@loaders.gl/tile-converter 3.4.10 → 3.4.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/3d-tiles-attributes-worker.js +1 -1
- package/dist/converter.min.js +58 -58
- package/dist/dist.min.js +12 -27
- package/dist/es5/3d-tiles-attributes-worker.js +1 -1
- package/dist/es5/deps-installer/deps-installer.js +1 -1
- package/dist/es5/i3s-attributes-worker.js +1 -1
- package/dist/es5/pgm-loader.js +1 -1
- package/dist/esm/3d-tiles-attributes-worker.js +1 -1
- package/dist/esm/deps-installer/deps-installer.js +1 -1
- package/dist/esm/i3s-attributes-worker.js +1 -1
- package/dist/esm/pgm-loader.js +1 -1
- package/package.json +15 -15
- package/dist/3d-tiles-converter/3d-tiles-converter.js +0 -287
- package/dist/3d-tiles-converter/helpers/b3dm-converter.js +0 -282
- package/dist/3d-tiles-converter/helpers/i3s-obb-to-3d-tiles-obb.js +0 -23
- package/dist/3d-tiles-converter/helpers/texture-atlas.js +0 -52
- package/dist/3d-tiles-converter/json-templates/tileset.js +0 -43
- package/dist/bundle.js +0 -5
- package/dist/constants.js +0 -4
- package/dist/converter-cli.js +0 -280
- package/dist/deps-installer/deps-installer.js +0 -63
- package/dist/i3s-converter/helpers/batch-ids-extensions.js +0 -141
- package/dist/i3s-converter/helpers/coordinate-converter.js +0 -124
- package/dist/i3s-converter/helpers/create-scene-server-path.js +0 -28
- package/dist/i3s-converter/helpers/feature-attributes.js +0 -216
- package/dist/i3s-converter/helpers/geometry-attributes.js +0 -202
- package/dist/i3s-converter/helpers/geometry-converter.js +0 -1195
- package/dist/i3s-converter/helpers/gltf-attributes.js +0 -88
- package/dist/i3s-converter/helpers/node-debug.js +0 -120
- package/dist/i3s-converter/helpers/node-index-document.js +0 -250
- package/dist/i3s-converter/helpers/node-pages.js +0 -316
- package/dist/i3s-converter/i3s-converter.js +0 -890
- package/dist/i3s-converter/json-templates/geometry-definitions.js +0 -87
- package/dist/i3s-converter/json-templates/layers.js +0 -139
- package/dist/i3s-converter/json-templates/metadata.js +0 -25
- package/dist/i3s-converter/json-templates/node.js +0 -89
- package/dist/i3s-converter/json-templates/scene-server.js +0 -31
- package/dist/i3s-converter/json-templates/shared-resources.js +0 -129
- package/dist/i3s-converter/json-templates/store.js +0 -103
- package/dist/i3s-converter/types.js +0 -2
- package/dist/i3s-server/app.js +0 -14
- package/dist/i3s-server/controllers/index-controller.js +0 -23
- package/dist/i3s-server/routes/index.js +0 -16
- package/dist/index.js +0 -10
- package/dist/lib/utils/compress-util.js +0 -257
- package/dist/lib/utils/file-utils.js +0 -138
- package/dist/lib/utils/lod-conversion-utils.js +0 -76
- package/dist/lib/utils/queue.js +0 -18
- package/dist/lib/utils/statistic-utills.js +0 -64
- package/dist/lib/utils/write-queue.js +0 -80
- package/dist/pgm-loader.js +0 -24
- package/dist/workers/3d-tiles-attributes-worker.js +0 -9
- package/dist/workers/i3s-attributes-worker.js +0 -5
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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const core_1 = require("@loaders.gl/core");
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const gltf_1 = require("@loaders.gl/gltf");
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const _3d_tiles_1 = require("@loaders.gl/3d-tiles");
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const core_2 = require("@math.gl/core");
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const geospatial_1 = require("@math.gl/geospatial");
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const texture_atlas_1 = require("./texture-atlas");
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const Z_UP_TO_Y_UP_MATRIX = new core_2.Matrix4([1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1]);
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const scratchVector = new core_2.Vector3();
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/**
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* Converts content of an I3S node to *.b3dm's file content
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*/
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class B3dmConverter {
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/**
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* The starter of content conversion
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* @param i3sTile - Tile3D instance for I3S node
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* @returns - encoded content
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*/
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async convert(i3sAttributesData, featureAttributes = null) {
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const gltf = await this.buildGltf(i3sAttributesData, featureAttributes);
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const b3dm = (0, core_1.encodeSync)({
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gltfEncoded: new Uint8Array(gltf),
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type: 'b3dm',
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featuresLength: this._getFeaturesLength(featureAttributes),
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batchTable: featureAttributes
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}, _3d_tiles_1.Tile3DWriter);
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return b3dm;
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}
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/**
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* Build and encode gltf
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* @param i3sTile - Tile3D instance for I3S node
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* @returns - encoded glb content
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*/
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async buildGltf(i3sAttributesData, featureAttributes) {
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const { tileContent, textureFormat } = i3sAttributesData;
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const { material, attributes, indices: originalIndices, cartesianOrigin, cartographicOrigin, modelMatrix } = tileContent;
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const gltfBuilder = new gltf_1.GLTFScenegraph();
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const textureIndex = await this._addI3sTextureToGltf(tileContent, textureFormat, gltfBuilder);
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const pbrMaterialInfo = this._convertI3sMaterialToGltfMaterial(material, textureIndex);
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const materialIndex = gltfBuilder.addMaterial(pbrMaterialInfo);
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const positions = attributes.positions;
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const positionsValue = positions.value;
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if (attributes.uvRegions && attributes.texCoords) {
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attributes.texCoords.value = (0, texture_atlas_1.convertTextureAtlas)(attributes.texCoords.value, attributes.uvRegions.value);
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}
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attributes.positions.value = this._normalizePositions(positionsValue, cartesianOrigin, cartographicOrigin, modelMatrix);
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this._createBatchIds(tileContent, featureAttributes);
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if (attributes.normals && !this._checkNormals(attributes.normals.value)) {
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delete attributes.normals;
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}
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const indices = originalIndices || this._generateSynteticIndices(positionsValue.length / positions.size);
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const meshIndex = gltfBuilder.addMesh({
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attributes,
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indices,
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material: materialIndex,
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mode: 4
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});
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const transformMatrix = this._generateTransformMatrix(cartesianOrigin);
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const nodeIndex = gltfBuilder.addNode({ meshIndex, matrix: transformMatrix });
