@loaders.gl/obj 4.2.0-alpha.4 → 4.2.0-alpha.5

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@@ -1,385 +1,436 @@
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+ // OBJ Loader, adapted from THREE.js (MIT license)
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+ //
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+ // Attributions per original THREE.js source file:
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+ //
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+ // @author mrdoob / http://mrdoob.com/
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+ // @ts-nocheck
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+ // o object_name | g group_name
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  const OBJECT_RE = /^[og]\s*(.+)?/;
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+ // mtllib file_reference
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  const MATERIAL_RE = /^mtllib /;
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+ // usemtl material_name
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  const MATERIAL_USE_RE = /^usemtl /;
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  class MeshMaterial {
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- constructor(_ref) {
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- let {
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- index,
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- name = '',
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- mtllib,
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- smooth,
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- groupStart
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- } = _ref;
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- this.index = index;
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- this.name = name;
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- this.mtllib = mtllib;
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- this.smooth = smooth;
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- this.groupStart = groupStart;
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- this.groupEnd = -1;
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- this.groupCount = -1;
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- this.inherited = false;
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- }
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- clone() {
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- let index = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : this.index;
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- return new MeshMaterial({
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- index,
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- name: this.name,
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- mtllib: this.mtllib,
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- smooth: this.smooth,
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- groupStart: 0
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- });
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- }
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+ constructor({ index, name = '', mtllib, smooth, groupStart }) {
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+ this.index = index;
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+ this.name = name;
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+ this.mtllib = mtllib;
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+ this.smooth = smooth;
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+ this.groupStart = groupStart;
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+ this.groupEnd = -1;
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+ this.groupCount = -1;
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+ this.inherited = false;
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+ }
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+ clone(index = this.index) {
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+ return new MeshMaterial({
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+ index,
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+ name: this.name,
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+ mtllib: this.mtllib,
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+ smooth: this.smooth,
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+ groupStart: 0
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+ });
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+ }
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  }
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  class MeshObject {
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- constructor() {
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- let name = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : '';
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- this.name = name;
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- this.geometry = {
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- vertices: [],
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- normals: [],
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- colors: [],
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- uvs: []
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- };
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- this.materials = [];
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- this.smooth = true;
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- this.fromDeclaration = null;
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- }
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- startMaterial(name, libraries) {
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- const previous = this._finalize(false);
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- if (previous && (previous.inherited || previous.groupCount <= 0)) {
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- this.materials.splice(previous.index, 1);
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- }
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- const material = new MeshMaterial({
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- index: this.materials.length,
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- name,
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- mtllib: Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : '',
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- smooth: previous !== undefined ? previous.smooth : this.smooth,
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- groupStart: previous !== undefined ? previous.groupEnd : 0
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- });
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- this.materials.push(material);
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- return material;
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- }
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- currentMaterial() {
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- if (this.materials.length > 0) {
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- return this.materials[this.materials.length - 1];
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+ constructor(name = '') {
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+ this.name = name;
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+ this.geometry = {
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+ vertices: [],
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+ normals: [],
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+ colors: [],
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+ uvs: []
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+ };
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+ this.materials = [];
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+ this.smooth = true;
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+ this.fromDeclaration = null;
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  }
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- return undefined;
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- }
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- _finalize(end) {
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- const lastMultiMaterial = this.currentMaterial();
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- if (lastMultiMaterial && lastMultiMaterial.groupEnd === -1) {
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- lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
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- lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
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- lastMultiMaterial.inherited = false;
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+ startMaterial(name, libraries) {
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+ const previous = this._finalize(false);
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+ // New usemtl declaration overwrites an inherited material, except if faces were declared
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+ // after the material, then it must be preserved for proper MultiMaterial continuation.
