@loaders.gl/tiles 4.0.0-alpha.5 → 4.0.0-alpha.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (201) hide show
  1. package/dist/bundle.js +2 -2
  2. package/dist/constants.d.ts +6 -0
  3. package/dist/constants.d.ts.map +1 -1
  4. package/dist/constants.js +29 -26
  5. package/dist/dist.min.js +1994 -1035
  6. package/dist/es5/bundle.js +6 -0
  7. package/dist/es5/bundle.js.map +1 -0
  8. package/dist/es5/constants.js +44 -0
  9. package/dist/es5/constants.js.map +1 -0
  10. package/dist/es5/index.js +93 -0
  11. package/dist/es5/index.js.map +1 -0
  12. package/dist/es5/tileset/format-3d-tiles/tileset-3d-traverser.js +70 -0
  13. package/dist/es5/tileset/format-3d-tiles/tileset-3d-traverser.js.map +1 -0
  14. package/dist/es5/tileset/format-i3s/i3s-pending-tiles-register.js +45 -0
  15. package/dist/es5/tileset/format-i3s/i3s-pending-tiles-register.js.map +1 -0
  16. package/dist/es5/tileset/format-i3s/i3s-tile-manager.js +84 -0
  17. package/dist/es5/tileset/format-i3s/i3s-tile-manager.js.map +1 -0
  18. package/dist/es5/tileset/format-i3s/i3s-tileset-traverser.js +143 -0
  19. package/dist/es5/tileset/format-i3s/i3s-tileset-traverser.js.map +1 -0
  20. package/dist/es5/tileset/helpers/3d-tiles-options.js +12 -0
  21. package/dist/es5/tileset/helpers/3d-tiles-options.js.map +1 -0
  22. package/dist/es5/tileset/helpers/bounding-volume.js +176 -0
  23. package/dist/es5/tileset/helpers/bounding-volume.js.map +1 -0
  24. package/dist/es5/tileset/helpers/frame-state.js +129 -0
  25. package/dist/es5/tileset/helpers/frame-state.js.map +1 -0
  26. package/dist/es5/tileset/helpers/i3s-lod.js +60 -0
  27. package/dist/es5/tileset/helpers/i3s-lod.js.map +1 -0
  28. package/dist/es5/tileset/helpers/tiles-3d-lod.js +103 -0
  29. package/dist/es5/tileset/helpers/tiles-3d-lod.js.map +1 -0
  30. package/dist/es5/tileset/helpers/transform-utils.js +50 -0
  31. package/dist/es5/tileset/helpers/transform-utils.js.map +1 -0
  32. package/dist/es5/tileset/helpers/zoom.js +63 -0
  33. package/dist/es5/tileset/helpers/zoom.js.map +1 -0
  34. package/dist/es5/tileset/tile-3d.js +536 -0
  35. package/dist/es5/tileset/tile-3d.js.map +1 -0
  36. package/dist/es5/tileset/tileset-3d.js +855 -0
  37. package/dist/es5/tileset/tileset-3d.js.map +1 -0
  38. package/dist/es5/tileset/tileset-cache.js +82 -0
  39. package/dist/es5/tileset/tileset-cache.js.map +1 -0
  40. package/dist/es5/tileset/tileset-traverser.js +321 -0
  41. package/dist/es5/tileset/tileset-traverser.js.map +1 -0
  42. package/dist/es5/types.js +2 -0
  43. package/dist/es5/types.js.map +1 -0
  44. package/dist/es5/utils/doubly-linked-list-node.js +21 -0
  45. package/dist/es5/utils/doubly-linked-list-node.js.map +1 -0
  46. package/dist/es5/utils/doubly-linked-list.js +88 -0
  47. package/dist/es5/utils/doubly-linked-list.js.map +1 -0
  48. package/dist/es5/utils/managed-array.js +126 -0
  49. package/dist/es5/utils/managed-array.js.map +1 -0
  50. package/dist/esm/bundle.js +4 -0
  51. package/dist/esm/bundle.js.map +1 -0
  52. package/dist/esm/constants.js +32 -0
  53. package/dist/esm/constants.js.map +1 -0
  54. package/dist/esm/index.js +10 -0
  55. package/dist/esm/index.js.map +1 -0
  56. package/dist/{tileset/traversers → esm/tileset/format-3d-tiles}/tileset-3d-traverser.js +2 -13
  57. package/dist/esm/tileset/format-3d-tiles/tileset-3d-traverser.js.map +1 -0
  58. package/dist/esm/tileset/format-i3s/i3s-pending-tiles-register.js +26 -0
  59. package/dist/esm/tileset/format-i3s/i3s-pending-tiles-register.js.map +1 -0
  60. package/dist/esm/tileset/format-i3s/i3s-tile-manager.js +79 -0
  61. package/dist/esm/tileset/format-i3s/i3s-tile-manager.js.map +1 -0
  62. package/dist/{tileset/traversers → esm/tileset/format-i3s}/i3s-tileset-traverser.js +14 -26
  63. package/dist/esm/tileset/format-i3s/i3s-tileset-traverser.js.map +1 -0
  64. package/dist/esm/tileset/helpers/3d-tiles-options.js +6 -0
  65. package/dist/esm/tileset/helpers/3d-tiles-options.js.map +1 -0
  66. package/dist/esm/tileset/helpers/bounding-volume.js +155 -0
  67. package/dist/esm/tileset/helpers/bounding-volume.js.map +1 -0
  68. package/dist/esm/tileset/helpers/frame-state.js +109 -0
  69. package/dist/esm/tileset/helpers/frame-state.js.map +1 -0
  70. package/dist/esm/tileset/helpers/i3s-lod.js +53 -0
  71. package/dist/esm/tileset/helpers/i3s-lod.js.map +1 -0
  72. package/dist/esm/tileset/helpers/tiles-3d-lod.js +100 -0
  73. package/dist/{tileset → esm/tileset}/helpers/tiles-3d-lod.js.map +1 -1
  74. package/dist/esm/tileset/helpers/transform-utils.js +50 -0
  75. package/dist/esm/tileset/helpers/transform-utils.js.map +1 -0
  76. package/dist/esm/tileset/helpers/zoom.js +55 -0
  77. package/dist/esm/tileset/helpers/zoom.js.map +1 -0
  78. package/dist/esm/tileset/tile-3d.js +414 -0
  79. package/dist/esm/tileset/tile-3d.js.map +1 -0
  80. package/dist/esm/tileset/tileset-3d.js +606 -0
  81. package/dist/esm/tileset/tileset-3d.js.map +1 -0
  82. package/dist/esm/tileset/tileset-cache.js +57 -0
  83. package/dist/esm/tileset/tileset-cache.js.map +1 -0
  84. package/dist/{tileset/traversers → esm/tileset}/tileset-traverser.js +29 -88
  85. package/dist/esm/tileset/tileset-traverser.js.map +1 -0
  86. package/dist/esm/types.js +2 -0
  87. package/dist/esm/types.js.map +1 -0
  88. package/dist/esm/utils/doubly-linked-list-node.js +12 -0
  89. package/dist/esm/utils/doubly-linked-list-node.js.map +1 -0
  90. package/dist/esm/utils/doubly-linked-list.js +65 -0
  91. package/dist/esm/utils/doubly-linked-list.js.map +1 -0
  92. package/dist/esm/utils/managed-array.js +87 -0
  93. package/dist/esm/utils/managed-array.js.map +1 -0
  94. package/dist/index.d.ts +4 -4
  95. package/dist/index.d.ts.map +1 -1
  96. package/dist/index.js +26 -10
  97. package/dist/tileset/{traversers → format-3d-tiles}/tileset-3d-traverser.d.ts +2 -2
  98. package/dist/tileset/format-3d-tiles/tileset-3d-traverser.d.ts.map +1 -0
  99. package/dist/tileset/format-3d-tiles/tileset-3d-traverser.js +54 -0
  100. package/dist/tileset/format-i3s/i3s-pending-tiles-register.d.ts +27 -0
  101. package/dist/tileset/format-i3s/i3s-pending-tiles-register.d.ts.map +1 -0
  102. package/dist/tileset/format-i3s/i3s-pending-tiles-register.js +47 -0
  103. package/dist/tileset/format-i3s/i3s-tile-manager.d.ts +34 -0
  104. package/dist/tileset/format-i3s/i3s-tile-manager.d.ts.map +1 -0
  105. package/dist/tileset/format-i3s/i3s-tile-manager.js +80 -0
  106. package/dist/tileset/format-i3s/i3s-tileset-traverser.d.ts +25 -0
  107. package/dist/tileset/format-i3s/i3s-tileset-traverser.d.ts.map +1 -0
  108. package/dist/tileset/format-i3s/i3s-tileset-traverser.js +92 -0
  109. package/dist/tileset/helpers/3d-tiles-options.d.ts +3 -2
  110. package/dist/tileset/helpers/3d-tiles-options.d.ts.map +1 -1
  111. package/dist/tileset/helpers/3d-tiles-options.js +8 -5
  112. package/dist/tileset/helpers/bounding-volume.d.ts +10 -0
  113. package/dist/tileset/helpers/bounding-volume.d.ts.map +1 -1
  114. package/dist/tileset/helpers/bounding-volume.js +274 -69
  115. package/dist/tileset/helpers/frame-state.d.ts +16 -5
  116. package/dist/tileset/helpers/frame-state.d.ts.map +1 -1
  117. package/dist/tileset/helpers/frame-state.js +131 -49
  118. package/dist/tileset/helpers/i3s-lod.d.ts +1 -1
  119. package/dist/tileset/helpers/i3s-lod.d.ts.map +1 -1
  120. package/dist/tileset/helpers/i3s-lod.js +82 -64
  121. package/dist/tileset/helpers/tiles-3d-lod.d.ts.map +1 -1
  122. package/dist/tileset/helpers/tiles-3d-lod.js +112 -100
  123. package/dist/tileset/helpers/transform-utils.d.ts.map +1 -1
  124. package/dist/tileset/helpers/transform-utils.js +51 -56
  125. package/dist/tileset/helpers/zoom.d.ts +41 -2
  126. package/dist/tileset/helpers/zoom.d.ts.map +1 -1
  127. package/dist/tileset/helpers/zoom.js +83 -30
  128. package/dist/tileset/tile-3d.d.ts +82 -35
  129. package/dist/tileset/tile-3d.d.ts.map +1 -1
  130. package/dist/tileset/tile-3d.js +607 -534
  131. package/dist/tileset/tileset-3d.d.ts +140 -48
  132. package/dist/tileset/tileset-3d.d.ts.map +1 -1
  133. package/dist/tileset/tileset-3d.js +693 -652
  134. package/dist/tileset/tileset-cache.d.ts +6 -5
  135. package/dist/tileset/tileset-cache.d.ts.map +1 -1
  136. package/dist/tileset/tileset-cache.js +66 -73
  137. package/dist/tileset/tileset-traverser.d.ts +57 -0
  138. package/dist/tileset/tileset-traverser.d.ts.map +1 -0
  139. package/dist/tileset/tileset-traverser.js +300 -0
  140. package/dist/types.d.ts +34 -0
  141. package/dist/types.d.ts.map +1 -0
  142. package/dist/types.js +2 -0
  143. package/dist/utils/doubly-linked-list-node.d.ts +1 -2
  144. package/dist/utils/doubly-linked-list-node.d.ts.map +1 -1
  145. package/dist/utils/doubly-linked-list-node.js +17 -15
  146. package/dist/utils/doubly-linked-list.d.ts +2 -3
  147. package/dist/utils/doubly-linked-list.d.ts.map +1 -1
  148. package/dist/utils/doubly-linked-list.js +91 -75
  149. package/dist/utils/managed-array.d.ts +1 -1
  150. package/dist/utils/managed-array.d.ts.map +1 -1
  151. package/dist/utils/managed-array.js +144 -109
  152. package/package.json +11 -8
  153. package/src/constants.ts +20 -0
