@logicflow/core 2.0.10 → 2.0.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/es/LogicFlow.js CHANGED
@@ -1176,12 +1176,19 @@ var LogicFlow = /** @class */ (function () {
1176
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  };
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  /** 销毁当前实例 */
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  LogicFlow.prototype.destroy = function () {
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+ var _a;
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  this.clearData();
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  render(null, this.container);
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  this.keyboard.destroy();
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  this.graphModel.destroy();
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  this.tool.destroy();
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  this.history.destroy();
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+ for (var extensionName in this.extension) {
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+ var extensionInstance = this.extension[extensionName];
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+ if ('destroy' in extensionInstance) {
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+ (_a = extensionInstance.destroy) === null || _a === void 0 ? void 0 : _a.call(extensionInstance);
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+ }
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+ }
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  };
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  // 全局配置的插件,所有的LogicFlow示例都会使用
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  LogicFlow.extensions = new Map();
@@ -46,7 +46,7 @@ var __read = (this && this.__read) || function (o, n) {
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  }
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  return ar;
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  };
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- import { assign, cloneDeep } from 'lodash-es';
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+ import { get, assign, cloneDeep } from 'lodash-es';
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  import { action, observable } from 'mobx';
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  import BaseEdgeModel from './BaseEdgeModel';
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  import { ModelType } from '../../constant';
@@ -62,7 +62,7 @@ var BezierEdgeModel = /** @class */ (function (_super) {
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  return _this;
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  }
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  BezierEdgeModel.prototype.initEdgeData = function (data) {
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- this.offset = 100;
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+ this.offset = get(data, 'properties.offset', 100);
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  _super.prototype.initEdgeData.call(this, data);
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  };
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  BezierEdgeModel.prototype.getEdgeStyle = function () {
@@ -55,7 +55,7 @@ var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
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  }
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  return to.concat(ar || Array.prototype.slice.call(from));
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  };
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- import { assign, cloneDeep } from 'lodash-es';
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+ import { get, assign, cloneDeep } from 'lodash-es';
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  import { observable, action } from 'mobx';
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  import { BaseEdgeModel } from '.';
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  import { ModelType, SegmentDirection } from '../../constant';
@@ -69,7 +69,7 @@ var PolylineEdgeModel = /** @class */ (function (_super) {
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  return _this;
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  }
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  PolylineEdgeModel.prototype.initEdgeData = function (data) {
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- this.offset = 30;
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+ this.offset = get(data, 'properties.offset', 30);
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  if (data.pointsList) {
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  this.pointsList = data.pointsList;
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  }
@@ -645,6 +645,10 @@ var BaseNodeModel = /** @class */ (function () {
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  this.text && this.moveText(0, deltaY);
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  moveY = deltaY;
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  }
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+ this.transform = new TranslateMatrix(-this.x, -this.y)
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+ .rotate(this.rotate)
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+ .translate(this.x, this.y)
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+ .toString();
