@loaders.gl/terrain 3.1.0-beta.3 → 3.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,6 @@
1
1
  "use strict";
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- const moduleExports = require('./index');
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+ var moduleExports = require('./index');
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  globalThis.loaders = globalThis.loaders || {};
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  module.exports = Object.assign(globalThis.loaders, moduleExports);
@@ -1 +1 @@
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- {"version":3,"sources":["../../src/bundle.ts"],"names":["moduleExports","require","globalThis","loaders","module","exports","Object","assign"],"mappings":";;AACA,MAAMA,aAAa,GAAGC,OAAO,CAAC,SAAD,CAA7B;;AACAC,UAAU,CAACC,OAAX,GAAqBD,UAAU,CAACC,OAAX,IAAsB,EAA3C;AACAC,MAAM,CAACC,OAAP,GAAiBC,MAAM,CAACC,MAAP,CAAcL,UAAU,CAACC,OAAzB,EAAkCH,aAAlC,CAAjB","sourcesContent":["// @ts-nocheck\nconst moduleExports = require('./index');\nglobalThis.loaders = globalThis.loaders || {};\nmodule.exports = Object.assign(globalThis.loaders, moduleExports);\n"],"file":"bundle.js"}
1
+ {"version":3,"sources":["../../src/bundle.ts"],"names":["moduleExports","require","globalThis","loaders","module","exports","Object","assign"],"mappings":";;AACA,IAAMA,aAAa,GAAGC,OAAO,CAAC,SAAD,CAA7B;;AACAC,UAAU,CAACC,OAAX,GAAqBD,UAAU,CAACC,OAAX,IAAsB,EAA3C;AACAC,MAAM,CAACC,OAAP,GAAiBC,MAAM,CAACC,MAAP,CAAcL,UAAU,CAACC,OAAzB,EAAkCH,aAAlC,CAAjB","sourcesContent":["// @ts-nocheck\nconst moduleExports = require('./index');\nglobalThis.loaders = globalThis.loaders || {};\nmodule.exports = Object.assign(globalThis.loaders, moduleExports);\n"],"file":"bundle.js"}
package/dist/es5/index.js CHANGED
@@ -7,18 +7,24 @@ Object.defineProperty(exports, "__esModule", {
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  });
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  Object.defineProperty(exports, "TerrainWorkerLoader", {
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  enumerable: true,
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- get: function () {
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+ get: function get() {
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  return _terrainLoader.TerrainLoader;
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  }
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  });
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  Object.defineProperty(exports, "QuantizedMeshWorkerLoader", {
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  enumerable: true,
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- get: function () {
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+ get: function get() {
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  return _quantizedMeshLoader.QuantizedMeshLoader;
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  }
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  });
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  exports._typecheckQuantizedMeshLoader = exports.QuantizedMeshLoader = exports._typecheckTerrainLoader = exports.TerrainLoader = void 0;
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+ var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
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+
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+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
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+
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+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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+
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  var _parseQuantizedMesh = _interopRequireDefault(require("./lib/parse-quantized-mesh"));
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  var _parseTerrain = _interopRequireDefault(require("./lib/parse-terrain"));
@@ -27,17 +33,45 @@ var _terrainLoader = require("./terrain-loader");
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  var _quantizedMeshLoader = require("./quantized-mesh-loader");
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- const TerrainLoader = { ..._terrainLoader.TerrainLoader,
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+ function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) { symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); } keys.push.apply(keys, symbols); } return keys; }
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+
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+ function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { (0, _defineProperty2.default)(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
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+
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+ var TerrainLoader = _objectSpread(_objectSpread({}, _terrainLoader.TerrainLoader), {}, {
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  parse: _parseTerrain.default
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- };
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+ });
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+
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  exports.TerrainLoader = TerrainLoader;
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- const _typecheckTerrainLoader = TerrainLoader;
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+ var _typecheckTerrainLoader = TerrainLoader;
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  exports._typecheckTerrainLoader = _typecheckTerrainLoader;
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- const QuantizedMeshLoader = { ..._quantizedMeshLoader.QuantizedMeshLoader,
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+
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+ var QuantizedMeshLoader = _objectSpread(_objectSpread({}, _quantizedMeshLoader.QuantizedMeshLoader), {}, {
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  parseSync: _parseQuantizedMesh.default,
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- parse: async (arrayBuffer, options) => (0, _parseQuantizedMesh.default)(arrayBuffer, options)
39
- };
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+ parse: function () {
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+ var _parse = (0, _asyncToGenerator2.default)(_regenerator.default.mark(function _callee(arrayBuffer, options) {
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+ return _regenerator.default.wrap(function _callee$(_context) {
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+ while (1) {
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+ switch (_context.prev = _context.next) {
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+ case 0:
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+ return _context.abrupt("return", (0, _parseQuantizedMesh.default)(arrayBuffer, options));
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+
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+ case 1:
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+ case "end":
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+ return _context.stop();
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+ }
