@loaders.gl/tile-converter 3.3.0-alpha.1 → 3.3.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (67) hide show
  1. package/dist/3d-tiles-attributes-worker.js +3 -3
  2. package/dist/3d-tiles-attributes-worker.js.map +1 -1
  3. package/dist/converter.min.js +10 -10
  4. package/dist/dist.min.js +791 -554
  5. package/dist/es5/3d-tiles-attributes-worker.js +1 -1
  6. package/dist/es5/i3s-attributes-worker.js +1 -1
  7. package/dist/es5/i3s-converter/helpers/batch-ids-extensions.js +15 -4
  8. package/dist/es5/i3s-converter/helpers/batch-ids-extensions.js.map +1 -1
  9. package/dist/es5/i3s-converter/helpers/feature-attributes.js +60 -0
  10. package/dist/es5/i3s-converter/helpers/feature-attributes.js.map +1 -0
  11. package/dist/es5/i3s-converter/helpers/geometry-attributes.js +39 -7
  12. package/dist/es5/i3s-converter/helpers/geometry-attributes.js.map +1 -1
  13. package/dist/es5/i3s-converter/helpers/geometry-converter.js +161 -49
  14. package/dist/es5/i3s-converter/helpers/geometry-converter.js.map +1 -1
  15. package/dist/es5/i3s-converter/helpers/node-pages.js +102 -46
  16. package/dist/es5/i3s-converter/helpers/node-pages.js.map +1 -1
  17. package/dist/es5/i3s-converter/i3s-converter.js +235 -141
  18. package/dist/es5/i3s-converter/i3s-converter.js.map +1 -1
  19. package/dist/es5/lib/utils/write-queue.js +66 -28
  20. package/dist/es5/lib/utils/write-queue.js.map +1 -1
  21. package/dist/es5/pgm-loader.js +1 -1
  22. package/dist/esm/3d-tiles-attributes-worker.js +1 -1
  23. package/dist/esm/i3s-attributes-worker.js +1 -1
  24. package/dist/esm/i3s-converter/helpers/batch-ids-extensions.js +15 -4
  25. package/dist/esm/i3s-converter/helpers/batch-ids-extensions.js.map +1 -1
  26. package/dist/esm/i3s-converter/helpers/feature-attributes.js +34 -0
  27. package/dist/esm/i3s-converter/helpers/feature-attributes.js.map +1 -0
  28. package/dist/esm/i3s-converter/helpers/geometry-attributes.js +23 -7
  29. package/dist/esm/i3s-converter/helpers/geometry-attributes.js.map +1 -1
  30. package/dist/esm/i3s-converter/helpers/geometry-converter.js +132 -30
  31. package/dist/esm/i3s-converter/helpers/geometry-converter.js.map +1 -1
  32. package/dist/esm/i3s-converter/helpers/node-pages.js +3 -3
  33. package/dist/esm/i3s-converter/helpers/node-pages.js.map +1 -1
  34. package/dist/esm/i3s-converter/i3s-converter.js +32 -42
  35. package/dist/esm/i3s-converter/i3s-converter.js.map +1 -1
  36. package/dist/esm/lib/utils/write-queue.js +10 -0
  37. package/dist/esm/lib/utils/write-queue.js.map +1 -1
  38. package/dist/esm/pgm-loader.js +1 -1
  39. package/dist/i3s-attributes-worker.js +3 -3
  40. package/dist/i3s-attributes-worker.js.map +2 -2
  41. package/dist/i3s-converter/helpers/batch-ids-extensions.d.ts.map +1 -1
  42. package/dist/i3s-converter/helpers/batch-ids-extensions.js +12 -1
  43. package/dist/i3s-converter/helpers/feature-attributes.d.ts +24 -0
  44. package/dist/i3s-converter/helpers/feature-attributes.d.ts.map +1 -0
  45. package/dist/i3s-converter/helpers/feature-attributes.js +55 -0
  46. package/dist/i3s-converter/helpers/geometry-attributes.js +26 -7
  47. package/dist/i3s-converter/helpers/geometry-converter.d.ts +9 -2
  48. package/dist/i3s-converter/helpers/geometry-converter.d.ts.map +1 -1
  49. package/dist/i3s-converter/helpers/geometry-converter.js +124 -33
  50. package/dist/i3s-converter/helpers/node-pages.js +3 -3
  51. package/dist/i3s-converter/i3s-converter.d.ts +7 -14
  52. package/dist/i3s-converter/i3s-converter.d.ts.map +1 -1
  53. package/dist/i3s-converter/i3s-converter.js +56 -50
  54. package/dist/i3s-converter/types.d.ts +0 -48
  55. package/dist/i3s-converter/types.d.ts.map +1 -1
  56. package/dist/lib/utils/write-queue.d.ts +1 -0
  57. package/dist/lib/utils/write-queue.d.ts.map +1 -1
  58. package/dist/lib/utils/write-queue.js +13 -0
  59. package/package.json +15 -15
  60. package/src/i3s-converter/helpers/batch-ids-extensions.ts +22 -5
  61. package/src/i3s-converter/helpers/feature-attributes.ts +65 -0
  62. package/src/i3s-converter/helpers/geometry-attributes.ts +30 -7
  63. package/src/i3s-converter/helpers/geometry-converter.ts +161 -37
  64. package/src/i3s-converter/helpers/node-pages.ts +3 -3
  65. package/src/i3s-converter/i3s-converter.ts +41 -51
  66. package/src/i3s-converter/types.ts +0 -51
  67. package/src/lib/utils/write-queue.ts +12 -0
@@ -121,7 +121,7 @@ export default class NodePages {
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  for (const [index, nodePage] of this.nodePages.entries()) {
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  const nodePageStr = JSON.stringify(nodePage);
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  const slpkPath = join(layers0Path, 'nodepages');
124
- writeQueue.enqueue({
124
+ await writeQueue.enqueue({
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  archiveKey: "nodePages/".concat(index.toString(), ".json.gz"),
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  writePromise: this.writeFile(slpkPath, nodePageStr, "".concat(index.toString(), ".json"))
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  });
@@ -131,7 +131,7 @@ export default class NodePages {
