@loaders.gl/obj 4.2.0-alpha.5 → 4.2.0-alpha.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/dist.min.js CHANGED
@@ -8,7 +8,7 @@
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  `)!==-1&&(o=o.replace(/\r\n/g,`
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  `)),o.indexOf(`\\
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  `)!==-1&&(o=o.replace(/\\\n/g,""));let r=o.split(`
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- `),t="",s="",n=0,l=[],c=typeof"".trimLeft=="function";for(let m=0,a=r.length;m<a;m++)if(t=r[m],t=c?t.trimLeft():t.trim(),n=t.length,n!==0&&(s=t.charAt(0),s!=="#"))if(s==="v"){let i=t.split(/\s+/);switch(i[0]){case"v":e.vertices.push(parseFloat(i[1]),parseFloat(i[2]),parseFloat(i[3])),i.length>=7&&e.colors.push(parseFloat(i[4]),parseFloat(i[5]),parseFloat(i[6]));break;case"vn":e.normals.push(parseFloat(i[1]),parseFloat(i[2]),parseFloat(i[3]));break;case"vt":e.uvs.push(parseFloat(i[1]),parseFloat(i[2]));break;default:}}else if(s==="f"){let h=t.substr(1).trim().split(/\s+/),p=[];for(let d=0,g=h.length;d<g;d++){let y=h[d];if(y.length>0){let x=y.split("/");p.push(x)}}let b=p[0];for(let d=1,g=p.length-1;d<g;d++){let y=p[d],x=p[d+1];e.addFace(b[0],y[0],x[0],b[1],y[1],x[1],b[2],y[2],x[2])}}else if(s==="l"){let i=t.substring(1).trim().split(" "),h,p=[];if(t.indexOf("/")===-1)h=i;else{h=[];for(let b=0,d=i.length;b<d;b++){let g=i[b].split("/");g[0]!==""&&h.push(g[0]),g[1]!==""&&p.push(g[1])}}e.addLineGeometry(h,p)}else if(s==="p"){let h=t.substr(1).trim().split(" ");e.addPointGeometry(h)}else if((l=Q.exec(t))!==null){let i=(" "+l[0].substr(1).trim()).substr(1);e.startObject(i)}else if(q.test(t))e.object.startMaterial(t.substring(7).trim(),e.materialLibraries);else if($.test(t))e.materialLibraries.push(t.substring(7).trim());else if(s==="s"){if(l=t.split(" "),l.length>1){let h=l[1].trim().toLowerCase();e.object.smooth=h!=="0"&&h!=="off"}else e.object.smooth=!0;let i=e.object.currentMaterial();i&&(i.smooth=e.object.smooth)}else{if(t==="\0")continue;throw new Error(`Unexpected line: "${t}"`)}e.finalize();let u=[],f=[];for(let m of e.objects){let{geometry:a}=m;if(a.vertices.length===0)continue;let i={header:{vertexCount:a.vertices.length/3},attributes:{}};switch(a.type){case"Points":i.mode=0;break;case"Line":i.mode=1;break;default:i.mode=4;break}i.attributes.POSITION={value:new Float32Array(a.vertices),size:3},a.normals.length>0&&(i.attributes.NORMAL={value:new Float32Array(a.normals),size:3}),a.colors.length>0&&(i.attributes.COLOR_0={value:new Float32Array(a.colors),size:3}),a.uvs.length>0&&(i.attributes.TEXCOORD_0={value:new Float32Array(a.uvs),size:2}),i.materials=[];for(let h of m.materials){let p={name:h.name,flatShading:!h.smooth};i.materials.push(p),f.push(p)}i.name=m.name,u.push(i)}return{meshes:u,materials:f}}function C(o,e={}){let r={};for(let s in e)s!=="value"&&(r[s]=JSON.stringify(e[s]));let t=[];for(let s in o){let n=o[s],l=H(s,n);t.push(l)}return{fields:t,metadata:r}}function H(o,e){let r={};for(let n in e)n!=="value"&&(r[n]=JSON.stringify(e[n]));let{type:t}=O(e.value);return e.size===1||e.size===void 0||(t={type:"fixed-size-list",listSize:e.size,children:[{name:"values",type:t}]}),{name:o,type:t,nullable:!1,metadata:r}}function M(o,e){let{meshes:r}=R(o),t=r.reduce((c,u)=>c+u.header.vertexCount,0),s=K(r,t),n={vertexCount:t,boundingBox:j(s)},l=C(s,{mode:4,boundingBox:n.boundingBox});return{loaderData:{header:{}},schema:l,header:n,mode:4,topology:"point-list",attributes:s}}function K(o,e){let r=new Float32Array(e*3),t,s,n,l=0;for(let u of o){let{POSITION:f,NORMAL:m,COLOR_0:a,TEXCOORD_0:i}=u.attributes;r.set(f.value,l*3),m&&(t=t||new Float32Array(e*3),t.set(m.value,l*3)),a&&(s=s||new Float32Array(e*3),s.set(a.value,l*3)),i&&(n=n||new Float32Array(e*2),n.set(i.value,l*2)),l+=f.value.length/3}let c={};return c.POSITION={value:r,size:3},t&&(c.NORMAL={value:t,size:3}),s&&(c.COLOR_0={value:s,size:3}),n&&(c.TEXCOORD_0={value:n,size:2}),c}var ee="4.2.0-alpha.4",S={name:"OBJ",id:"obj",module:"obj",version:ee,worker:!0,extensions:["obj"],mimeTypes:["text/plain"],testText:te,options:{obj:{}}};function te(o){return o[0]==="v"}var re=/\s+/;function B(o,e){let r=[],t={name:"placeholder"},s=o.split(`
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- `);for(let n of s){if(n=n.trim(),n.length===0||n.charAt(0)==="#")continue;let l=n.indexOf(" "),c=l>=0?n.substring(0,l):n;c=c.toLowerCase();let u=l>=0?n.substring(l+1):"";switch(u=u.trim(),c){case"newmtl":t={name:u},r.push(t);break;case"ka":t.ambientColor=F(u);break;case"kd":t.diffuseColor=F(u);break;case"map_kd":t.diffuseTextureUrl=u;break;case"ks":t.specularColor=F(u);break;case"map_ks":t.specularTextureUrl=u;break;case"ke":t.emissiveColor=F(u);break;case"map_ke":t.emissiveTextureUrl=u;break;case"ns":t.shininess=parseFloat(u);break;case"map_ns":break;case"ni":t.refraction=parseFloat(u);break;case"illum":t.illumination=parseFloat(u);break;default:break}}return r}function F(o,e){let r=o.split(re,3);return[parseFloat(r[0]),parseFloat(r[1]),parseFloat(r[2])]}var se="4.2.0-alpha.4",N={name:"MTL",id:"mtl",module:"mtl",version:se,worker:!0,extensions:["mtl"],mimeTypes:["text/plain"],testText:o=>o.includes("newmtl"),options:{mtl:{}}};var oe={...S,parse:async(o,e)=>M(new TextDecoder().decode(o),e),parseTextSync:(o,e)=>M(o,e)},ne={...N,parse:async(o,e)=>B(new TextDecoder().decode(o),e?.mtl),parseTextSync:(o,e)=>B(o,e?.mtl)};return Y(T);})();
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+ `),t="",s="",n=0,l=[],c=typeof"".trimLeft=="function";for(let m=0,a=r.length;m<a;m++)if(t=r[m],t=c?t.trimLeft():t.trim(),n=t.length,n!==0&&(s=t.charAt(0),s!=="#"))if(s==="v"){let i=t.split(/\s+/);switch(i[0]){case"v":e.vertices.push(parseFloat(i[1]),parseFloat(i[2]),parseFloat(i[3])),i.length>=7&&e.colors.push(parseFloat(i[4]),parseFloat(i[5]),parseFloat(i[6]));break;case"vn":e.normals.push(parseFloat(i[1]),parseFloat(i[2]),parseFloat(i[3]));break;case"vt":e.uvs.push(parseFloat(i[1]),parseFloat(i[2]));break;default:}}else if(s==="f"){let h=t.substr(1).trim().split(/\s+/),p=[];for(let d=0,g=h.length;d<g;d++){let y=h[d];if(y.length>0){let x=y.split("/");p.push(x)}}let b=p[0];for(let d=1,g=p.length-1;d<g;d++){let y=p[d],x=p[d+1];e.addFace(b[0],y[0],x[0],b[1],y[1],x[1],b[2],y[2],x[2])}}else if(s==="l"){let i=t.substring(1).trim().split(" "),h,p=[];if(t.indexOf("/")===-1)h=i;else{h=[];for(let b=0,d=i.length;b<d;b++){let g=i[b].split("/");g[0]!==""&&h.push(g[0]),g[1]!==""&&p.push(g[1])}}e.addLineGeometry(h,p)}else if(s==="p"){let h=t.substr(1).trim().split(" ");e.addPointGeometry(h)}else if((l=Q.exec(t))!==null){let i=(" "+l[0].substr(1).trim()).substr(1);e.startObject(i)}else if(q.test(t))e.object.startMaterial(t.substring(7).trim(),e.materialLibraries);else if($.test(t))e.materialLibraries.push(t.substring(7).trim());else if(s==="s"){if(l=t.split(" "),l.length>1){let h=l[1].trim().toLowerCase();e.object.smooth=h!=="0"&&h!=="off"}else e.object.smooth=!0;let i=e.object.currentMaterial();i&&(i.smooth=e.object.smooth)}else{if(t==="\0")continue;throw new Error(`Unexpected line: "${t}"`)}e.finalize();let u=[],f=[];for(let m of e.objects){let{geometry:a}=m;if(a.vertices.length===0)continue;let i={header:{vertexCount:a.vertices.length/3},attributes:{}};switch(a.type){case"Points":i.mode=0;break;case"Line":i.mode=1;break;default:i.mode=4;break}i.attributes.POSITION={value:new Float32Array(a.vertices),size:3},a.normals.length>0&&(i.attributes.NORMAL={value:new Float32Array(a.normals),size:3}),a.colors.length>0&&(i.attributes.COLOR_0={value:new Float32Array(a.colors),size:3}),a.uvs.length>0&&(i.attributes.TEXCOORD_0={value:new Float32Array(a.uvs),size:2}),i.materials=[];for(let h of m.materials){let p={name:h.name,flatShading:!h.smooth};i.materials.push(p),f.push(p)}i.name=m.name,u.push(i)}return{meshes:u,materials:f}}function C(o,e={}){let r={};for(let s in e)s!