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+ }
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+ }, _callee);
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+ }));
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+
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+ function parse(_x, _x2) {
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+ return _parse.apply(this, arguments);
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+ }
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+
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+ return parse;
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+ }()
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+ });
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+
40
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  exports.QuantizedMeshLoader = QuantizedMeshLoader;
41
- const _typecheckQuantizedMeshLoader = QuantizedMeshLoader;
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+ var _typecheckQuantizedMeshLoader = QuantizedMeshLoader;
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  exports._typecheckQuantizedMeshLoader = _typecheckQuantizedMeshLoader;
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  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/index.ts"],"names":["TerrainLoader","TerrainWorkerLoader","parse","loadTerrain","_typecheckTerrainLoader","QuantizedMeshLoader","QuantizedMeshWorkerLoader","parseSync","parseQuantizedMesh","arrayBuffer","options","_typecheckQuantizedMeshLoader"],"mappings":";;;;;;;;;;;;;;;;;;;;;AACA;;AACA;;AAEA;;AACA;;AAMO,MAAMA,aAAa,GAAG,EAC3B,GAAGC,4BADwB;AAE3BC,EAAAA,KAAK,EAAEC;AAFoB,CAAtB;;AAKA,MAAMC,uBAAyC,GAAGJ,aAAlD;;AASA,MAAMK,mBAAmB,GAAG,EACjC,GAAGC,wCAD8B;AAEjCC,EAAAA,SAAS,EAAEC,2BAFsB;AAGjCN,EAAAA,KAAK,EAAE,OAAOO,WAAP,EAAoBC,OAApB,KAAgC,iCAAmBD,WAAnB,EAAgCC,OAAhC;AAHN,CAA5B;;AAMA,MAAMC,6BAA+C,GAAGN,mBAAxD","sourcesContent":["import type {LoaderWithParser} from '@loaders.gl/loader-utils';\nimport parseQuantizedMesh from './lib/parse-quantized-mesh';\nimport loadTerrain from './lib/parse-terrain';\n\nimport {TerrainLoader as TerrainWorkerLoader} from './terrain-loader';\nimport {QuantizedMeshLoader as QuantizedMeshWorkerLoader} from './quantized-mesh-loader';\n\n// TerrainLoader\n\nexport {TerrainWorkerLoader};\n\nexport const TerrainLoader = {\n ...TerrainWorkerLoader,\n parse: loadTerrain\n};\n\nexport const _typecheckTerrainLoader: LoaderWithParser = TerrainLoader; // eslint-disable-line\n\n// QuantizedMeshLoader\n\nexport {QuantizedMeshWorkerLoader};\n\n/**\n * Loader for quantized meshes\n */\nexport const QuantizedMeshLoader = {\n ...QuantizedMeshWorkerLoader,\n parseSync: parseQuantizedMesh,\n parse: async (arrayBuffer, options) => parseQuantizedMesh(arrayBuffer, options)\n};\n\nexport const _typecheckQuantizedMeshLoader: LoaderWithParser = QuantizedMeshLoader;\n"],"file":"index.js"}
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+ {"version":3,"sources":["../../src/index.ts"],"names":["TerrainLoader","TerrainWorkerLoader","parse","loadTerrain","_typecheckTerrainLoader","QuantizedMeshLoader","QuantizedMeshWorkerLoader","parseSync","parseQuantizedMesh","arrayBuffer","options","_typecheckQuantizedMeshLoader"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;AACA;;AACA;;AAEA;;AACA;;;;;;AAMO,IAAMA,aAAa,mCACrBC,4BADqB;AAExBC,EAAAA,KAAK,EAAEC;AAFiB,EAAnB;;;AAKA,IAAMC,uBAAyC,GAAGJ,aAAlD;;;AASA,IAAMK,mBAAmB,mCAC3BC,wCAD2B;AAE9BC,EAAAA,SAAS,EAAEC,2BAFmB;AAG9BN,EAAAA,KAAK;AAAA,2EAAE,iBAAOO,WAAP,EAAoBC,OAApB;AAAA;AAAA;AAAA;AAAA;AAAA,+CAAgC,iCAAmBD,WAAnB,EAAgCC,OAAhC,CAAhC;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAAF;;AAAA;AAAA;AAAA;;AAAA;AAAA;AAHyB,EAAzB;;;AAMA,IAAMC,6BAA+C,GAAGN,mBAAxD","sourcesContent":["import type {LoaderWithParser} from '@loaders.gl/loader-utils';\nimport parseQuantizedMesh from './lib/parse-quantized-mesh';\nimport loadTerrain from './lib/parse-terrain';\n\nimport {TerrainLoader as TerrainWorkerLoader} from './terrain-loader';\nimport {QuantizedMeshLoader as QuantizedMeshWorkerLoader} from './quantized-mesh-loader';\n\n// TerrainLoader\n\nexport {TerrainWorkerLoader};\n\nexport const TerrainLoader = {\n ...TerrainWorkerLoader,\n parse: loadTerrain\n};\n\nexport const _typecheckTerrainLoader: LoaderWithParser = TerrainLoader; // eslint-disable-line\n\n// QuantizedMeshLoader\n\nexport {QuantizedMeshWorkerLoader};\n\n/**\n * Loader for quantized meshes\n */\nexport const QuantizedMeshLoader = {\n ...QuantizedMeshWorkerLoader,\n parseSync: parseQuantizedMesh,\n parse: async (arrayBuffer, options) => parseQuantizedMesh(arrayBuffer, options)\n};\n\nexport const _typecheckQuantizedMeshLoader: LoaderWithParser = QuantizedMeshLoader;\n"],"file":"index.js"}
@@ -1,48 +1,72 @@
1
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  "use strict";
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3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+
3
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  Object.defineProperty(exports, "__esModule", {
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  value: true
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  });
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  exports.default = decode;
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  exports.DECODING_STEPS = void 0;
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- const QUANTIZED_MESH_HEADER = new Map([['centerX', Float64Array.BYTES_PER_ELEMENT], ['centerY', Float64Array.BYTES_PER_ELEMENT], ['centerZ', Float64Array.BYTES_PER_ELEMENT], ['minHeight', Float32Array.BYTES_PER_ELEMENT], ['maxHeight', Float32Array.BYTES_PER_ELEMENT], ['boundingSphereCenterX', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereCenterY', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereCenterZ', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereRadius', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointX', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointY', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointZ', Float64Array.BYTES_PER_ELEMENT]]);
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+
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+ var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
12
+
13
+ function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
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+
15
+ function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
16
+
17
+ function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
18
+
19
+ var QUANTIZED_MESH_HEADER = new Map([['centerX', Float64Array.BYTES_PER_ELEMENT], ['centerY', Float64Array.BYTES_PER_ELEMENT], ['centerZ', Float64Array.BYTES_PER_ELEMENT], ['minHeight', Float32Array.BYTES_PER_ELEMENT], ['maxHeight', Float32Array.BYTES_PER_ELEMENT], ['boundingSphereCenterX', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereCenterY', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereCenterZ', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereRadius', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointX', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointY', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointZ', Float64Array.BYTES_PER_ELEMENT]]);
9
20
 
