@longline/aqua-ui 1.0.164 → 1.0.165

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@@ -136,8 +136,14 @@ var InterpolationLayerBase = function (props) {
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  if (!gl)
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  return;
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  var geometry = getGeometry();
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- var minValue = Math.min.apply(Math, geometry.features.map(function (f) { return f.properties['a']; }));
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- var maxValue = Math.max.apply(Math, geometry.features.map(function (f) { return f.properties['a']; }));
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+ var minValue = Infinity;
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+ var maxValue = -Infinity;
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+ var len = geometry.features.length;
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+ while (len--) {
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+ var value = geometry.features[len].properties['a'];
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+ minValue = value < minValue ? value : minValue;
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+ maxValue = value > maxValue ? value : maxValue;
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+ }
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  createLevelsProgram(gl);
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  createContoursProgram(gl);
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  createTexture(gl);
@@ -111,8 +111,14 @@ var ParticlesLayerBase = function (props) {
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  }));
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  var polys = tin(points, 'v');
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  // Find min and max values in GeoJSON:
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- var minValue = Math.min.apply(Math, polys.features.map(function (f) { return f.properties['a']; }));
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- var maxValue = Math.max.apply(Math, polys.features.map(function (f) { return f.properties['a']; }));
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+ var minValue = Infinity;
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+ var maxValue = -Infinity;
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+ var len = polys.features.length;
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+ while (len--) {
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+ var value = polys.features[len].properties['a'];
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+ minValue = value < minValue ? value : minValue;
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+ maxValue = value > maxValue ? value : maxValue;
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+ }
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  // Convert dataset to triangle geometry.
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  // Result is a list of v1,v2,v3, v1,v2,v3, ...
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  // where each vector has (x,y,value).
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@longline/aqua-ui",
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- "version": "1.0.164",
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+ "version": "1.0.165",
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  "description": "AquaUI",
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  "author": "Alexander van Oostenrijk / Longline Environment",
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  "license": "Commercial",