@lofcz/orb-ui 0.8.0 → 0.9.0

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package/dist/orb-ui.cjs CHANGED
@@ -108,13 +108,13 @@ void main() {
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  gl_FragColor = vec4(color, edge);
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  }
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a=q(e,v);a||(e.style.background=`linear-gradient(180deg, #626afb 2%, #8f9dfb 32%, #dde6fd 52%, #c9d3fb 84%)`);let o=0,s=performance.now(),c=m.current,l=G(c)?s:void 0,u=V(h.current),y=1,b=+!!G(c),x=1,S=+(c===`connecting`),C=0,w=r=>{let i=Math.min((r-s)/1e3,.05);s=r;let d=m.current,f=_.current;d!==c&&(G(d)&&!G(c)&&(l=r),(d===`idle`||d===`error`)&&(l=void 0),c=d);let p=V(h.current);u=f?0:H(u,p,p>u?11:6,i);let v=1;d===`listening`&&(v=1-u*j),d===`speaking`&&(v=1+u*M);let T=Math.abs(v-1)>Math.abs(y-1)?12:6;y=f?1:H(y,v,T,i);let E=G(d),D=d===`idle`&&g.current,O=E||D?1:0;b=f?O:H(b,O,14,i);let k=E||D?1:.92;x=f?k:H(x,k,12,i);let A=y*x;D&&(A=N);let P=+!D,F=D?b:0;if(E&&l!==void 0&&!f){let e=r-l,t=re(e),n=V((e-I-L)/R);A=t*W(1,y,n),P=ne(e,ee,z),F=b*(1-ne(e,B,te)),e>=1830&&(l=void 0)}let U=+(d===`connecting`);S=f?U:H(S,U,18,i),e.style.opacity=String(b*P),e.style.transform=`scale(${A})`,t.style.opacity=String(F),t.style.transform=`scale(${A})`,n.style.opacity=String(S),n.style.transform=`rotate(${f?45:r*.34}deg)`;let K=.24,q=.1;d===`listening`?(K=.72+u*.78,q=.28+u*.32):d===`speaking`&&(K=1.65+u*1.55,q=.66+u*.34),f||(C+=i*K),a?.draw(C,q),o=requestAnimationFrame(w)};return o=requestAnimationFrame(w),()=>{cancelAnimationFrame(o),r.removeEventListener(`change`,i),a?.destroy()}},[v]);let y={width:i,height:i,display:`flex`,alignItems:`center`,justifyContent:`center`,position:`relative`,...o},b=(0,t.jsxs)(`span`,{style:{position:`relative`,display:`block`,width:v,height:v,borderRadius:`50%`,lineHeight:0,cursor:c?s?`not-allowed`:`pointer`:`default`},children:[(0,t.jsx)(`span`,{ref:f,"data-cloud-launch-dot":``,"aria-hidden":`true`,style:{position:`absolute`,inset:0,display:`block`,borderRadius:`50%`,background:P,opacity:0,transform:`scale(${N})`,transformOrigin:`center`,willChange:`opacity, transform`}}),(0,t.jsx)(`canvas`,{ref:d,"aria-hidden":`true`,style:{position:`absolute`,inset:0,display:`block`,width:v,height:v,borderRadius:`50%`,opacity:0,transform:`scale(${N})`,transformOrigin:`center`,willChange:`opacity, transform`}}),(0,t.jsx)(`span`,{ref:p,"aria-hidden":`true`,style:{position:`absolute`,left:`50%`,top:`50%`,width:v*.105,height:v*.105,boxSizing:`border-box`,border:`${Math.max(1.5,v*.012)}px solid rgba(113, 120, 245, 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+ `,A=.55,j=.204,M=.2145,N=.063,P=`#5659dc`,F=1.178,I=180,L=300,R=1350,z=246,B=420,V=354,ee=480;function H(e,t=0,n=1){return Math.min(n,Math.max(t,e))}function U(e,t,n,r){return e+(t-e)*(1-Math.exp(-n*r))}function W(e){return 1-(1-e)**3}function G(e,t,n){return e+(t-e)*n}function K(e,t,n){let r=H((e-t)/(n-t));return r*r*(3-2*r)}function q(e){return e===`listening`||e===`speaking`||e===`thinking`}function J(e,t,n){let r=e.createShader(t);if(r){if(e.shaderSource(r,n),e.compileShader(r),!e.getShaderParameter(r,e.COMPILE_STATUS)){e.deleteShader(r);return}return r}}function Y(e,t){let n=e.getContext(`webgl`,{alpha:!0,antialias:!0,premultipliedAlpha:!0});if(!n)return;let r=J(n,n.VERTEX_SHADER,O),i=J(n,n.FRAGMENT_SHADER,k);if(!r||!i){r&&n.deleteShader(r),i&&n.deleteShader(i);return}let 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W=+(d===`connecting`);S=f?W:U(S,W,18,i),e.style.opacity=String(b*P),e.style.transform=`scale(${A})`,t.style.opacity=String(F),t.style.transform=`scale(${A})`,n.style.opacity=String(S),n.style.transform=`rotate(${f?45:r*.34}deg)`;let J=.24,Y=.1;d===`listening`?(J=.72+u*.78,Y=.28+u*.32):d===`speaking`&&(J=1.65+u*1.55,Y=.66+u*.34),f||(C+=i*J),a?.draw(C,Y),o=requestAnimationFrame(w)};return o=requestAnimationFrame(w),()=>{cancelAnimationFrame(o),r.removeEventListener(`change`,i),a?.destroy()}},[v]);let 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  attribute vec2 a_position;
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  void main() {
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  gl_Position = vec4(a_position, 0.0, 1.0);
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  }
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- `,se=`
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+ `,ae=`
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  precision highp float;
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  uniform vec2 u_resolution;
@@ -193,14 +193,14 @@ void main() {
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  // perimeter so translucent edge pixels cannot become a bright outline.
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  gl_FragColor = vec4(color * edge, edge);
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  }
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- `,ce=`
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+ `,oe=`
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  @keyframes orb-radial-spinner {
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  to { transform: rotate(360deg); }
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  }
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  @media (prefers-reduced-motion: reduce) {
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  [data-radial-spinner] { animation: none !important; }
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  }
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203
+ `,se=.66,ce=.2;function le(e,t=0,n=1){return Math.min(n,Math.max(t,e))}function X(e,t,n,r){return e+(t-e)*(1-Math.exp(-n*r))}function ue(e,t,n){let r=e.createShader(t);if(r){if(e.shaderSource(r,n),e.compileShader(r),!e.getShaderParameter(r,e.COMPILE_STATUS)){e.deleteShader(r);return}return r}}function de(e,t){let n=e.getContext(`webgl`,{alpha:!0,antialias:!0,premultipliedAlpha:!0});if(!n)return;let r=ue(n,n.VERTEX_SHADER,ie),i=ue(n,n.FRAGMENT_SHADER,ae);if(!r||!i){r&&n.deleteShader(r),i&&n.deleteShader(i);return}let a=n.createProgram(),o=n.createBuffer();if(!a||!o){a&&n.deleteProgram(a),o&&n.deleteBuffer(o),n.deleteShader(r),n.deleteShader(i);return}if(n.attachShader(a,r),n.attachShader(a,i),n.linkProgram(a),!n.getProgramParameter(a,n.LINK_STATUS)){n.deleteProgram(a),n.deleteBuffer(o),n.deleteShader(r),n.deleteShader(i);return}let 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r=Math.sin(_)*l+Math.sin(_*.47+1.1)*.032,i=Math.sin(v*1.08),a=Math.sin(v*2.47+.9),d=Math.sin(v*.43-.5),f=r+(i*(.13+S*.17)+a*(.035+S*.035)+d*.055-r)*y,p=4.2+y*3,m=p*p,h=2*p;g+=((f-u)*m-g*h)*t,u+=g*t}r?.draw(o,u,x,S),i=requestAnimationFrame(C)};return i=requestAnimationFrame(C),()=>{cancelAnimationFrame(i),t.removeEventListener(`change`,n),r?.destroy()}},[h]);let _=fe(n),v=n===`connecting`,y=h+(c?g*.5:0),b={"--orb-ui-radial-control-surround":`#fff`,width:i,height:i,display:`flex`,alignItems:`center`,justifyContent:`center`,position:`relative`,...o},x=(0,t.jsxs)(`span`,{style:{position:`relative`,display:`block`,width:h,height:y,lineHeight:0},children:[(0,t.jsx)(`canvas`,{ref:d,"aria-hidden":`true`,"data-radial-surface":``,style:{position:`absolute`,left:0,top:0,display:`block`,width:h,height:h,borderRadius:`50%`,background:`conic-gradient(from 12deg, #06358d 0deg, #0b65b5 72deg, #c7f1ef 92deg, #45c2c8 172deg, #06358d 196deg, #0b65b5 254deg, #c7f1ef 278deg, #45c2c8 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204
204
  attribute vec2 a_position;
205
205
 
206
206
  void main() {
@@ -300,4 +300,4 @@ void main() {
300
300
  // perimeter so translucent edge pixels cannot become a bright outline.