10
21
  function decodeZigZag(value) {
11
22
  return value >> 1 ^ -(value & 1);
12
23
  }
13
24
 
14
25
  function decodeHeader(dataView) {
15
- let position = 0;
16
- const header = {};
26
+ var position = 0;
27
+ var header = {};
17
28
 
18
- for (const [key, bytesCount] of QUANTIZED_MESH_HEADER) {
19
- const getter = bytesCount === 8 ? dataView.getFloat64 : dataView.getFloat32;
20
- header[key] = getter.call(dataView, position, true);
21
- position += bytesCount;
29
+ var _iterator = _createForOfIteratorHelper(QUANTIZED_MESH_HEADER),
30
+ _step;
31
+
32
+ try {
33
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
34
+ var _step$value = (0, _slicedToArray2.default)(_step.value, 2),
35
+ key = _step$value[0],
36
+ bytesCount = _step$value[1];
37
+
38
+ var getter = bytesCount === 8 ? dataView.getFloat64 : dataView.getFloat32;
39
+ header[key] = getter.call(dataView, position, true);
40
+ position += bytesCount;
41
+ }
42
+ } catch (err) {
43
+ _iterator.e(err);
44
+ } finally {
45
+ _iterator.f();
22
46
  }
23
47
 
24
48
  return {
25
- header,
49
+ header: header,
26
50
  headerEndPosition: position
27
51
  };
28
52
  }
29
53
 
30
54
  function decodeVertexData(dataView, headerEndPosition) {
31
- let position = headerEndPosition;
32
- const elementsPerVertex = 3;
33
- const vertexCount = dataView.getUint32(position, true);
34
- const vertexData = new Uint16Array(vertexCount * elementsPerVertex);
55
+ var position = headerEndPosition;
56
+ var elementsPerVertex = 3;
57
+ var vertexCount = dataView.getUint32(position, true);
58
+ var vertexData = new Uint16Array(vertexCount * elementsPerVertex);
35
59
  position += Uint32Array.BYTES_PER_ELEMENT;
36
- const bytesPerArrayElement = Uint16Array.BYTES_PER_ELEMENT;
37
- const elementArrayLength = vertexCount * bytesPerArrayElement;
38
- const uArrayStartPosition = position;
39
- const vArrayStartPosition = uArrayStartPosition + elementArrayLength;
40
- const heightArrayStartPosition = vArrayStartPosition + elementArrayLength;
41
- let u = 0;
42
- let v = 0;
43
- let height = 0;
44
-
45
- for (let i = 0; i < vertexCount; i++) {
60
+ var bytesPerArrayElement = Uint16Array.BYTES_PER_ELEMENT;
61
+ var elementArrayLength = vertexCount * bytesPerArrayElement;
62
+ var uArrayStartPosition = position;
63
+ var vArrayStartPosition = uArrayStartPosition + elementArrayLength;
64
+ var heightArrayStartPosition = vArrayStartPosition + elementArrayLength;
65
+ var u = 0;
66
+ var v = 0;
67
+ var height = 0;
68
+
69
+ for (var i = 0; i < vertexCount; i++) {
46
70
  u += decodeZigZag(dataView.getUint16(uArrayStartPosition + bytesPerArrayElement * i, true));
47
71
  v += decodeZigZag(dataView.getUint16(vArrayStartPosition + bytesPerArrayElement * i, true));
48
72
  height += decodeZigZag(dataView.getUint16(heightArrayStartPosition + bytesPerArrayElement * i, true));
@@ -53,13 +77,14 @@ function decodeVertexData(dataView, headerEndPosition) {
53
77
 
54
78
  position += elementArrayLength * 3;
55
79
  return {
56
- vertexData,
80
+ vertexData: vertexData,
57
81
  vertexDataEndPosition: position
58
82
  };
59
83
  }
60
84
 
61
- function decodeIndex(buffer, position, indicesCount, bytesPerIndex, encoded = true) {
62
- let indices;
85
+ function decodeIndex(buffer, position, indicesCount, bytesPerIndex) {
86
+ var encoded = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : true;
87
+ var indices;
63
88
 
64
89
  if (bytesPerIndex === 2) {
65
90
  indices = new Uint16Array(buffer, position, indicesCount);
@@ -71,10 +96,10 @@ function decodeIndex(buffer, position, indicesCount, bytesPerIndex, encoded = tr
71
96
  return indices;
72
97
  }
73
98
 
74
- let highest = 0;
99
+ var highest = 0;
75
100
 
76
- for (let i = 0; i < indices.length; ++i) {
77
- const code = indices[i];
101
+ for (var i = 0; i < indices.length; ++i) {
102
+ var code = indices[i];
78
103
  indices[i] = highest - code;
79
104
 
80
105
  if (code === 0) {
@@ -86,53 +111,53 @@ function decodeIndex(buffer, position, indicesCount, bytesPerIndex, encoded = tr
86
111
  }
87
112
 
