@loaders.gl/tiles 4.2.0-alpha.3 → 4.2.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (73) hide show
  1. package/dist/constants.js +34 -32
  2. package/dist/dist.dev.js +723 -342
  3. package/dist/dist.min.js +9 -0
  4. package/dist/index.cjs +98 -240
  5. package/dist/index.cjs.map +7 -0
  6. package/dist/index.d.ts +10 -10
  7. package/dist/index.d.ts.map +1 -1
  8. package/dist/index.js +3 -1
  9. package/dist/tileset/format-3d-tiles/tileset-3d-traverser.d.ts +1 -1
  10. package/dist/tileset/format-3d-tiles/tileset-3d-traverser.d.ts.map +1 -1
  11. package/dist/tileset/format-3d-tiles/tileset-3d-traverser.js +45 -35
  12. package/dist/tileset/format-i3s/i3s-pending-tiles-register.js +40 -22
  13. package/dist/tileset/format-i3s/i3s-tile-manager.d.ts +1 -1
  14. package/dist/tileset/format-i3s/i3s-tile-manager.d.ts.map +1 -1
  15. package/dist/tileset/format-i3s/i3s-tile-manager.js +67 -69
  16. package/dist/tileset/format-i3s/i3s-tileset-traverser.d.ts +2 -2
  17. package/dist/tileset/format-i3s/i3s-tileset-traverser.d.ts.map +1 -1
  18. package/dist/tileset/format-i3s/i3s-tileset-traverser.js +78 -57
  19. package/dist/tileset/helpers/3d-tiles-options.d.ts +1 -1
  20. package/dist/tileset/helpers/3d-tiles-options.d.ts.map +1 -1
  21. package/dist/tileset/helpers/3d-tiles-options.js +3 -4
  22. package/dist/tileset/helpers/bounding-volume.js +269 -128
  23. package/dist/tileset/helpers/frame-state.d.ts +1 -1
  24. package/dist/tileset/helpers/frame-state.d.ts.map +1 -1
  25. package/dist/tileset/helpers/frame-state.js +114 -95
  26. package/dist/tileset/helpers/i3s-lod.d.ts +2 -2
  27. package/dist/tileset/helpers/i3s-lod.d.ts.map +1 -1
  28. package/dist/tileset/helpers/i3s-lod.js +68 -39
  29. package/dist/tileset/helpers/tiles-3d-lod.js +97 -85
  30. package/dist/tileset/helpers/transform-utils.js +45 -44
  31. package/dist/tileset/helpers/zoom.d.ts +1 -1
  32. package/dist/tileset/helpers/zoom.d.ts.map +1 -1
  33. package/dist/tileset/helpers/zoom.js +70 -40
  34. package/dist/tileset/tile-3d.d.ts +5 -5
  35. package/dist/tileset/tile-3d.d.ts.map +1 -1
  36. package/dist/tileset/tile-3d.js +595 -399
  37. package/dist/tileset/tileset-3d.d.ts +5 -5
  38. package/dist/tileset/tileset-3d.d.ts.map +1 -1
  39. package/dist/tileset/tileset-3d.js +721 -597
  40. package/dist/tileset/tileset-cache.d.ts +2 -2
  41. package/dist/tileset/tileset-cache.d.ts.map +1 -1
  42. package/dist/tileset/tileset-cache.js +62 -48
  43. package/dist/tileset/tileset-traverser.d.ts +3 -3
  44. package/dist/tileset/tileset-traverser.d.ts.map +1 -1
  45. package/dist/tileset/tileset-traverser.js +281 -220
  46. package/dist/types.js +0 -1
  47. package/dist/utils/doubly-linked-list-node.js +14 -9
  48. package/dist/utils/doubly-linked-list.d.ts +1 -1
  49. package/dist/utils/doubly-linked-list.d.ts.map +1 -1
  50. package/dist/utils/doubly-linked-list.js +85 -56
  51. package/dist/utils/managed-array.js +138 -76
  52. package/package.json +10 -9
  53. package/dist/constants.js.map +0 -1
  54. package/dist/index.js.map +0 -1
  55. package/dist/tileset/format-3d-tiles/tileset-3d-traverser.js.map +0 -1
  56. package/dist/tileset/format-i3s/i3s-pending-tiles-register.js.map +0 -1
  57. package/dist/tileset/format-i3s/i3s-tile-manager.js.map +0 -1
  58. package/dist/tileset/format-i3s/i3s-tileset-traverser.js.map +0 -1
  59. package/dist/tileset/helpers/3d-tiles-options.js.map +0 -1
  60. package/dist/tileset/helpers/bounding-volume.js.map +0 -1
