@longline/aqua-ui 1.0.0 → 1.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (408) hide show
  1. package/main.js +1 -1
  2. package/package.json +5 -7
  3. package/Types.d.ts +0 -6
  4. package/Types.js +0 -5
  5. package/containers/Anchor/Anchor.d.ts +0 -63
  6. package/containers/Anchor/Anchor.js +0 -113
  7. package/containers/Anchor/index.d.ts +0 -1
  8. package/containers/Anchor/index.js +0 -1
  9. package/containers/Dock/Dock.d.ts +0 -45
  10. package/containers/Dock/Dock.js +0 -61
  11. package/containers/Dock/Dockable.d.ts +0 -60
  12. package/containers/Dock/Dockable.js +0 -98
  13. package/containers/Dock/index.d.ts +0 -2
  14. package/containers/Dock/index.js +0 -2
  15. package/containers/Form/Field.d.ts +0 -104
  16. package/containers/Form/Field.js +0 -168
  17. package/containers/Form/Form.d.ts +0 -51
  18. package/containers/Form/Form.js +0 -89
  19. package/containers/Form/Validation.d.ts +0 -212
  20. package/containers/Form/Validation.js +0 -232
  21. package/containers/Form/context/FormContext.d.ts +0 -10
  22. package/containers/Form/context/FormContext.js +0 -3
  23. package/containers/Form/context/useForm.d.ts +0 -5
  24. package/containers/Form/context/useForm.js +0 -9
  25. package/containers/Form/elements/BoxWrapper.d.ts +0 -15
  26. package/containers/Form/elements/BoxWrapper.js +0 -35
  27. package/containers/Form/elements/Hint.d.ts +0 -21
  28. package/containers/Form/elements/Hint.js +0 -15
  29. package/containers/Form/elements/Label.d.ts +0 -22
  30. package/containers/Form/elements/Label.js +0 -15
  31. package/containers/Form/elements/SimpleWrapper.d.ts +0 -15
  32. package/containers/Form/elements/SimpleWrapper.js +0 -17
  33. package/containers/GlassPane/GlassPane.d.ts +0 -36
  34. package/containers/GlassPane/GlassPane.js +0 -66
  35. package/containers/GlassPane/index.d.ts +0 -1
  36. package/containers/GlassPane/index.js +0 -1
  37. package/containers/InfoBox/InfoBox.d.ts +0 -34
  38. package/containers/InfoBox/InfoBox.js +0 -45
  39. package/containers/InfoBox/elements/Content.d.ts +0 -23
  40. package/containers/InfoBox/elements/Content.js +0 -37
  41. package/containers/InfoBox/elements/Footer.d.ts +0 -9
  42. package/containers/InfoBox/elements/Footer.js +0 -24
  43. package/containers/InfoBox/elements/Header.d.ts +0 -9
  44. package/containers/InfoBox/elements/Header.js +0 -24
  45. package/containers/List/List.d.ts +0 -45
  46. package/containers/List/List.js +0 -47
  47. package/containers/List/ListCell.d.ts +0 -13
  48. package/containers/List/ListCell.js +0 -24
  49. package/containers/List/ListRow.d.ts +0 -15
  50. package/containers/List/ListRow.js +0 -24
  51. package/containers/List/index.d.ts +0 -3
  52. package/containers/List/index.js +0 -3
  53. package/containers/Tabs/Pane.d.ts +0 -29
  54. package/containers/Tabs/Pane.js +0 -45
  55. package/containers/Tabs/Tabs.d.ts +0 -66
  56. package/containers/Tabs/Tabs.js +0 -144
  57. package/controls/Chip/Chip.d.ts +0 -35
  58. package/controls/Chip/Chip.js +0 -83
  59. package/controls/Fab/Fab.d.ts +0 -73
  60. package/controls/Fab/Fab.js +0 -94
  61. package/controls/Icon/Icon.d.ts +0 -98
  62. package/controls/Icon/Icon.js +0 -79
  63. package/controls/Icon/index.d.ts +0 -1
  64. package/controls/Icon/index.js +0 -1
  65. package/controls/Key/Key.d.ts +0 -22
  66. package/controls/Key/Key.js +0 -74
  67. package/controls/Key/index.d.ts +0 -1
  68. package/controls/Key/index.js +0 -1
  69. package/controls/LinearChart/LinearChart.d.ts +0 -31
  70. package/controls/LinearChart/LinearChart.js +0 -58
  71. package/controls/ListView/Body.d.ts +0 -8
  72. package/controls/ListView/Body.js +0 -24
  73. package/controls/ListView/Column.d.ts +0 -55
  74. package/controls/ListView/Column.js +0 -8
  75. package/controls/ListView/ColumnsManager/ColumnDraggable.d.ts +0 -11
  76. package/controls/ListView/ColumnsManager/ColumnDraggable.js +0 -83
  77. package/controls/ListView/ColumnsManager/ColumnsManager.d.ts +0 -12
  78. package/controls/ListView/ColumnsManager/ColumnsManager.js +0 -63
  79. package/controls/ListView/ColumnsManager/OrderColumns.d.ts +0 -11
  80. package/controls/ListView/ColumnsManager/OrderColumns.js +0 -62
  81. package/controls/ListView/ColumnsManager/SourceColumns.d.ts +0 -10
  82. package/controls/ListView/ColumnsManager/SourceColumns.js +0 -45
  83. package/controls/ListView/Ghost.d.ts +0 -9
  84. package/controls/ListView/Ghost.js +0 -52
  85. package/controls/ListView/Header.d.ts +0 -12
  86. package/controls/ListView/Header.js +0 -35
  87. package/controls/ListView/HeaderButton.d.ts +0 -8
  88. package/controls/ListView/HeaderButton.js +0 -8
  89. package/controls/ListView/HeaderCell.d.ts +0 -20
  90. package/controls/ListView/HeaderCell.js +0 -47
  91. package/controls/ListView/IListViewProps.d.ts +0 -105
  92. package/controls/ListView/IListViewProps.js +0 -1
  93. package/controls/ListView/ListView.d.ts +0 -20
  94. package/controls/ListView/ListView.js +0 -97
  95. package/controls/ListView/NoData.d.ts +0 -19
  96. package/controls/ListView/NoData.js +0 -30
  97. package/controls/ListView/SortButton.d.ts +0 -16
  98. package/controls/ListView/SortButton.js +0 -26
  99. package/controls/ListView/Table.d.ts +0 -18
  100. package/controls/ListView/Table.js +0 -99
  101. package/controls/ListView/Total.d.ts +0 -9
  102. package/controls/ListView/Total.js +0 -28
