@looop-games/cli 0.1.19 → 0.1.21

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package/CHANGELOG.md CHANGED
@@ -14,6 +14,45 @@ Versions: [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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  ## [Unreleased]
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+ ## [0.1.21] - 2026-07-30
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+
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+ ### Added
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+
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+ - **`looop model bake` resolves a pivot for the model.** `<model>.bake.json`
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+ may declare `"pivot": "origin"` (default) | `"center"` | `"feet"` |
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+ `[x, y, z]` — the model-space point that lands on your entity's
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+ `body.(x,y,z)`. The bake resolves it against the bind-pose bounding box,
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+ writes it into the skeleton artifact, and measures the broadphase radius
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+ about it (a sphere centred on the pivot but measured from the origin could
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+ silently reject true edge hits). Every model re-bakes once on your next
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+ `looop dev`/`test`/`publish` to pick up the new artifact format; without a
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+ `pivot` entry nothing changes in how it plays. Opting into a non-origin
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+ pivot needs an engine that reads it (0.1.35+) — run `npx looop update`
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+ first, or the room will place the model by its origin while the broadphase
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+ is measured about the pivot.
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+
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+ ## [0.1.20] - 2026-07-29
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+
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+ ### Added
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+
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+ - **Generator scripts: `looop model bake` can run your code at bake time.**
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+ Name a game-committed script in `<model>.bake.json`
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+ (`{ "generate": "creature-gen.mjs" }`) and the bake hands it the parsed
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+ model. Export `clips(model)` to bake a procedural pose function into
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+ additive clips (sampled into delta tracks the engine's layer slots play —
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+ see the engine changelog), and/or `zones(model)` to label triangles your
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+ own way when bone names can't describe the mesh (one byte per triangle +
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+ a name table). The script must be deterministic — the bake refuses
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+ `Math.random()`-shaped output — and its text joins the staleness hash, so
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+ editing the maths re-bakes automatically, exactly like editing the GLB.
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+ The broadphase radius grows to contain every generated pose at weight 1.
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+
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+ ### Changed
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+
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+ - Baked artifacts re-bake once after this update (the artifact format version
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+ advanced to carry generated clips). No action needed — the next
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+ `looop dev`/`test`/`publish` does it.
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+
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  ## [0.1.19] - 2026-07-22
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  ### Added
@@ -28,14 +28,23 @@
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  // ── Optional bake config: <model>.bake.json next to the GLB ──────────────────
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  // {
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  // "zones": { "head": ["Head", "Neck*"], "arm": ["*_Arm*"] },
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- // "clips": ["fly", "idle"] // subset to bake; default = all
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- // }
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+ // "clips": ["fly", "idle"], // subset to bake; default = all
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+ // "generate": "drifter-gen.mjs", // generator script, relative to the GLB
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+ // "pivot": "center" // where body.(x,y,z) sits in the model:
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+ // } // "origin" (default) | "center" | "feet" | [x,y,z]
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  // Zones use the dominant-bone rule (a triangle belongs to whichever bone most
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  // influences its vertices — the same rule the big engines use to size their
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  // bone-attached proxy shapes, pointed at triangles). Patterns match bone
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  // names, `*` is a wildcard. Without config the mesh gets NO zones: hits still land
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  // on the exact surface, damage is uniform, and `hitRay` reports `zone: null`.
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  //
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+ // `generate` names a game-committed script that runs AT BAKE TIME with the
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+ // parsed model and returns data the engine carries: additive clips baked from a
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+ // procedural pose function (`export clips`) and/or per-triangle zone bytes for
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+ // meshes bone names can't describe (`export zones`). See the generator-script
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+ // section below for the exact contract. The script's text participates in the
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+ // staleness hash, so editing it re-bakes exactly like editing the GLB.
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+ //
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  // ── What a bake rejects, loudly ──────────────────────────────────────────────
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  // - scale tracks in a clip (the runtime rig is uniform-scale; a scaling clip
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  // cannot be reproduced, so it fails the bake instead of silently drifting)
@@ -49,11 +58,16 @@
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  import { createHash } from 'node:crypto';
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  import { existsSync, readFileSync, writeFileSync, readdirSync, statSync } from 'node:fs';
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- import { join, resolve, basename } from 'node:path';
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+ import { join, resolve, basename, dirname } from 'node:path';
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+ import { pathToFileURL } from 'node:url';
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  // Version stamped into artifacts. Bump when the bake OUTPUT changes shape or
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  // meaning — it participates in the staleness hash, so old artifacts re-bake.