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const sceneIndex = gltfBuilder.addScene({ nodeIndices: [nodeIndex] });
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gltfBuilder.setDefaultScene(sceneIndex);
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gltfBuilder.createBinaryChunk();
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const gltfBuffer = (0, core_1.encodeSync)(gltfBuilder.gltf, gltf_1.GLTFWriter);
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return gltfBuffer;
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}
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/**
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* Update gltfBuilder with texture from I3S tile
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* @param {object} i3sTile - Tile3D object
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* @param {GLTFScenegraph} gltfBuilder - gltfScenegraph instance to construct GLTF
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* @returns {Promise<number | null>} - GLTF texture index
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*/
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async _addI3sTextureToGltf(tileContent, textureFormat, gltfBuilder) {
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const { texture, material, attributes } = tileContent;
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let textureIndex = null;
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let selectedTexture = texture;
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if (!texture && material) {
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selectedTexture =
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material.pbrMetallicRoughness &&
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material.pbrMetallicRoughness.baseColorTexture &&
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material.pbrMetallicRoughness.baseColorTexture.texture.source.image;
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}
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if (selectedTexture) {
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const mimeType = this._deduceMimeTypeFromFormat(textureFormat);
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const imageIndex = gltfBuilder.addImage(selectedTexture, mimeType);
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textureIndex = gltfBuilder.addTexture({ imageIndex });
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delete attributes.colors;
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}
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return textureIndex;
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}
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/**
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* Generate a positions array which is correct for 3DTiles/GLTF format
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* @param {Float64Array} positionsValue - the input geometry positions array
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* @param {number[]} cartesianOrigin - the tile center in the cartesian coordinate system
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* @param {number[]} cartographicOrigin - the tile center in the cartographic coordinate system
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* @param {number[]} modelMatrix - the model matrix of geometry
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* @returns {Float32Array} - the output geometry positions array
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*/
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_normalizePositions(positionsValue, cartesianOrigin, cartographicOrigin, modelMatrix) {
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const newPositionsValue = new Float32Array(positionsValue.length);
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for (let index = 0; index < positionsValue.length; index += 3) {
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const vertex = positionsValue.subarray(index, index + 3);
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const cartesianOriginVector = new core_2.Vector3(cartesianOrigin);
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let vertexVector = new core_2.Vector3(Array.from(vertex))
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.transform(modelMatrix)
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.add(cartographicOrigin);
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geospatial_1.Ellipsoid.WGS84.cartographicToCartesian(vertexVector, scratchVector);
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vertexVector = scratchVector.subtract(cartesianOriginVector);
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newPositionsValue.set(vertexVector, index);
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}
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return newPositionsValue;
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}
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/**
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* Generate the transformation matrix for GLTF node:
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* https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#reference-node
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* 1. Create the translate transformation from cartesianOrigin (the positions array stores offsets from this cartesianOrigin)
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* 2. Create the rotation transformation to rotate model from z-up coordinates (I3S specific) to y-up coordinates (GLTF specific)
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* @param {number[]} cartesianOrigin - the tile center in the cartesian coordinate system
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* @returns {Matrix4} - an array of 16 numbers (4x4 matrix)
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*/
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_generateTransformMatrix(cartesianOrigin) {
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const translateOriginMatrix = new core_2.Matrix4().translate(cartesianOrigin);
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const result = translateOriginMatrix.multiplyLeft(Z_UP_TO_Y_UP_MATRIX);
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return result;
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}
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/**
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* Create _BATCHID attribute
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* @param {Object} i3sContent - the source object
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* @returns {void}
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*/
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_createBatchIds(i3sContent, featureAttributes) {
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const { featureIds } = i3sContent;
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const { OBJECTID: objectIds } = featureAttributes || {};
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if (!featureIds || !objectIds) {
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return;
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}
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for (let i = 0; i < featureIds.length; i++) {
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const featureId = featureIds[i];
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const batchId = objectIds.indexOf(featureId);
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featureIds[i] = batchId;
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}
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i3sContent.attributes._BATCHID = {
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size: 1,
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byteOffset: 0,
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value: featureIds
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};
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}
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/**
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* luma.gl can not work without indices now:
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* https://github.com/visgl/luma.gl/blob/d8cad75b9f8ca3e578cf078ed9d19e619c2ddbc9/modules/experimental/src/gltf/gltf-instantiator.js#L115
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* This method generates syntetic indices array: [0, 1, 2, 3, .... , vertexCount-1]
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* @param {number} vertexCount - vertex count in the geometry
