@loaders.gl/terrain 3.3.0-alpha.5 → 3.3.0-alpha.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/es5/bundle.js +0 -1
- package/dist/es5/bundle.js.map +1 -1
- package/dist/es5/index.js +10 -24
- package/dist/es5/index.js.map +1 -1
- package/dist/es5/lib/decode-quantized-mesh.js +18 -65
- package/dist/es5/lib/decode-quantized-mesh.js.map +1 -1
- package/dist/es5/lib/delatin/index.js +46 -104
- package/dist/es5/lib/delatin/index.js.map +1 -1
- package/dist/es5/lib/helpers/skirt.js +12 -20
- package/dist/es5/lib/helpers/skirt.js.map +1 -1
- package/dist/es5/lib/parse-quantized-mesh.js +22 -39
- package/dist/es5/lib/parse-quantized-mesh.js.map +1 -1
- package/dist/es5/lib/parse-terrain.js +23 -57
- package/dist/es5/lib/parse-terrain.js.map +1 -1
- package/dist/es5/lib/utils/version.js +1 -1
- package/dist/es5/lib/utils/version.js.map +1 -1
- package/dist/es5/quantized-mesh-loader.js +0 -2
- package/dist/es5/quantized-mesh-loader.js.map +1 -1
- package/dist/es5/terrain-loader.js +1 -2
- package/dist/es5/terrain-loader.js.map +1 -1
- package/dist/es5/workers/quantized-mesh-worker.js +0 -2
- package/dist/es5/workers/quantized-mesh-worker.js.map +1 -1
- package/dist/es5/workers/terrain-worker.js +0 -2
- package/dist/es5/workers/terrain-worker.js.map +1 -1
- package/dist/esm/bundle.js +1 -1
- package/dist/esm/bundle.js.map +1 -1
- package/dist/esm/index.js +7 -2
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/lib/decode-quantized-mesh.js +6 -40
- package/dist/esm/lib/decode-quantized-mesh.js.map +1 -1
- package/dist/esm/lib/delatin/index.js +18 -98
- package/dist/esm/lib/delatin/index.js.map +1 -1
- package/dist/esm/lib/helpers/skirt.js +16 -19
- package/dist/esm/lib/helpers/skirt.js.map +1 -1
- package/dist/esm/lib/parse-quantized-mesh.js +2 -6
- package/dist/esm/lib/parse-quantized-mesh.js.map +1 -1
- package/dist/esm/lib/parse-terrain.js +6 -19
- package/dist/esm/lib/parse-terrain.js.map +1 -1
- package/dist/esm/lib/utils/version.js +2 -1
- package/dist/esm/lib/utils/version.js.map +1 -1
- package/dist/esm/quantized-mesh-loader.js +1 -0
- package/dist/esm/quantized-mesh-loader.js.map +1 -1
- package/dist/esm/terrain-loader.js +2 -0
- package/dist/esm/terrain-loader.js.map +1 -1
- package/dist/esm/workers/quantized-mesh-worker.js.map +1 -1
- package/dist/esm/workers/terrain-worker.js.map +1 -1
- package/dist/lib/parse-quantized-mesh.js +5 -1
- package/dist/quantized-mesh-worker.js +1 -1
- package/dist/terrain-worker.js +1 -1
- package/package.json +4 -4
|
@@ -1,22 +1,19 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
|
|
3
3
|
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
-
|
|
5
4
|
Object.defineProperty(exports, "__esModule", {
|
|
6
5
|
value: true
|
|
7
6
|
});
|
|
8
7
|
exports.addSkirt = addSkirt;
|
|
9
|
-
|
|
10
8
|
var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
|
|
11
|
-
|
|
12
9
|
var _loaderUtils = require("@loaders.gl/loader-utils");
|
|
13
|
-
|
|
14
10
|
function addSkirt(attributes, triangles, skirtHeight, outsideIndices) {
|
|
15
11
|
var outsideEdges = outsideIndices ? getOutsideEdgesFromIndices(outsideIndices, attributes.POSITION.value) : getOutsideEdgesFromTriangles(triangles);
|
|
12
|
+
|
|
16
13
|
var newPosition = new attributes.POSITION.value.constructor(outsideEdges.length * 6);
|
|
17
14
|
var newTexcoord0 = new attributes.TEXCOORD_0.value.constructor(outsideEdges.length * 4);
|
|
18
|
-
var newTriangles = new triangles.constructor(outsideEdges.length * 6);
|
|
19
15
|
|
|
16
|
+
var newTriangles = new triangles.constructor(outsideEdges.length * 6);
|
|
20
17
|
for (var i = 0; i < outsideEdges.length; i++) {
|
|
21
18
|
var edge = outsideEdges[i];
|
|
22
19
|
updateAttributesForNewEdge({
|
|
@@ -29,7 +26,6 @@ function addSkirt(attributes, triangles, skirtHeight, outsideIndices) {
|
|
|
29
26
|
newTriangles: newTriangles
|
|
30
27
|
});
|
|
31
28
|
}
|
|
32
|
-
|
|
33
29
|
attributes.POSITION.value = (0, _loaderUtils.concatenateTypedArrays)(attributes.POSITION.value, newPosition);
|
|
34
30
|
attributes.TEXCOORD_0.value = (0, _loaderUtils.concatenateTypedArrays)(attributes.TEXCOORD_0.value, newTexcoord0);
|
|
35
31
|
var resultTriangles = triangles instanceof Array ? triangles.concat(newTriangles) : (0, _loaderUtils.concatenateTypedArrays)(triangles, newTriangles);
|
|
@@ -41,22 +37,18 @@ function addSkirt(attributes, triangles, skirtHeight, outsideIndices) {
|
|
|
41
37
|
|
|
42
38
|
function getOutsideEdgesFromTriangles(triangles) {
|
|
43
39
|
var edges = [];
|
|
44
|
-
|
|
45
40
|
for (var i = 0; i < triangles.length; i += 3) {
|
|
46
41
|
edges.push([triangles[i], triangles[i + 1]]);
|
|
47
42
|
edges.push([triangles[i + 1], triangles[i + 2]]);
|
|
48
43
|
edges.push([triangles[i + 2], triangles[i]]);
|
|
49
44
|
}
|
|
50
|
-
|
|
51
45
|
edges.sort(function (a, b) {
|
|
52
46
|
return Math.min.apply(Math, (0, _toConsumableArray2.default)(a)) - Math.min.apply(Math, (0, _toConsumableArray2.default)(b)) || Math.max.apply(Math, (0, _toConsumableArray2.default)(a)) - Math.max.apply(Math, (0, _toConsumableArray2.default)(b));
|
|
53
47
|
});
|
|
54
48
|
var outsideEdges = [];
|
|
55
49
|
var index = 0;
|
|
56
|
-
|
|
57
50
|
while (index < edges.length) {
|
|
58
51
|
var _edges, _edges2;
|
|
59
|
-
|
|
60
52
|
if (edges[index][0] === ((_edges = edges[index + 1]) === null || _edges === void 0 ? void 0 : _edges[1]) && edges[index][1] === ((_edges2 = edges[index + 1]) === null || _edges2 === void 0 ? void 0 : _edges2[0])) {
|
|
61
53
|
index += 2;
|
|
62
54
|
} else {
|
|
@@ -64,7 +56,6 @@ function getOutsideEdgesFromTriangles(triangles) {
|
|
|
64
56
|
index++;
|
|
65
57
|
}
|
|
66
58
|
}
|
|
67
|
-
|
|
68
59
|
return outsideEdges;
|
|
69
60
|
}
|
|
70
61
|
|
|
@@ -82,35 +73,36 @@ function getOutsideEdgesFromIndices(indices, position) {
|
|
|
82
73
|
return position[3 * a] - position[3 * b];
|
|
83
74
|
});
|
|
84
75
|
var edges = [];
|
|
85
|
-
|
|
86
76
|
for (var index in indices) {
|
|
87
77
|
var indexGroup = indices[index];
|
|
88
|
-
|
|
89
78
|
for (var i = 0; i < indexGroup.length - 1; i++) {
|
|
90
79
|
edges.push([indexGroup[i], indexGroup[i + 1]]);
|
|
91
80
|
}
|
|
92
81
|
}
|
|
93
|
-
|
|
94
82
|
return edges;
|
|
95
83
|
}
|
|
96
84
|
|
|
97
85
|
function updateAttributesForNewEdge(_ref) {
|
|
98
86
|
var edge = _ref.edge,
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
87
|
+
edgeIndex = _ref.edgeIndex,
|
|
88
|
+
attributes = _ref.attributes,
|
|
89
|
+
skirtHeight = _ref.skirtHeight,
|
|
90
|
+
newPosition = _ref.newPosition,
|
|
91
|
+
newTexcoord0 = _ref.newTexcoord0,
|
|
92
|
+
newTriangles = _ref.newTriangles;
|
|
105
93
|
var positionsLength = attributes.POSITION.value.length;
|
|
106
94
|
var vertex1Offset = edgeIndex * 2;
|
|
107
95
|
var vertex2Offset = edgeIndex * 2 + 1;
|
|
96
|
+
|
|
108
97
|
newPosition.set(attributes.POSITION.value.subarray(edge[0] * 3, edge[0] * 3 + 3), vertex1Offset * 3);
|
|
109
98
|
newPosition[vertex1Offset * 3 + 2] = newPosition[vertex1Offset * 3 + 2] - skirtHeight;
|
|
99
|
+
|
|
110
100
|
newPosition.set(attributes.POSITION.value.subarray(edge[1] * 3, edge[1] * 3 + 3), vertex2Offset * 3);
|
|
111
101
|
newPosition[vertex2Offset * 3 + 2] = newPosition[vertex2Offset * 3 + 2] - skirtHeight;
|
|
102
|
+
|
|
112
103
|
newTexcoord0.set(attributes.TEXCOORD_0.value.subarray(edge[0] * 2, edge[0] * 2 + 2), vertex1Offset * 2);
|
|
113
104
|
newTexcoord0.set(attributes.TEXCOORD_0.value.subarray(edge[1] * 2, edge[1] * 2 + 2), vertex2Offset * 2);
|
|
105
|
+
|
|
114
106
|
var triangle1Offset = edgeIndex * 2 * 3;
|
|
115
107
|
newTriangles[triangle1Offset] = edge[0];
|
|
116
108
|
newTriangles[triangle1Offset + 1] = positionsLength / 3 + vertex2Offset;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../../src/lib/helpers/skirt.ts"],"names":["addSkirt","attributes","triangles","skirtHeight","outsideIndices","outsideEdges","getOutsideEdgesFromIndices","POSITION","value","getOutsideEdgesFromTriangles","newPosition","constructor","length","newTexcoord0","TEXCOORD_0","newTriangles","i","edge","updateAttributesForNewEdge","edgeIndex","resultTriangles","Array","concat","edges","push","sort","a","b","Math","min","max","index","indices","position","westIndices","eastIndices","southIndices","northIndices","indexGroup","positionsLength","vertex1Offset","vertex2Offset","set","subarray","triangle1Offset"],"mappings":";;;;;;;;;;;AAAA;;AAiBO,SAASA,QAAT,CAAkBC,UAAlB,EAA8BC,SAA9B,EAAyCC,WAAzC,EAA8DC,cAA9D,EAA4F;AACjG,MAAMC,YAAY,GAAGD,cAAc,GAC/BE,0BAA0B,CAACF,cAAD,EAAiBH,UAAU,CAACM,QAAX,CAAoBC,KAArC,CADK,GAE/BC,4BAA4B,CAACP,SAAD,CAFhC;AAKA,MAAMQ,WAAW,GAAG,IAAIT,UAAU,CAACM,QAAX,CAAoBC,KAApB,CAA0BG,WAA9B,CAA0CN,YAAY,CAACO,MAAb,GAAsB,CAAhE,CAApB;AACA,MAAMC,YAAY,GAAG,IAAIZ,UAAU,CAACa,UAAX,CAAsBN,KAAtB,CAA4BG,WAAhC,CAA4CN,YAAY,CAACO,MAAb,GAAsB,CAAlE,CAArB;AAGA,MAAMG,YAAY,GAAG,IAAIb,SAAS,CAACS,WAAd,CAA0BN,YAAY,CAACO,MAAb,GAAsB,CAAhD,CAArB;;AAEA,OAAK,IAAII,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGX,YAAY,CAACO,MAAjC,EAAyCI,CAAC,EAA1C,EAA8C;AAC5C,QAAMC,IAAI,GAAGZ,YAAY,CAACW,CAAD,CAAzB;AAEAE,IAAAA,0BAA0B,CAAC;AACzBD,MAAAA,IAAI,EAAJA,IADyB;AAEzBE,MAAAA,SAAS,EAAEH,CAFc;AAGzBf,MAAAA,UAAU,EAAVA,UAHyB;AAIzBE,MAAAA,WAAW,EAAXA,WAJyB;AAKzBO,MAAAA,WAAW,EAAXA,WALyB;AAMzBG,MAAAA,YAAY,EAAZA,YANyB;AAOzBE,MAAAA,YAAY,EAAZA;AAPyB,KAAD,CAA1B;AASD;;AAEDd,EAAAA,UAAU,CAACM,QAAX,CAAoBC,KAApB,GAA4B,yCAAuBP,UAAU,CAACM,QAAX,CAAoBC,KAA3C,EAAkDE,WAAlD,CAA5B;AACAT,EAAAA,UAAU,CAACa,UAAX,CAAsBN,KAAtB,GAA8B,yCAAuBP,UAAU,CAACa,UAAX,CAAsBN,KAA7C,EAAoDK,YAApD,CAA9B;AACA,MAAMO,eAAe,GACnBlB,SAAS,YAAYmB,KAArB,GACInB,SAAS,CAACoB,MAAV,CAAiBP,YAAjB,CADJ,GAEI,yCAAuBb,SAAvB,EAAkCa,YAAlC,CAHN;AAKA,SAAO;AACLd,IAAAA,UAAU,EAAVA,UADK;AAELC,IAAAA,SAAS,EAAEkB;AAFN,GAAP;AAID;;AAOD,SAASX,4BAAT,CAAsCP,SAAtC,EAAiD;AAC/C,MAAMqB,KAAiB,GAAG,EAA1B;;AACA,OAAK,IAAIP,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGd,SAAS,CAACU,MAA9B,EAAsCI,CAAC,IAAI,CAA3C,EAA8C;AAC5CO,IAAAA,KAAK,CAACC,IAAN,CAAW,CAACtB,SAAS,CAACc,CAAD,CAAV,EAAed,SAAS,CAACc,CAAC,GAAG,CAAL,CAAxB,CAAX;AACAO,IAAAA,KAAK,CAACC,IAAN,CAAW,CAACtB,SAAS,CAACc,CAAC,GAAG,CAAL,CAAV,EAAmBd,SAAS,CAACc,CAAC,GAAG,CAAL,CAA5B,CAAX;AACAO,IAAAA,KAAK,CAACC,IAAN,CAAW,CAACtB,SAAS,CAACc,CAAC,GAAG,CAAL,CAAV,EAAmBd,SAAS,CAACc,CAAD,CAA5B,CAAX;AACD;;AAEDO,EAAAA,KAAK,CAACE,IAAN,CAAW,UAACC,CAAD,EAAIC,CAAJ;AAAA,WAAUC,IAAI,CAACC,GAAL,OAAAD,IAAI,mCAAQF,CAAR,EAAJ,GAAiBE,IAAI,CAACC,GAAL,OAAAD,IAAI,mCAAQD,CAAR,EAArB,IAAmCC,IAAI,CAACE,GAAL,OAAAF,IAAI,mCAAQF,CAAR,EAAJ,GAAiBE,IAAI,CAACE,GAAL,OAAAF,IAAI,mCAAQD,CAAR,EAAlE;AAAA,GAAX;AAEA,MAAMtB,YAAwB,GAAG,EAAjC;AACA,MAAI0B,KAAK,GAAG,CAAZ;;AACA,SAAOA,KAAK,GAAGR,KAAK,CAACX,MAArB,EAA6B;AAAA;;AAC3B,QAAIW,KAAK,CAACQ,KAAD,CAAL,CAAa,CAAb,iBAAoBR,KAAK,CAACQ,KAAK,GAAG,CAAT,CAAzB,2CAAoB,OAAmB,CAAnB,CAApB,KAA6CR,KAAK,CAACQ,KAAD,CAAL,CAAa,CAAb,kBAAoBR,KAAK,CAACQ,KAAK,GAAG,CAAT,CAAzB,4CAAoB,QAAmB,CAAnB,CAApB,CAAjD,EAA4F;AAC1FA,MAAAA,KAAK,IAAI,CAAT;AACD,KAFD,MAEO;AACL1B,MAAAA,YAAY,CAACmB,IAAb,CAAkBD,KAAK,CAACQ,KAAD,CAAvB;AACAA,MAAAA,KAAK;AACN;AACF;;AACD,SAAO1B,YAAP;AACD;;AAQD,SAASC,0BAAT,CAAoC0B,OAApC,EAA0DC,QAA1D,EAAoE;AAElED,EAAAA,OAAO,CAACE,WAAR,CAAoBT,IAApB,CAAyB,UAACC,CAAD,EAAIC,CAAJ;AAAA,WAAUM,QAAQ,CAAC,IAAIP,CAAJ,GAAQ,CAAT,CAAR,GAAsBO,QAAQ,CAAC,IAAIN,CAAJ,GAAQ,CAAT,CAAxC;AAAA,GAAzB;AAEAK,EAAAA,OAAO,CAACG,WAAR,CAAoBV,IAApB,CAAyB,UAACC,CAAD,EAAIC,CAAJ;AAAA,WAAUM,QAAQ,CAAC,IAAIN,CAAJ,GAAQ,CAAT,CAAR,GAAsBM,QAAQ,CAAC,IAAIP,CAAJ,GAAQ,CAAT,CAAxC;AAAA,GAAzB;AACAM,EAAAA,OAAO,CAACI,YAAR,CAAqBX,IAArB,CAA0B,UAACC,CAAD,EAAIC,CAAJ;AAAA,WAAUM,QAAQ,CAAC,IAAIN,CAAL,CAAR,GAAkBM,QAAQ,CAAC,IAAIP,CAAL,CAApC;AAAA,GAA1B;AAEAM,EAAAA,OAAO,CAACK,YAAR,CAAqBZ,IAArB,CAA0B,UAACC,CAAD,EAAIC,CAAJ;AAAA,WAAUM,QAAQ,CAAC,IAAIP,CAAL,CAAR,GAAkBO,QAAQ,CAAC,IAAIN,CAAL,CAApC;AAAA,GAA1B;AAEA,MAAMJ,KAAiB,GAAG,EAA1B;;AACA,OAAK,IAAMQ,KAAX,IAAoBC,OAApB,EAA6B;AAC3B,QAAMM,UAAU,GAAGN,OAAO,CAACD,KAAD,CAA1B;;AACA,SAAK,IAAIf,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGsB,UAAU,CAAC1B,MAAX,GAAoB,CAAxC,EAA2CI,CAAC,EAA5C,EAAgD;AAC9CO,MAAAA,KAAK,CAACC,IAAN,CAAW,CAACc,UAAU,CAACtB,CAAD,CAAX,EAAgBsB,UAAU,CAACtB,CAAC,GAAG,CAAL,CAA1B,CAAX;AACD;AACF;;AACD,SAAOO,KAAP;AACD;;AAcD,SAASL,0BAAT,OAQG;AAAA,MAPDD,IAOC,QAPDA,IAOC;AAAA,MANDE,SAMC,QANDA,SAMC;AAAA,MALDlB,UAKC,QALDA,UAKC;AAAA,MAJDE,WAIC,QAJDA,WAIC;AAAA,MAHDO,WAGC,QAHDA,WAGC;AAAA,MAFDG,YAEC,QAFDA,YAEC;AAAA,MADDE,YACC,QADDA,YACC;AACD,MAAMwB,eAAe,GAAGtC,UAAU,CAACM,QAAX,CAAoBC,KAApB,CAA0BI,MAAlD;AACA,MAAM4B,aAAa,GAAGrB,SAAS,GAAG,CAAlC;AACA,MAAMsB,aAAa,GAAGtB,SAAS,GAAG,CAAZ,GAAgB,CAAtC;AAGAT,EAAAA,WAAW,CAACgC,GAAZ,CACEzC,UAAU,CAACM,QAAX,CAAoBC,KAApB,CAA0BmC,QAA1B,CAAmC1B,IAAI,CAAC,CAAD,CAAJ,GAAU,CAA7C,EAAgDA,IAAI,CAAC,CAAD,CAAJ,GAAU,CAAV,GAAc,CAA9D,CADF,EAEEuB,aAAa,GAAG,CAFlB;AAIA9B,EAAAA,WAAW,CAAC8B,aAAa,GAAG,CAAhB,GAAoB,CAArB,CAAX,GAAqC9B,WAAW,CAAC8B,aAAa,GAAG,CAAhB,GAAoB,CAArB,CAAX,GAAqCrC,WAA1E;AAGAO,EAAAA,WAAW,CAACgC,GAAZ,CACEzC,UAAU,CAACM,QAAX,CAAoBC,KAApB,CAA0BmC,QAA1B,CAAmC1B,IAAI,CAAC,CAAD,CAAJ,GAAU,CAA7C,EAAgDA,IAAI,CAAC,CAAD,CAAJ,GAAU,CAAV,GAAc,CAA9D,CADF,EAEEwB,aAAa,GAAG,CAFlB;AAIA/B,EAAAA,WAAW,CAAC+B,aAAa,GAAG,CAAhB,GAAoB,CAArB,CAAX,GAAqC/B,WAAW,CAAC+B,aAAa,GAAG,CAAhB,GAAoB,CAArB,CAAX,GAAqCtC,WAA1E;AAGAU,EAAAA,YAAY,CAAC6B,GAAb,CACEzC,UAAU,CAACa,UAAX,CAAsBN,KAAtB,CAA4BmC,QAA5B,CAAqC1B,IAAI,CAAC,CAAD,CAAJ,GAAU,CAA/C,EAAkDA,IAAI,CAAC,CAAD,CAAJ,GAAU,CAAV,GAAc,CAAhE,CADF,EAEEuB,aAAa,GAAG,CAFlB;AAIA3B,EAAAA,YAAY,CAAC6B,GAAb,CACEzC,UAAU,CAACa,UAAX,CAAsBN,KAAtB,CAA4BmC,QAA5B,CAAqC1B,IAAI,CAAC,CAAD,CAAJ,GAAU,CAA/C,EAAkDA,IAAI,CAAC,CAAD,CAAJ,GAAU,CAAV,GAAc,CAAhE,CADF,EAEEwB,aAAa,GAAG,CAFlB;AAMA,MAAMG,eAAe,GAAGzB,SAAS,GAAG,CAAZ,GAAgB,CAAxC;AACAJ,EAAAA,YAAY,CAAC6B,eAAD,CAAZ,GAAgC3B,IAAI,CAAC,CAAD,CAApC;AACAF,EAAAA,YAAY,CAAC6B,eAAe,GAAG,CAAnB,CAAZ,GAAoCL,eAAe,GAAG,CAAlB,GAAsBE,aAA1D;AACA1B,EAAAA,YAAY,CAAC6B,eAAe,GAAG,CAAnB,CAAZ,GAAoC3B,IAAI,CAAC,CAAD,CAAxC;AAEAF,EAAAA,YAAY,CAAC6B,eAAe,GAAG,CAAnB,CAAZ,GAAoCL,eAAe,GAAG,CAAlB,GAAsBE,aAA1D;AACA1B,EAAAA,YAAY,CAAC6B,eAAe,GAAG,CAAnB,CAAZ,GAAoC3B,IAAI,CAAC,CAAD,CAAxC;AACAF,EAAAA,YAAY,CAAC6B,eAAe,GAAG,CAAnB,CAAZ,GAAoCL,eAAe,GAAG,CAAlB,GAAsBC,aAA1D;AACD","sourcesContent":["import {concatenateTypedArrays} from '@loaders.gl/loader-utils';\n\nexport type EdgeIndices = {\n westIndices: number[];\n northIndices: number[];\n eastIndices: number[];\n southIndices: number[];\n};\n\n/**\n * Add skirt to existing mesh\n * @param {object} attributes - POSITION and TEXCOOD_0 attributes data\n * @param {any} triangles - indices array of the mesh geometry\n * @param skirtHeight - height of the skirt geometry\n * @param outsideIndices - edge indices from quantized mesh data\n * @returns - geometry data with added skirt\n */\nexport function addSkirt(attributes, triangles, skirtHeight: number, outsideIndices?: EdgeIndices) {\n const outsideEdges = outsideIndices\n ? getOutsideEdgesFromIndices(outsideIndices, attributes.POSITION.value)\n : getOutsideEdgesFromTriangles(triangles);\n\n // 2 new vertices for each outside edge\n const newPosition = new attributes.POSITION.value.constructor(outsideEdges.length * 6);\n const newTexcoord0 = new attributes.TEXCOORD_0.value.constructor(outsideEdges.length * 4);\n\n // 2 new triangles for each outside edge\n const newTriangles = new triangles.constructor(outsideEdges.length * 6);\n\n for (let i = 0; i < outsideEdges.length; i++) {\n const edge = outsideEdges[i];\n\n updateAttributesForNewEdge({\n edge,\n edgeIndex: i,\n attributes,\n skirtHeight,\n newPosition,\n newTexcoord0,\n newTriangles\n });\n }\n\n attributes.POSITION.value = concatenateTypedArrays(attributes.POSITION.value, newPosition);\n attributes.TEXCOORD_0.value = concatenateTypedArrays(attributes.TEXCOORD_0.value, newTexcoord0);\n const resultTriangles =\n triangles instanceof Array\n ? triangles.concat(newTriangles)\n : concatenateTypedArrays(triangles, newTriangles);\n\n return {\n attributes,\n triangles: resultTriangles\n };\n}\n\n/**\n * Get geometry edges that located on a border of the mesh\n * @param {any} triangles - indices array of the mesh geometry\n * @returns {number[][]} - outside edges data\n */\nfunction getOutsideEdgesFromTriangles(triangles) {\n const edges: number[][] = [];\n for (let i = 0; i < triangles.length; i += 3) {\n edges.push([triangles[i], triangles[i + 1]]);\n edges.push([triangles[i + 1], triangles[i + 2]]);\n edges.push([triangles[i + 2], triangles[i]]);\n }\n\n edges.sort((a, b) => Math.min(...a) - Math.min(...b) || Math.max(...a) - Math.max(...b));\n\n const outsideEdges: number[][] = [];\n let index = 0;\n while (index < edges.length) {\n if (edges[index][0] === edges[index + 1]?.[1] && edges[index][1] === edges[index + 1]?.[0]) {\n index += 2;\n } else {\n outsideEdges.push(edges[index]);\n index++;\n }\n }\n return outsideEdges;\n}\n\n/**\n * Get geometry edges that located on a border of the mesh\n * @param {object} indices - edge indices from quantized mesh data\n * @param {TypedArray} position - position attribute geometry data\n * @returns {number[][]} - outside edges data\n */\nfunction getOutsideEdgesFromIndices(indices: EdgeIndices, position) {\n // Sort skirt indices to create adjacent triangles\n indices.westIndices.sort((a, b) => position[3 * a + 1] - position[3 * b + 1]);\n // Reverse (b - a) to match triangle winding\n indices.eastIndices.sort((a, b) => position[3 * b + 1] - position[3 * a + 1]);\n indices.southIndices.sort((a, b) => position[3 * b] - position[3 * a]);\n // Reverse (b - a) to match triangle winding\n indices.northIndices.sort((a, b) => position[3 * a] - position[3 * b]);\n\n const edges: number[][] = [];\n for (const index in indices) {\n const indexGroup = indices[index];\n for (let i = 0; i < indexGroup.length - 1; i++) {\n edges.push([indexGroup[i], indexGroup[i + 1]]);\n }\n }\n return edges;\n}\n\n/**\n * Get geometry edges that located on a border of the mesh\n * @param {object} args\n * @param {number[]} args.edge - edge indices in geometry\n * @param {number} args.edgeIndex - edge index in outsideEdges array\n * @param {object} args.attributes - POSITION and TEXCOORD_0 attributes\n * @param {number} args.skirtHeight - height of the skirt geometry\n * @param {TypedArray} args.newPosition - POSITION array for skirt data\n * @param {TypedArray} args.newTexcoord0 - TEXCOORD_0 array for skirt data\n * @param {TypedArray | Array} args.newTriangles - trinagle indices array for skirt data\n * @returns {void}\n */\nfunction updateAttributesForNewEdge({\n edge,\n edgeIndex,\n attributes,\n skirtHeight,\n newPosition,\n newTexcoord0,\n newTriangles\n}) {\n const positionsLength = attributes.POSITION.value.length;\n const vertex1Offset = edgeIndex * 2;\n const vertex2Offset = edgeIndex * 2 + 1;\n\n // Define POSITION for new 1st vertex\n newPosition.set(\n attributes.POSITION.value.subarray(edge[0] * 3, edge[0] * 3 + 3),\n vertex1Offset * 3\n );\n newPosition[vertex1Offset * 3 + 2] = newPosition[vertex1Offset * 3 + 2] - skirtHeight; // put down elevation on the skirt height\n\n // Define POSITION for new 2nd vertex\n newPosition.set(\n attributes.POSITION.value.subarray(edge[1] * 3, edge[1] * 3 + 3),\n vertex2Offset * 3\n );\n newPosition[vertex2Offset * 3 + 2] = newPosition[vertex2Offset * 3 + 2] - skirtHeight; // put down elevation on the skirt height\n\n // Use same TEXCOORDS for skirt vertices\n newTexcoord0.set(\n attributes.TEXCOORD_0.value.subarray(edge[0] * 2, edge[0] * 2 + 2),\n vertex1Offset * 2\n );\n newTexcoord0.set(\n attributes.TEXCOORD_0.value.subarray(edge[1] * 2, edge[1] * 2 + 2),\n vertex2Offset * 2\n );\n\n // Define new triangles\n const triangle1Offset = edgeIndex * 2 * 3;\n newTriangles[triangle1Offset] = edge[0];\n newTriangles[triangle1Offset + 1] = positionsLength / 3 + vertex2Offset;\n newTriangles[triangle1Offset + 2] = edge[1];\n\n newTriangles[triangle1Offset + 3] = positionsLength / 3 + vertex2Offset;\n newTriangles[triangle1Offset + 4] = edge[0];\n newTriangles[triangle1Offset + 5] = positionsLength / 3 + vertex1Offset;\n}\n"],"file":"skirt.js"}