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- export const BAKE_VERSION = 1;
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+ // v2: the staleness hash gained the generator-script component, and skeletons
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+ // may carry generated additive clips.
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+ // v3: skeletons carry a resolved `pivot`, and the broadphase radius is
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+ // measured about it instead of the model origin.
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+ export const BAKE_VERSION = 3;
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  // ── pure helpers (unit-tested without a browser) ─────────────────────────────
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@@ -95,6 +109,24 @@ export function boneZonesFromConfig(boneNames, zonesConfig) {
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  return { names, byBone };
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  }
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+ // Resolve the config's `pivot` — the model-space point that lands ON the
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+ // entity's body.(x,y,z) — against the bind-pose bounding box. There is no
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+ // universal right anchor (a flyer wants its centre, a walker its feet, a turret
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+ // its base), so it's a per-model choice; "origin" reproduces the GLB's own
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+ // origin and is the default. The resolved vector is written into the skeleton
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+ // artifact; the runtime composes it into PLACEMENT only, never the inverse
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+ // bind, so skinning is unaffected.
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+ export function resolvePivot(pivotCfg, bbox) {
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+ if (pivotCfg == null || pivotCfg === 'origin') return [0, 0, 0];
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+ const mid = (a) => (bbox.min[a] + bbox.max[a]) / 2;
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+ if (pivotCfg === 'center') return [mid(0), mid(1), mid(2)];
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+ if (pivotCfg === 'feet') return [mid(0), bbox.min[1], mid(2)];
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+ if (Array.isArray(pivotCfg) && pivotCfg.length === 3 && pivotCfg.every((n) => Number.isFinite(n))) {
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+ return [pivotCfg[0], pivotCfg[1], pivotCfg[2]];
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+ }
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+ throw new Error(`"pivot" must be "origin", "center", "feet", or [x, y, z] — got ${JSON.stringify(pivotCfg)}`);
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+ }
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+
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  // The dominant bone of a triangle: the bone with the highest summed skin weight
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  // across its three vertices. `acc` is scratch sized to the bone count.
100
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  export function dominantBone(skinIndex, skinWeight, influences, index, tri, acc) {
@@ -112,13 +144,16 @@ export function sha256(buf) {
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  return createHash('sha256').update(buf).digest('hex');
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145
  }
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146
 
115
- // The staleness key an artifact records: GLB bytes + bake config + bake version.
116
- // If any of the three changes, the artifact is stale and auto-bake re-runs.
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- export function sourceHash(glbBytes, configText) {
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+ // The staleness key an artifact records: GLB bytes + bake config + generator
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+ // script + bake version. If any of the four changes, the artifact is stale and
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+ // auto-bake re-runs editing the generator's wing maths re-bakes exactly like
150
+ // editing the GLB does.
151
+ export function sourceHash(glbBytes, configText, generatorText = '') {
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152
  return sha256(Buffer.concat([
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153
  Buffer.from(`bake${BAKE_VERSION}!`),
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  Buffer.from(sha256(glbBytes)),
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  Buffer.from(sha256(Buffer.from(configText ?? ''))),
156
+ Buffer.from(sha256(Buffer.from(generatorText ?? ''))),
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157
  ]));
123
158
  }
124
159
 
@@ -127,12 +162,28 @@ export function artifactPaths(glbPath) {
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162
  return { skeleton: `${stem}.skeleton.json`, mesh: `${stem}.mesh.json`, config: `${stem}.bake.json` };
128
163
  }
129
164
 
130
- // Is the artifact pair current for this GLB + config? (Missing stale.)
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+ // The generator script's current text, resolved from the bake config '' when
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+ // the config names none. A named-but-missing script reads as null so staleness
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+ // can answer "stale" and the bake itself can fail with the real error.
168
+ function generatorText(glbPath, configText) {
169
+ if (!configText) return '';
170
+ let gen;
171
+ try { gen = JSON.parse(configText)?.generate; } catch { return ''; } // bad JSON fails in bakeModel with the real message
172
+ if (!gen) return '';
173
+ const p = resolve(dirname(glbPath), gen);
174
+ if (!existsSync(p)) return null;
175
+ return readFileSync(p, 'utf8');
176
+ }
177
+
178
+ // Is the artifact pair current for this GLB + config + generator? (Missing → stale.)
