@loaders.gl/terrain 3.4.13 → 3.4.15

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@@ -5,58 +5,49 @@ Object.defineProperty(exports, "__esModule", {
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  value: true
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  });
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  exports.default = loadTerrain;
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- var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
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- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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- var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
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- var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
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  var _schema = require("@loaders.gl/schema");
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  var _martini = _interopRequireDefault(require("@mapbox/martini"));
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  var _delatin = _interopRequireDefault(require("./delatin"));
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  var _skirt = require("./helpers/skirt");
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- function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }
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- function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { (0, _defineProperty2.default)(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }
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  function getTerrain(imageData, width, height, elevationDecoder, tesselator) {
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- var rScaler = elevationDecoder.rScaler,
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- bScaler = elevationDecoder.bScaler,
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- gScaler = elevationDecoder.gScaler,
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- offset = elevationDecoder.offset;
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- var terrain = new Float32Array((width + 1) * (height + 1));
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- for (var i = 0, y = 0; y < height; y++) {
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- for (var x = 0; x < width; x++, i++) {
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- var k = i * 4;
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- var r = imageData[k + 0];
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- var g = imageData[k + 1];
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- var b = imageData[k + 2];
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+ const {
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+ rScaler,
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+ bScaler,
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+ gScaler,
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+ offset
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+ } = elevationDecoder;
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+ const terrain = new Float32Array((width + 1) * (height + 1));
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+ for (let i = 0, y = 0; y < height; y++) {
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+ for (let x = 0; x < width; x++, i++) {
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+ const k = i * 4;
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+ const r = imageData[k + 0];
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+ const g = imageData[k + 1];
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+ const b = imageData[k + 2];
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  terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;
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  }
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  }
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  if (tesselator === 'martini') {
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- for (var _i = (width + 1) * width, _x = 0; _x < width; _x++, _i++) {
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- terrain[_i] = terrain[_i - width - 1];
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+ for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {
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+ terrain[i] = terrain[i - width - 1];
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  }
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- for (var _i2 = height, _y = 0; _y < height + 1; _y++, _i2 += height + 1) {
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- terrain[_i2] = terrain[_i2 - 1];
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+ for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {
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+ terrain[i] = terrain[i - 1];
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  }
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  }
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  return terrain;
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  }
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  function getMeshAttributes(vertices, terrain, width, height, bounds) {
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- var gridSize = width + 1;
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- var numOfVerticies = vertices.length / 2;
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- var positions = new Float32Array(numOfVerticies * 3);
