@logue/reverb 1.4.5 → 1.4.7

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package/LICENSE CHANGED
@@ -1,6 +1,6 @@
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  MIT License
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- Copyright (c) 2019-2025 Masashi Yoshikawa <https://logue.dev>
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+ Copyright (c) 2019-2026 Masashi Yoshikawa <https://logue.dev>
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  Permission is hereby granted, free of charge, to any person obtaining a copy
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  of this software and associated documentation files (the "Software"), to deal
package/README.md CHANGED
@@ -163,4 +163,12 @@ The dependent libraries [@thi.ng/colored-noise](https://www.jsdelivr.com/package
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  ## License
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- ©2019-2025 by Logue. Licensed under the [MIT License](LICENSE).
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+ ©2019-2026 by Logue. Licensed under the [MIT License](LICENSE).
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+
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+ ## 🎨 Crafted for Developers
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+
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+ This library is built with a focus **modern developer experience**. Maintaining it involves constant testing and updates to ensure everything works seamlessly.
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+
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+ If you appreciate the attention to detail in this project, a small sponsorship would go a long way in supporting my work across the Vue.js and Metaverse ecosystems.
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+
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+ [![GitHub Sponsors](https://img.shields.io/github/sponsors/logue?label=Sponsor&logo=github&color=ea4aaa)](https://github.com/sponsors/logue)
package/dist/Meta.d.ts ADDED
@@ -0,0 +1,3 @@
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+ import { default as MetaInterface } from './interfaces/MetaInterface';
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+ declare const meta: MetaInterface;
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+ export default meta;
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+ import { ColoredNoiseOpts } from '@thi.ng/colored-noise';
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+ /** Noise Type */
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+ export type NoiseType = 'blue' | 'brown' | 'green' | 'pink' | 'red' | 'violet' | 'white';
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+ export declare const NoiseType: Record<NoiseType, (opts?: Partial<ColoredNoiseOpts>) => Generator<number, void, unknown>>;
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+ /**
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+ * @logue/reverb
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+ *
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+ * @description JavaScript Reverb effect class
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+ * @author Logue <logue@hotmail.co.jp>
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+ * @copyright 2019-2026 By Masashi Yoshikawa All rights reserved.
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+ * @license MIT
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+ * @version 1.4.7
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+ * @see {@link https://github.com/logue/Reverb.js}
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+ */
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+
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+ Object.defineProperties(exports,{__esModule:{value:!0},[Symbol.toStringTag]:{value:`Module`}});let e=require(`@thi.ng/colored-noise`),t=require(`@thi.ng/transducers`),n=require(`@thi.ng/random`);var r={version:`1.4.7`,date:`2026-04-19T23:22:26.611Z`},i={blue:e.blue,brown:e.red,green:e.green,pink:e.pink,red:e.red,violet:e.violet,white:e.white},a={noise:`white`,scale:1,peaks:2,randomAlgorithm:n.SYSTEM,decay:2,delay:0,reverse:!1,time:2,filterType:`allpass`,filterFreq:2200,filterQ:1,mix:.5,once:!1},o=class n{static version=r.version;static build=r.date;ctx;wetGainNode;dryGainNode;filterNode;convolverNode;outputNode;options;isConnected;noise=e.white;noiseMap=i;constructor(e,t){this.ctx=e,this.options=Object.assign({},a,t),this.wetGainNode=this.ctx.createGain(),this.dryGainNode=this.ctx.createGain(),this.filterNode=this.ctx.createBiquadFilter(),this.convolverNode=this.ctx.createConvolver(),this.outputNode=this.ctx.createGain(),this.isConnected=!1,this.filterType(this.options.filterType),this.setNoise(this.options.noise),this.buildImpulse(),this.mix(this.options.mix)}connect(e){return this.isConnected&&this.options.once?(this.isConnected=!1,this.outputNode):(this.convolverNode.connect(this.filterNode),this.filterNode.connect(this.wetGainNode),e.connect(this.convolverNode),e.connect(this.dryGainNode),e.connect(this.wetGainNode),this.dryGainNode.connect(this.outputNode),this.wetGainNode.connect(this.outputNode),this.isConnected=!0,this.outputNode)}disconnect(e){return this.isConnected&&(this.convolverNode.disconnect(this.filterNode),this.filterNode.disconnect(this.wetGainNode)),this.isConnected=!1,e}mix(e){if(!n.inRange(e,0,1))throw RangeError(`[Reverb.js] Dry/Wet ratio must be between 0 to 1.`);this.options.mix=e,this.dryGainNode.gain.value=1-e,this.wetGainNode.gain.value=e,console.debug(`[Reverb.js] Set dry/wet ratio to ${e*100}%`)}time(e){if(!n.inRange(e,1,50))throw RangeError(`[Reverb.js] Time length of impulse response must be less than 50sec.`);this.options.time=e,this.buildImpulse(),console.debug(`[Reverb.js] Set impulse response time length to ${e}sec.`)}decay(e){if(!n.inRange(e,0,100))throw RangeError(`[Reverb.js] Impulse Response decay level must be less than 100.`);this.options.decay=e,this.buildImpulse(),console.debug(`[Reverb.js] Set impulse response decay level to ${e}.