@loaders.gl/terrain 3.1.0-alpha.2 → 3.1.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (112) hide show
  1. package/dist/bundle.d.ts +2 -0
  2. package/dist/bundle.d.ts.map +1 -0
  3. package/dist/bundle.js +1179 -5
  4. package/dist/es5/bundle.js +7 -0
  5. package/dist/es5/bundle.js.map +1 -0
  6. package/dist/es5/index.js +43 -0
  7. package/dist/es5/index.js.map +1 -0
  8. package/dist/es5/lib/decode-quantized-mesh.js +277 -0
  9. package/dist/es5/lib/decode-quantized-mesh.js.map +1 -0
  10. package/dist/es5/lib/delatin/index.js +473 -0
  11. package/dist/es5/lib/delatin/index.js.map +1 -0
  12. package/dist/es5/lib/helpers/skirt.js +107 -0
  13. package/dist/es5/lib/helpers/skirt.js.map +1 -0
  14. package/dist/es5/lib/parse-quantized-mesh.js +109 -0
  15. package/dist/es5/lib/parse-quantized-mesh.js.map +1 -0
  16. package/dist/es5/lib/parse-terrain.js +192 -0
  17. package/dist/es5/lib/parse-terrain.js.map +1 -0
  18. package/dist/es5/lib/utils/version.js +9 -0
  19. package/dist/es5/lib/utils/version.js.map +1 -0
  20. package/dist/es5/quantized-mesh-loader.js +28 -0
  21. package/dist/es5/quantized-mesh-loader.js.map +1 -0
  22. package/dist/es5/terrain-loader.js +36 -0
  23. package/dist/es5/terrain-loader.js.map +1 -0
  24. package/dist/es5/workers/quantized-mesh-worker.js +8 -0
  25. package/dist/es5/workers/quantized-mesh-worker.js.map +1 -0
  26. package/dist/es5/workers/terrain-worker.js +8 -0
  27. package/dist/es5/workers/terrain-worker.js.map +1 -0
  28. package/dist/esm/bundle.js +5 -0
  29. package/dist/esm/bundle.js.map +1 -0
  30. package/dist/esm/index.js +16 -0
  31. package/dist/esm/index.js.map +1 -0
  32. package/dist/esm/lib/decode-quantized-mesh.js +268 -0
  33. package/dist/esm/lib/decode-quantized-mesh.js.map +1 -0
  34. package/dist/esm/lib/delatin/index.js +464 -0
  35. package/dist/esm/lib/delatin/index.js.map +1 -0
  36. package/dist/esm/lib/helpers/skirt.js +99 -0
  37. package/dist/esm/lib/helpers/skirt.js.map +1 -0
  38. package/dist/esm/lib/parse-quantized-mesh.js +96 -0
  39. package/dist/esm/lib/parse-quantized-mesh.js.map +1 -0
  40. package/dist/esm/lib/parse-terrain.js +180 -0
  41. package/dist/esm/lib/parse-terrain.js.map +1 -0
  42. package/dist/esm/lib/utils/version.js +2 -0
  43. package/dist/esm/lib/utils/version.js.map +1 -0
  44. package/dist/esm/quantized-mesh-loader.js +18 -0
  45. package/dist/esm/quantized-mesh-loader.js.map +1 -0
  46. package/dist/esm/terrain-loader.js +26 -0
  47. package/dist/esm/terrain-loader.js.map +1 -0
  48. package/dist/esm/workers/quantized-mesh-worker.js +4 -0
  49. package/dist/esm/workers/quantized-mesh-worker.js.map +1 -0
  50. package/dist/esm/workers/terrain-worker.js +4 -0
  51. package/dist/esm/workers/terrain-worker.js.map +1 -0
  52. package/dist/index.d.ts +77 -0
  53. package/dist/index.d.ts.map +1 -0
  54. package/dist/index.js +24 -14
  55. package/dist/lib/decode-quantized-mesh.d.ts +59 -0
  56. package/dist/lib/decode-quantized-mesh.d.ts.map +1 -0
  57. package/dist/lib/decode-quantized-mesh.js +200 -241
  58. package/dist/lib/delatin/index.d.ts +24 -0
  59. package/dist/lib/delatin/index.d.ts.map +1 -0
  60. package/dist/lib/delatin/index.js +397 -443
  61. package/dist/lib/helpers/skirt.d.ts +19 -0
  62. package/dist/lib/helpers/skirt.d.ts.map +1 -0
  63. package/dist/lib/helpers/skirt.js +119 -91
  64. package/dist/lib/parse-quantized-mesh.d.ts +25 -0
  65. package/dist/lib/parse-quantized-mesh.d.ts.map +1 -0
  66. package/dist/lib/parse-quantized-mesh.js +89 -90
  67. package/dist/lib/parse-terrain.d.ts +25 -0
  68. package/dist/lib/parse-terrain.d.ts.map +1 -0
  69. package/dist/lib/parse-terrain.js +148 -166
  70. package/dist/lib/utils/version.d.ts +2 -0
  71. package/dist/lib/utils/version.d.ts.map +1 -0
  72. package/dist/lib/utils/version.js +7 -2
  73. package/dist/quantized-mesh-loader.d.ts +21 -0
  74. package/dist/quantized-mesh-loader.d.ts.map +1 -0
  75. package/dist/quantized-mesh-loader.js +21 -16
  76. package/dist/quantized-mesh-worker.js +1218 -2
  77. package/dist/terrain-loader.d.ts +32 -0
  78. package/dist/terrain-loader.d.ts.map +1 -0
  79. package/dist/terrain-loader.js +32 -24
  80. package/dist/terrain-worker.js +1218 -2
  81. package/dist/workers/quantized-mesh-worker.d.ts +2 -0
  82. package/dist/workers/quantized-mesh-worker.d.ts.map +1 -0
  83. package/dist/workers/quantized-mesh-worker.js +5 -4
  84. package/dist/workers/terrain-worker.d.ts +2 -0
  85. package/dist/workers/terrain-worker.d.ts.map +1 -0
  86. package/dist/workers/terrain-worker.js +5 -4
  87. package/package.json +10 -10
  88. package/src/bundle.ts +2 -3
  89. package/src/lib/{decode-quantized-mesh.js → decode-quantized-mesh.ts} +6 -1
  90. package/src/lib/delatin/{index.js → index.ts} +2 -0
  91. package/src/lib/helpers/{skirt.js → skirt.ts} +14 -7