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- var texCoords = new Float32Array(numOfVerticies * 2);
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- var _ref = bounds || [0, 0, width, height],
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- _ref2 = (0, _slicedToArray2.default)(_ref, 4),
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- minX = _ref2[0],
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- minY = _ref2[1],
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- maxX = _ref2[2],
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- maxY = _ref2[3];
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- var xScale = (maxX - minX) / width;
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- var yScale = (maxY - minY) / height;
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- for (var i = 0; i < numOfVerticies; i++) {
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- var x = vertices[i * 2];
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- var y = vertices[i * 2 + 1];
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- var pixelIdx = y * gridSize + x;
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+ const gridSize = width + 1;
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+ const numOfVerticies = vertices.length / 2;
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+ const positions = new Float32Array(numOfVerticies * 3);
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+ const texCoords = new Float32Array(numOfVerticies * 2);
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+ const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];
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+ const xScale = (maxX - minX) / width;
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+ const yScale = (maxY - minY) / height;
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+ for (let i = 0; i < numOfVerticies; i++) {
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+ const x = vertices[i * 2];
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+ const y = vertices[i * 2 + 1];
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+ const pixelIdx = y * gridSize + x;
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  positions[3 * i + 0] = x * xScale + minX;
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  positions[3 * i + 1] = -y * yScale + maxY;
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  positions[3 * i + 2] = terrain[pixelIdx];
@@ -78,14 +69,18 @@ function getMesh(terrainImage, terrainOptions) {
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  if (terrainImage === null) {
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  return null;
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  }
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- var meshMaxError = terrainOptions.meshMaxError,
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- bounds = terrainOptions.bounds,
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- elevationDecoder = terrainOptions.elevationDecoder;
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- var data = terrainImage.data,
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- width = terrainImage.width,
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- height = terrainImage.height;
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- var terrain;
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- var mesh;
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+ const {
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+ meshMaxError,
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+ bounds,
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+ elevationDecoder
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+ } = terrainOptions;
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+ const {
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+ data,
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+ width,
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+ height
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+ } = terrainImage;
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+ let terrain;
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+ let mesh;
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  switch (terrainOptions.tesselator) {
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  case 'martini':
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  terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
@@ -105,16 +100,19 @@ function getMesh(terrainImage, terrainOptions) {
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  }
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  break;
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  }
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- var _mesh = mesh,
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- vertices = _mesh.vertices;
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- var _mesh2 = mesh,
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- triangles = _mesh2.triangles;
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- var attributes = getMeshAttributes(vertices, terrain, width, height, bounds);
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- var boundingBox = (0, _schema.getMeshBoundingBox)(attributes);
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+ const {
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+ vertices
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+ } = mesh;