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+ if (previous && (previous.inherited || previous.groupCount <= 0)) {
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+ this.materials.splice(previous.index, 1);
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+ }
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+ const material = new MeshMaterial({
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+ index: this.materials.length,
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+ name,
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+ mtllib: Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : '',
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+ smooth: previous !== undefined ? previous.smooth : this.smooth,
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+ groupStart: previous !== undefined ? previous.groupEnd : 0
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+ });
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+ this.materials.push(material);
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+ return material;
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  }
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- if (end && this.materials.length > 1) {
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- for (let mi = this.materials.length - 1; mi >= 0; mi--) {
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- if (this.materials[mi].groupCount <= 0) {
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- this.materials.splice(mi, 1);
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+ currentMaterial() {
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+ if (this.materials.length > 0) {
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+ return this.materials[this.materials.length - 1];
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  }
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- }
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+ return undefined;
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  }
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- if (end && this.materials.length === 0) {
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- this.materials.push({
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- name: '',
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- smooth: this.smooth
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- });
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+ _finalize(end) {
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+ const lastMultiMaterial = this.currentMaterial();
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+ if (lastMultiMaterial && lastMultiMaterial.groupEnd === -1) {
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+ lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
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+ lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
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+ lastMultiMaterial.inherited = false;
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+ }
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+ // Ignore objects tail materials if no face declarations followed them before a new o/g started.
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+ if (end && this.materials.length > 1) {
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+ for (let mi = this.materials.length - 1; mi >= 0; mi--) {
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+ if (this.materials[mi].groupCount <= 0) {
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+ this.materials.splice(mi, 1);
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+ }
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+ }
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+ }
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+ // Guarantee at least one empty material, this makes the creation later more straight forward.
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+ if (end && this.materials.length === 0) {
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+ this.materials.push({
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+ name: '',
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+ smooth: this.smooth
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+ });
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+ }
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+ return lastMultiMaterial;
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  }
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- return lastMultiMaterial;
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- }
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  }
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  class ParserState {
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- constructor() {
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- this.objects = [];
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- this.object = null;
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- this.vertices = [];
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- this.normals = [];
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- this.colors = [];
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- this.uvs = [];
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- this.materialLibraries = [];
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- this.startObject('', false);
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- }
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- startObject(name) {
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- let fromDeclaration = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;
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- if (this.object && !this.object.fromDeclaration) {
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- this.object.name = name;
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- this.object.fromDeclaration = fromDeclaration;
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- return;
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+ constructor() {
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+ this.objects = [];
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+ this.object = null;
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+ this.vertices = [];
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+ this.normals = [];
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+ this.colors = [];
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+ this.uvs = [];
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+ this.materialLibraries = [];
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+ this.startObject('', false);
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  }
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- const previousMaterial = this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined;
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- if (this.object && typeof this.object._finalize === 'function') {
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- this.object._finalize(true);
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+ startObject(name, fromDeclaration = true) {
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+ // If the current object (initial from reset) is not from a g/o declaration in the parsed
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+ // file. We need to use it for the first parsed g/o to keep things in sync.
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+ if (this.object && !this.object.fromDeclaration) {
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+ this.object.name = name;
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+ this.object.fromDeclaration = fromDeclaration;
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+ return;
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+ }
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+ const previousMaterial = this.object && typeof this.object.currentMaterial === 'function'
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+ ? this.object.currentMaterial()
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+ : undefined;
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+ if (this.object && typeof this.object._finalize === 'function') {
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+ this.object._finalize(true);
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+ }
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+ this.object = new MeshObject(name);
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+ this.object.fromDeclaration = fromDeclaration;
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+ // Inherit previous objects material.
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+ // Spec tells us that a declared material must be set to all objects until a new material is declared.
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+ // If a usemtl declaration is encountered while this new object is being parsed, it will
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+ // overwrite the inherited material. Exception being that there was already face declarations
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+ // to the inherited material, then it will be preserved for proper MultiMaterial continuation.
