@loaders.gl/tile-converter 3.1.0-alpha.4 → 3.1.0-beta.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/converter.js +1 -1
- package/dist/bundle.js +86025 -0
- package/dist/converter.min.js +292 -0
- package/dist/es5/3d-tiles-converter/3d-tiles-converter.js +189 -421
- package/dist/es5/3d-tiles-converter/3d-tiles-converter.js.map +1 -1
- package/dist/es5/3d-tiles-converter/helpers/b3dm-converter.js +214 -296
- package/dist/es5/3d-tiles-converter/helpers/b3dm-converter.js.map +1 -1
- package/dist/es5/3d-tiles-converter/helpers/i3s-obb-to-3d-tiles-obb.js +4 -8
- package/dist/es5/3d-tiles-converter/helpers/i3s-obb-to-3d-tiles-obb.js.map +1 -1
- package/dist/es5/3d-tiles-converter/helpers/texture-atlas.js +40 -0
- package/dist/es5/3d-tiles-converter/helpers/texture-atlas.js.map +1 -0
- package/dist/es5/3d-tiles-converter/json-templates/tileset.js +7 -17
- package/dist/es5/3d-tiles-converter/json-templates/tileset.js.map +1 -1
- package/dist/es5/bundle.js +1 -1
- package/dist/es5/bundle.js.map +1 -1
- package/dist/es5/deps-installer/deps-installer.js +17 -65
- package/dist/es5/deps-installer/deps-installer.js.map +1 -1
- package/dist/es5/i3s-converter/helpers/coordinate-converter.js +16 -16
- package/dist/es5/i3s-converter/helpers/coordinate-converter.js.map +1 -1
- package/dist/es5/i3s-converter/helpers/create-scene-server-path.js +9 -33
- package/dist/es5/i3s-converter/helpers/create-scene-server-path.js.map +1 -1
- package/dist/es5/i3s-converter/helpers/geometry-attributes.js +93 -103
- package/dist/es5/i3s-converter/helpers/geometry-attributes.js.map +1 -1
- package/dist/es5/i3s-converter/helpers/geometry-converter.js +348 -511
- package/dist/es5/i3s-converter/helpers/geometry-converter.js.map +1 -1
- package/dist/es5/i3s-converter/helpers/node-debug.js +30 -26
- package/dist/es5/i3s-converter/helpers/node-debug.js.map +1 -1
- package/dist/es5/i3s-converter/helpers/node-pages.js +102 -203
- package/dist/es5/i3s-converter/helpers/node-pages.js.map +1 -1
- package/dist/es5/i3s-converter/i3s-converter.js +701 -1501
- package/dist/es5/i3s-converter/i3s-converter.js.map +1 -1
- package/dist/es5/i3s-converter/json-templates/layers.js +15 -25
- package/dist/es5/i3s-converter/json-templates/layers.js.map +1 -1
- package/dist/es5/i3s-converter/json-templates/metadata.js +2 -2
- package/dist/es5/i3s-converter/json-templates/metadata.js.map +1 -1
- package/dist/es5/i3s-converter/json-templates/node.js +12 -21
- package/dist/es5/i3s-converter/json-templates/node.js.map +1 -1
- package/dist/es5/i3s-converter/json-templates/scene-server.js +3 -5
- package/dist/es5/i3s-converter/json-templates/scene-server.js.map +1 -1
- package/dist/es5/i3s-converter/json-templates/shared-resources.js +15 -55
- package/dist/es5/i3s-converter/json-templates/shared-resources.js.map +1 -1
- package/dist/es5/i3s-converter/json-templates/store.js +4 -6
- package/dist/es5/i3s-converter/json-templates/store.js.map +1 -1
- package/dist/es5/i3s-server/app.js +6 -6
- package/dist/es5/i3s-server/app.js.map +1 -1
- package/dist/es5/i3s-server/controllers/index-controller.js +20 -60
- package/dist/es5/i3s-server/controllers/index-controller.js.map +1 -1
- package/dist/es5/i3s-server/routes/index.js +14 -41
- package/dist/es5/i3s-server/routes/index.js.map +1 -1
- package/dist/es5/index.js +4 -4
- package/dist/es5/lib/geoid-height-model.js +100 -114
- package/dist/es5/lib/geoid-height-model.js.map +1 -1
- package/dist/es5/lib/pgm-parser.js +68 -122
- package/dist/es5/lib/pgm-parser.js.map +1 -1
- package/dist/es5/lib/utils/compress-util.js +123 -345
- package/dist/es5/lib/utils/compress-util.js.map +1 -1
- package/dist/es5/lib/utils/file-utils.js +20 -98
- package/dist/es5/lib/utils/file-utils.js.map +1 -1
- package/dist/es5/lib/utils/lod-conversion-utils.js +9 -9
- package/dist/es5/lib/utils/lod-conversion-utils.js.map +1 -1
- package/dist/es5/lib/utils/statistic-utills.js +41 -152
- package/dist/es5/lib/utils/statistic-utills.js.map +1 -1
- package/dist/es5/pgm-loader.js +3 -5
- package/dist/es5/pgm-loader.js.map +1 -1
- package/dist/esm/3d-tiles-converter/3d-tiles-converter.js +19 -13
- package/dist/esm/3d-tiles-converter/3d-tiles-converter.js.map +1 -1
- package/dist/esm/3d-tiles-converter/helpers/b3dm-converter.js +19 -8
- package/dist/esm/3d-tiles-converter/helpers/b3dm-converter.js.map +1 -1
- package/dist/esm/3d-tiles-converter/helpers/texture-atlas.js +33 -0
- package/dist/esm/3d-tiles-converter/helpers/texture-atlas.js.map +1 -0
- package/dist/esm/i3s-converter/helpers/geometry-converter.js +29 -31
- package/dist/esm/i3s-converter/helpers/geometry-converter.js.map +1 -1
- package/dist/esm/i3s-converter/helpers/node-debug.js +2 -2
- package/dist/esm/i3s-converter/helpers/node-debug.js.map +1 -1
- package/dist/esm/i3s-converter/helpers/node-pages.js +2 -2
- package/dist/esm/i3s-converter/helpers/node-pages.js.map +1 -1
- package/dist/esm/i3s-converter/i3s-converter.js +50 -31
- package/dist/esm/i3s-converter/i3s-converter.js.map +1 -1
- package/dist/esm/i3s-converter/json-templates/metadata.js +1 -1
- package/dist/esm/i3s-converter/json-templates/metadata.js.map +1 -1
- package/dist/esm/i3s-converter/json-templates/scene-server.js +1 -1
- package/dist/esm/i3s-converter/json-templates/scene-server.js.map +1 -1
- package/dist/esm/i3s-converter/json-templates/shared-resources.js +2 -2
- package/dist/esm/i3s-converter/json-templates/shared-resources.js.map +1 -1
- package/dist/esm/i3s-converter/json-templates/store.js +2 -2
- package/dist/esm/i3s-converter/json-templates/store.js.map +1 -1
- package/dist/esm/i3s-server/controllers/index-controller.js +2 -2
- package/dist/esm/i3s-server/controllers/index-controller.js.map +1 -1
- package/dist/esm/lib/utils/compress-util.js +13 -13
- package/dist/esm/lib/utils/compress-util.js.map +1 -1
- package/dist/esm/lib/utils/file-utils.js +1 -1
- package/dist/esm/lib/utils/file-utils.js.map +1 -1
- package/dist/esm/lib/utils/statistic-utills.js +5 -5
- package/dist/esm/lib/utils/statistic-utills.js.map +1 -1
- package/dist/esm/pgm-loader.js +1 -1
- package/dist/esm/pgm-loader.js.map +1 -1
- package/package.json +22 -19
- package/src/3d-tiles-converter/3d-tiles-converter.ts +4 -2
- package/src/3d-tiles-converter/helpers/b3dm-converter.js +35 -7
- package/src/3d-tiles-converter/helpers/texture-atlas.ts +55 -0
- package/src/i3s-converter/helpers/geometry-converter.js +21 -22
- package/src/i3s-converter/i3s-converter.ts +32 -7
- package/src/i3s-converter/json-templates/metadata.js +1 -1
- package/src/i3s-converter/json-templates/scene-server.js +1 -1
- package/src/i3s-converter/json-templates/store.js +2 -2
- package/src/i3s-server/controllers/index-controller.js +1 -1
