@logicflow/core 2.0.5 → 2.0.6

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@@ -0,0 +1,31 @@
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+ export interface SimplePoint {
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+ x: number;
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+ y: number;
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+ }
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+ /**
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+ * 根据两个点获取中心点坐标
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+ */
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+ export declare function getNewCenter(startPoint: SimplePoint, endPoint: SimplePoint): {
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+ x: number;
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+ y: number;
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+ };
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+ /**
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+ * 旋转矩阵公式,可以获取某一个坐标旋转angle后的坐标
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+ * @param p 当前坐标
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+ * @param center 旋转中心
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+ * @param angle 旋转角度(不是弧度)
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+ */
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+ export declare function calculatePointAfterRotateAngle(p: SimplePoint, center: SimplePoint, angle: number): {
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+ x: number;
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+ y: number;
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+ };
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+ /**
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+ * 角度转弧度
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+ * @param angle 角度
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+ */
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+ export declare function angleToRadian(angle: number): number;
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+ /**
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+ * 弧度转角度
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+ * @param radian 弧度
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+ */
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+ export declare function radianToAngle(radian: number): number;
@@ -0,0 +1,43 @@
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+ /**
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+ * 根据两个点获取中心点坐标
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+ */
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+ export function getNewCenter(startPoint, endPoint) {
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+ var x1 = startPoint.x, y1 = startPoint.y;
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+ var x2 = endPoint.x, y2 = endPoint.y;
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+ var newCenter = {
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+ x: x1 + (x2 - x1) / 2,
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+ y: y1 + (y2 - y1) / 2,
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+ };
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+ return newCenter;
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+ }
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+ /**
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+ * 旋转矩阵公式,可以获取某一个坐标旋转angle后的坐标
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+ * @param p 当前坐标
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+ * @param center 旋转中心
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+ * @param angle 旋转角度(不是弧度)
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+ */
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+ export function calculatePointAfterRotateAngle(p, center, angle) {
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+ var radian = angleToRadian(angle);
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+ var dx = p.x - center.x;
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+ var dy = p.y - center.y;
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+ var x = dx * Math.cos(radian) - dy * Math.sin(radian) + center.x;
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+ var y = dx * Math.sin(radian) + dy * Math.cos(radian) + center.y;
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+ return {
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+ x: x,
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+ y: y,
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+ };
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+ }
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+ /**
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+ * 角度转弧度
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+ * @param angle 角度
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+ */
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+ export function angleToRadian(angle) {
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+ return (angle * Math.PI) / 180;
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+ }
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+ /**
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+ * 弧度转角度
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+ * @param radian 弧度
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+ */
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+ export function radianToAngle(radian) {
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+ return (radian / Math.PI) * 180;
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+ }
@@ -42,6 +42,15 @@ export declare namespace Model {