  61. package/dist/tileset/helpers/frame-state.js.map +0 -1
  62. package/dist/tileset/helpers/i3s-lod.js.map +0 -1
  63. package/dist/tileset/helpers/tiles-3d-lod.js.map +0 -1
  64. package/dist/tileset/helpers/transform-utils.js.map +0 -1
  65. package/dist/tileset/helpers/zoom.js.map +0 -1
  66. package/dist/tileset/tile-3d.js.map +0 -1
  67. package/dist/tileset/tileset-3d.js.map +0 -1
  68. package/dist/tileset/tileset-cache.js.map +0 -1
  69. package/dist/tileset/tileset-traverser.js.map +0 -1
  70. package/dist/types.js.map +0 -1
  71. package/dist/utils/doubly-linked-list-node.js.map +0 -1
  72. package/dist/utils/doubly-linked-list.js.map +0 -1
  73. package/dist/utils/managed-array.js.map +0 -1
@@ -1,234 +1,295 @@
1
+ // loaders.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
1
4
  import { ManagedArray } from "../utils/managed-array.js";
2
5
  import { TILE_REFINEMENT } from "../constants.js";
3
6
  export const DEFAULT_PROPS = {
4
- loadSiblings: false,
5
- skipLevelOfDetail: false,
6
- updateTransforms: true,
7
- onTraversalEnd: () => {},
8
- viewportTraversersMap: {},
9
- basePath: ''
7
+ loadSiblings: false,
8
+ skipLevelOfDetail: false,
9
+ updateTransforms: true,
10
+ onTraversalEnd: () => { },
11
+ viewportTraversersMap: {},
12
+ basePath: ''
10
13
  };
11
14
  export class TilesetTraverser {
12
- traversalFinished(frameState) {
13
- return true;
14
- }
15
- constructor(options) {
16
- this.options = void 0;
17
- this.root = null;
18
- this.selectedTiles = {};
19
- this.requestedTiles = {};
20
- this.emptyTiles = {};
21
- this.lastUpdate = new Date().getTime();
22
- this.updateDebounceTime = 1000;
23
- this._traversalStack = new ManagedArray();
24
- this._emptyTraversalStack = new ManagedArray();
25
- this._frameNumber = null;
26
- this.options = {
27
- ...DEFAULT_PROPS,
28
- ...options
29
- };
30
- }
31
- traverse(root, frameState, options) {
32
- this.root = root;
33
- this.options = {
34
- ...this.options,
35
- ...options
36
- };
37
- this.reset();
38
- this.updateTile(root, frameState);
39
- this._frameNumber = frameState.frameNumber;
40
- this.executeTraversal(root, frameState);
41
- }
42
- reset() {
43
- this.requestedTiles = {};
44
- this.selectedTiles = {};
45
- this.emptyTiles = {};
46
- this._traversalStack.reset();
47
- this._emptyTraversalStack.reset();
48
- }
49
- executeTraversal(root, frameState) {
50
- const stack = this._traversalStack;
51
- root._selectionDepth = 1;
52
- stack.push(root);
53
- while (stack.length > 0) {
54
- const tile = stack.pop();
55
- let shouldRefine = false;
56
- if (this.canTraverse(tile, frameState)) {
57
- this.updateChildTiles(tile, frameState);
58
- shouldRefine = this.updateAndPushChildren(tile, frameState, stack, tile.hasRenderContent ? tile._selectionDepth + 1 : tile._selectionDepth);
59
- }
60
- const parent = tile.parent;
61
- const parentRefines = Boolean(!parent || parent._shouldRefine);
62
- const stoppedRefining = !shouldRefine;
63
- if (!tile.hasRenderContent) {
64
- this.emptyTiles[tile.id] = tile;
65
- this.loadTile(tile, frameState);
66
- if (stoppedRefining) {
67
- this.selectTile(tile, frameState);
15
+ // RESULT
16
+ traversalFinished(frameState) {
17
+ return true;
18
+ }
19
+ // TODO nested props
20
+ constructor(options) {
21
+ // fulfill in traverse call
22
+ this.root = null;
23
+ // tiles should be rendered
24
+ this.selectedTiles = {};
25
+ // tiles should be loaded from server
26
+ this.requestedTiles = {};
27
