@loaders.gl/math 3.1.0-alpha.3 → 3.1.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (157) hide show
  1. package/dist/es5/geometry/attributes/compute-bounding-box.js +39 -0
  2. package/dist/es5/geometry/attributes/compute-bounding-box.js.map +1 -0
  3. package/dist/es5/geometry/attributes/compute-bounding-sphere.js +2 -0
  4. package/dist/{geometry → es5/geometry}/attributes/compute-bounding-sphere.js.map +0 -0
  5. package/dist/es5/geometry/attributes/compute-tangents.js +2 -0
  6. package/dist/{geometry → es5/geometry}/attributes/compute-tangents.js.map +0 -0
  7. package/dist/es5/geometry/attributes/compute-vertex-normals.js +56 -0
  8. package/dist/es5/geometry/attributes/compute-vertex-normals.js.map +1 -0
  9. package/dist/es5/geometry/attributes/convert-to-non-indexed.js +39 -0
  10. package/dist/es5/geometry/attributes/convert-to-non-indexed.js.map +1 -0
  11. package/dist/es5/geometry/attributes/get-attribute-from-geometry.js +38 -0
  12. package/dist/es5/geometry/attributes/get-attribute-from-geometry.js.map +1 -0
  13. package/dist/es5/geometry/attributes/normalize.js +19 -0
  14. package/dist/es5/geometry/attributes/normalize.js.map +1 -0
  15. package/dist/es5/geometry/colors/rgb565.js +25 -0
  16. package/dist/es5/geometry/colors/rgb565.js.map +1 -0
  17. package/dist/es5/geometry/compression/attribute-compression.js +210 -0
  18. package/dist/es5/geometry/compression/attribute-compression.js.map +1 -0
  19. package/dist/es5/geometry/constants.js +38 -0
  20. package/dist/es5/geometry/constants.js.map +1 -0
  21. package/dist/es5/geometry/gl/gl-type.js +96 -0
  22. package/dist/es5/geometry/gl/gl-type.js.map +1 -0
  23. package/dist/es5/geometry/is-geometry.js +11 -0
  24. package/dist/es5/geometry/is-geometry.js.map +1 -0
  25. package/dist/es5/geometry/iterators/attribute-iterator.js +20 -0
  26. package/dist/es5/geometry/iterators/attribute-iterator.js.map +1 -0
  27. package/dist/es5/geometry/iterators/primitive-iterator.js +92 -0
  28. package/dist/es5/geometry/iterators/primitive-iterator.js.map +1 -0
  29. package/dist/es5/geometry/primitives/modes.js +70 -0
  30. package/dist/{geometry → es5/geometry}/primitives/modes.js.map +1 -1
  31. package/dist/es5/geometry/typed-arrays/typed-array-utils.js +29 -0
  32. package/dist/es5/geometry/typed-arrays/typed-array-utils.js.map +1 -0
  33. package/dist/es5/geometry/types.js +2 -0
  34. package/dist/{geometry → es5/geometry}/types.js.map +0 -0
  35. package/dist/es5/geometry/utils/assert.js +13 -0
  36. package/dist/es5/geometry/utils/assert.js.map +1 -0
  37. package/dist/es5/index.js +170 -0
  38. package/dist/es5/index.js.map +1 -0
  39. package/dist/es5/utils/assert.js +13 -0
  40. package/dist/es5/utils/assert.js.map +1 -0
  41. package/dist/esm/geometry/attributes/compute-bounding-box.js +30 -0
  42. package/dist/esm/geometry/attributes/compute-bounding-box.js.map +1 -0
  43. package/dist/esm/geometry/attributes/compute-bounding-sphere.js +2 -0
  44. package/dist/esm/geometry/attributes/compute-bounding-sphere.js.map +1 -0
  45. package/dist/esm/geometry/attributes/compute-tangents.js +2 -0
  46. package/dist/esm/geometry/attributes/compute-tangents.js.map +1 -0
  47. package/dist/esm/geometry/attributes/compute-vertex-normals.js +43 -0
  48. package/dist/esm/geometry/attributes/compute-vertex-normals.js.map +1 -0
  49. package/dist/esm/geometry/attributes/convert-to-non-indexed.js +32 -0
  50. package/dist/esm/geometry/attributes/convert-to-non-indexed.js.map +1 -0
  51. package/dist/esm/geometry/attributes/get-attribute-from-geometry.js +27 -0
  52. package/dist/esm/geometry/attributes/get-attribute-from-geometry.js.map +1 -0
  53. package/dist/esm/geometry/attributes/normalize.js +12 -0
  54. package/dist/esm/geometry/attributes/normalize.js.map +1 -0
  55. package/dist/esm/geometry/colors/rgb565.js +16 -0
  56. package/dist/esm/geometry/colors/rgb565.js.map +1 -0
  57. package/dist/esm/geometry/compression/attribute-compression.js +175 -0
  58. package/dist/esm/geometry/compression/attribute-compression.js.map +1 -0
  59. package/dist/esm/geometry/constants.js +28 -0
  60. package/dist/esm/geometry/constants.js.map +1 -0
  61. package/dist/esm/geometry/gl/gl-type.js +85 -0
  62. package/dist/esm/geometry/gl/gl-type.js.map +1 -0
  63. package/dist/esm/geometry/is-geometry.js +4 -0
  64. package/dist/esm/geometry/is-geometry.js.map +1 -0
  65. package/dist/esm/geometry/iterators/attribute-iterator.js +13 -0
  66. package/dist/esm/geometry/iterators/attribute-iterator.js.map +1 -0
  67. package/dist/esm/geometry/iterators/primitive-iterator.js +82 -0
  68. package/dist/esm/geometry/iterators/primitive-iterator.js.map +1 -0
  69. package/dist/esm/geometry/primitives/modes.js +58 -0
  70. package/dist/esm/geometry/primitives/modes.js.map +1 -0
  71. package/dist/esm/geometry/typed-arrays/typed-array-utils.js +22 -0
  72. package/dist/esm/geometry/typed-arrays/typed-array-utils.js.map +1 -0
  73. package/dist/esm/geometry/types.js +2 -0
  74. package/dist/esm/geometry/types.js.map +1 -0
  75. package/dist/esm/geometry/utils/assert.js +6 -0
  76. package/dist/esm/geometry/utils/assert.js.map +1 -0
  77. package/dist/esm/index.js +11 -0
  78. package/dist/esm/index.js.map +1 -0
  79. package/dist/esm/utils/assert.js +6 -0
  80. package/dist/esm/utils/assert.js.map +1 -0
  81. package/dist/geometry/attributes/compute-bounding-box.d.ts +10 -0
  82. package/dist/geometry/attributes/compute-bounding-box.d.ts.map +1 -0
  83. package/dist/geometry/attributes/compute-bounding-box.js +41 -27
  84. package/dist/geometry/attributes/compute-bounding-sphere.d.ts +29 -0
  85. package/dist/geometry/attributes/compute-bounding-sphere.d.ts.map +1 -0
  86. package/dist/geometry/attributes/compute-bounding-sphere.js +29 -1
  87. package/dist/geometry/attributes/compute-tangents.d.ts +1 -0
  88. package/dist/geometry/attributes/compute-tangents.d.ts.map +1 -0
  89. package/dist/geometry/attributes/compute-tangents.js +145 -1
  90. package/dist/geometry/attributes/compute-vertex-normals.d.ts +17 -0
  91. package/dist/geometry/attributes/compute-vertex-normals.d.ts.map +1 -0
  92. package/dist/geometry/attributes/compute-vertex-normals.js +47 -42
  93. package/dist/geometry/attributes/convert-to-non-indexed.d.ts +11 -0
  94. package/dist/geometry/attributes/convert-to-non-indexed.d.ts.map +1 -0
  95. package/dist/geometry/attributes/convert-to-non-indexed.js +31 -30
  96. package/dist/geometry/attributes/get-attribute-from-geometry.d.ts +8 -0
  97. package/dist/geometry/attributes/get-attribute-from-geometry.d.ts.map +1 -0
  98. package/dist/geometry/attributes/get-attribute-from-geometry.js +33 -26
  99. package/dist/geometry/attributes/normalize.d.ts +8 -0
  100. package/dist/geometry/attributes/normalize.d.ts.map +1 -0