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  nodeCount: this.nodesCounter
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  }, metadataTemplate());
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  const compress = false;
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- writeQueue.enqueue({
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+ await writeQueue.enqueue({
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  archiveKey: 'metadata.json',
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  writePromise: this.writeFile(layers0Path, JSON.stringify(metadata), 'metadata.json', compress)
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  });
@@ -139,7 +139,7 @@ export default class NodePages {
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  for (const [index, nodePage] of this.nodePages.entries()) {
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  const nodePageStr = JSON.stringify(nodePage);
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  const nodePagePath = join(layers0Path, 'nodepages', index.toString());
142
- writeQueue.enqueue({
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+ await writeQueue.enqueue({
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  writePromise: this.writeFile(nodePagePath, nodePageStr)
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  });
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  }
@@ -1 +1 @@
1
- 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type {WriteQueueItem} from '../../lib/utils/write-queue';\n\nimport {join} from 'path';\nimport transform from 'json-map-transform';\nimport {METADATA as metadataTemplate} from '../json-templates/metadata';\nimport {NodeInPage} from '@loaders.gl/i3s';\nimport WriteQueue from '../../lib/utils/write-queue';\n\n// @ts-nocheck\n/**\n * class NodePages - wrapper of nodePages array\n *\n * @example\n * import {writeFile} from './helpers/write-file';\n *\n * // create an instance of the class\n * const nodePages = new NodePages(writeFile, HARDCODED_NODES_PER_PAGE);\n * ...\n * // push root node\n * const parentId = nodePages.push({\n lodThreshold: HARDCODED_MAX_SCREEN_THRESHOLD_SQ,\n obb: coordinates.obb,\n children: []\n });\n * ...\n * // push node with parent relation\n * const nodeInPage = {\n lodThreshold: HARDCODED_MAX_SCREEN_THRESHOLD_SQ,\n obb: coordinates.obb,\n children: [],\n mesh: {\n geometry: {\n definition: 0\n }\n }\n };\n * const nodeId = this.nodePages.push(nodeInPage, parentId);\n * ...\n * // save all the nodePages in the end of pushing all the nodes\n * await this.nodePages.save(layers0path);\n */\nexport default class NodePages {\n readonly nodesPerPage: number;\n nodesCounter: number;\n writeFile: Function;\n readonly nodePages: {nodes: NodeInPage[]}[];\n\n /**\n * @constructs\n * Create a nodePages instance.\n * @param writeFileFunc - function to save one nodePage into a file\n * @param nodesPerPage - length limit for one nodePage. An additional nodePage is created when this limit is met\n */\n constructor(writeFileFunc, nodesPerPage) {\n this.nodesPerPage = nodesPerPage;\n this.nodesCounter = 0;\n // @ts-expect-error\n this.nodePages = [{}];\n this.nodePages[0].nodes = [];\n this.writeFile = writeFileFunc;\n }\n\n /**\n * Setup function to save node pages\n * @param func - function which should be used to save node pages\n */\n useWriteFunction(func: Function): void {\n this.writeFile = func;\n }\n\n /**\n * Get the node by its end-to-end index\n * @param id - end-to-end index of the node\n * @return the node object\n */\n getNodeById(id: number): NodeInPage {\n const pageIndex = Math.floor(id / this.nodesPerPage);\n const nodeIndex = id % this.nodesPerPage;\n return this.nodePages[pageIndex].nodes[nodeIndex];\n }\n\n /**\n * Update material in node.mesh object by node id\n * @param id - end-to-end index of the node\n * @param materialId - id from scene layer materialDefinitions\n */\n updateMaterialByNodeId(id: number, materialId: number): void {\n const node = this.getNodeById(id);\n if (!node.mesh) {\n return;\n }\n node.mesh.material = {\n definition: materialId,\n resource: node.index\n };\n }\n\n /**\n * Update vertexCount in node.mesh.geometry object by node id\n * @param id - end-to-end index of the node\n * @param vertexCount - vertex count for particular node\n */\n updateVertexCountByNodeId(id: number, vertexCount: number): void {\n const node = this.getNodeById(id);\n if (!node.mesh) {\n return;\n }\n node.mesh.geometry.vertexCount = vertexCount;\n }\n\n /**\n * Update resource in node.mesh.attribute object by node id\n * @param id - end-to-end index of the node\n */\n updateNodeAttributeByNodeId(id: number): void {\n const node = this.getNodeById(id);\n if (!node.mesh) {\n return;\n }\n node.mesh.attribute.resource = node.index;\n }\n\n /**\n * Update featureCount in node.mesh.geometry object by node id\n * @param id - end-to-end index of the node\n * @param featureCount - features count of the node\n */\n updateFeatureCountByNodeId(id: number, featureCount: number): void {\n const node = this.getNodeById(id);\n if (!node.mesh) {\n return;\n }\n node.mesh.geometry.featureCount = featureCount;\n }\n\n /**\n * Update texelCountHint in node.mesh.material