  103. package/controls/ListView/sortItems.d.ts +0 -6
  104. package/controls/ListView/sortItems.js +0 -35
  105. package/controls/Mouse/Mouse.d.ts +0 -38
  106. package/controls/Mouse/Mouse.js +0 -51
  107. package/controls/Mouse/index.d.ts +0 -1
  108. package/controls/Mouse/index.js +0 -1
  109. package/controls/PrimaryButton/PrimaryButton.d.ts +0 -63
  110. package/controls/PrimaryButton/PrimaryButton.js +0 -83
  111. package/controls/PrimaryButton/index.d.ts +0 -1
  112. package/controls/PrimaryButton/index.js +0 -1
  113. package/controls/Progress/Progress.d.ts +0 -35
  114. package/controls/Progress/Progress.js +0 -49
  115. package/controls/SecondaryButton/SecondaryButton.d.ts +0 -58
  116. package/controls/SecondaryButton/SecondaryButton.js +0 -73
  117. package/controls/SecondaryButton/index.d.ts +0 -1
  118. package/controls/SecondaryButton/index.js +0 -1
  119. package/controls/TabBar/Tab.d.ts +0 -21
  120. package/controls/TabBar/Tab.js +0 -25
  121. package/controls/TabBar/TabBar.d.ts +0 -34
  122. package/controls/TabBar/TabBar.js +0 -134
  123. package/controls/TabBar/Underliner.d.ts +0 -7
  124. package/controls/TabBar/Underliner.js +0 -27
  125. package/controls/TabBar/index.d.ts +0 -1
  126. package/controls/TabBar/index.js +0 -1
  127. package/controls/TertiaryButton/TertiaryButton.d.ts +0 -28
  128. package/controls/TertiaryButton/TertiaryButton.js +0 -65
  129. package/controls/TertiaryButton/index.d.ts +0 -1
  130. package/controls/TertiaryButton/index.js +0 -1
  131. package/controls/View/View.d.ts +0 -35
  132. package/controls/View/View.js +0 -58
  133. package/formatters/Date/DateTime.d.ts +0 -45
  134. package/formatters/Date/DateTime.js +0 -64
  135. package/formatters/Date/elements/Custom.d.ts +0 -18
  136. package/formatters/Date/elements/Custom.js +0 -22
  137. package/formatters/Date/elements/Distance.d.ts +0 -24
  138. package/formatters/Date/elements/Distance.js +0 -45
  139. package/formatters/Date/elements/LongDate.d.ts +0 -17
  140. package/formatters/Date/elements/LongDate.js +0 -11
  141. package/formatters/Date/elements/LongDateTime.d.ts +0 -14
  142. package/formatters/Date/elements/LongDateTime.js +0 -10
  143. package/formatters/Date/elements/LongTime.d.ts +0 -14
  144. package/formatters/Date/elements/LongTime.js +0 -10
  145. package/formatters/Date/elements/ShortDate.d.ts +0 -14
  146. package/formatters/Date/elements/ShortDate.js +0 -10
  147. package/formatters/Date/elements/ShortDateTime.d.ts +0 -14
  148. package/formatters/Date/elements/ShortDateTime.js +0 -10
  149. package/formatters/Date/elements/ShortTime.d.ts +0 -18
  150. package/formatters/Date/elements/ShortTime.js +0 -10
  151. package/formatters/Date/elements/toDate.d.ts +0 -2
  152. package/formatters/Date/elements/toDate.js +0 -13
  153. package/formatters/Filesize/Filesize.d.ts +0 -29
  154. package/formatters/Filesize/Filesize.js +0 -54
  155. package/formatters/GIS/Latitude.d.ts +0 -23
  156. package/formatters/GIS/Latitude.js +0 -13
  157. package/formatters/GIS/Longitude.d.ts +0 -23
  158. package/formatters/GIS/Longitude.js +0 -13
  159. package/formatters/GIS/index.d.ts +0 -2
  160. package/formatters/GIS/index.js +0 -2
  161. package/formatters/GIS/toDMS.d.ts +0 -2
  162. package/formatters/GIS/toDMS.js +0 -16
  163. package/formatters/Highlight/Highlight.d.ts +0 -22
  164. package/formatters/Highlight/Highlight.js +0 -32
  165. package/formatters/Highlight/index.d.ts +0 -1
  166. package/formatters/Highlight/index.js +0 -1
  167. package/formatters/Human/Human.d.ts +0 -18
  168. package/formatters/Human/Human.js +0 -34
  169. package/formatters/Human/index.d.ts +0 -1
  170. package/formatters/Human/index.js +0 -1
  171. package/formatters/Number/Number.d.ts +0 -24
  172. package/formatters/Number/Number.js +0 -36
  173. package/formatters/Number/index.d.ts +0 -1
  174. package/formatters/Number/index.js +0 -1
  175. package/helper/DMS.d.ts +0 -22
  176. package/helper/DMS.js +0 -46
  177. package/helper/HslColor.d.ts +0 -11
  178. package/helper/HslColor.js +0 -47
  179. package/helper/RgbColor.d.ts +0 -43
  180. package/helper/RgbColor.js +0 -162
  181. package/helper/SizeHelper.d.ts +0 -10
  182. package/helper/SizeHelper.js +0 -56
  183. package/helper/darken.d.ts +0 -8
  184. package/helper/darken.js +0 -18
  185. package/helper/guard.d.ts +0 -5
  186. package/helper/guard.js +0 -7
  187. package/helper/lighten.d.ts +0 -8
  188. package/helper/lighten.js +0 -11
  189. package/helper/nameToHex.d.ts +0 -6
  190. package/helper/nameToHex.js +0 -163
  191. package/inputs/DateInput/Body.d.ts +0 -34
  192. package/inputs/DateInput/Body.js +0 -50
  193. package/inputs/DateInput/Calendar.d.ts +0 -15
  194. package/inputs/DateInput/Calendar.js +0 -60
  195. package/inputs/DateInput/DateInput.d.ts +0 -73
  196. package/inputs/DateInput/DateInput.js +0 -143
  197. package/inputs/DateInput/Day.d.ts +0 -32
  198. package/inputs/DateInput/Day.js +0 -33
  199. package/inputs/DateInput/InfiniteList.d.ts +0 -26
  200. package/inputs/DateInput/InfiniteList.js +0 -87
  201. package/inputs/DateInput/Nav.d.ts +0 -11
  202. package/inputs/DateInput/Nav.js +0 -24
  203. package/inputs/DateInput/Navbar.d.ts +0 -16
  204. package/inputs/DateInput/Navbar.js +0 -33
  205. package/inputs/DateInput/NumericInput.d.ts +0 -14
  206. package/inputs/DateInput/NumericInput.js +0 -48
  207. package/inputs/DateInput/Selector.d.ts +0 -47