  101. package/dist/geometry/attributes/normalize.js +19 -11
  102. package/dist/geometry/colors/rgb565.d.ts +14 -0
  103. package/dist/geometry/colors/rgb565.d.ts.map +1 -0
  104. package/dist/geometry/colors/rgb565.js +29 -14
  105. package/dist/geometry/compression/attribute-compression.d.ts +160 -0
  106. package/dist/geometry/compression/attribute-compression.d.ts.map +1 -0
  107. package/dist/geometry/compression/attribute-compression.js +339 -162
  108. package/dist/geometry/constants.d.ts +44 -0
  109. package/dist/geometry/constants.d.ts.map +1 -0
  110. package/dist/geometry/constants.js +30 -24
  111. package/dist/geometry/gl/gl-type.d.ts +38 -0
  112. package/dist/geometry/gl/gl-type.d.ts.map +1 -0
  113. package/dist/geometry/gl/gl-type.js +101 -74
  114. package/dist/geometry/is-geometry.d.ts +6 -0
  115. package/dist/geometry/is-geometry.d.ts.map +1 -0
  116. package/dist/geometry/is-geometry.js +13 -3
  117. package/dist/geometry/iterators/attribute-iterator.d.ts +7 -0
  118. package/dist/geometry/iterators/attribute-iterator.d.ts.map +1 -0
  119. package/dist/geometry/iterators/attribute-iterator.js +17 -11
  120. package/dist/geometry/iterators/primitive-iterator.d.ts +16 -0
  121. package/dist/geometry/iterators/primitive-iterator.d.ts.map +1 -0
  122. package/dist/geometry/iterators/primitive-iterator.js +85 -79
  123. package/dist/geometry/primitives/modes.d.ts +22 -0
  124. package/dist/geometry/primitives/modes.d.ts.map +1 -0
  125. package/dist/geometry/primitives/modes.js +67 -54
  126. package/dist/geometry/typed-arrays/typed-array-utils.d.ts +7 -0
  127. package/dist/geometry/typed-arrays/typed-array-utils.d.ts.map +1 -0
  128. package/dist/geometry/typed-arrays/typed-array-utils.js +23 -20
  129. package/dist/geometry/types.d.ts +13 -0
  130. package/dist/geometry/types.d.ts.map +1 -0
  131. package/dist/geometry/types.js +2 -2
  132. package/dist/geometry/utils/assert.d.ts +7 -0
  133. package/dist/geometry/utils/assert.d.ts.map +1 -0
  134. package/dist/geometry/utils/assert.js +13 -5
  135. package/dist/index.d.ts +11 -0
  136. package/dist/index.d.ts.map +1 -0
  137. package/dist/index.js +46 -11
  138. package/dist/utils/assert.d.ts +2 -0
  139. package/dist/utils/assert.d.ts.map +1 -0
  140. package/dist/utils/assert.js +11 -5
  141. package/package.json +7 -7
  142. package/dist/geometry/attributes/compute-bounding-box.js.map +0 -1
  143. package/dist/geometry/attributes/compute-vertex-normals.js.map +0 -1
  144. package/dist/geometry/attributes/convert-to-non-indexed.js.map +0 -1
  145. package/dist/geometry/attributes/get-attribute-from-geometry.js.map +0 -1
  146. package/dist/geometry/attributes/normalize.js.map +0 -1
  147. package/dist/geometry/colors/rgb565.js.map +0 -1
  148. package/dist/geometry/compression/attribute-compression.js.map +0 -1
  149. package/dist/geometry/constants.js.map +0 -1
  150. package/dist/geometry/gl/gl-type.js.map +0 -1
  151. package/dist/geometry/is-geometry.js.map +0 -1
  152. package/dist/geometry/iterators/attribute-iterator.js.map +0 -1
  153. package/dist/geometry/iterators/primitive-iterator.js.map +0 -1
  154. package/dist/geometry/typed-arrays/typed-array-utils.js.map +0 -1
  155. package/dist/geometry/utils/assert.js.map +0 -1
  156. package/dist/index.js.map +0 -1
  157. package/dist/utils/assert.js.map +0 -1
@@ -0,0 +1,39 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.computeBoundingBox = computeBoundingBox;
7
+
8
+ var _attributeIterator = require("../iterators/attribute-iterator");
9
+
10
+ var _assert = require("../utils/assert");
11
+
12
+ function computeBoundingBox(positions = []) {
13
+ const min = [Number(Infinity), Number(Infinity), Number(Infinity)];
14
+ const max = [-Infinity, -Infinity, -Infinity];
15
+
16
+ for (const position of (0, _attributeIterator.makeAttributeIterator)(positions)) {
17
+ const x = position[0];
18
+ const y = position[1];
19
+ const z = position[2];
20
+ if (x < min[0]) min[0] = x;
21
+ if (y < min[1]) min[1] = y;
22
+ if (z < min[2]) min[2] = z;
23
+ if (x > max[0]) max[0] = x;
24
+ if (y > max[1]) max[1] = y;
25
+ if (z > max[2]) max[2] = z;
26
+ }
27
+
28
+ const boundingBox = {
29
+ min,
30
+ max
31
+ };
32
+ validateBoundingBox(boundingBox);
33
+ return boundingBox;
34
+ }
35
+
36
+ function validateBoundingBox(boundingBox) {
37
+ (0, _assert.assert)(Number.isFinite(boundingBox.min[0]) && Number.isFinite(boundingBox.min[1]) && Number.isFinite(boundingBox.min[2]) && Number.isFinite(boundingBox.max[0]) && Number.isFinite(boundingBox.max[1]) && Number.isFinite(boundingBox.max[2]));
38
+ }
39
+ //# sourceMappingURL=compute-bounding-box.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../../src/geometry/attributes/compute-bounding-box.ts"],"names":["computeBoundingBox","positions","min","Number","Infinity","max","position","x","y","z","boundingBox","validateBoundingBox","isFinite"],"mappings":";;;;;;;AAAA;;AACA;;AAcO,SAASA,kBAAT,CAA4BC,SAAc,GAAG,EAA7C,EAAiD;AACtD,QAAMC,GAAG,GAAG,CAACC,MAAM,CAACC,QAAD,CAAP,EAAmBD,MAAM,CAACC,QAAD,CAAzB,EAAqCD,MAAM,CAACC,QAAD,CAA3C,CAAZ;AACA,QAAMC,GAAG,GAAG,CAAC,CAACD,QAAF,EAAY,CAACA,QAAb,EAAuB,CAACA,QAAxB,CAAZ;;AAEA,OAAK,MAAME,QAAX,IAAuB,8CAAsBL,SAAtB,CAAvB,EAAyD;AACvD,UAAMM,CAAC,GAAGD,QAAQ,CAAC,CAAD,CAAlB;AACA,UAAME,CAAC,GAAGF,QAAQ,CAAC,CAAD,CAAlB;AACA,UAAMG,CAAC,GAAGH,QAAQ,CAAC,CAAD,CAAlB;AAEA,QAAIC,CAAC,GAAGL,GAAG,CAAC,CAAD,CAAX,EAAgBA,GAAG,CAAC,CAAD,CAAH,GAASK,CAAT;AAChB,QAAIC,CAAC,GAAGN,GAAG,CAAC,CAAD,CAAX,EAAgBA,GAAG,CAAC,CAAD,CAAH,GAASM,CAAT;AAChB,QAAIC,CAAC,GAAGP,GAAG,CAAC,CAAD,CAAX,EAAgBA,GAAG,CAAC,CAAD,CAAH,GAASO,CAAT;AAEhB,QAAIF,CAAC,GAAGF,GAAG,CAAC,CAAD,CAAX,EAAgBA,GAAG,CAAC,CAAD,CAAH,GAASE,CAAT;AAChB,QAAIC,CAAC,GAAGH,GAAG,CAAC,CAAD,CAAX,EAAgBA,GAAG,CAAC,CAAD,CAAH,GAASG,CAAT;AAChB,QAAIC,CAAC,GAAGJ,GAAG,CAAC,CAAD,CAAX,EAAgBA,GAAG,CAAC,CAAD,CAAH,GAASI,CAAT;AACjB;;AAED,QAAMC,WAAW,GAAG;AAACR,IAAAA,GAAD;AAAMG,IAAAA;AAAN,GAApB;AACAM,EAAAA,mBAAmB,CAACD,WAAD,CAAnB;AACA,SAAOA,WAAP;AACD;;AAED,SAASC,mBAAT,CAA6BD,WAA7B,EAAuD;AACrD,sBACEP,MAAM,CAACS,QAAP,CAAgBF,WAAW,CAACR,GAAZ,CAAgB,CAAhB,CAAhB,KACEC,MAAM,CAACS,QAAP,CAAgBF,WAAW,CAACR,GAAZ,CAAgB,CAAhB,CAAhB,CADF,IAEEC,MAAM,CAACS,QAAP,CAAgBF,WAAW,CAACR,GAAZ,CAAgB,CAAhB,CAAhB,CAFF,IAGEC,MAAM,CAACS,QAAP,CAAgBF,WAAW,CAACL,GAAZ,CAAgB,CAAhB,CAAhB,CAHF,IAIEF,MAAM,CAACS,QAAP,CAAgBF,WAAW,CAACL,GAAZ,CAAgB,CAAhB,CAAhB,CAJF,IAKEF,MAAM,CAACS,QAAP,CAAgBF,WAAW,CAACL,GAAZ,CAAgB,CAAhB,CAAhB,CANJ;AAQD","sourcesContent":["import {makeAttributeIterator} from '../iterators/attribute-iterator';\nimport {assert} from '../utils/assert';\n\n/**\n * Type for Bounding Box computing\n */\ntype BoundingBox = {\n min: number[];\n max: number[];\n};\n/**\n * Getting bounding box geometry according to positions parameters\n * @param positions\n * @returns Bounding Box\n */\nexport function computeBoundingBox(positions: any = []) {\n const min = [Number(Infinity), Number(Infinity), Number(Infinity)];\n const max = [-Infinity, -Infinity, -Infinity];\n // @ts-ignore\n for (const position of makeAttributeIterator(positions)) {\n const x = position[0];\n const y = position[1];\n const z = position[2];\n\n if (x < min[0]) min[0] = x;\n if (y < min[1]) min[1] = y;\n if (z < min[2]) min[2] = z;\n\n if (x > max[0]) max[0] = x;\n if (y > max[1]) max[1] = y;\n if (z > max[2]) max[2] = z;\n }\n\n const boundingBox = {min, max};\n validateBoundingBox(boundingBox);\n return boundingBox;\n}\n\nfunction validateBoundingBox(boundingBox: BoundingBox) {\n assert(\n Number.isFinite(boundingBox.min[0]) &&\n Number.isFinite(boundingBox.min[1]) &&\n Number.isFinite(boundingBox.min[2]) &&\n Number.isFinite(boundingBox.max[0]) &&\n Number.isFinite(boundingBox.max[1]) &&\n Number.isFinite(boundingBox.max[2])\n );\n}\n"],"file":"compute-bounding-box.js"}
