@loova/game-sdk 0.1.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +104 -0
- package/dist/events.d.ts +8 -0
- package/dist/events.d.ts.map +1 -0
- package/dist/events.js +18 -0
- package/dist/events.js.map +1 -0
- package/dist/gen/realtime/v1/realtime_pb.d.ts +835 -0
- package/dist/gen/realtime/v1/realtime_pb.d.ts.map +1 -0
- package/dist/gen/realtime/v1/realtime_pb.js +319 -0
- package/dist/gen/realtime/v1/realtime_pb.js.map +1 -0
- package/dist/index.d.ts +7 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +8 -0
- package/dist/index.js.map +1 -0
- package/dist/prediction.d.ts +44 -0
- package/dist/prediction.d.ts.map +1 -0
- package/dist/prediction.js +111 -0
- package/dist/prediction.js.map +1 -0
- package/dist/room-api.d.ts +27 -0
- package/dist/room-api.d.ts.map +1 -0
- package/dist/room-api.js +29 -0
- package/dist/room-api.js.map +1 -0
- package/dist/runtime-client.d.ts +95 -0
- package/dist/runtime-client.d.ts.map +1 -0
- package/dist/runtime-client.js +492 -0
- package/dist/runtime-client.js.map +1 -0
- package/dist/websocket.d.ts +14 -0
- package/dist/websocket.d.ts.map +1 -0
- package/dist/websocket.js +4 -0
- package/dist/websocket.js.map +1 -0
- package/package.json +72 -0
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import type { GenEnum, GenFile, GenMessage } from "@bufbuild/protobuf/codegenv2";
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import type { Message } from "@bufbuild/protobuf";
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/**
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* Describes the file realtime/v1/realtime.proto.
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*/
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export declare const file_realtime_v1_realtime: GenFile;
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/**
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* ClientMessage is the only top-level client-to-server frame.
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* protocol_version, message_type, sequence, and server_tick are mandatory by
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* protocol contract even though proto3 scalar fields do not encode presence.
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*
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* @generated from message loova.game.realtime.v1.ClientMessage
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*/
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export type ClientMessage = Message<"loova.game.realtime.v1.ClientMessage"> & {
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/**
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* @generated from field: uint32 protocol_version = 1;
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*/
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protocolVersion: number;
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/**
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* @generated from field: loova.game.realtime.v1.MessageType message_type = 2;
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*/
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messageType: MessageType;
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/**
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* @generated from field: uint64 sequence = 3;
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*/
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sequence: bigint;
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/**
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* @generated from field: uint64 server_tick = 4;
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*/
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serverTick: bigint;
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/**
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* @generated from oneof loova.game.realtime.v1.ClientMessage.payload
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*/
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payload: {
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/**
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* @generated from field: loova.game.realtime.v1.Auth auth = 10;
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*/
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value: Auth;
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case: "auth";
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} | {
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/**
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* @generated from field: loova.game.realtime.v1.Join join = 11;
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*/
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value: Join;
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case: "join";
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} | {
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/**
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* @generated from field: loova.game.realtime.v1.Input input = 12;
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*/
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value: Input;
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case: "input";
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} | {
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/**
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* @generated from field: loova.game.realtime.v1.Ping ping = 13;
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*/
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value: Ping;
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case: "ping";
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} | {
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/**
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* @generated from field: loova.game.realtime.v1.Reconnect reconnect = 14;
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*/
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value: Reconnect;
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case: "reconnect";
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} | {
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case: undefined;
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value?: undefined;
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};
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};
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/**
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* Describes the message loova.game.realtime.v1.ClientMessage.
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* Use `create(ClientMessageSchema)` to create a new message.
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*/
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export declare const ClientMessageSchema: GenMessage<ClientMessage>;
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/**
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* ServerMessage is the only top-level server-to-client frame.
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* sequence is monotonically increasing within one room.
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*
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* @generated from message loova.game.realtime.v1.ServerMessage
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*/
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export type ServerMessage = Message<"loova.game.realtime.v1.ServerMessage"> & {
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/**
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* @generated from field: uint32 protocol_version = 1;
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*/
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protocolVersion: number;
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/**
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* @generated from field: loova.game.realtime.v1.MessageType message_type = 2;
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*/
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messageType: MessageType;
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/**
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* @generated from field: uint64 sequence = 3;
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*/
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sequence: bigint;
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/**
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* @generated from field: uint64 server_tick = 4;
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*/
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serverTick: bigint;
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/**
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* @generated from oneof loova.game.realtime.v1.ServerMessage.payload
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*/
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payload: {
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/**
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* @generated from field: loova.game.realtime.v1.Welcome welcome = 10;
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*/
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value: Welcome;
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case: "welcome";
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} | {
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/**
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* @generated from field: loova.game.realtime.v1.FullSnapshot full_snapshot = 11;
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*/
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value: FullSnapshot;
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case: "fullSnapshot";
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} | {
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/**
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* @generated from field: loova.game.realtime.v1.StateDelta state_delta = 12;
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*/
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value: StateDelta;
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case: "stateDelta";
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} | {
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/**
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* @generated from field: loova.game.realtime.v1.PlayerJoined player_joined = 13;
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*/
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value: PlayerJoined;
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case: "playerJoined";
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} | {
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/**
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* @generated from field: loova.game.realtime.v1.PlayerLeft player_left = 14;
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*/
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value: PlayerLeft;
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case: "playerLeft";
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} | {
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/**
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* @generated from field: loova.game.realtime.v1.GameEvent game_event = 15;
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*/
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value: GameEvent;
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case: "gameEvent";
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} | {
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/**
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* @generated from field: loova.game.realtime.v1.ServerCorrection server_correction = 16;
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*/
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value: ServerCorrection;
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case: "serverCorrection";
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} | {
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/**
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* @generated from field: loova.game.realtime.v1.MatchEnded match_ended = 17;
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*/
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value: MatchEnded;
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case: "matchEnded";
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} | {
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case: undefined;
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value?: undefined;
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};
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};
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/**
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* Describes the message loova.game.realtime.v1.ServerMessage.
