@loomwork/projection-runtime 0.0.0-stage → 0.1.0

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package/NOTICE ADDED
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+ Loom
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+ Copyright 2026 Sushil Chhetri
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+
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+ Licensed under the Apache License, Version 2.0 (the "License");
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+ you may not use this project except in compliance with the License.
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+
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package/README.md CHANGED
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- # Temporary Holding Version
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+ # @loomwork/projection-runtime — in-memory read models folded from events
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2
 
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- This version is a temporary placeholder for this package. An operational version to replace this has been submitted for review and is awaiting a staged release.
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+ A projection folds an execution's events into a small state object that a UI or another reader can
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+ query and subscribe to. This package holds the `Projection` and `ProjectionRuntime` types and the one
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+ implementation, `InMemoryProjectionRuntime`. `defineConfig` creates one for you when you do not pass
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+ `projectionRuntime`, registers your `projections`, and feeds it every event, so most apps use it through
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+ `@loomwork/app` and the renderers rather than constructing it. Reach for it directly in tests, or when you
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+ wire a surface of your own.
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+
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+ ```ts
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+ import { InMemoryProjectionRuntime } from "@loomwork/projection-runtime";
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+ import type { EventEnvelope } from "@loomwork/core";
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+
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+ const runtime = new InMemoryProjectionRuntime({ coalesceNotifications: true });
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+
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+ runtime.register<{ completed: number }>({
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+ id: "progress",
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+ version: "1", // bump when the fold's meaning changes (ADR 0095)
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+ initialState: { completed: 0 },
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+ handlers: { STEP_COMPLETED: (state) => ({ completed: state.completed + 1 }) },
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+ });
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+
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+ declare const event: EventEnvelope; // normally from EventStore.subscribe, or defineConfig's feed
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+ runtime.handleEvent(event);
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+
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+ const stop = runtime.subscribeSelector<{ completed: number }, number>(
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+ "progress",
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+ event.executionId,
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+ (state) => state.completed,
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+ (completed) => console.log("completed steps:", completed)
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+ );
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+ stop();
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+ ```
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+
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+ ## Surface
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+
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+ - **Types.** `Projection` (`id`, `initialState`, `handlers` or an event-type-gated `lazy` loader, optional
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+ `version`) and `ProjectionRuntime`.
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+ - **Reads.** `getState(projectionId, executionId)` returns `initialState` for an execution it has seen no
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+ events for, and throws for a projection that was never registered.
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+ - **Subscriptions.** `subscribe` fires on every change. `subscribeSelector` fires only when a selected
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+ slice changes (`Object.is` by default, or your `isEqual`), and not on subscribe (ADR 0068).
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+ - **Feeding.** `handleEvent(event)` and `seedState(...)`. `forget(executionId)` drops a finished
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+ execution's state and subscribers.
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+
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+ ## Behaviour that surprises people
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+
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+ - **State lives in memory.** Nothing here persists it, and a new process starts from `initialState`.
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+ - **Retention is bounded.** `maxExecutions` (default 10,000) keeps the most recently touched executions.
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+ An evicted execution reads as `initialState` again, but an execution with a live subscriber is skipped
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+ by eviction (the scan gives up after 64 candidates, so the cap can be exceeded).
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+ - **Notifications are synchronous by default.** `coalesceNotifications: true` flushes once per
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+ microtask with the latest state, so a burst of events reaches subscribers once.
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+ - **A lazy projection loads its fold code on the first matching event.** If that load fails, the
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+ projection is abandoned and its buffered events are dropped; the buffer is capped at 10,000.
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+
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+ ## Status / See also
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+
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+ Unpublished for now: inside this repo use `workspace:*`; from a sibling checkout use a `link:` override
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+ (see [AGENTS.md](../../AGENTS.md)).
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+
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+ - [ADR 0068](../../docs/adr/0068-projection-selector-subscription.md): selector subscriptions.
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+ - [ADR 0095](../../docs/adr/0095-binding-semantics-pin.md): the declared `version` and pin checks.
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+ - API reference: section "`@loomwork/projection-runtime`" in [docs/api-reference.org](../../docs/api-reference.org).
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+ - Guides: [docs/user-guide.md](../../docs/user-guide.md), [docs/README.md](../../docs/README.md).
