@loaders.gl/terrain 4.0.0-beta.2 → 4.0.0-beta.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +1214 -0
- package/dist/index.cjs +1020 -0
- package/dist/{esm/index.js → index.js} +4 -4
- package/dist/index.js.map +1 -0
- package/dist/lib/decode-quantized-mesh.js.map +1 -0
- package/dist/lib/delatin/index.js.map +1 -0
- package/dist/lib/helpers/skirt.js.map +1 -0
- package/dist/{esm/lib → lib}/parse-quantized-mesh.js +2 -2
- package/dist/lib/parse-quantized-mesh.js.map +1 -0
- package/dist/{esm/lib → lib}/parse-terrain.js +2 -2
- package/dist/lib/parse-terrain.js.map +1 -0
- package/dist/lib/utils/version.js +2 -0
- package/dist/lib/utils/version.js.map +1 -0
- package/dist/{esm/quantized-mesh-loader.js → quantized-mesh-loader.js} +1 -1
- package/dist/quantized-mesh-loader.js.map +1 -0
- package/dist/quantized-mesh-worker.js +133 -27
- package/dist/{esm/terrain-loader.js → terrain-loader.js} +1 -1
- package/dist/terrain-loader.js.map +1 -0
- package/dist/terrain-worker.js +133 -27
- package/dist/{esm/workers → workers}/quantized-mesh-worker.js +1 -1
- package/dist/workers/quantized-mesh-worker.js.map +1 -0
- package/dist/{esm/workers → workers}/terrain-worker.js +1 -1
- package/dist/workers/terrain-worker.js.map +1 -0
- package/package.json +17 -9
- package/dist/bundle.d.ts +0 -2
- package/dist/bundle.d.ts.map +0 -1
- package/dist/dist.min.js +0 -1186
- package/dist/es5/bundle.js +0 -6
- package/dist/es5/bundle.js.map +0 -1
- package/dist/es5/index.js +0 -88
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/lib/decode-quantized-mesh.js +0 -250
- package/dist/es5/lib/decode-quantized-mesh.js.map +0 -1
- package/dist/es5/lib/delatin/index.js +0 -408
- package/dist/es5/lib/delatin/index.js.map +0 -1
- package/dist/es5/lib/helpers/skirt.js +0 -105
- package/dist/es5/lib/helpers/skirt.js.map +0 -1
- package/dist/es5/lib/parse-quantized-mesh.js +0 -95
- package/dist/es5/lib/parse-quantized-mesh.js.map +0 -1
- package/dist/es5/lib/parse-terrain.js +0 -152
- package/dist/es5/lib/parse-terrain.js.map +0 -1
- package/dist/es5/lib/utils/version.js +0 -9
- package/dist/es5/lib/utils/version.js.map +0 -1
- package/dist/es5/quantized-mesh-loader.js +0 -24
- package/dist/es5/quantized-mesh-loader.js.map +0 -1
- package/dist/es5/terrain-loader.js +0 -32
- package/dist/es5/terrain-loader.js.map +0 -1
- package/dist/es5/workers/quantized-mesh-worker.js +0 -6
- package/dist/es5/workers/quantized-mesh-worker.js.map +0 -1
- package/dist/es5/workers/terrain-worker.js +0 -6
- package/dist/es5/workers/terrain-worker.js.map +0 -1
- package/dist/esm/bundle.js +0 -4
- package/dist/esm/bundle.js.map +0 -1
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/lib/decode-quantized-mesh.js.map +0 -1
- package/dist/esm/lib/delatin/index.js.map +0 -1
- package/dist/esm/lib/helpers/skirt.js.map +0 -1
- package/dist/esm/lib/parse-quantized-mesh.js.map +0 -1
- package/dist/esm/lib/parse-terrain.js.map +0 -1
- package/dist/esm/lib/utils/version.js +0 -2
- package/dist/esm/lib/utils/version.js.map +0 -1
- package/dist/esm/quantized-mesh-loader.js.map +0 -1
- package/dist/esm/terrain-loader.js.map +0 -1
- package/dist/esm/workers/quantized-mesh-worker.js.map +0 -1
- package/dist/esm/workers/terrain-worker.js.map +0 -1
- package/src/bundle.ts +0 -4
- /package/dist/{esm/lib → lib}/decode-quantized-mesh.js +0 -0
- /package/dist/{esm/lib → lib}/delatin/index.js +0 -0
- /package/dist/{esm/lib → lib}/helpers/skirt.js +0 -0
