@loaders.gl/tiles 3.4.0-alpha.3 → 3.4.0-alpha.5

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Files changed (65) hide show
  1. package/dist/constants.d.ts +6 -0
  2. package/dist/constants.d.ts.map +1 -1
  3. package/dist/constants.js +0 -1
  4. package/dist/dist.min.js +240 -440
  5. package/dist/es5/constants.js.map +1 -1
  6. package/dist/es5/tileset/format-i3s/i3s-pending-tiles-register.js.map +1 -1
  7. package/dist/es5/tileset/format-i3s/i3s-tile-manager.js.map +1 -1
  8. package/dist/es5/tileset/format-i3s/i3s-tileset-traverser.js.map +1 -1
  9. package/dist/es5/tileset/helpers/3d-tiles-options.js.map +1 -1
  10. package/dist/es5/tileset/helpers/bounding-volume.js.map +1 -1
  11. package/dist/es5/tileset/helpers/frame-state.js.map +1 -1
  12. package/dist/es5/tileset/helpers/i3s-lod.js.map +1 -1
  13. package/dist/es5/tileset/helpers/tiles-3d-lod.js.map +1 -1
  14. package/dist/es5/tileset/helpers/transform-utils.js.map +1 -1
  15. package/dist/es5/tileset/helpers/zoom.js.map +1 -1
  16. package/dist/es5/tileset/tile-3d.js +41 -71
  17. package/dist/es5/tileset/tile-3d.js.map +1 -1
  18. package/dist/es5/tileset/tileset-3d.js +68 -102
  19. package/dist/es5/tileset/tileset-3d.js.map +1 -1
  20. package/dist/es5/tileset/tileset-cache.js +4 -7
  21. package/dist/es5/tileset/tileset-cache.js.map +1 -1
  22. package/dist/es5/tileset/tileset-traverser.js +12 -22
  23. package/dist/es5/tileset/tileset-traverser.js.map +1 -1
  24. package/dist/es5/utils/managed-array.js.map +1 -1
  25. package/dist/esm/constants.js.map +1 -1
  26. package/dist/esm/tileset/format-i3s/i3s-pending-tiles-register.js.map +1 -1
  27. package/dist/esm/tileset/format-i3s/i3s-tile-manager.js.map +1 -1
  28. package/dist/esm/tileset/format-i3s/i3s-tileset-traverser.js.map +1 -1
  29. package/dist/esm/tileset/helpers/3d-tiles-options.js.map +1 -1
  30. package/dist/esm/tileset/helpers/bounding-volume.js.map +1 -1
  31. package/dist/esm/tileset/helpers/frame-state.js.map +1 -1
  32. package/dist/esm/tileset/helpers/i3s-lod.js.map +1 -1
  33. package/dist/esm/tileset/helpers/tiles-3d-lod.js.map +1 -1
  34. package/dist/esm/tileset/helpers/transform-utils.js.map +1 -1
  35. package/dist/esm/tileset/helpers/zoom.js.map +1 -1
  36. package/dist/esm/tileset/tile-3d.js +39 -71
  37. package/dist/esm/tileset/tile-3d.js.map +1 -1
  38. package/dist/esm/tileset/tileset-3d.js +64 -94
  39. package/dist/esm/tileset/tileset-3d.js.map +1 -1
  40. package/dist/esm/tileset/tileset-cache.js +4 -7
  41. package/dist/esm/tileset/tileset-cache.js.map +1 -1
  42. package/dist/esm/tileset/tileset-traverser.js +9 -19
  43. package/dist/esm/tileset/tileset-traverser.js.map +1 -1
  44. package/dist/esm/utils/managed-array.js.map +1 -1
  45. package/dist/tileset/helpers/3d-tiles-options.d.ts +3 -2
  46. package/dist/tileset/helpers/3d-tiles-options.d.ts.map +1 -1
  47. package/dist/tileset/tile-3d.d.ts +36 -21
  48. package/dist/tileset/tile-3d.d.ts.map +1 -1
  49. package/dist/tileset/tile-3d.js +58 -43
  50. package/dist/tileset/tileset-3d.d.ts +90 -43
  51. package/dist/tileset/tileset-3d.d.ts.map +1 -1
  52. package/dist/tileset/tileset-3d.js +108 -127
  53. package/dist/tileset/tileset-cache.d.ts +5 -4
  54. package/dist/tileset/tileset-cache.d.ts.map +1 -1
  55. package/dist/tileset/tileset-cache.js +4 -10
  56. package/dist/tileset/tileset-traverser.d.ts +32 -21
  57. package/dist/tileset/tileset-traverser.d.ts.map +1 -1
  58. package/dist/tileset/tileset-traverser.js +23 -35
  59. package/package.json +4 -4
  60. package/src/constants.ts +18 -0
  61. package/src/tileset/helpers/3d-tiles-options.ts +3 -1
  62. package/src/tileset/tile-3d.ts +70 -109
  63. package/src/tileset/tileset-3d.ts +178 -216
  64. package/src/tileset/tileset-cache.ts +20 -15
  65. package/src/tileset/tileset-traverser.ts +52 -68
@@ -1 +1 @@
1
- {"version":3,"file":"frame-state.js","names":["Vector3","CullingVolume","Plane","Ellipsoid","scratchVector","scratchPosition","cullingVolume","getFrameState","viewport","frameNumber","cameraDirection","cameraUp","height","metersPerUnit","distanceScales","viewportCenterCartesian","worldToCartesian","center","enuToFixedTransform","WGS84","eastNorthUpToFixedFrame","cameraPositionCartographic","unprojectPosition","cameraPosition","cameraPositionCartesian","cartographicToCartesian","cameraDirectionCartesian","transformAsVector","scale","normalize","cameraUpCartesian","commonSpacePlanesToWGS84","ViewportClass","constructor","longitude","latitude","width","bearing","zoom","topDownViewport","pitch","camera","position","direction","up","sseDenominator","limitSelectedTiles","tiles","frameState","maximumTilesSelected","length","tuples","viewportLongitude","viewportLatitude","index","tile","entries","header","mbs","deltaLon","Math","abs","deltaLat","distance","sqrt","push","tuplesSorted","sort","a","b","selectedTiles","i","unselectedTiles","frustumPlanes","getFrustumPlanes","nearCenterCommon","closestPointOnPlane","near","nearCenterCartesian","cameraCartesian","planes","fromPointNormal","copy","subtract","dir","plane","posCommon","cartesianPos","refPoint","out","arguments","undefined","distanceToRef","normal","dot","add","point","cartographicPos"],"sources":["../../../../src/tileset/helpers/frame-state.ts"],"sourcesContent":["import {Tile3D} from '@loaders.gl/tiles';\nimport {Vector3} from '@math.gl/core';\nimport {CullingVolume, Plane} from '@math.gl/culling';\nimport {Ellipsoid} from '@math.gl/geospatial';\nimport {GeospatialViewport, Viewport} from '../../types';\n\nexport type FrameState = {\n camera: {\n position: number[];\n direction: number[];\n up: number[];\n };\n viewport: GeospatialViewport;\n topDownViewport: GeospatialViewport; // Use it to calculate projected radius for a tile\n height: number;\n cullingVolume: CullingVolume;\n frameNumber: number; // TODO: This can be the same between updates, what number is unique for between updates?\n sseDenominator: number; // Assumes fovy = 60 degrees\n};\n\nconst scratchVector = new Vector3();\nconst scratchPosition = new Vector3();\nconst cullingVolume = new CullingVolume([\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane()\n]);\n\n// Extracts a frame state appropriate for tile culling from a deck.gl viewport\n// TODO - this could likely be generalized and merged back into deck.gl for other culling scenarios\nexport function getFrameState(viewport: GeospatialViewport, frameNumber: number): FrameState {\n // Traverse and and request. Update _selectedTiles so that we know what to render.\n // Traverse and and request. Update _selectedTiles so that we know what to render.\n const {cameraDirection, cameraUp, height} = viewport;\n const {metersPerUnit} = viewport.distanceScales;\n\n // TODO - Ellipsoid.eastNorthUpToFixedFrame() breaks on raw array, create a Vector.\n // TODO - Ellipsoid.eastNorthUpToFixedFrame() takes a cartesian, is that intuitive?\n const viewportCenterCartesian = worldToCartesian(viewport, viewport.center);\n const enuToFixedTransform = Ellipsoid.WGS84.eastNorthUpToFixedFrame(viewportCenterCartesian);\n\n const cameraPositionCartographic = viewport.unprojectPosition(viewport.cameraPosition);\n const cameraPositionCartesian = Ellipsoid.WGS84.cartographicToCartesian(\n cameraPositionCartographic,\n new Vector3()\n );\n\n // These should still be normalized as the transform has scale 1 (goes from meters to meters)\n const cameraDirectionCartesian = new Vector3(\n // @ts-ignore\n enuToFixedTransform.transformAsVector(new Vector3(cameraDirection).scale(metersPerUnit))\n ).normalize();\n const cameraUpCartesian = new Vector3(\n // @ts-ignore\n enuToFixedTransform.transformAsVector(new Vector3(cameraUp).scale(metersPerUnit))\n ).normalize();\n\n commonSpacePlanesToWGS84(viewport);\n\n const ViewportClass = viewport.constructor;\n const {longitude, latitude, width, bearing, zoom} = viewport;\n // @ts-ignore\n const topDownViewport = new ViewportClass({\n longitude,\n latitude,\n height,\n width,\n bearing,\n zoom,\n pitch: 0\n });\n\n // TODO: make a file/class for frameState and document what needs to be attached to this so that traversal can function\n return {\n camera: {\n position: cameraPositionCartesian,\n direction: cameraDirectionCartesian,\n up: cameraUpCartesian\n },\n viewport,\n topDownViewport,\n height,\n cullingVolume,\n frameNumber, // TODO: This can be the same between updates, what number is unique for between updates?\n sseDenominator: 1.15 // Assumes fovy = 60 degrees\n };\n}\n\n/**\n * Limit `tiles` array length with `maximumTilesSelected` number.\n * The criteria for this filtering is distance of a tile center\n * to the `frameState.viewport`'s longitude and latitude\n * @param tiles - tiles array to filter\n * @param frameState - frameState to calculate distances\n * @param maximumTilesSelected - maximal amount of tiles in the output array\n * @returns new tiles array\n */\nexport function limitSelectedTiles(\n tiles: Tile3D[],\n frameState: FrameState,\n maximumTilesSelected: number\n): [Tile3D[], Tile3D[]] {\n if (maximumTilesSelected === 0 || tiles.length <= maximumTilesSelected) {\n return [tiles, []];\n }\n // Accumulate distances in couples array: [tileIndex: number, distanceToViewport: number]\n const tuples: [number, number][] = [];\n const {longitude: viewportLongitude, latitude: viewportLatitude} = frameState.viewport;\n for (const [index, tile] of tiles.entries()) {\n const [longitude, latitude] = tile.header.mbs;\n const deltaLon = Math.abs(viewportLongitude - longitude);\n const deltaLat = Math.abs(viewportLatitude - latitude);\n const distance = Math.sqrt(deltaLat * deltaLat + deltaLon * deltaLon);\n tuples.push([index, distance]);\n }\n const tuplesSorted = tuples.sort((a, b) => a[1] - b[1]);\n const selectedTiles: Tile3D[] = [];\n for (let i = 0; i < maximumTilesSelected; i++) {\n selectedTiles.push(tiles[tuplesSorted[i][0]]);\n }\n const unselectedTiles: Tile3D[] = [];\n for (let i = maximumTilesSelected; i < tuplesSorted.length; i++) {\n unselectedTiles.push(tiles[tuplesSorted[i][0]]);\n }\n\n return [selectedTiles, unselectedTiles];\n}\n\nfunction commonSpacePlanesToWGS84(viewport) {\n // Extract frustum planes based on current view.