`)}delay(e){if(!n.inRange(e,0,100))throw RangeError(`[Reverb.js] Impulse Response delay time must be less than 100.`);this.options.delay=e,this.buildImpulse(),console.debug(`[Reverb.js] Set impulse response delay time to ${e}sec.`)}reverse(e){this.options.reverse=e,this.buildImpulse(),console.debug(`[Reverb.js] Inpulse response is ${e?``:`not `}reversed.`)}filterType(e=`allpass`){this.filterNode.type=this.options.filterType=e,console.debug(`[Reverb.js] Set filter type to ${e}`)}filterFreq(e){if(!n.inRange(e,20,2e4))throw RangeError(`[Reverb.js] Filter frequrncy must be between 20 and 20000.`);this.options.filterFreq=e,this.filterNode.frequency.value=this.options.filterFreq,console.debug(`[Reverb.js] Set filter frequency to ${e}Hz.`)}filterQ(e){if(!n.inRange(e,0,10))throw RangeError(`[Reverb.js] Filter Q value must be between 0 and 10.`);this.options.filterQ=e,this.filterNode.Q.value=this.options.filterQ,console.debug(`[Reverb.js] Set filter Q to ${e}.`)}peaks(e){this.options.peaks=e,this.buildImpulse(),console.debug(`[Reverb.js] Set IR source noise peaks to ${e}.`)}scale(e){this.options.scale=e,this.buildImpulse(),console.debug(`[Reverb.js] Set IR source noise scale to ${e}.`)}getNoise(e){return[...(0,t.take)(e,this.noise({bins:this.options.peaks,scale:this.options.scale,rnd:this.options.randomAlgorithm}))]}setNoise(t){switch(this.options.noise=t,t){case`blue`:this.noise=this.noiseMap.blue;break;case`brown`:this.noise=this.noiseMap.brown;break;case`green`:this.noise=this.noiseMap.green;break;case`pink`:this.noise=this.noiseMap.pink;break;case`red`:this.noise=this.noiseMap.red;break;case`violet`:this.noise=this.noiseMap.violet;break;case`white`:this.noise=this.noiseMap.white;break;default:this.noise=e.white;break}this.buildImpulse(),console.debug(`[Reverb.js] Set IR generator source noise type to ${t}.`)}setRandomAlgorithm(e){this.options.randomAlgorithm=e,this.buildImpulse(),console.debug(`[Reverb.js] Set IR source noise generator.`)}static inRange(e,t,n){return e>=t&&e<=n}buildImpulse(){let e=this.ctx.sampleRate,t=Math.max(e*this.options.time,1),n=e*this.options.delay,r=this.ctx.createBuffer(2,t,e),i=new Float32Array(t),a=new Float32Array(t),o=new Float32Array(1),s=new Float32Array(1),c=this.getNoise(t),l=this.getNoise(t);for(let e=0;e<t;e++){let r;e<n?(o[0]=0,s[0]=0,i.set(o,e),a.set(s,e),r=this.options.reverse??!1?t-(e-n):e-n):r=this.options.reverse??!1?t-e:e,o[0]=(c.at(e)??0)*(1-r/t)**this.options.decay,s[0]=(l.at(e)??0)*(1-r/t)**this.options.decay,i.set(o,e),a.set(s,e)}r.getChannelData(0).set(i),r.getChannelData(1).set(a),this.convolverNode.buffer=r}};exports.default=o;
@@ -0,0 +1,141 @@
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+ import { default as OptionInterface } from './interfaces/OptionInterface';
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+ import { INorm } from '@thi.ng/random';
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+ import { NoiseType } from './NoiseType';
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+ /**
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+ * Reverb effect class
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+ */
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+ export default class Reverb {
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+ /** Version strings */
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+ static readonly version: string;
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+ /** Build date */
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+ static readonly build: string;
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+ /** AudioContext */
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+ private readonly ctx;
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+ /** Wet Level (Reverberated node) */
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+ private readonly wetGainNode;
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+ /** Dry Level (Original sound node) */
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+ private readonly dryGainNode;
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+ /** Impulse response filter */
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+ private readonly filterNode;
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+ /** Convolution node for applying impulse response */
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+ private readonly convolverNode;
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+ /** Output gain node */
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+ private readonly outputNode;
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+ /** Option */
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+ private readonly options;
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+ /** Connected flag */
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+ private isConnected;
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+ /** Noise Generator */
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+ private noise;
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+ /**
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+ * Map of noise types to their respective generator functions.
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+ */
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+ private readonly noiseMap;
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+ /**
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+ * Constructor
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+ *
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+ * @param ctx - Root AudioContext
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+ * @param options - Configure
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+ */
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+ constructor(ctx: AudioContext, options: Partial<OptionInterface>);
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+ /**
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+ * Connect the node for the reverb effect to the original sound node.