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* Use `create(ServerMessageSchema)` to create a new message.
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*/
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export declare const ServerMessageSchema: GenMessage<ServerMessage>;
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/**
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* @generated from message loova.game.realtime.v1.Auth
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*/
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export type Auth = Message<"loova.game.realtime.v1.Auth"> & {
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/**
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* @generated from field: string ticket = 1;
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*/
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ticket: string;
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/**
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* @generated from field: string player_id = 2;
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*/
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playerId: string;
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/**
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* @generated from field: string room_id = 3;
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*/
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roomId: string;
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/**
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* @generated from field: uint32 protocol_version = 4;
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*/
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protocolVersion: number;
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};
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/**
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* Describes the message loova.game.realtime.v1.Auth.
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* Use `create(AuthSchema)` to create a new message.
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*/
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export declare const AuthSchema: GenMessage<Auth>;
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/**
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* @generated from message loova.game.realtime.v1.Join
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*/
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export type Join = Message<"loova.game.realtime.v1.Join"> & {
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/**
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* @generated from field: string room_id = 1;
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*/
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roomId: string;
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/**
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* @generated from field: string player_id = 2;
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*/
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playerId: string;
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};
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/**
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* Describes the message loova.game.realtime.v1.Join.
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* Use `create(JoinSchema)` to create a new message.
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*/
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export declare const JoinSchema: GenMessage<Join>;
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/**
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* Position, velocity, health, hit results, and match results are intentionally
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* absent. The server derives them from this input.
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*
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* @generated from message loova.game.realtime.v1.Input
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*/
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export type Input = Message<"loova.game.realtime.v1.Input"> & {
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/**
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* @generated from field: uint64 input_sequence = 1 [deprecated = true];
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* @deprecated
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*/
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inputSequence: bigint;
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/**
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* @generated from field: uint64 client_tick = 2;
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*/
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clientTick: bigint;
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/**
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* @generated from field: float move_x = 3;
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*/
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moveX: number;
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/**
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* @generated from field: float move_y = 4;
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*/
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moveY: number;
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/**
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* @generated from field: float aim_x = 5;
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*/
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aimX: number;
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/**
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* @generated from field: float aim_y = 6;
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*/
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aimY: number;
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/**
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* @generated from field: uint32 actions = 7;
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*/
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actions: number;
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};
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/**
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* Describes the message loova.game.realtime.v1.Input.
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* Use `create(InputSchema)` to create a new message.
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*/
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export declare const InputSchema: GenMessage<Input>;
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/**
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* @generated from message loova.game.realtime.v1.Ping
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*/
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export type Ping = Message<"loova.game.realtime.v1.Ping"> & {
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/**
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* @generated from field: uint64 nonce = 1;
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*/
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nonce: bigint;
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/**
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* @generated from field: int64 client_time_ms = 2;
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*/
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clientTimeMs: bigint;
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};
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/**
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* Describes the message loova.game.realtime.v1.Ping.
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* Use `create(PingSchema)` to create a new message.
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*/
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export declare const PingSchema: GenMessage<Ping>;
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/**
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* @generated from message loova.game.realtime.v1.Reconnect
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*/
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export type Reconnect = Message<"loova.game.realtime.v1.Reconnect"> & {
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/**
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* @generated from field: string reconnect_token = 1;
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*/
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reconnectToken: string;
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/**
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* @generated from field: string player_id = 2;
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*/
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playerId: string;
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/**
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* @generated from field: string room_id = 3;
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*/
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roomId: string;
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/**
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* @generated from field: uint64 last_received_sequence = 4;
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*/
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lastReceivedSequence: bigint;
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};
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/**
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* Describes the message loova.game.realtime.v1.Reconnect.
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* Use `create(ReconnectSchema)` to create a new message.
