@loaders.gl/mvt 3.1.0-alpha.4 → 3.1.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (50) hide show
  1. package/dist/bundle.d.ts +1 -0
  2. package/dist/dist.min.js +1 -1
  3. package/dist/dist.min.js.map +1 -1
  4. package/dist/es5/bundle.js +1 -1
  5. package/dist/es5/bundle.js.map +1 -1
  6. package/dist/es5/helpers/binary-util-functions.js +18 -18
  7. package/dist/es5/helpers/binary-util-functions.js.map +1 -1
  8. package/dist/es5/helpers/mapbox-util-functions.js +11 -11
  9. package/dist/es5/helpers/mapbox-util-functions.js.map +1 -1
  10. package/dist/es5/index.js +2 -2
  11. package/dist/es5/lib/binary-vector-tile/features-to-binary.js +130 -177
  12. package/dist/es5/lib/binary-vector-tile/features-to-binary.js.map +1 -1
  13. package/dist/es5/lib/binary-vector-tile/vector-tile-feature.js +104 -131
  14. package/dist/es5/lib/binary-vector-tile/vector-tile-feature.js.map +1 -1
  15. package/dist/es5/lib/binary-vector-tile/vector-tile-layer.js +15 -23
  16. package/dist/es5/lib/binary-vector-tile/vector-tile-layer.js.map +1 -1
  17. package/dist/es5/lib/binary-vector-tile/vector-tile.js +8 -8
  18. package/dist/es5/lib/binary-vector-tile/vector-tile.js.map +1 -1
  19. package/dist/es5/lib/mapbox-vector-tile/vector-tile-feature.js +147 -157
  20. package/dist/es5/lib/mapbox-vector-tile/vector-tile-feature.js.map +1 -1
  21. package/dist/es5/lib/mapbox-vector-tile/vector-tile-layer.js +15 -23
  22. package/dist/es5/lib/mapbox-vector-tile/vector-tile-layer.js.map +1 -1
  23. package/dist/es5/lib/mapbox-vector-tile/vector-tile.js +8 -8
  24. package/dist/es5/lib/mapbox-vector-tile/vector-tile.js.map +1 -1
  25. package/dist/es5/lib/parse-mvt.js +33 -35
  26. package/dist/es5/lib/parse-mvt.js.map +1 -1
  27. package/dist/es5/mvt-loader.js +5 -38
  28. package/dist/es5/mvt-loader.js.map +1 -1
  29. package/dist/esm/lib/binary-vector-tile/vector-tile-feature.js +2 -2
  30. package/dist/esm/lib/binary-vector-tile/vector-tile-feature.js.map +1 -1
  31. package/dist/esm/lib/mapbox-vector-tile/vector-tile-feature.js +3 -3
  32. package/dist/esm/lib/mapbox-vector-tile/vector-tile-feature.js.map +1 -1
  33. package/dist/esm/mvt-loader.js +1 -1
  34. package/dist/helpers/binary-util-functions.d.ts +38 -0
  35. package/dist/helpers/mapbox-util-functions.d.ts +28 -0
  36. package/dist/index.d.ts +1 -0
  37. package/dist/lib/binary-vector-tile/features-to-binary.d.ts +184 -0
  38. package/dist/lib/binary-vector-tile/vector-tile-feature.d.ts +35 -0
  39. package/dist/lib/binary-vector-tile/vector-tile-layer.d.ts +22 -0
  40. package/dist/lib/binary-vector-tile/vector-tile.d.ts +8 -0
  41. package/dist/lib/mapbox-vector-tile/vector-tile-feature.d.ts +26 -0
  42. package/dist/lib/mapbox-vector-tile/vector-tile-layer.d.ts +19 -0
  43. package/dist/lib/mapbox-vector-tile/vector-tile.d.ts +8 -0
  44. package/dist/lib/parse-mvt.d.ts +84 -0
  45. package/dist/lib/types.d.ts +91 -0
  46. package/dist/mvt-loader.d.ts +9 -0
  47. package/dist/mvt-worker.js +1 -1
  48. package/dist/mvt-worker.js.map +1 -1
  49. package/dist/workers/mvt-worker.d.ts +1 -0
  50. package/package.json +6 -5
@@ -1,27 +1,13 @@
1
1
  "use strict";
2
2
 
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
3
  Object.defineProperty(exports, "__esModule", {
6
4
  value: true
7
5
  });
8
6
  exports.featuresToBinary = featuresToBinary;
9
7
  exports.TEST_EXPORTS = void 0;
10
8
 
11
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
12
-
13
9
  var _polygon = require("@math.gl/polygon");
14
10
 
15
- function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) { symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); } keys.push.apply(keys, symbols); } return keys; }
16
-
17
- function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { (0, _defineProperty2.default)(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
18
-
19
- function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
20
-
21
- function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
22
-
23
- function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
24
-
25
11
  function featuresToBinary(features, firstPassData, options) {
26
12
  return fillArrays(features, firstPassData, {
27
13
  numericPropKeys: options ? options.numericPropKeys : extractNumericPropKeys(features),
@@ -29,61 +15,51 @@ function featuresToBinary(features, firstPassData, options) {
29
15
  });
30
16
  }
31
17
 
32
- var TEST_EXPORTS = {
33
- extractNumericPropKeys: extractNumericPropKeys,
34
- fillArrays: fillArrays
18
+ const TEST_EXPORTS = {
19
+ extractNumericPropKeys,
20
+ fillArrays
35
21
  };
36
22
  exports.TEST_EXPORTS = TEST_EXPORTS;
37
23
 
38
24
  function extractNumericPropKeys(features) {
39
- var numericPropKeys = {};
40
-
41
- var _iterator = _createForOfIteratorHelper(features),
42
- _step;
25
+ const numericPropKeys = {};
43
26
 
44
- try {
45
- for (_iterator.s(); !(_step = _iterator.n()).done;) {
46
- var feature = _step.value;
27
+ for (const feature of features) {
28
+ if (feature.properties) {
29
+ for (const key in feature.properties) {
30
+ const numericSoFar = numericPropKeys[key];
47
31
 
48
- if (feature.properties) {
49
- for (var key in feature.properties) {
50
- var numericSoFar = numericPropKeys[key];
51
-
52
- if (numericSoFar || numericSoFar === undefined) {
53
- var val = feature.properties[key];
54
- numericPropKeys[key] = isNumeric(val);
55
- }
32
+ if (numericSoFar || numericSoFar === undefined) {
33
+ const val = feature.properties[key];
34
+ numericPropKeys[key] = isNumeric(val);
56
35
  }
57
36
  }
58
37
  }
59
- } catch (err) {
60
- _iterator.e(err);
61
- } finally {
62
- _iterator.f();
63
38
  }
64
39
 
65
- return Object.keys(numericPropKeys).filter(function (k) {
66
- return numericPropKeys[k];
67
- });
40
+ return Object.keys(numericPropKeys).filter(k => numericPropKeys[k]);
68
41
  }
69
42
 