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+ import type { EventEnvelope } from "@loomwork/core";
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+ import type { Projection, ProjectionRuntime } from "./types";
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+ export interface InMemoryProjectionRuntimeConfig {
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+ /**
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+ * Coalesce subscriber notifications. When true, instead of notifying
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+ * synchronously on every event, dirty keys are collected and flushed once per
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+ * microtask with each projection's LATEST state. A streaming burst of N events
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+ * (e.g. one LLM token per event) collapses from N subscriber calls to 1 per
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+ * affected key, cutting downstream re-renders without changing final state.
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+ *
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+ * Off by default: notifications stay synchronous, preserving exact current
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+ * semantics and adding zero overhead unless explicitly enabled.
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+ */
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+ coalesceNotifications?: boolean;
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+ /**
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+ * Bound how many distinct executions' projection states are retained (LRU by last touch).
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+ * Prevents unbounded growth in a long-lived server: an execution evicted here reverts to
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+ * `initialState` on the next `getState` (graceful). Default 10_000; set higher/lower to taste.
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+ */
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+ maxExecutions?: number;
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+ }
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+ export declare class InMemoryProjectionRuntime implements ProjectionRuntime {
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+ private readonly projections;
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+ private readonly states;
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+ private readonly subscribers;
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+ private readonly selectorSubscribers;
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+ private readonly coalesce;
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+ private readonly dirtyKeys;
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+ private flushScheduled;
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+ private readonly maxExecutions;
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+ private readonly execOrder;
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+ constructor(config?: InMemoryProjectionRuntimeConfig);
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+ /** Drop all retained state + subscribers for an execution (e.g. after it completes). */
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+ forget(executionId: string): void;
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+ /** True if anything is currently subscribed to any projection of this execution. */
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+ private hasSubscribers;
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+ /**
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+ * Drop an execution's retained STATE only — never its subscriber registries.
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+ *
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+ * The distinction is the whole point. `forget` is an explicit "this execution is done"
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+ * from a caller who knows it; eviction is a cache decision the caller never made, and
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+ * dropping a live subscriber's registry there does not degrade — it disconnects. The
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+ * handler set is captured by closure in `subscribe`, so once the map entry is gone
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+ * `notify` looks up a key that no longer exists and that subscriber never fires again.
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+ */
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+ private evictState;
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+ private touch;
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+ private stateKey;
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+ register<TState>(projection: Projection<TState>): void;
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+ getState<TState>(projectionId: string, executionId: string): TState;
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+ subscribe<TState>(projectionId: string, executionId: string, handler: (state: TState) => void): () => void;
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+ subscribeSelector<TState, TSlice>(projectionId: string, executionId: string, selector: (state: TState) => TSlice, handler: (slice: TSlice) => void, isEqual?: (a: TSlice, b: TSlice) => boolean): () => void;
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+ private peekState;
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+ handleEvent(event: EventEnvelope): void;
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+ /** Fold one event into a projection's state via the matching handler, then notify. */
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+ private apply;
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+ seedState(projectionId: string, executionId: string, state: unknown): void;
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+ /**
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+ * ADR 0095 — the declared `version` of every registered projection that has one.
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+ *
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+ * Projections that declare nothing are ABSENT rather than present-and-empty: the caller
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+ * compares this against what an artifact recorded, and a key mapped to `""` would compare
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+ * equal to another empty declaration and read as a verified match.
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+ */
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+ pins(): Readonly<Record<string, string>>;
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+ private notify;
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+ private flush;
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+ private emit;
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+ }
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+ //# sourceMappingURL=InMemoryProjectionRuntime.d.ts.map
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@@ -0,0 +1,305 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.InMemoryProjectionRuntime = void 0;
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+ /**
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+ * Cap on how many matching events a lazy projection buffers while its fold code loads. A local
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+ * `import()` resolves in well under this window; exceeding it means the load is stuck or broken,
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+ * so we stop buffering (the projection is a read-model, rebuildable from the log) rather than
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+ * grow memory without bound. Generous so normal bursts never hit it.
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+ */
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+ const LAZY_BUFFER_LIMIT = 10_000;
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+ /**
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+ * How many least-recently-touched executions eviction will step over looking for an
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+ * unsubscribed one. Bounds the per-event cost of `touch`; see its comment for why giving up
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+ * (and sitting one entry over the cap) is the right failure direction.