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  * deltaY: 移动的 Y 轴距离
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  */
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  type NodeMoveRule = (model: BaseNodeModel, deltaX: number, deltaY: number) => boolean | IsAllowMove;
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+ /**
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+ * 限制节点resize规则
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+ * model: 移动节点的 model
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+ * deltaX: 中心点移动的 X 轴距离
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+ * deltaY: 中心点移动的 Y 轴距离
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+ * width: 中心点新的width
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+ * height: 中心点新的height
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+ */
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+ type NodeResizeRule = (model: BaseNodeModel, deltaX: number, deltaY: number, width: number, height: number) => boolean;
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  type AdjustEdgeStartAndEndParams = {
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  startPoint: LogicFlow.Point;
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  endPoint: LogicFlow.Point;
@@ -32,9 +32,14 @@ export declare class GraphModel {
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  elementsModelMap: Map<string, BaseNodeModel | BaseEdgeModel>;
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  /**
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  * 节点移动规则判断
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- * 在节点移动的时候,会出发此数组中的所有规则判断
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+ * 在节点移动的时候,会触发此数组中的所有规则判断
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  */
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  nodeMoveRules: Model.NodeMoveRule[];
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+ /**
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+ * 节点resize规则判断
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+ * 在节点resize的时候,会触发此数组中的所有规则判断
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+ */
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+ nodeResizeRules: Model.NodeResizeRule[];
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  /**
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  * 获取自定义连线轨迹
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  */
@@ -330,6 +335,7 @@ export declare class GraphModel {
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  *
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  */
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  addNodeMoveRules(fn: Model.NodeMoveRule): void;
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+ addNodeResizeRules(fn: Model.NodeResizeRule): void;
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  /**
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  * 设置默认的边类型
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  * 也就是设置在节点直接有用户手动绘制的连线类型。
@@ -58,9 +58,14 @@ var GraphModel = /** @class */ (function () {
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  this.elementsModelMap = new Map();
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  /**
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  * 节点移动规则判断
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- * 在节点移动的时候,会出发此数组中的所有规则判断
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+ * 在节点移动的时候,会触发此数组中的所有规则判断
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  */
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  this.nodeMoveRules = [];
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+ /**
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+ * 节点resize规则判断
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+ * 在节点resize的时候,会触发此数组中的所有规则判断
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+ */
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+ this.nodeResizeRules = [];
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  // 当前图上所有节点的model
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  this.nodes = [];
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  // 当前图上所有边的model
@@ -1081,6 +1086,11 @@ var GraphModel = /** @class */ (function () {
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  this.nodeMoveRules.push(fn);
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  }
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  };
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+ GraphModel.prototype.addNodeResizeRules = function (fn) {
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+ if (!this.nodeResizeRules.includes(fn)) {
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+ this.nodeResizeRules.push(fn);
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+ }
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+ };
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  /**
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  * 设置默认的边类型
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  * 也就是设置在节点直接有用户手动绘制的连线类型。
@@ -72,6 +72,7 @@ export declare class BaseNodeModel<P extends PropertiesType = PropertiesType> im
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  targetRules: Model.ConnectRule[];
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  sourceRules: Model.ConnectRule[];
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  moveRules: Model.NodeMoveRule[];
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+ resizeRules: Model.NodeResizeRule[];
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  hasSetTargetRules: boolean;
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  hasSetSourceRules: boolean;
