@looplay/sdk 0.1.1 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +86 -1
- package/dist/looplay-sdk.cjs.js +318 -29
- package/dist/looplay-sdk.cjs.js.map +1 -1
- package/dist/looplay-sdk.esm.js +318 -30
- package/dist/looplay-sdk.esm.js.map +1 -1
- package/dist/looplay-sdk.min.js +3 -1
- package/dist/looplay-sdk.min.js.map +1 -1
- package/dist/types/apps/api-client.d.ts +13 -0
- package/dist/types/apps/http.d.ts +2 -0
- package/dist/types/apps/service-client.d.ts +14 -4
- package/dist/types/auth/jwt.d.ts +2 -0
- package/dist/types/iframe/iframe-auth.d.ts +58 -0
- package/dist/types/iframe/index.d.ts +2 -0
- package/dist/types/iframe/types.d.ts +48 -0
- package/dist/types/index.d.ts +3 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -1,3 +1,88 @@
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# Looplay
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API Reference: https://docs.looplay.gg/build-on-loopplay/looplay-sdk
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API Reference: https://docs.looplay.gg/build-on-loopplay/looplay-sdk
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## Tracking a game — hosted on Looplay or published anywhere else
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`LooplayIframeAuth` is the single class for tracking, in two modes that the
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**same game code** doesn't need to branch on:
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1. **Embedded in the Looplay web app's iframe.** The host page pushes
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`{ type: 'LOOPLAY_AUTH', jwt, gameId, apiUrl }` via postMessage once the
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game requests it. Tracking calls use the real user's bearer token — full
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tracking, eligible for quest/reward.
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2. **Standalone — published anywhere else** (your own domain, itch.io, a
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non-Vite build, ...), or the iframe parent never responds. The SDK falls
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back to a locally-generated, `localStorage`-persisted anonymous device
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id. Tracking still works and counts toward play/analytics stats, but
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**never** feeds the quest/reward engine — there's no real account to
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award.
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Either way you need an **`appId`**: register your game with a Looplay
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creator account first — anonymous tracking is rejected for games without one
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(authenticated tracking inside the iframe still works without it, for
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backward compatibility, but you should set one regardless).
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```ts
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import { LooplayIframeAuth } from '@looplay/sdk';
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export const looplayAuth = new LooplayIframeAuth({
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appId: 'YOUR_APP_ID', // from your creator dashboard
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apiUrl: 'https://api.looplay.gg', // required for standalone builds; optional inside the iframe
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parentOrigin: import.meta.env.VITE_PARENT_ORIGIN, // restrict the accepted postMessage origin
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});
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looplayAuth.init();
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looplayAuth.initLifecycleTracking(); // auto-emits GAME_STARTED once per session
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// Anywhere in the game — identical code whether hosted on Looplay or not:
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looplayAuth.canTrack();
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looplayAuth.subscribe((state) => { /* re-render when auth arrives/clears */ });
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await looplayAuth.trackPlay(playTimeSeconds);
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await looplayAuth.trackMatch(matchId, { durationSeconds, isWin: true });
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await looplayAuth.emitGameEvent('CUSTOM_ACTION', { value: 1 });
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```
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### Drop-in `<script>` tag (no build step required)
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Games not built from a Looplay template — plain HTML5, Construct, GameMaker
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exports, a Unity WebGL wrapper page, etc. — can use the browser (IIFE) bundle
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directly, no bundler needed:
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```html
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<script src="https://unpkg.com/@looplay/sdk/browser"></script>
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<script>
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const looplayAuth = new LooplaySDK.LooplayIframeAuth({
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appId: 'YOUR_APP_ID',
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apiUrl: 'https://api.looplay.gg',
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});
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looplayAuth.init();
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looplayAuth.initLifecycleTracking();
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// call looplayAuth.trackPlay(...) / trackMatch(...) / emitGameEvent(...) from your game code
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</script>
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```
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**Security note**: the origin check relies on `parentOrigin` (explicit option)
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or `document.referrer`. Referrer can be stripped by `Referrer-Policy`, browser
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privacy settings, or extensions — when that happens the check is skipped and
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`LooplayIframeAuth` logs a `console.warn`. Always pass `parentOrigin` explicitly
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in production embeds instead of relying on the referrer fallback.