  208. package/inputs/DateInput/Selector.js +0 -55
  209. package/inputs/DateInput/SimpleList.d.ts +0 -19
  210. package/inputs/DateInput/SimpleList.js +0 -31
  211. package/inputs/Dropdown/Body.d.ts +0 -25
  212. package/inputs/Dropdown/Body.js +0 -14
  213. package/inputs/Dropdown/Column.d.ts +0 -21
  214. package/inputs/Dropdown/Column.js +0 -6
  215. package/inputs/Dropdown/Dropdown.d.ts +0 -136
  216. package/inputs/Dropdown/Dropdown.js +0 -446
  217. package/inputs/Dropdown/Selection.d.ts +0 -11
  218. package/inputs/Dropdown/Selection.js +0 -23
  219. package/inputs/Dropdown/Selector.d.ts +0 -29
  220. package/inputs/Dropdown/Selector.js +0 -16
  221. package/inputs/Editor/Editor.d.ts +0 -45
  222. package/inputs/Editor/Editor.js +0 -60
  223. package/inputs/Editor/buttons/BoldButton.d.ts +0 -7
  224. package/inputs/Editor/buttons/BoldButton.js +0 -7
  225. package/inputs/Editor/buttons/BulletListButton.d.ts +0 -7
  226. package/inputs/Editor/buttons/BulletListButton.js +0 -7
  227. package/inputs/Editor/buttons/CodeBlockButton.d.ts +0 -7
  228. package/inputs/Editor/buttons/CodeBlockButton.js +0 -7
  229. package/inputs/Editor/buttons/CodeButton.d.ts +0 -7
  230. package/inputs/Editor/buttons/CodeButton.js +0 -7
  231. package/inputs/Editor/buttons/ItalicButton.d.ts +0 -7
  232. package/inputs/Editor/buttons/ItalicButton.js +0 -7
  233. package/inputs/Editor/buttons/OrderedListButton.d.ts +0 -7
  234. package/inputs/Editor/buttons/OrderedListButton.js +0 -7
  235. package/inputs/Editor/buttons/StrikethroughButton.d.ts +0 -7
  236. package/inputs/Editor/buttons/StrikethroughButton.js +0 -7
  237. package/inputs/Editor/menu/MenuBar.d.ts +0 -9
  238. package/inputs/Editor/menu/MenuBar.js +0 -44
  239. package/inputs/Editor/menu/MenuButton.d.ts +0 -35
  240. package/inputs/Editor/menu/MenuButton.js +0 -34
  241. package/inputs/Editor/menu/MenuSeparator.d.ts +0 -7
  242. package/inputs/Editor/menu/MenuSeparator.js +0 -24
  243. package/inputs/Input/Clear.d.ts +0 -7
  244. package/inputs/Input/Clear.js +0 -14
  245. package/inputs/Input/Input.d.ts +0 -133
  246. package/inputs/Input/Input.js +0 -64
  247. package/inputs/Input/InputWrapper.d.ts +0 -23
  248. package/inputs/Input/InputWrapper.js +0 -57
  249. package/inputs/Input/index.d.ts +0 -1
  250. package/inputs/Input/index.js +0 -1
  251. package/inputs/Selector/ISelectorProps.d.ts +0 -29
  252. package/inputs/Selector/ISelectorProps.js +0 -1
  253. package/inputs/Selector/Selector.d.ts +0 -29
  254. package/inputs/Selector/Selector.js +0 -77
  255. package/inputs/Selector/index.d.ts +0 -1
  256. package/inputs/Selector/index.js +0 -1
  257. package/inputs/Selector/widgets/Checkbox.d.ts +0 -6
  258. package/inputs/Selector/widgets/Checkbox.js +0 -29
  259. package/inputs/Selector/widgets/Toggle.d.ts +0 -6
  260. package/inputs/Selector/widgets/Toggle.js +0 -24
  261. package/inputs/Slider/Slider.d.ts +0 -63
  262. package/inputs/Slider/Slider.js +0 -198
  263. package/inputs/Textarea/Textarea.d.ts +0 -79
  264. package/inputs/Textarea/Textarea.js +0 -65
  265. package/map/Map/Map.d.ts +0 -47
  266. package/map/Map/Map.js +0 -221
  267. package/map/Map/index.d.ts +0 -1
  268. package/map/Map/index.js +0 -1
  269. package/map/PositionsManager/PositionBox.d.ts +0 -14
  270. package/map/PositionsManager/PositionBox.js +0 -86
  271. package/map/PositionsManager/PositionsManager.d.ts +0 -27
  272. package/map/PositionsManager/PositionsManager.js +0 -99
  273. package/map/controls/CompassButton/CompassButton.d.ts +0 -33
  274. package/map/controls/CompassButton/CompassButton.js +0 -88
  275. package/map/controls/FullscreenButton/FullscreenButton.d.ts +0 -21
  276. package/map/controls/FullscreenButton/FullscreenButton.js +0 -62
  277. package/map/controls/Geocoder/Geocoder.d.ts +0 -49
  278. package/map/controls/Geocoder/Geocoder.js +0 -179
  279. package/map/controls/Geocoder/GeocoderApi.d.ts +0 -59
  280. package/map/controls/Geocoder/GeocoderApi.js +0 -68
  281. package/map/controls/Geocoder/GeocoderEntry.d.ts +0 -15
  282. package/map/controls/Geocoder/GeocoderEntry.js +0 -18
  283. package/map/controls/Geocoder/GeocoderList.d.ts +0 -10
  284. package/map/controls/Geocoder/GeocoderList.js +0 -18
  285. package/map/controls/Geocoder/GeocoderSelector.d.ts +0 -16
  286. package/map/controls/Geocoder/GeocoderSelector.js +0 -25
  287. package/map/controls/Graticule/Graticule.d.ts +0 -35
  288. package/map/controls/Graticule/Graticule.js +0 -142
  289. package/map/controls/MapLoader/MapLoader.d.ts +0 -33
  290. package/map/controls/MapLoader/MapLoader.js +0 -73
  291. package/map/controls/ScaleControl/ScaleControl.d.ts +0 -24
  292. package/map/controls/ScaleControl/ScaleControl.js +0 -107
  293. package/map/controls/ZoomInButton/ZoomInButton.d.ts +0 -19
  294. package/map/controls/ZoomInButton/ZoomInButton.js +0 -56
  295. package/map/controls/ZoomOutButton/ZoomOutButton.d.ts +0 -19
  296. package/map/controls/ZoomOutButton/ZoomOutButton.js +0 -56
  297. package/map/controls/base/MapButton/Hint.d.ts +0 -17
  298. package/map/controls/base/MapButton/Hint.js +0 -34
  299. package/map/controls/base/MapButton/MapButton.d.ts +0 -46
  300. package/map/controls/base/MapButton/MapButton.js +0 -71
  301. package/map/controls/base/MapButton/index.d.ts +0 -1
  302. package/map/controls/base/MapButton/index.js +0 -1
  303. package/map/controls/base/MapButtonGroup/MapButtonGroup.d.ts +0 -17