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  [propName: string]: any;
@@ -264,6 +265,12 @@ export declare class BaseNodeModel<P extends PropertiesType = PropertiesType> im
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  moveTo(x: number, y: number, isIgnoreRule?: boolean): boolean;
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  moveText(deltaX: number, deltaY: number): void;
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  updateText(value: string): void;
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+ addNodeResizeRules(fn: Model.NodeResizeRule): void;
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+ /**
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+ * 内部方法
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+ * 是否允许resize节点到新的位置
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+ */
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+ isAllowResizeNode(deltaX: number, deltaY: number, width: number, height: number): boolean;
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  setSelected(flag?: boolean): void;
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  setHovered(flag?: boolean): void;
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  setIsShowAnchor(flag?: boolean): void;
@@ -95,6 +95,7 @@ var BaseNodeModel = /** @class */ (function () {
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  this.targetRules = [];
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  this.sourceRules = [];
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  this.moveRules = []; // 节点移动之前的hook
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+ this.resizeRules = []; // 节点resize之前的hook
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  this.hasSetTargetRules = false; // 用来限制rules的重复值
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  this.hasSetSourceRules = false; // 用来限制rules的重复值
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  this.graphModel = graphModel;
@@ -240,7 +241,7 @@ var BaseNodeModel = /** @class */ (function () {
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  textConfig.draggable = text.draggable;
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  }
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  if (!isUndefined(text.editable)) {
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- textConfig.draggable = text.draggable;
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+ textConfig.editable = text.editable;
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  }
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  }
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  }
@@ -252,6 +253,10 @@ var BaseNodeModel = /** @class */ (function () {
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  */
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  BaseNodeModel.prototype.resize = function (resizeInfo) {
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  var width = resizeInfo.width, height = resizeInfo.height, deltaX = resizeInfo.deltaX, deltaY = resizeInfo.deltaY;
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+ var isAllowResize = this.isAllowResizeNode(deltaX, deltaY, width, height);
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+ if (!isAllowResize) {
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+ return this.getData();
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+ }
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  // 移动节点以及文本内容
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  this.move(deltaX / 2, deltaY / 2);
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  this.width = width;
@@ -274,6 +279,18 @@ var BaseNodeModel = /** @class */ (function () {
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  if (isObservable(properties)) {
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  properties = toJS(properties);
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  }
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+ if (isNil(properties.width)) {
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+ // resize()的时候会触发this.setProperties({width,height})
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+ // 然后返回getData(),可以从properties拿到width
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+ // 但是初始化如果没有在properties传入width,那么getData()就一直无法从properties拿到width
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+ properties.width = this.width;
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+ }
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+ if (isNil(properties.height)) {
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+ // resize()的时候会触发this.setProperties({width,height})
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+ // 然后返回getData(),可以从properties拿到height
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+ // 但是初始化如果没有在properties传入height,那么getData()就一直无法从properties拿到width
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+ properties.height = this.height;
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+ }
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  var data = {
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  id: this.id,
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  type: this.type,
@@ -606,6 +623,10 @@ var BaseNodeModel = /** @class */ (function () {
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  this.y = this.y + deltaY;
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  this.text && this.moveText(0, deltaY);
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  }
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+ if (isAllowMoveX || isAllowMoveY) {
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+ // 更新x和y的同时也要更新对应的transform旋转矩阵(依赖x、y)
