@loaders.gl/tiles 3.1.0-alpha.4 → 3.1.0-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (129) hide show
  1. package/dist/bundle.d.ts +2 -0
  2. package/dist/bundle.d.ts.map +1 -0
  3. package/dist/bundle.js +8136 -0
  4. package/dist/constants.d.ts +32 -0
  5. package/dist/constants.d.ts.map +1 -0
  6. package/dist/constants.js +35 -0
  7. package/dist/es5/bundle.js +1 -1
  8. package/dist/es5/bundle.js.map +1 -1
  9. package/dist/es5/constants.js +6 -6
  10. package/dist/es5/constants.js.map +1 -1
  11. package/dist/es5/index.js +20 -12
  12. package/dist/es5/index.js.map +1 -1
  13. package/dist/es5/tileset/helpers/bounding-volume.js +25 -37
  14. package/dist/es5/tileset/helpers/bounding-volume.js.map +1 -1
  15. package/dist/es5/tileset/helpers/frame-state.js +29 -25
  16. package/dist/es5/tileset/helpers/frame-state.js.map +1 -1
  17. package/dist/es5/tileset/helpers/i3s-lod.js +57 -106
  18. package/dist/es5/tileset/helpers/i3s-lod.js.map +1 -1
  19. package/dist/es5/tileset/helpers/tiles-3d-lod.js +51 -47
  20. package/dist/es5/tileset/helpers/tiles-3d-lod.js.map +1 -1
  21. package/dist/es5/tileset/helpers/transform-utils.js +21 -12
  22. package/dist/es5/tileset/helpers/transform-utils.js.map +1 -1
  23. package/dist/es5/tileset/helpers/zoom.js +17 -15
  24. package/dist/es5/tileset/helpers/zoom.js.map +1 -1
  25. package/dist/es5/tileset/tile-3d.js +328 -421
  26. package/dist/es5/tileset/tile-3d.js.map +1 -1
  27. package/dist/es5/tileset/tileset-3d.js +381 -563
  28. package/dist/es5/tileset/tileset-3d.js.map +1 -1
  29. package/dist/es5/tileset/tileset-cache.js +50 -63
  30. package/dist/es5/tileset/tileset-cache.js.map +1 -1
  31. package/dist/es5/tileset/traversers/i3s-tile-manager.js +32 -44
  32. package/dist/es5/tileset/traversers/i3s-tile-manager.js.map +1 -1
  33. package/dist/es5/tileset/traversers/i3s-tileset-traverser.js +53 -143
  34. package/dist/es5/tileset/traversers/i3s-tileset-traverser.js.map +1 -1
  35. package/dist/es5/tileset/traversers/tileset-3d-traverser.js +34 -62
  36. package/dist/es5/tileset/traversers/tileset-3d-traverser.js.map +1 -1
  37. package/dist/es5/tileset/traversers/tileset-traverser.js +209 -282
  38. package/dist/es5/tileset/traversers/tileset-traverser.js.map +1 -1
  39. package/dist/es5/utils/doubly-linked-list-node.js +12 -7
  40. package/dist/es5/utils/doubly-linked-list-node.js.map +1 -1
  41. package/dist/es5/utils/doubly-linked-list.js +68 -78
  42. package/dist/es5/utils/doubly-linked-list.js.map +1 -1
  43. package/dist/es5/utils/managed-array.js +90 -106
  44. package/dist/es5/utils/managed-array.js.map +1 -1
  45. package/dist/esm/index.js +1 -0
  46. package/dist/esm/index.js.map +1 -1
  47. package/dist/esm/tileset/helpers/i3s-lod.js +45 -86
  48. package/dist/esm/tileset/helpers/i3s-lod.js.map +1 -1
  49. package/dist/esm/tileset/helpers/transform-utils.js +4 -1
  50. package/dist/esm/tileset/helpers/transform-utils.js.map +1 -1
  51. package/dist/esm/tileset/tile-3d.js +3 -3
  52. package/dist/esm/tileset/tile-3d.js.map +1 -1
  53. package/dist/esm/tileset/tileset-3d.js +5 -5
  54. package/dist/esm/tileset/tileset-3d.js.map +1 -1
  55. package/dist/esm/tileset/tileset-cache.js.map +1 -1
  56. package/dist/esm/tileset/traversers/i3s-tileset-traverser.js +4 -4
  57. package/dist/esm/tileset/traversers/i3s-tileset-traverser.js.map +1 -1
  58. package/dist/esm/utils/doubly-linked-list-node.js +7 -0
  59. package/dist/esm/utils/doubly-linked-list-node.js.map +1 -1
  60. package/dist/esm/utils/doubly-linked-list.js +6 -3
  61. package/dist/esm/utils/doubly-linked-list.js.map +1 -1
  62. package/dist/esm/utils/managed-array.js +7 -1
  63. package/dist/esm/utils/managed-array.js.map +1 -1
  64. package/dist/index.d.ts +11 -0
  65. package/dist/index.d.ts.map +1 -0
  66. package/dist/index.js +28 -0
  67. package/dist/tileset/helpers/3d-tiles-options.d.ts +4 -0
  68. package/dist/tileset/helpers/3d-tiles-options.d.ts.map +1 -0
  69. package/dist/tileset/helpers/3d-tiles-options.js +9 -0
  70. package/dist/tileset/helpers/bounding-volume.d.ts +9 -0
  71. package/dist/tileset/helpers/bounding-volume.d.ts.map +1 -0
  72. package/dist/tileset/helpers/bounding-volume.js +177 -0
  73. package/dist/tileset/helpers/frame-state.d.ts +17 -0
  74. package/dist/tileset/helpers/frame-state.d.ts.map +1 -0
  75. package/dist/tileset/helpers/frame-state.js +70 -0
  76. package/dist/tileset/helpers/i3s-lod.d.ts +20 -0
  77. package/dist/tileset/helpers/i3s-lod.d.ts.map +1 -0
