@loaders.gl/tiles 3.2.7 → 3.3.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/dist.min.js CHANGED
@@ -3469,7 +3469,7 @@
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  var DEFAULT_VERSION, VERSION;
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  var init_version = __esm({
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  "../worker-utils/src/lib/env-utils/version.ts"() {
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- DEFAULT_VERSION = "latest";
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+ DEFAULT_VERSION = "beta";
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  VERSION = typeof __VERSION__ !== "undefined" ? __VERSION__ : DEFAULT_VERSION;
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  if (typeof __VERSION__ === "undefined") {
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  console.error("loaders.gl: The __VERSION__ variable is not injected using babel plugin. Latest unstable workers would be fetched from the CDN.");
@@ -3666,7 +3666,7 @@
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  this.worker = isBrowser2 ? this._createBrowserWorker() : this._createNodeWorker();
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  }
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  static isSupported() {
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- return typeof Worker !== "undefined" && isBrowser2 || typeof Worker2 !== void 0;
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+ return typeof Worker !== "undefined" && isBrowser2 || typeof Worker2 !== "undefined" && !isBrowser2;
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  }
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  destroy() {
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  this.onMessage = NOOP;
@@ -3940,7 +3940,7 @@
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  var init_get_worker_url = __esm({
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  "../worker-utils/src/lib/worker-api/get-worker-url.ts"() {
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  init_assert3();
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- NPM_TAG = "latest";
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+ NPM_TAG = "beta";
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  }
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  });
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@@ -8061,6 +8061,12 @@
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  get contentFailed() {
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  return this.contentState === TILE_CONTENT_STATE.FAILED;
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  }
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+ get distanceToCamera() {
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+ return this._distanceToCamera;
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+ }
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+ get screenSpaceError() {
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+ return this._screenSpaceError;
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+ }
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  getScreenSpaceError(frameState, useParentLodMetric) {
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  switch (this.tileset.type) {
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  case TILESET_TYPE.I3S:
@@ -8302,8 +8308,17 @@
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  case "i3s":
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  return {
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  ...this.tileset.options.i3s,
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- tile: this.header,
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- tileset: this.tileset.tileset,
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+ _tileOptions: {
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+ textureUrl: this.header.textureUrl,
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+ textureFormat: this.header.textureFormat,
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+ textureLoaderOptions: this.header.textureLoaderOptions,
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+ materialDefinition: this.header.materialDefinition,
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+ isDracoGeometry: this.header.isDracoGeometry,
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+ mbs: this.header.mbs
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+ },
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+ _tilesetOptions: {
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+ store: this.tileset.tileset.store
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+ },
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  isTileHeader: false
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  };
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  case "3d-tiles":
@@ -8511,8 +8526,7 @@
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  ...tileset.loadOptions,
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  i3s: {
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  ...tileset.loadOptions.i3s,
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- isTileHeader: true,
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- loadContent: false
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+ isTileHeader: true
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  }
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  };
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  return await load(nodeUrl, loader, options);
@@ -1 +1 @@
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- 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{Tile3D} from '@loaders.gl/tiles';\nimport {Vector3} from '@math.gl/core';\nimport {CullingVolume, Plane} from '@math.gl/culling';\nimport {Ellipsoid} from '@math.gl/geospatial';\nimport {Viewport} from '../../types';\n\nexport type FrameState = {\n camera: {\n position: number[];\n direction: number[];\n up: number[];\n };\n viewport: Viewport;\n topDownViewport: Viewport; // Use it to calculate projected radius for a tile\n height: number;\n cullingVolume: CullingVolume;\n frameNumber: number; // TODO: This can be the same between updates, what number is unique for between updates?\n sseDenominator: number; // Assumes fovy = 60 degrees\n};\n\nconst scratchVector = new Vector3();\nconst scratchPosition = new Vector3();\nconst cullingVolume = new CullingVolume([\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane()\n]);\n\n// Extracts a frame state appropriate for tile culling from a deck.gl viewport\n// TODO - this could likely be generalized and merged back into deck.gl for other culling scenarios\nexport function getFrameState(viewport: Viewport, frameNumber: number): FrameState {\n // Traverse and and request. Update _selectedTiles so that we know what to render.\n const {cameraDirection, cameraUp, height} = viewport;\n const {metersPerUnit} = viewport.distanceScales;\n\n // TODO - Ellipsoid.eastNorthUpToFixedFrame() breaks on raw array, create a Vector.\n // TODO - Ellipsoid.eastNorthUpToFixedFrame() takes a cartesian, is that intuitive?\n const viewportCenterCartesian = worldToCartesian(viewport, viewport.center);\n const enuToFixedTransform = Ellipsoid.WGS84.eastNorthUpToFixedFrame(viewportCenterCartesian);\n\n const cameraPositionCartographic = viewport.unprojectPosition(viewport.cameraPosition);\n const cameraPositionCartesian = Ellipsoid.WGS84.cartographicToCartesian(\n cameraPositionCartographic,\n new Vector3()\n );\n\n // These should still be normalized as the transform has scale 1 (goes from meters to meters)\n const cameraDirectionCartesian = new Vector3(\n // @ts-ignore\n enuToFixedTransform.transformAsVector(new Vector3(cameraDirection).scale(metersPerUnit))\n ).normalize();\n const cameraUpCartesian = new Vector3(\n // @ts-ignore\n enuToFixedTransform.transformAsVector(new Vector3(cameraUp).scale(metersPerUnit))\n ).normalize();\n\n commonSpacePlanesToWGS84(viewport);\n\n const ViewportClass = viewport.constructor;\n const {longitude, latitude, width, bearing, zoom} = viewport;\n // @ts-ignore\n const topDownViewport = new ViewportClass({\n longitude,\n latitude,\n height,\n width,\n bearing,\n zoom,\n pitch: 0\n });\n\n // TODO: make a file/class for frameState and document what needs to be attached to this so that traversal can function\n return {\n camera: {\n position: cameraPositionCartesian,\n direction: cameraDirectionCartesian,\n up: cameraUpCartesian\n },\n viewport,\n topDownViewport,\n height,\n cullingVolume,\n frameNumber, // TODO: This can be the same between updates, what number is unique for between updates?\n sseDenominator: 1.15 // Assumes fovy = 60 degrees\n };\n}\n\n/**\n * Limit `tiles` array length with `maximumTilesSelected` number.\n * The criteria for this filtering is distance of a tile center\n * to the `frameState.viewport`'s longitude and latitude\n * @param tiles - tiles array to filter\n * @param frameState - frameState to calculate distances\n * @param maximumTilesSelected - maximal amount of tiles in the output array\n * @returns new tiles array\n */\nexport function limitSelectedTiles(\n tiles: Tile3D[],\n frameState: FrameState,\n maximumTilesSelected: number\n): [Tile3D[], Tile3D[]] {\n if (maximumTilesSelected === 0 || tiles.length <= maximumTilesSelected) {\n return [tiles, []];\n }\n // Accumulate distances in couples array: [tileIndex: number, distanceToViewport: number]\n const tuples: [number, number][] = [];\n const {longitude: viewportLongitude, latitude: viewportLatitude} = frameState.viewport;\n for (const [index, tile] of tiles.entries()) {\n const [longitude, latitude] = tile.header.mbs;\n const deltaLon = Math.abs(viewportLongitude - longitude);\n const deltaLat = Math.abs(viewportLatitude - latitude);\n const distance = Math.sqrt(deltaLat * deltaLat + deltaLon * deltaLon);\n tuples.push([index, distance]);\n }\n const tuplesSorted = tuples.sort((a, b) => a[1] - b[1]);\n const selectedTiles: Tile3D[] = [];\n for (let i = 0; i < maximumTilesSelected; i++) {\n selectedTiles.push(tiles[tuplesSorted[i][0]]);\n }\n const unselectedTiles: Tile3D[] = [];\n for (let i = maximumTilesSelected; i < tuplesSorted.length; i++) {\n unselectedTiles.push(tiles[tuplesSorted[i][0]]);\n }\n\n return [selectedTiles, unselectedTiles];\n}\n\nfunction commonSpacePlanesToWGS84(viewport) {\n // Extract frustum planes based on current view.\n const frustumPlanes = viewport.getFrustumPlanes();\n\n // Get the near/far plane centers\n const nearCenterCommon = closestPointOnPlane(frustumPlanes.near, viewport.cameraPosition);\n const nearCenterCartesian = worldToCartesian(viewport, nearCenterCommon);\n const cameraCartesian = worldToCartesian(viewport, viewport.cameraPosition, scratchPosition);\n\n let i = 0;\n cullingVolume.planes[i++].fromPointNormal(\n nearCenterCartesian,\n scratchVector.copy(nearCenterCartesian).subtract(cameraCartesian)\n );\n\n for (const dir in frustumPlanes) {\n if (dir === 'near') {\n continue;\n }\n const plane = frustumPlanes[dir];\n const posCommon = closestPointOnPlane(plane, nearCenterCommon, scratchPosition);\n const cartesianPos = worldToCartesian(viewport, posCommon, scratchPosition);\n\n cullingVolume.planes[i++].fromPointNormal(\n cartesianPos,\n // Want the normal to point into the frustum since that's what culling expects\n scratchVector.copy(nearCenterCartesian).subtract(cartesianPos)\n );\n }\n}\n\nfunction closestPointOnPlane(\n plane: {distance: number; normal: Vector3},\n refPoint: [number, number, number] | Vector3,\n out: Vector3 = new Vector3()\n): Vector3 {\n const distanceToRef = plane.normal.dot(refPoint);\n out\n .copy(plane.normal)\n .scale(plane.distance - distanceToRef)\n .add(refPoint);\n return out;\n}\n\nfunction worldToCartesian(\n viewport: Viewport,\n point: [number, number, number] | Vector3,\n out: Vector3 = new Vector3()\n): Vector3 {\n const cartographicPos = viewport.unprojectPosition(point);\n return Ellipsoid.WGS84.cartographicToCartesian(cartographicPos, out);\n}\n"],"file":"frame-state.js"}
1
+ {"version":3,"sources":["../../../../src/tileset/helpers/frame-state.ts"],"names":["scratchVector","Vector3","scratchPosition","cullingVolume","CullingVolume","Plane","getFrameState","viewport","frameNumber","cameraDirection","cameraUp","height","metersPerUnit","distanceScales","viewportCenterCartesian","worldToCartesian","center","enuToFixedTransform","Ellipsoid","WGS84","eastNorthUpToFixedFrame","cameraPositionCartographic","unprojectPosition","cameraPosition","cameraPositionCartesian","cartographicToCartesian","cameraDirectionCartesian","transformAsVector","scale","normalize","cameraUpCartesian","commonSpacePlanesToWGS84","ViewportClass","constructor","longitude","latitude","width","bearing","zoom","topDownViewport","pitch","camera","position","direction","up","sseDenominator","limitSelectedTiles","tiles","frameState","maximumTilesSelected","length","tuples","viewportLongitude","viewportLatitude","entries","index","tile","header","mbs","deltaLon","Math","abs","deltaLat","distance","sqrt","push","tuplesSorted","sort","a","b","selectedTiles","i","unselectedTiles","frustumPlanes","getFrustumPlanes","nearCenterCommon","closestPointOnPlane","near","nearCenterCartesian","cameraCartesian","planes","fromPointNormal","copy","subtract","dir","plane","posCommon","cartesianPos","refPoint","out","distanceToRef","normal","dot","add","point","cartographicPos"],"mappings":";;;;;;;;;;;;AACA;;AACA;;AACA;;;;;;;;AAiBA,IAAMA,aAAa,GAAG,IAAIC,aAAJ,EAAtB;AACA,IAAMC,eAAe,GAAG,IAAID,aAAJ,EAAxB;AACA,IAAME,aAAa,GAAG,IAAIC,sBAAJ,CAAkB,CACtC,IAAIC,cAAJ,EADsC,EAEtC,IAAIA,cAAJ,EAFsC,EAGtC,IAAIA,cAAJ,EAHsC,EAItC,IAAIA,cAAJ,EAJsC,EAKtC,IAAIA,cAAJ,EALsC,EAMtC,IAAIA,cAAJ,EANsC,CAAlB,CAAtB;;AAWO,SAASC,aAAT,CAAuBC,QAAvB,EAA2CC,WAA3C,EAA4E;AAEjF,MAAOC,eAAP,GAA4CF,QAA5C,CAAOE,eAAP;AAAA,MAAwBC,QAAxB,GAA4CH,QAA5C,CAAwBG,QAAxB;AAAA,MAAkCC,MAAlC,GAA4CJ,QAA5C,CAAkCI,MAAlC;AACA,MAAOC,aAAP,GAAwBL,QAAQ,CAACM,cAAjC,CAAOD,aAAP;AAIA,MAAME,uBAAuB,GAAGC,gBAAgB,CAACR,QAAD,EAAWA,QAAQ,CAACS,MAApB,CAAhD;;AACA,MAAMC,mBAAmB,GAAGC,sBAAUC,KAAV,CAAgBC,uBAAhB,CAAwCN,uBAAxC,CAA5B;;AAEA,MAAMO,0BAA0B,GAAGd,QAAQ,CAACe,iBAAT,CAA2Bf,QAAQ,CAACgB,cAApC,CAAnC;;AACA,MAAMC,uBAAuB,GAAGN,sBAAUC,KAAV,CAAgBM,uBAAhB,CAC9BJ,0BAD8B,EAE9B,IAAIpB,aAAJ,EAF8B,CAAhC;;AAMA,MAAMyB,wBAAwB,GAAG,IAAIzB,aAAJ,CAE/BgB,mBAAmB,CAACU,iBAApB,CAAsC,IAAI1B,aAAJ,CAAYQ,eAAZ,EAA6BmB,KAA7B,CAAmChB,aAAnC,CAAtC,CAF+B,EAG/BiB,SAH+B,EAAjC;AAIA,MAAMC,iBAAiB,GAAG,IAAI7B,aAAJ,CAExBgB,mBAAmB,CAACU,iBAApB,CAAsC,IAAI1B,aAAJ,CAAYS,QAAZ,EAAsBkB,KAAtB,CAA4BhB,aAA5B,CAAtC,CAFwB,EAGxBiB,SAHwB,EAA1B;AAKAE,EAAAA,wBAAwB,CAACxB,QAAD,CAAxB;AAEA,MAAMyB,aAAa,GAAGzB,QAAQ,CAAC0B,WAA/B;AACA,MAAOC,SAAP,GAAoD3B,QAApD,CAAO2B,SAAP;AAAA,MAAkBC,QAAlB,GAAoD5B,QAApD,CAAkB4B,QAAlB;AAAA,MAA4BC,KAA5B,GAAoD7B,QAApD,CAA4B6B,KAA5B;AAAA,MAAmCC,OAAnC,GAAoD9B,QAApD,CAAmC8B,OAAnC;AAAA,MAA4CC,IAA5C,GAAoD/B,QAApD,CAA4C+B,IAA5C;AAEA,MAAMC,eAAe,GAAG,IAAIP,aAAJ,CAAkB;AACxCE,IAAAA,SAAS,EAATA,SADwC;AAExCC,IAAAA,QAAQ,EAARA,QAFwC;AAGxCxB,IAAAA,MAAM,EAANA,MAHwC;AAIxCyB,IAAAA,KAAK,EAALA,KAJwC;AAKxCC,IAAAA,OAAO,EAAPA,OALwC;AAMxCC,IAAAA,IAAI,EAAJA,IANwC;AAOxCE,IAAAA,KAAK,EAAE;AAPiC,GAAlB,CAAxB;AAWA,SAAO;AACLC,IAAAA,MAAM,EAAE;AACNC,MAAAA,QAAQ,EAAElB,uBADJ;AAENmB,MAAAA,SAAS,EAAEjB,wBAFL;AAGNkB,MAAAA,EAAE,EAAEd;AAHE,KADH;AAMLvB,IAAAA,QAAQ,EAARA,QANK;AAOLgC,IAAAA,eAAe,EAAfA,eAPK;AAQL5B,IAAAA,MAAM,EAANA,MARK;AASLR,IAAAA,aAAa,EAAbA,aATK;AAULK,IAAAA,WAAW,EAAXA,WAVK;AAWLqC,IAAAA,cAAc,EAAE;AAXX,GAAP;AAaD;;AAWM,SAASC,kBAAT,CACLC,KADK,EAELC,UAFK,EAGLC,oBAHK,EAIiB;AACtB,MAAIA,oBAAoB,KAAK,CAAzB,IAA8BF,KAAK,CAACG,MAAN,IAAgBD,oBAAlD,EAAwE;AACtE,WAAO,CAACF,KAAD,EAAQ,EAAR,CAAP;AACD;;AAED,MAAMI,MAA0B,GAAG,EAAnC;AACA,6BAAmEH,UAAU,CAACzC,QAA9E;AAAA,MAAkB6C,iBAAlB,wBAAOlB,SAAP;AAAA,MAA+CmB,gBAA/C,wBAAqClB,QAArC;;AANsB,6CAOMY,KAAK,CAACO,OAAN,EAPN;AAAA;;AAAA;AAOtB,wDAA6C;AAAA;AAAA,UAAjCC,KAAiC;AAAA,UAA1BC,IAA0B;;AAC3C,0DAA8BA,IAAI,CAACC,MAAL,CAAYC,GAA1C;AAAA,UAAOxB,SAAP;AAAA,UAAkBC,QAAlB;;AACA,UAAMwB,QAAQ,GAAGC,IAAI,CAACC,GAAL,CAAST,iBAAiB,GAAGlB,SAA7B,CAAjB;AACA,UAAM4B,QAAQ,GAAGF,IAAI,CAACC,GAAL,CAASR,gBAAgB,GAAGlB,QAA5B,CAAjB;AACA,UAAM4B,QAAQ,GAAGH,IAAI,CAACI,IAAL,CAAUF,QAAQ,GAAGA,QAAX,GAAsBH,QAAQ,GAAGA,QAA3C,CAAjB;AACAR,MAAAA,MAAM,CAACc,IAAP,CAAY,CAACV,KAAD,EAAQQ,QAAR,CAAZ;AACD;AAbqB;AAAA;AAAA;AAAA;AAAA;;AActB,MAAMG,YAAY,GAAGf,MAAM,CAACgB,IAAP,CAAY,UAACC,CAAD,EAAIC,CAAJ;AAAA,WAAUD,CAAC,CAAC,CAAD,CAAD,GAAOC,CAAC,CAAC,CAAD,CAAlB;AAAA,GAAZ,CAArB;AACA,MAAMC,aAAuB,GAAG,EAAhC;;AACA,OAAK,IAAIC,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGtB,oBAApB,EAA0CsB,CAAC,EAA3C,EAA+C;AAC7CD,IAAAA,aAAa,CAACL,IAAd,CAAmBlB,KAAK,CAACmB,YAAY,CAACK,CAAD,CAAZ,CAAgB,CAAhB,CAAD,CAAxB;AACD;;AACD,MAAMC,eAAyB,GAAG,EAAlC;;AACA,OAAK,IAAID,EAAC,GAAGtB,oBAAb,EAAmCsB,EAAC,GAAGL,YAAY,CAAChB,MAApD,EAA4DqB,EAAC,EAA7D,EAAiE;AAC/DC,IAAAA,eAAe,CAACP,IAAhB,CAAqBlB,KAAK,CAACmB,YAAY,CAACK,EAAD,CAAZ,CAAgB,CAAhB,CAAD,CAA1B;AACD;;AAED,SAAO,CAACD,aAAD,EAAgBE,eAAhB,CAAP;AACD;;AAED,SAASzC,wBAAT,CAAkCxB,QAAlC,EAA4C;AAE1C,MAAMkE,aAAa,GAAGlE,QAAQ,CAACmE,gBAAT,EAAtB;AAGA,MAAMC,gBAAgB,GAAGC,mBAAmB,CAACH,aAAa,CAACI,IAAf,EAAqBtE,QAAQ,CAACgB,cAA9B,CAA5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{Tile3D} from '@loaders.gl/tiles';\nimport {Vector3} from '@math.gl/core';\nimport {CullingVolume, Plane} from '@math.gl/culling';\nimport {Ellipsoid} from '@math.gl/geospatial';\nimport {Viewport} from '../../types';\n\nexport type FrameState = {\n camera: {\n position: number[];\n direction: number[];\n up: number[];\n };\n viewport: Viewport;\n topDownViewport: Viewport; // Use it to calculate projected radius for a tile\n height: number;\n cullingVolume: CullingVolume;\n frameNumber: number; // TODO: This can be the same between updates, what number is unique for between updates?\n sseDenominator: number; // Assumes fovy = 60 degrees\n};\n\nconst scratchVector = new Vector3();\nconst scratchPosition = new Vector3();\nconst cullingVolume = new CullingVolume([\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane()\n]);\n\n// Extracts a frame state appropriate for tile culling from a deck.gl viewport\n// TODO - this could likely be generalized and merged back into deck.gl for other culling scenarios\nexport function getFrameState(viewport: Viewport, frameNumber: number): FrameState {\n // Traverse and and request. Update _selectedTiles so that we know what to render.\n const {cameraDirection, cameraUp, height} = viewport;\n const {metersPerUnit} = viewport.distanceScales;\n\n // TODO - Ellipsoid.eastNorthUpToFixedFrame() breaks on raw array, create a Vector.\n // TODO - Ellipsoid.eastNorthUpToFixedFrame() takes a cartesian, is that intuitive?\n const viewportCenterCartesian = worldToCartesian(viewport, viewport.center);\n const enuToFixedTransform = Ellipsoid.WGS84.eastNorthUpToFixedFrame(viewportCenterCartesian);\n\n const cameraPositionCartographic = viewport.unprojectPosition(viewport.cameraPosition);\n const cameraPositionCartesian = Ellipsoid.WGS84.cartographicToCartesian(\n cameraPositionCartographic,\n new Vector3()\n );\n\n // These should still be normalized as the transform has scale 1 (goes from meters to meters)\n const cameraDirectionCartesian = new Vector3(\n // @ts-ignore\n enuToFixedTransform.transformAsVector(new Vector3(cameraDirection).scale(metersPerUnit))\n ).normalize();\n const cameraUpCartesian = new Vector3(\n // @ts-ignore\n enuToFixedTransform.transformAsVector(new Vector3(cameraUp).scale(metersPerUnit))\n ).normalize();\n\n commonSpacePlanesToWGS84(viewport);\n\n const ViewportClass = viewport.constructor;\n const {longitude, latitude, width, bearing, zoom} = viewport;\n // @ts-ignore\n const topDownViewport = new ViewportClass({\n longitude,\n latitude,\n height,\n width,\n bearing,\n zoom,\n pitch: 0\n });\n\n // TODO: make a file/class for frameState and document what needs to be attached to this so that traversal can function\n return {\n camera: {\n position: cameraPositionCartesian,\n direction: cameraDirectionCartesian,\n up: cameraUpCartesian\n },\n viewport,\n topDownViewport,\n height,\n cullingVolume,\n frameNumber, // TODO: This can be the same between updates, what number is unique for between updates?\n sseDenominator: 1.15 // Assumes fovy = 60 degrees\n };\n}\n\n/**\n * Limit `tiles` array length with `maximumTilesSelected` number.\n * The criteria for this filtering is distance of a tile center\n * to the `frameState.viewport`'s longitude and latitude\n * @param tiles - tiles array to filter\n * @param frameState - frameState to calculate distances\n * @param maximumTilesSelected - maximal amount of tiles in the output array\n * @returns new tiles array\n */\nexport function limitSelectedTiles(\n tiles: Tile3D[],\n frameState: FrameState,\n maximumTilesSelected: number\n): [Tile3D[], Tile3D[]] {\n if (maximumTilesSelected === 0 || tiles.length <= maximumTilesSelected) {\n return [tiles, []];\n }\n // Accumulate distances in couples array: [tileIndex: number, distanceToViewport: number]\n const tuples: [number, number][] = [];\n const {longitude: viewportLongitude, latitude: viewportLatitude} = frameState.viewport;\n for (const [index, tile] of tiles.entries()) {\n const [longitude, latitude] = tile.header.mbs;\n const deltaLon = Math.abs(viewportLongitude - longitude);\n const deltaLat = Math.abs(viewportLatitude - latitude);\n const distance = Math.sqrt(deltaLat * deltaLat + deltaLon * deltaLon);\n tuples.push([index, distance]);\n }\n const tuplesSorted = tuples.sort((a, b) => a[1] - b[1]);\n const selectedTiles: Tile3D[] = [];\n for (let i = 0; i < maximumTilesSelected; i++) {\n selectedTiles.push(tiles[tuplesSorted[i][0]]);\n }\n const unselectedTiles: Tile3D[] = [];\n for (let i = maximumTilesSelected; i < tuplesSorted.length; i++) {\n unselectedTiles.push(tiles[tuplesSorted[i][0]]);\n }\n\n return [selectedTiles, unselectedTiles];\n}\n\nfunction commonSpacePlanesToWGS84(viewport) {\n // Extract frustum planes based on current view.\n const frustumPlanes = viewport.getFrustumPlanes();\n\n // Get the near/far plane centers\n const nearCenterCommon = closestPointOnPlane(frustumPlanes.near, viewport.cameraPosition);\n const nearCenterCartesian = worldToCartesian(viewport, nearCenterCommon);\n const cameraCartesian = worldToCartesian(viewport, viewport.cameraPosition, scratchPosition);\n\n let i = 0;\n cullingVolume.planes[i++].fromPointNormal(\n nearCenterCartesian,\n scratchVector.copy(nearCenterCartesian).subtract(cameraCartesian)\n );\n\n for (const dir in frustumPlanes) {\n if (dir === 'near') {\n continue; // eslint-disable-line no-continue\n }\n const plane = frustumPlanes[dir];\n const posCommon = closestPointOnPlane(plane, nearCenterCommon, scratchPosition);\n const cartesianPos = worldToCartesian(viewport, posCommon, scratchPosition);\n\n cullingVolume.planes[i++].fromPointNormal(\n cartesianPos,\n // Want the normal to point into the frustum since that's what culling expects\n scratchVector.copy(nearCenterCartesian).subtract(cartesianPos)\n );\n }\n}\n\nfunction closestPointOnPlane(\n plane: {distance: number; normal: Vector3},\n refPoint: [number, number, number] | Vector3,\n out: Vector3 = new Vector3()\n): Vector3 {\n const distanceToRef = plane.normal.dot(refPoint);\n out\n .copy(plane.normal)\n .scale(plane.distance - distanceToRef)\n .add(refPoint);\n return out;\n}\n\nfunction worldToCartesian(\n viewport: Viewport,\n point: [number, number, number] | Vector3,\n out: Vector3 = new Vector3()\n): Vector3 {\n const cartographicPos = viewport.unprojectPosition(point);\n return Ellipsoid.WGS84.cartographicToCartesian(cartographicPos, out);\n}\n"],"file":"frame-state.js"}