131
179
  export function isStale(glbPath) {
132
180
  const { skeleton, mesh, config } = artifactPaths(glbPath);
133
181
  if (!existsSync(skeleton) || !existsSync(mesh)) return true;
134
182
  try {
135
- const want = sourceHash(readFileSync(glbPath), existsSync(config) ? readFileSync(config, 'utf8') : '');
183
+ const configText = existsSync(config) ? readFileSync(config, 'utf8') : '';
184
+ const genText = generatorText(glbPath, configText);
185
+ if (genText === null) return true; // config names a script that is gone
186
+ const want = sourceHash(readFileSync(glbPath), configText, genText);
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187
  const have = JSON.parse(readFileSync(skeleton, 'utf8'))?._source?.hash;
137
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  return have !== want;
138
189
  } catch {
@@ -140,6 +191,134 @@ export function isStale(glbPath) {
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191
  }
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192
  }
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193
 
194
+ // ── generator scripts: game code runs at bake time, the engine ships data ────
195
+ // bake.json may name a game-committed script: { "generate": "drifter-gen.mjs" }
196
+ // (path relative to the GLB). The script receives the parsed model and returns
197
+ // DATA — additive clip samples and/or per-triangle zone bytes. The engine
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+ // validates and carries what it returns; it learns no geometric language and
199
+ // runs no game code after the bake. Two exports, both optional, each either the
200
+ // value or a function of the model:
201
+ //
202
+ // export function clips(model) {
203
+ // return { beat: { duration: 1, additive: true, keys: 64, sample: (t) => ({
204
+ // WingL: { rot: [x, y, z, w] }, // delta from rest, unit quaternion
205
+ // Chest: { pos: [x, y, z] }, // delta from rest, model units
206
+ // }) } };
207
+ // }
208
+ // export function zones(model) {
209
+ // return { names: ['body', 'wing'], tri: bytes }; // one byte per triangle
210
+ // }
211
+ //
212
+ // `model` = { bones, clips, mesh: { vertexCount, triangleCount, influences,
213
+ // position, skinIndex, skinWeight, index } } — everything the bake read from
214
+ // the GLB, typed arrays decoded.
215
+ //
216
+ // sample(t) must be DETERMINISTIC (no Math.random(), no Date.now()): the tracks
217
+ // it produces are replicated pose truth, and a re-bake must reproduce them
218
+ // byte-identically or the staleness hash lies.
219
+
220
+ // Sample each generated clip definition into baked additive tracks.
221
+ export function buildGeneratedClips(defs, boneNames, existingClipNames = []) {
222
+ const known = new Set(boneNames);
223
+ const existing = new Set(existingClipNames);
224
+ const clips = {};
225
+ for (const [name, def] of Object.entries(defs ?? {})) {
226
+ if (existing.has(name)) {
227
+ throw new Error(`generated clip "${name}" collides with a clip already in the GLB — rename one of them`);
228
+ }
229
+ if (def?.additive !== true) {
230
+ throw new Error(`generated clip "${name}" must declare additive: true — generated clips are deltas layered over the base pose; base clips come from the GLB`);
231
+ }
232
+ if (typeof def.sample !== 'function') {
233
+ throw new Error(`generated clip "${name}": "sample" must be a function of time`);
234
+ }
235
+ const duration = def.duration ?? 0;
236
+ // Key times are INCLUSIVE of the end (0..duration), so a looping clip
237
+ // interpolates across the seam instead of stepping at the wrap.
238
+ const keys = duration > 0 ? Math.max(2, Math.round(def.keys ?? 64)) : 0;
239
+ const times = duration > 0
240
+ ? Array.from({ length: keys + 1 }, (_, k) => (k / keys) * duration)
241
+ : [0];
242
+
243
+ // Determinism probe: the cheapest check that catches the whole class of
244
+ // Math.random()/Date.now() mistakes before they become flickering re-bakes.