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{"version":3,"file":"parse-terrain.js","names":["getMeshBoundingBox","Martini","Delatin","addSkirt","makeTerrainMeshFromImage","terrainImage","terrainOptions","meshMaxError","bounds","elevationDecoder","data","width","height","terrain","mesh","tesselator","getTerrain","getMartiniTileMesh","getDelatinTileMesh","vertices","triangles","attributes","getMeshAttributes","boundingBox","skirtHeight","newAttributes","newTriangles","loaderData","header","vertexCount","length","mode","indices","value","Uint32Array","from","size","gridSize","martini","tile","createTile","getMesh","tin","run","coords","imageData","rScaler","bScaler","gScaler","offset","Float32Array","i","y","x","k","r","g","b","numOfVerticies","positions","texCoords","minX","minY","maxX","maxY","xScale","yScale","pixelIdx","POSITION","TEXCOORD_0"],"sources":["../../../src/lib/parse-terrain.ts"],"sourcesContent":["// loaders.gl, MIT license\n\nimport {getMeshBoundingBox} from '@loaders.gl/schema';\nimport Martini from '@mapbox/martini';\nimport Delatin from './delatin';\nimport {addSkirt} from './helpers/skirt';\n\nexport type TerrainOptions = {\n meshMaxError: number;\n bounds: number[];\n elevationDecoder: ElevationDecoder;\n tesselator: 'martini' | 'delatin' | 'auto';\n skirtHeight?: number;\n};\n\ntype TerrainImage = {\n data: Uint8Array;\n width: number;\n height: number;\n};\n\ntype ElevationDecoder = {\n rScaler: any;\n bScaler: any;\n gScaler: any;\n offset: number;\n};\n\n/**\n * Returns generated mesh object from image data\n *\n * @param terrainImage terrain image data\n * @param terrainOptions terrain options\n * @returns mesh object\n */\nexport function makeTerrainMeshFromImage(\n terrainImage: TerrainImage,\n terrainOptions: TerrainOptions\n) {\n const {meshMaxError, bounds, elevationDecoder} = terrainOptions;\n\n const {data, width, height} = terrainImage;\n\n let terrain;\n let mesh;\n switch (terrainOptions.tesselator) {\n case 'martini':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n break;\n case 'delatin':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n break;\n // auto\n default:\n if (width === height && !(height & (width - 1))) {\n terrain = getTerrain(data, width, height, elevationDecoder, 'martini');\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n } else {\n terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n }\n break;\n }\n\n const {vertices} = mesh;\n let {triangles} = mesh;\n let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);\n\n // Compute bounding box before adding skirt so that z values are not skewed\n const boundingBox = getMeshBoundingBox(attributes);\n\n if (terrainOptions.skirtHeight) {\n const {attributes: newAttributes, triangles: newTriangles} = addSkirt(\n attributes,\n triangles,\n terrainOptions.skirtHeight\n );\n attributes = newAttributes;\n triangles = newTriangles;\n }\n\n return {\n // Data return by this loader implementation\n loaderData: {\n header: {}\n },\n header: {\n vertexCount: triangles.length,\n boundingBox\n },\n mode: 4, // TRIANGLES\n indices: {value: Uint32Array.from(triangles), size: 1},\n attributes\n };\n}\n\n/**\n * Get Martini generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: Uint16Array, triangles: Uint32Array}} vertices and triangles data\n */\nfunction getMartiniTileMesh(meshMaxError, width, terrain) {\n const gridSize = width + 1;\n const martini = new Martini(gridSize);\n const tile = martini.createTile(terrain);\n const {vertices, triangles} = tile.getMesh(meshMaxError);\n\n return {vertices, triangles};\n}\n\n/**\n * Get Delatin generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data array\n * @param {number} height