  78. package/dist/tileset/helpers/i3s-lod.js +83 -0
  79. package/dist/tileset/helpers/tiles-3d-lod.d.ts +8 -0
  80. package/dist/tileset/helpers/tiles-3d-lod.d.ts.map +1 -0
  81. package/dist/tileset/helpers/tiles-3d-lod.js +116 -0
  82. package/dist/tileset/helpers/transform-utils.d.ts +2 -0
  83. package/dist/tileset/helpers/transform-utils.d.ts.map +1 -0
  84. package/dist/tileset/helpers/transform-utils.js +52 -0
  85. package/dist/tileset/helpers/zoom.d.ts +7 -0
  86. package/dist/tileset/helpers/zoom.d.ts.map +1 -0
  87. package/dist/tileset/helpers/zoom.js +42 -0
  88. package/dist/tileset/tile-3d.d.ts +174 -0
  89. package/dist/tileset/tile-3d.d.ts.map +1 -0
  90. package/dist/tileset/tile-3d.js +554 -0
  91. package/dist/tileset/tileset-3d.d.ts +172 -0
  92. package/dist/tileset/tileset-3d.d.ts.map +1 -0
  93. package/dist/tileset/tileset-3d.js +601 -0
  94. package/dist/tileset/tileset-cache.d.ts +18 -0
  95. package/dist/tileset/tileset-cache.d.ts.map +1 -0
  96. package/dist/tileset/tileset-cache.js +79 -0
  97. package/dist/tileset/traversers/i3s-tile-manager.d.ts +8 -0
  98. package/dist/tileset/traversers/i3s-tile-manager.d.ts.map +1 -0
  99. package/dist/tileset/traversers/i3s-tile-manager.js +36 -0
  100. package/dist/tileset/traversers/i3s-tileset-traverser.d.ts +18 -0
  101. package/dist/tileset/traversers/i3s-tileset-traverser.d.ts.map +1 -0
  102. package/dist/tileset/traversers/i3s-tileset-traverser.js +85 -0
  103. package/dist/tileset/traversers/tileset-3d-traverser.d.ts +7 -0
  104. package/dist/tileset/traversers/tileset-3d-traverser.d.ts.map +1 -0
  105. package/dist/tileset/traversers/tileset-3d-traverser.js +55 -0
  106. package/dist/tileset/traversers/tileset-traverser.d.ts +52 -0
  107. package/dist/tileset/traversers/tileset-traverser.d.ts.map +1 -0
  108. package/dist/tileset/traversers/tileset-traverser.js +294 -0
  109. package/dist/utils/doubly-linked-list-node.d.ts +12 -0
  110. package/dist/utils/doubly-linked-list-node.d.ts.map +1 -0
  111. package/dist/utils/doubly-linked-list-node.js +17 -0
  112. package/dist/utils/doubly-linked-list.d.ts +31 -0
  113. package/dist/utils/doubly-linked-list.d.ts.map +1 -0
  114. package/dist/utils/doubly-linked-list.js +100 -0
  115. package/dist/utils/managed-array.d.ts +85 -0
  116. package/dist/utils/managed-array.d.ts.map +1 -0
  117. package/dist/utils/managed-array.js +151 -0
  118. package/package.json +9 -7
  119. package/src/index.ts +1 -0
  120. package/src/tileset/helpers/i3s-lod.ts +72 -96
  121. package/src/tileset/helpers/transform-utils.ts +3 -1
  122. package/src/tileset/tile-3d.ts +2 -2
  123. package/src/tileset/tileset-cache.ts +2 -0
  124. package/src/tileset/traversers/i3s-tileset-traverser.ts +2 -3
  125. package/src/utils/{doubly-linked-list-node.js → doubly-linked-list-node.ts} +4 -0
  126. package/src/utils/{doubly-linked-list.js → doubly-linked-list.ts} +3 -5
  127. package/src/utils/{managed-array.js → managed-array.ts} +4 -1
  128. package/dist/dist.min.js +0 -2
  129. package/dist/dist.min.js.map +0 -1
@@ -0,0 +1,177 @@
1
+ "use strict";
2
+ // This file is derived from the Cesium code base under Apache 2 license
3
+ // See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md
4
+ Object.defineProperty(exports, "__esModule", { value: true });
5
+ exports.createBoundingVolume = void 0;
6
+ /* eslint-disable */
7
+ const core_1 = require("@math.gl/core");
8
+ const culling_1 = require("@math.gl/culling");
9
+ const geospatial_1 = require("@math.gl/geospatial");
10
+ const loader_utils_1 = require("@loaders.gl/loader-utils");
11
+ // const scratchProjectedBoundingSphere = new BoundingSphere();
12
+ function defined(x) {
13
+ return x !== undefined && x !== null;
14
+ }
15
+ // const scratchMatrix = new Matrix3();
16
+ const scratchScale = new core_1.Vector3();
17
+ const scratchNorthWest = new core_1.Vector3();
18
+ const scratchSouthEast = new core_1.Vector3();
19
+ // const scratchRectangle = new Rectangle();
20
+ // const scratchOrientedBoundingBox = new OrientedBoundingBox();
21
+ // const scratchTransform = new Matrix4();
22
+ /**
23
+ * Create a bounding volume from the tile's bounding volume header.
24
+ * @param {Object} boundingVolumeHeader The tile's bounding volume header.
25
+ * @param {Matrix4} transform The transform to apply to the bounding volume.
26
+ * @param [result] The object onto which to store the result.
27
+ * @returns The modified result parameter or a new TileBoundingVolume instance if none was provided.