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*/
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export declare const ReconnectSchema: GenMessage<Reconnect>;
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/**
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* @generated from message loova.game.realtime.v1.Welcome
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*/
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export type Welcome = Message<"loova.game.realtime.v1.Welcome"> & {
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/**
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* @generated from field: string room_id = 1;
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*/
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roomId: string;
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/**
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* @generated from field: string player_id = 2;
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*/
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playerId: string;
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/**
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* @generated from field: uint32 tick_rate = 3;
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*/
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tickRate: number;
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/**
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* @generated from field: uint32 snapshot_rate = 4;
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*/
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snapshotRate: number;
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/**
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* @generated from field: string simulation_profile = 5;
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*/
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simulationProfile: string;
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};
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/**
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* Describes the message loova.game.realtime.v1.Welcome.
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* Use `create(WelcomeSchema)` to create a new message.
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+
*/
|
|
317
|
+
export declare const WelcomeSchema: GenMessage<Welcome>;
|
|
318
|
+
/**
|
|
319
|
+
* @generated from message loova.game.realtime.v1.Vector2
|
|
320
|
+
*/
|
|
321
|
+
export type Vector2 = Message<"loova.game.realtime.v1.Vector2"> & {
|
|
322
|
+
/**
|
|
323
|
+
* @generated from field: float x = 1;
|
|
324
|
+
*/
|
|
325
|
+
x: number;
|
|
326
|
+
/**
|
|
327
|
+
* @generated from field: float y = 2;
|
|
328
|
+
*/
|
|
329
|
+
y: number;
|
|
330
|
+
};
|
|
331
|
+
/**
|
|
332
|
+
* Describes the message loova.game.realtime.v1.Vector2.
|
|
333
|
+
* Use `create(Vector2Schema)` to create a new message.
|
|
334
|
+
*/
|
|
335
|
+
export declare const Vector2Schema: GenMessage<Vector2>;
|
|
336
|
+
/**
|
|
337
|
+
* @generated from message loova.game.realtime.v1.WeaponState
|
|
338
|
+
*/
|
|
339
|
+
export type WeaponState = Message<"loova.game.realtime.v1.WeaponState"> & {
|
|
340
|
+
/**
|
|
341
|
+
* @generated from field: int32 ammo = 1;
|
|
342
|
+
*/
|
|
343
|
+
ammo: number;
|
|
344
|
+
};
|
|
345
|
+
/**
|
|
346
|
+
* Describes the message loova.game.realtime.v1.WeaponState.
|
|
347
|
+
* Use `create(WeaponStateSchema)` to create a new message.
|
|
348
|
+
*/
|
|
349
|
+
export declare const WeaponStateSchema: GenMessage<WeaponState>;
|
|
350
|
+
/**
|
|
351
|
+
* @generated from message loova.game.realtime.v1.PlayerState
|
|
352
|
+
*/
|
|
353
|
+
export type PlayerState = Message<"loova.game.realtime.v1.PlayerState"> & {
|
|
354
|
+
/**
|
|
355
|
+
* @generated from field: string player_id = 1;
|
|
356
|
+
*/
|
|
357
|
+
playerId: string;
|
|
358
|
+
/**
|
|
359
|
+
* @generated from field: loova.game.realtime.v1.Vector2 position = 2;
|
|
360
|
+
*/
|
|
361
|
+
position?: Vector2 | undefined;
|
|
362
|
+
/**
|
|
363
|
+
* @generated from field: float rotation = 3;
|
|
364
|
+
*/
|
|
365
|
+
rotation: number;
|
|
366
|
+
/**
|
|
367
|
+
* @generated from field: loova.game.realtime.v1.Vector2 velocity = 4;
|
|
368
|
+
*/
|
|
369
|
+
velocity?: Vector2 | undefined;
|
|
370
|
+
/**
|
|
371
|
+
* @generated from field: int32 health = 5;
|
|
372
|
+
*/
|
|
373
|
+
health: number;
|
|
374
|
+
/**
|
|
375
|
+
* @generated from field: bool alive = 6;
|
|
376
|
+
*/
|
|
377
|
+
alive: boolean;
|
|
378
|
+
/**
|
|
379
|
+
* @generated from field: string state = 7;
|
|
380
|
+
*/
|
|
381
|
+
state: string;
|
|
382
|
+
/**
|
|
383
|
+
* @generated from field: uint64 last_processed_input_sequence = 8;
|
|
384
|
+
*/
|
|
385
|
+
lastProcessedInputSequence: bigint;
|
|
386
|
+
/**
|
|
387
|
+
* @generated from field: loova.game.realtime.v1.WeaponState weapon = 9;
|
|
388
|
+
*/
|
|
389
|
+
weapon?: WeaponState | undefined;
|
|
390
|
+
};
|
|
391
|
+
/**
|
|
392
|
+
* Describes the message loova.game.realtime.v1.PlayerState.
|
|
393
|
+
* Use `create(PlayerStateSchema)` to create a new message.