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+ *
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+ * @param sourceNode - Input source node
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+ */
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+ connect(sourceNode: AudioNode): AudioNode;
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+ /**
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+ * Disconnect the reverb node
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+ *
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+ * @param sourceNode - Input source node
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+ */
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+ disconnect(sourceNode?: AudioNode): AudioNode | undefined;
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+ /**
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+ * Dry/Wet ratio
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+ *
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+ * @param mix - Ratio (0~1)
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+ */
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+ mix(mix: number): void;
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+ /**
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+ * Set Impulse Response time length (second)
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+ *
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+ * @param value - IR length
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+ */
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+ time(value: number): void;
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+ /**
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+ * Impulse response decay rate.
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+ *
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+ * @param value - Decay value
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+ */
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+ decay(value: number): void;
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+ /**
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+ * Delay before reverberation starts
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+ *
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+ * @param value - Time[ms]
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+ */
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+ delay(value: number): void;
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+ /**
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+ * Reverse the impulse response.
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+ *
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+ * @param reverse - Reverse IR
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+ */
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+ reverse(reverse: boolean): void;
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+ /**
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+ * Filter for impulse response
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+ *
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+ * @param type - Filiter Type
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+ */
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+ filterType(type?: BiquadFilterType): void;
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+ /**
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+ * Filter frequency applied to impulse response
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+ *
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+ * @param freq - Frequency
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+ */
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+ filterFreq(freq: number): void;
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+ /**
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+ * Filter quality.
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+ *
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+ * @param q - Quality
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+ */
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+ filterQ(q: number): void;
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+ /**
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+ * set IR source noise peaks
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+ *
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+ * @param p - Peaks
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+ */
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+ peaks(p: number): void;
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+ /**
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+ * set IR source noise scale.
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+ *
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+ * @param s - Scale
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+ */
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+ scale(s: number): void;
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+ /**
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+ * Noise source
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+ *
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+ * @param duration - length of IR.
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+ */
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+ private getNoise;
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+ /**
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+ * Inpulse Response Noise algorithm.
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+ *
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+ * @param type - IR noise algorithm type.
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+ */
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+ setNoise(type: NoiseType): void;
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+ /**
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+ * Set Random Algorythm
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+ *
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+ * @param algorithm - Algorythm
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+ */
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+ setRandomAlgorithm(algorithm: INorm): void;
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+ /**
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+ * Return true if in range, otherwise false
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+ *
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+ * @param x - Target value
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+ * @param min - Minimum value
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+ * @param max - Maximum value
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+ */
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+ private static inRange;
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+ /** Utility function for building an impulse response from the module parameters. */
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+ private buildImpulse;
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+ }
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+ /**
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+ * @logue/reverb
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+ *
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+ * @description JavaScript Reverb effect class
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+ * @author Logue <logue@hotmail.co.jp>
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+ * @copyright 2019-2026 By Masashi Yoshikawa All rights reserved.
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+ * @license MIT
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+ * @version 1.4.7
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+ * @see {@link https://github.com/logue/Reverb.js}
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+ */
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+
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+ import { blue as e, green as t, pink as n, red as r, violet as i, white as a } from "@thi.ng/colored-noise";
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+ import { take as o } from "@thi.ng/transducers";
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+ import { SYSTEM as s } from "@thi.ng/random";
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+ //#region src/Meta.ts
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+ var c = {
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+ version: "1.4.7",
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+ date: "2026-04-19T23:22:26.611Z"
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+ }, l = {
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+ blue: e,
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+ brown: r,
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+ green: t,
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+ pink: n,
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+ red: r,
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+ violet: i,
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+ white: a
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+ }, u = {
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+ noise: "white",
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+ scale: 1,
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+ peaks: 2,
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+ randomAlgorithm: s,
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+ decay: 2,
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+ delay: 0,
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+ reverse: !1,
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+ time: 2,
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+ filterType: "allpass",
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+ filterFreq: 2200,
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+ filterQ: 1,
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+ mix: .5,
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+ once: !1
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+ }, d = class e {
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+ static version = c.version;
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+ static build = c.date;
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+ ctx;
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+ wetGainNode;
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+ dryGainNode;
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+ filterNode;
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+ convolverNode;
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+ outputNode;
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+ options;
