@loaders.gl/tile-converter 5.0.0-alpha.10 → 5.0.0-alpha.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/dist/converter.min.cjs +103 -103
- package/dist/i3s-server/bin/i3s-server.min.cjs +1 -1
- package/dist/index.cjs +651 -547
- package/dist/index.js +641 -537
- package/dist/v5/adapters.cjs +1756 -200
- package/dist/v5/adapters.d.ts +13 -2
- package/dist/v5/adapters.js +1755 -190
- package/dist/v5/browser.cjs +12 -0
- package/dist/v5/browser.d.ts +12 -2
- package/dist/v5/browser.js +19 -1
- package/dist/v5/core.cjs +54 -0
- package/dist/v5/core.js +54 -0
- package/dist/v5/i3s-mesh-conversion.d.ts +10 -4
- package/dist/v5/i3s-mesh-sink.d.ts +25 -0
- package/dist/v5/i3s-mesh-source-features.d.ts +13 -0
- package/dist/v5/i3s-mesh-source-material.d.ts +5 -0
- package/dist/v5/i3s-mesh-source.d.ts +30 -0
- package/dist/v5/index.cjs +10 -0
- package/dist/v5/index.d.ts +10 -2
- package/dist/v5/index.js +17 -1
- package/dist/v5/mesh-conversion.d.ts +11 -2
- package/dist/v5/mesh-features.d.ts +9 -0
- package/dist/v5/mesh-source-texture.d.ts +2 -0
- package/dist/v5/mesh-source.d.ts +8 -1
- package/dist/v5/mesh.d.ts +6 -1
- package/dist/v5/point-cloud-source-encoder.d.ts +4 -7
- package/dist/v5/point-cloud-spatial.d.ts +22 -0
- package/dist/v5/point-cloud-tileset-sink.d.ts +28 -0
- package/dist/v5/point-cloud.d.ts +26 -1
- package/dist/v5/resource-fetcher.d.ts +18 -0
- package/dist/v5/spatial-conversion.d.ts +3 -1
- package/package.json +23 -23
- package/src/v5/adapters.ts +21 -2
- package/src/v5/browser.ts +36 -2
- package/src/v5/i3s-mesh-conversion.ts +58 -18
- package/src/v5/i3s-mesh-sink.ts +351 -0
- package/src/v5/i3s-mesh-source-features.ts +279 -0
- package/src/v5/i3s-mesh-source-material.ts +157 -0
- package/src/v5/i3s-mesh-source.ts +227 -0
- package/src/v5/index.ts +34 -2
- package/src/v5/mesh-conversion.ts +41 -11
- package/src/v5/mesh-draco.ts +47 -3
- package/src/v5/mesh-features.ts +319 -0
- package/src/v5/mesh-source-features.ts +37 -6
- package/src/v5/mesh-source-texture.ts +47 -0
- package/src/v5/mesh-source.ts +83 -21
- package/src/v5/mesh.ts +16 -7
- package/src/v5/point-cloud-conversion.ts +9 -1
- package/src/v5/point-cloud-source-encoder.ts +31 -20
- package/src/v5/point-cloud-spatial.ts +280 -0
- package/src/v5/point-cloud-tileset-sink.ts +234 -0
- package/src/v5/point-cloud.ts +159 -32
- package/src/v5/resource-fetcher.ts +110 -0
- package/src/v5/spatial-conversion.ts +84 -0
package/README.md
CHANGED
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@@ -475,3 +475,36 @@ error in the supplied budget. This sink does not infer source LOD relationships
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The [browser example](../../examples/website/i3s-slpk/README.md) demonstrates up to 64
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selected leaf contents, aggregate transport/decoded byte gates, download and incremental
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preview. SLPK still uses the single-mesh sink; multi-node I3S authoring is a separate increment.
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### Source CRS preparation
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Both mesh codecs accept `createI3SConversionSpatialContext` for selected absolute I3S
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geometry. Its `transformGeometryAsync` keeps positions in Float64 through unit, elevation,
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and CRS operations before destination writers rebase to float32 and check precision.
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Use the explicit I3S `normalReferenceFrame` when its vectors use a local ENU basis.
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Point-source conversion accepts the same context as `spatialContext`. Cartesian affine
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placement or longitude/latitude offsets are resolved before the CRS operation;
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`getTileEncodingOptions` then receives the prepared target-frame tile for RTC selection.
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The direct async `transformPointCloudSourceTile` helper supports separate preparation.
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Source metadata must agree with the context. For already transformed ECEF content, a native
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EPSG:4978 context can flatten renderer placement without repeating the source operation.
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Ambiguous renderer coordinates fail explicitly. See the [v5 API guide](../../docs/modules/tile-converter/api-reference/v5-conversion.md)
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for supported layouts, normal frames, and application-owned spatial resources.
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### Original I3S mesh input
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The v5 adapters export `createI3SMeshTilesetConversionSource` for a selected
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I3S mesh profile. Use a dedicated source-backed runtime with `i3s.geometryMode: 'source'`
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to retain absolute Float64 source coordinates and original normals. Pair the GLB codec
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with `autoOrigin: true` to choose the placement origin after spatial transformation.
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One encoded PNG/JPEG base-color texture and explicit wrapping are preserved without decoding
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pixels. `features` reads standard scalar/string attribute resources into a caller-declared Arrow
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schema using an `objectIdProperty`, optional `sourceFeatureIdProperty` and `maxAttributeBytes`.
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Signed/unsigned 64-bit properties retain exact bigint values; triangle ownership must be complete.
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Supply `readExternalResource` for external textures/attributes, including byte limits, archive
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resolution, authentication and decompression. `getFeatures` remains the custom alternative.
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Unsupported atlas regions, colors, richer maps, domains/dates and layouts fail explicitly.
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See the v5 conversion API reference for the exact source profile and an example mapping.
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See the [v5 conversion reference](../../docs/modules/tile-converter/api-reference/v5-conversion.md).
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