@loaders.gl/i3s 4.4.0-alpha.2 → 4.4.0-alpha.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/arcgis-webscene-loader.js +2 -1
- package/dist/arcgis-webscene-loader.js.map +1 -0
- package/dist/dist.dev.js +402 -298
- package/dist/dist.min.js +1 -1
- package/dist/i3s-attribute-loader.js +2 -1
- package/dist/i3s-attribute-loader.js.map +1 -0
- package/dist/i3s-building-scene-layer-loader.js +2 -1
- package/dist/i3s-building-scene-layer-loader.js.map +1 -0
- package/dist/i3s-content-loader.js +2 -1
- package/dist/i3s-content-loader.js.map +1 -0
- package/dist/i3s-content-worker-node.js +45 -45
- package/dist/i3s-content-worker-node.js.map +4 -4
- package/dist/i3s-content-worker.js +396 -159
- package/dist/i3s-loader.d.ts +13 -8
- package/dist/i3s-loader.d.ts.map +1 -1
- package/dist/i3s-loader.js +8 -7
- package/dist/i3s-loader.js.map +1 -0
- package/dist/i3s-node-page-loader.js +2 -1
- package/dist/i3s-node-page-loader.js.map +1 -0
- package/dist/i3s-slpk-loader.d.ts +6 -1
- package/dist/i3s-slpk-loader.d.ts.map +1 -1
- package/dist/i3s-slpk-loader.js +10 -4
- package/dist/i3s-slpk-loader.js.map +1 -0
- package/dist/index.cjs +35 -27
- package/dist/index.cjs.map +4 -4
- package/dist/index.js +1 -0
- package/dist/index.js.map +1 -0
- package/dist/lib/helpers/i3s-nodepages-tiles.js +5 -4
- package/dist/lib/helpers/i3s-nodepages-tiles.js.map +1 -0
- package/dist/lib/parsers/constants.js +1 -0
- package/dist/lib/parsers/constants.js.map +1 -0
- package/dist/lib/parsers/parse-arcgis-webscene.js +1 -0
- package/dist/lib/parsers/parse-arcgis-webscene.js.map +1 -0
- package/dist/lib/parsers/parse-i3s-attribute.js +1 -0
- package/dist/lib/parsers/parse-i3s-attribute.js.map +1 -0
- package/dist/lib/parsers/parse-i3s-building-scene-layer.js +1 -0
- package/dist/lib/parsers/parse-i3s-building-scene-layer.js.map +1 -0
- package/dist/lib/parsers/parse-i3s-tile-content.d.ts +2 -2
- package/dist/lib/parsers/parse-i3s-tile-content.d.ts.map +1 -1
- package/dist/lib/parsers/parse-i3s-tile-content.js +1 -0
- package/dist/lib/parsers/parse-i3s-tile-content.js.map +1 -0
- package/dist/lib/parsers/parse-i3s.d.ts.map +1 -1
- package/dist/lib/parsers/parse-i3s.js +6 -4
- package/dist/lib/parsers/parse-i3s.js.map +1 -0
- package/dist/lib/parsers/parse-slpk/parse-slpk.d.ts +3 -3
- package/dist/lib/parsers/parse-slpk/parse-slpk.d.ts.map +1 -1
- package/dist/lib/parsers/parse-slpk/parse-slpk.js +4 -3
- package/dist/lib/parsers/parse-slpk/parse-slpk.js.map +1 -0
- package/dist/lib/parsers/parse-slpk/slpk-archieve.d.ts +3 -3
- package/dist/lib/parsers/parse-slpk/slpk-archieve.d.ts.map +1 -1
- package/dist/lib/parsers/parse-slpk/slpk-archieve.js +5 -4
- package/dist/lib/parsers/parse-slpk/slpk-archieve.js.map +1 -0
- package/dist/lib/utils/convert-i3s-obb-to-mbs.js +1 -0
- package/dist/lib/utils/convert-i3s-obb-to-mbs.js.map +1 -0
- package/dist/lib/utils/customize-colors.js +5 -2
- package/dist/lib/utils/customize-colors.js.map +1 -0
- package/dist/lib/utils/url-utils.js +1 -0
- package/dist/lib/utils/url-utils.js.map +1 -0
- package/dist/types.js +1 -0