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**Lifecycle**: call `dispose()` when tearing down (route change, HMR, test
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cleanup) to remove the `message` listener and clear subscribers:
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```ts
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looplayAuth.dispose();
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```
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## Auth storage tradeoff
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`LooplayAuth` (used by `TelegramAuthProvider` and other explicit-login
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providers) defaults to in-memory session storage — nothing persists across a
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reload unless you opt in. `BrowserLocalStorageAuthStorage` persists the
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session (including the refresh token) in `localStorage`, which is convenient
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but readable by any script on the page (XSS exposure). Prefer it only for
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games where that tradeoff is acceptable; for higher-security needs, keep the
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default in-memory storage or implement an `AuthStorage` backed by a more
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restrictive mechanism.
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package/dist/looplay-sdk.cjs.js
CHANGED
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@@ -176,6 +176,8 @@ var HttpClient = class {
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);
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if (options?.bearerToken) {
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headers.Authorization = `Bearer ${options.bearerToken}`;
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} else if (options?.anonId) {
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headers["x-looplay-anon-id"] = options.anonId;
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}
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let body;
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if (options?.body !== void 0) {
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@@ -257,24 +259,24 @@ var ServiceClient = class {
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async listRecentPlayed(bearerToken, query) {
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return this.http.request("GET", "/games/recent-play", { bearerToken, query });
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}
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async trackPlay(
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async trackPlay(auth, gameId, playTimeSeconds) {
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const body = { playTimeSeconds };
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await this.http.request("POST", `/games/${encodeURIComponent(gameId)}/play`, {
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...auth,
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body
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});
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return true;
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}
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async trackMatchEnd(
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async trackMatchEnd(auth, gameId, body) {
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await this.http.request("POST", `/games/${encodeURIComponent(gameId)}/end`, {
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...auth,
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body
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});
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return true;
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}
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async emitGameEvent(
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async emitGameEvent(auth, gameId, body) {
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return this.http.request("POST", `/games/${encodeURIComponent(gameId)}/emit`, {
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...auth,
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body
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});
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}
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@@ -347,6 +349,7 @@ var ServiceClient = class {
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var ApiClient = class {
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raw;
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getAccessToken;
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getAnonymousId;
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constructor(options) {
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if (!options.baseUrl) throw new MissingBaseUrlError();
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this.raw = new ServiceClient({
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defaultHeaders: options.defaultHeaders
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});
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this.getAccessToken = options.getAccessToken;
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this.getAnonymousId = options.getAnonymousId;
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}
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/** Expose the underlying route-level client (requires manual bearerToken passing). */
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unsafeRaw() {