245
+ if (JSON.stringify(def.sample(times[0])) !== JSON.stringify(def.sample(times[0]))) {
246
+ throw new Error(`generated clip "${name}": sample(t) is not deterministic — identical t must return identical output (no Math.random(), no Date.now()); these tracks are replicated pose truth and a re-bake must reproduce them exactly`);
247
+ }
248
+
249
+ let shape = null; // bone -> { rot: bool, pos: bool }, fixed by the first sample
250
+ const acc = new Map(); // bone -> { times, rot[], pos[] }
251
+ for (const t of times) {
252
+ const frame = def.sample(t) ?? {};
253
+ const frameBones = Object.keys(frame);
254
+ if (shape === null) {
255
+ shape = new Map();
256
+ for (const bn of frameBones) {
257
+ if (!known.has(bn)) {
258
+ throw new Error(`generated clip "${name}": sample() returned bone "${bn}" — the skeleton has no such bone. Bones are: ${boneNames.join(', ')}`);
259
+ }
260
+ shape.set(bn, { rot: !!frame[bn]?.rot, pos: !!frame[bn]?.pos });
261
+ }
262
+ if (!shape.size) throw new Error(`generated clip "${name}": sample() returned no bones`);
263
+ } else if (frameBones.length !== shape.size || !frameBones.every((bn) => shape.has(bn))) {
264
+ throw new Error(`generated clip "${name}": sample() must return the same bones (with the same rot/pos properties) at every time — t=${t} differs from t=${times[0]}`);
265
+ }
266
+ for (const [bn, spec] of shape) {
267
+ const v = frame[bn];
268
+ if (!!v?.rot !== spec.rot || !!v?.pos !== spec.pos) {
269
+ throw new Error(`generated clip "${name}": sample() must return the same bones (with the same rot/pos properties) at every time — bone "${bn}" at t=${t} differs`);
270
+ }
271
+ let entry = acc.get(bn);
272
+ if (!entry) { entry = { times: [], rot: spec.rot ? [] : null, pos: spec.pos ? [] : null }; acc.set(bn, entry); }
273
+ entry.times.push(t);
274
+ if (spec.rot) {
275
+ const q = v.rot;
276
+ const L = Math.hypot(q[0], q[1], q[2], q[3]);
277
+ if (!(L > 0) || Math.abs(L - 1) > 1e-3) {
278
+ throw new Error(`generated clip "${name}", bone "${bn}" at t=${t}: rotation is not unit length (${L.toFixed(4)}) — normalize your quaternions`);
279
+ }
280
+ entry.rot.push(q[0] / L, q[1] / L, q[2] / L, q[3] / L);
281
+ }
282
+ if (spec.pos) entry.pos.push(v.pos[0], v.pos[1], v.pos[2]);
283
+ }
284
+ }
285
+ clips[name] = {
286
+ duration,
287
+ additive: true,
288
+ tracks: [...acc.entries()].map(([bone, e]) => ({
289
+ bone, times: e.times,
290
+ ...(e.rot ? { rot: e.rot } : {}),
291
+ ...(e.pos ? { pos: e.pos } : {}),
292
+ })),
293
+ };
294
+ }
295
+ return clips;
296
+ }
297
+
298
+ // Validate a zone generator's return: bring-your-own-bytes, checked hard.
299
+ export function validateGeneratedZones(z, triangleCount) {
300
+ if (!z || !Array.isArray(z.names) || z.names.length === 0 || !z.names.every((n) => typeof n === 'string')) {
301
+ throw new Error('zone generator: "names" must be a non-empty array of zone name strings (index 0 is the default zone)');
302
+ }
303
+ if (z.names.length > 256) {
304
+ throw new Error(`zone generator: at most 256 zone names (got ${z.names.length}) — zones are stored one byte per triangle`);
305
+ }
306
+ const tri = z.tri;
307
+ const len = tri?.length ?? -1;
308
+ if (len !== triangleCount) {
309
+ throw new Error(`zone generator: "tri" must carry one byte per triangle — the mesh has ${triangleCount} triangles, got ${len}`);
310
+ }
311
+ const out = new Uint8Array(triangleCount);
312
+ for (let i = 0; i < triangleCount; i++) {
313
+ const v = tri[i];
314
+ if (!Number.isInteger(v) || v < 0 || v >= z.names.length) {
315
+ throw new Error(`zone generator: zone byte ${v} at triangle ${i} is out of range — must be an integer 0..${z.names.length - 1}`);
316
+ }
317
+ out[i] = v;
318
+ }
319
+ return { names: [...z.names], tri: out };
320
+ }
321
+
143
322
  // ── the in-page bake ─────────────────────────────────────────────────────────
144
323
  // Runs inside the browser with three + GLTFLoader importable. Everything it
145
324
  // returns is plain JSON (typed arrays as b64).