@@ -217,6 +217,16 @@ var TileHeader = function () {
217
217
  get: function get() {
218
218
  return this.contentState === _constants.TILE_CONTENT_STATE.FAILED;
219
219
  }
220
+ }, {
221
+ key: "distanceToCamera",
222
+ get: function get() {
223
+ return this._distanceToCamera;
224
+ }
225
+ }, {
226
+ key: "screenSpaceError",
227
+ get: function get() {
228
+ return this._screenSpaceError;
229
+ }
220
230
  }, {
221
231
  key: "getScreenSpaceError",
222
232
  value: function getScreenSpaceError(frameState, useParentLodMetric) {
@@ -591,8 +601,17 @@ var TileHeader = function () {
591
601
  switch (loaderId) {
592
602
  case 'i3s':
593
603
  return _objectSpread(_objectSpread({}, this.tileset.options.i3s), {}, {
594
- tile: this.header,
595
- tileset: this.tileset.tileset,
604
+ _tileOptions: {
605
+ textureUrl: this.header.textureUrl,
606
+ textureFormat: this.header.textureFormat,
607
+ textureLoaderOptions: this.header.textureLoaderOptions,
608
+ materialDefinition: this.header.materialDefinition,
609
+ isDracoGeometry: this.header.isDracoGeometry,
610
+ mbs: this.header.mbs
611
+ },
612
+ _tilesetOptions: {
613
+ store: this.tileset.tileset.store
614
+ },
596
615
  isTileHeader: false
597
616
  });
598
617
 
@@ -1 +1 @@
1
- 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This file is derived from the Cesium code base under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\nimport {Vector3, Matrix4} from '@math.gl/core';\nimport {CullingVolume} from '@math.gl/culling';\n\nimport {load} from '@loaders.gl/core';\nimport {TILE_REFINEMENT, TILE_CONTENT_STATE, TILESET_TYPE} from '../constants';\n\nimport {FrameState} from './helpers/frame-state';\nimport {createBoundingVolume} from './helpers/bounding-volume';\nimport {getTiles3DScreenSpaceError} from './helpers/tiles-3d-lod';\nimport {getProjectedRadius} from './helpers/i3s-lod';\nimport {get3dTilesOptions} from './helpers/3d-tiles-options';\nimport TilesetTraverser from './traversers/tileset-traverser';\n\n// Note: circular dependency\nimport type Tileset3D from './tileset-3d';\n\nconst scratchVector = new Vector3();\n\nfunction defined(x) {\n return x !== undefined && x !== null;\n}\n\n/**\n * @param tileset - Tileset3D instance\n * @param header - tile header - JSON loaded from a dataset\n * @param parentHeader - parent TileHeader instance\n * @param extendedId - optional ID to separate copies of a tile for different viewports.\n * const extendedId = `${tile.id}-${frameState.viewport.id}`;\n */\nexport type TileHeaderProps = {\n tileset: Tileset3D;\n header: Object;\n parentHeader: TileHeader;\n extendedId: string;\n};\n\n/**\n * A Tile3DHeader represents a tile as Tileset3D. When a tile is first created, its content is not loaded;\n * the content is loaded on-demand when needed based on the view.\n * Do not construct this directly, instead access tiles through {@link Tileset3D#tileVisible}.\n */\nexport default class TileHeader {\n tileset: Tileset3D;\n header: any;\n id: string;\n url: string;\n parent: TileHeader;\n refine: number;\n type: string;\n contentUrl: string;\n lodMetricType: string;\n lodMetricValue: number;\n boundingVolume: any;\n content: any;\n contentState: any;\n gpuMemoryUsageInBytes: number;\n children: TileHeader[];\n depth: number;\n viewportIds: any[];\n transform: Matrix4;\n extensions: any;\n\n // Container to store application specific data\n userData: {[key: string]: any};\n computedTransform: any;\n hasEmptyContent: boolean;\n hasTilesetContent: boolean;\n\n traverser: object;\n\n // @ts-ignore\n private _cacheNode: any;\n private _frameNumber: any;\n // TODO i3s specific, needs to remove\n // @ts-ignore\n private _lodJudge: any;\n // TODO Cesium 3d tiles specific\n private _expireDate: any;\n private _expiredContent: any;\n // @ts-ignore\n private _shouldRefine: boolean;\n\n // Members this are updated every frame for tree traversal and rendering optimizations:\n // @ts-ignore\n private _distanceToCamera: number;\n // @ts-ignore\n private _centerZDepth: number;\n private _screenSpaceError: number;\n private _visibilityPlaneMask: any;\n private _visible?: boolean;\n private _inRequestVolume: boolean;\n\n // @ts-ignore\n private _stackLength: number;\n // @ts-ignore\n private _selectionDepth: number;\n\n // @ts-ignore\n private _touchedFrame: number;\n // @ts-ignore\n private _visitedFrame: number;\n private _selectedFrame: number;\n // @ts-ignore\n private _requestedFrame: number;\n\n // @ts-ignore\n private _priority: number;\n\n private _contentBoundingVolume: any;\n private _viewerRequestVolume: any;\n\n _initialTransform: Matrix4;\n\n /**\n * @constructs\n * Create a TileHeader instance\n * @param tileset - Tileset3D instance\n * @param header - tile header - JSON loaded from a dataset\n * @param parentHeader - parent TileHeader instance\n * @param extendedId - optional ID to separate copies of a tile for different viewports.\n * const extendedId = `${tile.id}-${frameState.viewport.id}`;\n */\n // eslint-disable-next-line max-statements\n constructor(\n tileset: Tileset3D,\n header: {[key: string]: any},\n parentHeader?: TileHeader,\n extendedId = ''\n ) {\n // PUBLIC MEMBERS\n // original tile data\n this.header = header;\n\n // The tileset containing this tile.\n this.tileset = tileset;\n this.id = extendedId || header.id;\n this.url = header.url;\n\n // This tile's parent or `undefined` if this tile is the root.\n // @ts-ignore\n this.parent = parentHeader;\n this.refine = this._getRefine(header.refine);\n this.type = header.type;\n this.contentUrl = header.contentUrl;\n\n // The error, in meters, introduced if this tile is rendered and its children are not.\n this.lodMetricType = 'geometricError';\n this.lodMetricValue = 0;\n\n // Specifies the type of refine that is used when traversing this tile for rendering.\n this.boundingVolume = null;\n\n // The tile's content. This represents the actual tile's payload,\n // not the content's metadata in the tileset JSON file.\n this.content = null;\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n this.gpuMemoryUsageInBytes = 0;\n\n // The tile's children - an array of Tile3D objects.\n this.children = [];\n\n this.hasEmptyContent = false;\n this.hasTilesetContent = false;\n\n this.depth = 0;\n this.viewportIds = [];\n\n // Container to store application specific data\n this.userData = {};\n this.extensions = null;\n\n // PRIVATE MEMBERS\n this._priority = 0;\n this._touchedFrame = 0;\n this._visitedFrame = 0;\n this._selectedFrame = 0;\n this._requestedFrame = 0;\n this._screenSpaceError = 0;\n\n this._cacheNode = null;\n this._frameNumber = null;\n this._cacheNode = null;\n\n this.traverser = new TilesetTraverser({});\n this._shouldRefine = false;\n this._distanceToCamera = 0;\n this._centerZDepth = 0;\n this._visible = undefined;\n this._inRequestVolume = false;\n this._stackLength = 0;\n this._selectionDepth = 0;\n this._initialTransform = new Matrix4();\n this.transform = new Matrix4();\n\n this._initializeLodMetric(header);\n this._initializeTransforms(header);\n this._initializeBoundingVolumes(header);\n this._initializeContent(header);\n this._initializeRenderingState(header);\n\n // TODO i3s specific, needs to remove\n this._lodJudge = null;\n\n // TODO Cesium 3d tiles specific\n this._expireDate = null;\n this._expiredContent = null;\n\n Object.seal(this);\n }\n\n destroy() {\n this.header = null;\n }\n\n isDestroyed() {\n return this.header === null;\n }\n\n get selected() {\n return this._selectedFrame === this.tileset._frameNumber;\n }\n\n get isVisible() {\n return this._visible;\n }\n\n get isVisibleAndInRequestVolume() {\n return this._visible && this._inRequestVolume;\n }\n\n /** Returns true if tile is not an empty tile and not an external tileset */\n get hasRenderContent() {\n return !this.hasEmptyContent && !this.hasTilesetContent;\n }\n\n /** Returns true if tile has children */\n get hasChildren() {\n return this.children.length > 0 || (this.header.children && this.header.children.length > 0);\n }\n\n /**\n * Determines if the tile's content is ready. This is automatically `true` for\n * tiles with empty content.\n */\n get contentReady() {\n return this.contentState === TILE_CONTENT_STATE.READY || this.hasEmptyContent;\n }\n\n /**\n * Determines if the tile has available content to render. `true` if the tile's\n * content is ready or if it has expired content this renders while new content loads; otherwise,\n */\n get contentAvailable() {\n return Boolean(\n (this.contentReady && this.hasRenderContent) || (this._expiredContent && !this.contentFailed)\n );\n }\n\n /** Returns true if tile has renderable content but it's unloaded */\n get hasUnloadedContent() {\n return this.hasRenderContent && this.contentUnloaded;\n }\n\n /**\n * Determines if the tile's content has not be requested. `true` if tile's\n * content has not be requested; otherwise, `false`.\n */\n get contentUnloaded() {\n return this.contentState === TILE_CONTENT_STATE.UNLOADED;\n }\n\n /**\n * Determines if the tile's content is expired. `true` if tile's\n * content is expired; otherwise, `false`.\n */\n get contentExpired() {\n return this.contentState === TILE_CONTENT_STATE.EXPIRED;\n }\n\n // Determines if the tile's content failed to load. `true` if the tile's\n // content failed to load; otherwise, `false`.\n get contentFailed() {\n return this.contentState === TILE_CONTENT_STATE.FAILED;\n }\n\n /** Get the tile's screen space error. */\n getScreenSpaceError(frameState, useParentLodMetric) {\n switch (this.tileset.type) {\n case TILESET_TYPE.I3S:\n return getProjectedRadius(this, frameState);\n case TILESET_TYPE.TILES3D:\n return getTiles3DScreenSpaceError(this, frameState, useParentLodMetric);\n default:\n // eslint-disable-next-line\n throw new Error('Unsupported tileset type');\n }\n }\n\n /**\n * Make tile unselected than means it won't be shown\n * but it can be still loaded in memory\n */\n unselect(): void {\n this._selectedFrame = 0;\n }\n\n /*\n * If skipLevelOfDetail is off try to load child tiles as soon as possible so that their parent can refine sooner.\n * Tiles are prioritized by screen space error.\n */\n // eslint-disable-next-line complexity\n _getPriority() {\n const traverser = this.tileset._traverser;\n const {skipLevelOfDetail} = traverser.options;\n\n /*\n * Tiles that are outside of the camera's frustum could be skipped if we are in 'ADD' mode\n * or if we are using 'Skip Traversal' in 'REPLACE' mode.\n * Otherewise, all 'touched' child tiles have to be loaded and displayed,\n * this may include tiles that are outide of the camera frustum (so that we can hide the parent tile).\n */\n const maySkipTile = this.refine === TILE_REFINEMENT.ADD || skipLevelOfDetail;\n\n // Check if any reason to abort\n if (maySkipTile && !this.isVisible && this._visible !== undefined) {\n return -1;\n }\n // Condition used in `cancelOutOfViewRequests` function in CesiumJS/Cesium3DTileset.js\n if (this.tileset._frameNumber - this._touchedFrame >= 1) {\n return -1;\n }\n if (this.contentState === TILE_CONTENT_STATE.UNLOADED) {\n return -1;\n }\n\n // Based on the priority function `getPriorityReverseScreenSpaceError` in CesiumJS. Scheduling priority is based on the parent's screen space error when possible.\n const parent = this.parent;\n const useParentScreenSpaceError =\n parent && (!maySkipTile || this._screenSpaceError === 0.0 || parent.hasTilesetContent);\n const screenSpaceError = useParentScreenSpaceError\n ? parent._screenSpaceError\n : this._screenSpaceError;\n\n const rootScreenSpaceError = traverser.root ? traverser.root._screenSpaceError : 0.0;\n\n // Map higher SSE to lower values (e.g. root tile is highest priority)\n return Math.max(rootScreenSpaceError - screenSpaceError, 0);\n }\n\n /**\n * Requests the tile's content.\n * The request may not be made if the Request Scheduler can't prioritize it.\n */\n // eslint-disable-next-line max-statements, complexity\n async loadContent(): Promise<boolean> {\n if (this.hasEmptyContent) {\n return false;\n }\n\n if (this.content) {\n return true;\n }\n\n const expired = this.contentExpired;\n\n if (expired) {\n this._expireDate = null;\n }\n\n this.contentState = TILE_CONTENT_STATE.LOADING;\n\n const requestToken = await this.tileset._requestScheduler.scheduleRequest(\n this.id,\n this._getPriority.bind(this)\n );\n\n if (!requestToken) {\n // cancelled\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n return false;\n }\n\n try {\n const contentUrl = this.tileset.getTileUrl(this.contentUrl);\n // The content can be a binary tile ot a JSON tileset\n const loader = this.tileset.loader;\n const options = {\n ...this.tileset.loadOptions,\n [loader.id]: {\n ...this.tileset.loadOptions[loader.id],\n isTileset: this.type === 'json',\n ...this._getLoaderSpecificOptions(loader.id)\n }\n };\n\n this.content = await load(contentUrl, loader, options);\n\n if (this.tileset.options.contentLoader) {\n await this.tileset.options.contentLoader(this);\n }\n\n if (this._isTileset()) {\n // Add tile headers for the nested tilset's subtree\n // Async update of the tree should be fine since there would never be edits to the same node\n // TODO - we need to capture the child tileset's URL\n this.tileset._initializeTileHeaders(this.content, this);\n }\n\n this.contentState = TILE_CONTENT_STATE.READY;\n this._onContentLoaded();\n return true;\n } catch (error) {\n // Tile is unloaded before the content finishes loading\n this.contentState = TILE_CONTENT_STATE.FAILED;\n throw error;\n } finally {\n requestToken.done();\n }\n }\n\n // Unloads the tile's content.\n unloadContent() {\n if (this.content && this.content.destroy) {\n this.content.destroy();\n }\n this.content = null;\n if (this.header.content && this.header.content.destroy) {\n this.header.content.destroy();\n }\n this.header.content = null;\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n return true;\n }\n\n /**\n * Update the tile's visibility\n * @param {Object} frameState - frame state for tile culling\n * @param {string[]} viewportIds - a list of viewport ids that show this tile\n * @return {void}\n */\n updateVisibility(frameState, viewportIds) {\n if (this._frameNumber === frameState.frameNumber) {\n // Return early if visibility has already been checked during the traversal.\n // The visibility may have already been checked if the cullWithChildrenBounds optimization is used.\n return;\n }\n\n const parent = this.parent;\n const parentVisibilityPlaneMask = parent\n ? parent._visibilityPlaneMask\n : CullingVolume.MASK_INDETERMINATE;\n\n if (this.tileset._traverser.options.updateTransforms) {\n const parentTransform = parent ? parent.computedTransform : this.tileset.modelMatrix;\n this._updateTransform(parentTransform);\n }\n\n this._distanceToCamera = this.distanceToTile(frameState);\n this._screenSpaceError = this.getScreenSpaceError(frameState, false);\n this._visibilityPlaneMask = this.visibility(frameState, parentVisibilityPlaneMask); // Use parent's plane mask to speed up visibility test\n this._visible = this._visibilityPlaneMask !== CullingVolume.MASK_OUTSIDE;\n this._inRequestVolume = this.insideViewerRequestVolume(frameState);\n\n this._frameNumber = frameState.frameNumber;\n this.viewportIds = viewportIds;\n }\n\n // Determines whether the tile's bounding volume intersects the culling volume.\n // @param {FrameState} frameState The frame state.\n // @param {Number} parentVisibilityPlaneMask The parent's plane mask to speed up the visibility check.\n // @returns {Number} A plane mask as described above in {@link CullingVolume#computeVisibilityWithPlaneMask}.\n visibility(frameState, parentVisibilityPlaneMask) {\n const {cullingVolume} = frameState;\n const {boundingVolume} = this;\n\n // TODO Cesium specific - restore clippingPlanes\n // const {clippingPlanes, clippingPlanesOriginMatrix} = tileset;\n // if (clippingPlanes && clippingPlanes.enabled) {\n // const intersection = clippingPlanes.computeIntersectionWithBoundingVolume(\n // boundingVolume,\n // clippingPlanesOriginMatrix\n // );\n // this._isClipped = intersection !== Intersect.INSIDE;\n // if (intersection === Intersect.OUTSIDE) {\n // return CullingVolume.MASK_OUTSIDE;\n // }\n // }\n\n // return cullingVolume.computeVisibilityWithPlaneMask(boundingVolume, parentVisibilityPlaneMask);\n return cullingVolume.computeVisibilityWithPlaneMask(boundingVolume, parentVisibilityPlaneMask);\n }\n\n // Assuming the tile's bounding volume intersects the culling volume, determines\n // whether the tile's content's bounding volume intersects the culling volume.\n // @param {FrameState} frameState The frame state.\n // @returns {Intersect} The result of the intersection: the tile's content is completely outside, completely inside, or intersecting the culling volume.\n contentVisibility() {\n return true;\n\n // TODO restore\n /*\n // Assumes the tile's bounding volume intersects the culling volume already, so\n // just return Intersect.INSIDE if there is no content bounding volume.\n if (!defined(this.contentBoundingVolume)) {\n return Intersect.INSIDE;\n }\n\n if (this._visibilityPlaneMask === CullingVolume.MASK_INSIDE) {\n // The tile's bounding volume is completely inside the culling volume so\n // the content bounding volume must also be inside.\n return Intersect.INSIDE;\n }\n\n // PERFORMANCE_IDEA: is it possible to burn less CPU on this test since we know the\n // tile's (not the content's) bounding volume intersects the culling volume?\n const cullingVolume = frameState.cullingVolume;\n const boundingVolume = tile.contentBoundingVolume;\n\n const tileset = this.tileset;\n const clippingPlanes = tileset.clippingPlanes;\n if (defined(clippingPlanes) && clippingPlanes.enabled) {\n const intersection = clippingPlanes.computeIntersectionWithBoundingVolume(\n boundingVolume,\n tileset.clippingPlanesOriginMatrix\n );\n this._isClipped = intersection !== Intersect.INSIDE;\n if (intersection === Intersect.OUTSIDE) {\n return Intersect.OUTSIDE;\n }\n }\n\n return cullingVolume.computeVisibility(boundingVolume);\n */\n }\n\n /**\n * Computes the (potentially approximate) distance from the closest point of the tile's bounding volume to the camera.\n * @param frameState The frame state.\n * @returns {Number} The distance, in meters, or zero if the camera is inside the bounding volume.\n */\n distanceToTile(frameState: FrameState): number {\n const boundingVolume = this.boundingVolume;\n return Math.sqrt(Math.max(boundingVolume.distanceSquaredTo(frameState.camera.position), 0));\n }\n\n /**\n * Computes the tile's camera-space z-depth.\n * @param frameState The frame state.\n * @returns The distance, in meters.\n */\n cameraSpaceZDepth({camera}): number {\n const boundingVolume = this.boundingVolume; // Gets the underlying OrientedBoundingBox or BoundingSphere\n scratchVector.subVectors(boundingVolume.center, camera.position);\n return camera.direction.dot(scratchVector);\n }\n\n /**\n * Checks if the camera is inside the viewer request volume.\n * @param {FrameState} frameState The frame state.\n * @returns {Boolean} Whether the camera is inside the volume.\n */\n insideViewerRequestVolume(frameState: FrameState) {\n const viewerRequestVolume = this._viewerRequestVolume;\n return (\n !viewerRequestVolume || viewerRequestVolume.distanceSquaredTo(frameState.camera.position) <= 0\n );\n }\n\n // TODO Cesium specific\n\n // Update whether the tile has expired.\n updateExpiration() {\n if (defined(this._expireDate) && this.contentReady && !this.hasEmptyContent) {\n const now = Date.now();\n // @ts-ignore Date.lessThan - replace with ms compare?