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+ this.rotate = this._rotate;
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+ }
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  return isAllowMoveX || isAllowMoveY;
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  };
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  BaseNodeModel.prototype.getMoveDistance = function (deltaX, deltaY, isIgnoreRule) {
@@ -649,6 +670,35 @@ var BaseNodeModel = /** @class */ (function () {
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  BaseNodeModel.prototype.updateText = function (value) {
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  this.text = __assign(__assign({}, toJS(this.text)), { value: value });
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  };
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+ BaseNodeModel.prototype.addNodeResizeRules = function (fn) {
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+ if (!this.resizeRules.includes(fn)) {
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+ this.resizeRules.push(fn);
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+ }
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+ };
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+ /**
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+ * 内部方法
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+ * 是否允许resize节点到新的位置
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+ */
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+ BaseNodeModel.prototype.isAllowResizeNode = function (deltaX, deltaY, width, height) {
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+ var e_2, _a;
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+ var rules = this.resizeRules.concat(this.graphModel.nodeResizeRules);
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+ try {
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+ for (var rules_2 = __values(rules), rules_2_1 = rules_2.next(); !rules_2_1.done; rules_2_1 = rules_2.next()) {
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+ var rule = rules_2_1.value;
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+ var r = rule(this, deltaX, deltaY, width, height);
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+ if (!r)
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+ return false;
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+ }
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+ }
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+ catch (e_2_1) { e_2 = { error: e_2_1 }; }
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+ finally {
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+ try {
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+ if (rules_2_1 && !rules_2_1.done && (_a = rules_2.return)) _a.call(rules_2);
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+ }
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+ finally { if (e_2) throw e_2.error; }
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+ }
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+ return true;
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+ };
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  BaseNodeModel.prototype.setSelected = function (flag) {
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  if (flag === void 0) { flag = true; }
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  this.isSelected = flag;
@@ -839,6 +889,9 @@ var BaseNodeModel = /** @class */ (function () {
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  __decorate([
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  action
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  ], BaseNodeModel.prototype, "updateText", null);
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+ __decorate([
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+ action
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+ ], BaseNodeModel.prototype, "addNodeResizeRules", null);
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  __decorate([
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  action
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  ], BaseNodeModel.prototype, "setSelected", null);
@@ -1,5 +1,5 @@
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  import LogicFlow from '..';
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- import { EditConfigModel } from 'src/model';
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+ import { EditConfigModel } from '..';
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  /**
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  * 判断一个点是否在指定区域
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  * @param point 当前点
@@ -2,6 +2,7 @@ import { ResizeControl, ResizeControlIndex } from '../view/Control';
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  import { BaseNodeModel, GraphModel } from '../model';
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  import ResizeInfo = ResizeControl.ResizeInfo;
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  import ResizeNodeData = ResizeControl.ResizeNodeData;
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+ import type { SimplePoint } from '../algorithm/rotate';
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  /**
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  * 计算 Control 拖动后,节点的高度信息
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  * @param index
@@ -10,11 +11,23 @@ import ResizeNodeData = ResizeControl.ResizeNodeData;
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  * @param freezeWidth
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  * @param freezeHeight
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  */
