@lokalise/harmony 1.27.3-exp-fixTeamsTypes.5 → 1.27.3-exp-fixTeamsTypes.6

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Files changed (173) hide show
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  169. package/dist/types/src/features/publicApi/hooks/useListTeamsQuery.d.ts +1 -1
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  173. package/package.json +1 -1
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- {"version":3,"file":"harmony98.mjs","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;"}
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+ {"version":3,"file":"harmony98.mjs","sources":["../node_modules/@floating-ui/core/dist/floating-ui.core.mjs"],"sourcesContent":["import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = clamp(min, crossAxisCoord, max);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y,\n enabled: {\n [mainAxis]: checkMainAxis,\n [crossAxis]: checkCrossAxis\n }\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = ['top', 'left'].includes(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n var _state$middlewareData, _state$middlewareData2;\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const noShift = !state.middlewareData.shift;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) {\n availableWidth = maximumClippingWidth;\n }\n if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) {\n availableHeight = maximumClippingHeight;\n }\n if (noShift && !alignment) {\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n if (isYAxis) {\n availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n } else {\n availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size };\n"],"names":["x","y"],"mappings":";AA8JA,eAAe,eAAe,OAAO,SAAS;AAC5C,MAAI;AACJ,MAAI,YAAY,QAAQ;AACtB,cAAU,CAAE;AAAA,EAChB;AACE,QAAM;AAAA,IACJ;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACJ,IAAM;AACJ,QAAM;AAAA,IACJ,WAAW;AAAA,IACX,eAAe;AAAA,IACf,iBAAiB;AAAA,IACjB,cAAc;AAAA,IACd,UAAU;AAAA,EACd,IAAM,SAAS,SAAS,KAAK;AAC3B,QAAM,gBAAgB,iBAAiB,OAAO;AAC9C,QAAM,aAAa,mBAAmB,aAAa,cAAc;AACjE,QAAM,UAAU,SAAS,cAAc,aAAa,cAAc;AAClE,QAAM,qBAAqB,iBAAiB,MAAM,SAAS,gBAAgB;AAAA,IACzE,WAAW,wBAAwB,OAAO,SAAS,aAAa,OAAO,SAAS,SAAS,UAAU,OAAO,OAAO,OAAO,wBAAwB,QAAQ,UAAU,QAAQ,kBAAmB,OAAO,SAAS,sBAAsB,OAAO,SAAS,SAAS,mBAAmB,SAAS,QAAQ;AAAA,IAChS;AAAA,IACA;AAAA,IACA;AAAA,EACJ,CAAG,CAAC;AACF,QAAM,OAAO,mBAAmB,aAAa;AAAA,IAC3C;AAAA,IACA;AAAA,IACA,OAAO,MAAM,SAAS;AAAA,IACtB,QAAQ,MAAM,SAAS;AAAA,EACxB,IAAG,MAAM;AACV,QAAM,eAAe,OAAO,SAAS,mBAAmB,OAAO,SAAS,SAAS,gBAAgB,SAAS,QAAQ;AAClH,QAAM,cAAe,OAAO,SAAS,aAAa,OAAO,SAAS,SAAS,UAAU,YAAY,KAAO,OAAO,SAAS,YAAY,OAAO,SAAS,SAAS,SAAS,YAAY,MAAO;AAAA,IACvL,GAAG;AAAA,IACH,GAAG;AAAA,EACP,IAAM;AAAA,IACF,GAAG;AAAA,IACH,GAAG;AAAA,EACJ;AACD,QAAM,oBAAoB,iBAAiB,SAAS,wDAAwD,MAAM,SAAS,sDAAsD;AAAA,IAC/K;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACD,CAAA,IAAI,IAAI;AACT,SAAO;AAAA,IACL,MAAM,mBAAmB,MAAM,kBAAkB,MAAM,cAAc,OAAO,YAAY;AAAA,IACxF,SAAS,kBAAkB,SAAS,mBAAmB,SAAS,cAAc,UAAU,YAAY;AAAA,IACpG,OAAO,mBAAmB,OAAO,kBAAkB,OAAO,cAAc,QAAQ,YAAY;AAAA,IAC5F,QAAQ,kBAAkB,QAAQ,mBAAmB,QAAQ,cAAc,SAAS,YAAY;AAAA,EACjG;AACH;AA0lBK,MAAC,QAAQ,SAAU,SAAS;AAC/B,MAAI,YAAY,QAAQ;AACtB,cAAU,CAAE;AAAA,EAChB;AACE,SAAO;AAAA,IACL,MAAM;AAAA,IACN;AAAA,IACA,MAAM,GAAG,OAAO;AACd,YAAM;AAAA,QACJ;AAAA,QACA;AAAA,QACA;AAAA,MACR,IAAU;AACJ,YAAM;AAAA,QACJ,UAAU,gBAAgB;AAAA,QAC1B,WAAW,iBAAiB;AAAA,QAC5B,UAAU;AAAA,UACR,IAAI,UAAQ;AACV,gBAAI;AAAA,cACF,GAAAA;AAAA,cACA,GAAAC;AAAA,YACd,IAAgB;AACJ,mBAAO;AAAA,cACL,GAAAD;AAAA,cACA,GAAAC;AAAA,YACD;AAAA,UACb;AAAA,QACS;AAAA,QACD,GAAG;AAAA,MACX,IAAU,SAAS,SAAS,KAAK;AAC3B,YAAM,SAAS;AAAA,QACb;AAAA,QACA;AAAA,MACD;AACD,YAAM,WAAW,MAAM,eAAe,OAAO,qBAAqB;AAClE,YAAM,YAAY,YAAY,QAAQ,SAAS,CAAC;AAChD,YAAM,WAAW,gBAAgB,SAAS;AAC1C,UAAI,gBAAgB,OAAO,QAAQ;AACnC,UAAI,iBAAiB,OAAO,SAAS;AACrC,UAAI,eAAe;AACjB,cAAM,UAAU,aAAa,MAAM,QAAQ;AAC3C,cAAM,UAAU,aAAa,MAAM,WAAW;AAC9C,cAAM,MAAM,gBAAgB,SAAS,OAAO;AAC5C,cAAM,MAAM,gBAAgB,SAAS,OAAO;AAC5C,wBAAgB,MAAM,KAAK,eAAe,GAAG;AAAA,MACrD;AACM,UAAI,gBAAgB;AAClB,cAAM,UAAU,cAAc,MAAM,QAAQ;AAC5C,cAAM,UAAU,cAAc,MAAM,WAAW;AAC/C,cAAM,MAAM,iBAAiB,SAAS,OAAO;AAC7C,cAAM,MAAM,iBAAiB,SAAS,OAAO;AAC7C,yBAAiB,MAAM,KAAK,gBAAgB,GAAG;AAAA,MACvD;AACM,YAAM,gBAAgB,QAAQ,GAAG;AAAA,QAC/B,GAAG;AAAA,QACH,CAAC,QAAQ,GAAG;AAAA,QACZ,CAAC,SAAS,GAAG;AAAA,MACrB,CAAO;AACD,aAAO;AAAA,QACL,GAAG;AAAA,QACH,MAAM;AAAA,UACJ,GAAG,cAAc,IAAI;AAAA,UACrB,GAAG,cAAc,IAAI;AAAA,UACrB,SAAS;AAAA,YACP,CAAC,QAAQ,GAAG;AAAA,YACZ,CAAC,SAAS,GAAG;AAAA,UACzB;AAAA,QACA;AAAA,MACO;AAAA,IACP;AAAA,EACG;AACH;","x_google_ignoreList":[0]}
@@ -1,8 +1,15 @@
1
1
  "use strict";
2
2
  Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const _commonjsHelpers = require("./harmony126.cjs");
4
- const throttle$1 = require("./harmony111.cjs");
5
- var throttleExports = throttle$1.__require();
6
- const throttle = /* @__PURE__ */ _commonjsHelpers.getDefaultExportFromCjs(throttleExports);
7
- exports.default = throttle;
3
+ const navItem = "_navItem_1dudv_1";
4
+ const activeNavItem = "_activeNavItem_1dudv_18";
5
+ const badge = "_badge_1dudv_23";
6
+ const styles = {
7
+ navItem,
8
+ activeNavItem,
9
+ badge
10
+ };
11
+ exports.activeNavItem = activeNavItem;
12
+ exports.badge = badge;
13
+ exports.default = styles;
14
+ exports.navItem = navItem;
8
15
  //# sourceMappingURL=harmony99.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"harmony99.cjs","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;"}
1
+ {"version":3,"file":"harmony99.cjs","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;"}
@@ -1,8 +1,15 @@
1
- import { getDefaultExportFromCjs } from "./harmony126.mjs";
2
- import { __require as requireThrottle } from "./harmony111.mjs";
3
- var throttleExports = requireThrottle();
4
- const throttle = /* @__PURE__ */ getDefaultExportFromCjs(throttleExports);
1
+ const navItem = "_navItem_1dudv_1";
2
+ const activeNavItem = "_activeNavItem_1dudv_18";
3
+ const badge = "_badge_1dudv_23";
4
+ const styles = {
5
+ navItem,
6
+ activeNavItem,
7
+ badge
8
+ };
5
9
  export {
6
- throttle as default
10
+ activeNavItem,
11
+ badge,
12
+ styles as default,
13
+ navItem
7
14
  };
8
15
  //# sourceMappingURL=harmony99.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"harmony99.mjs","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;"}