object by node id\n * @param id - end-to-end index of the node\n * @param texelCountHint - texelCountHint of particular node\n */\n updateTexelCountHintByNodeId(id: number, texelCountHint: number): void {\n const node = this.getNodeById(id);\n if (!node.mesh || !node.mesh.material) {\n return;\n }\n node.mesh.material.texelCountHint = texelCountHint;\n }\n\n /**\n * Add a child id into the parent node.children array\n * @param parentId - end-to-end parent node index\n * @param childId - end-to-end child node index\n */\n addChildRelation(parentId: number | undefined, childId: number): void {\n if (parentId === null || parentId === undefined) {\n return;\n }\n const parentNode = this.getNodeById(parentId);\n parentNode.children?.push(childId);\n }\n\n /**\n * Update resource index in node.mesh object\n * @param node - node object\n */\n updateResourceInMesh(node: NodeInPage): void {\n if (node.mesh) {\n node.mesh.geometry.resource = node.index;\n }\n }\n\n /**\n * Put new node in nodePages array\n * @param node - node object\n * @param parentId - index of parent node\n * @return\n */\n push(node: NodeInPage, parentId?: number): number {\n let currentNodePage = this.nodePages[this.nodePages.length - 1];\n if (currentNodePage.nodes.length === this.nodesPerPage) {\n currentNodePage = {nodes: []};\n this.nodePages.push(currentNodePage);\n }\n node.index = this.nodesCounter++;\n currentNodePage.nodes.push(node);\n this.addChildRelation(parentId, node.index);\n this.updateResourceInMesh(node);\n return node.index;\n }\n\n /**\n * Save all the node pages\n * Run this method when all nodes is pushed in nodePages\n * @param layers0Path - path of layer\n * @param writeQueue - write queue that controlls files write concurrency\n * @param slpk\n */\n async save(\n layers0Path: string,\n writeQueue: WriteQueue<WriteQueueItem>,\n slpk: boolean = false\n ): Promise<void> {\n if (slpk) {\n for (const [index, nodePage] of this.nodePages.entries()) {\n const nodePageStr = JSON.stringify(nodePage);\n const slpkPath = join(layers0Path, 'nodepages');\n writeQueue.enqueue({\n archiveKey: `nodePages/${index.toString()}.json.gz`,\n writePromise: this.writeFile(slpkPath, nodePageStr, `${index.toString()}.json`)\n });\n }\n const metadata = transform({nodeCount: this.nodesCounter}, metadataTemplate());\n const compress = false;\n writeQueue.enqueue({\n archiveKey: 'metadata.json',\n writePromise: this.writeFile(\n layers0Path,\n JSON.stringify(metadata),\n 'metadata.json',\n compress\n )\n });\n } else {\n for (const [index, nodePage] of this.nodePages.entries()) {\n const nodePageStr = JSON.stringify(nodePage);\n const nodePagePath = join(layers0Path, 'nodepages', index.toString());\n writeQueue.enqueue({writePromise: this.writeFile(nodePagePath, nodePageStr)});\n }\n }\n }\n}\n"],"file":"node-pages.js"}
1
+ 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type {WriteQueueItem} from '../../lib/utils/write-queue';\n\nimport {join} from 'path';\nimport transform from 'json-map-transform';\nimport {METADATA as metadataTemplate} from '../json-templates/metadata';\nimport {NodeInPage} from '@loaders.gl/i3s';\nimport WriteQueue from '../../lib/utils/write-queue';\n\n// @ts-nocheck\n/**\n * class NodePages - wrapper of nodePages array\n *\n * @example\n * import {writeFile} from './helpers/write-file';\n *\n * // create an instance of the class\n * const nodePages = new NodePages(writeFile, HARDCODED_NODES_PER_PAGE);\n * ...\n * // push root node\n * const parentId = nodePages.push({\n lodThreshold: HARDCODED_MAX_SCREEN_THRESHOLD_SQ,\n obb: coordinates.obb,\n children: []\n });\n * ...\n * // push node with parent relation\n * const nodeInPage = {\n lodThreshold: HARDCODED_MAX_SCREEN_THRESHOLD_SQ,\n obb: coordinates.obb,\n children: [],\n mesh: {\n geometry: {\n definition: 0\n }\n }\n };\n * const nodeId = this.nodePages.push(nodeInPage, parentId);\n * ...\n * // save all the nodePages in the end of pushing all the nodes\n * await this.nodePages.save(layers0path);\n */\nexport default class NodePages {\n readonly nodesPerPage: number;\n nodesCounter: number;\n writeFile: Function;\n readonly nodePages: {nodes: NodeInPage[]}[];\n\n /**\n * @constructs\n * Create a nodePages instance.\n * @param writeFileFunc - function to save one nodePage into a file\n * @param nodesPerPage - length limit for one nodePage. An additional nodePage is created when this limit is met\n */\n constructor(writeFileFunc, nodesPerPage) {\n this.nodesPerPage = nodesPerPage;\n this.nodesCounter = 0;\n // @ts-expect-error\n this.nodePages = [{}];\n this.nodePages[0].nodes = [];\n this.writeFile = writeFileFunc;\n }\n\n /**\n * Setup function to save node pages\n * @param func - function which should be used to save node pages\n */\n useWriteFunction(func: Function): void {\n this.writeFile = func;\n }\n\n /**\n * Get the node by its end-to-end index\n * @param id - end-to-end index of the node\n * @return the node object\n */\n getNodeById(id: number): NodeInPage {\n const pageIndex = Math.floor(id / this.nodesPerPage);\n const nodeIndex = id % this.nodesPerPage;\n return this.nodePages[pageIndex].nodes[nodeIndex];\n }\n\n /**\n * Update material in node.mesh object