301
301
  gl_FragColor = vec4(color * edge, edge);
302
302
  }
303
- `,ye=.72;function Z(e,t=0,n=1){return Math.min(n,Math.max(t,e))}function Q(e,t,n,r){return e+(t-e)*(1-Math.exp(-n*r))}function be(e,t){let n=/^#?([0-9a-f]{6})$/i.exec(e.trim());if(!n)return t;let r=parseInt(n[1],16);return[(r>>16&255)/255,(r>>8&255)/255,(r&255)/255]}function $([e,t,n],r){return`rgba(${Math.round(e*255)}, ${Math.round(t*255)}, ${Math.round(n*255)}, ${r})`}function xe(e,t){let n=ge[e],r=e=>{let r=be(n[e],[0,0,0]),i=t?.[e];return i?be(i,r):r};return{deep:r(`deep`),shallow:r(`shallow`),foam:r(`foam`),glow:r(`glow`),sky:r(`sky`),horizon:r(`horizon`)}}function Se(e,t,n){let r=e.createShader(t);if(r){if(e.shaderSource(r,n),e.compileShader(r),!e.getShaderParameter(r,e.COMPILE_STATUS)){e.deleteShader(r);return}return r}}function Ce(e,t,n){let r=e.getContext(`webgl`,{alpha:!0,antialias:!0,premultipliedAlpha:!0});if(!r)return;let i=Se(r,r.VERTEX_SHADER,_e),a=Se(r,r.FRAGMENT_SHADER,ve);if(!i||!a){i&&r.deleteShader(i),a&&r.deleteShader(a);return}let 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z={state:T,volume:D,size:u,className:p,style:m,disabled:h,...ee},B={...z,interactive:I};switch(l){case`circle`:return(0,t.jsx)(b,{...B,onClick:L});case`bars`:return(0,t.jsx)(E,{...B,onClick:L});case`cloud`:return(0,t.jsx)(ie,{...B,onClick:L});case`radial`:return(0,t.jsx)(me,{...B,onClick:L});case`ocean`:return(0,t.jsx)(De,{...B,scheme:d,palette:f,onClick:L});default:return(0,t.jsx)(o,{...z,disabled:h||!g,onStart:h||!g?void 0:M,onStop:h||!g?void 0:N})}}exports.Orb=Oe,exports.VoiceOrb=Oe;
303
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we(e,t,n,r){switch(e){case`connecting`:return{swell:.03,speed:.32,glow:.3+.2*Math.sin(r*2.6),tiltAmplitude:.02,levelOffset:0,corona:.4+.2*Math.sin(r*2.6),reach:.38,ringEvery:0,ringStrength:0,ringInward:!1,orbit:0,sweep:1,pulse:.5};case`listening`:return{swell:.045+t*.05,speed:.5+t*.5,glow:.42+t*.5,tiltAmplitude:.03,levelOffset:t*.05,corona:.5+t*.5,reach:.4+t*.45,ringEvery:.75-t*.45,ringStrength:.45+t*.55,ringInward:!0,orbit:0,sweep:0,pulse:.3};case`thinking`:return{swell:.05,speed:.7,glow:.6+.25*Math.sin(r*3.1),tiltAmplitude:.06,levelOffset:.01,corona:.65+.25*Math.sin(r*3.1),reach:.55,ringEvery:0,ringStrength:0,ringInward:!0,orbit:1,sweep:0,pulse:1};case`speaking`:return{swell:.065+n*.12,speed:.9+n*1.1,glow:.6+n*.4,tiltAmplitude:.035,levelOffset:.02+n*.05,corona:.75+n*.25,reach:.6+n*.6,ringEvery:.36-n*.18,ringStrength:.55+n*.45,ringInward:!1,orbit:0,sweep:0,pulse:.2};case`error`:return{swell:.02,speed:.2,glow:.06,tiltAmplitude:.01,levelOffset:-.04,corona:.08,reach:.15,ringEvery:0,ringStrength:0,ringInward:!1,orbit:0,sweep:0,pulse:0};default:return{swell:.036,speed:.36,glow:.28,tiltAmplitude:.028,levelOffset:0,corona:.3,reach:.24,ringEvery:5,ringStrength:.25,ringInward:!1,orbit:0,sweep:0,pulse:.35}}}var Te=.1,Ee=7.5,De=1.6,Oe=2.6,ke=1.25,Ae=1.9,je=6;function Me(){return Array.from({length:je},(e,t)=>({angle:t/je*Math.PI*2,speed:(.9+t%3*.35)*(t%2==0?1:-1),radius:1.14+t%3*.11,size:.03+t%2*.014,wobble:.7+t*.37}))}function Ne(e,t,n,r){let i=e.getContext(`2d`);if(!i)return;let a=Math.min(window.devicePixelRatio||1,2),o=t*Oe;e.width=Math.max(1,Math.round(o*a)),e.height=e.width,i.scale(a,a);let s=o/2,c=t/2,l=r===`dark`?n.glow:n.shallow,u=r===`dark`?n.foam:n.deep,d=r===`dark`?n.shallow:n.deep,f=r===`dark`?1:.75,p=(e,t,n)=>{i.beginPath(),i.arc(e,t,n,0,Math.PI*2)};return{draw(e){i.clearRect(0,0,o,o),i.globalCompositeOperation=r===`dark`?`lighter`:`source-over`;let t=c*(1+e.reach+e.pulse*.04+Math.sin(e.breath)*.02),n=Z(e.corona*(r===`dark`?.85:.7)),a=i.createRadialGradient(s,s,c*.9,s,s,t);a.addColorStop(0,$(l,n)),a.addColorStop(.3,$(l,n*.5)),a.addColorStop(.65,$(l,n*.15)),a.addColorStop(1,$(l,0)),i.fillStyle=a,p(s,s,t),i.fill();let m=Z(e.speak+e.listen*.6);if(m>.01){let e=c*(1.02+m*.5),t=i.createRadialGradient(s,s,c*.95,s,s,e);t.addColorStop(0,$(u,.55*m*f)),t.addColorStop(1,$(u,0)),i.fillStyle=t,p(s,s,e),i.fill()}let h=Z((.3+e.glow*.4+e.speak*.5+e.listen*.4)*f),g=c*(1.08+e.speak*.1),_=i.createRadialGradient(s,s,c*.97,s,s,g);_.addColorStop(0,$(u,h)),_.addColorStop(1,$(u,0)),i.fillStyle=_,p(s,s,c*1.15),i.fill();for(let t of e.rings){let n=Z((e.time-t.born)/Ae),r=1-(1-n)**2.2,a=t.inward?1-r:r,o=c*(1+ke*a),d=Z((t.inward?(1-a)**.6*(1-n**4):(1-n)**1.3)*t.strength);if(d<.005)continue;let m=c*(.03+t.strength*.05)*(1-a*.45);i.lineWidth=m*3.5,i.strokeStyle=$(l,d*.35),p(s,s,o),i.stroke(),i.lineWidth=m,i.strokeStyle=$(u,d*f),p(s,s,o),i.stroke()}if(e.orbit>.01){for(let t of[1.14,1.25,1.36])i.lineWidth=c*.008,i.strokeStyle=$(l,.22*e.orbit*f),p(s,s,c*t),i.stroke();for(let t of e.orbiters){let n=Math.sin(e.time*t.wobble)*.05,r=c*(t.radius+n),a=1.1+e.orbit*1.1,o=t.speed>0?1:-1;for(let n=0;n<18;n+=1){let d=n/18*a,m=t.angle-o*d,h=s+Math.cos(m)*r,g=s+Math.sin(m)*r,_=(1-n/18)**2*e.orbit;i.fillStyle=$(n===0?u:l,Z(_*(n===0?1:.7)*f)),p(h,g,c*t.size*(1-n/18*.7)),i.fill()}let d=c*t.size*5,m=s+Math.cos(t.angle)*r,h=s+Math.sin(t.angle)*r,g=i.createRadialGradient(m,h,0,m,h,d);g.addColorStop(0,$(l,.8*e.orbit)),g.addColorStop(1,$(l,0)),i.fillStyle=g,p(m,h,d),i.fill()}}if(e.sweep>.01){let t=[{orbitRadius:c*1.12,start:e.time*2.4,span:Math.PI*.6,width:.045},{orbitRadius:c*1.26,start:Math.PI-e.time*1.5,span:Math.PI*.35,width:.02}];for(let{orbitRadius:n,start:r,span:a,width:o}of t){let t=i.createConicGradient(r,s,s);t.addColorStop(0,$(u,0)),t.addColorStop(a/(Math.PI*2),$(u,.95*e.sweep*f)),t.addColorStop(a/(Math.PI*2)+.001,$(u,0)),t.addColorStop(1,$(u,0)),i.lineWidth=c*o,i.strokeStyle=t,i.beginPath(),i.arc(s,s,n,r,r+a),i.stroke(),i.lineWidth=c*.01,i.strokeStyle=$(d,.3*e.sweep*f),p(s,s,n),i.stroke()}}}}}function Pe({state:n,volume:r,size:i,scheme:a=`light`,palette:o,className:s,style:c,disabled:l=!1,interactive:u=!1,onClick:d,...f}){let p=(0,e.useRef)(null),m=(0,e.useRef)(null),h=(0,e.useRef)(null),g=(0,e.useRef)(n),_=(0,e.useRef)(r),v=(0,e.useRef)(!1);he(()=>{g.current=n,_.current=r},[n,r]);let y=i*ye,b=xe(a,o),x=JSON.stringify(b);(0,e.useEffect)(()=>{let e=p.current,t=m.current,n=h.current;if(!e||!t||!n)return;let r=JSON.parse(x),i=window.matchMedia(`(prefers-reduced-motion: reduce)`),o=()=>{v.current=i.matches};o(),i.addEventListener(`change`,o);let s=Ce(e,y,r);s||(e.style.background=`linear-gradient(180deg, ${$(r.sky,1)} 0%, ${$(r.horizon,1)} 44%, ${$(r.shallow,1)} 48%, ${$(r.deep,1)} 100%)`);let c=Ne(t,y,r,a),l=0,u=performance.now(),d=0,f=0,b=0,S=0,C=Z(_.current),w=0,T=0,E=.036,D=.36,O=.26,k=.028,A=0,j=.3,M=.24,N=0,P=0,F=.3,I=0,L=0,R=[],z=Me(),B=e=>{let t=Math.min((e-u)/1e3,.05);u=e;let r=g.current,i=v.current,a=Z(_.current);C=i?0:Q(C,a,a>C?14:6,t);let o=r===`listening`?C:0,p=r===`speaking`?C:0;w=Q(w,o,o>w?16:6,t),T=Q(T,p,p>T?11:4.5,t),f+=t;let m=we(r,w,T,f);if(E=Q(E,m.swell,2.4,t),D=Q(D,m.speed,2.4,t),O=Q(O,m.glow,3.2,t),k=Q(k,m.tiltAmplitude,1.8,t),A=Q(A,m.levelOffset,3,t),j=Q(j,m.corona,m.corona>j?6:2.5,t),M=Q(M,m.reach,m.reach>M?7:2.5,t),N=Q(N,m.orbit,3,t),P=Q(P,m.sweep,3,t),F=Q(F,m.pulse,2.5,t),!i){d+=t*D,b+=t*Math.PI*2/Ee,S+=t*.31,I+=t*Math.PI*2/De;for(let e of z)e.angle+=t*e.speed*(.6+N*.9);for(L+=t,m.ringEvery>0&&(r!==`speaking`||T>.04)&&(r!==`listening`||w>.03)&&L>=m.ringEvery&&(L=0,R.push({born:f,strength:m.ringStrength,inward:m.ringInward}));R.length>0&&f-R[0].born>Ae;)R.shift()}let h=Te+A+Math.sin(b)*.022,y=Math.sin(S)*k+Math.sin(S*2.3+.7)*.006;s?.draw({time:d,level:h,swell:i?.012:E,ripple:i?0:w,glow:O,tilt:i?0:y,listen:w,speak:T});let x=(.5+.5*Math.sin(I))*F,V=1+T*.09+w*.04+x*.022+Math.sin(b)*.006;n.style.transform=i?`none`:`scale(${V})`,c?.draw({time:f,corona:i?j*.6:j,reach:M,glow:O,speak:T,listen:w,orbit:i?0:N,sweep:i?0:P,pulse:x,breath:b,rings:i?