@@ -0,0 +1,2 @@
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+ "use strict";
2
+ //# sourceMappingURL=compute-bounding-sphere.js.map
@@ -0,0 +1,2 @@
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+ "use strict";
2
+ //# sourceMappingURL=compute-tangents.js.map
@@ -0,0 +1,56 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.computeVertexNormals = computeVertexNormals;
7
+
8
+ var _core = require("@math.gl/core");
9
+
10
+ var _constants = require("../constants");
11
+
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+ var _assert = require("../utils/assert");
13
+
14
+ var _primitiveIterator = require("../iterators/primitive-iterator");
15
+
16
+ var _modes = require("../primitives/modes");
17
+
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+ var _getAttributeFromGeometry = require("./get-attribute-from-geometry");
19
+
20
+ function computeVertexNormals(geometry) {
21
+ (0, _assert.assert)((0, _modes.getPrimitiveModeType)(geometry.mode) === _constants.GL.TRIANGLES, 'TRIANGLES required');
22
+ const {
23
+ values: positions
24
+ } = (0, _getAttributeFromGeometry.getPositions)(geometry);
25
+ const normals = new Float32Array(positions.length);
26
+ const vectorA = new _core.Vector3();
27
+ const vectorB = new _core.Vector3();
28
+ const vectorC = new _core.Vector3();
29
+ const vectorCB = new _core.Vector3();
30
+ const vectorAB = new _core.Vector3();
31
+
32
+ for (const primitive of (0, _primitiveIterator.makePrimitiveIterator)(geometry)) {
33
+ vectorA.fromArray(positions, primitive.i1 * 3);
34
+ vectorB.fromArray(positions, primitive.i2 * 3 + 3);
35
+ vectorC.fromArray(positions, primitive.i3 * 3 + 6);
36
+ vectorCB.subVectors(vectorC, vectorB);
37
+ vectorAB.subVectors(vectorA, vectorB);
38
+ const normal = vectorCB.cross(vectorAB);
39
+ normal.normalize();
40
+ const {
41
+ primitiveIndex
42
+ } = primitive;
43
+ normals[primitiveIndex * 9 + 0] = normal.x;
44
+ normals[primitiveIndex * 9 + 1] = normal.y;
45
+ normals[primitiveIndex * 9 + 2] = normal.z;
46
+ normals[primitiveIndex * 9 + 3] = normal.x;
47
+ normals[primitiveIndex * 9 + 4] = normal.y;
48
+ normals[primitiveIndex * 9 + 5] = normal.z;
49
+ normals[primitiveIndex * 9 + 6] = normal.x;
50
+ normals[primitiveIndex * 9 + 7] = normal.y;
51
+ normals[primitiveIndex * 9 + 8] = normal.z;
52
+ }
53
+
54
+ return normals;
55
+ }
56
+ //# sourceMappingURL=compute-vertex-normals.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../../src/geometry/attributes/compute-vertex-normals.ts"],"names":["computeVertexNormals","geometry","mode","GL","TRIANGLES","values","positions","normals","Float32Array","length","vectorA","Vector3","vectorB","vectorC","vectorCB","vectorAB","primitive","fromArray","i1","i2","i3","subVectors","normal","cross","normalize","primitiveIndex","x","y","z"],"mappings":";;;;;;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AAaO,SAASA,oBAAT,CAA8BC,QAA9B,EAAgE;AAErE,sBAAO,iCAAqBA,QAAQ,CAACC,IAA9B,MAAwCC,cAAGC,SAAlD,EAA6D,oBAA7D;AAEA,QAAM;AAACC,IAAAA,MAAM,EAAEC;AAAT,MAAsB,4CAAaL,QAAb,CAA5B;AAEA,QAAMM,OAAO,GAAG,IAAIC,YAAJ,CAAiBF,SAAS,CAACG,MAA3B,CAAhB;AAEA,QAAMC,OAAO,GAAG,IAAIC,aAAJ,EAAhB;AACA,QAAMC,OAAO,GAAG,IAAID,aAAJ,EAAhB;AACA,QAAME,OAAO,GAAG,IAAIF,aAAJ,EAAhB;AAEA,QAAMG,QAAQ,GAAG,IAAIH,aAAJ,EAAjB;AACA,QAAMI,QAAQ,GAAG,IAAIJ,aAAJ,EAAjB;;AAEA,OAAK,MAAMK,SAAX,IAAwB,8CAAsBf,QAAtB,CAAxB,EAAyD;AACvDS,IAAAA,OAAO,CAACO,SAAR,CAAkBX,SAAlB,EAA6BU,SAAS,CAACE,EAAV,GAAe,CAA5C;AACAN,IAAAA,OAAO,CAACK,SAAR,CAAkBX,SAAlB,EAA6BU,SAAS,CAACG,EAAV,GAAe,CAAf,GAAmB,CAAhD;AACAN,IAAAA,OAAO,CAACI,SAAR,CAAkBX,SAAlB,EAA6BU,SAAS,CAACI,EAAV,GAAe,CAAf,GAAmB,CAAhD;AAEAN,IAAAA,QAAQ,CAACO,UAAT,CAAoBR,OAApB,EAA6BD,OAA7B;AACAG,IAAAA,QAAQ,CAACM,UAAT,CAAoBX,OAApB,EAA6BE,OAA7B;AACA,UAAMU,MAAM,GAAGR,QAAQ,CAACS,KAAT,CAAeR,QAAf,CAAf;AACAO,IAAAA,MAAM,CAACE,SAAP;AAEA,UAAM;AAACC,MAAAA;AAAD,QAAmBT,SAAzB;AAEAT,IAAAA,OAAO,CAACkB,cAAc,GAAG,CAAjB,GAAqB,CAAtB,CAAP,GAAkCH,MAAM,CAACI,CAAzC;AACAnB,IAAAA,OAAO,CAACkB,cAAc,GAAG,CAAjB,GAAqB,CAAtB,CAAP,GAAkCH,MAAM,CAACK,CAAzC;AACApB,IAAAA,OAAO,CAACkB,cAAc,GAAG,CAAjB,GAAqB,CAAtB,CAAP,GAAkCH,MAAM,CAACM,CAAzC;AAEArB,IAAAA,OAAO,CAACkB,cAAc,GAAG,CAAjB,GAAqB,CAAtB,CAAP,GAAkCH,MAAM,CAACI,CAAzC;AACAnB,IAAAA,OAAO,CAACkB,cAAc,GAAG,CAAjB,GAAqB,CAAtB,CAAP,GAAkCH,MAAM,CAACK,CAAzC;AACApB,IAAAA,OAAO,CAACkB,cAAc,GAAG,CAAjB,GAAqB,CAAtB,CAAP,GAAkCH,MAAM,CAACM,CAAzC;AAEArB,IAAAA,OAAO,CAACkB,cAAc,GAAG,CAAjB,GAAqB,CAAtB,CAAP,GAAkCH,MAAM,CAACI,CAAzC;AACAnB,IAAAA,OAAO,CAACkB,cAAc,GAAG,CAAjB,GAAqB,CAAtB,CAAP,GAAkCH,MAAM,CAACK,CAAzC;AACApB,IAAAA,OAAO,CAACkB,cAAc,GAAG,CAAjB,GAAqB,CAAtB,CAAP,GAAkCH,MAAM,CAACM,CAAzC;AACD;;AAED,SAAOrB,OAAP;AACD","sourcesContent":["import type {TypedArray} from '../types';\nimport {Vector3} from '@math.gl/core';\nimport {GL} from '../constants';\nimport {assert} from '../utils/assert';\nimport {makePrimitiveIterator} from '../iterators/primitive-iterator';\nimport {getPrimitiveModeType} from '../primitives/modes';\nimport {getPositions} from './get-attribute-from-geometry';\n\ntype Geometry = {\n mode: any;\n indices?: {size: number; values: TypedArray};\n attributes?: {};\n};\n/**\n * Computes vertex normals for a geometry\n * @param param0\n * @returns\n */\n// eslint-disable-next-line max-statements\nexport function computeVertexNormals(geometry: Geometry): Float32Array {\n // Only support GL.TRIANGLES, GL.TRIANGLE_STRIP, GL.TRIANGLE_FAN\n assert(getPrimitiveModeType(geometry.mode) === GL.TRIANGLES, 'TRIANGLES required');\n\n const {values: positions} = getPositions(geometry);\n\n const normals = new Float32Array(positions.length);\n\n const vectorA = new Vector3();\n const vectorB = new Vector3();\n const vectorC = new Vector3();\n\n const vectorCB = new Vector3();\n const vectorAB = new Vector3();\n\n for (const primitive of makePrimitiveIterator(geometry)) {\n vectorA.fromArray(positions, primitive.i1 * 3);\n vectorB.fromArray(positions, primitive.i2 * 3 + 3);\n vectorC.fromArray(positions, primitive.i3 * 3 + 6);\n\n vectorCB.subVectors(vectorC, vectorB);\n vectorAB.subVectors(vectorA, vectorB);\n const normal = vectorCB.cross(vectorAB);\n normal.normalize();\n // @ts-ignore\n const {primitiveIndex} = primitive;\n\n normals[primitiveIndex * 9 + 0] = normal.x;\n normals[primitiveIndex * 9 + 1] = normal.y;\n normals[primitiveIndex * 9 + 2] = normal.z;\n\n normals[primitiveIndex * 9 + 3] = normal.x;\n normals[primitiveIndex * 9 + 4] = normal.y;\n normals[primitiveIndex * 9 + 5] = normal.z;\n\n normals[primitiveIndex * 9 + 6] = normal.x;\n normals[primitiveIndex * 9 + 7] = normal.y;\n normals[primitiveIndex * 9 + 8] = normal.z;\n }\n\n return normals;\n}\n"],"file":"compute-vertex-normals.js"}
