@loaders.gl/mvt 3.0.12 → 3.0.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.es5.min.js +1 -1
- package/dist/dist.es5.min.js.map +1 -1
- package/dist/dist.min.js +1 -1
- package/dist/dist.min.js.map +1 -1
- package/dist/es5/bundle.js +2 -2
- package/dist/es5/bundle.js.map +1 -1
- package/dist/es5/index.js +2 -2
- package/dist/es5/lib/binary-vector-tile/features-to-binary.js +132 -182
- package/dist/es5/lib/binary-vector-tile/features-to-binary.js.map +1 -1
- package/dist/es5/lib/binary-vector-tile/vector-tile-feature.js +133 -160
- package/dist/es5/lib/binary-vector-tile/vector-tile-feature.js.map +1 -1
- package/dist/es5/lib/binary-vector-tile/vector-tile-layer.js +15 -23
- package/dist/es5/lib/binary-vector-tile/vector-tile-layer.js.map +1 -1
- package/dist/es5/lib/binary-vector-tile/vector-tile.js +7 -7
- package/dist/es5/lib/binary-vector-tile/vector-tile.js.map +1 -1
- package/dist/es5/lib/mapbox-vector-tile/vector-tile-feature.js +157 -169
- package/dist/es5/lib/mapbox-vector-tile/vector-tile-feature.js.map +1 -1
- package/dist/es5/lib/mapbox-vector-tile/vector-tile-layer.js +15 -23
- package/dist/es5/lib/mapbox-vector-tile/vector-tile-layer.js.map +1 -1
- package/dist/es5/lib/mapbox-vector-tile/vector-tile.js +7 -7
- package/dist/es5/lib/mapbox-vector-tile/vector-tile.js.map +1 -1
- package/dist/es5/lib/parse-mvt.js +35 -39
- package/dist/es5/lib/parse-mvt.js.map +1 -1
- package/dist/es5/mvt-loader.js +5 -38
- package/dist/es5/mvt-loader.js.map +1 -1
- package/dist/esm/lib/binary-vector-tile/vector-tile-feature.js +2 -2
- package/dist/esm/lib/binary-vector-tile/vector-tile-feature.js.map +1 -1
- package/dist/esm/lib/mapbox-vector-tile/vector-tile-feature.js +3 -3
- package/dist/esm/lib/mapbox-vector-tile/vector-tile-feature.js.map +1 -1
- package/dist/esm/mvt-loader.js +1 -1
- package/dist/mvt-worker.js +1 -1
- package/dist/mvt-worker.js.map +1 -1
- package/package.json +4 -4
package/dist/es5/bundle.js
CHANGED
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@@ -1,8 +1,8 @@
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"use strict";
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-
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const moduleExports = require('./index');
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-
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const _global = typeof window === 'undefined' ? global : window;
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_global.loaders = _global.loaders || {};
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module.exports = Object.assign(_global.loaders, moduleExports);
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package/dist/es5/bundle.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"sources":["../../src/bundle.ts"],"names":["moduleExports","require","_global","window","global","loaders","module","exports","Object","assign"],"mappings":";;AACA,
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{"version":3,"sources":["../../src/bundle.ts"],"names":["moduleExports","require","_global","window","global","loaders","module","exports","Object","assign"],"mappings":";;AACA,MAAMA,aAAa,GAAGC,OAAO,CAAC,SAAD,CAA7B;;AACA,MAAMC,OAAO,GAAG,OAAOC,MAAP,KAAkB,WAAlB,GAAgCC,MAAhC,GAAyCD,MAAzD;;AACAD,OAAO,CAACG,OAAR,GAAkBH,OAAO,CAACG,OAAR,IAAmB,EAArC;AACAC,MAAM,CAACC,OAAP,GAAiBC,MAAM,CAACC,MAAP,CAAcP,OAAO,CAACG,OAAtB,EAA+BL,aAA/B,CAAjB","sourcesContent":["// @ts-nocheck\nconst moduleExports = require('./index');\nconst _global = typeof window === 'undefined' ? global : window;\n_global.loaders = _global.loaders || {};\nmodule.exports = Object.assign(_global.loaders, moduleExports);\n"],"file":"bundle.js"}
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package/dist/es5/index.js
CHANGED
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@@ -5,13 +5,13 @@ Object.defineProperty(exports, "__esModule", {
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});
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Object.defineProperty(exports, "MVTLoader", {
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enumerable: true,
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get: function
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get: function () {
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return _mvtLoader.MVTLoader;
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}
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});
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Object.defineProperty(exports, "MVTWorkerLoader", {
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enumerable: true,
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get: function
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get: function () {
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return _mvtLoader.MVTWorkerLoader;
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}
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});
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"use strict";
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var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.featuresToBinary = featuresToBinary;
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exports.TEST_EXPORTS = void 0;
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var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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var _polygon = require("@math.gl/polygon");
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function
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function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { (0, _defineProperty2.default)(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
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function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
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function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
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function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
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function featuresToBinary(features, firstPassData) {
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var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
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function featuresToBinary(features, firstPassData, options = {}) {
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return fillArrays(features, firstPassData, {
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numericPropKeys: options.numericPropKeys || extractNumericPropKeys(features),
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PositionDataType: options.PositionDataType || Float32Array
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});