[]:R,orbiters:z}),l=requestAnimationFrame(B)};return l=requestAnimationFrame(B),()=>{cancelAnimationFrame(l),i.removeEventListener(`change`,o),s?.destroy()}},[y,x,a]);let S={width:i,height:i,display:`flex`,alignItems:`center`,justifyContent:`center`,position:`relative`,...c},C=y*Oe,w=(0,t.jsxs)(`span`,{ref:h,style:{position:`relative`,display:`block`,width:y,height:y,borderRadius:`50%`,lineHeight:0,cursor:u?l?`not-allowed`:`pointer`:`default`,transformOrigin:`center`,willChange:`transform`},children:[(0,t.jsx)(`canvas`,{ref:m,"aria-hidden":`true`,"data-ocean-aura":``,style:{position:`absolute`,left:(y-C)/2,top:(y-C)/2,display:`block`,width:C,height:C,pointerEvents:`none`}}),(0,t.jsx)(`canvas`,{ref:p,"aria-hidden":`true`,"data-ocean-surface":``,style:{position:`absolute`,inset:0,display:`block`,width:y,height:y,borderRadius:`50%`,boxShadow:`0 ${y*.06}px ${y*.22}px ${$(b.deep,a===`dark`?.55:.28)}`}})]});return u?(0,t.jsx)(`button`,{...f,type:`button`,className:s,disabled:l,onClick:l?void 0:d,style:{appearance:`none`,WebkitAppearance:`none`,border:0,padding:0,margin:0,background:`transparent`,color:`inherit`,font:`inherit`,cursor:l?`not-allowed`:`pointer`,...S},children:w}):(0,t.jsx)(`div`,{...f,className:s,style:S,children:w})}function Fe({signal:i,state:a,volume:s,adapter:c,theme:l=`debug`,size:u=200,scheme:d,palette:f,className:p,style:m,disabled:h=!1,interactive:g=!0,onStart:_,onStop:v,renderTheme:y,...x}){let[S,C]=(0,e.useState)({state:`idle`});(0,e.useEffect)(()=>{if(C({state:`idle`}),c)return c.subscribe(C)},[c]);let w=i??S,T=n(a,i,S),D=r(s,T,w),O=w.inputVolume??0,k=w.outputVolume??0,A=(0,e.useMemo)(()=>({...w,state:T,inputVolume:O,outputVolume:k}),[w,O,k,T]),j=T!==`idle`&&T!==`error`,M=(0,e.useCallback)(()=>{if(!h)return _?_():c?.start?.()},[c,h,_]),N=(0,e.useCallback)(()=>{if(!h)return v?v():c?.stop?.()},[c,h,v]),P=(0,e.useCallback)(()=>j?N():M(),[j,M,N]),F=j?!!(c?.stop||v):!!(c?.start||_),I=g&&F,L=I&&!h?P:void 0,R=x[`aria-label`]??(I?`${j?`Stop`:`Start`} voice session`:void 0),z={...x,"aria-label":R};if(y){let e={...x,type:`button`,disabled:h||!I,onClick:L,"data-orb-ui-state":T,"aria-label":R};return y({state:T,signal:A,inputVolume:O,outputVolume:k,activity:D,size:u,isActive:j,interactive:I,disabled:h,start:M,stop:N,toggle:P,rootProps:{className:p,style:{width:u,height:u,...m},"data-orb-ui-theme":`custom`,"data-orb-ui-state":T},controlProps:e})}let B={state:T,volume:D,size:u,className:p,style:m,disabled:h,...z},V={...B,interactive:I};switch(l){case`circle`:return(0,t.jsx)(b,{...V,onClick:L});case`bars`:return(0,t.jsx)(E,{...V,onClick:L});case`cloud`:return(0,t.jsx)(ne,{...V,onClick:L});case`radial`:return(0,t.jsx)(me,{...V,onClick:L});case`ocean`:return(0,t.jsx)(Pe,{...V,scheme:d,palette:f,onClick:L});default:return(0,t.jsx)(o,{...B,disabled:h||!g,onStart:h||!g?void 0:M,onStop:h||!g?void 0:N})}}exports.Orb=Fe,exports.VoiceOrb=Fe;
package/dist/orb-ui.js CHANGED
@@ -482,17 +482,17 @@ function K(e, t, n, r) {
482
482
  function ie(e) {
483
483
  return 1 - (1 - e) ** 3;
484
484
  }
485
- function q(e, t, n) {
485
+ function ae(e, t, n) {
486
486
  return e + (t - e) * n;
487
487
  }
488
- function J(e, t, n) {
488
+ function oe(e, t, n) {
489
489
  let r = G((e - t) / (n - t));
490
490
  return r * r * (3 - 2 * r);
491
491
  }
492
- function Y(e) {
492
+ function q(e) {
493
493
  return e === "listening" || e === "speaking" || e === "thinking";
494
494
  }
495
- function X(e, t, n) {
495
+ function se(e, t, n) {
496
496
  let r = e.createShader(t);
497
497
  if (r) {
498
498
  if (e.shaderSource(r, n), e.compileShader(r), !e.getShaderParameter(r, e.COMPILE_STATUS)) {
@@ -502,14 +502,14 @@ function X(e, t, n) {
502
502
  return r;
503
503
  }
504
504
  }
505
- function ae(e, t) {
505
+ function ce(e, t) {
506
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  let n = e.getContext("webgl", {
507
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  alpha: !0,
508
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  antialias: !0,
509
509
  premultipliedAlpha: !0
510
510
  });
511
511
  if (!n) return;
512
- let r = X(n, n.VERTEX_SHADER, P), i = X(n, n.FRAGMENT_SHADER, F);
512
+ let r = se(n, n.VERTEX_SHADER, P), i = se(n, n.FRAGMENT_SHADER, F);
513
513
  if (!r || !i) {
514
514
  r && n.deleteShader(r), i && n.deleteShader(i);
515
515
  return;
@@ -551,13 +551,13 @@ function ae(e, t) {
551
551
  }
552
552
  };
553
553
  }
554
- function oe(e) {
554
+ function le(e) {
555
555
  if (e <= H) return z;
556
- if (e <= 480) return q(z, V, ie((e - H) / U));
556
+ if (e <= 480) return ae(z, V, ie((e - H) / U));
557
557
  let t = e - H - U;
558
558
  return t >= W ? 1 : 1 + .17799999999999994 * (1 - G(t / W)) ** 2;
559
559
  }
560
- function se({ state: e, volume: n, size: r, className: a, style: c, disabled: l = !1, interactive: u = !1, onClick: d, ...f }) {
560
+ function ue({ state: e, volume: n, size: r, className: a, style: c, disabled: l = !1, interactive: u = !1, onClick: d, ...f }) {
561
561
  let p = i(null), m = i(null), h = i(null), g = i(e), _ = i(n), v = i(u), y = i(!1);
562
562
  N(() => {
563
563
  g.current = e, _.current = n, v.current = u;
@@ -574,20 +574,20 @@ function se({ state: e, volume: n, size: r, className: a, style: c, disabled: l
574
574
  y.current = r.matches;
575
575
  };
576
576
  i(), r.addEventListener("change", i);
577
- let a = ae(e, b);
577
+ let a = ce(e, b);
578
578
  a || (e.style.background = "linear-gradient(180deg, #626afb 2%, #8f9dfb 32%, #dde6fd 52%, #c9d3fb 84%)");
579
- let o = 0, s = performance.now(), c = g.current, l = Y(c) ? s : void 0, u = G(_.current), d = 1, f = +!!Y(c), x = 1, S = +(c === "connecting"), C = 0, w = (r) => {
579
+ let o = 0, s = performance.now(), c = g.current, l = q(c) ? s : void 0, u = G(_.current), d = 1, f = +!!q(c), x = 1, S = +(c === "connecting"), C = 0, w = (r) => {
580
580
  let i = Math.min((r - s) / 1e3, .05);
581
581
  s = r;
582
582
  let p = g.current, m = y.current;
583
- p !== c && (Y(p) && !Y(c) && (l = r), (p === "idle" || p === "error") && (l = void 0), c = p);
583
+ p !== c && (q(p) && !q(c) && (l = r), (p === "idle" || p === "error") && (l = void 0), c = p);
584
584
  let h = G(_.current);
585
585
  u = m ? 0 : K(u, h, h > u ? 11 : 6, i);
586
586
  let b = 1;
587
587
  p === "listening" && (b = 1 - u * L), p === "speaking" && (b = 1 + u * R);
588
588
  let T = Math.abs(b - 1) > Math.abs(d - 1) ? 12 : 6;
589
589
  d = m ? 1 : K(d, b, T, i);
590
- let E = Y(p), D = p === "idle" && v.current, O = E || D ? 1 : 0;
590
+ let E = q(p), D = p === "idle" && v.current, O = E || D ? 1 : 0;
591
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  f = m ? O : K(f, O, 14, i);
592
592
  let k = E || D ? 1 : .92;
593
593
  x = m ? k : K(x, k, 12, i);
@@ -595,8 +595,8 @@ function se({ state: e, volume: n, size: r, className: a, style: c, disabled: l
595
595
  D && (A = z);
596
596
  let j = +!D, M = D ? f : 0;
597
597
  if (E && l !== void 0 && !m) {
598
- let e = r - l, t = oe(e), n = G((e - H - U) / W);
599
- A = t * q(1, d, n), j = J(e, ee, te), M = f * (1 - J(e, ne, re)), e >= 1830 && (l = void 0);
598
+ let e = r - l, t = le(e), n = G((e - H - U) / W);
599
+ A = t * ae(1, d, n), j = oe(e, ee, te), M = f * (1 - oe(e, ne, re)), e >= 1830 && (l = void 0);
600
600
  }
601
601
  let N = +(p === "connecting");
602
602
  S = m ? N : K(S, N, 18, i), e.style.opacity = String(f * j), e.style.transform = `scale(${A})`, t.style.opacity = String(M), t.style.transform = `scale(${A})`, n.style.opacity = String(S), n.style.transform = `rotate(${m ? 45 : r * .34}deg)`;
@@ -710,14 +710,14 @@ function se({ state: e, volume: n, size: r, className: a, style: c, disabled: l
710
710
  }
711
711
  //#endregion
712
712
  //#region src/themes/radial/RadialTheme.tsx
713
