@loaders.gl/math 4.4.0-alpha.2 → 4.4.0-alpha.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (46) hide show
  1. package/dist/geometry/attributes/compute-bounding-box.js +1 -0
  2. package/dist/geometry/attributes/compute-bounding-box.js.map +1 -0
  3. package/dist/geometry/attributes/compute-bounding-sphere.js +1 -0
  4. package/dist/geometry/attributes/compute-bounding-sphere.js.map +1 -0
  5. package/dist/geometry/attributes/compute-tangents.js +1 -0
  6. package/dist/geometry/attributes/compute-tangents.js.map +1 -0
  7. package/dist/geometry/attributes/compute-vertex-normals.js +1 -0
  8. package/dist/geometry/attributes/compute-vertex-normals.js.map +1 -0
  9. package/dist/geometry/attributes/convert-to-non-indexed.js +1 -0
  10. package/dist/geometry/attributes/convert-to-non-indexed.js.map +1 -0
  11. package/dist/geometry/attributes/get-attribute-from-geometry.js +1 -0
  12. package/dist/geometry/attributes/get-attribute-from-geometry.js.map +1 -0
  13. package/dist/geometry/attributes/normalize.js +1 -0
  14. package/dist/geometry/attributes/normalize.js.map +1 -0
  15. package/dist/geometry/colors/rgb565.js +1 -0
  16. package/dist/geometry/colors/rgb565.js.map +1 -0
  17. package/dist/geometry/compression/attribute-compression.js +1 -0
  18. package/dist/geometry/compression/attribute-compression.js.map +1 -0
  19. package/dist/geometry/constants.js +1 -0
  20. package/dist/geometry/constants.js.map +1 -0
  21. package/dist/geometry/gl/gl-type.d.ts +1 -1
  22. package/dist/geometry/gl/gl-type.d.ts.map +1 -1
  23. package/dist/geometry/gl/gl-type.js +3 -1
  24. package/dist/geometry/gl/gl-type.js.map +1 -0
  25. package/dist/geometry/is-geometry.js +1 -0
  26. package/dist/geometry/is-geometry.js.map +1 -0
  27. package/dist/geometry/iterators/attribute-iterator.js +1 -0
  28. package/dist/geometry/iterators/attribute-iterator.js.map +1 -0
  29. package/dist/geometry/iterators/primitive-iterator.js +1 -0
  30. package/dist/geometry/iterators/primitive-iterator.js.map +1 -0
  31. package/dist/geometry/primitives/modes.js +1 -0
  32. package/dist/geometry/primitives/modes.js.map +1 -0
  33. package/dist/geometry/typed-arrays/typed-array-utils.js +1 -0
  34. package/dist/geometry/typed-arrays/typed-array-utils.js.map +1 -0
  35. package/dist/geometry/utils/assert.js +1 -0
  36. package/dist/geometry/utils/assert.js.map +1 -0
  37. package/dist/geometry/utils/coordinates.js +1 -0
  38. package/dist/geometry/utils/coordinates.js.map +1 -0
  39. package/dist/index.cjs +2 -1
  40. package/dist/index.cjs.map +3 -3
  41. package/dist/index.js +1 -0
  42. package/dist/index.js.map +1 -0
  43. package/dist/utils/assert.js +1 -0
  44. package/dist/utils/assert.js.map +1 -0
  45. package/package.json +2 -2
  46. package/src/geometry/gl/gl-type.ts +3 -2
@@ -38,3 +38,4 @@ function validateBoundingBox(boundingBox) {
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  Number.isFinite(boundingBox.max[1]) &&
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  Number.isFinite(boundingBox.max[2]));
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  }
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+ //# sourceMappingURL=compute-bounding-box.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"compute-bounding-box.js","sourceRoot":"","sources":["../../../src/geometry/attributes/compute-bounding-box.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,qBAAqB,EAAC,2CAAwC;AACtE,OAAO,EAAC,MAAM,EAAC,2BAAwB;AASvC;;;;GAIG;AACH,MAAM,UAAU,kBAAkB,CAAC,YAAiB,EAAE;IACpD,MAAM,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC;IACnE,MAAM,GAAG,GAAG,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,CAAC;IAC9C,aAAa;IACb,KAAK,MAAM,QAAQ,IAAI,qBAAqB,CAAC,SAAS,CAAC,EAAE,CAAC;QACxD,MAAM,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtB,MAAM,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtB,MAAM,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEtB,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;YAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;YAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;YAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAE3B,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;YAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;YAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;YAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IAC7B,CAAC;IAED,MAAM,WAAW,GAAG,EAAC,GAAG,EAAE,GAAG,EAAC,CAAC;IAC/B,mBAAmB,CAAC,WAAW,CAAC,CAAC;IACjC,OAAO,WAAW,CAAC;AACrB,CAAC;AAED,SAAS,mBAAmB,CAAC,WAAwB;IACnD,MAAM,CACJ,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACnC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACnC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACnC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACnC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CACtC,CAAC;AACJ,CAAC"}
@@ -28,3 +28,4 @@ export function computeBoundingSphere(geometry: any, boundingBox: object, vector
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  return {center, radius};
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  }
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  */
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+ //# sourceMappingURL=compute-bounding-sphere.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"compute-bounding-sphere.js","sourceRoot":"","sources":["../../../src/geometry/attributes/compute-bounding-sphere.ts"],"names":[],"mappings":";AAAA,oBAAoB;AACpB;;;;;;;;;;;;;;;;;;;;;;;;;;;EA2BE"}
@@ -144,3 +144,4 @@ export function computeTangents({indices, positions, normals, uvs}) {
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  }
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  }
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  */
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+ //# sourceMappingURL=compute-tangents.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"compute-tangents.js","sourceRoot":"","sources":["../../../src/geometry/attributes/compute-tangents.ts"],"names":[],"mappings":";AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAgJE"}
@@ -42,3 +42,4 @@ export function computeVertexNormals(geometry) {
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  }
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  return normals;
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  }
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+ //# sourceMappingURL=compute-vertex-normals.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"compute-vertex-normals.js","sourceRoot":"","sources":["../../../src/geometry/attributes/compute-vertex-normals.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AACtC,OAAO,EAAC,EAAE,EAAC,wBAAqB;AAChC,OAAO,EAAC,MAAM,EAAC,2BAAwB;AACvC,OAAO,EAAC,qBAAqB,EAAC,2CAAwC;AACtE,OAAO,EAAC,oBAAoB,EAAC,+BAA4B;AACzD,OAAO,EAAC,YAAY,EAAC,yCAAsC;AAO3D;;;;GAIG;AACH,0CAA0C;AAC1C,MAAM,UAAU,oBAAoB,CAAC,QAAkB;IACrD,gEAAgE;IAChE,MAAM,CAAC,oBAAoB,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,SAAS,EAAE,oBAAoB,CAAC,CAAC;IAEnF,MAAM,EAAC,MAAM,EAAE,SAAS,EAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC;IAEnD,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAEnD,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;IAC9B,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;IAC9B,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;IAE9B,MAAM,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;IAC/B,MAAM,QAAQ,GAAG,IAAI,OAAO,EAAE,CAAC;IAE/B,KAAK,MAAM,SAAS,IAAI,qBAAqB,CAAC,QAAQ,CAAC,EAAE,CAAC;QACxD,OAAO,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QAC/C,OAAO,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QACnD,OAAO,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAEnD,QAAQ,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;QACtC,QAAQ,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;QACtC,MAAM,MAAM,GAAG,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;QACxC,MAAM,CAAC,SAAS,EAAE,CAAC;QACnB,aAAa;QACb,MAAM,EAAC,cAAc,EAAC,GAAG,SAAS,CAAC;QAEnC,OAAO,CAAC,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;QAC3C,OAAO,CAAC,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;QAC3C,OAAO,CAAC,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;QAE3C,OAAO,CAAC,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;QAC3C,OAAO,CAAC,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;QAC3C,OAAO,CAAC,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;QAE3C,OAAO,CAAC,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;QAC3C,OAAO,CAAC,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;QAC3C,OAAO,CAAC,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;IAC7C,CAAC;IAED,OAAO,OAAO,CAAC;AACjB,CAAC"}
@@ -27,3 +27,4 @@ export function convertBuffersToNonIndexed({ indices, attributes }) {
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  }
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  return geometry2;
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  }
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+ //# sourceMappingURL=convert-to-non-indexed.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"convert-to-non-indexed.js","sourceRoot":"","sources":["../../../src/geometry/attributes/convert-to-non-indexed.ts"],"names":[],"mappings":"AAAA,oBAAoB;AACpB,cAAc;AACd;;;;;GAKG;AACH,MAAM,UAAU,0BAA0B,CAAC,EAAC,OAAO,EAAE,UAAU,EAAC;IAC9D,MAAM,SAAS,GAAG,IAAI,cAAc,EAAE,CAAC;IAEvC,KAAK,MAAM,IAAI,IAAI,UAAU,EAAE,CAAC;QAC9B,MAAM,SAAS,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;QAEnC,MAAM,KAAK,GAAG,SAAS,CAAC,KAAK,CAAC;QAC9B,MAAM,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC;QAEpC,MAAM,MAAM,GAAG,IAAI,KAAK,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,GAAG,QAAQ,CAAC,CAAC;QAChE,IAAI,KAAK,GAAG,CAAC,EACX,MAAM,GAAG,CAAC,CAAC;QAEb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YAC/C,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;YAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;gBAClC,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC,CAAC;YACpC,CAAC;QACH,CAAC;QACD,SAAS,CAAC,YAAY,CAAC,IAAI,EAAE,IAAI,eAAe,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC;IACtE,CAAC;IAED,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;QAChC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;IACpE,CAAC;IAED,OAAO,SAAS,CAAC;AACnB,CAAC"}
@@ -25,3 +25,4 @@ export function getPositions(geometry) {
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  }
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  return assert(false);
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  }
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+ //# sourceMappingURL=get-attribute-from-geometry.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"get-attribute-from-geometry.js","sourceRoot":"","sources":["../../../src/geometry/attributes/get-attribute-from-geometry.ts"],"names":[],"mappings":"AAAA,OAAO,UAAU,0BAAuB;AACxC,OAAO,EAAC,MAAM,EAAC,2BAAwB;AAEvC;;;;;GAKG;AAEH,MAAM,UAAU,YAAY,CAAC,QAAa;IACxC,iCAAiC;IACjC,IAAI,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC;QACzB,MAAM,EAAC,UAAU,EAAC,GAAG,QAAQ,CAAC;QAC9B,MAAM,QAAQ,GAAG,UAAU,CAAC,QAAQ,IAAI,UAAU,CAAC,SAAS,CAAC;QAC7D,MAAM,CAAC,QAAQ,CAAC,CAAC;QACjB,OAAO,QAAQ,CAAC;IAClB,CAAC;IAED,sCAAsC;IACtC,IAAI,WAAW,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC;QACjC,OAAO,EAAC,MAAM,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,EAAC,CAAC;IACrC,CAAC;IAED,8BAA8B;IAC9B,IAAI,QAAQ,EAAE,CAAC;QACb,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACxB,OAAO,QAAQ,CAAC;IAClB,CAAC;IAED,OAAO,MAAM,CAAC,KAAK,CAAC,CAAC;AACvB,CAAC"}