\n const frustumPlanes = viewport.getFrustumPlanes();\n\n // Get the near/far plane centers\n const nearCenterCommon = closestPointOnPlane(frustumPlanes.near, viewport.cameraPosition);\n const nearCenterCartesian = worldToCartesian(viewport, nearCenterCommon);\n const cameraCartesian = worldToCartesian(viewport, viewport.cameraPosition, scratchPosition);\n\n let i = 0;\n cullingVolume.planes[i++].fromPointNormal(\n nearCenterCartesian,\n scratchVector.copy(nearCenterCartesian).subtract(cameraCartesian)\n );\n\n for (const dir in frustumPlanes) {\n if (dir === 'near') {\n continue; // eslint-disable-line no-continue\n }\n const plane = frustumPlanes[dir];\n const posCommon = closestPointOnPlane(plane, nearCenterCommon, scratchPosition);\n const cartesianPos = worldToCartesian(viewport, posCommon, scratchPosition);\n\n cullingVolume.planes[i++].fromPointNormal(\n cartesianPos,\n // Want the normal to point into the frustum since that's what culling expects\n scratchVector.copy(nearCenterCartesian).subtract(cartesianPos)\n );\n }\n}\n\nfunction closestPointOnPlane(\n plane: {distance: number; normal: Vector3},\n refPoint: [number, number, number] | Vector3,\n out: Vector3 = new Vector3()\n): Vector3 {\n const distanceToRef = plane.normal.dot(refPoint);\n out\n .copy(plane.normal)\n .scale(plane.distance - 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+ {"version":3,"file":"frame-state.js","names":["Vector3","CullingVolume","Plane","Ellipsoid","scratchVector","scratchPosition","cullingVolume","getFrameState","viewport","frameNumber","cameraDirection","cameraUp","height","metersPerUnit","distanceScales","viewportCenterCartesian","worldToCartesian","center","enuToFixedTransform","WGS84","eastNorthUpToFixedFrame","cameraPositionCartographic","unprojectPosition","cameraPosition","cameraPositionCartesian","cartographicToCartesian","cameraDirectionCartesian","transformAsVector","scale","normalize","cameraUpCartesian","commonSpacePlanesToWGS84","ViewportClass","constructor","longitude","latitude","width","bearing","zoom","topDownViewport","pitch","camera","position","direction","up","sseDenominator","limitSelectedTiles","tiles","frameState","maximumTilesSelected","length","tuples","viewportLongitude","viewportLatitude","index","tile","entries","header","mbs","deltaLon","Math","abs","deltaLat","distance","sqrt","push","tuplesSorted","sort","a","b","selectedTiles","i","unselectedTiles","frustumPlanes","getFrustumPlanes","nearCenterCommon","closestPointOnPlane","near","nearCenterCartesian","cameraCartesian","planes","fromPointNormal","copy","subtract","dir","plane","posCommon","cartesianPos","refPoint","out","arguments","undefined","distanceToRef","normal","dot","add","point","cartographicPos"],"sources":["../../../../src/tileset/helpers/frame-state.ts"],"sourcesContent":["import {Tile3D} from '@loaders.gl/tiles';\nimport {Vector3} from '@math.gl/core';\nimport {CullingVolume, Plane} from '@math.gl/culling';\nimport {Ellipsoid} from '@math.gl/geospatial';\nimport {GeospatialViewport, Viewport} from '../../types';\n\nexport type FrameState = {\n camera: {\n position: number[];\n direction: number[];\n up: number[];\n };\n viewport: GeospatialViewport;\n topDownViewport: GeospatialViewport; // Use it to calculate projected radius for a tile\n height: number;\n cullingVolume: CullingVolume;\n frameNumber: number; // TODO: This can be the same between updates, what number is unique for between updates?\n sseDenominator: number; // Assumes fovy = 60 degrees\n};\n\nconst scratchVector = new Vector3();\nconst scratchPosition = new Vector3();\nconst cullingVolume = new CullingVolume([\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane()\n]);\n\n// Extracts a frame state appropriate for tile culling from a deck.gl viewport\n// TODO - this could likely be generalized and merged back into deck.gl for other culling scenarios\nexport function getFrameState(viewport: GeospatialViewport, frameNumber: number): FrameState {\n // Traverse and and request. Update _selectedTiles so that we know what to render.\n // Traverse and and request. Update _selectedTiles so that we know what to render.\n const {cameraDirection, cameraUp, height} = viewport;\n const {metersPerUnit} = viewport.distanceScales;\n\n // TODO - Ellipsoid.eastNorthUpToFixedFrame() breaks on raw array, create a Vector.\n // TODO - Ellipsoid.eastNorthUpToFixedFrame() takes a cartesian, is that intuitive?\n const viewportCenterCartesian = worldToCartesian(viewport, viewport.center);\n const enuToFixedTransform = Ellipsoid.WGS84.eastNorthUpToFixedFrame(viewportCenterCartesian);\n\n const cameraPositionCartographic = viewport.unprojectPosition(viewport.cameraPosition);\n const cameraPositionCartesian = Ellipsoid.WGS84.cartographicToCartesian(\n cameraPositionCartographic,\n new Vector3()\n );\n\n // These should still be normalized as the transform has scale 1 (goes from meters to meters)\n const cameraDirectionCartesian = new Vector3(\n // @ts-ignore\n enuToFixedTransform.transformAsVector(new Vector3(cameraDirection).scale(metersPerUnit))\n ).normalize();\n const cameraUpCartesian = new Vector3(\n // @ts-ignore\n enuToFixedTransform.transformAsVector(new Vector3(cameraUp).scale(metersPerUnit))\n ).normalize();\n\n commonSpacePlanesToWGS84(viewport);\n\n const ViewportClass = viewport.constructor;\n const {longitude, latitude, width, bearing, zoom} = viewport;\n // @ts-ignore\n const topDownViewport = new ViewportClass({\n longitude,\n latitude,\n height,\n width,\n bearing,\n zoom,\n pitch: 0\n });\n\n // TODO: make a file/class for frameState and document what needs to be attached to this so that traversal can function\n return {\n camera: {\n position: cameraPositionCartesian,\n direction: cameraDirectionCartesian,\n up: cameraUpCartesian\n },\n viewport,\n topDownViewport,\n height,\n cullingVolume,\n frameNumber, // TODO: This can be the same between updates, what number is unique for between updates?\n sseDenominator: 1.15 // Assumes fovy = 60 degrees\n };\n}\n\n/**\n * Limit `tiles` array length with `maximumTilesSelected` number.\n * The criteria for this filtering is distance of a tile center\n * to the `frameState.viewport`'s longitude and latitude\n * @param tiles - tiles array to filter\n * @param frameState - frameState to calculate distances\n * @param maximumTilesSelected - maximal amount of tiles in the output array\n * @returns new tiles array\n */\nexport function limitSelectedTiles(\n tiles: Tile3D[],\n frameState: FrameState,\n maximumTilesSelected: number\n): [Tile3D[], Tile3D[]] {\n if (maximumTilesSelected === 0 || tiles.length <= maximumTilesSelected) {\n return [tiles, []];\n }\n // Accumulate distances in couples array: [tileIndex: number, distanceToViewport: number]\n const tuples: [number, number][] = [];\n const {longitude: viewportLongitude, latitude: viewportLatitude} = frameState.viewport;\n for (const [index, tile] of tiles.entries()) {\n const [longitude, latitude] = tile.header.mbs;\n const deltaLon = Math.abs(viewportLongitude - longitude);\n const deltaLat = Math.abs(viewportLatitude - latitude);\n const distance = Math.sqrt(deltaLat * deltaLat + deltaLon * deltaLon);\n tuples.push([index, distance]);\n }\n const tuplesSorted = tuples.sort((a, b) => a[1] - b[1]);\n const selectedTiles: Tile3D[] = [];\n for (let i = 0; i < maximumTilesSelected; i++) {\n selectedTiles.push(tiles[tuplesSorted[i][0]]);\n }\n const unselectedTiles: Tile3D[] = [];\n for (let i = maximumTilesSelected; i < tuplesSorted.length; i++) {\n unselectedTiles.push(tiles[tuplesSorted[i][0]]);\n }\n\n return [selectedTiles, unselectedTiles];\n}\n\nfunction commonSpacePlanesToWGS84(viewport) {\n // Extract frustum planes based on current view.\n const frustumPlanes = viewport.getFrustumPlanes();\n\n // Get the near/far plane centers\n const nearCenterCommon = closestPointOnPlane(frustumPlanes.near, viewport.cameraPosition);\n const nearCenterCartesian = worldToCartesian(viewport, nearCenterCommon);\n const cameraCartesian = worldToCartesian(viewport, viewport.cameraPosition, scratchPosition);\n\n let i = 0;\n cullingVolume.planes[i++].fromPointNormal(\n nearCenterCartesian,\n scratchVector.copy(nearCenterCartesian).subtract(cameraCartesian)\n );\n\n for (const dir in frustumPlanes) {\n if (dir === 'near') {\n continue; // eslint-disable-line no-continue\n }\n const plane = frustumPlanes[dir];\n const posCommon = closestPointOnPlane(plane, nearCenterCommon, scratchPosition);\n const cartesianPos = worldToCartesian(viewport, posCommon, scratchPosition);\n\n cullingVolume.planes[i++].fromPointNormal(\n cartesianPos,\n // Want the normal to point into the frustum since that's what culling expects\n scratchVector.copy(nearCenterCartesian).subtract(cartesianPos)\n );\n }\n}\n\nfunction closestPointOnPlane(\n plane: {distance: number; normal: Vector3},\n refPoint: [number, number, number] | Vector3,\n out: Vector3 = new Vector3()\n): Vector3 {\n const distanceToRef = plane.normal.dot(refPoint);\n out\n .copy(plane.normal)\n .scale(plane.distance - 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@@ -1 +1 @@
