@lofcz/orb-ui 0.8.0 → 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/orb-ui.cjs +28 -10
- package/dist/orb-ui.js +287 -133
- package/package.json +1 -1
package/dist/orb-ui.cjs
CHANGED
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@@ -108,13 +108,13 @@ void main() {
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gl_FragColor = vec4(color, edge);
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}
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-
`,A=.55,j=.204,M=.2145,N=.063,P=`#5659dc`,F=1.178,I=180,L=300,R=1350,
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+
`,A=.55,j=.204,M=.2145,N=.063,P=`#5659dc`,F=1.178,I=180,L=300,R=1350,z=246,B=420,V=354,H=480;function U(e,t=0,n=1){return Math.min(n,Math.max(t,e))}function W(e,t,n,r){return e+(t-e)*(1-Math.exp(-n*r))}function G(e){return 1-(1-e)**3}function K(e,t,n){return e+(t-e)*n}function ee(e,t,n){let r=U((e-t)/(n-t));return r*r*(3-2*r)}function q(e){return e===`listening`||e===`speaking`||e===`thinking`}function J(e,t,n){let r=e.createShader(t);if(r){if(e.shaderSource(r,n),e.compileShader(r),!e.getShaderParameter(r,e.COMPILE_STATUS)){e.deleteShader(r);return}return r}}function Y(e,t){let n=e.getContext(`webgl`,{alpha:!0,antialias:!0,premultipliedAlpha:!0});if(!n)return;let r=J(n,n.VERTEX_SHADER,O),i=J(n,n.FRAGMENT_SHADER,k);if(!r||!i){r&&n.deleteShader(r),i&&n.deleteShader(i);return}let a=n.createProgram(),o=n.createBuffer();if(!a||!o){a&&n.deleteProgram(a),o&&n.deleteBuffer(o),n.deleteShader(r),n.deleteShader(i);return}if(n.attachShader(a,r),n.attachShader(a,i),n.linkProgram(a),!n.getProgramParameter(a,n.LINK_STATUS)){n.deleteProgram(a),n.deleteBuffer(o),n.deleteShader(r),n.deleteShader(i);return}let s=n.getAttribLocation(a,`a_position`),c=n.getUniformLocation(a,`u_resolution`),l=n.getUniformLocation(a,`u_time`),u=n.getUniformLocation(a,`u_activity`);if(s<0||!c||!l||!u){n.deleteProgram(a),n.deleteBuffer(o),n.deleteShader(r),n.deleteShader(i);return}let d=Math.min(window.devicePixelRatio||1,2),f=Math.max(1,Math.round(t*d));return e.width=f,e.height=f,n.viewport(0,0,f,f),n.useProgram(a),n.bindBuffer(n.ARRAY_BUFFER,o),n.bufferData(n.ARRAY_BUFFER,new Float32Array([-1,-1,1,-1,-1,1,-1,1,1,-1,1,1]),n.STATIC_DRAW),n.enableVertexAttribArray(s),n.vertexAttribPointer(s,2,n.FLOAT,!1,0,0),n.uniform2f(c,f,f),{draw(e,t){n.uniform1f(l,e),n.uniform1f(u,t),n.drawArrays(n.TRIANGLES,0,6)},destroy(){n.deleteProgram(a),n.deleteBuffer(o),n.deleteShader(r),n.deleteShader(i)}}}function te(e){if(e<=I)return N;if(e<=480)return K(N,F,G((e-I)/L));let t=e-I-L;return t>=R?1:1+.17799999999999994*(1-U(t/R))**2}function ne({state:n,volume:r,size:i,className:a,style:o,disabled:s=!1,interactive:c=!1,onClick:l,...u}){let d=(0,e.useRef)(null),f=(0,e.useRef)(null),p=(0,e.useRef)(null),m=(0,e.useRef)(n),h=(0,e.useRef)(r),g=(0,e.useRef)(c),_=(0,e.useRef)(!1);D(()=>{m.current=n,h.current=r,g.current=c},[c,n,r]);let v=i*A;(0,e.useEffect)(()=>{let e=d.current,t=f.current,n=p.current;if(!e||!t||!n)return;let r=window.matchMedia(`(prefers-reduced-motion: reduce)`),i=()=>{_.current=r.matches};i(),r.addEventListener(`change`,i);let a=Y(e,v);a||(e.style.background=`linear-gradient(180deg, #626afb 2%, #8f9dfb 32%, #dde6fd 52%, #c9d3fb 84%)`);let o=0,s=performance.now(),c=m.current,l=q(c)?s:void 0,u=U(h.current),y=1,b=+!!q(c),x=1,S=+(c===`connecting`),C=0,w=r=>{let i=Math.min((r-s)/1e3,.05);s=r;let d=m.current,f=_.current;d!==c&&(q(d)&&!q(c)&&(l=r),(d===`idle`||d===`error`)&&(l=void 0),c=d);let p=U(h.current);u=f?0:W(u,p,p>u?11:6,i);let v=1;d===`listening`&&(v=1-u*j),d===`speaking`&&(v=1+u*M);let T=Math.abs(v-1)>Math.abs(y-1)?12:6;y=f?1:W(y,v,T,i);let E=q(d),D=d===`idle`&&g.current,O=E||D?1:0;b=f?O:W(b,O,14,i);let k=E||D?1:.92;x=f?k:W(x,k,12,i);let A=y*x;D&&(A=N);let P=+!D,F=D?b:0;if(E&&l!==void 0&&!f){let e=r-l,t=te(e),n=U((e-I-L)/R);A=t*K(1,y,n),P=ee(e,z,B),F=b*(1-ee(e,V,H)),e>=1830&&(l=void 0)}let G=+(d===`connecting`);S=f?G:W(S,G,18,i),e.style.opacity=String(b*P),e.style.transform=`scale(${A})`,t.style.opacity=String(F),t.style.transform=`scale(${A})`,n.style.opacity=String(S),n.style.transform=`rotate(${f?45:r*.34}deg)`;let J=.24,Y=.1;d===`listening`?(J=.72+u*.78,Y=.28+u*.32):d===`speaking`&&(J=1.65+u*1.55,Y=.66+u*.34),f||(C+=i*J),a?.draw(C,Y),o=requestAnimationFrame(w)};return o=requestAnimationFrame(w),()=>{cancelAnimationFrame(o),r.removeEventListener(`change`,i),a?.destroy()}},[v]);let y={width:i,height:i,display:`flex`,alignItems:`center`,justifyContent:`center`,position:`relative`,...o},b=(0,t.jsxs)(`span`,{style:{position:`relative`,display:`block`,width:v,height:v,borderRadius:`50%`,lineHeight:0,cursor:c?s?`not-allowed`:`pointer`:`default`},children:[(0,t.jsx)(`span`,{ref:f,"data-cloud-launch-dot":``,"aria-hidden":`true`,style:{position:`absolute`,inset:0,display:`block`,borderRadius:`50%`,background:P,opacity:0,transform:`scale(${N})`,transformOrigin:`center`,willChange:`opacity, transform`}}),(0,t.jsx)(`canvas`,{ref:d,"aria-hidden":`true`,style:{position:`absolute`,inset:0,display:`block`,width:v,height:v,borderRadius:`50%`,opacity:0,transform:`scale(${N})`,transformOrigin:`center`,willChange:`opacity, transform`}}),(0,t.jsx)(`span`,{ref:p,"aria-hidden":`true`,style:{position:`absolute`,left:`50%`,top:`50%`,width:v*.105,height:v*.105,boxSizing:`border-box`,border:`${Math.max(1.5,v*.012)}px solid rgba(113, 120, 245, 0.24)`,borderTopColor:`#777ff6`,borderRightColor:`#777ff6`,borderRadius:`50%`,opacity:0,transform:`rotate(0deg)`,transformOrigin:`center`,marginLeft:v*-.0525,marginTop:v*-.0525,willChange:`opacity, transform`}})]});return c?(0,t.jsx)(`button`,{...u,type:`button`,className:a,disabled:s,onClick:s?void 0:l,style:{appearance:`none`,WebkitAppearance:`none`,border:0,padding:0,margin:0,background:`transparent`,color:`inherit`,font:`inherit`,cursor:s?`not-allowed`:`pointer`,...y},children:b}):(0,t.jsx)(`div`,{...u,className:a,style:y,children:b})}var re=typeof window<`u`?e.useLayoutEffect:e.useEffect,ie=`
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attribute vec2 a_position;
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void main() {
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gl_Position = vec4(a_position, 0.0, 1.0);
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}
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-
`,
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`,ae=`
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precision highp float;
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uniform vec2 u_resolution;
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@@ -193,14 +193,14 @@ void main() {
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// perimeter so translucent edge pixels cannot become a bright outline.