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+ if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function') {
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+ const declared = previousMaterial.clone(0);
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+ declared.inherited = true;
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+ this.object.materials.push(declared);
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+ }
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+ this.objects.push(this.object);
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  }
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- this.object = new MeshObject(name);
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- this.object.fromDeclaration = fromDeclaration;
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- if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function') {
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- const declared = previousMaterial.clone(0);
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- declared.inherited = true;
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- this.object.materials.push(declared);
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+ finalize() {
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+ if (this.object && typeof this.object._finalize === 'function') {
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+ this.object._finalize(true);
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+ }
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  }
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- this.objects.push(this.object);
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- }
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- finalize() {
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- if (this.object && typeof this.object._finalize === 'function') {
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- this.object._finalize(true);
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+ parseVertexIndex(value, len) {
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+ const index = parseInt(value);
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+ return (index >= 0 ? index - 1 : index + len / 3) * 3;
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  }
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- }
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- parseVertexIndex(value, len) {
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- const index = parseInt(value);
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- return (index >= 0 ? index - 1 : index + len / 3) * 3;
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- }
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- parseNormalIndex(value, len) {
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- const index = parseInt(value);
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- return (index >= 0 ? index - 1 : index + len / 3) * 3;
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- }
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- parseUVIndex(value, len) {
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- const index = parseInt(value);
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- return (index >= 0 ? index - 1 : index + len / 2) * 2;
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- }
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- addVertex(a, b, c) {
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- const src = this.vertices;
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- const dst = this.object.geometry.vertices;
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- dst.push(src[a + 0], src[a + 1], src[a + 2]);
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- dst.push(src[b + 0], src[b + 1], src[b + 2]);
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- dst.push(src[c + 0], src[c + 1], src[c + 2]);
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- }
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- addVertexPoint(a) {
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- const src = this.vertices;
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- const dst = this.object.geometry.vertices;
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- dst.push(src[a + 0], src[a + 1], src[a + 2]);
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- }
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- addVertexLine(a) {
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- const src = this.vertices;
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- const dst = this.object.geometry.vertices;
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- dst.push(src[a + 0], src[a + 1], src[a + 2]);
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- }
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- addNormal(a, b, c) {
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- const src = this.normals;
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- const dst = this.object.geometry.normals;
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- dst.push(src[a + 0], src[a + 1], src[a + 2]);
