@logicflow/extension 1.2.16 → 1.2.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -102,6 +102,8 @@ var Menu = /** @class */ (function () {
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  };
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  Menu.prototype.render = function (lf, container) {
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  var _this = this;
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+ if (lf.options.isSilentMode)
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+ return;
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  this.__container = container;
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  this.__currentData = null; // 当前展示的菜单所属元素的model数据
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  this.__menuDOM.className = 'lf-menu';
@@ -40,82 +40,155 @@ var __read = (this && this.__read) || function (o, n) {
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  return ar;
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  };
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  Object.defineProperty(exports, "__esModule", { value: true });
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- exports.CurvedEdgeModel = exports.CurvedEdge = void 0;
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+ exports.getCurvedEdgePath = exports.CurvedEdgeModel = exports.CurvedEdge = void 0;
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  var core_1 = require("@logicflow/core");
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- var searchMiddleIndex_1 = require("./searchMiddleIndex");
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- var CurvedEdge = /** @class */ (function (_super) {
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- __extends(CurvedEdge, _super);
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- function CurvedEdge() {
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- return _super !== null && _super.apply(this, arguments) || this;
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+ var directionMap = {
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+ tr: 'tl',
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+ lb: 'tl',
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+ tl: 'tr',
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+ rb: 'tr',
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+ br: 'bl',
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+ lt: 'bl',
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+ bl: 'br',
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+ rt: 'br',
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+ };
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+ function pointFilter(points) {
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+ var all = points;
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+ var i = 1;
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+ while (i < all.length - 1) {
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+ var _a = __read(all[i - 1], 2), x = _a[0], y = _a[1];
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+ var _b = __read(all[i], 2), x1 = _b[0], y1 = _b[1];
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+ var _c = __read(all[i + 1], 2), x2 = _c[0], y2 = _c[1];
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+ if ((x === x1 && x1 === x2) || (y === y1 && y1 === y2)) {
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+ all.splice(i, 1);
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+ }
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+ else {
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+ i++;
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+ }
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  }
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- CurvedEdge.prototype.pointFilter = function (points) {
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- var allPoints = points;
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- var i = 1;
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- while (i < allPoints.length - 1) {
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- var _a = __read(allPoints[i - 1], 2), x = _a[0], y = _a[1];
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- var _b = __read(allPoints[i], 2), x1 = _b[0], y1 = _b[1];
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- var _c = __read(allPoints[i + 1], 2), x2 = _c[0], y2 = _c[1];
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- if ((x === x1 && x1 === x2)
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- || (y === y1 && y1 === y2)) {
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- allPoints.splice(i, 1);
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+ return all;
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+ }
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+ function getMidPoints(cur, key, orientation, radius) {
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+ var mid1 = [cur[0], cur[1]];
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+ var mid2 = [cur[0], cur[1]];
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+ switch (orientation) {
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+ case 'tl': {
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+ if (key === 'tr') {
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+ mid1[1] += radius;
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+ mid2[0] += radius;
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  }
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- else {
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- i++;
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+ else if (key === 'lb') {
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+ mid1[0] += radius;
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+ mid2[1] += radius;
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  }
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+ return [mid1, mid2];
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  }
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- return allPoints;
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- };
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- CurvedEdge.prototype.getEdge = function () {
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- var model = this.props.model;