- var ce = typeof window < "u" ? n : t, le = "\nattribute vec2 a_position;\n\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n}\n", ue = "\nprecision highp float;\n\nuniform vec2 u_resolution;\nuniform float u_time;\nuniform float u_rotation;\nuniform float u_listen;\nuniform float u_speak;\n\nvoid main() {\n vec2 uv = gl_FragCoord.xy / u_resolution;\n vec2 p = (uv - 0.5) * 2.0;\n float radius = length(p);\n float edge = 1.0 - smoothstep(0.993, 1.0, radius);\n\n if (edge <= 0.0) discard;\n\n float angle = atan(p.y, p.x);\n float warpStrength = 0.026 + u_speak * 0.105;\n float angularWarp =\n sin(angle * 3.0 - u_time * 0.54 + radius * 2.1) +\n 0.48 * sin(angle * 5.0 + u_time * 0.31 - radius * 3.7) +\n 0.22 * sin(angle * 8.0 - u_time * 0.19 + radius * 5.2);\n float phase =\n angle - 1.78 - u_rotation + angularWarp * warpStrength * (0.2 + radius * 0.8);\n\n // Two opposing dark lobes and two opposing aqua lobes form the main pinwheel.\n float lobeField = cos(phase * 2.0);\n float darkMix = smoothstep(-0.04, 0.38, lobeField);\n\n vec3 deepBlue = vec3(0.004, 0.105, 0.37);\n vec3 cobalt = vec3(0.015, 0.34, 0.76);\n vec3 aqua = vec3(0.24, 0.76, 0.79);\n vec3 paleAqua = vec3(0.77, 0.96, 0.95);\n\n float radialLight = 0.5 + 0.5 * sin(radius * 3.0 - u_time * 0.16);\n vec3 darkColor = mix(cobalt, deepBlue, 0.42 + 0.38 * radius);\n float darkRay = pow(max(lobeField, 0.0), 11.0);\n darkColor = mix(darkColor, aqua, darkRay * (0.18 + radialLight * 0.16));\n\n vec3 lightColor = mix(paleAqua, aqua, 0.5 + 0.2 * sin(radius * 3.4 + phase * 2.0));\n float lightRay = pow(max(-lobeField, 0.0), 5.0);\n lightColor = mix(lightColor, vec3(0.04, 0.42, 0.64), lightRay * 0.28);\n\n vec3 color = mix(lightColor, darkColor, darkMix);\n\n // Soft secondary streaks make each of the four lobes feel layered rather than flat.\n float secondaryRay = 0.5 + 0.5 * sin(phase * 6.0 + radius * 1.8 - u_time * 0.42);\n float rayStrength = (0.055 + u_speak * 0.045) * (0.25 + radius * 0.75);\n color = mix(color, vec3(0.26, 0.76, 0.8), secondaryRay * rayStrength);\n\n // The outer membrane keeps a circular perimeter while independent traveling waves\n // continuously reshape its inner boundary.\n float rimWave =\n 0.063 * sin(angle * 3.0 + u_time * 1.34) +\n 0.036 * sin(angle * 5.0 - u_time * 0.91 + 1.4) +\n 0.021 * sin(angle * 7.0 + u_time * 0.63 - 0.8) +\n 0.012 * sin(angle * 11.0 - u_time * 1.72 + sin(angle * 2.0 + u_time * 0.58));\n rimWave *= 1.0 + u_listen * 0.38;\n float rimInner = 0.82 + rimWave - u_listen * 0.2;\n float rim = smoothstep(rimInner - 0.02, rimInner + 0.015, radius);\n float rimStrength = rim * (0.3 + u_listen * 0.3);\n vec3 membrane = mix(\n vec3(0.47, 0.84, 0.84),\n vec3(0.76, 0.93, 0.92),\n smoothstep(0.78, 1.0, radius)\n );\n color = mix(color, membrane, clamp(rimStrength, 0.0, 0.72));\n\n // Only one transition direction becomes a bright seam, producing two opposing ribbons.\n float seamDirection = max(0.0, -sin(phase * 2.0));\n float seamExponent = mix(30.0, 3.2, smoothstep(0.05, 1.0, radius));\n float seam = pow(seamDirection, seamExponent) * (0.78 + radius * 0.25);\n color = mix(color, vec3(0.985, 0.995, 0.995), clamp(seam, 0.0, 0.96));\n\n // The drawing buffer uses premultiplied alpha. Premultiply the antialiased\n // perimeter so translucent edge pixels cannot become a bright outline.\n gl_FragColor = vec4(color * edge, edge);\n}\n", de = "\n@keyframes orb-radial-spinner {\n to { transform: rotate(360deg); }\n}\n@media (prefers-reduced-motion: reduce) {\n [data-radial-spinner] { animation: none !important; }\n}\n", fe = .66, pe = .2;
714
- function me(e, t = 0, n = 1) {
713
+ var de = typeof window < "u" ? n : t, fe = "\nattribute vec2 a_position;\n\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n}\n", pe = "\nprecision highp float;\n\nuniform vec2 u_resolution;\nuniform float u_time;\nuniform float u_rotation;\nuniform float u_listen;\nuniform float u_speak;\n\nvoid main() {\n vec2 uv = gl_FragCoord.xy / u_resolution;\n vec2 p = (uv - 0.5) * 2.0;\n float radius = length(p);\n float edge = 1.0 - smoothstep(0.993, 1.0, radius);\n\n if (edge <= 0.0) discard;\n\n float angle = atan(p.y, p.x);\n float warpStrength = 0.026 + u_speak * 0.105;\n float angularWarp =\n sin(angle * 3.0 - u_time * 0.54 + radius * 2.1) +\n 0.48 * sin(angle * 5.0 + u_time * 0.31 - radius * 3.7) +\n 0.22 * sin(angle * 8.0 - u_time * 0.19 + radius * 5.2);\n float phase =\n angle - 1.78 - u_rotation + angularWarp * warpStrength * (0.2 + radius * 0.8);\n\n // Two opposing dark lobes and two opposing aqua lobes form the main pinwheel.\n float lobeField = cos(phase * 2.0);\n float darkMix = smoothstep(-0.04, 0.38, lobeField);\n\n vec3 deepBlue = vec3(0.004, 0.105, 0.37);\n vec3 cobalt = vec3(0.015, 0.34, 0.76);\n vec3 aqua = vec3(0.24, 0.76, 0.79);\n vec3 paleAqua = vec3(0.77, 0.96, 0.95);\n\n float radialLight = 0.5 + 0.5 * sin(radius * 3.0 - u_time * 0.16);\n vec3 darkColor = mix(cobalt, deepBlue, 0.42 + 0.38 * radius);\n float darkRay = pow(max(lobeField, 0.0), 11.0);\n darkColor = mix(darkColor, aqua, darkRay * (0.18 + radialLight * 0.16));\n\n vec3 lightColor = mix(paleAqua, aqua, 0.5 + 0.2 * sin(radius * 3.4 + phase * 2.0));\n float lightRay = pow(max(-lobeField, 0.0), 5.0);\n lightColor = mix(lightColor, vec3(0.04, 0.42, 0.64), lightRay * 0.28);\n\n vec3 color = mix(lightColor, darkColor, darkMix);\n\n // Soft secondary streaks make each of the four lobes feel layered rather than flat.\n float secondaryRay = 0.5 + 0.5 * sin(phase * 6.0 + radius * 1.8 - u_time * 0.42);\n float rayStrength = (0.055 + u_speak * 0.045) * (0.25 + radius * 0.75);\n color = mix(color, vec3(0.26, 0.76, 0.8), secondaryRay * rayStrength);\n\n // The outer membrane keeps a circular perimeter while independent traveling waves\n // continuously reshape its inner boundary.\n float rimWave =\n 0.063 * sin(angle * 3.0 + u_time * 1.34) +\n 0.036 * sin(angle * 5.0 - u_time * 0.91 + 1.4) +\n 0.021 * sin(angle * 7.0 + u_time * 0.63 - 0.8) +\n 0.012 * sin(angle * 11.0 - u_time * 1.72 + sin(angle * 2.0 + u_time * 0.58));\n rimWave *= 1.0 + u_listen * 0.38;\n float rimInner = 0.82 + rimWave - u_listen * 0.2;\n float rim = smoothstep(rimInner - 0.02, rimInner + 0.015, radius);\n float rimStrength = rim * (0.3 + u_listen * 0.3);\n vec3 membrane = mix(\n vec3(0.47, 0.84, 0.84),\n vec3(0.76, 0.93, 0.92),\n smoothstep(0.78, 1.0, radius)\n );\n color = mix(color, membrane, clamp(rimStrength, 0.0, 0.72));\n\n // Only one transition direction becomes a bright seam, producing two opposing ribbons.\n float seamDirection = max(0.0, -sin(phase * 2.0));\n float seamExponent = mix(30.0, 3.2, smoothstep(0.05, 1.0, radius));\n float seam = pow(seamDirection, seamExponent) * (0.78 + radius * 0.25);\n color = mix(color, vec3(0.985, 0.995, 0.995), clamp(seam, 0.0, 0.96));\n\n // The drawing buffer uses premultiplied alpha. Premultiply the antialiased\n // perimeter so translucent edge pixels cannot become a bright outline.\n gl_FragColor = vec4(color * edge, edge);\n}\n", me = "\n@keyframes orb-radial-spinner {\n to { transform: rotate(360deg); }\n}\n@media (prefers-reduced-motion: reduce) {\n [data-radial-spinner] { animation: none !important; }\n}\n", he = .66, ge = .2;
714
+ function _e(e, t = 0, n = 1) {
715
715
  return Math.min(n, Math.max(t, e));
716
716
  }
717
- function Z(e, t, n, r) {
717
+ function J(e, t, n, r) {
718
718
  return e + (t - e) * (1 - Math.exp(-n * r));
719
719
  }
720
- function he(e, t, n) {
720
+ function ve(e, t, n) {
721
721
  let r = e.createShader(t);
722
722
  if (r) {
723
723
  if (e.shaderSource(r, n), e.compileShader(r), !e.getShaderParameter(r, e.COMPILE_STATUS)) {
@@ -727,14 +727,14 @@ function he(e, t, n) {
727
727
  return r;
728
728
  }
729
729
  }
730
- function ge(e, t) {
730
+ function ye(e, t) {
731
731
  let n = e.getContext("webgl", {
732
732
  alpha: !0,
733
733
  antialias: !0,
734
734
  premultipliedAlpha: !0
735
735
  });
736
736
  if (!n) return;
737
- let r = he(n, n.VERTEX_SHADER, le), i = he(n, n.FRAGMENT_SHADER, ue);
737