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- dst.push(src[b + 0], src[b + 1], src[b + 2]);
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- dst.push(src[c + 0], src[c + 1], src[c + 2]);
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- }
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- addColor(a, b, c) {
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- const src = this.colors;
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- const dst = this.object.geometry.colors;
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- dst.push(src[a + 0], src[a + 1], src[a + 2]);
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- dst.push(src[b + 0], src[b + 1], src[b + 2]);
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- dst.push(src[c + 0], src[c + 1], src[c + 2]);
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- }
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- addUV(a, b, c) {
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- const src = this.uvs;
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- const dst = this.object.geometry.uvs;
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- dst.push(src[a + 0], src[a + 1]);
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- dst.push(src[b + 0], src[b + 1]);
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- dst.push(src[c + 0], src[c + 1]);
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- }
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- addUVLine(a) {
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- const src = this.uvs;
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- const dst = this.object.geometry.uvs;
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- dst.push(src[a + 0], src[a + 1]);
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- }
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- addFace(a, b, c, ua, ub, uc, na, nb, nc) {
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- const vLen = this.vertices.length;
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- let ia = this.parseVertexIndex(a, vLen);
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- let ib = this.parseVertexIndex(b, vLen);
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- let ic = this.parseVertexIndex(c, vLen);
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- this.addVertex(ia, ib, ic);
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- if (ua !== undefined && ua !== '') {
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- const uvLen = this.uvs.length;
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- ia = this.parseUVIndex(ua, uvLen);
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- ib = this.parseUVIndex(ub, uvLen);
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- ic = this.parseUVIndex(uc, uvLen);
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- this.addUV(ia, ib, ic);
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+ parseNormalIndex(value, len) {
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+ const index = parseInt(value);
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+ return (index >= 0 ? index - 1 : index + len / 3) * 3;
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146
  }
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- if (na !== undefined && na !== '') {
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- const nLen = this.normals.length;
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- ia = this.parseNormalIndex(na, nLen);
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- ib = na === nb ? ia : this.parseNormalIndex(nb, nLen);
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- ic = na === nc ? ia : this.parseNormalIndex(nc, nLen);
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- this.addNormal(ia, ib, ic);
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+ parseUVIndex(value, len) {
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+ const index = parseInt(value);
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+ return (index >= 0 ? index - 1 : index + len / 2) * 2;
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150
  }
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- if (this.colors.length > 0) {
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- this.addColor(ia, ib, ic);
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+ addVertex(a, b, c) {
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+ const src = this.vertices;
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+ const dst = this.object.geometry.vertices;
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+ dst.push(src[a + 0], src[a + 1], src[a + 2]);
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+ dst.push(src[b + 0], src[b + 1], src[b + 2]);
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+ dst.push(src[c + 0], src[c + 1], src[c + 2]);
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157
  }
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- }
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- addPointGeometry(vertices) {
207
- this.object.geometry.type = 'Points';
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- const vLen = this.vertices.length;