\n if (Date.lessThan(this._expireDate, now)) {\n this.contentState = TILE_CONTENT_STATE.EXPIRED;\n this._expiredContent = this.content;\n }\n }\n }\n\n get extras() {\n return this.header.extras;\n }\n\n // INTERNAL METHODS\n\n _initializeLodMetric(header) {\n if ('lodMetricType' in header) {\n this.lodMetricType = header.lodMetricType;\n } else {\n this.lodMetricType = (this.parent && this.parent.lodMetricType) || this.tileset.lodMetricType;\n // eslint-disable-next-line\n console.warn(`3D Tile: Required prop lodMetricType is undefined. Using parent lodMetricType`);\n }\n\n // This is used to compute screen space error, i.e., the error measured in pixels.\n if ('lodMetricValue' in header) {\n this.lodMetricValue = header.lodMetricValue;\n } else {\n this.lodMetricValue =\n (this.parent && this.parent.lodMetricValue) || this.tileset.lodMetricValue;\n // eslint-disable-next-line\n console.warn(\n '3D Tile: Required prop lodMetricValue is undefined. Using parent lodMetricValue'\n );\n }\n }\n\n _initializeTransforms(tileHeader) {\n // The local transform of this tile.\n this.transform = tileHeader.transform ? new Matrix4(tileHeader.transform) : new Matrix4();\n\n const parent = this.parent;\n const tileset = this.tileset;\n\n const parentTransform =\n parent && parent.computedTransform\n ? parent.computedTransform.clone()\n : tileset.modelMatrix.clone();\n this.computedTransform = new Matrix4(parentTransform).multiplyRight(this.transform);\n\n const parentInitialTransform =\n parent && parent._initialTransform ? parent._initialTransform.clone() : new Matrix4();\n this._initialTransform = new Matrix4(parentInitialTransform).multiplyRight(this.transform);\n }\n\n _initializeBoundingVolumes(tileHeader) {\n this._contentBoundingVolume = null;\n this._viewerRequestVolume = null;\n\n this._updateBoundingVolume(tileHeader);\n }\n\n _initializeContent(tileHeader) {\n // Empty tile by default\n this.content = {_tileset: this.tileset, _tile: this};\n this.hasEmptyContent = true;\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n\n // When `true`, the tile's content points to an external tileset.\n // This is `false` until the tile's content is loaded.\n this.hasTilesetContent = false;\n\n if (tileHeader.contentUrl) {\n this.content = null;\n this.hasEmptyContent = false;\n }\n }\n\n // TODO - remove anything not related to basic visibility detection\n _initializeRenderingState(header) {\n this.depth = header.level || (this.parent ? this.parent.depth + 1 : 0);\n this._shouldRefine = false;\n\n // Members this are updated every frame for tree traversal and rendering optimizations:\n this._distanceToCamera = 0;\n this._centerZDepth = 0;\n this._screenSpaceError = 0;\n this._visibilityPlaneMask = CullingVolume.MASK_INDETERMINATE;\n this._visible = undefined;\n this._inRequestVolume = false;\n\n this._stackLength = 0;\n this._selectionDepth = 0;\n\n this._frameNumber = 0;\n this._touchedFrame = 0;\n this._visitedFrame = 0;\n this._selectedFrame = 0;\n this._requestedFrame = 0;\n\n this._priority = 0.0;\n }\n\n _getRefine(refine) {\n // Inherit from parent tile if omitted.\n return refine || (this.parent && this.parent.refine) || TILE_REFINEMENT.REPLACE;\n }\n\n _isTileset() {\n return this.contentUrl.indexOf('.json') !== -1;\n }\n\n _onContentLoaded() {\n // Vector and Geometry tile rendering do not support the skip LOD optimization.\n switch (this.content && this.content.type) {\n case 'vctr':\n case 'geom':\n // @ts-ignore\n this.tileset._traverser.disableSkipLevelOfDetail = true;\n break;\n default:\n }\n\n // The content may be tileset json\n if (this._isTileset()) {\n this.hasTilesetContent = true;\n }\n }\n\n _updateBoundingVolume(header) {\n // Update the bounding volumes\n this.boundingVolume = createBoundingVolume(\n header.boundingVolume,\n this.computedTransform,\n this.boundingVolume\n );\n\n const content = header.content;\n if (!content) {\n return;\n }\n\n // TODO Cesium specific\n // Non-leaf tiles may have a content bounding-volume, which is a tight-fit bounding volume\n // around only the features in the tile. This box is useful for culling for rendering,\n // but not for culling for traversing the tree since it does not guarantee spatial coherence, i.e.,\n // since it only bounds features in the tile, not the entire tile, children may be\n // outside of this box.\n if (content.boundingVolume) {\n this._contentBoundingVolume = createBoundingVolume(\n content.boundingVolume,\n this.computedTransform,\n this._contentBoundingVolume\n );\n }\n if (header.viewerRequestVolume) {\n this._viewerRequestVolume = createBoundingVolume(\n header.viewerRequestVolume,\n this.computedTransform,\n this._viewerRequestVolume\n );\n }\n }\n\n // Update the tile's transform. The transform is applied to the tile's bounding volumes.\n _updateTransform(parentTransform = new Matrix4()) {\n const computedTransform = parentTransform.clone().multiplyRight(this.transform);\n const didTransformChange = !computedTransform.equals(this.computedTransform);\n\n if (!didTransformChange) {\n return;\n }\n\n this.computedTransform = computedTransform;\n\n this._updateBoundingVolume(this.header);\n }\n\n // Get options which are applicable only for the particular loader\n _getLoaderSpecificOptions(loaderId) {\n switch (loaderId) {\n case 'i3s':\n return {\n ...this.tileset.options.i3s,\n tile: this.header,\n tileset: this.tileset.tileset,\n isTileHeader: false\n };\n case '3d-tiles':\n case 'cesium-ion':\n default:\n return get3dTilesOptions(this.tileset.tileset);\n }\n }\n}\n"],"file":"tile-3d.js"}
1
+ 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This file is derived from the Cesium code base under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\nimport {Vector3, Matrix4} from '@math.gl/core';\nimport {CullingVolume} from '@math.gl/culling';\n\nimport {load} from '@loaders.gl/core';\nimport {TILE_REFINEMENT, TILE_CONTENT_STATE, TILESET_TYPE} from '../constants';\n\nimport {FrameState} from './helpers/frame-state';\nimport {createBoundingVolume} from './helpers/bounding-volume';\nimport {getTiles3DScreenSpaceError} from './helpers/tiles-3d-lod';\nimport {getProjectedRadius} from './helpers/i3s-lod';\nimport {get3dTilesOptions} from './helpers/3d-tiles-options';\nimport TilesetTraverser from './traversers/tileset-traverser';\n\n// Note: circular dependency\nimport type Tileset3D from './tileset-3d';\n\nconst scratchVector = new Vector3();\n\nfunction defined(x) {\n return x !== undefined && x !== null;\n}\n\n/**\n * @param tileset - Tileset3D instance\n * @param header - tile header - JSON loaded from a dataset\n * @param parentHeader - parent TileHeader instance\n * @param extendedId - optional ID to separate copies of a tile for different viewports.\n * const extendedId = `${tile.id}-${frameState.viewport.id}`;\n */\nexport type TileHeaderProps = {\n tileset: Tileset3D;\n header: Object;\n parentHeader: TileHeader;\n extendedId: string;\n};\n\n/**\n * A Tile3DHeader represents a tile as Tileset3D. When a tile is first created, its content is not loaded;\n * the content is loaded on-demand when needed based on the view.\n * Do not construct this directly, instead access tiles through {@link Tileset3D#tileVisible}.\n */\nexport default class TileHeader {\n tileset: Tileset3D;\n header: any;\n id: string;\n url: string;\n parent: TileHeader;\n refine: number;\n type: string;\n contentUrl: string;\n lodMetricType: string;\n lodMetricValue: number;\n boundingVolume: any;\n content: any;\n contentState: any;\n gpuMemoryUsageInBytes: number;\n children: TileHeader[];\n depth: number;\n viewportIds: any[];\n transform: Matrix4;\n extensions: any;\n\n // Container to store application specific data\n userData: {[key: string]: any};\n computedTransform: any;\n hasEmptyContent: boolean;\n hasTilesetContent: boolean;\n\n traverser: object;\n\n // @ts-ignore\n private _cacheNode: any;\n private _frameNumber: any;\n // TODO i3s specific, needs to remove\n // @ts-ignore\n private _lodJudge: any;\n // TODO Cesium 3d tiles specific\n private _expireDate: any;\n private _expiredContent: any;\n // @ts-ignore\n private _shouldRefine: boolean;\n\n // Members this are updated every frame for tree traversal and rendering optimizations:\n public _distanceToCamera: number;\n // @ts-ignore\n private _centerZDepth: number;\n private _screenSpaceError: number;\n private _visibilityPlaneMask: any;\n private _visible?: boolean;\n private _inRequestVolume: boolean;\n\n // @ts-ignore\n private _stackLength: number;\n // @ts-ignore\n private _selectionDepth: number;\n\n // @ts-ignore\n private _touchedFrame: number;\n // @ts-ignore\n private _visitedFrame: number;\n private _selectedFrame: number;\n // @ts-ignore\n private _requestedFrame: number;\n\n // @ts-ignore\n private _priority: number;\n\n private _contentBoundingVolume: any;\n private _viewerRequestVolume: any;\n\n _initialTransform: Matrix4;\n\n /**\n * @constructs\n * Create a TileHeader instance\n * @param tileset - Tileset3D instance\n * @param header - tile header - JSON loaded from a dataset\n * @param parentHeader - parent TileHeader instance\n * @param extendedId - optional ID to separate copies of a tile for different viewports.\n * const extendedId = `${tile.id}-${frameState.viewport.id}`;\n */\n // eslint-disable-next-line max-statements\n constructor(\n tileset: Tileset3D,\n header: {[key: string]: any},\n parentHeader?: TileHeader,\n extendedId = ''\n ) {\n // PUBLIC MEMBERS\n // original tile data\n this.header = header;\n\n // The tileset containing this tile.\n this.tileset = tileset;\n this.id = extendedId || header.id;\n this.url = header.url;\n\n // This tile's parent or `undefined` if this tile is the root.\n // @ts-ignore\n this.parent = parentHeader;\n this.refine = this._getRefine(header.refine);\n this.type = header.type;\n this.contentUrl = header.contentUrl;\n\n // The error, in meters, introduced if this tile is rendered and its children are not.\n this.lodMetricType = 'geometricError';\n this.lodMetricValue = 0;\n\n // Specifies the type of refine that is used when traversing this tile for rendering.\n this.boundingVolume = null;\n\n // The tile's content. This represents the actual tile's payload,\n // not the content's metadata in the tileset JSON file.\n this.content = null;\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n this.gpuMemoryUsageInBytes = 0;\n\n // The tile's children - an array of Tile3D objects.\n this.children = [];\n\n this.hasEmptyContent = false;\n this.hasTilesetContent = false;\n\n this.depth = 0;\n this.viewportIds = [];\n\n // Container to store application specific data\n this.userData = {};\n this.extensions = null;\n\n // PRIVATE MEMBERS\n this._priority = 0;\n this._touchedFrame = 0;\n this._visitedFrame = 0;\n this._selectedFrame = 0;\n this._requestedFrame = 0;\n this._screenSpaceError = 0;\n\n this._cacheNode = null;\n this._frameNumber = null;\n this._cacheNode = null;\n\n this.traverser = new TilesetTraverser({});\n this._shouldRefine = false;\n this._distanceToCamera = 0;\n this._centerZDepth = 0;\n this._visible = undefined;\n this._inRequestVolume = false;\n this._stackLength = 0;\n this._selectionDepth = 0;\n this._initialTransform = new Matrix4();\n this.transform = new Matrix4();\n\n this._initializeLodMetric(header);\n this._initializeTransforms(header);\n this._initializeBoundingVolumes(header);\n this._initializeContent(header);\n this._initializeRenderingState(header);\n\n // TODO i3s specific, needs to remove\n this._lodJudge = null;\n\n // TODO Cesium 3d tiles specific\n this._expireDate = null;\n this._expiredContent = null;\n\n Object.seal(this);\n }\n\n destroy() {\n this.header = null;\n }\n\n isDestroyed() {\n return this.header === null;\n }\n\n get selected() {\n return this._selectedFrame === this.tileset._frameNumber;\n }\n\n get isVisible() {\n return this._visible;\n }\n\n get isVisibleAndInRequestVolume() {\n return this._visible && this._inRequestVolume;\n }\n\n /** Returns true if tile is not an empty tile and not an external tileset */\n get hasRenderContent() {\n return !this.hasEmptyContent && !this.hasTilesetContent;\n }\n\n /** Returns true if tile has children */\n get hasChildren() {\n return this.children.length > 0 || (this.header.children && this.header.children.length > 0);\n }\n\n /**\n * Determines if the tile's content is ready. This is automatically `true` for\n * tiles with empty content.\n */\n get contentReady() {\n return this.contentState === TILE_CONTENT_STATE.READY || this.hasEmptyContent;\n }\n\n /**\n * Determines if the tile has available content to render. `true` if the tile's\n * content is ready or if it has expired content this renders while new content loads; otherwise,\n */\n get contentAvailable() {\n return Boolean(\n (this.contentReady && this.hasRenderContent) || (this._expiredContent && !this.contentFailed)\n );\n }\n\n /** Returns true if tile has renderable content but it's unloaded */\n get hasUnloadedContent() {\n return this.hasRenderContent && this.contentUnloaded;\n }\n\n /**\n * Determines if the tile's content has not be requested. `true` if tile's\n * content has not be requested; otherwise, `false`.\n */\n get contentUnloaded() {\n return this.contentState === TILE_CONTENT_STATE.UNLOADED;\n }\n\n /**\n * Determines if the tile's content is expired. `true` if tile's\n * content is expired; otherwise, `false`.\n */\n get contentExpired() {\n return this.contentState === TILE_CONTENT_STATE.EXPIRED;\n }\n\n // Determines if the tile's content failed to load. `true` if the tile's\n // content failed to load; otherwise, `false`.\n get contentFailed() {\n return this.contentState === TILE_CONTENT_STATE.FAILED;\n }\n\n /**\n * Distance from the tile's bounding volume center to the camera\n */\n get distanceToCamera(): number {\n return this._distanceToCamera;\n }\n\n /**\n * Screen space error for LOD selection\n */\n get screenSpaceError(): number {\n return this._screenSpaceError;\n }\n\n /** Get the tile's screen space error. */\n getScreenSpaceError(frameState, useParentLodMetric) {\n switch (this.tileset.type) {\n case TILESET_TYPE.I3S:\n return getProjectedRadius(this, frameState);\n case TILESET_TYPE.TILES3D:\n return getTiles3DScreenSpaceError(this, frameState, useParentLodMetric);\n default:\n // eslint-disable-next-line\n throw new Error('Unsupported tileset type');\n }\n }\n\n /**\n * Make tile unselected than means it won't be shown\n * but it can be still loaded in memory\n */\n unselect(): void {\n this._selectedFrame = 0;\n }\n\n /*\n * If skipLevelOfDetail is off try to load child tiles as soon as possible so that their parent can refine sooner.\n * Tiles are prioritized by screen space error.\n */\n // eslint-disable-next-line complexity\n _getPriority() {\n const traverser = this.tileset._traverser;\n const {skipLevelOfDetail} = traverser.options;\n\n /*\n * Tiles that are outside of the camera's frustum could be skipped if we are in 'ADD' mode\n * or if we are using 'Skip Traversal' in 'REPLACE' mode.\n * Otherewise, all 'touched' child tiles have to be loaded and displayed,\n * this may include tiles that are outide of the camera frustum (so that we can hide the parent tile).\n */\n const maySkipTile = this.refine === TILE_REFINEMENT.ADD || skipLevelOfDetail;\n\n // Check if any reason to abort\n if (maySkipTile && !this.isVisible && this._visible !== undefined) {\n return -1;\n }\n // Condition used in `cancelOutOfViewRequests` function in CesiumJS/Cesium3DTileset.js\n if (this.tileset._frameNumber - this._touchedFrame >= 1) {\n return -1;\n }\n if (this.contentState === TILE_CONTENT_STATE.UNLOADED) {\n return -1;\n }\n\n // Based on the priority function `getPriorityReverseScreenSpaceError` in CesiumJS. Scheduling priority is based on the parent's screen space error when possible.\n const parent = this.parent;\n const useParentScreenSpaceError =\n parent && (!maySkipTile || this._screenSpaceError === 0.0 || parent.hasTilesetContent);\n const screenSpaceError = useParentScreenSpaceError\n ? parent._screenSpaceError\n : this._screenSpaceError;\n\n const rootScreenSpaceError = traverser.root ? traverser.root._screenSpaceError : 0.0;\n\n // Map higher SSE to lower values (e.g. root tile is highest priority)\n return Math.max(rootScreenSpaceError - screenSpaceError, 0);\n }\n\n /**\n * Requests the tile's content.\n * The request may not be made if the Request Scheduler can't prioritize it.\n */\n // eslint-disable-next-line max-statements, complexity\n async loadContent(): Promise<boolean> {\n if (this.hasEmptyContent) {\n return false;\n }\n\n if (this.content) {\n return true;\n }\n\n const expired = this.contentExpired;\n\n if (expired) {\n this._expireDate = null;\n }\n\n this.contentState = TILE_CONTENT_STATE.LOADING;\n\n const requestToken = await this.tileset._requestScheduler.scheduleRequest(\n this.id,\n this._getPriority.bind(this)\n );\n\n if (!requestToken) {\n // cancelled\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n return false;\n }\n\n try {\n const contentUrl = this.tileset.getTileUrl(this.contentUrl);\n // The content can be a binary tile ot a JSON tileset\n const loader = this.tileset.loader;\n const options = {\n ...this.tileset.loadOptions,\n [loader.id]: {\n ...this.tileset.loadOptions[loader.id],\n isTileset: this.type === 'json',\n ...this._getLoaderSpecificOptions(loader.id)\n }\n };\n\n this.content = await load(contentUrl, loader, options);\n\n if (this.tileset.options.contentLoader) {\n await this.tileset.options.contentLoader(this);\n }\n\n if (this._isTileset()) {\n // Add tile headers for the nested tilset's subtree\n // Async update of the tree should be fine since there would never be edits to the same node\n // TODO - we need to capture the child tileset's URL\n this.tileset._initializeTileHeaders(this.content, this);\n }\n\n this.contentState = TILE_CONTENT_STATE.READY;\n this._onContentLoaded();\n return true;\n } catch (error) {\n // Tile is unloaded before the content finishes loading\n this.contentState = TILE_CONTENT_STATE.FAILED;\n throw error;\n } finally {\n requestToken.done();\n }\n }\n\n // Unloads the tile's content.\n unloadContent() {\n if (this.content && this.content.destroy) {\n this.content.destroy();\n }\n this.content = null;\n if (this.header.content && this.header.content.destroy) {\n this.header.content.destroy();\n }\n this.header.content = null;\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n return true;\n }\n\n /**\n * Update the tile's visibility\n * @param {Object} frameState - frame state for tile culling\n * @param {string[]} viewportIds - a list of viewport ids that show this tile\n * @return {void}\n */\n updateVisibility(frameState, viewportIds) {\n if (this._frameNumber === frameState.frameNumber) {\n // Return early if visibility has already been checked during the traversal.\n // The visibility may have already been checked if the cullWithChildrenBounds optimization is used.\n return;\n }\n\n const parent = this.parent;\n const parentVisibilityPlaneMask = parent\n ? parent._visibilityPlaneMask\n : CullingVolume.MASK_INDETERMINATE;\n\n if (this.tileset._traverser.options.updateTransforms) {\n const parentTransform = parent ? parent.computedTransform : this.tileset.modelMatrix;\n this._updateTransform(parentTransform);\n }\n\n this._distanceToCamera = this.distanceToTile(frameState);\n this._screenSpaceError = this.getScreenSpaceError(frameState, false);\n this._visibilityPlaneMask = this.visibility(frameState, parentVisibilityPlaneMask); // Use parent's plane mask to speed up visibility test\n this._visible = this._visibilityPlaneMask !== CullingVolume.MASK_OUTSIDE;\n this._inRequestVolume = this.insideViewerRequestVolume(frameState);\n\n this._frameNumber = frameState.frameNumber;\n this.viewportIds = viewportIds;\n }\n\n // Determines whether the tile's bounding volume intersects the culling volume.\n // @param {FrameState} frameState The frame state.\n // @param {Number} parentVisibilityPlaneMask The parent's plane mask to speed up the visibility check.\n // @returns {Number} A plane mask as described above in {@link CullingVolume#computeVisibilityWithPlaneMask}.\n visibility(frameState, parentVisibilityPlaneMask) {\n const {cullingVolume} = frameState;\n const {boundingVolume} = this;\n\n // TODO Cesium specific - restore clippingPlanes\n // const {clippingPlanes, clippingPlanesOriginMatrix} = tileset;\n // if (clippingPlanes && clippingPlanes.enabled) {\n // const intersection = clippingPlanes.computeIntersectionWithBoundingVolume(\n // boundingVolume,\n // clippingPlanesOriginMatrix\n // );\n // this._isClipped = intersection !== Intersect.INSIDE;\n // if (intersection === Intersect.OUTSIDE) {\n // return CullingVolume.MASK_OUTSIDE;\n // }\n // }\n\n // return cullingVolume.computeVisibilityWithPlaneMask(boundingVolume, parentVisibilityPlaneMask);\n return cullingVolume.computeVisibilityWithPlaneMask(boundingVolume, parentVisibilityPlaneMask);\n }\n\n // Assuming the tile's bounding volume intersects the culling volume, determines\n // whether the tile's content's bounding volume intersects the culling volume.\n // @param {FrameState} frameState The frame state.\n // @returns {Intersect} The result of the intersection: the tile's content is completely outside, completely inside, or intersecting the culling volume.\n contentVisibility() {\n return true;\n\n // TODO restore\n /*\n // Assumes the tile's bounding volume intersects the culling volume already, so\n // just return Intersect.INSIDE if there is no content bounding volume.