@@ -14,3 +14,4 @@ export function normalize(normals = {}, vector) {
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  normals.setXYZ(i, vector.x, vector.y, vector.z);
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  }
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  }
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+ //# sourceMappingURL=normalize.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"normalize.js","sourceRoot":"","sources":["../../../src/geometry/attributes/normalize.ts"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,MAAM,UAAU,SAAS,CAAC,UAAe,EAAE,EAAE,MAAe;IAC1D,YAAY;IACZ,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC;IACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,OAAO,CAAC,KAAK,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;QAChD,MAAM,CAAC,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAC3B,MAAM,CAAC,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAC3B,MAAM,CAAC,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAC3B,MAAM,CAAC,SAAS,EAAE,CAAC;QACnB,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;IAClD,CAAC;AACH,CAAC"}
@@ -24,3 +24,4 @@ export function encodeRGB565(rgb) {
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  const b5 = Math.floor(rgb[2] / 8) + 4;
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  return r5 + (g6 << 5) + (b5 << 11);
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  }
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+ //# sourceMappingURL=rgb565.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"rgb565.js","sourceRoot":"","sources":["../../../src/geometry/colors/rgb565.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,MAAM,UAAU,YAAY,CAAC,MAAc,EAAE,SAAmB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACvE,MAAM,EAAE,GAAG,CAAC,MAAM,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC;IAC/B,MAAM,EAAE,GAAG,CAAC,MAAM,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;IAC9B,MAAM,EAAE,GAAG,MAAM,GAAG,EAAE,CAAC;IAEvB,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;IACpB,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;IACpB,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;IAEpB,OAAO,MAAM,CAAC;AAChB,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,YAAY,CAAC,GAAa;IACxC,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IACtC,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IACtC,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IACtC,OAAO,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,CAAC,CAAC;AACrC,CAAC"}
@@ -333,3 +333,4 @@ export function zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer) {
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  }
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  }
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  }
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+ //# sourceMappingURL=attribute-compression.js.map
@@ -0,0 +1 @@
1
+ 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@@ -29,3 +29,4 @@ export const GL = {
29
29
  ...GL_PRIMITIVE_MODE,
30
30
  ...GL_TYPE
31
31
  };
32
+ //# sourceMappingURL=constants.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"constants.js","sourceRoot":"","sources":["../../src/geometry/constants.ts"],"names":[],"mappings":"AAAA,4BAA4B;AAE5B,MAAM,CAAC,MAAM,YAAY,GAAG;IAC1B,MAAM,EAAE,MAAM,EAAE,yBAAyB;IACzC,KAAK,EAAE,MAAM,EAAE,mDAAmD;IAClE,SAAS,EAAE,MAAM,CAAC,qEAAqE;CACxF,CAAC;AAEF,kBAAkB;AAClB,MAAM,CAAC,MAAM,iBAAiB,GAAG;IAC/B,MAAM,EAAE,MAAM,EAAE,yBAAyB;IACzC,KAAK,EAAE,MAAM,EAAE,mDAAmD;IAClE,SAAS,EAAE,MAAM,EAAE,yEAAyE;IAC5F,UAAU,EAAE,MAAM,EAAE,8EAA8E;IAClG,SAAS,EAAE,MAAM,EAAE,qEAAqE;IACxF,cAAc,EAAE,MAAM,EAAE,6CAA6C;IACrE,YAAY,EAAE,MAAM,CAAC,6CAA6C;IAClE,wEAAwE;CACzE,CAAC;AAaF,MAAM,CAAC,MAAM,OAAO,GAAW;IAC7B,IAAI,EAAE,IAAI;IACV,aAAa,EAAE,IAAI;IACnB,KAAK,EAAE,IAAI;IACX,cAAc,EAAE,IAAI;IACpB,GAAG,EAAE,IAAI;IACT,YAAY,EAAE,IAAI;IAClB,KAAK,EAAE,IAAI;IACX,MAAM,EAAE,IAAI;CACb,CAAC;AAEF,MAAM,CAAC,MAAM,EAAE,GAAG;IAChB,GAAG,iBAAiB;IACpB,GAAG,OAAO;CACX,CAAC"}
@@ -33,6 +33,6 @@ export default class GLType {
33
33
  * @param length The number of elements in the view. Defaults to buffer length
34
34
  * @returns A typed array view of the buffer
35
35
  */
36
- static createTypedArray(glType: number, buffer: TypedArray, byteOffset?: number, length?: number): TypedArray;
36
+ static createTypedArray(glType: number, buffer: ArrayBuffer | ArrayBufferView, byteOffset?: number, length?: number): TypedArray;
37
37
  }
38
38
  //# sourceMappingURL=gl-type.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"gl-type.d.ts","sourceRoot":"","sources":["../../../src/geometry/gl/gl-type.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,UAAU,EAAC,MAAM,eAAe,CAAC;AA6B9C,MAAM,CAAC,OAAO,OAAO,MAAM;IAGzB;;;;OAIG;IACH,MAAM,CAAC,cAAc,CAAC,WAAW,EAAE,UAAU,GAAG,QAAQ,GAAG,MAAM;IAWjE;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM;IASrC,MAAM,CAAC,YAAY,CAAC,MAAM,EAAE,MAAM;IAmBlC;;;;OAIG;IACH,MAAM,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM;IAI1C;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO;IAGxC;;;;;;;OAOG;IACH,MAAM,CAAC,gBAAgB,CACrB,MAAM,EAAE,MAAM,EACd,MAAM,EAAE,UAAU,EAClB,UAAU,GAAE,MAAU,EACtB,MAAM,CAAC,EAAE,MAAM,GACd,UAAU;CAOd"}
1
+ {"version":3,"file":"gl-type.d.ts","sourceRoot":"","sources":["../../../src/geometry/gl/gl-type.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,UAAU,EAAC,MAAM,eAAe,CAAC;AA6B9C,MAAM,CAAC,OAAO,OAAO,MAAM;IAGzB;;;;OAIG;IACH,MAAM,CAAC,cAAc,CAAC,WAAW,EAAE,UAAU,GAAG,QAAQ,GAAG,MAAM;IAWjE;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM;IASrC,MAAM,CAAC,YAAY,CAAC,MAAM,EAAE,MAAM;IAmBlC;;;;OAIG;IACH,MAAM,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM;IAI1C;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO;IAGxC;;;;;;;OAOG;IACH,MAAM,CAAC,gBAAgB,CACrB,MAAM,EAAE,MAAM,EACd,MAAM,EAAE,WAAW,GAAG,eAAe,EACrC,UAAU,GAAE,MAAU,EACtB,MAAM,CAAC,EAAE,MAAM,GACd,UAAU;CAQd"}
@@ -103,7 +103,9 @@ export default class GLType {
103
103
  if (length === undefined) {
104
104
  length = (buffer.byteLength - byteOffset) / GLType.getByteSize(glType);
105
105
  }
106
+ const arrayBuffer = buffer instanceof ArrayBuffer ? buffer : buffer.buffer;
106
107
  const ArrayType = GLType.getArrayType(glType);
107
- return new ArrayType(buffer, byteOffset, length);
108
+ return new ArrayType(arrayBuffer, byteOffset, length);
108
109
  }
109
110
  }
111
+ //# sourceMappingURL=gl-type.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gl-type.js","sourceRoot":"","sources":["../../../src/geometry/gl/gl-type.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,OAAO,IAAI,EAAE,EAAC,wBAAqB;AAE3C,MAAM,qBAAqB,GAAG;IAC5B,CAAC,EAAE,CAAC,MAAM,CAAC,EAAE,YAAY;IACzB,CAAC,EAAE,CAAC,KAAK,CAAC,EAAE,YAAY;IACxB,CAAC,EAAE,CAAC,cAAc,CAAC,EAAE,WAAW;IAChC,CAAC,EAAE,CAAC,YAAY,CAAC,EAAE,WAAW;IAC9B,CAAC,EAAE,CAAC,aAAa,CAAC,EAAE,UAAU;IAC9B,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,SAAS;IACpB,CAAC,EAAE,CAAC,KAAK,CAAC,EAAE,UAAU;IACtB,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU;CACrB,CAAC;AAIF,MAAM,eAAe,GAAc;IACjC,MAAM,EAAE,EAAE,CAAC,MAAM;IACjB,KAAK,EAAE,EAAE,CAAC,KAAK;IACf,cAAc,EAAE,EAAE,CAAC,cAAc;IACjC,YAAY,EAAE,EAAE,CAAC,YAAY;IAC7B,aAAa,EAAE,EAAE,CAAC,aAAa;IAC/B,IAAI,EAAE,EAAE,CAAC,IAAI;IACb,KAAK,EAAE,EAAE,CAAC,KAAK;IACf,GAAG,EAAE,EAAE,CAAC,GAAG;CACZ,CAAC;AACF,MAAM,mBAAmB,GAAG,2BAA2B,CAAC;AACxD,qDAAqD;AACrD,yCAAyC;AACzC,MAAM,CAAC,OAAO,OAAO,MAAM;IACzB,8CAA8C;IAC9C,wCAAwC;IACxC;;;;OAIG;IACH,MAAM,CAAC,cAAc,CAAC,WAAkC;QACtD,sCAAsC;QACtC,WAAW,GAAG,WAAW,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,CAAC;QACtF,KAAK,MAAM,MAAM,IAAI,qBAAqB,EAAE,CAAC;YAC3C,MAAM,SAAS,GAAG,qBAAqB,CAAC,MAAM,CAAC,CAAC;YAChD,IAAI,SAAS,KAAK,WAAW,EAAE,CAAC;gBAC9B,OAAO,MAAM,CAAC;YAChB,CAAC;QACH,CAAC;QACD,MAAM,IAAI,KAAK,CAAC,mBAAmB,CAAC,CAAC;IACvC,CAAC;IACD;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CAAC,IAAY;QAC1B,MAAM,MAAM,GAAG,eAAe,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,MAAM,IAAI,KAAK,CAAC,mBAAmB,CAAC,CAAC;QACvC,CAAC;QACD,OAAO,MAAM,CAAC;IAChB,CAAC;IACD,yDAAyD;IACzD,sCAAsC;IACtC,MAAM,CAAC,YAAY,CAAC,MAAc;QAChC,QAAQ,MAAM,EAAE,CAAC;YACf,kBAAkB;YAClB,aAAa;YACb,KAAK,EAAE,CAAC,oBAAoB,CAAC;YAC7B,aAAa;YACb,KAAK,EAAE,CAAC,sBAAsB,CAAC;YAC/B,aAAa;YACb,KAAK,EAAE,CAAC,sBAAsB;gBAC5B,kBAAkB;gBAClB,OAAO,WAAW,CAAC;YACrB;gBACE,MAAM,SAAS,GAAG,qBAAqB,CAAC,MAAM,CAAC,CAAC;gBAChD,IAAI,CAAC,SAAS,EAAE,CAAC;oBACf,MAAM,IAAI,KAAK,CAAC,mBAAmB,CAAC,CAAC;gBACvC,CAAC;gBACD,OAAO,SAAS,CAAC;QACrB,CAAC;IACH,CAAC;IACD;;;;OAIG;IACH,MAAM,CAAC,WAAW,CAAC,MAAc;QAC/B,MAAM,SAAS,GAAG,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;QAC9C,OAAO,SAAS,CAAC,iBAAiB,CAAC;IACrC,CAAC;IACD;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CAAC,MAAc;QAC5B,OAAO,OAAO,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IAC9C,CAAC;IACD;;;;;;;OAOG;IACH,MAAM,CAAC,gBAAgB,CACrB,MAAc,EACd,MAAqC,EACrC,aAAqB,CAAC,EACtB,MAAe;QAEf,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;YACzB,MAAM,GAAG,CAAC,MAAM,CAAC,UAAU,GAAG,UAAU,CAAC,GAAG,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QACzE,CAAC;QACD,MAAM,WAAW,GAAG,MAAM,YAAY,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC;QAC3E,MAAM,SAAS,GAAG,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;QAC9C,OAAO,IAAI,SAAS,CAAC,WAA0B,EAAE,UAAU,EAAE,MAAM,CAAC,CAAC;IACvE,CAAC;CACF"}
@@ -9,3 +9,4 @@ export default function isGeometry(geometry) {
9
9
  geometry.attributes &&
10
10
  typeof geometry.attributes === 'object');
11
11
  }
12
+ //# sourceMappingURL=is-geometry.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"is-geometry.js","sourceRoot":"","sources":["../../src/geometry/is-geometry.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,CAAC,OAAO,UAAU,UAAU,CAAC,QAAa;IAC9C,OAAO,CACL,QAAQ;QACR,OAAO,QAAQ,KAAK,QAAQ;QAC5B,QAAQ,CAAC,IAAI;QACb,QAAQ,CAAC,UAAU;QACnB,OAAO,QAAQ,CAAC,UAAU,KAAK,QAAQ,CACxC,CAAC;AACJ,CAAC"}
@@ -13,3 +13,4 @@ export function* makeAttributeIterator(values, size) {
13
13
  yield element;
14
14
  }
15
15
  }
16
+ //# sourceMappingURL=attribute-iterator.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"attribute-iterator.js","sourceRoot":"","sources":["../../../src/geometry/iterators/attribute-iterator.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,MAAM,SAAS,CAAC,CAAC,qBAAqB,CAAC,MAAW,EAAE,IAAY;IAC9D,MAAM,SAAS,GAAG,MAAM,CAAC,WAAW,CAAC;IACrC,MAAM,OAAO,GAAG,IAAI,SAAS,CAAC,IAAI,CAAC,CAAC;IACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC;QAC7C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9B,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC9B,CAAC;QACD,MAAM,OAAO,CAAC;IAChB,CAAC;AACH,CAAC"}
@@ -86,3 +86,4 @@ export function* makePrimitiveIterator(indices, attributes = {}, mode, start = 0
86
86
  yield info;
87
87
  }
88
88
  }
89