1
- {"version":3,"file":"i3s-lod.js","names":["Matrix4","Vector3","Ellipsoid","cameraPositionCartesian","toEye","cameraPositionEnu","extraVertexEnu","projectedOriginVector","enuToCartesianMatrix","cartesianToEnuMatrix","getLodStatus","tile","frameState","lodMetricValue","isNaN","screenSize","getProjectedRadius","header","children","topDownViewport","viewport","mbsLat","mbs","mbsLon","mbsZ","mbsR","mbsCenterCartesian","boundingVolume","center","cameraPositionCartographic","unprojectPosition","cameraPosition","WGS84","cartographicToCartesian","copy","subtract","normalize","eastNorthUpToFixedFrame","invert","transform","projection","Math","sqrt","extraZ","extraVertexCartesian","extraVectorCartesian","radiusVector","cross","scale","sphereMbsBorderVertexCartesian","add","sphereMbsBorderVertexCartographic","cartesianToCartographic","projectedOrigin","project","projectedMbsBorderVertex","projectedRadius","magnitude"],"sources":["../../../../src/tileset/helpers/i3s-lod.ts"],"sourcesContent":["// loaders.gl, MIT license\n\nimport {Matrix4, Vector3} from '@math.gl/core';\nimport {Ellipsoid} from '@math.gl/geospatial';\nimport {Tile3D} from '../tile-3d';\nimport {FrameState} from './frame-state';\n\nconst cameraPositionCartesian = new Vector3();\nconst toEye = new Vector3();\nconst cameraPositionEnu = new Vector3();\nconst extraVertexEnu = new Vector3();\nconst projectedOriginVector = new Vector3();\nconst enuToCartesianMatrix = new Matrix4();\nconst cartesianToEnuMatrix = new Matrix4();\n\n/**\n * For the maxScreenThreshold error metric, maxError means that you should replace the node with it's children\n as soon as the nodes bounding sphere has a screen radius larger than maxError pixels.\n In this sense a value of 0 means you should always load it's children,\n or if it's a leaf node, you should always display it.\n * @param tile \n * @param frameState \n * @returns \n */\nexport function getLodStatus(tile: Tile3D, frameState: FrameState): 'DIG' | 'OUT' | 'DRAW' {\n if (tile.lodMetricValue === 0 || isNaN(tile.lodMetricValue)) {\n return 'DIG';\n }\n const screenSize = 2 * getProjectedRadius(tile, frameState);\n if (screenSize < 2) {\n return 'OUT';\n }\n if (!tile.header.children || screenSize <= tile.lodMetricValue) {\n return 'DRAW';\n } else if (tile.header.children) {\n return 'DIG';\n }\n return 'OUT';\n}\n\n/**\n * Calculate size of MBS radius projected on the screen plane\n * @param tile\n * @param frameState\n * @returns\n */\n// eslint-disable-next-line max-statements\nexport function getProjectedRadius(tile: Tile3D, frameState: FrameState): number {\n const {topDownViewport: viewport} = frameState;\n const mbsLat = tile.header.mbs[1];\n const mbsLon = tile.header.mbs[0];\n const mbsZ = tile.header.mbs[2];\n const mbsR = tile.header.mbs[3];\n const mbsCenterCartesian = [...tile.boundingVolume.center];\n const cameraPositionCartographic = viewport.unprojectPosition(viewport.cameraPosition);\n Ellipsoid.WGS84.cartographicToCartesian(cameraPositionCartographic, cameraPositionCartesian);\n\n // ---------------------------\n // Calculate mbs border vertex\n // ---------------------------\n toEye.copy(cameraPositionCartesian).subtract(mbsCenterCartesian).normalize();\n // Add extra vector to form plane\n Ellipsoid.WGS84.eastNorthUpToFixedFrame(mbsCenterCartesian, enuToCartesianMatrix);\n cartesianToEnuMatrix.copy(enuToCartesianMatrix).invert();\n cameraPositionEnu.copy(cameraPositionCartesian).transform(cartesianToEnuMatrix);\n // Mean Proportionals in Right Triangles - Altitude rule\n // https://mathbitsnotebook.com/Geometry/RightTriangles/RTmeanRight.html\n const projection = Math.sqrt(\n cameraPositionEnu[0] * cameraPositionEnu[0] + cameraPositionEnu[1] * cameraPositionEnu[1]\n );\n const extraZ = (projection * projection) / cameraPositionEnu[2];\n extraVertexEnu.copy([cameraPositionEnu[0], cameraPositionEnu[1], extraZ]);\n const extraVertexCartesian = extraVertexEnu.transform(enuToCartesianMatrix);\n const extraVectorCartesian = extraVertexCartesian.subtract(mbsCenterCartesian).normalize();\n // We need radius vector orthogonal to toEye vector\n const radiusVector = toEye.cross(extraVectorCartesian).normalize().scale(mbsR);\n const sphereMbsBorderVertexCartesian = radiusVector.add(mbsCenterCartesian);\n const sphereMbsBorderVertexCartographic = Ellipsoid.WGS84.cartesianToCartographic(\n sphereMbsBorderVertexCartesian\n );\n // ---------------------------\n\n // Project center vertex and border vertex and calculate projected radius of MBS\n const projectedOrigin = viewport.project([mbsLon, mbsLat, mbsZ]);\n const projectedMbsBorderVertex = viewport.project(\n sphereMbsBorderVertexCartographic as [number, number, number]\n );\n const projectedRadius = projectedOriginVector\n .copy(projectedOrigin)\n .subtract(projectedMbsBorderVertex)\n .magnitude();\n return projectedRadius;\n}\n"],"mappings":"AAEA,SAAQA,OAAO,EAAEC,OAAO,QAAO,eAAe;AAC9C,SAAQC,SAAS,QAAO,qBAAqB;AAI7C,MAAMC,uBAAuB,GAAG,IAAIF,OAAO,EAAE;AAC7C,MAAMG,KAAK,GAAG,IAAIH,OAAO,EAAE;AAC3B,MAAMI,iBAAiB,GAAG,IAAIJ,OAAO,EAAE;AACvC,MAAMK,cAAc,GAAG,IAAIL,OAAO,EAAE;AACpC,MAAMM,qBAAqB,GAAG,IAAIN,OAAO,EAAE;AAC3C,MAAMO,oBAAoB,GAAG,IAAIR,OAAO,EAAE;AAC1C,MAAMS,oBAAoB,GAAG,IAAIT,OAAO,EAAE;AAW1C,OAAO,SAASU,YAAYA,CAACC,IAAY,EAAEC,UAAsB,EAA0B;EACzF,IAAID,IAAI,CAACE,cAAc,KAAK,CAAC,IAAIC,KAAK,CAACH,IAAI,CAACE,cAAc,CAAC,EAAE;IAC3D,OAAO,KAAK;EACd;EACA,MAAME,UAAU,GAAG,CAAC,GAAGC,kBAAkB,CAACL,IAAI,EAAEC,UAAU,CAAC;EAC3D,IAAIG,UAAU,GAAG,CAAC,EAAE;IAClB,OAAO,KAAK;EACd;EACA,IAAI,CAACJ,IAAI,CAACM,MAAM,CAACC,QAAQ,IAAIH,UAAU,IAAIJ,IAAI,CAACE,cAAc,EAAE;IAC9D,OAAO,MAAM;EACf,CAAC,MAAM,IAAIF,IAAI,CAACM,MAAM,CAACC,QAAQ,EAAE;IAC/B,OAAO,KAAK;EACd;EACA,OAAO,KAAK;AACd;AASA,OAAO,SAASF,kBAAkBA,CAACL,IAAY,EAAEC,UAAsB,EAAU;EAC/E,MAAM;IAACO,eAAe,EAAEC;EAAQ,CAAC,GAAGR,UAAU;EAC9C,MAAMS,MAAM,GAAGV,IAAI,CAACM,MAAM,CAACK,GAAG,CAAC,CAAC,CAAC;EACjC,MAAMC,MAAM,GAAGZ,IAAI,CAACM,MAAM,CAACK,GAAG,CAAC,CAAC,CAAC;EACjC,MAAME,IAAI,GAAGb,IAAI,CAACM,MAAM,CAACK,GAAG,CAAC,CAAC,CAAC;EAC/B,MAAMG,IAAI,GAAGd,IAAI,CAACM,MAAM,CAACK,GAAG,CAAC,CAAC,CAAC;EAC/B,MAAMI,kBAAkB,GAAG,CAAC,GAAGf,IAAI,CAACgB,cAAc,CAACC,MAAM,CAAC;EAC1D,MAAMC,0BAA0B,GAAGT,QAAQ,CAACU,iBAAiB,CAACV,QAAQ,CAACW,cAAc,CAAC;EACtF7B,SAAS,CAAC8B,KAAK,CAACC,uBAAuB,CAACJ,0BAA0B,EAAE1B,uBAAuB,CAAC;EAK5FC,KAAK,CAAC8B,IAAI,CAAC/B,uBAAuB,CAAC,CAACgC,QAAQ,CAACT,kBAAkB,CAAC,CAACU,SAAS,EAAE;EAE5ElC,SAAS,CAAC8B,KAAK,CAACK,uBAAuB,CAACX,kBAAkB,EAAElB,oBAAoB,CAAC;EACjFC,oBAAoB,CAACyB,IAAI,CAAC1B,oBAAoB,CAAC,CAAC8B,MAAM,EAAE;EACxDjC,iBAAiB,CAAC6B,IAAI,CAAC/B,uBAAuB,CAAC,CAACoC,SAAS,CAAC9B,oBAAoB,CAAC;EAG/E,MAAM+B,UAAU,GAAGC,IAAI,CAACC,IAAI,CAC1BrC,iBAAiB,CAAC,CAAC,CAAC,GAAGA,iBAAiB,CAAC,CAAC,CAAC,GAAGA,iBAAiB,CAAC,CAAC,CAAC,GAAGA,iBAAiB,CAAC,CAAC,CAAC,CAC1F;EACD,MAAMsC,MAAM,GAAIH,UAAU,GAAGA,UAAU,GAAInC,iBAAiB,CAAC,CAAC,CAAC;EAC/DC,cAAc,CAAC4B,IAAI,CAAC,CAAC7B,iBAAiB,CAAC,CAAC,CAAC,EAAEA,iBAAiB,CAAC,CAAC,CAAC,EAAEsC,MAAM,CAAC,CAAC;EACzE,MAAMC,oBAAoB,GAAGtC,cAAc,CAACiC,SAAS,CAAC/B,oBAAoB,CAAC;EAC3E,MAAMqC,oBAAoB,GAAGD,oBAAoB,CAACT,QAAQ,CAACT,kBAAkB,CAAC,CAACU,SAAS,EAAE;EAE1F,MAAMU,YAAY,GAAG1C,KAAK,CAAC2C,KAAK,CAACF,oBAAoB,CAAC,CAACT,SAAS,EAAE,CAACY,KAAK,CAACvB,IAAI,CAAC;EAC9E,MAAMwB,8BAA8B,GAAGH,YAAY,CAACI,GAAG,CAACxB,kBAAkB,CAAC;EAC3E,MAAMyB,iCAAiC,GAAGjD,SAAS,CAAC8B,KAAK,CAACoB,uBAAuB,CAC/EH,8BAA8B,CAC/B;EAID,MAAMI,eAAe,GAAGjC,QAAQ,CAACkC,OAAO,CAAC,CAAC/B,MAAM,EAAEF,MAAM,EAAEG,IAAI,CAAC,CAAC;EAChE,MAAM+B,wBAAwB,GAAGnC,QAAQ,CAACkC,OAAO,CAC/CH,iCAAiC,CAClC;EACD,MAAMK,eAAe,GAAGjD,qBAAqB,CAC1C2B,IAAI,CAACmB,eAAe,CAAC,CACrBlB,QAAQ,CAACoB,wBAAwB,CAAC,CAClCE,SAAS,EAAE;EACd,OAAOD,eAAe;AACxB"}
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+ {"version":3,"file":"i3s-lod.js","names":["Matrix4","Vector3","Ellipsoid","cameraPositionCartesian","toEye","cameraPositionEnu","extraVertexEnu","projectedOriginVector","enuToCartesianMatrix","cartesianToEnuMatrix","getLodStatus","tile","frameState","lodMetricValue","isNaN","screenSize","getProjectedRadius","header","children","topDownViewport","viewport","mbsLat","mbs","mbsLon","mbsZ","mbsR","mbsCenterCartesian","boundingVolume","center","cameraPositionCartographic","unprojectPosition","cameraPosition","WGS84","cartographicToCartesian","copy","subtract","normalize","eastNorthUpToFixedFrame","invert","transform","projection","Math","sqrt","extraZ","extraVertexCartesian","extraVectorCartesian","radiusVector","cross","scale","sphereMbsBorderVertexCartesian","add","sphereMbsBorderVertexCartographic","cartesianToCartographic","projectedOrigin","project","projectedMbsBorderVertex","projectedRadius","magnitude"],"sources":["../../../../src/tileset/helpers/i3s-lod.ts"],"sourcesContent":["// loaders.gl, MIT license\n\nimport {Matrix4, Vector3} from '@math.gl/core';\nimport {Ellipsoid} from '@math.gl/geospatial';\nimport {Tile3D} from '../tile-3d';\nimport {FrameState} from './frame-state';\n\nconst cameraPositionCartesian = new Vector3();\nconst toEye = new Vector3();\nconst cameraPositionEnu = new Vector3();\nconst extraVertexEnu = new Vector3();\nconst projectedOriginVector = new Vector3();\nconst enuToCartesianMatrix = new Matrix4();\nconst cartesianToEnuMatrix = new Matrix4();\n\n/**\n * For the maxScreenThreshold error metric, maxError means that you should replace the node with it's children\n as soon as the nodes bounding sphere has a screen radius larger than maxError pixels.\n In this sense a value of 0 means you should always load it's children,\n or if it's a leaf node, you should always display it.