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}
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extractNumericPropKeys
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fillArrays
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const TEST_EXPORTS = {
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extractNumericPropKeys,
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fillArrays
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};
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exports.TEST_EXPORTS = TEST_EXPORTS;
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function extractNumericPropKeys(features) {
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var _iterator = _createForOfIteratorHelper(features),
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_step;
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const numericPropKeys = {};
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for (const feature of features) {
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if (feature.properties) {
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for (const key in feature.properties) {
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const numericSoFar = numericPropKeys[key];
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if (numericSoFar || numericSoFar === undefined) {
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var val = feature.properties[key];
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numericPropKeys[key] = isNumeric(val);
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}
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if (numericSoFar || numericSoFar === undefined) {
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const val = feature.properties[key];
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numericPropKeys[key] = isNumeric(val);
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}
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}
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}
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} catch (err) {
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_iterator.e(err);
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} finally {
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_iterator.f();
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}
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return Object.keys(numericPropKeys).filter(
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return numericPropKeys[k];
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});
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return Object.keys(numericPropKeys).filter(k => numericPropKeys[k]);
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}
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function fillArrays(features) {
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function fillArrays(features, firstPassData = {}, options = {}) {
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const {
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pointPositionsCount,
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pointFeaturesCount,
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linePositionsCount,
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linePathsCount,
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lineFeaturesCount,
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polygonPositionsCount,
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polygonObjectsCount,
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polygonRingsCount,
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polygonFeaturesCount
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} = firstPassData;
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const {
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numericPropKeys,
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PositionDataType = Float32Array
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} = options;
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const hasGlobalId = features[0] && 'id' in features[0];
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const coordLength = 2;
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const GlobalFeatureIdsDataType = features.length > 65535 ? Uint32Array : Uint16Array;
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const points = {
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positions: new PositionDataType(pointPositionsCount * coordLength),
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globalFeatureIds: new GlobalFeatureIdsDataType(pointPositionsCount),
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featureIds: pointFeaturesCount > 65535 ? new Uint32Array(pointPositionsCount) : new Uint16Array(pointPositionsCount),
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@@ -94,7 +67,7 @@ function fillArrays(features) {
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properties: [],
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fields: []
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};
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-
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const lines = {
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pathIndices: linePositionsCount > 65535 ? new Uint32Array(linePathsCount + 1) : new Uint16Array(linePathsCount + 1),
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positions: new PositionDataType(linePositionsCount * coordLength),
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globalFeatureIds: new GlobalFeatureIdsDataType(linePositionsCount),
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@@ -103,7 +76,7 @@ function fillArrays(features) {
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properties: [],
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fields: []
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};
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const polygons = {
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polygonIndices: polygonPositionsCount > 65535 ? new Uint32Array(polygonObjectsCount + 1) : new Uint16Array(polygonObjectsCount + 1),
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primitivePolygonIndices: polygonPositionsCount > 65535 ? new Uint32Array(polygonRingsCount + 1) : new Uint16Array(polygonRingsCount + 1),
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positions: new PositionDataType(polygonPositionsCount * coordLength),
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fields: []
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};
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for (