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* @returns {Uint32Array} indices array.
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*/
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_generateSynteticIndices(vertexCount) {
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const result = new Uint32Array(vertexCount);
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for (let index = 0; index < vertexCount; index++) {
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result.set([index], index);
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}
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return result;
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}
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/**
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* Deduce mime type by format from `textureSetDefinition.formats[0].format`
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* https://github.com/Esri/i3s-spec/blob/master/docs/1.7/textureSetDefinitionFormat.cmn.md
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* @param {string} format - format name
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* @returns {string} mime type.
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*/
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_deduceMimeTypeFromFormat(format) {
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switch (format) {
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case 'jpg':
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return 'image/jpeg';
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case 'png':
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return 'image/png';
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case 'ktx2':
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return 'image/ktx2';
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default:
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console.warn(`Unexpected texture format in I3S: ${format}`); // eslint-disable-line no-console, no-undef
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return 'image/jpeg';
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}
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}
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/**
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* Convert i3s material to GLTF compatible material
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* @param {object} material - i3s material definition
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* @param {number | null} textureIndex - texture index in GLTF
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* @returns {object} GLTF material
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*/
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_convertI3sMaterialToGltfMaterial(material, textureIndex) {
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const isTextureIndexExists = textureIndex !== null;
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if (!material) {
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material = {
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alphaMode: 'OPAQUE',
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doubleSided: false,
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pbrMetallicRoughness: {
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metallicFactor: 0,
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roughnessFactor: 1
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}
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};
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if (isTextureIndexExists) {
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material.pbrMetallicRoughness.baseColorTexture = {
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index: textureIndex,
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texCoord: 0
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};
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}
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else {
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material.pbrMetallicRoughness.baseColorFactor = [1, 1, 1, 1];
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}
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return material;
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}
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if (textureIndex !== null) {
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material = this._setGltfTexture(material, textureIndex);
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}
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return material;
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}
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/**
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* Set texture properties in material with GLTF textureIndex
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* @param {object} materialDefinition - i3s material definition
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* @param {number} textureIndex - texture index in GLTF
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* @returns {void}
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*/
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_setGltfTexture(materialDefinition, textureIndex) {
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const material = {
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...materialDefinition,
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pbrMetallicRoughness: { ...materialDefinition.pbrMetallicRoughness }
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};
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// I3SLoader now support loading only one texture. This elseif sequence will assign this texture to one of
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// properties defined in materialDefinition
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if (materialDefinition.pbrMetallicRoughness &&
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materialDefinition.pbrMetallicRoughness.baseColorTexture) {
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material.pbrMetallicRoughness.baseColorTexture = {
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index: textureIndex,
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texCoord: 0
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};
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}
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else if (materialDefinition.emissiveTexture) {
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material.emissiveTexture = {
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index: textureIndex,
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texCoord: 0
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};
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}
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else if (materialDefinition.pbrMetallicRoughness &&
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materialDefinition.pbrMetallicRoughness.metallicRoughnessTexture) {
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material.pbrMetallicRoughness.metallicRoughnessTexture = {
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index: textureIndex,
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texCoord: 0
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};
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}
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else if (materialDefinition.normalTexture) {
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material.normalTexture = {
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index: textureIndex,
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texCoord: 0
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};
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}
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else if (materialDefinition.occlusionTexture) {
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material.occlusionTexture = {
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index: textureIndex,
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texCoord: 0
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};
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}
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return material;
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}
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/*
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* Returns Features length based on attribute array in attribute object.