|
|
394
|
+
*/
|
|
395
|
+
export declare const PlayerStateSchema: GenMessage<PlayerState>;
|
|
396
|
+
/**
|
|
397
|
+
* @generated from message loova.game.realtime.v1.BulletState
|
|
398
|
+
*/
|
|
399
|
+
export type BulletState = Message<"loova.game.realtime.v1.BulletState"> & {
|
|
400
|
+
/**
|
|
401
|
+
* @generated from field: string bullet_id = 1;
|
|
402
|
+
*/
|
|
403
|
+
bulletId: string;
|
|
404
|
+
/**
|
|
405
|
+
* @generated from field: string owner_player_id = 2;
|
|
406
|
+
*/
|
|
407
|
+
ownerPlayerId: string;
|
|
408
|
+
/**
|
|
409
|
+
* @generated from field: loova.game.realtime.v1.Vector2 origin = 3;
|
|
410
|
+
*/
|
|
411
|
+
origin?: Vector2 | undefined;
|
|
412
|
+
/**
|
|
413
|
+
* @generated from field: loova.game.realtime.v1.Vector2 direction = 4;
|
|
414
|
+
*/
|
|
415
|
+
direction?: Vector2 | undefined;
|
|
416
|
+
/**
|
|
417
|
+
* @generated from field: string hit_player_id = 5;
|
|
418
|
+
*/
|
|
419
|
+
hitPlayerId: string;
|
|
420
|
+
/**
|
|
421
|
+
* @generated from field: uint64 created_server_tick = 6;
|
|
422
|
+
*/
|
|
423
|
+
createdServerTick: bigint;
|
|
424
|
+
};
|
|
425
|
+
/**
|
|
426
|
+
* Describes the message loova.game.realtime.v1.BulletState.
|
|
427
|
+
* Use `create(BulletStateSchema)` to create a new message.
|
|
428
|
+
*/
|
|
429
|
+
export declare const BulletStateSchema: GenMessage<BulletState>;
|
|
430
|
+
/**
|
|
431
|
+
* @generated from message loova.game.realtime.v1.FullSnapshot
|
|
432
|
+
*/
|
|
433
|
+
export type FullSnapshot = Message<"loova.game.realtime.v1.FullSnapshot"> & {
|
|
434
|
+
/**
|
|
435
|
+
* @generated from field: string room_id = 1;
|
|
436
|
+
*/
|
|
437
|
+
roomId: string;
|
|
438
|
+
/**
|
|
439
|
+
* @generated from field: string room_state = 2;
|
|
440
|
+
*/
|
|
441
|
+
roomState: string;
|
|
442
|
+
/**
|
|
443
|
+
* @generated from field: repeated loova.game.realtime.v1.PlayerState players = 3;
|
|
444
|
+
*/
|
|
445
|
+
players: PlayerState[];
|
|
446
|
+
/**
|
|
447
|
+
* @generated from field: repeated loova.game.realtime.v1.BulletState bullets = 4;
|
|
448
|
+
*/
|
|
449
|
+
bullets: BulletState[];
|
|
450
|
+
/**
|
|
451
|
+
* @generated from field: int64 remaining_time_ms = 5;
|
|
452
|
+
*/
|
|
453
|
+
remainingTimeMs: bigint;
|
|
454
|
+
};
|
|
455
|
+
/**
|
|
456
|
+
* Describes the message loova.game.realtime.v1.FullSnapshot.
|
|
457
|
+
* Use `create(FullSnapshotSchema)` to create a new message.
|
|
458
|
+
*/
|
|
459
|
+
export declare const FullSnapshotSchema: GenMessage<FullSnapshot>;
|
|
460
|
+
/**
|
|
461
|
+
* @generated from message loova.game.realtime.v1.StateDelta
|
|
462
|
+
*/
|
|
463
|
+
export type StateDelta = Message<"loova.game.realtime.v1.StateDelta"> & {
|
|
464
|
+
/**
|
|
465
|
+
* @generated from field: uint64 base_server_tick = 1;
|
|
466
|
+
*/
|
|
467
|
+
baseServerTick: bigint;
|
|
468
|
+
/**
|
|
469
|
+
* @generated from field: repeated loova.game.realtime.v1.PlayerState changed_players = 2;
|
|
470
|
+
*/
|
|
471
|
+
changedPlayers: PlayerState[];
|
|
472
|
+
/**
|
|
473
|
+
* @generated from field: repeated string removed_entity_ids = 3;
|
|
474
|
+
*/
|
|
475
|
+
removedEntityIds: string[];
|
|
476
|
+
};
|
|
477
|
+
/**
|
|
478
|
+
* Describes the message loova.game.realtime.v1.StateDelta.
|
|
479
|
+
* Use `create(StateDeltaSchema)` to create a new message.
|
|
480
|
+
*/
|
|
481
|
+
export declare const StateDeltaSchema: GenMessage<StateDelta>;
|
|
482
|
+
/**
|
|
483
|
+
* @generated from message loova.game.realtime.v1.PlayerJoined
|
|
484
|
+
*/
|
|
485
|
+
export type PlayerJoined = Message<"loova.game.realtime.v1.PlayerJoined"> & {
|
|
486
|
+
/**
|
|
487
|
+
* @generated from field: loova.game.realtime.v1.PlayerState player = 1;
|
|
488
|
+
*/
|
|
489
|
+
player?: PlayerState | undefined;
|
|
490
|
+
};
|
|
491
|
+
/**
|
|
492
|
+
* Describes the message loova.game.realtime.v1.PlayerJoined.