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-
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var _iterator2 = _createForOfIteratorHelper(numericPropKeys),
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_step2;
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try {
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for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
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var propName = _step2.value;
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object.numericProps[propName] = new Float32Array(object.positions.length / coordLength);
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}
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} catch (err) {
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_iterator2.e(err);
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} finally {
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_iterator2.f();
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for (const object of [points, lines, polygons]) {
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for (const propName of numericPropKeys) {
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object.numericProps[propName] = new Float32Array(object.positions.length / coordLength);
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}
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}
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lines.pathIndices[linePathsCount] = linePositionsCount;
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polygons.polygonIndices[polygonObjectsCount] = polygonPositionsCount;
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polygons.primitivePolygonIndices[polygonRingsCount] = polygonPositionsCount;
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-
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const indexMap = {
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pointPosition: 0,
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pointFeature: 0,
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linePosition: 0,
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@@ -149,68 +110,58 @@ function fillArrays(features) {
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feature: 0
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};
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switch (geometry.type) {
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case 'Point':
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case 'MultiPoint':
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handlePoint(geometry, points, indexMap, coordLength, properties);
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points.properties.push(keepStringProperties(properties, numericPropKeys));
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if (hasGlobalId) {
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points.fields.push({
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id: feature.id
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});
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}
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indexMap.pointFeature++;
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break;
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case 'LineString':
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case 'MultiLineString':
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handleLineString(geometry, lines, indexMap, coordLength, properties);
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lines.properties.push(keepStringProperties(properties, numericPropKeys));
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if (hasGlobalId) {
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lines.fields.push({
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id: feature.id
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});
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}
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indexMap.lineFeature++;
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break;
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-
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case 'Polygon':
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case 'MultiPolygon':
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handlePolygon(geometry, polygons, indexMap, coordLength, properties);
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polygons.properties.push(keepStringProperties(properties, numericPropKeys));
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if (hasGlobalId) {
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polygons.fields.push({
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id: feature.id
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});
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}
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indexMap.polygonFeature++;
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break;
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default:
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205
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throw new Error('Invalid geometry type');
|
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206
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}
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for (const feature of features) {
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const geometry = feature.geometry;
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const properties = feature.properties || {};
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switch (geometry.type) {
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case 'Point':
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case 'MultiPoint':
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handlePoint(geometry, points, indexMap, coordLength, properties);
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points.properties.push(keepStringProperties(properties, numericPropKeys));
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122
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208
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-
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if (hasGlobalId) {
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points.fields.push({
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id: feature.id
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});
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}
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indexMap.pointFeature++;
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break;
|
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case 'LineString':
