@loaders.gl/tiles 4.0.0-alpha.6 → 4.0.0-alpha.7

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Files changed (45) hide show
  1. package/dist/constants.d.ts +6 -0
  2. package/dist/constants.d.ts.map +1 -1
  3. package/dist/constants.js +0 -1
  4. package/dist/dist.min.js +429 -187
  5. package/dist/es5/constants.js.map +1 -1
  6. package/dist/es5/tileset/helpers/3d-tiles-options.js.map +1 -1
  7. package/dist/es5/tileset/tile-3d.js +42 -71
  8. package/dist/es5/tileset/tile-3d.js.map +1 -1
  9. package/dist/es5/tileset/tileset-3d.js +68 -103
  10. package/dist/es5/tileset/tileset-3d.js.map +1 -1
  11. package/dist/es5/tileset/tileset-cache.js +4 -7
  12. package/dist/es5/tileset/tileset-cache.js.map +1 -1
  13. package/dist/es5/tileset/tileset-traverser.js +12 -19
  14. package/dist/es5/tileset/tileset-traverser.js.map +1 -1
  15. package/dist/esm/constants.js.map +1 -1
  16. package/dist/esm/tileset/helpers/3d-tiles-options.js.map +1 -1
  17. package/dist/esm/tileset/tile-3d.js +40 -71
  18. package/dist/esm/tileset/tile-3d.js.map +1 -1
  19. package/dist/esm/tileset/tileset-3d.js +64 -95
  20. package/dist/esm/tileset/tileset-3d.js.map +1 -1
  21. package/dist/esm/tileset/tileset-cache.js +4 -7
  22. package/dist/esm/tileset/tileset-cache.js.map +1 -1
  23. package/dist/esm/tileset/tileset-traverser.js +9 -16
  24. package/dist/esm/tileset/tileset-traverser.js.map +1 -1
  25. package/dist/tileset/helpers/3d-tiles-options.d.ts +3 -2
  26. package/dist/tileset/helpers/3d-tiles-options.d.ts.map +1 -1
  27. package/dist/tileset/tile-3d.d.ts +37 -21
  28. package/dist/tileset/tile-3d.d.ts.map +1 -1
  29. package/dist/tileset/tile-3d.js +57 -43
  30. package/dist/tileset/tileset-3d.d.ts +90 -43
  31. package/dist/tileset/tileset-3d.d.ts.map +1 -1
  32. package/dist/tileset/tileset-3d.js +110 -128
  33. package/dist/tileset/tileset-cache.d.ts +5 -4
  34. package/dist/tileset/tileset-cache.d.ts.map +1 -1
  35. package/dist/tileset/tileset-cache.js +4 -10
  36. package/dist/tileset/tileset-traverser.d.ts +32 -21
  37. package/dist/tileset/tileset-traverser.d.ts.map +1 -1
  38. package/dist/tileset/tileset-traverser.js +23 -32
  39. package/package.json +8 -5
  40. package/src/constants.ts +18 -0
  41. package/src/tileset/helpers/3d-tiles-options.ts +3 -1
  42. package/src/tileset/tile-3d.ts +68 -109
  43. package/src/tileset/tileset-3d.ts +182 -217
  44. package/src/tileset/tileset-cache.ts +20 -15
  45. package/src/tileset/tileset-traverser.ts +52 -65
@@ -1 +1 @@
1
- {"version":3,"file":"tileset-traverser.js","names":["_managedArray","require","_constants","_createForOfIteratorHelper","o","allowArrayLike","it","Symbol","iterator","Array","isArray","_unsupportedIterableToArray","length","i","F","s","n","done","value","e","_e","f","TypeError","normalCompletion","didErr","err","call","step","next","_e2","return","minLen","_arrayLikeToArray","Object","prototype","toString","slice","constructor","name","from","test","arr","len","arr2","ownKeys","object","enumerableOnly","keys","getOwnPropertySymbols","symbols","filter","sym","getOwnPropertyDescriptor","enumerable","push","apply","_objectSpread","target","arguments","source","forEach","key","_defineProperty2","default","getOwnPropertyDescriptors","defineProperties","defineProperty","DEFAULT_PROPS","loadSiblings","skipLevelOfDetail","maximumScreenSpaceError","updateTransforms","onTraversalEnd","viewportTraversersMap","basePath","exports","TilesetTraverser","options","_classCallCheck2","Date","getTime","_traversalStack","ManagedArray","_emptyTraversalStack","_frameNumber","root","selectedTiles","requestedTiles","emptyTiles","_createClass2","traversalFinished","frameState","traverse","reset","updateTile","frameNumber","executeTraversal","stack","_selectionDepth","tile","pop","shouldRefine","canTraverse","updateChildTiles","updateAndPushChildren","hasRenderContent","parent","parentRefines","Boolean","_shouldRefine","stoppedRefining","id","loadTile","selectTile","refine","TILE_REFINEMENT","ADD","REPLACE","touchTile","newTime","lastUpdate","updateDebounceTime","children","_iterator","_step","child","depth","_this$options","sort","compareDistanceToCamera","bind","checkRefines","hasVisibleChild","refines","_iterator2","_step2","isVisibleAndInRequestVolume","find","delete","childRefines","_inRequestVolume","executeEmptyTraversal","contentAvailable","updateTileVisibility","shouldSelectTile","_selectedFrame","shouldLoadTile","_requestedFrame","_priority","_getPriority","tileset","_cache","touch","_touchedFrame","useParentMetric","undefined","ignoreVisibility","hasChildren","hasTilesetContent","contentExpired","hasUnloadedContent","screenSpaceError","_screenSpaceError","getScreenSpaceError","viewportIds","viewport","updateVisibility","b","a","_distanceToCamera","anyChildrenVisible","anyVisible","_iterator3","_step3","allDescendantsLoaded","_iterator4","_step4"],"sources":["../../../src/tileset/tileset-traverser.ts"],"sourcesContent":["import {ManagedArray} from '../utils/managed-array';\nimport {TILE_REFINEMENT} from '../constants';\nimport {FrameState} from './helpers/frame-state';\n\nexport type TilesetTraverserProps = {\n loadSiblings?: boolean;\n skipLevelOfDetail?: boolean;\n maximumScreenSpaceError?: number;\n onTraversalEnd?: (frameState) => any;\n viewportTraversersMap?: {[key: string]: any};\n basePath?: string;\n updateTransforms?: boolean;\n};\n\n// export type Props = {\n// loadSiblings: boolean;\n// skipLevelOfDetail: boolean;\n// updateTransforms: boolean;\n// maximumScreenSpaceError: number;\n// onTraversalEnd: (frameState) => any;\n// viewportTraversersMap: {[key: string]: any};\n// basePath: string;\n// };\n\nexport const DEFAULT_PROPS: Required<TilesetTraverserProps> = {\n loadSiblings: false,\n skipLevelOfDetail: false,\n maximumScreenSpaceError: 2,\n updateTransforms: true,\n onTraversalEnd: () => {},\n viewportTraversersMap: {},\n basePath: ''\n};\n\nexport class TilesetTraverser {\n options: Required<TilesetTraverserProps>;\n\n root: any;\n requestedTiles: object;\n selectedTiles: object;\n emptyTiles: object;\n\n protected lastUpdate: number = new Date().getTime();\n protected readonly updateDebounceTime = 1000;\n protected _traversalStack: ManagedArray;\n protected _emptyTraversalStack: ManagedArray;\n protected _frameNumber: number | null;\n\n protected traversalFinished(frameState: FrameState): boolean {\n return true;\n }\n\n // TODO nested props\n constructor(options: TilesetTraverserProps) {\n this.options = {...DEFAULT_PROPS, ...options};\n // TRAVERSAL\n // temporary storage to hold the traversed tiles during a traversal\n this._traversalStack = new ManagedArray();\n this._emptyTraversalStack = new ManagedArray();\n\n // set in every traverse cycle\n this._frameNumber = null;\n\n // fulfill in traverse call\n this.root = null;\n\n // RESULT\n // tiles should be rendered\n this.selectedTiles = {};\n // tiles should be loaded from server\n this.requestedTiles = {};\n // tiles does not have render content\n this.emptyTiles = {};\n }\n\n // tiles should be visible\n traverse(root, frameState, options) {\n this.root = root; // for root screen space error\n this.options = {...this.options, ...options};\n\n // reset result\n this.reset();\n\n // update tile (visibility and expiration)\n this.updateTile(root, frameState);\n\n this._frameNumber = frameState.frameNumber;\n this.executeTraversal(root, frameState);\n }\n\n reset() {\n this.requestedTiles = {};\n this.selectedTiles = {};\n this.emptyTiles = {};\n this._traversalStack.reset();\n this._emptyTraversalStack.reset();\n }\n\n // execute traverse\n // Depth-first traversal that traverses all visible tiles and marks tiles for selection.\n // If skipLevelOfDetail is off then a tile does not refine until all children are loaded.\n // This is the traditional replacement refinement approach and is called the base traversal.\n // Tiles that have a greater screen space error than the base screen space error are part of the base traversal,\n // all other tiles are part of the skip traversal. The skip traversal allows for skipping levels of the tree\n // and rendering children and parent tiles simultaneously.\n /* eslint-disable-next-line complexity, max-statements */\n executeTraversal(root, frameState: FrameState) {\n // stack to store traversed tiles, only visible tiles should be added to stack\n // visible: visible in the current view frustum\n const stack = this._traversalStack;\n root._selectionDepth = 1;\n\n stack.push(root);\n while (stack.length > 0) {\n // 1. pop tile\n const tile = stack.pop();\n\n // 2. check if tile needs to be refine, needs refine if a tile's LoD is not sufficient and tile has available children (available content)\n let shouldRefine = false;\n if (this.canTraverse(tile, frameState)) {\n this.updateChildTiles(tile, frameState);\n shouldRefine = this.updateAndPushChildren(\n tile,\n frameState,\n stack,\n tile.hasRenderContent ? tile._selectionDepth + 1 : tile._selectionDepth\n );\n }\n\n // 3. decide if should render (select) this tile\n // - tile does not have render content\n // - tile has render content and tile is `add` type (pointcloud)\n // - tile has render content and tile is `replace` type (photogrammetry) and can't refine any further\n const parent = tile.parent;\n const parentRefines = Boolean(!parent || parent._shouldRefine);\n const stoppedRefining = !shouldRefine;\n\n if (!tile.hasRenderContent) {\n this.emptyTiles[tile.id] = tile;\n this.loadTile(tile, frameState);\n if (stoppedRefining) {\n this.selectTile(tile, frameState);\n }\n // additive tiles\n } else if (tile.refine === TILE_REFINEMENT.ADD) {\n // Additive tiles are always loaded and selected\n this.loadTile(tile, frameState);\n this.selectTile(tile, frameState);\n\n // replace tiles\n } else if (tile.refine === TILE_REFINEMENT.REPLACE) {\n // Always load tiles in the base traversal\n // Select tiles that can't refine further\n this.loadTile(tile, frameState);\n if (stoppedRefining) {\n this.selectTile(tile, frameState);\n }\n }\n\n // 3. update cache, most recent touched tiles have higher priority to be fetched from server\n this.touchTile(tile, frameState);\n\n // 4. update tile refine prop and parent refinement status to trickle down to the descendants\n tile._shouldRefine = shouldRefine && parentRefines;\n }\n\n const newTime = new Date().getTime();\n if (this.traversalFinished(frameState) || newTime - this.lastUpdate > this.updateDebounceTime) {\n this.lastUpdate = newTime;\n this.options.onTraversalEnd(frameState);\n }\n }\n\n updateChildTiles(tile, frameState) {\n const children = tile.children;\n for (const child of children) {\n this.updateTile(child, frameState);\n }\n return true;\n }\n\n /* eslint-disable complexity, max-statements */\n updateAndPushChildren(tile, frameState, stack, depth) {\n const {loadSiblings, skipLevelOfDetail} = this.options;\n\n const children = tile.children;\n\n // sort children tiles\n children.sort(this.compareDistanceToCamera.bind(this));\n\n // For traditional replacement refinement only refine if all children are loaded.