  92. package/src/lib/{parse-quantized-mesh.js → parse-quantized-mesh.ts} +0 -0
  93. package/src/lib/{parse-terrain.js → parse-terrain.ts} +37 -3
  94. package/src/lib/utils/{version.js → version.ts} +0 -0
  95. package/src/workers/quantized-mesh-worker.js +0 -1
  96. package/src/workers/quantized-mesh-worker.ts +4 -0
  97. package/src/workers/terrain-worker.js +0 -1
  98. package/src/workers/terrain-worker.ts +4 -0
  99. package/dist/bundle.js.map +0 -1
  100. package/dist/dist.min.js +0 -2
  101. package/dist/dist.min.js.map +0 -1
  102. package/dist/index.js.map +0 -1
  103. package/dist/lib/decode-quantized-mesh.js.map +0 -1
  104. package/dist/lib/delatin/index.js.map +0 -1
  105. package/dist/lib/helpers/skirt.js.map +0 -1
  106. package/dist/lib/parse-quantized-mesh.js.map +0 -1
  107. package/dist/lib/parse-terrain.js.map +0 -1
  108. package/dist/lib/utils/version.js.map +0 -1
  109. package/dist/quantized-mesh-loader.js.map +0 -1
  110. package/dist/quantized-mesh-worker.js.map +0 -1
  111. package/dist/terrain-loader.js.map +0 -1
  112. package/dist/terrain-worker.js.map +0 -1
@@ -0,0 +1,96 @@
1
+ import { getMeshBoundingBox } from '@loaders.gl/schema';
2
+ import decode, { DECODING_STEPS } from './decode-quantized-mesh';
3
+ import { addSkirt } from './helpers/skirt';
4
+
5
+ function getMeshAttributes(vertexData, header, bounds) {
6
+ const {
7
+ minHeight,
8
+ maxHeight
9
+ } = header;
10
+ const [minX, minY, maxX, maxY] = bounds || [0, 0, 1, 1];
11
+ const xScale = maxX - minX;
12
+ const yScale = maxY - minY;
13
+ const zScale = maxHeight - minHeight;
14
+ const nCoords = vertexData.length / 3;
15
+ const positions = new Float32Array(nCoords * 3);
16
+ const texCoords = new Float32Array(nCoords * 2);
17
+
18
+ for (let i = 0; i < nCoords; i++) {
19
+ const x = vertexData[i] / 32767;
20
+ const y = vertexData[i + nCoords] / 32767;
21
+ const z = vertexData[i + nCoords * 2] / 32767;
22
+ positions[3 * i + 0] = x * xScale + minX;
23
+ positions[3 * i + 1] = y * yScale + minY;
24
+ positions[3 * i + 2] = z * zScale + minHeight;
25
+ texCoords[2 * i + 0] = x;
26
+ texCoords[2 * i + 1] = y;
27
+ }
28
+
29
+ return {
30
+ POSITION: {
31
+ value: positions,
32
+ size: 3
33
+ },
34
+ TEXCOORD_0: {
35
+ value: texCoords,
36
+ size: 2
37
+ }
38
+ };
39
+ }
40
+
41
+ function getTileMesh(arrayBuffer, options) {
42
+ if (!arrayBuffer) {
43
+ return null;
44
+ }
45
+
46
+ const {
47
+ bounds
48
+ } = options;
49
+ const {
50
+ header,
51
+ vertexData,
52
+ triangleIndices: originalTriangleIndices,
53
+ westIndices,
54
+ northIndices,
55
+ eastIndices,
56
+ southIndices
57
+ } = decode(arrayBuffer, DECODING_STEPS.triangleIndices);
58
+ let triangleIndices = originalTriangleIndices;
59
+ let attributes = getMeshAttributes(vertexData, header, bounds);
60
+ const boundingBox = getMeshBoundingBox(attributes);
61
+
62
+ if (options.skirtHeight) {
63
+ const {
64
+ attributes: newAttributes,
65
+ triangles: newTriangles
66
+ } = addSkirt(attributes, triangleIndices, options.skirtHeight, {
67
+ westIndices,
68
+ northIndices,
69
+ eastIndices,
70
+ southIndices
71
+ });
72
+ attributes = newAttributes;
73
+ triangleIndices = newTriangles;
74
+ }
75
+
76
+ return {
77
+ loaderData: {
78
+ header: {}
79
+ },
80
+ header: {
81
+ vertexCount: triangleIndices.length,
82
+ boundingBox
83
+ },
84
+ mode: 4,
85
+ indices: {
86
+ value: triangleIndices,
87
+ size: 1
88
+ },
89
+ attributes
90
+ };
91
+ }
92
+
93
+ export default function loadQuantizedMesh(arrayBuffer, options) {
94
+ return getTileMesh(arrayBuffer, options['quantized-mesh']);
95
+ }
96
+ //# sourceMappingURL=parse-quantized-mesh.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/lib/parse-quantized-mesh.ts"],"names":["getMeshBoundingBox","decode","DECODING_STEPS","addSkirt","getMeshAttributes","vertexData","header","bounds","minHeight","maxHeight","minX","minY","maxX","maxY","xScale","yScale","zScale","nCoords","length","positions","Float32Array","texCoords","i","x","y","z","POSITION","value","size","TEXCOORD_0","getTileMesh","arrayBuffer","options","triangleIndices","originalTriangleIndices","westIndices","northIndices","eastIndices","southIndices","attributes","boundingBox","skirtHeight","newAttributes","triangles","newTriangles","loaderData","vertexCount","mode","indices","loadQuantizedMesh"],"mappings":"AAAA,SAAQA,kBAAR,QAAiC,oBAAjC;AACA,OAAOC,MAAP,IAAgBC,cAAhB,QAAqC,yBAArC;AACA,SAAQC,QAAR,QAAuB,iBAAvB;;AAEA,SAASC,iBAAT,CAA2BC,UAA3B,EAAuCC,MAAvC,EAA+CC,MAA/C,EAAuD;AACrD,QAAM;AAACC,IAAAA,SAAD;AAAYC,IAAAA;AAAZ,MAAyBH,MAA/B;AACA,QAAM,CAACI,IAAD,EAAOC,IAAP,EAAaC,IAAb,EAAmBC,IAAnB,IAA2BN,MAAM,IAAI,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAA3C;AACA,QAAMO,MAAM,GAAGF,IAAI,GAAGF,IAAtB;AACA,QAAMK,MAAM,GAAGF,IAAI,GAAGF,IAAtB;AACA,QAAMK,MAAM,GAAGP,SAAS,GAAGD,SAA3B;AAEA,QAAMS,OAAO,GAAGZ,UAAU,CAACa,MAAX,GAAoB,CAApC;AAEA,QAAMC,SAAS,GAAG,IAAIC,YAAJ,CAAiBH,OAAO,GAAG,CAA3B,CAAlB;AAGA,QAAMI,SAAS,GAAG,IAAID,YAAJ,CAAiBH,OAAO,GAAG,CAA3B,CAAlB;;AAGA,OAAK,IAAIK,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGL,OAApB,EAA6BK,CAAC,EAA9B,EAAkC;AAChC,UAAMC,CAAC,GAAGlB,UAAU,CAACiB,CAAD,CAAV,GAAgB,KAA1B;AACA,UAAME,CAAC,GAAGnB,UAAU,CAACiB,CAAC,GAAGL,OAAL,CAAV,GAA0B,KAApC;AACA,UAAMQ,CAAC,GAAGpB,UAAU,CAACiB,CAAC,GAAGL,OAAO,GAAG,CAAf,CAAV,GAA8B,KAAxC;AAEAE,IAAAA,SAAS,CAAC,IAAIG,CAAJ,GAAQ,CAAT,CAAT,GAAuBC,CAAC,GAAGT,MAAJ,GAAaJ,IAApC;AACAS,IAAAA,SAAS,CAAC,IAAIG,CAAJ,GAAQ,CAAT,CAAT,GAAuBE,CAAC,GAAGT,MAAJ,GAAaJ,IAApC;AACAQ,IAAAA,SAAS,CAAC,IAAIG,CAAJ,GAAQ,CAAT,CAAT,GAAuBG,CAAC,GAAGT,MAAJ,GAAaR,SAApC;AAEAa,IAAAA,SAAS,CAAC,IAAIC,CAAJ,GAAQ,CAAT,CAAT,GAAuBC,CAAvB;AACAF,IAAAA,SAAS,CAAC,IAAIC,CAAJ,GAAQ,CAAT,CAAT,GAAuBE,CAAvB;AACD;;AAED,SAAO;AACLE,IAAAA,QAAQ,EAAE;AAACC,MAAAA,KAAK,EAAER,SAAR;AAAmBS,MAAAA,IAAI,EAAE;AAAzB,KADL;AAELC,IAAAA,UAAU,EAAE;AAACF,MAAAA,KAAK,EAAEN,SAAR;AAAmBO,MAAAA,IAAI,EAAE;AAAzB;AAFP,GAAP;AAMD;;AAED,SAASE,WAAT,CAAqBC,WAArB,EAAkCC,OAAlC,EAA2C;AACzC,MAAI,CAACD,WAAL,EAAkB;AAChB,WAAO,IAAP;AACD;;AACD,QAAM;AAACxB,IAAAA;AAAD,MAAWyB,OAAjB;AAEA,QAAM;AACJ1B,IAAAA,MADI;AAEJD,IAAAA,UAFI;AAGJ4B,IAAAA,eAAe,EAAEC,uBAHb;AAIJC,IAAAA,WAJI;AAKJC,IAAAA,YALI;AAMJC,IAAAA,WANI;AAOJC,IAAAA;AAPI,MAQFrC,MAAM,CAAC8B,WAAD,EAAc7B,cAAc,CAAC+B,eAA7B,CARV;AASA,MAAIA,eAAe,GAAGC,uBAAtB;AACA,MAAIK,UAAU,GAAGnC,iBAAiB,CAACC,UAAD,EAAaC,MAAb,EAAqBC,MAArB,CAAlC;AAKA,QAAMiC,WAAW,GAAGxC,kBAAkB,CAACuC,UAAD,CAAtC;;AAEA,MAAIP,OAAO,CAACS,WAAZ,EAAyB;AACvB,UAAM;AAACF,MAAAA,UAAU,EAAEG,aAAb;AAA4BC,MAAAA,SAAS,EAAEC;AAAvC,QAAuDzC,QAAQ,CACnEoC,UADmE,EAEnEN,eAFmE,EAGnED,OAAO,CAACS,WAH2D,EAInE;AACEN,MAAAA,WADF;AAEEC,MAAAA,YAFF;AAGEC,MAAAA,WAHF;AAIEC,MAAAA;AAJF,KAJmE,CAArE;AAWAC,IAAAA,UAAU,GAAGG,aAAb;AACAT,IAAAA,eAAe,GAAGW,YAAlB;AACD;;AAED,SAAO;AAELC,IAAAA,UAAU,EAAE;AACVvC,MAAAA,MAAM,EAAE;AADE,KAFP;AAKLA,IAAAA,MAAM,EAAE;AAENwC,MAAAA,WAAW,EAAEb,eAAe,CAACf,MAFvB;AAGNsB,MAAAA;AAHM,KALH;AAULO,IAAAA,IAAI,EAAE,CAVD;AAWLC,IAAAA,OAAO,EAAE;AAACrB,MAAAA,KAAK,EAAEM,eAAR;AAAyBL,MAAAA,IAAI,EAAE;AAA/B,KAXJ;AAYLW,IAAAA;AAZK,GAAP;AAcD;;AAED,eAAe,SAASU,iBAAT,CAA2BlB,WAA3B,EAAwCC,OAAxC,EAAiD;AAC9D,SAAOF,WAAW,CAACC,WAAD,EAAcC,OAAO,CAAC,gBAAD,CAArB,CAAlB;AACD","sourcesContent":["import {getMeshBoundingBox} from '@loaders.gl/schema';\nimport decode, {DECODING_STEPS} from './decode-quantized-mesh';\nimport {addSkirt} from './helpers/skirt';\n\nfunction getMeshAttributes(vertexData, header, bounds) {\n const {minHeight, maxHeight} = header;\n const [minX, minY, maxX, maxY] = bounds || [0, 0, 1, 1];\n const xScale = maxX - minX;\n const yScale = maxY - minY;\n const zScale = maxHeight - minHeight;\n\n const nCoords = vertexData.length / 3;\n // vec3. x, y defined by bounds, z in meters\n const positions = new Float32Array(nCoords * 3);\n\n // vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.\n const texCoords = new Float32Array(nCoords * 2);\n\n // Data is not interleaved; all u, then all v, then all heights\n for (let i = 0; i < nCoords; i++) {\n const x = vertexData[i] / 32767;\n const y = vertexData[i + nCoords] / 32767;\n const z = vertexData[i + nCoords * 2] / 32767;\n\n positions[3 * i + 0] = x * xScale + minX;\n positions[3 * i + 1] = y * yScale + minY;\n positions[3 * i + 2] = z * zScale + minHeight;\n\n texCoords[2 * i + 0] = x;\n texCoords[2 * i + 1] = y;\n }\n\n return {\n POSITION: {value: positions, size: 3},\n TEXCOORD_0: {value: texCoords, size: 2}\n // TODO: Parse normals if they exist in the file\n // NORMAL: {}, - optional, but creates the high poly look with lighting\n };\n}\n\nfunction getTileMesh(arrayBuffer, options) {\n if (!arrayBuffer) {\n return null;\n }\n const {bounds} = options;\n // Don't parse edge indices or format extensions\n const {\n header,\n vertexData,\n triangleIndices: originalTriangleIndices,\n westIndices,\n northIndices,\n eastIndices,\n southIndices\n } = decode(arrayBuffer, DECODING_STEPS.triangleIndices);\n let triangleIndices = originalTriangleIndices;\n let attributes = getMeshAttributes(vertexData, header, bounds);\n\n // Compute bounding box before adding skirt so that z values are not skewed\n // TODO: Find bounding box from header, instead of doing extra pass over\n // vertices.\n const boundingBox = getMeshBoundingBox(attributes);\n\n if (options.skirtHeight) {\n const {attributes: newAttributes, triangles: newTriangles} = addSkirt(\n attributes,\n triangleIndices,\n options.skirtHeight,\n {\n westIndices,\n northIndices,\n eastIndices,\n southIndices\n }\n );\n attributes = newAttributes;\n triangleIndices = newTriangles;\n }\n\n return {\n // Data return by this loader implementation\n loaderData: {\n header: {}\n },\n header: {\n // @ts-ignore\n vertexCount: triangleIndices.length,\n boundingBox\n },\n mode: 4, // TRIANGLES\n indices: {value: triangleIndices, size: 1},\n attributes\n };\n}\n\nexport default function loadQuantizedMesh(arrayBuffer, options) {\n return getTileMesh(arrayBuffer, options['quantized-mesh']);\n}\n"],"file":"parse-quantized-mesh.js"}