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  return [moveX, moveY];
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  };
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  BaseNodeModel.prototype.moveTo = function (x, y, isIgnoreRule) {
package/es/tool/index.js CHANGED
@@ -50,7 +50,7 @@ var Tool = /** @class */ (function () {
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  this.toolMap.delete(name);
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  return true;
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  }
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- throw new Error('禁用失败,不存在名为 ${tool} 的工具');
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+ throw new Error("\u7981\u7528\u5931\u8D25\uFF0C\u4E0D\u5B58\u5728\u540D\u4E3A ".concat(tool, " \u7684\u5DE5\u5177"));
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  };
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  Tool.prototype.enableTool = function (name) {
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  var tool = this.disabledToolMap.get(name);
@@ -59,7 +59,7 @@ var Tool = /** @class */ (function () {
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  this.disabledToolMap.delete(name);
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  return true;
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  }
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- throw new Error('不存在名为 ${tool} 的工具');
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+ throw new Error("\u4E0D\u5B58\u5728\u540D\u4E3A ".concat(tool, " \u7684\u5DE5\u5177"));
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  };
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  Tool.prototype.getTools = function () {
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  return Array.from(this.toolMap.values());
package/es/util/node.d.ts CHANGED
@@ -15,7 +15,7 @@ export type NodeContaint = {
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  export declare const targetNodeInfo: (position: Point, graphModel: GraphModel) => NodeContaint;
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  export declare const getClosestAnchor: (position: Point, node: BaseNodeModel) => AnchorInfo;
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  export declare const distance: (x1: number, y1: number, x2: number, y2: number) => number;
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- export declare const isInNode: (position: Point, node: BaseNodeModel) => boolean;
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+ export declare const isInNode: (position: Point, node: BaseNodeModel, offset?: number) => boolean;
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  export declare const isInNodeBbox: (position: Point, node: BaseNodeModel) => boolean;
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  export type NodeBBox = {
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  x: number;
package/es/util/node.js CHANGED
@@ -9,10 +9,27 @@ var __assign = (this && this.__assign) || function () {
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  };
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  return __assign.apply(this, arguments);
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  };
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+ var __read = (this && this.__read) || function (o, n) {
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+ var m = typeof Symbol === "function" && o[Symbol.iterator];
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+ if (!m) return o;
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+ var i = m.call(o), r, ar = [], e;
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+ try {
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+ while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
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+ }
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+ catch (error) { e = { error: error }; }
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+ finally {
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+ try {
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+ if (r && !r.done && (m = i["return"])) m.call(i);
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+ }
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+ finally { if (e) throw e.error; }
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+ }
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+ return ar;
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+ };
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  import { pick } from 'lodash-es';
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  import { getBytesLength } from './edge';
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  import { SegmentDirection } from '../constant';
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  import { isInSegment } from '../algorithm/edge';
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+ import { Matrix } from './matrix';
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  /* 获取所有锚点 */
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  export var getAnchors = function (data) {
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  var anchors = data.anchors;
@@ -72,29 +89,28 @@ export var getClosestAnchor = function (position, node) {
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  /* 两点之间距离 */