by node id\n * @param id - end-to-end index of the node\n * @param materialId - id from scene layer materialDefinitions\n */\n updateMaterialByNodeId(id: number, materialId: number): void {\n const node = this.getNodeById(id);\n if (!node.mesh) {\n return;\n }\n node.mesh.material = {\n definition: materialId,\n resource: node.index\n };\n }\n\n /**\n * Update vertexCount in node.mesh.geometry object by node id\n * @param id - end-to-end index of the node\n * @param vertexCount - vertex count for particular node\n */\n updateVertexCountByNodeId(id: number, vertexCount: number): void {\n const node = this.getNodeById(id);\n if (!node.mesh) {\n return;\n }\n node.mesh.geometry.vertexCount = vertexCount;\n }\n\n /**\n * Update resource in node.mesh.attribute object by node id\n * @param id - end-to-end index of the node\n */\n updateNodeAttributeByNodeId(id: number): void {\n const node = this.getNodeById(id);\n if (!node.mesh) {\n return;\n }\n node.mesh.attribute.resource = node.index;\n }\n\n /**\n * Update featureCount in node.mesh.geometry object by node id\n * @param id - end-to-end index of the node\n * @param featureCount - features count of the node\n */\n updateFeatureCountByNodeId(id: number, featureCount: number): void {\n const node = this.getNodeById(id);\n if (!node.mesh) {\n return;\n }\n node.mesh.geometry.featureCount = featureCount;\n }\n\n /**\n * Update texelCountHint in node.mesh.material object by node id\n * @param id - end-to-end index of the node\n * @param texelCountHint - texelCountHint of particular node\n */\n updateTexelCountHintByNodeId(id: number, texelCountHint: number): void {\n const node = this.getNodeById(id);\n if (!node.mesh || !node.mesh.material) {\n return;\n }\n node.mesh.material.texelCountHint = texelCountHint;\n }\n\n /**\n * Add a child id into the parent node.children array\n * @param parentId - end-to-end parent node index\n * @param childId - end-to-end child node index\n */\n addChildRelation(parentId: number | undefined, childId: number): void {\n if (parentId === null || parentId === undefined) {\n return;\n }\n const parentNode = this.getNodeById(parentId);\n parentNode.children?.push(childId);\n }\n\n /**\n * Update resource index in node.mesh object\n * @param node - node object\n */\n updateResourceInMesh(node: NodeInPage): void {\n if (node.mesh) {\n node.mesh.geometry.resource = node.index;\n }\n }\n\n /**\n * Put new node in nodePages array\n * @param node - node object\n * @param parentId - index of parent node\n * @return\n */\n push(node: NodeInPage, parentId?: number): number {\n let currentNodePage = this.nodePages[this.nodePages.length - 1];\n if (currentNodePage.nodes.length === this.nodesPerPage) {\n currentNodePage = {nodes: []};\n this.nodePages.push(currentNodePage);\n }\n node.index = this.nodesCounter++;\n currentNodePage.nodes.push(node);\n this.addChildRelation(parentId, node.index);\n this.updateResourceInMesh(node);\n return node.index;\n }\n\n /**\n * Save all the node pages\n * Run this method when all nodes is pushed in nodePages\n * @param layers0Path - path of layer\n * @param writeQueue - write queue that controlls files write concurrency\n * @param slpk\n */\n async save(\n layers0Path: string,\n writeQueue: WriteQueue<WriteQueueItem>,\n slpk: boolean = false\n ): Promise<void> {\n if (slpk) {\n for (const [index, nodePage] of this.nodePages.entries()) {\n const nodePageStr = JSON.stringify(nodePage);\n const slpkPath = join(layers0Path, 'nodepages');\n await writeQueue.enqueue({\n archiveKey: `nodePages/${index.toString()}.json.gz`,\n writePromise: this.writeFile(slpkPath, nodePageStr, `${index.toString()}.json`)\n });\n }\n const metadata = transform({nodeCount: this.nodesCounter}, metadataTemplate());\n const compress = false;\n await writeQueue.enqueue({\n archiveKey: 'metadata.json',\n writePromise: this.writeFile(\n layers0Path,\n JSON.stringify(metadata),\n 'metadata.json',\n compress\n )\n });\n } else {\n for (const [index, nodePage] of this.nodePages.entries()) {\n const nodePageStr = JSON.stringify(nodePage);\n const nodePagePath = join(layers0Path, 'nodepages', index.toString());\n await writeQueue.enqueue({writePromise: this.writeFile(nodePagePath, nodePageStr)});\n }\n }\n }\n}\n"],"file":"node-pages.js"}
@@ -14,7 +14,7 @@ import NodePages from './helpers/node-pages';
14
14
  import { writeFile, removeDir, writeFileForSlpk } from '../lib/utils/file-utils';
15
15
  import { compressWithChildProcess } from '../lib/utils/compress-util';
16
16
  import { calculateFilesSize, timeConverter } from '../lib/utils/statistic-utills';
17
- import convertB3dmToI3sGeometry from './helpers/geometry-converter';
17
+ import convertB3dmToI3sGeometry, { getPropertyTable } from './helpers/geometry-converter';
18
18
  import { createBoundingVolumes, convertBoundingVolumeToI3SFullExtent } from './helpers/coordinate-converter';
19
19
  import { createSceneServerPath } from './helpers/create-scene-server-path';
20
20
  import { convertGeometricErrorToScreenThreshold } from '../lib/utils/lod-conversion-utils';
@@ -277,12 +277,12 @@ export default class I3SConverter {
277
277
  const childPath = join(this.layers0Path, 'nodes', child.path);
278
278
 