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+ isConnected;
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+ noise = a;
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+ noiseMap = l;
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+ constructor(e, t) {
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+ this.ctx = e, this.options = Object.assign({}, u, t), this.wetGainNode = this.ctx.createGain(), this.dryGainNode = this.ctx.createGain(), this.filterNode = this.ctx.createBiquadFilter(), this.convolverNode = this.ctx.createConvolver(), this.outputNode = this.ctx.createGain(), this.isConnected = !1, this.filterType(this.options.filterType), this.setNoise(this.options.noise), this.buildImpulse(), this.mix(this.options.mix);
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+ }
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+ connect(e) {
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+ return this.isConnected && this.options.once ? (this.isConnected = !1, this.outputNode) : (this.convolverNode.connect(this.filterNode), this.filterNode.connect(this.wetGainNode), e.connect(this.convolverNode), e.connect(this.dryGainNode), e.connect(this.wetGainNode), this.dryGainNode.connect(this.outputNode), this.wetGainNode.connect(this.outputNode), this.isConnected = !0, this.outputNode);
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+ }
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+ disconnect(e) {
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+ return this.isConnected && (this.convolverNode.disconnect(this.filterNode), this.filterNode.disconnect(this.wetGainNode)), this.isConnected = !1, e;
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+ }
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+ mix(t) {
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+ if (!e.inRange(t, 0, 1)) throw RangeError("[Reverb.js] Dry/Wet ratio must be between 0 to 1.");
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+ this.options.mix = t, this.dryGainNode.gain.value = 1 - t, this.wetGainNode.gain.value = t, console.debug(`[Reverb.js] Set dry/wet ratio to ${t * 100}%`);
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+ }
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+ time(t) {
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+ if (!e.inRange(t, 1, 50)) throw RangeError("[Reverb.js] Time length of impulse response must be less than 50sec.");
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+ this.options.time = t, this.buildImpulse(), console.debug(`[Reverb.js] Set impulse response time length to ${t}sec.`);
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+ }
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+ decay(t) {
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+ if (!e.inRange(t, 0, 100)) throw RangeError("[Reverb.js] Impulse Response decay level must be less than 100.");
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+ this.options.decay = t, this.buildImpulse(), console.debug(`[Reverb.js] Set impulse response decay level to ${t}.`);
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+ }
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+ delay(t) {
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+ if (!e.inRange(t, 0, 100)) throw RangeError("[Reverb.js] Impulse Response delay time must be less than 100.");
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+ this.options.delay = t, this.buildImpulse(), console.debug(`[Reverb.js] Set impulse response delay time to ${t}sec.`);
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+ }
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+ reverse(e) {
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+ this.options.reverse = e, this.buildImpulse(), console.debug(`[Reverb.js] Inpulse response is ${e ? "" : "not "}reversed.`);
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+ }
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+ filterType(e = "allpass") {
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+ this.filterNode.type = this.options.filterType = e, console.debug(`[Reverb.js] Set filter type to ${e}`);
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+ }
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+ filterFreq(t) {
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+ if (!e.inRange(t, 20, 2e4)) throw RangeError("[Reverb.js] Filter frequrncy must be between 20 and 20000.");
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+ this.options.filterFreq = t, this.filterNode.frequency.value = this.options.filterFreq, console.debug(`[Reverb.js] Set filter frequency to ${t}Hz.`);
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+ }
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+ filterQ(t) {
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+ if (!e.inRange(t, 0, 10)) throw RangeError("[Reverb.js] Filter Q value must be between 0 and 10.");
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+ this.options.filterQ = t, this.filterNode.Q.value = this.options.filterQ, console.debug(`[Reverb.js] Set filter Q to ${t}.`);
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+ }
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+ peaks(e) {
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+ this.options.peaks = e, this.buildImpulse(), console.debug(`[Reverb.js] Set IR source noise peaks to ${e}.`);
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+ }
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+ scale(e) {
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+ this.options.scale = e, this.buildImpulse(), console.debug(`[Reverb.js] Set IR source noise scale to ${e}.`);
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+ }
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+ getNoise(e) {
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+ return [...o(e, this.noise({
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+ bins: this.options.peaks,
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+ scale: this.options.scale,
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+ rnd: this.options.randomAlgorithm
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+ }))];
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+ }
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+ setNoise(e) {
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+ switch (this.options.noise = e, e) {
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+ case "blue":
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+ this.noise = this.noiseMap.blue;
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+ break;
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+ case "brown":
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+ this.noise = this.noiseMap.brown;
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+ break;
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+ case "green":
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+ this.noise = this.noiseMap.green;
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+ break;
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+ case "pink":
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+ this.noise = this.noiseMap.pink;
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+ break;
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+ case "red":
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+ this.noise = this.noiseMap.red;
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+ break;
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+ case "violet":
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+ this.noise = this.noiseMap.violet;
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+ break;
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+ case "white":
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+ this.noise = this.noiseMap.white;
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+ break;
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+ default:
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+ this.noise = a;
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+ break;
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+ }
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+ this.buildImpulse(), console.debug(`[Reverb.js] Set IR generator source noise type to ${e}.`);
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+ }
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+ setRandomAlgorithm(e) {
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+ this.options.randomAlgorithm = e, this.buildImpulse(), console.debug("[Reverb.js] Set IR source noise generator.");
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+ }
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+ static inRange(e, t, n) {
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+ return e >= t && e <= n;
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+ }
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+ buildImpulse() {
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+ let e = this.ctx.sampleRate, t = Math.max(e * this.options.time, 1), n = e * this.options.delay, r = this.ctx.createBuffer(2, t, e), i = new Float32Array(t), a = new Float32Array(t), o = new Float32Array(1), s = new Float32Array(1), c = this.getNoise(t), l = this.getNoise(t);
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+ for (let e = 0; e < t; e++) {
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+ let r;
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+ e < n ? (o[0] = 0, s[0] = 0, i.set(o, e), a.set(s, e), r = this.options.reverse ?? !1 ? t - (e - n) : e - n) : r = this.options.reverse ?? !1 ? t - e : e, o[0] = (c.at(e) ?? 0) * (1 - r / t) ** this.options.decay, s[0] = (l.at(e) ?? 0) * (1 - r / t) ** this.options.decay, i.set(o, e), a.set(s, e);
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+ }
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+ r.getChannelData(0).set(i), r.getChannelData(1).set(a), this.convolverNode.buffer = r;
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+ }
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+ };
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+ //#endregion
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+ export { d as default };
@@ -0,0 +1,12 @@
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+ /**
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+ * @logue/reverb
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+ *
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+ * @description JavaScript Reverb effect class
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+ * @author Logue <logue@hotmail.co.jp>
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+ * @copyright 2019-2026 By Masashi Yoshikawa All rights reserved.