=="value"&&(r[s]=JSON.stringify(e[s]));let t=[];for(let s in o){let n=o[s],l=H(s,n);t.push(l)}return{fields:t,metadata:r}}function H(o,e){let r={};for(let n in e)n!=="value"&&(r[n]=JSON.stringify(e[n]));let{type:t}=O(e.value);return e.size===1||e.size===void 0||(t={type:"fixed-size-list",listSize:e.size,children:[{name:"values",type:t}]}),{name:o,type:t,nullable:!1,metadata:r}}function M(o,e){let{meshes:r}=R(o),t=r.reduce((c,u)=>c+u.header.vertexCount,0),s=K(r,t),n={vertexCount:t,boundingBox:j(s)},l=C(s,{mode:4,boundingBox:n.boundingBox});return{loaderData:{header:{}},schema:l,header:n,mode:4,topology:"point-list",attributes:s}}function K(o,e){let r=new Float32Array(e*3),t,s,n,l=0;for(let u of o){let{POSITION:f,NORMAL:m,COLOR_0:a,TEXCOORD_0:i}=u.attributes;r.set(f.value,l*3),m&&(t=t||new Float32Array(e*3),t.set(m.value,l*3)),a&&(s=s||new Float32Array(e*3),s.set(a.value,l*3)),i&&(n=n||new Float32Array(e*2),n.set(i.value,l*2)),l+=f.value.length/3}let c={};return c.POSITION={value:r,size:3},t&&(c.NORMAL={value:t,size:3}),s&&(c.COLOR_0={value:s,size:3}),n&&(c.TEXCOORD_0={value:n,size:2}),c}var ee="4.2.0-alpha.5",S={name:"OBJ",id:"obj",module:"obj",version:ee,worker:!0,extensions:["obj"],mimeTypes:["text/plain"],testText:te,options:{obj:{}}};function te(o){return o[0]==="v"}var re=/\s+/;function B(o,e){let r=[],t={name:"placeholder"},s=o.split(`
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+ `);for(let n of s){if(n=n.trim(),n.length===0||n.charAt(0)==="#")continue;let l=n.indexOf(" "),c=l>=0?n.substring(0,l):n;c=c.toLowerCase();let u=l>=0?n.substring(l+1):"";switch(u=u.trim(),c){case"newmtl":t={name:u},r.push(t);break;case"ka":t.ambientColor=F(u);break;case"kd":t.diffuseColor=F(u);break;case"map_kd":t.diffuseTextureUrl=u;break;case"ks":t.specularColor=F(u);break;case"map_ks":t.specularTextureUrl=u;break;case"ke":t.emissiveColor=F(u);break;case"map_ke":t.emissiveTextureUrl=u;break;case"ns":t.shininess=parseFloat(u);break;case"map_ns":break;case"ni":t.refraction=parseFloat(u);break;case"illum":t.illumination=parseFloat(u);break;default:break}}return r}function F(o,e){let r=o.split(re,3);return[parseFloat(r[0]),parseFloat(r[1]),parseFloat(r[2])]}var se="4.2.0-alpha.5",N={name:"MTL",id:"mtl",module:"mtl",version:se,worker:!0,extensions:["mtl"],mimeTypes:["text/plain"],testText:o=>o.includes("newmtl"),options:{mtl:{}}};var oe={...S,parse:async(o,e)=>M(new TextDecoder().decode(o),e),parseTextSync:(o,e)=>M(o,e)},ne={...N,parse:async(o,e)=>B(new TextDecoder().decode(o),e?.mtl),parseTextSync:(o,e)=>B(o,e?.mtl)};return Y(T);})();
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  return __exports__;
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  });
package/dist/index.cjs CHANGED
@@ -494,7 +494,7 @@ function mergeAttributes(meshes, vertexCount) {
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  }
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  // dist/obj-loader.js
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- var VERSION = true ? "4.2.0-alpha.4" : "latest";
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+ var VERSION = true ? "4.2.0-alpha.5" : "latest";
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  var OBJLoader = {
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  name: "OBJ",
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  id: "obj",
@@ -582,7 +582,7 @@ function parseColor(value, options) {
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  }
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  // dist/mtl-loader.js
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- var VERSION2 = true ? "4.2.0-alpha.4" : "latest";
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+ var VERSION2 = true ? "4.2.0-alpha.5" : "latest";
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  var MTLLoader = {
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  name: "MTL",
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  id: "mtl",
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["index.js", "lib/parse-obj.js", "lib/parse-obj-meshes.js", "lib/get-obj-schema.js", "obj-loader.js", "lib/parse-mtl.js", "mtl-loader.js"],
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- "sourcesContent": ["import { parseOBJ } from \"./lib/parse-obj.js\";\nimport { OBJLoader as OBJWorkerLoader } from \"./obj-loader.js\";\nimport { parseMTL } from \"./lib/parse-mtl.js\";\nimport { MTLLoader as MTLWorkerLoader } from \"./mtl-loader.js\";\n// OBJLoader\nexport { OBJWorkerLoader };\n/**\n * Loader for the OBJ geometry format\n */\nexport const OBJLoader = {\n ...OBJWorkerLoader,\n parse: async (arrayBuffer, options) => parseOBJ(new TextDecoder().decode(arrayBuffer), options),\n parseTextSync: (text, options) => parseOBJ(text, options)\n};\n// MTLLoader\n/**\n * Loader for the MTL material format\n */\nexport const MTLLoader = {\n ...MTLWorkerLoader,\n parse: async (arrayBuffer, options) => parseMTL(new TextDecoder().decode(arrayBuffer), options?.mtl),\n parseTextSync: (text, options) => parseMTL(text, options?.mtl)\n};\n", "import { getMeshBoundingBox } from '@loaders.gl/schema';\nimport { parseOBJMeshes } from \"./parse-obj-meshes.js\";\nimport { getOBJSchema } from \"./get-obj-schema.js\";\nexport function parseOBJ(text, options) {\n const { meshes } = parseOBJMeshes(text);\n // @ts-expect-error\n const vertexCount = meshes.reduce((s, mesh) => s + mesh.header.vertexCount, 0);\n // TODO - render objects separately\n const attributes = mergeAttributes(meshes, vertexCount);\n const header = {\n vertexCount,\n // @ts-ignore Need to export Attributes type\n boundingBox: getMeshBoundingBox(attributes)\n };\n const schema = getOBJSchema(attributes, {\n mode: 4,\n boundingBox: header.boundingBox\n });\n return {\n // Data return by this loader implementation\n loaderData: {\n header: {}\n },\n // Normalised data\n schema,\n header,\n mode: 4, // TRIANGLES\n topology: 'point-list',\n attributes\n };\n}\n// eslint-disable-next-line max-statements\nfunction mergeAttributes(meshes, vertexCount) {\n const positions = new Float32Array(vertexCount * 3);\n let normals;\n let colors;\n let uvs;\n let i = 0;\n for (const mesh of meshes) {\n const { POSITION, NORMAL, COLOR_0, TEXCOORD_0 } = mesh.attributes;\n positions.set(POSITION.value, i * 3);\n if (NORMAL) {\n normals = normals || new Float32Array(vertexCount * 3);\n normals.set(NORMAL.value, i * 3);\n }\n if (COLOR_0) {\n colors = colors || new Float32Array(vertexCount * 3);\n colors.set(COLOR_0.value, i * 3);\n }\n if (TEXCOORD_0) {\n uvs = uvs || new Float32Array(vertexCount * 2);\n uvs.set(TEXCOORD_0.value, i * 2);\n }\n i += POSITION.value.length / 3;\n }\n const attributes = {};\n attributes.POSITION = { value: positions, size: 3 };\n if (normals) {\n attributes.NORMAL = { value: normals, size: 3 };\n }\n if (colors) {\n attributes.COLOR_0 = { value: colors, size: 3 };\n }\n if (uvs) {\n attributes.TEXCOORD_0 = { value: uvs, size: 2 };\n }\n return attributes;\n}\n", "// OBJ Loader, adapted from THREE.js (MIT license)\n//\n// Attributions per original THREE.js source file:\n//\n// @author mrdoob / http://mrdoob.com/\n// @ts-nocheck\n// o object_name | g group_name\nconst OBJECT_RE = /^[og]\\s*(.+)?/;\n// mtllib file_reference\nconst MATERIAL_RE = /^mtllib /;\n// usemtl material_name\nconst MATERIAL_USE_RE = /^usemtl /;\nclass MeshMaterial {\n constructor({ index, name = '', mtllib, smooth, groupStart }) {\n this.index = index;\n this.name = name;\n this.mtllib = mtllib;\n this.smooth = smooth;\n this.groupStart = groupStart;\n this.groupEnd = -1;\n this.groupCount = -1;\n this.inherited = false;\n }\n clone(index = this.index) {\n return new MeshMaterial({\n index,\n name: this.name,\n mtllib: this.mtllib,\n smooth: this.smooth,\n groupStart: 0\n });\n }\n}\nclass MeshObject {\n constructor(name = '') {\n this.name = name;\n this.geometry = {\n vertices: [],\n normals: [],\n colors: [],\n uvs: []\n };\n this.materials = [];\n this.smooth = true;\n this.fromDeclaration = null;\n }\n startMaterial(name, libraries) {\n const previous = this._finalize(false);\n // New usemtl declaration overwrites an inherited material, except if faces were declared\n // after the material, then it must be preserved for proper MultiMaterial continuation.