@@ -0,0 +1,180 @@
1
+ import { getMeshBoundingBox } from '@loaders.gl/schema';
2
+ import Martini from '@mapbox/martini';
3
+ import Delatin from './delatin';
4
+ import { addSkirt } from './helpers/skirt';
5
+
6
+ function getTerrain(imageData, width, height, elevationDecoder, tesselator) {
7
+ const {
8
+ rScaler,
9
+ bScaler,
10
+ gScaler,
11
+ offset
12
+ } = elevationDecoder;
13
+ const terrain = new Float32Array((width + 1) * (height + 1));
14
+
15
+ for (let i = 0, y = 0; y < height; y++) {
16
+ for (let x = 0; x < width; x++, i++) {
17
+ const k = i * 4;
18
+ const r = imageData[k + 0];
19
+ const g = imageData[k + 1];
20
+ const b = imageData[k + 2];
21
+ terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;
22
+ }
23
+ }
24
+
25
+ if (tesselator === 'martini') {
26
+ for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {
27
+ terrain[i] = terrain[i - width - 1];
28
+ }
29
+
30
+ for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {
31
+ terrain[i] = terrain[i - 1];
32
+ }
33
+ }
34
+
35
+ return terrain;
36
+ }
37
+
38
+ function getMeshAttributes(vertices, terrain, width, height, bounds) {
39
+ const gridSize = width + 1;
40
+ const numOfVerticies = vertices.length / 2;
41
+ const positions = new Float32Array(numOfVerticies * 3);
42
+ const texCoords = new Float32Array(numOfVerticies * 2);
43
+ const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];
44
+ const xScale = (maxX - minX) / width;
45
+ const yScale = (maxY - minY) / height;
46
+
47
+ for (let i = 0; i < numOfVerticies; i++) {
48
+ const x = vertices[i * 2];
49
+ const y = vertices[i * 2 + 1];
50
+ const pixelIdx = y * gridSize + x;
51
+ positions[3 * i + 0] = x * xScale + minX;
52
+ positions[3 * i + 1] = -y * yScale + maxY;
53
+ positions[3 * i + 2] = terrain[pixelIdx];
54
+ texCoords[2 * i + 0] = x / width;
55
+ texCoords[2 * i + 1] = y / height;
56
+ }
57
+
58
+ return {
59
+ POSITION: {
60
+ value: positions,
61
+ size: 3
62
+ },
63
+ TEXCOORD_0: {
64
+ value: texCoords,
65
+ size: 2
66
+ }
67
+ };
68
+ }
69
+
70
+ function getMesh(terrainImage, terrainOptions) {
71
+ if (terrainImage === null) {
72
+ return null;
73
+ }
74
+
75
+ const {
76
+ meshMaxError,
77
+ bounds,
78
+ elevationDecoder
79
+ } = terrainOptions;
80
+ const {
81
+ data,
82
+ width,
83
+ height
84
+ } = terrainImage;
85
+ let terrain;
86
+ let mesh;
87
+
88
+ switch (terrainOptions.tesselator) {
89
+ case 'martini':
90
+ terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
91
+ mesh = getMartiniTileMesh(meshMaxError, width, terrain);
92
+ break;
93
+
94
+ case 'delatin':
95
+ terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);
96
+ mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
97
+ break;
98
+
99
+ default:
100
+ if (width === height && !(height & width - 1)) {
101
+ terrain = getTerrain(data, width, height, elevationDecoder, 'martini');
102
+ mesh = getMartiniTileMesh(meshMaxError, width, terrain);
103
+ } else {
104
+ terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');
105
+ mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);
106
+ }
107
+
108
+ break;
109
+ }
110
+
111
+ const {
112
+ vertices
113
+ } = mesh;
114
+ let {
115
+ triangles
116
+ } = mesh;
117
+ let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);
118
+ const boundingBox = getMeshBoundingBox(attributes);
119
+
120
+ if (terrainOptions.skirtHeight) {
121
+ const {
122
+ attributes: newAttributes,
123
+ triangles: newTriangles
124
+ } = addSkirt(attributes, triangles, terrainOptions.skirtHeight);
125
+ attributes = newAttributes;
126
+ triangles = newTriangles;
127
+ }
128
+
129
+ return {
130
+ loaderData: {
131
+ header: {}
132
+ },
133
+ header: {
134
+ vertexCount: triangles.length,
135
+ boundingBox
136
+ },
137
+ mode: 4,
138
+ indices: {
139
+ value: Uint32Array.from(triangles),
140
+ size: 1
141
+ },
142
+ attributes
143
+ };
144
+ }
145
+
146
+ function getMartiniTileMesh(meshMaxError, width, terrain) {
147
+ const gridSize = width + 1;
148
+ const martini = new Martini(gridSize);
149
+ const tile = martini.createTile(terrain);
150
+ const {
151
+ vertices,
152
+ triangles
153
+ } = tile.getMesh(meshMaxError);
154
+ return {
155
+ vertices,
156
+ triangles
157
+ };
158
+ }
159
+
160
+ function getDelatinTileMesh(meshMaxError, width, height, terrain) {
161
+ const tin = new Delatin(terrain, width + 1, height + 1);
162
+ tin.run(meshMaxError);
163
+ const {
164
+ coords,
165
+ triangles
166
+ } = tin;
167
+ const vertices = coords;
168
+ return {
169
+ vertices,
170
+ triangles
171
+ };
172
+ }