\n if (!defined(this.contentBoundingVolume)) {\n return Intersect.INSIDE;\n }\n\n if (this._visibilityPlaneMask === CullingVolume.MASK_INSIDE) {\n // The tile's bounding volume is completely inside the culling volume so\n // the content bounding volume must also be inside.\n return Intersect.INSIDE;\n }\n\n // PERFORMANCE_IDEA: is it possible to burn less CPU on this test since we know the\n // tile's (not the content's) bounding volume intersects the culling volume?\n const cullingVolume = frameState.cullingVolume;\n const boundingVolume = tile.contentBoundingVolume;\n\n const tileset = this.tileset;\n const clippingPlanes = tileset.clippingPlanes;\n if (defined(clippingPlanes) && clippingPlanes.enabled) {\n const intersection = clippingPlanes.computeIntersectionWithBoundingVolume(\n boundingVolume,\n tileset.clippingPlanesOriginMatrix\n );\n this._isClipped = intersection !== Intersect.INSIDE;\n if (intersection === Intersect.OUTSIDE) {\n return Intersect.OUTSIDE;\n }\n }\n\n return cullingVolume.computeVisibility(boundingVolume);\n */\n }\n\n /**\n * Computes the (potentially approximate) distance from the closest point of the tile's bounding volume to the camera.\n * @param frameState The frame state.\n * @returns {Number} The distance, in meters, or zero if the camera is inside the bounding volume.\n */\n distanceToTile(frameState: FrameState): number {\n const boundingVolume = this.boundingVolume;\n return Math.sqrt(Math.max(boundingVolume.distanceSquaredTo(frameState.camera.position), 0));\n }\n\n /**\n * Computes the tile's camera-space z-depth.\n * @param frameState The frame state.\n * @returns The distance, in meters.\n */\n cameraSpaceZDepth({camera}): number {\n const boundingVolume = this.boundingVolume; // Gets the underlying OrientedBoundingBox or BoundingSphere\n scratchVector.subVectors(boundingVolume.center, camera.position);\n return camera.direction.dot(scratchVector);\n }\n\n /**\n * Checks if the camera is inside the viewer request volume.\n * @param {FrameState} frameState The frame state.\n * @returns {Boolean} Whether the camera is inside the volume.\n */\n insideViewerRequestVolume(frameState: FrameState) {\n const viewerRequestVolume = this._viewerRequestVolume;\n return (\n !viewerRequestVolume || viewerRequestVolume.distanceSquaredTo(frameState.camera.position) <= 0\n );\n }\n\n // TODO Cesium specific\n\n // Update whether the tile has expired.\n updateExpiration() {\n if (defined(this._expireDate) && this.contentReady && !this.hasEmptyContent) {\n const now = Date.now();\n // @ts-ignore Date.lessThan - replace with ms compare?\n if (Date.lessThan(this._expireDate, now)) {\n this.contentState = TILE_CONTENT_STATE.EXPIRED;\n this._expiredContent = this.content;\n }\n }\n }\n\n get extras() {\n return this.header.extras;\n }\n\n // INTERNAL METHODS\n\n _initializeLodMetric(header) {\n if ('lodMetricType' in header) {\n this.lodMetricType = header.lodMetricType;\n } else {\n this.lodMetricType = (this.parent && this.parent.lodMetricType) || this.tileset.lodMetricType;\n // eslint-disable-next-line\n console.warn(`3D Tile: Required prop lodMetricType is undefined. Using parent lodMetricType`);\n }\n\n // This is used to compute screen space error, i.e., the error measured in pixels.\n if ('lodMetricValue' in header) {\n this.lodMetricValue = header.lodMetricValue;\n } else {\n this.lodMetricValue =\n (this.parent && this.parent.lodMetricValue) || this.tileset.lodMetricValue;\n // eslint-disable-next-line\n console.warn(\n '3D Tile: Required prop lodMetricValue is undefined. Using parent lodMetricValue'\n );\n }\n }\n\n _initializeTransforms(tileHeader) {\n // The local transform of this tile.\n this.transform = tileHeader.transform ? new Matrix4(tileHeader.transform) : new Matrix4();\n\n const parent = this.parent;\n const tileset = this.tileset;\n\n const parentTransform =\n parent && parent.computedTransform\n ? parent.computedTransform.clone()\n : tileset.modelMatrix.clone();\n this.computedTransform = new Matrix4(parentTransform).multiplyRight(this.transform);\n\n const parentInitialTransform =\n parent && parent._initialTransform ? parent._initialTransform.clone() : new Matrix4();\n this._initialTransform = new Matrix4(parentInitialTransform).multiplyRight(this.transform);\n }\n\n _initializeBoundingVolumes(tileHeader) {\n this._contentBoundingVolume = null;\n this._viewerRequestVolume = null;\n\n this._updateBoundingVolume(tileHeader);\n }\n\n _initializeContent(tileHeader) {\n // Empty tile by default\n this.content = {_tileset: this.tileset, _tile: this};\n this.hasEmptyContent = true;\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n\n // When `true`, the tile's content points to an external tileset.\n // This is `false` until the tile's content is loaded.\n this.hasTilesetContent = false;\n\n if (tileHeader.contentUrl) {\n this.content = null;\n this.hasEmptyContent = false;\n }\n }\n\n // TODO - remove anything not related to basic visibility detection\n _initializeRenderingState(header) {\n this.depth = header.level || (this.parent ? this.parent.depth + 1 : 0);\n this._shouldRefine = false;\n\n // Members this are updated every frame for tree traversal and rendering optimizations:\n this._distanceToCamera = 0;\n this._centerZDepth = 0;\n this._screenSpaceError = 0;\n this._visibilityPlaneMask = CullingVolume.MASK_INDETERMINATE;\n this._visible = undefined;\n this._inRequestVolume = false;\n\n this._stackLength = 0;\n this._selectionDepth = 0;\n\n this._frameNumber = 0;\n this._touchedFrame = 0;\n this._visitedFrame = 0;\n this._selectedFrame = 0;\n this._requestedFrame = 0;\n\n this._priority = 0.0;\n }\n\n _getRefine(refine) {\n // Inherit from parent tile if omitted.\n return refine || (this.parent && this.parent.refine) || TILE_REFINEMENT.REPLACE;\n }\n\n _isTileset() {\n return this.contentUrl.indexOf('.json') !== -1;\n }\n\n _onContentLoaded() {\n // Vector and Geometry tile rendering do not support the skip LOD optimization.\n switch (this.content && this.content.type) {\n case 'vctr':\n case 'geom':\n // @ts-ignore\n this.tileset._traverser.disableSkipLevelOfDetail = true;\n break;\n default:\n }\n\n // The content may be tileset json\n if (this._isTileset()) {\n this.hasTilesetContent = true;\n }\n }\n\n _updateBoundingVolume(header) {\n // Update the bounding volumes\n this.boundingVolume = createBoundingVolume(\n header.boundingVolume,\n this.computedTransform,\n this.boundingVolume\n );\n\n const content = header.content;\n if (!content) {\n return;\n }\n\n // TODO Cesium specific\n // Non-leaf tiles may have a content bounding-volume, which is a tight-fit bounding volume\n // around only the features in the tile. This box is useful for culling for rendering,\n // but not for culling for traversing the tree since it does not guarantee spatial coherence, i.e.,\n // since it only bounds features in the tile, not the entire tile, children may be\n // outside of this box.\n if (content.boundingVolume) {\n this._contentBoundingVolume = createBoundingVolume(\n content.boundingVolume,\n this.computedTransform,\n this._contentBoundingVolume\n );\n }\n if (header.viewerRequestVolume) {\n this._viewerRequestVolume = createBoundingVolume(\n header.viewerRequestVolume,\n this.computedTransform,\n this._viewerRequestVolume\n );\n }\n }\n\n // Update the tile's transform. The transform is applied to the tile's bounding volumes.\n _updateTransform(parentTransform = new Matrix4()) {\n const computedTransform = parentTransform.clone().multiplyRight(this.transform);\n const didTransformChange = !computedTransform.equals(this.computedTransform);\n\n if (!didTransformChange) {\n return;\n }\n\n this.computedTransform = computedTransform;\n\n this._updateBoundingVolume(this.header);\n }\n\n // Get options which are applicable only for the particular loader\n _getLoaderSpecificOptions(loaderId) {\n switch (loaderId) {\n case 'i3s':\n return {\n ...this.tileset.options.i3s,\n _tileOptions: {\n textureUrl: this.header.textureUrl,\n textureFormat: this.header.textureFormat,\n textureLoaderOptions: this.header.textureLoaderOptions,\n materialDefinition: this.header.materialDefinition,\n isDracoGeometry: this.header.isDracoGeometry,\n mbs: this.header.mbs\n },\n _tilesetOptions: {\n store: this.tileset.tileset.store\n },\n isTileHeader: false\n };\n case '3d-tiles':\n case 'cesium-ion':\n default:\n return get3dTilesOptions(this.tileset.tileset);\n }\n }\n}\n"],"file":"tile-3d.js"}
@@ -144,8 +144,7 @@ var I3STilesetTraverser = function (_TilesetTraverser) {
144
144
  nodeUrl = tileset.getTileUrl("".concat(tileset.url, "/nodes/").concat(nodeId));
145
145
  options = _objectSpread(_objectSpread({}, tileset.loadOptions), {}, {
146
146
  i3s: _objectSpread(_objectSpread({}, tileset.loadOptions.i3s), {}, {
147
- isTileHeader: true,
148
- loadContent: false
147
+ isTileHeader: true
149
148
  })
150
149
  });
151
150
  _context.next = 5;
@@ -1 +1 @@
1
- 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{load} from '@loaders.gl/core';\nimport TilesetTraverser from './tileset-traverser';\n\nimport {getLodStatus} from '../helpers/i3s-lod';\nimport TileHeader from '../tile-3d';\nimport I3STileManager from './i3s-tile-manager';\nimport {FrameState} from '../helpers/frame-state';\n\nexport default class I3STilesetTraverser extends TilesetTraverser {\n private _tileManager: I3STileManager;\n\n /**\n * Check if there are no penging tile header requests,\n * that means the traversal is finished and we can call\n * following-up callbacks.\n */\n protected traversalFinished(frameState: FrameState): boolean {\n return !this._tileManager.hasPendingTiles(frameState.viewport.id, this._frameNumber || 0);\n }\n\n constructor(options) {\n super(options);\n this._tileManager = new I3STileManager();\n }\n\n shouldRefine(tile, frameState: FrameState) {\n tile._lodJudge = getLodStatus(tile, frameState);\n return tile._lodJudge === 'DIG';\n }\n\n updateChildTiles(tile, frameState: FrameState): boolean {\n 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tile.children.push(childTile);\n const frameState = this._tileManager.find(childTile.id).frameState;\n this.updateTile(childTile, frameState);\n\n // after tile fetched, resume traversal if still in current update/traversal frame\n if (\n this._frameNumber === frameState.frameNumber &&\n (this.traversalFinished(frameState) ||\n new Date().getTime() - this.lastUpdate > this.updateDebounceTime)\n ) {\n this.executeTraversal(childTile, frameState);\n }\n }\n}\n"],"file":"i3s-tileset-traverser.js"}
@@ -1 +1 @@
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{"version":3,"sources":["../../../../src/tileset/helpers/frame-state.ts"],"names":["Vector3","CullingVolume","Plane","Ellipsoid","scratchVector","scratchPosition","cullingVolume","getFrameState","viewport","frameNumber","cameraDirection","cameraUp","height","metersPerUnit","distanceScales","viewportCenterCartesian","worldToCartesian","center","enuToFixedTransform","WGS84","eastNorthUpToFixedFrame","cameraPositionCartographic","unprojectPosition","cameraPosition","cameraPositionCartesian","cartographicToCartesian","cameraDirectionCartesian","transformAsVector","scale","normalize","cameraUpCartesian","commonSpacePlanesToWGS84","ViewportClass","constructor","longitude","latitude","width","bearing","zoom","topDownViewport","pitch","camera","position","direction","up","sseDenominator","limitSelectedTiles","tiles","frameState","maximumTilesSelected","length","tuples","viewportLongitude","viewportLatitude","index","tile","entries","header","mbs","deltaLon","Math","abs","deltaLat","distance","sqrt","push","tuplesSorted","sort","a","b","selectedTiles","i","unselectedTiles","frustumPlanes","getFrustumPlanes","nearCenterCommon","closestPointOnPlane","near","nearCenterCartesian","cameraCartesian","planes","fromPointNormal","copy","subtract","dir","plane","posCommon","cartesianPos","refPoint","out","distanceToRef","normal","dot","add","point","cartographicPos"],"mappings":"AACA,SAAQA,OAAR,QAAsB,eAAtB;AACA,SAAQC,aAAR,EAAuBC,KAAvB,QAAmC,kBAAnC;AACA,SAAQC,SAAR,QAAwB,qBAAxB;AAiBA,MAAMC,aAAa,GAAG,IAAIJ,OAAJ,EAAtB;AACA,MAAMK,eAAe,GAAG,IAAIL,OAAJ,EAAxB;AACA,MAAMM,aAAa,GAAG,IAAIL,aAAJ,CAAkB,CACtC,IAAIC,KAAJ,EADsC,EAEtC,IAAIA,KAAJ,EAFsC,EAGtC,IAAIA,KAAJ,EAHsC,EAItC,IAAIA,KAAJ,EAJsC,EAKtC,IAAIA,KAAJ,EALsC,EAMtC,IAAIA,KAAJ,EANsC,CAAlB,CAAtB;AAWA,OAAO,SAASK,aAAT,CAAuBC,QAAvB,EAA2CC,WAA3C,EAA4E;AAEjF,QAAM;AAACC,IAAAA,eAAD;AAAkBC,IAAAA,QAAlB;AAA4BC,IAAAA;AAA5B,MAAsCJ,QAA5C;AACA,QAAM;AAACK,IAAAA;AAAD,MAAkBL,QAAQ,CAACM,cAAjC;AAIA,QAAMC,uBAAuB,GAAGC,gBAAgB,CAACR,QAAD,EAAWA,QAAQ,CAACS,MAApB,CAAhD;AACA,QAAMC,mBAAmB,GAAGf,SAAS,CAACgB,KAAV,CAAgBC,uBAAhB,CAAwCL,uBAAxC,CAA5B;AAEA,QAAMM,0BAA0B,GAAGb,QAAQ,CAACc,iBAAT,CAA2Bd,QAAQ,CAACe,cAApC,CAAnC;AACA,QAAMC,uBAAuB,GAAGrB,SAAS,CAACgB,KAAV,CAAgBM,uBAAhB,CAC9BJ,0BAD8B,EAE9B,IAAIrB,OAAJ,EAF8B,CAAhC;AAMA,QAAM0B,wBAAwB,GAAG,IAAI1B,OAAJ,CAE/BkB,mBAAmB,CAACS,iBAApB,CAAsC,IAAI3B,OAAJ,CAAYU,eAAZ,EAA6BkB,KAA7B,CAAmCf,aAAnC,CAAtC,CAF+B,EAG/BgB,SAH+B,EAAjC;AAIA,QAAMC,iBAAiB,GAAG,IAAI9B,OAAJ,CAExBkB,mBAAmB,CAACS,iBAApB,CAAsC,IAAI3B,OAAJ,CAAYW,QAAZ,EAAsBiB,KAAtB,CAA4Bf,aAA5B,CAAtC,CAFwB,EAGxBgB,SAHwB,EAA1B;AAKAE,EAAAA,wBAAwB,CAACvB,QAAD,CAAxB;AAEA,QAAMwB,aAAa,GAAGxB,QAAQ,CAACyB,WAA/B;AACA,QAAM;AAACC,IAAAA,SAAD;AAAYC,IAAAA,QAAZ;AAAsBC,IAAAA,KAAtB;AAA6BC,IAAAA,OAA7B;AAAsCC,IAAAA;AAAtC,MAA8C9B,QAApD;AAEA,QAAM+B,eAAe,GAAG,IAAIP,aAAJ,CAAkB;AACxCE,IAAAA,SADwC;AAExCC,IAAAA,QAFwC;AAGxCvB,IAAAA,MAHwC;AAIxCwB,IAAAA,KAJwC;AAKxCC,IAAAA,OALwC;AAMxCC,IAAAA,IANwC;AAOxCE,IAAAA,KAAK,EAAE;AAPiC,GAAlB,CAAxB;AAWA,SAAO;AACLC,IAAAA,MAAM,EAAE;AACNC,MAAAA,QAAQ,EAAElB,uBADJ;AAENmB,MAAAA,SAAS,EAAEjB,wBAFL;AAGNkB,MAAAA,EAAE,EAAEd;AAHE,KADH;AAMLtB,IAAAA,QANK;AAOL+B,IAAAA,eAPK;AAQL3B,IAAAA,MARK;AASLN,IAAAA,aATK;AAULG,IAAAA,WAVK;AAWLoC,IAAAA,cAAc,EAAE;AAXX,GAAP;AAaD;AAWD,OAAO,SAASC,kBAAT,CACLC,KADK,EAELC,UAFK,EAGLC,oBAHK,EAIiB;AACtB,MAAIA,oBAAoB,KAAK,CAAzB,IAA8BF,KAAK,CAACG,MAAN,IAAgBD,oBAAlD,EAAwE;AACtE,WAAO,CAACF,KAAD,EAAQ,EAAR,CAAP;AACD;;AAED,QAAMI,MAA0B,GAAG,EAAnC;AACA,QAAM;AAACjB,IAAAA,SAAS,EAAEkB,iBAAZ;AAA+BjB,IAAAA,QAAQ,EAAEkB;AAAzC,MAA6DL,UAAU,CAACxC,QAA9E;;AACA,OAAK,MAAM,CAAC8C,KAAD,EAAQC,IAAR,CAAX,IAA4BR,KAAK,CAACS,OAAN,EAA5B,EAA6C;AAC3C,UAAM,CAACtB,SAAD,EAAYC,QAAZ,IAAwBoB,IAAI,CAACE,MAAL,CAAYC,GAA1C;AACA,UAAMC,QAAQ,GAAGC,IAAI,CAACC,GAAL,CAAST,iBAAiB,GAAGlB,SAA7B,CAAjB;AACA,UAAM4B,QAAQ,GAAGF,IAAI,CAACC,GAAL,CAASR,gBAAgB,GAAGlB,QAA5B,CAAjB;AACA,UAAM4B,QAAQ,GAAGH,IAAI,CAACI,IAAL,CAAUF,QAAQ,GAAGA,QAAX,GAAsBH,QAAQ,GAAGA,QAA3C,CAAjB;AACAR,IAAAA,MAAM,CAACc,IAAP,CAAY,CAACX,KAAD,EAAQS,QAAR,CAAZ;AACD;;AACD,QAAMG,YAAY,GAAGf,MAAM,CAACgB,IAAP,CAAY,CAACC,CAAD,EAAIC,CAAJ,KAAUD,CAAC,CAAC,CAAD,CAAD,GAAOC,CAAC,CAAC,CAAD,CAA9B,CAArB;AACA,QAAMC,aAAuB,GAAG,EAAhC;;AACA,OAAK,IAAIC,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGtB,oBAApB,EAA0CsB,CAAC,EAA3C,EAA+C;AAC7CD,IAAAA,aAAa,CAACL,IAAd,CAAmBlB,KAAK,CAACmB,YAAY,CAACK,CAAD,CAAZ,CAAgB,CAAhB,CAAD,CAAxB;AACD;;AACD,QAAMC,eAAyB,GAAG,EAAlC;;AACA,OAAK,IAAID,CAAC,GAAGtB,oBAAb,EAAmCsB,CAAC,GAAGL,YAAY,CAAChB,MAApD,EAA4DqB,CAAC,EAA7D,EAAiE;AAC/DC,IAAAA,eAAe,CAACP,IAAhB,CAAqBlB,KAAK,CAACmB,YAAY,CAACK,CAAD,CAAZ,CAAgB,CAAhB,CAAD,CAA1B;AACD;;AAED,SAAO,CAACD,aAAD,EAAgBE,eAAhB,CAAP;AACD;;AAED,SAASzC,wBAAT,CAAkCvB,QAAlC,EAA4C;AAE1C,QAAMiE,aAAa,GAAGjE,QAAQ,CAACkE,gBAAT,EAAtB;AAGA,QAAMC,gBAAgB,GAAGC,mBAAmB,CAACH,aAAa,CAACI,IAAf,EAAqBrE,QAAQ,CAACe,cAA9B,CAA5C;AACA,QAAMuD,mBAAmB,GAAG9D,gBAAgB,CAACR,QAAD,EAAWmE,gBAAX,CAA5C;AACA,QAAMI,eAAe,GAAG/D,gBAAgB,CAACR,QAAD,EAAWA,QAAQ,CAACe,cAApB,EAAoClB,eAApC,CAAxC;AAEA,MAAIkE,CAAC,GAAG,CAAR;AACAjE,EAAAA,aAAa,CAAC0E,MAAd,CAAqBT,CAAC,EAAtB,EAA0BU,eAA1B,CACEH,mBADF,EAEE1E,aAAa,CAAC8E,IAAd,CAAmBJ,mB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{Tile3D} from '@loaders.gl/tiles';\nimport {Vector3} from '@math.gl/core';\nimport {CullingVolume, Plane} from '@math.gl/culling';\nimport {Ellipsoid} from '@math.gl/geospatial';\nimport {Viewport} from '../../types';\n\nexport type FrameState = {\n camera: {\n position: number[];\n direction: number[];\n up: number[];\n };\n viewport: Viewport;\n topDownViewport: Viewport; // Use it to calculate projected radius for a tile\n height: number;\n cullingVolume: CullingVolume;\n frameNumber: number; // TODO: This can be the same between updates, what number is unique for between updates?\n sseDenominator: number; // Assumes fovy = 60 degrees\n};\n\nconst scratchVector = new Vector3();\nconst scratchPosition = new Vector3();\nconst cullingVolume = new CullingVolume([\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane()\n]);\n\n// Extracts a frame state appropriate for tile culling from a deck.gl viewport\n// TODO - this could likely be generalized and merged back into deck.gl for other culling scenarios\nexport function getFrameState(viewport: Viewport, frameNumber: number): FrameState {\n // Traverse and and request. Update _selectedTiles so that we know what to render.\n const {cameraDirection, cameraUp, height} = viewport;\n const {metersPerUnit} = viewport.distanceScales;\n\n // TODO - Ellipsoid.eastNorthUpToFixedFrame() breaks on raw array, create a Vector.\n // TODO - Ellipsoid.eastNorthUpToFixedFrame() takes a cartesian, is that intuitive?\n const viewportCenterCartesian = worldToCartesian(viewport, viewport.center);\n const enuToFixedTransform = Ellipsoid.WGS84.eastNorthUpToFixedFrame(viewportCenterCartesian);\n\n const cameraPositionCartographic = viewport.unprojectPosition(viewport.cameraPosition);\n const cameraPositionCartesian = Ellipsoid.WGS84.cartographicToCartesian(\n cameraPositionCartographic,\n new Vector3()\n );\n\n // These should still be normalized as the transform has scale 1 (goes from meters to meters)\n const cameraDirectionCartesian = new Vector3(\n // @ts-ignore\n enuToFixedTransform.transformAsVector(new Vector3(cameraDirection).scale(metersPerUnit))\n ).normalize();\n const cameraUpCartesian = new Vector3(\n // @ts-ignore\n enuToFixedTransform.transformAsVector(new Vector3(cameraUp).scale(metersPerUnit))\n ).normalize();\n\n commonSpacePlanesToWGS84(viewport);\n\n const ViewportClass = viewport.constructor;\n const {longitude, latitude, width, bearing, zoom} = viewport;\n // @ts-ignore\n const topDownViewport = new ViewportClass({\n longitude,\n latitude,\n height,\n width,\n bearing,\n zoom,\n pitch: 0\n });\n\n // TODO: make a file/class for frameState and document what needs to be attached to this so that traversal can function\n return {\n camera: {\n position: cameraPositionCartesian,\n direction: cameraDirectionCartesian,\n up: cameraUpCartesian\n },\n viewport,\n topDownViewport,\n height,\n cullingVolume,\n frameNumber, // TODO: This can be the same between updates, what number is unique for between updates?\n sseDenominator: 1.15 // Assumes fovy = 60 degrees\n };\n}\n\n/**\n * Limit `tiles` array length with `maximumTilesSelected` number.\n * The criteria for this filtering is distance of a tile center\n * to the `frameState.viewport`'s longitude and latitude\n * @param tiles - tiles array to filter\n * @param frameState - frameState to calculate distances\n * @param maximumTilesSelected - maximal amount of tiles in the output array\n * @returns new tiles array\n */\nexport function limitSelectedTiles(\n tiles: Tile3D[],\n frameState: FrameState,\n maximumTilesSelected: number\n): [Tile3D[], Tile3D[]] {\n if (maximumTilesSelected === 0 || tiles.length <= maximumTilesSelected) {\n return [tiles, []];\n }\n // Accumulate distances in couples array: [tileIndex: number, distanceToViewport: number]\n const tuples: [number, number][] = [];\n const {longitude: viewportLongitude, latitude: viewportLatitude} = frameState.viewport;\n for (const [index, tile] of tiles.entries()) {\n const [longitude, latitude] = tile.header.mbs;\n const deltaLon = Math.abs(viewportLongitude - longitude);\n const deltaLat = Math.abs(viewportLatitude - latitude);\n const distance = Math.sqrt(deltaLat * deltaLat + deltaLon * deltaLon);\n tuples.push([index, distance]);\n }\n const tuplesSorted = tuples.sort((a, b) => a[1] - b[1]);\n const selectedTiles: Tile3D[] = [];\n for (let i = 0; i < maximumTilesSelected; i++) {\n selectedTiles.push(tiles[tuplesSorted[i][0]]);\n }\n const unselectedTiles: Tile3D[] = [];\n for (let i = maximumTilesSelected; i < tuplesSorted.length; i++) {\n unselectedTiles.push(tiles[tuplesSorted[i][0]]);\n }\n\n return [selectedTiles, unselectedTiles];\n}\n\nfunction commonSpacePlanesToWGS84(viewport) {\n // Extract frustum planes based on current view.\n const frustumPlanes = viewport.getFrustumPlanes();\n\n // Get the near/far plane centers\n const nearCenterCommon = closestPointOnPlane(frustumPlanes.near, viewport.cameraPosition);\n const nearCenterCartesian = worldToCartesian(viewport, nearCenterCommon);\n const cameraCartesian = worldToCartesian(viewport, viewport.cameraPosition, scratchPosition);\n\n let i = 0;\n cullingVolume.planes[i++].fromPointNormal(\n nearCenterCartesian,\n scratchVector.copy(nearCenterCartesian).subtract(cameraCartesian)\n );\n\n for (const dir in frustumPlanes) {\n if (dir === 'near') {\n continue;\n }\n const plane = frustumPlanes[dir];\n const posCommon = closestPointOnPlane(plane, nearCenterCommon, scratchPosition);\n const cartesianPos = worldToCartesian(viewport, posCommon, scratchPosition);\n\n cullingVolume.planes[i++].fromPointNormal(\n cartesianPos,\n // Want the normal to point into the frustum since that's what culling expects\n scratchVector.copy(nearCenterCartesian).subtract(cartesianPos)\n );\n }\n}\n\nfunction closestPointOnPlane(\n plane: {distance: number; normal: Vector3},\n refPoint: [number, number, number] | Vector3,\n out: Vector3 = new Vector3()\n): Vector3 {\n const distanceToRef = plane.normal.dot(refPoint);\n out\n .copy(plane.normal)\n .scale(plane.distance - distanceToRef)\n .add(refPoint);\n return out;\n}\n\nfunction worldToCartesian(\n viewport: Viewport,\n point: [number, number, number] | Vector3,\n out: Vector3 = new Vector3()\n): Vector3 {\n const cartographicPos = viewport.unprojectPosition(point);\n return Ellipsoid.WGS84.cartographicToCartesian(cartographicPos, out);\n}\n"],"file":"frame-state.js"}