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gl_FragColor = vec4(color * edge, edge);
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}
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-
`,
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`,oe=`
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@keyframes orb-radial-spinner {
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to { transform: rotate(360deg); }
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}
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@media (prefers-reduced-motion: reduce) {
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[data-radial-spinner] { animation: none !important; }
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}
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-
`,
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+
`,se=.66,ce=.2;function le(e,t=0,n=1){return Math.min(n,Math.max(t,e))}function X(e,t,n,r){return e+(t-e)*(1-Math.exp(-n*r))}function ue(e,t,n){let r=e.createShader(t);if(r){if(e.shaderSource(r,n),e.compileShader(r),!e.getShaderParameter(r,e.COMPILE_STATUS)){e.deleteShader(r);return}return r}}function de(e,t){let n=e.getContext(`webgl`,{alpha:!0,antialias:!0,premultipliedAlpha:!0});if(!n)return;let r=ue(n,n.VERTEX_SHADER,ie),i=ue(n,n.FRAGMENT_SHADER,ae);if(!r||!i){r&&n.deleteShader(r),i&&n.deleteShader(i);return}let a=n.createProgram(),o=n.createBuffer();if(!a||!o){a&&n.deleteProgram(a),o&&n.deleteBuffer(o),n.deleteShader(r),n.deleteShader(i);return}if(n.attachShader(a,r),n.attachShader(a,i),n.linkProgram(a),!n.getProgramParameter(a,n.LINK_STATUS)){n.deleteProgram(a),n.deleteBuffer(o),n.deleteShader(r),n.deleteShader(i);return}let s=n.getAttribLocation(a,`a_position`),c=n.getUniformLocation(a,`u_resolution`),l=n.getUniformLocation(a,`u_time`),u=n.getUniformLocation(a,`u_rotation`),d=n.getUniformLocation(a,`u_listen`),f=n.getUniformLocation(a,`u_speak`);if(s<0||!c||!l||!u||!d||!f){n.deleteProgram(a),n.deleteBuffer(o),n.deleteShader(r),n.deleteShader(i);return}let p=Math.min(window.devicePixelRatio||1,2),m=Math.max(1,Math.round(t*p));return e.width=m,e.height=m,n.viewport(0,0,m,m),n.useProgram(a),n.bindBuffer(n.ARRAY_BUFFER,o),n.bufferData(n.ARRAY_BUFFER,new Float32Array([-1,-1,1,-1,-1,1,-1,1,1,-1,1,1]),n.STATIC_DRAW),n.enableVertexAttribArray(s),n.vertexAttribPointer(s,2,n.FLOAT,!1,0,0),n.uniform2f(c,m,m),{draw(e,t,r,i){n.uniform1f(l,e),n.uniform1f(u,t),n.uniform1f(d,r),n.uniform1f(f,i),n.drawArrays(n.TRIANGLES,0,6)},destroy(){n.deleteProgram(a),n.deleteBuffer(o),n.deleteShader(r),n.deleteShader(i)}}}function fe(e){return e!==`idle`&&e!==`connecting`&&e!==`error`}function pe({active:e}){return(0,t.jsx)(`svg`,{"aria-hidden":`true`,fill:`none`,viewBox:`0 0 24 24`,style:{display:`block`,width:`50%`,height:`50%`,transform:`rotate(${e?132:-8}deg)`,transformOrigin:`center`,transition:`transform 180ms ease`},children:(0,t.jsx)(`path`,{d:`M6.7 3.8 9.1 7a1.6 1.6 0 0 1-.2 2.1l-1.4 1.3a13.1 13.1 0 0 0 6.1 6.1l1.3-1.4a1.6 1.6 0 0 1 2.1-.2l3.2 2.4a1.6 1.6 0 0 1 .5 1.9l-.7 1.7c-.3.8-1.1 1.3-2 1.2C9.7 21.2 2.8 14.3 1.9 6c-.1-.9.4-1.7 1.2-2l1.7-.7a1.6 1.6 0 0 1 1.9.5Z`,fill:`currentColor`})})}function me({state:n,volume:r,size:i,className:a,style:o,disabled:s=!1,interactive:c=!1,onClick:l,...u}){let d=(0,e.useRef)(null),f=(0,e.useRef)(n),p=(0,e.useRef)(r),m=(0,e.useRef)(!1);re(()=>{f.current=n,p.current=r},[n,r]);let h=i*se,g=h*ce;(0,e.useEffect)(()=>{let e=`orb-radial-keyframes`;if(!document.getElementById(e)){let t=document.createElement(`style`);t.id=e,t.textContent=oe,document.head.appendChild(t)}},[]),(0,e.useEffect)(()=>{let e=d.current;if(!e)return;let t=window.matchMedia(`(prefers-reduced-motion: reduce)`),n=()=>{m.current=t.matches};n(),t.addEventListener(`change`,n);let r=de(e,h),i=0,a=performance.now(),o=0,s=.36,c=.62,l=.15,u=0,g=0,_=0,v=0,y=+(f.current===`speaking`),b=le(p.current),x=f.current===`listening`?b:0,S=f.current===`speaking`?b:0,C=e=>{let t=Math.min((e-a)/1e3,.05);a=e;let n=f.current,d=m.current,h=le(p.current);b=d?0:X(b,h,h>b?15:7,t);let w=n===`listening`?b:0,T=n===`speaking`?b:0;x=d?0:X(x,w,w>x?17:7,t),S=d?0:X(S,T,T>S?12:5,t);let E=.36,D=.62,O=.15;if(n===`connecting`?(E=.42,D=.68,O=.13):n===`listening`?(E=.54+x*.26,D=.78+x*.18,O=.18+x*.04):n===`thinking`?(E=.46,D=.72,O=.16):n===`speaking`&&(E=1.05+S*1.15),!d){s=X(s,E,3.6,t),c=X(c,D,3.6,t),l=X(l,O,3.6,t),y=X(y,+(n===`speaking`),n===`speaking`?3.8:3,t),o+=t*s,_+=t*c;let e=1.2+S*1.35+Math.sin(o*1.73)*.34+Math.sin(o*.61+.8)*.18;v+=t*Math.max(.65,e);let r=Math.sin(_)*l+Math.sin(_*.47+1.1)*.032,i=Math.sin(v*1.08),a=Math.sin(v*2.47+.9),d=Math.sin(v*.43-.5),f=r+(i*(.13+S*.17)+a*(.035+S*.035)+d*.055-r)*y,p=4.2+y*3,m=p*p,h=2*p;g+=((f-u)*m-g*h)*t,u+=g*t}r?.draw(o,u,x,S),i=requestAnimationFrame(C)};return i=requestAnimationFrame(C),()=>{cancelAnimationFrame(i),t.removeEventListener(`change`,n),r?.destroy()}},[h]);let _=fe(n),v=n===`connecting`,y=h+(c?g*.5:0),b={"--orb-ui-radial-control-surround":`#fff`,width:i,height:i,display:`flex`,alignItems:`center`,justifyContent:`center`,position:`relative`,...o},x=(0,t.jsxs)(`span`,{style:{position:`relative`,display:`block`,width:h,height:y,lineHeight:0},children:[(0,t.jsx)(`canvas`,{ref:d,"aria-hidden":`true`,"data-radial-surface":``,style:{position:`absolute`,left:0,top:0,display:`block`,width:h,height:h,borderRadius:`50%`,background:`conic-gradient(from 12deg, #06358d 0deg, #0b65b5 72deg, #c7f1ef 92deg, #45c2c8 172deg, #06358d 196deg, #0b65b5 254deg, #c7f1ef 278deg, #45c2c8 360deg)`}}),c?(0,t.jsx)(`button`,{...u,type:`button`,"data-radial-control":``,disabled:s,onClick:s?void 0:l,style:{appearance:`none`,WebkitAppearance:`none`,position:`absolute`,left:`50%`,top:h-g*.52,width:g,height:g,display:`flex`,alignItems:`center`,justifyContent:`center`,boxSizing:`border-box`,padding:0,margin:0,border:0,borderRadius:`50%`,background:v?`#9da1aa`:_?`#ef4146`:`#080808`,color:`#fff`,boxShadow:`0 0 0 ${Math.max(3,g*.085)}px var(--orb-ui-radial-control-surround), 0 2px 5px rgba(0, 0, 0, 0.18)`,cursor:s?`not-allowed`:`pointer`,opacity:s?.52:1,transform:`translateX(-50%)`,transition:`background 160ms ease, opacity 160ms ease, transform 160ms ease`,font:`inherit`},children:v?(0,t.jsx)(`span`,{"aria-hidden":`true`,"data-radial-spinner":``,style:{width:`42%`,height:`42%`,boxSizing:`border-box`,border:`${Math.max(1.5,g*.055)}px solid rgba(255, 255, 255, 0.38)`,borderTopColor:`#fff`,borderRightColor:`#fff`,borderRadius:`50%`,animation:`orb-radial-spinner 760ms linear infinite`}}):(0,t.jsx)(pe,{active:_})}):null]});return c?(0,t.jsx)(`div`,{className:a,style:b,children:x}):(0,t.jsx)(`div`,{...u,className:a,style:b,children:x})}var he=typeof window<`u`?e.useLayoutEffect:e.useEffect,ge={light:{deep:`#0b4068`,shallow:`#43adca`,foam:`#f6fcfe`,glow:`#ffe4b3`,sky:`#d9ebf4`,horizon:`#a6d6e5`},dark:{deep:`#05182b`,shallow:`#1f7a9c`,foam:`#d6f0f8`,glow:`#b4dcff`,sky:`#0b1a2b`,horizon:`#1c4661`}},_e=`
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attribute vec2 a_position;
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void main() {
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@@ -218,6 +218,8 @@ uniform float u_glow;
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uniform float u_tilt;
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uniform float u_listen;
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uniform float u_speak;
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uniform float u_beat;
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uniform float u_surge;
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uniform vec3 u_deep;
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uniform vec3 u_shallow;
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uniform vec3 u_foam;
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@@ -257,6 +259,13 @@ void main() {
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float t = u_time;
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float front = swellHeight(q.x, t, u_swell) + rippleHeight(q.x, t, u_ripple);
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// The voice lifts a column of water in the middle of the orb and drops it on
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// every beat, so the sea itself is seen to talk, not just the glass around it.
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float column = exp(-q.x * q.x * 3.2);
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float voice = u_speak * (0.16 + 0.14 * u_beat) * column;
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voice += u_speak * 0.05 * sin(q.x * 9.0 - t * 7.0) * (0.5 + 0.5 * u_beat);
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voice += u_surge * 0.05;
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front += voice;
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float waterline = u_level + front;
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float d = q.y - waterline;
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float depth = max(0.0, -d);
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@@ -266,9 +275,11 @@ void main() {
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float backline = u_level - 0.16 + back;
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float backBand = 1.0 - smoothstep(0.0, 0.06, abs(q.y - backline));
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vec3 water = mix(u_shallow, u_deep, smoothstep(0.0, 1.05, depth));
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caustic =
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vec3 water = mix(u_shallow, u_deep, smoothstep(0.0, 1.05 + u_speak * 0.6, depth));
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water = mix(water, u_shallow * 1.35, u_speak * 0.4 * exp(-depth * 1.8) * (0.6 + 0.4 * u_beat));
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float caustic = sin(q.x * (6.0 + u_speak * 4.0) + front * 4.0 + t * (0.8 + u_speak * 2.5))
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* sin(q.y * 5.0 - t * (0.6 + u_speak * 2.0) + q.x * 1.5);
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caustic = pow(max(caustic, 0.0), 3.0) * exp(-depth * 1.6) * (0.28 + u_glow * 0.45 + u_speak * 0.5);
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water = mix(water, u_shallow * 1.25, caustic);
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float shaft = pow(max(sin(q.x * 3.0 + t * 0.27), 0.0), 5.0) * exp(-depth * 2.2);
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water = mix(water, u_light, shaft * 0.08 * (0.4 + u_glow));
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@@ -282,8 +293,15 @@ void main() {
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vec3 color = d < 0.0 ? water : air;
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float
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// Spray: droplets thrown up over the crest on loud beats.
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float dropletField = sin(q.x * 41.0 + t * 6.5) * sin(q.y * 37.0 - t * 9.0 + q.x * 3.0);
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float spray = pow(max(dropletField, 0.0), 14.0)
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* u_speak * (0.4 + 0.6 * u_beat)
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* smoothstep(0.0, 0.05, d) * (1.0 - smoothstep(0.12, 0.42, d)) * column;
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color = mix(color, u_foam, clamp(spray * 1.6, 0.0, 1.0));
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float foamWidth = 30.0 - u_speak * 14.0;
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float foam = exp(-abs(d) * foamWidth) * (0.6 + u_speak * 0.5 + u_beat * u_speak * 0.3 + u_listen * 0.2);
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float crest = smoothstep(0.35, 1.0, front / max(u_swell * 1.85, 0.001));
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foam += crest * exp(-abs(d) * 16.0) * (0.22 + u_speak * 0.3);
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color = mix(color, u_foam, clamp(foam, 0.0, 0.92));
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@@ -300,4 +318,4 @@ void main() {
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// perimeter so translucent edge pixels cannot become a bright outline.