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+ * @license MIT
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+ * @version 1.4.7
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+ * @see {@link https://github.com/logue/Reverb.js}
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+ */
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+
12
+ var Reverb=(function(e,t,n,r){Object.defineProperties(e,{__esModule:{value:!0},[Symbol.toStringTag]:{value:`Module`}});var i={version:`1.4.7`,date:`2026-04-19T23:22:26.611Z`},a={blue:t.blue,brown:t.red,green:t.green,pink:t.pink,red:t.red,violet:t.violet,white:t.white},o={noise:`white`,scale:1,peaks:2,randomAlgorithm:r.SYSTEM,decay:2,delay:0,reverse:!1,time:2,filterType:`allpass`,filterFreq:2200,filterQ:1,mix:.5,once:!1};return e.default=class e{static version=i.version;static build=i.date;ctx;wetGainNode;dryGainNode;filterNode;convolverNode;outputNode;options;isConnected;noise=t.white;noiseMap=a;constructor(e,t){this.ctx=e,this.options=Object.assign({},o,t),this.wetGainNode=this.ctx.createGain(),this.dryGainNode=this.ctx.createGain(),this.filterNode=this.ctx.createBiquadFilter(),this.convolverNode=this.ctx.createConvolver(),this.outputNode=this.ctx.createGain(),this.isConnected=!1,this.filterType(this.options.filterType),this.setNoise(this.options.noise),this.buildImpulse(),this.mix(this.options.mix)}connect(e){return this.isConnected&&this.options.once?(this.isConnected=!1,this.outputNode):(this.convolverNode.connect(this.filterNode),this.filterNode.connect(this.wetGainNode),e.connect(this.convolverNode),e.connect(this.dryGainNode),e.connect(this.wetGainNode),this.dryGainNode.connect(this.outputNode),this.wetGainNode.connect(this.outputNode),this.isConnected=!0,this.outputNode)}disconnect(e){return this.isConnected&&(this.convolverNode.disconnect(this.filterNode),this.filterNode.disconnect(this.wetGainNode)),this.isConnected=!1,e}mix(t){if(!e.inRange(t,0,1))throw RangeError(`[Reverb.js] Dry/Wet ratio must be between 0 to 1.`);this.options.mix=t,this.dryGainNode.gain.value=1-t,this.wetGainNode.gain.value=t,console.debug(`[Reverb.js] Set dry/wet ratio to ${t*100}%`)}time(t){if(!e.inRange(t,1,50))throw RangeError(`[Reverb.js] Time length of impulse response must be less than 50sec.`);this.options.time=t,this.buildImpulse(),console.debug(`[Reverb.js] Set impulse response time length to ${t}sec.`)}decay(t){if(!e.inRange(t,0,100))throw RangeError(`[Reverb.js] Impulse Response decay level must be less than 100.`);this.options.decay=t,this.buildImpulse(),console.debug(`[Reverb.js] Set impulse response decay level to ${t}.`)}delay(t){if(!e.inRange(t,0,100))throw RangeError(`[Reverb.js] Impulse Response delay time must be less than 100.`);this.options.delay=t,this.buildImpulse(),console.debug(`[Reverb.js] Set impulse response delay time to ${t}sec.`)}reverse(e){this.options.reverse=e,this.buildImpulse(),console.debug(`[Reverb.js] Inpulse response is ${e?``:`not `}reversed.`)}filterType(e=`allpass`){this.filterNode.type=this.options.filterType=e,console.debug(`[Reverb.js] Set filter type to ${e}`)}filterFreq(t){if(!e.inRange(t,20,2e4))throw RangeError(`[Reverb.js] Filter frequrncy must be between 20 and 20000.`);this.options.filterFreq=t,this.filterNode.frequency.value=this.options.filterFreq,console.debug(`[Reverb.js] Set filter frequency to ${t}Hz.`)}filterQ(t){if(!e.inRange(t,0,10))throw RangeError(`[Reverb.js] Filter Q value must be between 0 and 10.`);this.options.filterQ=t,this.filterNode.Q.value=this.options.filterQ,console.debug(`[Reverb.js] Set filter Q to ${t}.`)}peaks(e){this.options.peaks=e,this.buildImpulse(),console.debug(`[Reverb.js] Set IR source noise peaks to ${e}.`)}scale(e){this.options.scale=e,this.buildImpulse(),console.debug(`[Reverb.js] Set IR source noise scale to ${e}.