\n if (previous && (previous.inherited || previous.groupCount <= 0)) {\n this.materials.splice(previous.index, 1);\n }\n const material = new MeshMaterial({\n index: this.materials.length,\n name,\n mtllib: Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : '',\n smooth: previous !== undefined ? previous.smooth : this.smooth,\n groupStart: previous !== undefined ? previous.groupEnd : 0\n });\n this.materials.push(material);\n return material;\n }\n currentMaterial() {\n if (this.materials.length > 0) {\n return this.materials[this.materials.length - 1];\n }\n return undefined;\n }\n _finalize(end) {\n const lastMultiMaterial = this.currentMaterial();\n if (lastMultiMaterial && lastMultiMaterial.groupEnd === -1) {\n lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;\n lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;\n lastMultiMaterial.inherited = false;\n }\n // Ignore objects tail materials if no face declarations followed them before a new o/g started.\n if (end && this.materials.length > 1) {\n for (let mi = this.materials.length - 1; mi >= 0; mi--) {\n if (this.materials[mi].groupCount <= 0) {\n this.materials.splice(mi, 1);\n }\n }\n }\n // Guarantee at least one empty material, this makes the creation later more straight forward.\n if (end && this.materials.length === 0) {\n this.materials.push({\n name: '',\n smooth: this.smooth\n });\n }\n return lastMultiMaterial;\n }\n}\nclass ParserState {\n constructor() {\n this.objects = [];\n this.object = null;\n this.vertices = [];\n this.normals = [];\n this.colors = [];\n this.uvs = [];\n this.materialLibraries = [];\n this.startObject('', false);\n }\n startObject(name, fromDeclaration = true) {\n // If the current object (initial from reset) is not from a g/o declaration in the parsed\n // file. We need to use it for the first parsed g/o to keep things in sync.\n if (this.object && !this.object.fromDeclaration) {\n this.object.name = name;\n this.object.fromDeclaration = fromDeclaration;\n return;\n }\n const previousMaterial = this.object && typeof this.object.currentMaterial === 'function'\n ? this.object.currentMaterial()\n : undefined;\n if (this.object && typeof this.object._finalize === 'function') {\n this.object._finalize(true);\n }\n this.object = new MeshObject(name);\n this.object.fromDeclaration = fromDeclaration;\n // Inherit previous objects material.\n // Spec tells us that a declared material must be set to all objects until a new material is declared.\n // If a usemtl declaration is encountered while this new object is being parsed, it will\n // overwrite the inherited material. Exception being that there was already face declarations\n // to the inherited material, then it will be preserved for proper MultiMaterial continuation.\n if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function') {\n const declared = previousMaterial.clone(0);\n declared.inherited = true;\n this.object.materials.push(declared);\n }\n this.objects.push(this.object);\n }\n finalize() {\n if (this.object && typeof this.object._finalize === 'function') {\n this.object._finalize(true);\n }\n }\n parseVertexIndex(value, len) {\n const index = parseInt(value);\n return (index >= 0 ? index - 1 : index + len / 3) * 3;\n }\n parseNormalIndex(value, len) {\n const index = parseInt(value);\n return (index >= 0 ? index - 1 : index + len / 3) * 3;\n }\n parseUVIndex(value, len) {\n const index = parseInt(value);\n return (index >= 0 ? index - 1 : index + len / 2) * 2;\n }\n addVertex(a, b, c) {\n const src = this.vertices;\n const dst = this.object.geometry.vertices;\n dst.push(src[a + 0], src[a + 1], src[a + 2]);\n dst.push(src[b + 0], src[b + 1], src[b + 2]);\n dst.push(src[c + 0], src[c + 1], src[c + 2]);\n }\n addVertexPoint(a) {\n const src = this.vertices;\n const dst = this.object.geometry.vertices;\n dst.push(src[a + 0], src[a + 1], src[a + 2]);\n }\n addVertexLine(a) {\n const src = this.vertices;\n const dst = this.object.geometry.vertices;\n dst.push(src[a + 0], src[a + 1], src[a + 2]);\n }\n addNormal(a, b, c) {\n const src = this.normals;\n const dst = this.object.geometry.normals;\n dst.push(src[a + 0], src[a + 1], src[a + 2]);\n dst.push(src[b + 0], src[b + 1], src[b + 2]);\n dst.push(src[c + 0], src[c + 1], src[c + 2]);\n }\n addColor(a, b, c) {\n const src = this.colors;\n const dst = this.object.geometry.colors;\n dst.push(src[a + 0], src[a + 1], src[a + 2]);\n dst.push(src[b + 0], src[b + 1], src[b + 2]);\n dst.push(src[c + 0], src[c + 1], src[c + 2]);\n }\n addUV(a, b, c) {\n const src = this.uvs;\n const dst = this.object.geometry.uvs;\n dst.push(src[a + 0], src[a + 1]);\n dst.push(src[b + 0], src[b + 1]);\n dst.push(src[c + 0], src[c + 1]);\n }\n addUVLine(a) {\n const src = this.uvs;\n const dst = this.object.geometry.uvs;\n dst.push(src[a + 0], src[a + 1]);\n }\n // eslint-disable-next-line max-params\n addFace(a, b, c, ua, ub, uc, na, nb, nc) {\n const vLen = this.vertices.length;\n let ia = this.parseVertexIndex(a, vLen);\n let ib = this.parseVertexIndex(b, vLen);\n let ic = this.parseVertexIndex(c, vLen);\n this.addVertex(ia, ib, ic);\n if (ua !== undefined && ua !== '') {\n const uvLen = this.uvs.length;\n ia = this.parseUVIndex(ua, uvLen);\n ib = this.parseUVIndex(ub, uvLen);\n ic = this.parseUVIndex(uc, uvLen);\n this.addUV(ia, ib, ic);\n }\n if (na !== undefined && na !== '') {\n // Normals are many times the same. If so, skip function call and parseInt.\n const nLen = this.normals.length;\n ia = this.parseNormalIndex(na, nLen);\n ib = na === nb ? ia : this.parseNormalIndex(nb, nLen);\n ic = na === nc ? ia : this.parseNormalIndex(nc, nLen);\n this.addNormal(ia, ib, ic);\n }\n if (this.colors.length > 0) {\n this.addColor(ia, ib, ic);\n }\n }\n addPointGeometry(vertices) {\n this.object.geometry.type = 'Points';\n const vLen = this.vertices.length;\n for (const vertex of vertices) {\n this.addVertexPoint(this.parseVertexIndex(vertex, vLen));\n }\n }\n addLineGeometry(vertices, uvs) {\n this.object.geometry.type = 'Line';\n const vLen = this.vertices.length;\n const uvLen = this.uvs.length;\n for (const vertex of vertices) {\n this.addVertexLine(this.parseVertexIndex(vertex, vLen));\n }\n for (const uv of uvs) {\n this.addUVLine(this.parseUVIndex(uv, uvLen));\n }\n }\n}\n// eslint-disable-next-line max-statements, complexity\nexport function parseOBJMeshes(text) {\n const state = new ParserState();\n if (text.indexOf('\\r\\n') !== -1) {\n // This is faster than String.split with regex that splits on both\n text = text.replace(/\\r\\n/g, '\\n');\n }\n if (text.indexOf('\\\\\\n') !== -1) {\n // join lines separated by a line continuation character (\\)\n text = text.replace(/\\\\\\n/g, '');\n }\n const lines = text.split('\\n');\n let line = '';\n let lineFirstChar = '';\n let lineLength = 0;\n let result = [];\n // Faster to just trim left side of the line. Use if available.\n const trimLeft = typeof ''.trimLeft === 'function';\n /* eslint-disable no-continue, max-depth */\n for (let i = 0, l = lines.length; i < l; i++) {\n line = lines[i];\n line = trimLeft ? line.trimLeft() : line.trim();\n lineLength = line.length;\n if (lineLength === 0)\n continue;\n lineFirstChar = line.charAt(0);\n // @todo invoke passed in handler if any\n if (lineFirstChar === '#')\n continue;\n if (lineFirstChar === 'v') {\n const data = line.split(/\\s+/);\n switch (data[0]) {\n case 'v':\n state.vertices.