- package/dist/dist.min.js +0 -94
- package/dist/dist.min.js.map +0 -1
- package/dist/scripts/converter.js +0 -274
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type {AttributeStorageInfo, FeatureAttribute, NodeReference} from '@loaders.gl/i3s';\nimport type {Node3D} from '@loaders.gl/3d-tiles';\n\nimport {join} from 'path';\nimport process from 'process';\nimport transform from 'json-map-transform';\nimport {load} from '@loaders.gl/core';\nimport {I3SLoader, I3SAttributeLoader} from '@loaders.gl/i3s';\nimport {Tileset3D, Tile3D} from '@loaders.gl/tiles';\n\nimport {PGMLoader} from '../pgm-loader';\nimport {i3sObbTo3dTilesObb} from './helpers/i3s-obb-to-3d-tiles-obb';\nimport {convertScreenThresholdToGeometricError} from '../lib/utils/lod-conversion-utils';\nimport {writeFile, removeDir} from '../lib/utils/file-utils';\nimport {calculateFilesSize, timeConverter} from '../lib/utils/statistic-utills';\nimport {TILESET as tilesetTemplate} from './json-templates/tileset';\nimport B3dmConverter from './helpers/b3dm-converter';\nimport {createObbFromMbs} from '../i3s-converter/helpers/coordinate-converter';\nimport {GeoidHeightModel} from 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conversion\n */\n private async convert(options: {\n inputUrl: string;\n outputPath: string;\n tilesetName: string;\n maxDepth: number;\n egmFilePath: string;\n }): Promise<any> {\n const {inputUrl, outputPath, tilesetName, maxDepth, egmFilePath} = options;\n this.conversionStartTime = process.hrtime();\n this.options = {maxDepth};\n\n console.log('Loading egm file...'); // eslint-disable-line\n this.geoidHeightModel = await load(egmFilePath, PGMLoader);\n console.log('Loading egm file completed!'); // eslint-disable-line\n\n const sourceTilesetJson = await load(inputUrl, I3SLoader, {});\n this.sourceTileset = new Tileset3D(sourceTilesetJson, {});\n\n if (!this.sourceTileset.root.header.obb) {\n this.sourceTileset.root.header.obb = createObbFromMbs(this.sourceTileset.root.header.mbs);\n }\n\n this.tilesetPath = join(`${outputPath}`, `${tilesetName}`);\n this.attributeStorageInfo = sourceTilesetJson.attributeStorageInfo;\n // Removing the tilesetPath needed to exclude erroneous files after conversion\n try {\n await removeDir(this.tilesetPath);\n } catch (e) {\n // do nothing\n }\n\n const rootTile: Node3D = {\n boundingVolume: {\n box: i3sObbTo3dTilesObb(this.sourceTileset.root.header.obb, this.geoidHeightModel)\n },\n geometricError: convertScreenThresholdToGeometricError(this.sourceTileset.root),\n children: []\n };\n\n await this._addChildren(this.sourceTileset.root, rootTile, 1);\n\n const tileset = transform({root: rootTile}, tilesetTemplate);\n await writeFile(this.tilesetPath, JSON.stringify(tileset), 'tileset.json');\n\n this._finishConversion({slpk: false, outputPath, tilesetName});\n }\n\n /**\n * The recursive function of traversal of a nodes tree\n * @param parentSourceNode the parent node tile object (@loaders.gl/tiles/Tile3D)\n * @param parentNode object in resulting tileset\n * @param level a current level of a tree depth\n */\n private async _addChildren(\n parentSourceNode: Tile3D,\n parentNode: Node3D,\n level: number\n ): Promise<void> {\n if (this.options.maxDepth && level > this.options.maxDepth) {\n return;\n }\n for (const childNodeInfo of parentSourceNode.header.children || []) {\n const sourceChild = await this._loadChildNode(parentSourceNode, childNodeInfo);\n parentSourceNode.children.push(sourceChild);\n if (sourceChild.contentUrl) {\n await this.sourceTileset._loadTile(sourceChild);\n this.vertexCounter += sourceChild.content.vertexCount;\n\n let attributes = null;\n if (this.attributeStorageInfo) {\n attributes = await this._loadChildAttributes(sourceChild, this.attributeStorageInfo);\n }\n\n if (!sourceChild.header.obb) {\n sourceChild.header.obb = createObbFromMbs(sourceChild.header.mbs);\n }\n\n const boundingVolume = {\n box: i3sObbTo3dTilesObb(sourceChild.header.obb, this.geoidHeightModel)\n };\n const child: Node3D = {\n boundingVolume,\n geometricError: convertScreenThresholdToGeometricError(sourceChild),\n children: []\n };\n\n const b3dm = await new B3dmConverter().convert(sourceChild, attributes);\n child.content = {\n uri: `${sourceChild.id}.b3dm`,\n boundingVolume\n };\n await writeFile(this.tilesetPath, new Uint8Array(b3dm), `${sourceChild.id}.b3dm`);\n parentNode.children.push(child);\n\n sourceChild.unloadContent();\n await this._addChildren(sourceChild, child, level + 1);\n } else {\n await this._addChildren(sourceChild, parentNode, level + 1);\n }\n }\n }\n\n /**\n * Load a child node having information from the node header\n * @param parentNode a parent node tile object (@loaders.gl/tiles/Tile3D)\n * @param childNodeInfo child information from 3DNodeIndexDocument\n * (https://github.com/Esri/i3s-spec/blob/master/docs/1.7/nodeReference.cmn.md)\n */\n private async _loadChildNode(parentNode: Tile3D, childNodeInfo: NodeReference): Promise<Tile3D> {\n let header;\n if (this.sourceTileset.tileset.nodePages) {\n console.log(`Node conversion: ${childNodeInfo.id}`); // eslint-disable-line no-console,no-undef\n header = await this.sourceTileset.tileset.nodePagesTile.formTileFromNodePages(\n childNodeInfo.id\n );\n } else {\n const {loader} = this.sourceTileset;\n const nodeUrl = this._relativeUrlToFullUrl(parentNode.url, childNodeInfo.href);\n // load metadata\n const options = {\n i3s: {\n ...this.sourceTileset.loadOptions,\n isTileHeader: true,\n loadContent: false\n }\n };\n\n console.log(`Node conversion: ${nodeUrl}`); // eslint-disable-line no-console,no-undef\n header = await load(nodeUrl, loader, options);\n }\n return new Tile3D(this.sourceTileset, header, parentNode);\n }\n\n /**\n * Make an url of a resource from its relative url having the base url\n * @param baseUrl the base url. 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|
|
1
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+
