@loaders.gl/terrain 3.1.0-alpha.3 → 3.1.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bundle.d.ts +2 -0
- package/dist/bundle.d.ts.map +1 -0
- package/dist/bundle.js +1180 -4
- package/dist/es5/bundle.js +7 -0
- package/dist/es5/bundle.js.map +1 -0
- package/dist/es5/index.js +43 -0
- package/dist/es5/index.js.map +1 -0
- package/dist/es5/lib/decode-quantized-mesh.js +277 -0
- package/dist/es5/lib/decode-quantized-mesh.js.map +1 -0
- package/dist/es5/lib/delatin/index.js +473 -0
- package/dist/es5/lib/delatin/index.js.map +1 -0
- package/dist/es5/lib/helpers/skirt.js +107 -0
- package/dist/es5/lib/helpers/skirt.js.map +1 -0
- package/dist/es5/lib/parse-quantized-mesh.js +109 -0
- package/dist/es5/lib/parse-quantized-mesh.js.map +1 -0
- package/dist/es5/lib/parse-terrain.js +192 -0
- package/dist/es5/lib/parse-terrain.js.map +1 -0
- package/dist/es5/lib/utils/version.js +9 -0
- package/dist/es5/lib/utils/version.js.map +1 -0
- package/dist/es5/quantized-mesh-loader.js +28 -0
- package/dist/es5/quantized-mesh-loader.js.map +1 -0
- package/dist/es5/terrain-loader.js +36 -0
- package/dist/es5/terrain-loader.js.map +1 -0
- package/dist/es5/workers/quantized-mesh-worker.js +8 -0
- package/dist/es5/workers/quantized-mesh-worker.js.map +1 -0
- package/dist/es5/workers/terrain-worker.js +8 -0
- package/dist/es5/workers/terrain-worker.js.map +1 -0
- package/dist/esm/bundle.js +5 -0
- package/dist/esm/bundle.js.map +1 -0
- package/dist/esm/index.js +16 -0
- package/dist/esm/index.js.map +1 -0
- package/dist/esm/lib/decode-quantized-mesh.js +268 -0
- package/dist/esm/lib/decode-quantized-mesh.js.map +1 -0
- package/dist/esm/lib/delatin/index.js +464 -0
- package/dist/esm/lib/delatin/index.js.map +1 -0
- package/dist/esm/lib/helpers/skirt.js +99 -0
- package/dist/esm/lib/helpers/skirt.js.map +1 -0
- package/dist/esm/lib/parse-quantized-mesh.js +96 -0
- package/dist/esm/lib/parse-quantized-mesh.js.map +1 -0
- package/dist/esm/lib/parse-terrain.js +180 -0
- package/dist/esm/lib/parse-terrain.js.map +1 -0
- package/dist/esm/lib/utils/version.js +2 -0
- package/dist/esm/lib/utils/version.js.map +1 -0
- package/dist/esm/quantized-mesh-loader.js +18 -0
- package/dist/esm/quantized-mesh-loader.js.map +1 -0
- package/dist/esm/terrain-loader.js +26 -0
- package/dist/esm/terrain-loader.js.map +1 -0
- package/dist/esm/workers/quantized-mesh-worker.js +4 -0
- package/dist/esm/workers/quantized-mesh-worker.js.map +1 -0
- package/dist/esm/workers/terrain-worker.js +4 -0
- package/dist/esm/workers/terrain-worker.js.map +1 -0
- package/dist/index.d.ts +77 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +24 -14
- package/dist/lib/decode-quantized-mesh.d.ts +59 -0
- package/dist/lib/decode-quantized-mesh.d.ts.map +1 -0
- package/dist/lib/decode-quantized-mesh.js +200 -241
- package/dist/lib/delatin/index.d.ts +24 -0
- package/dist/lib/delatin/index.d.ts.map +1 -0
- package/dist/lib/delatin/index.js +397 -443
- package/dist/lib/helpers/skirt.d.ts +19 -0
- package/dist/lib/helpers/skirt.d.ts.map +1 -0
- package/dist/lib/helpers/skirt.js +119 -91
- package/dist/lib/parse-quantized-mesh.d.ts +25 -0
- package/dist/lib/parse-quantized-mesh.d.ts.map +1 -0
- package/dist/lib/parse-quantized-mesh.js +89 -90
- package/dist/lib/parse-terrain.d.ts +25 -0
- package/dist/lib/parse-terrain.d.ts.map +1 -0
- package/dist/lib/parse-terrain.js +148 -166
- package/dist/lib/utils/version.d.ts +2 -0
- package/dist/lib/utils/version.d.ts.map +1 -0
- package/dist/lib/utils/version.js +7 -2
- package/dist/quantized-mesh-loader.d.ts +21 -0
- package/dist/quantized-mesh-loader.d.ts.map +1 -0
- package/dist/quantized-mesh-loader.js +21 -16
- package/dist/quantized-mesh-worker.js +1218 -2
- package/dist/terrain-loader.d.ts +32 -0
- package/dist/terrain-loader.d.ts.map +1 -0
- package/dist/terrain-loader.js +32 -24
- package/dist/terrain-worker.js +1218 -2
- package/dist/workers/quantized-mesh-worker.d.ts +2 -0
- package/dist/workers/quantized-mesh-worker.d.ts.map +1 -0
- package/dist/workers/quantized-mesh-worker.js +5 -4
- package/dist/workers/terrain-worker.d.ts +2 -0
- package/dist/workers/terrain-worker.d.ts.map +1 -0
- package/dist/workers/terrain-worker.js +5 -4
- package/package.json +10 -10
- package/src/lib/{decode-quantized-mesh.js → decode-quantized-mesh.ts} +6 -1
- package/src/lib/delatin/{index.js → index.ts} +2 -0
- package/src/lib/helpers/{skirt.js → skirt.ts} +14 -7
- package/src/lib/{parse-quantized-mesh.js → parse-quantized-mesh.ts} +0 -0
- package/src/lib/{parse-terrain.js → parse-terrain.ts} +37 -3
- package/src/lib/utils/{version.js → version.ts} +0 -0
- package/src/workers/quantized-mesh-worker.js +0 -1
- package/src/workers/quantized-mesh-worker.ts +4 -0
- package/src/workers/terrain-worker.js +0 -1
- package/src/workers/terrain-worker.ts +4 -0
- package/dist/bundle.js.map +0 -1
- package/dist/dist.min.js +0 -2
- package/dist/dist.min.js.map +0 -1
- package/dist/index.js.map +0 -1