70
43
  function fillArrays(features, firstPassData, options) {
71
- var pointPositionsCount = firstPassData.pointPositionsCount,
72
- pointFeaturesCount = firstPassData.pointFeaturesCount,
73
- linePositionsCount = firstPassData.linePositionsCount,
74
- linePathsCount = firstPassData.linePathsCount,
75
- lineFeaturesCount = firstPassData.lineFeaturesCount,
76
- polygonPositionsCount = firstPassData.polygonPositionsCount,
77
- polygonObjectsCount = firstPassData.polygonObjectsCount,
78
- polygonRingsCount = firstPassData.polygonRingsCount,
79
- polygonFeaturesCount = firstPassData.polygonFeaturesCount;
80
- var numericPropKeys = options.numericPropKeys,
81
- _options$PositionData = options.PositionDataType,
82
- PositionDataType = _options$PositionData === void 0 ? Float32Array : _options$PositionData;
83
- var hasGlobalId = features[0] && 'id' in features[0];
84
- var coordLength = 2;
85
- var GlobalFeatureIdsDataType = features.length > 65535 ? Uint32Array : Uint16Array;
86
- var points = {
44
+ const {
45
+ pointPositionsCount,
46
+ pointFeaturesCount,
47
+ linePositionsCount,
48
+ linePathsCount,
49
+ lineFeaturesCount,
50
+ polygonPositionsCount,
51
+ polygonObjectsCount,
52
+ polygonRingsCount,
53
+ polygonFeaturesCount
54
+ } = firstPassData;
55
+ const {
56
+ numericPropKeys,
57
+ PositionDataType = Float32Array
58
+ } = options;
59
+ const hasGlobalId = features[0] && 'id' in features[0];
60
+ const coordLength = 2;
61
+ const GlobalFeatureIdsDataType = features.length > 65535 ? Uint32Array : Uint16Array;
62
+ const points = {
87
63
  positions: new PositionDataType(pointPositionsCount * coordLength),
88
64
  globalFeatureIds: new GlobalFeatureIdsDataType(pointPositionsCount),
89
65
  featureIds: pointFeaturesCount > 65535 ? new Uint32Array(pointPositionsCount) : new Uint16Array(pointPositionsCount),
@@ -91,7 +67,7 @@ function fillArrays(features, firstPassData, options) {
91
67
  properties: [],
92
68
  fields: []
93
69
  };
94
- var lines = {
70
+ const lines = {
95
71
  pathIndices: linePositionsCount > 65535 ? new Uint32Array(linePathsCount + 1) : new Uint16Array(linePathsCount + 1),
96
72
  positions: new PositionDataType(linePositionsCount * coordLength),
97
73
  globalFeatureIds: new GlobalFeatureIdsDataType(linePositionsCount),
@@ -100,7 +76,7 @@ function fillArrays(features, firstPassData, options) {
100
76
  properties: [],
101
77
  fields: []
102
78
  };
103
- var polygons = {
79
+ const polygons = {
104
80
  polygonIndices: polygonPositionsCount > 65535 ? new Uint32Array(polygonObjectsCount + 1) : new Uint16Array(polygonObjectsCount + 1),
105
81
  primitivePolygonIndices: polygonPositionsCount > 65535 ? new Uint32Array(polygonRingsCount + 1) : new Uint16Array(polygonRingsCount + 1),
106
82
  positions: new PositionDataType(polygonPositionsCount * coordLength),
@@ -112,28 +88,16 @@ function fillArrays(features, firstPassData, options) {
112
88
  fields: []
113
89
  };
114
90
 
115
- for (var _i = 0, _arr = [points, lines, polygons]; _i < _arr.length; _i++) {
116
- var object = _arr[_i];
117
-
118
- var _iterator2 = _createForOfIteratorHelper(numericPropKeys),
119
- _step2;
120
-
121
- try {
122
- for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
123
- var propName = _step2.value;
124
- object.numericProps[propName] = new Float32Array(object.positions.length / coordLength);
125
- }
126
- } catch (err) {
127
- _iterator2.e(err);
128
- } finally {
129
- _iterator2.f();
91
+ for (const object of [points, lines, polygons]) {
92
+ for (const propName of numericPropKeys) {
93
+ object.numericProps[propName] = new Float32Array(object.positions.length / coordLength);
130
94
  }
131
95
  }
132
96
 
133
97
  lines.pathIndices[linePathsCount] = linePositionsCount;
134
98
  polygons.polygonIndices[polygonObjectsCount] = polygonPositionsCount;
135
99
  polygons.primitivePolygonIndices[polygonRingsCount] = polygonPositionsCount;
136
- var indexMap = {
100
+ const indexMap = {
137
101
  pointPosition: 0,
138
102
  pointFeature: 0,
139
103
  linePosition: 0,
@@ -146,68 +110,58 @@ function fillArrays(features, firstPassData, options) {
146
110
  feature: 0
147
111
  };
148
112
 
149
- var _iterator3 = _createForOfIteratorHelper(features),
150
- _step3;
151
-
152
- try {
153
- for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) {
154
- var feature = _step3.value;
155
- var geometry = feature.geometry;
156
- var properties = feature.properties || {};
157
-
158
- switch (geometry.type) {
159
- case 'Point':
160
- case 'MultiPoint':
161
- handlePoint(geometry, points, indexMap, coordLength, properties);
162
- points.properties.push(keepStringProperties(properties, numericPropKeys));
163
-
164
- if (hasGlobalId) {
165
- points.fields.push({
166
- id: feature.id
167
- });
168
- }
169
-
170
- indexMap.pointFeature++;
171
- break;
172
-
173
- case 'LineString':
174
- case 'MultiLineString':
175
- handleLineString(geometry, lines, indexMap, coordLength, properties);
176
- lines.properties.push(keepStringProperties(properties, numericPropKeys));
177
-
178
- if (hasGlobalId) {
179
- lines.fields.push({
180
- id: feature.id
181
- });
182
- }
183
-
184
- indexMap.lineFeature++;
185
- break;
186
-
187
- case 'Polygon':
188
- case 'MultiPolygon':
189
- handlePolygon(geometry, polygons, indexMap, coordLength, properties);
190
- polygons.properties.push(keepStringProperties(properties, numericPropKeys));
191
-
192
- if (hasGlobalId) {
193
- polygons.fields.push({
194
- id: feature.id
195
- });
196
- }
197
-
198
- indexMap.polygonFeature++;
199
- break;
200
-
201
- default:
202
- throw new Error('Invalid geometry type');
203
- }
113
+ for (const feature of features) {
114
+ const geometry = feature.geometry;
115
+ const properties = feature.properties || {};
116
+
117
+ switch (geometry.type) {
118
+ case 'Point':
119
+ case 'MultiPoint':
120
+ handlePoint(geometry, points, indexMap, coordLength, properties);
121
+ points.properties.push(keepStringProperties(properties, numericPropKeys));
204
122
 