88
113
  function decodeTriangleIndices(dataView, vertexData, vertexDataEndPosition) {
89
- let position = vertexDataEndPosition;
90
- const elementsPerVertex = 3;
91
- const vertexCount = vertexData.length / elementsPerVertex;
92
- const bytesPerIndex = vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT;
114
+ var position = vertexDataEndPosition;
115
+ var elementsPerVertex = 3;
116
+ var vertexCount = vertexData.length / elementsPerVertex;
117
+ var bytesPerIndex = vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT;
93
118
 
94
119
  if (position % bytesPerIndex !== 0) {
95
120
  position += bytesPerIndex - position % bytesPerIndex;
96
121
  }
97
122
 
98
- const triangleCount = dataView.getUint32(position, true);
123
+ var triangleCount = dataView.getUint32(position, true);
99
124
  position += Uint32Array.BYTES_PER_ELEMENT;
100
- const triangleIndicesCount = triangleCount * 3;
101
- const triangleIndices = decodeIndex(dataView.buffer, position, triangleIndicesCount, bytesPerIndex);
125
+ var triangleIndicesCount = triangleCount * 3;
126
+ var triangleIndices = decodeIndex(dataView.buffer, position, triangleIndicesCount, bytesPerIndex);
102
127
  position += triangleIndicesCount * bytesPerIndex;
103
128
  return {
104
129
  triangleIndicesEndPosition: position,
105
- triangleIndices
130
+ triangleIndices: triangleIndices
106
131
  };
107
132
  }
108
133
 
109
134
  function decodeEdgeIndices(dataView, vertexData, triangleIndicesEndPosition) {
110
- let position = triangleIndicesEndPosition;
111
- const elementsPerVertex = 3;
112
- const vertexCount = vertexData.length / elementsPerVertex;
113
- const bytesPerIndex = vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT;
114
- const westVertexCount = dataView.getUint32(position, true);
135
+ var position = triangleIndicesEndPosition;
136
+ var elementsPerVertex = 3;
137
+ var vertexCount = vertexData.length / elementsPerVertex;
138
+ var bytesPerIndex = vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT;
139
+ var westVertexCount = dataView.getUint32(position, true);
115
140
  position += Uint32Array.BYTES_PER_ELEMENT;
116
- const westIndices = decodeIndex(dataView.buffer, position, westVertexCount, bytesPerIndex, false);
141
+ var westIndices = decodeIndex(dataView.buffer, position, westVertexCount, bytesPerIndex, false);
117
142
  position += westVertexCount * bytesPerIndex;
118
- const southVertexCount = dataView.getUint32(position, true);
143
+ var southVertexCount = dataView.getUint32(position, true);
119
144
  position += Uint32Array.BYTES_PER_ELEMENT;
120
- const southIndices = decodeIndex(dataView.buffer, position, southVertexCount, bytesPerIndex, false);
145
+ var southIndices = decodeIndex(dataView.buffer, position, southVertexCount, bytesPerIndex, false);
121
146
  position += southVertexCount * bytesPerIndex;
122
- const eastVertexCount = dataView.getUint32(position, true);
147
+ var eastVertexCount = dataView.getUint32(position, true);
123
148
  position += Uint32Array.BYTES_PER_ELEMENT;
124
- const eastIndices = decodeIndex(dataView.buffer, position, eastVertexCount, bytesPerIndex, false);
149
+ var eastIndices = decodeIndex(dataView.buffer, position, eastVertexCount, bytesPerIndex, false);
125
150
  position += eastVertexCount * bytesPerIndex;
126
- const northVertexCount = dataView.getUint32(position, true);
151
+ var northVertexCount = dataView.getUint32(position, true);
127
152
  position += Uint32Array.BYTES_PER_ELEMENT;
128
- const northIndices = decodeIndex(dataView.buffer, position, northVertexCount, bytesPerIndex, false);
153
+ var northIndices = decodeIndex(dataView.buffer, position, northVertexCount, bytesPerIndex, false);
129
154
  position += northVertexCount * bytesPerIndex;
130
155
  return {
131
156
  edgeIndicesEndPosition: position,
132
- westIndices,
133
- southIndices,
134
- eastIndices,
135
- northIndices
157
+ westIndices: westIndices,
158
+ southIndices: southIndices,
159
+ eastIndices: eastIndices,
160
+ northIndices: northIndices
136
161
  };
137
162
  }
138
163
 
@@ -145,23 +170,23 @@ function decodeWaterMaskExtension(extensionDataView) {
145
170
  }
146
171
 
147
172
  function decodeExtensions(dataView, indicesEndPosition) {
148
- const extensions = {};
173
+ var extensions = {};
149
174
 
150
175
  if (dataView.byteLength <= indicesEndPosition) {
151
176
  return {
152
- extensions,
177
+ extensions: extensions,
153
178
  extensionsEndPosition: indicesEndPosition
154
179
  };
155
180
  }
156
181
 
157
- let position = indicesEndPosition;
182
+ var position = indicesEndPosition;
158
183
 
159
184
  while (position < dataView.byteLength) {
160
- const extensionId = dataView.getUint8(position, true);
185
+ var extensionId = dataView.getUint8(position, true);
161
186
  position += Uint8Array.BYTES_PER_ELEMENT;
162
- const extensionLength = dataView.getUint32(position, true);
187
+ var extensionLength = dataView.getUint32(position, true);
163
188
  position += Uint32Array.BYTES_PER_ELEMENT;
164
- const extensionView = new DataView(dataView.buffer, position, extensionLength);
189
+ var extensionView = new DataView(dataView.buffer, position, extensionLength);
165
190
 
166
191
  switch (extensionId) {
167
192
  case 1:
@@ -184,12 +209,12 @@ function decodeExtensions(dataView, indicesEndPosition) {
184
209
  }
185
210
 