  154. package/src/index.ts +6 -4
  155. package/src/tileset/{traversers → format-3d-tiles}/tileset-3d-traverser.ts +4 -2
  156. package/src/tileset/format-i3s/i3s-pending-tiles-register.ts +44 -0
  157. package/src/tileset/format-i3s/i3s-tile-manager.ts +101 -0
  158. package/src/tileset/{traversers → format-i3s}/i3s-tileset-traverser.ts +25 -12
  159. package/src/tileset/helpers/3d-tiles-options.ts +3 -1
  160. package/src/tileset/helpers/bounding-volume.ts +136 -0
  161. package/src/tileset/helpers/frame-state.ts +102 -18
  162. package/src/tileset/helpers/i3s-lod.ts +24 -21
  163. package/src/tileset/helpers/tiles-3d-lod.ts +2 -0
  164. package/src/tileset/helpers/transform-utils.ts +2 -0
  165. package/src/tileset/helpers/zoom.ts +84 -9
  166. package/src/tileset/tile-3d.ts +137 -123
  167. package/src/tileset/tileset-3d.ts +378 -251
  168. package/src/tileset/tileset-cache.ts +24 -17
  169. package/src/tileset/{traversers/tileset-traverser.ts → tileset-traverser.ts} +71 -72
  170. package/src/types.ts +36 -0
  171. package/src/utils/doubly-linked-list-node.ts +3 -2
  172. package/src/utils/doubly-linked-list.ts +2 -3
  173. package/src/utils/managed-array.ts +1 -1
  174. package/dist/bundle.js.map +0 -1
  175. package/dist/constants.js.map +0 -1
  176. package/dist/index.js.map +0 -1
  177. package/dist/tileset/helpers/3d-tiles-options.js.map +0 -1
  178. package/dist/tileset/helpers/bounding-volume.js.map +0 -1
  179. package/dist/tileset/helpers/frame-state.js.map +0 -1
  180. package/dist/tileset/helpers/i3s-lod.js.map +0 -1
  181. package/dist/tileset/helpers/transform-utils.js.map +0 -1
  182. package/dist/tileset/helpers/zoom.js.map +0 -1
  183. package/dist/tileset/tile-3d.js.map +0 -1
  184. package/dist/tileset/tileset-3d.js.map +0 -1
  185. package/dist/tileset/tileset-cache.js.map +0 -1
  186. package/dist/tileset/traversers/i3s-tile-manager.d.ts +0 -8
  187. package/dist/tileset/traversers/i3s-tile-manager.d.ts.map +0 -1
  188. package/dist/tileset/traversers/i3s-tile-manager.js +0 -45
  189. package/dist/tileset/traversers/i3s-tile-manager.js.map +0 -1
  190. package/dist/tileset/traversers/i3s-tileset-traverser.d.ts +0 -18
  191. package/dist/tileset/traversers/i3s-tileset-traverser.d.ts.map +0 -1
  192. package/dist/tileset/traversers/i3s-tileset-traverser.js.map +0 -1
  193. package/dist/tileset/traversers/tileset-3d-traverser.d.ts.map +0 -1
  194. package/dist/tileset/traversers/tileset-3d-traverser.js.map +0 -1
  195. package/dist/tileset/traversers/tileset-traverser.d.ts +0 -52
  196. package/dist/tileset/traversers/tileset-traverser.d.ts.map +0 -1
  197. package/dist/tileset/traversers/tileset-traverser.js.map +0 -1
  198. package/dist/utils/doubly-linked-list-node.js.map +0 -1
  199. package/dist/utils/doubly-linked-list.js.map +0 -1
  200. package/dist/utils/managed-array.js.map +0 -1
  201. package/src/tileset/traversers/i3s-tile-manager.ts +0 -39
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tileset-3d.js","names":["Matrix4","Vector3","Ellipsoid","Stats","RequestScheduler","path","TilesetCache","calculateTransformProps","getFrameState","limitSelectedTiles","getZoomFromBoundingVolume","getZoomFromExtent","getZoomFromFullExtent","Tile3D","TILESET_TYPE","TilesetTraverser","Tileset3DTraverser","I3STilesetTraverser","DEFAULT_PROPS","description","ellipsoid","WGS84","modelMatrix","throttleRequests","maxRequests","maximumMemoryUsage","maximumTilesSelected","debounceTime","onTileLoad","onTileUnload","onTileError","onTraversalComplete","selectedTiles","contentLoader","undefined","viewDistanceScale","maximumScreenSpaceError","loadTiles","updateTransforms","viewportTraversersMap","loadOptions","fetch","attributions","basePath","i3s","TILES_TOTAL","TILES_IN_MEMORY","TILES_IN_VIEW","TILES_RENDERABLE","TILES_LOADED","TILES_LOADING","TILES_UNLOADED","TILES_LOAD_FAILED","POINTS_COUNT","TILES_GPU_MEMORY","Tileset3D","constructor","tileset","options","_defineProperty","draco","meshopt","dds","ktx2","loader","type","url","dirname","lodMetricType","lodMetricValue","refine","root","_traverser","_initializeTraverser","_requestScheduler","stats","id","_initializeStats","tilesetInitializationPromise","_initializeTileSet","destroy","_destroy","isLoaded","_pendingCount","_frameNumber","_requestedTiles","length","tiles","Object","values","_tiles","frameNumber","queryParams","URLSearchParams","_queryParams","toString","setProps","props","setOptions","getTileUrl","tilePath","isDataUrl","startsWith","concat","includes","hasExtension","extensionName","Boolean","_extensionsUsed","indexOf","update","viewports","arguments","then","lastUpdatedVieports","doUpdate","selectTiles","updatePromise","Promise","resolve","setTimeout","traverseCounter","preparedViewports","Array","_cache","reset","viewportsToTraverse","viewport","_needTraverse","push","roots","_initializeTileHeaders","frameState","traverse","viewportId","traverserId","_onTraversalEnd","frameStateData","_emptyTiles","currentFrameStateData","filteredSelectedTiles","unselectedTiles","tile","unselect","requestedTiles","emptyTiles","_updateTiles","frameStateKey","frameStateDataValue","_loadTiles","_unloadTiles","_updateStats","_tilesChanged","oldSelectedTiles","set1","Set","map","t","set2","changed","filter","x","has","contentUnloaded","_loadTile","unloadTiles","_unloadTile","tilesRenderable","pointsRenderable","contentAvailable","content","pointCount","vertexCount","get","count","tilesetJson","I3S","calculateViewPropsI3S","TILES3D","_initializeTiles3DTileset","calculateViewPropsTiles3D","_initializeI3STileset","_this$tileset$store","fullExtent","xmin","xmax","ymin","ymax","zmin","zmax","cartographicCenter","cartesianCenter","cartographicToCartesian","zoom","extent","store","console","warn","center","boundingVolume","cartesianToCartographic","radii","parentTileHeader","rootTile","children","depth","stack","pop","incrementCount","header","childHeader","_childTile$contentUrl","childTile","contentUrl","URL","session","searchParams","TraverserClass","onTraversalEnd","bind","_destroyTileHeaders","parentTile","_destroySubtree","loaded","_onStartTileLoading","loadContent","error","_onTileLoadError","Error","_onEndTileLoading","_onTileLoad","message","_this$tileset","_this$tileset$nodePag","nodesInNodePages","nodePagesTile","addCount","updateContentTypes","_addTileToCache","isDracoGeometry","contentFormats","textureFormat","_tile$content","extensionsRemoved","gltf","decrementCount","add","_updateCacheStats","gpuMemoryUsageInBytes","unloadContent","child","_destroyTile","unloadTile","queryString","fromEntries","entries","asset","version","v","tilesetVersion","credits","properties","geometricError","extensionsUsed","extras","token"],"sources":["../../../src/tileset/tileset-3d.ts"],"sourcesContent":["// loaders.gl, MIT license\n\n// This file is derived from the Cesium code base under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\nimport {Matrix4, Vector3} from '@math.gl/core';\nimport {Ellipsoid} from '@math.gl/geospatial';\nimport {Stats} from '@probe.gl/stats';\nimport {RequestScheduler, path, LoaderWithParser, LoaderOptions} from '@loaders.gl/loader-utils';\nimport {TilesetCache} from './tileset-cache';\nimport {calculateTransformProps} from './helpers/transform-utils';\nimport {FrameState, getFrameState, limitSelectedTiles} from './helpers/frame-state';\nimport {getZoomFromBoundingVolume, getZoomFromExtent, getZoomFromFullExtent} from './helpers/zoom';\n\nimport type {GeospatialViewport, Viewport} from '../types';\nimport {Tile3D} from './tile-3d';\nimport {TILESET_TYPE} from '../constants';\n\nimport {TilesetTraverser} from './tileset-traverser';\n\n// TODO - these should be moved into their respective modules\nimport {Tileset3DTraverser} from './format-3d-tiles/tileset-3d-traverser';\nimport {I3STilesetTraverser} from './format-i3s/i3s-tileset-traverser';\n\nexport type TilesetJSON = any;\n\n/*\nexport type TilesetJSON = {\n loader;\n // could be 3d tiles, i3s\n type: 'I3S' | '3DTILES';\n /** The url to the top level tileset JSON file. *\n url: string;\n basePath?: string;\n // Geometric error when the tree is not rendered at all\n lodMetricType: string;\n lodMetricValue: number;\n root: {\n refine: string;\n [key: string]: unknown;\n },\n [key: string]: unknown;\n};\n*/\n\nexport type Tileset3DProps = {\n // loading\n throttleRequests?: boolean;\n maxRequests?: number;\n loadOptions?: LoaderOptions;\n loadTiles?: boolean;\n basePath?: string;\n maximumMemoryUsage?: number;\n maximumTilesSelected?: number;\n debounceTime?: number;\n\n // Metadata\n description?: string;\n attributions?: string[];\n\n // Transforms\n ellipsoid?: object;\n modelMatrix?: Matrix4;\n\n // Traversal\n maximumScreenSpaceError?: number;\n viewportTraversersMap?: any;\n updateTransforms?: boolean;\n viewDistanceScale?: number;\n\n // Callbacks\n onTileLoad?: (tile: Tile3D) => any;\n onTileUnload?: (tile: Tile3D) => any;\n onTileError?: (tile: Tile3D, message: string, url: string) => any;\n contentLoader?: (tile: Tile3D) => Promise<void>;\n onTraversalComplete?: (selectedTiles: Tile3D[]) => Tile3D[];\n};\n\ntype Props = {\n description: string;\n ellipsoid: object;\n /** A 4x4 transformation matrix this transforms the entire tileset. */\n modelMatrix: Matrix4;\n /** Set to false to disable network request throttling */\n throttleRequests: boolean;\n /** Number of simultaneous requsts, if throttleRequests is true */\n maxRequests: number;\n maximumMemoryUsage: number;\n /** Maximum number limit of tiles selected for show. 0 means no limit */\n maximumTilesSelected: number;\n /** Delay time before the tileset traversal. It prevents traversal requests spam.