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if (!token) throw new NotAuthenticatedError();
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return token;
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}
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/**
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* Resolves auth for the tracking endpoints: a real bearer token if logged
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* in, otherwise an anonymous device id. Throws only when neither is
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* available — anonymous tracking still requires *some* identity.
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*/
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async resolveTrackingAuth() {
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const bearerToken = await this.getAccessToken?.();
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if (bearerToken) return { bearerToken };
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const anonId = this.getAnonymousId?.();
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if (anonId) return { anonId };
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throw new NotAuthenticatedError();
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}
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async getGameDetail(gameId) {
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const token = await this.
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const token = await this.getAccessToken?.();
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return this.raw.getGameDetail(gameId, token);
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}
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async listRecentPlayed(query) {
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return this.raw.listRecentPlayed(token, query);
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}
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async trackPlay(gameId, playTimeSeconds) {
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const
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return this.raw.trackPlay(
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const auth = await this.resolveTrackingAuth();
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return this.raw.trackPlay(auth, gameId, playTimeSeconds);
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}
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async trackMatch(gameId, body) {
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const
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return this.raw.trackMatchEnd(
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const auth = await this.resolveTrackingAuth();
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return this.raw.trackMatchEnd(auth, gameId, body);
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}
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async emit(gameId, actionCode, opts) {
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const
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const auth = await this.resolveTrackingAuth();
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const body = {
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actionCode,
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value: opts?.value,
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refId: opts?.refId,
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payload: opts?.payload
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};
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return this.raw.emitGameEvent(
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return this.raw.emitGameEvent(auth, gameId, body);
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}
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async getMyProfile() {
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const token = await this.requireToken();
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@@ -535,6 +551,26 @@ var LooplaySDK = class {
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}
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};
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// src/auth/jwt.ts
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function decodeJwtClaims(token) {
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if (!token) return void 0;
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const parts = token.split(".");
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if (parts.length < 2) return void 0;
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try {
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const payload = parts[1].replace(/-/g, "+").replace(/_/g, "/");
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const padded = payload + "===".slice((payload.length + 3) % 4);
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if (typeof globalThis.atob !== "function") return void 0;
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const json = globalThis.atob(padded);
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return JSON.parse(json);
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} catch {
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return void 0;
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}
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}
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function decodeJwtExpMs(token) {
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const exp = decodeJwtClaims(token)?.exp;
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return typeof exp === "number" ? exp * 1e3 : void 0;
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}
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// src/auth/providers/telegram-auth-provider.ts