+ //# sourceMappingURL=primitive-iterator.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"primitive-iterator.js","sourceRoot":"","sources":["../../../src/geometry/iterators/primitive-iterator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,EAAE,EAAC,wBAAqB;AAChC,OAAO,EAAC,oBAAoB,EAAC,+BAA4B;AAEzD,SAAS,MAAM,CAAC,SAAc,EAAE,OAAgB;IAC9C,IAAI,CAAC,SAAS,EAAE,CAAC;QACf,MAAM,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC;IAC3B,CAAC;AACH,CAAC;AAaD;;;;;;;GAOG;AACH,sCAAsC;AACtC,MAAM,SAAS,CAAC,CAAC,qBAAqB,CACpC,OAAa,EACb,aAAqB,EAAE,EACvB,IAAa,EACb,KAAK,GAAG,CAAC,EACT,GAAY;IAEZ,sDAAsD;IACtD,IAAI,OAAO,EAAE,CAAC;QACZ,OAAO,GAAG,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,KAAK,IAAI,OAAO,CAAC;IACvD,CAAC;IAED,iCAAiC;IACjC,IAAI,GAAG,KAAK,SAAS,EAAE,CAAC;QACtB,GAAG,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC;IACzC,CAAC;IAED,iBAAiB;IACjB,MAAM,IAAI,GAAgB;QACxB,UAAU;QACV,IAAI,EAAE,oBAAoB,CAAC,IAAI,CAAC;QAChC,EAAE,EAAE,CAAC;QACL,EAAE,EAAE,CAAC;QACL,EAAE,EAAE,CAAC;KACN,CAAC;IAEF,IAAI,CAAC,GAAG,KAAK,CAAC;IACd,aAAa;IACb,OAAO,CAAC,GAAG,GAAG,EAAE,CAAC;QACf,QAAQ,IAAI,EAAE,CAAC;YACb,KAAK,EAAE,CAAC,MAAM,EAAE,sBAAsB;gBACpC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;gBACZ,CAAC,IAAI,CAAC,CAAC;gBACP,MAAM;YACR,KAAK,EAAE,CAAC,KAAK,EAAE,8EAA8E;gBAC3F,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;gBACZ,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;gBAChB,CAAC,IAAI,CAAC,CAAC;gBACP,MAAM;YACR,KAAK,EAAE,CAAC,UAAU,EAAE,wDAAwD;gBAC1E,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;gBACZ,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;gBAChB,CAAC,IAAI,CAAC,CAAC;gBACP,MAAM;YACR,KAAK,EAAE,CAAC,SAAS,EAAE,4EAA4E;gBAC7F,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;gBACZ,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;gBAChB,CAAC,IAAI,CAAC,CAAC;gBACP,MAAM;YACR,KAAK,EAAE,CAAC,SAAS,EAAE,0EAA0E;gBAC3F,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;gBACZ,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;gBAChB,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;gBAChB,CAAC,IAAI,CAAC,CAAC;gBACP,MAAM;YACR,KAAK,EAAE,CAAC,cAAc,EAAE,uCAAuC;gBAC7D,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;gBACZ,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;gBAChB,CAAC,IAAI,CAAC,CAAC;gBACP,MAAM;YACR,KAAK,EAAE,CAAC,YAAY,EAAE,uCAAuC;gBAC3D,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;gBACZ,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;gBACZ,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;gBAChB,CAAC,IAAI,CAAC,CAAC;gBACP,MAAM;YAER;gBACE,MAAM,CAAC,KAAK,CAAC,CAAC;QAClB,CAAC;QAED,4DAA4D;QAC5D,IAAI,OAAO,EAAE,CAAC;YACZ,IAAI,IAAI,IAAI,IAAI,EAAE,CAAC;gBACjB,IAAI,CAAC,EAAE,GAAG,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;gBAC3B,IAAI,CAAC,EAAE,GAAG,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;gBAC3B,IAAI,CAAC,EAAE,GAAG,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YAC7B,CAAC;QACH,CAAC;QACD,aAAa;QACb,MAAM,IAAI,CAAC;IACb,CAAC;AACH,CAAC"}
@@ -63,3 +63,4 @@ export function getPrimitiveModeExpandedLength(mode, length) {
63
63
  throw new Error('Unknown length');
64
64
  }
65
65
  }
66
+ //# sourceMappingURL=modes.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"modes.js","sourceRoot":"","sources":["../../../src/geometry/primitives/modes.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,EAAE,EAAC,wBAAqB;AAEhC;;;;;;;GAOG;AACH,MAAM,UAAU,oBAAoB,CAAC,IAAa;IAChD,QAAQ,IAAI,EAAE,CAAC;QACb,KAAK,EAAE,CAAC,MAAM,EAAE,sBAAsB;YACpC,OAAO,EAAE,CAAC,MAAM,CAAC;QACnB,KAAK,EAAE,CAAC,KAAK,CAAC,CAAC,8EAA8E;QAC7F,KAAK,EAAE,CAAC,UAAU,CAAC,CAAC,wDAAwD;QAC5E,KAAK,EAAE,CAAC,SAAS,EAAE,4EAA4E;YAC7F,OAAO,EAAE,CAAC,KAAK,CAAC;QAClB,KAAK,EAAE,CAAC,SAAS,CAAC;QAClB,KAAK,EAAE,CAAC,cAAc,CAAC;QACvB,KAAK,EAAE,CAAC,YAAY,EAAE,uCAAuC;YAC3D,OAAO,EAAE,CAAC,SAAS,CAAC;QACtB;YACE,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAC9C,CAAC;AACH,CAAC;AACD;;;GAGG;AACH,MAAM,UAAU,yBAAyB,CAAC,IAAY;IACpD,QAAQ,IAAI,EAAE,CAAC;QACb,KAAK,EAAE,CAAC,UAAU,CAAC,CAAC,wDAAwD;QAC5E,KAAK,EAAE,CAAC,SAAS,CAAC,CAAC,4EAA4E;QAC/F,KAAK,EAAE,CAAC,cAAc,CAAC,CAAC,uCAAuC;QAC/D,KAAK,EAAE,CAAC,YAAY,EAAE,uCAAuC;YAC3D,OAAO,IAAI,CAAC;QACd;YACE,OAAO,KAAK,CAAC;IACjB,CAAC;AACH,CAAC;AACD;;;;;GAKG;AACH,MAAM,UAAU,8BAA8B,CAAC,IAAY,EAAE,MAAc;IACzE,QAAQ,IAAI,EAAE,CAAC;QACb,KAAK,EAAE,CAAC,MAAM,EAAE,sBAAsB;YACpC,OAAO,MAAM,CAAC;QAChB,KAAK,EAAE,CAAC,KAAK,EAAE,8EAA8E;YAC3F,OAAO,MAAM,CAAC;QAChB,KAAK,EAAE,CAAC,UAAU,EAAE,wDAAwD;YAC1E,OAAO,MAAM,CAAC;QAChB,KAAK,EAAE,CAAC,SAAS,EAAE,4EAA4E;YAC7F,OAAO,MAAM,GAAG,CAAC,CAAC;QACpB,KAAK,EAAE,CAAC,SAAS,EAAE,0EAA0E;YAC3F,OAAO,MAAM,CAAC;QAChB,KAAK,EAAE,CAAC,cAAc,CAAC,CAAC,uCAAuC;QAC/D,KAAK,EAAE,CAAC,YAAY,EAAE,uCAAuC;YAC3D,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1B;YACE,MAAM,IAAI,KAAK,CAAC,gBAAgB,CAAC,CAAC;IACtC,CAAC;AACH,CAAC"}
@@ -19,3 +19,4 @@ export function concatTypedArrays(arrays = []) {
19
19
  }
20
20
  return buffer;
21
21
  }
22
+ //# sourceMappingURL=typed-array-utils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"typed-array-utils.js","sourceRoot":"","sources":["../../../src/geometry/typed-arrays/typed-array-utils.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,MAAM,UAAU,iBAAiB,CAAC,SAAc,EAAE;IAChD,IAAI,UAAU,GAAG,CAAC,CAAC;IACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;QACvC,UAAU,IAAI,MAAM,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;IACrC,CAAC;IACD,MAAM,MAAM,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;IAE1C,IAAI,UAAU,GAAG,CAAC,CAAC;IACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;QACvC,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;QAC9C,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC;QACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,EAAE,CAAC,EAAE,CAAC;YACpC,MAAM,CAAC,UAAU,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;QACjC,CAAC;IACH,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC"}
@@ -8,3 +8,4 @@ export function assert(condition, message) {
8
8
  throw new Error(`math.gl assertion failed. ${message}`);
9
9
  }
10
10
  }
11
+ //# sourceMappingURL=assert.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"assert.js","sourceRoot":"","sources":["../../../src/geometry/utils/assert.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,MAAM,UAAU,MAAM,CAAC,SAAc,EAAE,OAAa;IAClD,IAAI,CAAC,SAAS,EAAE,CAAC;QACf,MAAM,IAAI,KAAK,CAAC,6BAA6B,OAAO,EAAE,CAAC,CAAC;IAC1D,CAAC;AACH,CAAC"}
@@ -5,3 +5,4 @@
5
5
  export function emod(n) {
6
6
  return ((n % 1) + 1) % 1;
7
7
  }
8
+ //# sourceMappingURL=coordinates.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"coordinates.js","sourceRoot":"","sources":["../../../src/geometry/utils/coordinates.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,UAAU,IAAI,CAAC,CAAS;IAC5B,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AAC3B,CAAC"}
package/dist/index.cjs CHANGED
@@ -178,8 +178,9 @@ var GLType = class {
178
178
  if (length === void 0) {
179
179
  length = (buffer.byteLength - byteOffset) / GLType.getByteSize(glType);
180
180
  }
181
+ const arrayBuffer = buffer instanceof ArrayBuffer ? buffer : buffer.buffer;
181
182
  const ArrayType = GLType.getArrayType(glType);
182
- return new ArrayType(buffer, byteOffset, length);
183
+ return new ArrayType(arrayBuffer, byteOffset, length);
183
184
  }
184
185
  };
185
186
 
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
- "sources": ["index.js", "geometry/constants.js", "geometry/gl/gl-type.js", "geometry/is-geometry.js", "geometry/iterators/attribute-iterator.js", "geometry/primitives/modes.js", "geometry/iterators/primitive-iterator.js", "geometry/attributes/compute-vertex-normals.js", "geometry/utils/assert.js", "geometry/attributes/get-attribute-from-geometry.js", "geometry/colors/rgb565.js", "geometry/typed-arrays/typed-array-utils.js", "geometry/compression/attribute-compression.js", "geometry/utils/coordinates.js"],
4
- "sourcesContent": ["export { GL } from \"./geometry/constants.js\";\n// GL support\nexport { GL_TYPE } from \"./geometry/constants.js\";\nexport { default as GLType } from \"./geometry/gl/gl-type.js\";\n// Geometry\nexport { default as isGeometry } from \"./geometry/is-geometry.js\";\n// Iterators\nexport { makeAttributeIterator } from \"./geometry/iterators/attribute-iterator.js\";\nexport { makePrimitiveIterator } from \"./geometry/iterators/primitive-iterator.js\";\n// Helper methods\nexport { computeVertexNormals } from \"./geometry/attributes/compute-vertex-normals.js\";\nexport { encodeRGB565, decodeRGB565 } from \"./geometry/colors/rgb565.js\";\n// Typed array utils\nexport { concatTypedArrays } from \"./geometry/typed-arrays/typed-array-utils.js\";\n// Compression\nexport { octEncodeInRange, octEncode, octEncodeToVector4, octDecodeInRange, octDecode, octDecodeFromVector4, octPackFloat, octEncodeFloat, octDecodeFloat, octPack, octUnpack, compressTextureCoordinates, decompressTextureCoordinates, zigZagDeltaDecode } from \"./geometry/compression/attribute-compression.js\";\nexport { emod } from \"./geometry/utils/coordinates.js\";\n", "// Subset of WebGL constants\nexport const GL_PRIMITIVE = {\n POINTS: 0x0000, // Points. single points.\n LINES: 0x0001, // Lines. Each vertex connects to the one after it.\n TRIANGLES: 0x0004 // Triangles. Each set of three vertices creates a separate triangle.\n};\n// Primitive modes\nexport const GL_PRIMITIVE_MODE = {\n POINTS: 0x0000, // Points. single points.\n LINES: 0x0001, // Lines. Each vertex connects to the one after it.\n LINE_LOOP: 0x0002, // Lines. Each set of two vertices is treated as a separate line segment.\n LINE_STRIP: 0x0003, // Lines/ a connected group of line segments from the first vertex to the last\n TRIANGLES: 0x0004, // Triangles. Each set of three vertices creates a separate triangle.\n TRIANGLE_STRIP: 0x0005, // Triangles. A connected group of triangles.\n TRIANGLE_FAN: 0x0006 // Triangles. A connected group of triangles.\n // Each vertex connects to the previous and the first vertex in the fan.\n};\nexport const GL_TYPE = {\n BYTE: 5120,\n UNSIGNED_BYTE: 5121,\n SHORT: 5122,\n UNSIGNED_SHORT: 5123,\n INT: 5124,\n UNSIGNED_INT: 5125,\n FLOAT: 5126,\n DOUBLE: 5130\n};\nexport const GL = {\n ...GL_PRIMITIVE_MODE,\n ...GL_TYPE\n};\n", "import { GL_TYPE as GL } from \"../constants.js\";\nconst GL_TYPE_TO_ARRAY_TYPE = {\n [GL.DOUBLE]: Float64Array,\n [GL.FLOAT]: Float32Array,\n [GL.UNSIGNED_SHORT]: Uint16Array,\n [GL.UNSIGNED_INT]: Uint32Array,\n [GL.UNSIGNED_BYTE]: Uint8Array,\n [GL.BYTE]: Int8Array,\n [GL.SHORT]: Int16Array,\n [GL.INT]: Int32Array\n};\nconst NAME_TO_GL_TYPE = {\n DOUBLE: GL.DOUBLE,\n FLOAT: GL.FLOAT,\n UNSIGNED_SHORT: GL.UNSIGNED_SHORT,\n UNSIGNED_INT: GL.UNSIGNED_INT,\n UNSIGNED_BYTE: GL.UNSIGNED_BYTE,\n BYTE: GL.BYTE,\n SHORT: GL.SHORT,\n INT: GL.INT\n};\nconst ERR_TYPE_CONVERSION = 'Failed to convert GL type';\n// Converts TYPED ARRAYS to corresponding GL constant\n// Used to auto deduce gl parameter types\nexport default class GLType {\n // Signature: fromTypedArray(new Uint8Array())\n // Signature: fromTypedArray(Uint8Array)\n /**\n * Returns the size, in bytes, of the corresponding datatype\n * @param arrayOrType\n * @returns glType a a string\n */\n static fromTypedArray(arrayOrType) {\n // If typed array, look up constructor\n arrayOrType = ArrayBuffer.isView(arrayOrType) ? arrayOrType.constructor : arrayOrType;\n for (const glType in GL_TYPE_TO_ARRAY_TYPE) {\n const ArrayType = GL_TYPE_TO_ARRAY_TYPE[glType];\n if (ArrayType === arrayOrType) {\n return glType;\n }\n }\n throw new Error(ERR_TYPE_CONVERSION);\n }\n /**\n * Extracts name for glType from array NAME_TO_GL_TYPE\n * @param name\n * @returns glType as a number\n */\n static fromName(name) {\n const glType = NAME_TO_GL_TYPE[name];\n if (!glType) {\n throw new Error(ERR_TYPE_CONVERSION);\n }\n return glType;\n }\n // Converts GL constant to corresponding typed array type\n // eslint-disable-next-line complexity\n static getArrayType(glType) {\n switch (glType) {\n /*eslint-disable*/\n // @ts-ignore\n case GL.UNSIGNED_SHORT_5_6_5:\n // @ts-ignore\n case GL.UNSIGNED_SHORT_4_4_4_4:\n // @ts-ignore\n case GL.UNSIGNED_SHORT_5_5_5_1:\n /* eslint-enable*/\n return Uint16Array;\n default:\n const ArrayType = GL_TYPE_TO_ARRAY_TYPE[glType];\n if (!ArrayType) {\n throw new Error(ERR_TYPE_CONVERSION);\n }\n return ArrayType;\n }\n }\n /**\n * Returns the size in bytes of one element of the provided WebGL type\n * @param glType\n * @returns size of glType\n */\n static getByteSize(glType) {\n const ArrayType = GLType.getArrayType(glType);\n return ArrayType.BYTES_PER_ELEMENT;\n }\n /**\n * Returns `true` if `glType` is a valid WebGL data type.