28
+ */
29
+ function createBoundingVolume(boundingVolumeHeader, transform, result) {
30
+ (0, loader_utils_1.assert)(boundingVolumeHeader, '3D Tile: boundingVolume must be defined');
31
+ // boundingVolume schema:
32
+ // https://github.com/AnalyticalGraphicsInc/3d-tiles/blob/master/specification/schema/boundingVolume.schema.json
33
+ if (boundingVolumeHeader.box) {
34
+ return createBox(boundingVolumeHeader.box, transform, result);
35
+ }
36
+ if (boundingVolumeHeader.region) {
37
+ // [west, south, east, north, minimum height, maximum height]
38
+ // Latitudes and longitudes are in the WGS 84 datum as defined in EPSG 4979 and are in radians.
39
+ // Heights are in meters above (or below) the WGS 84 ellipsoid.
40
+ const [west, south, east, north, minHeight, maxHeight] = boundingVolumeHeader.region;
41
+ const northWest = geospatial_1.Ellipsoid.WGS84.cartographicToCartesian([(0, core_1.degrees)(west), (0, core_1.degrees)(north), minHeight], scratchNorthWest);
42
+ const southEast = geospatial_1.Ellipsoid.WGS84.cartographicToCartesian([(0, core_1.degrees)(east), (0, core_1.degrees)(south), maxHeight], scratchSouthEast);
43
+ const centerInCartesian = new core_1.Vector3().addVectors(northWest, southEast).multiplyScalar(0.5);
44
+ const radius = new core_1.Vector3().subVectors(northWest, southEast).len() / 2.0;
45
+ // TODO improve region boundingVolume
46
+ // for now, create a sphere as the boundingVolume instead of box
47
+ return createSphere([centerInCartesian[0], centerInCartesian[1], centerInCartesian[2], radius], new core_1.Matrix4());
48
+ }
49
+ if (boundingVolumeHeader.sphere) {
50
+ return createSphere(boundingVolumeHeader.sphere, transform, result);
51
+ }
52
+ throw new Error('3D Tile: boundingVolume must contain a sphere, region, or box');
53
+ }
54
+ exports.createBoundingVolume = createBoundingVolume;
55
+ function createBox(box, transform, result) {
56
+ // https://math.gl/modules/culling/docs/api-reference/oriented-bounding-box
57
+ // 1. A half-axes based representation.
58
+ // box: An array of 12 numbers that define an oriented bounding box.
59
+ // The first three elements define the x, y, and z values for the center of the box.
60
+ // The next three elements (with indices 3, 4, and 5) define the x axis direction and half-length.
61
+ // The next three elements (indices 6, 7, and 8) define the y axis direction and half-length.
62
+ // The last three elements (indices 9, 10, and 11) define the z axis direction and half-length.
63
+ // 2. A half-size-quaternion based representation.
64
+ // box: An array of 10 numbers that define an oriented bounding box.
65
+ // The first three elements define the x, y, and z values for the center of the box in a right-handed 3-axis (x, y, z) Cartesian coordinate system where the z-axis is up.
66
+ // The next three elements (with indices 3, 4, and 5) define the halfSize.
67
+ // The last four elements (indices 6, 7, 8 and 10) define the quaternion.
68
+ const center = new core_1.Vector3(box[0], box[1], box[2]);
69
+ transform.transform(center, center);
70
+ let origin = [];
71
+ if (box.length === 10) {
72
+ const halfSize = box.slice(3, 6);
73
+ const quaternion = new core_1.Quaternion();
74
+ quaternion.fromArray(box, 6);
75
+ const x = new core_1.Vector3([1, 0, 0]);
76
+ const y = new core_1.Vector3([0, 1, 0]);
77
+ const z = new core_1.Vector3([0, 0, 1]);
78
+ x.transformByQuaternion(quaternion);
79
+ x.scale(halfSize[0]);
80
+ y.transformByQuaternion(quaternion);
81
+ y.scale(halfSize[1]);
82
+ z.transformByQuaternion(quaternion);
83
+ z.scale(halfSize[2]);
84
+ origin = [...x.toArray(), ...y.toArray(), ...z.toArray()];
85
+ }
86
+ else {
87
+ origin = [...box.slice(3, 6), ...box.slice(6, 9), ...box.slice(9, 12)];
88
+ }
89
+ const xAxis = transform.transformAsVector(origin.slice(0, 3));
90
+ const yAxis = transform.transformAsVector(origin.slice(3, 6));
91
+ const zAxis = transform.transformAsVector(origin.slice(6, 9));
92
+ const halfAxes = new core_1.Matrix3([
93
+ xAxis[0],
94
+ xAxis[1],
95
+ xAxis[2],
96
+ yAxis[0],
97
+ yAxis[1],
98
+ yAxis[2],
99
+ zAxis[0],
100
+ zAxis[1],
101
+ zAxis[2]
102
+ ]);
103
+ if (defined(result)) {
104
+ result.center = center;
105
+ result.halfAxes = halfAxes;
106
+ return result;
107
+ }
108
+ return new culling_1.OrientedBoundingBox(center, halfAxes);
109
+ }
110
+ /*
111
+ function createBoxFromTransformedRegion(region, transform, initialTransform, result) {
112
+ const rectangle = Rectangle.unpack(region, 0, scratchRectangle);
113
+ const minimumHeight = region[4];
114
+ const maximumHeight = region[5];
115
+
116
+ const orientedBoundingBox = OrientedBoundingBox.fromRectangle(
117
+ rectangle,
118
+ minimumHeight,
119
+ maximumHeight,
120
+ Ellipsoid.WGS84,
121
+ scratchOrientedBoundingBox
122
+ );
123
+ const center = orientedBoundingBox.center;
124
+ const halfAxes = orientedBoundingBox.halfAxes;
125
+
126
+ // A region bounding volume is not transformed by the transform in the tileset JSON,
127
+ // but may be transformed by additional transforms applied in Cesium.
128
+ // This is why the transform is calculated as the difference between the initial transform and the current transform.