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var MissingTelegramInitDataError = class extends LooplaySDKError {
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constructor() {
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@@ -548,22 +584,6 @@ var MissingRefreshTokenError = class extends LooplaySDKError {
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this.name = "MissingRefreshTokenError";
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}
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};
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function decodeJwtExpMs(token) {
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if (!token) return void 0;
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const parts = token.split(".");
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if (parts.length < 2) return void 0;
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try {
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const payload = parts[1].replace(/-/g, "+").replace(/_/g, "/");
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const padded = payload + "===".slice((payload.length + 3) % 4);
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if (typeof globalThis.atob !== "function") return void 0;
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const json = globalThis.atob(padded);
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const parsed = JSON.parse(json);
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if (typeof parsed.exp !== "number") return void 0;
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return parsed.exp * 1e3;
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} catch {
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return void 0;
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-
}
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-
}
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var TelegramAuthProvider = class {
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id = "telegram";
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client;
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@@ -629,11 +649,280 @@ var TelegramAuthProvider = class {
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}
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};
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// src/iframe/iframe-auth.ts
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var DEFAULT_ANON_ID_STORAGE_KEY = "looplay:anon-id";
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var DEFAULT_ANONYMOUS_FALLBACK_TIMEOUT_MS = 4e3;
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var INITIAL_STATE = {
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jwt: null,
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gameId: null,
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apiUrl: null,
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anonymousId: null,
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origin: null,
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receivedAt: null
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};
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var isRecord = (value) => typeof value === "object" && value !== null;
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664
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+
var toOptionalString = (value) => {
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if (typeof value !== "string") return null;
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const normalized = value.trim();
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return normalized ? normalized : null;
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};
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function generateAnonymousId() {
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670
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+
if (typeof crypto !== "undefined" && typeof crypto.randomUUID === "function") {
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+
return crypto.randomUUID();
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}
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return "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(/[xy]/g, (c) => {
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const r = Math.random() * 16 | 0;
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const v = c === "x" ? r : r & 3 | 8;
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return v.toString(16);
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});
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}
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function readStoredAnonymousId(key) {
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680
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+
if (typeof window === "undefined" || !window.localStorage) return null;
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681
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+
try {
|
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682
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return window.localStorage.getItem(key);
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} catch {
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return null;
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+
}
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}
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687
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+
function writeStoredAnonymousId(key, value) {
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|
688
|
+
if (typeof window === "undefined" || !window.localStorage) return;
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689