\n // Empty tiles are exempt since it looks better if children stream in as they are loaded to fill the empty space.\n const checkRefines =\n tile.refine === TILE_REFINEMENT.REPLACE && tile.hasRenderContent && !skipLevelOfDetail;\n\n let hasVisibleChild = false;\n let refines = true;\n\n for (const child of children) {\n child._selectionDepth = depth;\n if (child.isVisibleAndInRequestVolume) {\n if (stack.find(child)) {\n stack.delete(child);\n }\n stack.push(child);\n hasVisibleChild = true;\n } else if (checkRefines || loadSiblings) {\n // Keep non-visible children loaded since they are still needed before the parent can refine.\n // Or loadSiblings is true so always load tiles regardless of visibility.\n this.loadTile(child, frameState);\n this.touchTile(child, frameState);\n }\n\n if (checkRefines) {\n let childRefines;\n if (!child._inRequestVolume) {\n childRefines = false;\n } else if (!child.hasRenderContent) {\n childRefines = this.executeEmptyTraversal(child, frameState);\n } else {\n childRefines = child.contentAvailable;\n }\n refines = refines && childRefines;\n\n if (!refines) {\n return false;\n }\n }\n }\n\n if (!hasVisibleChild) {\n refines = false;\n }\n return refines;\n }\n /* eslint-enable complexity, max-statements */\n\n updateTile(tile, frameState) {\n this.updateTileVisibility(tile, frameState);\n }\n\n // tile to render in the browser\n selectTile(tile, frameState) {\n if (this.shouldSelectTile(tile)) {\n // The tile can be selected right away and does not require traverseAndSelect\n tile._selectedFrame = frameState.frameNumber;\n this.selectedTiles[tile.id] = tile;\n }\n }\n\n // tile to load from server\n loadTile(tile, frameState) {\n if (this.shouldLoadTile(tile)) {\n tile._requestedFrame = frameState.frameNumber;\n tile._priority = tile._getPriority();\n this.requestedTiles[tile.id] = tile;\n }\n }\n\n // cache tile\n touchTile(tile, frameState) {\n tile.tileset._cache.touch(tile);\n tile._touchedFrame = frameState.frameNumber;\n }\n\n // tile should be visible\n // tile should have children\n // tile LoD (level of detail) is not sufficient under current viewport\n canTraverse(tile, frameState, useParentMetric = false, ignoreVisibility = false) {\n if (!tile.hasChildren) {\n return false;\n }\n\n // cesium specific\n if (tile.hasTilesetContent) {\n // Traverse external this to visit its root tile\n // Don't traverse if the subtree is expired because it will be destroyed\n return !tile.contentExpired;\n }\n\n if (!ignoreVisibility && !tile.isVisibleAndInRequestVolume) {\n return false;\n }\n\n return this.shouldRefine(tile, frameState, useParentMetric);\n }\n\n shouldLoadTile(tile) {\n // if request tile is in current frame\n // and has unexpired render content\n return tile.hasUnloadedContent || tile.contentExpired;\n }\n\n shouldSelectTile(tile) {\n // if select tile is in current frame\n // and content available\n return tile.contentAvailable && !this.options.skipLevelOfDetail;\n }\n\n // Decide if tile LoD (level of detail) is not sufficient under current viewport\n shouldRefine(tile, frameState, useParentMetric) {\n let screenSpaceError = tile._screenSpaceError;\n if (useParentMetric) {\n screenSpaceError = tile.getScreenSpaceError(frameState, true);\n }\n\n return screenSpaceError > this.options.maximumScreenSpaceError;\n }\n\n updateTileVisibility(tile, frameState) {\n const viewportIds: string[] = [];\n if (this.options.viewportTraversersMap) {\n for (const key in this.options.viewportTraversersMap) {\n const value = this.options.viewportTraversersMap[key];\n if (value === frameState.viewport.id) {\n viewportIds.push(key);\n }\n }\n } else {\n viewportIds.push(frameState.viewport.id);\n }\n tile.updateVisibility(frameState, viewportIds);\n }\n\n // UTILITIES\n\n compareDistanceToCamera(b, a) {\n return b._distanceToCamera - a._distanceToCamera;\n }\n\n anyChildrenVisible(tile, frameState) {\n let anyVisible = false;\n for (const child of tile.children) {\n child.updateVisibility(frameState);\n anyVisible = anyVisible || child.isVisibleAndInRequestVolume;\n }\n return anyVisible;\n }\n\n // Depth-first traversal that checks if all nearest descendants with content are loaded.\n // Ignores visibility.\n executeEmptyTraversal(root, frameState) {\n let allDescendantsLoaded = true;\n const stack = this._emptyTraversalStack;\n\n stack.push(root);\n\n while (stack.length > 0 && allDescendantsLoaded) {\n const tile = stack.pop();\n\n this.updateTile(tile, frameState);\n\n if (!tile.isVisibleAndInRequestVolume) {\n // Load tiles that aren't visible since they are still needed for the parent to refine\n this.loadTile(tile, frameState);\n }\n\n this.touchTile(tile, frameState);\n\n // Only traverse if the tile is empty - traversal stop at descendants with content\n const traverse = !tile.hasRenderContent && this.canTraverse(tile, frameState, false, true);\n\n if (traverse) {\n const children = tile.children;\n for (const child of children) {\n // eslint-disable-next-line max-depth\n if (stack.find(child)) {\n stack.delete(child);\n }\n stack.push(child);\n }\n } else if (!tile.contentAvailable) {\n allDescendantsLoaded = false;\n }\n }\n\n return allDescendantsLoaded;\n }\n}\n\n// TODO\n// enable expiration\n// enable optimization 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// for root screen space error\n this.options = {...this.options, ...options};\n\n // reset result\n this.reset();\n\n // update tile (visibility and expiration)\n this.updateTile(root, frameState);\n\n this._frameNumber = frameState.frameNumber;\n this.executeTraversal(root, frameState);\n }\n\n reset() {\n this.requestedTiles = {};\n this.selectedTiles = {};\n this.emptyTiles = {};\n this._traversalStack.reset();\n this._emptyTraversalStack.reset();\n }\n\n /**\n * Execute traverse\n * Depth-first traversal that traverses all visible tiles and marks tiles for selection.\n * If skipLevelOfDetail is off then a tile does not refine until all children are loaded.\n * This is the traditional replacement refinement approach and is called the base traversal.\n * Tiles that have a greater screen space error than the base screen space error are part of the base traversal,\n * all other tiles are part of the skip traversal. The skip traversal allows for skipping levels of the tree\n * and rendering children and parent tiles simultaneously.\n */\n /* eslint-disable-next-line complexity, max-statements */\n executeTraversal(root, frameState: FrameState): void {\n // stack to store traversed tiles, only visible tiles should be added to stack\n // visible: visible in the current view frustum\n const stack = this._traversalStack;\n root._selectionDepth = 1;\n\n stack.push(root);\n while (stack.length > 0) {\n // 1. pop tile\n const tile = stack.pop();\n\n // 2. check if tile needs to be refine, needs refine if a tile's LoD is not sufficient and tile has available children (available content)\n let shouldRefine = false;\n if (this.canTraverse(tile, frameState)) {\n this.updateChildTiles(tile, frameState);\n shouldRefine = this.updateAndPushChildren(\n tile,\n frameState,\n stack,\n tile.hasRenderContent ? tile._selectionDepth + 1 : tile._selectionDepth\n );\n }\n\n // 3. decide if should render (select) this tile\n // - tile does not have render content\n // - tile has render content and tile is `add` type (pointcloud)\n // - tile has render content and tile is `replace` type (photogrammetry) and can't refine any further\n const parent = tile.parent;\n const parentRefines = Boolean(!parent || parent._shouldRefine);\n const stoppedRefining = !shouldRefine;\n\n if (!tile.hasRenderContent) {\n this.emptyTiles[tile.id] = tile;\n this.loadTile(tile, frameState);\n if (stoppedRefining) {\n this.selectTile(tile, frameState);\n }\n // additive tiles\n } else if (tile.refine === TILE_REFINEMENT.ADD) {\n // Additive tiles are always loaded and selected\n this.loadTile(tile, frameState);\n this.selectTile(tile, frameState);\n\n // replace tiles\n } else if (tile.refine === TILE_REFINEMENT.REPLACE) {\n // Always load tiles in the base traversal\n // Select tiles that can't refine further\n this.loadTile(tile, frameState);\n if (stoppedRefining) {\n this.selectTile(tile, frameState);\n }\n }\n\n // 3. update cache, most recent touched tiles have higher priority to be fetched from server\n this.touchTile(tile, frameState);\n\n // 4. update tile refine prop and parent refinement status to trickle down to the descendants\n tile._shouldRefine = shouldRefine && parentRefines;\n }\n\n const newTime = new Date().getTime();\n if (this.traversalFinished(frameState) || newTime - this.lastUpdate > this.updateDebounceTime) {\n this.lastUpdate = newTime;\n this.options.onTraversalEnd(frameState);\n }\n }\n\n updateChildTiles(tile: Tile3D, frameState: FrameState): void {\n const children = tile.children;\n for (const child of children) {\n this.updateTile(child, frameState);\n }\n }\n\n /* eslint-disable complexity, max-statements */\n updateAndPushChildren(tile: Tile3D, frameState: FrameState, stack, depth): boolean {\n const {loadSiblings, skipLevelOfDetail} = this.options;\n\n const children = tile.children;\n\n // sort children tiles\n 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@@ -1 +1 @@
1
