@looop-games/cli 0.1.29 → 0.1.30

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package/CHANGELOG.md CHANGED
@@ -14,6 +14,15 @@ Versions: [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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  ## [Unreleased]
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+ ## [0.1.30] - 2026-08-21
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+
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+ ### Fixed
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+ - `looop dev` now resolves `three` for a 3D game with **no import map of its
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+ own** — it maps the bare `three` specifier to the engine's bundled copy, the
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+ same as the published serve path. Before this, deleting your CDN three import
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+ map (as engine 0.2.3 tells you to) white-screened the game under `looop dev`,
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+ because the dev server didn't yet supply `three`. Requires engine 0.2.3+.
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+
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  ## [0.1.29] - 2026-08-19
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  ### Added
package/lib/inject.mjs CHANGED
@@ -42,6 +42,9 @@ const V2_IMPORTS = {
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  // never white-screens on a node:fs load. Node resolves looop/test via the build
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  // register hook (expand.js), which points at the real test.js regardless.
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  'looop/test': '/shared/framework/runtime/test-browser.js',
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+ // three, mapped to the engine's own vendored same-origin copy so a three-backed
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+ // game needs no import map of its own (kept in sync with serve-import-map.ts).
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+ three: '/shared/ui/room/vendor/three.js',
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  };
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  export function injectHeadTags(html, slug, { identity = DEV_IDENTITY, platformUrl = PLATFORM_URL, toolbox = false, toolboxUrl = TOOLBOX_URL, skeleton = null } = {}) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@looop-games/cli",
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- "version": "0.1.29",
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+ "version": "0.1.30",
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  "description": "Looop game development CLI — dev server, login, and publishing for standalone Looop games.",
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  "type": "module",
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  "license": "Apache-2.0",