129
+ transform = Matrix4.multiplyTransformation(
130
+ transform,
131
+ Matrix4.inverseTransformation(initialTransform, scratchTransform),
132
+ scratchTransform
133
+ );
134
+ center = Matrix4.multiplyByPoint(transform, center, center);
135
+ const rotationScale = Matrix4.getRotation(transform, scratchMatrix);
136
+ halfAxes = Matrix3.multiply(rotationScale, halfAxes, halfAxes);
137
+
138
+ if (defined(result) && result instanceof TileOrientedBoundingBox) {
139
+ result.update(center, halfAxes);
140
+ return result;
141
+ }
142
+
143
+ return new TileOrientedBoundingBox(center, halfAxes);
144
+ }
145
+
146
+ function createRegion(region, transform, initialTransform, result) {
147
+ if (!Matrix4.equalsEpsilon(transform, initialTransform, CesiumMath.EPSILON8)) {
148
+ return createBoxFromTransformedRegion(region, transform, initialTransform, result);
149
+ }
150
+
151
+ if (defined(result)) {
152
+ return result;
153
+ }
154
+
155
+ const rectangleRegion = Rectangle.unpack(region, 0, scratchRectangle);
156
+
157
+ return new TileBoundingRegion({
158
+ rectangle: rectangleRegion,
159
+ minimumHeight: region[4],
160
+ maximumHeight: region[5]
161
+ });
162
+ }
163
+ */
164
+ function createSphere(sphere, transform, result) {
165
+ // Find the transformed center
166
+ const center = new core_1.Vector3(sphere[0], sphere[1], sphere[2]);
167
+ transform.transform(center, center);
168
+ const scale = transform.getScale(scratchScale);
169
+ const uniformScale = Math.max(Math.max(scale[0], scale[1]), scale[2]);
170
+ const radius = sphere[3] * uniformScale;
171
+ if (defined(result)) {
172
+ result.center = center;
173
+ result.radius = radius;
174
+ return result;
175
+ }
176
+ return new culling_1.BoundingSphere(center, radius);
177
+ }
@@ -0,0 +1,17 @@
1
+ import { CullingVolume } from '@math.gl/culling';
2
+ export declare type FrameState = {
3
+ camera: {
4
+ position: number[];
5
+ direction: number[];
6
+ up: number[];
7
+ };
8
+ viewport: {
9
+ [key: string]: any;
10
+ };
11
+ height: number;
12
+ cullingVolume: CullingVolume;
13
+ frameNumber: number;
14
+ sseDenominator: number;
15
+ };
16
+ export declare function getFrameState(viewport: any, frameNumber: number): FrameState;
17
+ //# sourceMappingURL=frame-state.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"frame-state.d.ts","sourceRoot":"","sources":["../../../src/tileset/helpers/frame-state.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,aAAa,EAAQ,MAAM,kBAAkB,CAAC;AAGtD,oBAAY,UAAU,GAAG;IACvB,MAAM,EAAE;QACN,QAAQ,EAAE,MAAM,EAAE,CAAC;QACnB,SAAS,EAAE,MAAM,EAAE,CAAC;QACpB,EAAE,EAAE,MAAM,EAAE,CAAC;KACd,CAAC;IACF,QAAQ,EAAE;QAAC,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAA;KAAC,CAAC;IAC/B,MAAM,EAAE,MAAM,CAAC;IACf,aAAa,EAAE,aAAa,CAAC;IAC7B,WAAW,EAAE,MAAM,CAAC;IACpB,cAAc,EAAE,MAAM,CAAC;CACxB,CAAC;AAeF,wBAAgB,aAAa,CAAC,QAAQ,KAAA,EAAE,WAAW,EAAE,MAAM,GAAG,UAAU,CA6CvE"}
@@ -0,0 +1,70 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.getFrameState = void 0;
4
+ const core_1 = require("@math.gl/core");
5
+ const culling_1 = require("@math.gl/culling");
6
+ const geospatial_1 = require("@math.gl/geospatial");
7
+ const scratchVector = new core_1.Vector3();
8
+ const scratchPosition = new core_1.Vector3();
9
+ const cullingVolume = new culling_1.CullingVolume([
10
+ new culling_1.Plane(),
11
+ new culling_1.Plane(),
12
+ new culling_1.Plane(),
13
+ new culling_1.Plane(),
14
+ new culling_1.Plane(),
15
+ new culling_1.Plane()
16
+ ]);
17
+ // Extracts a frame state appropriate for tile culling from a deck.gl viewport
18
+ // TODO - this could likely be generalized and merged back into deck.gl for other culling scenarios
19
+ function getFrameState(viewport, frameNumber) {
20
+ // Traverse and and request. Update _selectedTiles so that we know what to render.
21
+ const { cameraDirection, cameraUp, height } = viewport;
22
+ const { metersPerUnit } = viewport.distanceScales;
23
+ const viewportCenterCartographic = [viewport.longitude, viewport.latitude, 0];
24
+ // TODO - Ellipsoid.eastNorthUpToFixedFrame() breaks on raw array, create a Vector.
25
+ // TODO - Ellipsoid.eastNorthUpToFixedFrame() takes a cartesian, is that intuitive?