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+ let {
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+ triangles
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+ } = mesh;
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+ let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);
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+ const boundingBox = (0, _schema.getMeshBoundingBox)(attributes);
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  if (terrainOptions.skirtHeight) {
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- var _addSkirt = (0, _skirt.addSkirt)(attributes, triangles, terrainOptions.skirtHeight),
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- newAttributes = _addSkirt.attributes,
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- newTriangles = _addSkirt.triangles;
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+ const {
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+ attributes: newAttributes,
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+ triangles: newTriangles
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+ } = (0, _skirt.addSkirt)(attributes, triangles, terrainOptions.skirtHeight);
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  attributes = newAttributes;
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  triangles = newTriangles;
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  }
@@ -124,65 +122,52 @@ function getMesh(terrainImage, terrainOptions) {
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  },
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  header: {
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  vertexCount: triangles.length,
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- boundingBox: boundingBox
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+ boundingBox
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  },
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  mode: 4,
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  indices: {
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  value: Uint32Array.from(triangles),
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  size: 1
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  },
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- attributes: attributes
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+ attributes
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  };
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  }
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  function getMartiniTileMesh(meshMaxError, width, terrain) {
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- var gridSize = width + 1;
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- var martini = new _martini.default(gridSize);
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- var tile = martini.createTile(terrain);
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- var _tile$getMesh = tile.getMesh(meshMaxError),
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- vertices = _tile$getMesh.vertices,
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- triangles = _tile$getMesh.triangles;
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+ const gridSize = width + 1;
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+ const martini = new _martini.default(gridSize);
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+ const tile = martini.createTile(terrain);
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+ const {
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+ vertices,
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+ triangles
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+ } = tile.getMesh(meshMaxError);
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  return {
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- vertices: vertices,
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- triangles: triangles
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+ vertices,
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+ triangles
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  };
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  }
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  function getDelatinTileMesh(meshMaxError, width, height, terrain) {
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- var tin = new _delatin.default(terrain, width + 1, height + 1);
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+ const tin = new _delatin.default(terrain, width + 1, height + 1);
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  tin.run(meshMaxError);
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- var coords = tin.coords,
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- triangles = tin.triangles;
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- var vertices = coords;
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+ const {
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+ coords,
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+ triangles
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+ } = tin;
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+ const vertices = coords;
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  return {
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- vertices: vertices,
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- triangles: triangles
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+ vertices,
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+ triangles