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case 'MultiLineString':
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+
handleLineString(geometry, lines, indexMap, coordLength, properties);
|
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+
lines.properties.push(keepStringProperties(properties, numericPropKeys));
|
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+
|
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+
if (hasGlobalId) {
|
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+
lines.fields.push({
|
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id: feature.id
|
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});
|
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}
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indexMap.lineFeature++;
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break;
|
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|
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+
case 'Polygon':
|
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+
case 'MultiPolygon':
|
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+
handlePolygon(geometry, polygons, indexMap, coordLength, properties);
|
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+
polygons.properties.push(keepStringProperties(properties, numericPropKeys));
|
|
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|
+
|
|
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|
+
if (hasGlobalId) {
|
|
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+
polygons.fields.push({
|
|
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|
+
id: feature.id
|
|
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+
});
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
indexMap.polygonFeature++;
|
|
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|
+
break;
|
|
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|
+
|
|
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+
default:
|
|
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|
+
throw new Error('Invalid geometry type');
|
|
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162
|
}
|
|
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|
-
|
|
211
|
-
|
|
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|
-
} finally {
|
|
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|
-
_iterator3.f();
|
|
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|
+
|
|
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|
+
indexMap.feature++;
|
|
214
165
|
}
|
|
215
166
|
|
|
216
167
|
return makeAccessorObjects(points, lines, polygons, coordLength);
|
|
@@ -218,7 +169,7 @@ function fillArrays(features) {
|
|
|
218
169
|
|
|
219
170
|
function handlePoint(geometry, points, indexMap, coordLength, properties) {
|
|
220
171
|
points.positions.set(geometry.data, indexMap.pointPosition * coordLength);
|
|
221
|
-
|
|
172
|
+
const nPositions = geometry.data.length / coordLength;
|
|
222
173
|
fillNumericProperties(points, properties, indexMap.pointPosition, nPositions);
|
|
223
174
|
points.globalFeatureIds.fill(indexMap.feature, indexMap.pointPosition, indexMap.pointPosition + nPositions);
|
|
224
175
|
points.featureIds.fill(indexMap.pointFeature, indexMap.pointPosition, indexMap.pointPosition + nPositions);
|
|
@@ -227,14 +178,14 @@ function handlePoint(geometry, points, indexMap, coordLength, properties) {
|
|
|
227
178
|
|
|
228
179
|
function handleLineString(geometry, lines, indexMap, coordLength, properties) {
|
|
229
180
|
lines.positions.set(geometry.data, indexMap.linePosition * coordLength);
|
|
230
|
-
|
|
181
|
+
const nPositions = geometry.data.length / coordLength;
|
|
231
182
|
fillNumericProperties(lines, properties, indexMap.linePosition, nPositions);
|
|
232
183
|
lines.globalFeatureIds.fill(indexMap.feature, indexMap.linePosition, indexMap.linePosition + nPositions);
|
|
233
184
|
lines.featureIds.fill(indexMap.lineFeature, indexMap.linePosition, indexMap.linePosition + nPositions);
|
|
234
185
|
|
|
235
|
-
for (
|
|
236
|
-
|
|
237
|
-
|
|
186
|
+
for (let i = 0, il = geometry.lines.length; i < il; ++i) {
|
|
187
|
+
const start = geometry.lines[i];
|
|
188
|
+
const end = i === il - 1 ? geometry.data.length : geometry.lines[i + 1];
|
|
238
189
|
lines.pathIndices[indexMap.linePath++] = indexMap.linePosition;
|
|
239
190
|
indexMap.linePosition += (end - start) / coordLength;
|
|
240
191
|
}
|
|
@@ -242,55 +193,54 @@ function handleLineString(geometry, lines, indexMap, coordLength, properties) {
|
|
|
242
193
|
|
|
243
194
|
function handlePolygon(geometry, polygons, indexMap, coordLength, properties) {
|
|
244
195
|
polygons.positions.set(geometry.data, indexMap.polygonPosition * coordLength);
|
|
245
|
-
|
|
196
|
+
const nPositions = geometry.data.length / coordLength;
|
|
246
197
|
fillNumericProperties(polygons, properties, indexMap.polygonPosition, nPositions);
|
|
247
198
|
polygons.globalFeatureIds.fill(indexMap.feature, indexMap.polygonPosition, indexMap.polygonPosition + nPositions);
|
|
248
199
|
polygons.featureIds.fill(indexMap.polygonFeature, indexMap.polygonPosition, indexMap.polygonPosition + nPositions);
|
|
249
200
|
|
|
250
|
-
for (
|
|
251
|
-
|
|
201
|
+
for (let l = 0, ll = geometry.lines.length; l < ll; ++l) {
|
|
202
|
+
const startPosition = indexMap.polygonPosition;
|
|
252
203
|
polygons.polygonIndices[indexMap.polygonObject++] = startPosition;
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
|
|
204
|
+
const areas = geometry.areas[l];
|
|
205
|
+
const lines = geometry.lines[l];
|
|
206
|
+
const nextLines = geometry.lines[l + 1];
|
|
256
207
|
|
|
257
|
-
for (
|
|
258
|
-
|
|
259
|
-
|
|
208
|
+
for (let i = 0, il = lines.length; i < il; ++i) {
|
|
209
|
+
const start = lines[i];
|
|
210
|
+
const end = i === il - 1 ? nextLines === undefined ? geometry.data.length : nextLines[0] : lines[i + 1];
|
|
260
211
|
polygons.primitivePolygonIndices[indexMap.polygonRing++] = indexMap.polygonPosition;
|
|
261
212
|
indexMap.polygonPosition += (end - start) / coordLength;
|
|
262
213
|
}
|
|
263
214
|
|
|
264
|
-
|
|
215
|
+
const endPosition = indexMap.polygonPosition;
|
|
265
216
|
triangulatePolygon(polygons, areas, lines, {
|
|
266
|
-
startPosition
|
|
267
|
-
endPosition
|
|
268
|
-
coordLength
|
|
217
|
+
startPosition,
|
|
218
|
+
endPosition,
|
|
219
|
+
coordLength
|
|
269
220
|
});
|
|
270
221
|
}
|
|
271
222
|
}
|
|
272
223
|
|
|
273
|
-
function triangulatePolygon(polygons, areas, lines,
|
|
274
|
-
|
|
275
|
-
|
|
276
|
-
|
|
277
|
-
|
|
278
|
-
|
|
279
|
-
|
|
280
|
-
|
|
281
|
-
|
|
282
|
-
|
|
283
|
-
|
|
284
|
-
|
|
285
|
-
|
|
286
|
-
for (var t = 0, tl = indices.length; t < tl; ++t) {
|
|
224
|
+
function triangulatePolygon(polygons, areas, lines, {
|
|
225
|