- {"version":3,"file":"constants.js","names":["TILE_CONTENT_STATE","UNLOADED","LOADING","PROCESSING","READY","EXPIRED","FAILED","TILE_REFINEMENT","ADD","REPLACE","TILE_TYPE","EMPTY","SCENEGRAPH","POINTCLOUD","MESH","TILESET_TYPE","I3S","TILES3D","LOD_METRIC_TYPE","GEOMETRIC_ERROR","MAX_SCREEN_THRESHOLD","TILE3D_OPTIMIZATION_HINT","NOT_COMPUTED","USE_OPTIMIZATION","SKIP_OPTIMIZATION"],"sources":["../../src/constants.ts"],"sourcesContent":["// loaders.gl, MIT license\n\nexport const TILE_CONTENT_STATE = {\n UNLOADED: 0, // Has never been requested\n LOADING: 1, // Is waiting on a pending request\n PROCESSING: 2, // Request received. Contents are being processed for rendering. Depending on the content, it might make its own requests for external data.\n READY: 3, // Ready to render.\n EXPIRED: 4, // Is expired and will be unloaded once new content is loaded.\n FAILED: 5 // Request failed.\n};\n\nexport const TILE_REFINEMENT = {\n ADD: 1, // Render tile and, if screen space error exceeded, also refine to its children.\n REPLACE: 2 // Render tile or, if screen space error exceeded, refine to its descendants instead.\n};\n\nexport const TILE_TYPE = {\n EMPTY: 'empty',\n SCENEGRAPH: 'scenegraph',\n POINTCLOUD: 'pointcloud',\n MESH: 'mesh'\n};\n\nexport const TILESET_TYPE = {\n I3S: 'I3S',\n TILES3D: 'TILES3D'\n};\n\nexport const LOD_METRIC_TYPE = {\n GEOMETRIC_ERROR: 'geometricError',\n MAX_SCREEN_THRESHOLD: 'maxScreenThreshold'\n};\n\n// Cesium 3D Tiles Specific\nexport const TILE3D_OPTIMIZATION_HINT = {\n NOT_COMPUTED: -1,\n USE_OPTIMIZATION: 1,\n SKIP_OPTIMIZATION: 0\n};\n"],"mappings":"AAEA,OAAO,MAAMA,kBAAkB,GAAG;EAChCC,QAAQ,EAAE,CAAC;EACXC,OAAO,EAAE,CAAC;EACVC,UAAU,EAAE,CAAC;EACbC,KAAK,EAAE,CAAC;EACRC,OAAO,EAAE,CAAC;EACVC,MAAM,EAAE;AACV,CAAC;AAED,OAAO,MAAMC,eAAe,GAAG;EAC7BC,GAAG,EAAE,CAAC;EACNC,OAAO,EAAE;AACX,CAAC;AAED,OAAO,MAAMC,SAAS,GAAG;EACvBC,KAAK,EAAE,OAAO;EACdC,UAAU,EAAE,YAAY;EACxBC,UAAU,EAAE,YAAY;EACxBC,IAAI,EAAE;AACR,CAAC;AAED,OAAO,MAAMC,YAAY,GAAG;EAC1BC,GAAG,EAAE,KAAK;EACVC,OAAO,EAAE;AACX,CAAC;AAED,OAAO,MAAMC,eAAe,GAAG;EAC7BC,eAAe,EAAE,gBAAgB;EACjCC,oBAAoB,EAAE;AACxB,CAAC;AAGD,OAAO,MAAMC,wBAAwB,GAAG;EACtCC,YAAY,EAAE,CAAC,CAAC;EAChBC,gBAAgB,EAAE,CAAC;EACnBC,iBAAiB,EAAE;AACrB,CAAC"}
1
+ {"version":3,"file":"constants.js","names":["TILE_CONTENT_STATE","UNLOADED","LOADING","PROCESSING","READY","EXPIRED","FAILED","TILE_REFINEMENT","ADD","REPLACE","TILE_TYPE","EMPTY","SCENEGRAPH","POINTCLOUD","MESH","TILESET_TYPE","I3S","TILES3D","LOD_METRIC_TYPE","GEOMETRIC_ERROR","MAX_SCREEN_THRESHOLD","TILE3D_OPTIMIZATION_HINT","NOT_COMPUTED","USE_OPTIMIZATION","SKIP_OPTIMIZATION"],"sources":["../../src/constants.ts"],"sourcesContent":["// loaders.gl, MIT license\n\nexport type TileContentState =\n | 'unloaded' // Has never been requested\n | 'loading' // Is waiting on a pending request\n | 'processing' // Request received. Contents are being processed for rendering. Depending on the content, it might make its own requests for external data.\n | 'ready' // Ready to render.\n | 'expired' // Is expired and will be unloaded once new content is loaded.\n | 'failed'; // Request failed.\n\nexport const TILE_CONTENT_STATE = {\n UNLOADED: 0, // Has never been requested\n LOADING: 1, // Is waiting on a pending request\n PROCESSING: 2, // Request received. Contents are being processed for rendering. Depending on the content, it might make its own requests for external data.\n READY: 3, // Ready to render.\n EXPIRED: 4, // Is expired and will be unloaded once new content is loaded.\n FAILED: 5 // Request failed.\n};\n\nexport type TileRefinement = 'add' | 'replace';\n\nexport const TILE_REFINEMENT = {\n ADD: 1, // Render tile and, if screen space error exceeded, also refine to its children.\n REPLACE: 2 // Render tile or, if screen space error exceeded, refine to its descendants instead.\n};\n\nexport type TileType = 'empty' | 'scenegraph' | 'pointcloud' | 'mesh';\n\nexport const TILE_TYPE = {\n EMPTY: 'empty',\n SCENEGRAPH: 'scenegraph',\n POINTCLOUD: 'pointcloud',\n MESH: 'mesh'\n};\n\nexport type TilesetType = 'I3S' | 'TILES3D';\n\nexport const TILESET_TYPE = {\n I3S: 'I3S',\n TILES3D: 'TILES3D'\n};\n\nexport type LODMetricType = 'geometricError' | 'maxScreenThreshold';\n\nexport const LOD_METRIC_TYPE = {\n GEOMETRIC_ERROR: 'geometricError',\n MAX_SCREEN_THRESHOLD: 'maxScreenThreshold'\n};\n\n// Cesium 3D Tiles Specific\nexport type Tile3DOptimizationHint = 'NOT_COMPUTED' | 'USE_OPTIMIZATION' | 'SKIP_OPTIMIZATION';\n\nexport const TILE3D_OPTIMIZATION_HINT = {\n NOT_COMPUTED: -1,\n USE_OPTIMIZATION: 1,\n SKIP_OPTIMIZATION: 0\n};\n"],"mappings":"AAUA,OAAO,MAAMA,kBAAkB,GAAG;EAChCC,QAAQ,EAAE,CAAC;EACXC,OAAO,EAAE,CAAC;EACVC,UAAU,EAAE,CAAC;EACbC,KAAK,EAAE,CAAC;EACRC,OAAO,EAAE,CAAC;EACVC,MAAM,EAAE;AACV,CAAC;AAID,OAAO,MAAMC,eAAe,GAAG;EAC7BC,GAAG,EAAE,CAAC;EACNC,OAAO,EAAE;AACX,CAAC;AAID,OAAO,MAAMC,SAAS,GAAG;EACvBC,KAAK,EAAE,OAAO;EACdC,UAAU,EAAE,YAAY;EACxBC,UAAU,EAAE,YAAY;EACxBC,IAAI,EAAE;AACR,CAAC;AAID,OAAO,MAAMC,YAAY,GAAG;EAC1BC,GAAG,EAAE,KAAK;EACVC,OAAO,EAAE;AACX,CAAC;AAID,OAAO,MAAMC,eAAe,GAAG;EAC7BC,eAAe,EAAE,gBAAgB;EACjCC,oBAAoB,EAAE;AACxB,CAAC;AAKD,OAAO,MAAMC,wBAAwB,GAAG;EACtCC,YAAY,EAAE,CAAC,CAAC;EAChBC,gBAAgB,EAAE,CAAC;EACnBC,iBAAiB,EAAE;AACrB,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"3d-tiles-options.js","names":["get3dTilesOptions","tileset","assetGltfUpAxis","asset","gltfUpAxis"],"sources":["../../../../src/tileset/helpers/3d-tiles-options.ts"],"sourcesContent":["export function get3dTilesOptions(tileset) {\n return {\n assetGltfUpAxis: (tileset.asset && tileset.asset.gltfUpAxis) || 'Y'\n };\n}\n"],"mappings":"AAAA,OAAO,SAASA,iBAAiBA,CAACC,OAAO,EAAE;EACzC,OAAO;IACLC,eAAe,EAAGD,OAAO,CAACE,KAAK,IAAIF,OAAO,CAACE,KAAK,CAACC,UAAU,IAAK;EAClE,CAAC;AACH"}
1
+ {"version":3,"file":"3d-tiles-options.js","names":["get3dTilesOptions","tileset","assetGltfUpAxis","asset","gltfUpAxis"],"sources":["../../../../src/tileset/helpers/3d-tiles-options.ts"],"sourcesContent":["import type {Tileset3D} from '../tileset-3d';\n\nexport function get3dTilesOptions(tileset: Tileset3D): {assetGltfUpAxis: 'X' | 'Y' | 'Z'} {\n return {\n assetGltfUpAxis: (tileset.asset && tileset.asset.gltfUpAxis) || 'Y'\n };\n}\n"],"mappings":"AAEA,OAAO,SAASA,iBAAiBA,CAACC,OAAkB,EAAsC;EACxF,OAAO;IACLC,eAAe,EAAGD,OAAO,CAACE,KAAK,IAAIF,OAAO,CAACE,KAAK,CAACC,UAAU,IAAK;EAClE,CAAC;AACH"}
@@ -23,46 +23,46 @@ export class Tile3D {
23
23
  _defineProperty(this, "refine", void 0);
24
24
  _defineProperty(this, "type", void 0);
25
25
  _defineProperty(this, "contentUrl", void 0);
26
- _defineProperty(this, "lodMetricType", void 0);
27
- _defineProperty(this, "lodMetricValue", void 0);
28
- _defineProperty(this, "boundingVolume", void 0);
29
- _defineProperty(this, "content", void 0);
30
- _defineProperty(this, "contentState", void 0);
31
- _defineProperty(this, "gpuMemoryUsageInBytes", void 0);
32
- _defineProperty(this, "children", void 0);
33
- _defineProperty(this, "depth", void 0);
34
- _defineProperty(this, "viewportIds", void 0);
35
- _defineProperty(this, "transform", void 0);
36
- _defineProperty(this, "extensions", void 0);
37
- _defineProperty(this, "implicitTiling", void 0);
38
- _defineProperty(this, "userData", void 0);
26
+ _defineProperty(this, "lodMetricType", 'geometricError');
27
+ _defineProperty(this, "lodMetricValue", 0);
28
+ _defineProperty(this, "boundingVolume", null);
29
+ _defineProperty(this, "content", null);
30
+ _defineProperty(this, "contentState", TILE_CONTENT_STATE.UNLOADED);
31
+ _defineProperty(this, "gpuMemoryUsageInBytes", 0);
32
+ _defineProperty(this, "children", []);
33
+ _defineProperty(this, "depth", 0);
34
+ _defineProperty(this, "viewportIds", []);
35
+ _defineProperty(this, "transform", new Matrix4());
36
+ _defineProperty(this, "extensions", null);
37
+ _defineProperty(this, "implicitTiling", null);
38
+ _defineProperty(this, "userData", {});
39
39
  _defineProperty(this, "computedTransform", void 0);
40
- _defineProperty(this, "hasEmptyContent", void 0);
41
- _defineProperty(this, "hasTilesetContent", void 0);
42
- _defineProperty(this, "traverser", void 0);
43
- _defineProperty(this, "_cacheNode", void 0);
44
- _defineProperty(this, "_frameNumber", void 0);
45
- _defineProperty(this, "_lodJudge", void 0);
46
- _defineProperty(this, "_expireDate", void 0);
47
- _defineProperty(this, "_expiredContent", void 0);
48
- _defineProperty(this, "_shouldRefine", void 0);
40
+ _defineProperty(this, "hasEmptyContent", false);
41
+ _defineProperty(this, "hasTilesetContent", false);
42
+ _defineProperty(this, "traverser", new TilesetTraverser({}));
43
+ _defineProperty(this, "_cacheNode", null);
44
+ _defineProperty(this, "_frameNumber", null);
45
+ _defineProperty(this, "_expireDate", null);
46
+ _defineProperty(this, "_expiredContent", null);
49
47
  _defineProperty(this, "_boundingBox", void 0);
50
- _defineProperty(this, "_distanceToCamera", void 0);
51
- _defineProperty(this, "_centerZDepth", void 0);
52
- _defineProperty(this, "_screenSpaceError", void 0);
48
+ _defineProperty(this, "_distanceToCamera", 0);
49
+ _defineProperty(this, "_screenSpaceError", 0);
53
50
  _defineProperty(this, "_visibilityPlaneMask", void 0);
54
- _defineProperty(this, "_visible", void 0);
55
- _defineProperty(this, "_inRequestVolume", void 0);
56
- _defineProperty(this, "_stackLength", void 0);
57
- _defineProperty(this, "_selectionDepth", void 0);
58
- _defineProperty(this, "_touchedFrame", void 0);
59
- _defineProperty(this, "_visitedFrame", void 0);
60
- _defineProperty(this, "_selectedFrame", void 0);
61
- _defineProperty(this, "_requestedFrame", void 0);
62
- _defineProperty(this, "_priority", void 0);
51
+ _defineProperty(this, "_visible", undefined);
63
52
  _defineProperty(this, "_contentBoundingVolume", void 0);
64
53
  _defineProperty(this, "_viewerRequestVolume", void 0);
65
- _defineProperty(this, "_initialTransform", void 0);
54
+ _defineProperty(this, "_initialTransform", new Matrix4());
55
+ _defineProperty(this, "_priority", 0);
56
+ _defineProperty(this, "_selectedFrame", 0);
57
+ _defineProperty(this, "_requestedFrame", 0);
58
+ _defineProperty(this, "_selectionDepth", 0);
59
+ _defineProperty(this, "_touchedFrame", 0);
60
+ _defineProperty(this, "_centerZDepth", 0);
61
+ _defineProperty(this, "_shouldRefine", false);
62
+ _defineProperty(this, "_stackLength", 0);
63
+ _defineProperty(this, "_visitedFrame", 0);
64
+ _defineProperty(this, "_inRequestVolume", false);
65
+ _defineProperty(this, "_lodJudge", null);
66
66
  this.header = header;
67
67
  this.tileset = tileset;
68
68
  this.id = extendedId || header.id;
@@ -71,47 +71,11 @@ export class Tile3D {
71
71
  this.refine = this._getRefine(header.refine);
72
72
  this.type = header.type;
73
73
  this.contentUrl = header.contentUrl;
74
- this.lodMetricType = 'geometricError';
75
- this.lodMetricValue = 0;
76
- this.boundingVolume = null;
77
- this.content = null;
78
- this.contentState = TILE_CONTENT_STATE.UNLOADED;
79
- this.gpuMemoryUsageInBytes = 0;
80
- this.children = [];
81
- this.hasEmptyContent = false;
82
- this.hasTilesetContent = false;
83
- this.depth = 0;
84
- this.viewportIds = [];
85
- this.userData = {};
86
- this.extensions = null;
87
- this._priority = 0;
88
- this._touchedFrame = 0;
89
- this._visitedFrame = 0;
90
- this._selectedFrame = 0;