  304. package/map/controls/base/MapButtonGroup/MapButtonGroup.js +0 -24
  305. package/map/controls/base/MapControl/MapControl.d.ts +0 -36
  306. package/map/controls/base/MapControl/MapControl.js +0 -77
  307. package/map/controls/base/MapControl/index.d.ts +0 -1
  308. package/map/controls/base/MapControl/index.js +0 -1
  309. package/map/layers/ClusterLayer/ClusterLayer.d.ts +0 -79
  310. package/map/layers/ClusterLayer/ClusterLayer.js +0 -118
  311. package/map/layers/HtmlMarkerLayer/HtmlMarkerLayer.d.ts +0 -51
  312. package/map/layers/HtmlMarkerLayer/HtmlMarkerLayer.js +0 -151
  313. package/map/layers/InterpolationLayer/ContoursFragmentShader.d.ts +0 -2
  314. package/map/layers/InterpolationLayer/ContoursFragmentShader.js +0 -2
  315. package/map/layers/InterpolationLayer/ContoursVertexShader.d.ts +0 -2
  316. package/map/layers/InterpolationLayer/ContoursVertexShader.js +0 -2
  317. package/map/layers/InterpolationLayer/IGradientStop.d.ts +0 -5
  318. package/map/layers/InterpolationLayer/IGradientStop.js +0 -1
  319. package/map/layers/InterpolationLayer/InterpolationLayer.d.ts +0 -35
  320. package/map/layers/InterpolationLayer/InterpolationLayer.js +0 -256
  321. package/map/layers/InterpolationLayer/LevelsFragmentShader.d.ts +0 -2
  322. package/map/layers/InterpolationLayer/LevelsFragmentShader.js +0 -2
  323. package/map/layers/InterpolationLayer/LevelsVertexShader.d.ts +0 -2
  324. package/map/layers/InterpolationLayer/LevelsVertexShader.js +0 -2
  325. package/map/layers/ParticlesLayer/ParticlesFragmentShader.d.ts +0 -2
  326. package/map/layers/ParticlesLayer/ParticlesFragmentShader.js +0 -2
  327. package/map/layers/ParticlesLayer/ParticlesLayer.d.ts +0 -40
  328. package/map/layers/ParticlesLayer/ParticlesLayer.js +0 -337
  329. package/map/layers/ParticlesLayer/ParticlesVertexShader.d.ts +0 -2
  330. package/map/layers/ParticlesLayer/ParticlesVertexShader.js +0 -2
  331. package/map/layers/ParticlesLayer/UVFragmentShader.d.ts +0 -2
  332. package/map/layers/ParticlesLayer/UVFragmentShader.js +0 -2
  333. package/map/layers/ParticlesLayer/UVVertexShader.d.ts +0 -2
  334. package/map/layers/ParticlesLayer/UVVertexShader.js +0 -2
  335. package/map/markers/ClusterMarker/ClusterMarker.d.ts +0 -36
  336. package/map/markers/ClusterMarker/ClusterMarker.js +0 -99
  337. package/map/markers/ClusterMarker/index.d.ts +0 -1
  338. package/map/markers/ClusterMarker/index.js +0 -1
  339. package/map/markers/RiskMarker/RiskMarker.d.ts +0 -22
  340. package/map/markers/RiskMarker/RiskMarker.js +0 -61
  341. package/modules/MainMenu/Item.d.ts +0 -42
  342. package/modules/MainMenu/Item.js +0 -94
  343. package/modules/MainMenu/MainMenu.d.ts +0 -20
  344. package/modules/MainMenu/MainMenu.js +0 -41
  345. package/modules/MainMenu/index.d.ts +0 -1
  346. package/modules/MainMenu/index.js +0 -1
  347. package/modules/Root/Content.d.ts +0 -16
  348. package/modules/Root/Content.js +0 -25
  349. package/modules/Root/Overlay.d.ts +0 -23
  350. package/modules/Root/Overlay.js +0 -33
  351. package/modules/Root/Root.d.ts +0 -7
  352. package/modules/Root/Root.js +0 -45
  353. package/modules/Root/Shader.d.ts +0 -15
  354. package/modules/Root/Shader.js +0 -24
  355. package/modules/Root/Sidebar.d.ts +0 -13
  356. package/modules/Root/Sidebar.js +0 -24
  357. package/modules/Root/stories/SampleContent.d.ts +0 -7
  358. package/modules/Root/stories/SampleContent.js +0 -44
  359. package/services/Dialog/AlertDialog.d.ts +0 -31
  360. package/services/Dialog/AlertDialog.js +0 -29
  361. package/services/Dialog/ConfirmDialog.d.ts +0 -34
  362. package/services/Dialog/ConfirmDialog.js +0 -30
  363. package/services/Dialog/Dialog.d.ts +0 -91
  364. package/services/Dialog/Dialog.js +0 -92
  365. package/services/Dialog/DialogBackground.d.ts +0 -7
  366. package/services/Dialog/DialogBackground.js +0 -12
  367. package/services/Dialog/DialogContent.d.ts +0 -25
  368. package/services/Dialog/DialogContent.js +0 -38
  369. package/services/Dialog/DialogFooter.d.ts +0 -24
  370. package/services/Dialog/DialogFooter.js +0 -50
  371. package/services/Dialog/DialogHeader.d.ts +0 -18
  372. package/services/Dialog/DialogHeader.js +0 -36
  373. package/services/Dialog/DialogWindow.d.ts +0 -13
  374. package/services/Dialog/DialogWindow.js +0 -12
  375. package/services/Dialog/XhrDialog.d.ts +0 -34
  376. package/services/Dialog/XhrDialog.js +0 -321
  377. package/services/Toast/IToastMessage.d.ts +0 -10
  378. package/services/Toast/IToastMessage.js +0 -1
  379. package/services/Toast/IToastProps.d.ts +0 -23
  380. package/services/Toast/IToastProps.js +0 -1
  381. package/services/Toast/Toast.d.ts +0 -21
  382. package/services/Toast/Toast.js +0 -79
  383. package/services/Toast/ToastContainer.d.ts +0 -40
  384. package/services/Toast/ToastContainer.js +0 -65
  385. package/services/Toast/ToastContext.d.ts +0 -22
  386. package/services/Toast/ToastContext.js +0 -7
  387. package/services/Toast/ToastProvider.d.ts +0 -19
  388. package/services/Toast/ToastProvider.js +0 -67
  389. package/services/Toast/index.d.ts +0 -2
  390. package/services/Toast/index.js +0 -2
  391. package/services/Toast/useToast.d.ts +0 -5
  392. package/services/Toast/useToast.js +0 -9
  393. package/styles/NormalTheme.d.ts +0 -3
  394. package/styles/NormalTheme.js +0 -65
  395. package/styles/StyleBase.d.ts +0 -2
  396. package/styles/StyleBase.js +0 -8
