@logue/reverb 1.2.1 → 1.2.3

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package/LICENSE CHANGED
@@ -1,6 +1,6 @@
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  MIT License
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- Copyright (c) 2019-2022 Masashi Yoshikawa <https://logue.dev>
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+ Copyright (c) 2019-2023 Masashi Yoshikawa <https://logue.dev>
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  Permission is hereby granted, free of charge, to any person obtaining a copy
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  of this software and associated documentation files (the "Software"), to deal
package/dist/Meta.d.ts CHANGED
@@ -1,4 +1,4 @@
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- import type MetaInterface from './interfaces/MetaInterface';
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- declare const meta: MetaInterface;
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- export default meta;
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+ import type MetaInterface from './interfaces/MetaInterface';
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+ declare const meta: MetaInterface;
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+ export default meta;
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  //# sourceMappingURL=Meta.d.ts.map
@@ -1,7 +1,7 @@
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- /** Impulse response noise generation algorithm */
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- declare const Noise: Record<string, string>;
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- /** Noise Type */
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- export type NoiseType = typeof Noise[keyof typeof Noise];
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- /** Noise */
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- export default Noise;
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+ /** Impulse response noise generation algorithm */
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+ declare const Noise: Record<string, string>;
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+ /** Noise Type */
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+ export type NoiseType = typeof Noise[keyof typeof Noise];
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+ /** Noise */
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+ export default Noise;
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  //# sourceMappingURL=NoiseType.d.ts.map
package/dist/Reverb.d.ts CHANGED
@@ -1,144 +1,144 @@
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- import { type NoiseType } from './NoiseType';
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- import type OptionInterface from './interfaces/OptionInterface';
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- import type { INorm } from '@thi.ng/random';
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- /**
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- * Reverb effect class
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- */
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- export default class Reverb {
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- /** Version strings */
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- static version: string;
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- /** Build date */
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- static build: string;
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- /** AudioContext */
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- private readonly ctx;
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- /** Wet Level (Reverberated node) */
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- private readonly wetGainNode;
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- /** Dry Level (Original sound node) */
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- private readonly dryGainNode;
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- /** Impulse response filter */
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- private readonly filterNode;
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- /** Convolution node for applying impulse response */
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- private readonly convolverNode;
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- /** Output gain node */
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- private readonly outputNode;
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- /** Option */
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- private readonly options;
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- /** Connected flag */
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- private isConnected;
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- /** Noise Generator */
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- private noise;
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- /**
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- * Constructor
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- *
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- * @param ctx - Root AudioContext
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- * @param options - Configure
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- */
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- constructor(ctx: AudioContext, options?: OptionInterface);
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- /**
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- * Connect the node for the reverb effect to the original sound node.
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- *
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- * @param sourceNode - Input source node
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- */
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- connect(sourceNode: AudioNode): AudioNode;
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- /**
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- * Disconnect the reverb node
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- *
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- * @param sourceNode - Input source node
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- */
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- disconnect(sourceNode?: AudioNode): AudioNode | undefined;
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- /**
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- * Dry/Wet ratio
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- *
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- * @param mix - Ratio (0~1)
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- */
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- mix(mix: number): void;
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- /**
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- * Set Impulse Response time length (second)
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- *
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- * @param value - IR length
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- */
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- time(value: number): void;
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- /**
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- * Impulse response decay rate.
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- *
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- * @param value - Decay value
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- */
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- decay(value: number): void;
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- /**
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- * Delay before reverberation starts
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- *
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- * @param value - Time[ms]
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- */
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- delay(value: number): void;
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- /**
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- * Reverse the impulse response.
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- *
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- * @param reverse - Reverse IR
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- */
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- reverse(reverse: boolean): void;
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- /**
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- * Filter for impulse response
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- *
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- * @param type - Filiter Type
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- */
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- filterType(type?: BiquadFilterType): void;
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- /**
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- * Filter frequency applied to impulse response
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- *
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- * @param freq - Frequency
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- */
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- filterFreq(freq: number): void;
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- /**
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- * Filter quality.