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* @param {Object} attributes
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* @returns {Number} Features length .
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*/
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_getFeaturesLength(attributes) {
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if (!attributes) {
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return 0;
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}
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const firstKey = Object.keys(attributes)[0];
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return firstKey ? attributes[firstKey].length : 0;
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}
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/* Checks that normals buffer is correct
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* @param {TypedArray} normals
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* @returns {boolean} true - normals are correct; false - normals are incorrect
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*/
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_checkNormals(normals) {
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// If all normals === 0, the resulting tileset is all in black colors on Cesium
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|
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return normals.find((value) => value);
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}
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}
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exports.default = B3dmConverter;
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|
@@ -1,23 +0,0 @@
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1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
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3
|
-
exports.i3sObbTo3dTilesObb = void 0;
|
|
4
|
-
const core_1 = require("@math.gl/core");
|
|
5
|
-
const geospatial_1 = require("@math.gl/geospatial");
|
|
6
|
-
const culling_1 = require("@math.gl/culling");
|
|
7
|
-
/**
|
|
8
|
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* Convert quaternion-based OBB to half-axes-based OBB
|
|
9
|
-
* @param i3SObb quaternion based OBB
|
|
10
|
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* @param geoidHeightModel the Earth Gravity Model instance
|
|
11
|
-
* @returns number[12] 3DTiles OBB https://github.com/CesiumGS/3d-tiles/tree/master/specification#box
|
|
12
|
-
*/
|
|
13
|
-
function i3sObbTo3dTilesObb(i3SObb, geoidHeightModel) {
|
|
14
|
-
const tiles3DCenter = [
|
|
15
|
-
i3SObb.center[0],
|
|
16
|
-
i3SObb.center[1],
|
|
17
|
-
i3SObb.center[2] + geoidHeightModel.getHeight(i3SObb.center[1], i3SObb.center[0])
|
|
18
|
-
];
|
|
19
|
-
const cartesianCenter = geospatial_1.Ellipsoid.WGS84.cartographicToCartesian(tiles3DCenter, new core_1.Vector3());
|
|
20
|
-
const tiles3DObb = new culling_1.OrientedBoundingBox().fromCenterHalfSizeQuaternion(cartesianCenter, i3SObb.halfSize, i3SObb.quaternion);
|
|
21
|
-
return [...tiles3DObb.center, ...tiles3DObb.halfAxes.toArray()];
|
|
22
|
-
}
|
|
23
|
-
exports.i3sObbTo3dTilesObb = i3sObbTo3dTilesObb;
|
|
@@ -1,52 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.convertTextureAtlas = void 0;
|
|
4
|
-
/**
|
|
5
|
-
* Apply uvRegions to texture coordinates.