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+ */
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+ const EVICTION_SCAN_LIMIT = 64;
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+ class InMemoryProjectionRuntime {
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+ projections = new Map();
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+ states = new Map();
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+ subscribers = new Map();
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+ // Selector-subscribers, keyed like `subscribers`. Kept separate so whole-state
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+ // subscription stays a zero-overhead fast path when no selector-subscribers exist.
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+ selectorSubscribers = new Map();
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+ coalesce;
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+ dirtyKeys = new Set();
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+ flushScheduled = false;
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+ // Insertion order = LRU order over distinct executions, for the retention bound.
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+ maxExecutions;
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+ execOrder = new Map();
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+ constructor(config) {
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+ this.coalesce = config?.coalesceNotifications ?? false;
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+ this.maxExecutions = config?.maxExecutions ?? 10_000;
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+ }
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+ /** Drop all retained state + subscribers for an execution (e.g. after it completes). */
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+ forget(executionId) {
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+ for (const projectionId of this.projections.keys()) {
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+ const key = this.stateKey(projectionId, executionId);
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+ this.states.delete(key);
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+ this.subscribers.delete(key);
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+ this.selectorSubscribers.delete(key);
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+ }
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+ this.execOrder.delete(executionId);
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+ }
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+ /** True if anything is currently subscribed to any projection of this execution. */
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+ hasSubscribers(executionId) {
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+ for (const projectionId of this.projections.keys()) {
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+ const key = this.stateKey(projectionId, executionId);
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+ if (this.subscribers.has(key) || this.selectorSubscribers.has(key))
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+ return true;
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+ }
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+ return false;
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+ }
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+ /**
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+ * Drop an execution's retained STATE only — never its subscriber registries.
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+ *
56
+ * The distinction is the whole point. `forget` is an explicit "this execution is done"
57
+ * from a caller who knows it; eviction is a cache decision the caller never made, and
58
+ * dropping a live subscriber's registry there does not degrade — it disconnects. The
59
+ * handler set is captured by closure in `subscribe`, so once the map entry is gone
60
+ * `notify` looks up a key that no longer exists and that subscriber never fires again.
61
+ */
62
+ evictState(executionId) {
63
+ for (const projectionId of this.projections.keys()) {
64
+ this.states.delete(this.stateKey(projectionId, executionId));
65
+ }
66
+ this.execOrder.delete(executionId);
67
+ }
68
+ touch(executionId) {
69
+ this.execOrder.delete(executionId);
70
+ this.execOrder.set(executionId, true);
71
+ if (this.execOrder.size <= this.maxExecutions)
72
+ return;
73
+ // Evict least-recently-touched first, but SKIP anything with a live subscriber:
74
+ // evicting a state someone is folding into resets it to `initialState`, which is
75
+ // corruption rather than a cache miss (the same rule `AgentSurfaceRuntime` follows).
76
+ //
77
+ // The scan is bounded rather than exhaustive: if the oldest entries are all subscribed,
78
+ // giving up costs one over-cap entry, while scanning on would make `touch` — which runs
79
+ // once per event — O(retained). Over the cap is the safe direction; `forget` is the
80
+ // explicit remedy.
81
+ let examined = 0;
82
+ for (const candidate of this.execOrder.keys()) {
83
+ if (examined++ >= EVICTION_SCAN_LIMIT)
84
+ return;
85
+ if (this.hasSubscribers(candidate))
86
+ continue;
87
+ this.evictState(candidate);
88
+ return;
89
+ }
90
+ }
91
+ stateKey(projectionId, executionId) {
92
+ return `${projectionId}::${executionId}`;
93
+ }
94
+ register(projection) {
95
+ const active = {
96
+ id: projection.id,
97
+ initialState: projection.initialState,
98
+ ...(projection.version !== undefined && { version: projection.version }),
99
+ loading: false,
100
+ buffer: [],
101
+ ...(projection.handlers !== undefined && {
102
+ handlers: projection.handlers,
103
+ }),
104
+ ...(projection.lazy !== undefined && {
105
+ eventTypes: new Set(projection.lazy.eventTypes),
106
+ load: projection.lazy.load,
107
+ }),
108
+ };
109
+ this.projections.set(projection.id, active);
110
+ }
111
+ getState(projectionId, executionId) {
112
+ const key = this.stateKey(projectionId, executionId);
113
+ if (this.states.has(key)) {
114
+ return this.states.get(key);
115
+ }
116
+ const projection = this.projections.get(projectionId);
117
+ if (!projection) {
118
+ throw new Error(`Projection "${projectionId}" is not registered`);
119
+ }
120
+ return projection.initialState;
121
+ }
122
+ subscribe(projectionId, executionId, handler) {
123
+ const key = this.stateKey(projectionId, executionId);
124
+ if (!this.subscribers.has(key)) {
125
+ this.subscribers.set(key, new Set());
126
+ }
127
+ const handlers = this.subscribers.get(key);
128
+ const wrapper = (s) => handler(s);
129
+ handlers.add(wrapper);
130
+ return () => {
131
+ handlers.delete(wrapper);
132
+ // Only retire the map entry if it is still OUR set. After an explicit `forget`, a later
133
+ // subscriber installs a fresh set under the same key; without this identity check a
134
+ // stale unsubscribe would empty its own orphaned set and then delete the live one,
135
+ // silently disconnecting a subscriber that did nothing wrong.