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gl_FragColor = vec4(color * edge, edge);
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-
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z={state:T,volume:D,size:u,className:p,style:m,disabled:h,...ee},B={...z,interactive:I};switch(l){case`circle`:return(0,t.jsx)(b,{...B,onClick:L});case`bars`:return(0,t.jsx)(E,{...B,onClick:L});case`cloud`:return(0,t.jsx)(ie,{...B,onClick:L});case`radial`:return(0,t.jsx)(me,{...B,onClick:L});case`ocean`:return(0,t.jsx)(De,{...B,scheme:d,palette:f,onClick:L});default:return(0,t.jsx)(o,{...z,disabled:h||!g,onStart:h||!g?void 0:M,onStop:h||!g?void 0:N})}}exports.Orb=Oe,exports.VoiceOrb=Oe;
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321
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+
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n=0;n<18;n+=1){let d=n/18*a,m=t.angle-o*d,h=s+Math.cos(m)*r,g=s+Math.sin(m)*r,_=(1-n/18)**2*e.orbit;i.fillStyle=$(n===0?u:l,Z(_*(n===0?1:.7)*f)),p(h,g,c*t.size*(1-n/18*.7)),i.fill()}let d=c*t.size*5,m=s+Math.cos(t.angle)*r,h=s+Math.sin(t.angle)*r,g=i.createRadialGradient(m,h,0,m,h,d);g.addColorStop(0,$(l,.8*e.orbit)),g.addColorStop(1,$(l,0)),i.fillStyle=g,p(m,h,d),i.fill()}}if(e.sweep>.01){let t=[{orbitRadius:c*1.12,start:e.time*2.4,span:Math.PI*.6,width:.045},{orbitRadius:c*1.26,start:Math.PI-e.time*1.5,span:Math.PI*.35,width:.02}];for(let{orbitRadius:n,start:r,span:a,width:o}of t){let t=i.createConicGradient(r,s,s);t.addColorStop(0,$(u,0)),t.addColorStop(a/(Math.PI*2),$(u,.95*e.sweep*f)),t.addColorStop(a/(Math.PI*2)+.001,$(u,0)),t.addColorStop(1,$(u,0)),i.lineWidth=c*o,i.strokeStyle=t,i.beginPath(),i.arc(s,s,n,r,r+a),i.stroke(),i.lineWidth=c*.01,i.strokeStyle=$(d,.3*e.sweep*f),p(s,s,n),i.stroke()}}}}}function Le({state:n,volume:r,size:i,scheme:a=`light`,palette:o,className:s,style:c,disabled:l=!1,interactive:u=!1,onClick:d,...f}){let p=(0,e.useRef)(null),m=(0,e.useRef)(null),h=(0,e.useRef)(null),g=(0,e.useRef)(n),_=(0,e.useRef)(r),v=(0,e.useRef)(!1);he(()=>{g.current=n,_.current=r},[n,r]);let y=i*ye,b=Se(a,o),x=JSON.stringify(b);(0,e.useEffect)(()=>{let e=p.current,t=m.current,n=h.current;if(!e||!t||!n)return;let r=JSON.parse(x),i=window.matchMedia(`(prefers-reduced-motion: reduce)`),o=()=>{v.current=i.matches};o(),i.addEventListener(`change`,o);let s=we(e,y,r);s||(e.style.background=`linear-gradient(180deg, ${$(r.sky,1)} 0%, ${$(r.horizon,1)} 44%, ${$(r.shallow,1)} 48%, ${$(r.deep,1)} 100%)`);let c=Ie(t,y,r,a),l=0,u=performance.now(),d=0,f=0,b=0,S=0,C=Z(_.current),w=0,T=0,E=.036,D=.36,O=.26,k=.028,A=0,j=.3,M=.24,N=0,P=0,F=.3,I=0,L=0,R=0,z=0,B=0,V=[],H=Fe(),U=e=>{let t=Math.min((e-u)/1e3,.05);u=e;let r=g.current,i=v.current,a=Z(_.current);C=i?0:Q(C,a,a>C?14:6,t);let o=r===`listening`?C:0,p=r===`speaking`?C:0;w=Q(w,o,o>w?16:6,t),T=Q(T,p,p>T?11:4.5,t),f+=t;let m=Te(r,w,T,f);if(E=Q(E,m.swell,2.4,t),D=Q(D,m.speed,2.4,t),O=Q(O,m.glow,3.2,t),k=Q(k,m.tiltAmplitude,1.8,t),A=Q(A,m.levelOffset,3,t),j=Q(j,m.corona,m.corona>j?6:2.5,t),M=Q(M,m.reach,m.reach>M?7:2.5,t),N=Q(N,m.orbit,3,t),P=Q(P,m.sweep,3,t),F=Q(F,m.pulse,2.5,t),z+=((r===`speaking`?a:0)-R)*Ae*t,z*=Math.exp(-8*t),R+=z*t,!i){d+=t*D,b+=t*Math.PI*2/De,S+=t*.31,I+=t*Math.PI*2/Oe,L+=t*Math.PI*2*ke*(.8+T*.4);for(let e of H)e.angle+=t*e.speed*(.6+N*.9);for(B+=t,m.ringEvery>0&&(r!==`speaking`||T>.04)&&(r!==`listening`||w>.03)&&B>=m.ringEvery&&(B=0,V.push({born:f,strength:m.ringStrength,inward:m.ringInward}));V.length>0&&f-V[0].born>Ne;)V.shift()}let h=Ee+A+Math.sin(b)*.022,y=Math.sin(S)*k+Math.sin(S*2.3+.7)*.006,x=i?0:(.5+.5*Math.sin(L))*T,W=i?0:R;s?.draw({time:d,level:h,swell:i?.012:E,ripple:i?0:w,glow:O,tilt:i?0:y,listen:w,speak:T,beat:x,surge:W});let G=(.5+.5*Math.sin(I))*F,K=G*.022+Math.sin(b)*.006,ee=W*.2+x*.06+T*.03,q=W*.04-x*.04+T*.03,J=1+K+ee+w*.05,Y=1+K+q+w*.05,te=z*.9;n.style.transform=i?`none`:`scale(${Y}, ${J}) rotate(${te}deg)`,c?.draw({time:f,corona:i?j*.6:j,reach:M,glow:O,speak:T,listen:w,orbit:i?0:N,sweep:i?0:P,pulse:G,breath:b,rings:i?[]:V,orbiters:H}),l=requestAnimationFrame(U)};return l=requestAnimationFrame(U),()=>{cancelAnimationFrame(l),i.removeEventListener(`change`,o),s?.destroy()}},[y,x,a]);let S={width:i,height:i,display:`flex`,alignItems:`center`,justifyContent:`center`,position:`relative`,...c},C=y*je,w=(0,t.jsxs)(`span`,{ref:h,style:{position:`relative`,display:`block`,width:y,height:y,borderRadius:`50%`,lineHeight:0,cursor:u?l?`not-allowed`:`pointer`:`default`,transformOrigin:`center`,willChange:`transform`},children:[(0,t.jsx)(`canvas`,{ref:m,"aria-hidden":`true`,"data-ocean-aura":``,style:{position:`absolute`,left:(y-C)/2,top:(y-C)/2,display:`block`,width:C,height:C,pointerEvents:`none`}}),(0,t.jsx)(`canvas`,{ref:p,"aria-hidden":`true`,"data-ocean-surface":``,style:{position:`absolute`,inset:0,display:`block`,width:y,height:y,borderRadius:`50%`,boxShadow:`0 ${y*.06}px ${y*.22}px ${$(b.deep,a===`dark`?.55:.28)}`}})]});return u?(0,t.jsx)(`button`,{...f,type:`button`,className:s,disabled:l,onClick:l?void 0:d,style:{appearance:`none`,WebkitAppearance:`none`,border:0,padding:0,margin:0,background:`transparent`,color:`inherit`,font:`inherit`,cursor:l?`not-allowed`:`pointer`,...S},children:w}):(0,t.jsx)(`div`,{...f,className:s,style:S,children:w})}function Re({signal:i,state:a,volume:s,adapter:c,theme:l=`debug`,size:u=200,scheme:d,palette:f,className:p,style:m,disabled:h=!1,interactive:g=!0,onStart:_,onStop:v,renderTheme:y,...x}){let[S,C]=(0,e.useState)({state:`idle`});(0,e.useEffect)(()=>{if(C({state:`idle`}),c)return c.subscribe(C)},[c]);let w=i??S,T=n(a,i,S),D=r(s,T,w),O=w.inputVolume??0,k=w.outputVolume??0,A=(0,e.useMemo)(()=>({...w,state:T,inputVolume:O,outputVolume:k}),[w,O,k,T]),j=T!==`idle`&&T!==`error`,M=(0,e.useCallback)(()=>{if(!h)return _?_():c?.start?.()},[c,h,_]),N=(0,e.useCallback)(()=>{if(!h)return v?v():c?.stop?.()},[c,h,v]),P=(0,e.useCallback)(()=>j?N():M(),[j,M,N]),F=j?!!(c?.stop||v):!!(c?.start||_),I=g&&F,L=I&&!h?P:void 0,R=x[`aria-label`]??(I?`${j?`Stop`:`Start`} voice session`:void 0),z={...x,"aria-label":R};if(y){let e={...x,type:`button`,disabled:h||!I,onClick:L,"data-orb-ui-state":T,"aria-label":R};return y({state:T,signal:A,inputVolume:O,outputVolume:k,activity:D,size:u,isActive:j,interactive:I,disabled:h,start:M,stop:N,toggle:P,rootProps:{className:p,style:{width:u,height:u,...m},"data-orb-ui-theme":`custom`,"data-orb-ui-state":T},controlProps:e})}let B={state:T,volume:D,size:u,className:p,style:m,disabled:h,...z},V={...B,interactive:I};switch(l){case`circle`:return(0,t.jsx)(b,{...V,onClick:L});case`bars`:return(0,t.jsx)(E,{...V,onClick:L});case`cloud`:return(0,t.jsx)(ne,{...V,onClick:L});case`radial`:return(0,t.jsx)(me,{...V,onClick:L});case`ocean`:return(0,t.jsx)(Le,{...V,scheme:d,palette:f,onClick:L});default:return(0,t.jsx)(o,{...B,disabled:h||!g,onStart:h||!g?void 0:M,onStop:h||!g?void 0:N})}}exports.Orb=Re,exports.VoiceOrb=Re;
|
package/dist/orb-ui.js
CHANGED
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@@ -472,27 +472,27 @@ function M({ state: e, volume: n, size: r, className: a, style: s, disabled: c =
|
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}
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//#endregion
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//#region src/themes/cloud/CloudTheme.tsx
|
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475
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-
var N = typeof window < "u" ? n : t, P = "\nattribute vec2 a_position;\n\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n}\n", F = "\nprecision highp float;\n\nuniform vec2 u_resolution;\nuniform float u_time;\nuniform float u_activity;\n\nfloat hash(vec2 p) {\n p = fract(p * vec2(123.34, 456.21));\n p += dot(p, p + 45.32);\n return fract(p.x * p.y);\n}\n\nfloat noise(vec2 p) {\n vec2 i = floor(p);\n vec2 f = fract(p);\n vec2 u = f * f * (3.0 - 2.0 * f);\n\n return mix(\n mix(hash(i), hash(i + vec2(1.0, 0.0)), u.x),\n mix(hash(i + vec2(0.0, 1.0)), hash(i + vec2(1.0, 1.0)), u.x),\n u.y\n );\n}\n\nfloat fbm(vec2 p) {\n float value = 0.0;\n float amplitude = 0.52;\n mat2 rotation = mat2(0.80, 0.60, -0.60, 0.80);\n\n for (int octave = 0; octave < 5; octave++) {\n value += amplitude * noise(p);\n p = rotation * p * 1.92 + vec2(9.7, 4.3);\n amplitude *= 0.5;\n }\n\n return value;\n}\n\nvoid main() {\n vec2 uv = gl_FragCoord.xy / u_resolution;\n vec2 centered = uv - 0.5;\n float radius = length(centered);\n float edge = 1.0 - smoothstep(0.488, 0.5, radius);\n\n if (edge <= 0.0) discard;\n\n vec2 p = centered * 2.0;\n float t = u_time;\n\n vec2 warp = vec2(\n fbm(p * 1.02 + vec2(t * 0.34, -t * 0.24)),\n fbm(p * 1.08 + vec2(-t * 0.27, t * 0.32) + vec2(6.7, 2.9))\n );\n vec2 curl = vec2(\n sin(p.y * 2.4 + t * 0.68 + warp.y * 3.2),\n cos(p.x * 2.1 - t * 0.61 + warp.x * 3.0)\n );\n vec2 warped =\n p +\n (warp - 0.5) * (1.18 + u_activity * 0.38) +\n curl * (0.035 + u_activity * 0.07);\n float broad = fbm(warped * 0.92 + vec2(t * 0.14, -t * 0.18));\n float folded = fbm(warped * 1.66 + vec2(-t * 0.23, t * 0.19) + 5.2);\n float field = mix(broad, folded, 0.3 + u_activity * 0.14);\n\n float horizon =\n 0.46 +\n 0.08 * sin((uv.x + warp.x * 0.2) * 5.4 + t * 0.42) +\n 0.16 * (broad - 0.5);\n float upper = smoothstep(horizon - 0.12, horizon + 0.08, uv.y);\n float band = exp(-pow((uv.y - horizon) * (5.2 + u_activity * 0.8), 2.0));\n float cloud = smoothstep(0.24, 0.79, field);\n\n vec3 deepPeriwinkle = vec3(0.36, 0.39, 0.985);\n vec3 upperPeriwinkle = vec3(0.48, 0.56, 0.985);\n vec3 lowerLavender = vec3(0.72, 0.78, 0.975);\n vec3 milk = vec3(0.89, 0.92, 0.995);\n\n vec3 color = mix(lowerLavender, upperPeriwinkle, upper);\n float upperDepth = upper * (0.14 + smoothstep(0.42, 0.78, folded) * 0.5);\n color = mix(color, deepPeriwinkle, upperDepth);\n\n float milkAmount = clamp(band * (0.42 + cloud * 0.62), 0.0, 0.88);\n color = mix(color, milk, milkAmount);\n\n float lowerMist = (1.0 - upper) * smoothstep(0.58, 0.9, broad) * 0.18;\n color = mix(color, milk, lowerMist);\n\n float grain = (noise(gl_FragCoord.xy * 0.64) - 0.5) / 255.0;\n color += grain;\n\n gl_FragColor = vec4(color, edge);\n}\n", I = .55, L = .204, R = .2145, z = .063, B = "#5659dc", V = 1.178, H = 180, U = 300, W = 1350,
