@logicflow/extension 2.2.0-alpha.5 → 2.2.0-alpha.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -132,14 +132,14 @@ var Control = /** @class */ (function () {
132
132
  else {
133
133
  itemContainer.append(icon);
134
134
  }
135
- switch (item.text) {
136
- case '上一步':
135
+ switch (item.key) {
136
+ case 'undo':
137
137
  _this.lf.on('history:change', function (_a) {
138
138
  var undoAble = _a.data.undoAble;
139
139
  itemContainer.className = undoAble ? NORMAL : DISABLED;
140
140
  });
141
141
  break;
142
- case '下一步':
142
+ case 'redo':
143
143
  _this.lf.on('history:change', function (_a) {
144
144
  var redoAble = _a.data.redoAble;
145
145
  itemContainer.className = redoAble ? NORMAL : DISABLED;
@@ -127,38 +127,54 @@ function getMidPoints(cur, key, orientation, radius) {
127
127
  return [];
128
128
  }
129
129
  }
130
- function getPartialPath(prev, cur, next, radius) {
130
+ /**
131
+ * 生成局部路径片段(包含圆角)
132
+ * - 输入为上一个顶点、当前拐点、下一个顶点,计算方向组合并选择圆弧象限
133
+ * - 将圆角半径限制在相邻两段长度的一半以内,避免过度弯曲
134
+ * @param prevPoint 上一个顶点
135
+ * @param cornerPoint 当前拐点(圆角所在拐点)
136
+ * @param nextPoint 下一个顶点
137
+ * @param cornerRadius 圆角半径上限
138
+ * @returns 局部 path 字符串(包含 L/Q 操作)
139
+ */
140
+ function getPartialPath(prevPoint, cornerPoint, nextPoint, cornerRadius) {
131
141
  var _a;
132
- // 定义误差容错变量
133
- var tolerance = 1;
134
- var dir1 = '';
135
- var dir2 = '';
136
- if (Math.abs(prev[0] - cur[0]) <= tolerance) {
137
- // 垂直方向
138
- dir1 = prev[1] > cur[1] ? 't' : 'b';
139
- }
140
- else if (Math.abs(prev[1] - cur[1]) <= tolerance) {
141
- // 水平方向
142
- dir1 = prev[0] > cur[0] ? 'l' : 'r';
143
- }
144
- if (Math.abs(cur[0] - next[0]) <= tolerance) {
145
- dir2 = cur[1] > next[1] ? 't' : 'b';
146
- }
147
- else if (Math.abs(cur[1] - next[1]) <= tolerance) {
148
- dir2 = cur[0] > next[0] ? 'l' : 'r';
149
- }
150
- var r = Math.min(Math.hypot(cur[0] - prev[0], cur[1] - prev[1]) / 2, Math.hypot(next[0] - cur[0], next[1] - cur[1]) / 2, radius) || (1 / 5) * radius;
142
+ // 轴对齐容差(像素),用于消除微小误差
143
+ var epsilon = 1;
144
+ var resolveDir = function (a, b) {
145
+ var dx = b[0] - a[0];
146
+ var dy = b[1] - a[1];
147
+ var adx = Math.abs(dx);
148
+ var ady = Math.abs(dy);
149
+ if (ady <= epsilon && adx > epsilon) {
150
+ return dx < 0 ? 'l' : 'r';
151
+ }
152
+ if (adx <= epsilon && ady > epsilon) {
153
+ return dy < 0 ? 't' : 'b';
154
+ }
155
+ if (adx <= epsilon && ady <= epsilon) {
156
+ return '';
157
+ }
158
+ // 非严格对齐时,选择更接近的轴
159
+ return adx < ady ? (dx < 0 ? 'l' : 'r') : dy < 0 ? 't' : 'b';
160
+ };
161
+ var dir1 = resolveDir(prevPoint, cornerPoint);
162
+ var dir2 = resolveDir(cornerPoint, nextPoint);
163
+ var r = Math.min(Math.hypot(cornerPoint[0] - prevPoint[0], cornerPoint[1] - prevPoint[1]) /
164
+ 2, Math.hypot(nextPoint[0] - cornerPoint[0], nextPoint[1] - cornerPoint[1]) /
165
+ 2, cornerRadius) || (1 / 5) * cornerRadius;
151
166
  var key = "".concat(dir1).concat(dir2);
152
167
  var orientation = directionMap[key] || '-';
153
- var path = "L ".concat(prev[0], " ").concat(prev[1]);
168
+ var path = '';
154
169
  if (orientation === '-') {
155
- path += "L ".concat(cur[0], " ").concat(cur[1], " L ").concat(next[0], " ").concat(next[1]);
