@looop-games/cli 0.1.32 → 0.1.33

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package/CHANGELOG.md CHANGED
@@ -14,6 +14,20 @@ Versions: [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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  ## [Unreleased]
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+ ## [0.1.33] - 2026-08-27
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+
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+ ### Added
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+ - **The dev server now carries an agent inbox** — `POST /__looop/agent-inbox`.
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+ Dev tools in the running game (starting with the Performance tool's "Send to
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+ agent" button) can ship a JSON report out of the browser; it lands as one
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+ file under your game's `.looop/agent-inbox/` and prints one line in the
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+ `looop dev` terminal. That folder is where your agent looks when you send it
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+ something from inside the game — it ignores itself in git, so reports never
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+ clutter `git status`. Only pages served by your own dev server can write to
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+ it (cross-origin posts from other websites are refused), and single reports
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+ are capped at 2 MB. There's no cleanup/rotation yet — reports are small and
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+ yours to delete.
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+
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  ## [0.1.32] - 2026-08-23
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  ### Fixed
package/lib/dev.mjs CHANGED
@@ -145,6 +145,7 @@ export async function dev({ cwd = process.cwd(), port, noMp = process.env.NO_MP
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  const staticServer = createStaticServer({
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  slug: project.slug,
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  projectDir: project.dir, // answers /__looop/whoami — see ports.mjs
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+ log, // agent-inbox report lines ride the dev logger
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  mounts: [
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  { url: `/games/${project.slug}/`, dir: project.dir },
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  { url: '/shared/', dir: generatedOverridesDir },
@@ -10,7 +10,7 @@
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  // overrides dir mounts at /shared/ ahead of the bundle.
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  import http from 'node:http';
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  import { EventEmitter } from 'node:events';
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- import { readdirSync, readFileSync, statSync, existsSync } from 'node:fs';
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+ import { readdirSync, readFileSync, statSync, existsSync, mkdirSync, writeFileSync } from 'node:fs';
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  import { extname, join, normalize, sep } from 'node:path';
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  import { injectHeadTags, rewriteHtmlScripts, rewriteJsImports, PLATFORM_URL, TOOLBOX_URL } from './inject.mjs';
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  import { WHOAMI_PATH } from './ports.mjs';
@@ -34,6 +34,12 @@ const RELOAD_CLIENT = `<script>
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  const WATCH_EXTS = new Set(['.html', '.css', '.js', '.mjs', '.json', '.svg', '.png', '.jpg', '.jpeg', '.gif', '.webp']);
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+ // The toolbox → agent report channel (see handleAgentInbox below). The path is
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+ // a contract with the toolbox shell's ctx.toAgent(); the cap keeps a runaway
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+ // payload from filling the disk — reports are small JSON summaries.
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+ export const AGENT_INBOX_PATH = '/__looop/agent-inbox';
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+ const AGENT_INBOX_MAX_BYTES = 2 * 1024 * 1024;
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+
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  const MIME = {
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  '.html': 'text/html; charset=utf-8',
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  '.js': 'text/javascript; charset=utf-8',
@@ -102,6 +108,7 @@ export function createStaticServer({
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  injectReload = true,
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  watchIntervalMs = 400,
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  identity,
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+ log = console.log,
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  // A framework-v2 game's lowered skeleton — injected into the entry HTML as an
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  // import map + globalThis.__LOOOP_SKELETON__ so startGame() can boot. Null for
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  // a v1 game (no bare `looop` import, no skeleton).
@@ -234,10 +241,91 @@ export function createStaticServer({
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  });
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  }
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+ // The agent inbox — the write half of the toolbox → agent channel (project
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+ // note nf7zwa). A dev tool in the running game POSTs an envelope
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+ // ({ tool, at, payload }, stamped by the toolbox shell); it lands as ONE file
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+ // in <projectDir>/.looop/agent-inbox/ and prints one summary line. The file
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+ // is the load-bearing sink: the agent working on this game usually does NOT
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+ // hold the dev-server terminal, so stdout alone would be invisible to it.
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+ // The mailbox dir ignores itself (a `.gitignore` of `*` inside it), so
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+ // reports never show up in the creator's `git status` whatever repo shape
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+ // the game has.
