@looplay/sdk 0.1.0 → 0.2.0

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package/README.md CHANGED
@@ -1,3 +1,88 @@
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1
  # Looplay
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2
 
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- API Reference: https://docs.looplay.gg/build-on-loopplay/looplay-sdk
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+ API Reference: https://docs.looplay.gg/build-on-loopplay/looplay-sdk
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+
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+ ## Tracking a game — hosted on Looplay or published anywhere else
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+
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+ `LooplayIframeAuth` is the single class for tracking, in two modes that the
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+ **same game code** doesn't need to branch on:
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+
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+ 1. **Embedded in the Looplay web app's iframe.** The host page pushes
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+ `{ type: 'LOOPLAY_AUTH', jwt, gameId, apiUrl }` via postMessage once the
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+ game requests it. Tracking calls use the real user's bearer token — full
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+ tracking, eligible for quest/reward.
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+ 2. **Standalone — published anywhere else** (your own domain, itch.io, a
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+ non-Vite build, ...), or the iframe parent never responds. The SDK falls
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+ back to a locally-generated, `localStorage`-persisted anonymous device
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+ id. Tracking still works and counts toward play/analytics stats, but
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+ **never** feeds the quest/reward engine — there's no real account to
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+ award.
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+
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+ Either way you need an **`appId`**: register your game with a Looplay
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+ creator account first — anonymous tracking is rejected for games without one
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+ (authenticated tracking inside the iframe still works without it, for
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+ backward compatibility, but you should set one regardless).
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+
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+ ```ts
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+ import { LooplayIframeAuth } from '@looplay/sdk';
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+
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+ export const looplayAuth = new LooplayIframeAuth({
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+ appId: 'YOUR_APP_ID', // from your creator dashboard
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+ apiUrl: 'https://api.looplay.gg', // required for standalone builds; optional inside the iframe
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+ parentOrigin: import.meta.env.VITE_PARENT_ORIGIN, // restrict the accepted postMessage origin
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+ });
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+
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+ looplayAuth.init();
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+ looplayAuth.initLifecycleTracking(); // auto-emits GAME_STARTED once per session
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+
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+ // Anywhere in the game — identical code whether hosted on Looplay or not:
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+ looplayAuth.canTrack();
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+ looplayAuth.subscribe((state) => { /* re-render when auth arrives/clears */ });
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+ await looplayAuth.trackPlay(playTimeSeconds);
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+ await looplayAuth.trackMatch(matchId, { durationSeconds, isWin: true });
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+ await looplayAuth.emitGameEvent('CUSTOM_ACTION', { value: 1 });
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+ ```
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+
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+ ### Drop-in `<script>` tag (no build step required)
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+
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+ Games not built from a Looplay template — plain HTML5, Construct, GameMaker
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+ exports, a Unity WebGL wrapper page, etc. — can use the browser (IIFE) bundle
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+ directly, no bundler needed:
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+
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+ ```html
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+ <script src="https://unpkg.com/@looplay/sdk/browser"></script>
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+ <script>
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+ const looplayAuth = new LooplaySDK.LooplayIframeAuth({
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+ appId: 'YOUR_APP_ID',
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+ apiUrl: 'https://api.looplay.gg',
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+ });
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+ looplayAuth.init();
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+ looplayAuth.initLifecycleTracking();
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+
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+ // call looplayAuth.trackPlay(...) / trackMatch(...) / emitGameEvent(...) from your game code
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+ </script>
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+ ```
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+
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+ **Security note**: the origin check relies on `parentOrigin` (explicit option)
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+ or `document.referrer`. Referrer can be stripped by `Referrer-Policy`, browser
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+ privacy settings, or extensions — when that happens the check is skipped and
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+ `LooplayIframeAuth` logs a `console.warn`. Always pass `parentOrigin` explicitly
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+ in production embeds instead of relying on the referrer fallback.
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+
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+ **Lifecycle**: call `dispose()` when tearing down (route change, HMR, test
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+ cleanup) to remove the `message` listener and clear subscribers:
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+
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+ ```ts
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+ looplayAuth.dispose();
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+ ```
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+
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+ ## Auth storage tradeoff
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+
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+ `LooplayAuth` (used by `TelegramAuthProvider` and other explicit-login
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+ providers) defaults to in-memory session storage — nothing persists across a
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+ reload unless you opt in. `BrowserLocalStorageAuthStorage` persists the
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+ session (including the refresh token) in `localStorage`, which is convenient
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+ but readable by any script on the page (XSS exposure). Prefer it only for
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+ games where that tradeoff is acceptable; for higher-security needs, keep the
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+ default in-memory storage or implement an `AuthStorage` backed by a more
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+ restrictive mechanism.