+ // tiles does not have render content
28
+ this.emptyTiles = {};
29
+ this.lastUpdate = new Date().getTime();
30
+ this.updateDebounceTime = 1000;
31
+ /** temporary storage to hold the traversed tiles during a traversal */
32
+ this._traversalStack = new ManagedArray();
33
+ this._emptyTraversalStack = new ManagedArray();
34
+ /** set in every traverse cycle */
35
+ this._frameNumber = null;
36
+ this.options = { ...DEFAULT_PROPS, ...options };
37
+ }
38
+ // tiles should be visible
39
+ traverse(root, frameState, options) {
40
+ this.root = root; // for root screen space error
41
+ this.options = { ...this.options, ...options };
42
+ // reset result
43
+ this.reset();
44
+ // update tile (visibility and expiration)
45
+ this.updateTile(root, frameState);
46
+ this._frameNumber = frameState.frameNumber;
47
+ this.executeTraversal(root, frameState);
48
+ }
49
+ reset() {
50
+ this.requestedTiles = {};
51
+ this.selectedTiles = {};
52
+ this.emptyTiles = {};
53
+ this._traversalStack.reset();
54
+ this._emptyTraversalStack.reset();
55
+ }
56
+ /**
57
+ * Execute traverse
58
+ * Depth-first traversal that traverses all visible tiles and marks tiles for selection.
59
+ * If skipLevelOfDetail is off then a tile does not refine until all children are loaded.
60
+ * This is the traditional replacement refinement approach and is called the base traversal.
61
+ * Tiles that have a greater screen space error than the base screen space error are part of the base traversal,
62
+ * all other tiles are part of the skip traversal. The skip traversal allows for skipping levels of the tree
63
+ * and rendering children and parent tiles simultaneously.
64
+ */
65
+ /* eslint-disable-next-line complexity, max-statements */
66
+ executeTraversal(root, frameState) {
67
+ // stack to store traversed tiles, only visible tiles should be added to stack
68
+ // visible: visible in the current view frustum
69
+ const stack = this._traversalStack;
70
+ root._selectionDepth = 1;
71
+ stack.push(root);
72
+ while (stack.length > 0) {
73
+ // 1. pop tile
74
+ const tile = stack.pop();
75
+ // 2. check if tile needs to be refine, needs refine if a tile's LoD is not sufficient and tile has available children (available content)
76
+ let shouldRefine = false;
77
+ if (this.canTraverse(tile, frameState)) {
78
+ this.updateChildTiles(tile, frameState);
79
+ shouldRefine = this.updateAndPushChildren(tile, frameState, stack, tile.hasRenderContent ? tile._selectionDepth + 1 : tile._selectionDepth);
80
+ }
81
+ // 3. decide if should render (select) this tile
82
+ // - tile does not have render content
83
+ // - tile has render content and tile is `add` type (pointcloud)
84
+ // - tile has render content and tile is `replace` type (photogrammetry) and can't refine any further
85
+ const parent = tile.parent;
86
+ const parentRefines = Boolean(!parent || parent._shouldRefine);
87
+ const stoppedRefining = !shouldRefine;
88
+ if (!tile.hasRenderContent) {
89
+ this.emptyTiles[tile.id] = tile;
90
+ this.loadTile(tile, frameState);
91
+ if (stoppedRefining) {
92
+ this.selectTile(tile, frameState);
93
+ }
94
+ // additive tiles
95
+ }
96
+ else if (tile.refine === TILE_REFINEMENT.ADD) {
97
+ // Additive tiles are always loaded and selected
98
+ this.loadTile(tile, frameState);
99
+ this.selectTile(tile, frameState);
100
+ // replace tiles
101
+ }
102
+ else if (tile.refine === TILE_REFINEMENT.REPLACE) {
103
+ // Always load tiles in the base traversal
104