\n * @param glType\n * @returns boolean\n */\n static validate(glType) {\n return Boolean(GLType.getArrayType(glType));\n }\n /**\n * Creates a typed view of an array of bytes\n * @param glType The type of typed array (ArrayBuffer view) to create\n * @param buffer The buffer storage to use for the view.\n * @param byteOffset The offset, in bytes, to the first element in the view\n * @param length The number of elements in the view. Defaults to buffer length\n * @returns A typed array view of the buffer\n */\n static createTypedArray(glType, buffer, byteOffset = 0, length) {\n if (length === undefined) {\n length = (buffer.byteLength - byteOffset) / GLType.getByteSize(glType);\n }\n const ArrayType = GLType.getArrayType(glType);\n return new ArrayType(buffer, byteOffset, length);\n }\n}\n", "/**\n * Checking if it is geometry\n * @param geometry\n */\nexport default function isGeometry(geometry) {\n return (geometry &&\n typeof geometry === 'object' &&\n geometry.mode &&\n geometry.attributes &&\n typeof geometry.attributes === 'object');\n}\n", "/**\n * Iterates over a single attribute\n * NOTE: For performance, re-yields the same modified element\n * @param param0\n */\nexport function* makeAttributeIterator(values, size) {\n const ArrayType = values.constructor;\n const element = new ArrayType(size);\n for (let i = 0; i < values.length; i += size) {\n for (let j = 0; j < size; j++) {\n element[j] = element[i + j];\n }\n yield element;\n }\n}\n", "import { GL } from \"../constants.js\";\n/**\n * Different methods of working with geometries depending on glType\n /**\n\n/**\n * @param mode\n * @returns draw points | lines | triangles\n */\nexport function getPrimitiveModeType(mode) {\n switch (mode) {\n case GL.POINTS: // draw single points.\n return GL.POINTS;\n case GL.LINES: // draw lines. Each set of two vertices is treated as a separate line segment.\n case GL.LINE_STRIP: // draw lines. Each vertex connects to the one after it.\n case GL.LINE_LOOP: // draw a connected group of line segments from the first vertex to the last\n return GL.LINES;\n case GL.TRIANGLES:\n case GL.TRIANGLE_STRIP:\n case GL.TRIANGLE_FAN: // draw a connected group of triangles.\n return GL.TRIANGLES;\n default:\n throw new Error('Unknown primitive mode');\n }\n}\n/**\n * @param mode\n * @returns true | false\n */\nexport function isPrimitiveModeExpandable(mode) {\n switch (mode) {\n case GL.LINE_STRIP: // draw lines. Each vertex connects to the one after it.\n case GL.LINE_LOOP: // draw a connected group of line segments from the first vertex to the last\n case GL.TRIANGLE_STRIP: // draw a connected group of triangles.\n case GL.TRIANGLE_FAN: // draw a connected group of triangles.\n return true;\n default:\n return false;\n }\n}\n/**\n * Returns new length depends on glType\n * @param mode\n * @param length\n * @returns new length\n */\nexport function getPrimitiveModeExpandedLength(mode, length) {\n switch (mode) {\n case GL.POINTS: // draw single points.\n return length;\n case GL.LINES: // draw lines. Each set of two vertices is treated as a separate line segment.\n return length;\n case GL.LINE_STRIP: // draw lines. Each vertex connects to the one after it.\n return length;\n case GL.LINE_LOOP: // draw a connected group of line segments from the first vertex to the last\n return length + 1;\n case GL.TRIANGLES: // draw triangles. Each set of three vertices creates a separate triangle.\n return length;\n case GL.TRIANGLE_STRIP: // draw a connected group of triangles.\n case GL.TRIANGLE_FAN: // draw a connected group of triangles.\n return (length - 2) * 3;\n default:\n throw new Error('Unknown length');\n }\n}\n", "import { GL } from \"../constants.js\";\nimport { getPrimitiveModeType } from \"../primitives/modes.js\";\nfunction assert(condition, message) {\n if (!condition) {\n throw new Error(message);\n }\n}\n/**\n * Will iterate over each primitive, expanding (dereferencing) indices\n * @param indices\n * @param attributes\n * @param mode\n * @param start\n * @param end\n */\n// eslint-disable-next-line complexity\nexport function* makePrimitiveIterator(indices, attributes = {}, mode, start = 0, end) {\n // support indices being an object with a values array\n if (indices) {\n indices = indices.values || indices.value || indices;\n }\n // Autodeduce length from indices\n if (end === undefined) {\n end = indices ? indices.length : start;\n }\n // iteration info\n const info = {\n attributes,\n type: getPrimitiveModeType(mode),\n i1: 0,\n i2: 0,\n i3: 0\n };\n let i = start;\n // @ts-ignore\n while (i < end) {\n switch (mode) {\n case GL.POINTS: // draw single points.\n info.i1 = i;\n i += 1;\n break;\n case GL.LINES: // draw lines. Each set of two vertices is treated as a separate line segment.\n info.i1 = i;\n info.i2 = i + 1;\n i += 2;\n break;\n case GL.LINE_STRIP: // draw lines. Each vertex connects to the one after it.\n info.i1 = i;\n info.i2 = i + 1;\n i += 1;\n break;\n case GL.LINE_LOOP: // draw a connected group of line segments from the first vertex to the last\n info.i1 = i;\n info.i2 = i + 1;\n i += 1;\n break;\n case GL.TRIANGLES: // draw triangles. Each set of three vertices creates a separate triangle.\n info.i1 = i;\n info.i2 = i + 1;\n info.i3 = i + 2;\n i += 3;\n break;\n case GL.TRIANGLE_STRIP: // draw a connected group of triangles.\n info.i1 = i;\n info.i2 = i + 1;\n i += 1;\n break;\n case GL.TRIANGLE_FAN: // draw a connected group of triangles.\n info.i1 = 1;\n info.i2 = i;\n info.i3 = i + 1;\n i += 1;\n break;\n default:\n assert(false);\n }\n // if indices are present, lookup actual vertices in indices\n if (indices) {\n if ('i1' in info) {\n info.i1 = indices[info.i1];\n info.i2 = indices[info.i2];\n info.i3 = indices[info.i3];\n }\n }\n // @ts-ignore\n yield info;\n }\n}\n", "import { Vector3 } from '@math.gl/core';\nimport { GL } from \"../constants.js\";\nimport { assert } from \"../utils/assert.js\";\nimport { makePrimitiveIterator } from \"../iterators/primitive-iterator.js\";\nimport { getPrimitiveModeType } from \"../primitives/modes.js\";\nimport { getPositions } from \"./get-attribute-from-geometry.js\";\n/**\n * Computes vertex normals for a geometry\n * @param param0\n * @returns\n */\n// eslint-disable-next-line max-statements\nexport function computeVertexNormals(geometry) {\n // Only support GL.TRIANGLES, GL.TRIANGLE_STRIP, GL.TRIANGLE_FAN\n assert(getPrimitiveModeType(geometry.mode) === GL.TRIANGLES, 'TRIANGLES required');\n const { values: positions } = getPositions(geometry);\n const normals = new Float32Array(positions.length);\n const vectorA = new Vector3();\n const vectorB = new Vector3();\n const vectorC = new Vector3();\n const vectorCB = new Vector3();\n const vectorAB = new Vector3();\n for (const primitive of makePrimitiveIterator(geometry)) {\n vectorA.fromArray(positions, primitive.i1 * 3);\n vectorB.fromArray(positions, primitive.i2 * 3 + 3);\n vectorC.fromArray(positions, primitive.i3 * 3 + 6);\n vectorCB.subVectors(vectorC, vectorB);\n vectorAB.subVectors(vectorA, vectorB);\n const normal = vectorCB.cross(vectorAB);\n normal.normalize();\n // @ts-ignore\n const { primitiveIndex } = primitive;\n normals[primitiveIndex * 9 + 0] = normal.x;\n normals[primitiveIndex * 9 + 1] = normal.y;\n normals[primitiveIndex * 9 + 2] = normal.z;\n normals[primitiveIndex * 9 + 3] = normal.x;\n normals[primitiveIndex * 9 + 4] = normal.y;\n normals[primitiveIndex * 9 + 5] = normal.z;\n normals[primitiveIndex * 9 + 6] = normal.x;\n normals[primitiveIndex * 9 + 7] = normal.y;\n normals[primitiveIndex * 9 + 8] = normal.z;\n }\n return normals;\n}\n", "/**\n * Throws error message\n * @param condition checks if an attribute equal to condition\n * @param message error message\n */\nexport function assert(condition, message) {\n if (!condition) {\n throw new Error(`math.gl assertion failed. ${message}`);\n }\n}\n", "import isGeometry from \"../is-geometry.js\";\nimport { assert } from \"../utils/assert.js\";\n/**\n * analyze positions of geometry\n *\n * @param geometry\n * @returns Position| New geometry |assert\n */\nexport function getPositions(geometry) {\n // If geometry, extract positions\n if (isGeometry(geometry)) {\n const { attributes } = geometry;\n const position = attributes.POSITION || attributes.positions;\n assert(position);\n return position;\n }\n // If arraybuffer, assume 3 components\n if (ArrayBuffer.isView(geometry)) {\n return { values: geometry, size: 3 };\n }\n // Else assume accessor object\n if (geometry) {\n assert(geometry.values);\n return geometry;\n }\n return assert(false);\n}\n", "/**\n * Decode color values\n * @param rgb565\n * @param target\n * @returns target\n */\nexport function decodeRGB565(rgb565, target = [0, 0, 0]) {\n const r5 = (rgb565 >> 11) & 31;\n const g6 = (rgb565 >> 5) & 63;\n const b5 = rgb565 & 31;\n target[0] = r5 << 3;\n target[1] = g6 << 2;\n target[2] = b5 << 3;\n return target;\n}\n/**\n * Encode color values\n * @param rgb\n * @returns color\n */\nexport function encodeRGB565(rgb) {\n const r5 = Math.floor(rgb[0] / 8) + 4;\n const g6 = Math.floor(rgb[1] / 4) + 2;\n const b5 = Math.floor(rgb[2] / 8) + 4;\n return r5 + (g6 << 5) + (b5 << 11);\n}\n", "/**\n * Concats typed arrays\n * @param arrays\n * @returns new Uint8Array\n */\nexport function concatTypedArrays(arrays = []) {\n let byteLength = 0;\n for (let i = 0; i < arrays.length; ++i) {\n byteLength += arrays[i].byteLength;\n }\n const buffer = new Uint8Array(byteLength);\n let byteOffset = 0;\n for (let i = 0; i < arrays.length; ++i) {\n const data = new Uint8Array(arrays[i].buffer);\n byteLength = data.length;\n for (let j = 0; j < byteLength; ++j) {\n buffer[byteOffset++] = data[j];\n }\n }\n return buffer;\n}\n", "// This file is derived from the Cesium code base under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n// Attribute compression and decompression functions.