\n * @param tile \n * @param frameState \n * @returns \n */\nexport function getLodStatus(tile: Tile3D, frameState: FrameState): 'DIG' | 'OUT' | 'DRAW' {\n if (tile.lodMetricValue === 0 || isNaN(tile.lodMetricValue)) {\n return 'DIG';\n }\n const screenSize = 2 * getProjectedRadius(tile, frameState);\n if (screenSize < 2) {\n return 'OUT';\n }\n if (!tile.header.children || screenSize <= tile.lodMetricValue) {\n return 'DRAW';\n } else if (tile.header.children) {\n return 'DIG';\n }\n return 'OUT';\n}\n\n/**\n * Calculate size of MBS radius projected on the screen plane\n * @param tile\n * @param frameState\n * @returns\n */\n// eslint-disable-next-line max-statements\nexport function getProjectedRadius(tile: Tile3D, frameState: FrameState): number {\n const {topDownViewport: viewport} = frameState;\n const mbsLat = tile.header.mbs[1];\n const mbsLon = tile.header.mbs[0];\n const mbsZ = tile.header.mbs[2];\n const mbsR = tile.header.mbs[3];\n const mbsCenterCartesian = [...tile.boundingVolume.center];\n const cameraPositionCartographic = viewport.unprojectPosition(viewport.cameraPosition);\n Ellipsoid.WGS84.cartographicToCartesian(cameraPositionCartographic, cameraPositionCartesian);\n\n // ---------------------------\n // Calculate mbs border vertex\n // ---------------------------\n toEye.copy(cameraPositionCartesian).subtract(mbsCenterCartesian).normalize();\n // Add extra vector to form plane\n Ellipsoid.WGS84.eastNorthUpToFixedFrame(mbsCenterCartesian, enuToCartesianMatrix);\n cartesianToEnuMatrix.copy(enuToCartesianMatrix).invert();\n cameraPositionEnu.copy(cameraPositionCartesian).transform(cartesianToEnuMatrix);\n // Mean Proportionals in Right Triangles - Altitude rule\n // https://mathbitsnotebook.com/Geometry/RightTriangles/RTmeanRight.html\n const projection = Math.sqrt(\n cameraPositionEnu[0] * cameraPositionEnu[0] + cameraPositionEnu[1] * cameraPositionEnu[1]\n );\n const extraZ = (projection * projection) / cameraPositionEnu[2];\n extraVertexEnu.copy([cameraPositionEnu[0], cameraPositionEnu[1], extraZ]);\n const extraVertexCartesian = extraVertexEnu.transform(enuToCartesianMatrix);\n const extraVectorCartesian = extraVertexCartesian.subtract(mbsCenterCartesian).normalize();\n // We need radius vector orthogonal to toEye vector\n const radiusVector = toEye.cross(extraVectorCartesian).normalize().scale(mbsR);\n const sphereMbsBorderVertexCartesian = radiusVector.add(mbsCenterCartesian);\n const sphereMbsBorderVertexCartographic = Ellipsoid.WGS84.cartesianToCartographic(\n sphereMbsBorderVertexCartesian\n );\n // ---------------------------\n\n // Project center vertex and border vertex and calculate projected radius of MBS\n const projectedOrigin = viewport.project([mbsLon, mbsLat, mbsZ]);\n const projectedMbsBorderVertex = viewport.project(\n sphereMbsBorderVertexCartographic as [number, number, number]\n );\n const projectedRadius = projectedOriginVector\n .copy(projectedOrigin)\n .subtract(projectedMbsBorderVertex)\n .magnitude();\n return projectedRadius;\n}\n"],"mappings":"AAEA,SAAQA,OAAO,EAAEC,OAAO,QAAO,eAAe;AAC9C,SAAQC,SAAS,QAAO,qBAAqB;AAI7C,MAAMC,uBAAuB,GAAG,IAAIF,OAAO,CAAC,CAAC;AAC7C,MAAMG,KAAK,GAAG,IAAIH,OAAO,CAAC,CAAC;AAC3B,MAAMI,iBAAiB,GAAG,IAAIJ,OAAO,CAAC,CAAC;AACvC,MAAMK,cAAc,GAAG,IAAIL,OAAO,CAAC,CAAC;AACpC,MAAMM,qBAAqB,GAAG,IAAIN,OAAO,CAAC,CAAC;AAC3C,MAAMO,oBAAoB,GAAG,IAAIR,OAAO,CAAC,CAAC;AAC1C,MAAMS,oBAAoB,GAAG,IAAIT,OAAO,CAAC,CAAC;AAW1C,OAAO,SAASU,YAAYA,CAACC,IAAY,EAAEC,UAAsB,EAA0B;EACzF,IAAID,IAAI,CAACE,cAAc,KAAK,CAAC,IAAIC,KAAK,CAACH,IAAI,CAACE,cAAc,CAAC,EAAE;IAC3D,OAAO,KAAK;EACd;EACA,MAAME,UAAU,GAAG,CAAC,GAAGC,kBAAkB,CAACL,IAAI,EAAEC,UAAU,CAAC;EAC3D,IAAIG,UAAU,GAAG,CAAC,EAAE;IAClB,OAAO,KAAK;EACd;EACA,IAAI,CAACJ,IAAI,CAACM,MAAM,CAACC,QAAQ,IAAIH,UAAU,IAAIJ,IAAI,CAACE,cAAc,EAAE;IAC9D,OAAO,MAAM;EACf,CAAC,MAAM,IAAIF,IAAI,CAACM,MAAM,CAACC,QAAQ,EAAE;IAC/B,OAAO,KAAK;EACd;EACA,OAAO,KAAK;AACd;AASA,OAAO,SAASF,kBAAkBA,CAACL,IAAY,EAAEC,UAAsB,EAAU;EAC/E,MAAM;IAACO,eAAe,EAAEC;EAAQ,CAAC,GAAGR,UAAU;EAC9C,MAAMS,MAAM,GAAGV,IAAI,CAACM,MAAM,CAACK,GAAG,CAAC,CAAC,CAAC;EACjC,MAAMC,MAAM,GAAGZ,IAAI,CAACM,MAAM,CAACK,GAAG,CAAC,CAAC,CAAC;EACjC,MAAME,IAAI,GAAGb,IAAI,CAACM,MAAM,CAACK,GAAG,CAAC,CAAC,CAAC;EAC/B,MAAMG,IAAI,GAAGd,IAAI,CAACM,MAAM,CAACK,GAAG,CAAC,CAAC,CAAC;EAC/B,MAAMI,kBAAkB,GAAG,CAAC,GAAGf,IAAI,CAACgB,cAAc,CAACC,MAAM,CAAC;EAC1D,MAAMC,0BAA0B,GAAGT,QAAQ,CAACU,iBAAiB,CAACV,QAAQ,CAACW,cAAc,CAAC;EACtF7B,SAAS,CAAC8B,KAAK,CAACC,uBAAuB,CAACJ,0BAA0B,EAAE1B,uBAAuB,CAAC;EAK5FC,KAAK,CAAC8B,IAAI,CAAC/B,uBAAuB,CAAC,CAACgC,QAAQ,CAACT,kBAAkB,CAAC,CAACU,SAAS,CAAC,CAAC;EAE5ElC,SAAS,CAAC8B,KAAK,CAACK,uBAAuB,CAACX,kBAAkB,EAAElB,oBAAoB,CAAC;EACjFC,oBAAoB,CAACyB,IAAI,CAAC1B,oBAAoB,CAAC,CAAC8B,MAAM,CAAC,CAAC;EACxDjC,iBAAiB,CAAC6B,IAAI,CAAC/B,uBAAuB,CAAC,CAACoC,SAAS,CAAC9B,oBAAoB,CAAC;EAG/E,MAAM+B,UAAU,GAAGC,IAAI,CAACC,IAAI,CAC1BrC,iBAAiB,CAAC,CAAC,CAAC,GAAGA,iBAAiB,CAAC,CAAC,CAAC,GAAGA,iBAAiB,CAAC,CAAC,CAAC,GAAGA,iBAAiB,CAAC,CAAC,CAC1F,CAAC;EACD,MAAMsC,MAAM,GAAIH,UAAU,GAAGA,UAAU,GAAInC,iBAAiB,CAAC,CAAC,CAAC;EAC/DC,cAAc,CAAC4B,IAAI,CAAC,CAAC7B,iBAAiB,CAAC,CAAC,CAAC,EAAEA,iBAAiB,CAAC,CAAC,CAAC,EAAEsC,MAAM,CAAC,CAAC;EACzE,MAAMC,oBAAoB,GAAGtC,cAAc,CAACiC,SAAS,CAAC/B,oBAAoB,CAAC;EAC3E,MAAMqC,oBAAoB,GAAGD,oBAAoB,CAACT,QAAQ,CAACT,kBAAkB,CAAC,CAACU,SAAS,CAAC,CAAC;EAE1F,MAAMU,YAAY,GAAG1C,KAAK,CAAC2C,KAAK,CAACF,oBAAoB,CAAC,CAACT,SAAS,CAAC,CAAC,CAACY,KAAK,CAACvB,IAAI,CAAC;EAC9E,MAAMwB,8BAA8B,GAAGH,YAAY,CAACI,GAAG,CAACxB,kBAAkB,CAAC;EAC3E,MAAMyB,iCAAiC,GAAGjD,SAAS,CAAC8B,KAAK,CAACoB,uBAAuB,CAC/EH,8BACF,CAAC;EAID,MAAMI,eAAe,GAAGjC,QAAQ,CAACkC,OAAO,CAAC,CAAC/B,MAAM,EAAEF,MAAM,EAAEG,IAAI,CAAC,CAAC;EAChE,MAAM+B,wBAAwB,GAAGnC,QAAQ,CAACkC,OAAO,CAC/CH,iCACF,CAAC;EACD,MAAMK,eAAe,GAAGjD,qBAAqB,CAC1C2B,IAAI,CAACmB,eAAe,CAAC,CACrBlB,QAAQ,CAACoB,wBAAwB,CAAC,CAClCE,SAAS,CAAC,CAAC;EACd,OAAOD,eAAe;AACxB"}
@@ -1 +1 @@
1
- {"version":3,"file":"tiles-3d-lod.js","names":["Matrix4","Vector3","clamp","scratchPositionNormal","scratchCartographic","scratchMatrix","scratchCenter","scratchPosition","scratchDirection","calculateDynamicScreenSpaceError","root","_ref","camera","mapProjection","options","arguments","length","undefined","dynamicScreenSpaceErrorHeightFalloff","dynamicScreenSpaceErrorDensity","up","direction","height","minimumHeight","maximumHeight","tileBoundingVolume","contentBoundingVolume","TileBoundingRegion","Cartesian3","normalize","positionWC","directionWC","positionCartographic","transformLocal","inverseTransformation","computedTransform","ellipsoid","boundingVolume","centerLocal","multiplyByPoint","center","magnitude","minimumRadius","centerCartographic","Cartographic","fromCartesian","positionLocal","UNIT_Z","multiplyByPointAsVector","z","TileOrientedBoundingBox","boxHeight","_header","box","TileBoundingSphere","radius","heightFalloff","heightClose","heightFar","t","dot","Math","abs","horizonFactor","fog","distanceToCamera","density","scalar","exp","getDynamicScreenSpaceError","tileset","dynamicScreenSpaceError","dynamicScreenSpaceErrorComputedDensity","factor","dynamicScreenSpaceErrorFactor","dynamicError","getTiles3DScreenSpaceError","tile","frameState","useParentLodMetric","parentLodMetricValue","parent","lodMetricValue","distance","max","_distanceToCamera","sseDenominator","viewDistanceScale","error"],"sources":["../../../../src/tileset/helpers/tiles-3d-lod.ts"],"sourcesContent":["// loaders.gl, MIT license\n\n// This file is derived from the Cesium code base under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\n// TODO - Dynamic screen space error provides an optimization when looking at\n// tilesets from above\n\n/* eslint-disable */\n// @ts-nocheck\nimport {Matrix4, Vector3, clamp} from '@math.gl/core';\n\nconst scratchPositionNormal = new Vector3();\nconst scratchCartographic = new Vector3();\nconst scratchMatrix = new Matrix4();\nconst scratchCenter = new Vector3();\nconst scratchPosition = new Vector3();\nconst scratchDirection = new Vector3();\n\n// eslint-disable-next-line max-statements, complexity\nexport function calculateDynamicScreenSpaceError(root, {camera, mapProjection}, options = {}) {\n const {dynamicScreenSpaceErrorHeightFalloff = 0.25, dynamicScreenSpaceErrorDensity = 0.00278} =\n options;\n\n let up;\n let direction;\n let height;\n let minimumHeight;\n let maximumHeight;\n\n const tileBoundingVolume = root.contentBoundingVolume;\n\n if (tileBoundingVolume instanceof TileBoundingRegion) {\n up = Cartesian3.normalize(camera.positionWC, scratchPositionNormal);\n direction = camera.directionWC;\n height = camera.positionCartographic.height;\n minimumHeight = tileBoundingVolume.minimumHeight;\n maximumHeight = tileBoundingVolume.maximumHeight;\n } else {\n // Transform camera position and direction into the local coordinate system of the tileset\n const transformLocal = Matrix4.inverseTransformation(root.computedTransform, scratchMatrix);\n const ellipsoid = mapProjection.ellipsoid;\n const boundingVolume = tileBoundingVolume.boundingVolume;\n const centerLocal = Matrix4.multiplyByPoint(\n transformLocal,\n boundingVolume.center,\n scratchCenter\n );\n if (Cartesian3.magnitude(centerLocal) > ellipsoid.minimumRadius) {\n // The tileset is defined in WGS84. Approximate the minimum and maximum height.