@loaders.gl/tiles 3.4.14 → 3.4.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (41) hide show
  1. package/dist/dist.min.js +122 -338
  2. package/dist/es5/bundle.js +1 -1
  3. package/dist/es5/bundle.js.map +1 -1
  4. package/dist/es5/constants.js +6 -6
  5. package/dist/es5/constants.js.map +1 -1
  6. package/dist/es5/index.js +13 -13
  7. package/dist/es5/tileset/format-3d-tiles/tileset-3d-traverser.js +32 -53
  8. package/dist/es5/tileset/format-3d-tiles/tileset-3d-traverser.js.map +1 -1
  9. package/dist/es5/tileset/format-i3s/i3s-pending-tiles-register.js +21 -32
  10. package/dist/es5/tileset/format-i3s/i3s-pending-tiles-register.js.map +1 -1
  11. package/dist/es5/tileset/format-i3s/i3s-tile-manager.js +66 -63
  12. package/dist/es5/tileset/format-i3s/i3s-tile-manager.js.map +1 -1
  13. package/dist/es5/tileset/format-i3s/i3s-tileset-traverser.js +54 -121
  14. package/dist/es5/tileset/format-i3s/i3s-tileset-traverser.js.map +1 -1
  15. package/dist/es5/tileset/helpers/bounding-volume.js +48 -62
  16. package/dist/es5/tileset/helpers/bounding-volume.js.map +1 -1
  17. package/dist/es5/tileset/helpers/frame-state.js +67 -80
  18. package/dist/es5/tileset/helpers/frame-state.js.map +1 -1
  19. package/dist/es5/tileset/helpers/i3s-lod.js +27 -27
  20. package/dist/es5/tileset/helpers/i3s-lod.js.map +1 -1
  21. package/dist/es5/tileset/helpers/tiles-3d-lod.js +51 -45
  22. package/dist/es5/tileset/helpers/tiles-3d-lod.js.map +1 -1
  23. package/dist/es5/tileset/helpers/transform-utils.js +17 -11
  24. package/dist/es5/tileset/helpers/transform-utils.js.map +1 -1
  25. package/dist/es5/tileset/helpers/zoom.js +28 -28
  26. package/dist/es5/tileset/helpers/zoom.js.map +1 -1
  27. package/dist/es5/tileset/tile-3d.js +316 -430
  28. package/dist/es5/tileset/tile-3d.js.map +1 -1
  29. package/dist/es5/tileset/tileset-3d.js +460 -701
  30. package/dist/es5/tileset/tileset-3d.js.map +1 -1
  31. package/dist/es5/tileset/tileset-cache.js +41 -58
  32. package/dist/es5/tileset/tileset-cache.js.map +1 -1
  33. package/dist/es5/tileset/tileset-traverser.js +189 -264
  34. package/dist/es5/tileset/tileset-traverser.js.map +1 -1
  35. package/dist/es5/utils/doubly-linked-list-node.js +10 -11
  36. package/dist/es5/utils/doubly-linked-list-node.js.map +1 -1
  37. package/dist/es5/utils/doubly-linked-list.js +53 -68
  38. package/dist/es5/utils/doubly-linked-list.js.map +1 -1
  39. package/dist/es5/utils/managed-array.js +69 -100
  40. package/dist/es5/utils/managed-array.js.map +1 -1
  41. package/package.json +5 -5
@@ -5,29 +5,24 @@ Object.defineProperty(exports, "__esModule", {
5
5
  value: true
6
6
  });
7
7
  exports.TilesetTraverser = exports.DEFAULT_PROPS = void 0;
8
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
9
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
10
8
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
9
  var _managedArray = require("../utils/managed-array");
12
10
  var _constants = require("../constants");
13
- function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
14
- function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
15
- function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; }
16
- function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }
17
- function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { (0, _defineProperty2.default)(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }
18
- var DEFAULT_PROPS = {
11
+ const DEFAULT_PROPS = {
19
12
  loadSiblings: false,
20
13
  skipLevelOfDetail: false,
21
14
  maximumScreenSpaceError: 2,
22
15
  updateTransforms: true,
23
- onTraversalEnd: function onTraversalEnd() {},
16
+ onTraversalEnd: () => {},
24
17
  viewportTraversersMap: {},
25
18
  basePath: ''
26
19
  };
27
20
  exports.DEFAULT_PROPS = DEFAULT_PROPS;
28
- var TilesetTraverser = function () {
29
- function TilesetTraverser(options) {
30
- (0, _classCallCheck2.default)(this, TilesetTraverser);
21
+ class TilesetTraverser {
22
+ traversalFinished(frameState) {
23
+ return true;
24
+ }
25
+ constructor(options) {
31
26
  (0, _defineProperty2.default)(this, "options", void 0);
32
27
  (0, _defineProperty2.default)(this, "root", null);
33
28
  (0, _defineProperty2.default)(this, "selectedTiles", {});
@@ -38,284 +33,214 @@ var TilesetTraverser = function () {