1
+ {"version":3,"sources":["../../../../src/tileset/helpers/frame-state.ts"],"names":["Vector3","CullingVolume","Plane","Ellipsoid","scratchVector","scratchPosition","cullingVolume","getFrameState","viewport","frameNumber","cameraDirection","cameraUp","height","metersPerUnit","distanceScales","viewportCenterCartesian","worldToCartesian","center","enuToFixedTransform","WGS84","eastNorthUpToFixedFrame","cameraPositionCartographic","unprojectPosition","cameraPosition","cameraPositionCartesian","cartographicToCartesian","cameraDirectionCartesian","transformAsVector","scale","normalize","cameraUpCartesian","commonSpacePlanesToWGS84","ViewportClass","constructor","longitude","latitude","width","bearing","zoom","topDownViewport","pitch","camera","position","direction","up","sseDenominator","limitSelectedTiles","tiles","frameState","maximumTilesSelected","length","tuples","viewportLongitude","viewportLatitude","index","tile","entries","header","mbs","deltaLon","Math","abs","deltaLat","distance","sqrt","push","tuplesSorted","sort","a","b","selectedTiles","i","unselectedTiles","frustumPlanes","getFrustumPlanes","nearCenterCommon","closestPointOnPlane","near","nearCenterCartesian","cameraCartesian","planes","fromPointNormal","copy","subtract","dir","plane","posCommon","cartesianPos","refPoint","out","distanceToRef","normal","dot","add","point","cartographicPos"],"mappings":"AACA,SAAQA,OAAR,QAAsB,eAAtB;AACA,SAAQC,aAAR,EAAuBC,KAAvB,QAAmC,kBAAnC;AACA,SAAQC,SAAR,QAAwB,qBAAxB;AAiBA,MAAMC,aAAa,GAAG,IAAIJ,OAAJ,EAAtB;AACA,MAAMK,eAAe,GAAG,IAAIL,OAAJ,EAAxB;AACA,MAAMM,aAAa,GAAG,IAAIL,aAAJ,CAAkB,CACtC,IAAIC,KAAJ,EADsC,EAEtC,IAAIA,KAAJ,EAFsC,EAGtC,IAAIA,KAAJ,EAHsC,EAItC,IAAIA,KAAJ,EAJsC,EAKtC,IAAIA,KAAJ,EALsC,EAMtC,IAAIA,KAAJ,EANsC,CAAlB,CAAtB;AAWA,OAAO,SAASK,aAAT,CAAuBC,QAAvB,EAA2CC,WAA3C,EAA4E;AAEjF,QAAM;AAACC,IAAAA,eAAD;AAAkBC,IAAAA,QAAlB;AAA4BC,IAAAA;AAA5B,MAAsCJ,QAA5C;AACA,QAAM;AAACK,IAAAA;AAAD,MAAkBL,QAAQ,CAACM,cAAjC;AAIA,QAAMC,uBAAuB,GAAGC,gBAAgB,CAACR,QAAD,EAAWA,QAAQ,CAACS,MAApB,CAAhD;AACA,QAAMC,mBAAmB,GAAGf,SAAS,CAACgB,KAAV,CAAgBC,uBAAhB,CAAwCL,uBAAxC,CAA5B;AAEA,QAAMM,0BAA0B,GAAGb,QAAQ,CAACc,iBAAT,CAA2Bd,QAAQ,CAACe,cAApC,CAAnC;AACA,QAAMC,uBAAuB,GAAGrB,SAAS,CAACgB,KAAV,CAAgBM,uBAAhB,CAC9BJ,0BAD8B,EAE9B,IAAIrB,OAAJ,EAF8B,CAAhC;AAMA,QAAM0B,wBAAwB,GAAG,IAAI1B,OAAJ,CAE/BkB,mBAAmB,CAACS,iBAApB,CAAsC,IAAI3B,OAAJ,CAAYU,eAAZ,EAA6BkB,KAA7B,CAAmCf,aAAnC,CAAtC,CAF+B,EAG/BgB,SAH+B,EAAjC;AAIA,QAAMC,iBAAiB,GAAG,IAAI9B,OAAJ,CAExBkB,mBAAmB,CAACS,iBAApB,CAAsC,IAAI3B,OAAJ,CAAYW,QAAZ,EAAsBiB,KAAtB,CAA4Bf,aAA5B,CAAtC,CAFwB,EAGxBgB,SAHwB,EAA1B;AAKAE,EAAAA,wBAAwB,CAACvB,QAAD,CAAxB;AAEA,QAAMwB,aAAa,GAAGxB,QAAQ,CAACyB,WAA/B;AACA,QAAM;AAACC,IAAAA,SAAD;AAAYC,IAAAA,QAAZ;AAAsBC,IAAAA,KAAtB;AAA6BC,IAAAA,OAA7B;AAAsCC,IAAAA;AAAtC,MAA8C9B,QAApD;AAEA,QAAM+B,eAAe,GAAG,IAAIP,aAAJ,CAAkB;AACxCE,IAAAA,SADwC;AAExCC,IAAAA,QAFwC;AAGxCvB,IAAAA,MAHwC;AAIxCwB,IAAAA,KAJwC;AAKxCC,IAAAA,OALwC;AAMxCC,IAAAA,IANwC;AAOxCE,IAAAA,KAAK,EAAE;AAPiC,GAAlB,CAAxB;AAWA,SAAO;AACLC,IAAAA,MAAM,EAAE;AACNC,MAAAA,QAAQ,EAAElB,uBADJ;AAENmB,MAAAA,SAAS,EAAEjB,wBAFL;AAGNkB,MAAAA,EAAE,EAAEd;AAHE,KADH;AAMLtB,IAAAA,QANK;AAOL+B,IAAAA,eAPK;AAQL3B,IAAAA,MARK;AASLN,IAAAA,aATK;AAULG,IAAAA,WAVK;AAWLoC,IAAAA,cAAc,EAAE;AAXX,GAAP;AAaD;AAWD,OAAO,SAASC,kBAAT,CACLC,KADK,EAELC,UAFK,EAGLC,oBAHK,EAIiB;AACtB,MAAIA,oBAAoB,KAAK,CAAzB,IAA8BF,KAAK,CAACG,MAAN,IAAgBD,oBAAlD,EAAwE;AACtE,WAAO,CAACF,KAAD,EAAQ,EAAR,CAAP;AACD;;AAED,QAAMI,MAA0B,GAAG,EAAnC;AACA,QAAM;AAACjB,IAAAA,SAAS,EAAEkB,iBAAZ;AAA+BjB,IAAAA,QAAQ,EAAEkB;AAAzC,MAA6DL,UAAU,CAACxC,QAA9E;;AACA,OAAK,MAAM,CAAC8C,KAAD,EAAQC,IAAR,CAAX,IAA4BR,KAAK,CAACS,OAAN,EAA5B,EAA6C;AAC3C,UAAM,CAACtB,SAAD,EAAYC,QAAZ,IAAwBoB,IAAI,CAACE,MAAL,CAAYC,GAA1C;AACA,UAAMC,QAAQ,GAAGC,IAAI,CAACC,GAAL,CAAST,iBAAiB,GAAGlB,SAA7B,CAAjB;AACA,UAAM4B,QAAQ,GAAGF,IAAI,CAACC,GAAL,CAASR,gBAAgB,GAAGlB,QAA5B,CAAjB;AACA,UAAM4B,QAAQ,GAAGH,IAAI,CAACI,IAAL,CAAUF,QAAQ,GAAGA,QAAX,GAAsBH,QAAQ,GAAGA,QAA3C,CAAjB;AACAR,IAAAA,MAAM,CAACc,IAAP,CAAY,CAACX,KAAD,EAAQS,QAAR,CAAZ;AACD;;AACD,QAAMG,YAAY,GAAGf,MAAM,CAACgB,IAAP,CAAY,CAACC,CAAD,EAAIC,CAAJ,KAAUD,CAAC,CAAC,CAAD,CAAD,GAAOC,CAAC,CAAC,CAAD,CAA9B,CAArB;AACA,QAAMC,aAAuB,GAAG,EAAhC;;AACA,OAAK,IAAIC,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGtB,oBAApB,EAA0CsB,CAAC,EAA3C,EAA+C;AAC7CD,IAAAA,aAAa,CAACL,IAAd,CAAmBlB,KAAK,CAACmB,YAAY,CAACK,CAAD,CAAZ,CAAgB,CAAhB,CAAD,CAAxB;AACD;;AACD,QAAMC,eAAyB,GAAG,EAAlC;;AACA,OAAK,IAAID,CAAC,GAAGtB,oBAAb,EAAmCsB,CAAC,GAAGL,YAAY,CAAChB,MAApD,EAA4DqB,CAAC,EAA7D,EAAiE;AAC/DC,IAAAA,eAAe,CAACP,IAAhB,CAAqBlB,KAAK,CAACmB,YAAY,CAACK,CAAD,CAAZ,CAAgB,CAAhB,CAAD,CAA1B;AACD;;AAED,SAAO,CAACD,aAAD,EAAgBE,eAAhB,CAAP;AACD;;AAED,SAASzC,wBAAT,CAAkCvB,QAAlC,EAA4C;AAE1C,QAAMiE,aAAa,GAAGjE,QAAQ,CAACkE,gBAAT,EAAtB;AAGA,QAAMC,gBAAgB,GAAGC,mBAAmB,CAACH,aAAa,CAACI,IAAf,EAAqBrE,QAAQ,CAACe,cAA9B,CAA5C;AACA,QAAMuD,mBAAmB,GAAG9D,gBAAgB,CAACR,QAAD,EAAWmE,gBAAX,CAA5C;AACA,QAAMI,eAAe,GAAG/D,gBAAgB,CAACR,QAAD,EAAWA,QAAQ,CAACe,cAApB,EAAoClB,eAApC,CAAxC;AAEA,MAAIkE,CAAC,GAAG,CAAR;AACAjE,EAAAA,aAAa,CAAC0E,MAAd,CAAqBT,CAAC,EAAtB,EAA0BU,eAA1B,CACEH,mBADF,EAEE1E,aAAa,CAAC8E,IAAd,CAAmBJ,mB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{Tile3D} from '@loaders.gl/tiles';\nimport {Vector3} from '@math.gl/core';\nimport {CullingVolume, Plane} from '@math.gl/culling';\nimport {Ellipsoid} from '@math.gl/geospatial';\nimport {Viewport} from '../../types';\n\nexport type FrameState = {\n camera: {\n position: number[];\n direction: number[];\n up: number[];\n };\n viewport: Viewport;\n topDownViewport: Viewport; // Use it to calculate projected radius for a tile\n height: number;\n cullingVolume: CullingVolume;\n frameNumber: number; // TODO: This can be the same between updates, what number is unique for between updates?\n sseDenominator: number; // Assumes fovy = 60 degrees\n};\n\nconst scratchVector = new Vector3();\nconst scratchPosition = new Vector3();\nconst cullingVolume = new CullingVolume([\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane()\n]);\n\n// Extracts a frame state appropriate for tile culling from a deck.gl viewport\n// TODO - this could likely be generalized and merged back into deck.gl for other culling scenarios\nexport function getFrameState(viewport: Viewport, frameNumber: number): FrameState {\n // Traverse and and request. Update _selectedTiles so that we know what to render.\n const {cameraDirection, cameraUp, height} = viewport;\n const {metersPerUnit} = viewport.distanceScales;\n\n // TODO - Ellipsoid.eastNorthUpToFixedFrame() breaks on raw array, create a Vector.\n // TODO - Ellipsoid.eastNorthUpToFixedFrame() takes a cartesian, is that intuitive?\n const viewportCenterCartesian = worldToCartesian(viewport, viewport.center);\n const enuToFixedTransform = Ellipsoid.WGS84.eastNorthUpToFixedFrame(viewportCenterCartesian);\n\n const cameraPositionCartographic = viewport.unprojectPosition(viewport.cameraPosition);\n const cameraPositionCartesian = Ellipsoid.WGS84.cartographicToCartesian(\n cameraPositionCartographic,\n new Vector3()\n );\n\n // These should still be normalized as the transform has scale 1 (goes from meters to meters)\n const cameraDirectionCartesian = new Vector3(\n // @ts-ignore\n enuToFixedTransform.transformAsVector(new Vector3(cameraDirection).scale(metersPerUnit))\n ).normalize();\n const cameraUpCartesian = new Vector3(\n // @ts-ignore\n enuToFixedTransform.transformAsVector(new Vector3(cameraUp).scale(metersPerUnit))\n ).normalize();\n\n commonSpacePlanesToWGS84(viewport);\n\n const ViewportClass = viewport.constructor;\n const {longitude, latitude, width, bearing, zoom} = viewport;\n // @ts-ignore\n const topDownViewport = new ViewportClass({\n longitude,\n latitude,\n height,\n width,\n bearing,\n zoom,\n pitch: 0\n });\n\n // TODO: make a file/class for frameState and document what needs to be attached to this so that traversal can function\n return {\n camera: {\n position: cameraPositionCartesian,\n direction: cameraDirectionCartesian,\n up: cameraUpCartesian\n },\n viewport,\n topDownViewport,\n height,\n cullingVolume,\n frameNumber, // TODO: This can be the same between updates, what number is unique for between updates?\n sseDenominator: 1.15 // Assumes fovy = 60 degrees\n };\n}\n\n/**\n * Limit `tiles` array length with `maximumTilesSelected` number.\n * The criteria for this filtering is distance of a tile center\n * to the `frameState.viewport`'s longitude and latitude\n * @param tiles - tiles array to filter\n * @param frameState - frameState to calculate distances\n * @param maximumTilesSelected - maximal amount of tiles in the output array\n * @returns new tiles array\n */\nexport function limitSelectedTiles(\n tiles: Tile3D[],\n frameState: FrameState,\n maximumTilesSelected: number\n): [Tile3D[], Tile3D[]] {\n if (maximumTilesSelected === 0 || tiles.length <= maximumTilesSelected) {\n return [tiles, []];\n }\n // Accumulate distances in couples array: [tileIndex: number, distanceToViewport: number]\n const tuples: [number, number][] = [];\n const {longitude: viewportLongitude, latitude: viewportLatitude} = frameState.viewport;\n for (const [index, tile] of tiles.entries()) {\n const [longitude, latitude] = tile.header.mbs;\n const deltaLon = Math.abs(viewportLongitude - longitude);\n const deltaLat = Math.abs(viewportLatitude - latitude);\n const distance = Math.sqrt(deltaLat * deltaLat + deltaLon * deltaLon);\n tuples.push([index, distance]);\n }\n const tuplesSorted = tuples.sort((a, b) => a[1] - b[1]);\n const selectedTiles: Tile3D[] = [];\n for (let i = 0; i < maximumTilesSelected; i++) {\n selectedTiles.push(tiles[tuplesSorted[i][0]]);\n }\n const unselectedTiles: Tile3D[] = [];\n for (let i = maximumTilesSelected; i < tuplesSorted.length; i++) {\n unselectedTiles.push(tiles[tuplesSorted[i][0]]);\n }\n\n return [selectedTiles, unselectedTiles];\n}\n\nfunction commonSpacePlanesToWGS84(viewport) {\n // Extract frustum planes based on current view.\n const frustumPlanes = viewport.getFrustumPlanes();\n\n // Get the near/far plane centers\n const nearCenterCommon = closestPointOnPlane(frustumPlanes.near, viewport.cameraPosition);\n const nearCenterCartesian = worldToCartesian(viewport, nearCenterCommon);\n const cameraCartesian = worldToCartesian(viewport, viewport.cameraPosition, scratchPosition);\n\n let i = 0;\n cullingVolume.planes[i++].fromPointNormal(\n nearCenterCartesian,\n scratchVector.copy(nearCenterCartesian).subtract(cameraCartesian)\n );\n\n for (const dir in frustumPlanes) {\n if (dir === 'near') {\n continue; // eslint-disable-line no-continue\n }\n const plane = frustumPlanes[dir];\n const posCommon = closestPointOnPlane(plane, nearCenterCommon, scratchPosition);\n const cartesianPos = worldToCartesian(viewport, posCommon, scratchPosition);\n\n cullingVolume.planes[i++].fromPointNormal(\n cartesianPos,\n // Want the normal to point into the frustum since that's what culling expects\n scratchVector.copy(nearCenterCartesian).subtract(cartesianPos)\n );\n }\n}\n\nfunction closestPointOnPlane(\n plane: {distance: number; normal: Vector3},\n refPoint: [number, number, number] | Vector3,\n out: Vector3 = new Vector3()\n): Vector3 {\n const distanceToRef = plane.normal.dot(refPoint);\n out\n .copy(plane.normal)\n .scale(plane.distance - distanceToRef)\n .add(refPoint);\n return out;\n}\n\nfunction worldToCartesian(\n viewport: Viewport,\n point: [number, number, number] | Vector3,\n out: Vector3 = new Vector3()\n): Vector3 {\n const cartographicPos = viewport.unprojectPosition(point);\n return Ellipsoid.WGS84.cartographicToCartesian(cartographicPos, out);\n}\n"],"file":"frame-state.js"}
@@ -217,6 +217,14 @@ export default class TileHeader {
217
217
  return this.contentState === TILE_CONTENT_STATE.FAILED;
218
218
  }
219
219
 
220
+ get distanceToCamera() {
221
+ return this._distanceToCamera;
222
+ }
223
+
224
+ get screenSpaceError() {
225
+ return this._screenSpaceError;
226
+ }
227
+
220
228
  getScreenSpaceError(frameState, useParentLodMetric) {
221
229
  switch (this.tileset.type) {
222
230
  case TILESET_TYPE.I3S:
@@ -525,8 +533,17 @@ export default class TileHeader {
525
533
  switch (loaderId) {
526
534
  case 'i3s':
527
535
  return { ...this.tileset.options.i3s,
528
- tile: this.header,
529
- tileset: this.tileset.tileset,
536
+ _tileOptions: {
537
+ textureUrl: this.header.textureUrl,
538
+ textureFormat: this.header.textureFormat,
539
+ textureLoaderOptions: this.header.textureLoaderOptions,
540
+ materialDefinition: this.header.materialDefinition,
541
+ isDracoGeometry: this.header.isDracoGeometry,
542
+ mbs: this.header.mbs
543
+ },
544
+ _tilesetOptions: {
545
+ store: this.tileset.tileset.store
546
+ },
530
547
  isTileHeader: false
531
548
  };
532
549
 
@@ -1 +1 @@
1
- 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This file is derived from the Cesium code base under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\nimport {Vector3, Matrix4} from '@math.gl/core';\nimport {CullingVolume} from '@math.gl/culling';\n\nimport {load} from '@loaders.gl/core';\nimport {TILE_REFINEMENT, TILE_CONTENT_STATE, TILESET_TYPE} from '../constants';\n\nimport {FrameState} from './helpers/frame-state';\nimport {createBoundingVolume} from './helpers/bounding-volume';\nimport {getTiles3DScreenSpaceError} from './helpers/tiles-3d-lod';\nimport {getProjectedRadius} from './helpers/i3s-lod';\nimport {get3dTilesOptions} from './helpers/3d-tiles-options';\nimport TilesetTraverser from './traversers/tileset-traverser';\n\n// Note: circular dependency\nimport type Tileset3D from './tileset-3d';\n\nconst scratchVector = new Vector3();\n\nfunction defined(x) {\n return x !== undefined && x !== null;\n}\n\n/**\n * @param tileset - Tileset3D instance\n * @param header - tile header - JSON loaded from a dataset\n * @param parentHeader - parent TileHeader instance\n * @param extendedId - optional ID to separate copies of a tile for different viewports.\n * const extendedId = `${tile.id}-${frameState.viewport.id}`;\n */\nexport type TileHeaderProps = {\n tileset: Tileset3D;\n header: Object;\n parentHeader: TileHeader;\n extendedId: string;\n};\n\n/**\n * A Tile3DHeader represents a tile as Tileset3D. When a tile is first created, its content is not loaded;\n * the content is loaded on-demand when needed based on the view.\n * Do not construct this directly, instead access tiles through {@link Tileset3D#tileVisible}.\n */\nexport default class TileHeader {\n tileset: Tileset3D;\n header: any;\n id: string;\n url: string;\n parent: TileHeader;\n refine: number;\n type: string;\n contentUrl: string;\n lodMetricType: string;\n lodMetricValue: number;\n boundingVolume: any;\n content: any;\n contentState: any;\n gpuMemoryUsageInBytes: number;\n children: TileHeader[];\n depth: number;\n viewportIds: any[];\n transform: Matrix4;\n extensions: any;\n\n // Container to store application specific data\n userData: {[key: string]: any};\n computedTransform: any;\n hasEmptyContent: boolean;\n hasTilesetContent: boolean;\n\n traverser: object;\n\n // @ts-ignore\n private _cacheNode: any;\n private _frameNumber: any;\n // TODO i3s specific, needs to remove\n // @ts-ignore\n private _lodJudge: any;\n // TODO Cesium 3d tiles specific\n private _expireDate: any;\n private _expiredContent: any;\n // @ts-ignore\n private _shouldRefine: boolean;\n\n // Members this are updated every frame for tree traversal and rendering optimizations:\n // @ts-ignore\n private _distanceToCamera: number;\n // @ts-ignore\n private _centerZDepth: number;\n private _screenSpaceError: number;\n private _visibilityPlaneMask: any;\n private _visible?: boolean;\n private _inRequestVolume: boolean;\n\n // @ts-ignore\n private _stackLength: number;\n // @ts-ignore\n private _selectionDepth: number;\n\n // @ts-ignore\n private _touchedFrame: number;\n // @ts-ignore\n private _visitedFrame: number;\n private _selectedFrame: number;\n // @ts-ignore\n private _requestedFrame: number;\n\n // @ts-ignore\n private _priority: number;\n\n private _contentBoundingVolume: any;\n private _viewerRequestVolume: any;\n\n _initialTransform: Matrix4;\n\n /**\n * @constructs\n * Create a TileHeader instance\n * @param tileset - Tileset3D instance\n * @param header - tile header - JSON loaded from a dataset\n * @param parentHeader - parent TileHeader instance\n * @param extendedId - optional ID to separate copies of a tile for different viewports.\n * const extendedId = `${tile.id}-${frameState.viewport.id}`;\n */\n // eslint-disable-next-line max-statements\n constructor(\n tileset: Tileset3D,\n header: {[key: string]: any},\n parentHeader?: TileHeader,\n extendedId = ''\n ) {\n // PUBLIC MEMBERS\n // original tile data\n this.header = header;\n\n // The tileset containing this tile.\n this.tileset = tileset;\n this.id = extendedId || header.id;\n this.url = header.url;\n\n // This tile's parent or `undefined` if this tile is the root.\n // @ts-ignore\n this.parent = parentHeader;\n this.refine = this._getRefine(header.refine);\n this.type = header.type;\n this.contentUrl = header.contentUrl;\n\n // The error, in meters, introduced if this tile is rendered and its children are not.\n this.lodMetricType = 'geometricError';\n this.lodMetricValue = 0;\n\n // Specifies the type of refine that is used when traversing this tile for rendering.\n this.boundingVolume = null;\n\n // The tile's content. This represents the actual tile's payload,\n // not the content's metadata in the tileset JSON file.\n this.content = null;\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n this.gpuMemoryUsageInBytes = 0;\n\n // The tile's children - an array of Tile3D objects.\n this.children = [];\n\n this.hasEmptyContent = false;\n this.hasTilesetContent = false;\n\n this.depth = 0;\n this.viewportIds = [];\n\n // Container to store application specific data\n this.userData = {};\n this.extensions = null;\n\n // PRIVATE MEMBERS\n this._priority = 0;\n this._touchedFrame = 0;\n this._visitedFrame = 0;\n this._selectedFrame = 0;\n this._requestedFrame = 0;\n this._screenSpaceError = 0;\n\n this._cacheNode = null;\n this._frameNumber = null;\n this._cacheNode = null;\n\n this.traverser = new TilesetTraverser({});\n this._shouldRefine = false;\n this._distanceToCamera = 0;\n this._centerZDepth = 0;\n this._visible = undefined;\n this._inRequestVolume = false;\n this._stackLength = 0;\n this._selectionDepth = 0;\n this._initialTransform = new Matrix4();\n this.transform = new Matrix4();\n\n this._initializeLodMetric(header);\n this._initializeTransforms(header);\n this._initializeBoundingVolumes(header);\n this._initializeContent(header);\n this._initializeRenderingState(header);\n\n // TODO i3s specific, needs to remove\n this._lodJudge = null;\n\n // TODO Cesium 3d tiles specific\n this._expireDate = null;\n this._expiredContent = null;\n\n Object.seal(this);\n }\n\n destroy() {\n this.header = null;\n }\n\n isDestroyed() {\n return this.header === null;\n }\n\n get selected() {\n return this._selectedFrame === this.tileset._frameNumber;\n }\n\n get isVisible() {\n return this._visible;\n }\n\n get isVisibleAndInRequestVolume() {\n return this._visible && this._inRequestVolume;\n }\n\n /** Returns true if tile is not an empty tile and not an external tileset */\n get hasRenderContent() {\n return !this.hasEmptyContent && !this.hasTilesetContent;\n }\n\n /** Returns true if tile has children */\n get hasChildren() {\n return this.children.length > 0 || (this.header.children && this.header.children.length > 0);\n }\n\n /**\n * Determines if the tile's content is ready. This is automatically `true` for\n * tiles with empty content.\n */\n get contentReady() {\n return this.contentState === TILE_CONTENT_STATE.READY || this.hasEmptyContent;\n }\n\n /**\n * Determines if the tile has available content to render. `true` if the tile's\n * content is ready or if it has expired content this renders while new content loads; otherwise,\n */\n get contentAvailable() {\n return Boolean(\n (this.contentReady && this.hasRenderContent) || (this._expiredContent && !this.contentFailed)\n );\n }\n\n /** Returns true if tile has renderable content but it's unloaded */\n get hasUnloadedContent() {\n return this.hasRenderContent && this.contentUnloaded;\n }\n\n /**\n * Determines if the tile's content has not be requested. `true` if tile's\n * content has not be requested; otherwise, `false`.\n */\n get contentUnloaded() {\n return this.contentState === TILE_CONTENT_STATE.UNLOADED;\n }\n\n /**\n * Determines if the tile's content is expired. `true` if tile's\n * content is expired; otherwise, `false`.\n */\n get contentExpired() {\n return this.contentState === TILE_CONTENT_STATE.EXPIRED;\n }\n\n // Determines if the tile's content failed to load. `true` if the tile's\n // content failed to load; otherwise, `false`.\n get contentFailed() {\n return this.contentState === TILE_CONTENT_STATE.FAILED;\n }\n\n /** Get the tile's screen space error. */\n getScreenSpaceError(frameState, useParentLodMetric) {\n switch (this.tileset.type) {\n case TILESET_TYPE.I3S:\n return getProjectedRadius(this, frameState);\n case TILESET_TYPE.TILES3D:\n return getTiles3DScreenSpaceError(this, frameState, useParentLodMetric);\n default:\n // eslint-disable-next-line\n throw new Error('Unsupported tileset type');\n }\n }\n\n /**\n * Make tile unselected than means it won't be shown\n * but it can be still loaded in memory\n */\n unselect(): void {\n this._selectedFrame = 0;\n }\n\n /*\n * If skipLevelOfDetail is off try to load child tiles as soon as possible so that their parent can refine sooner.