*/\n debounceTime: number;\n /** Callback. Indicates this a tile's content was loaded */\n onTileLoad: (tile: Tile3D) => void;\n /** Callback. Indicates this a tile's content was unloaded (cache full) */\n onTileUnload: (tile: Tile3D) => void;\n /** Callback. Indicates this a tile's content failed to load */\n onTileError: (tile: Tile3D, message: string, url: string) => void;\n /** Callback. Allows post-process selectedTiles right after traversal. */\n onTraversalComplete: (selectedTiles: Tile3D[]) => Tile3D[];\n /** The maximum screen space error used to drive level of detail refinement. */\n maximumScreenSpaceError: number;\n viewportTraversersMap: Record<string, any> | null;\n attributions: string[];\n loadTiles: boolean;\n loadOptions: LoaderOptions;\n updateTransforms: boolean;\n /** View distance scale modifier */\n viewDistanceScale: number;\n basePath: string;\n /** Optional async tile content loader */\n contentLoader?: (tile: Tile3D) => Promise<void>;\n /** @todo I3S specific knowledge should be moved to I3S module */\n i3s: Record<string, any>;\n};\n\nconst DEFAULT_PROPS: Props = {\n description: '',\n ellipsoid: Ellipsoid.WGS84,\n modelMatrix: new Matrix4(),\n throttleRequests: true,\n maxRequests: 64,\n maximumMemoryUsage: 32,\n maximumTilesSelected: 0,\n debounceTime: 0,\n onTileLoad: () => {},\n onTileUnload: () => {},\n onTileError: () => {},\n onTraversalComplete: (selectedTiles: Tile3D[]) => selectedTiles,\n contentLoader: undefined,\n viewDistanceScale: 1.0,\n maximumScreenSpaceError: 8,\n loadTiles: true,\n updateTransforms: true,\n viewportTraversersMap: null,\n loadOptions: {fetch: {}},\n attributions: [],\n basePath: '',\n i3s: {}\n};\n\n// Tracked Stats\nconst TILES_TOTAL = 'Tiles In Tileset(s)';\nconst TILES_IN_MEMORY = 'Tiles In Memory';\nconst TILES_IN_VIEW = 'Tiles In View';\nconst TILES_RENDERABLE = 'Tiles To Render';\nconst TILES_LOADED = 'Tiles Loaded';\nconst TILES_LOADING = 'Tiles Loading';\nconst TILES_UNLOADED = 'Tiles Unloaded';\nconst TILES_LOAD_FAILED = 'Failed Tile Loads';\nconst POINTS_COUNT = 'Points/Vertices';\nconst TILES_GPU_MEMORY = 'Tile Memory Use';\n\n/**\n * The Tileset loading and rendering flow is as below,\n * A rendered (i.e. deck.gl `Tile3DLayer`) triggers `tileset.update()` after a `tileset` is loaded\n * `tileset` starts traversing the tile tree and update `requestTiles` (tiles of which content need\n * to be fetched) and `selectedTiles` (tiles ready for rendering under the current viewport).\n * `Tile3DLayer` will update rendering based on `selectedTiles`.\n * `Tile3DLayer` also listens to `onTileLoad` callback and trigger another round of `update and then traversal`\n * when new tiles are loaded.\n\n * As I3S tileset have stored `tileHeader` file (metadata) and tile content files (geometry, texture, ...) separately.\n * During each traversal, it issues `tilHeader` requests if that `tileHeader` is not yet fetched,\n * after the tile header is fulfilled, it will resume the traversal starting from the tile just fetched (not root).\n\n * Tile3DLayer\n * |\n * await load(tileset)\n * |\n * tileset.update()\n * | async load tileHeader\n * tileset.traverse() -------------------------- Queued\n * | resume traversal after fetched |\n * |----------------------------------------|\n * |\n * | async load tile content\n * tilset.requestedTiles ----------------------------- RequestScheduler\n * |\n * tilset.selectedTiles (ready for rendering) |\n * | Listen to |\n * Tile3DLayer ----------- onTileLoad ----------------------|\n * | | notify new tile is available\n * updateLayers |\n * tileset.update // trigger another round of update\n*/\nexport class Tileset3D {\n // props: Tileset3DProps;\n options: Props;\n loadOptions: LoaderOptions;\n\n type: string;\n tileset: TilesetJSON;\n loader: LoaderWithParser;\n url: string;\n basePath: string;\n modelMatrix: Matrix4;\n ellipsoid: any;\n lodMetricType: string;\n lodMetricValue: number;\n refine: string;\n root: Tile3D | null = null;\n roots: Record<string, Tile3D> = {};\n /** @todo any->unknown */\n asset: Record<string, any> = {};\n\n // Metadata for the entire tileset\n description: string = '';\n properties: any;\n\n extras: any = null;\n attributions: any = {};\n credits: any = {};\n\n stats: Stats;\n\n /** flags that contain information about data types in nested tiles */\n contentFormats = {draco: false, meshopt: false, dds: false, ktx2: false};\n\n // view props\n cartographicCenter: Vector3 | null = null;\n cartesianCenter: Vector3 | null = null;\n zoom: number = 1;\n boundingVolume: any = null;\n\n /** Updated based on the camera position and direction */\n dynamicScreenSpaceErrorComputedDensity: number = 0.0;\n\n // METRICS\n\n /**\n * The maximum amount of GPU memory (in MB) that may be used to cache tiles\n * Tiles not in view are unloaded to enforce private\n */\n maximumMemoryUsage: number = 32;\n\n /** The total amount of GPU memory in bytes used by the tileset. */\n gpuMemoryUsageInBytes: number = 0;\n\n /** Update tracker. increase in each update cycle. */\n _frameNumber: number = 0;\n private _queryParams: Record<string, string> = {};\n private _extensionsUsed: string[] = [];\n private _tiles: Record<string, Tile3D> = {};\n\n /** counter for tracking tiles requests */\n private _pendingCount: number = 0;\n\n /** Hold traversal results */\n selectedTiles: Tile3D[] = [];\n\n // TRAVERSAL\n traverseCounter: number = 0;\n geometricError: number = 0;\n private lastUpdatedVieports: Viewport[] | Viewport | null = null;\n private _requestedTiles: Tile3D[] = [];\n private _emptyTiles: Tile3D[] = [];\n private frameStateData: any = {};\n\n _traverser: TilesetTraverser;\n _cache = new TilesetCache();\n _requestScheduler: RequestScheduler;\n\n // Promise tracking\n private updatePromise: Promise<number> | null = null;\n tilesetInitializationPromise: Promise<void>;\n\n /**\n * Create a new Tileset3D\n * @param json\n * @param props\n */\n // eslint-disable-next-line max-statements\n constructor(tileset: TilesetJSON, options?: Tileset3DProps) {\n // PUBLIC MEMBERS\n this.options = {...DEFAULT_PROPS, ...options};\n // raw data\n this.tileset = tileset;\n this.loader = tileset.loader;\n // could be 3d tiles, i3s\n this.type = tileset.type;\n // The url to a tileset JSON file.\n this.url = tileset.url;\n this.basePath = tileset.basePath || path.dirname(this.url);\n this.modelMatrix = this.options.modelMatrix;\n this.ellipsoid = this.options.ellipsoid;\n\n // Geometric error when the tree is not rendered at all\n this.lodMetricType = tileset.lodMetricType;\n this.lodMetricValue = tileset.lodMetricValue;\n this.refine = tileset.root.refine;\n\n this.loadOptions = this.options.loadOptions || {};\n\n // TRAVERSAL\n this._traverser = this._initializeTraverser();\n this._requestScheduler = new RequestScheduler({\n throttleRequests: this.options.throttleRequests,\n maxRequests: this.options.maxRequests\n });\n\n // METRICS\n // The total amount of GPU memory in bytes used by the tileset.\n this.stats = new Stats({id: this.url});\n this._initializeStats();\n\n this.tilesetInitializationPromise = this._initializeTileSet(tileset);\n }\n\n /** Release resources */\n destroy(): void {\n this._destroy();\n }\n\n /** Is the tileset loaded (update needs to have been called at least once) */\n isLoaded(): boolean {\n // Check that `_frameNumber !== 0` which means that update was called at least once\n return this._pendingCount === 0 && this._frameNumber !== 0 && this._requestedTiles.length === 0;\n }\n\n get tiles(): object[] {\n return Object.values(this._tiles);\n }\n\n get frameNumber(): number {\n return this._frameNumber;\n }\n\n get queryParams(): string {\n return new URLSearchParams(this._queryParams).toString();\n }\n\n setProps(props: Tileset3DProps): void {\n this.options = {...this.options, ...props};\n }\n\n /** @deprecated */\n setOptions(options: Tileset3DProps): void {\n this.options = {...this.options, ...options};\n }\n\n /**\n * Return a loadable tile url for a specific tile subpath\n * @param tilePath a tile subpath\n */\n getTileUrl(tilePath: string): string {\n const isDataUrl = tilePath.startsWith('data:');\n if (isDataUrl) {\n return tilePath;\n }\n return `${tilePath}${tilePath.includes('?') ? '&' : '?'}${this.queryParams}`;\n }\n\n // TODO CESIUM specific\n hasExtension(extensionName: string): boolean {\n return Boolean(this._extensionsUsed.indexOf(extensionName) > -1);\n }\n\n /**\n * Update visible tiles relying on a list of viewports\n * @param viewports - list of viewports\n * @deprecated\n */\n update(viewports: Viewport[] | Viewport | null = null) {\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\n this.tilesetInitializationPromise.then(() => {\n if (!viewports && this.lastUpdatedVieports) {\n viewports = this.lastUpdatedVieports;\n } else {\n this.lastUpdatedVieports = viewports;\n }\n if (viewports) {\n this.doUpdate(viewports);\n }\n });\n }\n\n /**\n * Update visible tiles relying on a list of viewports.