91
- this._requestedFrame = 0;
92
- this._screenSpaceError = 0;
93
- this._cacheNode = null;
94
- this._frameNumber = null;
95
- this._cacheNode = null;
96
- this.traverser = new TilesetTraverser({});
97
- this._shouldRefine = false;
98
- this._distanceToCamera = 0;
99
- this._centerZDepth = 0;
100
- this._visible = undefined;
101
- this._inRequestVolume = false;
102
- this._stackLength = 0;
103
- this._selectionDepth = 0;
104
- this._initialTransform = new Matrix4();
105
- this.transform = new Matrix4();
106
74
  this._initializeLodMetric(header);
107
75
  this._initializeTransforms(header);
108
76
  this._initializeBoundingVolumes(header);
109
77
  this._initializeContent(header);
110
78
  this._initializeRenderingState(header);
111
- this._lodJudge = null;
112
- this._expireDate = null;
113
- this._expiredContent = null;
114
- this.implicitTiling = null;
115
79
  Object.seal(this);
116
80
  }
117
81
  destroy() {
@@ -178,6 +142,9 @@ export class Tile3D {
178
142
  unselect() {
179
143
  this._selectedFrame = 0;
180
144
  }
145
+ _getGpuMemoryUsageInBytes() {
146
+ return this.content.gpuMemoryUsageInBytes || this.content.byteLength || 0;
147
+ }
181
148
  _getPriority() {
182
149
  const traverser = this.tileset._traverser;
183
150
  const {
@@ -389,6 +356,8 @@ export class Tile3D {
389
356
  }
390
357
  if (this._isTileset()) {
391
358
  this.hasTilesetContent = true;
359
+ } else {
360
+ this.gpuMemoryUsageInBytes = this._getGpuMemoryUsageInBytes();
392
361
  }
393
362
  }
394
363
  _updateBoundingVolume(header) {
@@ -1 +1 @@
1
- {"version":3,"file":"tile-3d.js","names":["Vector3","Matrix4","CullingVolume","load","TILE_REFINEMENT","TILE_CONTENT_STATE","TILESET_TYPE","createBoundingVolume","getCartographicBounds","getTiles3DScreenSpaceError","getProjectedRadius","get3dTilesOptions","TilesetTraverser","scratchVector","defined","x","undefined","Tile3D","constructor","tileset","header","parentHeader","extendedId","arguments","length","_defineProperty","id","url","parent","refine","_getRefine","type","contentUrl","lodMetricType","lodMetricValue","boundingVolume","content","contentState","UNLOADED","gpuMemoryUsageInBytes","children","hasEmptyContent","hasTilesetContent","depth","viewportIds","userData","extensions","_priority","_touchedFrame","_visitedFrame","_selectedFrame","_requestedFrame","_screenSpaceError","_cacheNode","_frameNumber","traverser","_shouldRefine","_distanceToCamera","_centerZDepth","_visible","_inRequestVolume","_stackLength","_selectionDepth","_initialTransform","transform","_initializeLodMetric","_initializeTransforms","_initializeBoundingVolumes","_initializeContent","_initializeRenderingState","_lodJudge","_expireDate","_expiredContent","implicitTiling","Object","seal","destroy","isDestroyed","selected","isVisible","isVisibleAndInRequestVolume","hasRenderContent","hasChildren","contentReady","READY","contentAvailable","Boolean","contentFailed","hasUnloadedContent","contentUnloaded","contentExpired","EXPIRED","FAILED","distanceToCamera","screenSpaceError","boundingBox","_boundingBox","getScreenSpaceError","frameState","useParentLodMetric","I3S","TILES3D","Error","unselect","_getPriority","_traverser","skipLevelOfDetail","options","maySkipTile","ADD","useParentScreenSpaceError","rootScreenSpaceError","root","Math","max","loadContent","expired","LOADING","requestToken","_requestScheduler","scheduleRequest","bind","getTileUrl","loader","loadOptions","isTileset","_getLoaderSpecificOptions","contentLoader","_isTileset","_initializeTileHeaders","_onContentLoaded","error","done","unloadContent","updateVisibility","frameNumber","parentVisibilityPlaneMask","_visibilityPlaneMask","MASK_INDETERMINATE","updateTransforms","parentTransform","computedTransform","modelMatrix","_updateTransform","distanceToTile","visibility","MASK_OUTSIDE","insideViewerRequestVolume","cullingVolume","computeVisibilityWithPlaneMask","contentVisibility","sqrt","distanceSquaredTo","camera","position","cameraSpaceZDepth","_ref","subVectors","center","direction","dot","viewerRequestVolume","_viewerRequestVolume","updateExpiration","now","Date","lessThan","extras","console","warn","tileHeader","clone","multiplyRight","parentInitialTransform","_contentBoundingVolume","_updateBoundingVolume","_tileset","_tile","level","REPLACE","indexOf","disableSkipLevelOfDetail","didTransformChange","equals","loaderId","i3s","_tileOptions","attributeUrls","textureUrl","textureFormat","textureLoaderOptions","materialDefinition","isDracoGeometry","mbs","_tilesetOptions","store","attributeStorageInfo","fields","isTileHeader"],"sources":["../../../src/tileset/tile-3d.ts"],"sourcesContent":["// loaders.gl, MIT license\n\n// This file is derived from the Cesium code base under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\nimport {Vector3, Matrix4} from '@math.gl/core';\nimport {CullingVolume} from '@math.gl/culling';\n\nimport {load} from '@loaders.gl/core';\n\n// Note: circular dependency\nimport type {Tileset3D} from './tileset-3d';\nimport {TILE_REFINEMENT, TILE_CONTENT_STATE, TILESET_TYPE} from '../constants';\n\nimport {FrameState} from './helpers/frame-state';\nimport {\n createBoundingVolume,\n getCartographicBounds,\n CartographicBounds\n} from './helpers/bounding-volume';\nimport {getTiles3DScreenSpaceError} from './helpers/tiles-3d-lod';\nimport {getProjectedRadius} from './helpers/i3s-lod';\nimport {get3dTilesOptions} from './helpers/3d-tiles-options';\nimport {TilesetTraverser} from './tileset-traverser';\n\nconst scratchVector = new Vector3();\n\nfunction defined(x) {\n return x !== undefined && x !== null;\n}\n\n/**\n * @param tileset - Tileset3D instance\n * @param header - tile header - JSON loaded from a dataset\n * @param parentHeader - parent Tile3D instance\n * @param extendedId - optional ID to separate copies of a tile for different viewports.\n * const extendedId = `${tile.id}-${frameState.viewport.id}`;\n */\nexport type Tile3DProps = {\n tileset: Tileset3D;\n header: Object;\n parentHeader: Tile3D;\n extendedId: string;\n};\n\n/**\n * A Tile3DHeader represents a tile as Tileset3D. When a tile is first created, its content is not loaded;\n * the content is loaded on-demand when needed based on the view.\n * Do not construct this directly, instead access tiles through {@link Tileset3D#tileVisible}.\n */\nexport class Tile3D {\n tileset: Tileset3D;\n header: any;\n id: string;\n url: string;\n parent: Tile3D;\n refine: number;\n type: string;\n contentUrl: string;\n lodMetricType: string;\n lodMetricValue: number;\n boundingVolume: any;\n content: any;\n contentState: any;\n gpuMemoryUsageInBytes: number;\n children: Tile3D[];\n depth: number;\n viewportIds: any[];\n transform: Matrix4;\n extensions: any;\n implicitTiling?: any;\n\n // Container to store application specific data\n userData: {[key: string]: any};\n computedTransform: any;\n hasEmptyContent: boolean;\n hasTilesetContent: boolean;\n\n traverser: object;\n\n // @ts-ignore\n private _cacheNode: any;\n private _frameNumber: any;\n // TODO i3s specific, needs to remove\n // @ts-ignore\n private _lodJudge: any;\n // TODO Cesium 3d tiles specific\n private _expireDate: any;\n private _expiredContent: any;\n // @ts-ignore\n private _shouldRefine: boolean;\n\n private _boundingBox?: CartographicBounds;\n\n // Members this are updated every frame for tree traversal and rendering optimizations:\n public _distanceToCamera: number;\n // @ts-ignore\n private _centerZDepth: number;\n private _screenSpaceError: number;\n private _visibilityPlaneMask: any;\n private _visible?: boolean;\n private _inRequestVolume: boolean;\n\n // @ts-ignore\n private _stackLength: number;\n // @ts-ignore\n private _selectionDepth: number;\n\n // @ts-ignore\n private _touchedFrame: number;\n // @ts-ignore\n private _visitedFrame: number;\n private _selectedFrame: number;\n // @ts-ignore\n private _requestedFrame: number;\n\n // @ts-ignore\n private _priority: number;\n\n private _contentBoundingVolume: any;\n private _viewerRequestVolume: any;\n\n _initialTransform: Matrix4;\n\n /**\n * @constructs\n * Create a Tile3D instance\n * @param tileset - Tileset3D instance\n * @param header - tile header - JSON loaded from a dataset\n * @param parentHeader - parent Tile3D instance\n * @param extendedId - optional ID to separate copies of a tile for different viewports.\n * const extendedId = `${tile.id}-${frameState.viewport.id}`;\n */\n // eslint-disable-next-line max-statements\n constructor(\n tileset: Tileset3D,\n header: {[key: string]: any},\n parentHeader?: Tile3D,\n extendedId = ''\n ) {\n // PUBLIC MEMBERS\n // original tile data\n this.header = header;\n\n // The tileset containing this tile.\n this.tileset = tileset;\n this.id = extendedId || header.id;\n this.url = header.url;\n\n // This tile's parent or `undefined` if this tile is the root.\n // @ts-ignore\n this.parent = parentHeader;\n this.refine = this._getRefine(header.refine);\n this.type = header.type;\n this.contentUrl = header.contentUrl;\n\n // The error, in meters, introduced if this tile is rendered and its children are not.\n this.lodMetricType = 'geometricError';\n this.lodMetricValue = 0;\n\n // Specifies the type of refine that is used when traversing this tile for rendering.\n this.boundingVolume = null;\n\n // The tile's content. This represents the actual tile's payload,\n // not the content's metadata in the tileset JSON file.\n this.content = null;\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n this.gpuMemoryUsageInBytes = 0;\n\n // The tile's children - an array of Tile3D objects.