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  export var distance = function (x1, y1, x2, y2) { return Math.hypot(x1 - x2, y1 - y2); };
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  /* 是否在某个节点内,手否进行连接,有offset控制粒度,与outline有关,可以优化 */
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- export var isInNode = function (position, node) {
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+ export var isInNode = function (position, node, offset) {
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+ if (offset === void 0) { offset = 0; }
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  var inNode = false;
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- var offset = 0;
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  var bBox = getNodeBBox(node);
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- if (position.x >= bBox.minX - offset &&
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- position.x <= bBox.maxX + offset &&
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- position.y >= bBox.minY - offset &&
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- position.y <= bBox.maxY + offset) {
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+ var _a = __read(new Matrix([position.x, position.y, 1])
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+ .translate(-node.x, -node.y)
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+ .rotate(-node.rotate)
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+ .translate(node.x, node.y)[0], 2), x = _a[0], y = _a[1];
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+ var reverseRotatedPosition = {
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+ x: x,
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+ y: y,
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+ };
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+ if (reverseRotatedPosition.x >= bBox.minX - offset &&
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+ reverseRotatedPosition.x <= bBox.maxX + offset &&
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+ reverseRotatedPosition.y >= bBox.minY - offset &&
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+ reverseRotatedPosition.y <= bBox.maxY + offset) {
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  inNode = true;
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  }
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  return inNode;
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  };
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  export var isInNodeBbox = function (position, node) {
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- var inNode = false;
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- var offset = 5;
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- var bBox = getNodeBBox(node);
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- if (position.x >= bBox.minX - offset &&
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- position.x <= bBox.maxX + offset &&
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- position.y >= bBox.minY - offset &&
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- position.y <= bBox.maxY + offset) {
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- inNode = true;
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- }
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- return inNode;
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+ return isInNode(position, node, 5);
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  };
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  /* 获取节点bbox */
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  export var getNodeBBox = function (node) {
@@ -58,7 +58,7 @@ import { map } from 'lodash-es';
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  import Anchor from '../Anchor';
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  import { BaseText } from '../text';
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  import { ElementState, EventType, TextMode } from '../../constant';
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- import { StepDrag, snapToGrid, isIe, isMultipleSelect, cancelRaf, createRaf, TranslateMatrix,
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+ import { StepDrag, snapToGrid, isIe, isMultipleSelect, cancelRaf, createRaf,
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  // RotateMatrix,
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  } from '../../util';
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  import RotateControlPoint from '../Rotate';
@@ -135,10 +135,6 @@ var BaseNode = /** @class */ (function (_super) {
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  if (_this.t) {
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  cancelRaf(_this.t);
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  }
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- model.transform = new TranslateMatrix(-x, -y)
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- .rotate(model.rotate)
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- .translate(x, y)
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- .toString();
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  var moveNodes = selectNodes.map(function (node) { return node.id; });
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  // 未被选中的节点也可以拖动