+ // Select tiles that can't refine further
105
+ this.loadTile(tile, frameState);
106
+ if (stoppedRefining) {
107
+ this.selectTile(tile, frameState);
108
+ }
109
+ }
110
+ // 3. update cache, most recent touched tiles have higher priority to be fetched from server
111
+ this.touchTile(tile, frameState);
112
+ // 4. update tile refine prop and parent refinement status to trickle down to the descendants
113
+ tile._shouldRefine = shouldRefine && parentRefines;
68
114
  }
69
- } else if (tile.refine === TILE_REFINEMENT.ADD) {
70
- this.loadTile(tile, frameState);
71
- this.selectTile(tile, frameState);
72
- } else if (tile.refine === TILE_REFINEMENT.REPLACE) {
73
- this.loadTile(tile, frameState);
74
- if (stoppedRefining) {
75
- this.selectTile(tile, frameState);
115
+ const newTime = new Date().getTime();
116
+ if (this.traversalFinished(frameState) || newTime - this.lastUpdate > this.updateDebounceTime) {
117
+ this.lastUpdate = newTime;
118
+ this.options.onTraversalEnd(frameState);
119
+ }
120
+ }
121
+ updateChildTiles(tile, frameState) {
122
+ const children = tile.children;
123
+ for (const child of children) {
124
+ this.updateTile(child, frameState);
76
125
  }
77
- }
78
- this.touchTile(tile, frameState);
79
- tile._shouldRefine = shouldRefine && parentRefines;
80
- }
81
- const newTime = new Date().getTime();
82
- if (this.traversalFinished(frameState) || newTime - this.lastUpdate > this.updateDebounceTime) {
83
- this.lastUpdate = newTime;
84
- this.options.onTraversalEnd(frameState);
85
- }
86
- }
87
- updateChildTiles(tile, frameState) {
88
- const children = tile.children;
89
- for (const child of children) {
90
- this.updateTile(child, frameState);
91
- }
92
- }
93
- updateAndPushChildren(tile, frameState, stack, depth) {
94
- const {
95
- loadSiblings,
96
- skipLevelOfDetail
97
- } = this.options;
98
- const children = tile.children;
99
- children.sort(this.compareDistanceToCamera.bind(this));
100
- const checkRefines = tile.refine === TILE_REFINEMENT.REPLACE && tile.hasRenderContent && !skipLevelOfDetail;
101
- let hasVisibleChild = false;
102
- let refines = true;
103
- for (const child of children) {
104
- child._selectionDepth = depth;
105
- if (child.isVisibleAndInRequestVolume) {
106
- if (stack.find(child)) {
107
- stack.delete(child);
126
+ }
127
+ /* eslint-disable complexity, max-statements */
128
+ updateAndPushChildren(tile, frameState, stack, depth) {
129
+ const { loadSiblings, skipLevelOfDetail } = this.options;
130
+ const children = tile.children;
131
+ // sort children tiles
132
+ children.sort(this.compareDistanceToCamera.bind(this));
133
+ // For traditional replacement refinement only refine if all children are loaded.
134
+ // Empty tiles are exempt since it looks better if children stream in as they are loaded to fill the empty space.
135
+ const checkRefines = tile.refine === TILE_REFINEMENT.REPLACE && tile.hasRenderContent && !skipLevelOfDetail;
136
+ let hasVisibleChild = false;
137
+ let refines = true;
138
+ for (const child of children) {
139
+ child._selectionDepth = depth;
140
+ if (child.isVisibleAndInRequestVolume) {
141
+ if (stack.find(child)) {
142
+ stack.delete(child);
143
+ }
144
+ stack.push(child);
145
+ hasVisibleChild = true;
146
+ }
147
+ else if (checkRefines || loadSiblings) {
148
+ // Keep non-visible children loaded since they are still needed before the parent can refine.
149
+ // Or loadSiblings is true so always load tiles regardless of visibility.