186
211
  return {
187
- extensions,
212
+ extensions: extensions,
188
213
  extensionsEndPosition: position
189
214
  };
190
215
  }
191
216
 
192
- const DECODING_STEPS = {
217
+ var DECODING_STEPS = {
193
218
  header: 0,
194
219
  vertices: 1,
195
220
  triangleIndices: 2,
@@ -197,81 +222,78 @@ const DECODING_STEPS = {
197
222
  extensions: 4
198
223
  };
199
224
  exports.DECODING_STEPS = DECODING_STEPS;
200
- const DEFAULT_OPTIONS = {
225
+ var DEFAULT_OPTIONS = {
201
226
  maxDecodingStep: DECODING_STEPS.extensions
202
227
  };
203
228
 
204
229
  function decode(data, userOptions) {
205
- const options = Object.assign({}, DEFAULT_OPTIONS, userOptions);
206
- const view = new DataView(data);
207
- const {
208
- header,
209
- headerEndPosition
210
- } = decodeHeader(view);
230
+ var options = Object.assign({}, DEFAULT_OPTIONS, userOptions);
231
+ var view = new DataView(data);
232
+
233
+ var _decodeHeader = decodeHeader(view),
234
+ header = _decodeHeader.header,
235
+ headerEndPosition = _decodeHeader.headerEndPosition;
211
236
 
212
237
  if (options.maxDecodingStep < DECODING_STEPS.vertices) {
213
238
  return {
214
- header
239
+ header: header
215
240
  };
216
241
  }
217
242
 
218
- const {
219
- vertexData,
220
- vertexDataEndPosition
221
- } = decodeVertexData(view, headerEndPosition);
243
+ var _decodeVertexData = decodeVertexData(view, headerEndPosition),
244
+ vertexData = _decodeVertexData.vertexData,
245
+ vertexDataEndPosition = _decodeVertexData.vertexDataEndPosition;
222
246
 
223
247
  if (options.maxDecodingStep < DECODING_STEPS.triangleIndices) {
224
248
  return {
225
- header,
226
- vertexData
249
+ header: header,
250
+ vertexData: vertexData
227
251
  };
228
252
  }
229
253
 
230
- const {
231
- triangleIndices,
232
- triangleIndicesEndPosition
233
- } = decodeTriangleIndices(view, vertexData, vertexDataEndPosition);
254
+ var _decodeTriangleIndice = decodeTriangleIndices(view, vertexData, vertexDataEndPosition),
255
+ triangleIndices = _decodeTriangleIndice.triangleIndices,
256
+ triangleIndicesEndPosition = _decodeTriangleIndice.triangleIndicesEndPosition;
234
257
 
235
258
  if (options.maxDecodingStep < DECODING_STEPS.edgeIndices) {
236
259
  return {
237
- header,
238
- vertexData,
239
- triangleIndices
260
+ header: header,
261
+ vertexData: vertexData,
262
+ triangleIndices: triangleIndices
240
263
  };
241
264
  }
242
265
 
243
- const {
244
- westIndices,
245
- southIndices,
246
- eastIndices,
247
- northIndices,
248
- edgeIndicesEndPosition
249
- } = decodeEdgeIndices(view, vertexData, triangleIndicesEndPosition);
266
+ var _decodeEdgeIndices = decodeEdgeIndices(view, vertexData, triangleIndicesEndPosition),
267
+ westIndices = _decodeEdgeIndices.westIndices,
268
+ southIndices = _decodeEdgeIndices.southIndices,
269
+ eastIndices = _decodeEdgeIndices.eastIndices,
270
+ northIndices = _decodeEdgeIndices.northIndices,
271
+ edgeIndicesEndPosition = _decodeEdgeIndices.edgeIndicesEndPosition;
250
272
 
251
273
  if (options.maxDecodingStep < DECODING_STEPS.extensions) {
252
274
  return {
253
- header,
254
- vertexData,
255
- triangleIndices,
256
- westIndices,
257
- northIndices,
258
- eastIndices,
259
- southIndices
275
+ header: header,
276
+ vertexData: vertexData,
277
+ triangleIndices: triangleIndices,
278
+ westIndices: westIndices,
279
+ northIndices: northIndices,
280
+ eastIndices: eastIndices,
281
+ southIndices: southIndices
260
282
  };
261
283
  }
262
284
 