|
|
493
|
+
* Use `create(PlayerJoinedSchema)` to create a new message.
|
|
494
|
+
*/
|
|
495
|
+
export declare const PlayerJoinedSchema: GenMessage<PlayerJoined>;
|
|
496
|
+
/**
|
|
497
|
+
* @generated from message loova.game.realtime.v1.PlayerLeft
|
|
498
|
+
*/
|
|
499
|
+
export type PlayerLeft = Message<"loova.game.realtime.v1.PlayerLeft"> & {
|
|
500
|
+
/**
|
|
501
|
+
* @generated from field: string player_id = 1;
|
|
502
|
+
*/
|
|
503
|
+
playerId: string;
|
|
504
|
+
/**
|
|
505
|
+
* @generated from field: loova.game.realtime.v1.LeaveReason reason = 2;
|
|
506
|
+
*/
|
|
507
|
+
reason: LeaveReason;
|
|
508
|
+
};
|
|
509
|
+
/**
|
|
510
|
+
* Describes the message loova.game.realtime.v1.PlayerLeft.
|
|
511
|
+
* Use `create(PlayerLeftSchema)` to create a new message.
|
|
512
|
+
*/
|
|
513
|
+
export declare const PlayerLeftSchema: GenMessage<PlayerLeft>;
|
|
514
|
+
/**
|
|
515
|
+
* @generated from message loova.game.realtime.v1.GameEvent
|
|
516
|
+
*/
|
|
517
|
+
export type GameEvent = Message<"loova.game.realtime.v1.GameEvent"> & {
|
|
518
|
+
/**
|
|
519
|
+
* @generated from field: string event_id = 1;
|
|
520
|
+
*/
|
|
521
|
+
eventId: string;
|
|
522
|
+
/**
|
|
523
|
+
* @generated from field: loova.game.realtime.v1.GameEventType event_type = 2;
|
|
524
|
+
*/
|
|
525
|
+
eventType: GameEventType;
|
|
526
|
+
/**
|
|
527
|
+
* @generated from field: string actor_player_id = 3;
|
|
528
|
+
*/
|
|
529
|
+
actorPlayerId: string;
|
|
530
|
+
/**
|
|
531
|
+
* @generated from field: string target_player_id = 4;
|
|
532
|
+
*/
|
|
533
|
+
targetPlayerId: string;
|
|
534
|
+
/**
|
|
535
|
+
* @generated from field: string bullet_id = 5;
|
|
536
|
+
*/
|
|
537
|
+
bulletId: string;
|
|
538
|
+
/**
|
|
539
|
+
* @generated from field: int32 damage = 6;
|
|
540
|
+
*/
|
|
541
|
+
damage: number;
|
|
542
|
+
/**
|
|
543
|
+
* @generated from field: int32 remaining_health = 7;
|
|
544
|
+
*/
|
|
545
|
+
remainingHealth: number;
|
|
546
|
+
/**
|
|
547
|
+
* @generated from field: uint64 ping_nonce = 8;
|
|
548
|
+
*/
|
|
549
|
+
pingNonce: bigint;
|
|
550
|
+
/**
|
|
551
|
+
* @generated from field: int64 server_time_ms = 9;
|
|
552
|
+
*/
|
|
553
|
+
serverTimeMs: bigint;
|
|
554
|
+
};
|
|
555
|
+
/**
|
|
556
|
+
* Describes the message loova.game.realtime.v1.GameEvent.
|
|
557
|
+
* Use `create(GameEventSchema)` to create a new message.
|
|
558
|
+
*/
|
|
559
|
+
export declare const GameEventSchema: GenMessage<GameEvent>;
|
|
560
|
+
/**
|
|
561
|
+
* @generated from message loova.game.realtime.v1.ServerCorrection
|
|
562
|
+
*/
|
|
563
|
+
export type ServerCorrection = Message<"loova.game.realtime.v1.ServerCorrection"> & {
|
|
564
|
+
/**
|
|
565
|
+
* @generated from field: string player_id = 1;
|
|
566
|
+
*/
|
|
567
|
+
playerId: string;
|
|
568
|
+
/**
|
|
569
|
+
* @generated from field: uint64 acknowledged_input_sequence = 2;
|
|
570
|
+
*/
|
|
571
|
+
acknowledgedInputSequence: bigint;
|
|
572
|
+
/**
|
|
573
|
+
* @generated from field: loova.game.realtime.v1.PlayerState authoritative_player = 3;
|
|
574
|
+
*/
|
|
575
|
+
authoritativePlayer?: PlayerState | undefined;
|
|
576
|
+
/**
|
|
577
|
+
* @generated from field: loova.game.realtime.v1.CorrectionReason reason = 4;
|
|
578
|
+
*/
|
|
579
|
+
reason: CorrectionReason;
|
|
580
|
+
};
|
|
581
|
+
/**
|
|
582
|
+
* Describes the message loova.game.realtime.v1.ServerCorrection.