26
+ const viewportCenterCartesian = geospatial_1.Ellipsoid.WGS84.cartographicToCartesian(viewportCenterCartographic, new core_1.Vector3());
27
+ const enuToFixedTransform = geospatial_1.Ellipsoid.WGS84.eastNorthUpToFixedFrame(viewportCenterCartesian);
28
+ const cameraPositionCartographic = viewport.unprojectPosition(viewport.cameraPosition);
29
+ const cameraPositionCartesian = geospatial_1.Ellipsoid.WGS84.cartographicToCartesian(cameraPositionCartographic, new core_1.Vector3());
30
+ // These should still be normalized as the transform has scale 1 (goes from meters to meters)
31
+ const cameraDirectionCartesian = new core_1.Vector3(
32
+ // @ts-ignore
33
+ enuToFixedTransform.transformAsVector(new core_1.Vector3(cameraDirection).scale(metersPerUnit))).normalize();
34
+ const cameraUpCartesian = new core_1.Vector3(
35
+ // @ts-ignore
36
+ enuToFixedTransform.transformAsVector(new core_1.Vector3(cameraUp).scale(metersPerUnit))).normalize();
37
+ commonSpacePlanesToWGS84(viewport, viewportCenterCartesian);
38
+ // TODO: make a file/class for frameState and document what needs to be attached to this so that traversal can function
39
+ return {
40
+ camera: {
41
+ position: cameraPositionCartesian,
42
+ direction: cameraDirectionCartesian,
43
+ up: cameraUpCartesian
44
+ },
45
+ viewport,
46
+ height,
47
+ cullingVolume,
48
+ frameNumber,
49
+ sseDenominator: 1.15 // Assumes fovy = 60 degrees
50
+ };
51
+ }
52
+ exports.getFrameState = getFrameState;
53
+ function commonSpacePlanesToWGS84(viewport, viewportCenterCartesian) {
54
+ // Extract frustum planes based on current view.
55
+ const frustumPlanes = viewport.getFrustumPlanes();
56
+ let i = 0;
57
+ for (const dir in frustumPlanes) {
58
+ const plane = frustumPlanes[dir];
59
+ const distanceToCenter = plane.normal.dot(viewport.center);
60
+ scratchPosition
61
+ .copy(plane.normal)
62
+ .scale(plane.distance - distanceToCenter)
63
+ .add(viewport.center);
64
+ const cartographicPos = viewport.unprojectPosition(scratchPosition);
65
+ const cartesianPos = geospatial_1.Ellipsoid.WGS84.cartographicToCartesian(cartographicPos, new core_1.Vector3());
66
+ cullingVolume.planes[i++].fromPointNormal(cartesianPos,
67
+ // Want the normal to point into the frustum since that's what culling expects
68
+ scratchVector.copy(viewportCenterCartesian).subtract(cartesianPos));
69
+ }
70
+ }
@@ -0,0 +1,20 @@
1
+ import Tile3D from '../tile-3d';
2
+ import { FrameState } from './frame-state';
3
+ /**
4
+ * For the maxScreenThreshold error metric, maxError means that you should replace the node with it's children
5
+ as soon as the nodes bounding sphere has a screen radius larger than maxError pixels.
6
+ In this sense a value of 0 means you should always load it's children,
7
+ or if it's a leaf node, you should always display it.
8
+ * @param tile
9
+ * @param frameState
10
+ * @returns
11
+ */
12
+ export declare function getLodStatus(tile: Tile3D, frameState: FrameState): 'DIG' | 'OUT' | 'DRAW';
13
+ /**
14
+ * Calculate size of MBS radius projected on the screen plane
15
+ * @param tile
16
+ * @param frameState
17
+ * @returns
18
+ */
19
+ export declare function getProjectedRadius(tile: Tile3D, frameState: FrameState): number;
20
+ //# sourceMappingURL=i3s-lod.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"i3s-lod.d.ts","sourceRoot":"","sources":["../../../src/tileset/helpers/i3s-lod.ts"],"names":[],"mappings":"AAEA,OAAO,MAAM,MAAM,YAAY,CAAC;AAChC,OAAO,EAAC,UAAU,EAAC,MAAM,eAAe,CAAC;AAEzC;;;;;;;;GAQG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU,GAAG,KAAK,GAAG,KAAK,GAAG,MAAM,CAczF;AAED;;;;;GAKG;AAEH,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU,GAAG,MAAM,CAoD/E"}
@@ -0,0 +1,83 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.getProjectedRadius = exports.getLodStatus = void 0;
4
+ const core_1 = require("@math.gl/core");
5
+ const geospatial_1 = require("@math.gl/geospatial");
6
+ /**
7
+ * For the maxScreenThreshold error metric, maxError means that you should replace the node with it's children
8
+ as soon as the nodes bounding sphere has a screen radius larger than maxError pixels.
9
+ In this sense a value of 0 means you should always load it's children,
10
+ or if it's a leaf node, you should always display it.
11
+ * @param tile
12
+ * @param frameState
13
+ * @returns
14
+ */
15
+ function getLodStatus(tile, frameState) {
16
+ if (tile.lodMetricValue === 0 || isNaN(tile.lodMetricValue)) {
17
+ return 'DIG';
18
+ }
19
+ const screenSize = 2 * getProjectedRadius(tile, frameState);
20
+ if (screenSize < 2) {
21
+ return 'OUT';
22
+ }
23
+ if (!tile.header.children || screenSize <= tile.lodMetricValue) {
24
+ return 'DRAW';
25
+ }
26
+ else if (tile.header.children) {
27
+ return 'DIG';
28
+ }
29
+ return 'OUT';
30
+ }
31
+ exports.getLodStatus = getLodStatus;
32
+ /**
33
+ * Calculate size of MBS radius projected on the screen plane
34
+ * @param tile
35
+ * @param frameState
36
+ * @returns
37
+ */
38
+ // eslint-disable-next-line max-statements
39
+ function getProjectedRadius(tile, frameState) {
40
+ const originalViewport = frameState.viewport;
41
+ const ViewportClass = originalViewport.constructor;
42
+ const { longitude, latitude, height, width, bearing, zoom } = originalViewport;
43
+ // @ts-ignore
44
+ const viewport = new ViewportClass({ longitude, latitude, height, width, bearing, zoom, pitch: 0 });
45
+ const mbsLat = tile.header.mbs[1];
46
+ const mbsLon = tile.header.mbs[0];
47
+ const mbsZ = tile.header.mbs[2];
48
+ const mbsR = tile.header.mbs[3];
49
+ const mbsCenterCartesian = [...tile.boundingVolume.center];