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3]));\n if (data.length >= 7) {\n state.colors.push(parseFloat(data[4]), parseFloat(data[5]), parseFloat(data[6]));\n }\n break;\n case 'vn':\n state.normals.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3]));\n break;\n case 'vt':\n state.uvs.push(parseFloat(data[1]), parseFloat(data[2]));\n break;\n default:\n }\n }\n else if (lineFirstChar === 'f') {\n const lineData = line.substr(1).trim();\n const vertexData = lineData.split(/\\s+/);\n const faceVertices = [];\n // Parse the face vertex data into an easy to work with format\n for (let j = 0, jl = vertexData.length; j < jl; j++) {\n const vertex = vertexData[j];\n if (vertex.length > 0) {\n const vertexParts = vertex.split('/');\n faceVertices.push(vertexParts);\n }\n }\n // Draw an edge between the first vertex and all subsequent vertices to form an n-gon\n const v1 = faceVertices[0];\n for (let j = 1, jl = faceVertices.length - 1; j < jl; j++) {\n const v2 = faceVertices[j];\n const v3 = faceVertices[j + 1];\n state.addFace(v1[0], v2[0], v3[0], v1[1], v2[1], v3[1], v1[2], v2[2], v3[2]);\n }\n }\n else if (lineFirstChar === 'l') {\n const lineParts = line.substring(1).trim().split(' ');\n let lineVertices;\n const lineUVs = [];\n if (line.indexOf('/') === -1) {\n lineVertices = lineParts;\n }\n else {\n lineVertices = [];\n for (let li = 0, llen = lineParts.length; li < llen; li++) {\n const parts = lineParts[li].split('/');\n if (parts[0] !== '')\n lineVertices.push(parts[0]);\n if (parts[1] !== '')\n lineUVs.push(parts[1]);\n }\n }\n state.addLineGeometry(lineVertices, lineUVs);\n }\n else if (lineFirstChar === 'p') {\n const lineData = line.substr(1).trim();\n const pointData = lineData.split(' ');\n state.addPointGeometry(pointData);\n }\n else if ((result = OBJECT_RE.exec(line)) !== null) {\n // o object_name\n // or\n // g group_name\n // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869\n // var name = result[ 0 ].substr( 1 ).trim();\n const name = (' ' + result[0].substr(1).trim()).substr(1); // eslint-disable-line\n state.startObject(name);\n }\n else if (MATERIAL_USE_RE.test(line)) {\n // material\n state.object.startMaterial(line.substring(7).trim(), state.materialLibraries);\n }\n else if (MATERIAL_RE.test(line)) {\n // mtl file\n state.materialLibraries.push(line.substring(7).trim());\n }\n else if (lineFirstChar === 's') {\n result = line.split(' ');\n // smooth shading\n // @todo Handle files that have varying smooth values for a set of faces inside one geometry,\n // but does not define a usemtl for each face set.\n // This should be detected and a dummy material created (later MultiMaterial and geometry groups).\n // This requires some care to not create extra material on each smooth value for \"normal\" obj files.\n // where explicit usemtl defines geometry groups.\n // Example asset: examples/models/obj/cerberus/Cerberus.obj\n /*\n * http://paulbourke.net/dataformats/obj/\n * or\n * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf\n *\n * From chapter \"Grouping\" Syntax explanation \"s group_number\":\n * \"group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.\n * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form\n * surfaces, smoothing groups are either turned on or off; there is no difference between values greater\n * than 0.\"\n */\n if (result.length > 1) {\n const value = result[1].trim().toLowerCase();\n state.object.smooth = value !== '0' && value !== 'off';\n }\n else {\n // ZBrush can produce \"s\" lines #11707\n state.object.smooth = true;\n }\n const material = state.object.currentMaterial();\n if (material)\n material.smooth = state.object.smooth;\n }\n else {\n // Handle null terminated files without exception\n if (line === '\\0')\n continue;\n throw new Error(`Unexpected line: \"${line}\"`);\n }\n }\n state.finalize();\n const meshes = [];\n const materials = [];\n for (const object of state.objects) {\n const { geometry } = object;\n // Skip o/g line declarations that did not follow with any faces\n if (geometry.vertices.length === 0)\n continue;\n const mesh = {\n header: {\n vertexCount: geometry.vertices.length / 3\n },\n attributes: {}\n };\n switch (geometry.type) {\n case 'Points':\n mesh.mode = 0; // GL.POINTS\n break;\n case 'Line':\n mesh.mode = 1; // GL.LINES\n break;\n default:\n mesh.mode = 4; // GL.TRIANGLES\n break;\n }\n mesh.attributes.POSITION = { value: new Float32Array(geometry.vertices), size: 3 };\n if (geometry.normals.length > 0) {\n mesh.attributes.NORMAL = { value: new Float32Array(geometry.normals), size: 3 };\n }\n if (geometry.colors.length > 0) {\n mesh.attributes.COLOR_0 = { value: new Float32Array(geometry.colors), size: 3 };\n }\n if (geometry.uvs.length > 0) {\n mesh.attributes.TEXCOORD_0 = { value: new Float32Array(geometry.uvs), size: 2 };\n }\n // Create materials\n mesh.materials = [];\n for (const sourceMaterial of object.materials) {\n // TODO - support full spec\n const _material = {\n name: sourceMaterial.name,\n flatShading: !sourceMaterial.smooth\n };\n mesh.materials.push(_material);\n materials.push(_material);\n }\n mesh.name = object.name;\n meshes.push(mesh);\n }\n return { meshes, materials };\n}\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\nimport { getDataTypeFromArray } from '@loaders.gl/schema';\n/** Get Mesh Schema */\nexport function getOBJSchema(attributes, metadata = {}) {\n const stringMetadata = {};\n for (const key in metadata) {\n if (key !== 'value') {\n stringMetadata[key] = JSON.stringify(metadata[key]);\n }\n }\n const fields = [];\n for (const attributeName in attributes) {\n const attribute = attributes[attributeName];\n const field = getFieldFromAttribute(attributeName, attribute);\n fields.push(field);\n }\n return { fields, metadata: stringMetadata };\n}\n/** Get a Field describing the column from an OBJ attribute */\nfunction getFieldFromAttribute(name, attribute) {\n const metadata = {};\n for (const key in attribute) {\n if (key !== 'value') {\n metadata[key] = JSON.stringify(attribute[key]);\n }\n }\n let { type } = getDataTypeFromArray(attribute.value);\n const isSingleValue = attribute.size === 1 || attribute.size === undefined;\n if (!isSingleValue) {\n type = { type: 'fixed-size-list', listSize: attribute.size, children: [{ name: 'values', type }] };\n }\n return { name, type, nullable: false, metadata };\n}\n", "// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nconst VERSION = typeof \"4.2.0-alpha.4\" !== 'undefined' ? \"4.2.0-alpha.4\" : 'latest';\n/**\n * Worker loader for the OBJ geometry format\n */\nexport const OBJLoader = {\n name: 'OBJ',\n id: 'obj',\n module: 'obj',\n version: VERSION,\n worker: true,\n extensions: ['obj'],\n mimeTypes: ['text/plain'],\n testText: testOBJFile,\n options: {\n obj: {}\n }\n};\nfunction testOBJFile(text) {\n // TODO - There could be comment line first\n return text[0] === 'v';\n}\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n// Forked from THREE.js under MIT license\n// https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/MTLLoader.js\nconst DELIMITER_PATTERN = /\\s+/;\n/**\n * Parses a MTL file.