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+ function handleAgentInbox(req, res) {
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+ if (req.method !== 'POST') {
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+ res.writeHead(405, { 'Content-Type': 'text/plain', Allow: 'POST' });
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+ return res.end('POST only');
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+ }
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+ // Only the page this server itself served may write. A hostile website in
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+ // the creator's browser can fire a no-preflight POST at localhost (a CORS
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+ // "simple" content-type skips the preflight, and CORS only gates reading
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+ // the response, never the server-side write) — and these files are later
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+ // read by an AI agent as trusted tool reports, so a foreign page must not
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+ // be able to author them. Browsers send Origin on every POST; the real
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+ // client is served from this server, so its Origin equals our host.
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+ // Non-browser callers (curl, node) send no Origin and pass — same trust
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+ // level as anything else already running on the creator's machine/LAN.
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+ const origin = req.headers.origin;
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+ if (origin && origin !== `http://${req.headers.host}`) {
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+ res.writeHead(403, { 'Content-Type': 'text/plain' });
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+ return res.end('cross-origin post rejected');
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+ }
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+ const chunks = [];
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+ let size = 0;
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+ let overflowed = false;
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+ req.on('data', (chunk) => {
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+ if (overflowed) return; // draining the rest so the client can read the 413
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+ size += chunk.length;
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+ if (size > AGENT_INBOX_MAX_BYTES) {
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+ overflowed = true;
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+ chunks.length = 0;
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+ res.writeHead(413, { 'Content-Type': 'text/plain', Connection: 'close' });
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+ res.end(`report too large (max ${AGENT_INBOX_MAX_BYTES} bytes)`);
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+ return;
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+ }
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+ chunks.push(chunk);
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+ });
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+ req.on('end', () => {
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+ if (overflowed) return;
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+ let envelope;
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+ try {
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+ envelope = JSON.parse(Buffer.concat(chunks).toString('utf8'));
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+ } catch {
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+ res.writeHead(400, { 'Content-Type': 'text/plain' });
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+ return res.end('body must be JSON');
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+ }
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+ // The tool id names the file — it must be a plain slug, never a path.
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+ const tool = envelope?.tool;
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+ if (typeof tool !== 'string' || !/^[a-z0-9][a-z0-9-]{0,39}$/i.test(tool)) {
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+ res.writeHead(400, { 'Content-Type': 'text/plain' });
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+ return res.end('envelope needs a tool id ([a-z0-9-])');
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+ }
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+ try {
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+ const inboxDir = join(projectDir, '.looop', 'agent-inbox');
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+ mkdirSync(inboxDir, { recursive: true });
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+ const selfIgnore = join(inboxDir, '.gitignore');
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+ if (!existsSync(selfIgnore)) writeFileSync(selfIgnore, '*\n');
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+ const d = new Date();
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+ const p = (n, w = 2) => String(n).padStart(w, '0');
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+ const stamp = `${d.getFullYear()}-${p(d.getMonth() + 1)}-${p(d.getDate())}-${p(d.getHours())}-${p(d.getMinutes())}-${p(d.getSeconds())}-${p(d.getMilliseconds(), 3)}`;
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+ let file = join(inboxDir, `${stamp}-${tool}.json`);
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+ for (let n = 2; existsSync(file); n += 1) file = join(inboxDir, `${stamp}-${tool}-${n}.json`);
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+ writeFileSync(file, JSON.stringify(envelope, null, 2) + '\n');
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+ log(`agent-inbox: ${tool} (${(size / 1024).toFixed(1)} KB) → ${file}`);
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+ sendBody(res, 200, JSON.stringify({ ok: true, file }), 'application/json');
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+ } catch (err) {
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+ res.writeHead(500, { 'Content-Type': 'text/plain' });
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+ res.end(`agent-inbox write failed: ${err?.message ?? err}`);
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+ }
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+ });
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+ }
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+
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  const server = http.createServer((req, res) => {
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  const reqUrl = new URL(req.url, 'http://x');
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  const urlPath = reqUrl.pathname;
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  if (urlPath === '/__reload') return handleSse(res);
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+ // Without a projectDir there is nowhere to land a report — the route
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+ // simply doesn't exist (falls through to 404), same as any unknown path.
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+ if (urlPath === AGENT_INBOX_PATH && projectDir) return handleAgentInbox(req, res);
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  // Ownership probe (ports.mjs): "whose dev server is this?". It is what lets
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  // another `looop dev` — a lane, another game — tell OUR stale server (kill
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  // and reclaim) from a live one that belongs to somebody else (step around,
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@looop-games/cli",
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- "version": "0.1.32",
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+ "version": "0.1.33",
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  "description": "Looop game development CLI — dev server, login, and publishing for standalone Looop games.",
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  "type": "module",
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  "license": "Apache-2.0",