38
33
  (0, _defineProperty2.default)(this, "_traversalStack", new _managedArray.ManagedArray());
39
34
  (0, _defineProperty2.default)(this, "_emptyTraversalStack", new _managedArray.ManagedArray());
40
35
  (0, _defineProperty2.default)(this, "_frameNumber", null);
41
- this.options = _objectSpread(_objectSpread({}, DEFAULT_PROPS), options);
36
+ this.options = {
37
+ ...DEFAULT_PROPS,
38
+ ...options
39
+ };
42
40
  }
43
- (0, _createClass2.default)(TilesetTraverser, [{
44
- key: "traversalFinished",
45
- value: function traversalFinished(frameState) {
46
- return true;
47
- }
48
- }, {
49
- key: "traverse",
50
- value: function traverse(root, frameState, options) {
51
- this.root = root;
52
- this.options = _objectSpread(_objectSpread({}, this.options), options);
53
- this.reset();
54
- this.updateTile(root, frameState);
55
- this._frameNumber = frameState.frameNumber;
56
- this.executeTraversal(root, frameState);
57
- }
58
- }, {
59
- key: "reset",
60
- value: function reset() {
61
- this.requestedTiles = {};
62
- this.selectedTiles = {};
63
- this.emptyTiles = {};
64
- this._traversalStack.reset();
65
- this._emptyTraversalStack.reset();
66
- }
67
- }, {
68
- key: "executeTraversal",
69
- value: function executeTraversal(root, frameState) {
70
- var stack = this._traversalStack;
71
- root._selectionDepth = 1;
72
- stack.push(root);
73
- while (stack.length > 0) {
74
- var tile = stack.pop();
75
- var shouldRefine = false;
76
- if (this.canTraverse(tile, frameState)) {
77
- this.updateChildTiles(tile, frameState);
78
- shouldRefine = this.updateAndPushChildren(tile, frameState, stack, tile.hasRenderContent ? tile._selectionDepth + 1 : tile._selectionDepth);
41
+ traverse(root, frameState, options) {
42
+ this.root = root;
43
+ this.options = {
44
+ ...this.options,
45
+ ...options
46
+ };
47
+ this.reset();
48
+ this.updateTile(root, frameState);
49
+ this._frameNumber = frameState.frameNumber;
50
+ this.executeTraversal(root, frameState);
51
+ }
52
+ reset() {
53
+ this.requestedTiles = {};
54
+ this.selectedTiles = {};
55
+ this.emptyTiles = {};
56
+ this._traversalStack.reset();
57
+ this._emptyTraversalStack.reset();
58
+ }
59
+ executeTraversal(root, frameState) {
60
+ const stack = this._traversalStack;
61
+ root._selectionDepth = 1;
62
+ stack.push(root);
63
+ while (stack.length > 0) {
64
+ const tile = stack.pop();
65
+ let shouldRefine = false;
66
+ if (this.canTraverse(tile, frameState)) {
67
+ this.updateChildTiles(tile, frameState);
68
+ shouldRefine = this.updateAndPushChildren(tile, frameState, stack, tile.hasRenderContent ? tile._selectionDepth + 1 : tile._selectionDepth);
69
+ }
70
+ const parent = tile.parent;
71
+ const parentRefines = Boolean(!parent || parent._shouldRefine);
72
+ const stoppedRefining = !shouldRefine;
73
+ if (!tile.hasRenderContent) {
74
+ this.emptyTiles[tile.id] = tile;
75
+ this.loadTile(tile, frameState);
76
+ if (stoppedRefining) {
77
+ this.selectTile(tile, frameState);
79
78
  }
80
- var parent = tile.parent;
81
- var parentRefines = Boolean(!parent || parent._shouldRefine);
82
- var stoppedRefining = !shouldRefine;
83
- if (!tile.hasRenderContent) {
84
- this.emptyTiles[tile.id] = tile;
85
- this.loadTile(tile, frameState);
86
- if (stoppedRefining) {
87
- this.selectTile(tile, frameState);
88
- }
89
- } else if (tile.refine === _constants.TILE_REFINEMENT.ADD) {
90
- this.loadTile(tile, frameState);
79
+ } else if (tile.refine === _constants.TILE_REFINEMENT.ADD) {
80
+ this.loadTile(tile, frameState);
81
+ this.selectTile(tile, frameState);
82
+ } else if (tile.refine === _constants.TILE_REFINEMENT.REPLACE) {
83
+ this.loadTile(tile, frameState);
84
+ if (stoppedRefining) {
91
85
  this.selectTile(tile, frameState);
92
- } else if (tile.refine === _constants.TILE_REFINEMENT.REPLACE) {
93
- this.loadTile(tile, frameState);
94
- if (stoppedRefining) {
95
- this.selectTile(tile, frameState);
96
- }
97
86
  }
98
- this.touchTile(tile, frameState);
99
- tile._shouldRefine = shouldRefine && parentRefines;
100
- }
101
- var newTime = new Date().getTime();
102
- if (this.traversalFinished(frameState) || newTime - this.lastUpdate > this.updateDebounceTime) {
103
- this.lastUpdate = newTime;
104
- this.options.onTraversalEnd(frameState);
105
87
  }
88