\n * Parses a Wavefront .mtl file specifying materials\n * http://paulbourke.net/dataformats/mtl/\n * https://www.loc.gov/preservation/digital/formats/fdd/fdd000508.shtml\n *\n * @param text - Content of MTL file\n */\n// eslint-disable-next-line complexity\nexport function parseMTL(text, options) {\n // const materialsInfo: Record<string, MTLMaterial> = {};\n const materials = [];\n let currentMaterial = { name: 'placeholder' };\n const lines = text.split('\\n');\n for (let line of lines) {\n line = line.trim();\n if (line.length === 0 || line.charAt(0) === '#') {\n // Blank line or comment ignore\n continue; // eslint-disable-line no-continue\n }\n const pos = line.indexOf(' ');\n let key = pos >= 0 ? line.substring(0, pos) : line;\n key = key.toLowerCase();\n let value = pos >= 0 ? line.substring(pos + 1) : '';\n value = value.trim();\n switch (key) {\n case 'newmtl':\n // New material\n currentMaterial = { name: value };\n // insert into map\n materials.push(currentMaterial);\n break;\n case 'ka': // Ka\n currentMaterial.ambientColor = parseColor(value);\n break;\n case 'kd':\n // Kd: Diffuse color (color under white light) using RGB values\n currentMaterial.diffuseColor = parseColor(value);\n break;\n case 'map_kd':\n // Diffuse texture map\n currentMaterial.diffuseTextureUrl = value;\n // setMapForType('map', value);\n break;\n case 'ks':\n // Specular color (color when light is reflected from shiny surface) using RGB values\n currentMaterial.specularColor = parseColor(value);\n break;\n case 'map_ks':\n // Specular map\n currentMaterial.specularTextureUrl = value;\n // setMapForType('specularMap', value);\n break;\n case 'ke':\n // Emissive using RGB values\n currentMaterial.emissiveColor = parseColor(value);\n break;\n case 'map_ke':\n // Emissive map\n currentMaterial.emissiveTextureUrl = value;\n // setMapForType('emissiveMap', value);\n break;\n case 'ns':\n // Ns is material specular exponent (defines the focus of the specular highlight)\n // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.\n currentMaterial.shininess = parseFloat(value);\n break;\n case 'map_ns':\n // Ns is material specular exponent\n // TODO?\n // currentMaterial.shininessMap = parseFloat(value);\n break;\n case 'ni':\n currentMaterial.refraction = parseFloat(value);\n break;\n case 'illum':\n currentMaterial.illumination = parseFloat(value);\n break;\n default:\n // log unknown message?\n break;\n /*\n case 'norm':\n setMapForType('normalMap', value);\n break;\n \n case 'map_bump':\n case 'bump':\n // Bump texture map\n setMapForType('bumpMap', value);\n break;\n \n case 'd':\n n = parseFloat(value);\n if (n < 1) {\n params.opacity = n;\n params.transparent = true;\n }\n break;\n \n case 'map_d':\n // Alpha map\n setMapForType('alphaMap', value);\n params.transparent = true;\n break;\n \n case 'tr':\n n = parseFloat(value);\n if (this.options && this.options.invertTrProperty) n = 1 - n;\n if (n > 0) {\n params.opacity = 1 - n;\n params.transparent = true;\n }\n */\n }\n }\n return materials;\n}\nfunction parseColor(value, options) {\n const rgb = value.split(DELIMITER_PATTERN, 3);\n const color = [\n parseFloat(rgb[0]),\n parseFloat(rgb[1]),\n parseFloat(rgb[2])\n ];\n // TODO auto detect big values?\n // if (this.options && this.options.normalizeRGB) {\n // value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];\n // }\n // if (this.options && this.options.ignoreZeroRGBs) {\n // if (value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0) {\n // // ignore\n // save = false;\n // }\n // }\n return color;\n}\n/* TODO parse url options\nfunction parseTexture(value, matParams) {\n const texParams = {\n scale: new Vector2(1, 1),\n offset: new Vector2(0, 0)\n };\n\n const items = value.split(/\\s+/);\n let pos;\n\n pos = items.indexOf('-bm');\n if (pos >= 0) {\n matParams.bumpScale = parseFloat(items[ pos + 1 ]);\n items.splice(pos, 2);\n }\n\n pos = items.indexOf('-s');\n if (pos >= 0) {\n texParams.scale.set(parseFloat(items[ pos + 1 ]), parseFloat(items[ pos + 2 ]));\n items.splice(pos, 4); // we expect 3 parameters here!\n\n }\n\n pos = items.indexOf('-o');\n\n if (pos >= 0) {\n texParams.offset.set(parseFloat(items[ pos + 1 ]), parseFloat(items[ pos + 2 ]));\n items.splice(pos, 4); // we expect 3 parameters here!\n }\n\n texParams.url = items.join(' ').trim();\n return texParams;\n}\n\n *function resolveURL(baseUrl, url) {\n * baseUrl?: string;\n // Absolute URL\n if (/^https?:\\/\\//i.test(url)) return url;\n return baseUrl + url;\n }\n\n function setMapForType(mapType, value) {\n if (params[ mapType ]) return; // Keep the first encountered texture\n\n const texParams = scope.getTextureParams(value, params);\n const map = scope.loadTexture(resolveURL(scope.baseUrl, texParams.url));\n\n map.repeat.copy(texParams.scale);\n map.offset.copy(texParams.offset);\n\n map.wrapS = scope.wrap;\n map.wrapT = scope.wrap;\n\n params[ mapType ] = map;\n }\n*/\n", "// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nconst VERSION = typeof \"4.2.0-alpha.4\" !== 'undefined' ? \"4.2.0-alpha.4\" : 'latest';\n/**\n * Loader for the MTL material format\n * Parses a Wavefront .mtl file specifying materials\n */\nexport const MTLLoader = {\n name: 'MTL',\n id: 'mtl',\n module: 'mtl',\n version: VERSION,\n worker: true,\n extensions: ['mtl'],\n mimeTypes: ['text/plain'],\n testText: (text) => text.includes('newmtl'),\n options: {\n mtl: {}\n }\n};\n"],
4
+ "sourcesContent": ["import { parseOBJ } from \"./lib/parse-obj.js\";\nimport { OBJLoader as OBJWorkerLoader } from \"./obj-loader.js\";\nimport { parseMTL } from \"./lib/parse-mtl.js\";\nimport { MTLLoader as MTLWorkerLoader } from \"./mtl-loader.js\";\n// OBJLoader\nexport { OBJWorkerLoader };\n/**\n * Loader for the OBJ geometry format\n */\nexport const OBJLoader = {\n ...OBJWorkerLoader,\n parse: async (arrayBuffer, options) => parseOBJ(new TextDecoder().decode(arrayBuffer), options),\n parseTextSync: (text, options) => parseOBJ(text, options)\n};\n// MTLLoader\n/**\n * Loader for the MTL material format\n */\nexport const MTLLoader = {\n ...MTLWorkerLoader,\n parse: async (arrayBuffer, options) => parseMTL(new TextDecoder().decode(arrayBuffer), options?.mtl),\n parseTextSync: (text, options) => parseMTL(text, options?.mtl)\n};\n", "import { getMeshBoundingBox } from '@loaders.gl/schema';\nimport { parseOBJMeshes } from \"./parse-obj-meshes.js\";\nimport { getOBJSchema } from \"./get-obj-schema.js\";\nexport function parseOBJ(text, options) {\n const { meshes } = parseOBJMeshes(text);\n // @ts-expect-error\n const vertexCount = meshes.reduce((s, mesh) => s + mesh.header.vertexCount, 0);\n // TODO - render objects separately\n const attributes = mergeAttributes(meshes, vertexCount);\n const header = {\n vertexCount,\n // @ts-ignore Need to export Attributes type\n boundingBox: getMeshBoundingBox(attributes)\n };\n const schema = getOBJSchema(attributes, {\n mode: 4,\n boundingBox: header.boundingBox\n });\n return {\n // Data return by this loader implementation\n loaderData: {\n header: {}\n },\n // Normalised data\n schema,\n header,\n mode: 4, // TRIANGLES\n topology: 'point-list',\n attributes\n };\n}\n// eslint-disable-next-line max-statements\nfunction mergeAttributes(meshes, vertexCount) {\n const positions = new Float32Array(vertexCount * 3);\n let normals;\n let colors;\n let uvs;\n let i = 0;\n for (const mesh of meshes) {\n const { POSITION, NORMAL, COLOR_0, TEXCOORD_0 } = mesh.attributes;\n positions.set(POSITION.value, i * 3);\n if (NORMAL) {\n normals = normals || new Float32Array(vertexCount * 3);\n normals.set(NORMAL.value, i * 3);\n }\n if (COLOR_0) {\n colors = colors || new Float32Array(vertexCount * 3);\n colors.set(COLOR_0.value, i * 3);\n }\n if (TEXCOORD_0) {\n uvs = uvs || new Float32Array(vertexCount * 2);\n uvs.set(TEXCOORD_0.value, i * 2);\n }\n i += POSITION.value.length / 3;\n }\n const attributes = {};\n attributes.POSITION = { value: positions, size: 3 };\n if (normals) {\n attributes.NORMAL = { value: normals, size: 3 };\n }\n if (colors) {\n attributes.COLOR_0 = { value: colors, size: 3 };\n }\n if (uvs) {\n attributes.TEXCOORD_0 = { value: uvs, size: 2 };\n }\n return attributes;\n}\n", "// OBJ Loader, adapted from THREE.js (MIT license)\n//\n// Attributions per original THREE.js source file:\n//\n// @author mrdoob / http://mrdoob.com/\n// @ts-nocheck\n// o object_name | g group_name\nconst OBJECT_RE = /^[og]\\s*(.+)?