  397. package/styles/StyleReset.d.ts +0 -2
  398. package/styles/StyleReset.js +0 -8
  399. package/svg/editor/index.d.ts +0 -10
  400. package/svg/editor/index.js +0 -11
  401. package/svg/file/index.d.ts +0 -5
  402. package/svg/file/index.js +0 -6
  403. package/svg/icons/index.d.ts +0 -36
  404. package/svg/icons/index.js +0 -37
  405. package/svg/index.d.ts +0 -11
  406. package/svg/index.js +0 -5
  407. package/svg/menu/index.d.ts +0 -8
  408. package/svg/menu/index.js +0 -9
@@ -1,2 +0,0 @@
1
- var ContoursFragmentShader = /*glsl*/ " \n #ifdef GL_ES\n precision mediump float;\n #endif\n\n // Screen resolution is needed to convert gl_FragCoord to texture coordinate.\n uniform vec2 u_resolution;\n uniform sampler2D dataTexture;\n uniform int levels;\n uniform vec4 u_contourColor;\n uniform float u_gradientStops[12];\n uniform vec4 u_gradientColors[12];\n\n //\n // Given a value, find its corresponding color in the gradient stops.\n //\n vec4 getGradientColor(float position) {\n // Find left and right stop:\n float left = -1.0;\n float right = 99.0;\n vec4 leftColor;\n vec4 rightColor;\n\n for(int i = 0; i < 12; i++) {\n if (u_gradientStops[i] <= position) {\n left = u_gradientStops[i]; \n leftColor = u_gradientColors[i];\n } else break;\n }\n\n for(int i = 12 - 1; i >= 0; i--) {\n if (u_gradientStops[i] >= position) {\n right = u_gradientStops[i]; \n rightColor = u_gradientColors[i];\n } else break;\n }\n\n // Distance between stops:\n float width = right - left;\n // Distance from left stop:\n float dist = position - left;\n // Right stop weight:\n float weight;\n if(dist == 0.0) {\n weight = dist;\n } else {\n weight = dist / width;\n }\n\n float r = leftColor.x + (rightColor.x - leftColor.x) * weight;\n float g = leftColor.y + (rightColor.y - leftColor.y) * weight;\n float b = leftColor.z + (rightColor.z - leftColor.z) * weight;\n float a = leftColor.w + (rightColor.w - leftColor.w) * weight;\n return vec4(r, g, b, a); \n } \n\n //\n // Returns texture color at pixelCoord.\n //\n vec4 texelFetch(sampler2D tex, vec2 pixelCoord) {\n return texture2D(tex, pixelCoord / u_resolution);\n }\n\n //\n // Returns texture pixel shade, in a number of levels:\n int getShade(sampler2D tex, vec2 pixelCoord, float levels) {\n vec4 color = texelFetch(tex, pixelCoord);\n // If the color is transparent, return -1, so that there's always a contour line.\n if(color.w == 0.0) return -1;\n // Return greyscale shade in levels:\n return int(color.x * levels);\n }\n\n bool hasDifferentShade() {\n float dist = float(levels);\n\n // Get shades of input color and surrounding pixels:\n int shade = getShade(dataTexture, gl_FragCoord.xy, dist);\n int up = getShade(dataTexture, vec2(gl_FragCoord.x, gl_FragCoord.y - 1.0), dist);\n int down = getShade(dataTexture, vec2(gl_FragCoord.x, gl_FragCoord.y + 1.0), dist);\n int left = getShade(dataTexture, vec2(gl_FragCoord.x - 1.0, gl_FragCoord.y), dist);\n int right = getShade(dataTexture, vec2(gl_FragCoord.x + 1.0, gl_FragCoord.y), dist);\n return (up != shade || down != shade || left != shade || right != shade);\n }\n\n void main() {\n // Get input color:\n vec4 color = texelFetch(dataTexture, gl_FragCoord.xy);\n\n // If input is transparent, draw nothing.\n if(color.w == 0.0) return;\n\n // If the shade of the current pixel is different from any of its surrounding\n // pixels by at least a shade, then draw contour line color.\n if(levels != 0 && hasDifferentShade()) {\n gl_FragColor = u_contourColor;\n } \n // Otherwise draw the input color.\n else {\n gl_FragColor = getGradientColor(color.x);\n }\n }\n";
2
- export { ContoursFragmentShader };
@@ -1,2 +0,0 @@
1
- declare const ContoursVertexShader = "\n uniform mat4 u_matrix;\n attribute vec2 a_pos;\n\n // Vertex shader merely sets vertex position. Fragment shader \n // does all the work.\n void main() {\n gl_Position = u_matrix * vec4(a_pos, 0.0, 1.0);\n }\n";
2
- export { ContoursVertexShader };
@@ -1,2 +0,0 @@
1
- var ContoursVertexShader = /*glsl*/ "\n uniform mat4 u_matrix;\n attribute vec2 a_pos;\n\n // Vertex shader merely sets vertex position. Fragment shader \n // does all the work.\n void main() {\n gl_Position = u_matrix * vec4(a_pos, 0.0, 1.0);\n }\n";
2
- export { ContoursVertexShader };
@@ -1,5 +0,0 @@
1
- interface IGradientStop {
2
- pos: number;
3
- color: string;
4
- }
5
- export { IGradientStop };
@@ -1 +0,0 @@
1
- export {};
@@ -1,35 +0,0 @@
1
- import * as React from 'react';
2
- import { IGradientStop } from './IGradientStop';
3
- interface IPoint {
4
- latitude: number;
5
- longitude: number;
6
- value: number;
7
- }
8
- interface IProps {
9
- /**
10
- * Input data.
11
- */
12
- data: IPoint[];
13
- /**
14
- * Gradient stops. A default gradient is preset.
15
- */
16
- gradientStops?: IGradientStop[];
17
- /**
18
- * Number of contour lines. This is a power of 2, between 2 and 256.
19
- * If 0, then no contour lines are drawn.
20
- * @default 0
21
- */
22
- levels?: number;
23
- /**
24
- * Optional color of contour lines.
25
- * @default #35ABE2
26
- */
27
- contourColor?: string;
28
- }
29
- /**
30
- * An `InterpolationLayer` takes a data array of the form `{ latitude, longitude, value }`. It performs triangulation
31
- * and draws the data in an OpenGL layer. Optionally, a number of contour `levels` can be set to draw contour lines.
32
- * Gradient colors are configurable using `gradientStops`.