@@ -0,0 +1,39 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.convertBuffersToNonIndexed = convertBuffersToNonIndexed;
7
+
8
+ function convertBuffersToNonIndexed({
9
+ indices,
10
+ attributes
11
+ }) {
12
+ const geometry2 = new BufferGeometry();
13
+
14
+ for (const name in attributes) {
15
+ const attribute = attributes[name];
16
+ const array = attribute.array;
17
+ const itemSize = attribute.itemSize;
18
+ const array2 = new array.constructor(indices.length * itemSize);
19
+ let index = 0,
20
+ index2 = 0;
21
+
22
+ for (var i = 0, l = indices.length; i < l; i++) {
23
+ index = indices[i] * itemSize;
24
+
25
+ for (var j = 0; j < itemSize; j++) {
26
+ array2[index2++] = array[index++];
27
+ }
28
+ }
29
+
30
+ geometry2.addAttribute(name, new BufferAttribute(array2, itemSize));
31
+ }
32
+
33
+ for (const group of this.groups) {
34
+ geometry2.addGroup(group.start, group.count, group.materialIndex);
35
+ }
36
+
37
+ return geometry2;
38
+ }
39
+ //# sourceMappingURL=convert-to-non-indexed.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../../src/geometry/attributes/convert-to-non-indexed.ts"],"names":["convertBuffersToNonIndexed","indices","attributes","geometry2","BufferGeometry","name","attribute","array","itemSize","array2","constructor","length","index","index2","i","l","j","addAttribute","BufferAttribute","group","groups","addGroup","start","count","materialIndex"],"mappings":";;;;;;;AAQO,SAASA,0BAAT,CAAoC;AAACC,EAAAA,OAAD;AAAUC,EAAAA;AAAV,CAApC,EAAgE;AACrE,QAAMC,SAAS,GAAG,IAAIC,cAAJ,EAAlB;;AAEA,OAAK,MAAMC,IAAX,IAAmBH,UAAnB,EAA+B;AAC7B,UAAMI,SAAS,GAAGJ,UAAU,CAACG,IAAD,CAA5B;AAEA,UAAME,KAAK,GAAGD,SAAS,CAACC,KAAxB;AACA,UAAMC,QAAQ,GAAGF,SAAS,CAACE,QAA3B;AAEA,UAAMC,MAAM,GAAG,IAAIF,KAAK,CAACG,WAAV,CAAsBT,OAAO,CAACU,MAAR,GAAiBH,QAAvC,CAAf;AACA,QAAII,KAAK,GAAG,CAAZ;AAAA,QACEC,MAAM,GAAG,CADX;;AAGA,SAAK,IAAIC,CAAC,GAAG,CAAR,EAAWC,CAAC,GAAGd,OAAO,CAACU,MAA5B,EAAoCG,CAAC,GAAGC,CAAxC,EAA2CD,CAAC,EAA5C,EAAgD;AAC9CF,MAAAA,KAAK,GAAGX,OAAO,CAACa,CAAD,CAAP,GAAaN,QAArB;;AACA,WAAK,IAAIQ,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGR,QAApB,EAA8BQ,CAAC,EAA/B,EAAmC;AACjCP,QAAAA,MAAM,CAACI,MAAM,EAAP,CAAN,GAAmBN,KAAK,CAACK,KAAK,EAAN,CAAxB;AACD;AACF;;AACDT,IAAAA,SAAS,CAACc,YAAV,CAAuBZ,IAAvB,EAA6B,IAAIa,eAAJ,CAAoBT,MAApB,EAA4BD,QAA5B,CAA7B;AACD;;AAED,OAAK,MAAMW,KAAX,IAAoB,KAAKC,MAAzB,EAAiC;AAC/BjB,IAAAA,SAAS,CAACkB,QAAV,CAAmBF,KAAK,CAACG,KAAzB,EAAgCH,KAAK,CAACI,KAAtC,EAA6CJ,KAAK,CAACK,aAAnD;AACD;;AAED,SAAOrB,SAAP;AACD","sourcesContent":["/* eslint-disable */\n// @ts-nocheck\n/**\n * Converts indices of geometry.\n *\n * @param param0\n * @returns no indexed geometry\n */\nexport function convertBuffersToNonIndexed({indices, attributes}): any {\n const geometry2 = new BufferGeometry();\n\n for (const name in attributes) {\n const attribute = attributes[name];\n\n const array = attribute.array;\n const itemSize = attribute.itemSize;\n\n const array2 = new array.constructor(indices.length * itemSize);\n let index = 0,\n index2 = 0;\n\n for (var i = 0, l = indices.length; i < l; i++) {\n index = indices[i] * itemSize;\n for (var j = 0; j < itemSize; j++) {\n array2[index2++] = array[index++];\n }\n }\n geometry2.addAttribute(name, new BufferAttribute(array2, itemSize));\n }\n\n for (const group of this.groups) {\n geometry2.addGroup(group.start, group.count, group.materialIndex);\n }\n\n return geometry2;\n}\n"],"file":"convert-to-non-indexed.js"}
@@ -0,0 +1,38 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.getPositions = getPositions;
9
+
10
+ var _isGeometry = _interopRequireDefault(require("../is-geometry"));
11
+
12
+ var _assert = require("../utils/assert");
13
+
14
+ function getPositions(geometry) {
15
+ if ((0, _isGeometry.default)(geometry)) {
16
+ const {
17
+ attributes
18
+ } = geometry;
19
+ const position = attributes.POSITION || attributes.positions;
20
+ (0, _assert.assert)(position);
21
+ return position;
22
+ }
23
+
24
+ if (ArrayBuffer.isView(geometry)) {
25
+ return {
26
+ values: geometry,
27
+ size: 3
28
+ };
29
+ }
30
+
31
+ if (geometry) {
32
+ (0, _assert.assert)(geometry.values);
33
+ return geometry;
34
+ }
35
+
36
+ return (0, _assert.assert)(false);
37
+ }
38
+ //# sourceMappingURL=get-attribute-from-geometry.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../../src/geometry/attributes/get-attribute-from-geometry.ts"],"names":["getPositions","geometry","attributes","position","POSITION","positions","ArrayBuffer","isView","values","size"],"mappings":";;;;;;;;;AAAA;;AACA;;AASO,SAASA,YAAT,CAAsBC,QAAtB,EAAqC;AAE1C,MAAI,yBAAWA,QAAX,CAAJ,EAA0B;AACxB,UAAM;AAACC,MAAAA;AAAD,QAAeD,QAArB;AACA,UAAME,QAAQ,GAAGD,UAAU,CAACE,QAAX,IAAuBF,UAAU,CAACG,SAAnD;AACA,wBAAOF,QAAP;AACA,WAAOA,QAAP;AACD;;AAGD,MAAIG,WAAW,CAACC,MAAZ,CAAmBN,QAAnB,CAAJ,EAAkC;AAChC,WAAO;AAACO,MAAAA,MAAM,EAAEP,QAAT;AAAmBQ,MAAAA,IAAI,EAAE;AAAzB,KAAP;AACD;;AAGD,MAAIR,QAAJ,EAAc;AACZ,wBAAOA,QAAQ,CAACO,MAAhB;AACA,WAAOP,QAAP;AACD;;AAED,SAAO,oBAAO,KAAP,CAAP;AACD","sourcesContent":["import isGeometry from '../is-geometry';\nimport {assert} from '../utils/assert';\n\n/**\n * analyze positions of geometry\n *\n * @param geometry\n * @returns Position| New geometry |assert\n */\n\nexport function getPositions(geometry: any) {\n // If geometry, extract positions\n if (isGeometry(geometry)) {\n const {attributes} = geometry;\n const position = attributes.POSITION || attributes.positions;\n assert(position);\n return position;\n }\n\n // If arraybuffer, assume 3 components\n if (ArrayBuffer.isView(geometry)) {\n return {values: geometry, size: 3};\n }\n\n // Else assume accessor object\n if (geometry) {\n assert(geometry.values);\n return geometry;\n }\n\n return assert(false);\n}\n"],"file":"get-attribute-from-geometry.js"}
@@ -0,0 +1,19 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.normalize = normalize;
7
+
8
+ function normalize(normals = {}, vector) {
9
+ normals = this.attributes.normal;
10
+
11
+ for (let i = 0, il = normals.count; i < il; i++) {
12
+ vector.x = normals.getX(i);
13