`)}getNoise(e){return[...(0,n.take)(e,this.noise({bins:this.options.peaks,scale:this.options.scale,rnd:this.options.randomAlgorithm}))]}setNoise(e){switch(this.options.noise=e,e){case`blue`:this.noise=this.noiseMap.blue;break;case`brown`:this.noise=this.noiseMap.brown;break;case`green`:this.noise=this.noiseMap.green;break;case`pink`:this.noise=this.noiseMap.pink;break;case`red`:this.noise=this.noiseMap.red;break;case`violet`:this.noise=this.noiseMap.violet;break;case`white`:this.noise=this.noiseMap.white;break;default:this.noise=t.white;break}this.buildImpulse(),console.debug(`[Reverb.js] Set IR generator source noise type to ${e}.`)}setRandomAlgorithm(e){this.options.randomAlgorithm=e,this.buildImpulse(),console.debug(`[Reverb.js] Set IR source noise generator.`)}static inRange(e,t,n){return e>=t&&e<=n}buildImpulse(){let e=this.ctx.sampleRate,t=Math.max(e*this.options.time,1),n=e*this.options.delay,r=this.ctx.createBuffer(2,t,e),i=new Float32Array(t),a=new Float32Array(t),o=new Float32Array(1),s=new Float32Array(1),c=this.getNoise(t),l=this.getNoise(t);for(let e=0;e<t;e++){let r;e<n?(o[0]=0,s[0]=0,i.set(o,e),a.set(s,e),r=this.options.reverse??!1?t-(e-n):e-n):r=this.options.reverse??!1?t-e:e,o[0]=(c.at(e)??0)*(1-r/t)**this.options.decay,s[0]=(l.at(e)??0)*(1-r/t)**this.options.decay,i.set(o,e),a.set(s,e)}r.getChannelData(0).set(i),r.getChannelData(1).set(a),this.convolverNode.buffer=r}},e})({},coloredNoise,transducers,random);
@@ -0,0 +1,12 @@
1
+ /**
2
+ * @logue/reverb
3
+ *
4
+ * @description JavaScript Reverb effect class
5
+ * @author Logue <logue@hotmail.co.jp>
6
+ * @copyright 2019-2026 By Masashi Yoshikawa All rights reserved.
7
+ * @license MIT
8
+ * @version 1.4.7
9
+ * @see {@link https://github.com/logue/Reverb.js}
10
+ */
11
+
12
+ (function(e,t){typeof exports==`object`&&typeof module<`u`?t(exports,require(`@thi.ng/colored-noise`),require(`@thi.ng/transducers`),require(`@thi.ng/random`)):typeof define==`function`&&define.amd?define([`exports`,`@thi.ng/colored-noise`,`@thi.ng/transducers`,`@thi.ng/random`],t):(e=typeof globalThis<`u`?globalThis:e||self,t(e.Reverb={},e.coloredNoise,e.transducers,e.random))})(this,function(e,t,n,r){Object.defineProperties(e,{__esModule:{value:!0},[Symbol.toStringTag]:{value:`Module`}});var i={version:`1.4.7`,date:`2026-04-19T23:22:26.611Z`},a={blue:t.blue,brown:t.red,green:t.green,pink:t.pink,red:t.red,violet:t.violet,white:t.white},o={noise:`white`,scale:1,peaks:2,randomAlgorithm:r.SYSTEM,decay:2,delay:0,reverse:!1,time:2,filterType:`allpass`,filterFreq:2200,filterQ:1,mix:.5,once:!1};e.default=class e{static version=i.version;static build=i.date;ctx;wetGainNode;dryGainNode;filterNode;convolverNode;outputNode;options;isConnected;noise=t.white;noiseMap=a;constructor(e,t){this.ctx=e,this.options=Object.assign({},o,t),this.wetGainNode=this.ctx.createGain(),this.dryGainNode=this.ctx.createGain(),this.filterNode=this.ctx.createBiquadFilter(),this.convolverNode=this.ctx.createConvolver(),this.outputNode=this.ctx.createGain(),this.isConnected=!1,this.filterType(this.options.filterType),this.setNoise(this.options.noise),this.buildImpulse(),this.mix(this.options.mix)}connect(e){return this.isConnected&&this.options.once?(this.isConnected=!1,this.outputNode):(this.convolverNode.connect(this.filterNode),this.filterNode.connect(this.wetGainNode),e.connect(this.convolverNode),e.connect(this.dryGainNode),e.connect(this.wetGainNode),this.dryGainNode.connect(this.outputNode),this.wetGainNode.connect(this.outputNode),this.isConnected=!0,this.outputNode)}disconnect(e){return this.isConnected&&(this.convolverNode.disconnect(this.filterNode),this.filterNode.disconnect(this.wetGainNode)),this.isConnected=!1,e}mix(t){if(!e.inRange(t,0,1))throw RangeError(`[Reverb.js] Dry/Wet ratio must be between 0 to 1.