|
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476
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-
function
|
|
475
|
+
var N = typeof window < "u" ? n : t, P = "\nattribute vec2 a_position;\n\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n}\n", F = "\nprecision highp float;\n\nuniform vec2 u_resolution;\nuniform float u_time;\nuniform float u_activity;\n\nfloat hash(vec2 p) {\n p = fract(p * vec2(123.34, 456.21));\n p += dot(p, p + 45.32);\n return fract(p.x * p.y);\n}\n\nfloat noise(vec2 p) {\n vec2 i = floor(p);\n vec2 f = fract(p);\n vec2 u = f * f * (3.0 - 2.0 * f);\n\n return mix(\n mix(hash(i), hash(i + vec2(1.0, 0.0)), u.x),\n mix(hash(i + vec2(0.0, 1.0)), hash(i + vec2(1.0, 1.0)), u.x),\n u.y\n );\n}\n\nfloat fbm(vec2 p) {\n float value = 0.0;\n float amplitude = 0.52;\n mat2 rotation = mat2(0.80, 0.60, -0.60, 0.80);\n\n for (int octave = 0; octave < 5; octave++) {\n value += amplitude * noise(p);\n p = rotation * p * 1.92 + vec2(9.7, 4.3);\n amplitude *= 0.5;\n }\n\n return value;\n}\n\nvoid main() {\n vec2 uv = gl_FragCoord.xy / u_resolution;\n vec2 centered = uv - 0.5;\n float radius = length(centered);\n float edge = 1.0 - smoothstep(0.488, 0.5, radius);\n\n if (edge <= 0.0) discard;\n\n vec2 p = centered * 2.0;\n float t = u_time;\n\n vec2 warp = vec2(\n fbm(p * 1.02 + vec2(t * 0.34, -t * 0.24)),\n fbm(p * 1.08 + vec2(-t * 0.27, t * 0.32) + vec2(6.7, 2.9))\n );\n vec2 curl = vec2(\n sin(p.y * 2.4 + t * 0.68 + warp.y * 3.2),\n cos(p.x * 2.1 - t * 0.61 + warp.x * 3.0)\n );\n vec2 warped =\n p +\n (warp - 0.5) * (1.18 + u_activity * 0.38) +\n curl * (0.035 + u_activity * 0.07);\n float broad = fbm(warped * 0.92 + vec2(t * 0.14, -t * 0.18));\n float folded = fbm(warped * 1.66 + vec2(-t * 0.23, t * 0.19) + 5.2);\n float field = mix(broad, folded, 0.3 + u_activity * 0.14);\n\n float horizon =\n 0.46 +\n 0.08 * sin((uv.x + warp.x * 0.2) * 5.4 + t * 0.42) +\n 0.16 * (broad - 0.5);\n float upper = smoothstep(horizon - 0.12, horizon + 0.08, uv.y);\n float band = exp(-pow((uv.y - horizon) * (5.2 + u_activity * 0.8), 2.0));\n float cloud = smoothstep(0.24, 0.79, field);\n\n vec3 deepPeriwinkle = vec3(0.36, 0.39, 0.985);\n vec3 upperPeriwinkle = vec3(0.48, 0.56, 0.985);\n vec3 lowerLavender = vec3(0.72, 0.78, 0.975);\n vec3 milk = vec3(0.89, 0.92, 0.995);\n\n vec3 color = mix(lowerLavender, upperPeriwinkle, upper);\n float upperDepth = upper * (0.14 + smoothstep(0.42, 0.78, folded) * 0.5);\n color = mix(color, deepPeriwinkle, upperDepth);\n\n float milkAmount = clamp(band * (0.42 + cloud * 0.62), 0.0, 0.88);\n color = mix(color, milk, milkAmount);\n\n float lowerMist = (1.0 - upper) * smoothstep(0.58, 0.9, broad) * 0.18;\n color = mix(color, milk, lowerMist);\n\n float grain = (noise(gl_FragCoord.xy * 0.64) - 0.5) / 255.0;\n color += grain;\n\n gl_FragColor = vec4(color, edge);\n}\n", I = .55, L = .204, R = .2145, z = .063, B = "#5659dc", V = 1.178, H = 180, U = 300, W = 1350, G = 246, K = 420, ee = 354, te = 480;
|
|
476
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+
function q(e, t = 0, n = 1) {
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477
477
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return Math.min(n, Math.max(t, e));
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478
478
|
}
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479
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-
function
|
|
479
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+
function J(e, t, n, r) {
|
|
480
480
|
return e + (t - e) * (1 - Math.exp(-n * r));
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|
}
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-
function
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+
function ne(e) {
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483
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return 1 - (1 - e) ** 3;
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484
484
|
}
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485
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-
function
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485
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+
function re(e, t, n) {
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486
|
return e + (t - e) * n;
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487
487
|
}
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488
|
-
function
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|
489
|
-
let r =
|
|
488
|
+
function ie(e, t, n) {
|
|
489
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+
let r = q((e - t) / (n - t));
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490
490
|
return r * r * (3 - 2 * r);
|
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491
491
|
}
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|
492
492
|
function Y(e) {
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493
|
return e === "listening" || e === "speaking" || e === "thinking";
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|
}
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495
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-
function
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495
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+
function ae(e, t, n) {
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496
|
let r = e.createShader(t);
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497
497
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if (r) {
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if (e.shaderSource(r, n), e.compileShader(r), !e.getShaderParameter(r, e.COMPILE_STATUS)) {
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@@ -502,14 +502,14 @@ function X(e, t, n) {
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return r;
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}
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}
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-
function
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505
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+
function oe(e, t) {
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506
506
|
let n = e.getContext("webgl", {
|
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507
507
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alpha: !0,
|
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508
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antialias: !0,
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509
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premultipliedAlpha: !0
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510
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});
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511
|
if (!n) return;
|
|
512
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-
let r =
|
|
512
|
+
let r = ae(n, n.VERTEX_SHADER, P), i = ae(n, n.FRAGMENT_SHADER, F);
|
|
513
513
|
if (!r || !i) {
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|
514
514
|
r && n.deleteShader(r), i && n.deleteShader(i);
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return;
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@@ -551,13 +551,13 @@ function ae(e, t) {
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551
551
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}
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|
};
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}
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-
function
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554
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+