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sourceTilesetJson.attributeStorageInfo;\n // Removing the tilesetPath needed to exclude erroneous files after conversion\n try {\n await removeDir(this.tilesetPath);\n } catch (e) {\n // do nothing\n }\n\n const rootTile: Node3D = {\n boundingVolume: {\n box: i3sObbTo3dTilesObb(this.sourceTileset.root.header.obb, this.geoidHeightModel)\n },\n geometricError: convertScreenThresholdToGeometricError(this.sourceTileset.root),\n children: []\n };\n\n await this._addChildren(this.sourceTileset.root, rootTile, 1);\n\n const tileset = transform({root: rootTile}, tilesetTemplate);\n await writeFile(this.tilesetPath, JSON.stringify(tileset), 'tileset.json');\n\n this._finishConversion({slpk: false, outputPath, tilesetName});\n }\n\n /**\n * The recursive function of traversal of a nodes tree\n * @param parentSourceNode the parent node tile object (@loaders.gl/tiles/Tile3D)\n * @param parentNode object in resulting tileset\n * @param level a current level of a tree depth\n */\n private async _addChildren(\n parentSourceNode: Tile3D,\n parentNode: Node3D,\n level: number\n ): Promise<void> {\n if (this.options.maxDepth && level > this.options.maxDepth) {\n return;\n }\n for (const childNodeInfo of parentSourceNode.header.children || []) {\n const sourceChild = await this._loadChildNode(parentSourceNode, childNodeInfo);\n parentSourceNode.children.push(sourceChild);\n if (sourceChild.contentUrl) {\n await this.sourceTileset._loadTile(sourceChild);\n this.vertexCounter += sourceChild.content.vertexCount;\n\n let attributes = null;\n if (this.attributeStorageInfo) {\n attributes = await this._loadChildAttributes(sourceChild, this.attributeStorageInfo);\n }\n\n if (!sourceChild.header.obb) {\n sourceChild.header.obb = createObbFromMbs(sourceChild.header.mbs);\n }\n\n const boundingVolume = {\n box: i3sObbTo3dTilesObb(sourceChild.header.obb, this.geoidHeightModel)\n };\n const child: Node3D = {\n boundingVolume,\n geometricError: convertScreenThresholdToGeometricError(sourceChild),\n children: []\n };\n\n const b3dm = await new B3dmConverter().convert(sourceChild, attributes);\n child.content = {\n uri: `${sourceChild.id}.b3dm`,\n boundingVolume\n };\n await writeFile(this.tilesetPath, new Uint8Array(b3dm), `${sourceChild.id}.b3dm`);\n parentNode.children.push(child);\n\n sourceChild.unloadContent();\n await this._addChildren(sourceChild, child, level + 1);\n } else {\n await this._addChildren(sourceChild, parentNode, level + 1);\n }\n }\n }\n\n /**\n * Load a child node having information from the node header\n * @param parentNode a parent node tile object (@loaders.gl/tiles/Tile3D)\n * @param childNodeInfo child information from 3DNodeIndexDocument\n * (https://github.com/Esri/i3s-spec/blob/master/docs/1.7/nodeReference.cmn.md)\n */\n private async _loadChildNode(parentNode: Tile3D, childNodeInfo: NodeReference): Promise<Tile3D> {\n let header;\n if (this.sourceTileset.tileset.nodePages) {\n console.log(`Node conversion: ${childNodeInfo.id}`); // eslint-disable-line no-console,no-undef\n header = await this.sourceTileset.tileset.nodePagesTile.formTileFromNodePages(\n childNodeInfo.id\n );\n } else {\n const {loader} = this.sourceTileset;\n const nodeUrl = this._relativeUrlToFullUrl(parentNode.url, childNodeInfo.href);\n // load metadata\n const options = {\n i3s: {\n ...this.sourceTileset.loadOptions,\n isTileHeader: true,\n loadContent: false\n }\n };\n\n console.log(`Node conversion: ${nodeUrl}`); // eslint-disable-line no-console,no-undef\n header = await load(nodeUrl, loader, options);\n }\n return new Tile3D(this.sourceTileset, header, parentNode);\n }\n\n /**\n * Make an url of a resource from its relative url having the base url\n * @param baseUrl the base url. A resulting url will be related from this url\n * @param relativeUrl a realtive url of a resource\n */\n private _relativeUrlToFullUrl(baseUrl: string, relativeUrl: string): string {\n let resultArray = baseUrl.split('/');\n const relativeUrlArray = relativeUrl.split('/');\n for (const folder of relativeUrlArray) {\n switch (folder) {\n case '.':\n continue; // eslint-disable-line no-continue\n case '..':\n resultArray = resultArray.slice(0, -1);\n break;\n default:\n resultArray.push(folder);\n }\n }\n return resultArray.join('/');\n }\n\n /**\n * Do loading all attributes related to particular node.\n * @param sourceChild\n * @param attributeStorageInfo\n * @returns Promise of attributes object.\n */\n private async _loadChildAttributes(\n sourceChild: Tile3D,\n attributeStorageInfo: AttributeStorageInfo\n ): Promise<FeatureAttribute> {\n const promises = [];\n const {attributeUrls} = sourceChild.header;\n\n for (let index = 0; index < attributeUrls.length; index++) {\n const inputUrl = attributeUrls[index];\n const attribute = attributeStorageInfo[index];\n const options = {\n attributeName: attribute.name,\n attributeType: this._getAttributeType(attribute)\n };\n\n promises.push(load(inputUrl, I3SAttributeLoader, options));\n }\n const attributesList = await Promise.all(promises);\n this._replaceNestedArrays(attributesList);\n return Object.assign({}, ...attributesList);\n }\n\n /**\n * Returns attribute type for loading attributes\n * @param attribute\n * Workaround for I3S v1.6. There is no attribute.attributeValues.valueType field in attribute.\n * There is an 'Oid32' type if attribute has objectIds property.\n * Doc: https://github.com/Esri/i3s-spec/blob/master/docs/1.6/attributeStorageInfo.cmn.md\n */\n private _getAttributeType(attribute: AttributeStorageInfo): string {\n if (attribute.attributeValues) {\n return attribute.attributeValues.valueType;\n } else if (attribute.objectIds) {\n return 'Oid32';\n }\n return '';\n }\n\n /**\n * Make simple arrays from attribute typed arrays.\n * @param attributesList\n */\n private _replaceNestedArrays(attributesList: FeatureAttribute[]): void {\n for (let index = 0; index < attributesList.length; index++) {\n const attributeObject = attributesList[index];\n\n for (const key in attributeObject) {\n attributeObject[key] = Array.from(attributeObject[key]);\n }\n }\n }\n\n /**\n * Print statistics in the end of conversion\n * @param params - output files data\n */\n private async _finishConversion(params: {\n slpk: boolean;\n outputPath: string;\n tilesetName: string;\n }): Promise<void> {\n const filesSize = await calculateFilesSize(params);\n const diff = process.hrtime(this.conversionStartTime);\n const conversionTime = timeConverter(diff);\n\n console.log(`------------------------------------------------`); // eslint-disable-line\n console.log(`Finish conversion of ${I3S}`); // eslint-disable-line\n console.log(`Total conversion time: ${conversionTime}`); // eslint-disable-line\n console.log(`Vertex count: `, this.vertexCounter); // eslint-disable-line\n console.log(`File(s) size: `, filesSize, ' bytes'); // eslint-disable-line\n console.log(`------------------------------------------------`); // eslint-disable-line\n }\n}\n"],"file":"3d-tiles-converter.js"}
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@@ -3,7 +3,10 @@ import { GLTFScenegraph, GLTFWriter } from '@loaders.gl/gltf';
|
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3
3
|
import { Tile3DWriter } from '@loaders.gl/3d-tiles';
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4
4
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import { ImageWriter } from '@loaders.gl/images';