`);this.options.mix=t,this.dryGainNode.gain.value=1-t,this.wetGainNode.gain.value=t,console.debug(`[Reverb.js] Set dry/wet ratio to ${t*100}%`)}time(t){if(!e.inRange(t,1,50))throw RangeError(`[Reverb.js] Time length of impulse response must be less than 50sec.`);this.options.time=t,this.buildImpulse(),console.debug(`[Reverb.js] Set impulse response time length to ${t}sec.`)}decay(t){if(!e.inRange(t,0,100))throw RangeError(`[Reverb.js] Impulse Response decay level must be less than 100.`);this.options.decay=t,this.buildImpulse(),console.debug(`[Reverb.js] Set impulse response decay level to ${t}.`)}delay(t){if(!e.inRange(t,0,100))throw RangeError(`[Reverb.js] Impulse Response delay time must be less than 100.`);this.options.delay=t,this.buildImpulse(),console.debug(`[Reverb.js] Set impulse response delay time to ${t}sec.`)}reverse(e){this.options.reverse=e,this.buildImpulse(),console.debug(`[Reverb.js] Inpulse response is ${e?``:`not `}reversed.`)}filterType(e=`allpass`){this.filterNode.type=this.options.filterType=e,console.debug(`[Reverb.js] Set filter type to ${e}`)}filterFreq(t){if(!e.inRange(t,20,2e4))throw RangeError(`[Reverb.js] Filter frequrncy must be between 20 and 20000.`);this.options.filterFreq=t,this.filterNode.frequency.value=this.options.filterFreq,console.debug(`[Reverb.js] Set filter frequency to ${t}Hz.`)}filterQ(t){if(!e.inRange(t,0,10))throw RangeError(`[Reverb.js] Filter Q value must be between 0 and 10.`);this.options.filterQ=t,this.filterNode.Q.value=this.options.filterQ,console.debug(`[Reverb.js] Set filter Q to ${t}.`)}peaks(e){this.options.peaks=e,this.buildImpulse(),console.debug(`[Reverb.js] Set IR source noise peaks to ${e}.`)}scale(e){this.options.scale=e,this.buildImpulse(),console.debug(`[Reverb.js] Set IR source noise scale to ${e}.`)}getNoise(e){return[...(0,n.take)(e,this.noise({bins:this.options.peaks,scale:this.options.scale,rnd:this.options.randomAlgorithm}))]}setNoise(e){switch(this.options.noise=e,e){case`blue`:this.noise=this.noiseMap.blue;break;case`brown`:this.noise=this.noiseMap.brown;break;case`green`:this.noise=this.noiseMap.green;break;case`pink`:this.noise=this.noiseMap.pink;break;case`red`:this.noise=this.noiseMap.red;break;case`violet`:this.noise=this.noiseMap.violet;break;case`white`:this.noise=this.noiseMap.white;break;default:this.noise=t.white;break}this.buildImpulse(),console.debug(`[Reverb.js] Set IR generator source noise type to ${e}.`)}setRandomAlgorithm(e){this.options.randomAlgorithm=e,this.buildImpulse(),console.debug(`[Reverb.js] Set IR source noise generator.`)}static inRange(e,t,n){return e>=t&&e<=n}buildImpulse(){let e=this.ctx.sampleRate,t=Math.max(e*this.options.time,1),n=e*this.options.delay,r=this.ctx.createBuffer(2,t,e),i=new Float32Array(t),a=new Float32Array(t),o=new Float32Array(1),s=new Float32Array(1),c=this.getNoise(t),l=this.getNoise(t);for(let e=0;e<t;e++){let r;e<n?(o[0]=0,s[0]=0,i.set(o,e),a.set(s,e),r=this.options.reverse??!1?t-(e-n):e-n):r=this.options.reverse??!1?t-e:e,o[0]=(c.at(e)??0)*(1-r/t)**this.options.decay,s[0]=(l.at(e)??0)*(1-r/t)**this.options.decay,i.set(o,e),a.set(s,e)}r.getChannelData(0).set(i),r.getChannelData(1).set(a),this.convolverNode.buffer=r}}});
package/dist/demo.flac ADDED
Binary file
@@ -0,0 +1,7 @@
1
+ /** Meta Information Interface */
2
+ export default interface MetaInterface {
3
+ /** Version */
4
+ version: string;
5
+ /** Build Date */
6
+ date: string;
7
+ }
@@ -0,0 +1,39 @@
1
+ import { NoiseType } from '../NoiseType';
2
+ import { INorm } from '@thi.ng/random';
3
+ /** Reverb Option */
4
+ export default interface OptionInterface {
5
+ /**
6
+ * IR (Inpulse Response) colord noise algorithm (BLUE, GREEN, PINK, RED, VIOLET, WHITE)
7
+ * @see {@link https://github.com/thi-ng/umbrella/tree/develop/packages/colored-noise}
8
+ */
9
+ noise: NoiseType;
10
+ /** IR source noise scale */