@@ -140,6 +140,15 @@ var LooplayAuth = class {
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  };
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142
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  // src/apps/http.ts
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+ function getFetchFn(fetchOverride) {
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+ if (fetchOverride) {
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+ if (typeof window !== "undefined" && fetchOverride === window.fetch) {
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+ return window.fetch.bind(window);
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+ }
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+ return fetchOverride;
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+ }
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+ return globalThis.fetch.bind(globalThis);
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+ }
143
152
  var HttpError = class extends Error {
144
153
  status;
145
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  bodyText;
@@ -156,7 +165,7 @@ var HttpClient = class {
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165
  defaultHeaders;
157
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  constructor(options) {
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  this.baseUrl = options.baseUrl.replace(/\/$/, "");
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- this.fetchFn = options.fetch ?? fetch;
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+ this.fetchFn = getFetchFn(options.fetch);
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  this.defaultHeaders = options.defaultHeaders ?? {};
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  }
162
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  async request(method, path, options) {
@@ -167,6 +176,8 @@ var HttpClient = class {
167
176
  );
168
177
  if (options?.bearerToken) {
169
178
  headers.Authorization = `Bearer ${options.bearerToken}`;
179
+ } else if (options?.anonId) {
180
+ headers["x-looplay-anon-id"] = options.anonId;
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181
  }
171
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  let body;
172
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  if (options?.body !== void 0) {
@@ -248,24 +259,24 @@ var ServiceClient = class {
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  async listRecentPlayed(bearerToken, query) {
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  return this.http.request("GET", "/games/recent-play", { bearerToken, query });
250
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  }
251
- async trackPlay(bearerToken, gameId, playTimeSeconds) {
262
+ async trackPlay(auth, gameId, playTimeSeconds) {
252
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  const body = { playTimeSeconds };
253
264
  await this.http.request("POST", `/games/${encodeURIComponent(gameId)}/play`, {
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- bearerToken,
265
+ ...auth,
255
266
  body
256
267
  });
257
268
  return true;
258
269
  }
259
- async trackMatchEnd(bearerToken, gameId, body) {
270
+ async trackMatchEnd(auth, gameId, body) {
260
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  await this.http.request("POST", `/games/${encodeURIComponent(gameId)}/end`, {
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- bearerToken,
272
+ ...auth,
262
273
  body
263
274
  });
264
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  return true;
265
276
  }
266
- async emitGameEvent(bearerToken, gameId, body) {
277
+ async emitGameEvent(auth, gameId, body) {
267
278
  return this.http.request("POST", `/games/${encodeURIComponent(gameId)}/emit`, {
268
- bearerToken,
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+ ...auth,
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  body
270
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  });
271
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  }
@@ -338,6 +349,7 @@ var ServiceClient = class {
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  var ApiClient = class {
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  raw;
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  getAccessToken;
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+ getAnonymousId;
341
353
  constructor(options) {
342
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  if (!options.baseUrl) throw new MissingBaseUrlError();
343
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  this.raw = new ServiceClient({
@@ -346,6 +358,7 @@ var ApiClient = class {
346
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  defaultHeaders: options.defaultHeaders
347
359
  });
348
360
  this.getAccessToken = options.getAccessToken;
361
+ this.getAnonymousId = options.getAnonymousId;
349
362
  }
350
363
  /** Expose the underlying route-level client (requires manual bearerToken passing). */
351
364
  unsafeRaw() {
@@ -361,8 +374,20 @@ var ApiClient = class {
361
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  if (!token) throw new NotAuthenticatedError();
362
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  return token;
363
376
  }
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+ /**
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+ * Resolves auth for the tracking endpoints: a real bearer token if logged
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+ * in, otherwise an anonymous device id. Throws only when neither is
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+ * available — anonymous tracking still requires *some* identity.