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  if (moveNodes.indexOf(model.id) === -1) {
package/lib/LogicFlow.js CHANGED
@@ -1205,12 +1205,19 @@ var LogicFlow = /** @class */ (function () {
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  };
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  /** 销毁当前实例 */
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  LogicFlow.prototype.destroy = function () {
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+ var _a;
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  this.clearData();
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  (0, compat_1.render)(null, this.container);
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  this.keyboard.destroy();
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  this.graphModel.destroy();
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  this.tool.destroy();
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  this.history.destroy();
1215
+ for (var extensionName in this.extension) {
1216
+ var extensionInstance = this.extension[extensionName];
1217
+ if ('destroy' in extensionInstance) {
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+ (_a = extensionInstance.destroy) === null || _a === void 0 ? void 0 : _a.call(extensionInstance);
1219
+ }
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+ }
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  };
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  // 全局配置的插件,所有的LogicFlow示例都会使用
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  LogicFlow.extensions = new Map();
@@ -68,7 +68,7 @@ var BezierEdgeModel = /** @class */ (function (_super) {
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  return _this;
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  }
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  BezierEdgeModel.prototype.initEdgeData = function (data) {
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- this.offset = 100;
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+ this.offset = (0, lodash_es_1.get)(data, 'properties.offset', 100);
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  _super.prototype.initEdgeData.call(this, data);
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  };
74
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  BezierEdgeModel.prototype.getEdgeStyle = function () {
@@ -72,7 +72,7 @@ var PolylineEdgeModel = /** @class */ (function (_super) {
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  return _this;
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  }
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  PolylineEdgeModel.prototype.initEdgeData = function (data) {
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- this.offset = 30;
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+ this.offset = (0, lodash_es_1.get)(data, 'properties.offset', 30);
76
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  if (data.pointsList) {
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  this.pointsList = data.pointsList;
78
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  }
@@ -648,6 +648,10 @@ var BaseNodeModel = /** @class */ (function () {
648
648
  this.text && this.moveText(0, deltaY);
649
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  moveY = deltaY;
650
650
  }
651
+ this.transform = new util_1.TranslateMatrix(-this.x, -this.y)
652
+ .rotate(this.rotate)
653
+ .translate(this.x, this.y)
654
+ .toString();
651
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  return [moveX, moveY];
652
656
  };
653
657
  BaseNodeModel.prototype.moveTo = function (x, y, isIgnoreRule) {
package/lib/tool/index.js CHANGED
@@ -56,7 +56,7 @@ var Tool = /** @class */ (function () {
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  this.toolMap.delete(name);
57
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  return true;
58
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  }
59
- throw new Error('禁用失败,不存在名为 ${tool} 的工具');
59
+ throw new Error("\u7981\u7528\u5931\u8D25\uFF0C\u4E0D\u5B58\u5728\u540D\u4E3A ".concat(tool, " \u7684\u5DE5\u5177"));
60
60
  };
61
61
  Tool.prototype.enableTool = function (name) {
62
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  var tool = this.disabledToolMap.get(name);
@@ -65,7 +65,7 @@ var Tool = /** @class */ (function () {
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  this.disabledToolMap.delete(name);
66
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  return true;
67
67
  }
68
- throw new Error('不存在名为 ${tool} 的工具');
68
+ throw new Error("\u4E0D\u5B58\u5728\u540D\u4E3A ".concat(tool, " \u7684\u5DE5\u5177"));
69
69
  };
70
70
  Tool.prototype.getTools = function () {
71
71
  return Array.from(this.toolMap.values());
@@ -15,7 +15,7 @@ export type NodeContaint = {
15
15
  export declare const targetNodeInfo: (position: Point, graphModel: GraphModel) => NodeContaint;
16
16
  export declare const getClosestAnchor: (position: Point, node: BaseNodeModel) => AnchorInfo;
17
17
  export declare const distance: (x1: number, y1: number, x2: number, y2: number) => number;
18
- export declare const isInNode: (position: Point, node: BaseNodeModel) => boolean;
18
+ export declare const isInNode: (position: Point, node: BaseNodeModel, offset?: number) => boolean;
19
19
  export declare const isInNodeBbox: (position: Point, node: BaseNodeModel) => boolean;
20
20
  export type NodeBBox = {