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- for (const vertex of vertices) {
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- this.addVertexPoint(this.parseVertexIndex(vertex, vLen));
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+ addVertexPoint(a) {
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+ const src = this.vertices;
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+ const dst = this.object.geometry.vertices;
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+ dst.push(src[a + 0], src[a + 1], src[a + 2]);
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162
  }
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- }
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- addLineGeometry(vertices, uvs) {
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- this.object.geometry.type = 'Line';
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- const vLen = this.vertices.length;
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- const uvLen = this.uvs.length;
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- for (const vertex of vertices) {
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- this.addVertexLine(this.parseVertexIndex(vertex, vLen));
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+ addVertexLine(a) {
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+ const src = this.vertices;
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+ const dst = this.object.geometry.vertices;
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+ dst.push(src[a + 0], src[a + 1], src[a + 2]);
219
167
  }
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- for (const uv of uvs) {
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- this.addUVLine(this.parseUVIndex(uv, uvLen));
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+ addNormal(a, b, c) {
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+ const src = this.normals;
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+ const dst = this.object.geometry.normals;
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+ dst.push(src[a + 0], src[a + 1], src[a + 2]);
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+ dst.push(src[b + 0], src[b + 1], src[b + 2]);
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+ dst.push(src[c + 0], src[c + 1], src[c + 2]);
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174
  }
223
- }
224
- }
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- export function parseOBJMeshes(text) {
226
- const state = new ParserState();
227
- if (text.indexOf('\r\n') !== -1) {
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- text = text.replace(/\r\n/g, '\n');
229
- }
230
- if (text.indexOf('\\\n') !== -1) {
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- text = text.replace(/\\\n/g, '');
232
- }
233
- const lines = text.split('\n');
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- let line = '';
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- let lineFirstChar = '';
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- let lineLength = 0;
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- let result = [];
238
- const trimLeft = typeof ''.trimLeft === 'function';
239
- for (let i = 0, l = lines.length; i < l; i++) {
240
- line = lines[i];
241
- line = trimLeft ? line.trimLeft() : line.trim();
242
- lineLength = line.length;
243
- if (lineLength === 0) continue;
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- lineFirstChar = line.charAt(0);
245
- if (lineFirstChar === '#') continue;
246
- if (lineFirstChar === 'v') {
247
- const data = line.split(/\s+/);
248
- switch (data[0]) {
249
- case 'v':
250
- state.vertices.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3]));
251
- if (data.length >= 7) {
252
- state.colors.push(parseFloat(data[4]), parseFloat(data[5]), parseFloat(data[6]));
253
- }
254
- break;
255
- case 'vn':
256
- state.normals.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3]));
257
- break;
258
- case 'vt':
259
- state.uvs.push(parseFloat(data[1]), parseFloat(data[2]));
260
- break;
261
- default:
262
- }
263
- } else if (lineFirstChar === 'f') {
264
- const lineData = line.substr(1).trim();
265
- const vertexData = lineData.split(/\s+/);
266
- const faceVertices = [];
267
- for (let j = 0, jl = vertexData.length; j < jl; j++) {
268
- const vertex = vertexData[j];
269
- if (vertex.length > 0) {
270
- const vertexParts = vertex.split('/');
271
- faceVertices.push(vertexParts);
175
+ addColor(a, b, c) {
176
+ const src = this.colors;
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+ const dst = this.object.geometry.colors;
178
+ dst.push(src[a + 0], src[a + 1], src[a + 2]);
179
+ dst.push(src[b + 0], src[b + 1], src[b + 2]);
180
+ dst.push(src[c + 0], src[c + 1], src[c + 2]);
181
+ }
182
+ addUV(a, b, c) {
183
+ const src = this.uvs;
184
+ const dst = this.object.geometry.uvs;
185
+ dst.push(src[a + 0], src[a + 1]);
186
+ dst.push(src[b + 0], src[b + 1]);
187
+ dst.push(src[c + 0], src[c + 1]);
188
+ }
189
+ addUVLine(a) {
190
+ const src = this.uvs;
191
+ const dst = this.object.geometry.uvs;
192
+ dst.push(src[a + 0], src[a + 1]);
193
+ }
194
+ // eslint-disable-next-line max-params
195