+ vector.y = normals.getY(i);
14
+ vector.z = normals.getZ(i);
15
+ vector.normalize();
16
+ normals.setXYZ(i, vector.x, vector.y, vector.z);
17
+ }
18
+ }
19
+ //# sourceMappingURL=normalize.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../../src/geometry/attributes/normalize.ts"],"names":["normalize","normals","vector","attributes","normal","i","il","count","x","getX","y","getY","z","getZ","setXYZ"],"mappings":";;;;;;;AAQO,SAASA,SAAT,CAAmBC,OAAY,GAAG,EAAlC,EAAsCC,MAAtC,EAAuD;AAE5DD,EAAAA,OAAO,GAAG,KAAKE,UAAL,CAAgBC,MAA1B;;AACA,OAAK,IAAIC,CAAC,GAAG,CAAR,EAAWC,EAAE,GAAGL,OAAO,CAACM,KAA7B,EAAoCF,CAAC,GAAGC,EAAxC,EAA4CD,CAAC,EAA7C,EAAiD;AAC/CH,IAAAA,MAAM,CAACM,CAAP,GAAWP,OAAO,CAACQ,IAAR,CAAaJ,CAAb,CAAX;AACAH,IAAAA,MAAM,CAACQ,CAAP,GAAWT,OAAO,CAACU,IAAR,CAAaN,CAAb,CAAX;AACAH,IAAAA,MAAM,CAACU,CAAP,GAAWX,OAAO,CAACY,IAAR,CAAaR,CAAb,CAAX;AACAH,IAAAA,MAAM,CAACF,SAAP;AACAC,IAAAA,OAAO,CAACa,MAAR,CAAeT,CAAf,EAAkBH,MAAM,CAACM,CAAzB,EAA4BN,MAAM,CAACQ,CAAnC,EAAsCR,MAAM,CAACU,CAA7C;AACD;AACF","sourcesContent":["/* eslint-disable */\nimport {Vector3} from '@math.gl/core';\n\n/**\n * Setting X, Y, Z for Vector\n * @param normals\n * @param vector\n */\nexport function normalize(normals: any = {}, vector: Vector3) {\n //@ts-ignore\n normals = this.attributes.normal;\n for (let i = 0, il = normals.count; i < il; i++) {\n vector.x = normals.getX(i);\n vector.y = normals.getY(i);\n vector.z = normals.getZ(i);\n vector.normalize();\n normals.setXYZ(i, vector.x, vector.y, vector.z);\n }\n}\n"],"file":"normalize.js"}
@@ -0,0 +1,25 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.decodeRGB565 = decodeRGB565;
7
+ exports.encodeRGB565 = encodeRGB565;
8
+
9
+ function decodeRGB565(rgb565, target = [0, 0, 0]) {
10
+ const r5 = rgb565 >> 11 & 31;
11
+ const g6 = rgb565 >> 5 & 63;
12
+ const b5 = rgb565 & 31;
13
+ target[0] = r5 << 3;
14
+ target[1] = g6 << 2;
15
+ target[2] = b5 << 3;
16
+ return target;
17
+ }
18
+
19
+ function encodeRGB565(rgb) {
20
+ const r5 = Math.floor(rgb[0] / 8) + 4;
21
+ const g6 = Math.floor(rgb[1] / 4) + 2;
22
+ const b5 = Math.floor(rgb[2] / 8) + 4;
23
+ return r5 + (g6 << 5) + (b5 << 11);
24
+ }
25
+ //# sourceMappingURL=rgb565.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../../src/geometry/colors/rgb565.ts"],"names":["decodeRGB565","rgb565","target","r5","g6","b5","encodeRGB565","rgb","Math","floor"],"mappings":";;;;;;;;AAMO,SAASA,YAAT,CAAsBC,MAAtB,EAAsCC,MAAgB,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,CAAzD,EAA8E;AACnF,QAAMC,EAAE,GAAIF,MAAM,IAAI,EAAX,GAAiB,EAA5B;AACA,QAAMG,EAAE,GAAIH,MAAM,IAAI,CAAX,GAAgB,EAA3B;AACA,QAAMI,EAAE,GAAGJ,MAAM,GAAG,EAApB;AAEAC,EAAAA,MAAM,CAAC,CAAD,CAAN,GAAYC,EAAE,IAAI,CAAlB;AACAD,EAAAA,MAAM,CAAC,CAAD,CAAN,GAAYE,EAAE,IAAI,CAAlB;AACAF,EAAAA,MAAM,CAAC,CAAD,CAAN,GAAYG,EAAE,IAAI,CAAlB;AAEA,SAAOH,MAAP;AACD;;AAOM,SAASI,YAAT,CAAsBC,GAAtB,EAA6C;AAClD,QAAMJ,EAAE,GAAGK,IAAI,CAACC,KAAL,CAAWF,GAAG,CAAC,CAAD,CAAH,GAAS,CAApB,IAAyB,CAApC;AACA,QAAMH,EAAE,GAAGI,IAAI,CAACC,KAAL,CAAWF,GAAG,CAAC,CAAD,CAAH,GAAS,CAApB,IAAyB,CAApC;AACA,QAAMF,EAAE,GAAGG,IAAI,CAACC,KAAL,CAAWF,GAAG,CAAC,CAAD,CAAH,GAAS,CAApB,IAAyB,CAApC;AACA,SAAOJ,EAAE,IAAIC,EAAE,IAAI,CAAV,CAAF,IAAkBC,EAAE,IAAI,EAAxB,CAAP;AACD","sourcesContent":["/**\n * Decode color values\n * @param rgb565\n * @param target\n * @returns target\n */\nexport function decodeRGB565(rgb565: number, target: number[] = [0, 0, 0]): number[] {\n const r5 = (rgb565 >> 11) & 31;\n const g6 = (rgb565 >> 5) & 63;\n const b5 = rgb565 & 31;\n\n target[0] = r5 << 3;\n target[1] = g6 << 2;\n target[2] = b5 << 3;\n\n return target;\n}\n\n/**\n * Encode color values\n * @param rgb\n * @returns color\n */\nexport function encodeRGB565(rgb: number[]): number {\n const r5 = Math.floor(rgb[0] / 8) + 4;\n const g6 = Math.floor(rgb[1] / 4) + 2;\n const b5 = Math.floor(rgb[2] / 8) + 4;\n return r5 + (g6 << 5) + (b5 << 11);\n}\n"],"file":"rgb565.js"}
@@ -0,0 +1,210 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.octEncodeInRange = octEncodeInRange;
7
+ exports.octEncode = octEncode;
8
+ exports.octEncodeToVector4 = octEncodeToVector4;
9
+ exports.octDecodeInRange = octDecodeInRange;
10
+ exports.octDecode = octDecode;
11
+ exports.octDecodeFromVector4 = octDecodeFromVector4;
12
+ exports.octPackFloat = octPackFloat;
13
+ exports.octEncodeFloat = octEncodeFloat;
14
+ exports.octDecodeFloat = octDecodeFloat;
15
+ exports.octPack = octPack;
16
+ exports.octUnpack = octUnpack;
17
+ exports.compressTextureCoordinates = compressTextureCoordinates;
18
+ exports.decompressTextureCoordinates = decompressTextureCoordinates;
19
+ exports.zigZagDeltaDecode = zigZagDeltaDecode;
20
+
21
+ var _core = require("@math.gl/core");
22
+
23
+ var _assert = require("../utils/assert");
24
+
25
+ const RIGHT_SHIFT = 1.0 / 256.0;
26
+ const LEFT_SHIFT = 256.0;
27
+ const scratchVector2 = new _core.Vector2();
28
+ const scratchVector3 = new _core.Vector3();
29
+ const scratchEncodeVector2 = new _core.Vector2();
30
+ const octEncodeScratch = new _core.Vector2();
31
+ const uint8ForceArray = new Uint8Array(1);
32
+
33
+ function forceUint8(value) {
34
+ uint8ForceArray[0] = value;
35
+ return uint8ForceArray[0];
36
+ }
37
+
38
+ function fromSNorm(value, rangeMaximum = 255) {
39
+ return (0, _core.clamp)(value, 0.0, rangeMaximum) / rangeMaximum * 2.0 - 1.0;
40
+ }
41
+
42
+ function toSNorm(value, rangeMaximum = 255) {
43
+ return Math.round(((0, _core.clamp)(value, -1.0, 1.0) * 0.5 + 0.5) * rangeMaximum);
44
+ }
45
+
46
+ function signNotZero(value) {
47
+ return value < 0.0 ? -1.0 : 1.0;
48
+ }
49
+
50
+ function octEncodeInRange(vector, rangeMax, result) {
51
+ (0, _assert.assert)(vector);
52
+ (0, _assert.assert)(result);
53
+ const vector3 = scratchVector3.from(vector);
54
+ (0, _assert.assert)(Math.abs(vector3.magnitudeSquared() - 1.0) <= _core._MathUtils.EPSILON6);
55
+ result.x = vector.x / (Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z));
56
+ result.y = vector.y / (Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z));
57
+
58
+ if (vector.z < 0) {
59
+ const x = result.x;
60
+ const y = result.y;
61
+ result.x = (1.0 - Math.abs(y)) * signNotZero(x);
62
+ result.y = (1.0 - Math.abs(x)) * signNotZero(y);
63
+ }
64
+
65
+ result.x = toSNorm(result.x, rangeMax);
66
+ result.y = toSNorm(result.y, rangeMax);
67
+ return result;
68
+ }
69
+
70
+ function octEncode(vector, result) {
71
+ return octEncodeInRange(vector, 255, result);
72
+ }
73
+
74
+ function octEncodeToVector4(vector, result) {
75
+ octEncodeInRange(vector, 65535, octEncodeScratch);
76
+ result.x = forceUint8(octEncodeScratch.x * RIGHT_SHIFT);
77
+ result.y = forceUint8(octEncodeScratch.x);
78
+ result.z = forceUint8(octEncodeScratch.y * RIGHT_SHIFT);
79
+ result.w = forceUint8(octEncodeScratch.y);
80
+ return result;
81
+ }
82
+
83