+ this.touchTile(tile, frameState);
89
+ tile._shouldRefine = shouldRefine && parentRefines;
106
90
  }
107
- }, {
108
- key: "updateChildTiles",
109
- value: function updateChildTiles(tile, frameState) {
110
- var children = tile.children;
111
- var _iterator = _createForOfIteratorHelper(children),
112
- _step;
113
- try {
114
- for (_iterator.s(); !(_step = _iterator.n()).done;) {
115
- var child = _step.value;
116
- this.updateTile(child, frameState);
117
- }
118
- } catch (err) {
119
- _iterator.e(err);
120
- } finally {
121
- _iterator.f();
122
- }
91
+ const newTime = new Date().getTime();
92
+ if (this.traversalFinished(frameState) || newTime - this.lastUpdate > this.updateDebounceTime) {
93
+ this.lastUpdate = newTime;
94
+ this.options.onTraversalEnd(frameState);
123
95
  }
124
- }, {
125
- key: "updateAndPushChildren",
126
- value: function updateAndPushChildren(tile, frameState, stack, depth) {
127
- var _this$options = this.options,
128
- loadSiblings = _this$options.loadSiblings,
129
- skipLevelOfDetail = _this$options.skipLevelOfDetail;
130
- var children = tile.children;
131
- children.sort(this.compareDistanceToCamera.bind(this));
132
- var checkRefines = tile.refine === _constants.TILE_REFINEMENT.REPLACE && tile.hasRenderContent && !skipLevelOfDetail;
133
- var hasVisibleChild = false;
134
- var refines = true;
135
- var _iterator2 = _createForOfIteratorHelper(children),
136
- _step2;
137
- try {
138
- for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
139
- var child = _step2.value;
140
- child._selectionDepth = depth;
141
- if (child.isVisibleAndInRequestVolume) {
142
- if (stack.find(child)) {
143
- stack.delete(child);
144
- }
145
- stack.push(child);
146
- hasVisibleChild = true;
147
- } else if (checkRefines || loadSiblings) {
148
- this.loadTile(child, frameState);
149
- this.touchTile(child, frameState);
150
- }
151
- if (checkRefines) {
152
- var childRefines = void 0;
153
- if (!child._inRequestVolume) {
154
- childRefines = false;
155
- } else if (!child.hasRenderContent) {
156
- childRefines = this.executeEmptyTraversal(child, frameState);
157
- } else {
158
- childRefines = child.contentAvailable;
159
- }
160
- refines = refines && childRefines;
161
- if (!refines) {
162
- return false;
163
- }
164
- }
96
+ }
97
+ updateChildTiles(tile, frameState) {
98
+ const children = tile.children;
99
+ for (const child of children) {
100
+ this.updateTile(child, frameState);
101
+ }
102
+ }
103
+ updateAndPushChildren(tile, frameState, stack, depth) {
104
+ const {
105
+ loadSiblings,
106
+ skipLevelOfDetail
107
+ } = this.options;
108
+ const children = tile.children;
109
+ children.sort(this.compareDistanceToCamera.bind(this));
110
+ const checkRefines = tile.refine === _constants.TILE_REFINEMENT.REPLACE && tile.hasRenderContent && !skipLevelOfDetail;
111
+ let hasVisibleChild = false;
112
+ let refines = true;
113
+ for (const child of children) {
114
+ child._selectionDepth = depth;
115
+ if (child.isVisibleAndInRequestVolume) {
116
+ if (stack.find(child)) {
117
+ stack.delete(child);
165
118
  }
166
- } catch (err) {
167
- _iterator2.e(err);
168
- } finally {
169
- _iterator2.f();
119
+ stack.push(child);
120
+ hasVisibleChild = true;
121
+ } else if (checkRefines || loadSiblings) {
122
+ this.loadTile(child, frameState);
123
+ this.touchTile(child, frameState);
170
124
  }
171
- if (!hasVisibleChild) {
172
- refines = false;
125
+ if (checkRefines) {
126
+ let childRefines;
127
+ if (!child._inRequestVolume) {
128
+ childRefines = false;
129
+ } else if (!child.hasRenderContent) {
130
+ childRefines = this.executeEmptyTraversal(child, frameState);
131
+ } else {
132
+ childRefines = child.contentAvailable;
133
+ }
134
+ refines = refines && childRefines;
135
+ if (!refines) {
136
+ return false;
137
+ }
173
138
  }
174
- return refines;
175
139
  }
176
- }, {
177
- key: "updateTile",
178
- value: function updateTile(tile, frameState) {
179
- this.updateTileVisibility(tile, frameState);
180
- }
181
- }, {
182
- key: "selectTile",
183
- value: function selectTile(tile, frameState) {
184
- if (this.shouldSelectTile(tile)) {
185
- tile._selectedFrame = frameState.frameNumber;
186
- this.selectedTiles[tile.id] = tile;
187
- }
140
+ if (!hasVisibleChild) {
141
+ refines = false;
188
142
  }
189
- }, {
190