+ let r = ve(n, n.VERTEX_SHADER, fe), i = ve(n, n.FRAGMENT_SHADER, pe);
738
738
  if (!r || !i) {
739
739
  r && n.deleteShader(r), i && n.deleteShader(i);
740
740
  return;
@@ -776,10 +776,10 @@ function ge(e, t) {
776
776
  }
777
777
  };
778
778
  }
779
- function _e(e) {
779
+ function be(e) {
780
780
  return e !== "idle" && e !== "connecting" && e !== "error";
781
781
  }
782
- function ve({ active: e }) {
782
+ function xe({ active: e }) {
783
783
  return /* @__PURE__ */ o("svg", {
784
784
  "aria-hidden": "true",
785
785
  fill: "none",
@@ -798,17 +798,17 @@ function ve({ active: e }) {
798
798
  })
799
799
  });
800
800
  }
801
- function ye({ state: e, volume: n, size: r, className: a, style: c, disabled: l = !1, interactive: u = !1, onClick: d, ...f }) {
801
+ function Se({ state: e, volume: n, size: r, className: a, style: c, disabled: l = !1, interactive: u = !1, onClick: d, ...f }) {
802
802
  let p = i(null), m = i(e), h = i(n), g = i(!1);
803
- ce(() => {
803
+ de(() => {
804
804
  m.current = e, h.current = n;
805
805
  }, [e, n]);
806
- let _ = r * fe, v = _ * pe;
806
+ let _ = r * he, v = _ * ge;
807
807
  t(() => {
808
808
  let e = "orb-radial-keyframes";
809
809
  if (!document.getElementById(e)) {
810
810
  let t = document.createElement("style");
811
- t.id = e, t.textContent = de, document.head.appendChild(t);
811
+ t.id = e, t.textContent = me, document.head.appendChild(t);
812
812
  }
813
813
  }, []), t(() => {
814
814
  let e = p.current;
@@ -817,16 +817,16 @@ function ye({ state: e, volume: n, size: r, className: a, style: c, disabled: l
817
817
  g.current = t.matches;
818
818
  };
819
819
  n(), t.addEventListener("change", n);
820
- let r = ge(e, _), i = 0, a = performance.now(), o = 0, s = .36, c = .62, l = .15, u = 0, d = 0, f = 0, v = 0, y = +(m.current === "speaking"), b = me(h.current), x = m.current === "listening" ? b : 0, S = m.current === "speaking" ? b : 0, C = (e) => {
820
+ let r = ye(e, _), i = 0, a = performance.now(), o = 0, s = .36, c = .62, l = .15, u = 0, d = 0, f = 0, v = 0, y = +(m.current === "speaking"), b = _e(h.current), x = m.current === "listening" ? b : 0, S = m.current === "speaking" ? b : 0, C = (e) => {
821
821
  let t = Math.min((e - a) / 1e3, .05);
822
822
  a = e;
823
- let n = m.current, p = g.current, _ = me(h.current);
824
- b = p ? 0 : Z(b, _, _ > b ? 15 : 7, t);
823
+ let n = m.current, p = g.current, _ = _e(h.current);
824
+ b = p ? 0 : J(b, _, _ > b ? 15 : 7, t);
825
825
  let w = n === "listening" ? b : 0, T = n === "speaking" ? b : 0;
826
- x = p ? 0 : Z(x, w, w > x ? 17 : 7, t), S = p ? 0 : Z(S, T, T > S ? 12 : 5, t);
826
+ x = p ? 0 : J(x, w, w > x ? 17 : 7, t), S = p ? 0 : J(S, T, T > S ? 12 : 5, t);
827
827
  let E = .36, D = .62, O = .15;
828
828
  if (n === "connecting" ? (E = .42, D = .68, O = .13) : n === "listening" ? (E = .54 + x * .26, D = .78 + x * .18, O = .18 + x * .04) : n === "thinking" ? (E = .46, D = .72, O = .16) : n === "speaking" && (E = 1.05 + S * 1.15), !p) {
829
- s = Z(s, E, 3.6, t), c = Z(c, D, 3.6, t), l = Z(l, O, 3.6, t), y = Z(y, +(n === "speaking"), n === "speaking" ? 3.8 : 3, t), o += t * s, f += t * c;
829
+ s = J(s, E, 3.6, t), c = J(c, D, 3.6, t), l = J(l, O, 3.6, t), y = J(y, +(n === "speaking"), n === "speaking" ? 3.8 : 3, t), o += t * s, f += t * c;
830
830
  let e = 1.2 + S * 1.35 + Math.sin(o * 1.73) * .34 + Math.sin(o * .61 + .8) * .18;
831
831
  v += t * Math.max(.65, e);
832
832
  let r = Math.sin(f) * l + Math.sin(f * .47 + 1.1) * .032, i = Math.sin(v * 1.08), a = Math.sin(v * 2.47 + .9), p = Math.sin(v * .43 - .5), m = r + (i * (.13 + S * .17) + a * (.035 + S * .035) + p * .055 - r) * y, h = 4.2 + y * 3, g = h * h, _ = 2 * h;
@@ -838,7 +838,7 @@ function ye({ state: e, volume: n, size: r, className: a, style: c, disabled: l
838
838
  cancelAnimationFrame(i), t.removeEventListener("change", n), r?.destroy();
839
839
  };
840
840
  }, [_]);
841
- let y = _e(e), b = e === "connecting", x = _ + (u ? v * .5 : 0), S = {
841
+ let y = be(e), b = e === "connecting", x = _ + (u ? v * .5 : 0), S = {
842
842
  "--orb-ui-radial-control-surround": "#fff",
843
843
  width: r,
844
844
  height: r,
@@ -913,7 +913,7 @@ function ye({ state: e, volume: n, size: r, className: a, style: c, disabled: l
913
913
  borderRadius: "50%",
914
914
  animation: "orb-radial-spinner 760ms linear infinite"
915
915
  }
916
- }) : /* @__PURE__ */ o(ve, { active: y })
916
+ }) : /* @__PURE__ */ o(xe, { active: y })
917
917
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918
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919
  return u ? /* @__PURE__ */ o("div", {
@@ -929,7 +929,7 @@ function ye({ state: e, volume: n, size: r, className: a, style: c, disabled: l
929
929
  }
930
930
  //#endregion
931
931
  //#region src/themes/ocean/OceanTheme.tsx
932
- var be = typeof window < "u" ? n : t, xe = {
932
+ var Ce = typeof window < "u" ? n : t, we = {
933
933
  light: {
934
934
  deep: "#0b4068",
935
935
  shallow: "#43adca",
@@ -946,14 +946,14 @@ var be = typeof window < "u" ? n : t, xe = {
946
946
  sky: "#0b1a2b",
947
947
  horizon: "#1c4661"
948
948
  }
949
- }, Se = "\nattribute vec2 a_position;\n\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n}\n", Ce = "\nprecision highp float;\n\nuniform vec2 u_resolution;\nuniform float u_time;\nuniform float u_level;\nuniform float u_swell;\nuniform float u_ripple;\nuniform float u_glow;\nuniform float u_tilt;\nuniform float u_listen;\nuniform float u_speak;\nuniform vec3 u_deep;\nuniform vec3 u_shallow;\nuniform vec3 u_foam;\nuniform vec3 u_light;\nuniform vec3 u_sky;\nuniform vec3 u_horizon;\n\nfloat swellHeight(float x, float t, float swell) {\n return swell * (\n sin(x * 2.1 + t * 0.9) +\n 0.55 * sin(x * 3.7 - t * 0.63 + 1.3) +\n 0.3 * sin(x * 6.3 + t * 1.21 + 2.1)\n );\n}\n\nfloat rippleHeight(float x, float t, float ripple) {\n return ripple * 0.028 * sin(x * 12.0 - t * 5.2) * sin(x * 7.5 + t * 3.7);\n}\n\nvoid main() {\n vec2 uv = gl_FragCoord.xy / u_resolution;\n vec2 p = (uv - 0.5) * 2.0;\n float radius = length(p);\n float edge = 1.0 - smoothstep(0.985, 1.0, radius);\n\n if (edge <= 0.0) discard;\n\n float z = sqrt(max(0.0, 1.0 - radius * radius));\n vec3 normal = vec3(p, z);\n\n // The water sits behind a curved glass front: coordinates bend toward the\n // centre near the rim, so the sea reads as inside a sphere, not painted on.\n vec2 q = p * (1.0 - 0.22 * (1.0 - z));\n float c = cos(u_tilt);\n float s = sin(u_tilt);\n q = vec2(q.x * c - q.y * s, q.x * s + q.y * c);\n\n float t = u_time;\n float front = swellHeight(q.x, t, u_swell) + rippleHeight(q.x, t, u_ripple);\n float waterline = u_level + front;\n float d = q.y - waterline;\n float depth = max(0.0, -d);\n\n // A second, slower swell further back gives the water a body to look into.\n float back = swellHeight(q.x * 0.8 + 1.7, t * 0.72, u_swell * 0.8);\n float backline = u_level - 0.16 + back;\n float backBand = 1.0 - smoothstep(0.0, 0.06, abs(q.y - backline));\n\n vec3 water = mix(u_shallow, u_deep, smoothstep(0.0, 1.05, depth));\n float caustic = sin(q.x * 6.0 + front * 4.0 + t * 0.8) * sin(q.y * 5.0 - t * 0.6 + q.x * 1.5);\n caustic = pow(max(caustic, 0.0), 3.0) * exp(-depth * 1.6) * (0.28 + u_glow * 0.45);\n water = mix(water, u_shallow * 1.25, caustic);\n float shaft = pow(max(sin(q.x * 3.0 + t * 0.27), 0.0), 5.0) * exp(-depth * 2.2);\n water = mix(water, u_light, shaft * 0.08 * (0.4 + u_glow));\n water = mix(water, mix(u_shallow, u_foam, 0.3), backBand * 0.14 * step(0.0, -d));\n water = mix(water, u_deep, exp(-depth * 24.0) * 0.18);\n\n vec3 air = mix(u_horizon, u_sky, smoothstep(0.0, 0.85, d));\n float sun = exp(-length(q - vec2(-0.36, 0.58)) * 3.1);\n air = mix(air, u_light, sun * (0.22 + u_glow * 0.36));\n air = mix(air, u_light, exp(-max(d, 0.0) * 6.0) * 0.1 * u_glow);\n\n vec3 color = d < 0.0 ? water : air;\n\n float foamWidth = 30.0 - u_speak * 10.0;\n float foam = exp(-abs(d) * foamWidth) * (0.6 + u_speak * 0.35 + u_listen * 0.2);\n float crest = smoothstep(0.35, 1.0, front / max(u_swell * 1.85, 0.001));\n foam += crest * exp(-abs(d) * 16.0) * (0.22 + u_speak * 0.3);\n color = mix(color, u_foam, clamp(foam, 0.0, 0.92));\n\n // Glass: a Fresnel rim, one soft specular, and a little weight at the bottom.\n float fresnel = pow(1.0 - z, 2.8);\n color = mix(color, mix(u_foam, u_light, 0.5), fresnel * 0.32);\n vec3 lightDir = normalize(vec3(-0.48, 0.7, 0.54));\n float spec = pow(max(dot(normal, lightDir), 0.0), 48.0);\n color = mix(color, vec3(1.0), spec * 0.4);\n color *= 1.0 - 0.18 * smoothstep(0.1, 1.0, -p.y) * (1.0 - z * 0.6);\n\n // The drawing buffer uses premultiplied alpha. Premultiply the antialiased\n // perimeter so translucent edge pixels cannot become a bright outline.\n gl_FragColor = vec4(color * edge, edge);\n}\n", we = .72;