136
+ if (handlers.size === 0 && this.subscribers.get(key) === handlers) {
137
+ this.subscribers.delete(key);
138
+ }
139
+ };
140
+ }
141
+ subscribeSelector(projectionId, executionId, selector, handler, isEqual = Object.is) {
142
+ const key = this.stateKey(projectionId, executionId);
143
+ let set = this.selectorSubscribers.get(key);
144
+ if (!set) {
145
+ set = new Set();
146
+ this.selectorSubscribers.set(key, set);
147
+ }
148
+ const sel = selector;
149
+ const entry = {
150
+ selector: sel,
151
+ isEqual: isEqual,
152
+ handler: handler,
153
+ // Seed from current state so change-only holds from the first event on.
154
+ last: sel(this.peekState(projectionId, executionId)),
155
+ };
156
+ set.add(entry);
157
+ return () => {
158
+ set.delete(entry);
159
+ // Same identity check as `subscribe` — never retire a set that is no longer ours.
160
+ if (set.size === 0 && this.selectorSubscribers.get(key) === set) {
161
+ this.selectorSubscribers.delete(key);
162
+ }
163
+ };
164
+ }
165
+ // Current state without throwing for an unregistered/unseen projection (unlike
166
+ // getState) — used to seed a selector-subscription's `last`. resolve-by-path
167
+ // selectors are null-safe, so an absent state seeds cleanly to `undefined`.
168
+ peekState(projectionId, executionId) {
169
+ const key = this.stateKey(projectionId, executionId);
170
+ if (this.states.has(key))
171
+ return this.states.get(key);
172
+ return this.projections.get(projectionId)?.initialState;
173
+ }
174
+ handleEvent(event) {
175
+ for (const [, projection] of this.projections) {
176
+ if (projection.handlers !== undefined) {
177
+ // Eager (or an already-loaded lazy) projection — fold synchronously as before.
178
+ this.apply(projection, projection.handlers, event);
179
+ continue;
180
+ }
181
+ // Lazy projection: gate on the compiler-recorded event types WITHOUT loading the
182
+ // fold code. A non-matching event never touches this projection (0 code loaded).
183
+ // A projection whose load already failed permanently is skipped (no buffer, no retry).
184
+ if (projection.loadFailed === true)
185
+ continue;
186
+ if (projection.eventTypes?.has(event.eventType) !== true)
187
+ continue;
188
+ // First matching event: buffer it (and any that arrive during load), kick the
189
+ // one-time import, and drain the buffer in arrival order once the code is ready.
190
+ // Bounded so a stuck/broken load can't grow the buffer without limit.
191
+ if (projection.buffer.length < LAZY_BUFFER_LIMIT)
192
+ projection.buffer.push(event);
193
+ if (!projection.loading) {
194
+ projection.loading = true;
195
+ projection.load()
196
+ .then((handlers) => {
197
+ projection.handlers = handlers;
198
+ projection.eventTypes = undefined; // resolved — the eager path takes over
199
+ projection.loading = false;
200
+ const buffered = projection.buffer;
201
+ projection.buffer = [];
202
+ for (const buf of buffered)
203
+ this.apply(projection, handlers, buf);
204
+ })
205
+ .catch((err) => {
206
+ // A chunk load failure is not transient (missing/broken module). Abandon the
207
+ // projection: free the buffer and stop retrying, rather than leak memory and
208
+ // re-import on every matching event. The read-model can be rebuilt from the log.