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- export declare const recalcResizeInfo: (index: ResizeControlIndex, resizeInfo: ResizeInfo, pct?: number, freezeWidth?: boolean, freezeHeight?: boolean) => ResizeInfo;
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+ export declare const recalcResizeInfo: (index: ResizeControlIndex, resizeInfo: ResizeInfo, pct: number | undefined, freezeWidth: boolean | undefined, freezeHeight: boolean | undefined, rotate: number | undefined, controlX: number | undefined, controlY: number | undefined, oldCenterX: number, oldCenterY: number) => ResizeInfo;
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  export declare const updateEdgePointByAnchors: (nodeModel: BaseNodeModel, graphModel: GraphModel) => void;
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  export declare const triggerResizeEvent: (preNodeData: ResizeNodeData, curNodeData: ResizeNodeData, deltaX: number, deltaY: number, index: number, nodeModel: BaseNodeModel, graphModel: GraphModel) => void;
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+ export type IHandleResizeParams = {
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+ x?: number;
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+ y?: number;
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+ deltaX: number;
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+ deltaY: number;
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+ index: ResizeControlIndex;
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+ nodeModel: BaseNodeModel;
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+ graphModel: GraphModel;
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+ cancelCallback?: () => void;
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+ };
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  /**
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  * 处理节点的 resize 事件,提出来放到 utils 中,方便在外面(extension)中使用
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+ * @param x
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+ * @param y
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  * @param deltaX
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  * @param deltaY
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  * @param index
@@ -22,11 +35,12 @@ export declare const triggerResizeEvent: (preNodeData: ResizeNodeData, curNodeDa
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  * @param graphModel
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  * @param cancelCallback
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  */
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- export declare const handleResize: ({ deltaX, deltaY, index, nodeModel, graphModel, cancelCallback, }: {
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- deltaX: any;
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- deltaY: any;
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- index: any;
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- nodeModel: any;
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- graphModel: any;
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- cancelCallback: any;
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- }) => void;
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+ export declare const handleResize: ({ x, y, deltaX, deltaY, index, nodeModel, graphModel, cancelCallback, }: IHandleResizeParams) => void;
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+ export declare function calculateWidthAndHeight(startRotatedTouchControlPoint: SimplePoint, endRotatedTouchControlPoint: SimplePoint, oldCenter: SimplePoint, angle: number, freezeWidth: boolean | undefined, freezeHeight: boolean | undefined, oldWidth: number, oldHeight: number): {
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+ width: number;
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+ height: number;
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+ center: {
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+ x: number;
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+ y: number;
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+ };
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+ };
package/es/util/resize.js CHANGED
@@ -1,6 +1,36 @@
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  import { ResizeControlIndex } from '../view/Control';
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  import { cloneDeep, find, forEach } from 'lodash-es';
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  import { EventType } from '../constant';
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+ import { calculatePointAfterRotateAngle, getNewCenter, radianToAngle, } from '../algorithm/rotate';
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+ function recalcRotatedResizeInfo(pct, resizeInfo, rotate, controlX, controlY, oldCenterX, oldCenterY, freezeWidth, freezeHeight) {
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+ if (freezeWidth === void 0) { freezeWidth = false; }
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+ if (freezeHeight === void 0) { freezeHeight = false; }
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+ // 假设我们触摸的点是右下角的control
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+ var deltaX = resizeInfo.deltaX, deltaY = resizeInfo.deltaY, oldWidth = resizeInfo.width, oldHeight = resizeInfo.height;
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+ var angle = radianToAngle(rotate);
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+ // 右下角的control
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+ var startZeroTouchControlPoint = {
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+ x: controlX, // control锚点的坐标x