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5
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import { Matrix4, Vector3 } from '@math.gl/core';
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6
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+
import { Ellipsoid } from '@math.gl/geospatial';
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7
|
+
import { convertTextureAtlas } from './texture-atlas';
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6
8
|
const Z_UP_TO_Y_UP_MATRIX = new Matrix4([1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1]);
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9
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+
const scratchVector = new Vector3();
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7
10
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export default class B3dmConverter {
|
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8
11
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async convert(i3sTile, attributes = null) {
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9
12
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this.i3sTile = i3sTile;
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@@ -22,7 +25,9 @@ export default class B3dmConverter {
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22
25
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material,
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23
26
|
attributes,
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24
27
|
indices: originalIndices,
|
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25
|
-
cartesianOrigin
|
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28
|
+
cartesianOrigin,
|
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29
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+
cartographicOrigin,
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+
modelMatrix
|
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26
31
|
} = i3sTile.content;
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27
32
|
const gltfBuilder = new GLTFScenegraph();
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28
33
|
const textureIndex = await this._addI3sTextureToGltf(i3sTile, gltfBuilder);
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@@ -32,7 +37,12 @@ export default class B3dmConverter {
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32
37
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const materialIndex = gltfBuilder.addMaterial(pbrMaterialInfo);
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33
38
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const positions = attributes.positions;
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34
39
|
const positionsValue = positions.value;
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35
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-
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40
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+
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41
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+
if (attributes.uvRegions && attributes.texCoords) {
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42
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+
attributes.texCoords.value = convertTextureAtlas(attributes.texCoords.value, attributes.uvRegions.value);
|
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43
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+
}
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+
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45
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+
attributes.positions.value = this._normalizePositions(positionsValue, cartesianOrigin, cartographicOrigin, modelMatrix);
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36
46
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37
47
|
if (attributes.normals && !this._checkNormals(attributes.normals.value)) {
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38
48
|
delete attributes.normals;
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@@ -93,14 +103,15 @@ export default class B3dmConverter {
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93
103
|
return textureIndex;
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|
94
104
|
}
|
|
95
105
|
|
|
96
|
-
_normalizePositions(positionsValue, cartesianOrigin) {
|
|
106
|
+
_normalizePositions(positionsValue, cartesianOrigin, cartographicOrigin, modelMatrix) {
|
|
97
107
|
const newPositionsValue = new Float32Array(positionsValue.length);
|
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98
108
|
|
|
99
109
|
for (let index = 0; index < positionsValue.length; index += 3) {
|
|
100
110
|
const vertex = positionsValue.subarray(index, index + 3);
|
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101
|
-
const
|
|
102
|
-
let vertexVector = new Vector3(Array.from(vertex));
|
|
103
|
-
vertexVector
|
|
111
|
+
const cartesianOriginVector = new Vector3(cartesianOrigin);
|
|
112
|
+
let vertexVector = new Vector3(Array.from(vertex)).transform(modelMatrix).add(cartographicOrigin);
|
|
113
|
+
Ellipsoid.WGS84.cartographicToCartesian(vertexVector, scratchVector);
|
|
114
|
+
vertexVector = scratchVector.subtract(cartesianOriginVector);
|
|
104
115
|
newPositionsValue.set(vertexVector, index);
|
|
105
116
|
}
|
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106
117
|
|
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@@ -149,7 +160,7 @@ export default class B3dmConverter {
|
|
|
149
160
|
return 'image/png';
|
|
150
161
|
|
|
151
162
|
default:
|
|
152
|
-
console.warn(
|
|
163
|
+
console.warn("Unexpected texture format in I3S: ".concat(format));
|
|
153
164
|
return 'image/jpeg';
|
|
154
165
|
}
|
|
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166
|
}
|
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@@ -228,7 +239,7 @@ export default class B3dmConverter {
|
|
|
228
239
|
}
|
|
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240
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230
241
|
const firstKey = Object.keys(attributes)[0];
|
|
231
|
-
return attributes[firstKey].length;
|
|
242
|
+
return firstKey ? attributes[firstKey].length : 0;
|
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243
|
}
|
|
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234
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|