205
- indexMap.feature++;
123
+ if (hasGlobalId) {
124
+ points.fields.push({
125
+ id: feature.id
126
+ });
127
+ }
128
+
129
+ indexMap.pointFeature++;
130
+ break;
131
+
132
+ case 'LineString':
133
+ case 'MultiLineString':
134
+ handleLineString(geometry, lines, indexMap, coordLength, properties);
135
+ lines.properties.push(keepStringProperties(properties, numericPropKeys));
136
+
137
+ if (hasGlobalId) {
138
+ lines.fields.push({
139
+ id: feature.id
140
+ });
141
+ }
142
+
143
+ indexMap.lineFeature++;
144
+ break;
145
+
146
+ case 'Polygon':
147
+ case 'MultiPolygon':
148
+ handlePolygon(geometry, polygons, indexMap, coordLength, properties);
149
+ polygons.properties.push(keepStringProperties(properties, numericPropKeys));
150
+
151
+ if (hasGlobalId) {
152
+ polygons.fields.push({
153
+ id: feature.id
154
+ });
155
+ }
156
+
157
+ indexMap.polygonFeature++;
158
+ break;
159
+
160
+ default:
161
+ throw new Error('Invalid geometry type');
206
162
  }
207
- } catch (err) {
208
- _iterator3.e(err);
209
- } finally {
210
- _iterator3.f();
163
+
164
+ indexMap.feature++;
211
165
  }
212
166
 
213
167
  return makeAccessorObjects(points, lines, polygons, coordLength);
@@ -215,7 +169,7 @@ function fillArrays(features, firstPassData, options) {
215
169
 
216
170
  function handlePoint(geometry, points, indexMap, coordLength, properties) {
217
171
  points.positions.set(geometry.data, indexMap.pointPosition * coordLength);
218
- var nPositions = geometry.data.length / coordLength;
172
+ const nPositions = geometry.data.length / coordLength;
219
173
  fillNumericProperties(points, properties, indexMap.pointPosition, nPositions);
220
174
  points.globalFeatureIds.fill(indexMap.feature, indexMap.pointPosition, indexMap.pointPosition + nPositions);
221
175
  points.featureIds.fill(indexMap.pointFeature, indexMap.pointPosition, indexMap.pointPosition + nPositions);
@@ -224,14 +178,14 @@ function handlePoint(geometry, points, indexMap, coordLength, properties) {
224
178
 
225
179
  function handleLineString(geometry, lines, indexMap, coordLength, properties) {
226
180
  lines.positions.set(geometry.data, indexMap.linePosition * coordLength);
227
- var nPositions = geometry.data.length / coordLength;
181
+ const nPositions = geometry.data.length / coordLength;
228
182
  fillNumericProperties(lines, properties, indexMap.linePosition, nPositions);
229
183
  lines.globalFeatureIds.fill(indexMap.feature, indexMap.linePosition, indexMap.linePosition + nPositions);
230
184
  lines.featureIds.fill(indexMap.lineFeature, indexMap.linePosition, indexMap.linePosition + nPositions);
231
185
 
232
- for (var i = 0, il = geometry.lines.length; i < il; ++i) {
233
- var start = geometry.lines[i];
234
- var end = i === il - 1 ? geometry.data.length : geometry.lines[i + 1];
186
+ for (let i = 0, il = geometry.lines.length; i < il; ++i) {
187
+ const start = geometry.lines[i];
188
+ const end = i === il - 1 ? geometry.data.length : geometry.lines[i + 1];
235
189
  lines.pathIndices[indexMap.linePath++] = indexMap.linePosition;
236
190
  indexMap.linePosition += (end - start) / coordLength;
237
191
  }
@@ -239,55 +193,54 @@ function handleLineString(geometry, lines, indexMap, coordLength, properties) {
239
193
 
240
194
  function handlePolygon(geometry, polygons, indexMap, coordLength, properties) {
241
195
  polygons.positions.set(geometry.data, indexMap.polygonPosition * coordLength);
242
- var nPositions = geometry.data.length / coordLength;
196
+ const nPositions = geometry.data.length / coordLength;
243
197
  fillNumericProperties(polygons, properties, indexMap.polygonPosition, nPositions);
244
198
  polygons.globalFeatureIds.fill(indexMap.feature, indexMap.polygonPosition, indexMap.polygonPosition + nPositions);
245
199
  polygons.featureIds.fill(indexMap.polygonFeature, indexMap.polygonPosition, indexMap.polygonPosition + nPositions);
246
200
 
247
- for (var l = 0, ll = geometry.lines.length; l < ll; ++l) {
248
- var startPosition = indexMap.polygonPosition;
201
+ for (let l = 0, ll = geometry.lines.length; l < ll; ++l) {
202
+ const startPosition = indexMap.polygonPosition;
249
203
  polygons.polygonIndices[indexMap.polygonObject++] = startPosition;
250
- var areas = geometry.areas[l];
251
- var lines = geometry.lines[l];
252
- var nextLines = geometry.lines[l + 1];
204
+ const areas = geometry.areas[l];
205
+ const lines = geometry.lines[l];
206
+ const nextLines = geometry.lines[l + 1];
253
207
 
254
- for (var i = 0, il = lines.length; i < il; ++i) {
255
- var start = lines[i];
256
- var end = i === il - 1 ? nextLines === undefined ? geometry.data.length : nextLines[0] : lines[i + 1];
208
+ for (let i = 0, il = lines.length; i < il; ++i) {
209
+ const start = lines[i];
210
+ const end = i === il - 1 ? nextLines === undefined ? geometry.data.length : nextLines[0] : lines[i + 1];
257
211
  polygons.primitivePolygonIndices[indexMap.polygonRing++] = indexMap.polygonPosition;
258
212
  indexMap.polygonPosition += (end - start) / coordLength;
259
213
  }
260
214
 
261
- var endPosition = indexMap.polygonPosition;
215
+ const endPosition = indexMap.polygonPosition;
262
216
  triangulatePolygon(polygons, areas, lines, {
263
- startPosition: startPosition,
264
- endPosition: endPosition,
265
- coordLength: coordLength
217
+ startPosition,
218
+ endPosition,
219
+ coordLength
266
220
  });
267
221
  }
268
222
  }
269
223
 
270
- function triangulatePolygon(polygons, areas, lines, _ref) {
271
- var startPosition = _ref.startPosition,
272
- endPosition = _ref.endPosition,
273
- coordLength = _ref.coordLength;
274
- var start = startPosition * coordLength;
275
- var end = endPosition * coordLength;
276
- var polygonPositions = polygons.positions.subarray(start, end);
277
- var offset = lines[0];
278
- var holes = lines.slice(1).map(function (n) {
279
- return (n - offset) / coordLength;
280
- });
281
- var indices = (0, _polygon.earcut)(polygonPositions, holes, coordLength, areas);
282
-
283
- for (var t = 0, tl = indices.length; t < tl; ++t) {
224
+ function triangulatePolygon(polygons, areas, lines, {
225
+ startPosition,
226
+ endPosition,
227
+ coordLength
228
+ }) {
229
+ const start = startPosition * coordLength;
230
+ const end = endPosition * coordLength;
231
+ const polygonPositions = polygons.positions.subarray(start, end);
232
+ const offset = lines[0];
233
+ const holes = lines.slice(1).map(n => (n - offset) / coordLength);
234
+ const indices = (0, _polygon.earcut)(polygonPositions, holes, coordLength, areas);
235
+
236
+ for (let t = 0, tl = indices.length; t < tl; ++t) {
284
237
  polygons.triangles.push(startPosition + indices[t]);
285
238
  }
286
239
  }
287
240
 