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+ y: controlY, // control锚点的坐标y
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+ };
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+ var oldCenter = { x: oldCenterX, y: oldCenterY };
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+ // 右下角的control坐标(transform后的-touchStartPoint)
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+ var startRotatedTouchControlPoint = calculatePointAfterRotateAngle(startZeroTouchControlPoint, oldCenter, angle);
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+ // 右下角的control坐标(transform后的-touchEndPoint)
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+ var endRotatedTouchControlPoint = {
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+ x: startRotatedTouchControlPoint.x + deltaX,
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+ y: startRotatedTouchControlPoint.y + deltaY,
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+ };
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+ // 计算出新的宽度和高度以及新的中心点
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+ var _a = calculateWidthAndHeight(startRotatedTouchControlPoint, endRotatedTouchControlPoint, oldCenter, angle, freezeWidth, freezeHeight, oldWidth, oldHeight), newWidth = _a.width, newHeight = _a.height, newCenter = _a.center;
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+ // calculateWidthAndHeight()得到的是整个宽度,比如圆pct=0.5,此时newWidth等于整个圆直径
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+ resizeInfo.width = newWidth * pct;
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+ resizeInfo.height = newHeight * pct;
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+ // BaseNodeModel.resize(deltaX/2, deltaY/2),因此这里要*2
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+ resizeInfo.deltaX = (newCenter.x - oldCenter.x) * 2;
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+ resizeInfo.deltaY = (newCenter.y - oldCenter.y) * 2;
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+ return resizeInfo;
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+ }
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  /**
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  * 计算 Control 拖动后,节点的高度信息
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  * @param index
@@ -9,10 +39,11 @@ import { EventType } from '../constant';
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  * @param freezeWidth
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  * @param freezeHeight
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  */
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- export var recalcResizeInfo = function (index, resizeInfo, pct, freezeWidth, freezeHeight) {
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+ export var recalcResizeInfo = function (index, resizeInfo, pct, freezeWidth, freezeHeight, rotate, controlX, controlY, oldCenterX, oldCenterY) {
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  if (pct === void 0) { pct = 1; }
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  if (freezeWidth === void 0) { freezeWidth = false; }
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  if (freezeHeight === void 0) { freezeHeight = false; }
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+ if (rotate === void 0) { rotate = 0; }
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  var nextResizeInfo = cloneDeep(resizeInfo);
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  var deltaX = nextResizeInfo.deltaX, deltaY = nextResizeInfo.deltaY;
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  var width = nextResizeInfo.width, height = nextResizeInfo.height, PCTResizeInfo = nextResizeInfo.PCTResizeInfo;
@@ -70,6 +101,14 @@ export var recalcResizeInfo = function (index, resizeInfo, pct, freezeWidth, fre
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  }
71
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  return nextResizeInfo;
72
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  }
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+ if (rotate % (2 * Math.PI) !== 0 &&
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+ controlX !== undefined &&
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+ controlY !== undefined) {
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+ // 角度rotate不为0,则触发另外的计算修正resize的deltaX和deltaY
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+ // 因为rotate不为0的时候,左上角的坐标一直在变化
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+ // 角度rotate不为0得到的resizeInfo.deltaX仅仅代表中心点的变化,而不是宽度的变化
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+ return recalcRotatedResizeInfo(pct, nextResizeInfo, rotate, controlX, controlY, oldCenterX, oldCenterY, freezeWidth, freezeHeight);
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+ }
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  // 如果限制了宽/高不变,对应的 width/height 保持一致
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  switch (index) {
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  case ResizeControlIndex.LEFT_TOP:
@@ -140,17 +179,10 @@ export var triggerResizeEvent = function (preNodeData, curNodeData, deltaX, delt
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  model: nodeModel,
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  });
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  };
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- // TODO:确认 handleResize 函数的类型定义
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- // export type IHandleResizeParams = {
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- // deltaX: number
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- // deltaY: number
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- // index: ResizeControlIndex