/;\n// mtllib file_reference\nconst MATERIAL_RE = /^mtllib /;\n// usemtl material_name\nconst MATERIAL_USE_RE = /^usemtl /;\nclass MeshMaterial {\n constructor({ index, name = '', mtllib, smooth, groupStart }) {\n this.index = index;\n this.name = name;\n this.mtllib = mtllib;\n this.smooth = smooth;\n this.groupStart = groupStart;\n this.groupEnd = -1;\n this.groupCount = -1;\n this.inherited = false;\n }\n clone(index = this.index) {\n return new MeshMaterial({\n index,\n name: this.name,\n mtllib: this.mtllib,\n smooth: this.smooth,\n groupStart: 0\n });\n }\n}\nclass MeshObject {\n constructor(name = '') {\n this.name = name;\n this.geometry = {\n vertices: [],\n normals: [],\n colors: [],\n uvs: []\n };\n this.materials = [];\n this.smooth = true;\n this.fromDeclaration = null;\n }\n startMaterial(name, libraries) {\n const previous = this._finalize(false);\n // New usemtl declaration overwrites an inherited material, except if faces were declared\n // after the material, then it must be preserved for proper MultiMaterial continuation.\n if (previous && (previous.inherited || previous.groupCount <= 0)) {\n this.materials.splice(previous.index, 1);\n }\n const material = new MeshMaterial({\n index: this.materials.length,\n name,\n mtllib: Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : '',\n smooth: previous !== undefined ? previous.smooth : this.smooth,\n groupStart: previous !== undefined ? previous.groupEnd : 0\n });\n this.materials.push(material);\n return material;\n }\n currentMaterial() {\n if (this.materials.length > 0) {\n return this.materials[this.materials.length - 1];\n }\n return undefined;\n }\n _finalize(end) {\n const lastMultiMaterial = this.currentMaterial();\n if (lastMultiMaterial && lastMultiMaterial.groupEnd === -1) {\n lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;\n lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;\n lastMultiMaterial.inherited = false;\n }\n // Ignore objects tail materials if no face declarations followed them before a new o/g started.\n if (end && this.materials.length > 1) {\n for (let mi = this.materials.length - 1; mi >= 0; mi--) {\n if (this.materials[mi].groupCount <= 0) {\n this.materials.splice(mi, 1);\n }\n }\n }\n // Guarantee at least one empty material, this makes the creation later more straight forward.\n if (end && this.materials.length === 0) {\n this.materials.push({\n name: '',\n smooth: this.smooth\n });\n }\n return lastMultiMaterial;\n }\n}\nclass ParserState {\n constructor() {\n this.objects = [];\n this.object = null;\n this.vertices = [];\n this.normals = [];\n this.colors = [];\n this.uvs = [];\n this.materialLibraries = [];\n this.startObject('', false);\n }\n startObject(name, fromDeclaration = true) {\n // If the current object (initial from reset) is not from a g/o declaration in the parsed\n // file. We need to use it for the first parsed g/o to keep things in sync.\n if (this.object && !this.object.fromDeclaration) {\n this.object.name = name;\n this.object.fromDeclaration = fromDeclaration;\n return;\n }\n const previousMaterial = this.object && typeof this.object.currentMaterial === 'function'\n ? this.object.currentMaterial()\n : undefined;\n if (this.object && typeof this.object._finalize === 'function') {\n this.object._finalize(true);\n }\n this.object = new MeshObject(name);\n this.object.fromDeclaration = fromDeclaration;\n // Inherit previous objects material.\n // Spec tells us that a declared material must be set to all objects until a new material is declared.\n // If a usemtl declaration is encountered while this new object is being parsed, it will\n // overwrite the inherited material. Exception being that there was already face declarations\n // to the inherited material, then it will be preserved for proper MultiMaterial continuation.\n if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function') {\n const declared = previousMaterial.clone(0);\n declared.inherited = true;\n this.object.materials.push(declared);\n }\n this.objects.push(this.object);\n }\n finalize() {\n if (this.object && typeof this.object._finalize === 'function') {\n this.object._finalize(true);\n }\n }\n parseVertexIndex(value, len) {\n const index = parseInt(value);\n return (index >= 0 ? index - 1 : index + len / 3) * 3;\n }\n parseNormalIndex(value, len) {\n const index = parseInt(value);\n return (index >= 0 ? index - 1 : index + len / 3) * 3;\n }\n parseUVIndex(value, len) {\n const index = parseInt(value);\n return (index >= 0 ? index - 1 : index + len / 2) * 2;\n }\n addVertex(a, b, c) {\n const src = this.vertices;\n const dst = this.object.geometry.vertices;\n dst.push(src[a + 0], src[a + 1], src[a + 2]);\n dst.push(src[b + 0], src[b + 1], src[b + 2]);\n dst.push(src[c + 0], src[c + 1], src[c + 2]);\n }\n addVertexPoint(a) {\n const src = this.vertices;\n const dst = this.object.geometry.vertices;\n dst.push(src[a + 0], src[a + 1], src[a + 2]);\n }\n addVertexLine(a) {\n const src = this.vertices;\n const dst = this.object.geometry.vertices;\n dst.push(src[a + 0], src[a + 1], src[a + 2]);\n }\n addNormal(a, b, c) {\n const src = this.normals;\n const dst = this.object.geometry.normals;\n dst.push(src[a + 0], src[a + 1], src[a + 2]);\n dst.push(src[b + 0], src[b + 1], src[b + 2]);\n dst.push(src[c + 0], src[c + 1], src[c + 2]);\n }\n addColor(a, b, c) {\n const src = this.colors;\n const dst = this.object.geometry.colors;\n dst.push(src[a + 0], src[a + 1], src[a + 2]);\n dst.push(src[b + 0], src[b + 1], src[b + 2]);\n dst.push(src[c + 0], src[c + 1], src[c + 2]);\n }\n addUV(a, b, c) {\n const src = this.uvs;\n const dst = this.object.geometry.uvs;\n dst.push(src[a + 0], src[a + 1]);\n dst.push(src[b + 0], src[b + 1]);\n dst.push(src[c + 0], src[c + 1]);\n }\n addUVLine(a) {\n const src = this.uvs;\n const dst = this.object.geometry.uvs;\n dst.push(src[a + 0], src[a + 1]);\n }\n // eslint-disable-next-line max-params\n addFace(a, b, c, ua, ub, uc, na, nb, nc) {\n const vLen = this.vertices.length;\n let ia = this.parseVertexIndex(a, vLen);\n let ib = this.parseVertexIndex(b, vLen);\n let ic = this.parseVertexIndex(c, vLen);\n this.addVertex(ia, ib, ic);\n if (ua !== undefined && ua !== '') {\n const uvLen = this.uvs.length;\n ia = this.parseUVIndex(ua, uvLen);\n ib = this.parseUVIndex(ub, uvLen);\n ic = this.parseUVIndex(uc, uvLen);\n this.addUV(ia, ib, ic);\n }\n if (na !== undefined && na !== '') {\n // Normals are many times the same. If so, skip function call and parseInt.\n const nLen = this.normals.length;\n ia = this.parseNormalIndex(na, nLen);\n ib = na === nb ? ia : this.parseNormalIndex(nb, nLen);\n ic = na === nc ? ia : this.parseNormalIndex(nc, nLen);\n this.addNormal(ia, ib, ic);\n }\n if (this.colors.length > 0) {\n this.addColor(ia, ib, ic);\n }\n }\n addPointGeometry(vertices) {\n this.object.geometry.type = 'Points';\n const vLen = this.vertices.length;\n for (const vertex of vertices) {\n this.addVertexPoint(this.parseVertexIndex(vertex, vLen));\n }\n }\n addLineGeometry(vertices, uvs) {\n this.object.geometry.type = 'Line';\n const vLen = this.vertices.length;\n const uvLen = this.uvs.length;\n for (const vertex of vertices) {\n this.addVertexLine(this.parseVertexIndex(vertex, vLen));\n }\n for (const uv of uvs) {\n this.addUVLine(this.parseUVIndex(uv, uvLen));\n }\n }\n}\n// eslint-disable-next-line max-statements, complexity\nexport function parseOBJMeshes(text) {\n const state = new ParserState();\n if (text.indexOf('\\r\\n') !== -1) {\n // This is faster than String.split with regex that splits on both\n text = text.replace(/\\r\\n/g, '\\n');\n }\n if (text.indexOf('\\\\\\n') !== -1) {\n // join lines separated by a line continuation character (\\)\n text = text.replace(/\\\\\\n/g, '');\n }\n const lines = text.split('\\n');\n let line = '';\n let lineFirstChar = '';\n let lineLength = 0;\n let result = [];\n // Faster to just trim left side of the line. Use if available.