\n * Do it with debounce delay to prevent update spam\n * @param viewports viewports\n * @returns Promise of new frameNumber\n */\n async selectTiles(viewports: Viewport[] | Viewport | null = null): Promise<number> {\n await this.tilesetInitializationPromise;\n if (viewports) {\n this.lastUpdatedVieports = viewports;\n }\n if (!this.updatePromise) {\n this.updatePromise = new Promise<number>((resolve) => {\n setTimeout(() => {\n if (this.lastUpdatedVieports) {\n this.doUpdate(this.lastUpdatedVieports);\n }\n resolve(this._frameNumber);\n this.updatePromise = null;\n }, this.options.debounceTime);\n });\n }\n return this.updatePromise;\n }\n\n /**\n * Update visible tiles relying on a list of viewports\n * @param viewports viewports\n */\n // eslint-disable-next-line max-statements, complexity\n private doUpdate(viewports: Viewport[] | Viewport): void {\n if ('loadTiles' in this.options && !this.options.loadTiles) {\n return;\n }\n if (this.traverseCounter > 0) {\n return;\n }\n const preparedViewports = viewports instanceof Array ? viewports : [viewports];\n\n this._cache.reset();\n this._frameNumber++;\n this.traverseCounter = preparedViewports.length;\n const viewportsToTraverse: string[] = [];\n // First loop to decrement traverseCounter\n for (const viewport of preparedViewports) {\n const id = viewport.id;\n if (this._needTraverse(id)) {\n viewportsToTraverse.push(id);\n } else {\n this.traverseCounter--;\n }\n }\n\n // Second loop to traverse\n for (const viewport of preparedViewports) {\n const id = viewport.id;\n if (!this.roots[id]) {\n this.roots[id] = this._initializeTileHeaders(this.tileset, null);\n }\n\n if (!viewportsToTraverse.includes(id)) {\n continue; // eslint-disable-line no-continue\n }\n const frameState = getFrameState(viewport as GeospatialViewport, this._frameNumber);\n this._traverser.traverse(this.roots[id], frameState, this.options);\n }\n }\n\n /**\n * Check if traversal is needed for particular viewport\n * @param {string} viewportId - id of a viewport\n * @return {boolean}\n */\n _needTraverse(viewportId: string): boolean {\n let traverserId = viewportId;\n if (this.options.viewportTraversersMap) {\n traverserId = this.options.viewportTraversersMap[viewportId];\n }\n if (traverserId !== viewportId) {\n return false;\n }\n\n return true;\n }\n\n /**\n * The callback to post-process tiles after traversal procedure\n * @param frameState - frame state for tile culling\n */\n _onTraversalEnd(frameState: FrameState): void {\n const id = frameState.viewport.id;\n if (!this.frameStateData[id]) {\n this.frameStateData[id] = {selectedTiles: [], _requestedTiles: [], _emptyTiles: []};\n }\n const currentFrameStateData = this.frameStateData[id];\n const selectedTiles = Object.values(this._traverser.selectedTiles);\n const [filteredSelectedTiles, unselectedTiles] = limitSelectedTiles(\n selectedTiles,\n frameState,\n this.options.maximumTilesSelected\n );\n currentFrameStateData.selectedTiles = filteredSelectedTiles;\n for (const tile of unselectedTiles) {\n tile.unselect();\n }\n\n currentFrameStateData._requestedTiles = Object.values(this._traverser.requestedTiles);\n currentFrameStateData._emptyTiles = Object.values(this._traverser.emptyTiles);\n\n this.traverseCounter--;\n if (this.traverseCounter > 0) {\n return;\n }\n\n this._updateTiles();\n }\n\n /**\n * Update tiles relying on data from all traversers\n */\n _updateTiles(): void {\n this.selectedTiles = [];\n this._requestedTiles = [];\n this._emptyTiles = [];\n\n for (const frameStateKey in this.frameStateData) {\n const frameStateDataValue = this.frameStateData[frameStateKey];\n this.selectedTiles = this.selectedTiles.concat(frameStateDataValue.selectedTiles);\n this._requestedTiles = this._requestedTiles.concat(frameStateDataValue._requestedTiles);\n this._emptyTiles = this._emptyTiles.concat(frameStateDataValue._emptyTiles);\n }\n\n this.selectedTiles = this.options.onTraversalComplete(this.selectedTiles);\n\n for (const tile of this.selectedTiles) {\n this._tiles[tile.id] = tile;\n }\n\n this._loadTiles();\n this._unloadTiles();\n this._updateStats();\n }\n\n _tilesChanged(oldSelectedTiles: Tile3D[], selectedTiles: Tile3D[]): boolean {\n if (oldSelectedTiles.length !== selectedTiles.length) {\n return true;\n }\n const set1 = new Set(oldSelectedTiles.map((t) => t.id));\n const set2 = new Set(selectedTiles.map((t) => t.id));\n let changed = oldSelectedTiles.filter((x) => !set2.has(x.id)).length > 0;\n changed = changed || selectedTiles.filter((x) => !set1.has(x.id)).length > 0;\n return changed;\n }\n\n _loadTiles(): void {\n // Sort requests by priority before making any requests.\n // This makes it less likely this requests will be cancelled after being issued.\n // requestedTiles.sort((a, b) => a._priority - b._priority);\n for (const tile of this._requestedTiles) {\n if (tile.contentUnloaded) {\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\n this._loadTile(tile);\n }\n }\n }\n\n _unloadTiles(): void {\n // unload tiles from cache when hit maximumMemoryUsage\n this._cache.unloadTiles(this, (tileset, tile) => tileset._unloadTile(tile));\n }\n\n _updateStats(): void {\n let tilesRenderable = 0;\n let pointsRenderable = 0;\n for (const tile of this.selectedTiles) {\n if (tile.contentAvailable && tile.content) {\n tilesRenderable++;\n if (tile.content.pointCount) {\n pointsRenderable += tile.content.pointCount;\n } else {\n // Calculate vertices for non point cloud tiles.\n pointsRenderable += tile.content.vertexCount;\n }\n }\n }\n\n this.stats.get(TILES_IN_VIEW).count = this.selectedTiles.length;\n this.stats.get(TILES_RENDERABLE).count = tilesRenderable;\n this.stats.get(POINTS_COUNT).count = pointsRenderable;\n }\n\n async _initializeTileSet(tilesetJson: TilesetJSON): Promise<void> {\n if (this.type === TILESET_TYPE.I3S) {\n this.calculateViewPropsI3S();\n tilesetJson.root = await tilesetJson.root;\n }\n this.root = this._initializeTileHeaders(tilesetJson, null);\n\n if (this.type === TILESET_TYPE.TILES3D) {\n this._initializeTiles3DTileset(tilesetJson);\n this.calculateViewPropsTiles3D();\n }\n\n if (this.type === TILESET_TYPE.I3S) {\n this._initializeI3STileset();\n }\n }\n\n /**\n * Called during initialize Tileset to initialize the tileset's cartographic center (longitude, latitude) and zoom.\n * These metrics help apps center view on tileset\n * For I3S there is extent (<1.8 version) or fullExtent (>=1.8 version) to calculate view props\n * @returns\n */\n private calculateViewPropsI3S(): void {\n // for I3S 1.8 try to calculate with fullExtent\n const fullExtent = this.tileset.fullExtent;\n if (fullExtent) {\n const {xmin, xmax, ymin, ymax, zmin, zmax} = fullExtent;\n this.cartographicCenter = new Vector3(\n xmin + (xmax - xmin) / 2,\n ymin + (ymax - ymin) / 2,\n zmin + (zmax - zmin) / 2\n );\n this.cartesianCenter = Ellipsoid.WGS84.cartographicToCartesian(\n this.cartographicCenter,\n new Vector3()\n );\n this.zoom = getZoomFromFullExtent(fullExtent, this.cartographicCenter, this.cartesianCenter);\n return;\n }\n // for I3S 1.6-1.7 try to calculate with extent\n const extent = this.tileset.store?.extent;\n if (extent) {\n const [xmin, ymin, xmax, ymax] = extent;\n this.cartographicCenter = new Vector3(xmin + (xmax - xmin) / 2, ymin + (ymax - ymin) / 2, 0);\n this.cartesianCenter = Ellipsoid.WGS84.cartographicToCartesian(\n this.cartographicCenter,\n new Vector3()\n );\n this.zoom = getZoomFromExtent(extent, this.cartographicCenter, this.cartesianCenter);\n return;\n }\n // eslint-disable-next-line no-console\n console.warn('Extent is not defined in the tileset header');\n this.cartographicCenter = new Vector3();\n this.zoom = 1;\n return;\n }\n\n /**\n * Called during initialize Tileset to initialize the tileset's cartographic center (longitude, latitude) and zoom.\n * These metrics help apps center view on tileset.\n * For 3DTiles the root tile data is used to calculate view props.\n * @returns\n */\n private calculateViewPropsTiles3D() {\n const root = this.root as Tile3D;\n const {center} = root.boundingVolume;\n // TODO - handle all cases\n if (!center) {\n // eslint-disable-next-line no-console\n console.warn('center was not pre-calculated for the root tile');\n this.cartographicCenter = new Vector3();\n this.zoom = 1;\n return;\n }\n\n // cartographic coordinates are undefined at the center of the ellipsoid\n if (center[0] !== 0 || center[1] !== 0 || center[2] !== 0) {\n this.cartographicCenter = Ellipsoid.WGS84.cartesianToCartographic(center, new Vector3());\n } else {\n this.cartographicCenter = new Vector3(0, 0, -Ellipsoid.WGS84.radii[0]);\n }\n this.cartesianCenter = center;\n this.zoom = getZoomFromBoundingVolume(root.boundingVolume, this.cartographicCenter);\n }\n\n _initializeStats() {\n this.stats.get(TILES_TOTAL);\n this.stats.get(TILES_LOADING);\n this.stats.get(TILES_IN_MEMORY);\n this.stats.get(TILES_IN_VIEW);\n this.stats.get(TILES_RENDERABLE);\n this.stats.get(TILES_LOADED);\n this.stats.get(TILES_UNLOADED);\n this.stats.get(TILES_LOAD_FAILED);\n this.stats.get(POINTS_COUNT);\n this.stats.get(TILES_GPU_MEMORY, 'memory');\n }\n\n // Installs the main tileset JSON file or a tileset JSON file referenced from a tile.