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- var points = model.points, isAnimation = model.isAnimation, arrowConfig = model.arrowConfig, _a = model.radius, radius = _a === void 0 ? 5 : _a;
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- var style = model.getEdgeStyle();
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- var animationStyle = model.getEdgeAnimationStyle();
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- var points2 = this.pointFilter(points.split(' ').map(function (p) { return p.split(',').map(function (a) { return Number(a); }); }));
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- var res = searchMiddleIndex_1.default(points2);
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- if (res) {
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- var _b = __read(res, 2), first = _b[0], last = _b[1];
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- var firstPoint = points2[first];
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- var lastPoint_1 = points2[last];
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- var flag = firstPoint.some(function (num, index) { return num === lastPoint_1[index]; });
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- if (!flag) {
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- var diff = (lastPoint_1[1] - firstPoint[1]) / 2;
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- var firstNextPoint = [lastPoint_1[0], lastPoint_1[1] - diff];
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- var lastPrePoint = [firstPoint[0], firstPoint[1] + diff];
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- points2.splice(first + 1, 0, lastPrePoint, firstNextPoint);
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+ case 'tr': {
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+ if (key === 'tl') {
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+ mid1[1] += radius;
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+ mid2[0] -= radius;
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  }
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+ else if (key === 'rb') {
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+ mid1[0] -= radius;
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+ mid2[1] += radius;
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+ }
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+ return [mid1, mid2];
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  }
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- var _c = __read(points2[0], 2), startX = _c[0], startY = _c[1];
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- var d = "M" + startX + " " + startY;
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- // 1) 如果一个点不为开始和结束,则在这个点的前后增加弧度开始和结束点。
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- // 2) 判断这个点与前一个点的坐标
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- // 如果x相同则前一个点的x也不变,
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- // y为(这个点的y 大于前一个点的y, 则 为 这个点的y - 5;小于前一个点的y, 则为这个点的y+5)
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- // 同理,判断这个点与后一个点的x,y是否相同,如果x相同,则y进行加减,如果y相同,则x进行加减
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- for (var i = 1; i < points2.length - 1; i++) {
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- var _d = __read(points2[i - 1], 2), preX = _d[0], preY = _d[1];
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- var _e = __read(points2[i], 2), currentX = _e[0], currentY = _e[1];
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- var _f = __read(points2[i + 1], 2), nextX = _f[0], nextY = _f[1];
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- if (currentX === preX && currentY !== preY) {
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- var y = currentY > preY ? currentY - radius : currentY + radius;
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- d = d + " L " + currentX + " " + y;
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+ case 'bl': {
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+ if (key === 'br') {
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+ mid1[1] -= radius;
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+ mid2[0] += radius;
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  }
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- if (currentY === preY && currentX !== preX) {
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- var x = currentX > preX ? currentX - radius : currentX + radius;
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- d = d + " L " + x + " " + currentY;
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+ else if (key === 'lt') {
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+ mid1[0] += radius;
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+ mid2[1] -= radius;
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  }
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- d = d + " Q " + currentX + " " + currentY;
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- if (currentX === nextX && currentY !== nextY) {
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- var y = currentY > nextY ? currentY - radius : currentY + radius;
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- d = d + " " + currentX + " " + y;
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+ return [mid1, mid2];
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+ }
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+ case 'br': {
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+ if (key === 'bl') {
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+ mid1[1] -= radius;
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+ mid2[0] -= radius;
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  }
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- if (currentY === nextY && currentX !== nextX) {
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- var x = currentX > nextX ? currentX - radius : currentX + radius;
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- d = d + " " + x + " " + currentY;
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+ else if (key === 'rt') {
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+ mid1[0] -= radius;
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+ mid2[1] -= radius;
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  }
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+ return [mid1, mid2];
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  }