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+ */
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+ async resolveTrackingAuth() {
383
+ const bearerToken = await this.getAccessToken?.();
384
+ if (bearerToken) return { bearerToken };
385
+ const anonId = this.getAnonymousId?.();
386
+ if (anonId) return { anonId };
387
+ throw new NotAuthenticatedError();
388
+ }
364
389
  async getGameDetail(gameId) {
365
- const token = await this.requireToken();
390
+ const token = await this.getAccessToken?.();
366
391
  return this.raw.getGameDetail(gameId, token);
367
392
  }
368
393
  async listRecentPlayed(query) {
@@ -370,22 +395,22 @@ var ApiClient = class {
370
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  return this.raw.listRecentPlayed(token, query);
371
396
  }
372
397
  async trackPlay(gameId, playTimeSeconds) {
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- const token = await this.requireToken();
374
- return this.raw.trackPlay(token, gameId, playTimeSeconds);
398
+ const auth = await this.resolveTrackingAuth();
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+ return this.raw.trackPlay(auth, gameId, playTimeSeconds);
375
400
  }
376
401
  async trackMatch(gameId, body) {
377
- const token = await this.requireToken();
378
- return this.raw.trackMatchEnd(token, gameId, body);
402
+ const auth = await this.resolveTrackingAuth();
403
+ return this.raw.trackMatchEnd(auth, gameId, body);
379
404
  }
380
405
  async emit(gameId, actionCode, opts) {
381
- const token = await this.requireToken();
406
+ const auth = await this.resolveTrackingAuth();
382
407
  const body = {
383
408
  actionCode,
384
409
  value: opts?.value,
385
410
  refId: opts?.refId,
386
411
  payload: opts?.payload
387
412
  };
388
- return this.raw.emitGameEvent(token, gameId, body);
413
+ return this.raw.emitGameEvent(auth, gameId, body);
389
414
  }
390
415
  async getMyProfile() {
391
416
  const token = await this.requireToken();
@@ -452,14 +477,14 @@ var LooplaySDK = class {
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  gameId;
453
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  initialized = false;
454
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  constructor(options = {}) {
455
- const { auth, baseUrl, fetch: fetch2, defaultHeaders } = options;
480
+ const { auth, baseUrl, fetch, defaultHeaders } = options;
456
481
  if (auth) {
457
482
  this.auth = new LooplayAuth(auth);
458
483
  }
459
484
  if (baseUrl) {
460
485
  this.api = new ApiClient({
461
486
  baseUrl,
462
- fetch: fetch2,
487
+ fetch,
463
488
  defaultHeaders,
464
489
  getAccessToken: async () => this.auth?.getAccessToken()
465
490
  });
@@ -526,6 +551,26 @@ var LooplaySDK = class {
526
551
  }
527
552
  };
528
553
 
554
+ // src/auth/jwt.ts
555
+ function decodeJwtClaims(token) {
556
+ if (!token) return void 0;
557
+ const parts = token.split(".");
558
+ if (parts.length < 2) return void 0;
559
+ try {
560
+ const payload = parts[1].replace(/-/g, "+").replace(/_/g, "/");
561
+ const padded = payload + "===".slice((payload.length + 3) % 4);
562
+ if (typeof globalThis.atob !== "function") return void 0;
563
+ const json = globalThis.atob(padded);
564
+ return JSON.parse(json);
565
+ } catch {
566
+ return void 0;
567
+ }
568
+ }
569
+ function decodeJwtExpMs(token) {
570
+ const exp = decodeJwtClaims(token)?.exp;
571
+ return typeof exp === "number" ? exp * 1e3 : void 0;
572
+ }
573
+
529
574
  // src/auth/providers/telegram-auth-provider.ts
530
575
  var MissingTelegramInitDataError = class extends LooplaySDKError {
531
576
  constructor() {
@@ -539,22 +584,6 @@ var MissingRefreshTokenError = class extends LooplaySDKError {
539
584
  this.name = "MissingRefreshTokenError";
540
585
  }
541
586
  };
542
- function decodeJwtExpMs(token) {
543
- if (!token) return void 0;
544
- const parts = token.split(".");
545
- if (parts.length < 2) return void 0;
546
- try {
547
- const payload = parts[1].replace(/-/g, "+").replace(/_/g, "/");
548
- const padded = payload + "===".slice((payload.length + 3) % 4);
549
- if (typeof globalThis.atob !== "function") return void 0;
550
- const json = globalThis.atob(padded);
551
- const parsed = JSON.parse(json);
552