288
241
  function makeAccessorObjects(points, lines, polygons, coordLength) {
289
- var returnObj = {
290
- points: _objectSpread(_objectSpread({}, points), {}, {
242
+ const returnObj = {
243
+ points: { ...points,
291
244
  positions: {
292
245
  value: points.positions,
293
246
  size: coordLength
@@ -300,8 +253,8 @@ function makeAccessorObjects(points, lines, polygons, coordLength) {
300
253
  value: points.featureIds,
301
254
  size: 1
302
255
  }
303
- }),
304
- lines: _objectSpread(_objectSpread({}, lines), {}, {
256
+ },
257
+ lines: { ...lines,
305
258
  pathIndices: {
306
259
  value: lines.pathIndices,
307
260
  size: 1
@@ -318,8 +271,8 @@ function makeAccessorObjects(points, lines, polygons, coordLength) {
318
271
  value: lines.featureIds,
319
272
  size: 1
320
273
  }
321
- }),
322
- polygons: _objectSpread(_objectSpread({}, polygons), {}, {
274
+ },
275
+ polygons: { ...polygons,
323
276
  polygonIndices: {
324
277
  value: polygons.polygonIndices,
325
278
  size: 1
@@ -344,11 +297,11 @@ function makeAccessorObjects(points, lines, polygons, coordLength) {
344
297
  value: polygons.featureIds,
345
298
  size: 1
346
299
  }
347
- })
300
+ }
348
301
  };
349
302
 
350
- for (var geomType in returnObj) {
351
- for (var numericProp in returnObj[geomType].numericProps) {
303
+ for (const geomType in returnObj) {
304
+ for (const numericProp in returnObj[geomType].numericProps) {
352
305
  returnObj[geomType].numericProps[numericProp] = {
353
306
  value: returnObj[geomType].numericProps[numericProp],
354
307
  size: 1
@@ -360,7 +313,7 @@ function makeAccessorObjects(points, lines, polygons, coordLength) {
360
313
  }
361
314
 
362
315
  function fillNumericProperties(object, properties, index, length) {
363
- for (var numericPropName in object.numericProps) {
316
+ for (const numericPropName in object.numericProps) {
364
317
  if (numericPropName in properties) {
365
318
  object.numericProps[numericPropName].fill(properties[numericPropName], index, index + length);
366
319
  }
@@ -368,9 +321,9 @@ function fillNumericProperties(object, properties, index, length) {
368
321
  }
369
322
 
370
323
  function keepStringProperties(properties, numericKeys) {
371
- var props = {};
324
+ const props = {};
372
325
 