33
- */
34
- declare const InterpolationLayer: ({ levels, contourColor, gradientStops, ...props }: IProps) => React.JSX.Element;
35
- export { InterpolationLayer };
@@ -1,256 +0,0 @@
1
- var __assign = (this && this.__assign) || function () {
2
- __assign = Object.assign || function(t) {
3
- for (var s, i = 1, n = arguments.length; i < n; i++) {
4
- s = arguments[i];
5
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
6
- t[p] = s[p];
7
- }
8
- return t;
9
- };
10
- return __assign.apply(this, arguments);
11
- };
12
- var __rest = (this && this.__rest) || function (s, e) {
13
- var t = {};
14
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
15
- t[p] = s[p];
16
- if (s != null && typeof Object.getOwnPropertySymbols === "function")
17
- for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
18
- if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
19
- t[p[i]] = s[p[i]];
20
- }
21
- return t;
22
- };
23
- var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
24
- if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
25
- if (ar || !(i in from)) {
26
- if (!ar) ar = Array.prototype.slice.call(from, 0, i);
27
- ar[i] = from[i];
28
- }
29
- }
30
- return to.concat(ar || Array.prototype.slice.call(from));
31
- };
32
- import * as React from 'react';
33
- import { featureCollection, point } from '@turf/helpers';
34
- import { MercatorCoordinate } from 'mapbox-gl';
35
- import { Layer, useMap } from 'react-map-gl';
36
- import tin from '@turf/tin';
37
- import { RgbColor } from '../../../helper/RgbColor';
38
- import { LevelsVertexShader } from './LevelsVertexShader';
39
- import { LevelsFragmentShader } from './LevelsFragmentShader';
40
- import { ContoursVertexShader } from './ContoursVertexShader';
41
- import { ContoursFragmentShader } from './ContoursFragmentShader';
42
- var TEXTURE_WIDTH = 1024;
43
- var TEXTURE_HEIGHT = 1024;
44
- var InterpolationLayerBase = function (props) {
45
- var map = useMap();
46
- var levelsProgram = React.useRef(null);
47
- var contoursProgram = React.useRef(null);
48
- var levelsBuffer = React.useRef(null);
49
- var contoursBuffer = React.useRef(null);
50
- var fbo = React.useRef(null);
51
- var numTriangles = React.useRef(0);
52
- var texture = React.useRef(null);
53
- var _a = React.useState(0), time = _a[0], setTime = _a[1];
54
- // When properties change, make sure that layer is redrawn.
55
- // Do this by varying its `key` with the current time.
56
- React.useEffect(function () {
57
- setTime(Date.now());
58
- }, [props.levels, props.data, props.contourColor, props.gradientStops]);
59
- //
60
- // Convert IPoint array to polygons.
61
- //
62
- var getGeometry = function () {
63
- var _a;
64
- // Each poly (triangle) gets a,b,c properties: one depth value for each point.
65
- // Convert dataset points to Turf feature collection:
66
- var points = featureCollection(((_a = props.data) !== null && _a !== void 0 ? _a : [])
67
- .filter(function (dp) { return !isNaN(dp.value); }) // Filter out any NaN values.
68
- .map(function (dp) {
69
- return point([dp.longitude, dp.latitude], { 'v': dp.value });
70
- }));
71
- var polys = tin(points, 'v');
72
- return polys;
73
- };
74
- //
75
- // Convert a hex color (e.g. #ff0022) to an [r,g,b,a] array,
76
- // where r,g,b,a are in the 0.0-1.0 range.
77
- //
78
- var colorToRGBA = function (color) {
79
- var rgb = RgbColor.FromString(color);
80
- return [rgb.red / 255.0, rgb.green / 255.0, rgb.blue / 255.0, rgb.alpha];
81
- };
82
- var createTexture = function (gl) {
83
- texture.current = gl.createTexture();
84
- gl.bindTexture(gl.TEXTURE_2D, texture.current);
85
- // Define size and format of level 0:
86
- var level = 0;
87
- var internalFormat = gl.RGBA;
88
- var border = 0;
89
- var format = gl.RGBA;
90
- var type = gl.UNSIGNED_BYTE;
91
- gl.texImage2D(gl.TEXTURE_2D, level, internalFormat, TEXTURE_WIDTH, TEXTURE_HEIGHT, border, format, type, null);
92
- // Set filtering to NEAREST so there's no interpolation:
93
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
94
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
95
- };
96
- var createFrameBuffer = function (gl) {
97
- // Create and bind the framebuffer:
98
- fbo.current = gl.createFramebuffer();
99
- gl.bindFramebuffer(gl.FRAMEBUFFER, fbo.current);
100
- // Attach the texture as the first color attachment:
101
- var attachmentPoint = gl.COLOR_ATTACHMENT0;
102
- gl.framebufferTexture2D(gl.FRAMEBUFFER, attachmentPoint, gl.TEXTURE_2D, texture.current, 0);
103
- };
104
- var createLevelsProgram = function (gl) {
105
- // create a vertex shader
106
- var vertexShader = gl.createShader(gl.VERTEX_SHADER);
107
- gl.shaderSource(vertexShader, LevelsVertexShader);
108
- gl.compileShader(vertexShader);
109
- // create a fragment shader
110
- var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
111
- gl.shaderSource(fragmentShader, LevelsFragmentShader);
112
- gl.compileShader(fragmentShader);
113
- // link the two shaders into a WebGL program
114
- levelsProgram.current = gl.createProgram();
115
- gl.attachShader(levelsProgram.current, vertexShader);
116
- gl.attachShader(levelsProgram.current, fragmentShader);
117
- gl.linkProgram(levelsProgram.current);
118
- };
119
- var createContoursProgram = function (gl) {
120
- // create a vertex shader
121
- var vertexShader = gl.createShader(gl.VERTEX_SHADER);
122
- gl.shaderSource(vertexShader, ContoursVertexShader);
123
- gl.compileShader(vertexShader);
124
- // create a fragment shader
125
- var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
126
- gl.shaderSource(fragmentShader, ContoursFragmentShader);
127
- gl.compileShader(fragmentShader);
128
- // link the two shaders into a WebGL program
129
- contoursProgram.current = gl.createProgram();
130
- gl.attachShader(contoursProgram.current, vertexShader);
131
- gl.attachShader(contoursProgram.current, fragmentShader);
132
- gl.linkProgram(contoursProgram.current);
133
- };
134
- var onAddLayer = function (map, gl) {
135
- // AddLayer is only called once.
136
- if (!gl)
137
- return;
138
- var geometry = getGeometry();
139
- var minValue = Math.min.apply(Math, geometry.features.map(function (f) { return f.properties['a']; }));
140
- var maxValue = Math.max.apply(Math, geometry.features.map(function (f) { return f.properties['a']; }));
141
- createLevelsProgram(gl);
142
- createContoursProgram(gl);
143
- createTexture(gl);
144
- createFrameBuffer(gl);
145
- // Convert dataset to triangle geometry.
146
- // Result is a list of v1,v2,v3, v1,v2,v3, ...
147
- // where each vector has (x,y,value).
148
- var points = [];
149
- var LAT = 1;
150
- var LON = 0;
151
- numTriangles.current = geometry.features.length;
152
- var deltaValue = maxValue - minValue;
153
- geometry.features.map(function (feature) {
154
- var coord = MercatorCoordinate.fromLngLat({ lng: feature.geometry.coordinates[0][0][LON], lat: feature.geometry.coordinates[0][0][LAT] });
155
- points.push(coord.x, coord.y, (feature.properties['a'] - minValue) / deltaValue);
156
- coord = MercatorCoordinate.fromLngLat({ lng: feature.geometry.coordinates[0][1][LON], lat: feature.geometry.coordinates[0][1][LAT] });
157
- points.push(coord.x, coord.y, (feature.properties['b'] - minValue) / deltaValue);
158
- coord = MercatorCoordinate.fromLngLat({ lng: feature.geometry.coordinates[0][2][LON], lat: feature.geometry.coordinates[0][2][LAT] });
159
- points.push(coord.x, coord.y, (feature.properties['c'] - minValue) / deltaValue);
160
- });
161
- // Create and initialize a WebGLBuffer to store vertex data.