- if (typeof parsed.exp !== "number") return void 0;
553
- return parsed.exp * 1e3;
554
- } catch {
555
- return void 0;
556
- }
557
- }
558
587
  var TelegramAuthProvider = class {
559
588
  id = "telegram";
560
589
  client;
@@ -620,11 +649,280 @@ var TelegramAuthProvider = class {
620
649
  }
621
650
  };
622
651
 
652
+ // src/iframe/iframe-auth.ts
653
+ var DEFAULT_ANON_ID_STORAGE_KEY = "looplay:anon-id";
654
+ var DEFAULT_ANONYMOUS_FALLBACK_TIMEOUT_MS = 4e3;
655
+ var INITIAL_STATE = {
656
+ jwt: null,
657
+ gameId: null,
658
+ apiUrl: null,
659
+ anonymousId: null,
660
+ origin: null,
661
+ receivedAt: null
662
+ };
663
+ var isRecord = (value) => typeof value === "object" && value !== null;
664
+ var toOptionalString = (value) => {
665
+ if (typeof value !== "string") return null;
666
+ const normalized = value.trim();
667
+ return normalized ? normalized : null;
668
+ };
669
+ function generateAnonymousId() {
670
+ if (typeof crypto !== "undefined" && typeof crypto.randomUUID === "function") {
671
+ return crypto.randomUUID();
672
+ }
673
+ return "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(/[xy]/g, (c) => {
674
+ const r = Math.random() * 16 | 0;
675
+ const v = c === "x" ? r : r & 3 | 8;
676
+ return v.toString(16);
677
+ });
678
+ }
679
+ function readStoredAnonymousId(key) {
680
+ if (typeof window === "undefined" || !window.localStorage) return null;
681
+ try {
682
+ return window.localStorage.getItem(key);
683
+ } catch {
684
+ return null;
685
+ }
686
+ }
687
+ function writeStoredAnonymousId(key, value) {
688
+ if (typeof window === "undefined" || !window.localStorage) return;
689
+ try {
690
+ window.localStorage.setItem(key, value);
691
+ } catch {
692
+ }
693
+ }
694
+ var LooplayIframeAuth = class {
695
+ state = INITIAL_STATE;
696
+ initialized = false;
697
+ lifecycleTrackingInitialized = false;
698
+ lastGameStartedKey = null;
699
+ client = null;
700
+ listeners = /* @__PURE__ */ new Set();
701
+ options;
702
+ messageListener = null;
703
+ anonymousFallbackTimer = null;
704
+ constructor(options = {}) {
705
+ this.options = options;
706
+ }
707
+ getState() {
708
+ return this.state;
709
+ }
710
+ getJwt() {
711
+ return this.state.jwt;
712
+ }
713
+ getApiUrl() {
714
+ return this.options.apiUrl ?? this.state.apiUrl;
715
+ }
716
+ /** Resolves to the configured `appId`, falling back to whatever the parent pushed as `gameId`. */
717
+ getGameId() {
718
+ return this.options.appId ?? this.state.gameId;
719
+ }
720
+ getAnonymousId() {
721
+ return this.state.anonymousId;
722
+ }
723
+ /** True once authenticated (bearer) or anonymous tracking is ready, given a configured `apiUrl`/`appId`. */
724
+ canTrack() {
725
+ if (!this.getApiUrl() || !this.getGameId()) return false;
726
+ return Boolean(this.state.jwt || this.state.anonymousId);
727
+ }
728
+ subscribe(listener) {
729
+ this.listeners.add(listener);
730
+ listener(this.state);
731
+ return () => this.listeners.delete(listener);
732
+ }
733
+ requestAuth() {
734
+ if (typeof window === "undefined" || window.parent === window) {
735
+ this.debug("standalone mode detected; auth request skipped");
736
+ return;
737
+ }
738
+ this.debug("requesting auth from parent", { targetOrigin: this.resolveParentOrigin() ?? "*" });
739
+ window.parent.postMessage({ type: "LOOPLAY_AUTH_REQUEST" }, this.resolveParentOrigin() ?? "*");
740
+ }
741
+ /** Idempotent; attaches the postMessage listener (if embedded) and arms the anonymous fallback. */
742
+ init() {
743
+ if (this.initialized || typeof window === "undefined") return;
744
+ this.initialized = true;
745
+ const isEmbedded = window.parent !== window;
746
+ this.debug("auth listener initialized", {
747
+ isIframe: isEmbedded,
748
+ parentOrigin: this.resolveParentOrigin()
749
+ });
750
+ if (!isEmbedded) {
751
+ this.activateAnonymousMode();
752
+ return;
753
+ }
754
+ const parentOrigin = this.resolveParentOrigin();
755
+ if (!parentOrigin) {
756
+ console.warn(
757
+ "[LooplaySDK] LooplayIframeAuth could not resolve a parent origin to verify postMessage against (document.referrer is empty). Auth messages from window.parent will be accepted regardless of origin. Pass `parentOrigin` explicitly to harden this."