170
+ // 仅移动到当前拐点,由下一次迭代决定如何从拐点继续(直线或圆角)
171
+ path += "L ".concat(cornerPoint[0], " ").concat(cornerPoint[1]);
156
172
  }
157
173
  else {
158
- var _b = __read(getMidPoints(cur, key, orientation, r), 2), mid1 = _b[0], mid2 = _b[1];
174
+ var _b = __read(getMidPoints(cornerPoint, key, orientation, r), 2), mid1 = _b[0], mid2 = _b[1];
159
175
  if (mid1 && mid2) {
160
- path += "L ".concat(mid1[0], " ").concat(mid1[1], " Q ").concat(cur[0], " ").concat(cur[1], " ").concat(mid2[0], " ").concat(mid2[1]);
161
- _a = __read(mid2, 2), cur[0] = _a[0], cur[1] = _a[1];
176
+ path += "L ".concat(mid1[0], " ").concat(mid1[1], " Q ").concat(cornerPoint[0], " ").concat(cornerPoint[1], " ").concat(mid2[0], " ").concat(mid2[1]);
177
+ _a = __read(mid2, 2), cornerPoint[0] = _a[0], cornerPoint[1] = _a[1];
162
178
  }
163
179
  }
164
180
  return path;
@@ -135,14 +135,14 @@ var Control = /** @class */ (function () {
135
135
  else {
136
136
  itemContainer.append(icon);
137
137
  }
138
- switch (item.text) {
139
- case '上一步':
138
+ switch (item.key) {
139
+ case 'undo':
140
140
  _this.lf.on('history:change', function (_a) {
141
141
  var undoAble = _a.data.undoAble;
142
142
  itemContainer.className = undoAble ? NORMAL : DISABLED;
143
143
  });
144
144
  break;
145
- case '下一步':
145
+ case 'redo':
146
146
  _this.lf.on('history:change', function (_a) {
147
147
  var redoAble = _a.data.redoAble;
148
148
  itemContainer.className = redoAble ? NORMAL : DISABLED;
@@ -130,38 +130,54 @@ function getMidPoints(cur, key, orientation, radius) {
130
130
  return [];
131
131
  }
132
132
  }
133
- function getPartialPath(prev, cur, next, radius) {
133
+ /**
134
+ * 生成局部路径片段(包含圆角)
135
+ * - 输入为上一个顶点、当前拐点、下一个顶点,计算方向组合并选择圆弧象限
136
+ * - 将圆角半径限制在相邻两段长度的一半以内,避免过度弯曲
137
+ * @param prevPoint 上一个顶点
138
+ * @param cornerPoint 当前拐点(圆角所在拐点)
139
+ * @param nextPoint 下一个顶点
140
+ * @param cornerRadius 圆角半径上限
141
+ * @returns 局部 path 字符串(包含 L/Q 操作)
142
+ */
143
+ function getPartialPath(prevPoint, cornerPoint, nextPoint, cornerRadius) {
134
144
  var _a;
135
- // 定义误差容错变量
136
- var tolerance = 1;
137
- var dir1 = '';
138
- var dir2 = '';
139
- if (Math.abs(prev[0] - cur[0]) <= tolerance) {
140
- // 垂直方向
141
- dir1 = prev[1] > cur[1] ? 't' : 'b';
142
- }
143
- else if (Math.abs(prev[1] - cur[1]) <= tolerance) {
144
- // 水平方向
145
- dir1 = prev[0] > cur[0] ? 'l' : 'r';
146
- }
147
- if (Math.abs(cur[0] - next[0]) <= tolerance) {
148
- dir2 = cur[1] > next[1] ? 't' : 'b';
149
- }
150
- else if (Math.abs(cur[1] - next[1]) <= tolerance) {
151
- dir2 = cur[0] > next[0] ? 'l' : 'r';
152
- }
153
- var r = Math.min(Math.hypot(cur[0] - prev[0], cur[1] - prev[1]) / 2, Math.hypot(next[0] - cur[0], next[1] - cur[1]) / 2, radius) || (1 / 5) * radius;
145
+ // 轴对齐容差(像素),用于消除微小误差
146
+ var epsilon = 1;
147
+ var resolveDir = function (a, b) {
148
+ var dx = b[0] - a[0];
149
+ var dy = b[1] - a[1];
150
+ var adx = Math.abs(dx);
151
+ var ady = Math.abs(dy);
152
+ if (ady <= epsilon && adx > epsilon) {
153
+ return dx < 0 ? 'l' : 'r';
154
+ }
155
+ if (adx <= epsilon && ady > epsilon) {
156
+ return dy < 0 ? 't' : 'b';
157
+ }
158
+ if (adx <= epsilon && ady <= epsilon) {
159
+ return '';
160
+ }
161
+ // 非严格对齐时,选择更接近的轴