_checkNormals(normals) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{encode, encodeSync} from '@loaders.gl/core';\nimport {GLTFScenegraph, GLTFWriter} from '@loaders.gl/gltf';\nimport {Tile3DWriter} from '@loaders.gl/3d-tiles';\nimport {ImageWriter} from '@loaders.gl/images';\nimport {Matrix4, Vector3} from '@math.gl/core';\n\nconst Z_UP_TO_Y_UP_MATRIX = new Matrix4([1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1]);\n\nexport default class B3dmConverter {\n async convert(i3sTile, attributes = null) {\n this.i3sTile = i3sTile;\n const gltf = await this.buildGltf(i3sTile);\n const b3dm = encodeSync(\n {\n gltfEncoded: new Uint8Array(gltf),\n type: 'b3dm',\n featuresLength: this._getFeaturesLength(attributes),\n batchTable: attributes\n },\n Tile3DWriter\n );\n return b3dm;\n }\n\n async buildGltf(i3sTile) {\n const {material, attributes, indices: originalIndices, cartesianOrigin} = i3sTile.content;\n const gltfBuilder = new GLTFScenegraph();\n\n const textureIndex = await this._addI3sTextureToGltf(i3sTile, gltfBuilder);\n const pbrMaterialInfo = this._convertI3sMaterialToGltfMaterial(material, textureIndex);\n const materialIndex = gltfBuilder.addMaterial(pbrMaterialInfo);\n\n const positions = attributes.positions;\n const positionsValue = positions.value;\n attributes.positions.value = this._normalizePositions(positionsValue, cartesianOrigin);\n if (attributes.normals && !this._checkNormals(attributes.normals.value)) {\n delete attributes.normals;\n }\n const indices =\n originalIndices || this._generateSynteticIndices(positionsValue.length / positions.size);\n const meshIndex = gltfBuilder.addMesh({\n attributes,\n indices,\n material: materialIndex\n });\n const transformMatrix = this._generateTransformMatrix(cartesianOrigin);\n const nodeIndex = gltfBuilder.addNode({meshIndex, matrix: transformMatrix});\n const sceneIndex = gltfBuilder.addScene({nodeIndices: [nodeIndex]});\n gltfBuilder.setDefaultScene(sceneIndex);\n\n gltfBuilder.createBinaryChunk();\n\n const gltfBuffer = encodeSync(gltfBuilder.gltf, GLTFWriter);\n\n return gltfBuffer;\n }\n\n /**\n * Update gltfBuilder with texture from I3S tile\n * @param {object} i3sTile - Tile3D object\n * @param {GLTFScenegraph} gltfBuilder - gltfScenegraph instance to construct GLTF\n * @returns {Promise<number | null>} - GLTF texture index\n */\n async _addI3sTextureToGltf(i3sTile, gltfBuilder) {\n const {\n content: {texture, material, attributes},\n header: {textureFormat}\n } = i3sTile;\n let textureIndex = null;\n let selectedTexture = texture;\n if (!texture && material) {\n selectedTexture =\n material.pbrMetallicRoughness &&\n material.pbrMetallicRoughness.baseColorTexture &&\n material.pbrMetallicRoughness.baseColorTexture.texture.source.image;\n }\n if (selectedTexture) {\n const mimeType = this._deduceMimeTypeFromFormat(textureFormat);\n const imageBuffer = await encode(selectedTexture, ImageWriter);\n const imageIndex = gltfBuilder.addImage(imageBuffer, mimeType);\n textureIndex = gltfBuilder.addTexture({imageIndex});\n delete attributes.colors;\n }\n return textureIndex;\n }\n\n /**\n * Generate a positions array which is correct for 3DTiles/GLTF format\n * @param {Float64Array} positionsValue - the input geometry positions array\n * @param {number[]} cartesianOrigin - the tile center in the cartesian coordinate system\n * @returns {Float32Array} - the output geometry positions array\n */\n _normalizePositions(positionsValue, cartesianOrigin) {\n const newPositionsValue = new Float32Array(positionsValue.length);\n for (let index = 0; index < positionsValue.length; index += 3) {\n const vertex = positionsValue.subarray(index, index + 3);\n const originVector = new Vector3(cartesianOrigin);\n let vertexVector = new Vector3(Array.from(vertex));\n vertexVector = vertexVector.subtract(originVector);\n newPositionsValue.set(vertexVector, index);\n }\n return newPositionsValue;\n }\n\n /**\n * Generate the transformation matrix for GLTF node:\n * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#reference-node\n * 1. Create the translate transformation from cartesianOrigin (the positions array stores offsets from this cartesianOrigin)\n * 2. Create the rotation transformation to rotate model from z-up coordinates (I3S specific) to y-up coordinates (GLTF specific)\n * @param {number[]} cartesianOrigin - the tile center in the cartesian coordinate system\n * @returns {Matrix4} - an array of 16 numbers (4x4 matrix)\n */\n _generateTransformMatrix(cartesianOrigin) {\n const translateOriginMatrix = new Matrix4().translate(cartesianOrigin);\n const result = translateOriginMatrix.multiplyLeft(Z_UP_TO_Y_UP_MATRIX);\n return result;\n }\n\n /**\n * Generate batchId attribute from faceRanges.\n * @param {Uint32Array} faceRanges - the source array\n * @returns {Float32Array} batchId list.\n */\n _generateBatchId(faceRanges) {\n const batchIdArraySize = (faceRanges[faceRanges.length - 1] + 1) * 3;\n const batchId = new Float32Array(batchIdArraySize);\n let rangeIndex = 0;\n let currentBatchId = 0;\n\n for (let index = 0; index < faceRanges.length / 2; index++) {\n const fromIndex = faceRanges[rangeIndex] * 3;\n const untilPosition = (faceRanges[rangeIndex + 1] + 1) * 3;\n\n batchId.fill(currentBatchId, fromIndex, untilPosition);\n rangeIndex += 2;\n currentBatchId += 1;\n }\n return batchId;\n }\n\n /**\n * luma.gl can not work without indices now:\n * https://github.com/visgl/luma.gl/blob/d8cad75b9f8ca3e578cf078ed9d19e619c2ddbc9/modules/experimental/src/gltf/gltf-instantiator.js#L115\n * This method generates syntetic indices array: [0, 1, 2, 3, .... , vertexCount-1]\n * @param {number} vertexCount - vertex count in the geometry\n * @returns {Uint32Array} indices array.\n */\n _generateSynteticIndices(vertexCount) {\n const result = new Uint32Array(vertexCount);\n for (let index = 0; index < vertexCount; index++) {\n result.set([index], index);\n }\n return result;\n }\n\n /**\n * Deduce mime type by format from `textureSetDefinition.formats[0].format`\n * https://github.com/Esri/i3s-spec/blob/master/docs/1.7/textureSetDefinitionFormat.cmn.md\n * @param {string} format - format name\n * @returns {string} mime type.\n */\n _deduceMimeTypeFromFormat(format) {\n switch (format) {\n case 'jpg':\n return 'image/jpeg';\n case 'png':\n return 'image/png';\n default:\n console.warn(`Unexpected texture format in I3S: ${format}`); // eslint-disable-line no-console, no-undef\n return 'image/jpeg';\n }\n }\n\n /**\n * Convert i3s material to GLTF compatible material\n * @param {object} material - i3s material definition\n * @param {number | null} textureIndex - texture index in GLTF\n * @returns {object} GLTF material\n */\n _convertI3sMaterialToGltfMaterial(material, textureIndex) {\n const isTextureIndexExists = textureIndex !