|
|
583
|
+
* Use `create(ServerCorrectionSchema)` to create a new message.
|
|
584
|
+
*/
|
|
585
|
+
export declare const ServerCorrectionSchema: GenMessage<ServerCorrection>;
|
|
586
|
+
/**
|
|
587
|
+
* @generated from message loova.game.realtime.v1.MatchPlayerResult
|
|
588
|
+
*/
|
|
589
|
+
export type MatchPlayerResult = Message<"loova.game.realtime.v1.MatchPlayerResult"> & {
|
|
590
|
+
/**
|
|
591
|
+
* @generated from field: string player_id = 1;
|
|
592
|
+
*/
|
|
593
|
+
playerId: string;
|
|
594
|
+
/**
|
|
595
|
+
* @generated from field: int32 score = 2;
|
|
596
|
+
*/
|
|
597
|
+
score: number;
|
|
598
|
+
/**
|
|
599
|
+
* @generated from field: bool winner = 3;
|
|
600
|
+
*/
|
|
601
|
+
winner: boolean;
|
|
602
|
+
};
|
|
603
|
+
/**
|
|
604
|
+
* Describes the message loova.game.realtime.v1.MatchPlayerResult.
|
|
605
|
+
* Use `create(MatchPlayerResultSchema)` to create a new message.
|
|
606
|
+
*/
|
|
607
|
+
export declare const MatchPlayerResultSchema: GenMessage<MatchPlayerResult>;
|
|
608
|
+
/**
|
|
609
|
+
* @generated from message loova.game.realtime.v1.MatchEnded
|
|
610
|
+
*/
|
|
611
|
+
export type MatchEnded = Message<"loova.game.realtime.v1.MatchEnded"> & {
|
|
612
|
+
/**
|
|
613
|
+
* @generated from field: string winner_player_id = 1;
|
|
614
|
+
*/
|
|
615
|
+
winnerPlayerId: string;
|
|
616
|
+
/**
|
|
617
|
+
* @generated from field: loova.game.realtime.v1.MatchEndReason reason = 2;
|
|
618
|
+
*/
|
|
619
|
+
reason: MatchEndReason;
|
|
620
|
+
/**
|
|
621
|
+
* @generated from field: repeated loova.game.realtime.v1.MatchPlayerResult players = 3;
|
|
622
|
+
*/
|
|
623
|
+
players: MatchPlayerResult[];
|
|
624
|
+
};
|
|
625
|
+
/**
|
|
626
|
+
* Describes the message loova.game.realtime.v1.MatchEnded.
|
|
627
|
+
* Use `create(MatchEndedSchema)` to create a new message.
|
|
628
|
+
*/
|
|
629
|
+
export declare const MatchEndedSchema: GenMessage<MatchEnded>;
|
|
630
|
+
/**
|
|
631
|
+
* MessageType values are permanent wire identifiers.
|
|
632
|
+
* Never renumber or reuse a value. New values must only be appended.
|
|
633
|
+
*
|
|
634
|
+
* @generated from enum loova.game.realtime.v1.MessageType
|
|
635
|
+
*/
|
|
636
|
+
export declare enum MessageType {
|
|
637
|
+
/**
|
|
638
|
+
* @generated from enum value: MESSAGE_TYPE_UNSPECIFIED = 0;
|
|
639
|
+
*/
|
|
640
|
+
UNSPECIFIED = 0,
|
|
641
|
+
/**
|
|
642
|
+
* @generated from enum value: MESSAGE_TYPE_AUTH = 1;
|
|
643
|
+
*/
|
|
644
|
+
AUTH = 1,
|
|
645
|
+
/**
|
|
646
|
+
* @generated from enum value: MESSAGE_TYPE_WELCOME = 2;
|
|
647
|
+
*/
|
|
648
|
+
WELCOME = 2,
|
|
649
|
+
/**
|
|
650
|
+
* @generated from enum value: MESSAGE_TYPE_INPUT = 3;
|
|
651
|
+
*/
|
|
652
|
+
INPUT = 3,
|
|
653
|
+
/**
|
|
654
|
+
* @generated from enum value: MESSAGE_TYPE_FULL_SNAPSHOT = 4;
|
|
655
|
+
*/
|
|
656
|
+
FULL_SNAPSHOT = 4,
|
|
657
|
+
/**
|
|
658
|
+
* @generated from enum value: MESSAGE_TYPE_SNAPSHOT = 4 [deprecated = true];
|
|
659
|
+
* @deprecated