- package/dist/lib/decode-quantized-mesh.js.map +0 -1
- package/dist/lib/delatin/index.js.map +0 -1
- package/dist/lib/helpers/skirt.js.map +0 -1
- package/dist/lib/parse-quantized-mesh.js.map +0 -1
- package/dist/lib/parse-terrain.js.map +0 -1
- package/dist/lib/utils/version.js.map +0 -1
- package/dist/quantized-mesh-loader.js.map +0 -1
- package/dist/quantized-mesh-worker.js.map +0 -1
- package/dist/terrain-loader.js.map +0 -1
- package/dist/terrain-worker.js.map +0 -1
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"use strict";
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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const schema_1 = require("@loaders.gl/schema");
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const martini_1 = __importDefault(require("@mapbox/martini"));
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const delatin_1 = __importDefault(require("./delatin"));
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const skirt_1 = require("./helpers/skirt");
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function getTerrain(imageData, width, height, elevationDecoder, tesselator) {
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const b = imageData[k + 2];
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terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;
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const { rScaler, bScaler, gScaler, offset } = elevationDecoder;
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// From Martini demo
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// https://observablehq.com/@mourner/martin-real-time-rtin-terrain-mesh
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const terrain = new Float32Array((width + 1) * (height + 1));
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// decode terrain values
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for (let i = 0, y = 0; y < height; y++) {
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for (let x = 0; x < width; x++, i++) {
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const k = i * 4;
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const r = imageData[k + 0];
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const g = imageData[k + 1];
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const b = imageData[k + 2];
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terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;
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}
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}
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if (tesselator === 'martini') {
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// backfill bottom border
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for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {
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terrain[i] = terrain[i - width - 1];
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}
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// backfill right border
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for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {
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terrain[i] = terrain[i - 1];
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}
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}
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for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {
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terrain[i] = terrain[i - 1];
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}
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}
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return terrain;
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return terrain;
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}
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function getMeshAttributes(vertices, terrain, width, height, bounds) {
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return {
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POSITION: {
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value: positions,
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size: 3
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},
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TEXCOORD_0: {
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value: texCoords,
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size: 2
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const gridSize = width + 1;
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const numOfVerticies = vertices.length / 2;
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// vec3. x, y in pixels, z in meters
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const positions = new Float32Array(numOfVerticies * 3);
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// vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.