height of the input data array\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: number[], triangles: number[]}} vertices and triangles data\n */\nfunction getDelatinTileMesh(meshMaxError, width, height, terrain) {\n const tin = new Delatin(terrain, width + 1, height + 1);\n tin.run(meshMaxError);\n // @ts-expect-error\n const {coords, triangles} = tin;\n const vertices = coords;\n return {vertices, triangles};\n}\n\nfunction getTerrain(\n imageData: Uint8Array,\n width: number,\n height: number,\n elevationDecoder: ElevationDecoder,\n tesselator: 'martini' | 'delatin'\n) {\n const {rScaler, bScaler, gScaler, offset} = elevationDecoder;\n\n // From Martini demo\n // https://observablehq.com/@mourner/martin-real-time-rtin-terrain-mesh\n const terrain = new Float32Array((width + 1) * (height + 1));\n // decode terrain values\n for (let i = 0, y = 0; y < height; y++) {\n for (let x = 0; x < width; x++, i++) {\n const k = i * 4;\n const r = imageData[k + 0];\n const g = imageData[k + 1];\n const b = imageData[k + 2];\n terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;\n }\n }\n\n if (tesselator === 'martini') {\n // backfill bottom border\n for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {\n terrain[i] = terrain[i - width - 1];\n }\n // backfill right border\n for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {\n terrain[i] = terrain[i - 1];\n }\n }\n\n return terrain;\n}\n\nfunction getMeshAttributes(\n vertices,\n terrain: Uint8Array,\n width: number,\n height: number,\n bounds: number[]\n) {\n const gridSize = width + 1;\n const numOfVerticies = vertices.length / 2;\n // vec3. x, y in pixels, z in meters\n const positions = new Float32Array(numOfVerticies * 3);\n // vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.\n const texCoords = new Float32Array(numOfVerticies * 2);\n\n const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];\n const xScale = (maxX - minX) / width;\n const yScale = (maxY - minY) / height;\n\n for (let i = 0; i < numOfVerticies; i++) {\n const x = vertices[i * 2];\n const y = vertices[i * 2 + 1];\n const pixelIdx = y * gridSize + x;\n\n positions[3 * i + 0] = x * xScale + minX;\n positions[3 * i + 1] = -y * yScale + maxY;\n positions[3 * i + 2] = terrain[pixelIdx];\n\n texCoords[2 * i + 0] = x / width;\n texCoords[2 * i + 1] = y / height;\n }\n\n return {\n POSITION: {value: positions, size: 3},\n TEXCOORD_0: {value: texCoords, size: 2}\n // NORMAL: {}, - optional, but creates the high poly look with lighting\n 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{"version":3,"file":"version.js","names":["VERSION"],"sources":["../../../../src/lib/utils/version.ts"],"sourcesContent":["// Version constant cannot be imported, it needs to correspond to the build version of **this** module.\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nexport const VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n"],"mappings":"AAGA,OAAO,MAAMA,OAAO,GAAG,qBAAkB,KAAK,WAAW,oBAAiB,QAAQ"}
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{"version":3,"file":"quantized-mesh-loader.js","names":["VERSION","QuantizedMeshLoader","name","id","module","version","worker","extensions","mimeTypes","options","bounds","skirtHeight"],"sources":["../../src/quantized-mesh-loader.ts"],"sourcesContent":["import type {Loader, LoaderOptions} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\n\nexport type QuantizedMeshLoaderOptions = LoaderOptions & {\n 'quantized-mesh'?: {\n bounds?: [number, number, number, number];\n skirtHeight?: number | null;\n };\n};\n\n/**\n * Worker loader