11
+ scale: number;
12
+ /** Number of IR source noise peaks */
13
+ peaks: number;
14
+ /**
15
+ * Randam noise algorythm
16
+ * @see {@link https://github.com/thi-ng/umbrella/tree/develop/packages/random}
17
+ */
18
+ randomAlgorithm: INorm;
19
+ /** Decay */
20
+ decay: number;
21
+ /** Delay until impulse response is generated */
22
+ delay: number;
23
+ /** Filter frequency applied to impulse response[Hz] */
24
+ filterFreq: number;
25
+ /** Filter quality for impulse response */
26
+ filterQ: number;
27
+ /** Filter type for impulse response */
28
+ filterType: BiquadFilterType;
29
+ /** Dry/Wet ratio */
30
+ mix: number;
31
+ /** Invert the impulse response */
32
+ reverse?: boolean;
33
+ /** Impulse response length */
34
+ time: number;
35
+ /** Prevents multiple effectors from being connected. */
36
+ once: boolean;
37
+ }
38
+ /** Default Value */
39
+ export declare const defaults: OptionInterface;
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "$schema": "https://json.schemastore.org/package.json",
3
3
  "name": "@logue/reverb",
4
- "version": "1.4.5",
4
+ "version": "1.4.7",
5
5
  "description": "JavaScript Reverb effect class",
6
6
  "keywords": [
7
7
  "webaudio",
@@ -50,7 +50,7 @@
50
50
  "node": "^20.19.0 || >=22.12.0",
51
51
  "pnpm": ">=10.2.0"
52
52
  },
53
- "packageManager": "pnpm@10.29.3",
53
+ "packageManager": "pnpm@10.33.0",
54
54
  "sideEffects": false,
55
55
  "scripts": {
56
56
  "dev": "vite",
@@ -69,7 +69,8 @@
69
69
  "prepare": "husky",
70
70
  "test": "vitest",
71
71
  "test:run": "vitest run",
72
- "test:coverage": "vitest run --coverage"
72
+ "test:coverage": "vitest run --coverage",
73
+ "version": "auto-changelog -p && git add CHANGELOG.md"
73
74
  },
74
75
  "peerDependencies": {
75
76
  "@thi.ng/colored-noise": "^1.0.103",
@@ -77,35 +78,36 @@
77
78
  "@thi.ng/transducers": "^9.5.1"
78
79
  },
79
80
  "devDependencies": {
80
- "@eslint/js": "^9.17.0",
81
+ "@eslint/js": "^10.0.1",
81
82
  "@tsconfig/node-lts": "^24.0.0",
82
- "@types/node": "^25.2.3",
83
- "@typescript-eslint/eslint-plugin": "^8.56.0",
84
- "@vitest/coverage-v8": "^4.0.18",
83
+ "@types/node": "^25.6.0",
84
+ "@typescript-eslint/eslint-plugin": "^8.58.2",
85
+ "@vitest/coverage-v8": "^4.1.4",
85
86
  "bootstrap": "^5.3.8",
86
- "eslint": "^9.17.0",
87
+ "eslint": "^10.2.1",
87
88
  "eslint-config-prettier": "^10.1.8",
88
89
  "eslint-import-resolver-custom-alias": "^1.3.2",
89
90
  "eslint-import-resolver-typescript": "^4.4.4",
90
- "eslint-plugin-import": "^2.32.0",
91
- "eslint-plugin-oxlint": "^1.46.0",
92
- "globals": "^17.3.0",
93
- "happy-dom": "^20.6.1",
91
+ "eslint-plugin-import-x": "^4.16.2",
92
+ "eslint-plugin-oxlint": "^1.60.0",
93
+ "eslint-plugin-security": "^4.0.0",
94
+ "globals": "^17.5.0",
95
+ "happy-dom": "^20.9.0",
94
96
  "husky": "^9.1.7",
95
97
  "jiti": "^2.6.1",
96
- "lint-staged": "^16.2.7",
98
+ "lint-staged": "^16.4.0",
97
99
  "npm-run-all2": "^8.0.4",
98
- "oxlint": "^1.47.0",
99
- "prettier": "^3.8.1",
100
+ "oxlint": "^1.60.0",
101
+ "prettier": "^3.8.3",
100
102
  "rimraf": "^6.1.3",
101
- "rollup-plugin-visualizer": "^6.0.5",
102
- "typescript": "^5.9.3",
103
- "typescript-eslint": "^8.56.0",
104
- "vite": "^7.3.1",
103
+ "rollup-plugin-visualizer": "^7.0.1",
104
+ "typescript": "^6.0.3",
105
+ "typescript-eslint": "^8.58.2",
106
+ "vite": "^8.0.8",
105
107
  "vite-plugin-banner": "^0.8.1",
106
- "vite-plugin-checker": "^0.12.0",
108
+ "vite-plugin-checker": "^0.13.0",
107
109
  "vite-plugin-dts": "^4.5.4",
108
- "vitest": "^4.0.18"
110
+ "vitest": "^4.1.4"
109
111
  },
110
112
  "husky": {
111
113
  "hooks": {
@@ -117,7 +119,6 @@
117
119
  "*": "prettier -w -u"
118
120
  },
119
121
  "resolutions": {
120
- "json5": ">=2.2.3",
121
- "yaml": ">=2.3.2"
122
+ "rollup": ">=4.60.2"
122
123
  }
123
124
  }