- key: "loadTile",
191
- value: function loadTile(tile, frameState) {
192
- if (this.shouldLoadTile(tile)) {
193
- tile._requestedFrame = frameState.frameNumber;
194
- tile._priority = tile._getPriority();
195
- this.requestedTiles[tile.id] = tile;
196
- }
143
+ return refines;
144
+ }
145
+ updateTile(tile, frameState) {
146
+ this.updateTileVisibility(tile, frameState);
147
+ }
148
+ selectTile(tile, frameState) {
149
+ if (this.shouldSelectTile(tile)) {
150
+ tile._selectedFrame = frameState.frameNumber;
151
+ this.selectedTiles[tile.id] = tile;
197
152
  }
198
- }, {
199
- key: "touchTile",
200
- value: function touchTile(tile, frameState) {
201
- tile.tileset._cache.touch(tile);
202
- tile._touchedFrame = frameState.frameNumber;
153
+ }
154
+ loadTile(tile, frameState) {
155
+ if (this.shouldLoadTile(tile)) {
156
+ tile._requestedFrame = frameState.frameNumber;
157
+ tile._priority = tile._getPriority();
158
+ this.requestedTiles[tile.id] = tile;
203
159
  }
204
- }, {
205
- key: "canTraverse",
206
- value: function canTraverse(tile, frameState) {
207
- var useParentMetric = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
208
- var ignoreVisibility = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false;
209
- if (!tile.hasChildren) {
210
- return false;
211
- }
212
- if (tile.hasTilesetContent) {
213
- return !tile.contentExpired;
214
- }
215
- if (!ignoreVisibility && !tile.isVisibleAndInRequestVolume) {
216
- return false;
217
- }
218
- return this.shouldRefine(tile, frameState, useParentMetric);
160
+ }
161
+ touchTile(tile, frameState) {
162
+ tile.tileset._cache.touch(tile);
163
+ tile._touchedFrame = frameState.frameNumber;
164
+ }
165
+ canTraverse(tile, frameState) {
166
+ let useParentMetric = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
167
+ let ignoreVisibility = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false;
168
+ if (!tile.hasChildren) {
169
+ return false;
219
170
  }
220
- }, {
221
- key: "shouldLoadTile",
222
- value: function shouldLoadTile(tile) {
223
- return tile.hasUnloadedContent || tile.contentExpired;
171
+ if (tile.hasTilesetContent) {
172
+ return !tile.contentExpired;
224
173
  }
225
- }, {
226
- key: "shouldSelectTile",
227
- value: function shouldSelectTile(tile) {
228
- return tile.contentAvailable && !this.options.skipLevelOfDetail;
174
+ if (!ignoreVisibility && !tile.isVisibleAndInRequestVolume) {
175
+ return false;
229
176
  }
230
- }, {
231
- key: "shouldRefine",
232
- value: function shouldRefine(tile, frameState) {
233
- var useParentMetric = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
234
- var screenSpaceError = tile._screenSpaceError;
235
- if (useParentMetric) {
236
- screenSpaceError = tile.getScreenSpaceError(frameState, true);
237
- }
238
- return screenSpaceError > this.options.maximumScreenSpaceError;
177
+ return this.shouldRefine(tile, frameState, useParentMetric);
178
+ }
179
+ shouldLoadTile(tile) {
180
+ return tile.hasUnloadedContent || tile.contentExpired;
181
+ }
182
+ shouldSelectTile(tile) {
183
+ return tile.contentAvailable && !this.options.skipLevelOfDetail;
184
+ }
185
+ shouldRefine(tile, frameState) {
186
+ let useParentMetric = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
187
+ let screenSpaceError = tile._screenSpaceError;
188
+ if (useParentMetric) {
189
+ screenSpaceError = tile.getScreenSpaceError(frameState, true);
239
190
  }
240
- }, {
241
- key: "updateTileVisibility",
242
- value: function updateTileVisibility(tile, frameState) {
243
- var viewportIds = [];
244
- if (this.options.viewportTraversersMap) {
245
- for (var key in this.options.viewportTraversersMap) {
246
- var value = this.options.viewportTraversersMap[key];
247
- if (value === frameState.viewport.id) {
248
- viewportIds.push(key);
249
- }
191
+ return screenSpaceError > this.options.maximumScreenSpaceError;
192
+ }
193
+ updateTileVisibility(tile, frameState) {
194
+ const viewportIds = [];
195
+ if (this.options.viewportTraversersMap) {
196
+ for (const key in this.options.viewportTraversersMap) {
197
+ const value = this.options.viewportTraversersMap[key];
198
+ if (value === frameState.viewport.id) {
199
+ viewportIds.push(key);
250
200
  }
251
- } else {
252
- viewportIds.push(frameState.viewport.id);
253
201
  }
254