\nimport { Vector2, Vector3, clamp, _MathUtils } from '@math.gl/core';\nimport { assert } from \"../utils/assert.js\";\nconst RIGHT_SHIFT = 1.0 / 256.0;\nconst LEFT_SHIFT = 256.0;\nconst scratchVector2 = new Vector2();\nconst scratchVector3 = new Vector3();\nconst scratchEncodeVector2 = new Vector2();\nconst octEncodeScratch = new Vector2();\nconst uint8ForceArray = new Uint8Array(1);\n/**\n * Force a value to Uint8\n *\n * @param value\n * @returns\n */\nfunction forceUint8(value) {\n uint8ForceArray[0] = value;\n return uint8ForceArray[0];\n}\n/**\n * Converts a SNORM value in the range [0, rangeMaximum] to a scalar in the range [-1.0, 1.0].\n *\n * @param value SNORM value in the range [0, rangeMaximum]\n * @param [rangeMaximum=255] The maximum value in the SNORM range, 255 by default.\n * @returns Scalar in the range [-1.0, 1.0].\n *\n * @see CesiumMath.toSNorm\n */\nfunction fromSNorm(value, rangeMaximum = 255) {\n return (clamp(value, 0.0, rangeMaximum) / rangeMaximum) * 2.0 - 1.0;\n}\n/**\n * Converts a scalar value in the range [-1.0, 1.0] to a SNORM in the range [0, rangeMaximum].\n *\n * @param value The scalar value in the range [-1.0, 1.0]\n * @param [rangeMaximum=255] The maximum value in the mapped range, 255 by default.\n * @returns A SNORM value, where 0 maps to -1.0 and rangeMaximum maps to 1.0.\n *\n * @see CesiumMath.fromSNorm\n */\nfunction toSNorm(value, rangeMaximum = 255) {\n return Math.round((clamp(value, -1.0, 1.0) * 0.5 + 0.5) * rangeMaximum);\n}\n/**\n * Returns 1.0 if the given value is positive or zero, and -1.0 if it is negative.\n * This is similar to `Math.sign` except that returns 1.0 instead of\n * 0.0 when the input value is 0.0.\n *\n * @param value The value to return the sign of.\n * @returns The sign of value.\n */\nfunction signNotZero(value) {\n return value < 0.0 ? -1.0 : 1.0;\n}\n/**\n * Encodes a normalized vector into 2 SNORM values in the range of [0-rangeMax] following the 'oct' encoding.\n *\n * Oct encoding is a compact representation of unit length vectors.\n * The 'oct' encoding is described in \"A Survey of Efficient Representations of Independent Unit Vectors\",\n * Cigolle et al 2014: {@link http://jcgt.org/published/0003/02/01/}\n *\n * @param vector The normalized vector to be compressed into 2 component 'oct' encoding.\n * @param result The 2 component oct-encoded unit length vector.\n * @param rangeMax The maximum value of the SNORM range. The encoded vector is stored in log2(rangeMax+1) bits.\n * @returns The 2 component oct-encoded unit length vector.\n *\n * @exception vector must be normalized.\n *\n * @see octDecodeInRange\n */\nexport function octEncodeInRange(vector, rangeMax, result) {\n assert(vector);\n assert(result);\n const vector3 = scratchVector3.from(vector);\n assert(Math.abs(vector3.magnitudeSquared() - 1.0) <= _MathUtils.EPSILON6);\n result.x = vector.x / (Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z));\n result.y = vector.y / (Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z));\n if (vector.z < 0) {\n const x = result.x;\n const y = result.y;\n result.x = (1.0 - Math.abs(y)) * signNotZero(x);\n result.y = (1.0 - Math.abs(x)) * signNotZero(y);\n }\n result.x = toSNorm(result.x, rangeMax);\n result.y = toSNorm(result.y, rangeMax);\n return result;\n}\n/**\n * Encodes a normalized vector into 2 SNORM values in the range of [0-255] following the 'oct' encoding.\n *\n * @param vector The normalized vector to be compressed into 2 byte 'oct' encoding.\n * @param result The 2 byte oct-encoded unit length vector.\n * @returns he 2 byte oct-encoded unit length vector.\n *\n * @exception vector must be normalized.\n *\n * @see octEncodeInRange\n * @see octDecode\n */\nexport function octEncode(vector, result) {\n return octEncodeInRange(vector, 255, result);\n}\n/**\n * Encodes a normalized vector into 4-byte vector\n * @param vector The normalized vector to be compressed into 4 byte 'oct' encoding.\n * @param result The 4 byte oct-encoded unit length vector.\n * @returns The 4 byte oct-encoded unit length vector.\n *\n * @exception vector must be normalized.\n *\n * @see octEncodeInRange\n * @see octDecodeFromVector4\n */\nexport function octEncodeToVector4(vector, result) {\n octEncodeInRange(vector, 65535, octEncodeScratch);\n result.x = forceUint8(octEncodeScratch.x * RIGHT_SHIFT);\n result.y = forceUint8(octEncodeScratch.x);\n result.z = forceUint8(octEncodeScratch.y * RIGHT_SHIFT);\n result.w = forceUint8(octEncodeScratch.y);\n return result;\n}\n/**\n * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component vector.\n *\n * @param x The x component of the oct-encoded unit length vector.\n * @param y The y component of the oct-encoded unit length vector.\n * @param rangeMax The maximum value of the SNORM range. The encoded vector is stored in log2(rangeMax+1) bits.\n * @param result The decoded and normalized vector\n * @returns The decoded and normalized vector.\n *\n * @exception x and y must be unsigned normalized integers between 0 and rangeMax.\n *\n * @see octEncodeInRange\n */\nexport function octDecodeInRange(x, y, rangeMax, result) {\n assert(result);\n if (x < 0 || x > rangeMax || y < 0 || y > rangeMax) {\n throw new Error(`x and y must be unsigned normalized integers between 0 and ${rangeMax}`);\n }\n result.x = fromSNorm(x, rangeMax);\n result.y = fromSNorm(y, rangeMax);\n result.z = 1.0 - (Math.abs(result.x) + Math.abs(result.y));\n if (result.z < 0.0) {\n const oldVX = result.x;\n result.x = (1.0 - Math.abs(result.y)) * signNotZero(oldVX);\n result.y = (1.0 - Math.abs(oldVX)) * signNotZero(result.y);\n }\n return result.normalize();\n}\n/**\n * Decodes a unit-length vector in 2 byte 'oct' encoding to a normalized 3-component vector.\n *\n * @param x The x component of the oct-encoded unit length vector.\n * @param y The y component of the oct-encoded unit length vector.\n * @param result The decoded and normalized vector.\n * @returns he decoded and normalized vector.\n *\n * @exception x and y must be an unsigned normalized integer between 0 and 255.\n *\n * @see octDecodeInRange\n */\nexport function octDecode(x, y, result) {\n return octDecodeInRange(x, y, 255, result);\n}\n/**\n * Decodes a unit-length vector in 4 byte 'oct' encoding to a normalized 3-component vector.\n *\n * @param encoded The oct-encoded unit length vector.\n * @param esult The decoded and normalized vector.\n * @returns The decoded and normalized vector.\n *\n * @exception x, y, z, and w must be unsigned normalized integers between 0 and 255.\n *\n * @see octDecodeInRange\n * @see octEncodeToVector4\n */\nexport function octDecodeFromVector4(encoded, result) {\n assert(encoded);\n assert(result);\n const x = encoded.x;\n const y = encoded.y;\n const z = encoded.z;\n const w = encoded.w;\n if (x < 0 || x > 255 || y < 0 || y > 255 || z < 0 || z > 255 || w < 0 || w > 255) {\n throw new Error('x, y, z, and w must be unsigned normalized integers between 0 and 255');\n }\n const xOct16 = x * LEFT_SHIFT + y;\n const yOct16 = z * LEFT_SHIFT + w;\n return octDecodeInRange(xOct16, yOct16, 65535, result);\n}\n/**\n * Packs an oct encoded vector into a single floating-point number.\n *\n * @param encoded The oct encoded vector.\n * @returns The oct encoded vector packed into a single float.\n *\n */\nexport function octPackFloat(encoded) {\n const vector2 = scratchVector2.from(encoded);\n return 256.0 * vector2.x + vector2.y;\n}\n/**\n * Encodes a normalized vector into 2 SNORM values in the range of [0-255] following the 'oct' encoding and\n * stores those values in a single float-point number.\n *\n * @param vector The normalized vector to be compressed into 2 byte 'oct' encoding.\n * @returns The 2 byte oct-encoded unit length vector.\n *\n * @exception vector must be normalized.\n */\nexport function octEncodeFloat(vector) {\n octEncode(vector, scratchEncodeVector2);\n return octPackFloat(scratchEncodeVector2);\n}\n/**\n * Decodes a unit-length vector in 'oct' encoding packed in a floating-point number to a normalized 3-component vector.\n *\n * @param value The oct-encoded unit length vector stored as a single floating-point number.\n * @param result The decoded and normalized vector\n * @returns The decoded and normalized vector.\n *\n */\nexport function octDecodeFloat(value, result) {\n assert(Number.isFinite(value));\n const temp = value / 256.0;\n const x = Math.floor(temp);\n const y = (temp - x) * 256.0;\n return octDecode(x, y, result);\n}\n/**\n * Encodes three normalized vectors into 6 SNORM values in the range of [0-255] following the 'oct' encoding and\n * packs those into two floating-point numbers.\n *\n * @param v1 A normalized vector to be compressed.\n * @param v2 A normalized vector to be compressed.\n * @param v3 A normalized vector to be compressed.\n * @param result The 'oct' encoded vectors packed into two floating-point numbers.\n * @returns The 'oct' encoded vectors packed into two floating-point numbers.\n *\n */\nexport function octPack(v1, v2, v3, result) {\n assert(v1);\n assert(v2);\n assert(v3);\n assert(result);\n const encoded1 = octEncodeFloat(v1);\n const encoded2 = octEncodeFloat(v2);\n const encoded3 = octEncode(v3, scratchEncodeVector2);\n result.x = 65536.0 * encoded3.x + encoded1;\n result.y = 65536.0 * encoded3.y + encoded2;\n return result;\n}\n/**\n * Decodes three unit-length vectors in 'oct' encoding packed into a floating-point number to a normalized 3-component vector.\n *\n * @param packed The three oct-encoded unit length vectors stored as two floating-point number.\n * @param v1 One decoded and normalized vector.\n * @param v2 One decoded and normalized vector.\n * @param v3 One decoded and normalized vector.\n */\nexport function octUnpack(packed, v1, v2, v3) {\n let temp = packed.x / 65536.0;\n const x = Math.floor(temp);\n const encodedFloat1 = (temp - x) * 65536.0;\n temp = packed.y / 65536.0;\n const y = Math.floor(temp);\n const encodedFloat2 = (temp - y) * 65536.0;\n octDecodeFloat(encodedFloat1, v1);\n octDecodeFloat(encodedFloat2, v2);\n octDecode(x, y, v3);\n}\n/**\n * Pack texture coordinates into a single float. The texture coordinates will only preserve 12 bits of precision.\n *\n * @param textureCoordinates The texture coordinates to compress. Both coordinates must be in the range 0.0-1.0.\n * @returns The packed texture coordinates.\n *\n */\nexport function compressTextureCoordinates(textureCoordinates) {\n // Move x and y to the range 0-4095;\n const x = (textureCoordinates.x * 4095.0) | 0;\n const y = (textureCoordinates.y * 4095.0) | 0;\n return 4096.0 * x + y;\n}\n/**\n * Decompresses texture coordinates that were packed into a single float.\n *\n * @param compressed The compressed texture coordinates.\n * @param result The decompressed texture coordinates.\n * @returns The modified result parameter.\n *\n */\nexport function decompressTextureCoordinates(compressed, result) {\n const temp = compressed / 4096.0;\n const xZeroTo4095 = Math.floor(temp);\n result.x = xZeroTo4095 / 4095.0;\n result.y = (compressed - xZeroTo4095 * 4096) / 4095;\n return result;\n}\n/**\n * Decodes delta and ZigZag encoded vertices. This modifies the buffers in place.\n *\n * @param uBuffer The buffer view of u values.\n * @param vBuffer The buffer view of v values.\n * @param [heightBuffer] The buffer view of height values.\n *\n * @link https://github.com/AnalyticalGraphicsInc/quantized-mesh|quantized-mesh-1.0 terrain format\n */\nexport function zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer) {\n assert(uBuffer);\n assert(vBuffer);\n assert(uBuffer.length === vBuffer.length);\n if (heightBuffer) {\n assert(uBuffer.length === heightBuffer.length);\n }\n function zigZagDecode(value) {\n return (value >> 1) ^ -(value & 1);\n }\n let u = 0;\n let v = 0;\n let height = 0;\n for (let i = 0; i < uBuffer.length; ++i) {\n u += zigZagDecode(uBuffer[i]);\n v += zigZagDecode(vBuffer[i]);\n uBuffer[i] = u;\n vBuffer[i] = v;\n if (heightBuffer) {\n height += zigZagDecode(heightBuffer[i]);\n heightBuffer[i] = height;\n }\n }\n}\n", "/**\n * Handle UVs if they are out of range [0,1].\n * @param n\n */\nexport function emod(n) {\n return ((n % 1) + 1) % 1;\n}\n"],