\n const centerCartographic = Cartographic.fromCartesian(\n centerLocal,\n ellipsoid,\n scratchCartographic\n );\n up = Cartesian3.normalize(camera.positionWC, scratchPositionNormal);\n direction = camera.directionWC;\n height = camera.positionCartographic.height;\n minimumHeight = 0.0;\n maximumHeight = centerCartographic.height * 2.0;\n } else {\n // The tileset is defined in local coordinates (z-up)\n const positionLocal = Matrix4.multiplyByPoint(\n transformLocal,\n camera.positionWC,\n scratchPosition\n );\n up = Cartesian3.UNIT_Z;\n direction = Matrix4.multiplyByPointAsVector(\n transformLocal,\n camera.directionWC,\n scratchDirection\n );\n direction = Cartesian3.normalize(direction, direction);\n height = positionLocal.z;\n if (tileBoundingVolume instanceof TileOrientedBoundingBox) {\n // Assuming z-up, the last component stores the half-height of the box\n const boxHeight = root._header.boundingVolume.box[11];\n minimumHeight = centerLocal.z - boxHeight;\n maximumHeight = centerLocal.z + boxHeight;\n } else if (tileBoundingVolume instanceof TileBoundingSphere) {\n const radius = boundingVolume.radius;\n minimumHeight = centerLocal.z - radius;\n maximumHeight = centerLocal.z + radius;\n }\n }\n }\n\n // The range where the density starts to lessen. Start at the quarter height of the tileset.\n const heightFalloff = dynamicScreenSpaceErrorHeightFalloff;\n const heightClose = minimumHeight + (maximumHeight - minimumHeight) * heightFalloff;\n const heightFar = maximumHeight;\n\n const t = clamp((height - heightClose) / (heightFar - heightClose), 0.0, 1.0);\n\n // Increase density as the camera tilts towards the horizon\n const dot = Math.abs(Cartesian3.dot(direction, up));\n\n let horizonFactor = 1.0 - dot;\n\n // Weaken the horizon factor as the camera height increases, implying the camera is further away from the tileset.\n // The goal is to increase density for the \"street view\", not when viewing the tileset from a distance.\n horizonFactor = horizonFactor * (1.0 - t);\n\n return dynamicScreenSpaceErrorDensity * horizonFactor;\n}\n\nexport function fog(distanceToCamera, density) {\n const scalar = distanceToCamera * density;\n return 1.0 - Math.exp(-(scalar * scalar));\n}\n\nexport function getDynamicScreenSpaceError(tileset, distanceToCamera) {\n if (tileset.dynamicScreenSpaceError && tileset.dynamicScreenSpaceErrorComputedDensity) {\n const density = tileset.dynamicScreenSpaceErrorComputedDensity;\n const factor = tileset.dynamicScreenSpaceErrorFactor;\n // TODO: Refined screen space error that minimizes tiles in non-first-person\n const dynamicError = fog(distanceToCamera, density) * factor;\n return dynamicError;\n }\n\n return 0;\n}\n\nexport function getTiles3DScreenSpaceError(tile, frameState, useParentLodMetric) {\n const tileset = tile.tileset;\n const parentLodMetricValue = (tile.parent && tile.parent.lodMetricValue) || tile.lodMetricValue;\n const lodMetricValue = useParentLodMetric ? 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+ {"version":3,"file":"tiles-3d-lod.js","names":["Matrix4","Vector3","clamp","scratchPositionNormal","scratchCartographic","scratchMatrix","scratchCenter","scratchPosition","scratchDirection","calculateDynamicScreenSpaceError","root","_ref","camera","mapProjection","options","arguments","length","undefined","dynamicScreenSpaceErrorHeightFalloff","dynamicScreenSpaceErrorDensity","up","direction","height","minimumHeight","maximumHeight","tileBoundingVolume","contentBoundingVolume","TileBoundingRegion","Cartesian3","normalize","positionWC","directionWC","positionCartographic","transformLocal","inverseTransformation","computedTransform","ellipsoid","boundingVolume","centerLocal","multiplyByPoint","center","magnitude","minimumRadius","centerCartographic","Cartographic","fromCartesian","positionLocal","UNIT_Z","multiplyByPointAsVector","z","TileOrientedBoundingBox","boxHeight","_header","box","TileBoundingSphere","radius","heightFalloff","heightClose","heightFar","t","dot","Math","abs","horizonFactor","fog","distanceToCamera","density","scalar","exp","getDynamicScreenSpaceError","tileset","dynamicScreenSpaceError","dynamicScreenSpaceErrorComputedDensity","factor","dynamicScreenSpaceErrorFactor","dynamicError","getTiles3DScreenSpaceError","tile","frameState","useParentLodMetric","parentLodMetricValue","parent","lodMetricValue","distance","max","_distanceToCamera","sseDenominator","viewDistanceScale","error"],"sources":["../../../../src/tileset/helpers/tiles-3d-lod.ts"],"sourcesContent":["// loaders.gl, MIT license\n\n// This file is derived from the Cesium code base under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\n// TODO - Dynamic screen space error provides an optimization when looking at\n// tilesets from above\n\n/* eslint-disable */\n// @ts-nocheck\nimport {Matrix4, Vector3, clamp} from '@math.gl/core';\n\nconst scratchPositionNormal = new Vector3();\nconst scratchCartographic = new Vector3();\nconst scratchMatrix = new Matrix4();\nconst scratchCenter = new Vector3();\nconst scratchPosition = new Vector3();\nconst scratchDirection = new Vector3();\n\n// eslint-disable-next-line max-statements, complexity\nexport function calculateDynamicScreenSpaceError(root, {camera, mapProjection}, options = {}) {\n const {dynamicScreenSpaceErrorHeightFalloff = 0.25, dynamicScreenSpaceErrorDensity = 0.00278} =\n options;\n\n let up;\n let direction;\n let height;\n let minimumHeight;\n let maximumHeight;\n\n const tileBoundingVolume = root.contentBoundingVolume;\n\n if (tileBoundingVolume instanceof TileBoundingRegion) {\n up = Cartesian3.normalize(camera.positionWC, scratchPositionNormal);\n direction = camera.directionWC;\n height = camera.positionCartographic.height;\n minimumHeight = tileBoundingVolume.minimumHeight;\n maximumHeight = tileBoundingVolume.maximumHeight;\n } else {\n // Transform camera position and direction into the local coordinate system of the tileset\n const transformLocal = Matrix4.inverseTransformation(root.computedTransform, scratchMatrix);\n const ellipsoid = mapProjection.ellipsoid;\n const boundingVolume = tileBoundingVolume.boundingVolume;\n const centerLocal = Matrix4.multiplyByPoint(\n transformLocal,\n boundingVolume.center,\n scratchCenter\n );\n if (Cartesian3.magnitude(centerLocal) > ellipsoid.minimumRadius) {\n // The tileset is defined in WGS84. Approximate the minimum and maximum height.\n const centerCartographic = Cartographic.fromCartesian(\n centerLocal,\n ellipsoid,\n scratchCartographic\n );\n up = Cartesian3.normalize(camera.positionWC, scratchPositionNormal);\n direction = camera.directionWC;\n height = camera.positionCartographic.height;\n minimumHeight = 0.0;\n maximumHeight = centerCartographic.height * 2.0;\n } else {\n // The tileset is defined in local coordinates (z-up)\n const positionLocal = Matrix4.multiplyByPoint(\n transformLocal,\n camera.positionWC,\n scratchPosition\n );\n up = Cartesian3.UNIT_Z;\n direction = Matrix4.multiplyByPointAsVector(\n transformLocal,\n camera.directionWC,\n scratchDirection\n );\n direction = Cartesian3.normalize(direction, direction);\n height = positionLocal.z;\n if (tileBoundingVolume instanceof TileOrientedBoundingBox) {\n // Assuming z-up, the last component stores the half-height of the box\n const boxHeight = root._header.boundingVolume.box[11];\n minimumHeight = centerLocal.z - boxHeight;\n maximumHeight = centerLocal.z + boxHeight;\n } else if (tileBoundingVolume instanceof TileBoundingSphere) {\n const radius = boundingVolume.radius;\n minimumHeight = centerLocal.z - radius;\n maximumHeight = centerLocal.z + radius;\n }\n }\n }\n\n // The range where the density starts to lessen. Start at the quarter height of the tileset.\n const heightFalloff = dynamicScreenSpaceErrorHeightFalloff;\n const heightClose = minimumHeight + (maximumHeight - minimumHeight) * heightFalloff;\n const heightFar = maximumHeight;\n\n const t = clamp((height - heightClose) / (heightFar - heightClose), 0.0, 1.0);\n\n // Increase density as the camera tilts towards the horizon\n const dot = Math.abs(Cartesian3.dot(direction, up));\n\n let horizonFactor = 1.0 - dot;\n\n // Weaken the horizon factor as the camera height increases, implying the camera is further away from the tileset.\n // The goal is to increase density for the \"street view\", not when viewing the tileset from a distance.\n horizonFactor = horizonFactor * (1.0 - t);\n\n return dynamicScreenSpaceErrorDensity * horizonFactor;\n}\n\nexport function fog(distanceToCamera, density) {\n const scalar = distanceToCamera * density;\n return 1.0 - Math.exp(-(scalar * scalar));\n}\n\nexport function getDynamicScreenSpaceError(tileset, distanceToCamera) {\n if (tileset.dynamicScreenSpaceError && tileset.dynamicScreenSpaceErrorComputedDensity) {\n const density = tileset.dynamicScreenSpaceErrorComputedDensity;\n const factor = tileset.dynamicScreenSpaceErrorFactor;\n // TODO: Refined screen space error that minimizes tiles in non-first-person\n const dynamicError = fog(distanceToCamera, density) * factor;\n return dynamicError;\n }\n\n return 0;\n}\n\nexport function getTiles3DScreenSpaceError(tile, frameState, useParentLodMetric) {\n const tileset = tile.tileset;\n const parentLodMetricValue = (tile.parent && tile.parent.lodMetricValue) || tile.lodMetricValue;\n const lodMetricValue = useParentLodMetric ? 