|
|
660
|
+
*/
|
|
661
|
+
SNAPSHOT = 4,
|
|
662
|
+
/**
|
|
663
|
+
* @generated from enum value: MESSAGE_TYPE_ERROR = 5 [deprecated = true];
|
|
664
|
+
* @deprecated
|
|
665
|
+
*/
|
|
666
|
+
ERROR = 5,
|
|
667
|
+
/**
|
|
668
|
+
* @generated from enum value: MESSAGE_TYPE_PING = 6;
|
|
669
|
+
*/
|
|
670
|
+
PING = 6,
|
|
671
|
+
/**
|
|
672
|
+
* @generated from enum value: MESSAGE_TYPE_PONG = 7 [deprecated = true];
|
|
673
|
+
* @deprecated
|
|
674
|
+
*/
|
|
675
|
+
PONG = 7,
|
|
676
|
+
/**
|
|
677
|
+
* @generated from enum value: MESSAGE_TYPE_PLAYER_JOINED = 8;
|
|
678
|
+
*/
|
|
679
|
+
PLAYER_JOINED = 8,
|
|
680
|
+
/**
|
|
681
|
+
* @generated from enum value: MESSAGE_TYPE_PLAYER_LEFT = 9;
|
|
682
|
+
*/
|
|
683
|
+
PLAYER_LEFT = 9,
|
|
684
|
+
/**
|
|
685
|
+
* @generated from enum value: MESSAGE_TYPE_PLAYER_DAMAGED = 10 [deprecated = true];
|
|
686
|
+
* @deprecated
|
|
687
|
+
*/
|
|
688
|
+
PLAYER_DAMAGED = 10,
|
|
689
|
+
/**
|
|
690
|
+
* @generated from enum value: MESSAGE_TYPE_PLAYER_KILLED = 11 [deprecated = true];
|
|
691
|
+
* @deprecated
|
|
692
|
+
*/
|
|
693
|
+
PLAYER_KILLED = 11,
|
|
694
|
+
/**
|
|
695
|
+
* @generated from enum value: MESSAGE_TYPE_MATCH_ENDED = 12;
|
|
696
|
+
*/
|
|
697
|
+
MATCH_ENDED = 12,
|
|
698
|
+
/**
|
|
699
|
+
* @generated from enum value: MESSAGE_TYPE_JOIN = 13;
|
|
700
|
+
*/
|
|
701
|
+
JOIN = 13,
|
|
702
|
+
/**
|
|
703
|
+
* @generated from enum value: MESSAGE_TYPE_RECONNECT = 14;
|
|
704
|
+
*/
|
|
705
|
+
RECONNECT = 14,
|
|
706
|
+
/**
|
|
707
|
+
* @generated from enum value: MESSAGE_TYPE_STATE_DELTA = 15;
|
|
708
|
+
*/
|
|
709
|
+
STATE_DELTA = 15,
|
|
710
|
+
/**
|
|
711
|
+
* @generated from enum value: MESSAGE_TYPE_GAME_EVENT = 16;
|
|
712
|
+
*/
|
|
713
|
+
GAME_EVENT = 16,
|
|
714
|
+
/**
|
|
715
|
+
* @generated from enum value: MESSAGE_TYPE_SERVER_CORRECTION = 17;
|
|
716
|
+
*/
|
|
717
|
+
SERVER_CORRECTION = 17
|
|
718
|
+
}
|
|
719
|
+
/**
|
|
720
|
+
* Describes the enum loova.game.realtime.v1.MessageType.
|
|
721
|
+
*/
|
|
722
|
+
export declare const MessageTypeSchema: GenEnum<MessageType>;
|
|
723
|
+
/**
|
|
724
|
+
* @generated from enum loova.game.realtime.v1.LeaveReason
|
|
725
|
+
*/
|
|
726
|
+
export declare enum LeaveReason {
|
|
727
|
+
/**
|
|
728
|
+
* @generated from enum value: LEAVE_REASON_UNSPECIFIED = 0;
|
|
729
|
+
*/
|
|
730
|
+
UNSPECIFIED = 0,
|
|
731
|
+
/**
|
|
732
|
+
* @generated from enum value: LEAVE_REASON_CLIENT_REQUEST = 1;
|
|
733
|
+
*/
|
|
734
|
+
CLIENT_REQUEST = 1,
|
|
735
|
+
/**
|
|
736
|
+
* @generated from enum value: LEAVE_REASON_DISCONNECTED = 2;
|
|
737
|
+
*/
|
|
738
|
+
DISCONNECTED = 2,
|
|
739
|
+
/**
|
|
740
|
+
* @generated from enum value: LEAVE_REASON_TIMEOUT = 3;
|
|
741
|
+
*/
|
|
742
|
+
TIMEOUT = 3,
|
|
743
|
+
/**
|
|
744
|
+
* @generated from enum value: LEAVE_REASON_KICKED = 4;
|
|
745
|
+
*/
|
|
746
|
+
KICKED = 4
|
|
747
|
+
}
|
|
748
|
+
/**
|
|
749
|
+
* Describes the enum loova.game.realtime.v1.LeaveReason.