21
21
  x: number;
package/lib/util/node.js CHANGED
@@ -10,12 +10,29 @@ var __assign = (this && this.__assign) || function () {
10
10
  };
11
11
  return __assign.apply(this, arguments);
12
12
  };
13
+ var __read = (this && this.__read) || function (o, n) {
14
+ var m = typeof Symbol === "function" && o[Symbol.iterator];
15
+ if (!m) return o;
16
+ var i = m.call(o), r, ar = [], e;
17
+ try {
18
+ while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
19
+ }
20
+ catch (error) { e = { error: error }; }
21
+ finally {
22
+ try {
23
+ if (r && !r.done && (m = i["return"])) m.call(i);
24
+ }
25
+ finally { if (e) throw e.error; }
26
+ }
27
+ return ar;
28
+ };
13
29
  Object.defineProperty(exports, "__esModule", { value: true });
14
30
  exports.formatAnchorConnectValidateData = exports.getSvgTextWidthHeight = exports.getHtmlTextHeight = exports.getNodeAnchorPosition = exports.pickNodeConfig = exports.getCrossPointWithPolygon = exports.getCrossPointWithEllipse = exports.inStraightLineOfRect = exports.pointEdgeDirection = exports.getCrossPointWithCircle = exports.getClosestRadiusCenter = exports.getRectRadiusCircle = exports.getNodeBBox = exports.isInNodeBbox = exports.isInNode = exports.distance = exports.getClosestAnchor = exports.targetNodeInfo = exports.getAnchors = void 0;
15
31
  var lodash_es_1 = require("lodash-es");
16
32
  var edge_1 = require("./edge");
17
33
  var constant_1 = require("../constant");
18
34
  var edge_2 = require("../algorithm/edge");
35
+ var matrix_1 = require("./matrix");
19
36
  /* 获取所有锚点 */
20
37
  var getAnchors = function (data) {
21
38
  var anchors = data.anchors;
@@ -79,30 +96,29 @@ exports.getClosestAnchor = getClosestAnchor;
79
96
  var distance = function (x1, y1, x2, y2) { return Math.hypot(x1 - x2, y1 - y2); };
80
97
  exports.distance = distance;
81
98
  /* 是否在某个节点内,手否进行连接,有offset控制粒度,与outline有关,可以优化 */
82
- var isInNode = function (position, node) {
99
+ var isInNode = function (position, node, offset) {
100
+ if (offset === void 0) { offset = 0; }
83
101
  var inNode = false;
84
- var offset = 0;
85
102
  var bBox = (0, exports.getNodeBBox)(node);
86
- if (position.x >= bBox.minX - offset &&
87
- position.x <= bBox.maxX + offset &&
88
- position.y >= bBox.minY - offset &&
89
- position.y <= bBox.maxY + offset) {
103
+ var _a = __read(new matrix_1.Matrix([position.x, position.y, 1])
104
+ .translate(-node.x, -node.y)
105
+ .rotate(-node.rotate)
106
+ .translate(node.x, node.y)[0], 2), x = _a[0], y = _a[1];
107
+ var reverseRotatedPosition = {
108
+ x: x,
109
+ y: y,
110
+ };
111
+ if (reverseRotatedPosition.x >= bBox.minX - offset &&
112
+ reverseRotatedPosition.x <= bBox.maxX + offset &&
113
+ reverseRotatedPosition.y >= bBox.minY - offset &&
114
+ reverseRotatedPosition.y <= bBox.maxY + offset) {
90
115
  inNode = true;
91
116
  }
92
117
  return inNode;
93
118
  };
94
119
  exports.isInNode = isInNode;
95
120
  var isInNodeBbox = function (position, node) {
96
- var inNode = false;
97
- var offset = 5;
98
- var bBox = (0, exports.getNodeBBox)(node);
99
- if (position.x >= bBox.minX - offset &&
100
- position.x <= bBox.maxX + offset &&
101
- position.y >= bBox.minY - offset &&
102
- position.y <= bBox.maxY + offset) {
103
- inNode = true;
104
- }
105
- return inNode;
121
+ return (0, exports.isInNode)(position, node, 5);
106
122
  };
107
123
  exports.isInNodeBbox = isInNodeBbox;
108
124
  /* 获取节点bbox */
@@ -139,10 +139,6 @@ var BaseNode = /** @class */ (function (_super) {
139
139
  if (_this.t) {
140
140
  (0, util_1.cancelRaf)(_this.t);
141
141
  }
142
- model.transform = new util_1.TranslateMatrix(-x, -y)
143
- .rotate(model.rotate)
144
- .translate(x, y)
145
- .toString();
146
142
  var moveNodes = selectNodes.map(function (node) { return node.id; });
147
143
  // 未被选中的节点也可以拖动
148
144
  if (moveNodes.indexOf(model.id) === -1) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@logicflow/core",
3
- "version": "2.0.10",
3
+ "version": "2.0.11",
4
4
  "description": "LogicFlow, help you quickly create flowcharts",
5
5
  "main": "lib/index.js",
6
6
  "module": "es/index.js",
package/src/LogicFlow.tsx CHANGED
@@ -1391,6 +1391,12 @@ export class LogicFlow {
1391
1391
  this.graphModel.destroy()
1392
1392
  this.tool.destroy()
1393
1393
  this.history.destroy()
1394
+ for (const extensionName in this.extension) {
1395
+ const extensionInstance = this.extension[extensionName]
1396
+ if ('destroy' in extensionInstance) {
1397
+ extensionInstance.destroy?.()
1398
+ }
1399
+ }
1394
1400
  }
1395
1401
  }
1396
1402
 
@@ -1,4 +1,4 @@
1
- import { assign, cloneDeep } from 'lodash-es'
1
+ import { get, assign, cloneDeep } from 'lodash-es'
2
2
  import { action, observable } from 'mobx'
3
3
  import BaseEdgeModel from './BaseEdgeModel'
4
4
  import { BaseNodeModel } from '../node'
@@ -21,7 +21,7 @@ export class BezierEdgeModel extends BaseEdgeModel {
21
21
  this.setAttributes()
22
22
  }
23
23
  initEdgeData(data: EdgeConfig): void {
24
- this.offset = 100
24
+ this.offset = get(data, 'properties.offset', 100)
25
25
  super.initEdgeData(data)
26
26
  }
27
27
  getEdgeStyle() {
@@ -1,4 +1,4 @@
1
- import { assign, cloneDeep } from 'lodash-es'
1
+ import { get, assign, cloneDeep } from 'lodash-es'
2
2
  import { observable, action } from 'mobx'
3
3
  import { BaseEdgeModel } from '.'
4
4
  import { BaseNodeModel, RectNodeModel, CircleNodeModel, Model } from '..'