950
- function Te(e, t = 0, n = 1) {
949
+ }, Te = "\nattribute vec2 a_position;\n\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n}\n", Ee = "\nprecision highp float;\n\nuniform vec2 u_resolution;\nuniform float u_time;\nuniform float u_level;\nuniform float u_swell;\nuniform float u_ripple;\nuniform float u_glow;\nuniform float u_tilt;\nuniform float u_listen;\nuniform float u_speak;\nuniform vec3 u_deep;\nuniform vec3 u_shallow;\nuniform vec3 u_foam;\nuniform vec3 u_light;\nuniform vec3 u_sky;\nuniform vec3 u_horizon;\n\nfloat swellHeight(float x, float t, float swell) {\n return swell * (\n sin(x * 2.1 + t * 0.9) +\n 0.55 * sin(x * 3.7 - t * 0.63 + 1.3) +\n 0.3 * sin(x * 6.3 + t * 1.21 + 2.1)\n );\n}\n\nfloat rippleHeight(float x, float t, float ripple) {\n return ripple * 0.028 * sin(x * 12.0 - t * 5.2) * sin(x * 7.5 + t * 3.7);\n}\n\nvoid main() {\n vec2 uv = gl_FragCoord.xy / u_resolution;\n vec2 p = (uv - 0.5) * 2.0;\n float radius = length(p);\n float edge = 1.0 - smoothstep(0.985, 1.0, radius);\n\n if (edge <= 0.0) discard;\n\n float z = sqrt(max(0.0, 1.0 - radius * radius));\n vec3 normal = vec3(p, z);\n\n // The water sits behind a curved glass front: coordinates bend toward the\n // centre near the rim, so the sea reads as inside a sphere, not painted on.\n vec2 q = p * (1.0 - 0.22 * (1.0 - z));\n float c = cos(u_tilt);\n float s = sin(u_tilt);\n q = vec2(q.x * c - q.y * s, q.x * s + q.y * c);\n\n float t = u_time;\n float front = swellHeight(q.x, t, u_swell) + rippleHeight(q.x, t, u_ripple);\n float waterline = u_level + front;\n float d = q.y - waterline;\n float depth = max(0.0, -d);\n\n // A second, slower swell further back gives the water a body to look into.\n float back = swellHeight(q.x * 0.8 + 1.7, t * 0.72, u_swell * 0.8);\n float backline = u_level - 0.16 + back;\n float backBand = 1.0 - smoothstep(0.0, 0.06, abs(q.y - backline));\n\n vec3 water = mix(u_shallow, u_deep, smoothstep(0.0, 1.05, depth));\n float caustic = sin(q.x * 6.0 + front * 4.0 + t * 0.8) * sin(q.y * 5.0 - t * 0.6 + q.x * 1.5);\n caustic = pow(max(caustic, 0.0), 3.0) * exp(-depth * 1.6) * (0.28 + u_glow * 0.45);\n water = mix(water, u_shallow * 1.25, caustic);\n float shaft = pow(max(sin(q.x * 3.0 + t * 0.27), 0.0), 5.0) * exp(-depth * 2.2);\n water = mix(water, u_light, shaft * 0.08 * (0.4 + u_glow));\n water = mix(water, mix(u_shallow, u_foam, 0.3), backBand * 0.14 * step(0.0, -d));\n water = mix(water, u_deep, exp(-depth * 24.0) * 0.18);\n\n vec3 air = mix(u_horizon, u_sky, smoothstep(0.0, 0.85, d));\n float sun = exp(-length(q - vec2(-0.36, 0.58)) * 3.1);\n air = mix(air, u_light, sun * (0.22 + u_glow * 0.36));\n air = mix(air, u_light, exp(-max(d, 0.0) * 6.0) * 0.1 * u_glow);\n\n vec3 color = d < 0.0 ? water : air;\n\n float foamWidth = 30.0 - u_speak * 10.0;\n float foam = exp(-abs(d) * foamWidth) * (0.6 + u_speak * 0.35 + u_listen * 0.2);\n float crest = smoothstep(0.35, 1.0, front / max(u_swell * 1.85, 0.001));\n foam += crest * exp(-abs(d) * 16.0) * (0.22 + u_speak * 0.3);\n color = mix(color, u_foam, clamp(foam, 0.0, 0.92));\n\n // Glass: a Fresnel rim, one soft specular, and a little weight at the bottom.\n float fresnel = pow(1.0 - z, 2.8);\n color = mix(color, mix(u_foam, u_light, 0.5), fresnel * 0.32);\n vec3 lightDir = normalize(vec3(-0.48, 0.7, 0.54));\n float spec = pow(max(dot(normal, lightDir), 0.0), 48.0);\n color = mix(color, vec3(1.0), spec * 0.4);\n color *= 1.0 - 0.18 * smoothstep(0.1, 1.0, -p.y) * (1.0 - z * 0.6);\n\n // The drawing buffer uses premultiplied alpha. Premultiply the antialiased\n // perimeter so translucent edge pixels cannot become a bright outline.\n gl_FragColor = vec4(color * edge, edge);\n}\n", De = .72;
950
+ function Y(e, t = 0, n = 1) {
951
951
  return Math.min(n, Math.max(t, e));
952
952
  }
953
- function Q(e, t, n, r) {
953
+ function X(e, t, n, r) {
954
954
  return e + (t - e) * (1 - Math.exp(-n * r));
955
955
  }
956
- function Ee(e, t) {
956
+ function Oe(e, t) {
957
957
  let n = /^#?([0-9a-f]{6})$/i.exec(e.trim());
958
958
  if (!n) return t;
959
959
  let r = parseInt(n[1], 16);
@@ -963,17 +963,17 @@ function Ee(e, t) {
963
963
  (r & 255) / 255
964
964
  ];
965
965
  }
966
- function $([e, t, n], r) {
966
+ function Z([e, t, n], r) {
967
967
  return `rgba(${Math.round(e * 255)}, ${Math.round(t * 255)}, ${Math.round(n * 255)}, ${r})`;
968
968
  }
969
- function De(e, t) {
970
- let n = xe[e], r = (e) => {
971
- let r = Ee(n[e], [
969
+ function ke(e, t) {
970
+ let n = we[e], r = (e) => {
971
+ let r = Oe(n[e], [
972
972
  0,
973
973
  0,
974
974
  0
975
975
  ]), i = t?.[e];
976
- return i ? Ee(i, r) : r;
976
+ return i ? Oe(i, r) : r;
977
977
  };
978
978
  return {
979
979
  deep: r("deep"),
@@ -984,7 +984,7 @@ function De(e, t) {
984
984
  horizon: r("horizon")
985
985
  };
986
986
  }
987
- function Oe(e, t, n) {
987
+ function Ae(e, t, n) {
988
988
  let r = e.createShader(t);
989
989
  if (r) {
990
990
  if (e.shaderSource(r, n), e.compileShader(r), !e.getShaderParameter(r, e.COMPILE_STATUS)) {
@@ -994,14 +994,14 @@ function Oe(e, t, n) {
994
994
  return r;
995
995
  }
996
996
  }
997
- function ke(e, t, n) {
997
+ function je(e, t, n) {
998
998
  let r = e.getContext("webgl", {
999
999
  alpha: !0,
1000
1000
  antialias: !0,
1001
1001
  premultipliedAlpha: !0
1002
1002
  });
1003
1003
  if (!r) return;
1004
- let i = Oe(r, r.VERTEX_SHADER, Se), a = Oe(r, r.FRAGMENT_SHADER, Ce);
1004
+ let i = Ae(r, r.VERTEX_SHADER, Te), a = Ae(r, r.FRAGMENT_SHADER, Ee);
1005
1005
  if (!i || !a) {
1006
1006
  i && r.deleteShader(i), a && r.deleteShader(a);
1007
1007
  return;
@@ -1059,96 +1059,238 @@ function ke(e, t, n) {
1059
1059
  destroy: c
1060
1060
  };
1061
1061
  }
1062
- function Ae(e, t, n, r) {
1062
+ function Me(e, t, n, r) {
1063
1063
  switch (e) {
1064
1064
  case "connecting": return {
1065
1065
  swell: .03,
1066
1066
  speed: .32,
1067
- glow: .28 + .16 * Math.sin(r * 2.6),
1067
+ glow: .3 + .2 * Math.sin(r * 2.6),
1068
1068
  tiltAmplitude: .02,
1069
- levelOffset: 0
1069
+ levelOffset: 0,
1070
+ corona: .4 + .2 * Math.sin(r * 2.6),
1071
+ reach: .38,
1072
+ ringEvery: 0,
1073
+ ringStrength: 0,
1074
+ ringInward: !1,
1075
+ orbit: 0,
1076
+ sweep: 1,
1077
+ pulse: .5
1070
1078
  };
1071
1079
  case "listening": return {
1072
- swell: .045 + t * .02,
1073
- speed: .5 + t * .25,
1074
- glow: .36 + t * .3,
1080
+ swell: .045 + t * .05,
1081
+ speed: .5 + t * .5,
1082
+ glow: .42 + t * .5,
1075
1083
  tiltAmplitude: .03,
1076
- levelOffset: t * .03
1084
+ levelOffset: t * .05,
1085
+ corona: .5 + t * .5,
1086
+ reach: .4 + t * .45,
1087
+ ringEvery: .75 - t * .45,
1088
+ ringStrength: .45 + t * .55,
1089
+ ringInward: !0,
1090
+ orbit: 0,
1091
+ sweep: 0,
1092
+ pulse: .3
1077
1093
  };
1078
1094
  case "thinking": return {
1079
1095
  swell: .05,
1080
- speed: .58,