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- var _g = __read(points2[points2.length - 1], 2), endX = _g[0], endY = _g[1];
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- d = d + " L " + endX + " " + endY;
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- var attrs = __assign(__assign(__assign({ d: d, style: isAnimation ? animationStyle : {} }, style), arrowConfig), { fill: 'none' });
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+ default:
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+ return null;
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+ }
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+ }
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+ function getPartialPath(prev, cur, next, radius) {
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+ var _a;
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+ var dir1 = '';
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+ var dir2 = '';
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+ var realRadius = radius;
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+ if (prev[0] === cur[0]) {
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+ dir1 = prev[1] > cur[1] ? 't' : 'b';
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+ realRadius = Math.min(Math.abs(prev[0] - cur[0]), radius);
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+ }
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+ else if (prev[1] === cur[1]) {
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+ dir1 = prev[0] > cur[0] ? 'l' : 'r';
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+ realRadius = Math.min(Math.abs(prev[1] - cur[1]), radius);
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+ }
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+ if (cur[0] === next[0]) {
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+ dir2 = cur[1] > next[1] ? 't' : 'b';
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+ realRadius = Math.min(Math.abs(prev[0] - cur[0]), radius);
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+ }
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+ else if (cur[1] === next[1]) {
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+ dir2 = cur[0] > next[0] ? 'l' : 'r';
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+ realRadius = Math.min(Math.abs(prev[1] - cur[1]), radius);
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+ }
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+ var key = "" + dir1 + dir2;
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+ var orientation = directionMap[key] || '-';
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+ var path = "L " + prev[0] + " " + prev[1];
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+ if (orientation === '-') {
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+ path += "L " + cur[0] + " " + cur[1] + " L " + next[0] + " " + next[1];
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+ }
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+ else {
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+ var _b = __read(getMidPoints(cur, key, orientation, realRadius) || [], 2), mid1 = _b[0], mid2 = _b[1];
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+ if (mid1 && mid2) {
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+ path += "L " + mid1[0] + " " + mid1[1] + " Q " + cur[0] + " " + cur[1] + " " + mid2[0] + " " + mid2[1];
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+ _a = __read(mid2, 2), cur[0] = _a[0], cur[1] = _a[1];
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+ }
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+ }
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+ return path;
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+ }
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+ function getCurvedEdgePath(points, radius) {
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+ var i = 0;
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+ var d = '';
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+ if (points.length === 2) {
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+ d += "M" + points[i][0] + " " + points[i++][1] + " L " + points[i][0] + " " + points[i][1];
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+ }
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+ else {
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+ d += "M" + points[i][0] + " " + points[i++][1];
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+ for (; i + 1 < points.length;) {
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+ var prev = points[i - 1];
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+ var cur = points[i];
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+ var next = points[i++ + 1];
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+ d += getPartialPath(prev, cur, next, radius);
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+ }
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+ d += "L " + points[i][0] + " " + points[i][1];
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+ }
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+ return d;
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+ }
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+ exports.getCurvedEdgePath = getCurvedEdgePath;
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+ var CurvedEdge = /** @class */ (function (_super) {
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+ __extends(CurvedEdge, _super);
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+ function CurvedEdge() {
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+ return _super !== null && _super.apply(this, arguments) || this;
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+ }
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+ CurvedEdge.prototype.getEdge = function () {
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+ var model = this.props.model;
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+ var pointsStr = model.points, isAnimation = model.isAnimation, arrowConfig = model.arrowConfig, _a = model.radius, radius = _a === void 0 ? 5 : _a;
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+ var style = model.getEdgeStyle();
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+ var animationStyle = model.getEdgeAnimationStyle();