173
+
174
+ export default async function loadTerrain(arrayBuffer, options, context) {
175
+ options.image = options.image || {};
176
+ options.image.type = 'data';
177
+ const image = await context.parse(arrayBuffer, options, options.baseUri);
178
+ return getMesh(image, options.terrain);
179
+ }
180
+ //# sourceMappingURL=parse-terrain.js.map
@@ -0,0 +1 @@
1
+ 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{getMeshBoundingBox} from '@loaders.gl/schema';\nimport Martini from '@mapbox/martini';\nimport Delatin from './delatin';\nimport {addSkirt} from './helpers/skirt';\n\ntype TerrainOptions = {\n meshMaxError: number;\n bounds: number[];\n elevationDecoder: ElevationDecoder;\n tesselator: 'martini' | 'delatin';\n skirtHeight?: number;\n};\n\ntype TerrainImage = {\n data: Uint8Array;\n width: number;\n height: number;\n};\n\ntype ElevationDecoder = {\n rScaler: any;\n bScaler: any;\n gScaler: any;\n offset: number;\n};\n\nfunction getTerrain(\n imageData: Uint8Array,\n width: number,\n height: number,\n elevationDecoder: ElevationDecoder,\n tesselator: 'martini' | 'delatin'\n) {\n const {rScaler, bScaler, gScaler, offset} = elevationDecoder;\n\n // From Martini demo\n // https://observablehq.com/@mourner/martin-real-time-rtin-terrain-mesh\n const terrain = new Float32Array((width + 1) * (height + 1));\n // decode terrain values\n for (let i = 0, y = 0; y < height; y++) {\n for (let x = 0; x < width; x++, i++) {\n const k = i * 4;\n const r = imageData[k + 0];\n const g = imageData[k + 1];\n const b = imageData[k + 2];\n terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset;\n }\n }\n\n if (tesselator === 'martini') {\n // backfill bottom border\n for (let i = (width + 1) * width, x = 0; x < width; x++, i++) {\n terrain[i] = terrain[i - width - 1];\n }\n // backfill right border\n for (let i = height, y = 0; y < height + 1; y++, i += height + 1) {\n terrain[i] = terrain[i - 1];\n }\n }\n\n return terrain;\n}\n\nfunction getMeshAttributes(\n vertices,\n terrain: Uint8Array,\n width: number,\n height: number,\n bounds: number[]\n) {\n const gridSize = width + 1;\n const numOfVerticies = vertices.length / 2;\n // vec3. x, y in pixels, z in meters\n const positions = new Float32Array(numOfVerticies * 3);\n // vec2. 1 to 1 relationship with position. represents the uv on the texture image. 0,0 to 1,1.\n const texCoords = new Float32Array(numOfVerticies * 2);\n\n const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height];\n const xScale = (maxX - minX) / width;\n const yScale = (maxY - minY) / height;\n\n for (let i = 0; i < numOfVerticies; i++) {\n const x = vertices[i * 2];\n const y = vertices[i * 2 + 1];\n const pixelIdx = y * gridSize + x;\n\n positions[3 * i + 0] = x * xScale + minX;\n positions[3 * i + 1] = -y * yScale + maxY;\n positions[3 * i + 2] = terrain[pixelIdx];\n\n texCoords[2 * i + 0] = x / width;\n texCoords[2 * i + 1] = y / height;\n }\n\n return {\n POSITION: {value: positions, size: 3},\n TEXCOORD_0: {value: texCoords, size: 2}\n // NORMAL: {}, - optional, but creates the high poly look with lighting\n };\n}\n\n/**\n * Returns generated mesh object from image data\n *\n * @param {object} terrainImage terrain image data\n * @param {object} terrainOptions terrain options\n * @returns mesh object\n */\nfunction getMesh(terrainImage: TerrainImage, terrainOptions: TerrainOptions) {\n if (terrainImage === null) {\n return null;\n }\n const {meshMaxError, bounds, elevationDecoder} = terrainOptions;\n\n const {data, width, height} = terrainImage;\n\n let terrain;\n let mesh;\n switch (terrainOptions.tesselator) {\n case 'martini':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n break;\n case 'delatin':\n terrain = getTerrain(data, width, height, elevationDecoder, terrainOptions.tesselator);\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n break;\n // auto\n default:\n if (width === height && !(height & (width - 1))) {\n terrain = getTerrain(data, width, height, elevationDecoder, 'martini');\n mesh = getMartiniTileMesh(meshMaxError, width, terrain);\n } else {\n terrain = getTerrain(data, width, height, elevationDecoder, 'delatin');\n mesh = getDelatinTileMesh(meshMaxError, width, height, terrain);\n }\n break;\n }\n\n const {vertices} = mesh;\n let {triangles} = mesh;\n let attributes = getMeshAttributes(vertices, terrain, width, height, bounds);\n\n // Compute bounding box before adding skirt so that z values are not skewed\n const boundingBox = getMeshBoundingBox(attributes);\n\n if (terrainOptions.skirtHeight) {\n const {attributes: newAttributes, triangles: newTriangles} = addSkirt(\n attributes,\n triangles,\n terrainOptions.skirtHeight\n );\n attributes = newAttributes;\n triangles = newTriangles;\n }\n\n return {\n // Data return by this loader implementation\n loaderData: {\n header: {}\n },\n header: {\n vertexCount: triangles.length,\n boundingBox\n },\n mode: 4, // TRIANGLES\n indices: {value: Uint32Array.from(triangles), size: 1},\n attributes\n };\n}\n\n/**\n * Get Martini generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: Uint16Array, triangles: Uint32Array}} vertices and triangles data\n */\nfunction getMartiniTileMesh(meshMaxError, width, terrain) {\n const gridSize = width + 1;\n const martini = new Martini(gridSize);\n const tile = martini.createTile(terrain);\n const {vertices, triangles} = tile.getMesh(meshMaxError);\n\n return {vertices, triangles};\n}\n\n/**\n * Get Delatin generated vertices and triangles\n *\n * @param {number} meshMaxError threshold for simplifying mesh\n * @param {number} width width of the input data array\n * @param {number} height height of the input data array\n * @param {number[] | Float32Array} terrain elevation data\n * @returns {{vertices: number[], triangles: number[]}} vertices and triangles data\n */\nfunction getDelatinTileMesh(meshMaxError, width, height, terrain) {\n const tin = new Delatin(terrain, width + 1, height + 1);\n tin.run(meshMaxError);\n // @ts-expect-error\n const {coords, triangles} = tin;\n const vertices = coords;\n return {vertices, triangles};\n}\n\nexport default async function loadTerrain(arrayBuffer, options, context) {\n options.image = options.image || {};\n options.image.type = 'data';\n const image = await context.parse(arrayBuffer, options, options.baseUri);\n // Extend function to support additional mesh generation options (square grid or delatin)\n return getMesh(image, options.terrain);\n}\n"],"file":"parse-terrain.js"}
@@ -0,0 +1,2 @@
1
+ export const VERSION = typeof "3.1.0-beta.1" !== 'undefined' ? "3.1.0-beta.1" : 'latest';
2
+ //# sourceMappingURL=version.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../../src/lib/utils/version.ts"],"names":["VERSION"],"mappings":"AAGA,OAAO,MAAMA,OAAO,GAAG,0BAAuB,WAAvB,oBAAmD,QAAnE","sourcesContent":["// Version constant cannot be imported, it needs to correspond to the build version of **this** module.\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nexport const VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n"],"file":"version.js"}
@@ -0,0 +1,18 @@
1
+ import { VERSION } from './lib/utils/version';
2
+ export const QuantizedMeshLoader = {
3
+ name: 'Quantized Mesh',
4
+ id: 'quantized-mesh',
5
+ module: 'terrain',
6
+ version: VERSION,
7
+ worker: true,
8
+ extensions: ['terrain'],
9
+ mimeTypes: ['application/vnd.quantized-mesh'],
10
+ options: {
11
+ 'quantized-mesh': {
12
+ bounds: [0, 0, 1, 1],
13
+ skirtHeight: null
14
+ }
15
+ }
16
+ };
17
+ export const _typecheckQuantizedMeshLoader = QuantizedMeshLoader;
18
+ //# sourceMappingURL=quantized-mesh-loader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/quantized-mesh-loader.ts"],"names":["VERSION","QuantizedMeshLoader","name","id","module","version","worker","extensions","mimeTypes","options","bounds","skirtHeight","_typecheckQuantizedMeshLoader"],"mappings":"AACA,SAAQA,OAAR,QAAsB,qBAAtB;AAKA,OAAO,MAAMC,mBAAmB,GAAG;AACjCC,EAAAA,IAAI,EAAE,gBAD2B;AAEjCC,EAAAA,EAAE,EAAE,gBAF6B;AAGjCC,EAAAA,MAAM,EAAE,SAHyB;AAIjCC,EAAAA,OAAO,EAAEL,OAJwB;AAKjCM,EAAAA,MAAM,EAAE,IALyB;AAMjCC,EAAAA,UAAU,EAAE,CAAC,SAAD,CANqB;AAOjCC,EAAAA,SAAS,EAAE,CAAC,gCAAD,CAPsB;AAQjCC,EAAAA,OAAO,EAAE;AACP,sBAAkB;AAChBC,MAAAA,MAAM,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CADQ;AAEhBC,MAAAA,WAAW,EAAE;AAFG;AADX;AARwB,CAA5B;AAgBP,OAAO,MAAMC,6BAAqC,GAAGX,mBAA9C","sourcesContent":["import type {Loader} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\n\n/**\n * Worker loader for quantized meshes\n */\nexport const QuantizedMeshLoader = {\n name: 'Quantized Mesh',\n id: 'quantized-mesh',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['terrain'],\n mimeTypes: ['application/vnd.quantized-mesh'],\n options: {\n 'quantized-mesh': {\n bounds: [0, 0, 1, 1],\n skirtHeight: null\n }\n }\n};\n\nexport const _typecheckQuantizedMeshLoader: Loader = QuantizedMeshLoader;\n"],"file":"quantized-mesh-loader.js"}
@@ -0,0 +1,26 @@
1
+ import { VERSION } from './lib/utils/version';
2
+ export const TerrainLoader = {
3
+ name: 'Terrain',
4
+ id: 'terrain',
5
+ module: 'terrain',
6
+ version: VERSION,
7
+ worker: true,
8
+ extensions: ['png', 'pngraw'],
9
+ mimeTypes: ['image/png'],
10
+ options: {
11
+ terrain: {
12
+ tesselator: 'auto',
13
+ bounds: null,
14
+ meshMaxError: 10,
15
+ elevationDecoder: {
16
+ rScaler: 1,
17
+ gScaler: 0,
18
+ bScaler: 0,
19
+ offset: 0
20
+ },
21
+ skirtHeight: null
22
+ }
23
+ }
24
+ };
25
+ export const _typecheckTerrainWorkerLoader = TerrainLoader;
26