@@ -320,18 +499,44 @@ async function bakeInPage(page, cfg) {
320
499
  clips[anim.name] = { duration: anim.duration, tracks };
321
500
  }
322
501
 
502
+ // ── pivot: where body.(x,y,z) sits in the model ──────────────────────────
503
+ // Resolved against the bind-pose bbox of the extracted positions. Mirrors
504
+ // resolvePivot — this copy runs in-page, because the broadphase radius
505
+ // below must be measured about the pivot: the runtime centres its sphere on
506
+ // body, and body IS the pivot point, so a radius measured about the origin
507
+ // could undersize the sphere and silently reject true edge hits.
508
+ const bbox = { min: [Infinity, Infinity, Infinity], max: [-Infinity, -Infinity, -Infinity] };
509
+ for (let i = 0; i < V * 3; i += 3) {
510
+ for (let a = 0; a < 3; a++) {
511
+ const c = position[i + a];
512
+ if (c < bbox.min[a]) bbox.min[a] = c;
513
+ if (c > bbox.max[a]) bbox.max[a] = c;
514
+ }
515
+ }
516
+ let pivot;
517
+ {
518
+ const p = config.pivot;
519
+ const mid = (a) => (bbox.min[a] + bbox.max[a]) / 2;
520
+ if (p == null || p === 'origin') pivot = [0, 0, 0];
521
+ else if (p === 'center') pivot = [mid(0), mid(1), mid(2)];
522
+ else if (p === 'feet') pivot = [mid(0), bbox.min[1], mid(2)];
523
+ else if (Array.isArray(p) && p.length === 3 && p.every((n) => Number.isFinite(n))) pivot = [p[0], p[1], p[2]];
524
+ else return { error: `"pivot" must be "origin", "center", "feet", or [x, y, z] — got ${JSON.stringify(p)}` };
525
+ }
526
+
323
527
  // ── broadphase radius: worst case across rest + every baked clip ─────────
324
528
  // The sphere exists to REJECT cheaply, so it must never reject a true hit:
325
529
  // measure every pose the clips can produce, then carry 3% slack (a ray
326
530
  // grazing an extremity is near-tangent, and float error then discards a hit
327
- // that visibly connects).
531
+ // that visibly connects). Distances are about the pivot — the sphere's
532
+ // runtime centre.
328
533
  let radius = 0;
329
534
  const measure = () => {
330
535
  scene.updateMatrixWorld(true);
331
536
  sk.skeleton.update?.();
332
537
  for (let i = 0; i < V; i++) {
333
538
  sk.getVertexPosition(i, v3);
334
- const d = Math.hypot(v3.x, v3.y, v3.z);
539
+ const d = Math.hypot(v3.x - pivot[0], v3.y - pivot[1], v3.z - pivot[2]);
335
540
  if (d > radius) radius = d;
336
541
  }
337
542
  };
@@ -376,6 +581,7 @@ async function bakeInPage(page, cfg) {
376
581
  return {
377
582
  notes,
378
583
  root: { t: [rp.x, rp.y, rp.z], r: [rq.x, rq.y, rq.z, rq.w], s: [rs.x, rs.y, rs.z] },
584
+ pivot,
379
585
  bones: outBones,
380
586
  clips,
381
587
  mesh: {
@@ -404,19 +610,19 @@ async function bakeInPage(page, cfg) {
404
610
  // models lives there, so the loader that bakes and the loader that draws move
405
611
  // together, on engine releases. The bake never touches the network.
406
612
  const VENDOR_REL = 'shared/ui/room/vendor/three-gltf.js';
407
- function threeBundle(dir) {
613
+ function engineFile(dir, rel) {
408
614
  const candidates = [
409
615
  // A standalone game: the engine installed under node_modules.
410
- join(dir, 'node_modules/@looop-games/engine', VENDOR_REL),
616
+ join(dir, 'node_modules/@looop-games/engine', rel),
411
617
  // This CLI running from inside the engine repo itself.