\n const trimLeft = typeof ''.trimLeft === 'function';\n /* eslint-disable no-continue, max-depth */\n for (let i = 0, l = lines.length; i < l; i++) {\n line = lines[i];\n line = trimLeft ? line.trimLeft() : line.trim();\n lineLength = line.length;\n if (lineLength === 0)\n continue;\n lineFirstChar = line.charAt(0);\n // @todo invoke passed in handler if any\n if (lineFirstChar === '#')\n continue;\n if (lineFirstChar === 'v') {\n const data = line.split(/\\s+/);\n switch (data[0]) {\n case 'v':\n state.vertices.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3]));\n if (data.length >= 7) {\n state.colors.push(parseFloat(data[4]), parseFloat(data[5]), parseFloat(data[6]));\n }\n break;\n case 'vn':\n state.normals.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3]));\n break;\n case 'vt':\n state.uvs.push(parseFloat(data[1]), parseFloat(data[2]));\n break;\n default:\n }\n }\n else if (lineFirstChar === 'f') {\n const lineData = line.substr(1).trim();\n const vertexData = lineData.split(/\\s+/);\n const faceVertices = [];\n // Parse the face vertex data into an easy to work with format\n for (let j = 0, jl = vertexData.length; j < jl; j++) {\n const vertex = vertexData[j];\n if (vertex.length > 0) {\n const vertexParts = vertex.split('/');\n faceVertices.push(vertexParts);\n }\n }\n // Draw an edge between the first vertex and all subsequent vertices to form an n-gon\n const v1 = faceVertices[0];\n for (let j = 1, jl = faceVertices.length - 1; j < jl; j++) {\n const v2 = faceVertices[j];\n const v3 = faceVertices[j + 1];\n state.addFace(v1[0], v2[0], v3[0], v1[1], v2[1], v3[1], v1[2], v2[2], v3[2]);\n }\n }\n else if (lineFirstChar === 'l') {\n const lineParts = line.substring(1).trim().split(' ');\n let lineVertices;\n const lineUVs = [];\n if (line.indexOf('/') === -1) {\n lineVertices = lineParts;\n }\n else {\n lineVertices = [];\n for (let li = 0, llen = lineParts.length; li < llen; li++) {\n const parts = lineParts[li].split('/');\n if (parts[0] !== '')\n lineVertices.push(parts[0]);\n if (parts[1] !== '')\n lineUVs.push(parts[1]);\n }\n }\n state.addLineGeometry(lineVertices, lineUVs);\n }\n else if (lineFirstChar === 'p') {\n const lineData = line.substr(1).trim();\n const pointData = lineData.split(' ');\n state.addPointGeometry(pointData);\n }\n else if ((result = OBJECT_RE.exec(line)) !== null) {\n // o object_name\n // or\n // g group_name\n // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869\n // var name = result[ 0 ].substr( 1 ).trim();\n const name = (' ' + result[0].substr(1).trim()).substr(1); // eslint-disable-line\n state.startObject(name);\n }\n else if (MATERIAL_USE_RE.test(line)) {\n // material\n state.object.startMaterial(line.substring(7).trim(), state.materialLibraries);\n }\n else if (MATERIAL_RE.test(line)) {\n // mtl file\n state.materialLibraries.push(line.substring(7).trim());\n }\n else if (lineFirstChar === 's') {\n result = line.split(' ');\n // smooth shading\n // @todo Handle files that have varying smooth values for a set of faces inside one geometry,\n // but does not define a usemtl for each face set.\n // This should be detected and a dummy material created (later MultiMaterial and geometry groups).\n // This requires some care to not create extra material on each smooth value for \"normal\" obj files.\n // where explicit usemtl defines geometry groups.\n // Example asset: examples/models/obj/cerberus/Cerberus.obj\n /*\n * http://paulbourke.net/dataformats/obj/\n * or\n * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf\n *\n * From chapter \"Grouping\" Syntax explanation \"s group_number\":\n * \"group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.\n * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form\n * surfaces, smoothing groups are either turned on or off; there is no difference between values greater\n * than 0.\"\n */\n if (result.length > 1) {\n const value = result[1].trim().toLowerCase();\n state.object.smooth = value !== '0' && value !== 'off';\n }\n else {\n // ZBrush can produce \"s\" lines #11707\n state.object.smooth = true;\n }\n const material = state.object.currentMaterial();\n if (material)\n material.smooth = state.object.smooth;\n }\n else {\n // Handle null terminated files without exception\n if (line === '\\0')\n continue;\n throw new Error(`Unexpected line: \"${line}\"`);\n }\n }\n state.finalize();\n const meshes = [];\n const materials = [];\n for (const object of state.objects) {\n const { geometry } = object;\n // Skip o/g line declarations that did not follow with any faces\n if (geometry.vertices.length === 0)\n continue;\n const mesh = {\n header: {\n vertexCount: geometry.vertices.length / 3\n },\n attributes: {}\n };\n switch (geometry.type) {\n case 'Points':\n mesh.mode = 0; // GL.POINTS\n break;\n case 'Line':\n mesh.mode = 1; // GL.LINES\n break;\n default:\n mesh.mode = 4; // GL.TRIANGLES\n break;\n }\n mesh.attributes.POSITION = { value: new Float32Array(geometry.vertices), size: 3 };\n if (geometry.normals.length > 0) {\n mesh.attributes.NORMAL = { value: new Float32Array(geometry.normals), size: 3 };\n }\n if (geometry.colors.length > 0) {\n mesh.attributes.COLOR_0 = { value: new Float32Array(geometry.colors), size: 3 };\n }\n if (geometry.uvs.length > 0) {\n mesh.attributes.TEXCOORD_0 = { value: new Float32Array(geometry.uvs), size: 2 };\n }\n // Create materials\n mesh.materials = [];\n for (const sourceMaterial of object.materials) {\n // TODO - support full spec\n const _material = {\n name: sourceMaterial.name,\n flatShading: !sourceMaterial.smooth\n };\n mesh.materials.push(_material);\n materials.push(_material);\n }\n mesh.name = object.name;\n meshes.push(mesh);\n }\n return { meshes, materials };\n}\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\nimport { getDataTypeFromArray } from '@loaders.gl/schema';\n/** Get Mesh Schema */\nexport function getOBJSchema(attributes, metadata = {}) {\n const stringMetadata = {};\n for (const key in metadata) {\n if (key !== 'value') {\n stringMetadata[key] = JSON.stringify(metadata[key]);\n }\n }\n const fields = [];\n for (const attributeName in attributes) {\n const attribute = attributes[attributeName];\n const field = getFieldFromAttribute(attributeName, attribute);\n fields.push(field);\n }\n return { fields, metadata: stringMetadata };\n}\n/** Get a Field describing the column from an OBJ attribute */\nfunction getFieldFromAttribute(name, attribute) {\n const metadata = {};\n for (const key in attribute) {\n if (key !== 'value') {\n metadata[key] = JSON.stringify(attribute[key]);\n }\n }\n let { type } = getDataTypeFromArray(attribute.value);\n const isSingleValue = attribute.size === 1 || attribute.size === undefined;\n if (!isSingleValue) {\n type = { type: 'fixed-size-list', listSize: attribute.size, children: [{ name: 'values', type }] };\n }\n return { name, type, nullable: false, metadata };\n}\n", "// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nconst VERSION = typeof \"4.2.0-alpha.5\" !== 'undefined' ? \"4.2.0-alpha.5\" : 'latest';\n/**\n * Worker loader for the OBJ geometry format\n */\nexport const OBJLoader = {\n name: 'OBJ',\n id: 'obj',\n module: 'obj',\n version: VERSION,\n worker: true,\n extensions: ['obj'],\n mimeTypes: ['text/plain'],\n testText: testOBJFile,\n options: {\n obj: {}\n }\n};\nfunction testOBJFile(text) {\n // TODO - There could be comment line first\n return text[0] === 'v';\n}\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n// Forked from THREE.js under MIT license\n// https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/MTLLoader.js\nconst DELIMITER_PATTERN = /\\s+/;\n/**\n * Parses a MTL file.