+ function octDecodeInRange(x, y, rangeMax, result) {
84
+ (0, _assert.assert)(result);
85
+
86
+ if (x < 0 || x > rangeMax || y < 0 || y > rangeMax) {
87
+ throw new Error("x and y must be unsigned normalized integers between 0 and ".concat(rangeMax));
88
+ }
89
+
90
+ result.x = fromSNorm(x, rangeMax);
91
+ result.y = fromSNorm(y, rangeMax);
92
+ result.z = 1.0 - (Math.abs(result.x) + Math.abs(result.y));
93
+
94
+ if (result.z < 0.0) {
95
+ const oldVX = result.x;
96
+ result.x = (1.0 - Math.abs(result.y)) * signNotZero(oldVX);
97
+ result.y = (1.0 - Math.abs(oldVX)) * signNotZero(result.y);
98
+ }
99
+
100
+ return result.normalize();
101
+ }
102
+
103
+ function octDecode(x, y, result) {
104
+ return octDecodeInRange(x, y, 255, result);
105
+ }
106
+
107
+ function octDecodeFromVector4(encoded, result) {
108
+ (0, _assert.assert)(encoded);
109
+ (0, _assert.assert)(result);
110
+ const x = encoded.x;
111
+ const y = encoded.y;
112
+ const z = encoded.z;
113
+ const w = encoded.w;
114
+
115
+ if (x < 0 || x > 255 || y < 0 || y > 255 || z < 0 || z > 255 || w < 0 || w > 255) {
116
+ throw new Error('x, y, z, and w must be unsigned normalized integers between 0 and 255');
117
+ }
118
+
119
+ const xOct16 = x * LEFT_SHIFT + y;
120
+ const yOct16 = z * LEFT_SHIFT + w;
121
+ return octDecodeInRange(xOct16, yOct16, 65535, result);
122
+ }
123
+
124
+ function octPackFloat(encoded) {
125
+ const vector2 = scratchVector2.from(encoded);
126
+ return 256.0 * vector2.x + vector2.y;
127
+ }
128
+
129
+ function octEncodeFloat(vector) {
130
+ octEncode(vector, scratchEncodeVector2);
131
+ return octPackFloat(scratchEncodeVector2);
132
+ }
133
+
134
+ function octDecodeFloat(value, result) {
135
+ (0, _assert.assert)(Number.isFinite(value));
136
+ const temp = value / 256.0;
137
+ const x = Math.floor(temp);
138
+ const y = (temp - x) * 256.0;
139
+ return octDecode(x, y, result);
140
+ }
141
+
142
+ function octPack(v1, v2, v3, result) {
143
+ (0, _assert.assert)(v1);
144
+ (0, _assert.assert)(v2);
145
+ (0, _assert.assert)(v3);
146
+ (0, _assert.assert)(result);
147
+ const encoded1 = octEncodeFloat(v1);
148
+ const encoded2 = octEncodeFloat(v2);
149
+ const encoded3 = octEncode(v3, scratchEncodeVector2);
150
+ result.x = 65536.0 * encoded3.x + encoded1;
151
+ result.y = 65536.0 * encoded3.y + encoded2;
152
+ return result;
153
+ }
154
+
155
+ function octUnpack(packed, v1, v2, v3) {
156
+ let temp = packed.x / 65536.0;
157
+ const x = Math.floor(temp);
158
+ const encodedFloat1 = (temp - x) * 65536.0;
159
+ temp = packed.y / 65536.0;
160
+ const y = Math.floor(temp);
161
+ const encodedFloat2 = (temp - y) * 65536.0;
162
+ octDecodeFloat(encodedFloat1, v1);
163
+ octDecodeFloat(encodedFloat2, v2);
164
+ octDecode(x, y, v3);
165
+ }
166
+
167
+ function compressTextureCoordinates(textureCoordinates) {
168
+ const x = textureCoordinates.x * 4095.0 | 0;
169
+ const y = textureCoordinates.y * 4095.0 | 0;
170
+ return 4096.0 * x + y;
171
+ }
172
+
173
+ function decompressTextureCoordinates(compressed, result) {
174
+ const temp = compressed / 4096.0;
175
+ const xZeroTo4095 = Math.floor(temp);
176
+ result.x = xZeroTo4095 / 4095.0;
177
+ result.y = (compressed - xZeroTo4095 * 4096) / 4095;
178
+ return result;
179
+ }
180
+
181
+ function zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer) {
182
+ (0, _assert.assert)(uBuffer);
183
+ (0, _assert.assert)(vBuffer);
184
+ (0, _assert.assert)(uBuffer.length === vBuffer.length);
185
+
186
+ if (heightBuffer) {
187
+ (0, _assert.assert)(uBuffer.length === heightBuffer.length);
188
+ }
189
+
190
+ function zigZagDecode(value) {
191
+ return value >> 1 ^ -(value & 1);
192
+ }
193
+
194
+ let u = 0;
195
+ let v = 0;
196
+ let height = 0;
197
+
198
+ for (let i = 0; i < uBuffer.length; ++i) {
199
+ u += zigZagDecode(uBuffer[i]);
200
+ v += zigZagDecode(vBuffer[i]);
201
+ uBuffer[i] = u;
202
+ vBuffer[i] = v;
203
+
204
+ if (heightBuffer) {
205
+ height += zigZagDecode(heightBuffer[i]);
206
+ heightBuffer[i] = height;
207
+ }
208
+ }
209
+ }
210
+ //# sourceMappingURL=attribute-compression.js.map
@@ -0,0 +1 @@
1
+ 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This file is derived from the Cesium code base under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\n// Attribute compression and decompression functions.\n\nimport {Vector2, Vector3, clamp, _MathUtils} from '@math.gl/core';\nimport {Vector4} from '../types';\nimport {assert} from '../utils/assert';\n\nconst RIGHT_SHIFT = 1.0 / 256.0;\nconst LEFT_SHIFT = 256.0;\n\nconst scratchVector2 = new Vector2();\nconst scratchVector3 = new Vector3();\nconst scratchEncodeVector2 = new Vector2();\nconst octEncodeScratch = new Vector2();\n\nconst uint8ForceArray = new Uint8Array(1);\n\n/**\n * Force a value to Uint8\n *\n * @param value\n * @returns\n */\nfunction forceUint8(value: number): number {\n uint8ForceArray[0] = value;\n return uint8ForceArray[0];\n}\n\n/**\n * Converts a SNORM value in the range [0, rangeMaximum] to a scalar in the range [-1.0, 1.0].\n *\n * @param value SNORM value in the range [0, rangeMaximum]\n * @param [rangeMaximum=255] The maximum value in the SNORM range, 255 by default.\n * @returns Scalar in the range [-1.0, 1.0].\n *\n * @see CesiumMath.toSNorm\n */\nfunction fromSNorm(value: number, rangeMaximum = 255): number {\n return (clamp(value, 0.0, rangeMaximum) / rangeMaximum) * 2.0 - 1.0;\n}\n\n/**\n * Converts a scalar value in the range [-1.0, 1.0] to a SNORM in the range [0, rangeMaximum].\n *\n * @param value The scalar value in the range [-1.0, 1.0]\n * @param [rangeMaximum=255] The maximum value in the mapped range, 255 by default.\n * @returns A SNORM value, where 0 maps to -1.0 and rangeMaximum maps to 1.0.\n *\n * @see CesiumMath.fromSNorm\n */\nfunction toSNorm(value: number, rangeMaximum = 255): number {\n return Math.round((clamp(value, -1.0, 1.0) * 0.5 + 0.5) * rangeMaximum);\n}\n\n/**\n * Returns 1.0 if the given value is positive or zero, and -1.0 if it is negative.\n * This is similar to `Math.sign` except that returns 1.0 instead of\n * 0.0 when the input value is 0.0.\n *\n * @param value The value to return the sign of.\n * @returns The sign of value.\n */\nfunction signNotZero(value: number): number {\n return value < 0.0 ? -1.0 : 1.0;\n}\n\n/**\n * Encodes a normalized vector into 2 SNORM values in the range of [0-rangeMax] following the 'oct' encoding.\n *\n * Oct encoding is a compact representation of unit length vectors.\n * The 'oct' encoding is described in \"A Survey of Efficient Representations of Independent Unit Vectors\",\n * Cigolle et al 2014: {@link http://jcgt.org/published/0003/02/01/}\n *\n * @param vector The normalized vector to be compressed into 2 component 'oct' encoding.\n * @param result The 2 component oct-encoded unit length vector.