\n * Tiles are prioritized by screen space error.\n */\n // eslint-disable-next-line complexity\n _getPriority() {\n const traverser = this.tileset._traverser;\n const {skipLevelOfDetail} = traverser.options;\n\n /*\n * Tiles that are outside of the camera's frustum could be skipped if we are in 'ADD' mode\n * or if we are using 'Skip Traversal' in 'REPLACE' mode.\n * Otherewise, all 'touched' child tiles have to be loaded and displayed,\n * this may include tiles that are outide of the camera frustum (so that we can hide the parent tile).\n */\n const maySkipTile = this.refine === TILE_REFINEMENT.ADD || skipLevelOfDetail;\n\n // Check if any reason to abort\n if (maySkipTile && !this.isVisible && this._visible !== undefined) {\n return -1;\n }\n // Condition used in `cancelOutOfViewRequests` function in CesiumJS/Cesium3DTileset.js\n if (this.tileset._frameNumber - this._touchedFrame >= 1) {\n return -1;\n }\n if (this.contentState === TILE_CONTENT_STATE.UNLOADED) {\n return -1;\n }\n\n // Based on the priority function `getPriorityReverseScreenSpaceError` in CesiumJS. Scheduling priority is based on the parent's screen space error when possible.\n const parent = this.parent;\n const useParentScreenSpaceError =\n parent && (!maySkipTile || this._screenSpaceError === 0.0 || parent.hasTilesetContent);\n const screenSpaceError = useParentScreenSpaceError\n ? parent._screenSpaceError\n : this._screenSpaceError;\n\n const rootScreenSpaceError = traverser.root ? traverser.root._screenSpaceError : 0.0;\n\n // Map higher SSE to lower values (e.g. root tile is highest priority)\n return Math.max(rootScreenSpaceError - screenSpaceError, 0);\n }\n\n /**\n * Requests the tile's content.\n * The request may not be made if the Request Scheduler can't prioritize it.\n */\n // eslint-disable-next-line max-statements, complexity\n async loadContent(): Promise<boolean> {\n if (this.hasEmptyContent) {\n return false;\n }\n\n if (this.content) {\n return true;\n }\n\n const expired = this.contentExpired;\n\n if (expired) {\n this._expireDate = null;\n }\n\n this.contentState = TILE_CONTENT_STATE.LOADING;\n\n const requestToken = await this.tileset._requestScheduler.scheduleRequest(\n this.id,\n this._getPriority.bind(this)\n );\n\n if (!requestToken) {\n // cancelled\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n return false;\n }\n\n try {\n const contentUrl = this.tileset.getTileUrl(this.contentUrl);\n // The content can be a binary tile ot a JSON tileset\n const loader = this.tileset.loader;\n const options = {\n ...this.tileset.loadOptions,\n [loader.id]: {\n ...this.tileset.loadOptions[loader.id],\n isTileset: this.type === 'json',\n ...this._getLoaderSpecificOptions(loader.id)\n }\n };\n\n this.content = await load(contentUrl, loader, options);\n\n if (this.tileset.options.contentLoader) {\n await this.tileset.options.contentLoader(this);\n }\n\n if (this._isTileset()) {\n // Add tile headers for the nested tilset's subtree\n // Async update of the tree should be fine since there would never be edits to the same node\n // TODO - we need to capture the child tileset's URL\n this.tileset._initializeTileHeaders(this.content, this);\n }\n\n this.contentState = TILE_CONTENT_STATE.READY;\n this._onContentLoaded();\n return true;\n } catch (error) {\n // Tile is unloaded before the content finishes loading\n this.contentState = TILE_CONTENT_STATE.FAILED;\n throw error;\n } finally {\n requestToken.done();\n }\n }\n\n // Unloads the tile's content.\n unloadContent() {\n if (this.content && this.content.destroy) {\n this.content.destroy();\n }\n this.content = null;\n if (this.header.content && this.header.content.destroy) {\n this.header.content.destroy();\n }\n this.header.content = null;\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n return true;\n }\n\n /**\n * Update the tile's visibility\n * @param {Object} frameState - frame state for tile culling\n * @param {string[]} viewportIds - a list of viewport ids that show this tile\n * @return {void}\n */\n updateVisibility(frameState, viewportIds) {\n if (this._frameNumber === frameState.frameNumber) {\n // Return early if visibility has already been checked during the traversal.\n // The visibility may have already been checked if the cullWithChildrenBounds optimization is used.\n return;\n }\n\n const parent = this.parent;\n const parentVisibilityPlaneMask = parent\n ? parent._visibilityPlaneMask\n : CullingVolume.MASK_INDETERMINATE;\n\n if (this.tileset._traverser.options.updateTransforms) {\n const parentTransform = parent ? parent.computedTransform : this.tileset.modelMatrix;\n this._updateTransform(parentTransform);\n }\n\n this._distanceToCamera = this.distanceToTile(frameState);\n this._screenSpaceError = this.getScreenSpaceError(frameState, false);\n this._visibilityPlaneMask = this.visibility(frameState, parentVisibilityPlaneMask); // Use parent's plane mask to speed up visibility test\n this._visible = this._visibilityPlaneMask !== CullingVolume.MASK_OUTSIDE;\n this._inRequestVolume = this.insideViewerRequestVolume(frameState);\n\n this._frameNumber = frameState.frameNumber;\n this.viewportIds = viewportIds;\n }\n\n // Determines whether the tile's bounding volume intersects the culling volume.\n // @param {FrameState} frameState The frame state.\n // @param {Number} parentVisibilityPlaneMask The parent's plane mask to speed up the visibility check.\n // @returns {Number} A plane mask as described above in {@link CullingVolume#computeVisibilityWithPlaneMask}.\n visibility(frameState, parentVisibilityPlaneMask) {\n const {cullingVolume} = frameState;\n const {boundingVolume} = this;\n\n // TODO Cesium specific - restore clippingPlanes\n // const {clippingPlanes, clippingPlanesOriginMatrix} = tileset;\n // if (clippingPlanes && clippingPlanes.enabled) {\n // const intersection = clippingPlanes.computeIntersectionWithBoundingVolume(\n // boundingVolume,\n // clippingPlanesOriginMatrix\n // );\n // this._isClipped = intersection !== Intersect.INSIDE;\n // if (intersection === Intersect.OUTSIDE) {\n // return CullingVolume.MASK_OUTSIDE;\n // }\n // }\n\n // return cullingVolume.computeVisibilityWithPlaneMask(boundingVolume, parentVisibilityPlaneMask);\n return cullingVolume.computeVisibilityWithPlaneMask(boundingVolume, parentVisibilityPlaneMask);\n }\n\n // Assuming the tile's bounding volume intersects the culling volume, determines\n // whether the tile's content's bounding volume intersects the culling volume.\n // @param {FrameState} frameState The frame state.\n // @returns {Intersect} The result of the intersection: the tile's content is completely outside, completely inside, or intersecting the culling volume.\n contentVisibility() {\n return true;\n\n // TODO restore\n /*\n // Assumes the tile's bounding volume intersects the culling volume already, so\n // just return Intersect.INSIDE if there is no content bounding volume.\n if (!defined(this.contentBoundingVolume)) {\n return Intersect.INSIDE;\n }\n\n if (this._visibilityPlaneMask === CullingVolume.MASK_INSIDE) {\n // The tile's bounding volume is completely inside the culling volume so\n // the content bounding volume must also be inside.\n return Intersect.INSIDE;\n }\n\n // PERFORMANCE_IDEA: is it possible to burn less CPU on this test since we know the\n // tile's (not the content's) bounding volume intersects the culling volume?\n const cullingVolume = frameState.cullingVolume;\n const boundingVolume = tile.contentBoundingVolume;\n\n const tileset = this.tileset;\n const clippingPlanes = tileset.clippingPlanes;\n if (defined(clippingPlanes) && clippingPlanes.enabled) {\n const intersection = clippingPlanes.computeIntersectionWithBoundingVolume(\n boundingVolume,\n tileset.clippingPlanesOriginMatrix\n );\n this._isClipped = intersection !== Intersect.INSIDE;\n if (intersection === Intersect.OUTSIDE) {\n return Intersect.OUTSIDE;\n }\n }\n\n return cullingVolume.computeVisibility(boundingVolume);\n */\n }\n\n /**\n * Computes the (potentially approximate) distance from the closest point of the tile's bounding volume to the camera.\n * @param frameState The frame state.\n * @returns {Number} The distance, in meters, or zero if the camera is inside the bounding volume.\n */\n distanceToTile(frameState: FrameState): number {\n const boundingVolume = this.boundingVolume;\n return Math.sqrt(Math.max(boundingVolume.distanceSquaredTo(frameState.camera.position), 0));\n }\n\n /**\n * Computes the tile's camera-space z-depth.\n * @param frameState The frame state.\n * @returns The distance, in meters.\n */\n cameraSpaceZDepth({camera}): number {\n const boundingVolume = this.boundingVolume; // Gets the underlying OrientedBoundingBox or BoundingSphere\n scratchVector.subVectors(boundingVolume.center, camera.position);\n return camera.direction.dot(scratchVector);\n }\n\n /**\n * Checks if the camera is inside the viewer request volume.\n * @param {FrameState} frameState The frame state.\n * @returns {Boolean} Whether the camera is inside the volume.\n */\n insideViewerRequestVolume(frameState: FrameState) {\n const viewerRequestVolume = this._viewerRequestVolume;\n return (\n !viewerRequestVolume || viewerRequestVolume.distanceSquaredTo(frameState.camera.position) <= 0\n );\n }\n\n // TODO Cesium specific\n\n // Update whether the tile has expired.\n updateExpiration() {\n if (defined(this._expireDate) && this.contentReady && !this.hasEmptyContent) {\n const now = Date.now();\n // @ts-ignore Date.lessThan - replace with ms compare?\n if (Date.lessThan(this._expireDate, now)) {\n this.contentState = TILE_CONTENT_STATE.EXPIRED;\n this._expiredContent = this.content;\n }\n }\n }\n\n get extras() {\n return this.header.extras;\n }\n\n // INTERNAL METHODS\n\n _initializeLodMetric(header) {\n if ('lodMetricType' in header) {\n this.lodMetricType = header.lodMetricType;\n } else {\n this.lodMetricType = (this.parent && this.parent.lodMetricType) || this.tileset.lodMetricType;\n // eslint-disable-next-line\n console.warn(`3D Tile: Required prop lodMetricType is undefined. Using parent lodMetricType`);\n }\n\n // This is used to compute screen space error, i.e., the error measured in pixels.\n if ('lodMetricValue' in header) {\n this.lodMetricValue = header.lodMetricValue;\n } else {\n this.lodMetricValue =\n (this.parent && this.parent.lodMetricValue) || this.tileset.lodMetricValue;\n // eslint-disable-next-line\n console.warn(\n '3D Tile: Required prop lodMetricValue is undefined. Using parent lodMetricValue'\n );\n }\n }\n\n _initializeTransforms(tileHeader) {\n // The local transform of this tile.\n this.transform = tileHeader.transform ? new Matrix4(tileHeader.transform) : new Matrix4();\n\n const parent = this.parent;\n const tileset = this.tileset;\n\n const parentTransform =\n parent && parent.computedTransform\n ? parent.computedTransform.clone()\n : tileset.modelMatrix.clone();\n this.computedTransform = new Matrix4(parentTransform).multiplyRight(this.transform);\n\n const parentInitialTransform =\n parent && parent._initialTransform ? parent._initialTransform.clone() : new Matrix4();\n this._initialTransform = new Matrix4(parentInitialTransform).multiplyRight(this.transform);\n }\n\n _initializeBoundingVolumes(tileHeader) {\n this._contentBoundingVolume = null;\n this._viewerRequestVolume = null;\n\n this._updateBoundingVolume(tileHeader);\n }\n\n _initializeContent(tileHeader) {\n // Empty tile by default\n this.content = {_tileset: this.tileset, _tile: this};\n this.hasEmptyContent = true;\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n\n // When `true`, the tile's content points to an external tileset.\n // This is `false` until the tile's content is loaded.\n this.hasTilesetContent = false;\n\n if (tileHeader.contentUrl) {\n this.content = null;\n this.hasEmptyContent = false;\n }\n }\n\n // TODO - remove anything not related to basic visibility detection\n _initializeRenderingState(header) {\n this.depth = header.level || (this.parent ? this.parent.depth + 1 : 0);\n this._shouldRefine = false;\n\n // Members this are updated every frame for tree traversal and rendering optimizations:\n this._distanceToCamera = 0;\n this._centerZDepth = 0;\n this._screenSpaceError = 0;\n this._visibilityPlaneMask = CullingVolume.MASK_INDETERMINATE;\n this._visible = undefined;\n this._inRequestVolume = false;\n\n this._stackLength = 0;\n this._selectionDepth = 0;\n\n this._frameNumber = 0;\n this._touchedFrame = 0;\n this._visitedFrame = 0;\n this._selectedFrame = 0;\n this._requestedFrame = 0;\n\n this._priority = 0.0;\n }\n\n _getRefine(refine) {\n // Inherit from parent tile if omitted.\n return refine || (this.parent && this.parent.refine) || TILE_REFINEMENT.REPLACE;\n }\n\n _isTileset() {\n return this.contentUrl.indexOf('.json') !== -1;\n }\n\n _onContentLoaded() {\n // Vector and Geometry tile rendering do not support the skip LOD optimization.\n switch (this.content && this.content.type) {\n case 'vctr':\n case 'geom':\n // @ts-ignore\n this.tileset._traverser.disableSkipLevelOfDetail = true;\n break;\n default:\n }\n\n // The content may be tileset json\n if (this._isTileset()) {\n this.hasTilesetContent = true;\n }\n }\n\n _updateBoundingVolume(header) {\n // Update the bounding volumes\n this.boundingVolume = createBoundingVolume(\n header.boundingVolume,\n this.computedTransform,\n this.boundingVolume\n );\n\n const content = header.content;\n if (!content) {\n return;\n }\n\n // TODO Cesium specific\n // Non-leaf tiles may have a content bounding-volume, which is a tight-fit bounding volume\n // around only the features in the tile. This box is useful for culling for rendering,\n // but not for culling for traversing the tree since it does not guarantee spatial coherence, i.e.,\n // since it only bounds features in the tile, not the entire tile, children may be\n // outside of this box.\n if (content.boundingVolume) {\n this._contentBoundingVolume = createBoundingVolume(\n content.boundingVolume,\n this.computedTransform,\n this._contentBoundingVolume\n );\n }\n if (header.viewerRequestVolume) {\n this._viewerRequestVolume = createBoundingVolume(\n header.viewerRequestVolume,\n this.computedTransform,\n this._viewerRequestVolume\n );\n }\n }\n\n // Update the tile's transform. The transform is applied to the tile's bounding volumes.\n _updateTransform(parentTransform = new Matrix4()) {\n const computedTransform = parentTransform.clone().multiplyRight(this.transform);\n const didTransformChange = !computedTransform.equals(this.computedTransform);\n\n if (!didTransformChange) {\n return;\n }\n\n this.computedTransform = computedTransform;\n\n this._updateBoundingVolume(this.header);\n }\n\n // Get options which are applicable only for the particular loader\n _getLoaderSpecificOptions(loaderId) {\n switch (loaderId) {\n case 'i3s':\n return {\n ...this.tileset.options.i3s,\n tile: this.header,\n tileset: this.tileset.tileset,\n isTileHeader: false\n };\n case '3d-tiles':\n case 'cesium-ion':\n default:\n return get3dTilesOptions(this.tileset.tileset);\n }\n }\n}\n"],"file":"tile-3d.js"}
1
+ 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This file is derived from the Cesium code base under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\nimport {Vector3, Matrix4} from '@math.gl/core';\nimport {CullingVolume} from '@math.gl/culling';\n\nimport {load} from '@loaders.gl/core';\nimport {TILE_REFINEMENT, TILE_CONTENT_STATE, TILESET_TYPE} from '../constants';\n\nimport {FrameState} from './helpers/frame-state';\nimport {createBoundingVolume} from './helpers/bounding-volume';\nimport {getTiles3DScreenSpaceError} from './helpers/tiles-3d-lod';\nimport {getProjectedRadius} from './helpers/i3s-lod';\nimport {get3dTilesOptions} from './helpers/3d-tiles-options';\nimport TilesetTraverser from './traversers/tileset-traverser';\n\n// Note: circular dependency\nimport type Tileset3D from './tileset-3d';\n\nconst scratchVector = new Vector3();\n\nfunction defined(x) {\n return x !== undefined && x !== null;\n}\n\n/**\n * @param tileset - Tileset3D instance\n * @param header - tile header - JSON loaded from a dataset\n * @param parentHeader - parent TileHeader instance\n * @param extendedId - optional ID to separate copies of a tile for different viewports.\n * const extendedId = `${tile.id}-${frameState.viewport.id}`;\n */\nexport type TileHeaderProps = {\n tileset: Tileset3D;\n header: Object;\n parentHeader: TileHeader;\n extendedId: string;\n};\n\n/**\n * A Tile3DHeader represents a tile as Tileset3D. When a tile is first created, its content is not loaded;\n * the content is loaded on-demand when needed based on the view.\n * Do not construct this directly, instead access tiles through {@link Tileset3D#tileVisible}.\n */\nexport default class TileHeader {\n tileset: Tileset3D;\n header: any;\n id: string;\n url: string;\n parent: TileHeader;\n refine: number;\n type: string;\n contentUrl: string;\n lodMetricType: string;\n lodMetricValue: number;\n boundingVolume: any;\n content: any;\n contentState: any;\n gpuMemoryUsageInBytes: number;\n children: TileHeader[];\n depth: number;\n viewportIds: any[];\n transform: Matrix4;\n extensions: any;\n\n // Container to store application specific data\n userData: {[key: string]: any};\n computedTransform: any;\n hasEmptyContent: boolean;\n hasTilesetContent: boolean;\n\n traverser: object;\n\n // @ts-ignore\n private _cacheNode: any;\n private _frameNumber: any;\n // TODO i3s specific, needs to remove\n // @ts-ignore\n private _lodJudge: any;\n // TODO Cesium 3d tiles specific\n private _expireDate: any;\n private _expiredContent: any;\n // @ts-ignore\n private _shouldRefine: boolean;\n\n // Members this are updated every frame for tree traversal and rendering optimizations:\n public _distanceToCamera: number;\n // @ts-ignore\n private _centerZDepth: number;\n private _screenSpaceError: number;\n private _visibilityPlaneMask: any;\n private _visible?: boolean;\n private _inRequestVolume: boolean;\n\n // @ts-ignore\n private _stackLength: number;\n // @ts-ignore\n private _selectionDepth: number;\n\n // @ts-ignore\n private _touchedFrame: number;\n // @ts-ignore\n private _visitedFrame: number;\n private _selectedFrame: number;\n // @ts-ignore\n private _requestedFrame: number;\n\n // @ts-ignore\n private _priority: number;\n\n private _contentBoundingVolume: any;\n private _viewerRequestVolume: any;\n\n _initialTransform: Matrix4;\n\n /**\n * @constructs\n * Create a TileHeader instance\n * @param tileset - Tileset3D instance\n * @param header - tile header - JSON loaded from a dataset\n * @param parentHeader - parent TileHeader instance\n * @param extendedId - optional ID to separate copies of a tile for different viewports.\n * const extendedId = `${tile.id}-${frameState.viewport.id}`;\n */\n // eslint-disable-next-line max-statements\n constructor(\n tileset: Tileset3D,\n header: {[key: string]: any},\n parentHeader?: TileHeader,\n extendedId = ''\n ) {\n // PUBLIC MEMBERS\n // original tile data\n this.header = header;\n\n // The tileset containing this tile.\n this.tileset = tileset;\n this.id = extendedId || header.id;\n this.url = header.url;\n\n // This tile's parent or `undefined` if this tile is the root.\n // @ts-ignore\n this.parent = parentHeader;\n this.refine = this._getRefine(header.refine);\n this.type = header.type;\n this.contentUrl = header.contentUrl;\n\n // The error, in meters, introduced if this tile is rendered and its children are not.\n this.lodMetricType = 'geometricError';\n this.lodMetricValue = 0;\n\n // Specifies the type of refine that is used when traversing this tile for rendering.\n this.boundingVolume = null;\n\n // The tile's content. This represents the actual tile's payload,\n // not the content's metadata in the tileset JSON file.\n this.content = null;\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n this.gpuMemoryUsageInBytes = 0;\n\n // The tile's children - an array of Tile3D objects.\n this.children = [];\n\n this.hasEmptyContent = false;\n this.hasTilesetContent = false;\n\n this.depth = 0;\n this.viewportIds = [];\n\n // Container to store application specific data\n this.userData = {};\n this.extensions = null;\n\n // PRIVATE MEMBERS\n this._priority = 0;\n this._touchedFrame = 0;\n this._visitedFrame = 0;\n this._selectedFrame = 0;\n this._requestedFrame = 0;\n this._screenSpaceError = 0;\n\n this._cacheNode = null;\n this._frameNumber = null;\n this._cacheNode = null;\n\n this.traverser = new TilesetTraverser({});\n this._shouldRefine = false;\n this._distanceToCamera = 0;\n this._centerZDepth = 0;\n this._visible = undefined;\n this._inRequestVolume = false;\n this._stackLength = 0;\n this._selectionDepth = 0;\n this._initialTransform = new Matrix4();\n this.transform = new Matrix4();\n\n this._initializeLodMetric(header);\n this._initializeTransforms(header);\n this._initializeBoundingVolumes(header);\n this._initializeContent(header);\n this._initializeRenderingState(header);\n\n // TODO i3s specific, needs to remove\n this._lodJudge = null;\n\n // TODO Cesium 3d tiles specific\n this._expireDate = null;\n this._expiredContent = null;\n\n Object.seal(this);\n }\n\n destroy() {\n this.header = null;\n }\n\n isDestroyed() {\n return this.header === null;\n }\n\n get selected() {\n return this._selectedFrame === this.tileset._frameNumber;\n }\n\n get isVisible() {\n return this._visible;\n }\n\n get isVisibleAndInRequestVolume() {\n return this._visible && this._inRequestVolume;\n }\n\n /** Returns true if tile is not an empty tile and not an external tileset */\n get hasRenderContent() {\n return !this.hasEmptyContent && !this.hasTilesetContent;\n }\n\n /** Returns true if tile has children */\n get hasChildren() {\n return this.children.length > 0 || (this.header.children && this.header.children.length > 0);\n }\n\n /**\n * Determines if the tile's content is ready. This is automatically `true` for\n * tiles with empty content.