150
+ this.loadTile(child, frameState);
151
+ this.touchTile(child, frameState);
152
+ }
153
+ if (checkRefines) {
154
+ let childRefines;
155
+ if (!child._inRequestVolume) {
156
+ childRefines = false;
157
+ }
158
+ else if (!child.hasRenderContent) {
159
+ childRefines = this.executeEmptyTraversal(child, frameState);
160
+ }
161
+ else {
162
+ childRefines = child.contentAvailable;
163
+ }
164
+ refines = refines && childRefines;
165
+ if (!refines) {
166
+ return false;
167
+ }
168
+ }
108
169
  }
109
- stack.push(child);
110
- hasVisibleChild = true;
111
- } else if (checkRefines || loadSiblings) {
112
- this.loadTile(child, frameState);
113
- this.touchTile(child, frameState);
114
- }
115
- if (checkRefines) {
116
- let childRefines;
117
- if (!child._inRequestVolume) {
118
- childRefines = false;
119
- } else if (!child.hasRenderContent) {
120
- childRefines = this.executeEmptyTraversal(child, frameState);
121
- } else {
122
- childRefines = child.contentAvailable;
170
+ if (!hasVisibleChild) {
171
+ refines = false;
123
172
  }
124
- refines = refines && childRefines;
125
- if (!refines) {
126
- return false;
173
+ return refines;
174
+ }
175
+ /* eslint-enable complexity, max-statements */
176
+ updateTile(tile, frameState) {
177
+ this.updateTileVisibility(tile, frameState);
178
+ }
179
+ // tile to render in the browser
180
+ selectTile(tile, frameState) {
181
+ if (this.shouldSelectTile(tile)) {
182
+ // The tile can be selected right away and does not require traverseAndSelect
183
+ tile._selectedFrame = frameState.frameNumber;
184
+ this.selectedTiles[tile.id] = tile;
127
185
  }
128
- }
129
- }
130
- if (!hasVisibleChild) {
131
- refines = false;
132
- }
133
- return refines;
134
- }
135
- updateTile(tile, frameState) {
136
- this.updateTileVisibility(tile, frameState);
137
- }
138
- selectTile(tile, frameState) {
139
- if (this.shouldSelectTile(tile)) {
140
- tile._selectedFrame = frameState.frameNumber;
141
- this.selectedTiles[tile.id] = tile;
142
- }
143
- }
144
- loadTile(tile, frameState) {
145
- if (this.shouldLoadTile(tile)) {
146
- tile._requestedFrame = frameState.frameNumber;
147
- tile._priority = tile._getPriority();
148
- this.requestedTiles[tile.id] = tile;
149
- }
150
- }
151
- touchTile(tile, frameState) {
152
- tile.tileset._cache.touch(tile);
153
- tile._touchedFrame = frameState.frameNumber;
154
- }
155
- canTraverse(tile, frameState) {
156
- let useParentMetric = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
157
- let ignoreVisibility = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false;
158
- if (!tile.hasChildren) {
159
- return false;
160
- }
161
- if (tile.hasTilesetContent) {
162
- return !tile.contentExpired;
163
- }
164
- if (!ignoreVisibility && !tile.isVisibleAndInRequestVolume) {
165
- return false;
166
- }
167
- return this.shouldRefine(tile, frameState, useParentMetric);
168
- }
169
- shouldLoadTile(tile) {
170
- return tile.hasUnloadedContent || tile.contentExpired;
171
- }
172
- shouldSelectTile(tile) {
173
- return tile.contentAvailable && !this.options.skipLevelOfDetail;
174
- }
175
- shouldRefine(tile, frameState) {
176
- let useParentMetric = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
177
- let screenSpaceError = tile._screenSpaceError;
178
- if (useParentMetric) {
179
- screenSpaceError = tile.getScreenSpaceError(frameState, true);
180
- }
181
- return screenSpaceError > tile.tileset.memoryAdjustedScreenSpaceError;
182
- }
183
- updateTileVisibility(tile, frameState) {
184
- const viewportIds = [];
185
- if (this.options.viewportTraversersMap) {
186
- for (const key in this.options.viewportTraversersMap) {
187
- const value = this.options.viewportTraversersMap[key];
188
- if (value === frameState.viewport.id) {
189
- viewportIds.push(key);
186
+ }
187
+ // tile to load from server
188
+ loadTile(tile, frameState) {
189
+ if (this.shouldLoadTile(tile)) {
190
+ tile._requestedFrame = frameState.frameNumber;
191
+ tile._priority = tile._getPriority();
192
+ this.requestedTiles[tile.id] = tile;