758
+ );
759
+ }
760
+ this.messageListener = (event) => {
761
+ if (event.source !== window.parent) return;
762
+ if (parentOrigin && event.origin !== parentOrigin) {
763
+ this.debug("ignored auth message from unexpected origin", {
764
+ expectedOrigin: parentOrigin,
765
+ receivedOrigin: event.origin
766
+ });
767
+ return;
768
+ }
769
+ if (!isRecord(event.data) || event.data.type !== "LOOPLAY_AUTH") return;
770
+ this.handleAuthMessage(event.data, event.origin);
771
+ };
772
+ window.addEventListener("message", this.messageListener);
773
+ this.anonymousFallbackTimer = setTimeout(() => {
774
+ if (this.state.jwt) return;
775
+ this.activateAnonymousMode();
776
+ }, this.options.anonymousFallbackTimeoutMs ?? DEFAULT_ANONYMOUS_FALLBACK_TIMEOUT_MS);
777
+ this.requestAuth();
778
+ }
779
+ /** Removes the postMessage listener, cancels timers, and clears subscribers; safe to call multiple times. */
780
+ dispose() {
781
+ if (typeof window !== "undefined" && this.messageListener) {
782
+ window.removeEventListener("message", this.messageListener);
783
+ }
784
+ if (this.anonymousFallbackTimer !== null) {
785
+ clearTimeout(this.anonymousFallbackTimer);
786
+ }
787
+ this.messageListener = null;
788
+ this.anonymousFallbackTimer = null;
789
+ this.initialized = false;
790
+ this.lifecycleTrackingInitialized = false;
791
+ this.listeners.clear();
792
+ }
793
+ /** Lazily builds (and rebuilds on auth change) the `ApiClient` bound to the current auth mode. */
794
+ getClient() {
795
+ if (this.client) return this.client;
796
+ const baseUrl = this.getApiUrl();
797
+ this.debug("creating sdk ApiClient", { baseUrl });
798
+ this.client = new ApiClient({
799
+ baseUrl: baseUrl ?? void 0,
800
+ getAccessToken: async () => this.getJwt() ?? void 0,
801
+ getAnonymousId: () => this.getAnonymousId() ?? void 0
802
+ });
803
+ return this.client;
804
+ }
805
+ trackPlay(playTimeSeconds) {
806
+ const gameId = this.getGameId();
807
+ if (!this.canTrack() || !gameId) {
808
+ this.debug("trackPlay skipped; auth is not ready", { hasGameId: Boolean(gameId) });
809
+ return Promise.resolve(false);
810
+ }
811
+ this.debug("trackPlay dispatched", { gameId, playTimeSeconds });
812
+ return this.getClient().trackPlay(gameId, playTimeSeconds);
813
+ }
814
+ trackMatch(matchId, opts) {
815
+ const gameId = this.getGameId();
816
+ if (!this.canTrack() || !gameId) {
817
+ this.debug("trackMatch skipped; auth is not ready", { matchId });
818
+ return Promise.resolve(false);
819
+ }
820
+ this.debug("trackMatch dispatched", { gameId, matchId, ...opts });
821
+ return this.getClient().trackMatch(gameId, {
822
+ matchId,
823
+ matchDurationSeconds: opts.durationSeconds,
824
+ isCompleted: opts.isCompleted,
825
+ isWin: opts.isWin
826
+ });
827
+ }
828
+ emitGameEvent(actionCode, opts) {
829
+ const gameId = this.getGameId();
830
+ if (!this.canTrack() || !gameId) {
831
+ this.debug("emitGameEvent skipped; auth is not ready", { actionCode });
832
+ return Promise.resolve(null);
833
+ }
834
+ this.debug("emitGameEvent dispatched", { gameId, actionCode, ...opts });
835
+ return this.getClient().emit(gameId, actionCode, opts);
836
+ }
837
+ /** Idempotent; auto-emits GAME_STARTED exactly once per distinct auth session (bearer or anonymous). */
838
+ initLifecycleTracking() {
839
+ if (this.lifecycleTrackingInitialized || typeof window === "undefined") return;