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  };
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  }
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- function loadTerrain(_x2, _x3, _x4) {
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- return _loadTerrain.apply(this, arguments);
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- }
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- function _loadTerrain() {
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- _loadTerrain = (0, _asyncToGenerator2.default)(_regenerator.default.mark(function _callee(arrayBuffer, options, context) {
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- var loadImageOptions, image;
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- return _regenerator.default.wrap(function _callee$(_context) {
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- while (1) switch (_context.prev = _context.next) {
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- case 0:
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- loadImageOptions = _objectSpread(_objectSpread({}, options), {}, {
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- mimeType: 'application/x.image',
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- image: _objectSpread(_objectSpread({}, options.image), {}, {
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- type: 'data'
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- })
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- });
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- _context.next = 3;
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- return context.parse(arrayBuffer, loadImageOptions);
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- case 3:
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- image = _context.sent;
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- return _context.abrupt("return", getMesh(image, options.terrain));
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- case 5:
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- case "end":
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- return _context.stop();
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- }
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- }, _callee);
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- }));
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- return _loadTerrain.apply(this, arguments);
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+ async function loadTerrain(arrayBuffer, options, context) {
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+ const loadImageOptions = {
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+ ...options,
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+ mimeType: 'application/x.image',
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+ image: {
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+ ...options.image,
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+ type: 'data'
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+ }
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+ };
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+ const image = await context.parse(arrayBuffer, loadImageOptions);
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+ return getMesh(image, options.terrain);
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  }
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  //# sourceMappingURL=parse-terrain.js.map
@@ -1 +1 @@
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- {"version":3,"file":"parse-terrain.js","names":["_schema","require","_martini","_interopRequireDefault","_delatin","_skirt","ownKeys","object","enumerableOnly","keys","Object","getOwnPropertySymbols","symbols","filter","sym","getOwnPropertyDescriptor","enumerable","push","apply","_objectSpread","target","i","arguments","length","source","forEach","key","_defineProperty2","default","getOwnPropertyDescriptors","defineProperties","defineProperty","getTerrain","imageData","width","height","elevationDecoder","tesselator","rScaler","bScaler","gScaler","offset","terrain","Float32Array","y","x","k","r","g","b","getMeshAttributes","vertices","bounds","gridSize","numOfVerticies","positions","texCoords","_ref","_ref2","_slicedToArray2","minX","minY","maxX","maxY","xScale","yScale","pixelIdx","POSITION","value","size","TEXCOORD_0","getMesh","terrainImage","terrainOptions","meshMaxError","data","mesh","getMartiniTileMesh","getDelatinTileMesh","_mesh","_mesh2","triangles","attributes","boundingBox","getMeshBoundingBox","skirtHeight","_addSkirt","addSkirt","newAttributes","newTriangles","loaderData","header","vertexCount","mode","indices","Uint32Array","from","martini","Martini","tile","createTile","_tile$getMesh","tin","Delatin","run","coords","loadTerrain","_x2","_x3","_x4","_loadTerrain","_asyncToGenerator2","_regenerator","mark","_callee","arrayBuffer","options","context","loadImageOptions","image","wrap","_callee$","_context","prev","next","mimeType","type","parse","sent","abrupt","stop"],"sources":["../../../src/lib/parse-terrain.ts"],"sourcesContent":["import {getMeshBoundingBox} from '@loaders.gl/schema';\nimport Martini from '@mapbox/martini';\nimport Delatin from './delatin';\nimport {addSkirt} from './helpers/skirt';\n\ntype TerrainOptions = {\n meshMaxError: number;\n bounds: number[];\n elevationDecoder: ElevationDecoder;\n tesselator: 'martini' | 'delatin';\n skirtHeight?: number;\n};\n\ntype TerrainImage = {\n data: Uint8Array;\n width: number;\n height: number;\n};\n\ntype ElevationDecoder = {\n rScaler: any;\n bScaler: any;\n gScaler: any;\n offset: number;\n};\n\nfunction getTerrain(\n imageData: Uint8Array,\n width: number,\n height: number,\n elevationDecoder: ElevationDecoder,\n tesselator: 'martini' | 'delatin'\n) {\n const {rScaler, bScaler, gScaler, offset} = elevationDecoder;\n\n // From Martini demo\n // https://observablehq.com/@mourner/martin-real-time-rtin-terrain-mesh\n const terrain = new Float32Array((width + 1) * (height + 1));\n // decode terrain values\n for (let i = 0, y = 0; y < height; y++) {\n for (let x = 0; x < width; x++, i++) {\n const k = i * 4;\n const r = imageData[k + 0];\n const g = imageData[k + 1];\n const b = imageData[k + 2];\n terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;\n }\n }\n\n if (tesselator === 'martini') {\n // backfill bottom border\n for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {\n terrain[i] = terrain[i - width - 1];\n }\n // backfill right border\n for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {\n terrain[i] = terrain[i - 1];\n }\n }\n\n return terrain;\n}\n\nfunction getMeshAttributes(\n vertices,\n terrain: Uint8Array,\n width: number,\n height: number,\n bounds: number[]\n) {\n const gridSize = width + 1;\n const numOfVerticies = vertices.length / 2;\n // vec3. x, y in pixels, z in meters\n const positions = new Float32Array(numOfVerticies * 3);\n // vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.\n const texCoords = new Float32Array(numOfVerticies * 2);\n\n const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];\n const xScale = (maxX - minX) / width;\n const yScale = (maxY - minY) / height;\n\n for (let i = 0; i < numOfVerticies; i++) {\n const x = vertices[i * 2];\n const y = vertices[i * 2 + 1];\n const pixelIdx = y * gridSize + x;\n\n positions[3 * i + 0] = x * xScale + minX;\n positions[3 * i + 1] = -y * yScale + maxY;\n positions[3 * i + 2] = terrain[pixelIdx];\n\n texCoords[2 * i + 0] = x / width;\n texCoords[2 * i + 1] = y / height;\n }\n\n return {\n POSITION: {value: positions, size: 3},\n TEXCOORD_0: {value: texCoords, size: 2}\n // NORMAL: {}, - optional, but creates the high poly look with lighting\n };\n}\n\n/**\n * Returns generated mesh object from image data\n *\n * @param {object} terrainImage terrain image data\n * @param {object} terrainOptions terrain options\n * @returns mesh object\n */\nfunction getMesh(terrainImage: TerrainImage, terrainOptions: TerrainOptions) {\n if (terrainImage === null) {\n return null;\n }\n const {meshMaxError, bounds, elevationDecoder} = terrainOptions;\n\n const {data, width, height} = terrainImage;\n\n let terrain;\n let mesh;\n switch (terrainOptions.tesselator) {\n case 'martini':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n break;\n case 'delatin':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n break;\n // auto\n default:\n if (width === height && !(height & (width - 1))) {\n terrain = getTerrain(data, width, height, elevationDecoder, 'martini');\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n } else {\n terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n }\n break;\n }\n\n const {vertices} = mesh;\n let {triangles} = mesh;\n let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);\n\n // Compute bounding box before adding skirt so that z values are not skewed\n const boundingBox = getMeshBoundingBox(attributes);\n\n if (terrainOptions.skirtHeight) {\n const {attributes: newAttributes, triangles: newTriangles} = addSkirt(\n attributes,\n triangles,\n terrainOptions.skirtHeight\n );\n attributes = newAttributes;\n triangles = newTriangles;\n }\n\n return {\n // Data return by this loader implementation\n loaderData: {\n header: {}\n },\n header: {\n vertexCount: triangles.length,\n boundingBox\n },\n mode: 4, // TRIANGLES\n indices: {value: Uint32Array.from(triangles), size: 1},\n attributes\n };\n}\n\n/**\n * Get Martini generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: Uint16Array, triangles: Uint32Array}} vertices and triangles data\n */\nfunction getMartiniTileMesh(meshMaxError, width, terrain) {\n const gridSize = width + 1;\n const martini = new Martini(gridSize);\n const tile = martini.createTile(terrain);\n const {vertices, triangles} = tile.getMesh(meshMaxError);\n\n return {vertices, triangles};\n}\n\n/**\n * Get Delatin generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data array\n * @param {number} height height of the input data array\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: number[], triangles: number[]}} vertices and triangles data\n */\nfunction getDelatinTileMesh(meshMaxError, width, height, terrain) {\n const tin = new Delatin(terrain, width + 1, height + 1);\n tin.run(meshMaxError);\n // @ts-expect-error\n const {coords, triangles} = tin;\n const vertices = coords;\n return {vertices, triangles};\n}\n\nexport default async function loadTerrain(arrayBuffer, options, context) {\n const loadImageOptions = {\n ...options,\n mimeType: 'application/x.image',\n image: {...options.image, type: 'data'}\n };\n const image = await context.parse(arrayBuffer, loadImageOptions);\n // Extend function to support additional mesh generation options (square grid or delatin)\n return getMesh(image, 