412
- join(import.meta.dirname, '../../..', VENDOR_REL),
618
+ join(import.meta.dirname, '../../..', rel),
413
619
  ];
414
620
  for (const c of candidates) if (existsSync(c)) return c;
415
621
  throw new Error(
416
- 'the installed engine does not include the model loader '
417
- + `(${VENDOR_REL}) — run \`npx looop update\` to get a newer engine`,
622
+ `the installed engine does not include ${rel} run \`npx looop update\` to get a newer engine`,
418
623
  );
419
624
  }
625
+ const threeBundle = (dir) => engineFile(dir, VENDOR_REL);
420
626
 
421
627
  // ── the driver ───────────────────────────────────────────────────────────────
422
628
 
@@ -478,21 +684,118 @@ export async function bakeModel(glbPath, { dir = process.cwd(), log = console.lo
478
684
  if (w.badSums > 0) problems.push(`${w.badSums} vertices whose weights do not sum to ~1`);
479
685
  if (problems.length) throw new Error(`BAKE INVALID:\n ${problems.join('\n ')}`);
480
686
 
481
- const source = { hash: sourceHash(glbBytes, configText), glb: basename(abs), bakeVersion: BAKE_VERSION };
687
+ const skeletonJson = {
688
+ root: { t: baked.root.t, r: baked.root.r, s: rootS },
689
+ pivot: baked.pivot,
690
+ bones: baked.bones.map((b) => ({ name: b.name, parent: b.parent, t: b.t, r: b.r, s: b.sAvg })),
691
+ clips: baked.clips,
692
+ };
693
+
694
+ // ── the generator script, if the config names one ────────────────────────
695
+ let genText = '';
696
+ let generatedNames = [];
697
+ let genZones = null;
698
+ if (cfg.generate) {
699
+ const scriptPath = resolve(dirname(abs), cfg.generate);
700
+ if (!existsSync(scriptPath)) {
701
+ throw new Error(`${basename(paths.config)} names generate: "${cfg.generate}" but ${scriptPath} does not exist`);
702
+ }
703
+ genText = readFileSync(scriptPath, 'utf8');
704
+ // The hash query re-imports a changed script within one process (node
705
+ // caches module URLs forever; ensureBaked may bake twice in one run).
706
+ const mod = await import(`${pathToFileURL(scriptPath).href}?v=${sha256(Buffer.from(genText)).slice(0, 12)}`);
707
+ if (!mod.clips && !mod.zones) {
708
+ throw new Error(`generator ${cfg.generate} exports neither clips nor zones — nothing to generate`);
709
+ }
710
+ const fromB64 = (Ctor, entry) => {
711
+ const buf = Buffer.from(entry.b64, 'base64');
712
+ return new Ctor(buf.buffer.slice(buf.byteOffset, buf.byteOffset + buf.byteLength));
713
+ };
714
+ const model = {
715
+ bones: skeletonJson.bones,
716
+ clips: baked.clips,
717
+ mesh: {
718
+ vertexCount: baked.mesh.vertexCount,
719
+ triangleCount: baked.mesh.triangleCount,
720
+ influences: baked.mesh.influences,
721
+ position: fromB64(Float32Array, baked.mesh.position),
722
+ skinIndex: fromB64(Uint16Array, baked.mesh.skinIndex),
723
+ skinWeight: fromB64(Float32Array, baked.mesh.skinWeight),
724
+ index: fromB64(Uint32Array, baked.mesh.index),
725
+ },
726
+ };
727
+ const boneNames = skeletonJson.bones.map((b) => b.name);
728
+ if (mod.clips) {
729
+ const defs = typeof mod.clips === 'function' ? mod.clips(model) : mod.clips;
730
+ const generated = buildGeneratedClips(defs, boneNames, Object.keys(baked.clips));
731
+ generatedNames = Object.keys(generated);
732
+ Object.assign(skeletonJson.clips, generated);
733
+
734
+ // The broadphase sphere must contain every pose the LAYERS can reach —
735
+ // the in-page measure only saw the GLB's own clips. Skin the mesh
736
+ // through each generated clip alone at weight 1 and add each clip's
737
+ // worst vertex displacement to the radius. A sum over clips is
738
+ // deliberately conservative (layers combine): an oversized sphere only
739
+ // costs broadphase efficiency, an undersized one silently discards
740
+ // true hits on a flared wing. Weights are expected in [0, 1].