373
- for (var key in properties) {
326
+ for (const key in properties) {
374
327
  if (!numericKeys.includes(key)) {
375
328
  props[key] = properties[key];
376
329
  }
@@ -1 +1 @@
1
- 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eslint-disable indent */\nimport {earcut} from '@math.gl/polygon';\nimport {\n MvtBinaryCoordinates,\n MvtBinaryGeometry,\n MvtBinaryOptions,\n MvtFirstPassedData,\n MvtLines,\n MvtPoints,\n MvtPolygons\n} from '../types';\n\n/**\n * Convert binary features to flat binary arrays. Similar to\n * `geojsonToBinary` helper function, except that it expects\n * a binary representation of the feature data, which enables\n * 2X-3X speed increase in parse speed, compared to using\n * geoJSON. See `binary-vector-tile/VectorTileFeature` for\n * data format detais\n *\n * @param features\n * @param firstPassData\n * @param options\n * @returns filled arrays\n */\nexport function featuresToBinary(\n features: MvtBinaryCoordinates[],\n firstPassData: MvtFirstPassedData,\n options?: MvtBinaryOptions\n) {\n return fillArrays(features, firstPassData, {\n numericPropKeys: options ? options.numericPropKeys : extractNumericPropKeys(features),\n PositionDataType: options ? options.PositionDataType : Float32Array\n });\n}\n\nexport const TEST_EXPORTS = {\n extractNumericPropKeys,\n fillArrays\n};\n\n/**\n * Extracts properties that are always numeric\n *\n * @param features\n * @returns object with numeric keys\n */\nfunction extractNumericPropKeys(features: MvtBinaryCoordinates[]): string[] {\n const numericPropKeys = {};\n for (const feature of features) {\n if (feature.properties) {\n for (const key in feature.properties) {\n // If property has not been seen before, or if property has been numeric\n // in all previous features, check if numeric in this feature\n // If not numeric, false is stored to prevent rechecking in the future\n const numericSoFar = numericPropKeys[key];\n if (numericSoFar || numericSoFar === undefined) {\n const val = feature.properties[key];\n numericPropKeys[key] = isNumeric(val);\n }\n }\n }\n }\n\n return Object.keys(numericPropKeys).filter((k) => numericPropKeys[k]);\n}\n\n/**\n * Fills coordinates into pre-allocated typed arrays\n *\n * @param features\n * @param firstPassData\n * @param options\n * @returns an accessor object with value and size keys\n */\n// eslint-disable-next-line complexity\nfunction fillArrays(\n features: MvtBinaryCoordinates[],\n firstPassData: MvtFirstPassedData,\n options: MvtBinaryOptions\n) {\n const {\n pointPositionsCount,\n pointFeaturesCount,\n linePositionsCount,\n linePathsCount,\n lineFeaturesCount,\n polygonPositionsCount,\n polygonObjectsCount,\n polygonRingsCount,\n polygonFeaturesCount\n } = firstPassData;\n const {numericPropKeys, PositionDataType = Float32Array} = options;\n const hasGlobalId = features[0] && 'id' in features[0];\n const coordLength = 2;\n const GlobalFeatureIdsDataType = features.length > 65535 ? Uint32Array : Uint16Array;\n const points: MvtPoints = {\n positions: new PositionDataType(pointPositionsCount * coordLength),\n globalFeatureIds: new GlobalFeatureIdsDataType(pointPositionsCount),\n featureIds:\n pointFeaturesCount > 65535\n ? new Uint32Array(pointPositionsCount)\n : new Uint16Array(pointPositionsCount),\n numericProps: {},\n properties: [],\n fields: []\n };\n const lines: MvtLines = {\n pathIndices:\n linePositionsCount > 65535\n ? new Uint32Array(linePathsCount + 1)\n : new Uint16Array(linePathsCount + 1),\n positions: new PositionDataType(linePositionsCount * coordLength),\n globalFeatureIds: new GlobalFeatureIdsDataType(linePositionsCount),\n featureIds:\n lineFeaturesCount > 65535\n ? new Uint32Array(linePositionsCount)\n : new Uint16Array(linePositionsCount),\n numericProps: {},\n properties: [],\n fields: []\n };\n const polygons: MvtPolygons = {\n polygonIndices:\n polygonPositionsCount > 65535\n ? new Uint32Array(polygonObjectsCount + 1)\n : new Uint16Array(polygonObjectsCount + 1),\n primitivePolygonIndices:\n polygonPositionsCount > 65535\n ? new Uint32Array(polygonRingsCount + 1)\n : new Uint16Array(polygonRingsCount + 1),\n positions: new PositionDataType(polygonPositionsCount * coordLength),\n triangles: [],\n globalFeatureIds: new GlobalFeatureIdsDataType(polygonPositionsCount),\n featureIds:\n polygonFeaturesCount > 65535\n ? new Uint32Array(polygonPositionsCount)\n : new Uint16Array(polygonPositionsCount),\n numericProps: {},\n properties: [],\n fields: []\n };\n\n // Instantiate numeric properties arrays; one value per vertex\n for (const object of [points, lines, polygons]) {\n for (const propName of numericPropKeys) {\n // If property has been numeric in all previous features in which the property existed, check\n // if numeric in this feature\n object.numericProps[propName] = new Float32Array(object.positions.length / coordLength);\n }\n }\n\n // Set last element of path/polygon indices as positions length\n lines.pathIndices[linePathsCount] = linePositionsCount;\n polygons.polygonIndices[polygonObjectsCount] = polygonPositionsCount;\n polygons.primitivePolygonIndices[polygonRingsCount] = polygonPositionsCount;\n\n const indexMap = {\n pointPosition: 0,\n pointFeature: 0,\n linePosition: 0,\n linePath: 0,\n lineFeature: 0,\n polygonPosition: 0,\n polygonObject: 0,\n polygonRing: 0,\n polygonFeature: 0,\n feature: 0\n };\n\n for (const feature of features) {\n const geometry = feature.geometry;\n const properties = feature.properties || {};\n\n switch (geometry.type) {\n case 'Point':\n case 'MultiPoint':\n handlePoint(geometry, points, indexMap, coordLength, properties);\n points.properties.push(keepStringProperties(properties, numericPropKeys));\n if (hasGlobalId) {\n points.fields.push({id: feature.id});\n }\n indexMap.pointFeature++;\n break;\n case 'LineString':\n case 'MultiLineString':\n handleLineString(geometry, lines, indexMap, coordLength, properties);\n lines.properties.push(keepStringProperties(properties, numericPropKeys));\n if (hasGlobalId) {\n lines.fields.push({id: feature.id});\n }\n indexMap.lineFeature++;\n break;\n case 'Polygon':\n case 'MultiPolygon':\n handlePolygon(geometry, polygons, indexMap, coordLength, properties);\n polygons.properties.push(keepStringProperties(properties, numericPropKeys));\n if (hasGlobalId) {\n polygons.fields.push({id: feature.id});\n }\n indexMap.polygonFeature++;\n break;\n default:\n throw new Error('Invalid geometry type');\n }\n\n indexMap.feature++;\n }\n\n // Wrap each array in an accessor object with value and size keys\n return makeAccessorObjects(points, lines, polygons, coordLength);\n}\n\n/**\n * Fills (Multi)Point coordinates into points object of arrays\n *\n * @param geometry\n * @param points\n * @param indexMap\n * @param coordLength\n * @param properties\n */\nfunction handlePoint(\n geometry: MvtBinaryGeometry,\n points: MvtPoints,\n indexMap: {\n pointPosition: number;\n pointFeature: number;\n linePosition?: number;\n linePath?: number;\n lineFeature?: number;\n polygonPosition?: number;\n polygonObject?: number;\n polygonRing?: number;\n polygonFeature?: number;\n feature: number;\n },\n coordLength: number,\n properties: {[x: string]: string | number | boolean | null}\n): void {\n points.positions.set(geometry.data, indexMap.pointPosition * coordLength);\n\n const nPositions = geometry.data.length / coordLength;\n