+
startPosition,
|
|
226
|
+
endPosition,
|
|
227
|
+
coordLength
|
|
228
|
+
}) {
|
|
229
|
+
const start = startPosition * coordLength;
|
|
230
|
+
const end = endPosition * coordLength;
|
|
231
|
+
const polygonPositions = polygons.positions.subarray(start, end);
|
|
232
|
+
const offset = lines[0];
|
|
233
|
+
const holes = lines.slice(1).map(n => (n - offset) / coordLength);
|
|
234
|
+
const indices = (0, _polygon.earcut)(polygonPositions, holes, coordLength, areas);
|
|
235
|
+
|
|
236
|
+
for (let t = 0, tl = indices.length; t < tl; ++t) {
|
|
287
237
|
polygons.triangles.push(startPosition + indices[t]);
|
|
288
238
|
}
|
|
289
239
|
}
|
|
290
240
|
|
|
291
241
|
function makeAccessorObjects(points, lines, polygons, coordLength) {
|
|
292
|
-
|
|
293
|
-
points:
|
|
242
|
+
const returnObj = {
|
|
243
|
+
points: { ...points,
|
|
294
244
|
positions: {
|
|
295
245
|
value: points.positions,
|
|
296
246
|
size: coordLength
|
|
@@ -303,8 +253,8 @@ function makeAccessorObjects(points, lines, polygons, coordLength) {
|
|
|
303
253
|
value: points.featureIds,
|
|
304
254
|
size: 1
|
|
305
255
|
}
|
|
306
|
-
}
|
|
307
|
-
lines:
|
|
256
|
+
},
|
|
257
|
+
lines: { ...lines,
|
|
308
258
|
pathIndices: {
|
|
309
259
|
value: lines.pathIndices,
|
|
310
260
|
size: 1
|
|
@@ -321,8 +271,8 @@ function makeAccessorObjects(points, lines, polygons, coordLength) {
|
|
|
321
271
|
value: lines.featureIds,
|
|
322
272
|
size: 1
|
|
323
273
|
}
|
|
324
|
-
}
|
|
325
|
-
polygons:
|
|
274
|
+
},
|
|
275
|
+
polygons: { ...polygons,
|
|
326
276
|
polygonIndices: {
|
|
327
277
|
value: polygons.polygonIndices,
|
|
328
278
|
size: 1
|
|
@@ -347,11 +297,11 @@ function makeAccessorObjects(points, lines, polygons, coordLength) {
|
|
|
347
297
|
value: polygons.featureIds,
|
|
348
298
|
size: 1
|
|
349
299
|
}
|
|
350
|
-
}
|
|
300
|
+
}
|
|
351
301
|
};
|
|
352
302
|
|
|
353
|
-
for (
|
|
354
|
-
for (
|
|
303
|
+
for (const geomType in returnObj) {
|
|
304
|
+
for (const numericProp in returnObj[geomType].numericProps) {
|
|
355
305
|
returnObj[geomType].numericProps[numericProp] = {
|
|
356
306
|
value: returnObj[geomType].numericProps[numericProp],
|
|
357
307
|
size: 1
|
|
@@ -363,7 +313,7 @@ function makeAccessorObjects(points, lines, polygons, coordLength) {
|
|
|
363
313
|
}
|
|
364
314
|
|
|
365
315
|
function fillNumericProperties(object, properties, index, length) {
|
|
366
|
-
for (
|
|
316
|
+
for (const numericPropName in object.numericProps) {
|
|
367
317
|
if (numericPropName in properties) {
|
|
368
318
|
object.numericProps[numericPropName].fill(properties[numericPropName], index, index + length);
|
|
369
319
|
}
|
|
@@ -371,9 +321,9 @@ function fillNumericProperties(object, properties, index, length) {
|
|
|
371
321
|
}
|
|
372
322
|
|
|
373
323
|
function keepStringProperties(properties, numericKeys) {
|
|
374
|
-
|
|
324
|
+
const props = {};
|
|
375
325
|
|
|
376
|
-
for (
|
|
326
|
+
for (const key in properties) {
|
|
377
327
|
if (!numericKeys.includes(key)) {
|
|
378
328
|
props[key] = properties[key];
|
|
379
329
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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@ts-nocheck\nimport {earcut} from '@math.gl/polygon';\n\n/**\n * Convert binary features to flat binary arrays. Similar to\n * `geojsonToBinary` helper function, except that it expects\n * a binary representation of the feature data, which enables\n * 2X-3X speed increase in parse speed, compared to using\n * geoJSON. See `binary-vector-tile/VectorTileFeature` for\n * data format detais\n */\nexport function featuresToBinary(features, firstPassData, options = {}) {\n return fillArrays(features, firstPassData, {\n numericPropKeys: options.numericPropKeys || extractNumericPropKeys(features),\n PositionDataType: options.PositionDataType || Float32Array\n });\n}\n\nexport const TEST_EXPORTS = {\n extractNumericPropKeys,\n fillArrays\n};\n\n// Extracts properties that are always numeric\n// eslint-disable-next-line complexity, max-statements\nfunction extractNumericPropKeys(features) {\n const numericPropKeys = {};\n for (const feature of features) {\n if (feature.properties) {\n for (const key in feature.properties) {\n // If property has not been seen before, or if property has been numeric\n // in all previous features, check if numeric in this feature\n // If not numeric, false is stored to prevent rechecking in the future\n const numericSoFar = numericPropKeys[key];\n // eslint-disable-next-line max-depth\n if (numericSoFar || numericSoFar === undefined) {\n const val = feature.properties[key];\n numericPropKeys[key] = isNumeric(val);\n }\n }\n }\n }\n\n return Object.keys(numericPropKeys).filter((k) => numericPropKeys[k]);\n}\n\n// Fills coordinates into pre-allocated typed arrays\n// eslint-disable-next-line complexity\nfunction fillArrays(features, firstPassData = {}, options = {}) {\n const {\n pointPositionsCount,\n pointFeaturesCount,\n linePositionsCount,\n linePathsCount,\n lineFeaturesCount,\n polygonPositionsCount,\n polygonObjectsCount,\n polygonRingsCount,\n polygonFeaturesCount\n } = firstPassData;\n const {numericPropKeys, PositionDataType = Float32Array} = options;\n const hasGlobalId = features[0] && 'id' in features[0];\n const coordLength = 2;\n const GlobalFeatureIdsDataType = features.length > 65535 ? Uint32Array : Uint16Array;\n const points = {\n positions: new PositionDataType(pointPositionsCount * coordLength),\n globalFeatureIds: new GlobalFeatureIdsDataType(pointPositionsCount),\n featureIds:\n pointFeaturesCount > 65535\n ? new Uint32Array(pointPositionsCount)\n : new Uint16Array(pointPositionsCount),\n numericProps: {},\n properties: [],\n fields: []\n };\n const lines = {\n pathIndices:\n linePositionsCount > 65535\n ? new Uint32Array(linePathsCount + 1)\n : new Uint16Array(linePathsCount + 1),\n positions: new PositionDataType(linePositionsCount * coordLength),\n globalFeatureIds: new GlobalFeatureIdsDataType(linePositionsCount),\n featureIds:\n lineFeaturesCount > 65535\n ? new Uint32Array(linePositionsCount)\n : new Uint16Array(linePositionsCount),\n numericProps: {},\n properties: [],\n fields: []\n };\n const polygons = {\n polygonIndices:\n polygonPositionsCount > 65535\n ? new Uint32Array(polygonObjectsCount + 1)\n : new Uint16Array(polygonObjectsCount + 1),\n primitivePolygonIndices:\n polygonPositionsCount > 65535\n ? new Uint32Array(polygonRingsCount + 1)\n : new Uint16Array(polygonRingsCount + 1),\n positions: new PositionDataType(polygonPositionsCount * coordLength),\n triangles: [],\n globalFeatureIds: new GlobalFeatureIdsDataType(polygonPositionsCount),\n featureIds:\n polygonFeaturesCount > 65535\n ? new Uint32Array(polygonPositionsCount)\n : new Uint16Array(polygonPositionsCount),\n