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+
try {
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690
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+
window.localStorage.setItem(key, value);
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691
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+
} catch {
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692
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+
}
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693
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+
}
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694
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+
var LooplayIframeAuth = class {
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+
state = INITIAL_STATE;
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initialized = false;
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+
lifecycleTrackingInitialized = false;
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lastGameStartedKey = null;
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client = null;
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+
listeners = /* @__PURE__ */ new Set();
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options;
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702
|
+
messageListener = null;
|
|
703
|
+
anonymousFallbackTimer = null;
|
|
704
|
+
constructor(options = {}) {
|
|
705
|
+
this.options = options;
|
|
706
|
+
}
|
|
707
|
+
getState() {
|
|
708
|
+
return this.state;
|
|
709
|
+
}
|
|
710
|
+
getJwt() {
|
|
711
|
+
return this.state.jwt;
|
|
712
|
+
}
|
|
713
|
+
getApiUrl() {
|
|
714
|
+
return this.options.apiUrl ?? this.state.apiUrl;
|
|
715
|
+
}
|
|
716
|
+
/** Resolves to the configured `appId`, falling back to whatever the parent pushed as `gameId`. */
|
|
717
|
+
getGameId() {
|
|
718
|
+
return this.options.appId ?? this.state.gameId;
|
|
719
|
+
}
|
|
720
|
+
getAnonymousId() {
|
|
721
|
+
return this.state.anonymousId;
|
|
722
|
+
}
|
|
723
|
+
/** True once authenticated (bearer) or anonymous tracking is ready, given a configured `apiUrl`/`appId`. */
|
|
724
|
+
canTrack() {
|
|
725
|
+
if (!this.getApiUrl() || !this.getGameId()) return false;
|
|
726
|
+
return Boolean(this.state.jwt || this.state.anonymousId);
|
|
727
|
+
}
|
|
728
|
+
subscribe(listener) {
|
|
729
|
+
this.listeners.add(listener);
|
|
730
|
+
listener(this.state);
|
|
731
|
+
return () => this.listeners.delete(listener);
|
|
732
|
+
}
|
|
733
|
+
requestAuth() {
|
|
734
|
+
if (typeof window === "undefined" || window.parent === window) {
|
|
735
|
+
this.debug("standalone mode detected; auth request skipped");
|
|
736
|
+
return;
|
|
737
|
+
}
|
|
738
|
+
this.debug("requesting auth from parent", { targetOrigin: this.resolveParentOrigin() ?? "*" });
|
|
739
|
+
window.parent.postMessage({ type: "LOOPLAY_AUTH_REQUEST" }, this.resolveParentOrigin() ?? "*");
|
|
740
|
+
}
|
|
741
|
+
/** Idempotent; attaches the postMessage listener (if embedded) and arms the anonymous fallback. */
|
|
742
|
+
init() {
|
|
743
|
+
if (this.initialized || typeof window === "undefined") return;
|
|
744
|
+
this.initialized = true;
|
|
745
|
+
const isEmbedded = window.parent !== window;
|
|
746
|
+
this.debug("auth listener initialized", {
|
|
747
|
+
isIframe: isEmbedded,
|
|
748
|
+
parentOrigin: this.resolveParentOrigin()
|
|
749
|
+
});
|
|
750
|
+
if (!isEmbedded) {
|
|
751
|
+
this.activateAnonymousMode();
|
|
752
|
+
return;
|
|
753
|
+
}
|
|
754
|
+
const parentOrigin = this.resolveParentOrigin();
|
|
755
|
+
if (!parentOrigin) {
|
|
756
|
+
console.warn(
|
|
757
|
+
"[LooplaySDK] LooplayIframeAuth could not resolve a parent origin to verify postMessage against (document.referrer is empty). Auth messages from window.parent will be accepted regardless of origin. Pass `parentOrigin` explicitly to harden this."
|
|
758
|
+
);
|
|
759
|
+
}
|
|
760
|
+
this.messageListener = (event) => {
|
|
761
|
+
if (event.source !== window.parent) return;
|
|
762
|
+
if (parentOrigin && event.origin !== parentOrigin) {
|
|
763
|
+
this.debug("ignored auth message from unexpected origin", {
|
|
764
|
+
expectedOrigin: parentOrigin,
|
|
765
|
+
receivedOrigin: event.origin
|
|
766
|
+
});
|
|
767
|
+
return;
|
|
768
|
+
}
|
|
769
|
+
if (!isRecord(event.data) || event.data.type !== "LOOPLAY_AUTH") return;
|
|
770
|
+
this.handleAuthMessage(event.data, event.origin);
|
|
771
|
+
};
|
|
772
|
+
window.addEventListener("message", this.messageListener);
|
|
773
|
+
this.anonymousFallbackTimer = setTimeout(() => {
|
|
774
|
+
if (this.state.jwt) return;
|
|
775
|
+
this.activateAnonymousMode();
|
|
776
|
+
}, this.options.anonymousFallbackTimeoutMs ?? DEFAULT_ANONYMOUS_FALLBACK_TIMEOUT_MS);
|
|
777
|
+
this.requestAuth();
|
|
778
|
+
}
|
|
779
|
+
/** Removes the postMessage listener, cancels timers, and clears subscribers; safe to call multiple times. */
|
|
780
|
+
dispose() {
|
|
781
|
+
if (typeof window !== "undefined" && this.messageListener) {
|
|
782
|
+
window.removeEventListener("message", this.messageListener);
|
|
783
|
+
}
|
|
784
|
+
if (this.anonymousFallbackTimer !== null) {
|
|
785
|
+
clearTimeout(this.anonymousFallbackTimer);
|
|
786
|
+
}
|
|
787
|
+
this.messageListener = null;
|
|
788
|
+
this.anonymousFallbackTimer = null;
|
|
789
|
+
this.initialized = false;
|
|
790
|
+
this.lifecycleTrackingInitialized = false;
|
|
791
|
+
this.listeners.clear();
|
|
792
|
+
}
|
|
793
|
+
/** Lazily builds (and rebuilds on auth change) the `ApiClient` bound to the current auth mode. */
|
|
794
|
+
getClient() {
|
|
795
|
+
if (this.client) return this.client;
|
|
796
|
+
const baseUrl = this.getApiUrl();
|
|
797
|
+
this.debug("creating sdk ApiClient", { baseUrl });
|
|
798
|
+