|
|
1
|
+
{"version":3,"file":"skirt.js","names":["addSkirt","attributes","triangles","skirtHeight","outsideIndices","outsideEdges","getOutsideEdgesFromIndices","POSITION","value","getOutsideEdgesFromTriangles","newPosition","constructor","length","newTexcoord0","TEXCOORD_0","newTriangles","i","edge","updateAttributesForNewEdge","edgeIndex","concatenateTypedArrays","resultTriangles","Array","concat","edges","push","sort","a","b","Math","min","max","index","indices","position","westIndices","eastIndices","southIndices","northIndices","indexGroup","positionsLength","vertex1Offset","vertex2Offset","set","subarray","triangle1Offset"],"sources":["../../../../src/lib/helpers/skirt.ts"],"sourcesContent":["import {concatenateTypedArrays} from '@loaders.gl/loader-utils';\n\nexport type EdgeIndices = {\n westIndices: number[];\n northIndices: number[];\n eastIndices: number[];\n southIndices: number[];\n};\n\n/**\n * Add skirt to existing mesh\n * @param {object} attributes - POSITION and TEXCOOD_0 attributes data\n * @param {any} triangles - indices array of the mesh geometry\n * @param skirtHeight - height of the skirt geometry\n * @param outsideIndices - edge indices from quantized mesh data\n * @returns - geometry data with added skirt\n */\nexport function addSkirt(attributes, triangles, skirtHeight: number, outsideIndices?: EdgeIndices) {\n const outsideEdges = outsideIndices\n ? getOutsideEdgesFromIndices(outsideIndices, attributes.POSITION.value)\n : getOutsideEdgesFromTriangles(triangles);\n\n // 2 new vertices for each outside edge\n const newPosition = new attributes.POSITION.value.constructor(outsideEdges.length * 6);\n const newTexcoord0 = new attributes.TEXCOORD_0.value.constructor(outsideEdges.length * 4);\n\n // 2 new triangles for each outside edge\n const newTriangles = new triangles.constructor(outsideEdges.length * 6);\n\n for (let i = 0; i < outsideEdges.length; i++) {\n const edge = outsideEdges[i];\n\n updateAttributesForNewEdge({\n edge,\n edgeIndex: i,\n attributes,\n skirtHeight,\n newPosition,\n newTexcoord0,\n newTriangles\n });\n }\n\n attributes.POSITION.value = concatenateTypedArrays(attributes.POSITION.value, newPosition);\n attributes.TEXCOORD_0.value = concatenateTypedArrays(attributes.TEXCOORD_0.value, newTexcoord0);\n const resultTriangles =\n triangles instanceof Array\n ? triangles.concat(newTriangles)\n : concatenateTypedArrays(triangles, newTriangles);\n\n return {\n attributes,\n triangles: resultTriangles\n };\n}\n\n/**\n * Get geometry edges that located on a border of the mesh\n * @param {any} triangles - indices array of the mesh geometry\n * @returns {number[][]} - outside edges data\n */\nfunction getOutsideEdgesFromTriangles(triangles) {\n const edges: number[][] = [];\n for (let i = 0; i < triangles.length; i += 3) {\n edges.push([triangles[i], triangles[i + 1]]);\n edges.push([triangles[i + 1], triangles[i + 2]]);\n edges.push([triangles[i + 2], triangles[i]]);\n }\n\n edges.sort((a, b) => Math.min(...a) - Math.min(...b) || Math.max(...a) - Math.max(...b));\n\n const outsideEdges: number[][] = [];\n let index = 0;\n while (index < edges.length) {\n if (edges[index][0] === edges[index + 1]?.[1] && edges[index][1] === edges[index + 1]?.[0]) {\n index += 2;\n } else {\n outsideEdges.push(edges[index]);\n index++;\n }\n }\n return outsideEdges;\n}\n\n/**\n * Get geometry edges that located on a border of the mesh\n * @param {object} indices - edge indices from quantized mesh data\n * @param {TypedArray} position - position attribute geometry data\n * @returns {number[][]} - outside edges data\n */\nfunction getOutsideEdgesFromIndices(indices: EdgeIndices, position) {\n // Sort skirt indices to create adjacent triangles\n indices.westIndices.sort((a, b) => position[3 * a + 1] - position[3 * b + 1]);\n // Reverse (b - a) to match triangle winding\n indices.eastIndices.sort((a, b) => position[3 * b + 1] - position[3 * a + 1]);\n indices.southIndices.sort((a, b) => position[3 * b] - position[3 * a]);\n // Reverse (b - a) to match triangle winding\n indices.northIndices.sort((a, b) => position[3 * a] - position[3 * b]);\n\n const edges: number[][] = [];\n for (const index in indices) {\n const indexGroup = indices[index];\n for (let i = 0; i < indexGroup.length - 1; i++) {\n edges.push([indexGroup[i], indexGroup[i + 1]]);\n }\n }\n return edges;\n}\n\n/**\n * Get geometry edges that located on a border of the mesh\n * @param {object} args\n * @param {number[]} args.edge - edge indices in geometry\n * @param {number} args.edgeIndex - edge index in outsideEdges array\n * @param {object} args.attributes - POSITION and TEXCOORD_0 attributes\n * @param {number} args.skirtHeight - height of the skirt geometry\n * @param {TypedArray} args.newPosition - POSITION array for skirt data\n * @param {TypedArray} args.newTexcoord0 - TEXCOORD_0 array for skirt data\n * @param {TypedArray | Array} args.newTriangles - trinagle indices array for skirt data\n * @returns {void}\n */\nfunction updateAttributesForNewEdge({\n edge,\n edgeIndex,\n attributes,\n skirtHeight,\n newPosition,\n newTexcoord0,\n newTriangles\n}) {\n const positionsLength = attributes.POSITION.value.length;\n const vertex1Offset = edgeIndex * 2;\n const vertex2Offset = edgeIndex * 2 + 1;\n\n // Define POSITION for new 1st vertex\n newPosition.set(\n attributes.POSITION.value.subarray(edge[0] * 3, edge[0] * 3 + 3),\n vertex1Offset * 3\n );\n newPosition[vertex1Offset * 3 + 2] = newPosition[vertex1Offset * 3 + 2] - skirtHeight; // put down elevation on the skirt height\n\n // Define POSITION for new 2nd vertex\n newPosition.set(\n attributes.POSITION.value.subarray(edge[1] * 3, edge[1] * 3 + 3),\n vertex2Offset * 3\n );\n newPosition[vertex2Offset * 3 + 2] = newPosition[vertex2Offset * 3 + 2] - skirtHeight; // put down elevation on the skirt height\n\n // Use same TEXCOORDS for skirt vertices\n newTexcoord0.set(\n attributes.TEXCOORD_0.value.subarray(edge[0] * 2, edge[0] * 2 + 2),\n vertex1Offset * 2\n );\n newTexcoord0.set(\n attributes.TEXCOORD_0.value.subarray(edge[1] * 2, edge[1] * 2 + 2),\n vertex2Offset * 2\n );\n\n // Define new triangles\n const triangle1Offset = edgeIndex * 2 * 3;\n newTriangles[triangle1Offset] = edge[0];\n newTriangles[triangle1Offset + 1] = positionsLength / 3 + vertex2Offset;\n newTriangles[triangle1Offset + 2] = edge[1];\n\n newTriangles[triangle1Offset + 3] = positionsLength / 3 + vertex2Offset;\n newTriangles[triangle1Offset + 4] = edge[0];\n newTriangles[triangle1Offset + 5] = positionsLength / 3 + vertex1Offset;\n}\n"],"mappings":";;;;;;;;AAAA;AAiBO,SAASA,QAAQ,CAACC,UAAU,EAAEC,SAAS,EAAEC,WAAmB,EAAEC,cAA4B,EAAE;EACjG,IAAMC,YAAY,GAAGD,cAAc,GAC/BE,0BAA0B,CAACF,cAAc,EAAEH,UAAU,CAACM,QAAQ,CAACC,KAAK,CAAC,GACrEC,4BAA4B,CAACP,SAAS,CAAC;;EAG3C,IAAMQ,WAAW,GAAG,IAAIT,UAAU,CAACM,QAAQ,CAACC,KAAK,CAACG,WAAW,CAACN,YAAY,CAACO,MAAM,GAAG,CAAC,CAAC;EACtF,IAAMC,YAAY,GAAG,IAAIZ,UAAU,CAACa,UAAU,CAACN,KAAK,CAACG,WAAW,CAACN,YAAY,CAACO,MAAM,GAAG,CAAC,CAAC;;EAGzF,IAAMG,YAAY,GAAG,IAAIb,SAAS,CAACS,WAAW,CAACN,YAAY,CAACO,MAAM,GAAG,CAAC,CAAC;EAEvE,KAAK,IAAII,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGX,YAAY,CAACO,MAAM,EAAEI,CAAC,EAAE,EAAE;IAC5C,IAAMC,IAAI,GAAGZ,YAAY,CAACW,CAAC,CAAC;IAE5BE,0BAA0B,CAAC;MACzBD,IAAI,EAAJA,IAAI;MACJE,SAAS,EAAEH,CAAC;MACZf,UAAU,EAAVA,UAAU;MACVE,WAAW,EAAXA,WAAW;MACXO,WAAW,EAAXA,WAAW;MACXG,YAAY,EAAZA,YAAY;MACZE,YAAY,EAAZA;IACF,CAAC,CAAC;EACJ;EAEAd,UAAU,CAACM,QAAQ,CAACC,KAAK,GAAG,IAAAY,mCAAsB,EAACnB,UAAU,CAACM,QAAQ,CAACC,KAAK,EAAEE,WAAW,CAAC;EAC1FT,UAAU,CAACa,UAAU,CAACN,KAAK,GAAG,IAAAY,mCAAsB,EAACnB,UAAU,CAACa,UAAU,CAACN,KAAK,EAAEK,YAAY,CAAC;EAC/F,IAAMQ,eAAe,GACnBnB,SAAS,YAAYoB,KAAK,GACtBpB,SAAS,CAACqB,MAAM,CAACR,YAAY,CAAC,GAC9B,IAAAK,mCAAsB,EAAClB,SAAS,EAAEa,YAAY,CAAC;EAErD,OAAO;IACLd,UAAU,EAAVA,UAAU;IACVC,SAAS,EAAEmB;EACb,CAAC;AACH;;AAOA,SAASZ,4BAA4B,CAACP,SAAS,EAAE;EAC/C,IAAMsB,KAAiB,GAAG,EAAE;EAC5B,KAAK,IAAIR,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGd,SAAS,CAACU,MAAM,EAAEI,CAAC,IAAI,CAAC,EAAE;IAC5CQ,KAAK,CAACC,IAAI,CAAC,CAACvB,SAAS,CAACc,CAAC,CAAC,EAAEd,SAAS,CAACc,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAC5CQ,KAAK,CAACC,IAAI,CAAC,CAACvB,SAAS,CAACc,CAAC,GAAG,CAAC,CAAC,EAAEd,SAAS,CAACc,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAChDQ,KAAK,CAACC,IAAI,CAAC,CAACvB,SAAS,CAACc,CAAC,GAAG,CAAC,CAAC,EAAEd,SAAS,CAACc,CAAC,CAAC,CAAC,CAAC;EAC9C;EAEAQ,KAAK,CAACE,IAAI,CAAC,UAACC,CAAC,EAAEC,CAAC;IAAA,OAAKC,IAAI,CAACC,GAAG,OAARD,IAAI,mCAAQF,CAAC,EAAC,GAAGE,IAAI,CAACC,GAAG,OAARD,IAAI,mCAAQD,CAAC,EAAC,IAAIC,IAAI,CAACE,GAAG,OAARF,IAAI,mCAAQF,CAAC,EAAC,GAAGE,IAAI,CAACE,GAAG,OAARF,IAAI,mCAAQD,CAAC,EAAC;EAAA,EAAC;EAExF,IAAMvB,YAAwB,GAAG,EAAE;EACnC,IAAI2B,KAAK,GAAG,CAAC;EACb,OAAOA,KAAK,GAAGR,KAAK,CAACZ,MAAM,EAAE;IAAA;IAC3B,IAAIY,KAAK,CAACQ,KAAK,CAAC,CAAC,CAAC,CAAC,gBAAKR,KAAK,CAACQ,KAAK,GAAG,CAAC,CAAC,2CAAhB,OAAmB,CAAC,CAAC,KAAIR,KAAK,CAACQ,KAAK,CAAC,CAAC,CAAC,CAAC,iBAAKR,KAAK,CAACQ,KAAK,GAAG,CAAC,CAAC,4CAAhB,QAAmB,CAAC,CAAC,GAAE;MAC1FA,KAAK,IAAI,CAAC;IACZ,CAAC,MAAM;MACL3B,YAAY,CAACoB,IAAI,CAACD,KAAK,CAACQ,KAAK,CAAC,CAAC;MAC/BA,KAAK,EAAE;IACT;EACF;EACA,OAAO3B,YAAY;AACrB;;AAQA,SAASC,0BAA0B,CAAC2B,OAAoB,EAAEC,QAAQ,EAAE;EAElED,OAAO,CAACE,WAAW,CAACT,IAAI,CAAC,UAACC,CAAC,EAAEC,CAAC;IAAA,OAAKM,QAAQ,CAAC,CAAC,GAAGP,CAAC,GAAG,CAAC,CAAC,GAAGO,QAAQ,CAAC,CAAC,GAAGN,CAAC,GAAG,CAAC,CAAC;EAAA,EAAC;EAE7EK,