for quantized meshes\n */\nexport const QuantizedMeshLoader: Loader<any, never, QuantizedMeshLoaderOptions> = {\n name: 'Quantized Mesh',\n id: 'quantized-mesh',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['terrain'],\n mimeTypes: ['application/vnd.quantized-mesh'],\n options: {\n 'quantized-mesh': {\n bounds: [0, 0, 1, 1],\n skirtHeight: null\n }\n }\n};\n"],"mappings":"AACA,SAAQA,OAAO,QAAO,qBAAqB;AAY3C,OAAO,MAAMC,mBAAmE,GAAG;EACjFC,IAAI,EAAE,gBAAgB;EACtBC,EAAE,EAAE,gBAAgB;EACpBC,MAAM,EAAE,SAAS;EACjBC,OAAO,EAAEL,OAAO;EAChBM,MAAM,EAAE,IAAI;EACZC,UAAU,EAAE,CAAC,SAAS,CAAC;EACvBC,SAAS,EAAE,CAAC,gCAAgC,CAAC;EAC7CC,OAAO,EAAE;IACP,gBAAgB,EAAE;MAChBC,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;MACpBC,WAAW,EAAE;IACf;EACF;AACF,CAAC"}
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{"version":3,"file":"terrain-loader.js","names":["VERSION","TerrainLoader","name","id","module","version","worker","extensions","mimeTypes","options","terrain","tesselator","bounds","undefined","meshMaxError","elevationDecoder","rScaler","gScaler","bScaler","offset","skirtHeight"],"sources":["../../src/terrain-loader.ts"],"sourcesContent":["import type {Loader} from '@loaders.gl/loader-utils';\nimport type {ImageLoaderOptions} from '@loaders.gl/images';\nimport {VERSION} from './lib/utils/version';\n\nimport {TerrainOptions} from './lib/parse-terrain';\nimport {Mesh} from '@loaders.gl/schema';\n\nexport type TerrainLoaderOptions = ImageLoaderOptions & {\n terrain?: TerrainOptions;\n};\n\n/**\n * Worker loader for image encoded terrain\n */\nexport const TerrainLoader: Loader<Mesh, never, TerrainLoaderOptions> = {\n name: 'Terrain',\n id: 'terrain',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['png', 'pngraw', 'jpg', 'jpeg', 'gif', 'webp', 'bmp'],\n mimeTypes: ['image/png', 'image/jpeg', 'image/gif', 'image/webp', 'image/bmp'],\n options: {\n terrain: {\n tesselator: 'auto',\n bounds: undefined!,\n meshMaxError: 10,\n elevationDecoder: {\n rScaler: 1,\n gScaler: 0,\n bScaler: 0,\n offset: 0\n },\n skirtHeight: undefined\n }\n }\n};\n"],"mappings":"AAEA,SAAQA,OAAO,QAAO,qBAAqB;AAY3C,OAAO,MAAMC,aAAwD,GAAG;EACtEC,IAAI,EAAE,SAAS;EACfC,EAAE,EAAE,SAAS;EACbC,MAAM,EAAE,SAAS;EACjBC,OAAO,EAAEL,OAAO;EAChBM,MAAM,EAAE,IAAI;EACZC,UAAU,EAAE,CAAC,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC;EAClEC,SAAS,EAAE,CAAC,WAAW,EAAE,YAAY,EAAE,WAAW,EAAE,YAAY,EAAE,WAAW,CAAC;EAC9EC,OAAO,EAAE;IACPC,OAAO,EAAE;MACPC,UAAU,EAAE,MAAM;MAClBC,MAAM,EAAEC,SAAU;MAClBC,YAAY,EAAE,EAAE;MAChBC,gBAAgB,EAAE;QAChBC,OAAO,EAAE,CAAC;QACVC,OAAO,EAAE,CAAC;QACVC,OAAO,EAAE,CAAC;QACVC,MAAM,EAAE;MACV,CAAC;MACDC,WAAW,EAAEP;IACf;EACF;AACF,CAAC"}
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{"version":3,"file":"quantized-mesh-worker.js","names":["createLoaderWorker","QuantizedMeshLoader"],"sources":["../../../src/workers/quantized-mesh-worker.ts"],"sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {QuantizedMeshLoader} from '../index';\n\ncreateLoaderWorker(QuantizedMeshLoader);\n"],"mappings":"AAAA,SAAQA,kBAAkB,QAAO,0BAA0B;AAC3D,SAAQC,mBAAmB,QAAO,UAAU;AAE5CD,kBAAkB,CAACC,mBAAmB,CAAC"}
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{"version":3,"file":"terrain-worker.js","names":["createLoaderWorker","TerrainLoader"],"sources":["../../../src/workers/terrain-worker.ts"],"sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {TerrainLoader} from '../index';\n\ncreateLoaderWorker(TerrainLoader);\n"],"mappings":"AAAA,SAAQA,kBAAkB,QAAO,0BAA0B;AAC3D,SAAQC,aAAa,QAAO,UAAU;AAEtCD,kBAAkB,CAACC,aAAa,CAAC"}
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