+ addFace(a, b, c, ua, ub, uc, na, nb, nc) {
196
+ const vLen = this.vertices.length;
197
+ let ia = this.parseVertexIndex(a, vLen);
198
+ let ib = this.parseVertexIndex(b, vLen);
199
+ let ic = this.parseVertexIndex(c, vLen);
200
+ this.addVertex(ia, ib, ic);
201
+ if (ua !== undefined && ua !== '') {
202
+ const uvLen = this.uvs.length;
203
+ ia = this.parseUVIndex(ua, uvLen);
204
+ ib = this.parseUVIndex(ub, uvLen);
205
+ ic = this.parseUVIndex(uc, uvLen);
206
+ this.addUV(ia, ib, ic);
207
+ }
208
+ if (na !== undefined && na !== '') {
209
+ // Normals are many times the same. If so, skip function call and parseInt.
210
+ const nLen = this.normals.length;
211
+ ia = this.parseNormalIndex(na, nLen);
212
+ ib = na === nb ? ia : this.parseNormalIndex(nb, nLen);
213
+ ic = na === nc ? ia : this.parseNormalIndex(nc, nLen);
214
+ this.addNormal(ia, ib, ic);
272
215
  }
273
- }
274
- const v1 = faceVertices[0];
275
- for (let j = 1, jl = faceVertices.length - 1; j < jl; j++) {
276
- const v2 = faceVertices[j];
277
- const v3 = faceVertices[j + 1];
278
- state.addFace(v1[0], v2[0], v3[0], v1[1], v2[1], v3[1], v1[2], v2[2], v3[2]);
279
- }
280
- } else if (lineFirstChar === 'l') {
281
- const lineParts = line.substring(1).trim().split(' ');
282
- let lineVertices;
283
- const lineUVs = [];
284
- if (line.indexOf('/') === -1) {
285
- lineVertices = lineParts;
286
- } else {
287
- lineVertices = [];
288
- for (let li = 0, llen = lineParts.length; li < llen; li++) {
289
- const parts = lineParts[li].split('/');
290
- if (parts[0] !== '') lineVertices.push(parts[0]);
291
- if (parts[1] !== '') lineUVs.push(parts[1]);
216
+ if (this.colors.length > 0) {
217
+ this.addColor(ia, ib, ic);
292
218
  }
293
- }
294
- state.addLineGeometry(lineVertices, lineUVs);
295
- } else if (lineFirstChar === 'p') {
296
- const lineData = line.substr(1).trim();
297
- const pointData = lineData.split(' ');
298
- state.addPointGeometry(pointData);
299
- } else if ((result = OBJECT_RE.exec(line)) !== null) {
300
- const name = (' ' + result[0].substr(1).trim()).substr(1);
301
- state.startObject(name);
302
- } else if (MATERIAL_USE_RE.test(line)) {
303
- state.object.startMaterial(line.substring(7).trim(), state.materialLibraries);
304
- } else if (MATERIAL_RE.test(line)) {
305
- state.materialLibraries.push(line.substring(7).trim());
306
- } else if (lineFirstChar === 's') {
307
- result = line.split(' ');
308
- if (result.length > 1) {
309
- const value = result[1].trim().toLowerCase();
310
- state.object.smooth = value !== '0' && value !== 'off';
311
- } else {
312
- state.object.smooth = true;
313
- }
314
- const material = state.object.currentMaterial();
315
- if (material) material.smooth = state.object.smooth;
316
- } else {
317
- if (line === '\0') continue;
318
- throw new Error(`Unexpected line: "${line}"`);
319
219
  }
320
- }
321
- state.finalize();
322
- const meshes = [];
323
- const materials = [];
324
- for (const object of state.objects) {
325
- const {
326
- geometry
327
- } = object;
328
- if (geometry.vertices.length === 0) continue;
329
- const mesh = {
330
- header: {
331
- vertexCount: geometry.vertices.length / 3
332
- },
333
- attributes: {}
334
- };
335
- switch (geometry.type) {
336
- case 'Points':
337
- mesh.mode = 0;
338
- break;
339
- case 'Line':
340
- mesh.mode = 1;
341
- break;
342
- default:
343
- mesh.mode = 4;
344
- break;
220
+ addPointGeometry(vertices) {
221
+ this.object.geometry.type = 'Points';
222
+ const vLen = this.vertices.length;
223
+ for (const vertex of vertices) {
224
+ this.addVertexPoint(this.parseVertexIndex(vertex, vLen));
225
+ }
345
226
  }
346
- mesh.attributes.POSITION = {
347
- value: new Float32Array(geometry.vertices),
348
- size: 3
349
- };
350
- if (geometry.normals.length > 0) {
351
- mesh.attributes.NORMAL = {
352
- value: new Float32Array(geometry.normals),
353
- size: 3
354
- };
227
+ addLineGeometry(vertices, uvs) {
228
+ this.object.geometry.type = 'Line';
229
+ const vLen = this.vertices.length;
230
+ const uvLen = this.uvs.length;
231
+ for (const vertex of vertices) {
232
+ this.addVertexLine(this.parseVertexIndex(vertex, vLen));
233
+ }
234
+ for (const uv of uvs) {
235
+ this.addUVLine(this.parseUVIndex(uv, uvLen));
236
+ }
355
237
  }
356
- if (geometry.colors.length > 0) {
357
- mesh.attributes.COLOR_0 = {
358
- value: new Float32Array(geometry.colors),
359
- size: 3
360
- };
238
+ }
239
+ // eslint-disable-next-line max-statements, complexity
240
+ export function parseOBJMeshes(text) {
241
+ const state = new ParserState();
242
+ if (text.indexOf('\r\n') !== -1) {
243
+ // This is faster than String.split with regex that splits on both
244
+ text = text.replace(/\r\n/g, '\n');
361
245
  }
362
- if (geometry.uvs.length > 0) {
363
- mesh.attributes.TEXCOORD_0 = {
364
- value: new Float32Array(geometry.uvs),
365
- size: 2
366
- };
246
+ if (text.indexOf('\\\n') !== -1) {
247
+ // join lines separated by a line continuation character (\)
248
+ text = text.replace(/\\\n/g, '');
249
+ }
250
+ const lines = text.split('\n');
251
+ let line = '';
252
+ let lineFirstChar = '';
253
+ let lineLength = 0;
254
+ let result = [];
255
+ // Faster to just trim left side of the line. Use if available.