279
279
  if (this.options.slpk) {
280
- this.writeQueue.enqueue({
280
+ await this.writeQueue.enqueue({
281
281
  archiveKey: 'nodes/1/3dNodeIndexDocument.json.gz',
282
282
  writePromise: writeFileForSlpk(childPath, JSON.stringify(child), '3dNodeIndexDocument.json')
283
283
  });
284
284
  } else {
285
- this.writeQueue.enqueue({
285
+ await this.writeQueue.enqueue({
286
286
  writePromise: writeFile(childPath, JSON.stringify(child))
287
287
  });
288
288
  }
@@ -300,12 +300,12 @@ export default class I3SConverter {
300
300
 
301
301
  async _writeLayers0() {
302
302
  if (this.options.slpk) {
303
- this.writeQueue.enqueue({
303
+ await this.writeQueue.enqueue({
304
304
  archiveKey: '3dSceneLayer.json.gz',
305
305
  writePromise: writeFileForSlpk(this.layers0Path, JSON.stringify(this.layers0), '3dSceneLayer.json')
306
306
  });
307
307
  } else {
308
- this.writeQueue.enqueue({
308
+ await this.writeQueue.enqueue({
309
309
  writePromise: writeFile(this.layers0Path, JSON.stringify(this.layers0))
310
310
  });
311
311
  }
@@ -313,12 +313,12 @@ export default class I3SConverter {
313
313
 