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- // nodeModel: BaseNodeModel
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- // graphModel: GraphModel
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- // cancelCallback?: () => void
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- // }
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  /**
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  * 处理节点的 resize 事件,提出来放到 utils 中,方便在外面(extension)中使用
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+ * @param x
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+ * @param y
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  * @param deltaX
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  * @param deltaY
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  * @param index
@@ -159,11 +191,11 @@ export var triggerResizeEvent = function (preNodeData, curNodeData, deltaX, delt
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  * @param cancelCallback
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  */
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  export var handleResize = function (_a) {
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- var deltaX = _a.deltaX, deltaY = _a.deltaY, index = _a.index, nodeModel = _a.nodeModel, graphModel = _a.graphModel, cancelCallback = _a.cancelCallback;
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+ var x = _a.x, y = _a.y, deltaX = _a.deltaX, deltaY = _a.deltaY, index = _a.index, nodeModel = _a.nodeModel, graphModel = _a.graphModel, cancelCallback = _a.cancelCallback;
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  var r = nodeModel.r, // circle
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  rx = nodeModel.rx, // ellipse/diamond
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  ry = nodeModel.ry, width = nodeModel.width, // rect/html
166
- height = nodeModel.height, PCTResizeInfo = nodeModel.PCTResizeInfo, minWidth = nodeModel.minWidth, minHeight = nodeModel.minHeight, maxWidth = nodeModel.maxWidth, maxHeight = nodeModel.maxHeight;
198
+ height = nodeModel.height, PCTResizeInfo = nodeModel.PCTResizeInfo, minWidth = nodeModel.minWidth, minHeight = nodeModel.minHeight, maxWidth = nodeModel.maxWidth, maxHeight = nodeModel.maxHeight, rotate = nodeModel.rotate, oldCenterX = nodeModel.x, oldCenterY = nodeModel.y;
167
199
  var isFreezeWidth = minWidth === maxWidth;
168
200
  var isFreezeHeight = minHeight === maxHeight;
169
201
  var resizeInfo = {
@@ -174,7 +206,9 @@ export var handleResize = function (_a) {
174
206
  PCTResizeInfo: PCTResizeInfo,
175
207
  };
176
208
  var pct = r || (rx && ry) ? 1 / 2 : 1;
177
- var nextSize = recalcResizeInfo(index, resizeInfo, pct, isFreezeWidth, isFreezeHeight);
209
+ var controlX = x;
210
+ var controlY = y;
211
+ var nextSize = recalcResizeInfo(index, resizeInfo, pct, isFreezeWidth, isFreezeHeight, rotate, controlX, controlY, oldCenterX, oldCenterY);
178
212
  // 限制放大缩小的最大最小范围
179
213
  if (nextSize.width < minWidth ||
180
214
  nextSize.width > maxWidth ||
@@ -184,13 +218,102 @@ export var handleResize = function (_a) {
184
218
  cancelCallback === null || cancelCallback === void 0 ? void 0 : cancelCallback();
185
219
  return;
186
220
  }
187
- // 如果限制了宽高不变,对应的 x/y 不产生位移
188
- nextSize.deltaX = isFreezeWidth ? 0 : nextSize.deltaX;
189
- nextSize.deltaY = isFreezeWidth ? 0 : nextSize.deltaY;
221
+ if (rotate % (2 * Math.PI) == 0 ||
222
+ PCTResizeInfo ||
223
+ controlX === undefined ||
224
+ controlY === undefined) {
225
+ // rotate!==0并且不是PCTResizeInfo时,即使是isFreezeWidth||isFreezeHeight
226
+ // recalcRotatedResizeInfo()计算出来的中心点会发生变化
227
+ // 如果限制了宽高不变,对应的 x/y 不产生位移
228
+ nextSize.deltaX = isFreezeWidth ? 0 : nextSize.deltaX;
229
+ nextSize.deltaY = isFreezeHeight ? 0 : nextSize.deltaY;
230
+ }
190
231
  var preNodeData = nodeModel.getData();
191
232
  var curNodeData = nodeModel.resize(nextSize);
233
+ // 检测preNodeData和curNodeData是否没变化
234
+ if (preNodeData.x === curNodeData.x && preNodeData.y === curNodeData.y) {
235
+ // 中心点x和y都没有变化,说明无法resize,阻止下面边的更新以及resize事件的emit
236
+ return;
237
+ }
192
238
  // 更新边
193
239
  updateEdgePointByAnchors(nodeModel, graphModel);
194
240
  // 触发 resize 事件
195
241
  triggerResizeEvent(preNodeData, curNodeData, deltaX, deltaY, index, nodeModel, graphModel);
196
242
  };
243
+ export function calculateWidthAndHeight(startRotatedTouchControlPoint, endRotatedTouchControlPoint, oldCenter, angle, freezeWidth, freezeHeight, oldWidth, oldHeight) {
244
+ if (freezeWidth === void 0) { freezeWidth = false; }
245
+ if (freezeHeight === void 0) { freezeHeight = false; }
246
+ // 假设目前触摸的是右下角的control点
247
+ // 计算出来左上角的control坐标,resize过程左上角的control坐标保持不变
248
+ var freezePoint = {
249
+ x: oldCenter.x - (startRotatedTouchControlPoint.x - oldCenter.x),
250
+ y: oldCenter.y - (startRotatedTouchControlPoint.y - oldCenter.y),
251
+ };
252
+ // 【touchEndPoint】右下角 + freezePoint左上角 计算出新的中心点
253
+ var newCenter = getNewCenter(freezePoint, endRotatedTouchControlPoint);
254
+ // 得到【touchEndPoint】右下角-没有transform的坐标
255
+ var endZeroTouchControlPoint = calculatePointAfterRotateAngle(endRotatedTouchControlPoint, newCenter, -angle);
256
+ // ---------- 使用transform之前的坐标计算出新的width和height ----------
257
+ // 得到左上角---没有transform的坐标
258
+ var zeroFreezePoint = calculatePointAfterRotateAngle(freezePoint, newCenter, -angle);
259
+ if (freezeWidth) {
260
+ // 如果固定width,那么不能单纯使用endZeroTouchControlPoint.x=startZeroTouchControlPoint.x
261
+ // 因为去掉transform的左上角不一定是重合的,我们要保证的是transform后的左上角重合
262
+ var newWidth = Math.abs(endZeroTouchControlPoint.x - zeroFreezePoint.x);
263
+ var widthDx = newWidth - oldWidth;
264
+ // 点击的是左边锚点,是+widthDx/2,点击是右边锚点,是-widthDx/2
265
+ if (newCenter.x > endZeroTouchControlPoint.x) {