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+ "sources": ["../src/index.ts", "../src/geometry/constants.ts", "../src/geometry/gl/gl-type.ts", "../src/geometry/is-geometry.ts", "../src/geometry/iterators/attribute-iterator.ts", "../src/geometry/primitives/modes.ts", "../src/geometry/iterators/primitive-iterator.ts", "../src/geometry/attributes/compute-vertex-normals.ts", "../src/geometry/utils/assert.ts", "../src/geometry/attributes/get-attribute-from-geometry.ts", "../src/geometry/colors/rgb565.ts", "../src/geometry/typed-arrays/typed-array-utils.ts", "../src/geometry/compression/attribute-compression.ts", "../src/geometry/utils/coordinates.ts"],
4
+ "sourcesContent": ["export type TypedArrayConstructor =\n | Int8ArrayConstructor\n | Uint8ArrayConstructor\n | Int16ArrayConstructor\n | Uint16ArrayConstructor\n | Int32ArrayConstructor\n | Uint32ArrayConstructor\n | Float32ArrayConstructor\n | Float64ArrayConstructor;\n\nexport {GL} from './geometry/constants';\n\n// GL support\nexport {GL_TYPE} from './geometry/constants';\nexport {default as GLType} from './geometry/gl/gl-type';\n\n// Geometry\nexport {default as isGeometry} from './geometry/is-geometry';\n\n// Iterators\nexport {makeAttributeIterator} from './geometry/iterators/attribute-iterator';\nexport {makePrimitiveIterator} from './geometry/iterators/primitive-iterator';\n\n// Helper methods\nexport {computeVertexNormals} from './geometry/attributes/compute-vertex-normals';\n\nexport {encodeRGB565, decodeRGB565} from './geometry/colors/rgb565';\n\n// Typed array utils\nexport {concatTypedArrays} from './geometry/typed-arrays/typed-array-utils';\n\n// Compression\nexport {\n octEncodeInRange,\n octEncode,\n octEncodeToVector4,\n octDecodeInRange,\n octDecode,\n octDecodeFromVector4,\n octPackFloat,\n octEncodeFloat,\n octDecodeFloat,\n octPack,\n octUnpack,\n compressTextureCoordinates,\n decompressTextureCoordinates,\n zigZagDeltaDecode\n} from './geometry/compression/attribute-compression';\n\nexport {emod} from './geometry/utils/coordinates';\n", "// Subset of WebGL constants\n\nexport const GL_PRIMITIVE = {\n POINTS: 0x0000, // Points. single points.\n LINES: 0x0001, // Lines. Each vertex connects to the one after it.\n TRIANGLES: 0x0004 // Triangles. Each set of three vertices creates a separate triangle.\n};\n\n// Primitive modes\nexport const GL_PRIMITIVE_MODE = {\n POINTS: 0x0000, // Points. single points.\n LINES: 0x0001, // Lines. Each vertex connects to the one after it.\n LINE_LOOP: 0x0002, // Lines. Each set of two vertices is treated as a separate line segment.\n LINE_STRIP: 0x0003, // Lines/ a connected group of line segments from the first vertex to the last\n TRIANGLES: 0x0004, // Triangles. Each set of three vertices creates a separate triangle.\n TRIANGLE_STRIP: 0x0005, // Triangles. A connected group of triangles.\n TRIANGLE_FAN: 0x0006 // Triangles. A connected group of triangles.\n // Each vertex connects to the previous and the first vertex in the fan.\n};\n\ntype glType = {\n BYTE: number;\n UNSIGNED_BYTE: number;\n SHORT: number;\n UNSIGNED_SHORT: number;\n INT: number;\n UNSIGNED_INT: number;\n FLOAT: number;\n DOUBLE: number;\n};\n\nexport const GL_TYPE: glType = {\n BYTE: 5120,\n UNSIGNED_BYTE: 5121,\n SHORT: 5122,\n UNSIGNED_SHORT: 5123,\n INT: 5124,\n UNSIGNED_INT: 5125,\n FLOAT: 5126,\n DOUBLE: 5130\n};\n\nexport const GL = {\n ...GL_PRIMITIVE_MODE,\n ...GL_TYPE\n};\n", "import type {TypedArray} from '@math.gl/core';\nimport {GL_TYPE as GL} from '../constants';\n\nconst GL_TYPE_TO_ARRAY_TYPE = {\n [GL.DOUBLE]: Float64Array,\n [GL.FLOAT]: Float32Array,\n [GL.UNSIGNED_SHORT]: Uint16Array,\n [GL.UNSIGNED_INT]: Uint32Array,\n [GL.UNSIGNED_BYTE]: Uint8Array,\n [GL.BYTE]: Int8Array,\n [GL.SHORT]: Int16Array,\n [GL.INT]: Int32Array\n};\ntype GlTypeMap = {\n [index: string]: number;\n};\nconst NAME_TO_GL_TYPE: GlTypeMap = {\n DOUBLE: GL.DOUBLE,\n FLOAT: GL.FLOAT,\n UNSIGNED_SHORT: GL.UNSIGNED_SHORT,\n UNSIGNED_INT: GL.UNSIGNED_INT,\n UNSIGNED_BYTE: GL.UNSIGNED_BYTE,\n BYTE: GL.BYTE,\n SHORT: GL.SHORT,\n INT: GL.INT\n};\nconst ERR_TYPE_CONVERSION = 'Failed to convert GL type';\n// Converts TYPED ARRAYS to corresponding GL constant\n// Used to auto deduce gl parameter types\nexport default class GLType {\n // Signature: fromTypedArray(new Uint8Array())\n // Signature: fromTypedArray(Uint8Array)\n /**\n * Returns the size, in bytes, of the corresponding datatype\n * @param arrayOrType\n * @returns glType a a string\n */\n static fromTypedArray(arrayOrType: TypedArray | Function): string {\n // If typed array, look up constructor\n arrayOrType = ArrayBuffer.isView(arrayOrType) ? arrayOrType.constructor : arrayOrType;\n for (const glType in GL_TYPE_TO_ARRAY_TYPE) {\n const ArrayType = GL_TYPE_TO_ARRAY_TYPE[glType];\n if (ArrayType === arrayOrType) {\n return glType;\n }\n }\n throw new Error(ERR_TYPE_CONVERSION);\n }\n /**\n * Extracts name for glType from array NAME_TO_GL_TYPE\n * @param name\n * @returns glType as a number\n */\n static fromName(name: string): number {\n const glType = NAME_TO_GL_TYPE[name];\n if (!glType) {\n throw new Error(ERR_TYPE_CONVERSION);\n }\n return glType;\n }\n // Converts GL constant to corresponding typed array type\n // eslint-disable-next-line complexity\n static getArrayType(glType: number) {\n switch (glType) {\n /*eslint-disable*/\n // @ts-ignore\n case GL.UNSIGNED_SHORT_5_6_5:\n // @ts-ignore\n case GL.UNSIGNED_SHORT_4_4_4_4:\n // @ts-ignore\n case GL.UNSIGNED_SHORT_5_5_5_1:\n /* eslint-enable*/\n return Uint16Array;\n default:\n const ArrayType = GL_TYPE_TO_ARRAY_TYPE[glType];\n if (!ArrayType) {\n throw new Error(ERR_TYPE_CONVERSION);\n }\n return ArrayType;\n }\n }\n /**\n * Returns the size in bytes of one element of the provided WebGL type\n * @param glType\n * @returns size of glType\n */\n static getByteSize(glType: number): number {\n const ArrayType = GLType.getArrayType(glType);\n return ArrayType.BYTES_PER_ELEMENT;\n }\n /**\n * Returns `true` if `glType` is a valid WebGL data type.\n * @param glType\n * @returns boolean\n */\n static validate(glType: number): boolean {\n return Boolean(GLType.getArrayType(glType));\n }\n /**\n * Creates a typed view of an array of bytes\n * @param glType The type of typed array (ArrayBuffer view) to create\n * @param buffer The buffer storage to use for the view.\n * @param byteOffset The offset, in bytes, to the first element in the view\n * @param length The number of elements in the view. Defaults to buffer length\n * @returns A typed array view of the buffer\n */\n static createTypedArray(\n glType: number,\n buffer: ArrayBuffer | ArrayBufferView,\n byteOffset: number = 0,\n length?: number\n ): TypedArray {\n if (length === undefined) {\n length = (buffer.byteLength - byteOffset) / GLType.getByteSize(glType);\n }\n const arrayBuffer = buffer instanceof ArrayBuffer ? buffer : buffer.buffer;\n const ArrayType = GLType.getArrayType(glType);\n return new ArrayType(arrayBuffer as ArrayBuffer, byteOffset, length);\n }\n}\n", "/**\n * Checking if it is geometry\n * @param geometry\n */\nexport default function isGeometry(geometry: any): boolean {\n return (\n geometry &&\n typeof geometry === 'object' &&\n geometry.mode &&\n geometry.attributes &&\n typeof geometry.attributes === 'object'\n );\n}\n", "/**\n * Iterates over a single attribute\n * NOTE: For performance, re-yields the same modified element\n * @param param0\n */\nexport function* makeAttributeIterator(values: any, size: number): Iterable<any> {\n const ArrayType = values.constructor;\n const element = new ArrayType(size);\n for (let i = 0; i < values.length; i += size) {\n for (let j = 0; j < size; j++) {\n element[j] = element[i + j];\n }\n yield element;\n }\n}\n", "import {GL} from '../constants';\n\n/**\n * Different methods of working with geometries depending on glType\n /**\n\n/**\n * @param mode\n * @returns draw points | lines | triangles\n */\nexport function getPrimitiveModeType(mode?: number): number {\n switch (mode) {\n case GL.POINTS: // draw single points.\n return GL.POINTS;\n case GL.LINES: // draw lines. Each set of two vertices is treated as a separate line segment.\n case GL.LINE_STRIP: // draw lines. Each vertex connects to the one after it.\n case GL.LINE_LOOP: // draw a connected group of line segments from the first vertex to the last\n return GL.LINES;\n case GL.TRIANGLES:\n case GL.TRIANGLE_STRIP:\n case GL.TRIANGLE_FAN: // draw a connected group of triangles.\n return GL.TRIANGLES;\n default:\n throw new Error('Unknown primitive mode');\n }\n}\n/**\n * @param mode\n * @returns true | false\n */\nexport function isPrimitiveModeExpandable(mode: number): boolean {\n switch (mode) {\n case GL.LINE_STRIP: // draw lines. Each vertex connects to the one after it.\n case GL.LINE_LOOP: // draw a connected group of line segments from the first vertex to the last\n case GL.TRIANGLE_STRIP: // draw a connected group of triangles.\n case GL.TRIANGLE_FAN: // draw a connected group of triangles.\n return true;\n default:\n return false;\n }\n}\n/**\n * Returns new length depends on glType\n * @param mode\n * @param length\n * @returns new length\n */\nexport function getPrimitiveModeExpandedLength(mode: number, length: number): number {\n switch (mode) {\n case GL.POINTS: // draw single points.\n return length;\n case GL.LINES: // draw lines. Each set of two vertices is treated as a separate line segment.\n return length;\n case GL.LINE_STRIP: // draw lines. Each vertex connects to the one after it.\n return length;\n case GL.LINE_LOOP: // draw a connected group of line segments from the first vertex to the last\n return length + 1;\n case GL.TRIANGLES: // draw triangles. Each set of three vertices creates a separate triangle.\n return length;\n case GL.TRIANGLE_STRIP: // draw a connected group of triangles.\n case GL.TRIANGLE_FAN: // draw a connected group of triangles.