fillNumericProperties(points, properties, indexMap.pointPosition, nPositions);\n points.globalFeatureIds.fill(\n indexMap.feature,\n indexMap.pointPosition,\n indexMap.pointPosition + nPositions\n );\n points.featureIds.fill(\n indexMap.pointFeature,\n indexMap.pointPosition,\n indexMap.pointPosition + nPositions\n );\n\n indexMap.pointPosition += nPositions;\n}\n\n/**\n * Fills (Multi)LineString coordinates into lines object of arrays\n *\n * @param geometry\n * @param lines\n * @param indexMap\n * @param coordLength\n * @param properties\n */\nfunction handleLineString(\n geometry: MvtBinaryGeometry,\n lines: MvtLines,\n indexMap: {\n pointPosition?: number;\n pointFeature?: number;\n linePosition: number;\n linePath: number;\n lineFeature: number;\n polygonPosition?: number;\n polygonObject?: number;\n polygonRing?: number;\n polygonFeature?: number;\n feature: number;\n },\n coordLength: number,\n properties: {[x: string]: string | number | boolean | null}\n): void {\n lines.positions.set(geometry.data, indexMap.linePosition * coordLength);\n\n const nPositions = geometry.data.length / coordLength;\n fillNumericProperties(lines, properties, indexMap.linePosition, nPositions);\n\n lines.globalFeatureIds.fill(\n indexMap.feature,\n indexMap.linePosition,\n indexMap.linePosition + nPositions\n );\n lines.featureIds.fill(\n indexMap.lineFeature,\n indexMap.linePosition,\n indexMap.linePosition + nPositions\n );\n\n for (let i = 0, il = geometry.lines.length; i < il; ++i) {\n // Extract range of data we are working with, defined by start\n // and end indices (these index into the geometry.data array)\n const start = geometry.lines[i];\n const end =\n i === il - 1\n ? geometry.data.length // last line, so read to end of data\n : geometry.lines[i + 1]; // start index for next line\n\n lines.pathIndices[indexMap.linePath++] = indexMap.linePosition;\n indexMap.linePosition += (end - start) / coordLength;\n }\n}\n\n/**\n * Fills (Multi)Polygon coordinates into polygons object of arrays\n *\n * @param geometry\n * @param polygons\n * @param indexMap\n * @param coordLength\n * @param properties\n */\nfunction handlePolygon(\n geometry: MvtBinaryGeometry,\n polygons: MvtPolygons,\n indexMap: {\n pointPosition?: number;\n pointFeature?: number;\n linePosition?: number;\n linePath?: number;\n lineFeature?: number;\n polygonPosition: number;\n polygonObject: number;\n polygonRing: number;\n polygonFeature: number;\n feature: number;\n },\n coordLength: number,\n properties: {[x: string]: string | number | boolean | null}\n): void {\n polygons.positions.set(geometry.data, indexMap.polygonPosition * coordLength);\n\n const nPositions = geometry.data.length / coordLength;\n fillNumericProperties(polygons, properties, indexMap.polygonPosition, nPositions);\n polygons.globalFeatureIds.fill(\n indexMap.feature,\n indexMap.polygonPosition,\n indexMap.polygonPosition + nPositions\n );\n polygons.featureIds.fill(\n indexMap.polygonFeature,\n indexMap.polygonPosition,\n indexMap.polygonPosition + nPositions\n );\n\n // Unlike Point & LineString geometry.lines is a 2D array\n for (let l = 0, ll = geometry.lines.length; l < ll; ++l) {\n const startPosition = indexMap.polygonPosition;\n polygons.polygonIndices[indexMap.polygonObject++] = startPosition;\n\n const areas = geometry.areas![l];\n const lines = geometry.lines[l];\n const nextLines = geometry.lines[l + 1];\n\n for (let i = 0, il = lines.length; i < il; ++i) {\n const start = lines[i];\n const end =\n i === il - 1\n ? // last line, so either read to:\n nextLines === undefined\n ? geometry.data.length // end of data (no next lines)\n : nextLines[0] // start of first line in nextLines\n : lines[i + 1]; // start index for next line\n\n polygons.primitivePolygonIndices[indexMap.polygonRing++] = indexMap.polygonPosition;\n indexMap.polygonPosition += (end - start) / coordLength;\n }\n\n const endPosition = indexMap.polygonPosition;\n triangulatePolygon(polygons, areas, lines, {startPosition, endPosition, coordLength});\n }\n}\n\n/**\n * Triangulate polygon using earcut\n *\n * @param polygons\n * @param areas\n * @param lines\n * @param param3\n */\nfunction triangulatePolygon(\n polygons: MvtPolygons,\n areas: number,\n lines: number[],\n {\n startPosition,\n endPosition,\n coordLength\n }: {startPosition: number; endPosition: number; coordLength: number}\n): void {\n const start = startPosition * coordLength;\n const end = endPosition * coordLength;\n\n // Extract positions and holes for just this polygon\n const polygonPositions = polygons.positions.subarray(start, end);\n\n // Holes are referenced relative to outer polygon\n const offset = lines[0];\n const holes = lines.slice(1).map((n: number) => (n - offset) / coordLength);\n\n // Compute triangulation\n const indices = earcut(polygonPositions, holes, coordLength, areas);\n\n // Indices returned by triangulation are relative to start\n // of polygon, so we need to offset\n for (let t = 0, tl = indices.length; t < tl; ++t) {\n polygons.triangles.push(startPosition + indices[t]);\n }\n}\n\n/**\n * Wrap each array in an accessor object with value and size keys\n *\n * @param points\n * @param lines\n * @param polygons\n * @param coordLength\n * @returns object\n */\nfunction makeAccessorObjects(\n points: MvtPoints,\n lines: MvtLines,\n polygons: MvtPolygons,\n coordLength: number\n) {\n const returnObj = {\n points: {\n ...points,\n positions: {value: points.positions, size: coordLength},\n globalFeatureIds: {value: points.globalFeatureIds, size: 1},\n featureIds: {value: points.featureIds, size: 1}\n },\n lines: {\n ...lines,\n pathIndices: {value: lines.pathIndices, size: 1},\n positions: {value: lines.positions, size: coordLength},\n globalFeatureIds: {value: lines.globalFeatureIds, size: 1},\n featureIds: {value: lines.featureIds, size: 1}\n },\n polygons: {\n ...polygons,\n polygonIndices: {value: polygons.polygonIndices, size: 1},\n primitivePolygonIndices: {value: polygons.primitivePolygonIndices, size: 1},\n positions: {value: polygons.positions, size: coordLength},\n triangles: {value: new Uint32Array(polygons.triangles), size: 1},\n globalFeatureIds: {value: polygons.globalFeatureIds, size: 1},\n featureIds: {value: polygons.featureIds, size: 1}\n }\n };\n\n for (const geomType in returnObj) {\n for (const numericProp in returnObj[geomType].numericProps) {\n returnObj[geomType].numericProps[numericProp] = {\n value: returnObj[geomType].numericProps[numericProp],\n size: 1\n };\n }\n }\n return returnObj;\n}\n\n/**\n * Add numeric properties to object\n *\n * @param object\n * @param properties\n * @param index\n * @param length\n */\nfunction fillNumericProperties(\n object: MvtPoints,\n properties: {[x: string]: string | number | boolean | null},\n index: number,\n length: number\n): void {\n for (const numericPropName in object.numericProps) {\n if (numericPropName in properties) {\n object.numericProps[numericPropName].fill(properties[numericPropName], index, index + length);\n }\n }\n}\n\n/**\n * Keep string properties in object\n *\n * @param properties\n * @param numericKeys\n * @returns object\n */\nfunction keepStringProperties(\n properties: {[x: string]: string | number | boolean | null},\n numericKeys: string[]\n) {\n const props = {};\n for (const key in properties) {\n if (!numericKeys.includes(key)) {\n props[key] = properties[key];\n }\n }\n return props;\n}\n\nfunction isNumeric(x: unknown) {\n return Number.isFinite(x);\n}\n"],"file":"features-to-binary.js"}