741
+ const rigLib = await import(pathToFileURL(engineFile(dir, 'shared/ui/room/lib/rig.js')).href);
742
+ const skinLib = await import(pathToFileURL(engineFile(dir, 'shared/ui/room/lib/skin-hit.js')).href);
743
+ const rig = rigLib.createRig(skeletonJson);
744
+ const root = { t: skeletonJson.root.t, r: skeletonJson.root.r, s: skeletonJson.root.s };
745
+ const skinned = skinLib.createSkinnedMesh({
746
+ vertexCount: model.mesh.vertexCount, influences: model.mesh.influences,
747
+ position: model.mesh.position, skinIndex: model.mesh.skinIndex,
748
+ skinWeight: model.mesh.skinWeight, index: model.mesh.index,
749
+ invBind: skinLib.restInvBind(rig, root),
750
+ });
751
+ const rest = Float32Array.from(skinLib.skin(skinned, rigLib.evaluate(rig, { root })));
752
+ let inflate = 0;
753
+ for (const name of generatedNames) {
754
+ const clip = skeletonJson.clips[name];
755
+ const STEPS = clip.duration > 0 ? 24 : 1;
756
+ let worst = 0;
757
+ for (let s = 0; s <= STEPS; s++) {
758
+ const t = clip.duration > 0 ? (clip.duration * s) / STEPS : 0;
759
+ const sample = rigLib.sampleAdditive(rig, name, t, 1);
760
+ const posed = skinLib.skin(skinned, rigLib.evaluate(rig, { ...sample, root }));
761
+ for (let v = 0; v < model.mesh.vertexCount * 3; v += 3) {
762
+ const d = Math.hypot(posed[v] - rest[v], posed[v + 1] - rest[v + 1], posed[v + 2] - rest[v + 2]);
763
+ if (d > worst) worst = d;
764
+ }
765
+ }
766
+ inflate += worst;
767
+ }
768
+ if (inflate > 0) baked.mesh.radius = (baked.mesh.radius + inflate) * 1.03;
769
+ }
770
+ if (mod.zones) {
771
+ if (cfg.zones && Object.keys(cfg.zones).length) {
772
+ throw new Error(`${basename(paths.config)} has BOTH a "zones" bone-name map and a generator exporting zones() — pick one strategy per model`);
773
+ }
774
+ const raw = typeof mod.zones === 'function' ? mod.zones(model) : mod.zones;
775
+ genZones = validateGeneratedZones(raw, baked.mesh.triangleCount);
776
+ const b64 = Buffer.from(genZones.tri).toString('base64');
777
+ baked.mesh.zones = { names: genZones.names, tri: { b64 } };
778
+ const counts = {};
779
+ genZones.names.forEach((n) => { counts[n] = 0; });
780
+ for (const z of genZones.tri) counts[genZones.names[z]]++;
781
+ baked.stats.zoneCounts = counts;
782
+ }
783
+ }
784
+
785
+ const source = { hash: sourceHash(glbBytes, configText, genText), glb: basename(abs), bakeVersion: BAKE_VERSION };
482
786
  const note = 'GENERATED by the Looop model baker — do not hand-edit; edit the GLB or its .bake.json and re-bake.';
483
787
  writeFileSync(paths.skeleton, JSON.stringify({
484
788
  _generated: note,
485
789
  _source: source,
486
- root: { t: baked.root.t, r: baked.root.r, s: rootS },
487
- bones: baked.bones.map((b) => ({ name: b.name, parent: b.parent, t: b.t, r: b.r, s: b.sAvg })),
488
- clips: baked.clips,
790
+ ...skeletonJson,
489
791
  }, null, 1) + '\n');
490
792
  writeFileSync(paths.mesh, JSON.stringify({ _generated: note, _source: source, ...baked.mesh }) + '\n');
491
793
 
492
794
  const s = baked.stats;
493
795
  log(`baked ${basename(abs)} → ${basename(paths.skeleton)} + ${basename(paths.mesh)}`);
494
- log(` bones ${s.bones} vertices ${s.V} triangles ${s.T} radius ${s.radius.toFixed(3)}`);
796
+ log(` bones ${s.bones} vertices ${s.V} triangles ${s.T} radius ${baked.mesh.radius.toFixed(3)}`);
495
797
  log(` clips: ${s.clips.length ? s.clips.join(', ') : '(none in this GLB)'}`);
798
+ if (generatedNames.length) log(` generated additive clips: ${generatedNames.join(', ')}`);
496
799
  if (s.zoneCounts) log(` zones: ${Object.entries(s.zoneCounts).map(([k, v]) => `${k} ${v}`).join(' ')}`);
497
800
  for (const n of baked.notes) log(` note: ${n}`);
498
801
  return { paths, stats: s, notes: baked.notes };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@looop-games/cli",
3
- "version": "0.1.19",
3
+ "version": "0.1.21",
4
4
  "description": "Looop game development CLI — dev server, login, and publishing for standalone Looop games.",
5
5
  "type": "module",
6
6
  "license": "Apache-2.0",