function se(e) {
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555
|
if (e <= H) return z;
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|
556
|
-
if (e <= 480) return
|
|
556
|
+
if (e <= 480) return re(z, V, ne((e - H) / U));
|
|
557
557
|
let t = e - H - U;
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558
|
-
return t >= W ? 1 : 1 + .17799999999999994 * (1 -
|
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|
+
return t >= W ? 1 : 1 + .17799999999999994 * (1 - q(t / W)) ** 2;
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559
559
|
}
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|
-
function
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|
+
function ce({ state: e, volume: n, size: r, className: a, style: c, disabled: l = !1, interactive: u = !1, onClick: d, ...f }) {
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561
|
let p = i(null), m = i(null), h = i(null), g = i(e), _ = i(n), v = i(u), y = i(!1);
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562
|
N(() => {
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|
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563
|
g.current = e, _.current = n, v.current = u;
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@@ -574,32 +574,32 @@ function se({ state: e, volume: n, size: r, className: a, style: c, disabled: l
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y.current = r.matches;
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|
};
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576
|
i(), r.addEventListener("change", i);
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-
let a =
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+
let a = oe(e, b);
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|
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578
|
a || (e.style.background = "linear-gradient(180deg, #626afb 2%, #8f9dfb 32%, #dde6fd 52%, #c9d3fb 84%)");
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579
|
-
let o = 0, s = performance.now(), c = g.current, l = Y(c) ? s : void 0, u =
|
|
579
|
+
let o = 0, s = performance.now(), c = g.current, l = Y(c) ? s : void 0, u = q(_.current), d = 1, f = +!!Y(c), x = 1, S = +(c === "connecting"), C = 0, w = (r) => {
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580
580
|
let i = Math.min((r - s) / 1e3, .05);
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581
|
s = r;
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582
|
let p = g.current, m = y.current;
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583
583
|
p !== c && (Y(p) && !Y(c) && (l = r), (p === "idle" || p === "error") && (l = void 0), c = p);
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-
let h =
|
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|
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u = m ? 0 :
|
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|
+
let h = q(_.current);
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+
u = m ? 0 : J(u, h, h > u ? 11 : 6, i);
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586
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let b = 1;
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|
p === "listening" && (b = 1 - u * L), p === "speaking" && (b = 1 + u * R);
|
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var le = typeof window < "u" ? n : t, ue = "\nattribute vec2 a_position;\n\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n}\n", de = "\nprecision highp float;\n\nuniform vec2 u_resolution;\nuniform float u_time;\nuniform float u_rotation;\nuniform float u_listen;\nuniform float u_speak;\n\nvoid main() {\n vec2 uv = gl_FragCoord.xy / u_resolution;\n vec2 p = (uv - 0.5) * 2.0;\n float radius = length(p);\n float edge = 1.0 - smoothstep(0.993, 1.0, radius);\n\n if (edge <= 0.0) discard;\n\n float angle = atan(p.y, p.x);\n float warpStrength = 0.026 + u_speak * 0.105;\n float angularWarp =\n sin(angle * 3.0 - u_time * 0.54 + radius * 2.1) +\n 0.48 * sin(angle * 5.0 + u_time * 0.31 - radius * 3.7) +\n 0.22 * sin(angle * 8.0 - u_time * 0.19 + radius * 5.2);\n float phase =\n angle - 1.78 - u_rotation + angularWarp * warpStrength * (0.2 + radius * 0.8);\n\n // Two opposing dark lobes and two opposing aqua lobes form the main pinwheel.\n float lobeField = cos(phase * 2.0);\n float darkMix = smoothstep(-0.04, 0.38, lobeField);\n\n vec3 deepBlue = vec3(0.004, 0.105, 0.37);\n vec3 cobalt = vec3(0.015, 0.34, 0.76);\n vec3 aqua = vec3(0.24, 0.76, 0.79);\n vec3 paleAqua = vec3(0.77, 0.96, 0.95);\n\n float radialLight = 0.5 + 0.5 * sin(radius * 3.0 - u_time * 0.16);\n vec3 darkColor = mix(cobalt, deepBlue, 0.42 + 0.38 * radius);\n float darkRay = pow(max(lobeField, 0.0), 11.0);\n darkColor = mix(darkColor, aqua, darkRay * (0.18 + radialLight * 0.16));\n\n vec3 lightColor = mix(paleAqua, aqua, 0.5 + 0.2 * sin(radius * 3.4 + phase * 2.0));\n float lightRay = pow(max(-lobeField, 0.0), 5.0);\n lightColor = mix(lightColor, vec3(0.04, 0.42, 0.64), lightRay * 0.28);\n\n vec3 color = mix(lightColor, darkColor, darkMix);\n\n // Soft secondary streaks make each of the four lobes feel layered rather than flat.\n float secondaryRay = 0.5 + 0.5 * sin(phase * 6.0 + radius * 1.8 - u_time * 0.42);\n float rayStrength = (0.055 + u_speak * 0.045) * (0.25 + radius * 0.75);\n color = mix(color, vec3(0.26, 0.76, 0.8), secondaryRay * rayStrength);\n\n // The outer membrane keeps a circular perimeter while independent traveling waves\n // continuously reshape its inner boundary.\n float rimWave =\n 0.063 * sin(angle * 3.0 + u_time * 1.34) +\n 0.036 * sin(angle * 5.0 - u_time * 0.91 + 1.4) +\n 0.021 * sin(angle * 7.0 + u_time * 0.63 - 0.8) +\n 0.012 * sin(angle * 11.0 - u_time * 1.72 + sin(angle * 2.0 + u_time * 0.58));\n rimWave *= 1.0 + u_listen * 0.38;\n float rimInner = 0.82 + rimWave - u_listen * 0.2;\n float rim = smoothstep(rimInner - 0.02, rimInner + 0.015, radius);\n float rimStrength = rim * (0.3 + u_listen * 0.3);\n vec3 membrane = mix(\n vec3(0.47, 0.84, 0.84),\n vec3(0.76, 0.93, 0.92),\n smoothstep(0.78, 1.0, radius)\n );\n color = mix(color, membrane, clamp(rimStrength, 0.0, 0.72));\n\n // Only one transition direction becomes a bright seam, producing two opposing ribbons.\n float seamDirection = max(0.0, -sin(phase * 2.0));\n float seamExponent = mix(30.0, 3.2, smoothstep(0.05, 1.0, radius));\n float seam = pow(seamDirection, seamExponent) * (0.78 + radius * 0.25);\n color = mix(color, vec3(0.985, 0.995, 0.995), clamp(seam, 0.0, 0.96));\n\n // The drawing buffer uses premultiplied alpha. Premultiply the antialiased\n // perimeter so translucent edge pixels cannot become a bright outline.\n gl_FragColor = vec4(color * edge, edge);\n}\n", fe = "\n@keyframes orb-radial-spinner {\n to { transform: rotate(360deg); }\n}\n@media (prefers-reduced-motion: reduce) {\n [data-radial-spinner] { animation: none !important; }\n}\n", pe = .66, me = .2;
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//#endregion
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}, Ce = "\nattribute vec2 a_position;\n\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n}\n", we = "\nprecision highp float;\n\nuniform vec2 u_resolution;\nuniform float u_time;\nuniform float u_level;\nuniform float u_swell;\nuniform float u_ripple;\nuniform float u_glow;\nuniform float u_tilt;\nuniform float u_listen;\nuniform float u_speak;\nuniform float u_beat;\nuniform float u_surge;\nuniform vec3 u_deep;\nuniform vec3 u_shallow;\nuniform vec3 u_foam;\nuniform vec3 u_light;\nuniform vec3 u_sky;\nuniform vec3 u_horizon;\n\nfloat swellHeight(float x, float t, float swell) {\n return swell * (\n sin(x * 2.1 + t * 0.9) +\n 0.55 * sin(x * 3.7 - t * 0.63 + 1.3) +\n 0.3 * sin(x * 6.3 + t * 1.21 + 2.1)\n );\n}\n\nfloat rippleHeight(float x, float t, float ripple) {\n return ripple * 0.028 * sin(x * 12.0 - t * 5.2) * sin(x * 7.5 + t * 3.7);\n}\n\nvoid main() {\n vec2 uv = gl_FragCoord.xy / u_resolution;\n vec2 p = (uv - 0.5) * 2.0;\n float radius = length(p);\n float edge = 1.0 - smoothstep(0.985, 1.0, radius);\n\n if (edge <= 0.0) discard;\n\n float z = sqrt(max(0.0, 1.0 - radius * radius));\n vec3 normal = vec3(p, z);\n\n // The water sits behind a curved glass front: coordinates bend toward the\n // centre near the rim, so the sea reads as inside a sphere, not painted on.\n vec2 q = p * (1.0 - 0.22 * (1.0 - z));\n float c = cos(u_tilt);\n float s = sin(u_tilt);\n q = vec2(q.x * c - q.y * s, q.x * s + q.y * c);\n\n float t = u_time;\n float front = swellHeight(q.x, t, u_swell) + rippleHeight(q.x, t, u_ripple);\n // The voice lifts a column of water in the middle of the orb and drops it on\n // every beat, so the sea itself is seen to talk, not just the glass around it.