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eslint-disable indent */\nimport {earcut} from '@math.gl/polygon';\nimport {\n MvtBinaryCoordinates,\n MvtBinaryGeometry,\n MvtBinaryOptions,\n MvtFirstPassedData,\n MvtLines,\n MvtPoints,\n MvtPolygons\n} from '../types';\n\n/**\n * Convert binary features to flat binary arrays. Similar to\n * `geojsonToBinary` helper function, except that it expects\n * a binary representation of the feature data, which enables\n * 2X-3X speed increase in parse speed, compared to using\n * geoJSON. See `binary-vector-tile/VectorTileFeature` for\n * data format detais\n *\n * @param features\n * @param firstPassData\n * @param options\n * @returns filled arrays\n */\nexport function featuresToBinary(\n features: MvtBinaryCoordinates[],\n firstPassData: MvtFirstPassedData,\n options?: MvtBinaryOptions\n) {\n return fillArrays(features, firstPassData, {\n numericPropKeys: options ? options.numericPropKeys : extractNumericPropKeys(features),\n PositionDataType: options ? options.PositionDataType : Float32Array\n });\n}\n\nexport const TEST_EXPORTS = {\n extractNumericPropKeys,\n fillArrays\n};\n\n/**\n * Extracts properties that are always numeric\n *\n * @param features\n * @returns object with numeric keys\n */\nfunction extractNumericPropKeys(features: MvtBinaryCoordinates[]): string[] {\n const numericPropKeys = {};\n for (const feature of features) {\n if (feature.properties) {\n for (const key in feature.properties) {\n // If property has not been seen before, or if property has been numeric\n // in all previous features, check if numeric in this feature\n // If not numeric, false is stored to prevent rechecking in the future\n const numericSoFar = numericPropKeys[key];\n if (numericSoFar || numericSoFar === undefined) {\n const val = feature.properties[key];\n numericPropKeys[key] = isNumeric(val);\n }\n }\n }\n }\n\n return Object.keys(numericPropKeys).filter((k) => numericPropKeys[k]);\n}\n\n/**\n * Fills coordinates into pre-allocated typed arrays\n *\n * @param features\n * @param firstPassData\n * @param options\n * @returns an accessor object with value and size keys\n */\n// eslint-disable-next-line complexity\nfunction fillArrays(\n features: MvtBinaryCoordinates[],\n firstPassData: MvtFirstPassedData,\n options: MvtBinaryOptions\n) {\n const {\n pointPositionsCount,\n pointFeaturesCount,\n linePositionsCount,\n linePathsCount,\n lineFeaturesCount,\n polygonPositionsCount,\n polygonObjectsCount,\n polygonRingsCount,\n polygonFeaturesCount\n } = firstPassData;\n const {numericPropKeys, PositionDataType = Float32Array} = options;\n const hasGlobalId = features[0] && 'id' in features[0];\n const coordLength = 2;\n const GlobalFeatureIdsDataType = features.length > 65535 ? Uint32Array : Uint16Array;\n const points: MvtPoints = {\n positions: new PositionDataType(pointPositionsCount * coordLength),\n globalFeatureIds: new GlobalFeatureIdsDataType(pointPositionsCount),\n featureIds:\n pointFeaturesCount > 65535\n ? new Uint32Array(pointPositionsCount)\n : new Uint16Array(pointPositionsCount),\n numericProps: {},\n properties: [],\n fields: []\n };\n const lines: MvtLines = {\n pathIndices:\n linePositionsCount > 65535\n ? new Uint32Array(linePathsCount + 1)\n : new Uint16Array(linePathsCount + 1),\n positions: new PositionDataType(linePositionsCount * coordLength),\n globalFeatureIds: new GlobalFeatureIdsDataType(linePositionsCount),\n featureIds:\n lineFeaturesCount > 65535\n ? new Uint32Array(linePositionsCount)\n : new Uint16Array(linePositionsCount),\n numericProps: {},\n properties: [],\n fields: []\n };\n const polygons: MvtPolygons = {\n polygonIndices:\n polygonPositionsCount > 65535\n ? new Uint32Array(polygonObjectsCount + 1)\n : new Uint16Array(polygonObjectsCount + 1),\n primitivePolygonIndices:\n polygonPositionsCount > 65535\n ? new Uint32Array(polygonRingsCount + 1)\n : new Uint16Array(polygonRingsCount + 1),\n positions: new PositionDataType(polygonPositionsCount * coordLength),\n triangles: [],\n globalFeatureIds: new GlobalFeatureIdsDataType(polygonPositionsCount),\n featureIds:\n polygonFeaturesCount > 65535\n ? new Uint32Array(polygonPositionsCount)\n : new Uint16Array(polygonPositionsCount),\n numericProps: {},\n properties: [],\n fields: []\n };\n\n // Instantiate numeric properties arrays; one value per vertex\n for (const object of [points, lines, polygons]) {\n for (const propName of numericPropKeys) {\n // If property has been numeric in all previous features in which the property existed, check\n // if numeric in this feature\n object.numericProps[propName] = new Float32Array(object.positions.length / coordLength);\n }\n }\n\n // Set last element of path/polygon indices as positions length\n lines.pathIndices[linePathsCount] = linePositionsCount;\n polygons.polygonIndices[polygonObjectsCount] = polygonPositionsCount;\n polygons.primitivePolygonIndices[polygonRingsCount] = polygonPositionsCount;\n\n const indexMap = {\n pointPosition: 0,\n pointFeature: 0,\n linePosition: 0,\n linePath: 0,\n lineFeature: 0,\n polygonPosition: 0,\n polygonObject: 0,\n polygonRing: 0,\n polygonFeature: 0,\n feature: 0\n };\n\n for (const feature of features) {\n const geometry = feature.geometry;\n const properties = feature.properties || {};\n\n switch (geometry.type) {\n case 'Point':\n case 'MultiPoint':\n handlePoint(geometry, points, indexMap, coordLength, properties);\n points.properties.push(keepStringProperties(properties, numericPropKeys));\n if (hasGlobalId) {\n points.fields.push({id: feature.id});\n }\n indexMap.pointFeature++;\n break;\n case 'LineString':\n case 'MultiLineString':\n handleLineString(geometry, lines, indexMap, coordLength, properties);\n lines.properties.push(keepStringProperties(properties, numericPropKeys));\n if (hasGlobalId) {\n lines.fields.push({id: feature.id});\n }\n indexMap.lineFeature++;\n break;\n case 'Polygon':\n case 'MultiPolygon':\n handlePolygon(geometry, polygons, indexMap, coordLength, properties);\n polygons.properties.push(keepStringProperties(properties, numericPropKeys));\n if (hasGlobalId) {\n polygons.fields.push({id: feature.id});\n }\n indexMap.polygonFeature++;\n break;\n default:\n throw new Error('Invalid geometry type');\n }\n\n indexMap.feature++;\n }\n\n // Wrap each array in an accessor object with value and size keys\n return makeAccessorObjects(points, lines, polygons, coordLength);\n}\n\n/**\n * Fills (Multi)Point coordinates into points object of arrays\n *\n * @param geometry\n * @param points\n * @param indexMap\n * @param coordLength\n * @param properties\n */\nfunction handlePoint(\n geometry: MvtBinaryGeometry,\n points: MvtPoints,\n indexMap: {\n pointPosition: number;\n pointFeature: number;\n linePosition?: number;\n linePath?: number;\n lineFeature?: number;\n polygonPosition?: number;\n polygonObject?: number;\n polygonRing?: number;\n polygonFeature?: number;\n feature: number;\n },\n coordLength: number,\n properties: {[x: string]: string | number | boolean | null}\n): void {\n points.positions.set(geometry.data, indexMap.pointPosition * coordLength);\n\n const nPositions = geometry.data.length / coordLength;\n fillNumericProperties(points, properties, indexMap.pointPosition, nPositions);\n points.globalFeatureIds.fill(\n