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- *
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- * @param q - Quality
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- */
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- filterQ(q: number): void;
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- /**
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- * set IR source noise peaks
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- *
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- * @param p - Peaks
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- */
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- peaks(p: number): void;
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- /**
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- * set IR source noise scale.
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- *
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- * @param s - Scale
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- */
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- scale(s: number): void;
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- /**
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- * set IR source noise generator.
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- *
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- * @param a - Algorithm
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- */
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- randomAlgorithm(a: INorm): void;
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- /**
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- * Inpulse Response Noise algorithm.
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- *
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- * @param type - IR noise algorithm type.
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- */
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- setNoise(type: NoiseType): void;
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- /**
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- * Set Random Algorythm
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- *
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- * @param algorithm - Algorythm
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- */
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- setRandomAlgorythm(algorithm: INorm): void;
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- /**
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- * Return true if in range, otherwise false
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- *
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- * @param x - Target value
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- * @param min - Minimum value
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- * @param max - Maximum value
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- */
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- private inRange;
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- /** Utility function for building an impulse response from the module parameters. */
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- private buildImpulse;
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- /**
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- * Noise source
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- *
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- * @param duration - length of IR.
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- */
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- private getNoise;
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- }
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+ import { type NoiseType } from './NoiseType';
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+ import type OptionInterface from './interfaces/OptionInterface';
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+ import type { INorm } from '@thi.ng/random';
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+ /**
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+ * Reverb effect class
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+ */
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+ export default class Reverb {
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+ /** Version strings */
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+ static version: string;
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+ /** Build date */
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+ static build: string;
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+ /** AudioContext */
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+ private readonly ctx;
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+ /** Wet Level (Reverberated node) */
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+ private readonly wetGainNode;
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+ /** Dry Level (Original sound node) */
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+ private readonly dryGainNode;
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+ /** Impulse response filter */
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+ private readonly filterNode;
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+ /** Convolution node for applying impulse response */
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+ private readonly convolverNode;
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+ /** Output gain node */
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+ private readonly outputNode;
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+ /** Option */
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+ private readonly options;
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+ /** Connected flag */
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+ private isConnected;
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+ /** Noise Generator */
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+ private noise;
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+ /**
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+ * Constructor
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+ *
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+ * @param ctx - Root AudioContext
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+ * @param options - Configure
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+ */
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+ constructor(ctx: AudioContext, options?: OptionInterface);
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+ /**
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+ * Connect the node for the reverb effect to the original sound node.
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+ *
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+ * @param sourceNode - Input source node
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+ */
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+ connect(sourceNode: AudioNode): AudioNode;
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+ /**
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+ * Disconnect the reverb node
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+ *
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+ * @param sourceNode - Input source node
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+ */
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+ disconnect(sourceNode?: AudioNode): AudioNode | undefined;
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+ /**
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+ * Dry/Wet ratio
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+ *
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+ * @param mix - Ratio (0~1)
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+ */
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+ mix(mix: number): void;
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+ /**
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+ * Set Impulse Response time length (second)
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+ *
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+ * @param value - IR length
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+ */
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+ time(value: number): void;
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+ /**
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+ * Impulse response decay rate.
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+ *
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+ * @param value - Decay value
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+ */
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+ decay(value: number): void;
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+ /**
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+ * Delay before reverberation starts
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+ *
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+ * @param value - Time[ms]
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+ */
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+ delay(value: number): void;
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+ /**
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+ * Reverse the impulse response.
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+ *
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+ * @param reverse - Reverse IR
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+ */
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+ reverse(reverse: boolean): void;
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+ /**
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+ * Filter for impulse response
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+ *
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+ * @param type - Filiter Type
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+ */
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+ filterType(type?: BiquadFilterType): void;
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+ /**
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+ * Filter frequency applied to impulse response
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+ *
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+ * @param freq - Frequency
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+ */
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+ filterFreq(freq: number): void;
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+ /**
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+ * Filter quality.