\n */\n get contentReady() {\n return this.contentState === TILE_CONTENT_STATE.READY || this.hasEmptyContent;\n }\n\n /**\n * Determines if the tile has available content to render. `true` if the tile's\n * content is ready or if it has expired content this renders while new content loads; otherwise,\n */\n get contentAvailable() {\n return Boolean(\n (this.contentReady && this.hasRenderContent) || (this._expiredContent && !this.contentFailed)\n );\n }\n\n /** Returns true if tile has renderable content but it's unloaded */\n get hasUnloadedContent() {\n return this.hasRenderContent && this.contentUnloaded;\n }\n\n /**\n * Determines if the tile's content has not be requested. `true` if tile's\n * content has not be requested; otherwise, `false`.\n */\n get contentUnloaded() {\n return this.contentState === TILE_CONTENT_STATE.UNLOADED;\n }\n\n /**\n * Determines if the tile's content is expired. `true` if tile's\n * content is expired; otherwise, `false`.\n */\n get contentExpired() {\n return this.contentState === TILE_CONTENT_STATE.EXPIRED;\n }\n\n // Determines if the tile's content failed to load. `true` if the tile's\n // content failed to load; otherwise, `false`.\n get contentFailed() {\n return this.contentState === TILE_CONTENT_STATE.FAILED;\n }\n\n /**\n * Distance from the tile's bounding volume center to the camera\n */\n get distanceToCamera(): number {\n return this._distanceToCamera;\n }\n\n /**\n * Screen space error for LOD selection\n */\n get screenSpaceError(): number {\n return this._screenSpaceError;\n }\n\n /** Get the tile's screen space error. */\n getScreenSpaceError(frameState, useParentLodMetric) {\n switch (this.tileset.type) {\n case TILESET_TYPE.I3S:\n return getProjectedRadius(this, frameState);\n case TILESET_TYPE.TILES3D:\n return getTiles3DScreenSpaceError(this, frameState, useParentLodMetric);\n default:\n // eslint-disable-next-line\n throw new Error('Unsupported tileset type');\n }\n }\n\n /**\n * Make tile unselected than means it won't be shown\n * but it can be still loaded in memory\n */\n unselect(): void {\n this._selectedFrame = 0;\n }\n\n /*\n * If skipLevelOfDetail is off try to load child tiles as soon as possible so that their parent can refine sooner.\n * Tiles are prioritized by screen space error.\n */\n // eslint-disable-next-line complexity\n _getPriority() {\n const traverser = this.tileset._traverser;\n const {skipLevelOfDetail} = traverser.options;\n\n /*\n * Tiles that are outside of the camera's frustum could be skipped if we are in 'ADD' mode\n * or if we are using 'Skip Traversal' in 'REPLACE' mode.\n * Otherewise, all 'touched' child tiles have to be loaded and displayed,\n * this may include tiles that are outide of the camera frustum (so that we can hide the parent tile).\n */\n const maySkipTile = this.refine === TILE_REFINEMENT.ADD || skipLevelOfDetail;\n\n // Check if any reason to abort\n if (maySkipTile && !this.isVisible && this._visible !== undefined) {\n return -1;\n }\n // Condition used in `cancelOutOfViewRequests` function in CesiumJS/Cesium3DTileset.js\n if (this.tileset._frameNumber - this._touchedFrame >= 1) {\n return -1;\n }\n if (this.contentState === TILE_CONTENT_STATE.UNLOADED) {\n return -1;\n }\n\n // Based on the priority function `getPriorityReverseScreenSpaceError` in CesiumJS. Scheduling priority is based on the parent's screen space error when possible.\n const parent = this.parent;\n const useParentScreenSpaceError =\n parent && (!maySkipTile || this._screenSpaceError === 0.0 || parent.hasTilesetContent);\n const screenSpaceError = useParentScreenSpaceError\n ? parent._screenSpaceError\n : this._screenSpaceError;\n\n const rootScreenSpaceError = traverser.root ? traverser.root._screenSpaceError : 0.0;\n\n // Map higher SSE to lower values (e.g. root tile is highest priority)\n return Math.max(rootScreenSpaceError - screenSpaceError, 0);\n }\n\n /**\n * Requests the tile's content.\n * The request may not be made if the Request Scheduler can't prioritize it.\n */\n // eslint-disable-next-line max-statements, complexity\n async loadContent(): Promise<boolean> {\n if (this.hasEmptyContent) {\n return false;\n }\n\n if (this.content) {\n return true;\n }\n\n const expired = this.contentExpired;\n\n if (expired) {\n this._expireDate = null;\n }\n\n this.contentState = TILE_CONTENT_STATE.LOADING;\n\n const requestToken = await this.tileset._requestScheduler.scheduleRequest(\n this.id,\n this._getPriority.bind(this)\n );\n\n if (!requestToken) {\n // cancelled\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n return false;\n }\n\n try {\n const contentUrl = this.tileset.getTileUrl(this.contentUrl);\n // The content can be a binary tile ot a JSON tileset\n const loader = this.tileset.loader;\n const options = {\n ...this.tileset.loadOptions,\n [loader.id]: {\n ...this.tileset.loadOptions[loader.id],\n isTileset: this.type === 'json',\n ...this._getLoaderSpecificOptions(loader.id)\n }\n };\n\n this.content = await load(contentUrl, loader, options);\n\n if (this.tileset.options.contentLoader) {\n await this.tileset.options.contentLoader(this);\n }\n\n if (this._isTileset()) {\n // Add tile headers for the nested tilset's subtree\n // Async update of the tree should be fine since there would never be edits to the same node\n // TODO - we need to capture the child tileset's URL\n this.tileset._initializeTileHeaders(this.content, this);\n }\n\n this.contentState = TILE_CONTENT_STATE.READY;\n this._onContentLoaded();\n return true;\n } catch (error) {\n // Tile is unloaded before the content finishes loading\n this.contentState = TILE_CONTENT_STATE.FAILED;\n throw error;\n } finally {\n requestToken.done();\n }\n }\n\n // Unloads the tile's content.\n unloadContent() {\n if (this.content && this.content.destroy) {\n this.content.destroy();\n }\n this.content = null;\n if (this.header.content && this.header.content.destroy) {\n this.header.content.destroy();\n }\n this.header.content = null;\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n return true;\n }\n\n /**\n * Update the tile's visibility\n * @param {Object} frameState - frame state for tile culling\n * @param {string[]} viewportIds - a list of viewport ids that show this tile\n * @return {void}\n */\n updateVisibility(frameState, viewportIds) {\n if (this._frameNumber === frameState.frameNumber) {\n // Return early if visibility has already been checked during the traversal.\n // The visibility may have already been checked if the cullWithChildrenBounds optimization is used.\n return;\n }\n\n const parent = this.parent;\n const parentVisibilityPlaneMask = parent\n ? parent._visibilityPlaneMask\n : CullingVolume.MASK_INDETERMINATE;\n\n if (this.tileset._traverser.options.updateTransforms) {\n const parentTransform = parent ? parent.computedTransform : this.tileset.modelMatrix;\n this._updateTransform(parentTransform);\n }\n\n this._distanceToCamera = this.distanceToTile(frameState);\n this._screenSpaceError = this.getScreenSpaceError(frameState, false);\n this._visibilityPlaneMask = this.visibility(frameState, parentVisibilityPlaneMask); // Use parent's plane mask to speed up visibility test\n this._visible = this._visibilityPlaneMask !== CullingVolume.MASK_OUTSIDE;\n this._inRequestVolume = this.insideViewerRequestVolume(frameState);\n\n this._frameNumber = frameState.frameNumber;\n this.viewportIds = viewportIds;\n }\n\n // Determines whether the tile's bounding volume intersects the culling volume.\n // @param {FrameState} frameState The frame state.\n // @param {Number} parentVisibilityPlaneMask The parent's plane mask to speed up the visibility check.\n // @returns {Number} A plane mask as described above in {@link CullingVolume#computeVisibilityWithPlaneMask}.\n visibility(frameState, parentVisibilityPlaneMask) {\n const {cullingVolume} = frameState;\n const {boundingVolume} = this;\n\n // TODO Cesium specific - restore clippingPlanes\n // const {clippingPlanes, clippingPlanesOriginMatrix} = tileset;\n // if (clippingPlanes && clippingPlanes.enabled) {\n // const intersection = clippingPlanes.computeIntersectionWithBoundingVolume(\n // boundingVolume,\n // clippingPlanesOriginMatrix\n // );\n // this._isClipped = intersection !== Intersect.INSIDE;\n // if (intersection === Intersect.OUTSIDE) {\n // return CullingVolume.MASK_OUTSIDE;\n // }\n // }\n\n // return cullingVolume.computeVisibilityWithPlaneMask(boundingVolume, parentVisibilityPlaneMask);\n return cullingVolume.computeVisibilityWithPlaneMask(boundingVolume, parentVisibilityPlaneMask);\n }\n\n // Assuming the tile's bounding volume intersects the culling volume, determines\n // whether the tile's content's bounding volume intersects the culling volume.\n // @param {FrameState} frameState The frame state.\n // @returns {Intersect} The result of the intersection: the tile's content is completely outside, completely inside, or intersecting the culling volume.\n contentVisibility() {\n return true;\n\n // TODO restore\n /*\n // Assumes the tile's bounding volume intersects the culling volume already, so\n // just return Intersect.INSIDE if there is no content bounding volume.\n if (!defined(this.contentBoundingVolume)) {\n return Intersect.INSIDE;\n }\n\n if (this._visibilityPlaneMask === CullingVolume.MASK_INSIDE) {\n // The tile's bounding volume is completely inside the culling volume so\n // the content bounding volume must also be inside.\n return Intersect.INSIDE;\n }\n\n // PERFORMANCE_IDEA: is it possible to burn less CPU on this test since we know the\n // tile's (not the content's) bounding volume intersects the culling volume?\n const cullingVolume = frameState.cullingVolume;\n const boundingVolume = tile.contentBoundingVolume;\n\n const tileset = this.tileset;\n const clippingPlanes = tileset.clippingPlanes;\n if (defined(clippingPlanes) && clippingPlanes.enabled) {\n const intersection = clippingPlanes.computeIntersectionWithBoundingVolume(\n boundingVolume,\n tileset.clippingPlanesOriginMatrix\n );\n this._isClipped = intersection !== Intersect.INSIDE;\n if (intersection === Intersect.OUTSIDE) {\n return Intersect.OUTSIDE;\n }\n }\n\n return cullingVolume.computeVisibility(boundingVolume);\n */\n }\n\n /**\n * Computes the (potentially approximate) distance from the closest point of the tile's bounding volume to the camera.\n * @param frameState The frame state.\n * @returns {Number} The distance, in meters, or zero if the camera is inside the bounding volume.\n */\n distanceToTile(frameState: FrameState): number {\n const boundingVolume = this.boundingVolume;\n return Math.sqrt(Math.max(boundingVolume.distanceSquaredTo(frameState.camera.position), 0));\n }\n\n /**\n * Computes the tile's camera-space z-depth.\n * @param frameState The frame state.\n * @returns The distance, in meters.\n */\n cameraSpaceZDepth({camera}): number {\n const boundingVolume = this.boundingVolume; // Gets the underlying OrientedBoundingBox or BoundingSphere\n scratchVector.subVectors(boundingVolume.center, camera.position);\n return camera.direction.dot(scratchVector);\n }\n\n /**\n * Checks if the camera is inside the viewer request volume.\n * @param {FrameState} frameState The frame state.\n * @returns {Boolean} Whether the camera is inside the volume.\n */\n insideViewerRequestVolume(frameState: FrameState) {\n const viewerRequestVolume = this._viewerRequestVolume;\n return (\n !viewerRequestVolume || viewerRequestVolume.distanceSquaredTo(frameState.camera.position) <= 0\n );\n }\n\n // TODO Cesium specific\n\n // Update whether the tile has expired.\n updateExpiration() {\n if (defined(this._expireDate) && this.contentReady && !this.hasEmptyContent) {\n const now = Date.now();\n // @ts-ignore Date.lessThan - replace with ms compare?\n if (Date.lessThan(this._expireDate, now)) {\n this.contentState = TILE_CONTENT_STATE.EXPIRED;\n this._expiredContent = this.content;\n }\n }\n }\n\n get extras() {\n return this.header.extras;\n }\n\n // INTERNAL METHODS\n\n _initializeLodMetric(header) {\n if ('lodMetricType' in header) {\n this.lodMetricType = header.lodMetricType;\n } else {\n this.lodMetricType = (this.parent && this.parent.lodMetricType) || this.tileset.lodMetricType;\n // eslint-disable-next-line\n console.warn(`3D Tile: Required prop lodMetricType is undefined. Using parent lodMetricType`);\n }\n\n // This is used to compute screen space error, i.e., the error measured in pixels.\n if ('lodMetricValue' in header) {\n this.lodMetricValue = header.lodMetricValue;\n } else {\n this.lodMetricValue =\n (this.parent && this.parent.lodMetricValue) || this.tileset.lodMetricValue;\n // eslint-disable-next-line\n console.warn(\n '3D Tile: Required prop lodMetricValue is undefined. Using parent lodMetricValue'\n );\n }\n }\n\n _initializeTransforms(tileHeader) {\n // The local transform of this tile.\n this.transform = tileHeader.transform ? new Matrix4(tileHeader.transform) : new Matrix4();\n\n const parent = this.parent;\n const tileset = this.tileset;\n\n const parentTransform =\n parent && parent.computedTransform\n ? parent.computedTransform.clone()\n : tileset.modelMatrix.clone();\n this.computedTransform = new Matrix4(parentTransform).multiplyRight(this.transform);\n\n const parentInitialTransform =\n parent && parent._initialTransform ? parent._initialTransform.clone() : new Matrix4();\n this._initialTransform = new Matrix4(parentInitialTransform).multiplyRight(this.transform);\n }\n\n _initializeBoundingVolumes(tileHeader) {\n this._contentBoundingVolume = null;\n this._viewerRequestVolume = null;\n\n this._updateBoundingVolume(tileHeader);\n }\n\n _initializeContent(tileHeader) {\n // Empty tile by default\n this.content = {_tileset: this.tileset, _tile: this};\n this.hasEmptyContent = true;\n this.contentState = TILE_CONTENT_STATE.UNLOADED;\n\n // When `true`, the tile's content points to an external tileset.\n // This is `false` until the tile's content is loaded.\n this.hasTilesetContent = false;\n\n if (tileHeader.contentUrl) {\n this.content = null;\n this.hasEmptyContent = false;\n }\n }\n\n // TODO - remove anything not related to basic visibility detection\n _initializeRenderingState(header) {\n this.depth = header.level || (this.parent ? this.parent.depth + 1 : 0);\n this._shouldRefine = false;\n\n // Members this are updated every frame for tree traversal and rendering optimizations:\n this._distanceToCamera = 0;\n this._centerZDepth = 0;\n this._screenSpaceError = 0;\n this._visibilityPlaneMask = CullingVolume.MASK_INDETERMINATE;\n this._visible = undefined;\n this._inRequestVolume = false;\n\n this._stackLength = 0;\n this._selectionDepth = 0;\n\n this._frameNumber = 0;\n this._touchedFrame = 0;\n this._visitedFrame = 0;\n this._selectedFrame = 0;\n this._requestedFrame = 0;\n\n this._priority = 0.0;\n }\n\n _getRefine(refine) {\n // Inherit from parent tile if omitted.\n return refine || (this.parent && this.parent.refine) || TILE_REFINEMENT.REPLACE;\n }\n\n _isTileset() {\n return this.contentUrl.indexOf('.json') !== -1;\n }\n\n _onContentLoaded() {\n // Vector and Geometry tile rendering do not support the skip LOD optimization.\n switch (this.content && this.content.type) {\n case 'vctr':\n case 'geom':\n // @ts-ignore\n this.tileset._traverser.disableSkipLevelOfDetail = true;\n break;\n default:\n }\n\n // The content may be tileset json\n if (this._isTileset()) {\n this.hasTilesetContent = true;\n }\n }\n\n _updateBoundingVolume(header) {\n // Update the bounding volumes\n this.boundingVolume = createBoundingVolume(\n header.boundingVolume,\n this.computedTransform,\n this.boundingVolume\n );\n\n const content = header.content;\n if (!content) {\n return;\n }\n\n // TODO Cesium specific\n // Non-leaf tiles may have a content bounding-volume, which is a tight-fit bounding volume\n // around only the features in the tile. This box is useful for culling for rendering,\n // but not for culling for traversing the tree since it does not guarantee spatial coherence, i.e.,\n // since it only bounds features in the tile, not the entire tile, children may be\n // outside of this box.\n if (content.boundingVolume) {\n this._contentBoundingVolume = createBoundingVolume(\n content.boundingVolume,\n this.computedTransform,\n this._contentBoundingVolume\n );\n }\n if (header.viewerRequestVolume) {\n this._viewerRequestVolume = createBoundingVolume(\n header.viewerRequestVolume,\n this.computedTransform,\n this._viewerRequestVolume\n );\n }\n }\n\n // Update the tile's transform. The transform is applied to the tile's bounding volumes.\n _updateTransform(parentTransform = new Matrix4()) {\n const computedTransform = parentTransform.clone().multiplyRight(this.transform);\n const didTransformChange = !computedTransform.equals(this.computedTransform);\n\n if (!didTransformChange) {\n return;\n }\n\n this.computedTransform = computedTransform;\n\n this._updateBoundingVolume(this.header);\n }\n\n // Get options which are applicable only for the particular loader\n _getLoaderSpecificOptions(loaderId) {\n switch (loaderId) {\n case 'i3s':\n return {\n ...this.tileset.options.i3s,\n _tileOptions: {\n textureUrl: this.header.textureUrl,\n textureFormat: this.header.textureFormat,\n textureLoaderOptions: this.header.textureLoaderOptions,\n materialDefinition: this.header.materialDefinition,\n isDracoGeometry: this.header.isDracoGeometry,\n mbs: this.header.mbs\n },\n _tilesetOptions: {\n store: this.tileset.tileset.store\n },\n isTileHeader: false\n };\n case '3d-tiles':\n case 'cesium-ion':\n default:\n return get3dTilesOptions(this.tileset.tileset);\n }\n }\n}\n"],"file":"tile-3d.js"}
@@ -60,8 +60,7 @@ export default class I3STilesetTraverser extends TilesetTraverser {
60
60
  const nodeUrl = tileset.getTileUrl("".concat(tileset.url, "/nodes/").concat(nodeId));
61
61
  const options = { ...tileset.loadOptions,
62
62
  i3s: { ...tileset.loadOptions.i3s,
63
- isTileHeader: true,
64
- loadContent: false
63
+ isTileHeader: true
65
64
  }
66
65
  };
67
66
  return await load(nodeUrl, loader, options);
@@ -1 +1 @@
1
- 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{load} from '@loaders.gl/core';\nimport TilesetTraverser from './tileset-traverser';\n\nimport {getLodStatus} from '../helpers/i3s-lod';\nimport TileHeader from '../tile-3d';\nimport I3STileManager from './i3s-tile-manager';\nimport {FrameState} from '../helpers/frame-state';\n\nexport default class I3STilesetTraverser extends TilesetTraverser {\n private _tileManager: I3STileManager;\n\n /**\n * Check if there are no penging tile header requests,\n * that means the traversal is finished and we can call\n * following-up callbacks.\n */\n protected traversalFinished(frameState: FrameState): boolean {\n return !this._tileManager.hasPendingTiles(frameState.viewport.id, this._frameNumber || 0);\n }\n\n constructor(options) {\n super(options);\n this._tileManager = new I3STileManager();\n }\n\n shouldRefine(tile, frameState: FrameState) {\n tile._lodJudge = getLodStatus(tile, frameState);\n return tile._lodJudge === 'DIG';\n }\n\n updateChildTiles(tile, frameState: FrameState): boolean {\n const children = tile.header.children || [];\n // children which are already fetched and constructed as Tile3D instances\n const childTiles = tile.children;\n const tileset = tile.tileset;\n\n for (const child of children) {\n const extendedId = `${child.id}-${frameState.viewport.id}`;\n // if child tile is not fetched\n const childTile = childTiles && childTiles.find((t) => t.id === extendedId);\n if (!childTile) {\n let request = () => this._loadTile(child.id, tileset);\n const cachedRequest = this._tileManager.find(extendedId);\n if (!cachedRequest) {\n // eslint-disable-next-line max-depth\n if (tileset.tileset.nodePages) {\n request = () => tileset.tileset.nodePagesTile.formTileFromNodePages(child.id);\n }\n this._tileManager.add(\n request,\n extendedId,\n (header) => this._onTileLoad(header, tile, extendedId),\n frameState\n );\n } else {\n // update frameNumber since it is still needed in current frame\n this._tileManager.update(extendedId, frameState);\n }\n } else if (childTile) {\n // if child tile is fetched and available\n this.updateTile(childTile, frameState);\n }\n }\n return false;\n }\n\n async _loadTile(nodeId, tileset) {\n const {loader} = tileset;\n const nodeUrl = tileset.getTileUrl(`${tileset.url}/nodes/${nodeId}`);\n // load metadata\n const options = {\n ...tileset.loadOptions,\n i3s: {\n ...tileset.loadOptions.i3s,\n isTileHeader: true,\n loadContent: false\n }\n };\n\n return await load(nodeUrl, loader, options);\n }\n\n /**\n * The callback to init TileHeader instance after loading the tile JSON\n * @param {Object} header - the tile JSON from a dataset\n * @param {TileHeader} tile - the parent TileHeader instance\n * @param {string} extendedId - optional ID to separate copies of a tile for different viewports.\n * const extendedId = `${tile.id}-${frameState.viewport.id}`;\n * @return {void}\n */\n _onTileLoad(header, tile, extendedId) {\n // after child tile is fetched\n const childTile = new TileHeader(tile.tileset, header, tile, extendedId);\n tile.children.push(childTile);\n const frameState = this._tileManager.find(childTile.id).frameState;\n this.updateTile(childTile, frameState);\n\n // after tile fetched, resume traversal if still in current update/traversal frame\n if (\n this._frameNumber === frameState.frameNumber &&\n (this.traversalFinished(frameState) ||\n new Date().getTime() - this.lastUpdate > this.updateDebounceTime)\n ) {\n this.executeTraversal(childTile, frameState);\n }\n }\n}\n"],"file":"i3s-tileset-traverser.js"}