\n * @param rangeMax The maximum value of the SNORM range. The encoded vector is stored in log2(rangeMax+1) bits.\n * @returns The 2 component oct-encoded unit length vector.\n *\n * @exception vector must be normalized.\n *\n * @see octDecodeInRange\n */\nexport function octEncodeInRange(vector: Vector3, rangeMax: number, result: Vector2): Vector2 {\n assert(vector);\n assert(result);\n\n const vector3 = scratchVector3.from(vector);\n\n assert(Math.abs(vector3.magnitudeSquared() - 1.0) <= _MathUtils.EPSILON6);\n\n result.x = vector.x / (Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z));\n result.y = vector.y / (Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z));\n\n if (vector.z < 0) {\n const x = result.x;\n const y = result.y;\n result.x = (1.0 - Math.abs(y)) * signNotZero(x);\n result.y = (1.0 - Math.abs(x)) * signNotZero(y);\n }\n\n result.x = toSNorm(result.x, rangeMax);\n result.y = toSNorm(result.y, rangeMax);\n\n return result;\n}\n\n/**\n * Encodes a normalized vector into 2 SNORM values in the range of [0-255] following the 'oct' encoding.\n *\n * @param vector The normalized vector to be compressed into 2 byte 'oct' encoding.\n * @param result The 2 byte oct-encoded unit length vector.\n * @returns he 2 byte oct-encoded unit length vector.\n *\n * @exception vector must be normalized.\n *\n * @see octEncodeInRange\n * @see octDecode\n */\nexport function octEncode(vector: Vector3, result: Vector2): Vector2 {\n return octEncodeInRange(vector, 255, result);\n}\n\n/**\n * Encodes a normalized vector into 4-byte vector\n * @param vector The normalized vector to be compressed into 4 byte 'oct' encoding.\n * @param result The 4 byte oct-encoded unit length vector.\n * @returns The 4 byte oct-encoded unit length vector.\n *\n * @exception vector must be normalized.\n *\n * @see octEncodeInRange\n * @see octDecodeFromVector4\n */\nexport function octEncodeToVector4(vector: Vector3, result: Vector4): Vector4 {\n octEncodeInRange(vector, 65535, octEncodeScratch);\n result.x = forceUint8(octEncodeScratch.x * RIGHT_SHIFT);\n result.y = forceUint8(octEncodeScratch.x);\n result.z = forceUint8(octEncodeScratch.y * RIGHT_SHIFT);\n result.w = forceUint8(octEncodeScratch.y);\n return result;\n}\n\n/**\n * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component vector.\n *\n * @param x The x component of the oct-encoded unit length vector.\n * @param y The y component of the oct-encoded unit length vector.\n * @param rangeMax The maximum value of the SNORM range. The encoded vector is stored in log2(rangeMax+1) bits.\n * @param result The decoded and normalized vector\n * @returns The decoded and normalized vector.\n *\n * @exception x and y must be unsigned normalized integers between 0 and rangeMax.\n *\n * @see octEncodeInRange\n */\nexport function octDecodeInRange(x: number, y: number, rangeMax: number, result: Vector3): Vector3 {\n assert(result);\n if (x < 0 || x > rangeMax || y < 0 || y > rangeMax) {\n throw new Error(`x and y must be unsigned normalized integers between 0 and ${rangeMax}`);\n }\n\n result.x = fromSNorm(x, rangeMax);\n result.y = fromSNorm(y, rangeMax);\n result.z = 1.0 - (Math.abs(result.x) + Math.abs(result.y));\n\n if (result.z < 0.0) {\n const oldVX = result.x;\n result.x = (1.0 - Math.abs(result.y)) * signNotZero(oldVX);\n result.y = (1.0 - Math.abs(oldVX)) * signNotZero(result.y);\n }\n\n return result.normalize();\n}\n\n/**\n * Decodes a unit-length vector in 2 byte 'oct' encoding to a normalized 3-component vector.\n *\n * @param x The x component of the oct-encoded unit length vector.\n * @param y The y component of the oct-encoded unit length vector.\n * @param result The decoded and normalized vector.\n * @returns he decoded and normalized vector.\n *\n * @exception x and y must be an unsigned normalized integer between 0 and 255.\n *\n * @see octDecodeInRange\n */\nexport function octDecode(x: number, y: number, result: Vector3): Vector3 {\n return octDecodeInRange(x, y, 255, result);\n}\n\n/**\n * Decodes a unit-length vector in 4 byte 'oct' encoding to a normalized 3-component vector.\n *\n * @param encoded The oct-encoded unit length vector.\n * @param esult The decoded and normalized vector.\n * @returns The decoded and normalized vector.\n *\n * @exception x, y, z, and w must be unsigned normalized integers between 0 and 255.\n *\n * @see octDecodeInRange\n * @see octEncodeToVector4\n */\nexport function octDecodeFromVector4(encoded: Vector4, result: Vector3): Vector3 {\n assert(encoded);\n assert(result);\n const x = encoded.x;\n const y = encoded.y;\n const z = encoded.z;\n const w = encoded.w;\n\n if (x < 0 || x > 255 || y < 0 || y > 255 || z < 0 || z > 255 || w < 0 || w > 255) {\n throw new Error('x, y, z, and w must be unsigned normalized integers between 0 and 255');\n }\n\n const xOct16 = x * LEFT_SHIFT + y;\n const yOct16 = z * LEFT_SHIFT + w;\n return octDecodeInRange(xOct16, yOct16, 65535, result);\n}\n\n/**\n * Packs an oct encoded vector into a single floating-point number.\n *\n * @param encoded The oct encoded vector.\n * @returns The oct encoded vector packed into a single float.\n *\n */\nexport function octPackFloat(encoded: Vector2): number {\n const vector2 = scratchVector2.from(encoded);\n return 256.0 * vector2.x + vector2.y;\n}\n\n/**\n * Encodes a normalized vector into 2 SNORM values in the range of [0-255] following the 'oct' encoding and\n * stores those values in a single float-point number.\n *\n * @param vector The normalized vector to be compressed into 2 byte 'oct' encoding.\n * @returns The 2 byte oct-encoded unit length vector.\n *\n * @exception vector must be normalized.\n */\nexport function octEncodeFloat(vector: Vector3): number {\n octEncode(vector, scratchEncodeVector2);\n return octPackFloat(scratchEncodeVector2);\n}\n\n/**\n * Decodes a unit-length vector in 'oct' encoding packed in a floating-point number to a normalized 3-component vector.\n *\n * @param value The oct-encoded unit length vector stored as a single floating-point number.\n * @param result The decoded and normalized vector\n * @returns The decoded and normalized vector.\n *\n */\nexport function octDecodeFloat(value: number, result: Vector3): Vector3 {\n assert(Number.isFinite(value));\n\n const temp = value / 256.0;\n const x = Math.floor(temp);\n const y = (temp - x) * 256.0;\n\n return octDecode(x, y, result);\n}\n\n/**\n * Encodes three normalized vectors into 6 SNORM values in the range of [0-255] following the 'oct' encoding and\n * packs those into two floating-point numbers.\n *\n * @param v1 A normalized vector to be compressed.\n * @param v2 A normalized vector to be compressed.\n * @param v3 A normalized vector to be compressed.\n * @param result The 'oct' encoded vectors packed into two floating-point numbers.