263
- const {
264
- extensions
265
- } = decodeExtensions(view, edgeIndicesEndPosition);
285
+ var _decodeExtensions = decodeExtensions(view, edgeIndicesEndPosition),
286
+ extensions = _decodeExtensions.extensions;
287
+
266
288
  return {
267
- header,
268
- vertexData,
269
- triangleIndices,
270
- westIndices,
271
- northIndices,
272
- eastIndices,
273
- southIndices,
274
- extensions
289
+ header: header,
290
+ vertexData: vertexData,
291
+ triangleIndices: triangleIndices,
292
+ westIndices: westIndices,
293
+ northIndices: northIndices,
294
+ eastIndices: eastIndices,
295
+ southIndices: southIndices,
296
+ extensions: extensions
275
297
  };
276
298
  }
277
299
  //# sourceMappingURL=decode-quantized-mesh.js.map
@@ -1 +1 @@
1
- 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Copyright (C) 2018-2019 HERE Europe B.V.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n// SOFTWARE.\n\nconst QUANTIZED_MESH_HEADER = new Map([\n ['centerX', Float64Array.BYTES_PER_ELEMENT],\n ['centerY', Float64Array.BYTES_PER_ELEMENT],\n ['centerZ', Float64Array.BYTES_PER_ELEMENT],\n\n ['minHeight', Float32Array.BYTES_PER_ELEMENT],\n ['maxHeight', Float32Array.BYTES_PER_ELEMENT],\n\n ['boundingSphereCenterX', Float64Array.BYTES_PER_ELEMENT],\n ['boundingSphereCenterY', Float64Array.BYTES_PER_ELEMENT],\n ['boundingSphereCenterZ', Float64Array.BYTES_PER_ELEMENT],\n ['boundingSphereRadius', Float64Array.BYTES_PER_ELEMENT],\n\n ['horizonOcclusionPointX', Float64Array.BYTES_PER_ELEMENT],\n ['horizonOcclusionPointY', Float64Array.BYTES_PER_ELEMENT],\n ['horizonOcclusionPointZ', Float64Array.BYTES_PER_ELEMENT]\n]);\n\nfunction decodeZigZag(value) {\n return (value >> 1) ^ -(value & 1);\n}\n\nfunction decodeHeader(dataView) {\n let position = 0;\n const header = {};\n\n for (const [key, bytesCount] of QUANTIZED_MESH_HEADER) {\n const getter = bytesCount === 8 ? dataView.getFloat64 : dataView.getFloat32;\n\n header[key] = getter.call(dataView, position, true);\n position += bytesCount;\n }\n\n return {header, headerEndPosition: position};\n}\n\nfunction decodeVertexData(dataView, headerEndPosition) {\n let position = headerEndPosition;\n const elementsPerVertex = 3;\n const vertexCount = dataView.getUint32(position, true);\n const vertexData = new Uint16Array(vertexCount * elementsPerVertex);\n\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const bytesPerArrayElement = Uint16Array.BYTES_PER_ELEMENT;\n const elementArrayLength = vertexCount * bytesPerArrayElement;\n const uArrayStartPosition = position;\n const vArrayStartPosition = uArrayStartPosition + elementArrayLength;\n const heightArrayStartPosition = vArrayStartPosition + elementArrayLength;\n\n let u = 0;\n let v = 0;\n let height = 0;\n\n for (let i = 0; i < vertexCount; i++) {\n u += decodeZigZag(dataView.getUint16(uArrayStartPosition + bytesPerArrayElement * i, true));\n v += decodeZigZag(dataView.getUint16(vArrayStartPosition + bytesPerArrayElement * i, true));\n height += decodeZigZag(\n dataView.getUint16(heightArrayStartPosition + bytesPerArrayElement * i, true)\n );\n\n vertexData[i] = u;\n vertexData[i + vertexCount] = v;\n vertexData[i + vertexCount * 2] = height;\n }\n\n position += elementArrayLength * 3;\n\n return {vertexData, vertexDataEndPosition: position};\n}\n\nfunction decodeIndex(buffer, position, indicesCount, bytesPerIndex, encoded = true) {\n let indices;\n\n if (bytesPerIndex === 2) {\n indices = new Uint16Array(buffer, position, indicesCount);\n } else {\n indices = new Uint32Array(buffer, position, indicesCount);\n }\n\n if (!encoded) {\n return indices;\n }\n\n let highest = 0;\n\n for (let i = 0; i < indices.length; ++i) {\n const code = indices[i];\n\n indices[i] = highest - code;\n\n if (code === 0) {\n ++highest;\n }\n }\n\n return indices;\n}\n\nfunction decodeTriangleIndices(dataView, vertexData, vertexDataEndPosition) {\n let position = vertexDataEndPosition;\n const elementsPerVertex = 3;\n const vertexCount = vertexData.length / elementsPerVertex;\n const bytesPerIndex =\n vertexCount > 65536 ? 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Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT;\n\n const westVertexCount = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const westIndices = decodeIndex(dataView.buffer, position, westVertexCount, bytesPerIndex, false);\n position += westVertexCount * bytesPerIndex;\n\n const southVertexCount = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const southIndices = decodeIndex(\n dataView.buffer,\n position,\n southVertexCount,\n bytesPerIndex,\n false\n );\n position += southVertexCount * bytesPerIndex;\n\n const eastVertexCount = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const eastIndices = decodeIndex(dataView.buffer, position, eastVertexCount, bytesPerIndex, false);\n position += eastVertexCount * bytesPerIndex;\n\n const northVertexCount = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const northIndices = decodeIndex(\n dataView.buffer,\n position,\n northVertexCount,\n bytesPerIndex,\n false\n );\n position += northVertexCount * bytesPerIndex;\n\n return {\n edgeIndicesEndPosition: position,\n westIndices,\n southIndices,\n eastIndices,\n northIndices\n };\n}\n\nfunction decodeVertexNormalsExtension(extensionDataView) {\n return new Uint8Array(\n extensionDataView.buffer,\n extensionDataView.byteOffset,\n extensionDataView.byteLength\n );\n}\n\nfunction decodeWaterMaskExtension(extensionDataView) {\n