- tile.updateVisibility(frameState, viewportIds);
202
+ } else {
203
+ viewportIds.push(frameState.viewport.id);
255
204
  }
256
- }, {
257
- key: "compareDistanceToCamera",
258
- value: function compareDistanceToCamera(b, a) {
259
- return b._distanceToCamera - a._distanceToCamera;
205
+ tile.updateVisibility(frameState, viewportIds);
206
+ }
207
+ compareDistanceToCamera(b, a) {
208
+ return b._distanceToCamera - a._distanceToCamera;
209
+ }
210
+ anyChildrenVisible(tile, frameState) {
211
+ let anyVisible = false;
212
+ for (const child of tile.children) {
213
+ child.updateVisibility(frameState);
214
+ anyVisible = anyVisible || child.isVisibleAndInRequestVolume;
260
215
  }
261
- }, {
262
- key: "anyChildrenVisible",
263
- value: function anyChildrenVisible(tile, frameState) {
264
- var anyVisible = false;
265
- var _iterator3 = _createForOfIteratorHelper(tile.children),
266
- _step3;
267
- try {
268
- for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) {
269
- var child = _step3.value;
270
- child.updateVisibility(frameState);
271
- anyVisible = anyVisible || child.isVisibleAndInRequestVolume;
272
- }
273
- } catch (err) {
274
- _iterator3.e(err);
275
- } finally {
276
- _iterator3.f();
216
+ return anyVisible;
217
+ }
218
+ executeEmptyTraversal(root, frameState) {
219
+ let allDescendantsLoaded = true;
220
+ const stack = this._emptyTraversalStack;
221
+ stack.push(root);
222
+ while (stack.length > 0 && allDescendantsLoaded) {
223
+ const tile = stack.pop();
224
+ this.updateTile(tile, frameState);
225
+ if (!tile.isVisibleAndInRequestVolume) {
226
+ this.loadTile(tile, frameState);
277
227
  }
278
- return anyVisible;
279
- }
280
- }, {
281
- key: "executeEmptyTraversal",
282
- value: function executeEmptyTraversal(root, frameState) {
283
- var allDescendantsLoaded = true;
284
- var stack = this._emptyTraversalStack;
285
- stack.push(root);
286
- while (stack.length > 0 && allDescendantsLoaded) {
287
- var tile = stack.pop();
288
- this.updateTile(tile, frameState);
289
- if (!tile.isVisibleAndInRequestVolume) {
290
- this.loadTile(tile, frameState);
291
- }
292
- this.touchTile(tile, frameState);
293
- var traverse = !tile.hasRenderContent && this.canTraverse(tile, frameState, false, true);
294
- if (traverse) {
295
- var children = tile.children;
296
- var _iterator4 = _createForOfIteratorHelper(children),
297
- _step4;
298
- try {
299
- for (_iterator4.s(); !(_step4 = _iterator4.n()).done;) {
300
- var child = _step4.value;
301
- if (stack.find(child)) {
302
- stack.delete(child);
303
- }
304
- stack.push(child);
305
- }
306
- } catch (err) {
307
- _iterator4.e(err);
308
- } finally {
309
- _iterator4.f();
228
+ this.touchTile(tile, frameState);
229
+ const traverse = !tile.hasRenderContent && this.canTraverse(tile, frameState, false, true);
230
+ if (traverse) {
231
+ const children = tile.children;
232
+ for (const child of children) {
233
+ if (stack.find(child)) {
234
+ stack.delete(child);
310
235
  }
311
- } else if (!tile.contentAvailable && !tile.hasEmptyContent) {
312
- allDescendantsLoaded = false;
236
+ stack.push(child);
313
237
  }
238
+ } else if (!tile.contentAvailable && !tile.hasEmptyContent) {
239
+ allDescendantsLoaded = false;
314
240
  }
315
- return allDescendantsLoaded;
316
241
  }
317
- }]);
318
- return TilesetTraverser;
319
- }();
242
+ return allDescendantsLoaded;
243
+ }
244
+ }
320
245
  exports.TilesetTraverser = TilesetTraverser;
321
246
  //# sourceMappingURL=tileset-traverser.js.map
@@ -1 +1 @@
1
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// for root screen space error\n this.options = {...this.options, ...options};\n\n // reset result\n this.reset();\n\n // update tile (visibility and expiration)\n this.updateTile(root, frameState);\n\n this._frameNumber = frameState.frameNumber;\n this.executeTraversal(root, frameState);\n }\n\n reset() {\n this.requestedTiles = {};\n this.selectedTiles = {};\n this.emptyTiles = {};\n this._traversalStack.reset();\n this._emptyTraversalStack.reset();\n }\n\n /**\n * Execute traverse\n * Depth-first traversal that traverses all visible tiles and marks tiles for selection.\n * If skipLevelOfDetail is off then a tile does not refine until all children are loaded.\n * This is the traditional replacement refinement approach and is called the base traversal.