@lolannn/dsh-effort-slider 0.2.5 → 0.2.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +19 -0
- package/client.js +2589 -2244
- package/package.json +60 -60
package/README.md
CHANGED
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@@ -12,6 +12,17 @@ dsh plugin add @lolannn/dsh-effort-slider # from npm
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dsh plugin add git+https://github.com/suyunxing/dsh-effort-slider # from source
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```
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## Screenshots
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The rail is drawn from the model's own `reasoning.efforts`, so the tick labels
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change with the model — `off / low / high / max` on one, `low / medium / high /
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xhigh / max` on another — and the knob lands on the level the session is
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actually using.
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## What it does
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- Takes over `conversation.input.model` (a single slot, so this shadows the
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@@ -35,6 +46,14 @@ dsh plugin add git+https://github.com/suyunxing/dsh-effort-slider # from sourc
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four-point stars, a breathing star core, and a three-armed galaxy that
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collapses out of the rail at the top level. Reaching the top fires a shockwave
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burst, a star-warp starfield and a light-blade flash.
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- The composer itself carries the light: a halo wraps the whole input card, with
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the same hue as the rail. Brightness, ring alpha and glow radius all follow the
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level, so `off` is a faint rim and the top level breathes; opening the panel
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lifts it. The pill only keeps an outline while the halo is on.
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- The halo is a setting, not a hard rule. A `外圈光环` switch sits under the rail;
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turn it off and the glow returns to the pill alone, the way it was before the
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halo existed. The choice is stored in `localStorage` under
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`effort-slider:halo`, so it survives a reload.
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- Models without reasoning efforts are tagged `无档位` in the model list and
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degrade gracefully once selected: the rail is dimmed and the status line says so
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instead of pretending to switch.
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