\n // eslint-disable-next-line max-statements\n _initializeTileHeaders(tilesetJson: TilesetJSON, parentTileHeader?: any) {\n // A tileset JSON file referenced from a tile may exist in a different directory than the root tileset.\n // Get the basePath relative to the external tileset.\n const rootTile = new Tile3D(this, tilesetJson.root, parentTileHeader); // resource\n\n // If there is a parentTileHeader, add the root of the currently loading tileset\n // to parentTileHeader's children, and update its depth.\n if (parentTileHeader) {\n parentTileHeader.children.push(rootTile);\n rootTile.depth = parentTileHeader.depth + 1;\n }\n\n // 3DTiles knows the hierarchy beforehand\n if (this.type === TILESET_TYPE.TILES3D) {\n const stack: Tile3D[] = [];\n stack.push(rootTile);\n\n while (stack.length > 0) {\n const tile = stack.pop() as Tile3D;\n this.stats.get(TILES_TOTAL).incrementCount();\n const children = tile.header.children || [];\n for (const childHeader of children) {\n const childTile = new Tile3D(this, childHeader, tile);\n\n // Special handling for Google\n // A session key must be used for all tile requests\n if (childTile.contentUrl?.includes('?session=')) {\n const url = new URL(childTile.contentUrl);\n const session = url.searchParams.get('session');\n if (session) {\n this._queryParams.session = session;\n }\n }\n\n tile.children.push(childTile);\n childTile.depth = tile.depth + 1;\n stack.push(childTile);\n }\n }\n }\n\n return rootTile;\n }\n\n _initializeTraverser(): TilesetTraverser {\n let TraverserClass;\n const type = this.type;\n switch (type) {\n case TILESET_TYPE.TILES3D:\n TraverserClass = Tileset3DTraverser;\n break;\n case TILESET_TYPE.I3S:\n TraverserClass = I3STilesetTraverser;\n break;\n default:\n TraverserClass = TilesetTraverser;\n }\n\n return new TraverserClass({\n basePath: this.basePath,\n onTraversalEnd: this._onTraversalEnd.bind(this)\n });\n }\n\n _destroyTileHeaders(parentTile: Tile3D): void {\n this._destroySubtree(parentTile);\n }\n\n async _loadTile(tile: Tile3D): Promise<void> {\n let loaded;\n try {\n this._onStartTileLoading();\n loaded = await tile.loadContent();\n } catch (error: unknown) {\n this._onTileLoadError(tile, error instanceof Error ? error : new Error('load failed'));\n } finally {\n this._onEndTileLoading();\n this._onTileLoad(tile, loaded);\n }\n }\n\n _onTileLoadError(tile: Tile3D, error: Error): void {\n this.stats.get(TILES_LOAD_FAILED).incrementCount();\n\n const message = error.message || error.toString();\n const url = tile.url;\n // TODO - Allow for probe log to be injected instead of console?\n console.error(`A 3D tile failed to load: ${tile.url} ${message}`); // eslint-disable-line\n this.options.onTileError(tile, message, url);\n }\n\n _onTileLoad(tile: Tile3D, loaded: boolean): void {\n if (!loaded) {\n return;\n }\n\n if (this.type === TILESET_TYPE.I3S) {\n // We can't calculate tiles total in I3S in advance so we calculate it dynamically.\n const nodesInNodePages = this.tileset?.nodePagesTile?.nodesInNodePages || 0;\n this.stats.get(TILES_TOTAL).reset();\n this.stats.get(TILES_TOTAL).addCount(nodesInNodePages);\n }\n\n // add coordinateOrigin and modelMatrix to tile\n if (tile && tile.content) {\n calculateTransformProps(tile, tile.content);\n }\n\n this.updateContentTypes(tile);\n this._addTileToCache(tile);\n this.options.onTileLoad(tile);\n }\n\n /**\n * Update information about data types in nested tiles\n * @param tile instance of a nested Tile3D\n */\n private updateContentTypes(tile: Tile3D) {\n if (this.type === TILESET_TYPE.I3S) {\n if (tile.header.isDracoGeometry) {\n this.contentFormats.draco = true;\n }\n switch (tile.header.textureFormat) {\n case 'dds':\n this.contentFormats.dds = true;\n break;\n case 'ktx2':\n this.contentFormats.ktx2 = true;\n break;\n default:\n }\n } else if (this.type === TILESET_TYPE.TILES3D) {\n const {extensionsRemoved = []} = tile.content?.gltf || {};\n if (extensionsRemoved.includes('KHR_draco_mesh_compression')) {\n this.contentFormats.draco = true;\n }\n if (extensionsRemoved.includes('EXT_meshopt_compression')) {\n this.contentFormats.meshopt = true;\n }\n if (extensionsRemoved.includes('KHR_texture_basisu')) {\n this.contentFormats.ktx2 = true;\n }\n }\n }\n\n _onStartTileLoading() {\n this._pendingCount++;\n this.stats.get(TILES_LOADING).incrementCount();\n }\n\n _onEndTileLoading() {\n this._pendingCount--;\n this.stats.get(TILES_LOADING).decrementCount();\n }\n\n _addTileToCache(tile: Tile3D) {\n this._cache.add(this, tile, (tileset) => tileset._updateCacheStats(tile));\n }\n\n _updateCacheStats(tile) {\n this.stats.get(TILES_LOADED).incrementCount();\n this.stats.get(TILES_IN_MEMORY).incrementCount();\n\n // Good enough? 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@@ -0,0 +1,57 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ import { DoublyLinkedList } from '../utils/doubly-linked-list';
3
+ export class TilesetCache {
4
+ constructor() {
5
+ _defineProperty(this, "_list", void 0);
6
+ _defineProperty(this, "_sentinel", void 0);
7
+ _defineProperty(this, "_trimTiles", void 0);
8
+ this._list = new DoublyLinkedList();
9
+ this._sentinel = this._list.add('sentinel');
10
+ this._trimTiles = false;
11
+ }
12
+ reset() {
13
+ this._list.splice(this._list.tail, this._sentinel);
14
+ }
15
+ touch(tile) {
16
+ const node = tile._cacheNode;
17
+ if (node) {
18
+ this._list.splice(this._sentinel, node);
19
+ }
20
+ }
21
+ add(tileset, tile, addCallback) {
22
+ if (!tile._cacheNode) {
23
+ tile._cacheNode = this._list.add(tile);
24
+ if (addCallback) {
25
+ addCallback(tileset, tile);
26
+ }
27
+ }
28
+ }
29
+ unloadTile(tileset, tile, unloadCallback) {
30
+ const node = tile._cacheNode;
31
+ if (!node) {
32
+ return;
33
+ }
34
+ this._list.remove(node);
35
+ tile._cacheNode = null;
36
+ if (unloadCallback) {
37
+ unloadCallback(tileset, tile);
38
+ }
39
+ }
40
+ unloadTiles(tileset, unloadCallback) {
41
+ const trimTiles = this._trimTiles;
42
+ this._trimTiles = false;
43
+ const list = this._list;
44
+ const maximumMemoryUsageInBytes = tileset.maximumMemoryUsage * 1024 * 1024;
45
+ const sentinel = this._sentinel;
46
+ let node = list.head;
47
+ while (node !== sentinel && (tileset.gpuMemoryUsageInBytes > maximumMemoryUsageInBytes || trimTiles)) {
48
+ const tile = node.item;
49
+ node = node.next;
50
+ this.unloadTile(tileset, tile, unloadCallback);
51
+ }
52
+ }
53
+ trim() {
54
+ this._trimTiles = true;
55
+ }
56
+ }
57
+ //# sourceMappingURL=tileset-cache.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tileset-cache.js","names":["DoublyLinkedList","TilesetCache","constructor","_defineProperty","_list","_sentinel","add","_trimTiles","reset","splice","tail","touch","tile","node","_cacheNode","tileset","addCallback","unloadTile","unloadCallback","remove","unloadTiles","trimTiles","list","maximumMemoryUsageInBytes","maximumMemoryUsage","sentinel","head","gpuMemoryUsageInBytes","item","next","trim"],"sources":["../../../src/tileset/tileset-cache.ts"],"sourcesContent":["// loaders.gl, MIT license\n\n// This file is derived from the Cesium code base under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\nimport type {Tileset3D} from './tileset-3d';\nimport type {Tile3D} from './tile-3d';\nimport {DoublyLinkedList} from '../utils/doubly-linked-list';\n\n/**\n * Stores tiles with content loaded.\n * @private\n */\nexport class TilesetCache {\n private _list: DoublyLinkedList;\n private _sentinel: any;\n private _trimTiles: boolean;\n\n constructor() {\n // [head, sentinel) -> tiles that weren't selected this frame and may be removed from the cache\n // (sentinel, tail] -> tiles that were selected this frame\n this._list = new DoublyLinkedList();\n this._sentinel = this._list.add('sentinel');\n this._trimTiles = false;\n }\n\n reset(): void {\n // Move sentinel node to the tail so, at the start of the frame, all tiles\n // may be potentially replaced. Tiles are moved to the right of the sentinel\n // when they are selected so they will not be replaced.\n this._list.splice(this._list.tail, this._sentinel);\n }\n\n touch(tile: Tile3D): void {\n const node = tile._cacheNode;\n if (node) {\n this._list.splice(this._sentinel, node);\n }\n }\n\n add(\n tileset: Tileset3D,\n tile: Tile3D,\n addCallback?: (tileset: Tileset3D, tile: Tile3D) => void\n ): void {\n if (!tile._cacheNode) {\n tile._cacheNode = this._list.add(tile);\n\n if (addCallback) {\n addCallback(tileset, tile);\n }\n }\n }\n\n unloadTile(\n tileset: Tileset3D,\n tile: Tile3D,\n unloadCallback?: (tileset: Tileset3D, tile: Tile3D) => void\n ): void {\n const node = tile._cacheNode;\n if (!node) {\n return;\n }\n\n this._list.remove(node);\n tile._cacheNode = null;\n if (unloadCallback) {\n unloadCallback(tileset, tile);\n }\n }\n\n unloadTiles(tileset, unloadCallback): void {\n const trimTiles = this._trimTiles;\n this._trimTiles = false;\n\n const list = this._list;\n\n const maximumMemoryUsageInBytes = tileset.maximumMemoryUsage * 1024 * 1024;\n\n // Traverse the list only to the sentinel since tiles/nodes to the\n // right of the sentinel were used this frame.