OAAO,CAACG,WAAW,CAACV,IAAI,CAAC,UAACC,CAAC,EAAEC,CAAC;IAAA,OAAKM,QAAQ,CAAC,CAAC,GAAGN,CAAC,GAAG,CAAC,CAAC,GAAGM,QAAQ,CAAC,CAAC,GAAGP,CAAC,GAAG,CAAC,CAAC;EAAA,EAAC;EAC7EM,OAAO,CAACI,YAAY,CAACX,IAAI,CAAC,UAACC,CAAC,EAAEC,CAAC;IAAA,OAAKM,QAAQ,CAAC,CAAC,GAAGN,CAAC,CAAC,GAAGM,QAAQ,CAAC,CAAC,GAAGP,CAAC,CAAC;EAAA,EAAC;EAEtEM,OAAO,CAACK,YAAY,CAACZ,IAAI,CAAC,UAACC,CAAC,EAAEC,CAAC;IAAA,OAAKM,QAAQ,CAAC,CAAC,GAAGP,CAAC,CAAC,GAAGO,QAAQ,CAAC,CAAC,GAAGN,CAAC,CAAC;EAAA,EAAC;EAEtE,IAAMJ,KAAiB,GAAG,EAAE;EAC5B,KAAK,IAAMQ,KAAK,IAAIC,OAAO,EAAE;IAC3B,IAAMM,UAAU,GAAGN,OAAO,CAACD,KAAK,CAAC;IACjC,KAAK,IAAIhB,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGuB,UAAU,CAAC3B,MAAM,GAAG,CAAC,EAAEI,CAAC,EAAE,EAAE;MAC9CQ,KAAK,CAACC,IAAI,CAAC,CAACc,UAAU,CAACvB,CAAC,CAAC,EAAEuB,UAAU,CAACvB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAChD;EACF;EACA,OAAOQ,KAAK;AACd;;AAcA,SAASN,0BAA0B,OAQhC;EAAA,IAPDD,IAAI,QAAJA,IAAI;IACJE,SAAS,QAATA,SAAS;IACTlB,UAAU,QAAVA,UAAU;IACVE,WAAW,QAAXA,WAAW;IACXO,WAAW,QAAXA,WAAW;IACXG,YAAY,QAAZA,YAAY;IACZE,YAAY,QAAZA,YAAY;EAEZ,IAAMyB,eAAe,GAAGvC,UAAU,CAACM,QAAQ,CAACC,KAAK,CAACI,MAAM;EACxD,IAAM6B,aAAa,GAAGtB,SAAS,GAAG,CAAC;EACnC,IAAMuB,aAAa,GAAGvB,SAAS,GAAG,CAAC,GAAG,CAAC;;EAGvCT,WAAW,CAACiC,GAAG,CACb1C,UAAU,CAACM,QAAQ,CAACC,KAAK,CAACoC,QAAQ,CAAC3B,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,EAAEA,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAChEwB,aAAa,GAAG,CAAC,CAClB;EACD/B,WAAW,CAAC+B,aAAa,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG/B,WAAW,CAAC+B,aAAa,GAAG,CAAC,GAAG,CAAC,CAAC,GAAGtC,WAAW;;EAGrFO,WAAW,CAACiC,GAAG,CACb1C,UAAU,CAACM,QAAQ,CAACC,KAAK,CAACoC,QAAQ,CAAC3B,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,EAAEA,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAChEyB,aAAa,GAAG,CAAC,CAClB;EACDhC,WAAW,CAACgC,aAAa,GAAG,CAAC,GAAG,CAAC,CAAC,GAAGhC,WAAW,CAACgC,aAAa,GAAG,CAAC,GAAG,CAAC,CAAC,GAAGvC,WAAW;;EAGrFU,YAAY,CAAC8B,GAAG,CACd1C,UAAU,CAACa,UAAU,CAACN,KAAK,CAACoC,QAAQ,CAAC3B,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,EAAEA,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAClEwB,aAAa,GAAG,CAAC,CAClB;EACD5B,YAAY,CAAC8B,GAAG,CACd1C,UAAU,CAACa,UAAU,CAACN,KAAK,CAACoC,QAAQ,CAAC3B,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,EAAEA,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAClEyB,aAAa,GAAG,CAAC,CAClB;;EAGD,IAAMG,eAAe,GAAG1B,SAAS,GAAG,CAAC,GAAG,CAAC;EACzCJ,YAAY,CAAC8B,eAAe,CAAC,GAAG5B,IAAI,CAAC,CAAC,CAAC;EACvCF,YAAY,CAAC8B,eAAe,GAAG,CAAC,CAAC,GAAGL,eAAe,GAAG,CAAC,GAAGE,aAAa;EACvE3B,YAAY,CAAC8B,eAAe,GAAG,CAAC,CAAC,GAAG5B,IAAI,CAAC,CAAC,CAAC;EAE3CF,YAAY,CAAC8B,eAAe,GAAG,CAAC,CAAC,GAAGL,eAAe,GAAG,CAAC,GAAGE,aAAa;EACvE3B,YAAY,CAAC8B,eAAe,GAAG,CAAC,CAAC,GAAG5B,IAAI,CAAC,CAAC,CAAC;EAC3CF,YAAY,CAAC8B,eAAe,GAAG,CAAC,CAAC,GAAGL,eAAe,GAAG,CAAC,GAAGC,aAAa;AACzE"}
|
|
@@ -1,42 +1,32 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
|
|
3
3
|
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
-
|
|
5
4
|
var _typeof = require("@babel/runtime/helpers/typeof");
|
|
6
|
-
|
|
7
5
|
Object.defineProperty(exports, "__esModule", {
|
|
8
6
|
value: true
|
|
9
7
|
});
|
|
10
8
|
exports.default = loadQuantizedMesh;
|
|
11
|
-
|
|
12
9
|
var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
|
|
13
|
-
|
|
14
10
|
var _schema = require("@loaders.gl/schema");
|
|
15
|
-
|
|
16
11
|
var _decodeQuantizedMesh = _interopRequireWildcard(require("./decode-quantized-mesh"));
|
|
17
|
-
|
|
18
12
|
var _skirt = require("./helpers/skirt");
|
|
19
|
-
|
|
20
13
|
function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
|
|
21
|
-
|
|
22
14
|
function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
|
|
23
|
-
|
|
24
15
|
function getMeshAttributes(vertexData, header, bounds) {
|
|
25
16
|
var minHeight = header.minHeight,
|
|
26
|
-
|
|
27
|
-
|
|
17
|
+
maxHeight = header.maxHeight;
|
|
28
18
|
var _ref = bounds || [0, 0, 1, 1],
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
19
|
+
_ref2 = (0, _slicedToArray2.default)(_ref, 4),
|
|
20
|
+
minX = _ref2[0],
|
|
21
|
+
minY = _ref2[1],
|
|
22
|
+
maxX = _ref2[2],
|
|
23
|
+
maxY = _ref2[3];
|
|
35
24
|
var xScale = maxX - minX;
|
|
36
25
|
var yScale = maxY - minY;
|
|
37
26
|
var zScale = maxHeight - minHeight;
|
|
38
27
|
var nCoords = vertexData.length / 3;
|
|
39
28
|
var positions = new Float32Array(nCoords * 3);
|
|
29
|
+
|
|
40
30
|
var texCoords = new Float32Array(nCoords * 2);
|
|
41
31
|
|
|
42
32
|
for (var i = 0; i < nCoords; i++) {
|
|
@@ -49,7 +39,6 @@ function getMeshAttributes(vertexData, header, bounds) {
|
|
|
49
39
|
texCoords[2 * i + 0] = x;
|
|
50
40
|
texCoords[2 * i + 1] = y;
|
|
51
41
|
}
|
|
52
|
-
|
|
53
42
|
return {
|
|
54
43
|
POSITION: {
|
|
55
44
|
value: positions,
|
|
@@ -66,36 +55,31 @@ function getTileMesh(arrayBuffer, options) {
|
|
|
66
55
|
if (!arrayBuffer) {
|
|
67
56
|
return null;
|
|
68
57
|
}
|
|
69
|
-
|
|
70
58
|
var bounds = options.bounds;
|
|
71
|
-
|
|
72
59
|
var _decode = (0, _decodeQuantizedMesh.default)(arrayBuffer, _decodeQuantizedMesh.DECODING_STEPS.triangleIndices),
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
60
|
+
header = _decode.header,
|
|
61
|
+
vertexData = _decode.vertexData,
|
|
62
|
+
originalTriangleIndices = _decode.triangleIndices,
|
|
63
|
+
westIndices = _decode.westIndices,
|
|
64
|
+
northIndices = _decode.northIndices,
|
|
65
|
+
eastIndices = _decode.eastIndices,
|
|
66
|
+
southIndices = _decode.southIndices;
|
|
81
67
|
var triangleIndices = originalTriangleIndices;
|
|
82
68
|
var attributes = getMeshAttributes(vertexData, header, bounds);
|
|
83
|
-
var boundingBox = (0, _schema.getMeshBoundingBox)(attributes);
|
|
84
69
|
|
|
70
|
+
var boundingBox = (0, _schema.getMeshBoundingBox)(attributes);
|
|
85
71
|
if (options.skirtHeight) {
|
|
86
72
|
var _addSkirt = (0, _skirt.addSkirt)(attributes, triangleIndices, options.skirtHeight, {
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
73
|
+
westIndices: westIndices,
|
|
74
|
+
northIndices: northIndices,
|
|
75
|
+
eastIndices: eastIndices,
|
|
76
|
+
southIndices: southIndices
|
|
77
|
+
}),
|
|
78
|
+
newAttributes = _addSkirt.attributes,
|
|
79
|
+
newTriangles = _addSkirt.triangles;
|
|
95
80
|
attributes = newAttributes;
|
|
96
81
|
triangleIndices = newTriangles;
|
|
97
82
|
}
|
|
98
|
-
|
|
99
83
|
return {
|
|
100
84
|
loaderData: {
|
|
101
85
|
header: {}
|
|
@@ -112,7 +96,6 @@ function getTileMesh(arrayBuffer, options) {
|
|
|
112
96
|
attributes: attributes
|
|
113
97
|
};
|
|
114
98
|
}
|
|
115
|
-
|
|
116
99
|
function loadQuantizedMesh(arrayBuffer, options) {
|
|
117
100
|
return getTileMesh(arrayBuffer, options['quantized-mesh']);
|
|
118
101
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"
|
|
1
|
+
{"version":3,"file":"parse-quantized-mesh.js","names":["getMeshAttributes","vertexData","header","bounds","minHeight","maxHeight","minX","minY","maxX","maxY","xScale","yScale","zScale","nCoords","length","positions","Float32Array","texCoords","i","x","y","z","POSITION","value","size","TEXCOORD_0","getTileMesh","arrayBuffer","options","decode","DECODING_STEPS","triangleIndices","originalTriangleIndices","westIndices","northIndices","eastIndices","southIndices","attributes","boundingBox","getMeshBoundingBox","skirtHeight","addSkirt","newAttributes","newTriangles","triangles","loaderData","vertexCount","mode","indices","loadQuantizedMesh"],"sources":["../../../src/lib/parse-quantized-mesh.ts"],"sourcesContent":["import {getMeshBoundingBox} from '@loaders.gl/schema';\nimport decode, {DECODING_STEPS} from './decode-quantized-mesh';\nimport {addSkirt} from './helpers/skirt';\n\nfunction getMeshAttributes(vertexData, header, bounds) {\n const {minHeight, maxHeight} = header;\n const [minX, minY, maxX, maxY] = bounds || [0, 0, 1, 1];\n const xScale = maxX - minX;\n const yScale = maxY - minY;\n const zScale = maxHeight - minHeight;\n\n const nCoords = vertexData.length / 3;\n // vec3. x, y defined by bounds, z in meters\n const positions = new Float32Array(nCoords * 3);\n\n // vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.\n const texCoords = new Float32Array(nCoords * 2);\n\n // Data is not interleaved; all u, then all v, then all heights\n for (let i = 0; i < nCoords; i++) {\n const x = vertexData[i] / 32767;\n const y = vertexData[i + nCoords] / 32767;\n const z = vertexData[i + nCoords * 2] / 32767;\n\n positions[3 * i + 0] = x * xScale + minX;\n positions[3 * i + 1] = y * yScale + minY;\n positions[3 * i + 2] = z * zScale + minHeight;\n\n texCoords[2 * i + 0] = x;\n texCoords[2 * i + 1] = y;\n }\n\n return {\n POSITION: {value: positions, size: 3},\n TEXCOORD_0: {value: texCoords, size: 2}\n // TODO: Parse normals if they exist in the file\n // NORMAL: {}, - optional, but creates the high poly look with lighting\n };\n}\n\nfunction getTileMesh(arrayBuffer, options) {\n if (!arrayBuffer) {\n return null;\n }\n const {bounds} = options;\n // Don't parse edge indices or format extensions\n const {\n header,\n vertexData,\n triangleIndices: originalTriangleIndices,\n westIndices,\n northIndices,\n eastIndices,\n southIndices\n } = decode(arrayBuffer, DECODING_STEPS.triangleIndices);\n let triangleIndices = originalTriangleIndices;\n let attributes = getMeshAttributes(vertexData, header, bounds);\n\n // Compute bounding box before adding skirt so that z values are not skewed\n // TODO: Find bounding box from header, instead of doing extra pass over\n // vertices.