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{"version":3,"file":"parse-terrain.js","names":["_schema","require","_martini","_interopRequireDefault","_delatin","_skirt","getTerrain","imageData","width","height","elevationDecoder","tesselator","rScaler","bScaler","gScaler","offset","terrain","Float32Array","i","y","x","k","r","g","b","getMeshAttributes","vertices","bounds","gridSize","numOfVerticies","length","positions","texCoords","minX","minY","maxX","maxY","xScale","yScale","pixelIdx","POSITION","value","size","TEXCOORD_0","getMesh","terrainImage","terrainOptions","meshMaxError","data","mesh","getMartiniTileMesh","getDelatinTileMesh","triangles","attributes","boundingBox","getMeshBoundingBox","skirtHeight","newAttributes","newTriangles","addSkirt","loaderData","header","vertexCount","mode","indices","Uint32Array","from","martini","Martini","tile","createTile","tin","Delatin","run","coords","loadTerrain","arrayBuffer","options","context","loadImageOptions","mimeType","image","type","parse"],"sources":["../../../src/lib/parse-terrain.ts"],"sourcesContent":["import {getMeshBoundingBox} from '@loaders.gl/schema';\nimport Martini from '@mapbox/martini';\nimport Delatin from './delatin';\nimport {addSkirt} from './helpers/skirt';\n\ntype TerrainOptions = {\n meshMaxError: number;\n bounds: number[];\n elevationDecoder: ElevationDecoder;\n tesselator: 'martini' | 'delatin';\n skirtHeight?: number;\n};\n\ntype TerrainImage = {\n data: Uint8Array;\n width: number;\n height: number;\n};\n\ntype ElevationDecoder = {\n rScaler: any;\n bScaler: any;\n gScaler: any;\n offset: number;\n};\n\nfunction getTerrain(\n imageData: Uint8Array,\n width: number,\n height: number,\n elevationDecoder: ElevationDecoder,\n tesselator: 'martini' | 'delatin'\n) {\n const {rScaler, bScaler, gScaler, offset} = elevationDecoder;\n\n // From Martini demo\n // https://observablehq.com/@mourner/martin-real-time-rtin-terrain-mesh\n const terrain = new Float32Array((width + 1) * (height + 1));\n // decode terrain values\n for (let i = 0, y = 0; y < height; y++) {\n for (let x = 0; x < width; x++, i++) {\n const k = i * 4;\n const r = imageData[k + 0];\n const g = imageData[k + 1];\n const b = imageData[k + 2];\n terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;\n }\n }\n\n if (tesselator === 'martini') {\n // backfill bottom border\n for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {\n terrain[i] = terrain[i - width - 1];\n }\n // backfill right border\n for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {\n terrain[i] = terrain[i - 1];\n }\n }\n\n return terrain;\n}\n\nfunction getMeshAttributes(\n vertices,\n terrain: Uint8Array,\n width: number,\n height: number,\n bounds: number[]\n) {\n const gridSize = width + 1;\n const numOfVerticies = vertices.length / 2;\n // vec3. x, y in pixels, z in meters\n const positions = new Float32Array(numOfVerticies * 3);\n // vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.\n const texCoords = new Float32Array(numOfVerticies * 2);\n\n const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];\n const xScale = (maxX - minX) / width;\n const yScale = (maxY - minY) / height;\n\n for (let i = 0; i < numOfVerticies; i++) {\n const x = vertices[i * 2];\n const y = vertices[i * 2 + 1];\n const pixelIdx = y * gridSize + x;\n\n positions[3 * i + 0] = x * xScale + minX;\n positions[3 * i + 1] = -y * yScale + maxY;\n positions[3 * i + 2] = terrain[pixelIdx];\n\n texCoords[2 * i + 0] = x / width;\n texCoords[2 * i + 1] = y / height;\n }\n\n return {\n POSITION: {value: positions, size: 3},\n TEXCOORD_0: {value: texCoords, size: 2}\n // NORMAL: {}, - optional, but creates the high poly look with lighting\n };\n}\n\n/**\n * Returns generated mesh object from image data\n *\n * @param {object} terrainImage terrain image data\n * @param {object} terrainOptions terrain options\n * @returns mesh object\n */\nfunction getMesh(terrainImage: TerrainImage, terrainOptions: TerrainOptions) {\n if (terrainImage === null) {\n return null;\n }\n const {meshMaxError, bounds, elevationDecoder} = terrainOptions;\n\n const {data, width, height} = terrainImage;\n\n let terrain;\n let mesh;\n switch (terrainOptions.tesselator) {\n case 'martini':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n break;\n case 'delatin':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n break;\n // auto\n default:\n if (width === height && !(height & (width - 1))) {\n terrain = getTerrain(data, width, height, elevationDecoder, 'martini');\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n } else {\n terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n }\n break;\n }\n\n const {vertices} = mesh;\n let {triangles} = mesh;\n let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);\n\n // Compute bounding box before adding skirt so that z values are not skewed\n const boundingBox = getMeshBoundingBox(attributes);\n\n if (terrainOptions.skirtHeight) {\n const {attributes: newAttributes, triangles: newTriangles} = addSkirt(\n attributes,\n triangles,\n terrainOptions.skirtHeight\n );\n attributes = newAttributes;\n triangles = newTriangles;\n }\n\n return {\n // Data return by this loader implementation\n loaderData: {\n header: {}\n },\n header: {\n vertexCount: triangles.length,\n boundingBox\n },\n mode: 4, // TRIANGLES\n indices: {value: Uint32Array.from(triangles), size: 1},\n attributes\n };\n}\n\n/**\n * Get Martini generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: Uint16Array, triangles: Uint32Array}} vertices and triangles data\n */\nfunction getMartiniTileMesh(meshMaxError, width, terrain) {\n const gridSize = width + 1;\n const martini = new Martini(gridSize);\n const tile = martini.createTile(terrain);\n const {vertices, triangles} = tile.getMesh(meshMaxError);\n\n return {vertices, triangles};\n}\n\n/**\n * Get Delatin generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data array\n * @param {number} height height of the input data array\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: number[], triangles: number[]}} vertices and triangles data\n */\nfunction getDelatinTileMesh(meshMaxError, width, height, terrain) {\n const tin = new Delatin(terrain, width + 1, height + 1);\n tin.run(meshMaxError);\n // @ts-expect-error\n const {coords, triangles} = tin;\n const vertices = coords;\n return {vertices, triangles};\n}\n\nexport default async function 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@@ -4,6 +4,6 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: true