\n * Parses a Wavefront .mtl file specifying materials\n * http://paulbourke.net/dataformats/mtl/\n * https://www.loc.gov/preservation/digital/formats/fdd/fdd000508.shtml\n *\n * @param text - Content of MTL file\n */\n// eslint-disable-next-line complexity\nexport function parseMTL(text, options) {\n // const materialsInfo: Record<string, MTLMaterial> = {};\n const materials = [];\n let currentMaterial = { name: 'placeholder' };\n const lines = text.split('\\n');\n for (let line of lines) {\n line = line.trim();\n if (line.length === 0 || line.charAt(0) === '#') {\n // Blank line or comment ignore\n continue; // eslint-disable-line no-continue\n }\n const pos = line.indexOf(' ');\n let key = pos >= 0 ? line.substring(0, pos) : line;\n key = key.toLowerCase();\n let value = pos >= 0 ? line.substring(pos + 1) : '';\n value = value.trim();\n switch (key) {\n case 'newmtl':\n // New material\n currentMaterial = { name: value };\n // insert into map\n materials.push(currentMaterial);\n break;\n case 'ka': // Ka\n currentMaterial.ambientColor = parseColor(value);\n break;\n case 'kd':\n // Kd: Diffuse color (color under white light) using RGB values\n currentMaterial.diffuseColor = parseColor(value);\n break;\n case 'map_kd':\n // Diffuse texture map\n currentMaterial.diffuseTextureUrl = value;\n // setMapForType('map', value);\n break;\n case 'ks':\n // Specular color (color when light is reflected from shiny surface) using RGB values\n currentMaterial.specularColor = parseColor(value);\n break;\n case 'map_ks':\n // Specular map\n currentMaterial.specularTextureUrl = value;\n // setMapForType('specularMap', value);\n break;\n case 'ke':\n // Emissive using RGB values\n currentMaterial.emissiveColor = parseColor(value);\n break;\n case 'map_ke':\n // Emissive map\n currentMaterial.emissiveTextureUrl = value;\n // setMapForType('emissiveMap', value);\n break;\n case 'ns':\n // Ns is material specular exponent (defines the focus of the specular highlight)\n // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.\n currentMaterial.shininess = parseFloat(value);\n break;\n case 'map_ns':\n // Ns is material specular exponent\n // TODO?\n // currentMaterial.shininessMap = parseFloat(value);\n break;\n case 'ni':\n currentMaterial.refraction = parseFloat(value);\n break;\n case 'illum':\n currentMaterial.illumination = parseFloat(value);\n break;\n default:\n // log unknown message?\n break;\n /*\n case 'norm':\n setMapForType('normalMap', value);\n break;\n \n case 'map_bump':\n case 'bump':\n // Bump texture map\n setMapForType('bumpMap', value);\n break;\n \n case 'd':\n n = parseFloat(value);\n if (n < 1) {\n params.opacity = n;\n params.transparent = true;\n }\n break;\n \n case 'map_d':\n // Alpha map\n setMapForType('alphaMap', value);\n params.transparent = true;\n break;\n \n case 'tr':\n n = parseFloat(value);\n if (this.options && this.options.invertTrProperty) n = 1 - n;\n if (n > 0) {\n params.opacity = 1 - n;\n params.transparent = true;\n }\n */\n }\n }\n return materials;\n}\nfunction parseColor(value, options) {\n const rgb = value.split(DELIMITER_PATTERN, 3);\n const color = [\n parseFloat(rgb[0]),\n parseFloat(rgb[1]),\n parseFloat(rgb[2])\n ];\n // TODO auto detect big values?\n // if (this.options && this.options.normalizeRGB) {\n // value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];\n // }\n // if (this.options && this.options.ignoreZeroRGBs) {\n // if (value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0) {\n // // ignore\n // save = false;\n // }\n // }\n return color;\n}\n/* TODO parse url options\nfunction parseTexture(value, matParams) {\n const texParams = {\n scale: new Vector2(1, 1),\n offset: new Vector2(0, 0)\n };\n\n const items = value.split(/\\s+/);\n let pos;\n\n pos = items.indexOf('-bm');\n if (pos >= 0) {\n matParams.bumpScale = parseFloat(items[ pos + 1 ]);\n items.splice(pos, 2);\n }\n\n pos = items.indexOf('-s');\n if (pos >= 0) {\n texParams.scale.set(parseFloat(items[ pos + 1 ]), parseFloat(items[ pos + 2 ]));\n items.splice(pos, 4); // we expect 3 parameters here!\n\n }\n\n pos = items.indexOf('-o');\n\n if (pos >= 0) {\n texParams.offset.set(parseFloat(items[ pos + 1 ]), parseFloat(items[ pos + 2 ]));\n items.splice(pos, 4); // we expect 3 parameters here!\n }\n\n texParams.url = items.join(' ').trim();\n return texParams;\n}\n\n *function resolveURL(baseUrl, url) {\n * baseUrl?: string;\n // Absolute URL\n if (/^https?:\\/\\//i.test(url)) return url;\n return baseUrl + url;\n }\n\n function setMapForType(mapType, value) {\n if (params[ mapType ]) return; // Keep the first encountered texture\n\n const texParams = scope.getTextureParams(value, params);\n const map = scope.loadTexture(resolveURL(scope.baseUrl, texParams.url));\n\n map.repeat.copy(texParams.scale);\n map.offset.copy(texParams.offset);\n\n map.wrapS = scope.wrap;\n map.wrapT = scope.wrap;\n\n params[ mapType ] = map;\n }\n*/\n", "// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nconst VERSION = typeof \"4.2.0-alpha.5\" !== 'undefined' ? \"4.2.0-alpha.5\" : 'latest';\n/**\n * Loader for the MTL material format\n * Parses a Wavefront .mtl file specifying materials\n */\nexport const MTLLoader = {\n name: 'MTL',\n id: 'mtl',\n module: 'mtl',\n version: VERSION,\n worker: true,\n extensions: ['mtl'],\n mimeTypes: ['text/plain'],\n testText: (text) => text.includes('newmtl'),\n options: {\n mtl: {}\n }\n};\n"],
5
5
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6
6
  "names": ["MTLLoader", "OBJLoader", "import_schema", "VERSION", "OBJLoader", "MTLLoader"]
7
7
  }
@@ -1,6 +1,6 @@
1
1
  // __VERSION__ is injected by babel-plugin-version-inline
2
2
  // @ts-ignore TS2304: Cannot find name '__VERSION__'.
3
- const VERSION = typeof "4.2.0-alpha.4" !== 'undefined' ? "4.2.0-alpha.4" : 'latest';
3
+ const VERSION = typeof "4.2.0-alpha.5" !== 'undefined' ? "4.2.0-alpha.5" : 'latest';
4
4
  /**
5
5
  * Loader for the MTL material format
6
6
  * Parses a Wavefront .mtl file specifying materials
@@ -1,6 +1,6 @@
1
1
  // __VERSION__ is injected by babel-plugin-version-inline
2
2
  // @ts-ignore TS2304: Cannot find name '__VERSION__'.
3
- const VERSION = typeof "4.2.0-alpha.4" !== 'undefined' ? "4.2.0-alpha.4" : 'latest';
3
+ const VERSION = typeof "4.2.0-alpha.5" !== 'undefined' ? "4.2.0-alpha.5" : 'latest';
4
4
  /**
5
5
  * Worker loader for the OBJ geometry format
6
6
  */
@@ -59,7 +59,9 @@
59
59
  }
60
60
  getParentPort().then((parentPort2) => {
61
61
  if (parentPort2) {
62
- parentPort2.on("message", handleMessage);
62
+ parentPort2.on("message", (message) => {
63
+ handleMessage(message);
64
+ });
63
65
  parentPort2.on("exit", () => console.debug("Node worker closing"));
64
66
  } else {
65
67
  globalThis.onmessage = handleMessage;
@@ -739,7 +741,7 @@
739
741
  }
740
742
 
741
743
  // src/obj-loader.ts
742
- var VERSION = true ? "4.2.0-alpha.4" : "latest";
744
+ var VERSION = true ? "4.2.0-alpha.5" : "latest";
743
745
  var OBJLoader = {
744
746
  name: "OBJ",
745
747
  id: "obj",
@@ -827,7 +829,7 @@
827
829
  }
828
830
 
829
831
  // src/mtl-loader.ts
830
- var VERSION2 = true ? "4.2.0-alpha.4" : "latest";
832
+ var VERSION2 = true ? "4.2.0-alpha.5" : "latest";
831
833
  var MTLLoader = {
832
834
  name: "MTL",
833
835
  id: "mtl",
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@loaders.gl/obj",
3
- "version": "4.2.0-alpha.5",
3
+ "version": "4.2.0-alpha.6",
4
4
  "description": "Framework-independent loader for the OBJ format",
5
5
  "license": "MIT",
6
6
  "type": "module",
@@ -42,11 +42,11 @@
42
42
  "build-worker": "esbuild src/workers/obj-worker.ts --bundle --outfile=dist/obj-worker.js --define:__VERSION__=\\\"$npm_package_version\\\""
43
43
  },
44
44
  "dependencies": {
45
- "@loaders.gl/loader-utils": "4.2.0-alpha.5",
46
- "@loaders.gl/schema": "4.2.0-alpha.5"
45
+ "@loaders.gl/loader-utils": "4.2.0-alpha.6",
46
+ "@loaders.gl/schema": "4.2.0-alpha.6"
47
47
  },
48
48
  "peerDependencies": {
49
49
  "@loaders.gl/core": "^4.0.0"
50
50
  },
51
- "gitHead": "32d95a81971f104e4dfeb88ab57065f05321a76a"
51
+ "gitHead": "37bd8ca71763529f18727ee4bf29dd176aa914ca"
52
52
  }