162
+ return adx < ady ? (dx < 0 ? 'l' : 'r') : dy < 0 ? 't' : 'b';
163
+ };
164
+ var dir1 = resolveDir(prevPoint, cornerPoint);
165
+ var dir2 = resolveDir(cornerPoint, nextPoint);
166
+ var r = Math.min(Math.hypot(cornerPoint[0] - prevPoint[0], cornerPoint[1] - prevPoint[1]) /
167
+ 2, Math.hypot(nextPoint[0] - cornerPoint[0], nextPoint[1] - cornerPoint[1]) /
168
+ 2, cornerRadius) || (1 / 5) * cornerRadius;
154
169
  var key = "".concat(dir1).concat(dir2);
155
170
  var orientation = directionMap[key] || '-';
156
- var path = "L ".concat(prev[0], " ").concat(prev[1]);
171
+ var path = '';
157
172
  if (orientation === '-') {
158
- path += "L ".concat(cur[0], " ").concat(cur[1], " L ").concat(next[0], " ").concat(next[1]);
173
+ // 仅移动到当前拐点,由下一次迭代决定如何从拐点继续(直线或圆角)
174
+ path += "L ".concat(cornerPoint[0], " ").concat(cornerPoint[1]);
159
175
  }
160
176
  else {
161
- var _b = __read(getMidPoints(cur, key, orientation, r), 2), mid1 = _b[0], mid2 = _b[1];
177
+ var _b = __read(getMidPoints(cornerPoint, key, orientation, r), 2), mid1 = _b[0], mid2 = _b[1];
162
178
  if (mid1 && mid2) {
163
- path += "L ".concat(mid1[0], " ").concat(mid1[1], " Q ").concat(cur[0], " ").concat(cur[1], " ").concat(mid2[0], " ").concat(mid2[1]);
164
- _a = __read(mid2, 2), cur[0] = _a[0], cur[1] = _a[1];
179
+ path += "L ".concat(mid1[0], " ").concat(mid1[1], " Q ").concat(cornerPoint[0], " ").concat(cornerPoint[1], " ").concat(mid2[0], " ").concat(mid2[1]);
180
+ _a = __read(mid2, 2), cornerPoint[0] = _a[0], cornerPoint[1] = _a[1];
165
181
  }
166
182
  }
167
183
  return path;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@logicflow/extension",
3
- "version": "2.2.0-alpha.5",
3
+ "version": "2.2.0-alpha.6",
4
4
  "description": "LogicFlow Extensions",
5
5
  "main": "lib/index.js",
6
6
  "module": "es/index.js",
@@ -20,8 +20,8 @@
20
20
  "author": "Logicflow-Team",
21
21
  "license": "Apache-2.0",
22
22
  "peerDependencies": {
23
- "@logicflow/core": "2.2.0-alpha.5",
24
- "@logicflow/vue-node-registry": "1.2.0-alpha.5"
23
+ "@logicflow/core": "2.2.0-alpha.6",
24
+ "@logicflow/vue-node-registry": "1.2.0-alpha.6"
25
25
  },
26
26
  "dependencies": {
27
27
  "@antv/hierarchy": "^0.6.11",
@@ -32,8 +32,8 @@
32
32
  "preact": "^10.17.1",
33
33
  "rangy": "^1.3.1",
34
34
  "vanilla-picker": "^2.12.3",
35
- "@logicflow/core": "2.2.0-alpha.5",
36
- "@logicflow/vue-node-registry": "1.2.0-alpha.5"
35
+ "@logicflow/core": "2.2.0-alpha.6",
36
+ "@logicflow/vue-node-registry": "1.2.0-alpha.6"
37
37
  },
38
38
  "devDependencies": {
39
39
  "less": "^4.1.1",
@@ -130,13 +130,13 @@ export class Control {
130
130
  } else {
131
131
  itemContainer.append(icon)
132
132
  }
133
- switch (item.text) {
134
- case '上一步':
133
+ switch (item.key) {
134
+ case 'undo':
135
135
  this.lf.on('history:change', ({ data: { undoAble } }: any) => {
136
136
  itemContainer.className = undoAble ? NORMAL : DISABLED
137
137
  })
138
138
  break
139
- case '下一步':
139
+ case 'redo':
140
140
  this.lf.on('history:change', ({ data: { redoAble } }: any) => {
141
141
  itemContainer.className = redoAble ? NORMAL : DISABLED
142
142
  })
@@ -97,50 +97,67 @@ function getMidPoints(
97
97
  }
98
98