- package/dist/types.js.map +1 -0
- package/dist/workers/i3s-content-worker-node.js +1 -0
- package/dist/workers/i3s-content-worker-node.js.map +1 -0
- package/dist/workers/i3s-content-worker.js +1 -0
- package/dist/workers/i3s-content-worker.js.map +1 -0
- package/package.json +18 -12
- package/src/i3s-loader.ts +15 -10
- package/src/i3s-slpk-loader.ts +8 -3
- package/src/lib/helpers/i3s-nodepages-tiles.ts +4 -4
- package/src/lib/parsers/parse-i3s-tile-content.ts +2 -2
- package/src/lib/parsers/parse-i3s.ts +7 -4
- package/src/lib/parsers/parse-slpk/parse-slpk.ts +7 -5
- package/src/lib/parsers/parse-slpk/slpk-archieve.ts +7 -10
- package/src/lib/utils/customize-colors.ts +4 -2
package/dist/index.cjs.map
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"version": 3,
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"sources": ["index.
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"sourcesContent": ["// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\nexport { COORDINATE_SYSTEM } from \"./lib/parsers/constants.js\";\nexport { I3SLoader } from \"./i3s-loader.js\";\nexport { SLPKLoader } from \"./i3s-slpk-loader.js\";\nexport { I3SContentLoader } from \"./i3s-content-loader.js\";\nexport { I3SAttributeLoader, loadFeatureAttributes } from \"./i3s-attribute-loader.js\";\nexport { I3SBuildingSceneLayerLoader } from \"./i3s-building-scene-layer-loader.js\";\nexport { I3SNodePageLoader } from \"./i3s-node-page-loader.js\";\nexport { ArcGISWebSceneLoader } from \"./arcgis-webscene-loader.js\";\nexport { SLPKArchive } from \"./lib/parsers/parse-slpk/slpk-archieve.js\";\nexport { parseSLPKArchive } from \"./lib/parsers/parse-slpk/parse-slpk.js\";\nexport { LayerError } from \"./lib/parsers/parse-arcgis-webscene.js\";\nexport { customizeColors } from \"./lib/utils/customize-colors.js\";\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\nimport { GL } from '@loaders.gl/math';\nexport function getConstructorForDataFormat(dataType) {\n switch (dataType) {\n case 'UInt8':\n return Uint8Array;\n case 'UInt16':\n return Uint16Array;\n case 'UInt32':\n return Uint32Array;\n case 'Float32':\n return Float32Array;\n case 'UInt64':\n return Float64Array;\n default:\n throw new Error(`parse i3s tile content: unknown type of data: ${dataType}`);\n }\n}\nexport const GL_TYPE_MAP = {\n UInt8: GL.UNSIGNED_BYTE,\n UInt16: GL.UNSIGNED_SHORT,\n Float32: GL.FLOAT,\n UInt32: GL.UNSIGNED_INT,\n UInt64: GL.DOUBLE\n};\n/**\n * Returns how many bytes a type occupies\n * @param dataType\n * @returns\n */\nexport function sizeOf(dataType) {\n switch (dataType) {\n case 'UInt8':\n return 1;\n case 'UInt16':\n case 'Int16':\n return 2;\n case 'UInt32':\n case 'Int32':\n case 'Float32':\n return 4;\n case 'UInt64':\n case 'Int64':\n case 'Float64':\n return 8;\n default:\n throw new Error(`parse i3s tile content: unknown size of data: ${dataType}`);\n }\n}\nexport const STRING_ATTRIBUTE_TYPE = 'String';\nexport const OBJECT_ID_ATTRIBUTE_TYPE = 'Oid32';\nexport const FLOAT_64_TYPE = 'Float64';\nexport const INT_16_ATTRIBUTE_TYPE = 