162
- // Each element will have 3 components (x,y,value).
163
- levelsBuffer.current = gl.createBuffer();
164
- gl.bindBuffer(gl.ARRAY_BUFFER, levelsBuffer.current);
165
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(points), gl.STATIC_DRAW);
166
- // Create a vertex buffer with only two triangles in it, which
167
- // cover the viewport. TODO: the world, it seems
168
- contoursBuffer.current = gl.createBuffer();
169
- gl.bindBuffer(gl.ARRAY_BUFFER, contoursBuffer.current);
170
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
171
- 0.0, 0.0, 1.0, 0.0, 1.0, 1.0,
172
- 0.0, 0.0, 1.0, 1.0, 0.0, 1.0
173
- ]), gl.STATIC_DRAW);
174
- };
175
- var renderLevels = function (gl, matrix) {
176
- gl.useProgram(levelsProgram.current);
177
- // Pass a matrix uniform in:
178
- gl.uniformMatrix4fv(gl.getUniformLocation(levelsProgram.current, 'u_matrix'), false, matrix);
179
- var aPos = gl.getAttribLocation(levelsProgram.current, 'a_pos');
180
- var aValue = gl.getAttribLocation(levelsProgram.current, 'a_value');
181
- gl.bindBuffer(gl.ARRAY_BUFFER, levelsBuffer.current);
182
- gl.enableVertexAttribArray(aPos);
183
- gl.enableVertexAttribArray(aValue);
184
- gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 12, 0);
185
- gl.vertexAttribPointer(aValue, 1, gl.FLOAT, false, 12, 8);
186
- gl.enable(gl.BLEND);
187
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
188
- gl.drawArrays(gl.TRIANGLES, 0, numTriangles.current * 3);
189
- };
190
- var renderContours = function (gl, matrix, width, height) {
191
- gl.useProgram(contoursProgram.current);
192
- // Pass a matrix uniform in:
193
- gl.uniformMatrix4fv(gl.getUniformLocation(contoursProgram.current, 'u_matrix'), false, matrix);
194
- // Pass in levels for contours:
195
- gl.uniform1i(gl.getUniformLocation(contoursProgram.current, 'levels'), props.levels);
196
- // Pass in contours color:
197
- var clr = colorToRGBA(props.contourColor);
198
- gl.uniform4f(gl.getUniformLocation(contoursProgram.current, 'u_contourColor'), clr[0], clr[1], clr[2], clr[3]);
199
- // Stops - fill up to 12 stops by using values > 1 for filler stops.
200
- // e.g. [0.0, 0.5, 1.0, 2.0....] means that only the first 3 stops are used.
201
- var stops = __spreadArray([], props.gradientStops.map(function (s) { return s.pos; }), true);
202
- while (stops.length < 12)
203
- stops.push(2.0);
204
- gl.uniform1fv(gl.getUniformLocation(contoursProgram.current, 'u_gradientStops'), new Float32Array(stops));
205
- var colors = props.gradientStops.map(function (s) { return colorToRGBA(s.color); }).flat();
206
- gl.uniform4fv(gl.getUniformLocation(contoursProgram.current, 'u_gradientColors'), new Float32Array(colors));
207
- gl.activeTexture(gl.TEXTURE0);
208
- gl.bindTexture(gl.TEXTURE_2D, texture.current);
209
- // Pass data texture in (use texture unit 0):
210
- gl.uniform1i(gl.getUniformLocation(contoursProgram.current, "dataTexture"), 0);
211
- // Pass a screen resolution uniform in:
212
- gl.uniform2f(gl.getUniformLocation(contoursProgram.current, 'u_resolution'), width * window.devicePixelRatio, height * window.devicePixelRatio);
213
- var aPos = gl.getAttribLocation(contoursProgram.current, 'a_pos');
214
- gl.bindBuffer(gl.ARRAY_BUFFER, contoursBuffer.current);
215
- gl.enableVertexAttribArray(aPos);
216
- gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 0, 0);
217
- gl.enable(gl.BLEND);
218
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
219
- gl.drawArrays(gl.TRIANGLES, 0, 6);
220
- };
221
- var onRender = function (gl, matrix, width, height) {
222
- // Render is called many times while the map is panned/zoomed.
223
- // You cannot have access to the map though.
224
- // Bind & clear framebuffer, then render levels into it:
225
- // It is crucial to set the viewport size to match the resolution of the
226
- // texture we're rendering into.
227
- gl.bindFramebuffer(gl.FRAMEBUFFER, fbo.current);
228
- gl.viewport(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT);
229
- gl.clearColor(0, 0, 0, 0); // clear to transparent
230
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
231
- renderLevels(gl, matrix);
232
- // Unbind framebuffer so we're rendering to the screen:
233
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
234
- // Reset the viewport size to equal the map size:
235
- gl.viewport(0, 0, width * window.devicePixelRatio, height * window.devicePixelRatio);
236
- renderContours(gl, matrix, width, height);
237
- };
238
- return (React.createElement(Layer
239
- // @ts-ignore
240
- , {
241
- // @ts-ignore
242
- type: "custom", beforeId: "overlay", key: time, onAdd: onAddLayer, render: function (gl, matrix) { return onRender(gl, matrix, map.current.getContainer().clientWidth, map.current.getContainer().clientHeight); } }));
243
- };
244
- /**
245
- * An `InterpolationLayer` takes a data array of the form `{ latitude, longitude, value }`. It performs triangulation
246
- * and draws the data in an OpenGL layer. Optionally, a number of contour `levels` can be set to draw contour lines.
247
- * Gradient colors are configurable using `gradientStops`.