\n const boundingBox = getMeshBoundingBox(attributes);\n\n if (options.skirtHeight) {\n const {attributes: newAttributes, triangles: newTriangles} = addSkirt(\n attributes,\n triangleIndices,\n options.skirtHeight,\n {\n westIndices,\n northIndices,\n eastIndices,\n southIndices\n }\n );\n attributes = newAttributes;\n triangleIndices = newTriangles;\n }\n\n return {\n // Data return by this loader implementation\n loaderData: {\n header: {}\n },\n header: {\n // @ts-ignore\n vertexCount: triangleIndices.length,\n boundingBox\n },\n mode: 4, // TRIANGLES\n indices: {value: triangleIndices, size: 1},\n attributes\n };\n}\n\nexport default function loadQuantizedMesh(arrayBuffer, options) {\n return getTileMesh(arrayBuffer, options['quantized-mesh']);\n}\n"],"mappings":";;;;;;;;;AAAA;AACA;AACA;AAAyC;AAAA;AAEzC,SAASA,iBAAiB,CAACC,UAAU,EAAEC,MAAM,EAAEC,MAAM,EAAE;EACrD,IAAOC,SAAS,GAAeF,MAAM,CAA9BE,SAAS;IAAEC,SAAS,GAAIH,MAAM,CAAnBG,SAAS;EAC3B,WAAiCF,MAAM,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IAAA;IAAhDG,IAAI;IAAEC,IAAI;IAAEC,IAAI;IAAEC,IAAI;EAC7B,IAAMC,MAAM,GAAGF,IAAI,GAAGF,IAAI;EAC1B,IAAMK,MAAM,GAAGF,IAAI,GAAGF,IAAI;EAC1B,IAAMK,MAAM,GAAGP,SAAS,GAAGD,SAAS;EAEpC,IAAMS,OAAO,GAAGZ,UAAU,CAACa,MAAM,GAAG,CAAC;EAErC,IAAMC,SAAS,GAAG,IAAIC,YAAY,CAACH,OAAO,GAAG,CAAC,CAAC;;EAG/C,IAAMI,SAAS,GAAG,IAAID,YAAY,CAACH,OAAO,GAAG,CAAC,CAAC;;EAG/C,KAAK,IAAIK,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGL,OAAO,EAAEK,CAAC,EAAE,EAAE;IAChC,IAAMC,CAAC,GAAGlB,UAAU,CAACiB,CAAC,CAAC,GAAG,KAAK;IAC/B,IAAME,CAAC,GAAGnB,UAAU,CAACiB,CAAC,GAAGL,OAAO,CAAC,GAAG,KAAK;IACzC,IAAMQ,CAAC,GAAGpB,UAAU,CAACiB,CAAC,GAAGL,OAAO,GAAG,CAAC,CAAC,GAAG,KAAK;IAE7CE,SAAS,CAAC,CAAC,GAAGG,CAAC,GAAG,CAAC,CAAC,GAAGC,CAAC,GAAGT,MAAM,GAAGJ,IAAI;IACxCS,SAAS,CAAC,CAAC,GAAGG,CAAC,GAAG,CAAC,CAAC,GAAGE,CAAC,GAAGT,MAAM,GAAGJ,IAAI;IACxCQ,SAAS,CAAC,CAAC,GAAGG,CAAC,GAAG,CAAC,CAAC,GAAGG,CAAC,GAAGT,MAAM,GAAGR,SAAS;IAE7Ca,SAAS,CAAC,CAAC,GAAGC,CAAC,GAAG,CAAC,CAAC,GAAGC,CAAC;IACxBF,SAAS,CAAC,CAAC,GAAGC,CAAC,GAAG,CAAC,CAAC,GAAGE,CAAC;EAC1B;EAEA,OAAO;IACLE,QAAQ,EAAE;MAACC,KAAK,EAAER,SAAS;MAAES,IAAI,EAAE;IAAC,CAAC;IACrCC,UAAU,EAAE;MAACF,KAAK,EAAEN,SAAS;MAAEO,IAAI,EAAE;IAAC;EAGxC,CAAC;AACH;;AAEA,SAASE,WAAW,CAACC,WAAW,EAAEC,OAAO,EAAE;EACzC,IAAI,CAACD,WAAW,EAAE;IAChB,OAAO,IAAI;EACb;EACA,IAAOxB,MAAM,GAAIyB,OAAO,CAAjBzB,MAAM;EAEb,cAQI,IAAA0B,4BAAM,EAACF,WAAW,EAAEG,mCAAc,CAACC,eAAe,CAAC;IAPrD7B,MAAM,WAANA,MAAM;IACND,UAAU,WAAVA,UAAU;IACO+B,uBAAuB,WAAxCD,eAAe;IACfE,WAAW,WAAXA,WAAW;IACXC,YAAY,WAAZA,YAAY;IACZC,WAAW,WAAXA,WAAW;IACXC,YAAY,WAAZA,YAAY;EAEd,IAAIL,eAAe,GAAGC,uBAAuB;EAC7C,IAAIK,UAAU,GAAGrC,iBAAiB,CAACC,UAAU,EAAEC,MAAM,EAAEC,MAAM,CAAC;;EAK9D,IAAMmC,WAAW,GAAG,IAAAC,0BAAkB,EAACF,UAAU,CAAC;EAElD,IAAIT,OAAO,CAACY,WAAW,EAAE;IACvB,gBAA6D,IAAAC,eAAQ,EACnEJ,UAAU,EACVN,eAAe,EACfH,OAAO,CAACY,WAAW,EACnB;QACEP,WAAW,EAAXA,WAAW;QACXC,YAAY,EAAZA,YAAY;QACZC,WAAW,EAAXA,WAAW;QACXC,YAAY,EAAZA;MACF,CAAC,CACF;MAVkBM,aAAa,aAAzBL,UAAU;MAA4BM,YAAY,aAAvBC,SAAS;IAW3CP,UAAU,GAAGK,aAAa;IAC1BX,eAAe,GAAGY,YAAY;EAChC;EAEA,OAAO;IAELE,UAAU,EAAE;MACV3C,MAAM,EAAE,CAAC;IACX,CAAC;IACDA,MAAM,EAAE;MAEN4C,WAAW,EAAEf,eAAe,CAACjB,MAAM;MACnCwB,WAAW,EAAXA;IACF,CAAC;IACDS,IAAI,EAAE,CAAC;IACPC,OAAO,EAAE;MAACzB,KAAK,EAAEQ,eAAe;MAAEP,IAAI,EAAE;IAAC,CAAC;IAC1Ca,UAAU,EAAVA;EACF,CAAC;AACH;AAEe,SAASY,iBAAiB,CAACtB,WAAW,EAAEC,OAAO,EAAE;EAC9D,OAAOF,WAAW,CAACC,WAAW,EAAEC,OAAO,CAAC,gBAAgB,CAAC,CAAC;AAC5D"}
|
|
@@ -1,39 +1,27 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
|
|
3
3
|
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
-
|
|
5
4
|
Object.defineProperty(exports, "__esModule", {
|
|
6
5
|
value: true
|
|
7
6
|
});
|
|
8
7
|
exports.default = loadTerrain;
|
|
9
|
-
|
|
10
8
|
var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
|
|
11
|
-
|
|
12
9
|
var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
|
|
13
|
-
|
|
14
10
|
var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
|
|
15
|
-
|
|
16
11
|
var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
|
|
17
|
-
|
|
18
12
|
var _schema = require("@loaders.gl/schema");
|
|
19
|
-
|
|
20
13
|
var _martini = _interopRequireDefault(require("@mapbox/martini"));
|
|
21
|
-
|
|
22
14
|
var _delatin = _interopRequireDefault(require("./delatin"));
|
|
23
|
-
|
|
24
15
|
var _skirt = require("./helpers/skirt");
|
|
25
|
-
|
|
26
|
-
function
|
|
27
|
-
|
|
28
|
-
function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { (0, _defineProperty2.default)(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
|
|
29
|
-
|
|
16
|
+
function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }
|
|
17
|
+
function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { (0, _defineProperty2.default)(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }
|
|
30
18
|
function getTerrain(imageData, width, height, elevationDecoder, tesselator) {
|
|
31
19
|
var rScaler = elevationDecoder.rScaler,
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
var terrain = new Float32Array((width + 1) * (height + 1));
|
|
20
|
+
bScaler = elevationDecoder.bScaler,
|
|
21
|
+
gScaler = elevationDecoder.gScaler,
|
|
22
|
+
offset = elevationDecoder.offset;
|
|
36
23
|
|
|
24
|
+
var terrain = new Float32Array((width + 1) * (height + 1));
|
|
37
25
|
for (var i = 0, y = 0; y < height; y++) {
|
|
38
26
|
for (var x = 0; x < width; x++, i++) {
|
|
39
27
|
var k = i * 4;
|
|
@@ -43,36 +31,29 @@ function getTerrain(imageData, width, height, elevationDecoder, tesselator) {
|
|
|
43
31
|
terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;
|
|
44
32
|
}
|
|
45
33
|
}
|
|
46
|
-
|
|
47
34
|
if (tesselator === 'martini') {
|
|
48
35
|
for (var _i = (width + 1) * width, _x = 0; _x < width; _x++, _i++) {
|
|
49
36
|
terrain[_i] = terrain[_i - width - 1];
|
|
50
37
|
}
|
|
51
|
-
|
|
52
38
|
for (var _i2 = height, _y = 0; _y < height + 1; _y++, _i2 += height + 1) {
|
|
53
39
|
terrain[_i2] = terrain[_i2 - 1];
|
|
54
40
|
}
|
|
55
41
|
}
|
|
56
|
-
|
|
57
42
|
return terrain;
|
|
58
43
|
}
|
|
59
|
-
|
|
60
44
|
function getMeshAttributes(vertices, terrain, width, height, bounds) {
|
|
61
45
|
var gridSize = width + 1;
|
|
62
46
|
var numOfVerticies = vertices.length / 2;
|
|
63
47
|
var positions = new Float32Array(numOfVerticies * 3);
|
|
64
48
|
var texCoords = new Float32Array(numOfVerticies * 2);
|
|
65
|
-
|
|
66
49
|
var _ref = bounds || [0, 0, width, height],
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
50
|
+
_ref2 = (0, _slicedToArray2.default)(_ref, 4),
|
|
51
|
+
minX = _ref2[0],
|
|
52
|
+
minY = _ref2[1],
|
|
53
|
+
maxX = _ref2[2],
|
|
54
|
+
maxY = _ref2[3];
|
|
73
55
|
var xScale = (maxX - minX) / width;
|
|
74
56
|
var yScale = (maxY - minY) / height;
|
|
75
|
-
|
|
76
57
|
for (var i = 0; i < numOfVerticies; i++) {
|
|
77
58
|
var x = vertices[i * 2];
|
|
78
59
|
var y = vertices[i * 2 + 1];
|
|
@@ -83,7 +64,6 @@ function getMeshAttributes(vertices, terrain, width, height, bounds) {
|
|
|
83
64
|
texCoords[2 * i + 0] = x / width;
|
|
84
65
|
texCoords[2 * i + 1] = y / height;
|
|
85
66
|
}
|
|
86
|
-
|
|
87
67
|
return {
|
|
88
68
|
POSITION: {
|
|
89
69
|
value: positions,
|
|
@@ -100,27 +80,23 @@ function getMesh(terrainImage, terrainOptions) {
|
|
|
100
80
|
if (terrainImage === null) {
|
|
101
81
|
return null;
|
|
102
82
|
}
|
|
103
|
-
|
|
104
83
|
var meshMaxError = terrainOptions.meshMaxError,
|
|
105
|
-
|
|
106
|
-
|
|
84
|
+
bounds = terrainOptions.bounds,
|
|
85
|
+
elevationDecoder = terrainOptions.elevationDecoder;
|
|
107
86
|
var data = terrainImage.data,
|
|
108
|
-
|
|
109
|
-
|
|
87
|
+
width = terrainImage.width,
|
|
88
|
+
height = terrainImage.height;
|
|
110
89
|
var terrain;
|
|
111
90
|
var mesh;
|
|
112
|
-
|
|
113
91
|
switch (terrainOptions.tesselator) {
|
|
114
92
|
case 'martini':
|
|
115
93
|
terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
|
|
116
94
|
mesh = getMartiniTileMesh(meshMaxError, width, terrain);
|
|
117
95
|
break;
|
|
118
|
-
|
|
119
96
|
case 'delatin':
|
|
120
97
|
terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
|
|
121
98
|
mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
|
|
122
99
|
break;
|
|
123
|
-
|
|
124
100
|
default:
|
|
125
101
|
if (width === height && !(height & width - 1)) {
|
|
126
102
|
terrain = getTerrain(data, width, height, elevationDecoder, 'martini');
|
|
@@ -129,26 +105,22 @@ function getMesh(terrainImage, terrainOptions) {
|
|
|
129
105
|
terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');
|
|
130
106
|
mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
|
|
131
107
|
}
|
|
132
|
-
|
|
133
108
|
break;
|
|
134
109
|
}
|
|
135
|
-
|
|
136
110
|
var _mesh = mesh,
|
|
137
|
-
|
|
111
|
+
vertices = _mesh.vertices;
|
|
138
112
|
var _mesh2 = mesh,
|
|
139
|
-
|
|
113
|
+
triangles = _mesh2.triangles;
|
|
140
114
|
var attributes = getMeshAttributes(vertices, terrain, width, height, bounds);
|
|
141
|
-
var boundingBox = (0, _schema.getMeshBoundingBox)(attributes);
|
|
142
115
|
|
|
116
|
+
var boundingBox = (0, _schema.getMeshBoundingBox)(attributes);
|
|
143
117
|
if (terrainOptions.skirtHeight) {
|
|
144
118
|
var _addSkirt = (0, _skirt.addSkirt)(attributes, triangles, terrainOptions.skirtHeight),
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
|
|
119
|
+
newAttributes = _addSkirt.attributes,
|
|
120
|
+
newTriangles = _addSkirt.triangles;
|
|
148
121
|
attributes = newAttributes;
|
|
149
122
|
triangles = newTriangles;
|
|
150
123
|
}
|
|
151
|
-
|
|
152
124
|
return {
|
|
153
125
|
loaderData: {
|
|
154
126
|
header: {}
|
|
@@ -170,11 +142,9 @@ function getMartiniTileMesh(meshMaxError, width, terrain) {
|
|
|
170
142
|
var gridSize = width + 1;
|
|
171
143
|
var martini = new _martini.default(gridSize);
|
|
172
144
|
var tile = martini.createTile(terrain);
|
|
173
|
-
|
|
174
145
|
var _tile$getMesh = tile.getMesh(meshMaxError),
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
146
|
+
vertices = _tile$getMesh.vertices,
|
|
147
|
+
triangles = _tile$getMesh.triangles;
|
|
178
148
|
return {
|
|
179
149
|
vertices: vertices,
|
|
180
150
|
triangles: triangles
|
|