314
314
  async _writeNodeIndexDocument(root0, nodePath, rootPath) {
315
315
  if (this.options.slpk) {
316
- this.writeQueue.enqueue({
316
+ await this.writeQueue.enqueue({
317
317
  archiveKey: "nodes/".concat(nodePath, "/3dNodeIndexDocument.json.gz"),
318
318
  writePromise: writeFileForSlpk(rootPath, JSON.stringify(root0), '3dNodeIndexDocument.json')
319
319
  });
320
320
  } else {
321
- this.writeQueue.enqueue({
321
+ await this.writeQueue.enqueue({
322
322
  writePromise: writeFile(rootPath, JSON.stringify(root0))
323
323
  });
324
324
  }
@@ -419,7 +419,7 @@ export default class I3SConverter {
419
419
  }
420
420
 
421
421
  async _createNode(parentTile, sourceTile, parentId, level) {
422
- var _sourceTile$content;
422
+ var _this$layers, _this$layers$attribut;
423
423
 
424
424
  if (this.validate) {
425
425
  this._checkAddRefinementTypeForTile(sourceTile);
@@ -428,13 +428,13 @@ export default class I3SConverter {
428
428
  await this._updateTilesetOptions();
429
429
  await this.sourceTileset._loadTile(sourceTile);
430
430
  let boundingVolumes = createBoundingVolumes(sourceTile, this.geoidHeightModel);
431
- const batchTable = sourceTile === null || sourceTile === void 0 ? void 0 : (_sourceTile$content = sourceTile.content) === null || _sourceTile$content === void 0 ? void 0 : _sourceTile$content.batchTableJson;
431
+ const propertyTable = getPropertyTable(sourceTile);
432
432
 
433
- if (batchTable) {
434
- this._convertAttributeStorageInfo(sourceTile.content);
433
+ if (propertyTable && !((_this$layers = this.layers0) !== null && _this$layers !== void 0 && (_this$layers$attribut = _this$layers.attributeStorageInfo) !== null && _this$layers$attribut !== void 0 && _this$layers$attribut.length)) {
434
+ this._convertPropertyTableToNodeAttributes(propertyTable);
435
435
  }
436
436
 