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- {"version":3,"file":"transform-utils.js","names":["Ellipsoid","Matrix4","Vector3","assert","calculateTransformProps","tileHeader","tile","rtcCenter","gltfUpAxis","computedTransform","boundingVolume","center","modelMatrix","translate","rotationY","rotateX","Math","PI","multiplyRight","rotationX","rotateY","isQuantized","quantizedVolumeOffset","scale","quantizedVolumeScale","cartesianOrigin","cartesianModelMatrix","cartographicOrigin","WGS84","cartesianToCartographic","fromFixedFrameMatrix","eastNorthUpToFixedFrame","toFixedFrameMatrix","invert","cartographicModelMatrix","coordinateSystem"],"sources":["../../../../src/tileset/helpers/transform-utils.ts"],"sourcesContent":["// loaders.gl, MIT license\n\nimport {Ellipsoid} from '@math.gl/geospatial';\nimport {Matrix4, Vector3} from '@math.gl/core';\nimport {assert} from '@loaders.gl/loader-utils';\n\nexport function calculateTransformProps(tileHeader, tile) {\n assert(tileHeader);\n assert(tile);\n\n const {rtcCenter, gltfUpAxis} = tile;\n const {\n computedTransform,\n boundingVolume: {center}\n } = tileHeader;\n\n let modelMatrix = new Matrix4(computedTransform);\n\n // Translate if appropriate\n if (rtcCenter) {\n modelMatrix.translate(rtcCenter);\n }\n\n // glTF models need to be rotated from Y to Z up\n // https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification#y-up-to-z-up\n switch (gltfUpAxis) {\n case 'Z':\n break;\n case 'Y':\n const rotationY = new Matrix4().rotateX(Math.PI / 2);\n modelMatrix = modelMatrix.multiplyRight(rotationY);\n break;\n case 'X':\n const rotationX = new Matrix4().rotateY(-Math.PI / 2);\n modelMatrix = modelMatrix.multiplyRight(rotationX);\n break;\n default:\n break;\n }\n\n // Scale/offset positions if normalized integers\n if (tile.isQuantized) {\n modelMatrix.translate(tile.quantizedVolumeOffset).scale(tile.quantizedVolumeScale);\n }\n\n // Option 1: Cartesian matrix and origin\n const cartesianOrigin = new Vector3(center);\n\n tile.cartesianModelMatrix = modelMatrix;\n tile.cartesianOrigin = cartesianOrigin;\n\n // Option 2: Cartographic matrix and origin\n const cartographicOrigin = Ellipsoid.WGS84.cartesianToCartographic(\n cartesianOrigin,\n new Vector3()\n );\n const fromFixedFrameMatrix = Ellipsoid.WGS84.eastNorthUpToFixedFrame(cartesianOrigin);\n const toFixedFrameMatrix = fromFixedFrameMatrix.invert();\n\n tile.cartographicModelMatrix = toFixedFrameMatrix.multiplyRight(modelMatrix);\n tile.cartographicOrigin = cartographicOrigin;\n\n // Deprecated, drop\n if (!tile.coordinateSystem) {\n tile.modelMatrix = tile.cartographicModelMatrix;\n }\n}\n"],"mappings":"AAEA,SAAQA,SAAS,QAAO,qBAAqB;AAC7C,SAAQC,OAAO,EAAEC,OAAO,QAAO,eAAe;AAC9C,SAAQC,MAAM,QAAO,0BAA0B;AAE/C,OAAO,SAASC,uBAAuBA,CAACC,UAAU,EAAEC,IAAI,EAAE;EACxDH,MAAM,CAACE,UAAU,CAAC;EAClBF,MAAM,CAACG,IAAI,CAAC;EAEZ,MAAM;IAACC,SAAS;IAAEC;EAAU,CAAC,GAAGF,IAAI;EACpC,MAAM;IACJG,iBAAiB;IACjBC,cAAc,EAAE;MAACC;IAAM;EACzB,CAAC,GAAGN,UAAU;EAEd,IAAIO,WAAW,GAAG,IAAIX,OAAO,CAACQ,iBAAiB,CAAC;EAGhD,IAAIF,SAAS,EAAE;IACbK,WAAW,CAACC,SAAS,CAACN,SAAS,CAAC;EAClC;EAIA,QAAQC,UAAU;IAChB,KAAK,GAAG;MACN;IACF,KAAK,GAAG;MACN,MAAMM,SAAS,GAAG,IAAIb,OAAO,EAAE,CAACc,OAAO,CAACC,IAAI,CAACC,EAAE,GAAG,CAAC,CAAC;MACpDL,WAAW,GAAGA,WAAW,CAACM,aAAa,CAACJ,SAAS,CAAC;MAClD;IACF,KAAK,GAAG;MACN,MAAMK,SAAS,GAAG,IAAIlB,OAAO,EAAE,CAACmB,OAAO,CAAC,CAACJ,IAAI,CAACC,EAAE,GAAG,CAAC,CAAC;MACrDL,WAAW,GAAGA,WAAW,CAACM,aAAa,CAACC,SAAS,CAAC;MAClD;IACF;MACE;EAAM;EAIV,IAAIb,IAAI,CAACe,WAAW,EAAE;IACpBT,WAAW,CAACC,SAAS,CAACP,IAAI,CAACgB,qBAAqB,CAAC,CAACC,KAAK,CAACjB,IAAI,CAACkB,oBAAoB,CAAC;EACpF;EAGA,MAAMC,eAAe,GAAG,IAAIvB,OAAO,CAACS,MAAM,CAAC;EAE3CL,IAAI,CAACoB,oBAAoB,GAAGd,WAAW;EACvCN,IAAI,CAACmB,eAAe,GAAGA,eAAe;EAGtC,MAAME,kBAAkB,GAAG3B,SAAS,CAAC4B,KAAK,CAACC,uBAAuB,CAChEJ,eAAe,EACf,IAAIvB,OAAO,EAAE,CACd;EACD,MAAM4B,oBAAoB,GAAG9B,SAAS,CAAC4B,KAAK,CAACG,uBAAuB,CAACN,eAAe,CAAC;EACrF,MAAMO,kBAAkB,GAAGF,oBAAoB,CAACG,MAAM,EAAE;EAExD3B,IAAI,CAAC4B,uBAAuB,GAAGF,kBAAkB,CAACd,aAAa,CAACN,WAAW,CAAC;EAC5EN,IAAI,CAACqB,kBAAkB,GAAGA,kBAAkB;EAG5C,IAAI,CAACrB,IAAI,CAAC6B,gBAAgB,EAAE;IAC1B7B,IAAI,CAACM,WAAW,GAAGN,IAAI,CAAC4B,uBAAuB;EACjD;AACF"}
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+ {"version":3,"file":"transform-utils.js","names":["Ellipsoid","Matrix4","Vector3","assert","calculateTransformProps","tileHeader","tile","rtcCenter","gltfUpAxis","computedTransform","boundingVolume","center","modelMatrix","translate","rotationY","rotateX","Math","PI","multiplyRight","rotationX","rotateY","isQuantized","quantizedVolumeOffset","scale","quantizedVolumeScale","cartesianOrigin","cartesianModelMatrix","cartographicOrigin","WGS84","cartesianToCartographic","fromFixedFrameMatrix","eastNorthUpToFixedFrame","toFixedFrameMatrix","invert","cartographicModelMatrix","coordinateSystem"],"sources":["../../../../src/tileset/helpers/transform-utils.ts"],"sourcesContent":["// loaders.gl, MIT license\n\nimport {Ellipsoid} from '@math.gl/geospatial';\nimport {Matrix4, Vector3} from '@math.gl/core';\nimport {assert} from '@loaders.gl/loader-utils';\n\nexport function calculateTransformProps(tileHeader, tile) {\n assert(tileHeader);\n assert(tile);\n\n const {rtcCenter, gltfUpAxis} = tile;\n const {\n computedTransform,\n boundingVolume: {center}\n } = tileHeader;\n\n let modelMatrix = new Matrix4(computedTransform);\n\n // Translate if appropriate\n if (rtcCenter) {\n modelMatrix.translate(rtcCenter);\n }\n\n // glTF models need to be rotated from Y to Z up\n // https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification#y-up-to-z-up\n switch (gltfUpAxis) {\n case 'Z':\n break;\n case 'Y':\n const rotationY = new Matrix4().rotateX(Math.PI / 2);\n modelMatrix = modelMatrix.multiplyRight(rotationY);\n break;\n case 'X':\n const rotationX = new Matrix4().rotateY(-Math.PI / 2);\n modelMatrix = modelMatrix.multiplyRight(rotationX);\n break;\n default:\n break;\n }\n\n // Scale/offset positions if normalized integers\n if (tile.isQuantized) {\n modelMatrix.translate(tile.quantizedVolumeOffset).scale(tile.quantizedVolumeScale);\n }\n\n // Option 1: Cartesian matrix and origin\n const cartesianOrigin = new Vector3(center);\n\n tile.cartesianModelMatrix = modelMatrix;\n tile.cartesianOrigin = cartesianOrigin;\n\n // Option 2: Cartographic matrix and origin\n const cartographicOrigin = Ellipsoid.WGS84.cartesianToCartographic(\n cartesianOrigin,\n new Vector3()\n );\n const fromFixedFrameMatrix = Ellipsoid.WGS84.eastNorthUpToFixedFrame(cartesianOrigin);\n const toFixedFrameMatrix = fromFixedFrameMatrix.invert();\n\n tile.cartographicModelMatrix = toFixedFrameMatrix.multiplyRight(modelMatrix);\n tile.cartographicOrigin = cartographicOrigin;\n\n // Deprecated, drop\n if (!tile.coordinateSystem) {\n tile.modelMatrix = tile.cartographicModelMatrix;\n }\n}\n"],"mappings":"AAEA,SAAQA,SAAS,QAAO,qBAAqB;AAC7C,SAAQC,OAAO,EAAEC,OAAO,QAAO,eAAe;AAC9C,SAAQC,MAAM,QAAO,0BAA0B;AAE/C,OAAO,SAASC,uBAAuBA,CAACC,UAAU,EAAEC,IAAI,EAAE;EACxDH,MAAM,CAACE,UAAU,CAAC;EAClBF,MAAM,CAACG,IAAI,CAAC;EAEZ,MAAM;IAACC,SAAS;IAAEC;EAAU,CAAC,GAAGF,IAAI;EACpC,MAAM;IACJG,iBAAiB;IACjBC,cAAc,EAAE;MAACC;IAAM;EACzB,CAAC,GAAGN,UAAU;EAEd,IAAIO,WAAW,GAAG,IAAIX,OAAO,CAACQ,iBAAiB,CAAC;EAGhD,IAAIF,SAAS,EAAE;IACbK,WAAW,CAACC,SAAS,CAACN,SAAS,CAAC;EAClC;EAIA,QAAQC,UAAU;IAChB,KAAK,GAAG;MACN;IACF,KAAK,GAAG;MACN,MAAMM,SAAS,GAAG,IAAIb,OAAO,CAAC,CAAC,CAACc,OAAO,CAACC,IAAI,CAACC,EAAE,GAAG,CAAC,CAAC;MACpDL,WAAW,GAAGA,WAAW,CAACM,aAAa,CAACJ,SAAS,CAAC;MAClD;IACF,KAAK,GAAG;MACN,MAAMK,SAAS,GAAG,IAAIlB,OAAO,CAAC,CAAC,CAACmB,OAAO,CAAC,CAACJ,IAAI,CAACC,EAAE,GAAG,CAAC,CAAC;MACrDL,WAAW,GAAGA,WAAW,CAACM,aAAa,CAACC,SAAS,CAAC;MAClD;IACF;MACE;EACJ;EAGA,IAAIb,IAAI,CAACe,WAAW,EAAE;IACpBT,WAAW,CAACC,SAAS,CAACP,IAAI,CAACgB,qBAAqB,CAAC,CAACC,KAAK,CAACjB,IAAI,CAACkB,oBAAoB,CAAC;EACpF;EAGA,MAAMC,eAAe,GAAG,IAAIvB,OAAO,CAACS,MAAM,CAAC;EAE3CL,IAAI,CAACoB,oBAAoB,GAAGd,WAAW;EACvCN,IAAI,CAACmB,eAAe,GAAGA,eAAe;EAGtC,MAAME,kBAAkB,GAAG3B,SAAS,CAAC4B,KAAK,CAACC,uBAAuB,CAChEJ,eAAe,EACf,IAAIvB,OAAO,CAAC,CACd,CAAC;EACD,MAAM4B,oBAAoB,GAAG9B,SAAS,CAAC4B,KAAK,CAACG,uBAAuB,CAACN,eAAe,CAAC;EACrF,MAAMO,kBAAkB,GAAGF,oBAAoB,CAACG,MAAM,CAAC,CAAC;EAExD3B,IAAI,CAAC4B,uBAAuB,GAAGF,kBAAkB,CAACd,aAAa,CAACN,WAAW,CAAC;EAC5EN,IAAI,CAACqB,kBAAkB,GAAGA,kBAAkB;EAG5C,IAAI,CAACrB,IAAI,CAAC6B,gBAAgB,EAAE;IAC1B7B,IAAI,CAACM,WAAW,GAAGN,IAAI,CAAC4B,uBAAuB;EACjD;AACF"}
@@ -1 +1 @@
1
- {"version":3,"file":"zoom.js","names":["Vector3","BoundingSphere","OrientedBoundingBox","Ellipsoid","WGS84_RADIUS_X","WGS84_RADIUS_Y","WGS84_RADIUS_Z","scratchVector","getZoomFromBoundingVolume","boundingVolume","cartorgraphicCenter","halfAxes","obbSize","getObbSize","Math","log2","radius","width","height","zoomX","zoomY","getZoomFromFullExtent","fullExtent","cartesianCenter","extentVertex","WGS84","cartographicToCartesian","xmax","ymax","zmax","extentSize","sqrt","pow","getZoomFromExtent","extent","xmin","ymin","zmin","getColumn","axeY","axeZ","farthestVertex","add","size","len"],"sources":["../../../../src/tileset/helpers/zoom.ts"],"sourcesContent":["// loaders.gl, MIT license\n\nimport {Vector3} from '@math.gl/core';\nimport {BoundingSphere, OrientedBoundingBox} from '@math.gl/culling';\nimport {Ellipsoid} from '@math.gl/geospatial';\nimport {BoundingRectangle} from '../../types';\n\nconst WGS84_RADIUS_X = 6378137.0;\nconst WGS84_RADIUS_Y = 6378137.0;\nconst WGS84_RADIUS_Z = 6356752.3142451793;\n\nconst scratchVector = new Vector3();\n\n/**\n * Calculate appropriate zoom value for a particular boundingVolume\n * @param boundingVolume - the instance of bounding volume\n * @param cartorgraphicCenter - cartographic center of the bounding volume\n * @returns {number} - zoom value\n */\nexport function getZoomFromBoundingVolume(\n boundingVolume: BoundingSphere | OrientedBoundingBox | BoundingRectangle,\n cartorgraphicCenter: Vector3\n) {\n if (boundingVolume instanceof OrientedBoundingBox) {\n // OrientedBoundingBox\n const {halfAxes} = boundingVolume;\n const obbSize = getObbSize(halfAxes);\n // Use WGS84_RADIUS_Z to allign with BoundingSphere algorithm\n // Add the tile elevation value for correct zooming to elevated tiles\n return Math.log2(WGS84_RADIUS_Z / (obbSize + cartorgraphicCenter[2]));\n } else if (boundingVolume instanceof BoundingSphere) {\n // BoundingSphere\n const {radius} = boundingVolume;\n // Add the tile elevation value for