\n return (length - 2) * 3;\n default:\n throw new Error('Unknown length');\n }\n}\n", "import {GL} from '../constants';\nimport {getPrimitiveModeType} from '../primitives/modes';\n\nfunction assert(condition: any, message?: string): void {\n if (!condition) {\n throw new Error(message);\n }\n}\n\n/**\n * Iteration info for making primitive iterator\n */\ntype Information = {\n attributes: object;\n type: number | void;\n i1: number;\n i2: number;\n i3: number;\n primitiveIndex?: object;\n};\n/**\n * Will iterate over each primitive, expanding (dereferencing) indices\n * @param indices\n * @param attributes\n * @param mode\n * @param start\n * @param end\n */\n// eslint-disable-next-line complexity\nexport function* makePrimitiveIterator(\n indices?: any,\n attributes: object = {},\n mode?: number,\n start = 0,\n end?: number\n): Iterable<{attributes: object; type: number; i1: number; i2: number; i3: number}> {\n // support indices being an object with a values array\n if (indices) {\n indices = indices.values || indices.value || indices;\n }\n\n // Autodeduce length from indices\n if (end === undefined) {\n end = indices ? indices.length : start;\n }\n\n // iteration info\n const info: Information = {\n attributes,\n type: getPrimitiveModeType(mode),\n i1: 0,\n i2: 0,\n i3: 0\n };\n\n let i = start;\n // @ts-ignore\n while (i < end) {\n switch (mode) {\n case GL.POINTS: // draw single points.\n info.i1 = i;\n i += 1;\n break;\n case GL.LINES: // draw lines. Each set of two vertices is treated as a separate line segment.\n info.i1 = i;\n info.i2 = i + 1;\n i += 2;\n break;\n case GL.LINE_STRIP: // draw lines. Each vertex connects to the one after it.\n info.i1 = i;\n info.i2 = i + 1;\n i += 1;\n break;\n case GL.LINE_LOOP: // draw a connected group of line segments from the first vertex to the last\n info.i1 = i;\n info.i2 = i + 1;\n i += 1;\n break;\n case GL.TRIANGLES: // draw triangles. Each set of three vertices creates a separate triangle.\n info.i1 = i;\n info.i2 = i + 1;\n info.i3 = i + 2;\n i += 3;\n break;\n case GL.TRIANGLE_STRIP: // draw a connected group of triangles.\n info.i1 = i;\n info.i2 = i + 1;\n i += 1;\n break;\n case GL.TRIANGLE_FAN: // draw a connected group of triangles.\n info.i1 = 1;\n info.i2 = i;\n info.i3 = i + 1;\n i += 1;\n break;\n\n default:\n assert(false);\n }\n\n // if indices are present, lookup actual vertices in indices\n if (indices) {\n if ('i1' in info) {\n info.i1 = indices[info.i1];\n info.i2 = indices[info.i2];\n info.i3 = indices[info.i3];\n }\n }\n // @ts-ignore\n yield info;\n }\n}\n", "import type {TypedArray} from '@math.gl/core';\nimport {Vector3} from '@math.gl/core';\nimport {GL} from '../constants';\nimport {assert} from '../utils/assert';\nimport {makePrimitiveIterator} from '../iterators/primitive-iterator';\nimport {getPrimitiveModeType} from '../primitives/modes';\nimport {getPositions} from './get-attribute-from-geometry';\n\ntype Geometry = {\n mode: any;\n indices?: {size: number; values: TypedArray};\n attributes?: {};\n};\n/**\n * Computes vertex normals for a geometry\n * @param param0\n * @returns\n */\n// eslint-disable-next-line max-statements\nexport function computeVertexNormals(geometry: Geometry): Float32Array {\n // Only support GL.TRIANGLES, GL.TRIANGLE_STRIP, GL.TRIANGLE_FAN\n assert(getPrimitiveModeType(geometry.mode) === GL.TRIANGLES, 'TRIANGLES required');\n\n const {values: positions} = getPositions(geometry);\n\n const normals = new Float32Array(positions.length);\n\n const vectorA = new Vector3();\n const vectorB = new Vector3();\n const vectorC = new Vector3();\n\n const vectorCB = new Vector3();\n const vectorAB = new Vector3();\n\n for (const primitive of makePrimitiveIterator(geometry)) {\n vectorA.fromArray(positions, primitive.i1 * 3);\n vectorB.fromArray(positions, primitive.i2 * 3 + 3);\n vectorC.fromArray(positions, primitive.i3 * 3 + 6);\n\n vectorCB.subVectors(vectorC, vectorB);\n vectorAB.subVectors(vectorA, vectorB);\n const normal = vectorCB.cross(vectorAB);\n normal.normalize();\n // @ts-ignore\n const {primitiveIndex} = primitive;\n\n normals[primitiveIndex * 9 + 0] = normal.x;\n normals[primitiveIndex * 9 + 1] = normal.y;\n normals[primitiveIndex * 9 + 2] = normal.z;\n\n normals[primitiveIndex * 9 + 3] = normal.x;\n normals[primitiveIndex * 9 + 4] = normal.y;\n normals[primitiveIndex * 9 + 5] = normal.z;\n\n normals[primitiveIndex * 9 + 6] = normal.x;\n normals[primitiveIndex * 9 + 7] = normal.y;\n normals[primitiveIndex * 9 + 8] = normal.z;\n }\n\n return normals;\n}\n", "/**\n * Throws error message\n * @param condition checks if an attribute equal to condition\n * @param message error message\n */\nexport function assert(condition: any, message?: any): void {\n if (!condition) {\n throw new Error(`math.gl assertion failed. ${message}`);\n }\n}\n", "import isGeometry from '../is-geometry';\nimport {assert} from '../utils/assert';\n\n/**\n * analyze positions of geometry\n *\n * @param geometry\n * @returns Position| New geometry |assert\n */\n\nexport function getPositions(geometry: any) {\n // If geometry, extract positions\n if (isGeometry(geometry)) {\n const {attributes} = geometry;\n const position = attributes.POSITION || attributes.positions;\n assert(position);\n return position;\n }\n\n // If arraybuffer, assume 3 components\n if (ArrayBuffer.isView(geometry)) {\n return {values: geometry, size: 3};\n }\n\n // Else assume accessor object\n if (geometry) {\n assert(geometry.values);\n return geometry;\n }\n\n return assert(false);\n}\n", "/**\n * Decode color values\n * @param rgb565\n * @param target\n * @returns target\n */\nexport function decodeRGB565(rgb565: number, target: number[] = [0, 0, 0]): number[] {\n const r5 = (rgb565 >> 11) & 31;\n const g6 = (rgb565 >> 5) & 63;\n const b5 = rgb565 & 31;\n\n target[0] = r5 << 3;\n target[1] = g6 << 2;\n target[2] = b5 << 3;\n\n return target;\n}\n\n/**\n * Encode color values\n * @param rgb\n * @returns color\n */\nexport function encodeRGB565(rgb: number[]): number {\n const r5 = Math.floor(rgb[0] / 8) + 4;\n const g6 = Math.floor(rgb[1] / 4) + 2;\n const b5 = Math.floor(rgb[2] / 8) + 4;\n return r5 + (g6 << 5) + (b5 << 11);\n}\n", "/**\n * Concats typed arrays\n * @param arrays\n * @returns new Uint8Array\n */\nexport function concatTypedArrays(arrays: any = []): Uint8Array {\n let byteLength = 0;\n for (let i = 0; i < arrays.length; ++i) {\n byteLength += arrays[i].byteLength;\n }\n const buffer = new Uint8Array(byteLength);\n\n let byteOffset = 0;\n for (let i = 0; i < arrays.length; ++i) {\n const data = new Uint8Array(arrays[i].buffer);\n byteLength = data.length;\n for (let j = 0; j < byteLength; ++j) {\n buffer[byteOffset++] = data[j];\n }\n }\n return buffer;\n}\n", "// This file is derived from the Cesium code base under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\n// Attribute compression and decompression functions.\n\nimport {Vector2, Vector3, clamp, _MathUtils} from '@math.gl/core';\nimport {assert} from '../utils/assert';\n\ntype Vector4 = {\n x: number;\n y: number;\n z: number;\n w: number;\n};\n\nconst RIGHT_SHIFT = 1.0 / 256.0;\nconst LEFT_SHIFT = 256.0;\n\nconst scratchVector2 = new Vector2();\nconst scratchVector3 = new Vector3();\nconst scratchEncodeVector2 = new Vector2();\nconst octEncodeScratch = new Vector2();\n\nconst uint8ForceArray = new Uint8Array(1);\n\n/**\n * Force a value to Uint8\n *\n * @param value\n * @returns\n */\nfunction forceUint8(value: number): number {\n uint8ForceArray[0] = value;\n return uint8ForceArray[0];\n}\n\n/**\n * Converts a SNORM value in the range [0, rangeMaximum] to a scalar in the range [-1.0, 1.0].\n *\n * @param value SNORM value in the range [0, rangeMaximum]\n * @param [rangeMaximum=255] The maximum value in the SNORM range, 255 by default.\n * @returns Scalar in the range [-1.0, 1.0].\n *\n * @see CesiumMath.toSNorm\n */\nfunction fromSNorm(value: number, rangeMaximum = 255): number {\n return (clamp(value, 0.0, rangeMaximum) / rangeMaximum) * 2.0 - 1.0;\n}\n\n/**\n * Converts a scalar value in the range [-1.0, 1.0] to a SNORM in the range [0, rangeMaximum].\n *\n * @param value The scalar value in the range [-1.0, 1.0]\n * @param [rangeMaximum=255] The maximum value in the mapped range, 255 by default.\n * @returns A SNORM value, where 0 maps to -1.0 and rangeMaximum maps to 1.0.\n *\n * @see CesiumMath.fromSNorm\n */\nfunction toSNorm(value: number, rangeMaximum = 255): number {\n return Math.round((clamp(value, -1.0, 1.0) * 0.5 + 0.5) * rangeMaximum);\n}\n\n/**\n * Returns 1.0 if the given value is positive or zero, and -1.0 if it is negative.\n * This is similar to `Math.sign` except that returns 1.0 instead of\n * 0.0 when the input value is 0.0.\n *\n * @param value The value to return the sign of.\n * @returns The sign of value.\n */\nfunction signNotZero(value: number): number {\n return value < 0.0 ? -1.0 : 1.0;\n}\n\n/**\n * Encodes a normalized vector into 2 SNORM values in the range of [0-rangeMax] following the 'oct' encoding.\n *\n * Oct encoding is a compact representation of unit length vectors.\n * The 'oct' encoding is described in \"A Survey of Efficient Representations of Independent Unit Vectors\",\n * Cigolle et al 2014: {@link http://jcgt.org/published/0003/02/01/}\n *\n * @param vector The normalized vector to be compressed into 2 component 'oct' encoding.\n * @param result The 2 component oct-encoded unit length vector.\n * @param rangeMax The maximum value of the SNORM range. The encoded vector is stored in log2(rangeMax+1) bits.\n * @returns The 2 component oct-encoded unit length vector.\n *\n * @exception vector must be normalized.\n *\n * @see octDecodeInRange\n */\nexport function octEncodeInRange(vector: Vector3, rangeMax: number, result: Vector2): Vector2 {\n assert(vector);\n assert(result);\n\n const vector3 = scratchVector3.from(vector);\n\n assert(Math.abs(vector3.magnitudeSquared() - 1.0) <= _MathUtils.EPSILON6);\n\n result.x = vector.x / (Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z));\n result.y = vector.y / (Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z));\n\n if (vector.z < 0) {\n const x = result.x;\n const y = result.y;\n result.x = (1.0 - Math.abs(y)) * signNotZero(x);\n result.y = (1.0 - Math.abs(x)) * signNotZero(y);\n }\n\n result.x = toSNorm(result.x, rangeMax);\n result.y = toSNorm(result.y, rangeMax);\n\n return result;\n}\n\n/**\n * Encodes a normalized vector into 2 SNORM values in the range of [0-255] following the 'oct' encoding.\n *\n * @param vector The normalized vector to be compressed into 2 byte 'oct' encoding.\n * @param result The 2 byte oct-encoded unit length vector.\n * @returns he 2 byte oct-encoded unit length vector.\n *\n * @exception vector must be normalized.\n *\n * @see octEncodeInRange\n * @see octDecode\n */\nexport function octEncode(vector: Vector3, result: Vector2): Vector2 {\n return octEncodeInRange(vector, 255, result);\n}\n\n/**\n * Encodes a normalized vector into 4-byte vector\n * @param vector The normalized vector to be compressed into 4 byte 'oct' encoding.\n * @param result The 4 byte oct-encoded unit length vector.\n * @returns The 4 byte oct-encoded unit length vector.\n *\n * @exception vector must be normalized.\n *\n * @see octEncodeInRange\n * @see octDecodeFromVector4\n */\nexport function octEncodeToVector4(vector: Vector3, result: Vector4): Vector4 {\n octEncodeInRange(vector, 65535, octEncodeScratch);\n result.x = forceUint8(octEncodeScratch.x * RIGHT_SHIFT);\n result.y = forceUint8(octEncodeScratch.x);\n result.z = forceUint8(octEncodeScratch.y * RIGHT_SHIFT);\n result.w = forceUint8(octEncodeScratch.y);\n return result;\n}\n\n/**\n * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component vector.