@@ -185,18 +155,16 @@ function getDelatinTileMesh(meshMaxError, width, height, terrain) {
|
|
|
185
155
|
var tin = new _delatin.default(terrain, width + 1, height + 1);
|
|
186
156
|
tin.run(meshMaxError);
|
|
187
157
|
var coords = tin.coords,
|
|
188
|
-
|
|
158
|
+
triangles = tin.triangles;
|
|
189
159
|
var vertices = coords;
|
|
190
160
|
return {
|
|
191
161
|
vertices: vertices,
|
|
192
162
|
triangles: triangles
|
|
193
163
|
};
|
|
194
164
|
}
|
|
195
|
-
|
|
196
165
|
function loadTerrain(_x2, _x3, _x4) {
|
|
197
166
|
return _loadTerrain.apply(this, arguments);
|
|
198
167
|
}
|
|
199
|
-
|
|
200
168
|
function _loadTerrain() {
|
|
201
169
|
_loadTerrain = (0, _asyncToGenerator2.default)(_regenerator.default.mark(function _callee(arrayBuffer, options, context) {
|
|
202
170
|
var loadImageOptions, image;
|
|
@@ -212,11 +180,9 @@ function _loadTerrain() {
|
|
|
212
180
|
});
|
|
213
181
|
_context.next = 3;
|
|
214
182
|
return context.parse(arrayBuffer, loadImageOptions);
|
|
215
|
-
|
|
216
183
|
case 3:
|
|
217
184
|
image = _context.sent;
|
|
218
185
|
return _context.abrupt("return", getMesh(image, options.terrain));
|
|
219
|
-
|
|
220
186
|
case 5:
|
|
221
187
|
case "end":
|
|
222
188
|
return _context.stop();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../src/lib/parse-terrain.ts"],"names":["getTerrain","imageData","width","height","elevationDecoder","tesselator","rScaler","bScaler","gScaler","offset","terrain","Float32Array","i","y","x","k","r","g","b","getMeshAttributes","vertices","bounds","gridSize","numOfVerticies","length","positions","texCoords","minX","minY","maxX","maxY","xScale","yScale","pixelIdx","POSITION","value","size","TEXCOORD_0","getMesh","terrainImage","terrainOptions","meshMaxError","data","mesh","getMartiniTileMesh","getDelatinTileMesh","triangles","attributes","boundingBox","skirtHeight","newAttributes","newTriangles","loaderData","header","vertexCount","mode","indices","Uint32Array","from","martini","Martini","tile","createTile","tin","Delatin","run","coords","loadTerrain","arrayBuffer","options","context","loadImageOptions","mimeType","image","type","parse"],"mappings":";;;;;;;;;;;;;;;;;AAAA;;AACA;;AACA;;AACA;;;;;;AAuBA,SAASA,UAAT,CACEC,SADF,EAEEC,KAFF,EAGEC,MAHF,EAIEC,gBAJF,EAKEC,UALF,EAME;AACA,MAAOC,OAAP,GAA4CF,gBAA5C,CAAOE,OAAP;AAAA,MAAgBC,OAAhB,GAA4CH,gBAA5C,CAAgBG,OAAhB;AAAA,MAAyBC,OAAzB,GAA4CJ,gBAA5C,CAAyBI,OAAzB;AAAA,MAAkCC,MAAlC,GAA4CL,gBAA5C,CAAkCK,MAAlC;AAIA,MAAMC,OAAO,GAAG,IAAIC,YAAJ,CAAiB,CAACT,KAAK,GAAG,CAAT,KAAeC,MAAM,GAAG,CAAxB,CAAjB,CAAhB;;AAEA,OAAK,IAAIS,CAAC,GAAG,CAAR,EAAWC,CAAC,GAAG,CAApB,EAAuBA,CAAC,GAAGV,MAA3B,EAAmCU,CAAC,EAApC,EAAwC;AACtC,SAAK,IAAIC,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGZ,KAApB,EAA2BY,CAAC,IAAIF,CAAC,EAAjC,EAAqC;AACnC,UAAMG,CAAC,GAAGH,CAAC,GAAG,CAAd;AACA,UAAMI,CAAC,GAAGf,SAAS,CAACc,CAAC,GAAG,CAAL,CAAnB;AACA,UAAME,CAAC,GAAGhB,SAAS,CAACc,CAAC,GAAG,CAAL,CAAnB;AACA,UAAMG,CAAC,GAAGjB,SAAS,CAACc,CAAC,GAAG,CAAL,CAAnB;AACAL,MAAAA,OAAO,CAACE,CAAC,GAAGC,CAAL,CAAP,GAAiBG,CAAC,GAAGV,OAAJ,GAAcW,CAAC,GAAGT,OAAlB,GAA4BU,CAAC,GAAGX,OAAhC,GAA0CE,MAA3D;AACD;AACF;;AAED,MAAIJ,UAAU,KAAK,SAAnB,EAA8B;AAE5B,SAAK,IAAIO,EAAC,GAAG,CAACV,KAAK,GAAG,CAAT,IAAcA,KAAtB,EAA6BY,EAAC,GAAG,CAAtC,EAAyCA,EAAC,GAAGZ,KAA7C,EAAoDY,EAAC,IAAIF,EAAC,EAA1D,EAA8D;AAC5DF,MAAAA,OAAO,CAACE,EAAD,CAAP,GAAaF,OAAO,CAACE,EAAC,GAAGV,KAAJ,GAAY,CAAb,CAApB;AACD;;AAED,SAAK,IAAIU,GAAC,GAAGT,MAAR,EAAgBU,EAAC,GAAG,CAAzB,EAA4BA,EAAC,GAAGV,MAAM,GAAG,CAAzC,EAA4CU,EAAC,IAAID,GAAC,IAAIT,MAAM,GAAG,CAA/D,EAAkE;AAChEO,MAAAA,OAAO,CAACE,GAAD,CAAP,GAAaF,OAAO,CAACE,GAAC,GAAG,CAAL,CAApB;AACD;AACF;;AAED,SAAOF,OAAP;AACD;;AAED,SAASS,iBAAT,CACEC,QADF,EAEEV,OAFF,EAGER,KAHF,EAIEC,MAJF,EAKEkB,MALF,EAME;AACA,MAAMC,QAAQ,GAAGpB,KAAK,GAAG,CAAzB;AACA,MAAMqB,cAAc,GAAGH,QAAQ,CAACI,MAAT,GAAkB,CAAzC;AAEA,MAAMC,SAAS,GAAG,IAAId,YAAJ,CAAiBY,cAAc,GAAG,CAAlC,CAAlB;AAEA,MAAMG,SAAS,GAAG,IAAIf,YAAJ,CAAiBY,cAAc,GAAG,CAAlC,CAAlB;;AAEA,aAAiCF,MAAM,IAAI,CAAC,CAAD,EAAI,CAAJ,EAAOnB,KAAP,EAAcC,MAAd,CAA3C;AAAA;AAAA,MAAOwB,IAAP;AAAA,MAAaC,IAAb;AAAA,MAAmBC,IAAnB;AAAA,MAAyBC,IAAzB;;AACA,MAAMC,MAAM,GAAG,CAACF,IAAI,GAAGF,IAAR,IAAgBzB,KAA/B;AACA,MAAM8B,MAAM,GAAG,CAACF,IAAI,GAAGF,IAAR,IAAgBzB,MAA/B;;AAEA,OAAK,IAAIS,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGW,cAApB,EAAoCX,CAAC,EAArC,EAAyC;AACvC,QAAME,CAAC,GAAGM,QAAQ,CAACR,CAAC,GAAG,CAAL,CAAlB;AACA,QAAMC,CAAC,GAAGO,QAAQ,CAACR,CAAC,GAAG,CAAJ,GAAQ,CAAT,CAAlB;AACA,QAAMqB,QAAQ,GAAGpB,CAAC,GAAGS,QAAJ,GAAeR,CAAhC;AAEAW,IAAAA,SAAS,CAAC,IAAIb,CAAJ,GAAQ,CAAT,CAAT,GAAuBE,CAAC,GAAGiB,MAAJ,GAAaJ,IAApC;AACAF,IAAAA,SAAS,CAAC,IAAIb,CAAJ,GAAQ,CAAT,CAAT,GAAuB,CAACC,CAAD,GAAKmB,MAAL,GAAcF,IAArC;AACAL,IAAAA,SAAS,CAAC,IAAIb,CAAJ,GAAQ,CAAT,CAAT,GAAuBF,OAAO,CAACuB,QAAD,CAA9B;AAEAP,IAAAA,SAAS,CAAC,IAAId,CAAJ,GAAQ,CAAT,CAAT,GAAuBE,CAAC,GAAGZ,KAA3B;AACAwB,IAAAA,SAAS,CAAC,IAAId,CAAJ,GAAQ,CAAT,CAAT,GAAuBC,CAAC,GAAGV,MAA3B;AACD;;AAED,SAAO;AACL+B,IAAAA,QAAQ,EAAE;AAACC,MAAAA,KAAK,EAAEV,SAAR;AAAmBW,MAAAA,IAAI,EAAE;AAAzB,KADL;AAELC,IAAAA,UAAU,EAAE;AAACF,MAAAA,KAAK,EAAET,SAAR;AAAmBU,MAAAA,IAAI,EAAE;AAAzB;AAFP,GAAP;AAKD;;AASD,SAASE,OAAT,CAAiBC,YAAjB,EAA6CC,cAA7C,EAA6E;AAC3E,MAAID,YAAY,KAAK,IAArB,EAA2B;AACzB,WAAO,IAAP;AACD;;AACD,MAAOE,YAAP,GAAiDD,cAAjD,CAAOC,YAAP;AAAA,MAAqBpB,MAArB,GAAiDmB,cAAjD,CAAqBnB,MAArB;AAAA,MAA6BjB,gBAA7B,GAAiDoC,cAAjD,CAA6BpC,gBAA7B;AAEA,MAAOsC,IAAP,GAA8BH,YAA9B,CAAOG,IAAP;AAAA,MAAaxC,KAAb,GAA8BqC,YAA9B,CAAarC,KAAb;AAAA,MAAoBC,MAApB,GAA8BoC,YAA9B,CAAoBpC,MAApB;AAEA,MAAIO,OAAJ;AACA,MAAIiC,IAAJ;;AACA,UAAQH,cAAc,CAACnC,UAAvB;AACE,SAAK,SAAL;AACEK,MAAAA,OAAO,GAAGV,UAAU,CAAC0C,IAAD,EAAOxC,KAAP,EAAcC,MAAd,EAAsBC,gBAAtB,EAAwCoC,cAAc,CAACnC,UAAvD,CAApB;AACAsC,MAAAA,IAAI,GAAGC,kBAAkB,CAACH,YAAD,EAAevC,KAAf,EAAsBQ,OAAtB,CAAzB;AACA;;AACF,SAAK,SAAL;AACEA,MAAAA,OAAO,GAAGV,UAAU,CAAC0C,IAAD,EAAOxC,KAAP,EAAcC,MAAd,EAAsBC,gBAAtB,EAAwCoC,cAAc,CAACnC,UAAvD,CAApB;AACAsC,MAAAA,IAAI,GAAGE,kBAAkB,CAACJ,YAAD,EAAevC,KAAf,EAAsBC,MAAtB,EAA8BO,OAA9B,CAAzB;AACA;;AAEF;AACE,UAAIR,KAAK,KAAKC,MAAV,IAAoB,EAAEA,MAAM,GAAID,KAAK,GAAG,CAApB,CAAxB,EAAiD;AAC/CQ,QAAAA,OAAO,GAAGV,UAAU,CAAC0C,IAAD,EAAOxC,KAAP,EAAcC,MAAd,EAAsBC,gBAAtB,EAAwC,SAAxC,CAApB;AACAuC,QAAAA,IAAI,GAAGC,kBAAkB,CAACH,YAAD,EAAevC,KAAf,EAAsBQ,OAAtB,CAAzB;AACD,OAHD,MAGO;AACLA,QAAAA,OAAO,GAAGV,UAAU,CAAC0C,IAAD,EAAOxC,KAAP,EAAcC,MAAd,EAAsBC,gBAAtB,EAAwC,SAAxC,CAApB;AACAuC,QAAAA,IAAI,GAAGE,kBAAkB,CAACJ,YAAD,EAAevC,KAAf,EAAsBC,MAAtB,EAA8BO,OAA9B,CAAzB;AACD;;AACD;AAlBJ;;AAqBA,cAAmBiC,IAAnB;AAAA,MAAOvB,QAAP,SAAOA,QAAP;AACA,eAAkBuB,IAAlB;AAAA,MAAKG,SAAL,UAAKA,SAAL;AACA,MAAIC,UAAU,GAAG5B,iBAAiB,CAACC,QAAD,EAAWV,OAAX,EAAoBR,KAApB,EAA2BC,MAA3B,EAAmCkB,MAAnC,CAAlC;AAGA,MAAM2B,WAAW,GAAG,gCAAmBD,UAAnB,CAApB;;AAEA,MAAIP,cAAc,CAACS,WAAnB,EAAgC;AAC9B,oBAA6D,qBAC3DF,UAD2D,EAE3DD,SAF2D,EAG3DN,cAAc,CAACS,WAH4C,CAA7D;AAAA,QAAmBC,aAAnB,aAAOH,UAAP;AAAA,QAA6CI,YAA7C,aAAkCL,SAAlC;;AAKAC,IAAAA,UAAU,GAAGG,aAAb;AACAJ,IAAAA,SAAS,GAAGK,YAAZ;AACD;;AAED,SAAO;AAELC,IAAAA,UAAU,EAAE;AACVC,MAAAA,MAAM,EAAE;AADE,KAFP;AAKLA,IAAAA,MAAM,EAAE;AACNC,MAAAA,WAAW,EAAER,SAAS,CAACtB,MADjB;AAENwB,MAAAA,WAAW,EAAXA;AAFM,KALH;AASLO,IAAAA,IAAI,EAAE,CATD;AAULC,IAAAA,OAAO,EAAE;AAACrB,MAAAA,KAAK,EAAEsB,WAAW,CAACC,IAAZ,CAAiBZ,SAAjB,CAAR;AAAqCV,MAAAA,IAAI,EAAE;AAA3C,KAVJ;AAWLW,IAAAA,UAAU,EAAVA;AAXK,GAAP;AAaD;;AAUD,SAASH,kBAAT,CAA4BH,YAA5B,EAA0CvC,KAA1C,EAAiDQ,OAAjD,EAA0D;AACxD,MAAMY,QAAQ,GAAGpB,KAAK,GAAG,CAAzB;AACA,MAAMyD,OAAO,GAAG,IAAIC,gBAAJ,CAAYtC,QAAZ,CAAhB;AACA,MAAMuC,IAAI,GAAGF,OAAO,CAACG,UAAR,CAAmBpD,OAAnB,CAAb;;AACA,sBAA8BmD,IAAI,CAACvB,OAAL,CAAaG,YAAb,CAA9B;AAAA,MAAOrB,QAAP,iBAAOA,QAAP;AAAA,MAAiB0B,SAAjB,iBAAiBA,SAAjB;;AAEA,SAAO;AAAC1B,IAAAA,QAAQ,EAARA,QAAD;AAAW0B,IAAAA,SAAS,EAATA;AAAX,GAAP;AACD;;AAWD,SAASD,kBAAT,CAA4BJ,YAA5B,EAA0CvC,KAA1C,EAAiDC,MAAjD,EAAyDO,OAAzD,EAAkE;AAChE,MAAMqD,GAAG,GAAG,IAAIC,gBAAJ,CAAYtD,OAAZ,EAAqBR,KAAK,GAAG,CAA7B,EAAgCC,MAAM,GAAG,CAAzC,CAAZ;AACA4D,EAAAA,GAAG,CAACE,GAAJ,CAAQxB,YAAR;AAEA,MAAOyB,MAAP,GAA4BH,GAA5B,CAAOG,MAAP;AAAA,MAAepB,SAAf,GAA4BiB,GAA5B,CAAejB,SAAf;AACA,MAAM1B,QAAQ,GAAG8C,MAAjB;AACA,SAAO;AAAC9C,IAAAA,QAAQ,EAARA,QAAD;AAAW0B,IAAAA,SAAS,EAATA;AAAX,GAAP;AACD;;SAE6BqB,W;;;;;2EAAf,iBAA2BC,WAA3B,EAAwCC,OAAxC,EAAiDC,OAAjD;AAAA;AAAA;AAAA;AAAA;AAAA;AACPC,YAAAA,gBADO,mCAERF,OAFQ;AAGXG,cAAAA,QAAQ,EAAE,qBAHC;AAIXC,cAAAA,KAAK,kCAAMJ,OAAO,CAACI,KAAd;AAAqBC,gBAAAA,IAAI,EAAE;AAA3B;AAJM;AAAA;AAAA,mBAMOJ,OAAO,CAACK,KAAR,CAAcP,WAAd,EAA2BG,gBAA3B,CANP;;AAAA;AAMPE,YAAAA,KANO;AAAA,6CAQNnC,OAAO,CAACmC,KAAD,EAAQJ,OAAO,CAAC3D,OAAhB,CARD;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,G","sourcesContent":["import {getMeshBoundingBox} from '@loaders.gl/schema';\nimport Martini from '@mapbox/martini';\nimport Delatin from './delatin';\nimport {addSkirt} from './helpers/skirt';\n\ntype TerrainOptions = {\n meshMaxError: number;\n bounds: number[];\n elevationDecoder: ElevationDecoder;\n tesselator: 'martini' | 'delatin';\n skirtHeight?: number;\n};\n\ntype TerrainImage = {\n data: Uint8Array;\n width: number;\n height: number;\n};\n\ntype ElevationDecoder = {\n rScaler: any;\n bScaler: any;\n gScaler: any;\n offset: number;\n};\n\nfunction getTerrain(\n imageData: Uint8Array,\n width: number,\n height: number,\n elevationDecoder: ElevationDecoder,\n tesselator: 'martini' | 'delatin'\n) {\n const {rScaler, bScaler, gScaler, offset} = elevationDecoder;\n\n // From Martini demo\n // https://observablehq.com/@mourner/martin-real-time-rtin-terrain-mesh\n const terrain = new Float32Array((width + 1) * (height + 1));\n // decode terrain values\n for (let i = 0, y = 0; y < height; y++) {\n for (let x = 0; x < width; x++, i++) {\n const k = i * 4;\n const r = imageData[k + 0];\n const g = imageData[k + 1];\n const b = imageData[k + 2];\n terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;\n }\n }\n\n if (tesselator === 'martini') {\n // backfill bottom border\n for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {\n terrain[i] = terrain[i - width - 1];\n }\n // backfill right border\n for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {\n terrain[i] = terrain[i - 1];\n }\n }\n\n return terrain;\n}\n\nfunction getMeshAttributes(\n vertices,\n terrain: Uint8Array,\n width: number,\n height: number,\n bounds: number[]\n) {\n const gridSize = width + 1;\n const numOfVerticies = vertices.length / 2;\n // vec3. x, y in pixels, z in meters\n const positions = new Float32Array(numOfVerticies * 3);\n // vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.