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+ *
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+ * @param q - Quality
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+ */
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+ filterQ(q: number): void;
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+ /**
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+ * set IR source noise peaks
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+ *
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+ * @param p - Peaks
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+ */
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+ peaks(p: number): void;
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+ /**
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+ * set IR source noise scale.
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+ *
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+ * @param s - Scale
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+ */
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+ scale(s: number): void;
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+ /**
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+ * set IR source noise generator.
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+ *
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+ * @param a - Algorithm
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+ */
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+ randomAlgorithm(a: INorm): void;
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+ /**
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+ * Inpulse Response Noise algorithm.
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+ *
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+ * @param type - IR noise algorithm type.
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+ */
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+ setNoise(type: NoiseType): void;
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+ /**
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+ * Set Random Algorythm
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+ *
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+ * @param algorithm - Algorythm
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+ */
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+ setRandomAlgorythm(algorithm: INorm): void;
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+ /**
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+ * Return true if in range, otherwise false
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+ *
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+ * @param x - Target value
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+ * @param min - Minimum value
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+ * @param max - Maximum value
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+ */
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+ private inRange;
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+ /** Utility function for building an impulse response from the module parameters. */
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+ private buildImpulse;
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+ /**
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+ * Noise source
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+ *
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+ * @param duration - length of IR.
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+ */
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+ private getNoise;
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+ }
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  //# sourceMappingURL=Reverb.d.ts.map
package/dist/Reverb.es.js CHANGED
@@ -5,7 +5,7 @@
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  * @author Logue <logue@hotmail.co.jp>
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  * @copyright 2019-2022 By Masashi Yoshikawa All rights reserved.
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  * @license MIT
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- * @version 1.2.1
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+ * @version 1.2.3
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  * @see {@link https://github.com/logue/Reverb.js}
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  */
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@@ -13,35 +13,45 @@ import { SYSTEM } from '@thi.ng/random';
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  import { white, violet, red, pink, green, blue } from '@thi.ng/colored-noise';
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  import { take } from '@thi.ng/transducers';
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- const Noise = {
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- BLUE: "blue",
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- GREEN: "green",
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- PINK: "pink",
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- RED: "red",
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- VIOLET: "violet",
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- WHITE: "white",
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- BROWN: "red"
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+ /** Impulse response noise generation algorithm */
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+ const Noise = {
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+ /** Blue noise */
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+ BLUE: 'blue',
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+ /** Green noise */
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+ GREEN: 'green',
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+ /** Pink noise */
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+ PINK: 'pink',
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+ /** Red noise */
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+ RED: 'red',
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+ /** Violet noise */
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+ VIOLET: 'violet',
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+ /** White noise */
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+ WHITE: 'white',
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+ /** Brown noise (same as red noise) */
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+ BROWN: 'red',
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  };
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- const defaults = {
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- noise: Noise.WHITE,
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- scale: 1,
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- peaks: 2,
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- randomAlgorithm: SYSTEM,
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- decay: 2,
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- delay: 0,
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- reverse: false,
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- time: 2,
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- filterType: "allpass",
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- filterFreq: 2200,
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- filterQ: 1,
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- mix: 0.5,
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- once: false
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+ /** デフォルト値 */
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+ const defaults = {
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+ noise: Noise.WHITE,
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+ scale: 1,
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+ peaks: 2,
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+ randomAlgorithm: SYSTEM,
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+ decay: 2,
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+ delay: 0,
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+ reverse: false,
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+ time: 2,
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+ filterType: 'allpass',
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+ filterFreq: 2200,
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+ filterQ: 1,
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+ mix: 0.5,
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+ once: false,
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  };
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- const meta = {
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- version: "1.2.1",
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- date: "2022-11-24T14:46:07.438Z"
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+ // This file is auto-generated by the build system.
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+ const meta = {
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+ version: '1.2.3',
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+ date: '2023-01-03T08:14:36.986Z',
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  };
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  class Reverb {