5
5
  });
6
6
  exports.VERSION = void 0;
7
- var VERSION = typeof "3.4.13" !== 'undefined' ? "3.4.13" : 'latest';
7
+ const VERSION = typeof "3.4.15" !== 'undefined' ? "3.4.15" : 'latest';
8
8
  exports.VERSION = VERSION;
9
9
  //# sourceMappingURL=version.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"version.js","names":["VERSION","exports"],"sources":["../../../../src/lib/utils/version.ts"],"sourcesContent":["// Version constant cannot be imported, it needs to correspond to the build version of **this** module.\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nexport const VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n"],"mappings":";;;;;;AAGO,IAAMA,OAAO,GAAG,eAAkB,KAAK,WAAW,cAAiB,QAAQ;AAACC,OAAA,CAAAD,OAAA,GAAAA,OAAA"}
1
+ {"version":3,"file":"version.js","names":["VERSION","exports"],"sources":["../../../../src/lib/utils/version.ts"],"sourcesContent":["// Version constant cannot be imported, it needs to correspond to the build version of **this** module.\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nexport const VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n"],"mappings":";;;;;;AAGO,MAAMA,OAAO,GAAG,eAAkB,KAAK,WAAW,cAAiB,QAAQ;AAACC,OAAA,CAAAD,OAAA,GAAAA,OAAA"}
@@ -5,7 +5,7 @@ Object.defineProperty(exports, "__esModule", {
5
5
  });
6
6
  exports._typecheckQuantizedMeshLoader = exports.QuantizedMeshLoader = void 0;
7
7
  var _version = require("./lib/utils/version");
8
- var QuantizedMeshLoader = {
8
+ const QuantizedMeshLoader = {
9
9
  name: 'Quantized Mesh',
10
10
  id: 'quantized-mesh',
11
11
  module: 'terrain',
@@ -21,6 +21,6 @@ var QuantizedMeshLoader = {
21
21
  }
22
22
  };
23
23
  exports.QuantizedMeshLoader = QuantizedMeshLoader;
24
- var _typecheckQuantizedMeshLoader = QuantizedMeshLoader;
24
+ const _typecheckQuantizedMeshLoader = QuantizedMeshLoader;
25
25
  exports._typecheckQuantizedMeshLoader = _typecheckQuantizedMeshLoader;
26
26
  //# sourceMappingURL=quantized-mesh-loader.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"quantized-mesh-loader.js","names":["_version","require","QuantizedMeshLoader","name","id","module","version","VERSION","worker","extensions","mimeTypes","options","bounds","skirtHeight","exports","_typecheckQuantizedMeshLoader"],"sources":["../../src/quantized-mesh-loader.ts"],"sourcesContent":["import type {Loader} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\n\n/**\n * Worker loader for quantized meshes\n */\nexport const QuantizedMeshLoader = {\n name: 'Quantized Mesh',\n id: 'quantized-mesh',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['terrain'],\n mimeTypes: ['application/vnd.quantized-mesh'],\n options: {\n 'quantized-mesh': {\n bounds: [0, 0, 1, 1],\n skirtHeight: null\n }\n }\n};\n\nexport const _typecheckQuantizedMeshLoader: Loader = QuantizedMeshLoader;\n"],"mappings":";;;;;;AACA,IAAAA,QAAA,GAAAC,OAAA;AAKO,IAAMC,mBAAmB,GAAG;EACjCC,IAAI,EAAE,gBAAgB;EACtBC,EAAE,EAAE,gBAAgB;EACpBC,MAAM,EAAE,SAAS;EACjBC,OAAO,EAAEC,gBAAO;EAChBC,MAAM,EAAE,IAAI;EACZC,UAAU,EAAE,CAAC,SAAS,CAAC;EACvBC,SAAS,EAAE,CAAC,gCAAgC,CAAC;EAC7CC,OAAO,EAAE;IACP,gBAAgB,EAAE;MAChBC,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;MACpBC,WAAW,EAAE;IACf;EACF;AACF,CAAC;AAACC,OAAA,CAAAZ,mBAAA,GAAAA,mBAAA;AAEK,IAAMa,6BAAqC,GAAGb,mBAAmB;AAACY,OAAA,CAAAC,6BAAA,GAAAA,6BAAA"}
1
+ {"version":3,"file":"quantized-mesh-loader.js","names":["_version","require","QuantizedMeshLoader","name","id","module","version","VERSION","worker","extensions","mimeTypes","options","bounds","skirtHeight","exports","_typecheckQuantizedMeshLoader"],"sources":["../../src/quantized-mesh-loader.ts"],"sourcesContent":["import type {Loader} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\n\n/**\n * Worker loader for quantized meshes\n */\nexport const QuantizedMeshLoader = {\n name: 'Quantized Mesh',\n id: 'quantized-mesh',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['terrain'],\n mimeTypes: ['application/vnd.quantized-mesh'],\n options: {\n 'quantized-mesh': {\n bounds: [0, 0, 1, 1],\n skirtHeight: null\n }\n }\n};\n\nexport const _typecheckQuantizedMeshLoader: Loader = QuantizedMeshLoader;\n"],"mappings":";;;;;;AACA,IAAAA,QAAA,GAAAC,OAAA;AAKO,MAAMC,mBAAmB,GAAG;EACjCC,IAAI,EAAE,gBAAgB;EACtBC,EAAE,EAAE,gBAAgB;EACpBC,MAAM,EAAE,SAAS;EACjBC,OAAO,EAAEC,gBAAO;EAChBC,MAAM,EAAE,IAAI;EACZC,UAAU,EAAE,CAAC,SAAS,CAAC;EACvBC,SAAS,EAAE,CAAC,gCAAgC,CAAC;EAC7CC,OAAO,EAAE;IACP,gBAAgB,EAAE;MAChBC,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;MACpBC,WAAW,EAAE;IACf;EACF;AACF,CAAC;AAACC,OAAA,CAAAZ,mBAAA,GAAAA,mBAAA;AAEK,MAAMa,6BAAqC,GAAGb,mBAAmB;AAACY,OAAA,CAAAC,6BAAA,GAAAA,6BAAA"}
@@ -5,7 +5,7 @@ Object.defineProperty(exports, "__esModule", {
5
5
  });
6
6
  exports._typecheckTerrainWorkerLoader = exports.TerrainLoader = void 0;
7
7
  var _version = require("./lib/utils/version");
8