\n const texCoords = new Float32Array(numOfVerticies * 2);\n\n const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];\n const xScale = (maxX - minX) / width;\n const yScale = (maxY - minY) / height;\n\n for (let i = 0; i < numOfVerticies; i++) {\n const x = vertices[i * 2];\n const y = vertices[i * 2 + 1];\n const pixelIdx = y * gridSize + x;\n\n positions[3 * i + 0] = x * xScale + minX;\n positions[3 * i + 1] = -y * yScale + maxY;\n positions[3 * i + 2] = terrain[pixelIdx];\n\n texCoords[2 * i + 0] = x / width;\n texCoords[2 * i + 1] = y / height;\n }\n\n return {\n POSITION: {value: positions, size: 3},\n TEXCOORD_0: {value: texCoords, size: 2}\n // NORMAL: {}, - optional, but creates the high poly look with lighting\n };\n}\n\n/**\n * Returns generated mesh object from image data\n *\n * @param {object} terrainImage terrain image data\n * @param {object} terrainOptions terrain options\n * @returns mesh object\n */\nfunction getMesh(terrainImage: TerrainImage, terrainOptions: TerrainOptions) {\n if (terrainImage === null) {\n return null;\n }\n const {meshMaxError, bounds, elevationDecoder} = terrainOptions;\n\n const {data, width, height} = terrainImage;\n\n let terrain;\n let mesh;\n switch (terrainOptions.tesselator) {\n case 'martini':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n break;\n case 'delatin':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n break;\n // auto\n default:\n if (width === height && !(height & (width - 1))) {\n terrain = getTerrain(data, width, height, elevationDecoder, 'martini');\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n } else {\n terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n }\n break;\n }\n\n const {vertices} = mesh;\n let {triangles} = mesh;\n let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);\n\n // Compute bounding box before adding skirt so that z values are not skewed\n const boundingBox = getMeshBoundingBox(attributes);\n\n if (terrainOptions.skirtHeight) {\n const {attributes: newAttributes, triangles: newTriangles} = addSkirt(\n attributes,\n triangles,\n terrainOptions.skirtHeight\n );\n attributes = newAttributes;\n triangles = newTriangles;\n }\n\n return {\n // Data return by this loader implementation\n loaderData: {\n header: {}\n },\n header: {\n vertexCount: triangles.length,\n boundingBox\n },\n mode: 4, // TRIANGLES\n indices: {value: Uint32Array.from(triangles), size: 1},\n attributes\n };\n}\n\n/**\n * Get Martini generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: Uint16Array, triangles: Uint32Array}} vertices and triangles data\n */\nfunction getMartiniTileMesh(meshMaxError, width, terrain) {\n const gridSize = width + 1;\n const martini = new Martini(gridSize);\n const tile = martini.createTile(terrain);\n const {vertices, triangles} = tile.getMesh(meshMaxError);\n\n return {vertices, triangles};\n}\n\n/**\n * Get Delatin generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data array\n * @param {number} height height of the input data array\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: number[], triangles: number[]}} vertices and triangles data\n */\nfunction getDelatinTileMesh(meshMaxError, width, height, terrain) {\n const tin = new Delatin(terrain, width + 1, height + 1);\n tin.run(meshMaxError);\n // @ts-expect-error\n const {coords, triangles} = tin;\n const vertices = coords;\n return {vertices, triangles};\n}\n\nexport default async function loadTerrain(arrayBuffer, options, context) {\n const loadImageOptions = {\n ...options,\n mimeType: 'application/x.image',\n image: {...options.image, type: 'data'}\n };\n const image = await context.parse(arrayBuffer, loadImageOptions);\n // Extend function to support additional mesh generation options (square grid or delatin)\n return getMesh(image, options.terrain);\n}\n"],"file":"parse-terrain.js"}
|
|
1
|
+
{"version":3,"file":"parse-terrain.js","names":["getTerrain","imageData","width","height","elevationDecoder","tesselator","rScaler","bScaler","gScaler","offset","terrain","Float32Array","i","y","x","k","r","g","b","getMeshAttributes","vertices","bounds","gridSize","numOfVerticies","length","positions","texCoords","minX","minY","maxX","maxY","xScale","yScale","pixelIdx","POSITION","value","size","TEXCOORD_0","getMesh","terrainImage","terrainOptions","meshMaxError","data","mesh","getMartiniTileMesh","getDelatinTileMesh","triangles","attributes","boundingBox","getMeshBoundingBox","skirtHeight","addSkirt","newAttributes","newTriangles","loaderData","header","vertexCount","mode","indices","Uint32Array","from","martini","Martini","tile","createTile","tin","Delatin","run","coords","loadTerrain","arrayBuffer","options","context","loadImageOptions","mimeType","image","type","parse"],"sources":["../../../src/lib/parse-terrain.ts"],"sourcesContent":["import {getMeshBoundingBox} from '@loaders.gl/schema';\nimport Martini from '@mapbox/martini';\nimport Delatin from './delatin';\nimport {addSkirt} from './helpers/skirt';\n\ntype TerrainOptions = {\n meshMaxError: number;\n bounds: number[];\n elevationDecoder: ElevationDecoder;\n tesselator: 'martini' | 'delatin';\n skirtHeight?: number;\n};\n\ntype TerrainImage = {\n data: Uint8Array;\n width: number;\n height: number;\n};\n\ntype ElevationDecoder = {\n rScaler: any;\n bScaler: any;\n gScaler: any;\n offset: number;\n};\n\nfunction getTerrain(\n imageData: Uint8Array,\n width: number,\n height: number,\n elevationDecoder: ElevationDecoder,\n tesselator: 'martini' | 'delatin'\n) {\n const {rScaler, bScaler, gScaler, offset} = elevationDecoder;\n\n // From Martini demo\n // https://observablehq.com/@mourner/martin-real-time-rtin-terrain-mesh\n const terrain = new Float32Array((width + 1) * (height + 1));\n // decode terrain values\n for (let i = 0, y = 0; y < height; y++) {\n for (let x = 0; x < width; x++, i++) {\n const k = i * 4;\n const r = imageData[k + 0];\n const g = imageData[k + 1];\n const b = imageData[k + 2];\n terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;\n }\n }\n\n if (tesselator === 'martini') {\n // backfill bottom border\n for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {\n terrain[i] = terrain[i - width - 1];\n }\n // backfill right border\n for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {\n terrain[i] = terrain[i - 1];\n }\n }\n\n return terrain;\n}\n\nfunction getMeshAttributes(\n vertices,\n terrain: Uint8Array,\n width: number,\n height: number,\n bounds: number[]\n) {\n const gridSize = width + 1;\n const numOfVerticies = vertices.length / 2;\n // vec3. x, y in pixels, z in meters\n const positions = new Float32Array(numOfVerticies * 3);\n // vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.\n const texCoords = new Float32Array(numOfVerticies * 2);\n\n const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];\n const xScale = (maxX - minX) / width;\n const yScale = (maxY - minY) / height;\n\n for (let i = 0; i < numOfVerticies; i++) {\n const x = vertices[i * 2];\n const y = vertices[i * 2 + 1];\n const pixelIdx = y * gridSize + x;\n\n positions[3 * i + 0] = x * xScale + minX;\n positions[3 * i + 1] = -y * yScale + maxY;\n positions[3 * i + 2] = terrain[pixelIdx];\n\n texCoords[2 * i + 0] = x / width;\n texCoords[2 * i + 1] = y / height;\n }\n\n return {\n POSITION: {value: positions, size: 3},\n TEXCOORD_0: {value: texCoords, size: 2}\n // NORMAL: {}, - optional, but creates the high poly look with lighting\n };\n}\n\n/**\n * Returns generated mesh object from image data\n *\n * @param {object} terrainImage terrain image data\n * @param {object} terrainOptions terrain options\n * @returns mesh object\n */\nfunction getMesh(terrainImage: TerrainImage, terrainOptions: TerrainOptions) {\n if (terrainImage === null) {\n return null;\n }\n const {meshMaxError, bounds, elevationDecoder} = terrainOptions;\n\n const {data, width, height} = terrainImage;\n\n let terrain;\n let mesh;\n switch (terrainOptions.tesselator) {\n case 'martini':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n break;\n case 'delatin':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n break;\n // auto\n default:\n if (width === height && !