\n * @returns The 'oct' encoded vectors packed into two floating-point numbers.\n *\n */\nexport function octPack(v1: Vector3, v2: Vector3, v3: Vector3, result: Vector2): Vector2 {\n assert(v1);\n assert(v2);\n assert(v3);\n assert(result);\n\n const encoded1 = octEncodeFloat(v1);\n const encoded2 = octEncodeFloat(v2);\n\n const encoded3 = octEncode(v3, scratchEncodeVector2);\n result.x = 65536.0 * encoded3.x + encoded1;\n result.y = 65536.0 * encoded3.y + encoded2;\n return result;\n}\n\n/**\n * Decodes three unit-length vectors in 'oct' encoding packed into a floating-point number to a normalized 3-component vector.\n *\n * @param packed The three oct-encoded unit length vectors stored as two floating-point number.\n * @param v1 One decoded and normalized vector.\n * @param v2 One decoded and normalized vector.\n * @param v3 One decoded and normalized vector.\n */\nexport function octUnpack(packed: Vector2, v1: Vector3, v2: Vector3, v3: Vector3): void {\n let temp = packed.x / 65536.0;\n const x = Math.floor(temp);\n const encodedFloat1 = (temp - x) * 65536.0;\n\n temp = packed.y / 65536.0;\n const y = Math.floor(temp);\n const encodedFloat2 = (temp - y) * 65536.0;\n\n octDecodeFloat(encodedFloat1, v1);\n octDecodeFloat(encodedFloat2, v2);\n octDecode(x, y, v3);\n}\n\n/**\n * Pack texture coordinates into a single float. The texture coordinates will only preserve 12 bits of precision.\n *\n * @param textureCoordinates The texture coordinates to compress. Both coordinates must be in the range 0.0-1.0.\n * @returns The packed texture coordinates.\n *\n */\nexport function compressTextureCoordinates(textureCoordinates: Vector2): number {\n // Move x and y to the range 0-4095;\n const x = (textureCoordinates.x * 4095.0) | 0;\n const y = (textureCoordinates.y * 4095.0) | 0;\n return 4096.0 * x + y;\n}\n\n/**\n * Decompresses texture coordinates that were packed into a single float.\n *\n * @param compressed The compressed texture coordinates.\n * @param result The decompressed texture coordinates.\n * @returns The modified result parameter.\n *\n */\nexport function decompressTextureCoordinates(compressed: number, result: Vector2): Vector2 {\n const temp = compressed / 4096.0;\n const xZeroTo4095 = Math.floor(temp);\n result.x = xZeroTo4095 / 4095.0;\n result.y = (compressed - xZeroTo4095 * 4096) / 4095;\n return result;\n}\n\n/**\n * Decodes delta and ZigZag encoded vertices. This modifies the buffers in place.\n *\n * @param uBuffer The buffer view of u values.\n * @param vBuffer The buffer view of v values.\n * @param [heightBuffer] The buffer view of height values.\n *\n * @link https://github.com/AnalyticalGraphicsInc/quantized-mesh|quantized-mesh-1.0 terrain format\n */\nexport function zigZagDeltaDecode(\n uBuffer: Uint16Array,\n vBuffer: Uint16Array,\n heightBuffer?: Uint16Array | number[]\n) {\n assert(uBuffer);\n assert(vBuffer);\n assert(uBuffer.length === vBuffer.length);\n if (heightBuffer) {\n assert(uBuffer.length === heightBuffer.length);\n }\n\n function zigZagDecode(value: number) {\n return (value >> 1) ^ -(value & 1);\n }\n\n let u = 0;\n let v = 0;\n let height = 0;\n\n for (let i = 0; i < uBuffer.length; ++i) {\n u += zigZagDecode(uBuffer[i]);\n v += zigZagDecode(vBuffer[i]);\n\n uBuffer[i] = u;\n vBuffer[i] = v;\n\n if (heightBuffer) {\n height += zigZagDecode(heightBuffer[i]);\n heightBuffer[i] = height;\n }\n }\n}\n"],"file":"attribute-compression.js"}
@@ -0,0 +1,38 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.GL = exports.GL_TYPE = exports.GL_PRIMITIVE_MODE = exports.GL_PRIMITIVE = void 0;
7
+ const GL_PRIMITIVE = {
8
+ POINTS: 0x0000,
9
+ LINES: 0x0001,
10
+ TRIANGLES: 0x0004
11
+ };
12
+ exports.GL_PRIMITIVE = GL_PRIMITIVE;
13
+ const GL_PRIMITIVE_MODE = {
14
+ POINTS: 0x0000,
15
+ LINES: 0x0001,
16
+ LINE_LOOP: 0x0002,
17
+ LINE_STRIP: 0x0003,
18
+ TRIANGLES: 0x0004,
19
+ TRIANGLE_STRIP: 0x0005,
20
+ TRIANGLE_FAN: 0x0006
21
+ };
22
+ exports.GL_PRIMITIVE_MODE = GL_PRIMITIVE_MODE;
23
+ const GL_TYPE = {
24
+ BYTE: 5120,
25
+ UNSIGNED_BYTE: 5121,
26
+ SHORT: 5122,
27
+ UNSIGNED_SHORT: 5123,
28
+ INT: 5124,
29
+ UNSIGNED_INT: 5125,
30
+ FLOAT: 5126,
31
+ DOUBLE: 5130
32
+ };
33
+ exports.GL_TYPE = GL_TYPE;
34
+ const GL = { ...GL_PRIMITIVE_MODE,
35
+ ...GL_TYPE
36
+ };
37
+ exports.GL = GL;
38
+ //# sourceMappingURL=constants.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/geometry/constants.ts"],"names":["GL_PRIMITIVE","POINTS","LINES","TRIANGLES","GL_PRIMITIVE_MODE","LINE_LOOP","LINE_STRIP","TRIANGLE_STRIP","TRIANGLE_FAN","GL_TYPE","BYTE","UNSIGNED_BYTE","SHORT","UNSIGNED_SHORT","INT","UNSIGNED_INT","FLOAT","DOUBLE","GL"],"mappings":";;;;;;AAEO,MAAMA,YAAY,GAAG;AAC1BC,EAAAA,MAAM,EAAE,MADkB;AAE1BC,EAAAA,KAAK,EAAE,MAFmB;AAG1BC,EAAAA,SAAS,EAAE;AAHe,CAArB;;AAOA,MAAMC,iBAAiB,GAAG;AAC/BH,EAAAA,MAAM,EAAE,MADuB;AAE/BC,EAAAA,KAAK,EAAE,MAFwB;AAG/BG,EAAAA,SAAS,EAAE,MAHoB;AAI/BC,EAAAA,UAAU,EAAE,MAJmB;AAK/BH,EAAAA,SAAS,EAAE,MALoB;AAM/BI,EAAAA,cAAc,EAAE,MANe;AAO/BC,EAAAA,YAAY,EAAE;AAPiB,CAA1B;;AAsBA,MAAMC,OAAe,GAAG;AAC7BC,EAAAA,IAAI,EAAE,IADuB;AAE7BC,EAAAA,aAAa,EAAE,IAFc;AAG7BC,EAAAA,KAAK,EAAE,IAHsB;AAI7BC,EAAAA,cAAc,EAAE,IAJa;AAK7BC,EAAAA,GAAG,EAAE,IALwB;AAM7BC,EAAAA,YAAY,EAAE,IANe;AAO7BC,EAAAA,KAAK,EAAE,IAPsB;AAQ7BC,EAAAA,MAAM,EAAE;AARqB,CAAxB;;AAWA,MAAMC,EAAE,GAAG,EAChB,GAAGd,iBADa;AAEhB,KAAGK;AAFa,CAAX","sourcesContent":["// Subset of WebGL constants\n\nexport const GL_PRIMITIVE = {\n POINTS: 0x0000, // Points. single points.\n LINES: 0x0001, // Lines. Each vertex connects to the one after it.\n TRIANGLES: 0x0004 // Triangles. Each set of three vertices creates a separate triangle.\n};\n\n// Primitive modes\nexport const GL_PRIMITIVE_MODE = {\n POINTS: 0x0000, // Points. single points.\n LINES: 0x0001, // Lines. Each vertex connects to the one after it.\n LINE_LOOP: 0x0002, // Lines. Each set of two vertices is treated as a separate line segment.\n LINE_STRIP: 0x0003, // Lines/ a connected group of line segments from the first vertex to the last\n TRIANGLES: 0x0004, // Triangles. Each set of three vertices creates a separate triangle.\n TRIANGLE_STRIP: 0x0005, // Triangles. A connected group of triangles.\n TRIANGLE_FAN: 0x0006 // Triangles. A connected group of triangles.\n // Each vertex connects to the previous and the first vertex in the fan.\n};\n\ntype glType = {\n BYTE: number;\n UNSIGNED_BYTE: number;\n SHORT: number;\n UNSIGNED_SHORT: number;\n INT: number;\n UNSIGNED_INT: number;\n FLOAT: number;\n DOUBLE: number;\n};\n\nexport const GL_TYPE: glType = {\n BYTE: 5120,\n UNSIGNED_BYTE: 5121,\n SHORT: 5122,\n UNSIGNED_SHORT: 5123,\n INT: 5124,\n UNSIGNED_INT: 5125,\n FLOAT: 5126,\n DOUBLE: 5130\n};\n\nexport const GL = {\n ...GL_PRIMITIVE_MODE,\n ...GL_TYPE\n};\n"],"file":"constants.js"}