\n float column = exp(-q.x * q.x * 3.2);\n float voice = u_speak * (0.16 + 0.14 * u_beat) * column;\n voice += u_speak * 0.05 * sin(q.x * 9.0 - t * 7.0) * (0.5 + 0.5 * u_beat);\n voice += u_surge * 0.05;\n front += voice;\n float waterline = u_level + front;\n float d = q.y - waterline;\n float depth = max(0.0, -d);\n\n // A second, slower swell further back gives the water a body to look into.\n float back = swellHeight(q.x * 0.8 + 1.7, t * 0.72, u_swell * 0.8);\n float backline = u_level - 0.16 + back;\n float backBand = 1.0 - smoothstep(0.0, 0.06, abs(q.y - backline));\n\n vec3 water = mix(u_shallow, u_deep, smoothstep(0.0, 1.05 + u_speak * 0.6, depth));\n water = mix(water, u_shallow * 1.35, u_speak * 0.4 * exp(-depth * 1.8) * (0.6 + 0.4 * u_beat));\n float caustic = sin(q.x * (6.0 + u_speak * 4.0) + front * 4.0 + t * (0.8 + u_speak * 2.5))\n * sin(q.y * 5.0 - t * (0.6 + u_speak * 2.0) + q.x * 1.5);\n caustic = pow(max(caustic, 0.0), 3.0) * exp(-depth * 1.6) * (0.28 + u_glow * 0.45 + u_speak * 0.5);\n water = mix(water, u_shallow * 1.25, caustic);\n float shaft = pow(max(sin(q.x * 3.0 + t * 0.27), 0.0), 5.0) * exp(-depth * 2.2);\n water = mix(water, u_light, shaft * 0.08 * (0.4 + u_glow));\n water = mix(water, mix(u_shallow, u_foam, 0.3), backBand * 0.14 * step(0.0, -d));\n water = mix(water, u_deep, exp(-depth * 24.0) * 0.18);\n\n vec3 air = mix(u_horizon, u_sky, smoothstep(0.0, 0.85, d));\n float sun = exp(-length(q - vec2(-0.36, 0.58)) * 3.1);\n air = mix(air, u_light, sun * (0.22 + u_glow * 0.36));\n air = mix(air, u_light, exp(-max(d, 0.0) * 6.0) * 0.1 * u_glow);\n\n vec3 color = d < 0.0 ? water : air;\n\n // Spray: droplets thrown up over the crest on loud beats.\n float dropletField = sin(q.x * 41.0 + t * 6.5) * sin(q.y * 37.0 - t * 9.0 + q.x * 3.0);\n float spray = pow(max(dropletField, 0.0), 14.0)\n * u_speak * (0.4 + 0.6 * u_beat)\n * smoothstep(0.0, 0.05, d) * (1.0 - smoothstep(0.12, 0.42, d)) * column;\n color = mix(color, u_foam, clamp(spray * 1.6, 0.0, 1.0));\n\n float foamWidth = 30.0 - u_speak * 14.0;\n float foam = exp(-abs(d) * foamWidth) * (0.6 + u_speak * 0.5 + u_beat * u_speak * 0.3 + u_listen * 0.2);\n float crest = smoothstep(0.35, 1.0, front / max(u_swell * 1.85, 0.001));\n foam += crest * exp(-abs(d) * 16.0) * (0.22 + u_speak * 0.3);\n color = mix(color, u_foam, clamp(foam, 0.0, 0.92));\n\n // Glass: a Fresnel rim, one soft specular, and a little weight at the bottom.\n float fresnel = pow(1.0 - z, 2.8);\n color = mix(color, mix(u_foam, u_light, 0.5), fresnel * 0.32);\n vec3 lightDir = normalize(vec3(-0.48, 0.7, 0.54));\n float spec = pow(max(dot(normal, lightDir), 0.0), 48.0);\n color = mix(color, vec3(1.0), spec * 0.4);\n color *= 1.0 - 0.18 * smoothstep(0.1, 1.0, -p.y) * (1.0 - z * 0.6);\n\n // The drawing buffer uses premultiplied alpha. Premultiply the antialiased\n // perimeter so translucent edge pixels cannot become a bright outline.\n gl_FragColor = vec4(color * edge, edge);\n}\n", Te = .72;
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|
return Math.min(n, Math.max(t, e));
|
|
952
952
|
}
|
|
953
953
|
function Q(e, t, n, r) {
|
|
@@ -963,11 +963,18 @@ function Ee(e, t) {
|
|
|
963
963
|
(r & 255) / 255
|
|
964
964
|
];
|
|
965
965
|
}
|
|
966
|
+
function De(e, t, n) {
|
|
967
|
+
return [
|
|
968
|
+
e[0] + (t[0] - e[0]) * n,
|
|
969
|
+
e[1] + (t[1] - e[1]) * n,
|
|
970
|
+
e[2] + (t[2] - e[2]) * n
|
|
971
|
+
];
|
|
972
|
+
}
|
|
966
973
|
function $([e, t, n], r) {
|
|
967
974
|
return `rgba(${Math.round(e * 255)}, ${Math.round(t * 255)}, ${Math.round(n * 255)}, ${r})`;
|
|
968
975
|
}
|
|
969
|
-
function
|
|
970
|
-
let n =
|
|
976
|
+
function Oe(e, t) {
|
|
977
|
+
let n = Se[e], r = (e) => {
|
|
971
978
|
let r = Ee(n[e], [
|
|
972
979
|
0,
|
|
973
980
|
0,
|
|
@@ -984,7 +991,7 @@ function De(e, t) {
|
|
|
984
991
|
horizon: r("horizon")
|
|
985
992
|
};
|
|
986
993
|
}
|
|
987
|
-
function
|
|
994
|
+
function ke(e, t, n) {
|
|
988
995
|
let r = e.createShader(t);
|
|
989
996
|
if (r) {
|
|
990
997
|
if (e.shaderSource(r, n), e.compileShader(r), !e.getShaderParameter(r, e.COMPILE_STATUS)) {
|
|
@@ -994,14 +1001,14 @@ function Oe(e, t, n) {
|
|
|
994
1001
|
return r;
|
|
995
1002
|
}
|
|
996
1003
|
}
|
|
997
|
-
function
|
|
1004
|
+
function Ae(e, t, n) {
|
|
998
1005
|
let r = e.getContext("webgl", {
|
|
999
1006
|
alpha: !0,
|
|
1000
1007
|
antialias: !0,
|
|
1001
1008
|
premultipliedAlpha: !0
|
|
1002
1009
|
});
|
|
1003
1010
|
if (!r) return;
|
|
1004
|
-
let i =
|
|
1011
|
+
let i = ke(r, r.VERTEX_SHADER, Ce), a = ke(r, r.FRAGMENT_SHADER, we);
|
|
1005
1012
|
if (!i || !a) {
|
|
1006
1013
|
i && r.deleteShader(i), a && r.deleteShader(a);
|
|
1007
1014
|
return;
|
|
@@ -1027,6 +1034,8 @@ function ke(e, t, n) {
|
|
|
1027
1034
|
tilt: u("u_tilt"),
|
|
1028
1035
|
listen: u("u_listen"),
|
|
1029
1036
|
speak: u("u_speak"),
|
|
1037
|
+
beat: u("u_beat"),
|
|
1038
|
+
surge: u("u_surge"),
|
|
1030
1039
|
deep: u("u_deep"),
|
|
1031
1040
|
shallow: u("u_shallow"),
|
|
1032
1041
|
foam: u("u_foam"),
|
|
@@ -1054,101 +1063,245 @@ function ke(e, t, n) {
|
|
|
1054
1063
|
1
|
|
1055
1064
|
]), r.STATIC_DRAW), r.enableVertexAttribArray(l), r.vertexAttribPointer(l, 2, r.FLOAT, !1, 0, 0), r.uniform2f(d.resolution, p, p), r.uniform3fv(d.deep, n.deep), r.uniform3fv(d.shallow, n.shallow), r.uniform3fv(d.foam, n.foam), r.uniform3fv(d.light, n.glow), r.uniform3fv(d.sky, n.sky), r.uniform3fv(d.horizon, n.horizon), {
|
|
1056
1065
|
draw(e) {
|
|
1057
|
-
r.uniform1f(d.time, e.time), r.uniform1f(d.level, e.level), r.uniform1f(d.swell, e.swell), r.uniform1f(d.ripple, e.ripple), r.uniform1f(d.glow, e.glow), r.uniform1f(d.tilt, e.tilt), r.uniform1f(d.listen, e.listen), r.uniform1f(d.speak, e.speak), r.drawArrays(r.TRIANGLES, 0, 6);
|
|
1066
|
+
r.uniform1f(d.time, e.time), r.uniform1f(d.level, e.level), r.uniform1f(d.swell, e.swell), r.uniform1f(d.ripple, e.ripple), r.uniform1f(d.glow, e.glow), r.uniform1f(d.tilt, e.tilt), r.uniform1f(d.listen, e.listen), r.uniform1f(d.speak, e.speak), r.uniform1f(d.beat, e.beat), r.uniform1f(d.surge, e.surge), r.drawArrays(r.TRIANGLES, 0, 6);
|
|
1058
1067
|
},
|
|
1059
1068
|
destroy: c
|
|
1060
1069
|
};
|
|
1061
1070
|
}
|
|
1062
|
-
function
|
|
1071
|
+
function je(e, t, n, r) {
|
|
1063
1072
|
switch (e) {
|
|
1064
1073
|
case "connecting": return {
|
|
1065
1074
|
swell: .03,
|
|
1066
1075
|
speed: .32,
|
|
1067
|
-
glow: .
|
|
1076
|
+
glow: .3 + .2 * Math.sin(r * 2.6),
|
|
1068
1077
|
tiltAmplitude: .02,
|
|
1069
|
-
levelOffset: 0
|
|
1078
|
+
levelOffset: 0,
|
|
1079
|
+
corona: .4 + .2 * Math.sin(r * 2.6),
|
|
1080
|
+
reach: .38,
|
|
1081
|
+
ringEvery: 0,
|
|
1082
|
+
ringStrength: 0,
|
|
1083
|
+
ringInward: !1,
|
|
1084
|
+
orbit: 0,
|
|
1085
|
+
sweep: 1,
|
|
1086
|
+
pulse: .5
|
|
1070
1087
|
};
|
|
1071
1088
|
case "listening": return {
|
|
1072
|
-
swell: .045 + t * .
|
|
1073
|
-
speed: .5 + t * .
|
|
1074
|
-
glow: .
|
|
1089
|
+
swell: .045 + t * .05,
|
|
1090
|
+
speed: .5 + t * .5,
|
|
1091
|
+
glow: .42 + t * .5,
|
|
1075
1092
|
tiltAmplitude: .03,
|
|
1076
|
-
levelOffset: t * .
|
|
1093
|
+
levelOffset: t * .05,
|
|
1094
|
+
corona: .5 + t * .5,
|
|
1095
|
+
reach: .4 + t * .45,
|
|
1096
|
+
ringEvery: .75 - t * .45,
|
|
1097
|
+
ringStrength: .45 + t * .55,
|
|
1098
|
+
ringInward: !0,
|
|
1099
|
+
orbit: 0,
|
|
1100
|
+
sweep: 0,
|
|
1101
|
+
pulse: .3
|
|
1077
1102
|
};
|
|
1078
1103
|
case "thinking": return {
|
|
1079
1104
|
swell: .05,
|
|
1080
|
-
speed: .
|
|
1081
|
-
glow: .
|
|
1082
|
-
tiltAmplitude: .
|
|
1083
|
-
levelOffset: .01
|
|
1105
|
+
speed: .7,
|
|
1106
|
+
glow: .6 + .25 * Math.sin(r * 3.1),
|
|
1107
|
+
tiltAmplitude: .06,
|
|
1108
|
+
levelOffset: .01,
|
|
1109
|
+
corona: .65 + .25 * Math.sin(r * 3.1),
|
|
1110
|
+
reach: .55,
|
|
1111
|
+
ringEvery: 0,
|
|
1112
|
+
ringStrength: 0,
|
|
1113
|
+
ringInward: !0,
|
|
1114
|
+
orbit: 1,
|
|
1115
|
+
sweep: 0,
|
|
1116
|
+
pulse: 1
|
|
1084
1117
|
};
|
|
1085
1118
|
case "speaking": return {
|
|
1086
|
-
swell: .
|
|
1087
|
-
speed: .
|
|
1088
|
-
glow: .
|
|
1089
|
-
tiltAmplitude: .
|
|
1090
|
-
levelOffset: .
|
|
1119
|
+
swell: .08 + n * .2,
|
|
1120
|
+
speed: 1.1 + n * 1.8,
|
|
1121
|
+
glow: .65 + n * .35,
|
|
1122
|
+
tiltAmplitude: .05,
|
|
1123
|
+
levelOffset: .06 + n * .16,
|
|
1124
|
+
corona: .75 + n * .25,
|
|
1125
|
+
reach: .6 + n * .6,
|
|
1126
|
+
ringEvery: .36 - n * .18,
|
|
1127
|
+
ringStrength: .55 + n * .45,
|
|
1128
|
+
ringInward: !1,
|
|
1129
|
+
orbit: 0,
|
|
1130
|
+
sweep: 0,
|
|
1131
|
+
pulse: .2
|
|
1091
1132
|
};
|
|
1092
1133
|
case "error": return {
|
|
1093
1134
|
swell: .02,
|
|
1094
1135
|
speed: .2,
|
|
1095
1136
|
glow: .06,
|
|
1096
1137
|
tiltAmplitude: .01,
|
|
1097
|
-
levelOffset: -.04
|
|
1138
|
+
levelOffset: -.04,
|
|
1139
|
+
corona: .08,
|
|
1140
|
+
reach: .15,
|
|
1141
|
+
ringEvery: 0,
|
|
1142
|
+
ringStrength: 0,
|
|
1143
|
+
ringInward: !1,
|
|
1144
|
+
orbit: 0,
|
|
1145
|
+
sweep: 0,
|
|
1146
|
+
pulse: 0
|
|
1098
1147
|
};
|
|
1099
1148
|
default: return {
|
|
1100
1149
|
swell: .036,
|
|
1101
1150
|
speed: .36,
|
|
1102
|
-
glow: .