|
|
6
|
-
* Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.7/geometryUVRegion.cmn.md
|
|
7
|
-
* Shader formula vec2 uv = fract(texCoords) * (uvRegions.zw - uvRegions.xy) + uvRegions.xy;
|
|
8
|
-
* @param texCoords
|
|
9
|
-
* @param uvRegions
|
|
10
|
-
*/
|
|
11
|
-
function convertTextureAtlas(texCoords, uvRegions) {
|
|
12
|
-
const convertedTexCoords = new Float32Array(texCoords.length);
|
|
13
|
-
const normalisedRegions = normalizeRegions(uvRegions);
|
|
14
|
-
for (let index = 0; index < texCoords.length; index += 2) {
|
|
15
|
-
const uv = texCoords.subarray(index, index + 2);
|
|
16
|
-
const regions = normalisedRegions.slice(index * 2, index * 2 + 4);
|
|
17
|
-
// fract(texCoords)
|
|
18
|
-
const fractatedUV = fract([uv[0], uv[1]]);
|
|
19
|
-
// (uvRegions.zw - uvRegions.xy)
|
|
20
|
-
const subtracted = [regions[2] - regions[0], regions[3] - regions[1]];
|
|
21
|
-
// fract(texCoords) * (uvRegions.zw - uvRegions.xy)
|
|
22
|
-
const multiplicationResult = [fractatedUV[0] * subtracted[0], fractatedUV[1] * subtracted[1]];
|
|
23
|
-
// fract(texCoords) * (uvRegions.zw - uvRegions.xy) + uvRegions.xy;
|
|
24
|
-
const convertedUV = [
|
|
25
|
-
multiplicationResult[0] + regions[0],
|
|
26
|
-
multiplicationResult[1] + regions[1]
|
|
27
|
-
];
|
|
28
|
-
convertedTexCoords[index] = convertedUV[0];
|
|
29
|
-
convertedTexCoords[index + 1] = convertedUV[1];
|
|
30
|
-
}
|
|
31
|
-
return convertedTexCoords;
|
|
32
|
-
}
|
|
33
|
-
exports.convertTextureAtlas = convertTextureAtlas;
|
|
34
|
-
/**
|
|
35
|
-
* Do fractation of UV array.
|
|
36
|
-
* @param uv
|
|
37
|
-
*/
|
|
38
|
-
function fract(uv) {
|
|
39
|
-
return [uv[0] - Math.floor(uv[0]), uv[1] - Math.floor(uv[1])];
|
|
40
|
-
}
|
|
41
|
-
/**
|
|
42
|
-
* Normalize uvRegions by dividing by the maximum Uint16 value
|
|
43
|
-
* @param regions
|
|
44
|
-
*/
|
|
45
|
-
function normalizeRegions(regions) {
|
|
46
|
-
const MAX_UINT_16_VALUE = 65535;
|
|
47
|
-
const normalizedRegions = [];
|
|
48
|
-
for (let index = 0; index < regions.length; index++) {
|
|
49
|
-
normalizedRegions[index] = regions[index] / MAX_UINT_16_VALUE;
|
|
50
|
-
}
|
|
51
|
-
return normalizedRegions;
|
|
52
|
-
}
|
|
@@ -1,43 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
-
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
-
};
|
|
5
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
-
exports.TILESET = void 0;
|
|
7
|
-
const json_map_transform_1 = __importDefault(require("json-map-transform"));
|
|
8
|
-
const ASSET = () => ({
|
|
9
|
-
version: {
|
|
10
|
-
path: 'version',
|
|
11
|
-
default: '1.0'
|
|
12
|
-
}
|
|
13
|
-
});
|
|
14
|
-
const TILE = () => ({
|
|
15
|
-
boundingVolume: {
|
|
16
|
-
path: 'boundingVolume'
|
|
17
|
-
},
|
|
18
|
-
geometricError: {
|
|
19
|
-
path: 'geometricError'
|
|
20
|
-
},
|
|
21
|
-
content: {
|
|
22
|
-
path: 'content'
|
|
23
|
-
},
|
|
24
|
-
children: {
|
|
25
|
-
path: 'children',
|
|
26
|
-
transform: (val) => val.map((tile) => (0, json_map_transform_1.default)(tile, TILE()))
|
|
27
|
-
}
|
|
28
|
-
});
|
|
29
|
-
const TILESET = () => ({
|
|
30
|
-
asset: {
|
|
31
|
-
path: 'asset',
|
|
32
|
-
transform: (val) => (0, json_map_transform_1.default)(val, ASSET())
|
|
33
|
-
},
|
|
34
|
-
geometricError: {
|
|
35
|
-
path: 'root',
|
|
36
|
-
transform: (val) => val.geometricError
|
|
37
|
-
},
|
|
38
|
-
root: {
|
|
39
|
-
path: 'root',
|
|
40
|
-
transform: (val) => (0, json_map_transform_1.default)(val, TILE())
|
|
41
|
-
}
|
|
42
|
-
});
|
|
43
|
-
exports.TILESET = TILESET;
|
package/dist/bundle.js
DELETED
package/dist/constants.js
DELETED