1081
- glow: .5 + .2 * Math.sin(r * 2.4),
1082
- tiltAmplitude: .055,
1083
- levelOffset: .01
1096
+ speed: .7,
1097
+ glow: .6 + .25 * Math.sin(r * 3.1),
1098
+ tiltAmplitude: .06,
1099
+ levelOffset: .01,
1100
+ corona: .65 + .25 * Math.sin(r * 3.1),
1101
+ reach: .55,
1102
+ ringEvery: 0,
1103
+ ringStrength: 0,
1104
+ ringInward: !0,
1105
+ orbit: 1,
1106
+ sweep: 0,
1107
+ pulse: 1
1084
1108
  };
1085
1109
  case "speaking": return {
1086
- swell: .06 + n * .09,
1087
- speed: .82 + n * .7,
1088
- glow: .52 + n * .42,
1110
+ swell: .065 + n * .12,
1111
+ speed: .9 + n * 1.1,
1112
+ glow: .6 + n * .4,
1089
1113
  tiltAmplitude: .035,
1090
- levelOffset: .02 + n * .03
1114
+ levelOffset: .02 + n * .05,
1115
+ corona: .75 + n * .25,
1116
+ reach: .6 + n * .6,
1117
+ ringEvery: .36 - n * .18,
1118
+ ringStrength: .55 + n * .45,
1119
+ ringInward: !1,
1120
+ orbit: 0,
1121
+ sweep: 0,
1122
+ pulse: .2
1091
1123
  };
1092
1124
  case "error": return {
1093
1125
  swell: .02,
1094
1126
  speed: .2,
1095
1127
  glow: .06,
1096
1128
  tiltAmplitude: .01,
1097
- levelOffset: -.04
1129
+ levelOffset: -.04,
1130
+ corona: .08,
1131
+ reach: .15,
1132
+ ringEvery: 0,
1133
+ ringStrength: 0,
1134
+ ringInward: !1,
1135
+ orbit: 0,
1136
+ sweep: 0,
1137
+ pulse: 0
1098
1138
  };
1099
1139
  default: return {
1100
1140
  swell: .036,
1101
1141
  speed: .36,
1102
- glow: .26,
1142
+ glow: .28,
1103
1143
  tiltAmplitude: .028,
1104
- levelOffset: 0
1144
+ levelOffset: 0,
1145
+ corona: .3,
1146
+ reach: .24,
1147
+ ringEvery: 5,
1148
+ ringStrength: .25,
1149
+ ringInward: !1,
1150
+ orbit: 0,
1151
+ sweep: 0,
1152
+ pulse: .35
1105
1153
  };
1106
1154
  }
1107
1155
  }
1108
- var je = .1, Me = 7.5;
1109
- function Ne({ state: e, volume: n, size: r, scheme: a = "light", palette: c, className: l, style: u, disabled: d = !1, interactive: f = !1, onClick: p, ...m }) {
1110
- let h = i(null), g = i(null), _ = i(e), v = i(n), y = i(!1);
1111
- be(() => {
1112
- _.current = e, v.current = n;
1156
+ var Ne = .1, Pe = 7.5, Fe = 1.6, Q = 2.6, Ie = 1.25, Le = 1.9, Re = 6;
1157
+ function ze() {
1158
+ return Array.from({ length: Re }, (e, t) => ({
1159
+ angle: t / Re * Math.PI * 2,
1160
+ speed: (.9 + t % 3 * .35) * (t % 2 == 0 ? 1 : -1),
1161
+ radius: 1.14 + t % 3 * .11,
1162
+ size: .03 + t % 2 * .014,
1163
+ wobble: .7 + t * .37
1164
+ }));
1165
+ }
1166
+ function Be(e, t, n, r) {
1167
+ let i = e.getContext("2d");
1168
+ if (!i) return;
1169
+ let a = Math.min(window.devicePixelRatio || 1, 2), o = t * Q;
1170
+ e.width = Math.max(1, Math.round(o * a)), e.height = e.width, i.scale(a, a);
1171
+ let s = o / 2, c = t / 2, l = r === "dark" ? n.glow : n.shallow, u = r === "dark" ? n.foam : n.deep, d = r === "dark" ? n.shallow : n.deep, f = r === "dark" ? 1 : .75, p = (e, t, n) => {
1172
+ i.beginPath(), i.arc(e, t, n, 0, Math.PI * 2);
1173
+ };
1174
+ return { draw(e) {
1175
+ i.clearRect(0, 0, o, o), i.globalCompositeOperation = r === "dark" ? "lighter" : "source-over";
1176
+ let t = c * (1 + e.reach + e.pulse * .04 + Math.sin(e.breath) * .02), n = Y(e.corona * (r === "dark" ? .85 : .7)), a = i.createRadialGradient(s, s, c * .9, s, s, t);
1177
+ a.addColorStop(0, Z(l, n)), a.addColorStop(.3, Z(l, n * .5)), a.addColorStop(.65, Z(l, n * .15)), a.addColorStop(1, Z(l, 0)), i.fillStyle = a, p(s, s, t), i.fill();
1178
+ let m = Y(e.speak + e.listen * .6);
1179
+ if (m > .01) {
1180
+ let e = c * (1.02 + m * .5), t = i.createRadialGradient(s, s, c * .95, s, s, e);
1181
+ t.addColorStop(0, Z(u, .55 * m * f)), t.addColorStop(1, Z(u, 0)), i.fillStyle = t, p(s, s, e), i.fill();
1182
+ }
1183
+ let h = Y((.3 + e.glow * .4 + e.speak * .5 + e.listen * .4) * f), g = c * (1.08 + e.speak * .1), _ = i.createRadialGradient(s, s, c * .97, s, s, g);
1184
+ _.addColorStop(0, Z(u, h)), _.addColorStop(1, Z(u, 0)), i.fillStyle = _, p(s, s, c * 1.15), i.fill();
1185
+ for (let t of e.rings) {
1186
+ let n = Y((e.time - t.born) / Le), r = 1 - (1 - n) ** 2.2, a = t.inward ? 1 - r : r, o = c * (1 + Ie * a), d = Y((t.inward ? (1 - a) ** .6 * (1 - n ** 4) : (1 - n) ** 1.3) * t.strength);
1187
+ if (d < .005) continue;
1188
+ let m = c * (.03 + t.strength * .05) * (1 - a * .45);
1189
+ i.lineWidth = m * 3.5, i.strokeStyle = Z(l, d * .35), p(s, s, o), i.stroke(), i.lineWidth = m, i.strokeStyle = Z(u, d * f), p(s, s, o), i.stroke();
1190
+ }
1191
+ if (e.orbit > .01) {
1192
+ for (let t of [
1193
+ 1.14,
1194
+ 1.25,
1195
+ 1.36
1196
+ ]) i.lineWidth = c * .008, i.strokeStyle = Z(l, .22 * e.orbit * f), p(s, s, c * t), i.stroke();
1197
+ for (let t of e.orbiters) {
1198
+ let n = Math.sin(e.time * t.wobble) * .05, r = c * (t.radius + n), a = 1.1 + e.orbit * 1.1, o = t.speed > 0 ? 1 : -1;
1199
+ for (let n = 0; n < 18; n += 1) {
1200
+ let d = n / 18 * a, m = t.angle - o * d, h = s + Math.cos(m) * r, g = s + Math.sin(m) * r, _ = (1 - n / 18) ** 2 * e.orbit;
1201
+ i.fillStyle = Z(n === 0 ? u : l, Y(_ * (n === 0 ? 1 : .7) * f)), p(h, g, c * t.size * (1 - n / 18 * .7)), i.fill();
1202
+ }
1203
+ let d = c * t.size * 5, m = s + Math.cos(t.angle) * r, h = s + Math.sin(t.angle) * r, g = i.createRadialGradient(m, h, 0, m, h, d);
1204
+ g.addColorStop(0, Z(l, .8 * e.orbit)), g.addColorStop(1, Z(l, 0)), i.fillStyle = g, p(m, h, d), i.fill();
1205
+ }
1206
+ }
1207
+ if (e.sweep > .01) {
1208
+ let t = [{
1209
+ orbitRadius: c * 1.12,
1210
+ start: e.time * 2.4,
1211
+ span: Math.PI * .6,
1212
+ width: .045
1213
+ }, {
1214
+ orbitRadius: c * 1.26,
1215
+ start: Math.PI - e.time * 1.5,
1216
+ span: Math.PI * .35,
1217
+ width: .02
1218
+ }];
1219
+ for (let { orbitRadius: n, start: r, span: a, width: o } of t) {
1220
+ let t = i.createConicGradient(r, s, s);
1221
+ t.addColorStop(0, Z(u, 0)), t.addColorStop(a / (Math.PI * 2), Z(u, .95 * e.sweep * f)), t.addColorStop(a / (Math.PI * 2) + .001, Z(u, 0)), t.addColorStop(1, Z(u, 0)), i.lineWidth = c * o, i.strokeStyle = t, i.beginPath(), i.arc(s, s, n, r, r + a), i.stroke(), i.lineWidth = c * .01, i.strokeStyle = Z(d, .3 * e.sweep * f), p(s, s, n), i.stroke();
1222
+ }
1223
+ }
1224
+ } };
1225
+ }
1226
+ function Ve({ state: e, volume: n, size: r, scheme: a = "light", palette: c, className: l, style: u, disabled: d = !1, interactive: f = !1, onClick: p, ...m }) {
1227
+ let h = i(null), g = i(null), _ = i(null), v = i(e), y = i(n), b = i(!1);
1228
+ Ce(() => {
1229
+ v.current = e, y.current = n;
1113
1230
  }, [e, n]);
1114
- let b = r * we, x = De(a, c), S = JSON.stringify(x);
1231
+ let x = r * De, S = ke(a, c), C = JSON.stringify(S);
1115
1232
  t(() => {
1116
- let e = h.current, t = g.current;
1117
- if (!e || !t) return;
1118
- let n = JSON.parse(S), r = window.matchMedia("(prefers-reduced-motion: reduce)"), i = () => {
1119
- y.current = r.matches;
1233
+ let e = h.current, t = g.current, n = _.current;
1234
+ if (!e || !t || !n) return;
1235
+ let r = JSON.parse(C), i = window.matchMedia("(prefers-reduced-motion: reduce)"), o = () => {
1236
+ b.current = i.matches;
1120
1237
  };
1121
- i(), r.addEventListener("change", i);
1122
- let a = ke(e, b, n);
1123
- a || (e.style.background = `linear-gradient(180deg, ${$(n.sky, 1)} 0%, ${$(n.horizon, 1)} 44%, ${$(n.shallow, 1)} 48%, ${$(n.deep, 1)} 100%)`);
1124
- let o = 0, s = performance.now(), c = 0, l = 0, u = 0, d = 0, f = Te(v.current), p = 0, m = 0, x = .036, C = .36, w = .26, T = .028, E = 0, D = .3, O = (e) => {
1125
- let n = Math.min((e - s) / 1e3, .05);
1126
- s = e;
1127
- let r = _.current, i = y.current, h = Te(v.current);
1128
- f = i ? 0 : Q(f, h, h > f ? 14 : 6, n);
1129
- let g = r === "listening" ? f : 0, b = r === "speaking" ? f : 0;
1130
- p = Q(p, g, g > p ? 16 : 6, n), m = Q(m, b, b > m ? 11 : 4.5, n), l += n;
1131
- let S = Ae(r, p, m, l);
1132