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const texCoords = new Float32Array(numOfVerticies * 2);
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const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];
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const xScale = (maxX - minX) / width;
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const yScale = (maxY - minY) / height;
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for (let i = 0; i < numOfVerticies; i++) {
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const x = vertices[i * 2];
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const y = vertices[i * 2 + 1];
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const pixelIdx = y * gridSize + x;
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positions[3 * i + 0] = x * xScale + minX;
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positions[3 * i + 1] = -y * yScale + maxY;
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positions[3 * i + 2] = terrain[pixelIdx];
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texCoords[2 * i + 0] = x / width;
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texCoords[2 * i + 1] = y / height;
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}
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return {
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POSITION: { value: positions, size: 3 },
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TEXCOORD_0: { value: texCoords, size: 2 }
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// NORMAL: {}, - optional, but creates the high poly look with lighting
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};
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/**
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* Returns generated mesh object from image data
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*
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* @param {object} terrainImage terrain image data
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* @param {object} terrainOptions terrain options
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* @returns mesh object
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*/
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function getMesh(terrainImage, terrainOptions) {
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attributes: newAttributes,
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triangles: newTriangles
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} = addSkirt(attributes, triangles, terrainOptions.skirtHeight);
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attributes = newAttributes;
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triangles = newTriangles;
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}
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return {
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loaderData: {
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header: {}
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},
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header: {
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vertexCount: triangles.length,
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boundingBox
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},
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mode: 4,
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indices: {
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value: Uint32Array.from(triangles),
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size: 1
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},
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attributes
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};
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if (terrainImage === null) {
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return null;
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}
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const { meshMaxError, bounds, elevationDecoder } = terrainOptions;
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const { data, width, height } = terrainImage;
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let terrain;
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let mesh;
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switch (terrainOptions.tesselator) {
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case 'martini':
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terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
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mesh = getMartiniTileMesh(meshMaxError, width, terrain);
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break;
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case 'delatin':
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terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
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mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
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break;
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// auto
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default:
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if (width === height && !(height & (width - 1))) {
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terrain = getTerrain(data, width, height, elevationDecoder, 'martini');
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mesh = getMartiniTileMesh(meshMaxError, width, terrain);
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}
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else {
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terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');
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mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
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}
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break;
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}
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const { vertices } = mesh;
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let { triangles } = mesh;
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let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);
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// Compute bounding box before adding skirt so that z values are not skewed
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const boundingBox = (0, schema_1.getMeshBoundingBox)(attributes);