1
+ {"version":3,"file":"harmony99.mjs","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;"}
@@ -10,5 +10,5 @@ export type SidebarTeam = {
10
10
  id: number;
11
11
  name: string;
12
12
  role: SidebarTeamRole;
13
- logoUrl: string;
13
+ logo_url: string;
14
14
  };
@@ -23,11 +23,11 @@ export declare function useListTeamsQuery<T>(wretchClient: Wretch<T>, headers: H
23
23
  teams: {
24
24
  role: string;
25
25
  name: string;
26
+ logo_url: string;
26
27
  created_at: string;
27
28
  created_at_timestamp: number;
28
29
  team_id: number;
29
30
  plan: string;
30
- logo_url: string;
31
31
  quota_usage: Partial<Record<"keys" | "projects" | "users" | "mau" | "trafficBytes" | "ai_words", number>>;
32
32
  quota_allowed: Partial<Record<"keys" | "projects" | "users" | "mau" | "trafficBytes" | "ai_words", number>>;
33
33
  uuid?: string | undefined;
@@ -19,10 +19,10 @@ export declare function useRetrieveTeamQuery<T>(wretchClient: Wretch<T>, headers
19
19
  team: {
20
20
  role: string;
21
21
  name: string;
22
+ logo_url: string;
22
23
  created_at: string;
23
24
  created_at_timestamp: number;
24
25
  team_id: number;
25
- logo_url: string;
26
26
  quota_usage: {
27
27
  keys: number;
28
28
  projects: number;
@@ -13,22 +13,22 @@ export declare const listTeams: import('@lokalise/api-contracts').GetRouteDefini
13
13
  }, "strip", import('zod').ZodTypeAny, {
14
14
  role: string;
15
15
  name: string;
16
+ logo_url: string;
16
17
  created_at: string;
17
18
  created_at_timestamp: number;
18
19
  team_id: number;
19
20
  plan: string;
20
- logo_url: string;
21
21
  quota_usage: Partial<Record<"keys" | "projects" | "users" | "mau" | "trafficBytes" | "ai_words", number>>;
22
22
  quota_allowed: Partial<Record<"keys" | "projects" | "users" | "mau" | "trafficBytes" | "ai_words", number>>;
23
23
  uuid?: string | undefined;
24
24
  }, {
25
25
  role: string;
26
26
  name: string;
27
+ logo_url: string;
27
28
  created_at: string;
28
29
  created_at_timestamp: number;
29
30
  team_id: number;
30
31
  plan: string;
31
- logo_url: string;
32
32
  quota_usage: Partial<Record<"keys" | "projects" | "users" | "mau" | "trafficBytes" | "ai_words", number>>;
33
33
  quota_allowed: Partial<Record<"keys" | "projects" | "users" | "mau" | "trafficBytes" | "ai_words", number>>;
34
34
  uuid?: string | undefined;
@@ -37,11 +37,11 @@ export declare const listTeams: import('@lokalise/api-contracts').GetRouteDefini
37
37
  teams: {
38
38
  role: string;
39
39
  name: string;
40
+ logo_url: string;
40
41
  created_at: string;
41
42
  created_at_timestamp: number;
42
43
  team_id: number;
43
44
  plan: string;
44
- logo_url: string;
45
45
  quota_usage: Partial<Record<"keys" | "projects" | "users" | "mau" | "trafficBytes" | "ai_words", number>>;
46
46
  quota_allowed: Partial<Record<"keys" | "projects" | "users" | "mau" | "trafficBytes" | "ai_words", number>>;
47
47
  uuid?: string | undefined;
@@ -50,11 +50,11 @@ export declare const listTeams: import('@lokalise/api-contracts').GetRouteDefini