50
+ const cameraPositionCartographic = viewport.unprojectPosition(viewport.cameraPosition);
51
+ const cameraPositionCartesian = geospatial_1.Ellipsoid.WGS84.cartographicToCartesian(cameraPositionCartographic, new core_1.Vector3());
52
+ // ---------------------------
53
+ // Calculate mbs border vertex
54
+ // ---------------------------
55
+ const toEye = new core_1.Vector3(cameraPositionCartesian).subtract(mbsCenterCartesian).normalize();
56
+ // Add extra vector to form plane
57
+ const enuToCartesianMatrix = new core_1.Matrix4();
58
+ geospatial_1.Ellipsoid.WGS84.eastNorthUpToFixedFrame(mbsCenterCartesian, enuToCartesianMatrix);
59
+ const cartesianToEnuMatrix = new core_1.Matrix4(enuToCartesianMatrix).invert();
60
+ const cameraPositionEnu = new core_1.Vector3(cameraPositionCartesian).transform(cartesianToEnuMatrix);
61
+ // Mean Proportionals in Right Triangles - Altitude rule
62
+ // https://mathbitsnotebook.com/Geometry/RightTriangles/RTmeanRight.html
63
+ const projection = Math.sqrt(cameraPositionEnu[0] * cameraPositionEnu[0] + cameraPositionEnu[1] * cameraPositionEnu[1]);
64
+ const extraZ = (projection * projection) / cameraPositionEnu[2];
65
+ const extraVertexEnu = new core_1.Vector3([cameraPositionEnu[0], cameraPositionEnu[1], extraZ]);
66
+ const extraVertexCartesian = extraVertexEnu.transform(enuToCartesianMatrix);
67
+ const extraVectorCartesian = new core_1.Vector3(extraVertexCartesian)
68
+ .subtract(mbsCenterCartesian)
69
+ .normalize();
70
+ // We need radius vector orthogonal to toEye vector
71
+ const radiusVector = toEye.cross(extraVectorCartesian).normalize().scale(mbsR);
72
+ const sphereMbsBorderVertexCartesian = new core_1.Vector3(mbsCenterCartesian).add(radiusVector);
73
+ const sphereMbsBorderVertexCartographic = geospatial_1.Ellipsoid.WGS84.cartesianToCartographic(sphereMbsBorderVertexCartesian);
74
+ // ---------------------------
75
+ // Project center vertex and border vertex and calculate projected radius of MBS
76
+ const projectedOrigin = viewport.project([mbsLon, mbsLat, mbsZ]);
77
+ const projectedMbsBorderVertex = viewport.project(sphereMbsBorderVertexCartographic);
78
+ const projectedRadius = new core_1.Vector3(projectedOrigin)
79
+ .subtract(projectedMbsBorderVertex)
80
+ .magnitude();
81
+ return projectedRadius;
82
+ }
83
+ exports.getProjectedRadius = getProjectedRadius;
@@ -0,0 +1,8 @@
1
+ export declare function calculateDynamicScreenSpaceError(root: any, { camera, mapProjection }: {
2
+ camera: any;
3
+ mapProjection: any;
4
+ }, options?: {}): number;
5
+ export declare function fog(distanceToCamera: any, density: any): number;
6
+ export declare function getDynamicScreenSpaceError(tileset: any, distanceToCamera: any): number;
7
+ export declare function getTiles3DScreenSpaceError(tile: any, frameState: any, useParentLodMetric: any): number;
8
+ //# sourceMappingURL=tiles-3d-lod.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tiles-3d-lod.d.ts","sourceRoot":"","sources":["../../../src/tileset/helpers/tiles-3d-lod.ts"],"names":[],"mappings":"AAkBA,wBAAgB,gCAAgC,CAAC,IAAI,KAAA,EAAE,EAAC,MAAM,EAAE,aAAa,EAAC;;;CAAA,EAAE,OAAO,KAAK,UAqF3F;AAED,wBAAgB,GAAG,CAAC,gBAAgB,KAAA,EAAE,OAAO,KAAA,UAG5C;AAED,wBAAgB,0BAA0B,CAAC,OAAO,KAAA,EAAE,gBAAgB,KAAA,UAUnE;AAED,wBAAgB,0BAA0B,CAAC,IAAI,KAAA,EAAE,UAAU,KAAA,EAAE,kBAAkB,KAAA,UAsB9E"}
@@ -0,0 +1,116 @@
1
+ "use strict";
2
+ // This file is derived from the Cesium code base under Apache 2 license
3
+ // See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md
4
+ Object.defineProperty(exports, "__esModule", { value: true });
5
+ exports.getTiles3DScreenSpaceError = exports.getDynamicScreenSpaceError = exports.fog = exports.calculateDynamicScreenSpaceError = void 0;
6
+ // TODO - Dynamic screen space error provides an optimization when looking at
7
+ // tilesets from above
8
+ /* eslint-disable */
9
+ // @ts-nocheck
10
+ const core_1 = require("@math.gl/core");
11
+ const scratchPositionNormal = new core_1.Vector3();
12
+ const scratchCartographic = new core_1.Vector3();
13
+ const scratchMatrix = new core_1.Matrix4();
14
+ const scratchCenter = new core_1.Vector3();
15
+ const scratchPosition = new core_1.Vector3();
16
+ const scratchDirection = new core_1.Vector3();
17
+ // eslint-disable-next-line max-statements, complexity
18
+ function calculateDynamicScreenSpaceError(root, { camera, mapProjection }, options = {}) {
19
+ const { dynamicScreenSpaceErrorHeightFalloff = 0.25, dynamicScreenSpaceErrorDensity = 0.00278 } = options;
20
+ let up;
21
+ let direction;
22
+ let height;
23
+ let minimumHeight;
24
+ let maximumHeight;
25
+ const tileBoundingVolume = root.contentBoundingVolume;
26
+ if (tileBoundingVolume instanceof TileBoundingRegion) {
27
+ up = Cartesian3.normalize(camera.positionWC, scratchPositionNormal);
28
+ direction = camera.directionWC;
29
+ height = camera.positionCartographic.height;
30
+ minimumHeight = tileBoundingVolume.minimumHeight;
31
+ maximumHeight = tileBoundingVolume.maximumHeight;
32
+ }
33
+ else {
34
+ // Transform camera position and direction into the local coordinate system of the tileset
35
+ const transformLocal = core_1.Matrix4.inverseTransformation(root.computedTransform, scratchMatrix);
36
+ const ellipsoid = mapProjection.ellipsoid;
37
+ const boundingVolume = tileBoundingVolume.boundingVolume;
38
+ const centerLocal = core_1.Matrix4.multiplyByPoint(transformLocal, boundingVolume.center, scratchCenter);
39
+ if (Cartesian3.magnitude(centerLocal) > ellipsoid.minimumRadius) {
40
+ // The tileset is defined in WGS84. Approximate the minimum and maximum height.