correct zooming to elevated tiles\n return Math.log2(WGS84_RADIUS_Z / (radius + cartorgraphicCenter[2]));\n } else if (boundingVolume.width && boundingVolume.height) {\n // BoundingRectangle\n const {width, height} = boundingVolume;\n const zoomX = Math.log2(WGS84_RADIUS_X / width);\n const zoomY = Math.log2(WGS84_RADIUS_Y / height);\n\n return (zoomX + zoomY) / 2;\n }\n\n return 1;\n}\n\n/**\n * Calculate initial zoom for the tileset from 3D `fullExtent` defined in\n * the tileset metadata\n * @param fullExtent - 3D extent of the tileset\n * @param fullExtent.xmin - minimal longitude in decimal degrees\n * @param fullExtent.xmax - maximal longitude in decimal degrees\n * @param fullExtent.ymin - minimal latitude in decimal degrees\n * @param fullExtent.ymax - maximal latitude in decimal degrees\n * @param fullExtent.zmin - minimal elevation in meters\n * @param fullExtent.zmax - maximal elevation in meters\n * @param cartorgraphicCenter - tileset center in cartographic coordinate system\n * @param cartesianCenter - tileset center in cartesian coordinate system\n * @returns - initial zoom for the tileset\n */\nexport function getZoomFromFullExtent(\n fullExtent: {\n xmin: number;\n xmax: number;\n ymin: number;\n ymax: number;\n zmin: number;\n zmax: number;\n },\n cartorgraphicCenter: Vector3,\n cartesianCenter: Vector3\n) {\n const extentVertex = Ellipsoid.WGS84.cartographicToCartesian(\n [fullExtent.xmax, fullExtent.ymax, fullExtent.zmax],\n new Vector3()\n );\n const extentSize = Math.sqrt(\n Math.pow(extentVertex[0] - cartesianCenter[0], 2) +\n Math.pow(extentVertex[1] - cartesianCenter[1], 2) +\n Math.pow(extentVertex[2] - cartesianCenter[2], 2)\n );\n return Math.log2(WGS84_RADIUS_Z / (extentSize + cartorgraphicCenter[2]));\n}\n\n/**\n * Calculate initial zoom for the tileset from 2D `extent` defined in\n * the tileset metadata\n * @param extent - 2D extent of the tileset. It is array of 4 elements [xmin, ymin, xmax, ymax]\n * @param extent[0] - minimal longitude in decimal degrees\n * @param extent[1] - minimal latitude in decimal degrees\n * @param extent[2] - maximal longitude in decimal degrees\n * @param extent[3] - maximal latitude in decimal degrees\n * @param cartorgraphicCenter - tileset center in cartographic coordinate system\n * @param cartesianCenter - tileset center in cartesian coordinate system\n * @returns - initial zoom for the tileset\n */\nexport function getZoomFromExtent(\n extent: [number, number, number, number],\n cartorgraphicCenter: Vector3,\n cartesianCenter: Vector3\n) {\n const [xmin, ymin, xmax, ymax] = extent;\n return getZoomFromFullExtent(\n {xmin, xmax, ymin, ymax, zmin: 0, zmax: 0},\n cartorgraphicCenter,\n cartesianCenter\n );\n}\n\nfunction getObbSize(halfAxes) {\n halfAxes.getColumn(0, scratchVector);\n const axeY = halfAxes.getColumn(1);\n const axeZ = halfAxes.getColumn(2);\n const farthestVertex = scratchVector.add(axeY).add(axeZ);\n const size = farthestVertex.len();\n return size;\n}\n"],"mappings":"AAEA,SAAQA,OAAO,QAAO,eAAe;AACrC,SAAQC,cAAc,EAAEC,mBAAmB,QAAO,kBAAkB;AACpE,SAAQC,SAAS,QAAO,qBAAqB;AAG7C,MAAMC,cAAc,GAAG,SAAS;AAChC,MAAMC,cAAc,GAAG,SAAS;AAChC,MAAMC,cAAc,GAAG,kBAAkB;AAEzC,MAAMC,aAAa,GAAG,IAAIP,OAAO,EAAE;AAQnC,OAAO,SAASQ,yBAAyBA,CACvCC,cAAwE,EACxEC,mBAA4B,EAC5B;EACA,IAAID,cAAc,YAAYP,mBAAmB,EAAE;IAEjD,MAAM;MAACS;IAAQ,CAAC,GAAGF,cAAc;IACjC,MAAMG,OAAO,GAAGC,UAAU,CAACF,QAAQ,CAAC;IAGpC,OAAOG,IAAI,CAACC,IAAI,CAACT,cAAc,IAAIM,OAAO,GAAGF,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC;EACvE,CAAC,MAAM,IAAID,cAAc,YAAYR,cAAc,EAAE;IAEnD,MAAM;MAACe;IAAM,CAAC,GAAGP,cAAc;IAE/B,OAAOK,IAAI,CAACC,IAAI,CAACT,cAAc,IAAIU,MAAM,GAAGN,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC;EACtE,CAAC,MAAM,IAAID,cAAc,CAACQ,KAAK,IAAIR,cAAc,CAACS,MAAM,EAAE;IAExD,MAAM;MAACD,KAAK;MAAEC;IAAM,CAAC,GAAGT,cAAc;IACtC,MAAMU,KAAK,GAAGL,IAAI,CAACC,IAAI,CAACX,cAAc,GAAGa,KAAK,CAAC;IAC/C,MAAMG,KAAK,GAAGN,IAAI,CAACC,IAAI,CAACV,cAAc,GAAGa,MAAM,CAAC;IAEhD,OAAO,CAACC,KAAK,GAAGC,KAAK,IAAI,CAAC;EAC5B;EAEA,OAAO,CAAC;AACV;AAgBA,OAAO,SAASC,qBAAqBA,CACnCC,UAOC,EACDZ,mBAA4B,EAC5Ba,eAAwB,EACxB;EACA,MAAMC,YAAY,GAAGrB,SAAS,CAACsB,KAAK,CAACC,uBAAuB,CAC1D,CAACJ,UAAU,CAACK,IAAI,EAAEL,UAAU,CAACM,IAAI,EAAEN,UAAU,CAACO,IAAI,CAAC,EACnD,IAAI7B,OAAO,EAAE,CACd;EACD,MAAM8B,UAAU,GAAGhB,IAAI,CAACiB,IAAI,CAC1BjB,IAAI,CAACkB,GAAG,CAACR,YAAY,CAAC,CAAC,CAAC,GAAGD,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAC/CT,IAAI,CAACkB,GAAG,CAACR,YAAY,CAAC,CAAC,CAAC,GAAGD,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GACjDT,IAAI,CAACkB,GAAG,CAACR,YAAY,CAAC,CAAC,CAAC,GAAGD,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CACpD;EACD,OAAOT,IAAI,CAACC,IAAI,CAACT,cAAc,IAAIwB,UAAU,GAAGpB,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC;AAC1E;AAcA,OAAO,SAASuB,iBAAiBA,CAC/BC,MAAwC,EACxCxB,mBAA4B,EAC5Ba,eAAwB,EACxB;EACA,MAAM,CAACY,IAAI,EAAEC,IAAI,EAAET,IAAI,EAAEC,IAAI,CAAC,GAAGM,MAAM;EACvC,OAAOb,qBAAqB,CAC1B;IAACc,IAAI;IAAER,IAAI;IAAES,IAAI;IAAER,IAAI;IAAES,IAAI,EAAE,CAAC;IAAER,IAAI,EAAE;EAAC,CAAC,EAC1CnB,mBAAmB,EACnBa,eAAe,CAChB;AACH;AAEA,SAASV,UAAUA,CAACF,QAAQ,EAAE;EAC5BA,QAAQ,CAAC2B,SAAS,CAAC,CAAC,EAAE/B,aAAa,CAAC;EACpC,MAAMgC,IAAI,GAAG5B,QAAQ,CAAC2B,SAAS,CAAC,CAAC,CAAC;EAClC,MAAME,IAAI,GAAG7B,QAAQ,CAAC2B,SAAS,CAAC,CAAC,CAAC;EAClC,MAAMG,cAAc,GAAGlC,aAAa,CAACmC,GAAG,CAACH,IAAI,CAAC,CAACG,GAAG,CAACF,IAAI,CAAC;EACxD,MAAMG,IAAI,GAAGF,cAAc,CAACG,GAAG,EAAE;EACjC,OAAOD,IAAI;AACb"}
1
+ {"version":3,"file":"zoom.js","names":["Vector3","BoundingSphere","OrientedBoundingBox","Ellipsoid","WGS84_RADIUS_X","WGS84_RADIUS_Y","WGS84_RADIUS_Z","scratchVector","getZoomFromBoundingVolume","boundingVolume","cartorgraphicCenter","halfAxes","obbSize","getObbSize","Math","log2","radius","width","height","zoomX","zoomY","getZoomFromFullExtent","fullExtent","cartesianCenter","extentVertex","WGS84","cartographicToCartesian","xmax","ymax","zmax","extentSize","sqrt","pow","getZoomFromExtent","extent","xmin","ymin","zmin","getColumn","axeY","axeZ","farthestVertex","add","size","len"],"sources":["../../../../src/tileset/helpers/zoom.ts"],"sourcesContent":["// loaders.gl, MIT license\n\nimport {Vector3} from '@math.gl/core';\nimport {BoundingSphere, OrientedBoundingBox} from '@math.gl/culling';\nimport {Ellipsoid} from '@math.gl/geospatial';\nimport {BoundingRectangle} from '../../types';\n\nconst WGS84_RADIUS_X = 6378137.0;\nconst WGS84_RADIUS_Y = 6378137.0;\nconst WGS84_RADIUS_Z = 6356752.3142451793;\n\nconst scratchVector = new Vector3();\n\n/**\n * Calculate appropriate zoom value for a particular boundingVolume\n * @param boundingVolume - the instance of bounding volume\n * @param cartorgraphicCenter - cartographic center of the bounding volume\n * @returns {number} - zoom value\n */\nexport function getZoomFromBoundingVolume(\n boundingVolume: BoundingSphere | OrientedBoundingBox | BoundingRectangle,\n cartorgraphicCenter: Vector3\n) {\n if (boundingVolume instanceof OrientedBoundingBox) {\n // OrientedBoundingBox\n const {halfAxes} = boundingVolume;\n const obbSize = getObbSize(halfAxes);\n // Use WGS84_RADIUS_Z to allign with BoundingSphere algorithm\n // Add the tile elevation value for correct zooming to elevated tiles\n return Math.log2(WGS84_RADIUS_Z / (obbSize + cartorgraphicCenter[2]));\n } else if (boundingVolume instanceof BoundingSphere) {\n // BoundingSphere\n const {radius} = boundingVolume;\n // Add the tile elevation value for correct zooming to elevated tiles\n return Math.log2(WGS84_RADIUS_Z / (radius + cartorgraphicCenter[2]));\n } else if (boundingVolume.width && boundingVolume.height) {\n // BoundingRectangle\n const {width, height} = boundingVolume;\n const zoomX = Math.log2(WGS84_RADIUS_X / width);\n const zoomY = Math.log2(WGS84_RADIUS_Y / height);\n\n return (zoomX + zoomY) / 2;\n }\n\n return 1;\n}\n\n/**\n * Calculate initial zoom for the tileset from 3D `fullExtent` defined in\n * the tileset metadata\n * @param fullExtent - 3D extent of the tileset\n * @param fullExtent.xmin - minimal longitude in decimal degrees\n * @param fullExtent.xmax - maximal longitude in decimal degrees\n * @param fullExtent.ymin - minimal latitude in decimal degrees\n * @param fullExtent.ymax - maximal latitude in decimal degrees\n * @param fullExtent.zmin - minimal elevation in meters\n * @param fullExtent.zmax - maximal elevation in meters\n * @param cartorgraphicCenter - tileset center in cartographic coordinate system\n * @param cartesianCenter - tileset center in cartesian coordinate system\n * @returns - initial zoom for the tileset\n */\nexport function getZoomFromFullExtent(\n fullExtent: {\n xmin: number;\n xmax: number;\n ymin: number;\n ymax: number;\n zmin: number;\n zmax: number;\n },\n cartorgraphicCenter: Vector3,\n cartesianCenter: Vector3\n) {\n const extentVertex = Ellipsoid.WGS84.cartographicToCartesian(\n [fullExtent.xmax, fullExtent.ymax, fullExtent.zmax],\n new Vector3()\n );\n const extentSize = Math.sqrt(\n Math.pow(extentVertex[0] - cartesianCenter[0], 2) +\n Math.pow(extentVertex[1] - cartesianCenter[1], 2) +\n Math.pow(extentVertex[2] - cartesianCenter[2], 2)\n );\n return Math.log2(WGS84_RADIUS_Z / (extentSize + cartorgraphicCenter[2]));\n}\n\n/**\n * Calculate initial zoom for the tileset from 2D `extent` defined in\n * the tileset metadata\n * @param extent - 2D extent of the tileset. It is array of 4 elements [xmin, ymin, xmax, ymax]\n * @param extent[0] - minimal longitude in decimal degrees\n * @param extent[1] - minimal latitude in decimal degrees\n * @param extent[2] - maximal longitude in decimal degrees\n * @param extent[3] - maximal latitude in decimal degrees\n * @param cartorgraphicCenter - tileset