== null;\n\n if (!material) {\n material = {\n alphaMode: 'OPAQUE',\n doubleSided: false,\n pbrMetallicRoughness: {\n metallicFactor: 0,\n roughnessFactor: 1\n }\n };\n\n if (isTextureIndexExists) {\n material.pbrMetallicRoughness.baseColorTexture = {\n index: textureIndex,\n texCoord: 0\n };\n } else {\n material.pbrMetallicRoughness.baseColorFactor = [1, 1, 1, 1];\n }\n\n return material;\n }\n\n if (textureIndex !== null) {\n material = this._setGltfTexture(material, textureIndex);\n }\n\n return material;\n }\n\n /**\n * Set texture properties in material with GLTF textureIndex\n * @param {object} materialDefinition - i3s material definition\n * @param {number} textureIndex - texture index in GLTF\n * @returns {void}\n */\n _setGltfTexture(materialDefinition, textureIndex) {\n const material = {\n ...materialDefinition,\n pbrMetallicRoughness: {...materialDefinition.pbrMetallicRoughness}\n };\n // I3SLoader now support loading only one texture. This elseif sequence will assign this texture to one of\n // properties defined in materialDefinition\n if (\n materialDefinition.pbrMetallicRoughness &&\n materialDefinition.pbrMetallicRoughness.baseColorTexture\n ) {\n material.pbrMetallicRoughness.baseColorTexture = {\n index: textureIndex,\n texCoord: 0\n };\n } else if (materialDefinition.emissiveTexture) {\n material.emissiveTexture = {\n index: textureIndex,\n texCoord: 0\n };\n } else if (\n materialDefinition.pbrMetallicRoughness &&\n materialDefinition.pbrMetallicRoughness.metallicRoughnessTexture\n ) {\n material.pbrMetallicRoughness.metallicRoughnessTexture = {\n index: textureIndex,\n texCoord: 0\n };\n } else if (materialDefinition.normalTexture) {\n material.normalTexture = {\n index: textureIndex,\n texCoord: 0\n };\n } else if (materialDefinition.occlusionTexture) {\n material.occlusionTexture = {\n index: textureIndex,\n texCoord: 0\n };\n }\n return material;\n }\n\n /*\n * Returns Features length based on attribute array in attribute object.\n * @param {Object} attributes\n * @returns {Number} Features length .\n */\n _getFeaturesLength(attributes) {\n if (!attributes) {\n return 0;\n }\n const firstKey = Object.keys(attributes)[0];\n return attributes[firstKey].length;\n }\n\n /* Checks that normals buffer is correct\n * @param {TypedArray} normals\n * @returns {boolean} true - normals are correct; false - normals are incorrect\n */\n _checkNormals(normals) {\n // If all normals === 0, the resulting tileset is all in black colors on Cesium\n return normals.find((value) => value);\n }\n}\n"],"file":"b3dm-converter.js"}
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{encode, encodeSync} from '@loaders.gl/core';\nimport {GLTFScenegraph, GLTFWriter} from '@loaders.gl/gltf';\nimport {Tile3DWriter} from '@loaders.gl/3d-tiles';\nimport {ImageWriter} from '@loaders.gl/images';\nimport {Matrix4, Vector3} from '@math.gl/core';\nimport {Ellipsoid} from '@math.gl/geospatial';\nimport {convertTextureAtlas} from './texture-atlas';\n\nconst Z_UP_TO_Y_UP_MATRIX = new Matrix4([1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1]);\nconst scratchVector = new Vector3();\n\nexport default class B3dmConverter {\n async convert(i3sTile, attributes = null) {\n this.i3sTile = i3sTile;\n const gltf = await this.buildGltf(i3sTile);\n const b3dm = encodeSync(\n {\n gltfEncoded: new Uint8Array(gltf),\n type: 'b3dm',\n featuresLength: this._getFeaturesLength(attributes),\n batchTable: attributes\n },\n Tile3DWriter\n );\n return b3dm;\n }\n\n async buildGltf(i3sTile) {\n const {\n material,\n attributes,\n indices: originalIndices,\n cartesianOrigin,\n cartographicOrigin,\n modelMatrix\n } = i3sTile.content;\n const gltfBuilder = new GLTFScenegraph();\n\n const textureIndex = await this._addI3sTextureToGltf(i3sTile, gltfBuilder);\n const pbrMaterialInfo = this._convertI3sMaterialToGltfMaterial(material, textureIndex);\n const materialIndex = gltfBuilder.addMaterial(pbrMaterialInfo);\n\n const positions = attributes.positions;\n const positionsValue = positions.value;\n\n if (attributes.uvRegions && attributes.texCoords) {\n attributes.texCoords.value = convertTextureAtlas(\n attributes.texCoords.value,\n attributes.uvRegions.value\n );\n }\n\n attributes.positions.value = this._normalizePositions(\n positionsValue,\n cartesianOrigin,\n cartographicOrigin,\n modelMatrix\n );\n if (attributes.normals && !this._checkNormals(attributes.normals.value)) {\n delete attributes.normals;\n }\n const indices =\n originalIndices || this._generateSynteticIndices(positionsValue.length / positions.size);\n const meshIndex = gltfBuilder.addMesh({\n attributes,\n indices,\n material: materialIndex\n });\n const transformMatrix = this._generateTransformMatrix(cartesianOrigin);\n const nodeIndex = gltfBuilder.addNode({meshIndex, matrix: transformMatrix});\n const sceneIndex = gltfBuilder.addScene({nodeIndices: [nodeIndex]});\n gltfBuilder.setDefaultScene(sceneIndex);\n\n gltfBuilder.createBinaryChunk();\n\n const gltfBuffer = encodeSync(gltfBuilder.gltf, GLTFWriter);\n\n return gltfBuffer;\n }\n\n /**\n * Update gltfBuilder with texture from I3S tile\n * @param {object} i3sTile - Tile3D object\n * @param {GLTFScenegraph} gltfBuilder - gltfScenegraph instance to construct GLTF\n * @returns {Promise<number | null>} - GLTF texture index\n */\n async _addI3sTextureToGltf(i3sTile, gltfBuilder) {\n const {\n content: {texture, material, attributes},\n header: {textureFormat}\n } = i3sTile;\n let textureIndex = null;\n let selectedTexture = texture;\n if (!texture && material) {\n selectedTexture =\n material.pbrMetallicRoughness &&\n material.pbrMetallicRoughness.baseColorTexture &&\n material.pbrMetallicRoughness.baseColorTexture.texture.source.image;\n }\n if (selectedTexture) {\n const mimeType = this._deduceMimeTypeFromFormat(textureFormat);\n const imageBuffer = await encode(selectedTexture, ImageWriter);\n const imageIndex = gltfBuilder.addImage(imageBuffer, mimeType);\n textureIndex = gltfBuilder.addTexture({imageIndex});\n delete attributes.colors;\n }\n return textureIndex;\n }\n\n /**\n * Generate a positions array which is correct for 3DTiles/GLTF format\n * @param {Float64Array} positionsValue - the input geometry positions array\n * @param {number[]} cartesianOrigin - the tile center in the cartesian coordinate system\n * @param {number[]} cartographicOrigin - the tile center in the cartographic coordinate system\n * @param {number[]} modelMatrix - the model matrix of geometry\n * @returns {Float32Array} - the output geometry positions array\n */\n _normalizePositions(positionsValue, cartesianOrigin, cartographicOrigin, modelMatrix) {\n const newPositionsValue = new Float32Array(positionsValue.length);\n for (let index = 0; index < positionsValue.length; index += 3) {\n const vertex = positionsValue.subarray(index, index + 3);\n const cartesianOriginVector = new Vector3(cartesianOrigin);\n let vertexVector = new Vector3(Array.from(vertex))\n .transform(modelMatrix)\n .add(cartographicOrigin);\n Ellipsoid.WGS84.cartographicToCartesian(vertexVector, scratchVector);\n vertexVector = scratchVector.subtract(cartesianOriginVector);\n newPositionsValue.set(vertexVector, index);\n }\n return newPositionsValue;\n }\n\n /**\n * Generate the transformation matrix for GLTF node:\n * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#reference-node\n * 1. Create the translate transformation from cartesianOrigin (the positions array stores offsets from this cartesianOrigin)\n * 2. Create the rotation transformation to rotate model from z-up coordinates (I3S specific) to y-up coordinates (GLTF specific)\n * @param {number[]} cartesianOrigin - the tile center in the cartesian coordinate system\n * @returns {Matrix4} - an array of 16 numbers (4x4 matrix)\n */\n _generateTransformMatrix(cartesianOrigin) {\n const translateOriginMatrix = new Matrix4().translate(cartesianOrigin);\n const result = translateOriginMatrix.multiplyLeft(Z_UP_TO_Y_UP_MATRIX);\n return result;\n }\n\n /**\n * Generate batchId attribute from faceRanges.\n * @param {Uint32Array} faceRanges - the source array\n * @returns {Float32Array} batchId list.\n */\n _generateBatchId(faceRanges) {\n const batchIdArraySize = (faceRanges[faceRanges.length - 1] + 1) * 3;\n const batchId = new Float32Array(batchIdArraySize);\n let rangeIndex = 0;\n let currentBatchId = 0;\n\n for (let index = 0; index < faceRanges.length / 2; index++) {\n const fromIndex = faceRanges[rangeIndex] * 3;\n const untilPosition = (faceRanges[rangeIndex + 1] + 1) * 3;\n\n batchId.fill(currentBatchId, fromIndex, untilPosition);\n rangeIndex += 2;\n currentBatchId += 1;\n }\n return batchId;\n }\n\n /**\n * luma.gl can not work without indices now:\n * https://github.com/visgl/luma.gl/blob/d8cad75b9f8ca3e578cf078ed9d19e619c2ddbc9/modules/experimental/src/gltf/gltf-instantiator.js#L115\n * This method generates syntetic indices array: [0, 1, 2, 3, .... , vertexCount-1]\n * @param {number} vertexCount - vertex count in the geometry\n * @returns {Uint32Array} indices array.\n */\n _generateSynteticIndices(vertexCount) {\n const result = new Uint32Array(vertexCount);\n for (let index = 0; index < vertexCount; index++) {\n result.set([index], index);\n }\n return result;\n }\n\n /**\n * Deduce mime type by format from `textureSetDefinition.formats[0].format`\n * https://github.com/Esri/i3s-spec/blob/master/docs/1.7/textureSetDefinitionFormat.cmn.md\n * @param {string} format - format name\n * @returns {string} mime type.\n */\n _deduceMimeTypeFromFormat(format) {\n switch (format) {\n case 'jpg':\n return 'image/jpeg';\n case 'png':\n return 'image/png';\n default:\n console.warn(`Unexpected texture format in I3S: ${format}`); // eslint-disable-line no-console, no-undef\n return 'image/jpeg';\n }\n }\n\n /**\n * Convert i3s material to GLTF compatible material\n * @param {object} material - i3s material definition\n * @param {number | null} textureIndex - texture index in GLTF\n * @returns {object} GLTF material\n */\n _convertI3sMaterialToGltfMaterial(material, textureIndex) {\n const isTextureIndexExists = textureIndex !== null;\n\n if (!material) {\n material = {\n alphaMode: 'OPAQUE',\n doubleSided: false,\n pbrMetallicRoughness: {\n metallicFactor: 0,\n roughnessFactor: 1\n }\n };\n\n if (isTextureIndexExists) {\n material.pbrMetallicRoughness.baseColorTexture = {\n index: textureIndex,\n texCoord: 0\n };\n } else {\n material.pbrMetallicRoughness.baseColorFactor = [1, 1, 1, 1];\n }\n\n return material;\n }\n\n if (textureIndex !== null) {\n material = this._setGltfTexture(material, textureIndex);\n }\n\n return material;\n }\n\n /**\n * Set texture properties in material with GLTF textureIndex\n * @param {object} materialDefinition - i3s material definition\n * @param {number} textureIndex - texture index in GLTF\n * @returns {void}\n */\n _setGltfTexture(materialDefinition, textureIndex) {\n const material = {\n ...materialDefinition,\n pbrMetallicRoughness: {...materialDefinition.pbrMetallicRoughness}\n };\n // I3SLoader now support loading only one texture. This elseif sequence will assign this texture to one of\n // properties defined in materialDefinition\n if (\n materialDefinition.pbrMetallicRoughness &&\n materialDefinition.pbrMetallicRoughness.baseColorTexture\n ) {\n material.pbrMetallicRoughness.baseColorTexture = {\n index: textureIndex,\n texCoord: 0\n };\n } else if (materialDefinition.emissiveTexture) {\n material.emissiveTexture = {\n index: textureIndex,\n texCoord: 0\n };\n } else if (\n materialDefinition.pbrMetallicRoughness &&\n materialDefinition.pbrMetallicRoughness.metallicRoughnessTexture\n ) {\n material.pbrMetallicRoughness.metallicRoughnessTexture = {\n index: textureIndex,\n texCoord: 0\n };\n } else if (materialDefinition.normalTexture) {\n material.normalTexture = {\n index: textureIndex,\n texCoord: 0\n };\n } else if (materialDefinition.occlusionTexture) {\n material.occlusionTexture = {\n index: textureIndex,\n texCoord: 0\n };\n }\n return material;\n }\n\n /*\n * Returns Features length based on attribute array in attribute object.\n * @param {Object} attributes\n * @returns {Number} Features length .\n */\n _getFeaturesLength(attributes) {\n if (!attributes) {\n return 0;\n }\n const firstKey = Object.keys(attributes)[0];\n return firstKey ? attributes[firstKey].length : 0;\n }\n\n /* Checks that normals buffer is correct\n * @param {TypedArray} normals\n * @returns {boolean} true - normals are correct; false - normals are incorrect\n */\n _checkNormals(normals) {\n // If all normals === 0, the resulting tileset is all in black colors on Cesium\n return normals.find((value) => value);\n }\n}\n"],"file":"b3dm-converter.js"}
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export function convertTextureAtlas(texCoords, uvRegions) {
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const normalisedRegions = normalizeRegions(uvRegions);
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const regions = normalisedRegions.slice(index * 2, index * 2 + 4);
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const subtracted = [regions[2] - regions[0], regions[3] - regions[1]];
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const multiplicationResult = [fractatedUV[0] * subtracted[0], fractatedUV[1] * subtracted[1]];
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const convertedUV = [multiplicationResult[0] + regions[0], multiplicationResult[1] + regions[1]];