256
+ const trimLeft = typeof ''.trimLeft === 'function';
257
+ /* eslint-disable no-continue, max-depth */
258
+ for (let i = 0, l = lines.length; i < l; i++) {
259
+ line = lines[i];
260
+ line = trimLeft ? line.trimLeft() : line.trim();
261
+ lineLength = line.length;
262
+ if (lineLength === 0)
263
+ continue;
264
+ lineFirstChar = line.charAt(0);
265
+ // @todo invoke passed in handler if any
266
+ if (lineFirstChar === '#')
267
+ continue;
268
+ if (lineFirstChar === 'v') {
269
+ const data = line.split(/\s+/);
270
+ switch (data[0]) {
271
+ case 'v':
272
+ state.vertices.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3]));
273
+ if (data.length >= 7) {
274
+ state.colors.push(parseFloat(data[4]), parseFloat(data[5]), parseFloat(data[6]));
275
+ }
276
+ break;
277
+ case 'vn':
278
+ state.normals.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3]));
279
+ break;
280
+ case 'vt':
281
+ state.uvs.push(parseFloat(data[1]), parseFloat(data[2]));
282
+ break;
283
+ default:
284
+ }
285
+ }
286
+ else if (lineFirstChar === 'f') {
287
+ const lineData = line.substr(1).trim();
288
+ const vertexData = lineData.split(/\s+/);
289
+ const faceVertices = [];
290
+ // Parse the face vertex data into an easy to work with format
291
+ for (let j = 0, jl = vertexData.length; j < jl; j++) {
292
+ const vertex = vertexData[j];
293
+ if (vertex.length > 0) {
294
+ const vertexParts = vertex.split('/');
295
+ faceVertices.push(vertexParts);
296
+ }
297
+ }
298
+ // Draw an edge between the first vertex and all subsequent vertices to form an n-gon
299
+ const v1 = faceVertices[0];
300
+ for (let j = 1, jl = faceVertices.length - 1; j < jl; j++) {
301
+ const v2 = faceVertices[j];
302
+ const v3 = faceVertices[j + 1];
303
+ state.addFace(v1[0], v2[0], v3[0], v1[1], v2[1], v3[1], v1[2], v2[2], v3[2]);
304
+ }
305
+ }
306
+ else if (lineFirstChar === 'l') {
307
+ const lineParts = line.substring(1).trim().split(' ');
308
+ let lineVertices;
309
+ const lineUVs = [];
310
+ if (line.indexOf('/') === -1) {
311
+ lineVertices = lineParts;
312
+ }
313
+ else {
314
+ lineVertices = [];
315
+ for (let li = 0, llen = lineParts.length; li < llen; li++) {
316
+ const parts = lineParts[li].split('/');
317
+ if (parts[0] !== '')
318
+ lineVertices.push(parts[0]);
319
+ if (parts[1] !== '')
320
+ lineUVs.push(parts[1]);
321
+ }
322
+ }
323
+ state.addLineGeometry(lineVertices, lineUVs);
324
+ }
325
+ else if (lineFirstChar === 'p') {
326
+ const lineData = line.substr(1).trim();
327
+ const pointData = lineData.split(' ');
328
+ state.addPointGeometry(pointData);
329
+ }
330
+ else if ((result = OBJECT_RE.exec(line)) !== null) {
331
+ // o object_name
332
+ // or
333
+ // g group_name
334
+ // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
335
+ // var name = result[ 0 ].substr( 1 ).trim();
336
+ const name = (' ' + result[0].substr(1).trim()).substr(1); // eslint-disable-line
337
+ state.startObject(name);
338
+ }
339
+ else if (MATERIAL_USE_RE.test(line)) {
340
+ // material
341
+ state.object.startMaterial(line.substring(7).trim(), state.materialLibraries);
342
+ }
343
+ else if (MATERIAL_RE.test(line)) {
344
+ // mtl file
345
+ state.materialLibraries.push(line.substring(7).trim());
346
+ }
347
+ else if (lineFirstChar === 's') {
348
+ result = line.split(' ');
349
+ // smooth shading
350
+ // @todo Handle files that have varying smooth values for a set of faces inside one geometry,
351
+ // but does not define a usemtl for each face set.