- x = Q(x, S.swell, 2.4, n), C = Q(C, S.speed, 2.4, n), w = Q(w, S.glow, 3.2, n), T = Q(T, S.tiltAmplitude, 1.8, n), E = Q(E, S.levelOffset, 3, n), i || (c += n * C, u += n * Math.PI * 2 / Me, d += n * .31);
1133
- let k = je + E + Math.sin(u) * .022, A = Math.sin(d) * T + Math.sin(d * 2.3 + .7) * .006;
1134
- a?.draw({
1135
- time: c,
1136
- level: k,
1137
- swell: i ? .012 : x,
1138
- ripple: i ? 0 : p,
1139
- glow: w,
1140
- tilt: i ? 0 : A,
1141
- listen: p,
1142
- speak: m
1238
+ o(), i.addEventListener("change", o);
1239
+ let s = je(e, x, r);
1240
+ s || (e.style.background = `linear-gradient(180deg, ${Z(r.sky, 1)} 0%, ${Z(r.horizon, 1)} 44%, ${Z(r.shallow, 1)} 48%, ${Z(r.deep, 1)} 100%)`);
1241
+ let c = Be(t, x, r, a), l = 0, u = performance.now(), d = 0, f = 0, p = 0, m = 0, S = Y(y.current), w = 0, T = 0, E = .036, D = .36, O = .26, k = .028, A = 0, j = .3, M = .24, N = 0, P = 0, F = .3, I = 0, L = 0, R = [], z = ze(), B = (e) => {
1242
+ let t = Math.min((e - u) / 1e3, .05);
1243
+ u = e;
1244
+ let r = v.current, i = b.current, a = Y(y.current);
1245
+ S = i ? 0 : X(S, a, a > S ? 14 : 6, t);
1246
+ let o = r === "listening" ? S : 0, h = r === "speaking" ? S : 0;
1247
+ w = X(w, o, o > w ? 16 : 6, t), T = X(T, h, h > T ? 11 : 4.5, t), f += t;
1248
+ let g = Me(r, w, T, f);
1249
+ if (E = X(E, g.swell, 2.4, t), D = X(D, g.speed, 2.4, t), O = X(O, g.glow, 3.2, t), k = X(k, g.tiltAmplitude, 1.8, t), A = X(A, g.levelOffset, 3, t), j = X(j, g.corona, g.corona > j ? 6 : 2.5, t), M = X(M, g.reach, g.reach > M ? 7 : 2.5, t), N = X(N, g.orbit, 3, t), P = X(P, g.sweep, 3, t), F = X(F, g.pulse, 2.5, t), !i) {
1250
+ d += t * D, p += t * Math.PI * 2 / Pe, m += t * .31, I += t * Math.PI * 2 / Fe;
1251
+ for (let e of z) e.angle += t * e.speed * (.6 + N * .9);
1252
+ for (L += t, g.ringEvery > 0 && (r !== "speaking" || T > .04) && (r !== "listening" || w > .03) && L >= g.ringEvery && (L = 0, R.push({
1253
+ born: f,
1254
+ strength: g.ringStrength,
1255
+ inward: g.ringInward
1256
+ })); R.length > 0 && f - R[0].born > Le;) R.shift();
1257
+ }
1258
+ let _ = Ne + A + Math.sin(p) * .022, x = Math.sin(m) * k + Math.sin(m * 2.3 + .7) * .006;
1259
+ s?.draw({
1260
+ time: d,
1261
+ level: _,
1262
+ swell: i ? .012 : E,
1263
+ ripple: i ? 0 : w,
1264
+ glow: O,
1265
+ tilt: i ? 0 : x,
1266
+ listen: w,
1267
+ speak: T
1143
1268
  });
1144
- let j = r === "error" ? .08 : .28 + w * .3 + m * .35;
1145
- D = Q(D, j, 4, n), t.style.opacity = String(D), t.style.transform = `scale(${1 + m * .08 + Math.sin(u) * .015})`, o = requestAnimationFrame(O);
1269
+ let C = (.5 + .5 * Math.sin(I)) * F, V = 1 + T * .09 + w * .04 + C * .022 + Math.sin(p) * .006;
1270
+ n.style.transform = i ? "none" : `scale(${V})`, c?.draw({
1271
+ time: f,
1272
+ corona: i ? j * .6 : j,
1273
+ reach: M,
1274
+ glow: O,
1275
+ speak: T,
1276
+ listen: w,
1277
+ orbit: i ? 0 : N,
1278
+ sweep: i ? 0 : P,
1279
+ pulse: C,
1280
+ breath: p,
1281
+ rings: i ? [] : R,
1282
+ orbiters: z
1283
+ }), l = requestAnimationFrame(B);
1146
1284
  };
1147
- return o = requestAnimationFrame(O), () => {
1148
- cancelAnimationFrame(o), r.removeEventListener("change", i), a?.destroy();
1285
+ return l = requestAnimationFrame(B), () => {
1286
+ cancelAnimationFrame(l), i.removeEventListener("change", o), s?.destroy();
1149
1287
  };
1150
- }, [b, S]);
1151
- let C = {
1288
+ }, [
1289
+ x,
1290
+ C,
1291
+ a
1292
+ ]);
1293
+ let w = {
1152
1294
  width: r,
1153
1295
  height: r,
1154
1296
  display: "flex",
@@ -1156,29 +1298,30 @@ function Ne({ state: e, volume: n, size: r, scheme: a = "light", palette: c, cla
1156
1298
  justifyContent: "center",
1157
1299
  position: "relative",
1158
1300
  ...u
1159
- }, w = /* @__PURE__ */ s("span", {
1301
+ }, T = x * Q, E = /* @__PURE__ */ s("span", {
1302
+ ref: _,
1160
1303
  style: {
1161
1304
  position: "relative",
1162
1305
  display: "block",
1163
- width: b,
1164
- height: b,
1306
+ width: x,
1307
+ height: x,
1165
1308
  borderRadius: "50%",
1166
1309
  lineHeight: 0,
1167
- cursor: f ? d ? "not-allowed" : "pointer" : "default"
1310
+ cursor: f ? d ? "not-allowed" : "pointer" : "default",
1311
+ transformOrigin: "center",
1312
+ willChange: "transform"
1168
1313
  },
1169
- children: [/* @__PURE__ */ o("span", {
1314
+ children: [/* @__PURE__ */ o("canvas", {
1170
1315
  ref: g,
1171
- "data-ocean-halo": "",
1172
1316
  "aria-hidden": "true",
1317
+ "data-ocean-aura": "",
1173
1318
  style: {
1174
1319
  position: "absolute",
1175
- inset: `-${b * .28}px`,
1320
+ left: (x - T) / 2,
1321
+ top: (x - T) / 2,
1176
1322
  display: "block",
1177
- borderRadius: "50%",
1178
- background: `radial-gradient(circle, ${$(x.glow, .55)} 0%, ${$(x.shallow, .22)} 42%, ${$(x.shallow, 0)} 72%)`,
1179
- opacity: .3,
1180
- transformOrigin: "center",
1181
- willChange: "opacity, transform",
1323
+ width: T,
1324
+ height: T,
1182
1325
  pointerEvents: "none"
1183
1326
  }
1184
1327
  }), /* @__PURE__ */ o("canvas", {
@@ -1189,10 +1332,10 @@ function Ne({ state: e, volume: n, size: r, scheme: a = "light", palette: c, cla
1189
1332
  position: "absolute",
1190
1333
  inset: 0,
1191
1334
  display: "block",
1192
- width: b,
1193
- height: b,
1335
+ width: x,
1336
+ height: x,
1194
1337
  borderRadius: "50%",
1195
- boxShadow: `0 ${b * .06}px ${b * .22}px ${$(x.deep, a === "dark" ? .55 : .28)}`
1338
+ boxShadow: `0 ${x * .06}px ${x * .22}px ${Z(S.deep, a === "dark" ? .55 : .28)}`
1196
1339
  }
1197
1340
  })]
1198
1341
  });
@@ -1212,19 +1355,19 @@ function Ne({ state: e, volume: n, size: r, scheme: a = "light", palette: c, cla
1212
1355
  color: "inherit",
1213
1356
  font: "inherit",
1214
1357
  cursor: d ? "not-allowed" : "pointer",
1215
- ...C
1358
+ ...w
1216
1359
  },
1217
- children: w
1360
+ children: E
1218
1361
  }) : /* @__PURE__ */ o("div", {
1219
1362
  ...m,
1220
1363
  className: l,
1221
- style: C,
1222
- children: w
1364
+ style: w,
1365
+ children: E
1223
1366
  });
1224
1367
  }
1225
1368
  //#endregion
1226
1369
  //#region src/components/Orb/Orb.tsx
1227
- function Pe({ signal: n, state: i, volume: s, adapter: u, theme: d = "debug", size: p = 200, scheme: m, palette: h, className: g, style: _, disabled: v = !1, interactive: y = !0, onStart: b, onStop: x, renderTheme: S, ...C }) {
1370
+ function $({ signal: n, state: i, volume: s, adapter: u, theme: d = "debug", size: p = 200, scheme: m, palette: h, className: g, style: _, disabled: v = !1, interactive: y = !0, onStart: b, onStop: x, renderTheme: S, ...C }) {
1228
1371
  let [w, T] = a({ state: "idle" });
1229
1372
  t(() => {
1230
1373
  if (T({ state: "idle" }), u) return u.subscribe(T);
@@ -1315,15 +1458,15 @@ function Pe({ signal: n, state: i, volume: s, adapter: u, theme: d = "debug", si
1315
1458
  ...W,
1316
1459
  onClick: B
1317
1460
  });
1318
- case "cloud": return /* @__PURE__ */ o(se, {
1461
+ case "cloud": return /* @__PURE__ */ o(ue, {
1319
1462
  ...W,
1320
1463
  onClick: B
1321
1464
  });
1322
- case "radial": return /* @__PURE__ */ o(ye, {
1465
+ case "radial": return /* @__PURE__ */ o(Se, {
1323
1466
  ...W,
1324
1467
  onClick: B
1325
1468
  });
1326
- case "ocean": return /* @__PURE__ */ o(Ne, {
1469
+ case "ocean": return /* @__PURE__ */ o(Ve, {
1327
1470
  ...W,
1328
1471
  scheme: m,
1329
1472
  palette: h,
@@ -1338,4 +1481,4 @@ function Pe({ signal: n, state: i, volume: s, adapter: u, theme: d = "debug", si
1338
1481
  }
1339
1482
  }
1340
1483
  //#endregion
1341
- export { Pe as Orb, Pe as VoiceOrb };
1484
+ export { $ as Orb, $ as VoiceOrb };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@lofcz/orb-ui",
3
- "version": "0.8.0",
3
+ "version": "0.9.0",
4
4
  "description": "React voice agent UI components with audio-reactive adapters for Vapi, ElevenLabs, LiveKit, Pipecat, OpenAI Realtime, Gemini Live, and custom voice AI apps.",
5
5
  "type": "module",
6
6
  "main": "./dist/orb-ui.cjs",