\n *\n * @param x The x component of the oct-encoded unit length vector.\n * @param y The y component of the oct-encoded unit length vector.\n * @param rangeMax The maximum value of the SNORM range. The encoded vector is stored in log2(rangeMax+1) bits.\n * @param result The decoded and normalized vector\n * @returns The decoded and normalized vector.\n *\n * @exception x and y must be unsigned normalized integers between 0 and rangeMax.\n *\n * @see octEncodeInRange\n */\nexport function octDecodeInRange(x: number, y: number, rangeMax: number, result: Vector3): Vector3 {\n assert(result);\n if (x < 0 || x > rangeMax || y < 0 || y > rangeMax) {\n throw new Error(`x and y must be unsigned normalized integers between 0 and ${rangeMax}`);\n }\n\n result.x = fromSNorm(x, rangeMax);\n result.y = fromSNorm(y, rangeMax);\n result.z = 1.0 - (Math.abs(result.x) + Math.abs(result.y));\n\n if (result.z < 0.0) {\n const oldVX = result.x;\n result.x = (1.0 - Math.abs(result.y)) * signNotZero(oldVX);\n result.y = (1.0 - Math.abs(oldVX)) * signNotZero(result.y);\n }\n\n return result.normalize();\n}\n\n/**\n * Decodes a unit-length vector in 2 byte 'oct' encoding to a normalized 3-component vector.\n *\n * @param x The x component of the oct-encoded unit length vector.\n * @param y The y component of the oct-encoded unit length vector.\n * @param result The decoded and normalized vector.\n * @returns he decoded and normalized vector.\n *\n * @exception x and y must be an unsigned normalized integer between 0 and 255.\n *\n * @see octDecodeInRange\n */\nexport function octDecode(x: number, y: number, result: Vector3): Vector3 {\n return octDecodeInRange(x, y, 255, result);\n}\n\n/**\n * Decodes a unit-length vector in 4 byte 'oct' encoding to a normalized 3-component vector.\n *\n * @param encoded The oct-encoded unit length vector.\n * @param esult The decoded and normalized vector.\n * @returns The decoded and normalized vector.\n *\n * @exception x, y, z, and w must be unsigned normalized integers between 0 and 255.\n *\n * @see octDecodeInRange\n * @see octEncodeToVector4\n */\nexport function octDecodeFromVector4(encoded: Vector4, result: Vector3): Vector3 {\n assert(encoded);\n assert(result);\n const x = encoded.x;\n const y = encoded.y;\n const z = encoded.z;\n const w = encoded.w;\n\n if (x < 0 || x > 255 || y < 0 || y > 255 || z < 0 || z > 255 || w < 0 || w > 255) {\n throw new Error('x, y, z, and w must be unsigned normalized integers between 0 and 255');\n }\n\n const xOct16 = x * LEFT_SHIFT + y;\n const yOct16 = z * LEFT_SHIFT + w;\n return octDecodeInRange(xOct16, yOct16, 65535, result);\n}\n\n/**\n * Packs an oct encoded vector into a single floating-point number.\n *\n * @param encoded The oct encoded vector.\n * @returns The oct encoded vector packed into a single float.\n *\n */\nexport function octPackFloat(encoded: Vector2): number {\n const vector2 = scratchVector2.from(encoded);\n return 256.0 * vector2.x + vector2.y;\n}\n\n/**\n * Encodes a normalized vector into 2 SNORM values in the range of [0-255] following the 'oct' encoding and\n * stores those values in a single float-point number.\n *\n * @param vector The normalized vector to be compressed into 2 byte 'oct' encoding.\n * @returns The 2 byte oct-encoded unit length vector.\n *\n * @exception vector must be normalized.\n */\nexport function octEncodeFloat(vector: Vector3): number {\n octEncode(vector, scratchEncodeVector2);\n return octPackFloat(scratchEncodeVector2);\n}\n\n/**\n * Decodes a unit-length vector in 'oct' encoding packed in a floating-point number to a normalized 3-component vector.\n *\n * @param value The oct-encoded unit length vector stored as a single floating-point number.\n * @param result The decoded and normalized vector\n * @returns The decoded and normalized vector.\n *\n */\nexport function octDecodeFloat(value: number, result: Vector3): Vector3 {\n assert(Number.isFinite(value));\n\n const temp = value / 256.0;\n const x = Math.floor(temp);\n const y = (temp - x) * 256.0;\n\n return octDecode(x, y, result);\n}\n\n/**\n * Encodes three normalized vectors into 6 SNORM values in the range of [0-255] following the 'oct' encoding and\n * packs those into two floating-point numbers.\n *\n * @param v1 A normalized vector to be compressed.\n * @param v2 A normalized vector to be compressed.\n * @param v3 A normalized vector to be compressed.\n * @param result The 'oct' encoded vectors packed into two floating-point numbers.\n * @returns The 'oct' encoded vectors packed into two floating-point numbers.\n *\n */\nexport function octPack(v1: Vector3, v2: Vector3, v3: Vector3, result: Vector2): Vector2 {\n assert(v1);\n assert(v2);\n assert(v3);\n assert(result);\n\n const encoded1 = octEncodeFloat(v1);\n const encoded2 = octEncodeFloat(v2);\n\n const encoded3 = octEncode(v3, scratchEncodeVector2);\n result.x = 65536.0 * encoded3.x + encoded1;\n result.y = 65536.0 * encoded3.y + encoded2;\n return result;\n}\n\n/**\n * Decodes three unit-length vectors in 'oct' encoding packed into a floating-point number to a normalized 3-component vector.\n *\n * @param packed The three oct-encoded unit length vectors stored as two floating-point number.\n * @param v1 One decoded and normalized vector.\n * @param v2 One decoded and normalized vector.\n * @param v3 One decoded and normalized vector.\n */\nexport function octUnpack(packed: Vector2, v1: Vector3, v2: Vector3, v3: Vector3): void {\n let temp = packed.x / 65536.0;\n const x = Math.floor(temp);\n const encodedFloat1 = (temp - x) * 65536.0;\n\n temp = packed.y / 65536.0;\n const y = Math.floor(temp);\n const encodedFloat2 = (temp - y) * 65536.0;\n\n octDecodeFloat(encodedFloat1, v1);\n octDecodeFloat(encodedFloat2, v2);\n octDecode(x, y, v3);\n}\n\n/**\n * Pack texture coordinates into a single float. The texture coordinates will only preserve 12 bits of precision.\n *\n * @param textureCoordinates The texture coordinates to compress. Both coordinates must be in the range 0.0-1.0.\n * @returns The packed texture coordinates.\n *\n */\nexport function compressTextureCoordinates(textureCoordinates: Vector2): number {\n // Move x and y to the range 0-4095;\n const x = (textureCoordinates.x * 4095.0) | 0;\n const y = (textureCoordinates.y * 4095.0) | 0;\n return 4096.0 * x + y;\n}\n\n/**\n * Decompresses texture coordinates that were packed into a single float.\n *\n * @param compressed The compressed texture coordinates.\n * @param result The decompressed texture coordinates.\n * @returns The modified result parameter.\n *\n */\nexport function decompressTextureCoordinates(compressed: number, result: Vector2): Vector2 {\n const temp = compressed / 4096.0;\n const xZeroTo4095 = Math.floor(temp);\n result.x = xZeroTo4095 / 4095.0;\n result.y = (compressed - xZeroTo4095 * 4096) / 4095;\n return result;\n}\n\n/**\n * Decodes delta and ZigZag encoded vertices. This modifies the buffers in place.\n *\n * @param uBuffer The buffer view of u values.\n * @param vBuffer The buffer view of v values.\n * @param [heightBuffer] The buffer view of height values.\n *\n * @link https://github.com/AnalyticalGraphicsInc/quantized-mesh|quantized-mesh-1.0 terrain format\n */\nexport function zigZagDeltaDecode(\n uBuffer: Uint16Array,\n vBuffer: Uint16Array,\n heightBuffer?: Uint16Array | number[]\n) {\n assert(uBuffer);\n assert(vBuffer);\n assert(uBuffer.length === vBuffer.length);\n if (heightBuffer) {\n assert(uBuffer.length === heightBuffer.length);\n }\n\n function zigZagDecode(value: number) {\n return (value >> 1) ^ -(value & 1);\n }\n\n let u = 0;\n let v = 0;\n let height = 0;\n\n for (let i = 0; i < uBuffer.length; ++i) {\n u += zigZagDecode(uBuffer[i]);\n v += zigZagDecode(vBuffer[i]);\n\n uBuffer[i] = u;\n vBuffer[i] = v;\n\n if (heightBuffer) {\n height += zigZagDecode(heightBuffer[i]);\n heightBuffer[i] = height;\n }\n }\n}\n", "/**\n * Handle UVs if they are out of range [0,1].\n * @param n\n */\nexport function emod(n: number): number {\n return ((n % 1) + 1) % 1;\n}\n"],
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6
6
  "names": ["assert", "assert", "assert", "import_core", "assert"]
7
7
  }
package/dist/index.js CHANGED
@@ -15,3 +15,4 @@ export { concatTypedArrays } from "./geometry/typed-arrays/typed-array-utils.js"
15
15
  // Compression
16
16
  export { octEncodeInRange, octEncode, octEncodeToVector4, octDecodeInRange, octDecode, octDecodeFromVector4, octPackFloat, octEncodeFloat, octDecodeFloat, octPack, octUnpack, compressTextureCoordinates, decompressTextureCoordinates, zigZagDeltaDecode } from "./geometry/compression/attribute-compression.js";
17
17
  export { emod } from "./geometry/utils/coordinates.js";
18
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAUA,OAAO,EAAC,EAAE,EAAC,gCAA6B;AAExC,aAAa;AACb,OAAO,EAAC,OAAO,EAAC,gCAA6B;AAC7C,OAAO,EAAC,OAAO,IAAI,MAAM,EAAC,iCAA8B;AAExD,WAAW;AACX,OAAO,EAAC,OAAO,IAAI,UAAU,EAAC,kCAA+B;AAE7D,YAAY;AACZ,OAAO,EAAC,qBAAqB,EAAC,mDAAgD;AAC9E,OAAO,EAAC,qBAAqB,EAAC,mDAAgD;AAE9E,iBAAiB;AACjB,OAAO,EAAC,oBAAoB,EAAC,wDAAqD;AAElF,OAAO,EAAC,YAAY,EAAE,YAAY,EAAC,oCAAiC;AAEpE,oBAAoB;AACpB,OAAO,EAAC,iBAAiB,EAAC,qDAAkD;AAE5E,cAAc;AACd,OAAO,EACL,gBAAgB,EAChB,SAAS,EACT,kBAAkB,EAClB,gBAAgB,EAChB,SAAS,EACT,oBAAoB,EACpB,YAAY,EACZ,cAAc,EACd,cAAc,EACd,OAAO,EACP,SAAS,EACT,0BAA0B,EAC1B,4BAA4B,EAC5B,iBAAiB,EAClB,wDAAqD;AAEtD,OAAO,EAAC,IAAI,EAAC,wCAAqC"}
@@ -6,3 +6,4 @@ export function assert(condition, message) {
6
6
  throw new Error(message || '3d-tile loader: assertion failed.');
7
7
  }
8
8
  }
9
+ //# sourceMappingURL=assert.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"assert.js","sourceRoot":"","sources":["../../src/utils/assert.ts"],"names":[],"mappings":"AAAA,mEAAmE;AACnE,oEAAoE;AACpE,gCAAgC;AAChC,MAAM,UAAU,MAAM,CAAC,SAAkB,EAAE,OAAgB;IACzD,IAAI,CAAC,SAAS,EAAE,CAAC;QACf,MAAM,IAAI,KAAK,CAAC,OAAO,IAAI,mCAAmC,CAAC,CAAC;IAClE,CAAC;AACH,CAAC"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@loaders.gl/math",
3
- "version": "4.4.0-alpha.2",
3
+ "version": "4.4.0-alpha.9",
4
4
  "description": "Experimental math classes for loaders.gl",
5
5
  "license": "MIT",
6
6
  "type": "module",
@@ -44,5 +44,5 @@
44
44
  "peerDependencies": {
45
45
  "@loaders.gl/core": "4.4.0-alpha.1"
46
46
  },
47
- "gitHead": "3d9fed050eabdc0812ddf2f4d5fb9914a34ee0c2"
47
+ "gitHead": "e9e6710379718c7663e97eba868c76e15de4cb84"
48
48
  }
@@ -106,14 +106,15 @@ export default class GLType {
106
106
  */
107
107
  static createTypedArray(
108
108
  glType: number,
109
- buffer: TypedArray,
109
+ buffer: ArrayBuffer | ArrayBufferView,
110
110
  byteOffset: number = 0,
111
111
  length?: number
112
112
  ): TypedArray {
113
113
  if (length === undefined) {
114
114
  length = (buffer.byteLength - byteOffset) / GLType.getByteSize(glType);
115
115
  }
116
+ const arrayBuffer = buffer instanceof ArrayBuffer ? buffer : buffer.buffer;
116
117
  const ArrayType = GLType.getArrayType(glType);
117
- return new ArrayType(buffer, byteOffset, length);
118
+ return new ArrayType(arrayBuffer as ArrayBuffer, byteOffset, length);
118
119
  }
119
120
  }