41
+ const centerCartographic = Cartographic.fromCartesian(centerLocal, ellipsoid, scratchCartographic);
42
+ up = Cartesian3.normalize(camera.positionWC, scratchPositionNormal);
43
+ direction = camera.directionWC;
44
+ height = camera.positionCartographic.height;
45
+ minimumHeight = 0.0;
46
+ maximumHeight = centerCartographic.height * 2.0;
47
+ }
48
+ else {
49
+ // The tileset is defined in local coordinates (z-up)
50
+ const positionLocal = core_1.Matrix4.multiplyByPoint(transformLocal, camera.positionWC, scratchPosition);
51
+ up = Cartesian3.UNIT_Z;
52
+ direction = core_1.Matrix4.multiplyByPointAsVector(transformLocal, camera.directionWC, scratchDirection);
53
+ direction = Cartesian3.normalize(direction, direction);
54
+ height = positionLocal.z;
55
+ if (tileBoundingVolume instanceof TileOrientedBoundingBox) {
56
+ // Assuming z-up, the last component stores the half-height of the box
57
+ const boxHeight = root._header.boundingVolume.box[11];
58
+ minimumHeight = centerLocal.z - boxHeight;
59
+ maximumHeight = centerLocal.z + boxHeight;
60
+ }
61
+ else if (tileBoundingVolume instanceof TileBoundingSphere) {
62
+ const radius = boundingVolume.radius;
63
+ minimumHeight = centerLocal.z - radius;
64
+ maximumHeight = centerLocal.z + radius;
65
+ }
66
+ }
67
+ }
68
+ // The range where the density starts to lessen. Start at the quarter height of the tileset.
69
+ const heightFalloff = dynamicScreenSpaceErrorHeightFalloff;
70
+ const heightClose = minimumHeight + (maximumHeight - minimumHeight) * heightFalloff;
71
+ const heightFar = maximumHeight;
72
+ const t = (0, core_1.clamp)((height - heightClose) / (heightFar - heightClose), 0.0, 1.0);
73
+ // Increase density as the camera tilts towards the horizon
74
+ const dot = Math.abs(Cartesian3.dot(direction, up));
75
+ let horizonFactor = 1.0 - dot;
76
+ // Weaken the horizon factor as the camera height increases, implying the camera is further away from the tileset.
77
+ // The goal is to increase density for the "street view", not when viewing the tileset from a distance.
78
+ horizonFactor = horizonFactor * (1.0 - t);
79
+ return dynamicScreenSpaceErrorDensity * horizonFactor;
80
+ }
81
+ exports.calculateDynamicScreenSpaceError = calculateDynamicScreenSpaceError;
82
+ function fog(distanceToCamera, density) {
83
+ const scalar = distanceToCamera * density;
84
+ return 1.0 - Math.exp(-(scalar * scalar));
85
+ }
86
+ exports.fog = fog;
87
+ function getDynamicScreenSpaceError(tileset, distanceToCamera) {
88
+ if (tileset.dynamicScreenSpaceError && tileset.dynamicScreenSpaceErrorComputedDensity) {
89
+ const density = tileset.dynamicScreenSpaceErrorComputedDensity;
90
+ const factor = tileset.dynamicScreenSpaceErrorFactor;
91
+ // TODO: Refined screen space error that minimizes tiles in non-first-person
92
+ const dynamicError = fog(distanceToCamera, density) * factor;
93
+ return dynamicError;
94
+ }
95
+ return 0;
96
+ }
97
+ exports.getDynamicScreenSpaceError = getDynamicScreenSpaceError;
98
+ function getTiles3DScreenSpaceError(tile, frameState, useParentLodMetric) {
99
+ const tileset = tile.tileset;
100
+ const parentLodMetricValue = (tile.parent && tile.parent.lodMetricValue) || tile.lodMetricValue;
101
+ const lodMetricValue = useParentLodMetric ? parentLodMetricValue : tile.lodMetricValue;
102
+ // Leaf tiles do not have any error so save the computation
103
+ if (lodMetricValue === 0.0) {
104
+ return 0.0;
105
+ }
106
+ // TODO: Orthographic Frustum needs special treatment?