190
193
  }
191
- }
192
- } else {
193
- viewportIds.push(frameState.viewport.id);
194
- }
195
- tile.updateVisibility(frameState, viewportIds);
196
- }
197
- compareDistanceToCamera(b, a) {
198
- return b._distanceToCamera - a._distanceToCamera;
199
- }
200
- anyChildrenVisible(tile, frameState) {
201
- let anyVisible = false;
202
- for (const child of tile.children) {
203
- child.updateVisibility(frameState);
204
- anyVisible = anyVisible || child.isVisibleAndInRequestVolume;
205
- }
206
- return anyVisible;
207
- }
208
- executeEmptyTraversal(root, frameState) {
209
- let allDescendantsLoaded = true;
210
- const stack = this._emptyTraversalStack;
211
- stack.push(root);
212
- while (stack.length > 0) {
213
- const tile = stack.pop();
214
- const traverse = !tile.hasRenderContent && this.canTraverse(tile, frameState, false, false);
215
- const emptyLeaf = !tile.hasRenderContent && tile.children.length === 0;
216
- if (!traverse && !tile.contentAvailable && !emptyLeaf) {
217
- allDescendantsLoaded = false;
218
- }
219
- this.updateTile(tile, frameState);
220
- if (!tile.isVisibleAndInRequestVolume) {
221
- this.loadTile(tile, frameState);
222
- this.touchTile(tile, frameState);
223
- }
224
- if (traverse) {
225
- const children = tile.children;
226
- for (const child of children) {
227
- stack.push(child);
194
+ }
195
+ // cache tile
196
+ touchTile(tile, frameState) {
197
+ tile.tileset._cache.touch(tile);
198
+ tile._touchedFrame = frameState.frameNumber;
199
+ }
200
+ // tile should be visible
201
+ // tile should have children
202
+ // tile LoD (level of detail) is not sufficient under current viewport
203
+ canTraverse(tile, frameState, useParentMetric = false, ignoreVisibility = false) {
204
+ if (!tile.hasChildren) {
205
+ return false;
206
+ }
207
+ // cesium specific
208
+ if (tile.hasTilesetContent) {
209
+ // Traverse external this to visit its root tile
210
+ // Don't traverse if the subtree is expired because it will be destroyed
211
+ return !tile.contentExpired;
212
+ }
213
+ if (!ignoreVisibility && !tile.isVisibleAndInRequestVolume) {
214
+ return false;
215
+ }
216
+ return this.shouldRefine(tile, frameState, useParentMetric);
217
+ }
218
+ shouldLoadTile(tile) {
219
+ // if request tile is in current frame
220
+ // and has unexpired render content
221
+ return tile.hasUnloadedContent || tile.contentExpired;
222
+ }
223
+ shouldSelectTile(tile) {
224
+ // if select tile is in current frame
225
+ // and content available
226
+ return tile.contentAvailable && !this.options.skipLevelOfDetail;
227
+ }
228
+ /** Decide if tile LoD (level of detail) is not sufficient under current viewport */
229
+ shouldRefine(tile, frameState, useParentMetric = false) {
230
+ let screenSpaceError = tile._screenSpaceError;
231
+ if (useParentMetric) {
232
+ screenSpaceError = tile.getScreenSpaceError(frameState, true);
233
+ }
234
+ return screenSpaceError > tile.tileset.memoryAdjustedScreenSpaceError;
235
+ }
236
+ updateTileVisibility(tile, frameState) {
237
+ const viewportIds = [];
238
+ if (this.options.viewportTraversersMap) {
239
+ for (const key in this.options.viewportTraversersMap) {
240
+ const value = this.options.viewportTraversersMap[key];
241
+ if (value === frameState.viewport.id) {
242
+ viewportIds.push(key);
243
+ }
244
+ }
245
+ }
246
+ else {
247
+ viewportIds.push(frameState.viewport.id);
248
+ }
249
+ tile.updateVisibility(frameState, viewportIds);
250
+ }
251
+ // UTILITIES
252
+ compareDistanceToCamera(b, a) {
253
+ return b._distanceToCamera - a._distanceToCamera;
254
+ }
255
+ anyChildrenVisible(tile, frameState) {
256
+ let anyVisible = false;
257
+ for (const child of tile.children) {
258
+ // @ts-expect-error
259
+ child.updateVisibility(frameState);
260
+ // @ts-expect-error
261
+ anyVisible = anyVisible || child.isVisibleAndInRequestVolume;
262
+ }
263
+ return anyVisible;
264
+ }
265
+ // Depth-first traversal that checks if all nearest descendants with content are loaded.
266
+ // Ignores visibility.