\n this.children = [];\n\n this.hasEmptyContent = false;\n this.hasTilesetContent = false;\n\n this.depth = 0;\n this.viewportIds = [];\n\n // Container to store application specific data\n this.userData = {};\n this.extensions = null;\n\n // PRIVATE MEMBERS\n this._priority = 0;\n this._touchedFrame = 0;\n this._visitedFrame = 0;\n this._selectedFrame = 0;\n this._requestedFrame = 0;\n this._screenSpaceError = 0;\n\n this._cacheNode = null;\n this._frameNumber = null;\n this._cacheNode = null;\n\n this.traverser = new TilesetTraverser({});\n this._shouldRefine = false;\n this._distanceToCamera = 0;\n this._centerZDepth = 0;\n this._visible = undefined;\n this._inRequestVolume = false;\n this._stackLength = 0;\n this._selectionDepth = 0;\n this._initialTransform = new Matrix4();\n this.transform = new Matrix4();\n\n this._initializeLodMetric(header);\n this._initializeTransforms(header);\n this._initializeBoundingVolumes(header);\n this._initializeContent(header);\n this._initializeRenderingState(header);\n\n // TODO i3s specific, needs to remove\n this._lodJudge = null;\n\n // TODO Cesium 3d tiles specific\n this._expireDate = null;\n this._expiredContent = null;\n this.implicitTiling = null;\n\n Object.seal(this);\n }\n\n destroy() {\n this.header = null;\n }\n\n isDestroyed() {\n return this.header === null;\n }\n\n get selected() {\n return this._selectedFrame === this.tileset._frameNumber;\n }\n\n get isVisible() {\n return this._visible;\n }\n\n get isVisibleAndInRequestVolume() {\n return this._visible && this._inRequestVolume;\n }\n\n /** Returns true if tile is not an empty tile and not an external tileset */\n get hasRenderContent() {\n return !this.hasEmptyContent && !this.hasTilesetContent;\n }\n\n /** Returns true if tile has children */\n get hasChildren() {\n return this.children.length > 0 || (this.header.children && this.header.children.length > 0);\n }\n\n /**\n * Determines if the tile's content is ready. This is automatically `true` for\n * tiles with empty content.\n */\n get contentReady() {\n return this.contentState === TILE_CONTENT_STATE.READY || this.hasEmptyContent;\n }\n\n /**\n * Determines if the tile has available content to render. `true` if the tile's\n * content is ready or if it has expired content this renders while new content loads; otherwise,\n */\n get contentAvailable() {\n return Boolean(\n (this.contentReady && this.hasRenderContent) || (this._expiredContent && !this.contentFailed)\n );\n }\n\n /** Returns true if tile has renderable content but it's unloaded */\n get hasUnloadedContent() {\n return this.hasRenderContent && this.contentUnloaded;\n }\n\n /**\n * Determines if the tile's content has not be requested. `true` if tile's\n * content has not be requested; otherwise, `false`.\n */\n get contentUnloaded() {\n return this.contentState === TILE_CONTENT_STATE.UNLOADED;\n }\n\n /**\n * Determines if the tile's content is expired. `true` if tile's\n * content is expired; otherwise, `false`.\n */\n get contentExpired() {\n return this.contentState === TILE_CONTENT_STATE.EXPIRED;\n }\n\n // Determines if the tile's content failed to load. `true` if the tile's\n // content failed to load; otherwise, `false`.\n get contentFailed() {\n return this.contentState === TILE_CONTENT_STATE.FAILED;\n }\n\n /**\n * Distance from the tile's bounding volume center to the camera\n */\n get distanceToCamera(): number {\n return this._distanceToCamera;\n }\n\n /**\n * Screen space error for LOD selection\n */\n get screenSpaceError(): number {\n return this._screenSpaceError;\n }\n\n /**\n * Get bounding box in cartographic coordinates\n * @returns [min, max] each in [longitude, latitude, altitude]\n */\n get boundingBox(): CartographicBounds {\n if (!this._boundingBox) {\n this._boundingBox = getCartographicBounds(this.header.boundingVolume, this.boundingVolume);\n }\n return this._boundingBox;\n }\n\n /** Get the tile's screen space error. */\n getScreenSpaceError(frameState, useParentLodMetric) {\n switch (this.tileset.type) {\n case TILESET_TYPE.I3S:\n return getProjectedRadius(this, frameState);\n case TILESET_TYPE.TILES3D:\n return getTiles3DScreenSpaceError(this, frameState, useParentLodMetric);\n default:\n // eslint-disable-next-line\n throw new Error('Unsupported tileset type');\n }\n }\n\n /**\n * Make tile unselected than means it won't be shown\n * but it can be still loaded in memory\n */\n unselect(): void {\n this._selectedFrame = 0;\n }\n\n /*\n * If skipLevelOfDetail is off try to load child tiles as soon as possible so that their parent can refine sooner.\n * Tiles are prioritized by screen space error.\n */\n // eslint-disable-next-line complexity\n _getPriority() {\n const traverser = this.tileset._traverser;\n const {skipLevelOfDetail} = traverser.options;\n\n /*\n * Tiles that are outside of the camera's frustum could be skipped if we are in 'ADD' mode\n * or if we are using 'Skip Traversal' in 'REPLACE' mode.\n * Otherewise, all 'touched' child tiles have to be loaded and displayed,\n * this may include tiles that are outide of the camera frustum (so that we can hide the parent tile).\n */\n const maySkipTile = this.refine === TILE_REFINEMENT.ADD || skipLevelOfDetail;\n\n // Check if any reason to abort\n if (maySkipTile && !this.isVisible && this._visible !== undefined) {\n return -1;\n }\n // Condition used in `cancelOutOfViewRequests` function in CesiumJS/Cesium3DTileset.js\n if (this.tileset._frameNumber - this._touchedFrame >= 1) {\n return -1;\n }\n if (this.contentState === TILE_CONTENT_STATE.UNLOADED) {\n return -1;\n }\n\n // Based on the priority function `getPriorityReverseScreenSpaceError` in CesiumJS. Scheduling priority is based on the parent's screen space error when possible.\n const parent = this.parent;\n const useParentScreenSpaceError =\n parent && (!maySkipTile || this._screenSpaceError === 0.0 || parent.hasTilesetContent);\n const screenSpaceError = useParentScreenSpaceError\n ? parent._screenSpaceError\n : this._screenSpaceError;\n\n const rootScreenSpaceError = traverser.root ? traverser.root._screenSpaceError : 0.0;\n\n // Map higher SSE to lower values (e.g. root tile is highest priority)\n return Math.max(rootScreenSpaceError - screenSpaceError, 0);\n }\n\n /**\n * Requests the tile's content.\n * The request may not be made if the Request Scheduler can't prioritize it.\n */\n // eslint-disable-next-line max-statements, complexity\n async loadContent(): Promise<boolean> {\n if (this.hasEmptyContent) {\n return false;\n }\n\n if (this.content) {\n return true;\n }\n\n const expired = this.contentExpired;\n\n if (expired) {\n this._expireDate = null;\n }\n\n this.contentState = TILE_CONTENT_STATE.LOADING;\n\n const requestToken = await this.tileset._requestScheduler.scheduleRequest(\n this.id,\n this._getPriority.bind(this)\n );\n\n if (!requestToken) {\n // cancelled\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n return false;\n }\n\n try {\n const contentUrl = this.tileset.getTileUrl(this.contentUrl);\n // The content can be a binary tile ot a JSON tileset\n const loader = this.tileset.loader;\n const options = {\n ...this.tileset.loadOptions,\n [loader.id]: {\n ...this.tileset.loadOptions[loader.id],\n isTileset: this.type === 'json',\n ...this._getLoaderSpecificOptions(loader.id)\n }\n };\n\n this.content = await load(contentUrl, loader, options);\n\n if (this.tileset.options.contentLoader) {\n await this.tileset.options.contentLoader(this);\n }\n\n if (this._isTileset()) {\n // Add tile headers for the nested tilset's subtree\n // Async update of the tree should be fine since there would never be edits to the same node\n // TODO - we need to capture the child tileset's URL\n this.tileset._initializeTileHeaders(this.content, this);\n }\n\n this.contentState = TILE_CONTENT_STATE.READY;\n this._onContentLoaded();\n return true;\n } catch (error) {\n // Tile is unloaded before the content finishes loading\n this.contentState = TILE_CONTENT_STATE.FAILED;\n throw error;\n } finally {\n requestToken.done();\n }\n }\n\n // Unloads the tile's content.\n unloadContent() {\n if (this.content && this.content.destroy) {\n this.content.destroy();\n }\n this.content = null;\n if (this.header.content && this.header.content.destroy) {\n this.header.content.destroy();\n }\n this.header.content = null;\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n return true;\n }\n\n /**\n * Update the tile's visibility\n * @param {Object} frameState - frame state for tile culling\n * @param {string[]} viewportIds - a list of viewport ids that show this tile\n * @return {void}\n */\n updateVisibility(frameState, viewportIds) {\n if (this._frameNumber === frameState.frameNumber) {\n // Return early if visibility has already been checked during the traversal.\n // The visibility may have already been checked if the cullWithChildrenBounds optimization is used.\n return;\n }\n\n const parent = this.parent;\n const parentVisibilityPlaneMask = parent\n ? parent._visibilityPlaneMask\n : CullingVolume.MASK_INDETERMINATE;\n\n if (this.tileset._traverser.options.updateTransforms) {\n const parentTransform = parent ? parent.computedTransform : this.tileset.modelMatrix;\n this._updateTransform(parentTransform);\n }\n\n this._distanceToCamera = this.distanceToTile(frameState);\n this._screenSpaceError = this.getScreenSpaceError(frameState, false);\n this._visibilityPlaneMask = this.visibility(frameState, parentVisibilityPlaneMask); // Use parent's plane mask to speed up visibility test\n this._visible = this._visibilityPlaneMask !== CullingVolume.MASK_OUTSIDE;\n this._inRequestVolume = this.insideViewerRequestVolume(frameState);\n\n this._frameNumber = frameState.frameNumber;\n this.viewportIds = viewportIds;\n }\n\n // Determines whether the tile's bounding volume intersects the culling volume.\n // @param {FrameState} frameState The frame state.\n // @param {Number} parentVisibilityPlaneMask The parent's plane mask to speed up the visibility check.\n // @returns {Number} A plane mask as described above in {@link CullingVolume#computeVisibilityWithPlaneMask}.\n visibility(frameState, parentVisibilityPlaneMask) {\n const {cullingVolume} = frameState;\n const {boundingVolume} = this;\n\n // TODO Cesium specific - restore clippingPlanes\n // const {clippingPlanes, clippingPlanesOriginMatrix} = tileset;\n // if (clippingPlanes && clippingPlanes.enabled) {\n // const intersection = clippingPlanes.computeIntersectionWithBoundingVolume(\n // boundingVolume,\n // clippingPlanesOriginMatrix\n // );\n // this._isClipped = intersection !== Intersect.INSIDE;\n // if (intersection === Intersect.OUTSIDE) {\n // return CullingVolume.MASK_OUTSIDE;\n // }\n // }\n\n // return cullingVolume.computeVisibilityWithPlaneMask(boundingVolume, parentVisibilityPlaneMask);\n return cullingVolume.computeVisibilityWithPlaneMask(boundingVolume, parentVisibilityPlaneMask);\n }\n\n // Assuming the tile's bounding volume intersects the culling volume, determines\n // whether the tile's content's bounding volume intersects the culling volume.\n // @param {FrameState} frameState The frame state.\n // @returns {Intersect} The result of the intersection: the tile's content is completely outside, completely inside, or intersecting the culling volume.\n contentVisibility() {\n return true;\n\n // TODO restore\n /*\n // Assumes the tile's bounding volume intersects the culling volume already, so\n // just return Intersect.INSIDE if there is no content bounding volume.