248
- */
249
- var InterpolationLayer = function (_a) {
250
- var _b = _a.levels, levels = _b === void 0 ? 0 : _b, _c = _a.contourColor, contourColor = _c === void 0 ? '#35ABE2' : _c, _d = _a.gradientStops, gradientStops = _d === void 0 ? [
251
- { pos: 0.0, color: '#0000ffff' },
252
- { pos: 1.0, color: '#000000ff' }
253
- ] : _d, props = __rest(_a, ["levels", "contourColor", "gradientStops"]);
254
- return React.createElement(InterpolationLayerBase, __assign({ levels: levels, contourColor: contourColor, gradientStops: gradientStops }, props));
255
- };
256
- export { InterpolationLayer };
@@ -1,2 +0,0 @@
1
- declare const LevelsFragmentShader = " \n #ifdef GL_ES\n precision mediump float;\n #endif\n\n varying vec4 vColor;\n\n // Fragment shader merely copies vertex color.\n void main() {\n gl_FragColor = vColor;\n }\n";
2
- export { LevelsFragmentShader };
@@ -1,2 +0,0 @@
1
- var LevelsFragmentShader = /*glsl*/ " \n #ifdef GL_ES\n precision mediump float;\n #endif\n\n varying vec4 vColor;\n\n // Fragment shader merely copies vertex color.\n void main() {\n gl_FragColor = vColor;\n }\n";
2
- export { LevelsFragmentShader };
@@ -1,2 +0,0 @@
1
- declare const LevelsVertexShader = "\n uniform mat4 u_matrix;\n attribute vec2 a_pos;\n attribute float a_value;\n varying vec4 vColor;\n\n // For each vertex, create a greyscale color equal to its value.\n void main() {\n gl_Position = u_matrix * vec4(a_pos, 0.0, 1.0);\n vColor = vec4(a_value, a_value, a_value, 1.0);\n }\n";
2
- export { LevelsVertexShader };
@@ -1,2 +0,0 @@
1
- var LevelsVertexShader = /*glsl*/ "\n uniform mat4 u_matrix;\n attribute vec2 a_pos;\n attribute float a_value;\n varying vec4 vColor;\n\n // For each vertex, create a greyscale color equal to its value.\n void main() {\n gl_Position = u_matrix * vec4(a_pos, 0.0, 1.0);\n vColor = vec4(a_value, a_value, a_value, 1.0);\n }\n";
2
- export { LevelsVertexShader };
@@ -1,2 +0,0 @@
1
- declare const ParticlesFragmentShader = " \n #ifdef GL_ES\n precision mediump float;\n #endif\n\n uniform sampler2D uTexture;\n uniform sampler2D vTexture;\n varying vec4 v_color;\n\n //\n // Returns texture color at pixelCoord.\n //\n /* vec4 texelFetch(sampler2D tex, vec2 pixelCoord) {\n return texture2D(tex, pixelCoord / u_resolution);\n }\n\n vec4 getSpeed(vec2 pixelCoord) {\n vec4 colorU = texture2D(uTexture, pixelCoord / u_resolution);\n vec4 colorV = texture2D(vTexture, pixelCoord / u_resolution);\n if(colorU.w == 0.0 || colorV.w == 0.0) return vec4(0.0, 0.0, 0.0, 0.0);\n float uRange = maxU - minU;\n float vRange = maxV - minV;\n float u = uRange * colorU.x + minU;\n float v = vRange * colorV.x + minV;\n float ratio = sqrt(u * u + v * v) / maxUV;\n \n return vec4(1.0, 1.0, 1.0, 1.0);\n return vec4(ratio, 0.0, 0.0, 1.0);\n } */\n\n /* void oldmain() {\n float xMod20 = mod(float(gl_FragCoord.x), 20.0);\n if(!(xMod20 >= shift && xMod20 <= shift + 1.0)) return;\n if(mod(float(gl_FragCoord.y), 20.0) >= 3.0) return;\n // Get input color:\n //vec4 color = texelFetch(uTexture, gl_FragCoord.xy);\n\n vec2 pos = gl_FragCoord.xy;\n vec4 color = getSpeed(pos);\n\n gl_FragColor = color;\n } */\n\n // Half size of box\n #define SIZE 15\n\n /* void main() {\n // Draw box around point.\n int x = int(gl_PointCoord.x * float(SIZE*2));\n int y = int(gl_PointCoord.y * float(SIZE*2)); \n if(x == 0 || y == 0 || x == SIZE*2-1 || y == SIZE*2-1) {\n gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n return;\n }\n\n // Get texture color of point at its center.\n vec4 color = texelFetch(uTexture, gl_FragCoord.xy - vec2(x, -y));\n gl_FragColor = color;\n } */\n\n void main() {\n gl_FragColor = v_color;\n }\n";
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- export { ParticlesFragmentShader };
@@ -1,2 +0,0 @@
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- var ParticlesFragmentShader = /*glsl*/ " \n #ifdef GL_ES\n precision mediump float;\n #endif\n\n uniform sampler2D uTexture;\n uniform sampler2D vTexture;\n varying vec4 v_color;\n\n //\n // Returns texture color at pixelCoord.\n //\n /* vec4 texelFetch(sampler2D tex, vec2 pixelCoord) {\n return texture2D(tex, pixelCoord / u_resolution);\n }\n\n vec4 getSpeed(vec2 pixelCoord) {\n vec4 colorU = texture2D(uTexture, pixelCoord / u_resolution);\n vec4 colorV = texture2D(vTexture, pixelCoord / u_resolution);\n if(colorU.w == 0.0 || colorV.w == 0.0) return vec4(0.0, 0.0, 0.0, 0.0);\n float uRange = maxU - minU;\n float vRange = maxV - minV;\n float u = uRange * colorU.x + minU;\n float v = vRange * colorV.x + minV;\n float ratio = sqrt(u * u + v * v) / maxUV;\n \n return vec4(1.0, 1.0, 1.0, 1.0);\n return vec4(ratio, 0.0, 0.0, 1.0);\n } */\n\n /* void oldmain() {\n float xMod20 = mod(float(gl_FragCoord.x), 20.0);\n if(!(xMod20 >= shift && xMod20 <= shift + 1.0)) return;\n if(mod(float(gl_FragCoord.y), 20.0) >= 3.0) return;\n // Get input color:\n //vec4 color = texelFetch(uTexture, gl_FragCoord.xy);\n\n vec2 pos = gl_FragCoord.xy;\n vec4 color = getSpeed(pos);\n\n gl_FragColor = color;\n } */\n\n // Half size of box\n #define SIZE 15\n\n /* void main() {\n // Draw box around point.\n int x = int(gl_PointCoord.x * float(SIZE*2));\n int y = int(gl_PointCoord.y * float(SIZE*2)); \n if(x == 0 || y == 0 || x == SIZE*2-1 || y == SIZE*2-1) {\n gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n return;\n }\n\n // Get texture color of point at its center.\n vec4 color = texelFetch(uTexture, gl_FragCoord.xy - vec2(x, -y));\n gl_FragColor = color;\n } */\n\n void main() {\n gl_FragColor = v_color;\n }\n";
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- export { ParticlesFragmentShader };
@@ -1,40 +0,0 @@
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- import * as React from 'react';
2
- import { IGradientStop } from '../InterpolationLayer/IGradientStop';
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- interface IPoint {
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- latitude: number;
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- longitude: number;
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- u: number;
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- v: number;
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- }
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- interface IProps {
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- /**
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- * Input data.
12
- */
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- data: IPoint[];
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- /**
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- * Gradient stops. A default gradient is preset.
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- */
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- gradientStops?: IGradientStop[];
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- /**
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- * Number of particles per curve.
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- * @default 80
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- */
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- particles?: number;
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- /**
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- * Number or points horizontally (and vertically).
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- * @default 40
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- */
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- density?: number;
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- /**
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- * Animation delay factor.
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- * @default 1
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- */
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- delay?: number;
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- /**
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- * Number of pixels in a point.
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- * @default 1.0
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- */
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- pointSize?: number;
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- }
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- declare const ParticlesLayer: ({ particles, density, delay, gradientStops, ...props }: IProps) => React.JSX.Element;
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- export { ParticlesLayer };