+ //# sourceMappingURL=terrain-loader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/terrain-loader.ts"],"names":["VERSION","TerrainLoader","name","id","module","version","worker","extensions","mimeTypes","options","terrain","tesselator","bounds","meshMaxError","elevationDecoder","rScaler","gScaler","bScaler","offset","skirtHeight","_typecheckTerrainWorkerLoader"],"mappings":"AACA,SAAQA,OAAR,QAAsB,qBAAtB;AAKA,OAAO,MAAMC,aAAa,GAAG;AAC3BC,EAAAA,IAAI,EAAE,SADqB;AAE3BC,EAAAA,EAAE,EAAE,SAFuB;AAG3BC,EAAAA,MAAM,EAAE,SAHmB;AAI3BC,EAAAA,OAAO,EAAEL,OAJkB;AAK3BM,EAAAA,MAAM,EAAE,IALmB;AAM3BC,EAAAA,UAAU,EAAE,CAAC,KAAD,EAAQ,QAAR,CANe;AAO3BC,EAAAA,SAAS,EAAE,CAAC,WAAD,CAPgB;AAQ3BC,EAAAA,OAAO,EAAE;AACPC,IAAAA,OAAO,EAAE;AACPC,MAAAA,UAAU,EAAE,MADL;AAEPC,MAAAA,MAAM,EAAE,IAFD;AAGPC,MAAAA,YAAY,EAAE,EAHP;AAIPC,MAAAA,gBAAgB,EAAE;AAChBC,QAAAA,OAAO,EAAE,CADO;AAEhBC,QAAAA,OAAO,EAAE,CAFO;AAGhBC,QAAAA,OAAO,EAAE,CAHO;AAIhBC,QAAAA,MAAM,EAAE;AAJQ,OAJX;AAUPC,MAAAA,WAAW,EAAE;AAVN;AADF;AARkB,CAAtB;AA2BP,OAAO,MAAMC,6BAAqC,GAAGnB,aAA9C","sourcesContent":["import type {Loader} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\n\n/**\n * Worker loader for quantized meshes\n */\nexport const TerrainLoader = {\n name: 'Terrain',\n id: 'terrain',\n module: 'terrain',\n version: VERSION,\n worker: true,\n extensions: ['png', 'pngraw'],\n mimeTypes: ['image/png'],\n options: {\n terrain: {\n tesselator: 'auto',\n bounds: null,\n meshMaxError: 10,\n elevationDecoder: {\n rScaler: 1,\n gScaler: 0,\n bScaler: 0,\n offset: 0\n },\n skirtHeight: null\n }\n }\n};\n\n/**\n * Loader for quantized meshes\n */\nexport const _typecheckTerrainWorkerLoader: Loader = TerrainLoader;\n"],"file":"terrain-loader.js"}
@@ -0,0 +1,4 @@
1
+ import { createLoaderWorker } from '@loaders.gl/loader-utils';
2
+ import { QuantizedMeshLoader } from '../index';
3
+ createLoaderWorker(QuantizedMeshLoader);
4
+ //# sourceMappingURL=quantized-mesh-worker.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/workers/quantized-mesh-worker.ts"],"names":["createLoaderWorker","QuantizedMeshLoader"],"mappings":"AAAA,SAAQA,kBAAR,QAAiC,0BAAjC;AACA,SAAQC,mBAAR,QAAkC,UAAlC;AAEAD,kBAAkB,CAACC,mBAAD,CAAlB","sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {QuantizedMeshLoader} from '../index';\n\ncreateLoaderWorker(QuantizedMeshLoader);\n"],"file":"quantized-mesh-worker.js"}
@@ -0,0 +1,4 @@
1
+ import { createLoaderWorker } from '@loaders.gl/loader-utils';
2
+ import { TerrainLoader } from '../index';
3
+ createLoaderWorker(TerrainLoader);
4
+ //# sourceMappingURL=terrain-worker.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/workers/terrain-worker.ts"],"names":["createLoaderWorker","TerrainLoader"],"mappings":"AAAA,SAAQA,kBAAR,QAAiC,0BAAjC;AACA,SAAQC,aAAR,QAA4B,UAA5B;AAEAD,kBAAkB,CAACC,aAAD,CAAlB","sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {TerrainLoader} from '../index';\n\ncreateLoaderWorker(TerrainLoader);\n"],"file":"terrain-worker.js"}
@@ -0,0 +1,77 @@
1
+ import type { LoaderWithParser } from '@loaders.gl/loader-utils';
2
+ import parseQuantizedMesh from './lib/parse-quantized-mesh';
3
+ import loadTerrain from './lib/parse-terrain';
4
+ import { TerrainLoader as TerrainWorkerLoader } from './terrain-loader';
5
+ import { QuantizedMeshLoader as QuantizedMeshWorkerLoader } from './quantized-mesh-loader';
6
+ export { TerrainWorkerLoader };
7
+ export declare const TerrainLoader: {
8
+ parse: typeof loadTerrain;
9
+ name: string;
10
+ id: string;
11
+ module: string;
12
+ version: any;
13
+ worker: boolean;
14
+ extensions: string[];
15
+ mimeTypes: string[];
16
+ options: {
17
+ terrain: {
18
+ tesselator: string;
19
+ bounds: null;
20
+ meshMaxError: number;
21
+ elevationDecoder: {
22
+ rScaler: number;
23
+ gScaler: number;
24
+ bScaler: number;
25
+ offset: number;
26
+ };
27
+ skirtHeight: null;
28
+ };
29
+ };
30
+ };
31
+ export declare const _typecheckTerrainLoader: LoaderWithParser;
32
+ export { QuantizedMeshWorkerLoader };
33
+ /**
34
+ * Loader for quantized meshes
35
+ */
36
+ export declare const QuantizedMeshLoader: {
37
+ parseSync: typeof parseQuantizedMesh;
38
+ parse: (arrayBuffer: any, options: any) => Promise<{
39
+ loaderData: {
40
+ header: {};
41
+ };
42
+ header: {
43
+ vertexCount: any;
44
+ boundingBox: [[number, number, number], [number, number, number]];
45
+ };
46
+ mode: number;
47
+ indices: {
48
+ value: any;
49
+ size: number;
50
+ };
51
+ attributes: {
52
+ POSITION: {
53
+ value: Float32Array;
54
+ size: number;
55
+ };
56
+ TEXCOORD_0: {
57
+ value: Float32Array;
58
+ size: number;
59
+ };
60
+ };
61
+ } | null>;
62
+ name: string;
63
+ id: string;
64
+ module: string;
65
+ version: any;
66
+ worker: boolean;
67
+ extensions: string[];
68
+ mimeTypes: string[];
69
+ options: {
70
+ 'quantized-mesh': {
71
+ bounds: number[];
72
+ skirtHeight: null;
73
+ };
74
+ };
75
+ };
76
+ export declare const _typecheckQuantizedMeshLoader: LoaderWithParser;
77
