@lookloot/capture-sdk-overwolf-native 0.1.0 → 0.1.1

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Files changed (2) hide show
  1. package/README.md +20 -17
  2. package/package.json +2 -2
package/README.md CHANGED
@@ -31,7 +31,7 @@ The upload bridge is required for production video uploads because Overwolf repl
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  ## Capture backend choice
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- The default `replay.captureBackend` is `"overwolf_recorder"`. Use it when you want Overwolf Recorder as the no-OBS capture engine:
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+ The default `replay.captureBackend` is `"overwolf_recorder"`. Use it when you want Overwolf Recorder as the no-OBS capture engine:
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  ```ts
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  const capture = new LookLootCapture({
@@ -39,10 +39,12 @@ const capture = new LookLootCapture({
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  getDeviceToken,
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  uploadBridge: window.looklootOverwolfUploadBridge,
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  upload: { videoBackend: "chunked_hls" },
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- });
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- ```
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-
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- Apps that need user-selected window capture outside Overwolf Recorder support can opt into:
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+ });
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+ ```
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+
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+ Developers can choose Overwolf Recorder in either Overwolf runtime. This is the classic Overwolf Native side of the same recorder path used by Overwolf Electron apps through `@lookloot/capture-sdk` with `captureEngine: "overwolf-recorder"`.
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+
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+ Apps that need user-selected window capture outside Overwolf Recorder support can opt into:
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  ```ts
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  const capture = new LookLootCapture({
@@ -64,12 +66,13 @@ import {
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  createLookLootOverwolfNativeIntegration,
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  } from "@lookloot/capture-sdk-overwolf-native";
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- const lookloot = createLookLootOverwolfNativeIntegration({
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- appId: "your-registered-app-slug",
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- getDeviceToken,
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- nativeProcess: {
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- extraObjectId: "lookloot-process-presence",
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- gameCatalog: [
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+ const lookloot = createLookLootOverwolfNativeIntegration({
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+ appId: "your-registered-app-slug",
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+ getDeviceToken,
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+ autoStartOnGame: false,
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+ nativeProcess: {
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+ extraObjectId: "lookloot-process-presence",
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+ gameCatalog: [
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  {
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  gameId: "roblox",
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  displayName: "Roblox",
@@ -79,12 +82,12 @@ const lookloot = createLookLootOverwolfNativeIntegration({
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  },
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  });
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- await lookloot.init();
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- await lookloot.start(); // detects the running game and requests the game window source
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- await lookloot.stop();
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- ```
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-
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- The lower-level pieces are exported too: `createLookLootOverwolfNativeInputSource()`, `getLookLootOverwolfRunningGame()`, `detectLookLootOverwolfNativeProcessGames()`, `requestLookLootOverwolfGameWindowSource()`, and `resolveLookLootOverwolfNativeProcessPlugin()`.
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+ await lookloot.init();
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+ await lookloot.start(); // detects the running game and requests the game window source
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+ await lookloot.stop();
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+ ```
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+
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+ The facade also exposes `getLiveInputEvents()`, `getRunningGame()`, `requestGameWindowSource()`, upload recovery, diagnostics, and local verification methods. The lower-level pieces are exported too: `createLookLootOverwolfNativeInputSource()`, `getLookLootOverwolfRunningGame()`, `detectLookLootOverwolfNativeProcessGames()`, `requestLookLootOverwolfGameWindowSource()`, and `resolveLookLootOverwolfNativeProcessPlugin()`.
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  ## Verify locally before upload
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@lookloot/capture-sdk-overwolf-native",
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- "version": "0.1.0",
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+ "version": "0.1.1",
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  "description": "LookLoot Capture SDK adapter for classic Overwolf Native apps.",
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  "type": "module",
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  "main": "./dist/index.js",
@@ -18,7 +18,7 @@
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  "scripts": {
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  "prebuild": "node ../../scripts/run-pnpm.mjs --dir ../capture-contracts build",
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  "build": "tsup",
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- "prepublishOnly": "pnpm run build && npm pack --dry-run"
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+ "prepublishOnly": "pnpm run build && npm pack --dry-run"
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  },
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  "keywords": [
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  "lookloot",