266
+ // 当前触摸的是左边锚点
267
+ newCenter.x = newCenter.x + widthDx / 2;
268
+ }
269
+ else {
270
+ // 当前触摸的是右边锚点
271
+ newCenter.x = newCenter.x - widthDx / 2;
272
+ }
273
+ }
274
+ if (freezeHeight) {
275
+ var newHeight = Math.abs(endZeroTouchControlPoint.y - zeroFreezePoint.y);
276
+ var heightDy = newHeight - oldHeight;
277
+ if (newCenter.y > endZeroTouchControlPoint.y) {
278
+ // 当前触摸的是上边锚点
279
+ newCenter.y = newCenter.y + heightDy / 2;
280
+ }
281
+ else {
282
+ newCenter.y = newCenter.y - heightDy / 2;
283
+ }
284
+ }
285
+ if (freezeWidth || freezeHeight) {
286
+ // 如果调整过transform之前的坐标,那么transform后的坐标也会改变,那么算出来的newCenter也得调整
287
+ // 由于无论如何rotate,中心点都是不变的,因此我们可以使用transform之前的坐标算出新的中心点
288
+ var nowFreezePoint = calculatePointAfterRotateAngle(zeroFreezePoint, newCenter, angle);
289
+ // 得到当前新rect的左上角与实际上transform后的左上角的偏移量
290
+ var dx = nowFreezePoint.x - freezePoint.x;
291
+ var dy = nowFreezePoint.y - freezePoint.y;
292
+ // 修正不使用transform的坐标: 左上角、右下角、center
293
+ newCenter.x = newCenter.x - dx;
294
+ newCenter.y = newCenter.y - dy;
295
+ zeroFreezePoint = calculatePointAfterRotateAngle(freezePoint, newCenter, -angle);
296
+ endZeroTouchControlPoint = {
297
+ x: newCenter.x - (zeroFreezePoint.x - newCenter.x),
298
+ y: newCenter.y - (zeroFreezePoint.y - newCenter.y),
299
+ };
300
+ }
301
+ // transform之前的坐标的左上角+右下角计算出宽度和高度
302
+ var width = Math.abs(endZeroTouchControlPoint.x - zeroFreezePoint.x);
303
+ var height = Math.abs(endZeroTouchControlPoint.y - zeroFreezePoint.y);
304
+ // ---------- 使用transform之前的坐标计算出新的width和height ----------
305
+ if (freezeWidth) {
306
+ // 理论计算出来的width应该等于oldWidth
307
+ // 但是有误差,比如oldWidth = 100; newWidth=100.000000000001
308
+ // 会在handleResize()限制放大缩小的最大最小范围中被阻止滑动
309
+ width = oldWidth;
310
+ }
311
+ if (freezeHeight) {
312
+ height = oldHeight;
313
+ }
314
+ return {
315
+ width: width,
316
+ height: height,
317
+ center: newCenter,
318
+ };
319
+ }
@@ -30,6 +30,7 @@ export declare class ResizeControl extends Component<IResizeControlProps, IResiz
30
30
  readonly graphModel: GraphModel;
31
31
  readonly dragHandler: StepDrag;
32
32
  constructor(props: IResizeControlProps);
33
+ componentWillUnmount(): void;
33
34
  updateEdgePointByAnchors: () => void;
34
35
  triggerResizeEvent: (preNodeData: ResizeNodeData, curNodeData: ResizeNodeData, deltaX: any, deltaY: any, index: any, nodeModel: BaseNodeModel) => void;
35
36
  /**
@@ -210,9 +210,11 @@ var ResizeControl = /** @class */ (function (_super) {
210
210
  _this.resizeNode = function (_a) {
211
211
  var deltaX = _a.deltaX, deltaY = _a.deltaY;
212
212
  var index = _this.index;
213
- var _b = _this.props, model = _b.model, graphModel = _b.graphModel;
213
+ var _b = _this.props, model = _b.model, graphModel = _b.graphModel, x = _b.x, y = _b.y;
214
214
  // DONE: 调用每个节点中更新缩放时的方法 updateNode 函数,用来各节点缩放的方法
215
215
  handleResize({
216
+ x: x,
217
+ y: y,
216
218
  deltaX: deltaX,
217
219
  deltaY: deltaY,
218
220
  index: index,
@@ -313,6 +315,9 @@ var ResizeControl = /** @class */ (function (_super) {
313
315
  });
314
316
  return _this;
315
317
  }
318
+ ResizeControl.prototype.componentWillUnmount = function () {
319
+ this.dragHandler.cancelDrag();
320
+ };
316
321
  ResizeControl.prototype.render = function () {
317
322
  var _a = this.props, x = _a.x, y = _a.y, direction = _a.direction, model = _a.model;
318
323
  var _b = model.getResizeControlStyle(), width = _b.width, height = _b.height, restStyle = __rest(_b, ["width", "height"]);
@@ -0,0 +1,31 @@
1
+ export interface SimplePoint {
2
+ x: number;
3
+ y: number;
4
+ }
5
+ /**
6
+ * 根据两个点获取中心点坐标
7
+ */
8
+ export declare function getNewCenter(startPoint: SimplePoint, endPoint: SimplePoint): {
9
+ x: number;
10
+ y: number;
11
+ };
12
+ /**
13
+ * 旋转矩阵公式,可以获取某一个坐标旋转angle后的坐标
14
+ * @param p 当前坐标
15
+ * @param center 旋转中心
16
+ * @param angle 旋转角度(不是弧度)
17
+ */
18
+ export declare function calculatePointAfterRotateAngle(p: SimplePoint, center: SimplePoint, angle: number): {
19
+ x: number;
20
+ y: number;
21
+ };
22
+ /**
23
+ * 角度转弧度
24
+ * @param angle 角度
25
+ */
26
+ export declare function angleToRadian(angle: number): number;
27
+ /**
28
+ * 弧度转角度
29
+ * @param radian 弧度
30
+ */
31
+ export declare function radianToAngle(radian: number): number;
@@ -0,0 +1,50 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.radianToAngle = exports.angleToRadian = exports.calculatePointAfterRotateAngle = exports.getNewCenter = void 0;
4
+ /**
5
+ * 根据两个点获取中心点坐标
6
+ */
7
+ function getNewCenter(startPoint, endPoint) {
8
+ var x1 = startPoint.x, y1 = startPoint.y;
9
+ var x2 = endPoint.x, y2 = endPoint.y;
10
+ var newCenter = {
11
+ x: x1 + (x2 - x1) / 2,
12
+ y: y1 + (y2 - y1) / 2,
13
+ };
14
+ return newCenter;
15
+ }
16
+ exports.getNewCenter = getNewCenter;
17
+ /**
18
+ * 旋转矩阵公式,可以获取某一个坐标旋转angle后的坐标
19
+ * @param p 当前坐标
20
+ * @param center 旋转中心
21
+ * @param angle 旋转角度(不是弧度)
22
+ */
23
+ function calculatePointAfterRotateAngle(p, center, angle) {
24
+ var radian = angleToRadian(angle);
25
+ var dx = p.x - center.x;
26
+ var dy = p.y - center.y;
27
+ var x = dx * Math.cos(radian) - dy * Math.sin(radian) + center.x;
28
+ var y = dx * Math.sin(radian) + dy * Math.cos(radian) + center.y;
29
+ return {
30
+ x: x,
31
+ y: y,
32
+ };
33
+ }
34
+ exports.calculatePointAfterRotateAngle = calculatePointAfterRotateAngle;
35
+ /**
36
+ * 角度转弧度
37
+ * @param angle 角度
38
+ */
39
+ function angleToRadian(angle) {
40
+ return (angle * Math.PI) / 180;
41
+ }
42
+ exports.angleToRadian = angleToRadian;
43
+ /**
44
+ * 弧度转角度
45
+ * @param radian 弧度
46
+ */
47
+ function radianToAngle(radian) {
48
+ return (radian / Math.PI) * 180;
49
+ }
50
+ exports.radianToAngle = radianToAngle;