@@ -34,7 +34,7 @@ export class PolylineEdgeModel extends BaseEdgeModel {
34
34
  @observable dbClickPosition?: Point
35
35
 
36
36
  initEdgeData(data: LogicFlow.EdgeConfig): void {
37
- this.offset = 30
37
+ this.offset = get(data, 'properties.offset', 30)
38
38
  if (data.pointsList) {
39
39
  this.pointsList = data.pointsList
40
40
  }
@@ -740,6 +740,10 @@ export class BaseNodeModel<P extends PropertiesType = PropertiesType>
740
740
  this.text && this.moveText(0, deltaY)
741
741
  moveY = deltaY
742
742
  }
743
+ this.transform = new TranslateMatrix(-this.x, -this.y)
744
+ .rotate(this.rotate)
745
+ .translate(this.x, this.y)
746
+ .toString()
743
747
  return [moveX, moveY]
744
748
  }
745
749
 
package/src/tool/index.ts CHANGED
@@ -70,7 +70,7 @@ export class Tool {
70
70
  this.toolMap.delete(name)
71
71
  return true
72
72
  }
73
- throw new Error('禁用失败,不存在名为 ${tool} 的工具')
73
+ throw new Error(`禁用失败,不存在名为 ${tool} 的工具`)
74
74
  }
75
75
 
76
76
  @action
@@ -81,7 +81,7 @@ export class Tool {
81
81
  this.disabledToolMap.delete(name)
82
82
  return true
83
83
  }
84
- throw new Error('不存在名为 ${tool} 的工具')
84
+ throw new Error(`不存在名为 ${tool} 的工具`)
85
85
  }
86
86
 
87
87
  getTools() {
package/src/util/node.ts CHANGED
@@ -13,6 +13,7 @@ import {
13
13
  } from '../model'
14
14
  import { SegmentDirection } from '../constant'
15
15
  import { isInSegment } from '../algorithm/edge'
16
+ import { Matrix } from './matrix'
16
17
 
17
18
  import Point = LogicFlow.Point
18
19
  import Direction = LogicFlow.Direction
@@ -112,33 +113,33 @@ export const distance = (
112
113
  ): number => Math.hypot(x1 - x2, y1 - y2)
113
114
 
114
115
  /* 是否在某个节点内,手否进行连接,有offset控制粒度,与outline有关,可以优化 */
115
- export const isInNode = (position: Point, node: BaseNodeModel): boolean => {
116
+ export const isInNode = (
117
+ position: Point,
118
+ node: BaseNodeModel,
119
+ offset = 0,
120
+ ): boolean => {
116
121
  let inNode = false
117
- const offset = 0
118
122
  const bBox = getNodeBBox(node)
123
+ const [x, y] = new Matrix([position.x, position.y, 1])
124
+ .translate(-node.x, -node.y)
125
+ .rotate(-node.rotate)
126
+ .translate(node.x, node.y)[0]
127
+ const reverseRotatedPosition = {
128
+ x,
129
+ y,
130
+ }
119
131
  if (
120
- position.x >= bBox.minX - offset &&
121
- position.x <= bBox.maxX + offset &&
122
- position.y >= bBox.minY - offset &&
123
- position.y <= bBox.maxY + offset
132
+ reverseRotatedPosition.x >= bBox.minX - offset &&
133
+ reverseRotatedPosition.x <= bBox.maxX + offset &&
134
+ reverseRotatedPosition.y >= bBox.minY - offset &&
135
+ reverseRotatedPosition.y <= bBox.maxY + offset
124
136
  ) {
125
137
  inNode = true
126
138
  }
127
139
  return inNode
128
140
  }
129
141
  export const isInNodeBbox = (position: Point, node: BaseNodeModel): boolean => {
130
- let inNode = false
131
- const offset = 5
132
- const bBox = getNodeBBox(node)
133
- if (
134
- position.x >= bBox.minX - offset &&
135
- position.x <= bBox.maxX + offset &&
136
- position.y >= bBox.minY - offset &&
137
- position.y <= bBox.maxY + offset
138
- ) {
139
- inNode = true
140
- }
141
- return inNode
142
+ return isInNode(position, node, 5)
142
143
  }
143
144
 
144
145
  export type NodeBBox = {
@@ -13,7 +13,6 @@ import {
13
13
  isMultipleSelect,
14
14
  cancelRaf,
15
15
  createRaf,
16
- TranslateMatrix,
17
16
  IDragParams,
18
17
  // RotateMatrix,
19
18
  } from '../../util'
@@ -297,11 +296,6 @@ export abstract class BaseNode<P extends IProps = IProps> extends Component<
297
296
  cancelRaf(this.t)
298
297
  }
299
298
 
300
- model.transform = new TranslateMatrix(-x, -y)
301
- .rotate(model.rotate)
302
- .translate(x, y)
303
- .toString()
304
-
305
299
  let moveNodes = selectNodes.map((node) => node.id)
306
300
  // 未被选中的节点也可以拖动
307
301
  if (moveNodes.indexOf(model.id) === -1) {