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if (terrainOptions.skirtHeight) {
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const { attributes: newAttributes, triangles: newTriangles } = (0, skirt_1.addSkirt)(attributes, triangles, terrainOptions.skirtHeight);
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attributes = newAttributes;
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triangles = newTriangles;
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}
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return {
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// Data return by this loader implementation
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loaderData: {
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header: {}
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},
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header: {
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vertexCount: triangles.length,
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boundingBox
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},
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mode: 4,
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indices: { value: Uint32Array.from(triangles), size: 1 },
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attributes
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};
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}
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/**
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* Get Martini generated vertices and triangles
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*
|
|
126
|
+
* @param {number} meshMaxError threshold for simplifying mesh
|
|
127
|
+
* @param {number} width width of the input data
|
|
128
|
+
* @param {number[] | Float32Array} terrain elevation data
|
|
129
|
+
* @returns {{vertices: Uint16Array, triangles: Uint32Array}} vertices and triangles data
|
|
130
|
+
*/
|
|
146
131
|
function getMartiniTileMesh(meshMaxError, width, terrain) {
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
vertices,
|
|
152
|
-
triangles
|
|
153
|
-
} = tile.getMesh(meshMaxError);
|
|
154
|
-
return {
|
|
155
|
-
vertices,
|
|
156
|
-
triangles
|
|
157
|
-
};
|
|
132
|
+
const gridSize = width + 1;
|
|
133
|
+
const martini = new martini_1.default(gridSize);
|
|
134
|
+
const tile = martini.createTile(terrain);
|
|
135
|
+
const { vertices, triangles } = tile.getMesh(meshMaxError);
|
|
136
|
+
return { vertices, triangles };
|
|
158
137
|
}
|
|
159
|
-
|
|
138
|
+
/**
|
|
139
|
+
* Get Delatin generated vertices and triangles
|
|
140
|
+
*
|
|
141
|
+
* @param {number} meshMaxError threshold for simplifying mesh
|
|
142
|
+
* @param {number} width width of the input data array
|
|
143
|
+
* @param {number} height height of the input data array
|
|
144
|
+
* @param {number[] | Float32Array} terrain elevation data
|
|
145
|
+
* @returns {{vertices: number[], triangles: number[]}} vertices and triangles data
|
|
146
|
+
*/
|
|
160
147
|
function getDelatinTileMesh(meshMaxError, width, height, terrain) {
|
|
161
|
-
|
|
162
|
-
|
|
163
|
-
|
|
164
|
-
coords,
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
const vertices = coords;
|
|
168
|
-
return {
|
|
169
|
-
vertices,
|
|
170
|
-
triangles
|
|
171
|
-
};
|
|
148
|
+
const tin = new delatin_1.default(terrain, width + 1, height + 1);
|
|
149
|
+
tin.run(meshMaxError);
|
|
150
|
+
// @ts-expect-error
|
|
151
|
+
const { coords, triangles } = tin;
|
|
152
|
+
const vertices = coords;
|
|
153
|
+
return { vertices, triangles };
|
|
172
154
|
}
|
|
173
|
-
|
|
174
|
-
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
155
|
+
async function loadTerrain(arrayBuffer, options, context) {
|
|
156
|
+
options.image = options.image || {};
|
|
157
|
+
options.image.type = 'data';
|
|
158
|
+
const image = await context.parse(arrayBuffer, options, options.baseUri);
|
|
159
|
+
// Extend function to support additional mesh generation options (square grid or delatin)
|
|
160
|
+
return getMesh(image, options.terrain);
|
|
179
161
|
}
|
|
180
|
-
|
|
162
|
+
exports.default = loadTerrain;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"version.d.ts","sourceRoot":"","sources":["../../../src/lib/utils/version.ts"],"names":[],"mappings":"AAGA,eAAO,MAAM,OAAO,KAA8D,CAAC"}
|
|
@@ -1,2 +1,7 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.VERSION = void 0;
|
|
4
|
+
// Version constant cannot be imported, it needs to correspond to the build version of **this** module.
|
|
5
|
+
// __VERSION__ is injected by babel-plugin-version-inline
|
|
6
|
+
// @ts-ignore TS2304: Cannot find name '__VERSION__'.
|
|
7
|
+
exports.VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import type { Loader } from '@loaders.gl/loader-utils';
|
|
2
|
+
/**
|
|
3
|
+
* Worker loader for quantized meshes
|
|
4
|
+
*/
|
|
5
|
+
export declare const QuantizedMeshLoader: {
|
|
6
|
+
name: string;
|
|
7
|
+
id: string;
|
|
8
|
+
module: string;
|
|
9
|
+
version: any;
|
|
10
|
+
worker: boolean;
|
|
11
|
+
extensions: string[];
|
|
12
|
+
mimeTypes: string[];
|
|
13
|
+
options: {
|
|
14
|
+
'quantized-mesh': {
|
|
15
|
+
bounds: number[];
|
|
16
|
+
skirtHeight: null;
|
|
17
|
+
};
|
|
18
|
+
};
|
|
19
|
+
};
|
|
20
|
+
export declare const _typecheckQuantizedMeshLoader: Loader;
|
|
21
|
+
//# sourceMappingURL=quantized-mesh-loader.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"quantized-mesh-loader.d.ts","sourceRoot":"","sources":["../src/quantized-mesh-loader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,MAAM,EAAC,MAAM,0BAA0B,CAAC;AAGrD;;GAEG;AACH,eAAO,MAAM,mBAAmB;;;;;;;;;;;;;;CAc/B,CAAC;AAEF,eAAO,MAAM,6BAA6B,EAAE,MAA4B,CAAC"}
|
|
@@ -1,18 +1,23 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
'
|
|
12
|
-
|
|
13
|
-
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports._typecheckQuantizedMeshLoader = exports.QuantizedMeshLoader = void 0;
|
|
4
|
+
const version_1 = require("./lib/utils/version");
|
|
5
|
+
/**
|
|
6
|
+
* Worker loader for quantized meshes
|
|
7
|
+
*/
|
|
8
|
+
exports.QuantizedMeshLoader = {
|
|
9
|
+
name: 'Quantized Mesh',
|
|
10
|
+
id: 'quantized-mesh',
|
|
11
|
+
module: 'terrain',
|
|
12
|
+
version: version_1.VERSION,
|
|
13
|
+
worker: true,
|
|
14
|
+
extensions: ['terrain'],
|
|
15
|
+
mimeTypes: ['application/vnd.quantized-mesh'],
|
|
16
|
+
options: {
|
|
17
|
+
'quantized-mesh': {
|
|
18
|
+
bounds: [0, 0, 1, 1],
|
|
19
|
+
skirtHeight: null
|
|
20
|
+
}
|
|
14
21
|
}
|
|
15
|
-
}
|
|
16
22
|
};
|
|
17
|
-
|
|
18
|
-
//# sourceMappingURL=quantized-mesh-loader.js.map
|
|
23
|
+
exports._typecheckQuantizedMeshLoader = exports.QuantizedMeshLoader;
|