indexMap.feature,\n indexMap.pointPosition,\n indexMap.pointPosition + nPositions\n );\n points.featureIds.fill(\n indexMap.pointFeature,\n indexMap.pointPosition,\n indexMap.pointPosition + nPositions\n );\n\n indexMap.pointPosition += nPositions;\n}\n\n/**\n * Fills (Multi)LineString coordinates into lines object of arrays\n *\n * @param geometry\n * @param lines\n * @param indexMap\n * @param coordLength\n * @param properties\n */\nfunction handleLineString(\n geometry: MvtBinaryGeometry,\n lines: MvtLines,\n indexMap: {\n pointPosition?: number;\n pointFeature?: number;\n linePosition: number;\n linePath: number;\n lineFeature: number;\n polygonPosition?: number;\n polygonObject?: number;\n polygonRing?: number;\n polygonFeature?: number;\n feature: number;\n },\n coordLength: number,\n properties: {[x: string]: string | number | boolean | null}\n): void {\n lines.positions.set(geometry.data, indexMap.linePosition * coordLength);\n\n const nPositions = geometry.data.length / coordLength;\n fillNumericProperties(lines, properties, indexMap.linePosition, nPositions);\n\n lines.globalFeatureIds.fill(\n indexMap.feature,\n indexMap.linePosition,\n indexMap.linePosition + nPositions\n );\n lines.featureIds.fill(\n indexMap.lineFeature,\n indexMap.linePosition,\n indexMap.linePosition + nPositions\n );\n\n for (let i = 0, il = geometry.lines.length; i < il; ++i) {\n // Extract range of data we are working with, defined by start\n // and end indices (these index into the geometry.data array)\n const start = geometry.lines[i];\n const end =\n i === il - 1\n ? geometry.data.length // last line, so read to end of data\n : geometry.lines[i + 1]; // start index for next line\n\n lines.pathIndices[indexMap.linePath++] = indexMap.linePosition;\n indexMap.linePosition += (end - start) / coordLength;\n }\n}\n\n/**\n * Fills (Multi)Polygon coordinates into polygons object of arrays\n *\n * @param geometry\n * @param polygons\n * @param indexMap\n * @param coordLength\n * @param properties\n */\nfunction handlePolygon(\n geometry: MvtBinaryGeometry,\n polygons: MvtPolygons,\n indexMap: {\n pointPosition?: number;\n pointFeature?: number;\n linePosition?: number;\n linePath?: number;\n lineFeature?: number;\n polygonPosition: number;\n polygonObject: number;\n polygonRing: number;\n polygonFeature: number;\n feature: number;\n },\n coordLength: number,\n properties: {[x: string]: string | number | boolean | null}\n): void {\n polygons.positions.set(geometry.data, indexMap.polygonPosition * coordLength);\n\n const nPositions = geometry.data.length / coordLength;\n fillNumericProperties(polygons, properties, indexMap.polygonPosition, nPositions);\n polygons.globalFeatureIds.fill(\n indexMap.feature,\n indexMap.polygonPosition,\n indexMap.polygonPosition + nPositions\n );\n polygons.featureIds.fill(\n indexMap.polygonFeature,\n indexMap.polygonPosition,\n indexMap.polygonPosition + nPositions\n );\n\n // Unlike Point & LineString geometry.lines is a 2D array\n for (let l = 0, ll = geometry.lines.length; l < ll; ++l) {\n const startPosition = indexMap.polygonPosition;\n polygons.polygonIndices[indexMap.polygonObject++] = startPosition;\n\n const areas = geometry.areas![l];\n const lines = geometry.lines[l];\n const nextLines = geometry.lines[l + 1];\n\n for (let i = 0, il = lines.length; i < il; ++i) {\n const start = lines[i];\n const end =\n i === il - 1\n ? // last line, so either read to:\n nextLines === undefined\n ? geometry.data.length // end of data (no next lines)\n : nextLines[0] // start of first line in nextLines\n : lines[i + 1]; // start index for next line\n\n polygons.primitivePolygonIndices[indexMap.polygonRing++] = indexMap.polygonPosition;\n indexMap.polygonPosition += (end - start) / coordLength;\n }\n\n const endPosition = indexMap.polygonPosition;\n triangulatePolygon(polygons, areas, lines, {startPosition, endPosition, coordLength});\n }\n}\n\n/**\n * Triangulate polygon using earcut\n *\n * @param polygons\n * @param areas\n * @param lines\n * @param param3\n */\nfunction triangulatePolygon(\n polygons: MvtPolygons,\n areas: number,\n lines: number[],\n {\n startPosition,\n endPosition,\n coordLength\n }: {startPosition: number; endPosition: number; coordLength: number}\n): void {\n const start = startPosition * coordLength;\n const end = endPosition * coordLength;\n\n // Extract positions and holes for just this polygon\n const polygonPositions = polygons.positions.subarray(start, end);\n\n // Holes are referenced relative to outer polygon\n const offset = lines[0];\n const holes = lines.slice(1).map((n: number) => (n - offset) / coordLength);\n\n // Compute triangulation\n const indices = earcut(polygonPositions, holes, coordLength, areas);\n\n // Indices returned by triangulation are relative to start\n // of polygon, so we need to offset\n for (let t = 0, tl = indices.length; t < tl; ++t) {\n polygons.triangles.push(startPosition + indices[t]);\n }\n}\n\n/**\n * Wrap each array in an accessor object with value and size keys\n *\n * @param points\n * @param lines\n * @param polygons\n * @param coordLength\n * @returns object\n */\nfunction makeAccessorObjects(\n points: MvtPoints,\n lines: MvtLines,\n polygons: MvtPolygons,\n coordLength: number\n) {\n const returnObj = {\n points: {\n ...points,\n positions: {value: points.positions, size: coordLength},\n globalFeatureIds: {value: points.globalFeatureIds, size: 1},\n featureIds: {value: points.featureIds, size: 1}\n },\n lines: {\n ...lines,\n pathIndices: {value: lines.pathIndices, size: 1},\n positions: {value: lines.positions, size: coordLength},\n globalFeatureIds: {value: lines.globalFeatureIds, size: 1},\n featureIds: {value: lines.featureIds, size: 1}\n },\n polygons: {\n ...polygons,\n polygonIndices: {value: polygons.polygonIndices, size: 1},\n primitivePolygonIndices: {value: polygons.primitivePolygonIndices, size: 1},\n positions: {value: polygons.positions, size: coordLength},\n triangles: {value: new Uint32Array(polygons.triangles), size: 1},\n globalFeatureIds: {value: polygons.globalFeatureIds, size: 1},\n featureIds: {value: polygons.featureIds, size: 1}\n }\n };\n\n for (const geomType in returnObj) {\n for (const numericProp in returnObj[geomType].numericProps) {\n returnObj[geomType].numericProps[numericProp] = {\n value: returnObj[geomType].numericProps[numericProp],\n size: 1\n };\n }\n }\n return returnObj;\n}\n\n/**\n * Add numeric properties to object\n *\n * @param object\n * @param properties\n * @param index\n * @param length\n */\nfunction fillNumericProperties(\n object: MvtPoints,\n properties: {[x: string]: string | number | boolean | null},\n index: number,\n length: number\n): void {\n for (const numericPropName in object.numericProps) {\n if (numericPropName in properties) {\n object.numericProps[numericPropName].fill(properties[numericPropName], index, index + length);\n }\n }\n}\n\n/**\n * Keep string properties in object\n *\n * @param properties\n * @param numericKeys\n * @returns object\n */\nfunction keepStringProperties(\n properties: {[x: string]: string | number | boolean | null},\n numericKeys: string[]\n) {\n const props = {};\n for (const key in properties) {\n if (!numericKeys.includes(key)) {\n props[key] = properties[key];\n }\n }\n return props;\n}\n\nfunction isNumeric(x: unknown) {\n return Number.isFinite(x);\n}\n"],"file":"features-to-binary.js"}