50
50
  teams: {
51
51
  role: string;
52
52
  name: string;
53
+ logo_url: string;
53
54
  created_at: string;
54
55
  created_at_timestamp: number;
55
56
  team_id: number;
56
57
  plan: string;
57
- logo_url: string;
58
58
  quota_usage: Partial<Record<"keys" | "projects" | "users" | "mau" | "trafficBytes" | "ai_words", number>>;
59
59
  quota_allowed: Partial<Record<"keys" | "projects" | "users" | "mau" | "trafficBytes" | "ai_words", number>>;
60
60
  uuid?: string | undefined;
@@ -191,10 +191,10 @@ export declare const retrieveTeam: import('@lokalise/api-contracts').GetRouteDef
191
191
  }, "strip", import('zod').ZodTypeAny, {
192
192
  role: string;
193
193
  name: string;
194
+ logo_url: string;
194
195
  created_at: string;
195
196
  created_at_timestamp: number;
196
197
  team_id: number;
197
- logo_url: string;
198
198
  quota_usage: {
199
199
  keys: number;
200
200
  projects: number;
@@ -221,10 +221,10 @@ export declare const retrieveTeam: import('@lokalise/api-contracts').GetRouteDef
221
221
  }, {
222
222
  role: string;
223
223
  name: string;
224
+ logo_url: string;
224
225
  created_at: string;
225
226
  created_at_timestamp: number;
226
227
  team_id: number;
227
- logo_url: string;
228
228
  quota_usage: {
229
229
  keys: number;
230
230
  projects: number;
@@ -253,10 +253,10 @@ export declare const retrieveTeam: import('@lokalise/api-contracts').GetRouteDef
253
253
  team: {
254
254
  role: string;
255
255
  name: string;
256
+ logo_url: string;
256
257
  created_at: string;
257
258
  created_at_timestamp: number;
258
259
  team_id: number;
259
- logo_url: string;
260
260
  quota_usage: {
261
261
  keys: number;
262
262
  projects: number;
@@ -285,10 +285,10 @@ export declare const retrieveTeam: import('@lokalise/api-contracts').GetRouteDef
285
285
  team: {
286
286
  role: string;
287
287
  name: string;
288
+ logo_url: string;
288
289
  created_at: string;
289
290
  created_at_timestamp: number;
290
291
  team_id: number;
291
- logo_url: string;
292
292
  quota_usage: {
293
293
  keys: number;
294
294
  projects: number;
@@ -88,22 +88,22 @@ export declare const LIST_TEAMS_RESPONSE_SCHEMA: z.ZodObject<{
88
88
  }, "strip", z.ZodTypeAny, {
89
89
  role: string;
90
90
  name: string;
91
+ logo_url: string;
91
92
  created_at: string;
92
93
  created_at_timestamp: number;
93
94
  team_id: number;
94
95
  plan: string;
95
- logo_url: string;
96
96
  quota_usage: Partial<Record<"keys" | "projects" | "users" | "mau" | "trafficBytes" | "ai_words", number>>;
97
97
  quota_allowed: Partial<Record<"keys" | "projects" | "users" | "mau" | "trafficBytes" | "ai_words", number>>;
98
98
  uuid?: string | undefined;
99
99
  }, {
100
100
  role: string;
101
101
  name: string;
102
+ logo_url: string;
102
103
  created_at: string;
103
104
  created_at_timestamp: number;
104
105
  team_id: number;
105
106
  plan: string;
106
- logo_url: string;
107
107
  quota_usage: Partial<Record<"keys" | "projects" | "users" | "mau" | "trafficBytes" | "ai_words", number>>;
108
108