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+ var points = pointFilter(pointsStr.split(' ').map(function (p) { return p.split(',').map(function (a) { return +a; }); }));
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+ var d = getCurvedEdgePath(points, radius);
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+ var attrs = __assign(__assign(__assign({ style: isAnimation ? animationStyle : {} }, style), arrowConfig), { fill: 'none' });
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+ console.log(pointsStr, pointsStr.split(' ').map(function (p) { return p.split(',').map(function (a) { return +a; }); }), d);
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  return core_1.h('path', __assign({ d: d }, attrs));
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  };
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  return CurvedEdge;
@@ -129,3 +202,9 @@ var CurvedEdgeModel = /** @class */ (function (_super) {
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  return CurvedEdgeModel;
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  }(core_1.PolylineEdgeModel));
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  exports.CurvedEdgeModel = CurvedEdgeModel;
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+ var defaultCurvedEdge = {
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+ type: 'curved-edge',
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+ view: CurvedEdge,
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+ model: CurvedEdgeModel,
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+ };
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+ exports.default = defaultCurvedEdge;
@@ -1,6 +1,50 @@
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  "use strict";
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+ var __assign = (this && this.__assign) || function () {
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+ __assign = Object.assign || function(t) {
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+ for (var s, i = 1, n = arguments.length; i < n; i++) {
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+ s = arguments[i];
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+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
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+ t[p] = s[p];
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+ }
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+ return t;
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+ };
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+ return __assign.apply(this, arguments);
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+ };
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+ var __rest = (this && this.__rest) || function (s, e) {
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+ var t = {};
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+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
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+ t[p] = s[p];
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+ if (s != null && typeof Object.getOwnPropertySymbols === "function")
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+ for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
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+ if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
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+ t[p[i]] = s[p[i]];
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+ }
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+ return t;
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+ };
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+ var __read = (this && this.__read) || function (o, n) {
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+ var m = typeof Symbol === "function" && o[Symbol.iterator];
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+ if (!m) return o;
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+ var i = m.call(o), r, ar = [], e;
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+ try {
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+ while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
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+ }
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+ catch (error) { e = { error: error }; }
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+ finally {
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+ try {
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+ if (r && !r.done && (m = i["return"])) m.call(i);
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+ }
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+ finally { if (e) throw e.error; }
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+ }
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+ return ar;
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+ };
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+ var __spread = (this && this.__spread) || function () {
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+ for (var ar = [], i = 0; i < arguments.length; i++) ar = ar.concat(__read(arguments[i]));
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+ return ar;
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+ };
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  Object.defineProperty(exports, "__esModule", { value: true });
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  exports.GroupNode = exports.Group = void 0;
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+ /* eslint-disable no-shadow */
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+ var core_1 = require("@logicflow/core");
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  var GroupNode_1 = require("./GroupNode");
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  exports.GroupNode = GroupNode_1.default;
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  var DEFAULT_TOP_Z_INDEX = -1000;
@@ -162,13 +206,15 @@ var Group = /** @class */ (function () {
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  lf.register(GroupNode_1.default);
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  this.lf = lf;
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  lf.graphModel.addNodeMoveRules(function (model, deltaX, deltaY) {
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- if (model.isGroup) { // 如果移动的是分组,那么分组的子节点也跟着移动。
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+ if (model.isGroup) {