\n // The sub-list to the left of the sentinel is ordered from LRU to MRU.\n const sentinel = this._sentinel;\n let node = list.head;\n\n while (\n node !== sentinel &&\n (tileset.gpuMemoryUsageInBytes > maximumMemoryUsageInBytes || trimTiles)\n ) {\n // @ts-expect-error\n const tile = node.item;\n // @ts-expect-error\n node = node.next;\n this.unloadTile(tileset, tile, unloadCallback);\n }\n }\n\n trim(): void {\n this._trimTiles = true;\n }\n}\n"],"mappings":";AAOA,SAAQA,gBAAgB,QAAO,6BAA6B;AAM5D,OAAO,MAAMC,YAAY,CAAC;EAKxBC,WAAWA,CAAA,EAAG;IAAAC,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAGZ,IAAI,CAACC,KAAK,GAAG,IAAIJ,gBAAgB,CAAC,CAAC;IACnC,IAAI,CAACK,SAAS,GAAG,IAAI,CAACD,KAAK,CAACE,GAAG,CAAC,UAAU,CAAC;IAC3C,IAAI,CAACC,UAAU,GAAG,KAAK;EACzB;EAEAC,KAAKA,CAAA,EAAS;IAIZ,IAAI,CAACJ,KAAK,CAACK,MAAM,CAAC,IAAI,CAACL,KAAK,CAACM,IAAI,EAAE,IAAI,CAACL,SAAS,CAAC;EACpD;EAEAM,KAAKA,CAACC,IAAY,EAAQ;IACxB,MAAMC,IAAI,GAAGD,IAAI,CAACE,UAAU;IAC5B,IAAID,IAAI,EAAE;MACR,IAAI,CAACT,KAAK,CAACK,MAAM,CAAC,IAAI,CAACJ,SAAS,EAAEQ,IAAI,CAAC;IACzC;EACF;EAEAP,GAAGA,CACDS,OAAkB,EAClBH,IAAY,EACZI,WAAwD,EAClD;IACN,IAAI,CAACJ,IAAI,CAACE,UAAU,EAAE;MACpBF,IAAI,CAACE,UAAU,GAAG,IAAI,CAACV,KAAK,CAACE,GAAG,CAACM,IAAI,CAAC;MAEtC,IAAII,WAAW,EAAE;QACfA,WAAW,CAACD,OAAO,EAAEH,IAAI,CAAC;MAC5B;IACF;EACF;EAEAK,UAAUA,CACRF,OAAkB,EAClBH,IAAY,EACZM,cAA2D,EACrD;IACN,MAAML,IAAI,GAAGD,IAAI,CAACE,UAAU;IAC5B,IAAI,CAACD,IAAI,EAAE;MACT;IACF;IAEA,IAAI,CAACT,KAAK,CAACe,MAAM,CAACN,IAAI,CAAC;IACvBD,IAAI,CAACE,UAAU,GAAG,IAAI;IACtB,IAAII,cAAc,EAAE;MAClBA,cAAc,CAACH,OAAO,EAAEH,IAAI,CAAC;IAC/B;EACF;EAEAQ,WAAWA,CAACL,OAAO,EAAEG,cAAc,EAAQ;IACzC,MAAMG,SAAS,GAAG,IAAI,CAACd,UAAU;IACjC,IAAI,CAACA,UAAU,GAAG,KAAK;IAEvB,MAAMe,IAAI,GAAG,IAAI,CAAClB,KAAK;IAEvB,MAAMmB,yBAAyB,GAAGR,OAAO,CAACS,kBAAkB,GAAG,IAAI,GAAG,IAAI;IAK1E,MAAMC,QAAQ,GAAG,IAAI,CAACpB,SAAS;IAC/B,IAAIQ,IAAI,GAAGS,IAAI,CAACI,IAAI;IAEpB,OACEb,IAAI,KAAKY,QAAQ,KAChBV,OAAO,CAACY,qBAAqB,GAAGJ,yBAAyB,IAAIF,SAAS,CAAC,EACxE;MAEA,MAAMT,IAAI,GAAGC,IAAI,CAACe,IAAI;MAEtBf,IAAI,GAAGA,IAAI,CAACgB,IAAI;MAChB,IAAI,CAACZ,UAAU,CAACF,OAAO,EAAEH,IAAI,EAAEM,cAAc,CAAC;IAChD;EACF;EAEAY,IAAIA,CAAA,EAAS;IACX,IAAI,CAACvB,UAAU,GAAG,IAAI;EACxB;AACF"}
@@ -1,6 +1,6 @@
1
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import ManagedArray from '../../utils/managed-array';
3
- import { TILE_REFINEMENT } from '../../constants';
2
+ import { ManagedArray } from '../utils/managed-array';
3
+ import { TILE_REFINEMENT } from '../constants';
4
4
  export const DEFAULT_PROPS = {
5
5
  loadSiblings: false,
6
6
  skipLevelOfDetail: false,
@@ -10,39 +10,30 @@ export const DEFAULT_PROPS = {
10
10
  viewportTraversersMap: {},
11
11
  basePath: ''
12
12
  };
13
- export default class TilesetTraverser {
13
+ export class TilesetTraverser {
14
+ traversalFinished(frameState) {
15
+ return true;
16
+ }
14
17
  constructor(options) {
15
18
  _defineProperty(this, "options", void 0);
16
-
17
- _defineProperty(this, "root", void 0);
18
-
19
- _defineProperty(this, "requestedTiles", void 0);
20
-
21
- _defineProperty(this, "selectedTiles", void 0);
22
-
23
- _defineProperty(this, "emptyTiles", void 0);
24
-
25
- _defineProperty(this, "_traversalStack", void 0);
26
-
27
- _defineProperty(this, "_emptyTraversalStack", void 0);
28
-
29
- _defineProperty(this, "_frameNumber", void 0);
30
-
31
- this.options = { ...DEFAULT_PROPS,
19
+ _defineProperty(this, "root", null);
20
+ _defineProperty(this, "selectedTiles", {});
21
+ _defineProperty(this, "requestedTiles", {});
22
+ _defineProperty(this, "emptyTiles", {});
23
+ _defineProperty(this, "lastUpdate", new Date().getTime());
24
+ _defineProperty(this, "updateDebounceTime", 1000);
25
+ _defineProperty(this, "_traversalStack", new ManagedArray());
26
+ _defineProperty(this, "_emptyTraversalStack", new ManagedArray());
27
+ _defineProperty(this, "_frameNumber", null);
28
+ this.options = {
29
+ ...DEFAULT_PROPS,
32
30
  ...options
33
31
  };
34
- this._traversalStack = new ManagedArray();
35
- this._emptyTraversalStack = new ManagedArray();
36
- this._frameNumber = null;
37
- this.root = null;
38
- this.selectedTiles = {};
39
- this.requestedTiles = {};
40
- this.emptyTiles = {};
41
32
  }
42
-
43
33
  traverse(root, frameState, options) {
44
34
  this.root = root;
45
- this.options = { ...this.options,
35
+ this.options = {
36
+ ...this.options,
46
37
  ...options
47
38
  };
48
39
  this.reset();
@@ -50,39 +41,30 @@ export default class TilesetTraverser {
50
41
  this._frameNumber = frameState.frameNumber;
51
42
  this.executeTraversal(root, frameState);
52
43
  }
53
-
54
44
  reset() {
55
45
  this.requestedTiles = {};
56
46
  this.selectedTiles = {};
57
47
  this.emptyTiles = {};
58
-
59
48
  this._traversalStack.reset();
60
-
61
49
  this._emptyTraversalStack.reset();
62
50
  }
63
-
64
51
  executeTraversal(root, frameState) {
65
52
  const stack = this._traversalStack;
66
53
  root._selectionDepth = 1;
67
54
  stack.push(root);
68
-
69
55
  while (stack.length > 0) {
70
56
  const tile = stack.pop();
71
57
  let shouldRefine = false;
72
-
73
58
  if (this.canTraverse(tile, frameState)) {
74
59
  this.updateChildTiles(tile, frameState);
75
60
  shouldRefine = this.updateAndPushChildren(tile, frameState, stack, tile.hasRenderContent ? tile._selectionDepth + 1 : tile._selectionDepth);
76
61
  }
77
-
78
62
  const parent = tile.parent;
79
63
  const parentRefines = Boolean(!parent || parent._shouldRefine);
80
64
  const stoppedRefining = !shouldRefine;
81
-
82
65
  if (!tile.hasRenderContent) {
83
66
  this.emptyTiles[tile.id] = tile;
84
67
  this.loadTile(tile, frameState);
85
-
86
68
  if (stoppedRefining) {
87
69
  this.selectTile(tile, frameState);
88
70
  }
@@ -91,29 +73,25 @@ export default class TilesetTraverser {
91
73
  this.selectTile(tile, frameState);
92
74
  } else if (tile.refine === TILE_REFINEMENT.REPLACE) {
93
75
  this.loadTile(tile, frameState);
94
-
95
76
  if (stoppedRefining) {
96
77
  this.selectTile(tile, frameState);
97
78
  }
98
79
  }
99
-
100
80
  this.touchTile(tile, frameState);
101
81
  tile._shouldRefine = shouldRefine && parentRefines;
102
82
  }
103
-
104
- this.options.onTraversalEnd(frameState);
83
+ const newTime = new Date().getTime();
84
+ if (this.traversalFinished(frameState) || newTime - this.lastUpdate > this.updateDebounceTime) {
85
+ this.lastUpdate = newTime;
86
+ this.options.onTraversalEnd(frameState);
87
+ }
105
88
  }
106
-
107
89
  updateChildTiles(tile, frameState) {
108
90
  const children = tile.children;
109
-
110
91
  for (const child of children) {
111
92
  this.updateTile(child, frameState);
112
93
  }
113
-
114
- return true;
115
94
  }
116
-
117
95
  updateAndPushChildren(tile, frameState, stack, depth) {
118
96
  const {
119
97
  loadSiblings,
@@ -124,25 +102,20 @@ export default class TilesetTraverser {
124
102
  const checkRefines = tile.refine === TILE_REFINEMENT.REPLACE && tile.hasRenderContent && !skipLevelOfDetail;
125
103
  let hasVisibleChild = false;
126
104
  let refines = true;
127
-
128
105
  for (const child of children) {
129
106
  child._selectionDepth = depth;
130
-
131
107
  if (child.isVisibleAndInRequestVolume) {
132
108
  if (stack.find(child)) {
133
109
  stack.delete(child);
134
110
  }
135
-
136
111
  stack.push(child);
137
112
  hasVisibleChild = true;
138
113
  } else if (checkRefines || loadSiblings) {
139
114
  this.loadTile(child, frameState);
140
115
  this.touchTile(child, frameState);
141
116
  }
142
-
143
117
  if (checkRefines) {
144
118
  let childRefines;
145
-
146
119
  if (!child._inRequestVolume) {
147
120
  childRefines = false;
148
121
  } else if (!child.hasRenderContent) {
@@ -150,33 +123,26 @@ export default class TilesetTraverser {
150
123
  } else {
151
124
  childRefines = child.contentAvailable;
152
125
  }
153
-
154
126
  refines = refines && childRefines;
155
-
156
127
  if (!refines) {
157
128
  return false;
158
129
  }
159
130
  }
160
131
  }
161
-
162
132
  if (!hasVisibleChild) {
163
133
  refines = false;
164
134
  }
165
-
166
135
  return refines;
167
136
  }
168
-
169
137
  updateTile(tile, frameState) {
170
138
  this.updateTileVisibility(tile, frameState);
171
139
  }
172
-
173
140
  selectTile(tile, frameState) {
174
141
  if (this.shouldSelectTile(tile)) {
175
142
  tile._selectedFrame = frameState.frameNumber;
176
143
  this.selectedTiles[tile.id] = tile;
177
144
  }
178
145
  }
179
-
180
146
  loadTile(tile, frameState) {
181
147
  if (this.shouldLoadTile(tile)) {
182
148
  tile._requestedFrame = frameState.frameNumber;
@@ -184,54 +150,43 @@ export default class TilesetTraverser {
184
150
  this.requestedTiles[tile.id] = tile;
185
151
  }
186
152
  }
187
-
188
153
  touchTile(tile, frameState) {
189
154
  tile.tileset._cache.touch(tile);
190
-
191
155
  tile._touchedFrame = frameState.frameNumber;
192
156
  }
193
-
194