352
+ // This should be detected and a dummy material created (later MultiMaterial and geometry groups).
353
+ // This requires some care to not create extra material on each smooth value for "normal" obj files.
354
+ // where explicit usemtl defines geometry groups.
355
+ // Example asset: examples/models/obj/cerberus/Cerberus.obj
356
+ /*
357
+ * http://paulbourke.net/dataformats/obj/
358
+ * or
359
+ * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
360
+ *
361
+ * From chapter "Grouping" Syntax explanation "s group_number":
362
+ * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
363
+ * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
364
+ * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
365
+ * than 0."
366
+ */
367
+ if (result.length > 1) {
368
+ const value = result[1].trim().toLowerCase();
369
+ state.object.smooth = value !== '0' && value !== 'off';
370
+ }
371
+ else {
372
+ // ZBrush can produce "s" lines #11707
373
+ state.object.smooth = true;
374
+ }
375
+ const material = state.object.currentMaterial();
376
+ if (material)
377
+ material.smooth = state.object.smooth;
378
+ }
379
+ else {
380
+ // Handle null terminated files without exception
381
+ if (line === '\0')
382
+ continue;
383
+ throw new Error(`Unexpected line: "${line}"`);
384
+ }
367
385
  }
368
- mesh.materials = [];
369
- for (const sourceMaterial of object.materials) {
370
- const _material = {
371
- name: sourceMaterial.name,
372
- flatShading: !sourceMaterial.smooth
373
- };
374
- mesh.materials.push(_material);
375
- materials.push(_material);
386
+ state.finalize();
387
+ const meshes = [];
388
+ const materials = [];
389
+ for (const object of state.objects) {
390
+ const { geometry } = object;
391
+ // Skip o/g line declarations that did not follow with any faces
392
+ if (geometry.vertices.length === 0)
393
+ continue;
394
+ const mesh = {
395
+ header: {
396
+ vertexCount: geometry.vertices.length / 3
397
+ },
398
+ attributes: {}
399
+ };
400
+ switch (geometry.type) {
401
+ case 'Points':
402
+ mesh.mode = 0; // GL.POINTS
403
+ break;
404
+ case 'Line':
405
+ mesh.mode = 1; // GL.LINES
406
+ break;
407
+ default:
408
+ mesh.mode = 4; // GL.TRIANGLES
409
+ break;
410
+ }
411
+ mesh.attributes.POSITION = { value: new Float32Array(geometry.vertices), size: 3 };
412
+ if (geometry.normals.length > 0) {
413
+ mesh.attributes.NORMAL = { value: new Float32Array(geometry.normals), size: 3 };
414
+ }
415
+ if (geometry.colors.length > 0) {
416
+ mesh.attributes.COLOR_0 = { value: new Float32Array(geometry.colors), size: 3 };
417
+ }
418
+ if (geometry.uvs.length > 0) {
419
+ mesh.attributes.TEXCOORD_0 = { value: new Float32Array(geometry.uvs), size: 2 };
420
+ }
421
+ // Create materials
422
+ mesh.materials = [];
423
+ for (const sourceMaterial of object.materials) {
424
+ // TODO - support full spec
425
+ const _material = {
426
+ name: sourceMaterial.name,
427
+ flatShading: !sourceMaterial.smooth
428
+ };
429
+ mesh.materials.push(_material);
430
+ materials.push(_material);
431
+ }
432
+ mesh.name = object.name;
433
+ meshes.push(mesh);
376
434
  }
377
- mesh.name = object.name;
378
- meshes.push(mesh);
379
- }
380
- return {
381
- meshes,
382
- materials
383
- };
435
+ return { meshes, materials };
384
436
  }
385
- //# sourceMappingURL=parse-obj-meshes.js.map