  quota_allowed: Partial<Record<"keys" | "projects" | "users" | "mau" | "trafficBytes" | "ai_words", number>>;
109
109
  uuid?: string | undefined;
@@ -112,11 +112,11 @@ export declare const LIST_TEAMS_RESPONSE_SCHEMA: z.ZodObject<{
112
112
  teams: {
113
113
  role: string;
114
114
  name: string;
115
+ logo_url: string;
115
116
  created_at: string;
116
117
  created_at_timestamp: number;
117
118
  team_id: number;
118
119
  plan: string;
119
- logo_url: string;
120
120
  quota_usage: Partial<Record<"keys" | "projects" | "users" | "mau" | "trafficBytes" | "ai_words", number>>;
121
121
  quota_allowed: Partial<Record<"keys" | "projects" | "users" | "mau" | "trafficBytes" | "ai_words", number>>;
122
122
  uuid?: string | undefined;
@@ -125,11 +125,11 @@ export declare const LIST_TEAMS_RESPONSE_SCHEMA: z.ZodObject<{
125
125
  teams: {
126
126
  role: string;
127
127
  name: string;
128
+ logo_url: string;
128
129
  created_at: string;
129
130
  created_at_timestamp: number;
130
131
  team_id: number;
131
132
  plan: string;
132
- logo_url: string;
133
133
  quota_usage: Partial<Record<"keys" | "projects" | "users" | "mau" | "trafficBytes" | "ai_words", number>>;
134
134
  quota_allowed: Partial<Record<"keys" | "projects" | "users" | "mau" | "trafficBytes" | "ai_words", number>>;
135
135
  uuid?: string | undefined;
@@ -288,10 +288,10 @@ export declare const RETRIEVE_TEAM_RESPONSE_SCHEMA: z.ZodObject<{
288
288
  }, "strip", z.ZodTypeAny, {
289
289
  role: string;
290
290
  name: string;
291
+ logo_url: string;
291
292
  created_at: string;
292
293
  created_at_timestamp: number;
293
294
  team_id: number;
294
- logo_url: string;
295
295
  quota_usage: {
296
296
  keys: number;
297
297
  projects: number;
@@ -318,10 +318,10 @@ export declare const RETRIEVE_TEAM_RESPONSE_SCHEMA: z.ZodObject<{
318
318
  }, {
319
319
  role: string;
320
320
  name: string;
321
+ logo_url: string;
321
322
  created_at: string;
322
323
  created_at_timestamp: number;
323
324
  team_id: number;
324
- logo_url: string;
325
325
  quota_usage: {
326
326
  keys: number;
327
327
  projects: number;
@@ -350,10 +350,10 @@ export declare const RETRIEVE_TEAM_RESPONSE_SCHEMA: z.ZodObject<{
350
350
  team: {
351
351
  role: string;
352
352
  name: string;
353
+ logo_url: string;
353
354
  created_at: string;
354
355
  created_at_timestamp: number;
355
356
  team_id: number;
356
- logo_url: string;
357
357
  quota_usage: {
358
358
  keys: number;
359
359
  projects: number;
@@ -382,10 +382,10 @@ export declare const RETRIEVE_TEAM_RESPONSE_SCHEMA: z.ZodObject<{
382
382
  team: {
383
383
  role: string;
384
384
  name: string;
385
+ logo_url: string;
385
386
  created_at: string;
386
387
  created_at_timestamp: number;
387
388
  team_id: number;
388
- logo_url: string;
389
389
  quota_usage: {
390
390
  keys: number;
391
391
  projects: number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@lokalise/harmony",
3
- "version": "1.27.3-exp-fixTeamsTypes.5",
3
+ "version": "1.27.3-exp-fixTeamsTypes.6",
4
4
  "author": {
5
5
  "name": "Lokalise",
6
6
  "url": "https://lokalise.com/"