numericProps: {},\n properties: [],\n fields: []\n };\n\n // Instantiate numeric properties arrays; one value per vertex\n for (const object of [points, lines, polygons]) {\n for (const propName of numericPropKeys) {\n // If property has been numeric in all previous features in which the property existed, check\n // if numeric in this feature\n object.numericProps[propName] = new Float32Array(object.positions.length / coordLength);\n }\n }\n\n // Set last element of path/polygon indices as positions length\n lines.pathIndices[linePathsCount] = linePositionsCount;\n polygons.polygonIndices[polygonObjectsCount] = polygonPositionsCount;\n polygons.primitivePolygonIndices[polygonRingsCount] = polygonPositionsCount;\n\n const indexMap = {\n pointPosition: 0,\n pointFeature: 0,\n linePosition: 0,\n linePath: 0,\n lineFeature: 0,\n polygonPosition: 0,\n polygonObject: 0,\n polygonRing: 0,\n polygonFeature: 0,\n feature: 0\n };\n\n for (const feature of features) {\n const geometry = feature.geometry;\n const properties = feature.properties || {};\n\n switch (geometry.type) {\n case 'Point':\n case 'MultiPoint':\n handlePoint(geometry, points, indexMap, coordLength, properties);\n points.properties.push(keepStringProperties(properties, numericPropKeys));\n if (hasGlobalId) {\n points.fields.push({id: feature.id});\n }\n indexMap.pointFeature++;\n break;\n case 'LineString':\n case 'MultiLineString':\n handleLineString(geometry, lines, indexMap, coordLength, properties);\n lines.properties.push(keepStringProperties(properties, numericPropKeys));\n if (hasGlobalId) {\n lines.fields.push({id: feature.id});\n }\n indexMap.lineFeature++;\n break;\n case 'Polygon':\n case 'MultiPolygon':\n handlePolygon(geometry, polygons, indexMap, coordLength, properties);\n polygons.properties.push(keepStringProperties(properties, numericPropKeys));\n if (hasGlobalId) {\n polygons.fields.push({id: feature.id});\n }\n indexMap.polygonFeature++;\n break;\n default:\n throw new Error('Invalid geometry type');\n }\n\n indexMap.feature++;\n }\n\n // Wrap each array in an accessor object with value and size keys\n return makeAccessorObjects(points, lines, polygons, coordLength);\n}\n\n// Fills (Multi)Point coordinates into points object of arrays\nfunction handlePoint(geometry, points, indexMap, coordLength, properties) {\n points.positions.set(geometry.data, indexMap.pointPosition * coordLength);\n\n const nPositions = geometry.data.length / coordLength;\n fillNumericProperties(points, properties, indexMap.pointPosition, nPositions);\n points.globalFeatureIds.fill(\n indexMap.feature,\n indexMap.pointPosition,\n indexMap.pointPosition + nPositions\n );\n points.featureIds.fill(\n indexMap.pointFeature,\n indexMap.pointPosition,\n indexMap.pointPosition + nPositions\n );\n\n indexMap.pointPosition += nPositions;\n}\n\n// Fills (Multi)LineString coordinates into lines object of arrays\nfunction handleLineString(geometry, lines, indexMap, coordLength, properties) {\n lines.positions.set(geometry.data, indexMap.linePosition * coordLength);\n\n const nPositions = geometry.data.length / coordLength;\n fillNumericProperties(lines, properties, indexMap.linePosition, nPositions);\n\n lines.globalFeatureIds.fill(\n indexMap.feature,\n indexMap.linePosition,\n indexMap.linePosition + nPositions\n );\n lines.featureIds.fill(\n indexMap.lineFeature,\n indexMap.linePosition,\n indexMap.linePosition + nPositions\n );\n\n for (let i = 0, il = geometry.lines.length; i < il; ++i) {\n // Extract range of data we are working with, defined by start\n // and end indices (these index into the geometry.data array)\n const start = geometry.lines[i];\n const end =\n i === il - 1\n ? geometry.data.length // last line, so read to end of data\n : geometry.lines[i + 1]; // start index for next line\n\n lines.pathIndices[indexMap.linePath++] = indexMap.linePosition;\n indexMap.linePosition += (end - start) / coordLength;\n }\n}\n\n// Fills (Multi)Polygon coordinates into polygons object of arrays\nfunction handlePolygon(geometry, polygons, indexMap, coordLength, properties) {\n polygons.positions.set(geometry.data, indexMap.polygonPosition * coordLength);\n\n const nPositions = geometry.data.length / coordLength;\n fillNumericProperties(polygons, properties, indexMap.polygonPosition, nPositions);\n polygons.globalFeatureIds.fill(\n indexMap.feature,\n indexMap.polygonPosition,\n indexMap.polygonPosition + nPositions\n );\n polygons.featureIds.fill(\n indexMap.polygonFeature,\n indexMap.polygonPosition,\n indexMap.polygonPosition + nPositions\n );\n\n // Unlike Point & LineString geometry.lines is a 2D array\n for (let l = 0, ll = geometry.lines.length; l < ll; ++l) {\n const startPosition = indexMap.polygonPosition;\n polygons.polygonIndices[indexMap.polygonObject++] = startPosition;\n\n const areas = geometry.areas[l];\n const lines = geometry.lines[l];\n const nextLines = geometry.lines[l + 1];\n\n for (let i = 0, il = lines.length; i < il; ++i) {\n const start = lines[i];\n const end =\n i === il - 1\n ? // last line, so either read to:\n nextLines === undefined\n ? geometry.data.length // end of data (no next lines)\n : nextLines[0] // start of first line in nextLines\n : lines[i + 1]; // start index for next line\n\n polygons.primitivePolygonIndices[indexMap.polygonRing++] = indexMap.polygonPosition;\n indexMap.polygonPosition += (end - start) / coordLength;\n }\n\n const endPosition = indexMap.polygonPosition;\n triangulatePolygon(polygons, areas, lines, {startPosition, endPosition, coordLength});\n }\n}\n\n/**\n * Triangulate polygon using earcut\n */\nfunction triangulatePolygon(polygons, areas, lines, {startPosition, endPosition, coordLength}) {\n const start = startPosition * coordLength;\n const end = endPosition * coordLength;\n\n // Extract positions and holes for just this polygon\n const polygonPositions = polygons.positions.subarray(start, end);\n\n // Holes are referenced relative to outer polygon\n const offset = lines[0];\n const holes = lines.slice(1).map((n) => (n - offset) / coordLength);\n\n // Compute triangulation\n const indices = earcut(polygonPositions, holes, coordLength, areas);\n\n // Indices returned by triangulation are relative to start\n // of polygon, so we need to offset\n for (let t = 0, tl = indices.length; t < tl; ++t) {\n polygons.triangles.push(startPosition + indices[t]);\n }\n}\n\n// Wrap each array in an accessor object with value and size keys\nfunction makeAccessorObjects(points, lines, polygons, coordLength) {\n const returnObj = {\n points: {\n ...points,\n positions: {value: points.positions, size: coordLength},\n globalFeatureIds: {value: points.globalFeatureIds, size: 1},\n featureIds: {value: points.featureIds, size: 1}\n },\n lines: {\n ...lines,\n pathIndices: {value: lines.pathIndices, size: 1},\n positions: {value: lines.positions, size: coordLength},\n globalFeatureIds: {value: lines.globalFeatureIds, size: 1},\n featureIds: {value: lines.featureIds, size: 1}\n },\n polygons: {\n ...polygons,\n polygonIndices: {value: polygons.polygonIndices, size: 1},\n primitivePolygonIndices: {value: polygons.primitivePolygonIndices, size: 1},\n positions: {value: polygons.positions, size: coordLength},\n triangles: {value: new Uint32Array(polygons.triangles), size: 1},\n globalFeatureIds: {value: polygons.globalFeatureIds, size: 1},\n featureIds: {value: polygons.featureIds, size: 1}\n }\n };\n\n for (const geomType in returnObj) {\n for (const numericProp in returnObj[geomType].numericProps) {\n returnObj[geomType].numericProps[numericProp] = {\n value: returnObj[geomType].numericProps[numericProp],\n size: 1\n };\n }\n }\n return returnObj;\n}\n\n// Add numeric properties to object\nfunction fillNumericProperties(object, properties, index, length) {\n for (const numericPropName in object.numericProps) {\n if (numericPropName in properties) {\n object.numericProps[numericPropName].fill(properties[numericPropName], index, index + length);\n }\n }\n}\n\n// Keep string properties in object\nfunction keepStringProperties(properties, numericKeys) {\n const props = {};\n for (const key in properties) {\n if (!numericKeys.includes(key)) {\n props[key] = properties[key];\n }\n }\n return props;\n}\n\nfunction isNumeric(x) {\n return Number.isFinite(x);\n}\n"],"file":"features-to-binary.js"}
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@ts-nocheck\nimport {earcut} from '@math.gl/polygon';\n\n/**\n * Convert binary features to flat binary arrays. Similar to\n * `geojsonToBinary` helper function, except that it expects\n * a binary representation of the feature data, which enables\n * 2X-3X speed increase in parse speed, compared to using\n * geoJSON. See `binary-vector-tile/VectorTileFeature` for\n * data format detais\n */\nexport function featuresToBinary(features, firstPassData, options = {}) {\n return fillArrays(features, firstPassData, {\n numericPropKeys: options.numericPropKeys || extractNumericPropKeys(features),\n PositionDataType: options.PositionDataType || Float32Array\n });\n}\n\nexport const TEST_EXPORTS = {\n extractNumericPropKeys,\n fillArrays\n};\n\n// Extracts properties that are always numeric\n// eslint-disable-next-line complexity, max-statements\nfunction extractNumericPropKeys(features) {\n const numericPropKeys = {};\n for (const feature of features) {\n if (feature.properties) {\n for (const key in feature.properties) {\n // If property has not been seen before, or if property has been numeric\n // in all previous features, check if numeric in this feature\n // If not numeric, false is stored to prevent rechecking in the future\n const numericSoFar = numericPropKeys[key];\n // eslint-disable-next-line max-depth\n if (numericSoFar || numericSoFar === undefined) {\n const val = feature.properties[key];\n numericPropKeys[key] = isNumeric(val);\n }\n }\n }\n }\n\n return Object.keys(numericPropKeys).filter((k) => numericPropKeys[k]);\n}\n\n// Fills coordinates into pre-allocated typed arrays\n// eslint-disable-next-line complexity\nfunction fillArrays(features, firstPassData = {}, options = {}) {\n const {\n pointPositionsCount,\n pointFeaturesCount,\n linePositionsCount,\n linePathsCount,\n lineFeaturesCount,\n polygonPositionsCount,\n polygonObjectsCount,\n polygonRingsCount,\n polygonFeaturesCount\n } = firstPassData;\n const {numericPropKeys, PositionDataType = Float32Array} = options;\n const hasGlobalId = features[0] && 'id' in features[0];\n const coordLength = 2;\n const GlobalFeatureIdsDataType = features.length > 65535 ? Uint32Array : Uint16Array;\n const points = {\n positions: new PositionDataType(pointPositionsCount * coordLength),\n globalFeatureIds: new GlobalFeatureIdsDataType(pointPositionsCount),\n featureIds:\n pointFeaturesCount > 65535\n ? new Uint32Array(pointPositionsCount)\n : new Uint16Array(pointPositionsCount),\n numericProps: {},\n properties: [],\n fields: []\n };\n const lines = {\n pathIndices:\n linePositionsCount > 65535\n ? new Uint32Array(linePathsCount + 1)\n : new Uint16Array(linePathsCount + 1),\n positions: new PositionDataType(linePositionsCount * coordLength),\n globalFeatureIds: new GlobalFeatureIdsDataType(linePositionsCount),\n featureIds:\n lineFeaturesCount > 65535\n ? new Uint32Array(linePositionsCount)\n : new Uint16Array(linePositionsCount),\n numericProps: {},\n properties: [],\n fields: []\n };\n const polygons = {\n polygonIndices:\n polygonPositionsCount > 65535\n ? new Uint32Array(polygonObjectsCount + 1)\n : new Uint16Array(polygonObjectsCount + 1),\n primitivePolygonIndices:\n polygonPositionsCount > 65535\n ? new Uint32Array(polygonRingsCount + 1)\n : new Uint16Array(polygonRingsCount + 1),\n positions: new PositionDataType(polygonPositionsCount * coordLength),\n triangles: [],\n globalFeatureIds: new GlobalFeatureIdsDataType(polygonPositionsCount),\n featureIds:\n polygonFeaturesCount > 65535\n ? new Uint32Array(polygonPositionsCount)\n : new Uint16Array(polygonPositionsCount),\n numericProps: {},\n properties: [],\n fields: []\n };\n\n // Instantiate numeric properties arrays; one value per vertex\n for (const object of [points, lines, polygons]) {\n for (const propName of numericPropKeys) {\n // If property has been numeric in all previous features in which the property existed, check\n // if numeric in this feature\n object.numericProps[propName] = new Float32Array(object.positions.length / coordLength);\n }\n }\n\n // Set last element of path/polygon indices as positions length\n lines.pathIndices[linePathsCount] = linePositionsCount;\n polygons.polygonIndices[polygonObjectsCount] = polygonPositionsCount;\n polygons.primitivePolygonIndices[polygonRingsCount] = polygonPositionsCount;\n\n const indexMap = {\n pointPosition: 0,\n pointFeature: 0,\n linePosition: 0,\n linePath: 0,\n lineFeature: 0,\n polygonPosition: 0,\n polygonObject: 0,\n polygonRing: 0,\n polygonFeature: 0,\n feature: 0\n };\n\n for (const feature of features) {\n const geometry = feature.geometry;\n const properties = feature.properties || {};\n\n switch (geometry.type) {\n case 'Point':\n case 'MultiPoint':\n handlePoint(geometry, points, indexMap, coordLength, properties);\n points.properties.push(keepStringProperties(properties, numericPropKeys));\n if (hasGlobalId) {\n points.fields.push({id: feature.id});\n }\n indexMap.pointFeature++;\n break;\n case 'LineString':\n case 'MultiLineString':\n handleLineString(geometry, lines, indexMap, coordLength, properties);\n lines.properties.push(keepStringProperties(properties, numericPropKeys));\n if (hasGlobalId) {\n