107
+ // this._getOrthograhicScreenSpaceError();
108
+ // Avoid divide by zero when viewer is inside the tile
109
+ const distance = Math.max(tile._distanceToCamera, 1e-7);
110
+ const { height, sseDenominator } = frameState;
111
+ const { viewDistanceScale } = tileset.options;
112
+ let error = (lodMetricValue * height * (viewDistanceScale || 1.0)) / (distance * sseDenominator);
113
+ error -= getDynamicScreenSpaceError(tileset, distance);
114
+ return error;
115
+ }
116
+ exports.getTiles3DScreenSpaceError = getTiles3DScreenSpaceError;
@@ -0,0 +1,2 @@
1
+ export declare function calculateTransformProps(tileHeader: any, tile: any): void;
2
+ //# sourceMappingURL=transform-utils.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"transform-utils.d.ts","sourceRoot":"","sources":["../../../src/tileset/helpers/transform-utils.ts"],"names":[],"mappings":"AAIA,wBAAgB,uBAAuB,CAAC,UAAU,KAAA,EAAE,IAAI,KAAA,QA4DvD"}
@@ -0,0 +1,52 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.calculateTransformProps = void 0;
4
+ const geospatial_1 = require("@math.gl/geospatial");
5
+ const core_1 = require("@math.gl/core");
6
+ const loader_utils_1 = require("@loaders.gl/loader-utils");
7
+ function calculateTransformProps(tileHeader, tile) {
8
+ (0, loader_utils_1.assert)(tileHeader);
9
+ (0, loader_utils_1.assert)(tile);
10
+ const { rtcCenter, gltfUpAxis } = tile;
11
+ const { computedTransform, boundingVolume: { center } } = tileHeader;
12
+ let modelMatrix = new core_1.Matrix4(computedTransform);
13
+ // Translate if appropriate
14
+ if (rtcCenter) {
15
+ modelMatrix.translate(rtcCenter);
16
+ }
17
+ // glTF models need to be rotated from Y to Z up
18
+ // https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification#y-up-to-z-up
19
+ switch (gltfUpAxis) {
20
+ case 'Z':
21
+ break;
22
+ case 'Y':
23
+ const rotationY = new core_1.Matrix4().rotateX(Math.PI / 2);
24
+ modelMatrix = modelMatrix.multiplyRight(rotationY);
25
+ break;
26
+ case 'X':
27
+ const rotationX = new core_1.Matrix4().rotateY(-Math.PI / 2);
28
+ modelMatrix = modelMatrix.multiplyRight(rotationX);
29
+ break;
30
+ default:
31
+ break;
32
+ }
33
+ // Scale/offset positions if normalized integers
34
+ if (tile.isQuantized) {
35
+ modelMatrix.translate(tile.quantizedVolumeOffset).scale(tile.quantizedVolumeScale);
36
+ }
37
+ // Option 1: Cartesian matrix and origin
38
+ const cartesianOrigin = new core_1.Vector3(center);
39
+ tile.cartesianModelMatrix = modelMatrix;
40
+ tile.cartesianOrigin = cartesianOrigin;
41
+ // Option 2: Cartographic matrix and origin
42
+ const cartographicOrigin = geospatial_1.Ellipsoid.WGS84.cartesianToCartographic(cartesianOrigin, new core_1.Vector3());
43
+ const fromFixedFrameMatrix = geospatial_1.Ellipsoid.WGS84.eastNorthUpToFixedFrame(cartesianOrigin);
44
+ const toFixedFrameMatrix = fromFixedFrameMatrix.invert();
45
+ tile.cartographicModelMatrix = toFixedFrameMatrix.multiplyRight(modelMatrix);
46
+ tile.cartographicOrigin = cartographicOrigin;
47
+ // Deprecated, drop
48
+ if (!tile.coordinateSystem) {
49
+ tile.modelMatrix = tile.cartographicModelMatrix;
50
+ }
51
+ }
52
+ exports.calculateTransformProps = calculateTransformProps;
@@ -0,0 +1,7 @@
1
+ /**
2
+ * Calculate appropriate zoom value for a particular boundingVolume
3
+ * @param {BoundingSphere, OrientedBoundingBox} boundingVolume - the instance of bounding volume
4
+ * @returns {number} - zoom value
5
+ */
6
+ export declare function getZoomFromBoundingVolume(boundingVolume: any): number;
7
+ //# sourceMappingURL=zoom.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"zoom.d.ts","sourceRoot":"","sources":["../../../src/tileset/helpers/zoom.ts"],"names":[],"mappings":"AAQA;;;;GAIG;AACH,wBAAgB,yBAAyB,CAAC,cAAc,KAAA,UAoBvD"}
@@ -0,0 +1,42 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.getZoomFromBoundingVolume = void 0;
4
+ const core_1 = require("@math.gl/core");
5
+ const WGS84_RADIUS_X = 6378137.0;
6
+ const WGS84_RADIUS_Y = 6378137.0;
7
+ const WGS84_RADIUS_Z = 6356752.3142451793;
8
+ const scratchVector = new core_1.Vector3();
9
+ /**
10
+ * Calculate appropriate zoom value for a particular boundingVolume
11
+ * @param {BoundingSphere, OrientedBoundingBox} boundingVolume - the instance of bounding volume
12
+ * @returns {number} - zoom value
13
+ */
14
+ function getZoomFromBoundingVolume(boundingVolume) {
15
+ const { halfAxes, radius, width, height } = boundingVolume;
16
+ if (halfAxes) {
17
+ // OrientedBoundingBox
18
+ const obbSize = getObbSize(halfAxes);
19
+ // Use WGS84_RADIUS_Z to allign with BoundingSphere algorithm
20
+ return Math.log2(WGS84_RADIUS_Z / obbSize);
21
+ }
22
+ else if (radius) {
23
+ // BoundingSphere
24
+ return Math.log2(WGS84_RADIUS_Z / radius);
25
+ }
26
+ else if (height && width) {
27
+ // BoundingRectangle
28
+ const zoomX = Math.log2(WGS84_RADIUS_X / width);
29
+ const zoomY = Math.log2(WGS84_RADIUS_Y / height);
30
+ return (zoomX + zoomY) / 2;
31
+ }
32
+ return 1;
33
+ }
34
+ exports.getZoomFromBoundingVolume = getZoomFromBoundingVolume;
35
+ function getObbSize(halfAxes) {
36
+ halfAxes.getColumn(0, scratchVector);
37
+ const axeY = halfAxes.getColumn(1);
38
+ const axeZ = halfAxes.getColumn(2);
39
+ const farthestVertex = scratchVector.add(axeY).add(axeZ);
40
+ const size = farthestVertex.len();
41
+ return size;
42
+ }