|
|
1151
|
+
glow: .28,
|
|
1103
1152
|
tiltAmplitude: .028,
|
|
1104
|
-
levelOffset: 0
|
|
1153
|
+
levelOffset: 0,
|
|
1154
|
+
corona: .3,
|
|
1155
|
+
reach: .24,
|
|
1156
|
+
ringEvery: 5,
|
|
1157
|
+
ringStrength: .25,
|
|
1158
|
+
ringInward: !1,
|
|
1159
|
+
orbit: 0,
|
|
1160
|
+
sweep: 0,
|
|
1161
|
+
pulse: .35
|
|
1105
1162
|
};
|
|
1106
1163
|
}
|
|
1107
1164
|
}
|
|
1108
|
-
var
|
|
1109
|
-
function
|
|
1110
|
-
|
|
1111
|
-
|
|
1112
|
-
|
|
1165
|
+
var Me = .1, Ne = 7.5, Pe = 1.6, Fe = 4.3, Ie = 140, Le = 2.6, Re = 1.25, ze = 1.9, Be = 6;
|
|
1166
|
+
function Ve() {
|
|
1167
|
+
return Array.from({ length: Be }, (e, t) => ({
|
|
1168
|
+
angle: t / Be * Math.PI * 2,
|
|
1169
|
+
speed: (.9 + t % 3 * .35) * (t % 2 == 0 ? 1 : -1),
|
|
1170
|
+
radius: 1.14 + t % 3 * .11,
|
|
1171
|
+
size: .03 + t % 2 * .014,
|
|
1172
|
+
wobble: .7 + t * .37
|
|
1173
|
+
}));
|
|
1174
|
+
}
|
|
1175
|
+
function He(e, t, n, r) {
|
|
1176
|
+
let i = e.getContext("2d");
|
|
1177
|
+
if (!i) return;
|
|
1178
|
+
let a = Math.min(window.devicePixelRatio || 1, 2), o = t * Le;
|
|
1179
|
+
e.width = Math.max(1, Math.round(o * a)), e.height = e.width, i.scale(a, a);
|
|
1180
|
+
let s = o / 2, c = t / 2, l = r === "dark" ? De(n.shallow, n.glow, .35) : n.shallow, u = r === "dark" ? De(n.glow, n.foam, .4) : n.deep, d = r === "dark" ? n.shallow : n.deep, f = r === "dark" ? 1 : .75, p = (e, t, n) => {
|
|
1181
|
+
i.beginPath(), i.arc(e, t, n, 0, Math.PI * 2);
|
|
1182
|
+
};
|
|
1183
|
+
return { draw(e) {
|
|
1184
|
+
i.clearRect(0, 0, o, o), i.globalCompositeOperation = r === "dark" ? "lighter" : "source-over";
|
|
1185
|
+
let t = c * (1 + e.reach + e.pulse * .04 + Math.sin(e.breath) * .02), n = Z(e.corona * (r === "dark" ? .75 : .7)), a = i.createRadialGradient(s, s, c * .9, s, s, t);
|
|
1186
|
+
a.addColorStop(0, $(l, n)), a.addColorStop(.3, $(l, n * .5)), a.addColorStop(.65, $(l, n * .15)), a.addColorStop(1, $(l, 0)), i.fillStyle = a, p(s, s, t), i.fill();
|
|
1187
|
+
let m = Z(e.speak + e.listen * .6);
|
|
1188
|
+
if (m > .01) {
|
|
1189
|
+
let e = c * (1.02 + m * .5), t = i.createRadialGradient(s, s, c * .95, s, s, e);
|
|
1190
|
+
t.addColorStop(0, $(l, .6 * m * f)), t.addColorStop(.4, $(u, .2 * m * f)), t.addColorStop(1, $(u, 0)), i.fillStyle = t, p(s, s, e), i.fill();
|
|
1191
|
+
}
|
|
1192
|
+
let h = Z((.3 + e.glow * .4 + e.speak * .3 + e.listen * .4) * f), g = c * (1.08 + e.speak * .1), _ = i.createRadialGradient(s, s, c * .97, s, s, g);
|
|
1193
|
+
_.addColorStop(0, $(u, h)), _.addColorStop(1, $(u, 0)), i.fillStyle = _, p(s, s, c * 1.15), i.fill();
|
|
1194
|
+
for (let t of e.rings) {
|
|
1195
|
+
let n = Z((e.time - t.born) / ze), r = 1 - (1 - n) ** 2.2, a = t.inward ? 1 - r : r, o = c * (1 + Re * a), d = Z((t.inward ? (1 - a) ** .6 * (1 - n ** 4) : (1 - n) ** 1.3) * t.strength);
|
|
1196
|
+
if (d < .005) continue;
|
|
1197
|
+
let m = c * (.012 + t.strength * .022) * (1 - a * .4);
|
|
1198
|
+
i.lineWidth = m * 5, i.strokeStyle = $(l, d * .28), p(s, s, o), i.stroke(), i.lineWidth = m, i.strokeStyle = $(u, d * .7 * f), p(s, s, o), i.stroke();
|
|
1199
|
+
}
|
|
1200
|
+
if (e.orbit > .01) {
|
|
1201
|
+
for (let t of [
|
|
1202
|
+
1.14,
|
|
1203
|
+
1.25,
|
|
1204
|
+
1.36
|
|
1205
|
+
]) i.lineWidth = c * .008, i.strokeStyle = $(l, .22 * e.orbit * f), p(s, s, c * t), i.stroke();
|
|
1206
|
+
for (let t of e.orbiters) {
|
|
1207
|
+
let n = Math.sin(e.time * t.wobble) * .05, r = c * (t.radius + n), a = 1.1 + e.orbit * 1.1, o = t.speed > 0 ? 1 : -1;
|
|
1208
|
+
for (let n = 0; n < 18; n += 1) {
|
|
1209
|
+
let d = n / 18 * a, m = t.angle - o * d, h = s + Math.cos(m) * r, g = s + Math.sin(m) * r, _ = (1 - n / 18) ** 2 * e.orbit;
|
|
1210
|
+
i.fillStyle = $(n === 0 ? u : l, Z(_ * (n === 0 ? 1 : .7) * f)), p(h, g, c * t.size * (1 - n / 18 * .7)), i.fill();
|
|
1211
|
+
}
|
|
1212
|
+
let d = c * t.size * 5, m = s + Math.cos(t.angle) * r, h = s + Math.sin(t.angle) * r, g = i.createRadialGradient(m, h, 0, m, h, d);
|
|
1213
|
+
g.addColorStop(0, $(l, .8 * e.orbit)), g.addColorStop(1, $(l, 0)), i.fillStyle = g, p(m, h, d), i.fill();
|
|
1214
|
+
}
|
|
1215
|
+
}
|
|
1216
|
+
if (e.sweep > .01) {
|
|
1217
|
+
let t = [{
|
|
1218
|
+
orbitRadius: c * 1.12,
|
|
1219
|
+
start: e.time * 2.4,
|
|
1220
|
+
span: Math.PI * .6,
|
|
1221
|
+
width: .045
|
|
1222
|
+
}, {
|
|
1223
|
+
orbitRadius: c * 1.26,
|
|
1224
|
+
start: Math.PI - e.time * 1.5,
|
|
1225
|
+
span: Math.PI * .35,
|
|
1226
|
+
width: .02
|
|
1227
|
+
}];
|
|
1228
|
+
for (let { orbitRadius: n, start: r, span: a, width: o } of t) {
|
|
1229
|
+
let t = i.createConicGradient(r, s, s);
|
|
1230
|
+
t.addColorStop(0, $(u, 0)), t.addColorStop(a / (Math.PI * 2), $(u, .95 * e.sweep * f)), t.addColorStop(a / (Math.PI * 2) + .001, $(u, 0)), t.addColorStop(1, $(u, 0)), i.lineWidth = c * o, i.strokeStyle = t, i.beginPath(), i.arc(s, s, n, r, r + a), i.stroke(), i.lineWidth = c * .01, i.strokeStyle = $(d, .3 * e.sweep * f), p(s, s, n), i.stroke();
|
|
1231
|
+
}
|
|
1232
|
+
}
|
|
1233
|
+
} };
|
|
1234
|
+
}
|
|
1235
|
+
function Ue({ state: e, volume: n, size: r, scheme: a = "light", palette: c, className: l, style: u, disabled: d = !1, interactive: f = !1, onClick: p, ...m }) {
|
|
1236
|
+
let h = i(null), g = i(null), _ = i(null), v = i(e), y = i(n), b = i(!1);
|
|
1237
|
+
xe(() => {
|
|
1238
|
+
v.current = e, y.current = n;
|
|
1113
1239
|
}, [e, n]);
|
|
1114
|
-
let
|
|
1240
|
+
let x = r * Te, S = Oe(a, c), C = JSON.stringify(S);
|
|
1115
1241
|
t(() => {
|
|
1116
|
-
let e = h.current, t = g.current;
|
|
1117
|
-
if (!e || !t) return;
|
|
1118
|
-
let
|
|
1119
|
-
|
|
1242
|
+
let e = h.current, t = g.current, n = _.current;
|
|
1243
|
+
if (!e || !t || !n) return;
|
|
1244
|
+
let r = JSON.parse(C), i = window.matchMedia("(prefers-reduced-motion: reduce)"), o = () => {
|
|
1245
|
+
b.current = i.matches;
|
|
1120
1246
|
};
|
|
1121
|
-
|
|
1122
|
-
let
|
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1123
|
-
|
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1124
|
-
let
|
|
1125
|
-
let
|
|
1126
|
-
|
|
1127
|
-
let r =
|
|
1128
|
-
|
|
1129
|
-
let
|
|
1130
|
-
|
|
1131
|
-
let
|
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1132
|
-
|
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1133
|
-
|
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1134
|
-
|
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1135
|
-
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1136
|
-
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1137
|
-
|
|
1138
|
-
|
|
1139
|
-
|
|
1140
|
-
|
|
1141
|
-
|
|
1142
|
-
|
|
1247
|
+
o(), i.addEventListener("change", o);
|
|
1248
|
+
let s = Ae(e, x, r);
|
|
1249
|
+
s || (e.style.background = `linear-gradient(180deg, ${$(r.sky, 1)} 0%, ${$(r.horizon, 1)} 44%, ${$(r.shallow, 1)} 48%, ${$(r.deep, 1)} 100%)`);
|
|
1250
|
+
let c = He(t, x, r, a), l = 0, u = performance.now(), d = 0, f = 0, p = 0, m = 0, S = Z(y.current), w = 0, T = 0, E = .036, D = .36, O = .26, k = .028, A = 0, j = .3, M = .24, N = 0, P = 0, F = .3, I = 0, L = 0, R = 0, z = 0, B = 0, V = [], H = Ve(), U = (e) => {
|
|
1251
|
+
let t = Math.min((e - u) / 1e3, .05);
|
|
1252
|
+
u = e;
|
|
1253
|
+
let r = v.current, i = b.current, a = Z(y.current);