\n if (!defined(this.contentBoundingVolume)) {\n return Intersect.INSIDE;\n }\n\n if (this._visibilityPlaneMask === CullingVolume.MASK_INSIDE) {\n // The tile's bounding volume is completely inside the culling volume so\n // the content bounding volume must also be inside.\n return Intersect.INSIDE;\n }\n\n // PERFORMANCE_IDEA: is it possible to burn less CPU on this test since we know the\n // tile's (not the content's) bounding volume intersects the culling volume?\n const cullingVolume = frameState.cullingVolume;\n const boundingVolume = tile.contentBoundingVolume;\n\n const tileset = this.tileset;\n const clippingPlanes = tileset.clippingPlanes;\n if (defined(clippingPlanes) && clippingPlanes.enabled) {\n const intersection = clippingPlanes.computeIntersectionWithBoundingVolume(\n boundingVolume,\n tileset.clippingPlanesOriginMatrix\n );\n this._isClipped = intersection !== Intersect.INSIDE;\n if (intersection === Intersect.OUTSIDE) {\n return Intersect.OUTSIDE;\n }\n }\n\n return cullingVolume.computeVisibility(boundingVolume);\n */\n }\n\n /**\n * Computes the (potentially approximate) distance from the closest point of the tile's bounding volume to the camera.\n * @param frameState The frame state.\n * @returns {Number} The distance, in meters, or zero if the camera is inside the bounding volume.\n */\n distanceToTile(frameState: FrameState): number {\n const boundingVolume = this.boundingVolume;\n return Math.sqrt(Math.max(boundingVolume.distanceSquaredTo(frameState.camera.position), 0));\n }\n\n /**\n * Computes the tile's camera-space z-depth.\n * @param frameState The frame state.\n * @returns The distance, in meters.\n */\n cameraSpaceZDepth({camera}): number {\n const boundingVolume = this.boundingVolume; // Gets the underlying OrientedBoundingBox or BoundingSphere\n scratchVector.subVectors(boundingVolume.center, camera.position);\n return camera.direction.dot(scratchVector);\n }\n\n /**\n * Checks if the camera is inside the viewer request volume.\n * @param {FrameState} frameState The frame state.\n * @returns {Boolean} Whether the camera is inside the volume.\n */\n insideViewerRequestVolume(frameState: FrameState) {\n const viewerRequestVolume = this._viewerRequestVolume;\n return (\n !viewerRequestVolume || viewerRequestVolume.distanceSquaredTo(frameState.camera.position) <= 0\n );\n }\n\n // TODO Cesium specific\n\n // Update whether the tile has expired.\n updateExpiration() {\n if (defined(this._expireDate) && this.contentReady && !this.hasEmptyContent) {\n const now = Date.now();\n // @ts-ignore Date.lessThan - replace with ms compare?\n if (Date.lessThan(this._expireDate, now)) {\n this.contentState = TILE_CONTENT_STATE.EXPIRED;\n this._expiredContent = this.content;\n }\n }\n }\n\n get extras() {\n return this.header.extras;\n }\n\n // INTERNAL METHODS\n\n _initializeLodMetric(header) {\n if ('lodMetricType' in header) {\n this.lodMetricType = header.lodMetricType;\n } else {\n this.lodMetricType = (this.parent && this.parent.lodMetricType) || this.tileset.lodMetricType;\n // eslint-disable-next-line\n console.warn(`3D Tile: Required prop lodMetricType is undefined. Using parent lodMetricType`);\n }\n\n // This is used to compute screen space error, i.e., the error measured in pixels.\n if ('lodMetricValue' in header) {\n this.lodMetricValue = header.lodMetricValue;\n } else {\n this.lodMetricValue =\n (this.parent && this.parent.lodMetricValue) || this.tileset.lodMetricValue;\n // eslint-disable-next-line\n console.warn(\n '3D Tile: Required prop lodMetricValue is undefined. Using parent lodMetricValue'\n );\n }\n }\n\n _initializeTransforms(tileHeader) {\n // The local transform of this tile.\n this.transform = tileHeader.transform ? new Matrix4(tileHeader.transform) : new Matrix4();\n\n const parent = this.parent;\n const tileset = this.tileset;\n\n const parentTransform =\n parent && parent.computedTransform\n ? parent.computedTransform.clone()\n : tileset.modelMatrix.clone();\n this.computedTransform = new Matrix4(parentTransform).multiplyRight(this.transform);\n\n const parentInitialTransform =\n parent && parent._initialTransform ? parent._initialTransform.clone() : new Matrix4();\n this._initialTransform = new Matrix4(parentInitialTransform).multiplyRight(this.transform);\n }\n\n _initializeBoundingVolumes(tileHeader) {\n this._contentBoundingVolume = null;\n this._viewerRequestVolume = null;\n\n this._updateBoundingVolume(tileHeader);\n }\n\n _initializeContent(tileHeader) {\n // Empty tile by default\n this.content = {_tileset: this.tileset, _tile: this};\n this.hasEmptyContent = true;\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n\n // When `true`, the tile's content points to an external tileset.\n // This is `false` until the tile's content is loaded.\n this.hasTilesetContent = false;\n\n if (tileHeader.contentUrl) {\n this.content = null;\n this.hasEmptyContent = false;\n }\n }\n\n // TODO - remove anything not related to basic visibility detection\n _initializeRenderingState(header) {\n this.depth = header.level || (this.parent ? this.parent.depth + 1 : 0);\n this._shouldRefine = false;\n\n // Members this are updated every frame for tree traversal and rendering optimizations:\n this._distanceToCamera = 0;\n this._centerZDepth = 0;\n this._screenSpaceError = 0;\n this._visibilityPlaneMask = CullingVolume.MASK_INDETERMINATE;\n this._visible = undefined;\n this._inRequestVolume = false;\n\n this._stackLength = 0;\n this._selectionDepth = 0;\n\n this._frameNumber = 0;\n this._touchedFrame = 0;\n this._visitedFrame = 0;\n this._selectedFrame = 0;\n this._requestedFrame = 0;\n\n this._priority = 0.0;\n }\n\n _getRefine(refine) {\n // Inherit from parent tile if omitted.\n return refine || (this.parent && this.parent.refine) || TILE_REFINEMENT.REPLACE;\n }\n\n _isTileset() {\n return this.contentUrl.indexOf('.json') !== -1;\n }\n\n _onContentLoaded() {\n // Vector and Geometry tile rendering do not support the skip LOD optimization.\n switch (this.content && this.content.type) {\n case 'vctr':\n case 'geom':\n // @ts-ignore\n this.tileset._traverser.disableSkipLevelOfDetail = true;\n break;\n default:\n }\n\n // The content may be tileset json\n if (this._isTileset()) {\n this.hasTilesetContent = true;\n }\n }\n\n _updateBoundingVolume(header) {\n // Update the bounding volumes\n this.boundingVolume = createBoundingVolume(\n header.boundingVolume,\n this.computedTransform,\n this.boundingVolume\n );\n\n const content = header.content;\n if (!content) {\n return;\n }\n\n // TODO Cesium specific\n // Non-leaf tiles may have a content bounding-volume, which is a tight-fit bounding volume\n // around only the features in the tile. This box is useful for culling for rendering,\n // but not for culling for traversing the tree since it does not guarantee spatial coherence, i.e.,\n // since it only bounds features in the tile, not the entire tile, children may be\n // outside of this box.\n if (content.boundingVolume) {\n this._contentBoundingVolume = createBoundingVolume(\n content.boundingVolume,\n this.computedTransform,\n this._contentBoundingVolume\n );\n }\n if (header.viewerRequestVolume) {\n this._viewerRequestVolume = createBoundingVolume(\n header.viewerRequestVolume,\n this.computedTransform,\n this._viewerRequestVolume\n );\n }\n }\n\n // Update the tile's transform. The transform is applied to the tile's bounding volumes.\n _updateTransform(parentTransform = new Matrix4()) {\n const computedTransform = parentTransform.clone().multiplyRight(this.transform);\n const didTransformChange = !computedTransform.equals(this.computedTransform);\n\n if (!didTransformChange) {\n return;\n }\n\n this.computedTransform = computedTransform;\n\n this._updateBoundingVolume(this.header);\n }\n\n // Get options which are applicable only for the particular loader\n _getLoaderSpecificOptions(loaderId) {\n switch (loaderId) {\n case 'i3s':\n return {\n ...this.tileset.options.i3s,\n _tileOptions: {\n attributeUrls: this.header.attributeUrls,\n textureUrl: this.header.textureUrl,\n textureFormat: this.header.textureFormat,\n textureLoaderOptions: this.header.textureLoaderOptions,\n materialDefinition: this.header.materialDefinition,\n isDracoGeometry: this.header.isDracoGeometry,\n mbs: this.header.mbs\n },\n _tilesetOptions: {\n store: this.tileset.tileset.store,\n attributeStorageInfo: this.tileset.tileset.attributeStorageInfo,\n fields: this.tileset.tileset.fields\n },\n isTileHeader: false\n };\n case '3d-tiles':\n case 'cesium-ion':\n default:\n return get3dTilesOptions(this.tileset.tileset);\n }\n 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When a tile is first created, its content is not loaded;\n * the content is loaded on-demand when needed based on the view.\n * Do not construct this directly, instead access tiles through {@link Tileset3D#tileVisible}.\n */\nexport class Tile3D {\n tileset: Tileset3D;\n header: any;\n id: string;\n url: string;\n parent: Tile3D;\n /* Specifies the type of refine that is used when traversing this tile for rendering. */\n refine: number;\n type: string;\n contentUrl: string;\n /** Different refinement algorithms used by I3S and 3D tiles */\n lodMetricType: 'geometricError' | 'maxScreenThreshold' = 'geometricError';\n /** The error, in meters, introduced if this tile is rendered and its children are not. */\n lodMetricValue: number = 0;\n\n /** @todo math.gl is not exporting BoundingVolume base type? */\n boundingVolume: any = null;\n\n /**\n * The tile's content. This represents the actual tile's payload,\n * not the content's metadata in the tileset JSON file.