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{"version":3,"sources":["../../../../src/3d-tiles-converter/helpers/texture-atlas.ts"],"names":["convertTextureAtlas","texCoords","uvRegions","convertedTexCoords","Float32Array","length","normalisedRegions","normalizeRegions","index","uv","subarray","regions","slice","fractatedUV","fract","subtracted","multiplicationResult","convertedUV","Math","floor","MAX_UINT_16_VALUE","normalizedRegions"],"mappings":"AAOA,OAAO,SAASA,mBAAT,CAA6BC,SAA7B,EAAsDC,SAAtD,EAA4F;AACjG,QAAMC,kBAAkB,GAAG,IAAIC,YAAJ,CAAiBH,SAAS,CAACI,MAA3B,CAA3B;AACA,QAAMC,iBAAiB,GAAGC,gBAAgB,CAACL,SAAD,CAA1C;;AAEA,OAAK,IAAIM,KAAK,GAAG,CAAjB,EAAoBA,KAAK,GAAGP,SAAS,CAACI,MAAtC,EAA8CG,KAAK,IAAI,CAAvD,EAA0D;AACxD,UAAMC,EAAE,GAAGR,SAAS,CAACS,QAAV,CAAmBF,KAAnB,EAA0BA,KAAK,GAAG,CAAlC,CAAX;AACA,UAAMG,OAAO,GAAGL,iBAAiB,CAACM,KAAlB,CAAwBJ,KAAK,GAAG,CAAhC,EAAmCA,KAAK,GAAG,CAAR,GAAY,CAA/C,CAAhB;AAEA,UAAMK,WAAW,GAAGC,KAAK,CAACL,EAAD,CAAzB;AAEA,UAAMM,UAAU,GAAG,CAACJ,OAAO,CAAC,CAAD,CAAP,GAAaA,OAAO,CAAC,CAAD,CAArB,EAA0BA,OAAO,CAAC,CAAD,CAAP,GAAaA,OAAO,CAAC,CAAD,CAA9C,CAAnB;AAEA,UAAMK,oBAAoB,GAAG,CAACH,WAAW,CAAC,CAAD,CAAX,GAAiBE,UAAU,CAAC,CAAD,CAA5B,EAAiCF,WAAW,CAAC,CAAD,CAAX,GAAiBE,UAAU,CAAC,CAAD,CAA5D,CAA7B;AAEA,UAAME,WAAW,GAAG,CAClBD,oBAAoB,CAAC,CAAD,CAApB,GAA0BL,OAAO,CAAC,CAAD,CADf,EAElBK,oBAAoB,CAAC,CAAD,CAApB,GAA0BL,OAAO,CAAC,CAAD,CAFf,CAApB;AAKAR,IAAAA,kBAAkB,CAACK,KAAD,CAAlB,GAA4BS,WAAW,CAAC,CAAD,CAAvC;AACAd,IAAAA,kBAAkB,CAACK,KAAK,GAAG,CAAT,CAAlB,GAAgCS,WAAW,CAAC,CAAD,CAA3C;AACD;;AAED,SAAOd,kBAAP;AACD;;AAMD,SAASW,KAAT,CAAeL,EAAf,EAAyC;AACvC,SAAO,CAACA,EAAE,CAAC,CAAD,CAAF,GAAQS,IAAI,CAACC,KAAL,CAAWV,EAAE,CAAC,CAAD,CAAb,CAAT,EAA4BA,EAAE,CAAC,CAAD,CAAF,GAAQS,IAAI,CAACC,KAAL,CAAWV,EAAE,CAAC,CAAD,CAAb,CAApC,CAAP;AACD;;AAMD,SAASF,gBAAT,CAA0BI,OAA1B,EAA2D;AACzD,QAAMS,iBAAiB,GAAG,KAA1B;AACA,QAAMC,iBAAiB,GAAG,EAA1B;;AAEA,OAAK,IAAIb,KAAK,GAAG,CAAjB,EAAoBA,KAAK,GAAGG,OAAO,CAACN,MAApC,EAA4CG,KAAK,EAAjD,EAAqD;AACnDa,IAAAA,iBAAiB,CAACb,KAAD,CAAjB,GAA2BG,OAAO,CAACH,KAAD,CAAP,GAAiBY,iBAA5C;AACD;;AAED,SAAOC,iBAAP;AACD","sourcesContent":["/**\n * Apply uvRegions to texture coordinates.\n * Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.7/geometryUVRegion.cmn.md\n * Shader formula vec2 uv = fract(texCoords) * (uvRegions.zw - uvRegions.xy) + uvRegions.xy;\n * @param texCoords\n * @param uvRegions\n */\nexport function convertTextureAtlas(texCoords: Float32Array, uvRegions: Uint16Array): Float32Array {\n const convertedTexCoords = new Float32Array(texCoords.length);\n const normalisedRegions = normalizeRegions(uvRegions);\n\n for (let index = 0; index < texCoords.length; index += 2) {\n const uv = texCoords.subarray(index, index + 2);\n const regions = normalisedRegions.slice(index * 2, index * 2 + 4);\n // fract(texCoords)\n const fractatedUV = fract(uv);\n // (uvRegions.zw - uvRegions.xy)\n const subtracted = [regions[2] - regions[0], regions[3] - regions[1]];\n // fract(texCoords) * (uvRegions.zw - uvRegions.xy)\n const multiplicationResult = [fractatedUV[0] * subtracted[0], fractatedUV[1] * subtracted[1]];\n // fract(texCoords) * (uvRegions.zw - uvRegions.xy) + uvRegions.xy;\n const convertedUV = [\n multiplicationResult[0] + regions[0],\n multiplicationResult[1] + regions[1]\n ];\n\n convertedTexCoords[index] = convertedUV[0];\n convertedTexCoords[index + 1] = convertedUV[1];\n }\n\n return convertedTexCoords;\n}\n\n/**\n * Do fractation of UV array.\n * @param uv\n */\nfunction fract(uv: number[2]): number[2] {\n return [uv[0] - Math.floor(uv[0]), uv[1] - Math.floor(uv[1])];\n}\n\n/**\n * Normalize uvRegions by dividing by the maximum Uint16 value\n * @param regions\n */\nfunction normalizeRegions(regions: Uint16Array): number[4] {\n const MAX_UINT_16_VALUE = 65535;\n const normalizedRegions = [];\n\n for (let index = 0; index < regions.length; index++) {\n normalizedRegions[index] = regions[index] / MAX_UINT_16_VALUE;\n }\n\n return normalizedRegions;\n}\n"],"file":"texture-atlas.js"}
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let {
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if (!materials.length === 0) {
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const nodes = (tileContent.gltf.scene || ((_tileContent$gltf$sce = tileContent.gltf.scenes) === null || _tileContent$gltf$sce === void 0 ? void 0 : _tileContent$gltf$sce[0]) || tileContent.gltf).nodes;
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|
290
286
|
function flattenColors(colorsAttribute, indices) {
|
|
287
|
+
const components = (colorsAttribute === null || colorsAttribute === void 0 ? void 0 : colorsAttribute.components) || VALUES_PER_COLOR_ELEMENT;
|
|
288
|
+
const newColors = new Uint8Array(indices.length * components);
|
|
289
|
+
|
|
291
290
|
if (!colorsAttribute) {
|
|
292
|
-
|
|
291
|
+
newColors.fill(255);
|
|
292
|
+
return newColors;
|
|
293
293
|
}
|
|
294
294
|
|
|
295
|
-
const components = colorsAttribute.components;
|
|
296
295
|
const colors = colorsAttribute.value;
|
|
297
|
-
const newColors = new Uint8Array(indices.length * components);
|
|
298
296
|
|
|
299
297
|
for (let i = 0; i < indices.length; i++) {
|
|
300
298
|
const colorIndex = indices[i] * components;
|
|
@@ -343,7 +341,7 @@ function getBatchIdsByAttributeName(attributes) {
|
|
|
343
341
|
|
|
344
342
|
function convertMaterials(tileContent) {
|
|
345
343
|
const result = [];
|
|
346
|
-
const sourceMaterials = tileContent.gltf.materials;
|
|
344
|
+
const sourceMaterials = tileContent.gltf.materials || [];
|
|
347
345
|
|
|
348
346
|
for (const sourceMaterial of sourceMaterials) {
|
|
349
347
|
result.push(convertMaterial(sourceMaterial));
|
|
@@ -487,7 +485,7 @@ function generateImageId(texture, nodeId) {
|
|
|
487
485
|
const shiftedWidth = width - 1 << 12;
|
|
488
486
|
const shiftedHeight = height - 1 << 0;
|
|
489
487
|
const leftHalf = shiftedLevelCountOfTexture + shiftedIndexOfLevel + shiftedWidth + shiftedHeight;
|
|
490
|
-
const imageId = BigInt(
|
|
488
|
+
const imageId = BigInt("0b".concat(leftHalf.toString(2)).concat(rightHalf));
|
|
491
489
|
return imageId.toString();
|
|
492
490
|
}
|
|
493
491
|
|
|
@@ -599,7 +597,7 @@ function generateStringAttributeBuffer(batchAttributes) {
|
|
|
599
597
|
const stringBufferArray = [];
|
|
600
598
|
|
|
601
599
|
for (let index = 0; index < batchAttributes.length; index++) {
|
|
602
|
-
const currentString =
|
|
600
|
+
const currentString = "".concat(String(batchAttributes[index]), "\0");
|
|
603
601
|
const currentStringBuffer = Buffer.from(currentString);
|
|
604
602
|
const currentStringSize = currentStringBuffer.length;
|
|
605
603
|
totalNumberOfBytes += currentStringSize;
|