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,gBAAgB,EAAC,MAAM,0BAA0B,CAAC;AAC/D,OAAO,kBAAkB,MAAM,4BAA4B,CAAC;AAC5D,OAAO,WAAW,MAAM,qBAAqB,CAAC;AAE9C,OAAO,EAAC,aAAa,IAAI,mBAAmB,EAAC,MAAM,kBAAkB,CAAC;AACtE,OAAO,EAAC,mBAAmB,IAAI,yBAAyB,EAAC,MAAM,yBAAyB,CAAC;AAIzF,OAAO,EAAC,mBAAmB,EAAC,CAAC;AAE7B,eAAO,MAAM,aAAa;;;;;;;;;;;;;;;;;;;;;;;CAGzB,CAAC;AAEF,eAAO,MAAM,uBAAuB,EAAE,gBAAgC,CAAC;AAIvE,OAAO,EAAC,yBAAyB,EAAC,CAAC;AAEnC;;GAEG;AACH,eAAO,MAAM,mBAAmB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAI/B,CAAC;AAEF,eAAO,MAAM,6BAA6B,EAAE,gBAAsC,CAAC"}
package/dist/index.js CHANGED
@@ -1,16 +1,26 @@
1
- import parseQuantizedMesh from './lib/parse-quantized-mesh';
2
- import loadTerrain from './lib/parse-terrain';
3
- import { TerrainLoader as TerrainWorkerLoader } from './terrain-loader';
4
- import { QuantizedMeshLoader as QuantizedMeshWorkerLoader } from './quantized-mesh-loader';
5
- export { TerrainWorkerLoader };
6
- export const TerrainLoader = { ...TerrainWorkerLoader,
7
- parse: loadTerrain
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
8
4
  };
9
- export const _typecheckTerrainLoader = TerrainLoader;
10
- export { QuantizedMeshWorkerLoader };
11
- export const QuantizedMeshLoader = { ...QuantizedMeshWorkerLoader,
12
- parseSync: parseQuantizedMesh,
13
- parse: async (arrayBuffer, options) => parseQuantizedMesh(arrayBuffer, options)
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports._typecheckQuantizedMeshLoader = exports.QuantizedMeshLoader = exports.QuantizedMeshWorkerLoader = exports._typecheckTerrainLoader = exports.TerrainLoader = exports.TerrainWorkerLoader = void 0;
7
+ const parse_quantized_mesh_1 = __importDefault(require("./lib/parse-quantized-mesh"));
8
+ const parse_terrain_1 = __importDefault(require("./lib/parse-terrain"));
9
+ const terrain_loader_1 = require("./terrain-loader");
10
+ Object.defineProperty(exports, "TerrainWorkerLoader", { enumerable: true, get: function () { return terrain_loader_1.TerrainLoader; } });
11
+ const quantized_mesh_loader_1 = require("./quantized-mesh-loader");
12
+ Object.defineProperty(exports, "QuantizedMeshWorkerLoader", { enumerable: true, get: function () { return quantized_mesh_loader_1.QuantizedMeshLoader; } });
13
+ exports.TerrainLoader = {
14
+ ...terrain_loader_1.TerrainLoader,
15
+ parse: parse_terrain_1.default
14
16
  };
15
- export const _typecheckQuantizedMeshLoader = QuantizedMeshLoader;
16
- //# sourceMappingURL=index.js.map
17
+ exports._typecheckTerrainLoader = exports.TerrainLoader; // eslint-disable-line
18
+ /**
19
+ * Loader for quantized meshes
20
+ */
21
+ exports.QuantizedMeshLoader = {
22
+ ...quantized_mesh_loader_1.QuantizedMeshLoader,
23
+ parseSync: parse_quantized_mesh_1.default,
24
+ parse: async (arrayBuffer, options) => (0, parse_quantized_mesh_1.default)(arrayBuffer, options)
25
+ };
26
+ exports._typecheckQuantizedMeshLoader = exports.QuantizedMeshLoader;
@@ -0,0 +1,59 @@
1
+ declare type Extensions = {
2
+ vertexNormals?: any;
3
+ waterMask?: any;
4
+ };
5
+ export declare const DECODING_STEPS: {
6
+ header: number;
7
+ vertices: number;
8
+ triangleIndices: number;
9
+ edgeIndices: number;
10
+ extensions: number;
11
+ };
12
+ export default function decode(data: any, userOptions: any): {
13
+ header: {};
14
+ vertexData?: undefined;
15
+ triangleIndices?: undefined;
16
+ westIndices?: undefined;
17
+ northIndices?: undefined;
18
+ eastIndices?: undefined;
19
+ southIndices?: undefined;
20
+ extensions?: undefined;
21
+ } | {
22
+ header: {};
23
+ vertexData: Uint16Array;
24
+ triangleIndices?: undefined;
25
+ westIndices?: undefined;
26
+ northIndices?: undefined;
27
+ eastIndices?: undefined;
28
+ southIndices?: undefined;
29
+ extensions?: undefined;
30
+ } | {
31
+ header: {};
32
+ vertexData: Uint16Array;
33
+ triangleIndices: any;
34
+ westIndices?: undefined;
35
+ northIndices?: undefined;
36
+ eastIndices?: undefined;
37
+ southIndices?: undefined;
38
+ extensions?: undefined;
39
+ } | {
40
+ header: {};
41
+ vertexData: Uint16Array;
42
+ triangleIndices: any;
43
+ westIndices: any;
44
+ northIndices: any;
45
+ eastIndices: any;
46
+ southIndices: any;
47
+ extensions?: undefined;
48
+ } | {
49
+ header: {};
50
+ vertexData: Uint16Array;
51
+ triangleIndices: any;
52
+ westIndices: any;
53
+ northIndices: any;
54
+ eastIndices: any;
55
+ southIndices: any;
56
+ extensions: Extensions;
57
+ };
58
+ export {};
59
+ //# sourceMappingURL=decode-quantized-mesh.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"decode-quantized-mesh.d.ts","sourceRoot":"","sources":["../../src/lib/decode-quantized-mesh.ts"],"names":[],"mappings":"AAuNA,aAAK,UAAU,GAAG;IAChB,aAAa,CAAC,EAAE,GAAG,CAAC;IACpB,SAAS,CAAC,EAAE,GAAG,CAAC;CACjB,CAAC;AA0CF,eAAO,MAAM,cAAc;;;;;;CAM1B,CAAC;AAMF,MAAM,CAAC,OAAO,UAAU,MAAM,CAAC,IAAI,KAAA,EAAE,WAAW,KAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAoD/C"}