return extensionDataView.buffer.slice(\n extensionDataView.byteOffset,\n extensionDataView.byteOffset + extensionDataView.byteLength\n );\n}\n\ntype Extensions = {\n vertexNormals?: any;\n waterMask?: any;\n};\n\nfunction decodeExtensions(dataView, indicesEndPosition) {\n const extensions: Extensions = {};\n\n if (dataView.byteLength <= indicesEndPosition) {\n return {extensions, extensionsEndPosition: indicesEndPosition};\n }\n\n let position = indicesEndPosition;\n\n while (position < dataView.byteLength) {\n const extensionId = dataView.getUint8(position, true);\n position += Uint8Array.BYTES_PER_ELEMENT;\n\n const extensionLength = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const extensionView = new DataView(dataView.buffer, position, extensionLength);\n\n switch (extensionId) {\n case 1: {\n extensions.vertexNormals = decodeVertexNormalsExtension(extensionView);\n\n break;\n }\n case 2: {\n extensions.waterMask = decodeWaterMaskExtension(extensionView);\n\n break;\n }\n default: {\n // console.warn(`Unknown extension with id ${extensionId}`)\n }\n }\n\n position += extensionLength;\n }\n\n return {extensions, extensionsEndPosition: position};\n}\n\nexport const DECODING_STEPS = {\n header: 0,\n vertices: 1,\n triangleIndices: 2,\n edgeIndices: 3,\n extensions: 4\n};\n\nconst DEFAULT_OPTIONS = {\n maxDecodingStep: DECODING_STEPS.extensions\n};\n\nexport default function decode(data, userOptions) {\n const options = Object.assign({}, DEFAULT_OPTIONS, userOptions);\n const view = new DataView(data);\n const {header, headerEndPosition} = decodeHeader(view);\n\n if (options.maxDecodingStep < DECODING_STEPS.vertices) {\n return {header};\n }\n\n const {vertexData, vertexDataEndPosition} = decodeVertexData(view, headerEndPosition);\n\n if (options.maxDecodingStep < DECODING_STEPS.triangleIndices) {\n return {header, vertexData};\n }\n\n const {triangleIndices, triangleIndicesEndPosition} = decodeTriangleIndices(\n view,\n vertexData,\n vertexDataEndPosition\n );\n\n if (options.maxDecodingStep < DECODING_STEPS.edgeIndices) {\n return {header, vertexData, triangleIndices};\n }\n\n const {westIndices, southIndices, eastIndices, northIndices, edgeIndicesEndPosition} =\n decodeEdgeIndices(view, vertexData, triangleIndicesEndPosition);\n\n if (options.maxDecodingStep < DECODING_STEPS.extensions) {\n return {\n header,\n vertexData,\n triangleIndices,\n westIndices,\n northIndices,\n eastIndices,\n southIndices\n };\n }\n\n const {extensions} = decodeExtensions(view, edgeIndicesEndPosition);\n\n return {\n header,\n vertexData,\n triangleIndices,\n westIndices,\n northIndices,\n eastIndices,\n southIndices,\n extensions\n };\n}\n"],"file":"decode-quantized-mesh.js"}
1
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Copyright (C) 2018-2019 HERE Europe B.V.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n// SOFTWARE.\n\nconst QUANTIZED_MESH_HEADER = new Map([\n ['centerX', Float64Array.BYTES_PER_ELEMENT],\n ['centerY', Float64Array.BYTES_PER_ELEMENT],\n ['centerZ', Float64Array.BYTES_PER_ELEMENT],\n\n ['minHeight', Float32Array.BYTES_PER_ELEMENT],\n ['maxHeight', Float32Array.BYTES_PER_ELEMENT],\n\n ['boundingSphereCenterX', Float64Array.BYTES_PER_ELEMENT],\n ['boundingSphereCenterY', Float64Array.BYTES_PER_ELEMENT],\n ['boundingSphereCenterZ', Float64Array.BYTES_PER_ELEMENT],\n ['boundingSphereRadius', Float64Array.BYTES_PER_ELEMENT],\n\n ['horizonOcclusionPointX', Float64Array.BYTES_PER_ELEMENT],\n ['horizonOcclusionPointY', Float64Array.BYTES_PER_ELEMENT],\n ['horizonOcclusionPointZ', Float64Array.BYTES_PER_ELEMENT]\n]);\n\nfunction decodeZigZag(value) {\n return (value >> 1) ^ -(value & 1);\n}\n\nfunction decodeHeader(dataView) {\n let position = 0;\n const header = {};\n\n for (const [key, bytesCount] of QUANTIZED_MESH_HEADER) {\n const getter = bytesCount === 8 ? dataView.getFloat64 : dataView.getFloat32;\n\n header[key] = getter.call(dataView, position, true);\n position += bytesCount;\n }\n\n return {header, headerEndPosition: position};\n}\n\nfunction decodeVertexData(dataView, headerEndPosition) {\n let position = headerEndPosition;\n const elementsPerVertex = 3;\n const vertexCount = dataView.getUint32(position, true);\n const vertexData = new Uint16Array(vertexCount * elementsPerVertex);\n\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const bytesPerArrayElement = Uint16Array.BYTES_PER_ELEMENT;\n const elementArrayLength = vertexCount * bytesPerArrayElement;\n const uArrayStartPosition = position;\n const vArrayStartPosition = uArrayStartPosition + elementArrayLength;\n const heightArrayStartPosition = vArrayStartPosition + elementArrayLength;\n\n let u = 0;\n let v = 0;\n let height = 0;\n\n for (let i = 0; i < vertexCount; i++) {\n u += decodeZigZag(dataView.getUint16(uArrayStartPosition + bytesPerArrayElement * i, true));\n v += decodeZigZag(dataView.getUint16(vArrayStartPosition + bytesPerArrayElement * i, true));\n height += decodeZigZag(\n dataView.getUint16(heightArrayStartPosition + bytesPerArrayElement * i, true)\n );\n\n vertexData[i] = u;\n vertexData[i + vertexCount] = v;\n vertexData[i + vertexCount * 2] = height;\n }\n\n position += elementArrayLength * 3;\n\n return {vertexData, vertexDataEndPosition: position};\n}\n\nfunction decodeIndex(buffer, position, indicesCount, bytesPerIndex, encoded = true) {\n let indices;\n\n if (bytesPerIndex === 2) {\n indices = new Uint16Array(buffer, position, indicesCount);\n } else {\n indices = new Uint32Array(buffer, position, indicesCount);\n }\n\n if (!encoded) {\n return indices;\n }\n\n let highest = 0;\n\n for (let i = 0; i < indices.length; ++i) {\n const code = indices[i];\n\n indices[i] = highest - code;\n\n if (code === 0) {\n ++highest;\n }\n }\n\n return indices;\n}\n\nfunction decodeTriangleIndices(dataView, vertexData, vertexDataEndPosition) {\n let position = vertexDataEndPosition;\n const elementsPerVertex = 3;\n const vertexCount = vertexData.length / elementsPerVertex;\n const bytesPerIndex =\n vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT;\n\n if (position % bytesPerIndex !