center in cartographic coordinate system\n * @param cartesianCenter - tileset center in cartesian coordinate system\n * @returns - initial zoom for the tileset\n */\nexport function getZoomFromExtent(\n extent: [number, number, number, number],\n cartorgraphicCenter: Vector3,\n cartesianCenter: Vector3\n) {\n const [xmin, ymin, xmax, ymax] = extent;\n return getZoomFromFullExtent(\n {xmin, xmax, ymin, ymax, zmin: 0, zmax: 0},\n cartorgraphicCenter,\n cartesianCenter\n );\n}\n\nfunction getObbSize(halfAxes) {\n halfAxes.getColumn(0, scratchVector);\n const axeY = halfAxes.getColumn(1);\n const axeZ = halfAxes.getColumn(2);\n const farthestVertex = scratchVector.add(axeY).add(axeZ);\n const size = farthestVertex.len();\n return size;\n}\n"],"mappings":"AAEA,SAAQA,OAAO,QAAO,eAAe;AACrC,SAAQC,cAAc,EAAEC,mBAAmB,QAAO,kBAAkB;AACpE,SAAQC,SAAS,QAAO,qBAAqB;AAG7C,MAAMC,cAAc,GAAG,SAAS;AAChC,MAAMC,cAAc,GAAG,SAAS;AAChC,MAAMC,cAAc,GAAG,kBAAkB;AAEzC,MAAMC,aAAa,GAAG,IAAIP,OAAO,CAAC,CAAC;AAQnC,OAAO,SAASQ,yBAAyBA,CACvCC,cAAwE,EACxEC,mBAA4B,EAC5B;EACA,IAAID,cAAc,YAAYP,mBAAmB,EAAE;IAEjD,MAAM;MAACS;IAAQ,CAAC,GAAGF,cAAc;IACjC,MAAMG,OAAO,GAAGC,UAAU,CAACF,QAAQ,CAAC;IAGpC,OAAOG,IAAI,CAACC,IAAI,CAACT,cAAc,IAAIM,OAAO,GAAGF,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC;EACvE,CAAC,MAAM,IAAID,cAAc,YAAYR,cAAc,EAAE;IAEnD,MAAM;MAACe;IAAM,CAAC,GAAGP,cAAc;IAE/B,OAAOK,IAAI,CAACC,IAAI,CAACT,cAAc,IAAIU,MAAM,GAAGN,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC;EACtE,CAAC,MAAM,IAAID,cAAc,CAACQ,KAAK,IAAIR,cAAc,CAACS,MAAM,EAAE;IAExD,MAAM;MAACD,KAAK;MAAEC;IAAM,CAAC,GAAGT,cAAc;IACtC,MAAMU,KAAK,GAAGL,IAAI,CAACC,IAAI,CAACX,cAAc,GAAGa,KAAK,CAAC;IAC/C,MAAMG,KAAK,GAAGN,IAAI,CAACC,IAAI,CAACV,cAAc,GAAGa,MAAM,CAAC;IAEhD,OAAO,CAACC,KAAK,GAAGC,KAAK,IAAI,CAAC;EAC5B;EAEA,OAAO,CAAC;AACV;AAgBA,OAAO,SAASC,qBAAqBA,CACnCC,UAOC,EACDZ,mBAA4B,EAC5Ba,eAAwB,EACxB;EACA,MAAMC,YAAY,GAAGrB,SAAS,CAACsB,KAAK,CAACC,uBAAuB,CAC1D,CAACJ,UAAU,CAACK,IAAI,EAAEL,UAAU,CAACM,IAAI,EAAEN,UAAU,CAACO,IAAI,CAAC,EACnD,IAAI7B,OAAO,CAAC,CACd,CAAC;EACD,MAAM8B,UAAU,GAAGhB,IAAI,CAACiB,IAAI,CAC1BjB,IAAI,CAACkB,GAAG,CAACR,YAAY,CAAC,CAAC,CAAC,GAAGD,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAC/CT,IAAI,CAACkB,GAAG,CAACR,YAAY,CAAC,CAAC,CAAC,GAAGD,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GACjDT,IAAI,CAACkB,GAAG,CAACR,YAAY,CAAC,CAAC,CAAC,GAAGD,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CACpD,CAAC;EACD,OAAOT,IAAI,CAACC,IAAI,CAACT,cAAc,IAAIwB,UAAU,GAAGpB,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC;AAC1E;AAcA,OAAO,SAASuB,iBAAiBA,CAC/BC,MAAwC,EACxCxB,mBAA4B,EAC5Ba,eAAwB,EACxB;EACA,MAAM,CAACY,IAAI,EAAEC,IAAI,EAAET,IAAI,EAAEC,IAAI,CAAC,GAAGM,MAAM;EACvC,OAAOb,qBAAqB,CAC1B;IAACc,IAAI;IAAER,IAAI;IAAES,IAAI;IAAER,IAAI;IAAES,IAAI,EAAE,CAAC;IAAER,IAAI,EAAE;EAAC,CAAC,EAC1CnB,mBAAmB,EACnBa,eACF,CAAC;AACH;AAEA,SAASV,UAAUA,CAACF,QAAQ,EAAE;EAC5BA,QAAQ,CAAC2B,SAAS,CAAC,CAAC,EAAE/B,aAAa,CAAC;EACpC,MAAMgC,IAAI,GAAG5B,QAAQ,CAAC2B,SAAS,CAAC,CAAC,CAAC;EAClC,MAAME,IAAI,GAAG7B,QAAQ,CAAC2B,SAAS,CAAC,CAAC,CAAC;EAClC,MAAMG,cAAc,GAAGlC,aAAa,CAACmC,GAAG,CAACH,IAAI,CAAC,CAACG,GAAG,CAACF,IAAI,CAAC;EACxD,MAAMG,IAAI,GAAGF,cAAc,CAACG,GAAG,CAAC,CAAC;EACjC,OAAOD,IAAI;AACb"}
@@ -23,46 +23,45 @@ export class Tile3D {
23
23
  _defineProperty(this, "refine", void 0);
24
24
  _defineProperty(this, "type", void 0);
25
25
  _defineProperty(this, "contentUrl", void 0);
26
- _defineProperty(this, "lodMetricType", void 0);
27
- _defineProperty(this, "lodMetricValue", void 0);
28
- _defineProperty(this, "boundingVolume", void 0);
29
- _defineProperty(this, "content", void 0);
30
- _defineProperty(this, "contentState", void 0);
31
- _defineProperty(this, "gpuMemoryUsageInBytes", void 0);
32
- _defineProperty(this, "children", void 0);
33
- _defineProperty(this, "depth", void 0);
34
- _defineProperty(this, "viewportIds", void 0);
35
- _defineProperty(this, "transform", void 0);
36
- _defineProperty(this, "extensions", void 0);
37
- _defineProperty(this, "implicitTiling", void 0);
38
- _defineProperty(this, "userData", void 0);
26
+ _defineProperty(this, "lodMetricType", 'geometricError');
27
+ _defineProperty(this, "lodMetricValue", 0);
28
+ _defineProperty(this, "boundingVolume", null);
29
+ _defineProperty(this, "content", null);
30
+ _defineProperty(this, "contentState", TILE_CONTENT_STATE.UNLOADED);
31
+ _defineProperty(this, "gpuMemoryUsageInBytes", 0);
32
+ _defineProperty(this, "children", []);
33
+ _defineProperty(this, "depth", 0);
34
+ _defineProperty(this, "viewportIds", []);
35
+ _defineProperty(this, "transform", new Matrix4());
36
+ _defineProperty(this, "extensions", null);
37
+ _defineProperty(this, "implicitTiling", null);
38
+ _defineProperty(this, "userData", {});
39
39
  _defineProperty(this, "computedTransform", void 0);
40
- _defineProperty(this, "hasEmptyContent", void 0);
41
- _defineProperty(this, "hasTilesetContent", void 0);
42
- _defineProperty(this, "traverser", void 0);
43
- _defineProperty(this, "_cacheNode", void 0);
44
- _defineProperty(this, "_frameNumber", void 0);
45
- _defineProperty(this, "_lodJudge", void 0);
46
- _defineProperty(this, "_expireDate", void 0);
47
- _defineProperty(this, "_expiredContent", void 0);
48
- _defineProperty(this, "_shouldRefine", void 0);
40
+ _defineProperty(this, "hasEmptyContent", false);
41
+ _defineProperty(this, "hasTilesetContent", false);
42
+ _defineProperty(this, "traverser", new TilesetTraverser({}));
43
+ _defineProperty(this, "_cacheNode", null);
44
+ _defineProperty(this, "_frameNumber", null);
45
+ _defineProperty(this, "_expireDate", null);
46
+ _defineProperty(this, "_expiredContent", null);
49
47
  _defineProperty(this, "_boundingBox", void 0);
50
- _defineProperty(this, "_distanceToCamera", void 0);
51
- _defineProperty(this, "_centerZDepth", void 0);
52
- _defineProperty(this, "_screenSpaceError", void 0);
48
+ _defineProperty(this, "_distanceToCamera", 0);
49
+ _defineProperty(this, "_screenSpaceError", 0);
53
50
  _defineProperty(this, "_visibilityPlaneMask", void 0);
54
- _defineProperty(this, "_visible", void 0);
55
- _defineProperty(this, "_inRequestVolume", void 0);
56
- _defineProperty(this, "_stackLength", void 0);
57
- _defineProperty(this, "_selectionDepth", void 0);
58
- _defineProperty(this, "_touchedFrame", void 0);
59
- _defineProperty(this, "_visitedFrame", void 0);
60
- _defineProperty(this, "_selectedFrame", void 0);
61
- _defineProperty(this, "_requestedFrame", void 0);
62
- _defineProperty(this, "_priority", void 0);
51
+ _defineProperty(this, "_visible", undefined);
63
52
  _defineProperty(this, "_contentBoundingVolume", void 0);
64
53
  _defineProperty(this, "_viewerRequestVolume", void 0);
65
- _defineProperty(this, "_initialTransform", void 0);
54
+ _defineProperty(this, "_initialTransform", new Matrix4());
55
+ _defineProperty(this, "_priority", 0);
56
+ _defineProperty(this, "_selectedFrame", 0);
57
+ _defineProperty(this, "_requestedFrame", 0);
58
+ _defineProperty(this, "_selectionDepth", 0);
59
+ _defineProperty(this, "_touchedFrame", 0);
60
+ _defineProperty(this, "_centerZDepth", 0);
61
+ _defineProperty(this, "_shouldRefine", false);
62
+ _defineProperty(this, "_stackLength", 0);
63
+ _defineProperty(this, "_visitedFrame", 0);
64
+ _defineProperty(this, "_inRequestVolume", false);
66
65
  this.header = header;
67
66
  this.tileset = tileset;
68
67
  this.id = extendedId || header.id;
@@ -71,47 +70,11 @@ export class Tile3D {
71
70
  this.refine = this._getRefine(header.refine);
72
71
  this.type = header.type;
73
72
  this.contentUrl = header.contentUrl;
74
- this.lodMetricType = 'geometricError';
75
- this.lodMetricValue = 0;
76
- this.boundingVolume = null;
77
- this.content = null;
78
- this.contentState = TILE_CONTENT_STATE.UNLOADED;
79
- this.gpuMemoryUsageInBytes = 0;
80
- this.children = [];
81
- this.hasEmptyContent = false;
82
- this.hasTilesetContent = false;
83
- this.depth = 0;
84
- this.viewportIds = [];
85
- this.userData = {};
86
- this.extensions = null;
87
- this._priority = 0;
88
- this._touchedFrame = 0;
89
- this._visitedFrame = 0;
90
- this._selectedFrame = 0;
91
- this._requestedFrame = 0;
92
- this._screenSpaceError = 0;
93
- this._cacheNode = null;
94
- this._frameNumber = null;
95
- this._cacheNode = null;
96
- this.traverser = new TilesetTraverser({});
97
- this._shouldRefine = false;
98
- this._distanceToCamera = 0;
99
- this._centerZDepth = 0;
100
- this._visible = undefined;
101
- this._inRequestVolume = false;
102
- this._stackLength = 0;
103
- this._selectionDepth = 0;
104
- this._initialTransform = new Matrix4();
105
- this.transform = new Matrix4();
106
73
  this._initializeLodMetric(header);
107
74
  this._initializeTransforms(header);
108
75
  this._initializeBoundingVolumes(header);
109
76
  this._initializeContent(header);
110
77
  this._initializeRenderingState(header);
111
- this._lodJudge = null;
112
- this._expireDate = null;
113
- this._expiredContent = null;
114
- this.implicitTiling = null;
115
78
  Object.seal(this);
116
79
  }
117
80
  destroy() {
@@ -178,6 +141,9 @@ export class Tile3D {
178
141
  unselect() {
179
142
  this._selectedFrame = 0;
180
143
  }
144
+ _getGpuMemoryUsageInBytes() {
145
+ return this.content.gpuMemoryUsageInBytes || this.content.byteLength || 0;
146
+ }
181
147
  _getPriority() {
182
148
  const traverser = this.tileset._traverser;
183
149
  const {
@@ -389,6 +355,8 @@ export class Tile3D {
389
355
  }
390
356
  if (this._isTileset()) {
391
357
  this.hasTilesetContent = true;
358
+ } else {
359
+ this.gpuMemoryUsageInBytes = this._getGpuMemoryUsageInBytes();
392
360
  }
393
361
  }
394
362
  _updateBoundingVolume(header) {