|
|
750
|
+
*/
|
|
751
|
+
export declare const LeaveReasonSchema: GenEnum<LeaveReason>;
|
|
752
|
+
/**
|
|
753
|
+
* @generated from enum loova.game.realtime.v1.GameEventType
|
|
754
|
+
*/
|
|
755
|
+
export declare enum GameEventType {
|
|
756
|
+
/**
|
|
757
|
+
* @generated from enum value: GAME_EVENT_TYPE_UNSPECIFIED = 0;
|
|
758
|
+
*/
|
|
759
|
+
UNSPECIFIED = 0,
|
|
760
|
+
/**
|
|
761
|
+
* @generated from enum value: GAME_EVENT_TYPE_WEAPON_FIRED = 1;
|
|
762
|
+
*/
|
|
763
|
+
WEAPON_FIRED = 1,
|
|
764
|
+
/**
|
|
765
|
+
* @generated from enum value: GAME_EVENT_TYPE_BULLET_HIT = 2;
|
|
766
|
+
*/
|
|
767
|
+
BULLET_HIT = 2,
|
|
768
|
+
/**
|
|
769
|
+
* @generated from enum value: GAME_EVENT_TYPE_PLAYER_DAMAGED = 3;
|
|
770
|
+
*/
|
|
771
|
+
PLAYER_DAMAGED = 3,
|
|
772
|
+
/**
|
|
773
|
+
* @generated from enum value: GAME_EVENT_TYPE_PLAYER_KILLED = 4;
|
|
774
|
+
*/
|
|
775
|
+
PLAYER_KILLED = 4,
|
|
776
|
+
/**
|
|
777
|
+
* @generated from enum value: GAME_EVENT_TYPE_PONG = 5;
|
|
778
|
+
*/
|
|
779
|
+
PONG = 5
|
|
780
|
+
}
|
|
781
|
+
/**
|
|
782
|
+
* Describes the enum loova.game.realtime.v1.GameEventType.
|
|
783
|
+
*/
|
|
784
|
+
export declare const GameEventTypeSchema: GenEnum<GameEventType>;
|
|
785
|
+
/**
|
|
786
|
+
* @generated from enum loova.game.realtime.v1.CorrectionReason
|
|
787
|
+
*/
|
|
788
|
+
export declare enum CorrectionReason {
|
|
789
|
+
/**
|
|
790
|
+
* @generated from enum value: CORRECTION_REASON_UNSPECIFIED = 0;
|
|
791
|
+
*/
|
|
792
|
+
UNSPECIFIED = 0,
|
|
793
|
+
/**
|
|
794
|
+
* @generated from enum value: CORRECTION_REASON_PREDICTION_DIVERGED = 1;
|
|
795
|
+
*/
|
|
796
|
+
PREDICTION_DIVERGED = 1,
|
|
797
|
+
/**
|
|
798
|
+
* @generated from enum value: CORRECTION_REASON_INVALID_INPUT = 2;
|
|
799
|
+
*/
|
|
800
|
+
INVALID_INPUT = 2,
|
|
801
|
+
/**
|
|
802
|
+
* @generated from enum value: CORRECTION_REASON_RECONNECT = 3;
|
|
803
|
+
*/
|
|
804
|
+
RECONNECT = 3
|
|
805
|
+
}
|
|
806
|
+
/**
|
|
807
|
+
* Describes the enum loova.game.realtime.v1.CorrectionReason.
|
|
808
|
+
*/
|
|
809
|
+
export declare const CorrectionReasonSchema: GenEnum<CorrectionReason>;
|
|
810
|
+
/**
|
|
811
|
+
* @generated from enum loova.game.realtime.v1.MatchEndReason
|
|
812
|
+
*/
|
|
813
|
+
export declare enum MatchEndReason {
|
|
814
|
+
/**
|
|
815
|
+
* @generated from enum value: MATCH_END_REASON_UNSPECIFIED = 0;
|
|
816
|
+
*/
|
|
817
|
+
UNSPECIFIED = 0,
|
|
818
|
+
/**
|
|
819
|
+
* @generated from enum value: MATCH_END_REASON_LAST_PLAYER_ALIVE = 1;
|
|
820
|
+
*/
|
|
821
|
+
LAST_PLAYER_ALIVE = 1,
|
|
822
|
+
/**
|
|
823
|
+
* @generated from enum value: MATCH_END_REASON_TIME_LIMIT = 2;
|
|
824
|
+
*/
|
|
825
|
+
TIME_LIMIT = 2,
|
|
826
|
+
/**
|
|
827
|
+
* @generated from enum value: MATCH_END_REASON_ABORTED = 3;
|
|
828
|
+
*/
|
|
829
|
+
ABORTED = 3
|
|
830
|
+
}
|
|
831
|
+
/**
|
|
832
|
+
* Describes the enum loova.game.realtime.v1.MatchEndReason.
|
|
833
|
+
*/
|
|
834
|
+
export declare const MatchEndReasonSchema: GenEnum<MatchEndReason>;
|
|
835
|
+
//# sourceMappingURL=realtime_pb.d.ts.map
|