|
|
1254
|
+
S = i ? 0 : Q(S, a, a > S ? 14 : 6, t);
|
|
1255
|
+
let o = r === "listening" ? S : 0, h = r === "speaking" ? S : 0;
|
|
1256
|
+
w = Q(w, o, o > w ? 16 : 6, t), T = Q(T, h, h > T ? 11 : 4.5, t), f += t;
|
|
1257
|
+
let g = je(r, w, T, f);
|
|
1258
|
+
if (E = Q(E, g.swell, 2.4, t), D = Q(D, g.speed, 2.4, t), O = Q(O, g.glow, 3.2, t), k = Q(k, g.tiltAmplitude, 1.8, t), A = Q(A, g.levelOffset, 3, t), j = Q(j, g.corona, g.corona > j ? 6 : 2.5, t), M = Q(M, g.reach, g.reach > M ? 7 : 2.5, t), N = Q(N, g.orbit, 3, t), P = Q(P, g.sweep, 3, t), F = Q(F, g.pulse, 2.5, t), z += ((r === "speaking" ? a : 0) - R) * Ie * t, z *= Math.exp(-8 * t), R += z * t, !i) {
|
|
1259
|
+
d += t * D, p += t * Math.PI * 2 / Ne, m += t * .31, I += t * Math.PI * 2 / Pe, L += t * Math.PI * 2 * Fe * (.8 + T * .4);
|
|
1260
|
+
for (let e of H) e.angle += t * e.speed * (.6 + N * .9);
|
|
1261
|
+
for (B += t, g.ringEvery > 0 && (r !== "speaking" || T > .04) && (r !== "listening" || w > .03) && B >= g.ringEvery && (B = 0, V.push({
|
|
1262
|
+
born: f,
|
|
1263
|
+
strength: g.ringStrength,
|
|
1264
|
+
inward: g.ringInward
|
|
1265
|
+
})); V.length > 0 && f - V[0].born > ze;) V.shift();
|
|
1266
|
+
}
|
|
1267
|
+
let _ = Me + A + Math.sin(p) * .022, x = Math.sin(m) * k + Math.sin(m * 2.3 + .7) * .006, C = i ? 0 : (.5 + .5 * Math.sin(L)) * T, W = i ? 0 : R;
|
|
1268
|
+
s?.draw({
|
|
1269
|
+
time: d,
|
|
1270
|
+
level: _,
|
|
1271
|
+
swell: i ? .012 : E,
|
|
1272
|
+
ripple: i ? 0 : w,
|
|
1273
|
+
glow: O,
|
|
1274
|
+
tilt: i ? 0 : x,
|
|
1275
|
+
listen: w,
|
|
1276
|
+
speak: T,
|
|
1277
|
+
beat: C,
|
|
1278
|
+
surge: W
|
|
1143
1279
|
});
|
|
1144
|
-
let
|
|
1145
|
-
|
|
1280
|
+
let G = (.5 + .5 * Math.sin(I)) * F, K = G * .022 + Math.sin(p) * .006, ee = W * .2 + C * .06 + T * .03, te = W * .04 - C * .04 + T * .03, q = 1 + K + ee + w * .05, J = 1 + K + te + w * .05, ne = z * .9;
|
|
1281
|
+
n.style.transform = i ? "none" : `scale(${J}, ${q}) rotate(${ne}deg)`, c?.draw({
|
|
1282
|
+
time: f,
|
|
1283
|
+
corona: i ? j * .6 : j,
|
|
1284
|
+
reach: M,
|
|
1285
|
+
glow: O,
|
|
1286
|
+
speak: T,
|
|
1287
|
+
listen: w,
|
|
1288
|
+
orbit: i ? 0 : N,
|
|
1289
|
+
sweep: i ? 0 : P,
|
|
1290
|
+
pulse: G,
|
|
1291
|
+
breath: p,
|
|
1292
|
+
rings: i ? [] : V,
|
|
1293
|
+
orbiters: H
|
|
1294
|
+
}), l = requestAnimationFrame(U);
|
|
1146
1295
|
};
|
|
1147
|
-
return
|
|
1148
|
-
cancelAnimationFrame(
|
|
1296
|
+
return l = requestAnimationFrame(U), () => {
|
|
1297
|
+
cancelAnimationFrame(l), i.removeEventListener("change", o), s?.destroy();
|
|
1149
1298
|
};
|
|
1150
|
-
}, [
|
|
1151
|
-
|
|
1299
|
+
}, [
|
|
1300
|
+
x,
|
|
1301
|
+
C,
|
|
1302
|
+
a
|
|
1303
|
+
]);
|
|
1304
|
+
let w = {
|
|
1152
1305
|
width: r,
|
|
1153
1306
|
height: r,
|
|
1154
1307
|
display: "flex",
|
|
@@ -1156,29 +1309,30 @@ function Ne({ state: e, volume: n, size: r, scheme: a = "light", palette: c, cla
|
|
|
1156
1309
|
justifyContent: "center",
|
|
1157
1310
|
position: "relative",
|
|
1158
1311
|
...u
|
|
1159
|
-
},
|
|
1312
|
+
}, T = x * Le, E = /* @__PURE__ */ s("span", {
|
|
1313
|
+
ref: _,
|
|
1160
1314
|
style: {
|
|
1161
1315
|
position: "relative",
|
|
1162
1316
|
display: "block",
|
|
1163
|
-
width:
|
|
1164
|
-
height:
|
|
1317
|
+
width: x,
|
|
1318
|
+
height: x,
|
|
1165
1319
|
borderRadius: "50%",
|
|
1166
1320
|
lineHeight: 0,
|
|
1167
|
-
cursor: f ? d ? "not-allowed" : "pointer" : "default"
|
|
1321
|
+
cursor: f ? d ? "not-allowed" : "pointer" : "default",
|
|
1322
|
+
transformOrigin: "center",
|
|
1323
|
+
willChange: "transform"
|
|
1168
1324
|
},
|
|
1169
|
-
children: [/* @__PURE__ */ o("
|
|
1325
|
+
children: [/* @__PURE__ */ o("canvas", {
|
|
1170
1326
|
ref: g,
|
|
1171
|
-
"data-ocean-halo": "",
|
|
1172
1327
|
"aria-hidden": "true",
|
|
1328
|
+
"data-ocean-aura": "",
|
|
1173
1329
|
style: {
|
|
1174
1330
|
position: "absolute",
|
|
1175
|
-
|
|
1331
|
+
left: (x - T) / 2,
|
|
1332
|
+
top: (x - T) / 2,
|
|
1176
1333
|
display: "block",
|
|
1177
|
-
|
|
1178
|
-
|
|
1179
|
-
opacity: .3,
|
|
1180
|
-
transformOrigin: "center",
|
|
1181
|
-
willChange: "opacity, transform",
|
|
1334
|
+
width: T,
|
|
1335
|
+
height: T,
|
|
1182
1336
|
pointerEvents: "none"
|
|
1183
1337
|
}
|
|
1184
1338
|
}), /* @__PURE__ */ o("canvas", {
|
|
@@ -1189,10 +1343,10 @@ function Ne({ state: e, volume: n, size: r, scheme: a = "light", palette: c, cla
|
|
|
1189
1343
|
position: "absolute",
|
|
1190
1344
|
inset: 0,
|
|
1191
1345
|
display: "block",
|
|
1192
|
-
width:
|
|
1193
|
-
height:
|
|
1346
|
+
width: x,
|
|
1347
|
+
height: x,
|
|
1194
1348
|
borderRadius: "50%",
|
|
1195
|
-
boxShadow: `0 ${
|
|
1349
|
+
boxShadow: `0 ${x * .06}px ${x * .22}px ${$(S.deep, a === "dark" ? .55 : .28)}`
|
|
1196
1350
|
}
|
|
1197
1351
|
})]
|
|
1198
1352
|
});
|
|
@@ -1212,19 +1366,19 @@ function Ne({ state: e, volume: n, size: r, scheme: a = "light", palette: c, cla
|
|
|
1212
1366
|
color: "inherit",
|
|
1213
1367
|
font: "inherit",
|
|
1214
1368
|
cursor: d ? "not-allowed" : "pointer",
|
|
1215
|
-
...
|
|
1369
|
+
...w
|
|
1216
1370
|
},
|
|
1217
|
-
children:
|
|
1371
|
+
children: E
|
|
1218
1372
|
}) : /* @__PURE__ */ o("div", {
|
|
1219
1373
|
...m,
|
|
1220
1374
|
className: l,
|
|
1221
|
-
style:
|
|
1222
|
-
children:
|
|
1375
|
+
style: w,
|
|
1376
|
+
children: E
|
|
1223
1377
|
});
|
|
1224
1378
|
}
|
|
1225
1379
|
//#endregion
|
|
1226
1380
|
//#region src/components/Orb/Orb.tsx
|
|
1227
|
-
function
|
|
1381
|
+
function We({ signal: n, state: i, volume: s, adapter: u, theme: d = "debug", size: p = 200, scheme: m, palette: h, className: g, style: _, disabled: v = !1, interactive: y = !0, onStart: b, onStop: x, renderTheme: S, ...C }) {
|
|
1228
1382
|
let [w, T] = a({ state: "idle" });
|
|
1229
1383
|
t(() => {
|
|
1230
1384
|
if (T({ state: "idle" }), u) return u.subscribe(T);
|
|
@@ -1315,15 +1469,15 @@ function Pe({ signal: n, state: i, volume: s, adapter: u, theme: d = "debug", si
|
|
|
1315
1469
|
...W,
|
|
1316
1470
|
onClick: B
|
|
1317
1471
|
});
|
|
1318
|
-
case "cloud": return /* @__PURE__ */ o(
|
|
1472
|
+
case "cloud": return /* @__PURE__ */ o(ce, {
|
|
1319
1473
|
...W,
|
|
1320
1474
|
onClick: B
|
|
1321
1475
|
});
|
|
1322
|
-
case "radial": return /* @__PURE__ */ o(
|
|
1476
|
+
case "radial": return /* @__PURE__ */ o(be, {
|
|
1323
1477
|
...W,
|
|
1324
1478
|
onClick: B
|
|
1325
1479
|
});
|
|
1326
|
-
case "ocean": return /* @__PURE__ */ o(
|
|
1480
|
+
case "ocean": return /* @__PURE__ */ o(Ue, {
|
|
1327
1481
|
...W,
|
|
1328
1482
|
scheme: m,
|
|
1329
1483
|
palette: h,
|
|
@@ -1338,4 +1492,4 @@ function Pe({ signal: n, state: i, volume: s, adapter: u, theme: d = "debug", si
|
|
|
1338
1492
|
}
|
|
1339
1493
|
}
|
|
1340
1494
|
//#endregion
|
|
1341
|
-
export {
|
|
1495
|
+
export { We as Orb, We as VoiceOrb };
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@lofcz/orb-ui",
|
|
3
|
-
"version": "0.
|
|
3
|
+
"version": "0.10.0",
|
|
4
4
|
"description": "React voice agent UI components with audio-reactive adapters for Vapi, ElevenLabs, LiveKit, Pipecat, OpenAI Realtime, Gemini Live, and custom voice AI apps.",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "./dist/orb-ui.cjs",
|