437
- const resourcesData = await this._convertResources(sourceTile);
437
+ const resourcesData = await this._convertResources(sourceTile, propertyTable);
438
438
  const nodes = [];
439
439
  const nodesInPage = [];
440
440
  const emptyResources = {
@@ -491,24 +491,14 @@ export default class I3SConverter {
491
491
  return nodes;
492
492
  }
493
493
 
494
- _convertAttributeStorageInfo(sourceTileContent) {
495
- var _this$layers, _this$layers$attribut;
496
-
497
- const batchTable = sourceTileContent && sourceTileContent.batchTableJson;
498
-
499
- if (batchTable && !((_this$layers = this.layers0) !== null && _this$layers !== void 0 && (_this$layers$attribut = _this$layers.attributeStorageInfo) !== null && _this$layers$attribut !== void 0 && _this$layers$attribut.length)) {
500
- this._convertBatchTableInfoToNodeAttributes(batchTable);
501
- }
502
- }
503
-
504
- async _convertResources(sourceTile) {
494
+ async _convertResources(sourceTile, propertyTable) {
505
495
  var _this$layers2;
506
496
 
507
497
  if (!this.isContentSupported(sourceTile)) {
508
498
  return null;
509
499
  }
510
500
 
511
- const resourcesData = await convertB3dmToI3sGeometry(sourceTile.content, Number(this.nodePages.nodesCounter), this.featuresHashArray, (_this$layers2 = this.layers0) === null || _this$layers2 === void 0 ? void 0 : _this$layers2.attributeStorageInfo, this.options.draco, this.generateBoundingVolumes, this.geoidHeightModel, this.workerSource);
501
+ const resourcesData = await convertB3dmToI3sGeometry(sourceTile.content, Number(this.nodePages.nodesCounter), propertyTable, this.featuresHashArray, (_this$layers2 = this.layers0) === null || _this$layers2 === void 0 ? void 0 : _this$layers2.attributeStorageInfo, this.options.draco, this.generateBoundingVolumes, this.geoidHeightModel, this.workerSource);
512
502
  return resourcesData;
513
503
  }
514
504
 
@@ -643,13 +633,13 @@ export default class I3SConverter {
643
633
  async _writeGeometries(geometryBuffer, compressedGeometry, childPath, slpkChildPath) {
644
634
  if (this.options.slpk) {
645
635
  const slpkGeometryPath = join(childPath, 'geometries');
646
- this.writeQueue.enqueue({
636
+ await this.writeQueue.enqueue({
647
637
  archiveKey: "".concat(slpkChildPath, "/geometries/0.bin.gz"),
648
638
  writePromise: writeFileForSlpk(slpkGeometryPath, geometryBuffer, '0.bin')
649
639
  });
650
640
  } else {
651
641
  const geometryPath = join(childPath, 'geometries/0/');
652
- this.writeQueue.enqueue({
642
+ await this.writeQueue.enqueue({
653
643
  writePromise: writeFile(geometryPath, geometryBuffer, 'index.bin')
654
644
  });
655
645
  }
@@ -657,13 +647,13 @@ export default class I3SConverter {
657
647
  if (this.options.draco) {
658
648
  if (this.options.slpk) {
659
649
  const slpkCompressedGeometryPath = join(childPath, 'geometries');
660
- this.writeQueue.enqueue({
650
+ await this.writeQueue.enqueue({
661
651
  archiveKey: "".concat(slpkChildPath, "/geometries/1.bin.gz"),
662
652
  writePromise: writeFileForSlpk(slpkCompressedGeometryPath, compressedGeometry, '1.bin')
663
653
  });
664
654
  } else {
665
655
  const compressedGeometryPath = join(childPath, 'geometries/1/');
666
- this.writeQueue.enqueue({
656
+ await this.writeQueue.enqueue({
667
657
  writePromise: writeFile(compressedGeometryPath, compressedGeometry, 'index.bin')
668
658
  });
669
659
  }
@@ -681,13 +671,13 @@ export default class I3SConverter {
681
671
 