\n * Tiles that have a greater screen space error than the base screen space error are part of the base traversal,\n * all other tiles are part of the skip traversal. The skip traversal allows for skipping levels of the tree\n * and rendering children and parent tiles simultaneously.\n */\n /* eslint-disable-next-line complexity, max-statements */\n executeTraversal(root, frameState: FrameState): void {\n // stack to store traversed tiles, only visible tiles should be added to stack\n // visible: visible in the current view frustum\n const stack = this._traversalStack;\n root._selectionDepth = 1;\n\n stack.push(root);\n while (stack.length > 0) {\n // 1. pop tile\n const tile = stack.pop();\n\n // 2. check if tile needs to be refine, needs refine if a tile's LoD is not sufficient and tile has available children (available content)\n let shouldRefine = false;\n if (this.canTraverse(tile, frameState)) {\n this.updateChildTiles(tile, frameState);\n shouldRefine = this.updateAndPushChildren(\n tile,\n frameState,\n stack,\n tile.hasRenderContent ? tile._selectionDepth + 1 : tile._selectionDepth\n );\n }\n\n // 3. decide if should render (select) this tile\n // - tile does not have render content\n // - tile has render content and tile is `add` type (pointcloud)\n // - tile has render content and tile is `replace` type (photogrammetry) and can't refine any further\n const parent = tile.parent;\n const parentRefines = Boolean(!parent || parent._shouldRefine);\n const stoppedRefining = !shouldRefine;\n\n if (!tile.hasRenderContent) {\n this.emptyTiles[tile.id] = tile;\n this.loadTile(tile, frameState);\n if (stoppedRefining) {\n this.selectTile(tile, frameState);\n }\n // additive tiles\n } else if (tile.refine === TILE_REFINEMENT.ADD) {\n // Additive tiles are always loaded and selected\n this.loadTile(tile, frameState);\n this.selectTile(tile, frameState);\n\n // replace tiles\n } else if (tile.refine === TILE_REFINEMENT.REPLACE) {\n // Always load tiles in the base traversal\n // Select tiles that can't refine further\n this.loadTile(tile, frameState);\n if (stoppedRefining) {\n this.selectTile(tile, frameState);\n }\n }\n\n // 3. update cache, most recent touched tiles have higher priority to be fetched from server\n this.touchTile(tile, frameState);\n\n // 4. update tile refine prop and parent refinement status to trickle down to the descendants\n tile._shouldRefine = shouldRefine && parentRefines;\n }\n\n const newTime = new Date().getTime();\n if (this.traversalFinished(frameState) || newTime - this.lastUpdate > this.updateDebounceTime) {\n this.lastUpdate = newTime;\n this.options.onTraversalEnd(frameState);\n }\n }\n\n updateChildTiles(tile: Tile3D, frameState: FrameState): void {\n const children = tile.children;\n for (const child of children) {\n this.updateTile(child, frameState);\n }\n }\n\n /* eslint-disable complexity, max-statements */\n updateAndPushChildren(tile: Tile3D, frameState: FrameState, stack, depth): boolean {\n const {loadSiblings, skipLevelOfDetail} = this.options;\n\n const children = tile.children;\n\n // sort children tiles\n children.sort(this.compareDistanceToCamera.bind(this));\n\n // For traditional replacement refinement only refine if all children are loaded.\n // Empty tiles are exempt since it looks better if children stream in as they are loaded to fill the empty space.\n const checkRefines =\n tile.refine === TILE_REFINEMENT.REPLACE && tile.hasRenderContent && !skipLevelOfDetail;\n\n let hasVisibleChild = false;\n let refines = true;\n\n for (const child of children) {\n child._selectionDepth = depth;\n if (child.isVisibleAndInRequestVolume) {\n if (stack.find(child)) {\n stack.delete(child);\n }\n stack.push(child);\n hasVisibleChild = true;\n } else if (checkRefines || loadSiblings) {\n // Keep non-visible children loaded since they are still needed before the parent can refine.\n // Or loadSiblings is true so always load tiles regardless of visibility.