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+ // 如果移动的是分组,那么分组的子节点也跟着移动。
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  var nodeIds = _this.getNodeAllChild(model);
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  lf.graphModel.moveNodes(nodeIds, deltaX, deltaY, true);
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  return true;
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  }
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  var groupModel = lf.getNodeModelById(_this.nodeGroupMap.get(model.id));
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- if (groupModel && groupModel.isRestrict) { // 如果移动的节点存在分组中,且这个分组禁止子节点移出去。
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+ if (groupModel && groupModel.isRestrict) {
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+ // 如果移动的节点存在分组中,且这个分组禁止子节点移出去。
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  var _a = model.getBounds(), x1 = _a.x1, y1 = _a.y1, x2 = _a.x2, y2 = _a.y2;
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  var r = groupModel.isAllowMoveTo({
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  x1: x1 + deltaX,
@@ -186,7 +232,143 @@ var Group = /** @class */ (function () {
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  lf.on('node:dnd-drag,node:drag', this.setActiveGroup);
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  lf.on('node:click', this.nodeSelected);
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  lf.on('graph:rendered', this.graphRendered);
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+ // https://github.com/didi/LogicFlow/issues/1346
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+ // 重写addElements()方法,在addElements()原有基础上增加对group内部所有nodes和edges的复制功能
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+ lf.addElements = function (_a, distance) {
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+ var selectedNodes = _a.nodes, selectedEdges = _a.edges;
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+ // ============== 变量初始化 ==============
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+ var nodeIdMap = {};
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+ var elements = {
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+ nodes: [],
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+ edges: [],
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+ };
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+ var groupInnerEdges = [];
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+ // ============== 变量初始化 ==============
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+ for (var i = 0; i < selectedNodes.length; i++) {
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+ var node = selectedNodes[i];
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+ var preId = node.id;
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+ // @ts-ignore
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+ var children = node.children, rest = __rest(node, ["children"]);
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+ var nodeModel = lf.addNode(rest);
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+ if (!nodeModel)
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+ return { nodes: [], edges: [] };
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+ if (preId)
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+ nodeIdMap[preId] = nodeModel.id;
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+ elements.nodes.push(nodeModel); // group的nodeModel
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+ // 递归创建group的nodeModel的children
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+ var edgesArray = _this.createAllChildNodes(nodeIdMap, children, nodeModel, distance).edgesArray;
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+ groupInnerEdges.push.apply(groupInnerEdges, __spread(edgesArray));
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+ }
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+ groupInnerEdges.forEach(function (edge) {
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+ _this.createEdgeModel(edge, nodeIdMap, distance);
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+ });
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+ // 构建的时候直接偏移,这里不需要再进行再度偏移
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+ // groupInnerChildren.nodes.forEach(node => this.translationNodeData(node, distance));
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+ // groupInnerChildren.edges.forEach(edge => this.translationEdgeData(edge, distance));
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+ // 最外层的edges继续执行创建edgeModel的流程
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+ selectedEdges.forEach(function (edge) {
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+ var edgeModel = _this.createEdgeModel(edge, nodeIdMap, distance);
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+ elements.edges.push(edgeModel);
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+ });
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+ // 返回elements进行选中效果,即触发element.selectElementById()
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+ // shortcut.ts也会对最外层的nodes和edges进行偏移,即translationNodeData()
275
+ return elements;
276
+ };
189
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  }
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+ /**
279
+ * 创建一个Group类型节点内部的所有子节点的副本
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+ * 并且在遍历所有nodes的过程中顺便拿到所有edges(只在Group范围的edges)
281
+ */
282
+ Group.prototype.createAllChildNodes = function (nodeIdMap, children, current, distance) {
283
+ var _this = this;
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+ var lf = this.lf;
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+ var edgesDataArray = [];
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+ var edgesNodeModelArray = [];
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+ var nodesArray = [];
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+ children === null || children === void 0 ? void 0 : children.forEach(function (childId) {
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+ var childNodeModel = lf.getNodeModelById(childId);
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+ var x = childNodeModel.x, y = childNodeModel.y, properties = childNodeModel.properties, type = childNodeModel.type, text = childNodeModel.text, rotate = childNodeModel.rotate, children = childNodeModel.children, incoming = childNodeModel.incoming, outgoing = childNodeModel.outgoing;