682
672
  if (this.options.slpk) {
683
673
  const slpkSharedPath = join(childPath, 'shared');
684
- this.writeQueue.enqueue({
674
+ await this.writeQueue.enqueue({
685
675
  archiveKey: "".concat(slpkChildPath, "/shared/sharedResource.json.gz"),
686
676
  writePromise: writeFileForSlpk(slpkSharedPath, sharedDataStr, 'sharedResource.json')
687
677
  });
688
678
  } else {
689
679
  const sharedPath = join(childPath, 'shared/');
690
- this.writeQueue.enqueue({
680
+ await this.writeQueue.enqueue({
691
681
  writePromise: writeFile(sharedPath, sharedDataStr)
692
682
  });
693
683
  }
@@ -761,13 +751,13 @@ export default class I3SConverter {
761
751
  if (this.options.slpk) {
762
752
  const slpkTexturePath = join(childPath, 'textures');
763
753
  const compress = false;
764
- this.writeQueue.enqueue({
754
+ await this.writeQueue.enqueue({
765
755
  archiveKey: "".concat(slpkChildPath, "/textures/").concat(name, ".").concat(format),
766
756
  writePromise: writeFileForSlpk(slpkTexturePath, textureData, "".concat(name, ".").concat(format), compress)
767
757
  });
768
758
  } else {
769
759
  const texturePath = join(childPath, "textures/".concat(name, "/"));
770
- this.writeQueue.enqueue({
760
+ await this.writeQueue.enqueue({
771
761
  writePromise: writeFile(texturePath, textureData, "index.".concat(format))
772
762
  });
773
763
  }
@@ -783,13 +773,13 @@ export default class I3SConverter {
783
773
 
784
774
  if (this.options.slpk) {
785
775
  const slpkAttributesPath = join(childPath, 'attributes', folderName);
786
- this.writeQueue.enqueue({
776
+ await this.writeQueue.enqueue({
787
777
  archiveKey: "".concat(slpkChildPath, "/attributes/").concat(folderName, ".bin.gz"),
788
778
  writePromise: writeFileForSlpk(slpkAttributesPath, fileBuffer, '0.bin')
789
779
  });
790
780
  } else {
791
781
  const attributesPath = join(childPath, "attributes/".concat(folderName, "/0"));
792
- this.writeQueue.enqueue({
782
+ await this.writeQueue.enqueue({
793
783
  writePromise: writeFile(attributesPath, fileBuffer, 'index.bin')
794
784
  });
795
785
  }
@@ -920,15 +910,15 @@ export default class I3SConverter {
920
910
  };
921
911
  }
922
912
 
923
- _convertBatchTableInfoToNodeAttributes(batchTable) {
913
+ _convertPropertyTableToNodeAttributes(propertyTable) {
924
914
  let attributeIndex = 0;
925
- const batchTableWithObjectId = {
915
+ const propertyTableWithObjectId = {
926
916
  OBJECTID: [0],
927
- ...batchTable
917
+ ...propertyTable
928
918
  };
929
919
 
930
- for (const key in batchTableWithObjectId) {
931
- const firstAttribute = batchTableWithObjectId[key][0];
920
+ for (const key in propertyTableWithObjectId) {
921
+ const firstAttribute = propertyTableWithObjectId[key][0];
932
922
  const attributeType = this.getAttributeType(key, firstAttribute);
933
923
 
934
924
  const storageAttribute = this._createdStorageAttribute(attributeIndex, key, attributeType);
@@ -937,7 +927,7 @@ export default class I3SConverter {
937
927
 
938
928
  const fieldAttribute = this._createFieldAttribute(key, fieldAttributeType);
939
929
 
940
- const popupInfo = this._createPopupInfo(batchTableWithObjectId);
930
+ const popupInfo = this._createPopupInfo(propertyTableWithObjectId);
941
931
 
942
932
  this.layers0.attributeStorageInfo.push(storageAttribute);
943
933
  this.layers0.fields.push(fieldAttribute);
@@ -966,14 +956,14 @@ export default class I3SConverter {
966
956
  }
967
957
  }
968
958
 
969
- _createPopupInfo(batchTable) {
959
+ _createPopupInfo(propertyTable) {
970
960
  const title = '{OBJECTID}';
971
961
  const mediaInfos = [];
972
962
  const fieldInfos = [];
973
963
  const popupElements = [];
974
964
  const expressionInfos = [];
975
965
 
976
- for (const key in batchTable) {
966
+ for (const key in propertyTable) {
977
967
  fieldInfos.push({
978
968
  fieldName: key,
979
969
  visible: true,