267
+ executeEmptyTraversal(root, frameState) {
268
+ let allDescendantsLoaded = true;
269
+ const stack = this._emptyTraversalStack;
270
+ stack.push(root);
271
+ while (stack.length > 0) {
272
+ const tile = stack.pop();
273
+ const traverse = !tile.hasRenderContent && this.canTraverse(tile, frameState, false, false);
274
+ const emptyLeaf = !tile.hasRenderContent && tile.children.length === 0;
275
+ // Traversal stops but the tile does not have content yet
276
+ // There will be holes if the parent tries to refine to its children, so don't refine
277
+ // One exception: a parent may refine even if one of its descendants is an empty leaf
278
+ if (!traverse && !tile.contentAvailable && !emptyLeaf) {
279
+ allDescendantsLoaded = false;
280
+ }
281
+ this.updateTile(tile, frameState);
282
+ if (!tile.isVisibleAndInRequestVolume) {
283
+ this.loadTile(tile, frameState);
284
+ this.touchTile(tile, frameState);
285
+ }
286
+ if (traverse) {
287
+ const children = tile.children;
288
+ for (const child of children) {
289
+ stack.push(child);
290
+ }
291
+ }
228
292
  }
229
- }
293
+ return allDescendantsLoaded;
230
294
  }
231
- return allDescendantsLoaded;
232
- }
233
295
  }
234
- //# sourceMappingURL=tileset-traverser.js.map
package/dist/types.js CHANGED
@@ -1,2 +1 @@
1
1
  export {};
2
- //# sourceMappingURL=types.js.map
@@ -1,11 +1,16 @@
1
+ // loaders.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+ // This file is derived from the Cesium code base under Apache 2 license
5
+ // See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md
6
+ /**
7
+ * Doubly linked list node
8
+ * @private
9
+ */
1
10
  export class DoublyLinkedListNode {
2
- constructor(item, previous, next) {
3
- this.item = void 0;
4
- this.previous = void 0;
5
- this.next = void 0;
6
- this.item = item;
7
- this.previous = previous;
8
- this.next = next;
9
- }
11
+ constructor(item, previous, next) {
12
+ this.item = item;
13
+ this.previous = previous;
14
+ this.next = next;
15
+ }
10
16
  }
11
- //# sourceMappingURL=doubly-linked-list-node.js.map
@@ -1,4 +1,4 @@
1
- import { DoublyLinkedListNode } from './doubly-linked-list-node';
1
+ import { DoublyLinkedListNode } from "./doubly-linked-list-node.js";
2
2
  /**
3
3
  * Doubly linked list
4
4
  * @private
@@ -1 +1 @@
1
- {"version":3,"file":"doubly-linked-list.d.ts","sourceRoot":"","sources":["../../src/utils/doubly-linked-list.ts"],"names":[],"mappings":"AAGA,OAAO,EAAC,oBAAoB,EAAC,MAAM,2BAA2B,CAAC;AAE/D;;;GAGG;AACH,qBAAa,gBAAgB;IAC3B,IAAI,EAAE,oBAAoB,GAAG,IAAI,CAAQ;IACzC,IAAI,EAAE,oBAAoB,GAAG,IAAI,CAAQ;IACzC,OAAO,SAAK;IAEZ,IAAI,MAAM,WAET;IAED;;;;OAIG;IACH,GAAG,CAAC,IAAI,KAAA;IAgBR;;;OAGG;IACH,MAAM,CAAC,IAAI,KAAA;IA4BX;;;;OAIG;IACH,MAAM,CAAC,IAAI,KAAA,EAAE,QAAQ,KAAA;IAUrB,OAAO,CAAC,IAAI,KAAA,EAAE,QAAQ,KAAA;CAgBvB"}
1
+ {"version":3,"file":"doubly-linked-list.d.ts","sourceRoot":"","sources":["../../src/utils/doubly-linked-list.ts"],"names":[],"mappings":"AAGA,OAAO,EAAC,oBAAoB,EAAC,qCAAkC;AAE/D;;;GAGG;AACH,qBAAa,gBAAgB;IAC3B,IAAI,EAAE,oBAAoB,GAAG,IAAI,CAAQ;IACzC,IAAI,EAAE,oBAAoB,GAAG,IAAI,CAAQ;IACzC,OAAO,SAAK;IAEZ,IAAI,MAAM,WAET;IAED;;;;OAIG;IACH,GAAG,CAAC,IAAI,KAAA;IAgBR;;;OAGG;IACH,MAAM,CAAC,IAAI,KAAA;IA4BX;;;;OAIG;IACH,MAAM,CAAC,IAAI,KAAA,EAAE,QAAQ,KAAA;IAUrB,OAAO,CAAC,IAAI,KAAA,EAAE,QAAQ,KAAA;CAgBvB"}