this.client = new ApiClient({
|
|
799
|
+
baseUrl: baseUrl ?? void 0,
|
|
800
|
+
getAccessToken: async () => this.getJwt() ?? void 0,
|
|
801
|
+
getAnonymousId: () => this.getAnonymousId() ?? void 0
|
|
802
|
+
});
|
|
803
|
+
return this.client;
|
|
804
|
+
}
|
|
805
|
+
trackPlay(playTimeSeconds) {
|
|
806
|
+
const gameId = this.getGameId();
|
|
807
|
+
if (!this.canTrack() || !gameId) {
|
|
808
|
+
this.debug("trackPlay skipped; auth is not ready", { hasGameId: Boolean(gameId) });
|
|
809
|
+
return Promise.resolve(false);
|
|
810
|
+
}
|
|
811
|
+
this.debug("trackPlay dispatched", { gameId, playTimeSeconds });
|
|
812
|
+
return this.getClient().trackPlay(gameId, playTimeSeconds);
|
|
813
|
+
}
|
|
814
|
+
trackMatch(matchId, opts) {
|
|
815
|
+
const gameId = this.getGameId();
|
|
816
|
+
if (!this.canTrack() || !gameId) {
|
|
817
|
+
this.debug("trackMatch skipped; auth is not ready", { matchId });
|
|
818
|
+
return Promise.resolve(false);
|
|
819
|
+
}
|
|
820
|
+
this.debug("trackMatch dispatched", { gameId, matchId, ...opts });
|
|
821
|
+
return this.getClient().trackMatch(gameId, {
|
|
822
|
+
matchId,
|
|
823
|
+
matchDurationSeconds: opts.durationSeconds,
|
|
824
|
+
isCompleted: opts.isCompleted,
|
|
825
|
+
isWin: opts.isWin
|
|
826
|
+
});
|
|
827
|
+
}
|
|
828
|
+
emitGameEvent(actionCode, opts) {
|
|
829
|
+
const gameId = this.getGameId();
|
|
830
|
+
if (!this.canTrack() || !gameId) {
|
|
831
|
+
this.debug("emitGameEvent skipped; auth is not ready", { actionCode });
|
|
832
|
+
return Promise.resolve(null);
|
|
833
|
+
}
|
|
834
|
+
this.debug("emitGameEvent dispatched", { gameId, actionCode, ...opts });
|
|
835
|
+
return this.getClient().emit(gameId, actionCode, opts);
|
|
836
|
+
}
|
|
837
|
+
/** Idempotent; auto-emits GAME_STARTED exactly once per distinct auth session (bearer or anonymous). */
|
|
838
|
+
initLifecycleTracking() {
|
|
839
|
+
if (this.lifecycleTrackingInitialized || typeof window === "undefined") return;
|
|
840
|
+
this.lifecycleTrackingInitialized = true;
|
|
841
|
+
this.debug("lifecycle tracking initialized");
|
|
842
|
+
this.subscribe(() => {
|
|
843
|
+
const key = this.getTrackingKey();
|
|
844
|
+
if (!key || this.lastGameStartedKey === key) return;
|
|
845
|
+
this.lastGameStartedKey = key;
|
|
846
|
+
this.debug("auto GAME_STARTED dispatch");
|
|
847
|
+
void this.emitGameEvent("GAME_STARTED");
|
|
848
|
+
});
|
|
849
|
+
}
|
|
850
|
+
getTrackingKey() {
|
|
851
|
+
const gameId = this.getGameId();
|
|
852
|
+
const apiUrl = this.getApiUrl();
|
|
853
|
+
const identity = this.state.jwt ?? this.state.anonymousId;
|
|
854
|
+
if (!gameId || !apiUrl || !identity) return null;
|
|
855
|
+
return `${apiUrl}
|
|
856
|
+
${gameId}
|
|
857
|
+
${identity}`;
|
|
858
|
+
}
|
|
859
|
+
/** Generates (or restores) a persisted anonymous device id and activates anonymous tracking. */
|
|
860
|
+
activateAnonymousMode() {
|
|
861
|
+
if (this.state.anonymousId) return;
|
|
862
|
+
const key = this.options.anonymousIdStorageKey ?? DEFAULT_ANON_ID_STORAGE_KEY;
|
|
863
|
+
const anonymousId = readStoredAnonymousId(key) ?? generateAnonymousId();
|
|
864
|
+
writeStoredAnonymousId(key, anonymousId);
|
|
865
|
+
this.lastGameStartedKey = null;
|
|
866
|
+
this.setState({ ...this.state, anonymousId, receivedAt: Date.now() });
|
|
867
|
+
this.debug("anonymous tracking mode active", { anonymousId });
|
|
868
|
+
}
|
|
869
|
+
handleAuthMessage(data, origin) {
|
|
870
|
+
if (this.anonymousFallbackTimer !== null) {
|
|
871
|
+
clearTimeout(this.anonymousFallbackTimer);
|
|
872
|
+
this.anonymousFallbackTimer = null;
|
|
873
|
+
}
|
|
874
|
+
const jwt = toOptionalString(data.jwt);
|
|
875
|
+
const gameId = toOptionalString(data.gameId);
|
|
876
|
+
const apiUrl = toOptionalString(data.apiUrl);
|
|
877
|
+
if (!jwt || !gameId || !apiUrl) {
|
|
878
|
+
this.lastGameStartedKey = null;
|
|
879
|
+
this.setState({ ...this.state, jwt: null, gameId: null, apiUrl: null, origin, receivedAt: Date.now() });
|
|
880
|
+
this.debug("auth cleared by parent; falling back to anonymous tracking");
|
|
881
|
+
this.activateAnonymousMode();
|
|
882
|
+
return;
|
|
883
|
+
}
|
|
884
|
+
this.lastGameStartedKey = null;
|
|
885
|
+
this.setState({
|
|
886
|
+
jwt,
|
|
887
|
+
gameId,
|
|
888
|
+
apiUrl,
|
|
889
|
+
anonymousId: null,
|
|
890
|
+
origin,
|
|
891
|
+
receivedAt: Date.now()
|
|
892
|
+
});
|
|
893
|
+
}
|
|
894
|
+
setState(next) {
|
|
895
|
+
this.state = next;
|
|
896
|
+
this.client = null;
|
|
897
|
+
this.debug("auth state updated", {
|
|
898
|
+
gameId: this.getGameId(),
|
|
899
|
+
apiUrl: this.getApiUrl(),
|
|
900
|
+
origin: next.origin,
|
|
901
|
+
hasJwt: Boolean(next.jwt),
|
|
902
|
+
hasAnonymousId: Boolean(next.anonymousId)
|
|
903
|
+
});
|
|
904
|
+
this.listeners.forEach((listener) => listener(next));
|
|
905
|
+
}
|
|
906
|
+
resolveParentOrigin() {
|
|
907
|
+
if (this.options.parentOrigin) return this.options.parentOrigin;
|
|
908
|
+
if (typeof document === "undefined" || !document.referrer) return null;
|
|
909
|
+
try {
|
|
910
|
+
return new URL(document.referrer).origin;
|
|
911
|
+
} catch {
|
|
912
|
+
return null;
|
|
913
|
+
}
|
|
914
|
+
}
|
|
915
|
+
debug(message, details) {
|
|
916
|
+
this.options.onDebug?.(message, details);
|
|
917
|
+
}
|
|
918
|
+
};
|
|
919
|
+
|
|
632
920
|
exports.ApiClient = ApiClient;
|
|
633
921
|
exports.BrowserLocalStorageAuthStorage = BrowserLocalStorageAuthStorage;
|
|
634
922
|
exports.HttpClient = HttpClient;
|
|
635
923
|
exports.HttpError = HttpError;
|
|
636
924
|
exports.LooplayAuth = LooplayAuth;
|
|
925
|
+
exports.LooplayIframeAuth = LooplayIframeAuth;
|
|
637
926
|
exports.LooplaySDK = LooplaySDK;
|
|
638
927
|
exports.LooplaySDKError = LooplaySDKError;
|
|
639
928
|
exports.MemoryAuthStorage = MemoryAuthStorage;
|