- canTraverse(tile, frameState, useParentMetric = false, ignoreVisibility = false) {
157
+ canTraverse(tile, frameState) {
158
+ let useParentMetric = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
159
+ let ignoreVisibility = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false;
195
160
  if (!tile.hasChildren) {
196
161
  return false;
197
162
  }
198
-
199
163
  if (tile.hasTilesetContent) {
200
164
  return !tile.contentExpired;
201
165
  }
202
-
203
166
  if (!ignoreVisibility && !tile.isVisibleAndInRequestVolume) {
204
167
  return false;
205
168
  }
206
-
207
169
  return this.shouldRefine(tile, frameState, useParentMetric);
208
170
  }
209
-
210
171
  shouldLoadTile(tile) {
211
172
  return tile.hasUnloadedContent || tile.contentExpired;
212
173
  }
213
-
214
174
  shouldSelectTile(tile) {
215
175
  return tile.contentAvailable && !this.options.skipLevelOfDetail;
216
176
  }
217
-
218
- shouldRefine(tile, frameState, useParentMetric) {
177
+ shouldRefine(tile, frameState) {
178
+ let useParentMetric = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
219
179
  let screenSpaceError = tile._screenSpaceError;
220
-
221
180
  if (useParentMetric) {
222
181
  screenSpaceError = tile.getScreenSpaceError(frameState, true);
223
182
  }
224
-
225
183
  return screenSpaceError > this.options.maximumScreenSpaceError;
226
184
  }
227
-
228
185
  updateTileVisibility(tile, frameState) {
229
186
  const viewportIds = [];
230
-
231
187
  if (this.options.viewportTraversersMap) {
232
188
  for (const key in this.options.viewportTraversersMap) {
233
189
  const value = this.options.viewportTraversersMap[key];
234
-
235
190
  if (value === frameState.viewport.id) {
236
191
  viewportIds.push(key);
237
192
  }
@@ -239,58 +194,44 @@ export default class TilesetTraverser {
239
194
  } else {
240
195
  viewportIds.push(frameState.viewport.id);
241
196
  }
242
-
243
197
  tile.updateVisibility(frameState, viewportIds);
244
198
  }
245
-
246
199
  compareDistanceToCamera(b, a) {
247
200
  return b._distanceToCamera - a._distanceToCamera;
248
201
  }
249
-
250
202
  anyChildrenVisible(tile, frameState) {
251
203
  let anyVisible = false;
252
-
253
204
  for (const child of tile.children) {
254
205
  child.updateVisibility(frameState);
255
206
  anyVisible = anyVisible || child.isVisibleAndInRequestVolume;
256
207
  }
257
-
258
208
  return anyVisible;
259
209
  }
260
-
261
210
  executeEmptyTraversal(root, frameState) {
262
211
  let allDescendantsLoaded = true;
263
212
  const stack = this._emptyTraversalStack;
264
213
  stack.push(root);
265
-
266
214
  while (stack.length > 0 && allDescendantsLoaded) {
267
215
  const tile = stack.pop();
268
216
  this.updateTile(tile, frameState);
269
-
270
217
  if (!tile.isVisibleAndInRequestVolume) {
271
218
  this.loadTile(tile, frameState);
272
219
  }
273
-
274
220
  this.touchTile(tile, frameState);
275
221
  const traverse = !tile.hasRenderContent && this.canTraverse(tile, frameState, false, true);
276
-
277
222
  if (traverse) {
278
223
  const children = tile.children;
279
-
280
224
  for (const child of children) {
281
225
  if (stack.find(child)) {
282
226
  stack.delete(child);
283
227
  }
284
-
285
228
  stack.push(child);
286
229
  }
287
230
  } else if (!tile.contentAvailable) {
288
231
  allDescendantsLoaded = false;
289
232
  }
290
233
  }
291
-
292
234
  return allDescendantsLoaded;
293
235
  }
294
-
295
236
  }
296
237
  //# sourceMappingURL=tileset-traverser.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tileset-traverser.js","names":["ManagedArray","TILE_REFINEMENT","DEFAULT_PROPS","loadSiblings","skipLevelOfDetail","maximumScreenSpaceError","updateTransforms","onTraversalEnd","viewportTraversersMap","basePath","TilesetTraverser","traversalFinished","frameState","constructor","options","_defineProperty","Date","getTime","traverse","root","reset","updateTile","_frameNumber","frameNumber","executeTraversal","requestedTiles","selectedTiles","emptyTiles","_traversalStack","_emptyTraversalStack","stack","_selectionDepth","push","length","tile","pop","shouldRefine","canTraverse","updateChildTiles","updateAndPushChildren","hasRenderContent","parent","parentRefines","Boolean","_shouldRefine","stoppedRefining","id","loadTile","selectTile","refine","ADD","REPLACE","touchTile","newTime","lastUpdate","updateDebounceTime","children","child","depth","sort","compareDistanceToCamera","bind","checkRefines","hasVisibleChild","refines","isVisibleAndInRequestVolume","find","delete","childRefines","_inRequestVolume","executeEmptyTraversal","contentAvailable","updateTileVisibility","shouldSelectTile","_selectedFrame","shouldLoadTile","_requestedFrame","_priority","_getPriority","tileset","_cache","touch","_touchedFrame","useParentMetric","arguments","undefined","ignoreVisibility","hasChildren","hasTilesetContent","contentExpired","hasUnloadedContent","screenSpaceError","_screenSpaceError","getScreenSpaceError","viewportIds","key","value","viewport","updateVisibility","b","a","_distanceToCamera","anyChildrenVisible","anyVisible","allDescendantsLoaded"],"sources":["../../../src/tileset/tileset-traverser.ts"],"sourcesContent":["// loaders.gl, MIT license\n\nimport type {Tile3D} from './tile-3d';\nimport {ManagedArray} from '../utils/managed-array';\nimport {TILE_REFINEMENT} from '../constants';\nimport {FrameState} from './helpers/frame-state';\n\nexport type TilesetTraverserProps = {\n loadSiblings?: boolean;\n skipLevelOfDetail?: boolean;\n updateTransforms?: boolean;\n maximumScreenSpaceError?: number;\n onTraversalEnd?: (frameState) => any;\n viewportTraversersMap?: Record<string, any>;\n basePath?: string;\n};\n\nexport const DEFAULT_PROPS: Required<TilesetTraverserProps> = {\n loadSiblings: false,\n skipLevelOfDetail: false,\n maximumScreenSpaceError: 2,\n updateTransforms: true,\n onTraversalEnd: () => {},\n viewportTraversersMap: {},\n basePath: ''\n};\n\nexport class TilesetTraverser {\n options: Required<TilesetTraverserProps>;\n\n // fulfill in traverse call\n root: any = null;\n\n // tiles should be rendered\n selectedTiles: Record<string, Tile3D> = {};\n // tiles should be loaded from server\n requestedTiles: Record<string, Tile3D> = {};\n // tiles does not have render content\n emptyTiles: Record<string, Tile3D> = {};\n\n protected lastUpdate: number = new Date().getTime();\n protected readonly updateDebounceTime = 1000;\n /** temporary storage to hold the traversed tiles during a traversal */\n protected _traversalStack = new ManagedArray();\n protected _emptyTraversalStack = new ManagedArray();\n /** set in every traverse cycle */\n protected _frameNumber: number | null = null;\n\n // RESULT\n protected traversalFinished(frameState: FrameState): boolean {\n return true;\n }\n\n // TODO nested props\n constructor(options: TilesetTraverserProps) {\n this.options = {...DEFAULT_PROPS, ...options};\n }\n\n // tiles should be visible\n traverse(root, frameState, options) {\n this.root = root; // for root screen space error\n this.options = {...this.options, ...options};\n\n // reset result\n this.reset();\n\n // update tile (visibility and expiration)\n this.updateTile(root, frameState);\n\n this._frameNumber = frameState.frameNumber;\n this.executeTraversal(root, frameState);\n }\n\n reset() {\n this.requestedTiles = {};\n this.selectedTiles = {};\n this.emptyTiles = {};\n this._traversalStack.reset();\n this._emptyTraversalStack.reset();\n }\n\n /**\n * Execute traverse\n * Depth-first traversal that traverses all visible tiles and marks tiles for selection.\n * If skipLevelOfDetail is off then a tile does not refine until all children are loaded.\n * This is the traditional replacement refinement approach and is called the base traversal.\n * Tiles that have a greater screen space error than the base screen space error are part of the base traversal,\n * all other tiles are part of the skip traversal. The skip traversal allows for skipping levels of the tree\n * and rendering children and parent tiles simultaneously.