  }
99
99
 
100
+ /**
101
+ * 生成局部路径片段(包含圆角)
102
+ * - 输入为上一个顶点、当前拐点、下一个顶点,计算方向组合并选择圆弧象限
103
+ * - 将圆角半径限制在相邻两段长度的一半以内,避免过度弯曲
104
+ * @param prevPoint 上一个顶点
105
+ * @param cornerPoint 当前拐点(圆角所在拐点)
106
+ * @param nextPoint 下一个顶点
107
+ * @param cornerRadius 圆角半径上限
108
+ * @returns 局部 path 字符串(包含 L/Q 操作)
109
+ */
100
110
  function getPartialPath(
101
- prev: PointTuple,
102
- cur: PointTuple,
103
- next: PointTuple,
104
- radius: number,
111
+ prevPoint: PointTuple,
112
+ cornerPoint: PointTuple,
113
+ nextPoint: PointTuple,
114
+ cornerRadius: number,
105
115
  ): string {
106
- // 定义误差容错变量
107
- const tolerance = 1
108
-
109
- let dir1: DirectionType = ''
110
- let dir2: DirectionType = ''
111
-
112
- if (Math.abs(prev[0] - cur[0]) <= tolerance) {
113
- // 垂直方向
114
- dir1 = prev[1] > cur[1] ? 't' : 'b'
115
- } else if (Math.abs(prev[1] - cur[1]) <= tolerance) {
116
- // 水平方向
117
- dir1 = prev[0] > cur[0] ? 'l' : 'r'
116
+ // 轴对齐容差(像素),用于消除微小误差
117
+ const epsilon = 1
118
+
119
+ const resolveDir = (a: PointTuple, b: PointTuple): DirectionType => {
120
+ const dx = b[0] - a[0]
121
+ const dy = b[1] - a[1]
122
+ const adx = Math.abs(dx)
123
+ const ady = Math.abs(dy)
124
+ if (ady <= epsilon && adx > epsilon) {
125
+ return dx < 0 ? 'l' : 'r'
126
+ }
127
+ if (adx <= epsilon && ady > epsilon) {
128
+ return dy < 0 ? 't' : 'b'
129
+ }
130
+ if (adx <= epsilon && ady <= epsilon) {
131
+ return ''
132
+ }
133
+ // 非严格对齐时,选择更接近的轴
134
+ return adx < ady ? (dx < 0 ? 'l' : 'r') : dy < 0 ? 't' : 'b'
118
135
  }
119
136
 
120
- if (Math.abs(cur[0] - next[0]) <= tolerance) {
121
- dir2 = cur[1] > next[1] ? 't' : 'b'
122
- } else if (Math.abs(cur[1] - next[1]) <= tolerance) {
123
- dir2 = cur[0] > next[0] ? 'l' : 'r'
124
- }
137
+ const dir1: DirectionType = resolveDir(prevPoint, cornerPoint)
138
+ const dir2: DirectionType = resolveDir(cornerPoint, nextPoint)
125
139
 
126
140
  const r =
127
141
  Math.min(
128
- Math.hypot(cur[0] - prev[0], cur[1] - prev[1]) / 2,
129
- Math.hypot(next[0] - cur[0], next[1] - cur[1]) / 2,
130
- radius,
131
- ) || (1 / 5) * radius
142
+ Math.hypot(cornerPoint[0] - prevPoint[0], cornerPoint[1] - prevPoint[1]) /
143
+ 2,
144
+ Math.hypot(nextPoint[0] - cornerPoint[0], nextPoint[1] - cornerPoint[1]) /
145
+ 2,
146
+ cornerRadius,
147
+ ) || (1 / 5) * cornerRadius
132
148
 
133
149
  const key = `${dir1}${dir2}`
134
150
  const orientation: ArcQuadrantType = directionMap[key] || '-'
135
- let path = `L ${prev[0]} ${prev[1]}`
151
+ let path = ''
136
152
 
137
153
  if (orientation === '-') {
138
- path += `L ${cur[0]} ${cur[1]} L ${next[0]} ${next[1]}`
154
+ // 仅移动到当前拐点,由下一次迭代决定如何从拐点继续(直线或圆角)
155
+ path += `L ${cornerPoint[0]} ${cornerPoint[1]}`
139
156
  } else {
140
- const [mid1, mid2] = getMidPoints(cur, key, orientation, r)
157
+ const [mid1, mid2] = getMidPoints(cornerPoint, key, orientation, r)
141
158
  if (mid1 && mid2) {
142
- path += `L ${mid1[0]} ${mid1[1]} Q ${cur[0]} ${cur[1]} ${mid2[0]} ${mid2[1]}`
143
- ;[cur[0], cur[1]] = mid2
159
+ path += `L ${mid1[0]} ${mid1[1]} Q ${cornerPoint[0]} ${cornerPoint[1]} ${mid2[0]} ${mid2[1]}`
160
+ ;[cornerPoint[0], cornerPoint[1]] = mid2
144
161
  }
145
162
  }
146
163
  return path