840
+ this.lifecycleTrackingInitialized = true;
841
+ this.debug("lifecycle tracking initialized");
842
+ this.subscribe(() => {
843
+ const key = this.getTrackingKey();
844
+ if (!key || this.lastGameStartedKey === key) return;
845
+ this.lastGameStartedKey = key;
846
+ this.debug("auto GAME_STARTED dispatch");
847
+ void this.emitGameEvent("GAME_STARTED");
848
+ });
849
+ }
850
+ getTrackingKey() {
851
+ const gameId = this.getGameId();
852
+ const apiUrl = this.getApiUrl();
853
+ const identity = this.state.jwt ?? this.state.anonymousId;
854
+ if (!gameId || !apiUrl || !identity) return null;
855
+ return `${apiUrl}
856
+ ${gameId}
857
+ ${identity}`;
858
+ }
859
+ /** Generates (or restores) a persisted anonymous device id and activates anonymous tracking. */
860
+ activateAnonymousMode() {
861
+ if (this.state.anonymousId) return;
862
+ const key = this.options.anonymousIdStorageKey ?? DEFAULT_ANON_ID_STORAGE_KEY;
863
+ const anonymousId = readStoredAnonymousId(key) ?? generateAnonymousId();
864
+ writeStoredAnonymousId(key, anonymousId);
865
+ this.lastGameStartedKey = null;
866
+ this.setState({ ...this.state, anonymousId, receivedAt: Date.now() });
867
+ this.debug("anonymous tracking mode active", { anonymousId });
868
+ }
869
+ handleAuthMessage(data, origin) {
870
+ if (this.anonymousFallbackTimer !== null) {
871
+ clearTimeout(this.anonymousFallbackTimer);
872
+ this.anonymousFallbackTimer = null;
873
+ }
874
+ const jwt = toOptionalString(data.jwt);
875
+ const gameId = toOptionalString(data.gameId);
876
+ const apiUrl = toOptionalString(data.apiUrl);
877
+ if (!jwt || !gameId || !apiUrl) {
878
+ this.lastGameStartedKey = null;
879
+ this.setState({ ...this.state, jwt: null, gameId: null, apiUrl: null, origin, receivedAt: Date.now() });
880
+ this.debug("auth cleared by parent; falling back to anonymous tracking");
881
+ this.activateAnonymousMode();
882
+ return;
883
+ }
884
+ this.lastGameStartedKey = null;
885
+ this.setState({
886
+ jwt,
887
+ gameId,
888
+ apiUrl,
889
+ anonymousId: null,
890
+ origin,
891
+ receivedAt: Date.now()
892
+ });
893
+ }
894
+ setState(next) {
895
+ this.state = next;
896
+ this.client = null;
897
+ this.debug("auth state updated", {
898
+ gameId: this.getGameId(),
899
+ apiUrl: this.getApiUrl(),
900
+ origin: next.origin,
901
+ hasJwt: Boolean(next.jwt),
902
+ hasAnonymousId: Boolean(next.anonymousId)
903
+ });
904
+ this.listeners.forEach((listener) => listener(next));
905
+ }
906
+ resolveParentOrigin() {
907
+ if (this.options.parentOrigin) return this.options.parentOrigin;
908
+ if (typeof document === "undefined" || !document.referrer) return null;
909
+ try {
910
+ return new URL(document.referrer).origin;
911
+ } catch {
912
+ return null;
913
+ }
914
+ }
915
+ debug(message, details) {
916
+ this.options.onDebug?.(message, details);
917
+ }
918
+ };
919
+
623
920
  exports.ApiClient = ApiClient;
624
921
  exports.BrowserLocalStorageAuthStorage = BrowserLocalStorageAuthStorage;
625
922
  exports.HttpClient = HttpClient;
626
923
  exports.HttpError = HttpError;
627
924
  exports.LooplayAuth = LooplayAuth;
925
+ exports.LooplayIframeAuth = LooplayIframeAuth;
628
926
  exports.LooplaySDK = LooplaySDK;
629
927
  exports.LooplaySDKError = LooplaySDKError;
630
928
  exports.MemoryAuthStorage = MemoryAuthStorage;