\n */\n /* eslint-disable-next-line complexity, max-statements */\n executeTraversal(root, frameState: FrameState): void {\n // stack to store traversed tiles, only visible tiles should be added to stack\n // visible: visible in the current view frustum\n const stack = this._traversalStack;\n root._selectionDepth = 1;\n\n stack.push(root);\n while (stack.length > 0) {\n // 1. pop tile\n const tile = stack.pop();\n\n // 2. check if tile needs to be refine, needs refine if a tile's LoD is not sufficient and tile has available children (available content)\n let shouldRefine = false;\n if (this.canTraverse(tile, frameState)) {\n this.updateChildTiles(tile, frameState);\n shouldRefine = this.updateAndPushChildren(\n tile,\n frameState,\n stack,\n tile.hasRenderContent ? tile._selectionDepth + 1 : tile._selectionDepth\n );\n }\n\n // 3. decide if should render (select) this tile\n // - tile does not have render content\n // - tile has render content and tile is `add` type (pointcloud)\n // - tile has render content and tile is `replace` type (photogrammetry) and can't refine any further\n const parent = tile.parent;\n const parentRefines = Boolean(!parent || parent._shouldRefine);\n const stoppedRefining = !shouldRefine;\n\n if (!tile.hasRenderContent) {\n this.emptyTiles[tile.id] = tile;\n this.loadTile(tile, frameState);\n if (stoppedRefining) {\n this.selectTile(tile, frameState);\n }\n // additive tiles\n } else if (tile.refine === TILE_REFINEMENT.ADD) {\n // Additive tiles are always loaded and selected\n this.loadTile(tile, frameState);\n this.selectTile(tile, frameState);\n\n // replace tiles\n } else if (tile.refine === TILE_REFINEMENT.REPLACE) {\n // Always load tiles in the base traversal\n // Select tiles that can't refine further\n this.loadTile(tile, frameState);\n if (stoppedRefining) {\n this.selectTile(tile, frameState);\n }\n }\n\n // 3. update cache, most recent touched tiles have higher priority to be fetched from server\n this.touchTile(tile, frameState);\n\n // 4. update tile refine prop and parent refinement status to trickle down to the descendants\n tile._shouldRefine = shouldRefine && parentRefines;\n }\n\n const newTime = new Date().getTime();\n if (this.traversalFinished(frameState) || newTime - this.lastUpdate > this.updateDebounceTime) {\n this.lastUpdate = newTime;\n this.options.onTraversalEnd(frameState);\n }\n }\n\n updateChildTiles(tile: Tile3D, frameState: FrameState): void {\n const children = tile.children;\n for (const child of children) {\n this.updateTile(child, frameState);\n }\n }\n\n /* eslint-disable complexity, max-statements */\n updateAndPushChildren(tile: Tile3D, frameState: FrameState, stack, depth): boolean {\n const {loadSiblings, skipLevelOfDetail} = this.options;\n\n const children = tile.children;\n\n // sort children tiles\n children.sort(this.compareDistanceToCamera.bind(this));\n\n // For traditional replacement refinement only refine if all children are loaded.\n // Empty tiles are exempt since it looks better if children stream in as they are loaded to fill the empty space.\n const checkRefines =\n tile.refine === TILE_REFINEMENT.REPLACE && tile.hasRenderContent && !skipLevelOfDetail;\n\n let hasVisibleChild = false;\n let refines = true;\n\n for (const child of children) {\n child._selectionDepth = depth;\n if (child.isVisibleAndInRequestVolume) {\n if (stack.find(child)) {\n stack.delete(child);\n }\n stack.push(child);\n hasVisibleChild = true;\n } else if (checkRefines || loadSiblings) {\n // Keep non-visible children loaded since they are still needed before the parent can refine.\n // Or loadSiblings is true so always load tiles regardless of visibility.\n this.loadTile(child, frameState);\n this.touchTile(child, frameState);\n }\n\n if (checkRefines) {\n let childRefines;\n if (!child._inRequestVolume) {\n childRefines = false;\n } else if (!child.hasRenderContent) {\n childRefines = this.executeEmptyTraversal(child, frameState);\n } else {\n childRefines = child.contentAvailable;\n }\n refines = refines && childRefines;\n\n if (!refines) {\n return false;\n }\n }\n }\n\n if (!hasVisibleChild) {\n refines = false;\n }\n return refines;\n }\n /* eslint-enable complexity, max-statements */\n\n updateTile(tile: Tile3D, frameState: FrameState): void {\n this.updateTileVisibility(tile, frameState);\n }\n\n // tile to render in the browser\n selectTile(tile: Tile3D, frameState: FrameState): void {\n if (this.shouldSelectTile(tile)) {\n // The tile can be selected right away and does not require traverseAndSelect\n tile._selectedFrame = frameState.frameNumber;\n this.selectedTiles[tile.id] = tile;\n }\n }\n\n // tile to load from server\n loadTile(tile: Tile3D, frameState: FrameState): void {\n if (this.shouldLoadTile(tile)) {\n tile._requestedFrame = frameState.frameNumber;\n tile._priority = tile._getPriority();\n this.requestedTiles[tile.id] = tile;\n }\n }\n\n // cache tile\n touchTile(tile: Tile3D, frameState: FrameState): void {\n tile.tileset._cache.touch(tile);\n tile._touchedFrame = frameState.frameNumber;\n }\n\n // tile should be visible\n // tile should have children\n // tile LoD (level of detail) is not sufficient under current viewport\n canTraverse(\n tile: Tile3D,\n frameState: FrameState,\n useParentMetric: boolean = false,\n ignoreVisibility: boolean = false\n ): boolean {\n if (!tile.hasChildren) {\n return false;\n }\n\n // cesium specific\n if (tile.hasTilesetContent) {\n // Traverse external this to visit its root tile\n // Don't traverse if the subtree is expired because it will be destroyed\n return !tile.contentExpired;\n }\n\n if (!ignoreVisibility && !tile.isVisibleAndInRequestVolume) {\n return false;\n }\n\n return this.shouldRefine(tile, frameState, useParentMetric);\n }\n\n shouldLoadTile(tile: Tile3D): boolean {\n // if request tile is in current frame\n // and has unexpired render content\n return tile.hasUnloadedContent || tile.contentExpired;\n }\n\n shouldSelectTile(tile: Tile3D): boolean {\n // if select tile is in current frame\n // and content available\n return tile.contentAvailable && !this.options.skipLevelOfDetail;\n }\n\n /** Decide if tile LoD (level of detail) is not sufficient under current viewport */\n shouldRefine(tile: Tile3D, frameState: FrameState, useParentMetric: boolean = false): boolean {\n let screenSpaceError = tile._screenSpaceError;\n if (useParentMetric) {\n screenSpaceError = tile.getScreenSpaceError(frameState, true);\n }\n\n return screenSpaceError > this.options.maximumScreenSpaceError;\n }\n\n updateTileVisibility(tile: Tile3D, frameState: FrameState): void {\n const viewportIds: string[] = [];\n if (this.options.viewportTraversersMap) {\n for (const key in this.options.viewportTraversersMap) {\n const value = this.options.viewportTraversersMap[key];\n if (value === frameState.viewport.id) {\n viewportIds.push(key);\n }\n }\n } else {\n viewportIds.push(frameState.viewport.id);\n }\n tile.updateVisibility(frameState, viewportIds);\n }\n\n // UTILITIES\n\n compareDistanceToCamera(b: Tile3D, a: Tile3D): number {\n return b._distanceToCamera - a._distanceToCamera;\n }\n\n anyChildrenVisible(tile: Tile3D, frameState: FrameState): boolean {\n let anyVisible = false;\n for (const child of tile.children) {\n // @ts-expect-error\n child.updateVisibility(frameState);\n // @ts-expect-error\n anyVisible = anyVisible || child.isVisibleAndInRequestVolume;\n }\n return anyVisible;\n }\n\n // Depth-first traversal that checks if all nearest descendants with content are loaded.\n // Ignores visibility.\n executeEmptyTraversal(root: Tile3D, frameState: FrameState): boolean {\n let allDescendantsLoaded = true;\n const stack = this._emptyTraversalStack;\n\n stack.push(root);\n\n while (stack.length > 0 && 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@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","names":[],"sources":["../../src/types.ts"],"sourcesContent":["import {Vector3} from '@math.gl/core';\n\nexport type BoundingRectangle = {\n width: number;\n height: number;\n};\n\n/** Deck.gl Viewport instance type.\n * We can't import it from Deck.gl to avoid circular reference */\nexport type Viewport = {\n id: string;\n cameraPosition: number[] | Vector3;\n height: number;\n width: number;\n zoom: number;\n distanceScales: {\n unitsPerMeter: number[];\n metersPerUnit: number[];\n };\n center: number[] | Vector3;\n unprojectPosition: (position: number[] | Vector3) => [number, number, number];\n project: (coorinates: number[] | Vector3) => number[];\n};\n\n/**\n * Contain extra fields from WebMercatorViewport and FirstPersonViewport\n */\nexport type GeospatialViewport = Viewport & {\n /** @todo This field is not represented in Deck.gl viewports. Can be removed in the next version */\n cameraDirection: [number, number, number];\n /** @todo This field is not represented in Deck.gl viewports. Can be removed in the next version */\n cameraUp: [number, number, number];\n longitude: number;\n latitude: number;\n bearing: number;\n};\n"],"mappings":""}
@@ -0,0 +1,12 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ export class DoublyLinkedListNode {
3
+ constructor(item, previous, next) {
4
+ _defineProperty(this, "item", void 0);
5
+ _defineProperty(this, "previous", void 0);
6
+ _defineProperty(this, "next", void 0);
7
+ this.item = item;
8
+ this.previous = previous;
9
+ this.next = next;
10
+ }
11
+ }
12
+ //# sourceMappingURL=doubly-linked-list-node.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"doubly-linked-list-node.js","names":["DoublyLinkedListNode","constructor","item","previous","next","_defineProperty"],"sources":["../../../src/utils/doubly-linked-list-node.ts"],"sourcesContent":["// loaders.gl, MIT license\n\n// This file is derived from the Cesium code base under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\n/**\n * Doubly linked list node\n * @private\n */\nexport class DoublyLinkedListNode {\n item;\n previous;\n next;\n\n constructor(item, previous, next) {\n this.item = item;\n this.previous = previous;\n this.next = next;\n }\n}\n"],"mappings":";AASA,OAAO,MAAMA,oBAAoB,CAAC;EAKhCC,WAAWA,CAACC,IAAI,EAAEC,QAAQ,EAAEC,IAAI,EAAE;IAAAC,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAChC,IAAI,CAACH,IAAI,GAAGA,IAAI;IAChB,IAAI,CAACC,QAAQ,GAAGA,QAAQ;IACxB,IAAI,CAACC,IAAI,GAAGA,IAAI;EAClB;AACF"}