\n */\n content: any = null;\n contentState: number = TILE_CONTENT_STATE.UNLOADED;\n gpuMemoryUsageInBytes: number = 0;\n\n /** The tile's children - an array of Tile3D objects. */\n children: Tile3D[] = [];\n depth: number = 0;\n viewportIds: any[] = [];\n transform = new Matrix4();\n extensions: any = null;\n /** TODO Cesium 3d tiles specific */\n implicitTiling?: any = null;\n\n /** Container to store application specific data */\n userData: Record<string, any> = {};\n\n computedTransform: any;\n hasEmptyContent: boolean = false;\n hasTilesetContent: boolean = false;\n\n traverser = new TilesetTraverser({});\n\n /** Used by TilesetCache */\n _cacheNode: DoublyLinkedListNode | null = null;\n\n private _frameNumber: any = null;\n\n // TODO Cesium 3d tiles specific\n private _expireDate: any = null;\n private _expiredContent: any = null;\n\n private _boundingBox?: CartographicBounds;\n\n /** updated every frame for tree traversal and rendering optimizations: */\n public _distanceToCamera: number = 0;\n _screenSpaceError: number = 0;\n private _visibilityPlaneMask: any;\n private _visible: boolean | undefined = undefined;\n\n private _contentBoundingVolume: any;\n private _viewerRequestVolume: any;\n\n _initialTransform: Matrix4 = new Matrix4();\n\n // Used by traverser, cannot be marked private\n _priority: number = 0;\n _selectedFrame: number = 0;\n _requestedFrame: number = 0;\n _selectionDepth: number = 0;\n _touchedFrame: number = 0;\n _centerZDepth: number = 0;\n _shouldRefine: boolean = false;\n _stackLength: number = 0;\n _visitedFrame: number = 0;\n _inRequestVolume: boolean = false;\n _lodJudge: any = null; // TODO i3s specific, needs to remove\n\n /**\n * @constructs\n * Create a Tile3D instance\n * @param tileset - Tileset3D instance\n * @param header - tile header - JSON loaded from a dataset\n * @param parentHeader - parent Tile3D instance\n * @param extendedId - optional ID to separate copies of a tile for different viewports.\n * const extendedId = `${tile.id}-${frameState.viewport.id}`;\n */\n // eslint-disable-next-line max-statements\n constructor(\n tileset: Tileset3D,\n header: {[key: string]: any},\n parentHeader?: Tile3D,\n extendedId = ''\n ) {\n // PUBLIC MEMBERS\n // original tile data\n this.header = header;\n\n // The tileset containing this tile.\n this.tileset = tileset;\n this.id = extendedId || header.id;\n this.url = header.url;\n\n // This tile's parent or `undefined` if this tile is the root.\n // @ts-ignore\n this.parent = parentHeader;\n this.refine = this._getRefine(header.refine);\n this.type = header.type;\n this.contentUrl = header.contentUrl;\n\n this._initializeLodMetric(header);\n this._initializeTransforms(header);\n this._initializeBoundingVolumes(header);\n this._initializeContent(header);\n this._initializeRenderingState(header);\n\n Object.seal(this);\n }\n\n destroy() {\n this.header = null;\n }\n\n isDestroyed() {\n return this.header === null;\n }\n\n get selected() {\n return this._selectedFrame === this.tileset._frameNumber;\n }\n\n get isVisible() {\n return this._visible;\n }\n\n get isVisibleAndInRequestVolume() {\n return this._visible && this._inRequestVolume;\n }\n\n /** Returns true if tile is not an empty tile and not an external tileset */\n get hasRenderContent() {\n return !this.hasEmptyContent && !this.hasTilesetContent;\n }\n\n /** Returns true if tile has children */\n get hasChildren() {\n return this.children.length > 0 || (this.header.children && this.header.children.length > 0);\n }\n\n /**\n * Determines if the tile's content is ready. This is automatically `true` for\n * tiles with empty content.\n */\n get contentReady() {\n return this.contentState === TILE_CONTENT_STATE.READY || this.hasEmptyContent;\n }\n\n /**\n * Determines if the tile has available content to render. `true` if the tile's\n * content is ready or if it has expired content this renders while new content loads; otherwise,\n */\n get contentAvailable() {\n return Boolean(\n (this.contentReady && this.hasRenderContent) || (this._expiredContent && !this.contentFailed)\n );\n }\n\n /** Returns true if tile has renderable content but it's unloaded */\n get hasUnloadedContent() {\n return this.hasRenderContent && this.contentUnloaded;\n }\n\n /**\n * Determines if the tile's content has not be requested. `true` if tile's\n * content has not be requested; otherwise, `false`.\n */\n get contentUnloaded() {\n return this.contentState === TILE_CONTENT_STATE.UNLOADED;\n }\n\n /**\n * Determines if the tile's content is expired. `true` if tile's\n * content is expired; otherwise, `false`.\n */\n get contentExpired() {\n return this.contentState === TILE_CONTENT_STATE.EXPIRED;\n }\n\n // Determines if the tile's content failed to load. `true` if the tile's\n // content failed to load; otherwise, `false`.\n get contentFailed() {\n return this.contentState === TILE_CONTENT_STATE.FAILED;\n }\n\n /**\n * Distance from the tile's bounding volume center to the camera\n */\n get distanceToCamera(): number {\n return this._distanceToCamera;\n }\n\n /**\n * Screen space error for LOD selection\n */\n get screenSpaceError(): number {\n return this._screenSpaceError;\n }\n\n /**\n * Get bounding box in cartographic coordinates\n * @returns [min, max] each in [longitude, latitude, altitude]\n */\n get boundingBox(): CartographicBounds {\n if (!this._boundingBox) {\n this._boundingBox = getCartographicBounds(this.header.boundingVolume, this.boundingVolume);\n }\n return this._boundingBox;\n }\n\n /** Get the tile's screen space error. */\n getScreenSpaceError(frameState, useParentLodMetric) {\n switch (this.tileset.type) {\n case TILESET_TYPE.I3S:\n return getProjectedRadius(this, frameState);\n case TILESET_TYPE.TILES3D:\n return getTiles3DScreenSpaceError(this, frameState, useParentLodMetric);\n default:\n // eslint-disable-next-line\n throw new Error('Unsupported tileset type');\n }\n }\n\n /**\n * Make tile unselected than means it won't be shown\n * but it can be still loaded in memory\n */\n unselect(): void {\n this._selectedFrame = 0;\n }\n\n /**\n * Memory usage of tile on GPU\n */\n _getGpuMemoryUsageInBytes(): number {\n return this.content.gpuMemoryUsageInBytes || this.content.byteLength || 0;\n }\n\n /*\n * If skipLevelOfDetail is off try to load child tiles as soon as possible so that their parent can refine sooner.\n * Tiles are prioritized by screen space error.\n */\n // eslint-disable-next-line complexity\n _getPriority() {\n const traverser = this.tileset._traverser;\n const {skipLevelOfDetail} = traverser.options;\n\n /*\n * Tiles that are outside of the camera's frustum could be skipped if we are in 'ADD' mode\n * or if we are using 'Skip Traversal' in 'REPLACE' mode.\n * Otherewise, all 'touched' child tiles have to be loaded and displayed,\n * this may include tiles that are outide of the camera frustum (so that we can hide the parent tile).\n */\n const maySkipTile = this.refine === TILE_REFINEMENT.ADD || skipLevelOfDetail;\n\n // Check if any reason to abort\n if (maySkipTile && !this.isVisible && this._visible !== undefined) {\n return -1;\n }\n // Condition used in `cancelOutOfViewRequests` function in CesiumJS/Cesium3DTileset.js\n if (this.tileset._frameNumber - this._touchedFrame >= 1) {\n return -1;\n }\n if (this.contentState === TILE_CONTENT_STATE.UNLOADED) {\n return -1;\n }\n\n // Based on the priority function `getPriorityReverseScreenSpaceError` in CesiumJS. Scheduling priority is based on the parent's screen space error when possible.\n const parent = this.parent;\n const useParentScreenSpaceError =\n parent && (!maySkipTile || this._screenSpaceError === 0.0 || parent.hasTilesetContent);\n const screenSpaceError = useParentScreenSpaceError\n ? parent._screenSpaceError\n : this._screenSpaceError;\n\n const rootScreenSpaceError = traverser.root ? traverser.root._screenSpaceError : 0.0;\n\n // Map higher SSE to lower values (e.g. root tile is highest priority)\n return Math.max(rootScreenSpaceError - screenSpaceError, 0);\n }\n\n /**\n * Requests the tile's content.\n * The request may not be made if the Request Scheduler can't prioritize it.\n */\n // eslint-disable-next-line max-statements, complexity\n async loadContent(): Promise<boolean> {\n if (this.hasEmptyContent) {\n return false;\n }\n\n if (this.content) {\n return true;\n }\n\n const expired = this.contentExpired;\n\n if (expired) {\n this._expireDate = null;\n }\n\n this.contentState = TILE_CONTENT_STATE.LOADING;\n\n const requestToken = await this.tileset._requestScheduler.scheduleRequest(\n this.id,\n this._getPriority.bind(this)\n );\n\n if (!requestToken) {\n // cancelled\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n return false;\n }\n\n try {\n const contentUrl = this.tileset.getTileUrl(this.contentUrl);\n // The content can be a binary tile ot a JSON tileset\n const loader = this.tileset.loader;\n const options = {\n ...this.tileset.loadOptions,\n [loader.id]: {\n // @ts-expect-error\n ...this.tileset.loadOptions[loader.id],\n isTileset: this.type === 'json',\n ...this._getLoaderSpecificOptions(loader.id)\n }\n };\n\n this.content = await load(contentUrl, loader, options);\n\n if (this.tileset.options.contentLoader) {\n await this.tileset.options.contentLoader(this);\n }\n\n if (this._isTileset()) {\n // Add tile headers for the nested tilset's subtree\n // Async update of the tree should be fine since there would never be edits to the same node\n // TODO - we need to capture the child tileset's URL\n this.tileset._initializeTileHeaders(this.content, this);\n }\n\n this.contentState = TILE_CONTENT_STATE.READY;\n this._onContentLoaded();\n return true;\n } catch (error) {\n // Tile is unloaded before the content finishes loading\n this.contentState = TILE_CONTENT_STATE.FAILED;\n throw error;\n } finally {\n requestToken.done();\n }\n }\n\n // Unloads the tile's content.\n unloadContent() {\n if (this.content && this.content.destroy) {\n this.content.destroy();\n }\n this.content = null;\n if (this.header.content && this.header.content.destroy) {\n this.header.content.destroy();\n }\n this.header.content = null;\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n return true;\n }\n\n /**\n * Update the tile's visibility\n * @param {Object} frameState - frame state for tile culling\n * @param {string[]} viewportIds - a list of viewport ids that show this tile\n * @return {void}\n */\n updateVisibility(frameState, viewportIds) {\n if (this._frameNumber === frameState.frameNumber) {\n // Return early if visibility has already been checked during the traversal.\n // The visibility may have already been checked if the cullWithChildrenBounds optimization is used.\n return;\n }\n\n const parent = this.parent;\n const parentVisibilityPlaneMask = parent\n ? parent._visibilityPlaneMask\n : CullingVolume.MASK_INDETERMINATE;\n\n if (this.tileset._traverser.options.updateTransforms) {\n const parentTransform = parent ? parent.computedTransform : this.tileset.modelMatrix;\n this._updateTransform(parentTransform);\n }\n\n this._distanceToCamera = this.distanceToTile(frameState);\n this._screenSpaceError = this.getScreenSpaceError(frameState, false);\n this._visibilityPlaneMask = this.visibility(frameState, parentVisibilityPlaneMask); // Use parent's plane mask to speed up visibility test\n this._visible = this._visibilityPlaneMask !