(height & (width - 1))) {\n terrain = getTerrain(data, width, height, elevationDecoder, 'martini');\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n } else {\n terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n }\n break;\n }\n\n const {vertices} = mesh;\n let {triangles} = mesh;\n let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);\n\n // Compute bounding box before adding skirt so that z values are not skewed\n const boundingBox = getMeshBoundingBox(attributes);\n\n if (terrainOptions.skirtHeight) {\n const {attributes: newAttributes, triangles: newTriangles} = addSkirt(\n attributes,\n triangles,\n terrainOptions.skirtHeight\n );\n attributes = newAttributes;\n triangles = newTriangles;\n }\n\n return {\n // Data return by this loader implementation\n loaderData: {\n header: {}\n },\n header: {\n vertexCount: triangles.length,\n boundingBox\n },\n mode: 4, // TRIANGLES\n indices: {value: Uint32Array.from(triangles), size: 1},\n attributes\n };\n}\n\n/**\n * Get Martini generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: Uint16Array, triangles: Uint32Array}} vertices and triangles data\n */\nfunction getMartiniTileMesh(meshMaxError, width, terrain) {\n const gridSize = width + 1;\n const martini = new Martini(gridSize);\n const tile = martini.createTile(terrain);\n const {vertices, triangles} = tile.getMesh(meshMaxError);\n\n return {vertices, triangles};\n}\n\n/**\n * Get Delatin generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data array\n * @param {number} height height of the input data array\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: number[], triangles: number[]}} vertices and triangles data\n */\nfunction getDelatinTileMesh(meshMaxError, width, height, terrain) {\n const tin = new Delatin(terrain, width + 1, height + 1);\n tin.run(meshMaxError);\n // @ts-expect-error\n const {coords, triangles} = tin;\n const vertices = coords;\n return {vertices, triangles};\n}\n\nexport default async function loadTerrain(arrayBuffer, options, context) {\n const loadImageOptions = {\n ...options,\n mimeType: 'application/x.image',\n image: {...options.image, type: 'data'}\n };\n const image = await context.parse(arrayBuffer, loadImageOptions);\n // Extend function to support additional mesh generation options (square grid or delatin)\n return getMesh(image, options.terrain);\n}\n"],"mappings":";;;;;;;;;;;AAAA;AACA;AACA;AACA;AAAyC;AAAA;AAuBzC,SAASA,UAAU,CACjBC,SAAqB,EACrBC,KAAa,EACbC,MAAc,EACdC,gBAAkC,EAClCC,UAAiC,EACjC;EACA,IAAOC,OAAO,GAA8BF,gBAAgB,CAArDE,OAAO;IAAEC,OAAO,GAAqBH,gBAAgB,CAA5CG,OAAO;IAAEC,OAAO,GAAYJ,gBAAgB,CAAnCI,OAAO;IAAEC,MAAM,GAAIL,gBAAgB,CAA1BK,MAAM;;EAIxC,IAAMC,OAAO,GAAG,IAAIC,YAAY,CAAC,CAACT,KAAK,GAAG,CAAC,KAAKC,MAAM,GAAG,CAAC,CAAC,CAAC;EAE5D,KAAK,IAAIS,CAAC,GAAG,CAAC,EAAEC,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGV,MAAM,EAAEU,CAAC,EAAE,EAAE;IACtC,KAAK,IAAIC,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGZ,KAAK,EAAEY,CAAC,EAAE,EAAEF,CAAC,EAAE,EAAE;MACnC,IAAMG,CAAC,GAAGH,CAAC,GAAG,CAAC;MACf,IAAMI,CAAC,GAAGf,SAAS,CAACc,CAAC,GAAG,CAAC,CAAC;MAC1B,IAAME,CAAC,GAAGhB,SAAS,CAACc,CAAC,GAAG,CAAC,CAAC;MAC1B,IAAMG,CAAC,GAAGjB,SAAS,CAACc,CAAC,GAAG,CAAC,CAAC;MAC1BL,OAAO,CAACE,CAAC,GAAGC,CAAC,CAAC,GAAGG,CAAC,GAAGV,OAAO,GAAGW,CAAC,GAAGT,OAAO,GAAGU,CAAC,GAAGX,OAAO,GAAGE,MAAM;IACnE;EACF;EAEA,IAAIJ,UAAU,KAAK,SAAS,EAAE;IAE5B,KAAK,IAAIO,EAAC,GAAG,CAACV,KAAK,GAAG,CAAC,IAAIA,KAAK,EAAEY,EAAC,GAAG,CAAC,EAAEA,EAAC,GAAGZ,KAAK,EAAEY,EAAC,EAAE,EAAEF,EAAC,EAAE,EAAE;MAC5DF,OAAO,CAACE,EAAC,CAAC,GAAGF,OAAO,CAACE,EAAC,GAAGV,KAAK,GAAG,CAAC,CAAC;IACrC;IAEA,KAAK,IAAIU,GAAC,GAAGT,MAAM,EAAEU,EAAC,GAAG,CAAC,EAAEA,EAAC,GAAGV,MAAM,GAAG,CAAC,EAAEU,EAAC,EAAE,EAAED,GAAC,IAAIT,MAAM,GAAG,CAAC,EAAE;MAChEO,OAAO,CAACE,GAAC,CAAC,GAAGF,OAAO,CAACE,GAAC,GAAG,CAAC,CAAC;IAC7B;EACF;EAEA,OAAOF,OAAO;AAChB;AAEA,SAASS,iBAAiB,CACxBC,QAAQ,EACRV,OAAmB,EACnBR,KAAa,EACbC,MAAc,EACdkB,MAAgB,EAChB;EACA,IAAMC,QAAQ,GAAGpB,KAAK,GAAG,CAAC;EAC1B,IAAMqB,cAAc,GAAGH,QAAQ,CAACI,MAAM,GAAG,CAAC;EAE1C,IAAMC,SAAS,GAAG,IAAId,YAAY,CAACY,cAAc,GAAG,CAAC,CAAC;EAEtD,IAAMG,SAAS,GAAG,IAAIf,YAAY,CAACY,cAAc,GAAG,CAAC,CAAC;EAEtD,WAAiCF,MAAM,IAAI,CAAC,CAAC,EAAE,CAAC,EAAEnB,KAAK,EAAEC,MAAM,CAAC;IAAA;IAAzDwB,IAAI;IAAEC,IAAI;IAAEC,IAAI;IAAEC,IAAI;EAC7B,IAAMC,MAAM,GAAG,CAACF,IAAI,GAAGF,IAAI,IAAIzB,KAAK;EACpC,IAAM8B,MAAM,GAAG,CAACF,IAAI,GAAGF,IAAI,IAAIzB,MAAM;EAErC,KAAK,IAAIS,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGW,cAAc,EAAEX,CAAC,EAAE,EAAE;IACvC,IAAME,CAAC,GAAGM,QAAQ,CAACR,CAAC,GAAG,CAAC,CAAC;IACzB,IAAMC,CAAC,GAAGO,QAAQ,CAACR,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC7B,IAAMqB,QAAQ,GAAGpB,CAAC,GAAGS,QAAQ,GAAGR,CAAC;IAEjCW,SAAS,CAAC,CAAC,GAAGb,CAAC,GAAG,CAAC,CAAC,GAAGE,CAAC,GAAGiB,MAAM,GAAGJ,IAAI;IACxCF,SAAS,CAAC,CAAC,GAAGb,CAAC,GAAG,CAAC,CAAC,GAAG,CAACC,CAAC,GAAGmB,MAAM,GAAGF,IAAI;IACzCL,SAAS,CAAC,CAAC,GAAGb,CAAC,GAAG,CAAC,CAAC,GAAGF,OAAO,CAACuB,QAAQ,CAAC;IAExCP,SAAS,CAAC,CAAC,GAAGd,CAAC,GAAG,CAAC,CAAC,GAAGE,CAAC,GAAGZ,KAAK;IAChCwB,SAAS,CAAC,CAAC,GAAGd,CAAC,GAAG,CAAC,CAAC,GAAGC,CAAC,GAAGV,MAAM;EACnC;EAEA,OAAO;IACL+B,QAAQ,EAAE;MAACC,KAAK,EAAEV,SAAS;MAAEW,IAAI,EAAE;IAAC,CAAC;IACrCC,UAAU,EAAE;MAACF,KAAK,EAAET,SAAS;MAAEU,IAAI,EAAE;IAAC;EAExC,CAAC;AACH;;AASA,SAASE,OAAO,CAACC,YAA0B,EAAEC,cAA8B,EAAE;EAC3E,IAAID,YAAY,KAAK,IAAI,EAAE;IACzB,OAAO,IAAI;EACb;EACA,IAAOE,YAAY,GAA8BD,cAAc,CAAxDC,YAAY;IAAEpB,MAAM,GAAsBmB,cAAc,CAA1CnB,MAAM;IAAEjB,gBAAgB,GAAIoC,cAAc,CAAlCpC,gBAAgB;EAE7C,IAAOsC,IAAI,GAAmBH,YAAY,CAAnCG,IAAI;IAAExC,KAAK,GAAYqC,YAAY,CAA7BrC,KAAK;IAAEC,MAAM,GAAIoC,YAAY,CAAtBpC,MAAM;EAE1B,IAAIO,OAAO;EACX,IAAIiC,IAAI;EACR,QAAQH,cAAc,CAACnC,UAAU;IAC/B,KAAK,SAAS;MACZK,OAAO,GAAGV,UAAU,CAAC0C,IAAI,EAAExC,KAAK,EAAEC,MAAM,EAAEC,gBAAgB,EAAEoC,cAAc,CAACnC,UAAU,CAAC;MACtFsC,IAAI,GAAGC,kBAAkB,CAACH,YAAY,EAAEvC,KAAK,EAAEQ,OAAO,CAAC;MACvD;IACF,KAAK,SAAS;MACZA,OAAO,GAAGV,UAAU,CAAC0C,IAAI,EAAExC,KAAK,EAAEC,MAAM,EAAEC,gBAAgB,EAAEoC,cAAc,CAACnC,UAAU,CAAC;MACtFsC,IAAI,GAAGE,kBAAkB,CAACJ,YAAY,EAAEvC,KAAK,EAAEC,MAAM,EAAEO,OAAO,CAAC;MAC/D;IAEF;MACE,IAAIR,KAAK,KAAKC,MAAM,IAAI,EAAEA,MAAM,GAAID,KAAK,GAAG,CAAE,CAAC,EAAE;QAC/CQ,OAAO,GAAGV,UAAU,CAAC0C,IAAI,EAAExC,KAAK,EAAEC,MAAM,EAAEC,gBAAgB,EAAE,SAAS,CAAC;QACtEuC,IAAI,GAAGC,kBAAkB,CAACH,YAAY,EAAEvC,KAAK,EAAEQ,OAAO,CAAC;MACzD,CAAC,MAAM;QACLA,OAAO,GAAGV,UAAU,CAAC0C,IAAI,EAAExC,KAAK,EAAEC,MAAM,EAAEC,gBAAgB,EAAE,SAAS,CAAC;QACtEuC,IAAI,GAAGE,kBAAkB,CAACJ,YAAY,EAAEvC,KAAK,EAAEC,MAAM,EAAEO,OAAO,CAAC;MACjE;MACA;EAAM;EAGV,YAAmBiC,IAAI;IAAhBvB,QAAQ,SAARA,QAAQ;EACf,aAAkBuB,IAAI;IAAjBG,SAAS,UAATA,SAAS;EACd,IAAIC,UAAU,GAAG5B,iBAAiB,CAACC,QAAQ,EAAEV,OAAO,EAAER,KAAK,EAAEC,MAAM,EAAEkB,MAAM,CAAC;;EAG5E,IAAM2B,WAAW,GAAG,IAAAC,0BAAkB,EAACF,UAAU,CAAC;EAElD,IAAIP,cAAc,CAACU,WAAW,EAAE;IAC9B,gBAA6D,IAAAC,eAAQ,EACnEJ,UAAU,EACVD,SAAS,EACTN,cAAc,CAACU,WAAW,CAC3B;MAJkBE,aAAa,aAAzBL,UAAU;MAA4BM,YAAY,aAAvBP,SAAS;IAK3CC,UAAU,GAAGK,aAAa;IAC1BN,SAAS,GAAGO,YAAY;EAC1B;EAEA,OAAO;IAELC,UAAU,EAAE;MACVC,MAAM,EAAE,CAAC;IACX,CAAC;IACDA,MAAM,EAAE;MACNC,WAAW,EAAEV,SAAS,CAACtB,MAAM;MAC7BwB,WAAW,EAAXA;IACF,CAAC;IACDS,IAAI,EAAE,CAAC;IACPC,OAAO,EAAE;MAACvB,KAAK,EAAEwB,WAAW,CAACC,IAAI,CAACd,SAAS,CAAC;MAAEV,IAAI,EAAE;IAAC,CAAC;IACtDW,UAAU,EAAVA;EACF,CAAC;AACH;;AAUA,SAASH,kBAAkB,CAACH,YAAY,EAAEvC,KAAK,EAAEQ,OAAO,EAAE;EACxD,IAAMY,QAAQ,GAAGpB,KAAK,GAAG,CAAC;EAC1B,IAAM2D,OAAO,GAAG,IAAIC,gBAAO,CAACxC,QAAQ,CAAC;EACrC,IAAMyC,IAAI,GAAGF,OAAO,CAACG,UAAU,CAACtD,OAAO,CAAC;EACxC,oBAA8BqD,IAAI,CAACzB,OAAO,CAACG,YAAY,CAAC;IAAjDrB,QAAQ,iBAARA,QAAQ;IAAE0B,SAAS,iBAATA,SAAS;EAE1B,OAAO;IAAC1B,QAAQ,EAARA,QAAQ;IAAE0B,SAAS,EAATA;EAAS,CAAC;AAC9B;;AAWA,SAASD,kBAAkB,CAACJ,YAAY,EAAEvC,KAAK,EAAEC,MAAM,EAAEO,OAAO,EAAE;EAChE,IAAMuD,GAAG,GAAG,IAAIC,gBAAO,CAACxD,OAAO,EAAER,KAAK,GAAG,CAAC,EAAEC,MAAM,GAAG,CAAC,CAAC;EACvD8D,GAAG,CAACE,GAAG,CAAC1B,YAAY,CAAC;EAErB,IAAO2B,MAAM,GAAeH,GAAG,CAAxBG,MAAM;IAAEtB,SAAS,GAAImB,GAAG,CAAhBnB,SAAS;EACxB,IAAM1B,QAAQ,GAAGgD,MAAM;EACvB,OAAO;IAAChD,QAAQ,EAARA,QAAQ;IAAE0B,SAAS,EAATA;EAAS,CAAC;AAC9B;AAAC,SAE6BuB,WAAW;EAAA;AAAA;AAAA;EAAA,yEAA1B,iBAA2BC,WAAW,EAAEC,OAAO,EAAEC,OAAO;IAAA;IAAA;MAAA;QAAA;UAAA;YAC/DC,gBAAgB,mCACjBF,OAAO;cACVG,QAAQ,EAAE,qBAAqB;cAC/BC,KAAK,kCAAMJ,OAAO,CAACI,KAAK;gBAAEC,IAAI,EAAE;cAAM;YAAC;YAAA;YAAA,OAErBJ,OAAO,CAACK,KAAK,CAACP,WAAW,EAAEG,gBAAgB,CAAC;UAAA;YAA1DE,KAAK;YAAA,iCAEJrC,OAAO,CAACqC,KAAK,EAAEJ,OAAO,CAAC7D,OAAO,CAAC;UAAA;UAAA;YAAA;QAAA;MAAA;IAAA;EAAA,CACvC;EAAA;AAAA"}
|
|
@@ -4,6 +4,6 @@ Object.defineProperty(exports, "__esModule", {
|
|
|
4
4
|
value: true
|
|
5
5
|
});
|
|
6
6
|
exports.VERSION = void 0;
|
|
7
|
-
var VERSION = typeof "3.3.0-alpha.
|
|
7
|
+
var VERSION = typeof "3.3.0-alpha.7" !== 'undefined' ? "3.3.0-alpha.7" : 'latest';
|
|
8
8
|
exports.VERSION = VERSION;
|
|
9
9
|
//# sourceMappingURL=version.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"
|
|
1
|
+
{"version":3,"file":"version.js","names":["VERSION"],"sources":["../../../../src/lib/utils/version.ts"],"sourcesContent":["// Version constant cannot be imported, it needs to correspond to the build version of **this** module.\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nexport const VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n"],"mappings":";;;;;;AAGO,IAAMA,OAAO,GAAG,sBAAkB,KAAK,WAAW,qBAAiB,QAAQ;AAAC"}
|
|
@@ -4,9 +4,7 @@ Object.defineProperty(exports, "__esModule", {
|
|
|
4
4
|
value: true
|
|
5
5
|
});
|
|
6
6
|
exports._typecheckQuantizedMeshLoader = exports.QuantizedMeshLoader = void 0;
|
|
7
|
-
|
|
8
7
|
var _version = require("./lib/utils/version");
|
|
9
|
-
|
|
10
8
|
var QuantizedMeshLoader = {
|
|
11
9
|
name: 'Quantized Mesh',
|
|
12
10
|
id: 'quantized-mesh',
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"
|
|
1
|
+
{"version":3,"file":"quantized-mesh-loader.js","names":["QuantizedMeshLoader","name","id","module","version","VERSION","worker","extensions","mimeTypes","options","bounds","skirtHeight","_typecheckQuantizedMeshLoader"],"sources":["../../src/quantized-mesh-loader.ts"],"sourcesContent":["import type {Loader} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\n\n/**\n * Worker loader for quantized meshes\n */\nexport const QuantizedMeshLoader = {\n name: 'Quantized Mesh',\n id: 'quantized-mesh',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['terrain'],\n mimeTypes: ['application/vnd.quantized-mesh'],\n options: {\n 'quantized-mesh': {\n bounds: [0, 0, 1, 1],\n skirtHeight: null\n }\n }\n};\n\nexport const _typecheckQuantizedMeshLoader: Loader = QuantizedMeshLoader;\n"],"mappings":";;;;;;AACA;AAKO,IAAMA,mBAAmB,GAAG;EACjCC,IAAI,EAAE,gBAAgB;EACtBC,EAAE,EAAE,gBAAgB;EACpBC,MAAM,EAAE,SAAS;EACjBC,OAAO,EAAEC,gBAAO;EAChBC,MAAM,EAAE,IAAI;EACZC,UAAU,EAAE,CAAC,SAAS,CAAC;EACvBC,SAAS,EAAE,CAAC,gCAAgC,CAAC;EAC7CC,OAAO,EAAE;IACP,gBAAgB,EAAE;MAChBC,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;MACpBC,WAAW,EAAE;IACf;EACF;AACF,CAAC;AAAC;AAEK,IAAMC,6BAAqC,GAAGZ,mBAAmB;AAAC"}
|