291
+ // @ts-ignore
292
+ var eventType = core_1.EventType.NODE_GROUP_COPY || 'node:group-copy-add';
293
+ var newChildModel = lf.addNode({
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+ x: x + distance,
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+ y: y + distance,
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+ properties: properties,
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+ type: type,
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+ text: __assign(__assign({}, text), { x: text.x + distance, y: text.y + distance }),
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+ rotate: rotate,
300
+ }, eventType);
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+ current.addChild(newChildModel.id);
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+ nodeIdMap[childId] = newChildModel.id;
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+ nodesArray.push(newChildModel);
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+ // 存储children内部节点相关的输入边
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+ childNodeModel.incoming.edges.forEach(function (edge) {
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+ edgesNodeModelArray.push(edge);
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+ });
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+ // 存储children内部节点相关的输出边
309
+ childNodeModel.outgoing.edges.forEach(function (edge) {
310
+ edgesNodeModelArray.push(edge);
311
+ });
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+ if (children instanceof Set) {
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+ var _a = _this.createAllChildNodes(nodeIdMap, children, newChildModel, distance), childNodes = _a.nodesArray, childEdges = _a.edgesArray;
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+ nodesArray.push.apply(nodesArray, __spread(childNodes));
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+ edgesDataArray.push.apply(edgesDataArray, __spread(childEdges));
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+ }
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+ });
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+ // 1. 判断每一条边的开始节点和目标节点是否在Group中
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+ var filterEdgesArray = edgesNodeModelArray.filter(function (edge) { return nodeIdMap[edge.sourceNodeId] && nodeIdMap[edge.targetNodeId]; });
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+ // 2. 为每一条group的内部边构建出EdgeData数据
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+ // 从GraphModel.ts的getSelectElements()可以知道EdgeConfig就是EdgeData
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+ var filterEdgesDataArray = filterEdgesArray.map(function (item) { return item.getData(); });
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+ return {
324
+ nodesArray: nodesArray,
325
+ edgesArray: edgesDataArray.concat(filterEdgesDataArray),
326
+ };
327
+ };
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+ Group.prototype.createEdgeModel = function (edge, nodeIdMap, distance) {
329
+ var lf = this.lf;
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+ var sourceId = edge.sourceNodeId;
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+ var targetId = edge.targetNodeId;
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+ if (nodeIdMap[sourceId])
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+ sourceId = nodeIdMap[sourceId];
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+ if (nodeIdMap[targetId])
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+ targetId = nodeIdMap[targetId];
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+ var type = edge.type, startPoint = edge.startPoint, endPoint = edge.endPoint, pointsList = edge.pointsList, text = edge.text, rest = __rest(edge, ["type", "startPoint", "endPoint", "pointsList", "text"]);
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+ // ====== 仿造shortcut.ts的translationEdgeData()逻辑 ======
338
+ var newStartPoint = {
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+ x: startPoint.x + distance,
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+ y: startPoint.y + distance,
341
+ };
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+ var newEndPoint = {
343
+ x: endPoint.x + distance,
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+ y: endPoint.y + distance,
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+ };
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+ var newPointsList = [];
347
+ if (pointsList && pointsList.length > 0) {
348
+ newPointsList = pointsList.map(function (point) {
349
+ point.x += distance;
350
+ point.y += distance;
351
+ return point;
352
+ });
353
+ }
354
+ var newText = text;
355
+ if (text && typeof text !== 'string') {
356
+ newText.x = text.x + distance;
357
+ newText.y = text.y + distance;
358
+ }
359
+ // ====== 仿造shortcut.ts的translationEdgeData()逻辑 ======
360
+ // 简化复制时的参数传入,防止创建出两个edge属于同个group这种情况
361
+ var edgeModel = lf.graphModel.addEdge({
362
+ type: type,
363
+ startPoint: newStartPoint,
364
+ endPoint: newEndPoint,
365
+ sourceNodeId: sourceId,
366
+ targetNodeId: targetId,
367
+ pointsList: newPointsList,
368
+ text: newText,
369
+ });
370
+ return edgeModel;
371
+ };
190
372
  /**
191
373
  * 获取一个节点内部所有的子节点,包裹分组的子节点
192
374
  */
@@ -99,6 +99,8 @@ var Menu = /** @class */ (function () {
99
99
  };
100
100
  Menu.prototype.render = function (lf, container) {
101
101
  var _this = this;
102
+ if (lf.options.isSilentMode)
103
+ return;
102
104
  this.__container = container;
103
105
  this.__currentData = null; // 当前展示的菜单所属元素的model数据
104
106
  this.__menuDOM.className = 'lf-menu';
@@ -1,8 +1,14 @@
1
1
  import { PolylineEdge, PolylineEdgeModel } from '@logicflow/core';
2
+ declare function getCurvedEdgePath(points: number[][], radius: number): string;
2
3
  declare class CurvedEdge extends PolylineEdge {
3
- pointFilter(points: any): any;
4
4
  getEdge(): import("preact").VNode<any>;
5
5
  }
6
6
  declare class CurvedEdgeModel extends PolylineEdgeModel {
7
7
  }
8
- export { CurvedEdge, CurvedEdgeModel, };
8
+ declare const defaultCurvedEdge: {
9
+ type: string;
10
+ view: typeof CurvedEdge;
11
+ model: typeof CurvedEdgeModel;
12
+ };
13
+ export default defaultCurvedEdge;
14
+ export { CurvedEdge, CurvedEdgeModel, getCurvedEdgePath };