== 0) {\n position += bytesPerIndex - (position % bytesPerIndex);\n }\n\n const triangleCount = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const triangleIndicesCount = triangleCount * 3;\n const triangleIndices = decodeIndex(\n dataView.buffer,\n position,\n triangleIndicesCount,\n bytesPerIndex\n );\n position += triangleIndicesCount * bytesPerIndex;\n\n return {\n triangleIndicesEndPosition: position,\n triangleIndices\n };\n}\n\nfunction decodeEdgeIndices(dataView, vertexData, triangleIndicesEndPosition) {\n let position = triangleIndicesEndPosition;\n const elementsPerVertex = 3;\n const vertexCount = vertexData.length / elementsPerVertex;\n const bytesPerIndex =\n vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT;\n\n const westVertexCount = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const westIndices = decodeIndex(dataView.buffer, position, westVertexCount, bytesPerIndex, false);\n position += westVertexCount * bytesPerIndex;\n\n const southVertexCount = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const southIndices = decodeIndex(\n dataView.buffer,\n position,\n southVertexCount,\n bytesPerIndex,\n false\n );\n position += southVertexCount * bytesPerIndex;\n\n const eastVertexCount = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const eastIndices = decodeIndex(dataView.buffer, position, eastVertexCount, bytesPerIndex, false);\n position += eastVertexCount * bytesPerIndex;\n\n const northVertexCount = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const northIndices = decodeIndex(\n dataView.buffer,\n position,\n northVertexCount,\n bytesPerIndex,\n false\n );\n position += northVertexCount * bytesPerIndex;\n\n return {\n edgeIndicesEndPosition: position,\n westIndices,\n southIndices,\n eastIndices,\n northIndices\n };\n}\n\nfunction decodeVertexNormalsExtension(extensionDataView) {\n return new Uint8Array(\n extensionDataView.buffer,\n extensionDataView.byteOffset,\n extensionDataView.byteLength\n );\n}\n\nfunction decodeWaterMaskExtension(extensionDataView) {\n return extensionDataView.buffer.slice(\n extensionDataView.byteOffset,\n extensionDataView.byteOffset + extensionDataView.byteLength\n );\n}\n\ntype Extensions = {\n vertexNormals?: any;\n waterMask?: any;\n};\n\nfunction decodeExtensions(dataView, indicesEndPosition) {\n const extensions: Extensions = {};\n\n if (dataView.byteLength <= indicesEndPosition) {\n return {extensions, extensionsEndPosition: indicesEndPosition};\n }\n\n let position = indicesEndPosition;\n\n while (position < dataView.byteLength) {\n const extensionId = dataView.getUint8(position, true);\n position += Uint8Array.BYTES_PER_ELEMENT;\n\n const extensionLength = dataView.getUint32(position, true);\n position += Uint32Array.BYTES_PER_ELEMENT;\n\n const extensionView = new DataView(dataView.buffer, position, extensionLength);\n\n switch (extensionId) {\n case 1: {\n extensions.vertexNormals = decodeVertexNormalsExtension(extensionView);\n\n break;\n }\n case 2: {\n extensions.waterMask = decodeWaterMaskExtension(extensionView);\n\n break;\n }\n default: {\n // console.warn(`Unknown extension with id ${extensionId}`)\n }\n }\n\n position += extensionLength;\n }\n\n return {extensions, extensionsEndPosition: position};\n}\n\nexport const DECODING_STEPS = {\n header: 0,\n vertices: 1,\n triangleIndices: 2,\n edgeIndices: 3,\n extensions: 4\n};\n\nconst DEFAULT_OPTIONS = {\n maxDecodingStep: DECODING_STEPS.extensions\n};\n\nexport default function decode(data, userOptions) {\n const options = Object.assign({}, DEFAULT_OPTIONS, userOptions);\n const view = new DataView(data);\n const {header, headerEndPosition} = decodeHeader(view);\n\n if (options.maxDecodingStep < DECODING_STEPS.vertices) {\n return {header};\n }\n\n const {vertexData, vertexDataEndPosition} = decodeVertexData(view, headerEndPosition);\n\n if (options.maxDecodingStep < DECODING_STEPS.triangleIndices) {\n return {header, vertexData};\n }\n\n const {triangleIndices, triangleIndicesEndPosition} = decodeTriangleIndices(\n view,\n vertexData,\n vertexDataEndPosition\n );\n\n if (options.maxDecodingStep < DECODING_STEPS.edgeIndices) {\n return {header, vertexData, triangleIndices};\n }\n\n const {westIndices, southIndices, eastIndices, northIndices, edgeIndicesEndPosition} =\n decodeEdgeIndices(view, vertexData, triangleIndicesEndPosition);\n\n if (options.maxDecodingStep < DECODING_STEPS.extensions) {\n return {\n header,\n vertexData,\n triangleIndices,\n westIndices,\n northIndices,\n eastIndices,\n southIndices\n };\n }\n\n const {extensions} = decodeExtensions(view, edgeIndicesEndPosition);\n\n return {\n header,\n vertexData,\n triangleIndices,\n westIndices,\n northIndices,\n eastIndices,\n southIndices,\n extensions\n };\n}\n"],"file":"decode-quantized-mesh.js"}