== CullingVolume.MASK_OUTSIDE;\n this._inRequestVolume = this.insideViewerRequestVolume(frameState);\n\n this._frameNumber = frameState.frameNumber;\n this.viewportIds = viewportIds;\n }\n\n // Determines whether the tile's bounding volume intersects the culling volume.\n // @param {FrameState} frameState The frame state.\n // @param {Number} parentVisibilityPlaneMask The parent's plane mask to speed up the visibility check.\n // @returns {Number} A plane mask as described above in {@link CullingVolume#computeVisibilityWithPlaneMask}.\n visibility(frameState, parentVisibilityPlaneMask) {\n const {cullingVolume} = frameState;\n const {boundingVolume} = this;\n\n // TODO Cesium specific - restore clippingPlanes\n // const {clippingPlanes, clippingPlanesOriginMatrix} = tileset;\n // if (clippingPlanes && clippingPlanes.enabled) {\n // const intersection = clippingPlanes.computeIntersectionWithBoundingVolume(\n // boundingVolume,\n // clippingPlanesOriginMatrix\n // );\n // this._isClipped = intersection !== Intersect.INSIDE;\n // if (intersection === Intersect.OUTSIDE) {\n // return CullingVolume.MASK_OUTSIDE;\n // }\n // }\n\n // return cullingVolume.computeVisibilityWithPlaneMask(boundingVolume, parentVisibilityPlaneMask);\n return cullingVolume.computeVisibilityWithPlaneMask(boundingVolume, parentVisibilityPlaneMask);\n }\n\n // Assuming the tile's bounding volume intersects the culling volume, determines\n // whether the tile's content's bounding volume intersects the culling volume.\n // @param {FrameState} frameState The frame state.\n // @returns {Intersect} The result of the intersection: the tile's content is completely outside, completely inside, or intersecting the culling volume.\n contentVisibility() {\n return true;\n\n // TODO restore\n /*\n // Assumes the tile's bounding volume intersects the culling volume already, so\n // just return Intersect.INSIDE if there is no content bounding volume.\n if (!defined(this.contentBoundingVolume)) {\n return Intersect.INSIDE;\n }\n\n if (this._visibilityPlaneMask === CullingVolume.MASK_INSIDE) {\n // The tile's bounding volume is completely inside the culling volume so\n // the content bounding volume must also be inside.\n return Intersect.INSIDE;\n }\n\n // PERFORMANCE_IDEA: is it possible to burn less CPU on this test since we know the\n // tile's (not the content's) bounding volume intersects the culling volume?\n const cullingVolume = frameState.cullingVolume;\n const boundingVolume = tile.contentBoundingVolume;\n\n const tileset = this.tileset;\n const clippingPlanes = tileset.clippingPlanes;\n if (defined(clippingPlanes) && clippingPlanes.enabled) {\n const intersection = clippingPlanes.computeIntersectionWithBoundingVolume(\n boundingVolume,\n tileset.clippingPlanesOriginMatrix\n );\n this._isClipped = intersection !== Intersect.INSIDE;\n if (intersection === Intersect.OUTSIDE) {\n return Intersect.OUTSIDE;\n }\n }\n\n return cullingVolume.computeVisibility(boundingVolume);\n */\n }\n\n /**\n * Computes the (potentially approximate) distance from the closest point of the tile's bounding volume to the camera.\n * @param frameState The frame state.\n * @returns {Number} The distance, in meters, or zero if the camera is inside the bounding volume.\n */\n distanceToTile(frameState: FrameState): number {\n const boundingVolume = this.boundingVolume;\n return Math.sqrt(Math.max(boundingVolume.distanceSquaredTo(frameState.camera.position), 0));\n }\n\n /**\n * Computes the tile's camera-space z-depth.\n * @param frameState The frame state.\n * @returns The distance, in meters.\n */\n cameraSpaceZDepth({camera}): number {\n const boundingVolume = this.boundingVolume; // Gets the underlying OrientedBoundingBox or BoundingSphere\n scratchVector.subVectors(boundingVolume.center, camera.position);\n return camera.direction.dot(scratchVector);\n }\n\n /**\n * Checks if the camera is inside the viewer request volume.\n * @param {FrameState} frameState The frame state.\n * @returns {Boolean} Whether the camera is inside the volume.\n */\n insideViewerRequestVolume(frameState: FrameState) {\n const viewerRequestVolume = this._viewerRequestVolume;\n return (\n !viewerRequestVolume || viewerRequestVolume.distanceSquaredTo(frameState.camera.position) <= 0\n );\n }\n\n // TODO Cesium specific\n\n // Update whether the tile has expired.\n updateExpiration() {\n if (defined(this._expireDate) && this.contentReady && !this.hasEmptyContent) {\n const now = Date.now();\n // @ts-ignore Date.lessThan - replace with ms compare?\n if (Date.lessThan(this._expireDate, now)) {\n this.contentState = TILE_CONTENT_STATE.EXPIRED;\n this._expiredContent = this.content;\n }\n }\n }\n\n get extras() {\n return this.header.extras;\n }\n\n // INTERNAL METHODS\n\n _initializeLodMetric(header) {\n if ('lodMetricType' in header) {\n this.lodMetricType = header.lodMetricType;\n } else {\n this.lodMetricType = (this.parent && this.parent.lodMetricType) || this.tileset.lodMetricType;\n // eslint-disable-next-line\n console.warn(`3D Tile: Required prop lodMetricType is undefined. Using parent lodMetricType`);\n }\n\n // This is used to compute screen space error, i.e., the error measured in pixels.\n if ('lodMetricValue' in header) {\n this.lodMetricValue = header.lodMetricValue;\n } else {\n this.lodMetricValue =\n (this.parent && this.parent.lodMetricValue) || this.tileset.lodMetricValue;\n // eslint-disable-next-line\n console.warn(\n '3D Tile: Required prop lodMetricValue is undefined. Using parent lodMetricValue'\n );\n }\n }\n\n _initializeTransforms(tileHeader) {\n // The local transform of this tile.\n this.transform = tileHeader.transform ? new Matrix4(tileHeader.transform) : new Matrix4();\n\n const parent = this.parent;\n const tileset = this.tileset;\n\n const parentTransform =\n parent && parent.computedTransform\n ? parent.computedTransform.clone()\n : tileset.modelMatrix.clone();\n this.computedTransform = new Matrix4(parentTransform).multiplyRight(this.transform);\n\n const parentInitialTransform =\n parent && parent._initialTransform ? parent._initialTransform.clone() : new Matrix4();\n this._initialTransform = new Matrix4(parentInitialTransform).multiplyRight(this.transform);\n }\n\n _initializeBoundingVolumes(tileHeader) {\n this._contentBoundingVolume = null;\n this._viewerRequestVolume = null;\n\n this._updateBoundingVolume(tileHeader);\n }\n\n _initializeContent(tileHeader) {\n // Empty tile by default\n this.content = {_tileset: this.tileset, _tile: this};\n this.hasEmptyContent = true;\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n\n // When `true`, the tile's content points to an external tileset.\n // This is `false` until the tile's content is loaded.\n this.hasTilesetContent = false;\n\n if (tileHeader.contentUrl) {\n this.content = null;\n this.hasEmptyContent = false;\n }\n }\n\n // TODO - remove anything not related to basic visibility detection\n _initializeRenderingState(header) {\n this.depth = header.level || (this.parent ? this.parent.depth + 1 : 0);\n this._shouldRefine = false;\n\n // Members this are updated every frame for tree traversal and rendering optimizations:\n this._distanceToCamera = 0;\n this._centerZDepth = 0;\n this._screenSpaceError = 0;\n this._visibilityPlaneMask = CullingVolume.MASK_INDETERMINATE;\n this._visible = undefined;\n this._inRequestVolume = false;\n\n this._stackLength = 0;\n this._selectionDepth = 0;\n\n this._frameNumber = 0;\n this._touchedFrame = 0;\n this._visitedFrame = 0;\n this._selectedFrame = 0;\n this._requestedFrame = 0;\n\n this._priority = 0.0;\n }\n\n _getRefine(refine) {\n // Inherit from parent tile if omitted.\n return refine || (this.parent && this.parent.refine) || TILE_REFINEMENT.REPLACE;\n }\n\n _isTileset() {\n return this.contentUrl.indexOf('.json') !== -1;\n }\n\n _onContentLoaded() {\n // Vector and Geometry tile rendering do not support the skip LOD optimization.\n switch (this.content && this.content.type) {\n case 'vctr':\n case 'geom':\n // @ts-ignore\n this.tileset._traverser.disableSkipLevelOfDetail = true;\n break;\n default:\n }\n\n // The content may be tileset json\n if (this._isTileset()) {\n this.hasTilesetContent = true;\n } else {\n this.gpuMemoryUsageInBytes = this._getGpuMemoryUsageInBytes();\n }\n }\n\n _updateBoundingVolume(header) {\n // Update the bounding volumes\n this.boundingVolume = createBoundingVolume(\n header.boundingVolume,\n this.computedTransform,\n this.boundingVolume\n );\n\n const content = header.content;\n if (!content) {\n return;\n }\n\n // TODO Cesium specific\n // Non-leaf tiles may have a content bounding-volume, which is a tight-fit bounding volume\n // around only the features in the tile. This box is useful for culling for rendering,\n // but not for culling for traversing the tree since it does not guarantee spatial coherence, i.e.,\n // since it only bounds features in the tile, not the entire tile, children may be\n // outside of this box.\n if (content.boundingVolume) {\n this._contentBoundingVolume = createBoundingVolume(\n content.boundingVolume,\n this.computedTransform,\n this._contentBoundingVolume\n );\n }\n if (header.viewerRequestVolume) {\n this._viewerRequestVolume = createBoundingVolume(\n header.viewerRequestVolume,\n this.computedTransform,\n this._viewerRequestVolume\n );\n }\n }\n\n // Update the tile's transform. The transform is applied to the tile's bounding volumes.\n _updateTransform(parentTransform = new Matrix4()) {\n const computedTransform = parentTransform.clone().multiplyRight(this.transform);\n const didTransformChange = !computedTransform.equals(this.computedTransform);\n\n if (!didTransformChange) {\n return;\n }\n\n this.computedTransform = computedTransform;\n\n this._updateBoundingVolume(this.header);\n }\n\n // Get options which are applicable only for the particular loader\n _getLoaderSpecificOptions(loaderId) {\n switch (loaderId) {\n case 'i3s':\n return {\n ...this.tileset.options.i3s,\n _tileOptions: {\n attributeUrls: this.header.attributeUrls,\n textureUrl: this.header.textureUrl,\n textureFormat: this.header.textureFormat,\n textureLoaderOptions: this.header.textureLoaderOptions,\n materialDefinition: this.header.materialDefinition,\n isDracoGeometry: this.header.isDracoGeometry,\n mbs: this.header.mbs\n },\n _tilesetOptions: {\n store: this.tileset.tileset.store,\n attributeStorageInfo: this.tileset.tileset.attributeStorageInfo,\n fields: this.tileset.tileset.fields\n },\n isTileHeader: false\n };\n case '3d-tiles':\n case 'cesium-ion':\n default:\n return get3dTilesOptions(this.tileset.tileset);\n }\n 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