- var TerrainLoader = {
8
+ const TerrainLoader = {
9
9
  name: 'Terrain',
10
10
  id: 'terrain',
11
11
  module: 'terrain',
@@ -29,6 +29,6 @@ var TerrainLoader = {
29
29
  }
30
30
  };
31
31
  exports.TerrainLoader = TerrainLoader;
32
- var _typecheckTerrainWorkerLoader = TerrainLoader;
32
+ const _typecheckTerrainWorkerLoader = TerrainLoader;
33
33
  exports._typecheckTerrainWorkerLoader = _typecheckTerrainWorkerLoader;
34
34
  //# sourceMappingURL=terrain-loader.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"terrain-loader.js","names":["_version","require","TerrainLoader","name","id","module","version","VERSION","worker","extensions","mimeTypes","options","terrain","tesselator","bounds","meshMaxError","elevationDecoder","rScaler","gScaler","bScaler","offset","skirtHeight","exports","_typecheckTerrainWorkerLoader"],"sources":["../../src/terrain-loader.ts"],"sourcesContent":["import type {Loader} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\n\n/**\n * Worker loader for color-encoded images\n */\nexport const TerrainLoader = {\n name: 'Terrain',\n id: 'terrain',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['png', 'pngraw', 'jpg', 'jpeg', 'gif', 'webp', 'bmp'],\n mimeTypes: ['image/png', 'image/jpeg', 'image/gif', 'image/webp', 'image/bmp'],\n options: {\n terrain: {\n tesselator: 'auto',\n bounds: null,\n meshMaxError: 10,\n elevationDecoder: {\n rScaler: 1,\n gScaler: 0,\n bScaler: 0,\n offset: 0\n },\n skirtHeight: null\n }\n }\n};\n\n/**\n * Loader for color-encoded images\n */\nexport const _typecheckTerrainWorkerLoader: Loader = TerrainLoader;\n"],"mappings":";;;;;;AACA,IAAAA,QAAA,GAAAC,OAAA;AAKO,IAAMC,aAAa,GAAG;EAC3BC,IAAI,EAAE,SAAS;EACfC,EAAE,EAAE,SAAS;EACbC,MAAM,EAAE,SAAS;EACjBC,OAAO,EAAEC,gBAAO;EAChBC,MAAM,EAAE,IAAI;EACZC,UAAU,EAAE,CAAC,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC;EAClEC,SAAS,EAAE,CAAC,WAAW,EAAE,YAAY,EAAE,WAAW,EAAE,YAAY,EAAE,WAAW,CAAC;EAC9EC,OAAO,EAAE;IACPC,OAAO,EAAE;MACPC,UAAU,EAAE,MAAM;MAClBC,MAAM,EAAE,IAAI;MACZC,YAAY,EAAE,EAAE;MAChBC,gBAAgB,EAAE;QAChBC,OAAO,EAAE,CAAC;QACVC,OAAO,EAAE,CAAC;QACVC,OAAO,EAAE,CAAC;QACVC,MAAM,EAAE;MACV,CAAC;MACDC,WAAW,EAAE;IACf;EACF;AACF,CAAC;AAACC,OAAA,CAAApB,aAAA,GAAAA,aAAA;AAKK,IAAMqB,6BAAqC,GAAGrB,aAAa;AAACoB,OAAA,CAAAC,6BAAA,GAAAA,6BAAA"}
1
+ {"version":3,"file":"terrain-loader.js","names":["_version","require","TerrainLoader","name","id","module","version","VERSION","worker","extensions","mimeTypes","options","terrain","tesselator","bounds","meshMaxError","elevationDecoder","rScaler","gScaler","bScaler","offset","skirtHeight","exports","_typecheckTerrainWorkerLoader"],"sources":["../../src/terrain-loader.ts"],"sourcesContent":["import type {Loader} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\n\n/**\n * Worker loader for color-encoded images\n */\nexport const TerrainLoader = {\n name: 'Terrain',\n id: 'terrain',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['png', 'pngraw', 'jpg', 'jpeg', 'gif', 'webp', 'bmp'],\n mimeTypes: ['image/png', 'image/jpeg', 'image/gif', 'image/webp', 'image/bmp'],\n options: {\n terrain: {\n tesselator: 'auto',\n bounds: null,\n meshMaxError: 10,\n elevationDecoder: {\n rScaler: 1,\n gScaler: 0,\n bScaler: 0,\n offset: 0\n },\n skirtHeight: null\n }\n }\n};\n\n/**\n * Loader for color-encoded images\n */\nexport const _typecheckTerrainWorkerLoader: Loader = TerrainLoader;\n"],"mappings":";;;;;;AACA,IAAAA,QAAA,GAAAC,OAAA;AAKO,MAAMC,aAAa,GAAG;EAC3BC,IAAI,EAAE,SAAS;EACfC,EAAE,EAAE,SAAS;EACbC,MAAM,EAAE,SAAS;EACjBC,OAAO,EAAEC,gBAAO;EAChBC,MAAM,EAAE,IAAI;EACZC,UAAU,EAAE,CAAC,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC;EAClEC,SAAS,EAAE,CAAC,WAAW,EAAE,YAAY,EAAE,WAAW,EAAE,YAAY,EAAE,WAAW,CAAC;EAC9EC,OAAO,EAAE;IACPC,OAAO,EAAE;MACPC,UAAU,EAAE,MAAM;MAClBC,MAAM,EAAE,IAAI;MACZC,YAAY,EAAE,EAAE;MAChBC,gBAAgB,EAAE;QAChBC,OAAO,EAAE,CAAC;QACVC,OAAO,EAAE,CAAC;QACVC,OAAO,EAAE,CAAC;QACVC,MAAM,EAAE;MACV,CAAC;MACDC,WAAW,EAAE;IACf;EACF;AACF,CAAC;AAACC,OAAA,CAAApB,aAAA,GAAAA,aAAA;AAKK,MAAMqB,6BAAqC,GAAGrB,aAAa;AAACoB,OAAA,CAAAC,6BAAA,GAAAA,6BAAA"}
@@ -1,2 +1,2 @@
1
- export const VERSION = typeof "3.4.13" !== 'undefined' ? "3.4.13" : 'latest';
1
+ export const VERSION = typeof "3.4.15" !== 'undefined' ? "3.4.15" : 'latest';
2
2
  //# sourceMappingURL=version.js.map
@@ -1193,7 +1193,7 @@
1193
1193
  }
1194
1194
 
1195
1195
  // src/lib/utils/version.ts
1196
- var VERSION = true ? "3.4.13" : "latest";
1196
+ var VERSION = true ? "3.4.15" : "latest";
1197
1197
 
1198
1198
  // src/terrain-loader.ts
1199
1199
  var TerrainLoader = {
@@ -1193,7 +1193,7 @@
1193
1193
  }
1194
1194
 
1195
1195
  // src/lib/utils/version.ts
1196
- var VERSION = true ? "3.4.13" : "latest";
1196
+ var VERSION = true ? "3.4.15" : "latest";
1197
1197
 
1198
1198
  // src/terrain-loader.ts
1199
1199
  var TerrainLoader = {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@loaders.gl/terrain",
3
- "version": "3.4.13",
3
+ "version": "3.4.15",
4
4
  "description": "Framework-independent loader for terrain raster formats",
5
5
  "license": "MIT",
6
6
  "publishConfig": {
@@ -35,10 +35,10 @@
35
35
  },
36
36
  "dependencies": {
37
37
  "@babel/runtime": "^7.3.1",
38
- "@loaders.gl/images": "3.4.13",
39
- "@loaders.gl/loader-utils": "3.4.13",
40
- "@loaders.gl/schema": "3.4.13",
38
+ "@loaders.gl/images": "3.4.15",
39
+ "@loaders.gl/loader-utils": "3.4.15",
40
+ "@loaders.gl/schema": "3.4.15",
41
41
  "@mapbox/martini": "^0.2.0"
42
42
  },
43
- "gitHead": "be8849c02972ce541e01720d29b976f830d6af92"
43
+ "gitHead": "19e941d5805568e449ef9092490d6568a4853298"
44
44
  }