\n this.loadTile(child, frameState);\n this.touchTile(child, frameState);\n }\n\n if (checkRefines) {\n let childRefines;\n if (!child._inRequestVolume) {\n childRefines = false;\n } else if (!child.hasRenderContent) {\n childRefines = this.executeEmptyTraversal(child, frameState);\n } else {\n childRefines = child.contentAvailable;\n }\n refines = refines && childRefines;\n\n if (!refines) {\n return false;\n }\n }\n }\n\n if (!hasVisibleChild) {\n refines = false;\n }\n return refines;\n }\n /* eslint-enable complexity, max-statements */\n\n updateTile(tile: Tile3D, frameState: FrameState): void {\n this.updateTileVisibility(tile, frameState);\n }\n\n // tile to render in the browser\n selectTile(tile: Tile3D, frameState: FrameState): void {\n if (this.shouldSelectTile(tile)) {\n // The tile can be selected right away and does not require traverseAndSelect\n tile._selectedFrame = frameState.frameNumber;\n this.selectedTiles[tile.id] = tile;\n }\n }\n\n // tile to load from server\n loadTile(tile: Tile3D, frameState: FrameState): void {\n if (this.shouldLoadTile(tile)) {\n tile._requestedFrame = frameState.frameNumber;\n tile._priority = tile._getPriority();\n this.requestedTiles[tile.id] = tile;\n }\n }\n\n // cache tile\n touchTile(tile: Tile3D, frameState: FrameState): void {\n tile.tileset._cache.touch(tile);\n tile._touchedFrame = frameState.frameNumber;\n }\n\n // tile should be visible\n // tile should have children\n // tile LoD (level of detail) is not sufficient under current viewport\n canTraverse(\n tile: Tile3D,\n frameState: FrameState,\n useParentMetric: boolean = false,\n ignoreVisibility: boolean = false\n ): boolean {\n if (!tile.hasChildren) {\n return false;\n }\n\n // cesium specific\n if (tile.hasTilesetContent) {\n // Traverse external this to visit its root tile\n // Don't traverse if the subtree is expired because it will be destroyed\n return !tile.contentExpired;\n }\n\n if (!ignoreVisibility && !tile.isVisibleAndInRequestVolume) {\n return false;\n }\n\n return this.shouldRefine(tile, frameState, useParentMetric);\n }\n\n shouldLoadTile(tile: Tile3D): boolean {\n // if request tile is in current frame\n // and has unexpired render content\n return tile.hasUnloadedContent || tile.contentExpired;\n }\n\n shouldSelectTile(tile: Tile3D): boolean {\n // if select tile is in current frame\n // and content available\n return tile.contentAvailable && !this.options.skipLevelOfDetail;\n }\n\n /** Decide if tile LoD (level of detail) is not sufficient under current viewport */\n shouldRefine(tile: Tile3D, frameState: FrameState, useParentMetric: boolean = false): boolean {\n let screenSpaceError = tile._screenSpaceError;\n if (useParentMetric) {\n screenSpaceError = tile.getScreenSpaceError(frameState, true);\n }\n\n return screenSpaceError > this.options.maximumScreenSpaceError;\n }\n\n updateTileVisibility(tile: Tile3D, frameState: FrameState): void {\n const viewportIds: string[] = [];\n if (this.options.viewportTraversersMap) {\n for (const key in this.options.viewportTraversersMap) {\n const value = this.options.viewportTraversersMap[key];\n if (value === frameState.viewport.id) {\n viewportIds.push(key);\n }\n }\n } else {\n viewportIds.push(frameState.viewport.id);\n }\n tile.updateVisibility(frameState, viewportIds);\n }\n\n // UTILITIES\n\n compareDistanceToCamera(b: Tile3D, a: Tile3D): number {\n return b._distanceToCamera - a._distanceToCamera;\n }\n\n anyChildrenVisible(tile: Tile3D, frameState: FrameState): boolean {\n let anyVisible = false;\n for (const child of tile.children) {\n // @ts-expect-error\n child.updateVisibility(frameState);\n // @ts-expect-error\n anyVisible = anyVisible || child.isVisibleAndInRequestVolume;\n }\n return anyVisible;\n }\n\n // Depth-first traversal that checks if all nearest descendants with content are loaded.\n // Ignores visibility.\n executeEmptyTraversal(root: Tile3D, frameState: FrameState): boolean {\n let allDescendantsLoaded = true;\n const stack = this._emptyTraversalStack;\n\n stack.push(root);\n\n while (stack.length > 0 && allDescendantsLoaded) {\n const tile = stack.pop();\n\n this.updateTile(tile, frameState);\n\n if (!tile.isVisibleAndInRequestVolume) {\n // Load tiles that aren't visible since they are still needed for the parent to refine\n this.loadTile(tile, frameState);\n }\n\n this.touchTile(tile, frameState);\n\n // Only traverse if the tile is empty - traversal stop at descendants with content\n const traverse = !tile.hasRenderContent && this.canTraverse(tile, frameState, false, true);\n\n if (traverse) {\n const children = tile.children;\n for (const child of children) {\n // eslint-disable-next-line max-depth\n if (stack.find(child)) {\n stack.delete(child);\n }\n stack.push(child);\n }\n } else if (!tile.contentAvailable && !tile.hasEmptyContent) {\n allDescendantsLoaded = false;\n }\n }\n\n return allDescendantsLoaded;\n 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The skip traversal allows for skipping levels of the tree\n * and rendering children and parent tiles simultaneously.