lines.fields.push({id: feature.id});\n }\n indexMap.lineFeature++;\n break;\n case 'Polygon':\n case 'MultiPolygon':\n handlePolygon(geometry, polygons, indexMap, coordLength, properties);\n polygons.properties.push(keepStringProperties(properties, numericPropKeys));\n if (hasGlobalId) {\n polygons.fields.push({id: feature.id});\n }\n indexMap.polygonFeature++;\n break;\n default:\n throw new Error('Invalid geometry type');\n }\n\n indexMap.feature++;\n }\n\n // Wrap each array in an accessor object with value and size keys\n return makeAccessorObjects(points, lines, polygons, coordLength);\n}\n\n// Fills (Multi)Point coordinates into points object of arrays\nfunction handlePoint(geometry, points, indexMap, coordLength, properties) {\n points.positions.set(geometry.data, indexMap.pointPosition * coordLength);\n\n const nPositions = geometry.data.length / coordLength;\n fillNumericProperties(points, properties, indexMap.pointPosition, nPositions);\n points.globalFeatureIds.fill(\n indexMap.feature,\n indexMap.pointPosition,\n indexMap.pointPosition + nPositions\n );\n points.featureIds.fill(\n indexMap.pointFeature,\n indexMap.pointPosition,\n indexMap.pointPosition + nPositions\n );\n\n indexMap.pointPosition += nPositions;\n}\n\n// Fills (Multi)LineString coordinates into lines object of arrays\nfunction handleLineString(geometry, lines, indexMap, coordLength, properties) {\n lines.positions.set(geometry.data, indexMap.linePosition * coordLength);\n\n const nPositions = geometry.data.length / coordLength;\n fillNumericProperties(lines, properties, indexMap.linePosition, nPositions);\n\n lines.globalFeatureIds.fill(\n indexMap.feature,\n indexMap.linePosition,\n indexMap.linePosition + nPositions\n );\n lines.featureIds.fill(\n indexMap.lineFeature,\n indexMap.linePosition,\n indexMap.linePosition + nPositions\n );\n\n for (let i = 0, il = geometry.lines.length; i < il; ++i) {\n // Extract range of data we are working with, defined by start\n // and end indices (these index into the geometry.data array)\n const start = geometry.lines[i];\n const end =\n i === il - 1\n ? geometry.data.length // last line, so read to end of data\n : geometry.lines[i + 1]; // start index for next line\n\n lines.pathIndices[indexMap.linePath++] = indexMap.linePosition;\n indexMap.linePosition += (end - start) / coordLength;\n }\n}\n\n// Fills (Multi)Polygon coordinates into polygons object of arrays\nfunction handlePolygon(geometry, polygons, indexMap, coordLength, properties) {\n polygons.positions.set(geometry.data, indexMap.polygonPosition * coordLength);\n\n const nPositions = geometry.data.length / coordLength;\n fillNumericProperties(polygons, properties, indexMap.polygonPosition, nPositions);\n polygons.globalFeatureIds.fill(\n indexMap.feature,\n indexMap.polygonPosition,\n indexMap.polygonPosition + nPositions\n );\n polygons.featureIds.fill(\n indexMap.polygonFeature,\n indexMap.polygonPosition,\n indexMap.polygonPosition + nPositions\n );\n\n // Unlike Point & LineString geometry.lines is a 2D array\n for (let l = 0, ll = geometry.lines.length; l < ll; ++l) {\n const startPosition = indexMap.polygonPosition;\n polygons.polygonIndices[indexMap.polygonObject++] = startPosition;\n\n const areas = geometry.areas[l];\n const lines = geometry.lines[l];\n const nextLines = geometry.lines[l + 1];\n\n for (let i = 0, il = lines.length; i < il; ++i) {\n const start = lines[i];\n const end =\n i === il - 1\n ? // last line, so either read to:\n nextLines === undefined\n ? geometry.data.length // end of data (no next lines)\n : nextLines[0] // start of first line in nextLines\n : lines[i + 1]; // start index for next line\n\n polygons.primitivePolygonIndices[indexMap.polygonRing++] = indexMap.polygonPosition;\n indexMap.polygonPosition += (end - start) / coordLength;\n }\n\n const endPosition = indexMap.polygonPosition;\n triangulatePolygon(polygons, areas, lines, {startPosition, endPosition, coordLength});\n }\n}\n\n/**\n * Triangulate polygon using earcut\n */\nfunction triangulatePolygon(polygons, areas, lines, {startPosition, endPosition, coordLength}) {\n const start = startPosition * coordLength;\n const end = endPosition * coordLength;\n\n // Extract positions and holes for just this polygon\n const polygonPositions = polygons.positions.subarray(start, end);\n\n // Holes are referenced relative to outer polygon\n const offset = lines[0];\n const holes = lines.slice(1).map((n) => (n - offset) / coordLength);\n\n // Compute triangulation\n const indices = earcut(polygonPositions, holes, coordLength, areas);\n\n // Indices returned by triangulation are relative to start\n // of polygon, so we need to offset\n for (let t = 0, tl = indices.length; t < tl; ++t) {\n polygons.triangles.push(startPosition + indices[t]);\n }\n}\n\n// Wrap each array in an accessor object with value and size keys\nfunction makeAccessorObjects(points, lines, polygons, coordLength) {\n const returnObj = {\n points: {\n ...points,\n positions: {value: points.positions, size: coordLength},\n globalFeatureIds: {value: points.globalFeatureIds, size: 1},\n featureIds: {value: points.featureIds, size: 1}\n },\n lines: {\n ...lines,\n pathIndices: {value: lines.pathIndices, size: 1},\n positions: {value: lines.positions, size: coordLength},\n globalFeatureIds: {value: lines.globalFeatureIds, size: 1},\n featureIds: {value: lines.featureIds, size: 1}\n },\n polygons: {\n ...polygons,\n polygonIndices: {value: polygons.polygonIndices, size: 1},\n primitivePolygonIndices: {value: polygons.primitivePolygonIndices, size: 1},\n positions: {value: polygons.positions, size: coordLength},\n triangles: {value: new Uint32Array(polygons.triangles), size: 1},\n globalFeatureIds: {value: polygons.globalFeatureIds, size: 1},\n featureIds: {value: polygons.featureIds, size: 1}\n }\n };\n\n for (const geomType in returnObj) {\n for (const numericProp in returnObj[geomType].numericProps) {\n returnObj[geomType].numericProps[numericProp] = {\n value: returnObj[geomType].numericProps[numericProp],\n size: 1\n };\n }\n }\n return returnObj;\n}\n\n// Add numeric properties to object\nfunction fillNumericProperties(object, properties, index, length) {\n for (const numericPropName in object.numericProps) {\n if (numericPropName in properties) {\n object.numericProps[numericPropName].fill(properties[numericPropName], index, index + length);\n }\n }\n}\n\n// Keep string properties in object\nfunction keepStringProperties(properties, numericKeys) {\n const props = {};\n for (const key in properties) {\n if (!numericKeys.includes(key)) {\n props[key] = properties[key];\n }\n }\n return props;\n}\n\nfunction isNumeric(x) {\n return Number.isFinite(x);\n}\n"],"file":"features-to-binary.js"}
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