1
+ {"version":3,"sources":["../../../../src/tileset/traversers/i3s-tileset-traverser.ts"],"names":["load","TilesetTraverser","getLodStatus","TileHeader","I3STileManager","I3STilesetTraverser","traversalFinished","frameState","_tileManager","hasPendingTiles","viewport","id","_frameNumber","constructor","options","shouldRefine","tile","_lodJudge","updateChildTiles","children","header","childTiles","tileset","child","extendedId","childTile","find","t","request","_loadTile","cachedRequest","nodePages","nodePagesTile","formTileFromNodePages","add","_onTileLoad","update","updateTile","nodeId","loader","nodeUrl","getTileUrl","url","loadOptions","i3s","isTileHeader","push","frameNumber","Date","getTime","lastUpdate","updateDebounceTime","executeTraversal"],"mappings":";AAAA,SAAQA,IAAR,QAAmB,kBAAnB;AACA,OAAOC,gBAAP,MAA6B,qBAA7B;AAEA,SAAQC,YAAR,QAA2B,oBAA3B;AACA,OAAOC,UAAP,MAAuB,YAAvB;AACA,OAAOC,cAAP,MAA2B,oBAA3B;AAGA,eAAe,MAAMC,mBAAN,SAAkCJ,gBAAlC,CAAmD;AAQtDK,EAAAA,iBAAiB,CAACC,UAAD,EAAkC;AAC3D,WAAO,CAAC,KAAKC,YAAL,CAAkBC,eAAlB,CAAkCF,UAAU,CAACG,QAAX,CAAoBC,EAAtD,EAA0D,KAAKC,YAAL,IAAqB,CAA/E,CAAR;AACD;;AAEDC,EAAAA,WAAW,CAACC,OAAD,EAAU;AACnB,UAAMA,OAAN;;AADmB;;AAEnB,SAAKN,YAAL,GAAoB,IAAIJ,cAAJ,EAApB;AACD;;AAEDW,EAAAA,YAAY,CAACC,IAAD,EAAOT,UAAP,EAA+B;AACzCS,IAAAA,IAAI,CAACC,SAAL,GAAiBf,YAAY,CAACc,IAAD,EAAOT,UAAP,CAA7B;AACA,WAAOS,IAAI,CAACC,SAAL,KAAmB,KAA1B;AACD;;AAEDC,EAAAA,gBAAgB,CAACF,IAAD,EAAOT,UAAP,EAAwC;AACtD,UAAMY,QAAQ,GAAGH,IAAI,CAACI,MAAL,CAAYD,QAAZ,IAAwB,EAAzC;AAEA,UAAME,UAAU,GAAGL,IAAI,CAACG,QAAxB;AACA,UAAMG,OAAO,GAAGN,IAAI,CAACM,OAArB;;AAEA,SAAK,MAAMC,KAAX,IAAoBJ,QAApB,EAA8B;AAC5B,YAAMK,UAAU,aAAMD,KAAK,CAACZ,EAAZ,cAAkBJ,UAAU,CAACG,QAAX,CAAoBC,EAAtC,CAAhB;AAEA,YAAMc,SAAS,GAAGJ,UAAU,IAAIA,UAAU,CAACK,IAAX,CAAiBC,CAAD,IAAOA,CAAC,CAAChB,EAAF,KAASa,UAAhC,CAAhC;;AACA,UAAI,CAACC,SAAL,EAAgB;AACd,YAAIG,OAAO,GAAG,MAAM,KAAKC,SAAL,CAAeN,KAAK,CAACZ,EAArB,EAAyBW,OAAzB,CAApB;;AACA,cAAMQ,aAAa,GAAG,KAAKtB,YAAL,CAAkBkB,IAAlB,CAAuBF,UAAvB,CAAtB;;AACA,YAAI,CAACM,aAAL,EAAoB;AAElB,cAAIR,OAAO,CAACA,OAAR,CAAgBS,SAApB,EAA+B;AAC7BH,YAAAA,OAAO,GAAG,MAAMN,OAAO,CAACA,OAAR,CAAgBU,aAAhB,CAA8BC,qBAA9B,CAAoDV,KAAK,CAACZ,EAA1D,CAAhB;AACD;;AACD,eAAKH,YAAL,CAAkB0B,GAAlB,CACEN,OADF,EAEEJ,UAFF,EAGGJ,MAAD,IAAY,KAAKe,WAAL,CAAiBf,MAAjB,EAAyBJ,IAAzB,EAA+BQ,UAA/B,CAHd,EAIEjB,UAJF;AAMD,SAXD,MAWO;AAEL,eAAKC,YAAL,CAAkB4B,MAAlB,CAAyBZ,UAAzB,EAAqCjB,UAArC;AACD;AACF,OAlBD,MAkBO,IAAIkB,SAAJ,EAAe;AAEpB,aAAKY,UAAL,CAAgBZ,SAAhB,EAA2BlB,UAA3B;AACD;AACF;;AACD,WAAO,KAAP;AACD;;AAEc,QAATsB,SAAS,CAACS,MAAD,EAAShB,OAAT,EAAkB;AAC/B,UAAM;AAACiB,MAAAA;AAAD,QAAWjB,OAAjB;AACA,UAAMkB,OAAO,GAAGlB,OAAO,CAACmB,UAAR,WAAsBnB,OAAO,CAACoB,GAA9B,oBAA2CJ,MAA3C,EAAhB;AAEA,UAAMxB,OAAO,GAAG,EACd,GAAGQ,OAAO,CAACqB,WADG;AAEdC,MAAAA,GAAG,EAAE,EACH,GAAGtB,OAAO,CAACqB,WAAR,CAAoBC,GADpB;AAEHC,QAAAA,YAAY,EAAE;AAFX;AAFS,KAAhB;AAQA,WAAO,MAAM7C,IAAI,CAACwC,OAAD,EAAUD,MAAV,EAAkBzB,OAAlB,CAAjB;AACD;;AAUDqB,EAAAA,WAAW,CAACf,MAAD,EAASJ,IAAT,EAAeQ,UAAf,EAA2B;AAEpC,UAAMC,SAAS,GAAG,IAAItB,UAAJ,CAAea,IAAI,CAACM,OAApB,EAA6BF,MAA7B,EAAqCJ,IAArC,EAA2CQ,UAA3C,CAAlB;AACAR,IAAAA,IAAI,CAACG,QAAL,CAAc2B,IAAd,CAAmBrB,SAAnB;;AACA,UAAMlB,UAAU,GAAG,KAAKC,YAAL,CAAkBkB,IAAlB,CAAuBD,SAAS,CAACd,EAAjC,EAAqCJ,UAAxD;;AACA,SAAK8B,UAAL,CAAgBZ,SAAhB,EAA2BlB,UAA3B;;AAGA,QACE,KAAKK,YAAL,KAAsBL,UAAU,CAACwC,WAAjC,KACC,KAAKzC,iBAAL,CAAuBC,UAAvB,KACC,IAAIyC,IAAJ,GAAWC,OAAX,KAAuB,KAAKC,UAA5B,GAAyC,KAAKC,kBAFhD,CADF,EAIE;AACA,WAAKC,gBAAL,CAAsB3B,SAAtB,EAAiClB,UAAjC;AACD;AACF;;AAhG+D","sourcesContent":["import {load} from '@loaders.gl/core';\nimport TilesetTraverser from './tileset-traverser';\n\nimport {getLodStatus} from '../helpers/i3s-lod';\nimport TileHeader from '../tile-3d';\nimport I3STileManager from './i3s-tile-manager';\nimport {FrameState} from '../helpers/frame-state';\n\nexport default class I3STilesetTraverser extends TilesetTraverser {\n private _tileManager: I3STileManager;\n\n /**\n * Check if there are no penging tile header requests,\n * that means the traversal is finished and we can call\n * following-up callbacks.\n */\n protected traversalFinished(frameState: FrameState): boolean {\n return !this._tileManager.hasPendingTiles(frameState.viewport.id, this._frameNumber || 0);\n }\n\n constructor(options) {\n super(options);\n this._tileManager = new I3STileManager();\n }\n\n shouldRefine(tile, frameState: FrameState) {\n tile._lodJudge = getLodStatus(tile, frameState);\n return tile._lodJudge === 'DIG';\n }\n\n updateChildTiles(tile, frameState: FrameState): boolean {\n const children = tile.header.children || [];\n // children which are already fetched and constructed as Tile3D instances\n const childTiles = tile.children;\n const tileset = tile.tileset;\n\n for (const child of children) {\n const extendedId = `${child.id}-${frameState.viewport.id}`;\n // if child tile is not fetched\n const childTile = childTiles && childTiles.find((t) => t.id === extendedId);\n if (!childTile) {\n let request = () => this._loadTile(child.id, tileset);\n const cachedRequest = this._tileManager.find(extendedId);\n if (!cachedRequest) {\n // eslint-disable-next-line max-depth\n if (tileset.tileset.nodePages) {\n request = () => tileset.tileset.nodePagesTile.formTileFromNodePages(child.id);\n }\n this._tileManager.add(\n request,\n extendedId,\n (header) => this._onTileLoad(header, tile, extendedId),\n frameState\n );\n } else {\n // update frameNumber since it is still needed in current frame\n this._tileManager.update(extendedId, frameState);\n }\n } else if (childTile) {\n // if child tile is fetched and available\n this.updateTile(childTile, frameState);\n }\n }\n return false;\n }\n\n async _loadTile(nodeId, tileset) {\n const {loader} = tileset;\n const nodeUrl = tileset.getTileUrl(`${tileset.url}/nodes/${nodeId}`);\n // load metadata\n const options = {\n ...tileset.loadOptions,\n i3s: {\n ...tileset.loadOptions.i3s,\n isTileHeader: true\n }\n };\n\n return await load(nodeUrl, loader, options);\n }\n\n /**\n * The callback to init TileHeader instance after loading the tile JSON\n * @param {Object} header - the tile JSON from a dataset\n * @param {TileHeader} tile - the parent TileHeader instance\n * @param {string} extendedId - optional ID to separate copies of a tile for different viewports.\n * const extendedId = `${tile.id}-${frameState.viewport.id}`;\n * @return {void}\n */\n _onTileLoad(header, tile, extendedId) {\n // after child tile is fetched\n const childTile = new TileHeader(tile.tileset, header, tile, extendedId);\n tile.children.push(childTile);\n const frameState = this._tileManager.find(childTile.id).frameState;\n this.updateTile(childTile, frameState);\n\n // after tile fetched, resume traversal if still in current update/traversal frame\n if (\n this._frameNumber === frameState.frameNumber &&\n (this.traversalFinished(frameState) ||\n new Date().getTime() - this.lastUpdate > this.updateDebounceTime)\n ) {\n this.executeTraversal(childTile, frameState);\n }\n }\n}\n"],"file":"i3s-tileset-traverser.js"}
@@ -108,7 +108,7 @@ function commonSpacePlanesToWGS84(viewport) {
108
108
  cullingVolume.planes[i++].fromPointNormal(nearCenterCartesian, scratchVector.copy(nearCenterCartesian).subtract(cameraCartesian));
109
109
  for (const dir in frustumPlanes) {
110
110
  if (dir === 'near') {
111
- continue;
111
+ continue; // eslint-disable-line no-continue
112
112
  }
113
113
  const plane = frustumPlanes[dir];
114
114
  const posCommon = closestPointOnPlane(plane, nearCenterCommon, scratchPosition);
@@ -52,7 +52,7 @@ export default class TileHeader {
52
52
  private _expireDate;
53
53
  private _expiredContent;
54
54
  private _shouldRefine;
55
- private _distanceToCamera;
55
+ _distanceToCamera: number;
56
56
  private _centerZDepth;
57
57
  private _screenSpaceError;
58
58
  private _visibilityPlaneMask;
@@ -112,6 +112,14 @@ export default class TileHeader {
112
112
  */
113
113
  get contentExpired(): boolean;
114
114
  get contentFailed(): boolean;
115
+ /**
116
+ * Distance from the tile's bounding volume center to the camera
117
+ */
118
+ get distanceToCamera(): number;
119
+ /**
120
+ * Screen space error for LOD selection
121
+ */
122
+ get screenSpaceError(): number;
115
123
  /** Get the tile's screen space error. */
116
124
  getScreenSpaceError(frameState: any, useParentLodMetric: any): number;
117
125
  /**
@@ -170,9 +178,16 @@ export default class TileHeader {
170
178
  _getLoaderSpecificOptions(loaderId: any): {
171
179
  assetGltfUpAxis: any;
172
180
  } | {
173
- tile: any;
174
- tileset: {
175
- [key: string]: any;
181
+ _tileOptions: {
182
+ textureUrl: any;
183
+ textureFormat: any;
184
+ textureLoaderOptions: any;
185
+ materialDefinition: any;
186
+ isDracoGeometry: any;
187
+ mbs: any;
188
+ };
189
+ _tilesetOptions: {
190
+ store: any;
176
191
  };
177
192
  isTileHeader: boolean;
178
193
  };
@@ -1 +1 @@
1
- {"version":3,"file":"tile-3d.d.ts","sourceRoot":"","sources":["../../src/tileset/tile-3d.ts"],"names":[],"mappings":"AAEA,OAAO,EAAU,OAAO,EAAC,MAAM,eAAe,CAAC;AAM/C,OAAO,EAAC,UAAU,EAAC,MAAM,uBAAuB,CAAC;AAQjD,OAAO,KAAK,SAAS,MAAM,cAAc,CAAC;AAQ1C;;;;;;GAMG;AACH,oBAAY,eAAe,GAAG;IAC5B,OAAO,EAAE,SAAS,CAAC;IACnB,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,EAAE,UAAU,CAAC;IACzB,UAAU,EAAE,MAAM,CAAC;CACpB,CAAC;AAEF;;;;GAIG;AACH,MAAM,CAAC,OAAO,OAAO,UAAU;IAC7B,OAAO,EAAE,SAAS,CAAC;IACnB,MAAM,EAAE,GAAG,CAAC;IACZ,EAAE,EAAE,MAAM,CAAC;IACX,GAAG,EAAE,MAAM,CAAC;IACZ,MAAM,EAAE,UAAU,CAAC;IACnB,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,EAAE,MAAM,CAAC;IACnB,aAAa,EAAE,MAAM,CAAC;IACtB,cAAc,EAAE,MAAM,CAAC;IACvB,cAAc,EAAE,GAAG,CAAC;IACpB,OAAO,EAAE,GAAG,CAAC;IACb,YAAY,EAAE,GAAG,CAAC;IAClB,qBAAqB,EAAE,MAAM,CAAC;IAC9B,QAAQ,EAAE,UAAU,EAAE,CAAC;IACvB,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,EAAE,GAAG,EAAE,CAAC;IACnB,SAAS,EAAE,OAAO,CAAC;IACnB,UAAU,EAAE,GAAG,CAAC;IAGhB,QAAQ,EAAE;QAAC,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAA;KAAC,CAAC;IAC/B,iBAAiB,EAAE,GAAG,CAAC;IACvB,eAAe,EAAE,OAAO,CAAC;IACzB,iBAAiB,EAAE,OAAO,CAAC;IAE3B,SAAS,EAAE,MAAM,CAAC;IAGlB,OAAO,CAAC,UAAU,CAAM;IACxB,OAAO,CAAC,YAAY,CAAM;IAG1B,OAAO,CAAC,SAAS,CAAM;IAEvB,OAAO,CAAC,WAAW,CAAM;IACzB,OAAO,CAAC,eAAe,CAAM;IAE7B,OAAO,CAAC,aAAa,CAAU;IAI/B,OAAO,CAAC,iBAAiB,CAAS;IAElC,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,iBAAiB,CAAS;IAClC,OAAO,CAAC,oBAAoB,CAAM;IAClC,OAAO,CAAC,QAAQ,CAAC,CAAU;IAC3B,OAAO,CAAC,gBAAgB,CAAU;IAGlC,OAAO,CAAC,YAAY,CAAS;IAE7B,OAAO,CAAC,eAAe,CAAS;IAGhC,OAAO,CAAC,aAAa,CAAS;IAE9B,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,cAAc,CAAS;IAE/B,OAAO,CAAC,eAAe,CAAS;IAGhC,OAAO,CAAC,SAAS,CAAS;IAE1B,OAAO,CAAC,sBAAsB,CAAM;IACpC,OAAO,CAAC,oBAAoB,CAAM;IAElC,iBAAiB,EAAE,OAAO,CAAC;IAE3B;;;;;;;;OAQG;gBAGD,OAAO,EAAE,SAAS,EAClB,MAAM,EAAE;QAAC,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAA;KAAC,EAC5B,YAAY,CAAC,EAAE,UAAU,EACzB,UAAU,SAAK;IAmFjB,OAAO;IAIP,WAAW;IAIX,IAAI,QAAQ,YAEX;IAED,IAAI,SAAS,wBAEZ;IAED,IAAI,2BAA2B,wBAE9B;IAED,4EAA4E;IAC5E,IAAI,gBAAgB,YAEnB;IAED,wCAAwC;IACxC,IAAI,WAAW,QAEd;IAED;;;OAGG;IACH,IAAI,YAAY,YAEf;IAED;;;OAGG;IACH,IAAI,gBAAgB,YAInB;IAED,oEAAoE;IACpE,IAAI,kBAAkB,YAErB;IAED;;;OAGG;IACH,IAAI,eAAe,YAElB;IAED;;;OAGG;IACH,IAAI,cAAc,YAEjB;IAID,IAAI,aAAa,YAEhB;IAED,yCAAyC;IACzC,mBAAmB,CAAC,UAAU,KAAA,EAAE,kBAAkB,KAAA;IAYlD;;;OAGG;IACH,QAAQ,IAAI,IAAI;IAShB,YAAY;IAsCZ;;;OAGG;IAEG,WAAW,IAAI,OAAO,CAAC,OAAO,CAAC;IAmErC,aAAa;IAab;;;;;OAKG;IACH,gBAAgB,CAAC,UAAU,KAAA,EAAE,WAAW,KAAA;IA+BxC,UAAU,CAAC,UAAU,KAAA,EAAE,yBAAyB,KAAA;IAyBhD,iBAAiB;IAuCjB;;;;OAIG;IACH,cAAc,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM;IAK9C;;;;OAIG;IACH,iBAAiB,CAAC,EAAC,MAAM,EAAC;;KAAA,GAAG,MAAM;IAMnC;;;;OAIG;IACH,yBAAyB,CAAC,UAAU,EAAE,UAAU;IAUhD,gBAAgB;IAWhB,IAAI,MAAM,QAET;IAID,oBAAoB,CAAC,MAAM,KAAA;IAsB3B,qBAAqB,CAAC,UAAU,KAAA;IAkBhC,0BAA0B,CAAC,UAAU,KAAA;IAOrC,kBAAkB,CAAC,UAAU,KAAA;IAiB7B,yBAAyB,CAAC,MAAM,KAAA;IAwBhC,UAAU,CAAC,MAAM,KAAA;IAKjB,UAAU;IAIV,gBAAgB;IAiBhB,qBAAqB,CAAC,MAAM,KAAA;IAoC5B,gBAAgB,CAAC,eAAe,UAAgB;IAchD,yBAAyB,CAAC,QAAQ,KAAA;;;;;;;;;CAenC"}
1
+ {"version":3,"file":"tile-3d.d.ts","sourceRoot":"","sources":["../../src/tileset/tile-3d.ts"],"names":[],"mappings":"AAEA,OAAO,EAAU,OAAO,EAAC,MAAM,eAAe,CAAC;AAM/C,OAAO,EAAC,UAAU,EAAC,MAAM,uBAAuB,CAAC;AAQjD,OAAO,KAAK,SAAS,MAAM,cAAc,CAAC;AAQ1C;;;;;;GAMG;AACH,oBAAY,eAAe,GAAG;IAC5B,OAAO,EAAE,SAAS,CAAC;IACnB,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,EAAE,UAAU,CAAC;IACzB,UAAU,EAAE,MAAM,CAAC;CACpB,CAAC;AAEF;;;;GAIG;AACH,MAAM,CAAC,OAAO,OAAO,UAAU;IAC7B,OAAO,EAAE,SAAS,CAAC;IACnB,MAAM,EAAE,GAAG,CAAC;IACZ,EAAE,EAAE,MAAM,CAAC;IACX,GAAG,EAAE,MAAM,CAAC;IACZ,MAAM,EAAE,UAAU,CAAC;IACnB,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,EAAE,MAAM,CAAC;IACnB,aAAa,EAAE,MAAM,CAAC;IACtB,cAAc,EAAE,MAAM,CAAC;IACvB,cAAc,EAAE,GAAG,CAAC;IACpB,OAAO,EAAE,GAAG,CAAC;IACb,YAAY,EAAE,GAAG,CAAC;IAClB,qBAAqB,EAAE,MAAM,CAAC;IAC9B,QAAQ,EAAE,UAAU,EAAE,CAAC;IACvB,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,EAAE,GAAG,EAAE,CAAC;IACnB,SAAS,EAAE,OAAO,CAAC;IACnB,UAAU,EAAE,GAAG,CAAC;IAGhB,QAAQ,EAAE;QAAC,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAA;KAAC,CAAC;IAC/B,iBAAiB,EAAE,GAAG,CAAC;IACvB,eAAe,EAAE,OAAO,CAAC;IACzB,iBAAiB,EAAE,OAAO,CAAC;IAE3B,SAAS,EAAE,MAAM,CAAC;IAGlB,OAAO,CAAC,UAAU,CAAM;IACxB,OAAO,CAAC,YAAY,CAAM;IAG1B,OAAO,CAAC,SAAS,CAAM;IAEvB,OAAO,CAAC,WAAW,CAAM;IACzB,OAAO,CAAC,eAAe,CAAM;IAE7B,OAAO,CAAC,aAAa,CAAU;IAGxB,iBAAiB,EAAE,MAAM,CAAC;IAEjC,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,iBAAiB,CAAS;IAClC,OAAO,CAAC,oBAAoB,CAAM;IAClC,OAAO,CAAC,QAAQ,CAAC,CAAU;IAC3B,OAAO,CAAC,gBAAgB,CAAU;IAGlC,OAAO,CAAC,YAAY,CAAS;IAE7B,OAAO,CAAC,eAAe,CAAS;IAGhC,OAAO,CAAC,aAAa,CAAS;IAE9B,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,cAAc,CAAS;IAE/B,OAAO,CAAC,eAAe,CAAS;IAGhC,OAAO,CAAC,SAAS,CAAS;IAE1B,OAAO,CAAC,sBAAsB,CAAM;IACpC,OAAO,CAAC,oBAAoB,CAAM;IAElC,iBAAiB,EAAE,OAAO,CAAC;IAE3B;;;;;;;;OAQG;gBAGD,OAAO,EAAE,SAAS,EAClB,MAAM,EAAE;QAAC,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAA;KAAC,EAC5B,YAAY,CAAC,EAAE,UAAU,EACzB,UAAU,SAAK;IAmFjB,OAAO;IAIP,WAAW;IAIX,IAAI,QAAQ,YAEX;IAED,IAAI,SAAS,wBAEZ;IAED,IAAI,2BAA2B,wBAE9B;IAED,4EAA4E;IAC5E,IAAI,gBAAgB,YAEnB;IAED,wCAAwC;IACxC,IAAI,WAAW,QAEd;IAED;;;OAGG;IACH,IAAI,YAAY,YAEf;IAED;;;OAGG;IACH,IAAI,gBAAgB,YAInB;IAED,oEAAoE;IACpE,IAAI,kBAAkB,YAErB;IAED;;;OAGG;IACH,IAAI,eAAe,YAElB;IAED;;;OAGG;IACH,IAAI,cAAc,YAEjB;IAID,IAAI,aAAa,YAEhB;IAED;;OAEG;IACH,IAAI,gBAAgB,IAAI,MAAM,CAE7B;IAED;;OAEG;IACH,IAAI,gBAAgB,IAAI,MAAM,CAE7B;IAED,yCAAyC;IACzC,mBAAmB,CAAC,UAAU,KAAA,EAAE,kBAAkB,KAAA;IAYlD;;;OAGG;IACH,QAAQ,IAAI,IAAI;IAShB,YAAY;IAsCZ;;;OAGG;IAEG,WAAW,IAAI,OAAO,CAAC,OAAO,CAAC;IAmErC,aAAa;IAab;;;;;OAKG;IACH,gBAAgB,CAAC,UAAU,KAAA,EAAE,WAAW,KAAA;IA+BxC,UAAU,CAAC,UAAU,KAAA,EAAE,yBAAyB,KAAA;IAyBhD,iBAAiB;IAuCjB;;;;OAIG;IACH,cAAc,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM;IAK9C;;;;OAIG;IACH,iBAAiB,CAAC,EAAC,MAAM,EAAC;;KAAA,GAAG,MAAM;IAMnC;;;;OAIG;IACH,yBAAyB,CAAC,UAAU,EAAE,UAAU;IAUhD,gBAAgB;IAWhB,IAAI,MAAM,QAET;IAID,oBAAoB,CAAC,MAAM,KAAA;IAsB3B,qBAAqB,CAAC,UAAU,KAAA;IAkBhC,0BAA0B,CAAC,UAAU,KAAA;IAOrC,kBAAkB,CAAC,UAAU,KAAA;IAiB7B,yBAAyB,CAAC,MAAM,KAAA;IAwBhC,UAAU,CAAC,MAAM,KAAA;IAKjB,UAAU;IAIV,gBAAgB;IAiBhB,qBAAqB,CAAC,MAAM,KAAA;IAoC5B,gBAAgB,CAAC,eAAe,UAAgB;IAchD,yBAAyB,CAAC,QAAQ,KAAA;;;;;;;;;;;;;;;;CAwBnC"}
@@ -159,6 +159,18 @@ class TileHeader {
159
159
  get contentFailed() {
160
160
  return this.contentState === constants_1.TILE_CONTENT_STATE.FAILED;
161
161
  }
162
+ /**
163
+ * Distance from the tile's bounding volume center to the camera
164
+ */
165
+ get distanceToCamera() {
166
+ return this._distanceToCamera;
167
+ }
168
+ /**
169
+ * Screen space error for LOD selection
170
+ */
171
+ get screenSpaceError() {
172
+ return this._screenSpaceError;
173
+ }
162
174
  /** Get the tile's screen space error. */
163
175
  getScreenSpaceError(frameState, useParentLodMetric) {
164
176
  switch (this.tileset.type) {
@@ -548,8 +560,17 @@ class TileHeader {
548
560
  case 'i3s':
549
561
  return {
550
562
  ...this.tileset.options.i3s,
551
- tile: this.header,
552
- tileset: this.tileset.tileset,
563
+ _tileOptions: {
564
+ textureUrl: this.header.textureUrl,
565
+ textureFormat: this.header.textureFormat,
566
+ textureLoaderOptions: this.header.textureLoaderOptions,
567
+ materialDefinition: this.header.materialDefinition,
568
+ isDracoGeometry: this.header.isDracoGeometry,
569
+ mbs: this.header.mbs
570
+ },
571
+ _tilesetOptions: {
572
+ store: this.tileset.tileset.store
573
+ },
553
574
  isTileHeader: false
554
575
  };
555
576
  case '3d-tiles':
@@ -1 +1 @@
1
- {"version":3,"file":"i3s-tileset-traverser.d.ts","sourceRoot":"","sources":["../../../src/tileset/traversers/i3s-tileset-traverser.ts"],"names":[],"mappings":"AACA,OAAO,gBAAgB,MAAM,qBAAqB,CAAC;AAKnD,OAAO,EAAC,UAAU,EAAC,MAAM,wBAAwB,CAAC;AAElD,MAAM,CAAC,OAAO,OAAO,mBAAoB,SAAQ,gBAAgB;IAC/D,OAAO,CAAC,YAAY,CAAiB;IAErC;;;;OAIG;IACH,SAAS,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO;gBAIhD,OAAO,KAAA;IAKnB,YAAY,CAAC,IAAI,KAAA,EAAE,UAAU,EAAE,UAAU;IAKzC,gBAAgB,CAAC,IAAI,KAAA,EAAE,UAAU,EAAE,UAAU,GAAG,OAAO;IAoCjD,SAAS,CAAC,MAAM,KAAA,EAAE,OAAO,KAAA;IAgB/B;;;;;;;OAOG;IACH,WAAW,CAAC,MAAM,KAAA,EAAE,IAAI,KAAA,EAAE,UAAU,KAAA;CAgBrC"}
1
+ {"version":3,"file":"i3s-tileset-traverser.d.ts","sourceRoot":"","sources":["../../../src/tileset/traversers/i3s-tileset-traverser.ts"],"names":[],"mappings":"AACA,OAAO,gBAAgB,MAAM,qBAAqB,CAAC;AAKnD,OAAO,EAAC,UAAU,EAAC,MAAM,wBAAwB,CAAC;AAElD,MAAM,CAAC,OAAO,OAAO,mBAAoB,SAAQ,gBAAgB;IAC/D,OAAO,CAAC,YAAY,CAAiB;IAErC;;;;OAIG;IACH,SAAS,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO;gBAIhD,OAAO,KAAA;IAKnB,YAAY,CAAC,IAAI,KAAA,EAAE,UAAU,EAAE,UAAU;IAKzC,gBAAgB,CAAC,IAAI,KAAA,EAAE,UAAU,EAAE,UAAU,GAAG,OAAO;IAoCjD,SAAS,CAAC,MAAM,KAAA,EAAE,OAAO,KAAA;IAe/B;;;;;;;OAOG;IACH,WAAW,CAAC,MAAM,KAAA,EAAE,IAAI,KAAA,EAAE,UAAU,KAAA;CAgBrC"}
@@ -64,8 +64,7 @@ class I3STilesetTraverser extends tileset_traverser_1.default {
64
64
  ...tileset.loadOptions,
65
65
  i3s: {
66
66
  ...tileset.loadOptions.i3s,
67
- isTileHeader: true,
68
- loadContent: false
67
+ isTileHeader: true
69
68
  }
70
69
  };
71
70
  return await (0, core_1.load)(nodeUrl, loader, options);
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@loaders.gl/tiles",
3
- "version": "3.2.7",
3
+ "version": "3.3.0-alpha.3",
4
4
  "description": "Common components for different tiles loaders.",
5
5
  "license": "MIT",
6
6
  "publishConfig": {
@@ -33,8 +33,8 @@
33
33
  "build-bundle": "esbuild src/bundle.ts --bundle --outfile=dist/dist.min.js"
34
34
  },
35
35
  "dependencies": {
36
- "@loaders.gl/loader-utils": "3.2.7",
37
- "@loaders.gl/math": "3.2.7",
36
+ "@loaders.gl/loader-utils": "3.3.0-alpha.3",
37
+ "@loaders.gl/math": "3.3.0-alpha.3",
38
38
  "@math.gl/core": "^3.5.1",
39
39
  "@math.gl/culling": "^3.5.1",
40
40
  "@math.gl/geospatial": "^3.5.1",
@@ -44,5 +44,5 @@
44
44
  "peerDependencies": {
45
45
  "@loaders.gl/core": "^3.2.0"
46
46
  },
47
- "gitHead": "78b3cc95d3159ac4fc99bd1474ab67008175f2f8"
47
+ "gitHead": "232fdc52fcbee10d8322fd8a4589680943f10517"
48
48
  }
@@ -145,7 +145,7 @@ function commonSpacePlanesToWGS84(viewport) {
145
145
 
146
146
  for (const dir in frustumPlanes) {
147
147
  if (dir === 'near') {
148
- continue;
148
+ continue; // eslint-disable-line no-continue
149
149
  }
150
150
  const plane = frustumPlanes[dir];
151
151
  const posCommon = closestPointOnPlane(plane, nearCenterCommon, scratchPosition);
@@ -83,8 +83,7 @@ export default class TileHeader {
83
83
  private _shouldRefine: boolean;
84
84
 
85
85
  // Members this are updated every frame for tree traversal and rendering optimizations:
86
- // @ts-ignore
87
- private _distanceToCamera: number;
86
+ public _distanceToCamera: number;
88
87
  // @ts-ignore
89
88
  private _centerZDepth: number;
90
89
  private _screenSpaceError: number;
@@ -285,6 +284,20 @@ export default class TileHeader {
285
284
  return this.contentState === TILE_CONTENT_STATE.FAILED;
286
285
  }
287
286
 
287
+ /**
288
+ * Distance from the tile's bounding volume center to the camera
289
+ */
290
+ get distanceToCamera(): number {
291
+ return this._distanceToCamera;
292
+ }
293
+
294
+ /**
295
+ * Screen space error for LOD selection
296
+ */
297
+ get screenSpaceError(): number {
298
+ return this._screenSpaceError;
299
+ }
300
+
288
301
  /** Get the tile's screen space error. */
289
302
  getScreenSpaceError(frameState, useParentLodMetric) {
290
303
  switch (this.tileset.type) {
@@ -757,8 +770,17 @@ export default class TileHeader {
757
770
  case 'i3s':
758
771
  return {
759
772
  ...this.tileset.options.i3s,
760
- tile: this.header,
761
- tileset: this.tileset.tileset,
773
+ _tileOptions: {
774
+ textureUrl: this.header.textureUrl,
775
+ textureFormat: this.header.textureFormat,
776
+ textureLoaderOptions: this.header.textureLoaderOptions,
777
+ materialDefinition: this.header.materialDefinition,
778
+ isDracoGeometry: this.header.isDracoGeometry,
779
+ mbs: this.header.mbs
780
+ },
781
+ _tilesetOptions: {
782
+ store: this.tileset.tileset.store
783
+ },
762
784
  isTileHeader: false
763
785
  };
764
786
  case '3d-tiles':
@@ -72,8 +72,7 @@ export default class I3STilesetTraverser extends TilesetTraverser {
72
72
  ...tileset.loadOptions,
73
73
  i3s: {
74
74
  ...tileset.loadOptions.i3s,
75
- isTileHeader: true,
76
- loadContent: false
75
+ isTileHeader: true
77
76
  }
78
77
  };
79
78