209
+ projection.loading = false;
210
+ projection.loadFailed = true;
211
+ projection.buffer = [];
212
+ console.warn(`[loom] projection "${projection.id}" failed to load its fold code — it will not update: ${String(err)}`);
213
+ });
214
+ }
215
+ }
216
+ this.touch(event.executionId);
217
+ }
218
+ /** Fold one event into a projection's state via the matching handler, then notify. */
219
+ apply(projection, handlers, event) {
220
+ // Own-key lookup: the fold map is user-authored and the event type is caller-controlled,
221
+ // so `handlers["__proto__"]` would resolve to `Object.prototype` — truthy, defeating the
222
+ // `!handler` guard, and then called as a function. Mirrors `getHandler` in @loomwork/replay-vm.
223
+ if (!Object.hasOwn(handlers, event.eventType))
224
+ return;
225
+ const handler = handlers[event.eventType];
226
+ if (typeof handler !== "function")
227
+ return;
228
+ const key = this.stateKey(projection.id, event.executionId);
229
+ // One `get` on the hot path (this runs per event per projection); `has` is consulted only
230
+ // in the rare case where the retained state is itself `undefined`.
231
+ const retained = this.states.get(key);
232
+ const currentState = retained !== undefined || this.states.has(key) ? retained : projection.initialState;
233
+ const nextState = handler(currentState, event);
234
+ this.states.set(key, nextState);
235
+ this.notify(key, nextState);
236
+ }
237
+ seedState(projectionId, executionId, state) {
238
+ const key = this.stateKey(projectionId, executionId);
239
+ this.states.set(key, state);
240
+ this.touch(executionId);
241
+ }
242
+ /**
243
+ * ADR 0095 — the declared `version` of every registered projection that has one.
244
+ *
245
+ * Projections that declare nothing are ABSENT rather than present-and-empty: the caller
246
+ * compares this against what an artifact recorded, and a key mapped to `""` would compare
247
+ * equal to another empty declaration and read as a verified match.
248
+ */
249
+ pins() {
250
+ // No prototype: a projection registered as `__proto__` would otherwise set one instead
251
+ // of adding a key, and vanish from every comparison without a finding.
252
+ const pins = Object.create(null);
253
+ for (const [id, projection] of this.projections) {
254
+ if (projection.version !== undefined)
255
+ pins[id] = projection.version;
256
+ }
257
+ return pins;
258
+ }
259
+ notify(key, state) {
260
+ if (!this.coalesce) {
261
+ this.emit(key, state);
262
+ return;
263
+ }
264
+ // Defer: mark dirty and flush once per microtask with the latest state.
265
+ this.dirtyKeys.add(key);
266
+ if (!this.flushScheduled) {
267
+ this.flushScheduled = true;
268
+ queueMicrotask(() => this.flush());
269
+ }
270
+ }
271
+ flush() {
272
+ this.flushScheduled = false;
273
+ const keys = Array.from(this.dirtyKeys);
274
+ this.dirtyKeys.clear();
275
+ for (const key of keys) {
276
+ // Read the current state so subscribers always see the latest value even
277
+ // when many events for the same key arrived within the batch.
278
+ this.emit(key, this.states.get(key));
279
+ }
280
+ }
281
+ emit(key, state) {
282
+ const handlers = this.subscribers.get(key);
283
+ if (handlers) {
284
+ for (const handler of handlers) {
285
+ handler(state);
286
+ }
287
+ }
288
+ // Selector-subscribers: recompute each slice against the latest state and fire
289
+ // only those whose slice actually changed — so an unrelated slice's update never
290
+ // wakes this subscriber. Snapshot the set so an unsubscribe during iteration
291
+ // (a handler tearing itself down) can't mutate the live set mid-loop.
292
+ const selectors = this.selectorSubscribers.get(key);
293
+ if (selectors) {
294
+ for (const entry of [...selectors]) {
295
+ const next = entry.selector(state);
296
+ if (!entry.isEqual(entry.last, next)) {
297
+ entry.last = next;
298
+ entry.handler(next);
299
+ }
300
+ }
301
+ }
302
+ }
303
+ }
304
+ exports.InMemoryProjectionRuntime = InMemoryProjectionRuntime;
305
+ //# sourceMappingURL=InMemoryProjectionRuntime.js.map