\n */\n /* eslint-disable-next-line complexity, max-statements */\n executeTraversal(root, frameState: FrameState): void {\n // stack to store traversed tiles, only visible tiles should be added to stack\n // visible: visible in the current view frustum\n const stack = this._traversalStack;\n root._selectionDepth = 1;\n\n stack.push(root);\n while (stack.length > 0) {\n // 1. pop tile\n const tile = stack.pop();\n\n // 2. check if tile needs to be refine, needs refine if a tile's LoD is not sufficient and tile has available children (available content)\n let shouldRefine = false;\n if (this.canTraverse(tile, frameState)) {\n this.updateChildTiles(tile, frameState);\n shouldRefine = this.updateAndPushChildren(\n tile,\n frameState,\n stack,\n tile.hasRenderContent ? tile._selectionDepth + 1 : tile._selectionDepth\n );\n }\n\n // 3. decide if should render (select) this tile\n // - tile does not have render content\n // - tile has render content and tile is `add` type (pointcloud)\n // - tile has render content and tile is `replace` type (photogrammetry) and can't refine any further\n const parent = tile.parent;\n const parentRefines = Boolean(!parent || parent._shouldRefine);\n const stoppedRefining = !shouldRefine;\n\n if (!tile.hasRenderContent) {\n this.emptyTiles[tile.id] = tile;\n this.loadTile(tile, frameState);\n if (stoppedRefining) {\n this.selectTile(tile, frameState);\n }\n // additive tiles\n } else if (tile.refine === TILE_REFINEMENT.ADD) {\n // Additive tiles are always loaded and selected\n this.loadTile(tile, frameState);\n this.selectTile(tile, frameState);\n\n // replace tiles\n } else if (tile.refine === TILE_REFINEMENT.REPLACE) {\n // Always load tiles in the base traversal\n // Select tiles that can't refine further\n this.loadTile(tile, frameState);\n if (stoppedRefining) {\n this.selectTile(tile, frameState);\n }\n }\n\n // 3. update cache, most recent touched tiles have higher priority to be fetched from server\n this.touchTile(tile, frameState);\n\n // 4. update tile refine prop and parent refinement status to trickle down to the descendants\n tile._shouldRefine = shouldRefine && parentRefines;\n }\n\n const newTime = new Date().getTime();\n if (this.traversalFinished(frameState) || newTime - this.lastUpdate > this.updateDebounceTime) {\n this.lastUpdate = newTime;\n this.options.onTraversalEnd(frameState);\n }\n }\n\n updateChildTiles(tile: Tile3D, frameState: FrameState): void {\n const children = tile.children;\n for (const child of children) {\n this.updateTile(child, frameState);\n }\n }\n\n /* eslint-disable complexity, max-statements */\n updateAndPushChildren(tile: Tile3D, frameState: FrameState, stack, depth): boolean {\n const {loadSiblings, skipLevelOfDetail} = this.options;\n\n const children = tile.children;\n\n // sort children tiles\n children.sort(this.compareDistanceToCamera.bind(this));\n\n // For traditional replacement refinement only refine if all children are loaded.\n // Empty tiles are exempt since it looks better if children stream in as they are loaded to fill the empty space.\n const checkRefines =\n tile.refine === TILE_REFINEMENT.REPLACE && tile.hasRenderContent && !skipLevelOfDetail;\n\n let hasVisibleChild = false;\n let refines = true;\n\n for (const child of children) {\n child._selectionDepth = depth;\n if (child.isVisibleAndInRequestVolume) {\n if (stack.find(child)) {\n stack.delete(child);\n }\n stack.push(child);\n hasVisibleChild = true;\n } else if (checkRefines || loadSiblings) {\n // Keep non-visible children loaded since they are still needed before the parent can refine.\n // Or loadSiblings is true so always load tiles regardless of visibility.\n this.loadTile(child, frameState);\n this.touchTile(child, frameState);\n }\n\n if (checkRefines) {\n let childRefines;\n if 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