'Int16';\n// https://github.com/visgl/deck.gl/blob/9548f43cba2234a1f4877b6b17f6c88eb35b2e08/modules/core/src/lib/constants.js#L27\n// Describes the format of positions\nexport var COORDINATE_SYSTEM;\n(function (COORDINATE_SYSTEM) {\n /**\n * `LNGLAT` if rendering into a geospatial viewport, `CARTESIAN` otherwise\n */\n COORDINATE_SYSTEM[COORDINATE_SYSTEM[\"DEFAULT\"] = -1] = \"DEFAULT\";\n /**\n * Positions are interpreted as [lng, lat, elevation]\n * lng lat are degrees, elevation is meters. distances as meters.\n */\n COORDINATE_SYSTEM[COORDINATE_SYSTEM[\"LNGLAT\"] = 1] = \"LNGLAT\";\n /**\n * Positions are interpreted as meter offsets, distances as meters\n */\n COORDINATE_SYSTEM[COORDINATE_SYSTEM[\"METER_OFFSETS\"] = 2] = \"METER_OFFSETS\";\n /**\n * Positions are interpreted as lng lat offsets: [deltaLng, deltaLat, elevation]\n * deltaLng, deltaLat are delta degrees, elevation is meters.\n * distances as meters.\n */\n COORDINATE_SYSTEM[COORDINATE_SYSTEM[\"LNGLAT_OFFSETS\"] = 3] = \"LNGLAT_OFFSETS\";\n /**\n * Non-geospatial\n */\n COORDINATE_SYSTEM[COORDINATE_SYSTEM[\"CARTESIAN\"] = 0] = \"CARTESIAN\";\n})(COORDINATE_SYSTEM || (COORDINATE_SYSTEM = {}));\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright vis.gl contributors\nimport { parse } from '@loaders.gl/core';\nimport { I3SContentLoader } from \"./i3s-content-loader.js\";\nimport { normalizeTileData, normalizeTilesetData } from \"./lib/parsers/parse-i3s.js\";\nimport { COORDINATE_SYSTEM } from \"./lib/parsers/constants.js\";\nimport { getUrlWithoutParams } from \"./lib/utils/url-utils.js\";\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nconst VERSION = typeof \"4.4.0-alpha.1\" !== 'undefined' ? \"4.4.0-alpha.1\" : 'latest';\nconst TILESET_REGEX = /layers\\/[0-9]+$/;\nconst LOCAL_SLPK_REGEX = /\\.slpk$/;\nconst TILE_HEADER_REGEX = /nodes\\/([0-9-]+|root)$/;\nconst SLPK_HEX = '504b0304';\nconst POINT_CLOUD = 'PointCloud';\n/**\n * Loader for I3S - Indexed 3D Scene Layer\n */\nexport const I3SLoader = {\n dataType: null,\n batchType: null,\n name: 'I3S (Indexed Scene Layers)',\n id: 'i3s',\n module: 'i3s',\n version: VERSION,\n mimeTypes: ['application/octet-stream'],\n parse: parseI3S,\n extensions: ['bin'],\n options: {\n i3s: {\n token: null,\n isTileset: 'auto',\n isTileHeader: 'auto',\n tile: null,\n tileset: null,\n _tileOptions: null,\n _tilesetOptions: null,\n useDracoGeometry: true,\n useCompressedTextures: true,\n decodeTextures: true,\n coordinateSystem: COORDINATE_SYSTEM.METER_OFFSETS\n }\n }\n};\nasync function parseI3S(data, options = {}, context) {\n const url = context.url;\n options.i3s = options.i3s || {};\n const magicNumber = getMagicNumber(data);\n // check if file is slpk\n if (magicNumber === SLPK_HEX) {\n throw new Error('Files with .slpk extention currently are not supported by I3SLoader');\n }\n const urlWithoutParams = getUrlWithoutParams(url);\n // auto detect file type based on url\n let isTileset;\n if (options.i3s.isTileset === 'auto') {\n isTileset = TILESET_REGEX.test(urlWithoutParams) || LOCAL_SLPK_REGEX.test(urlWithoutParams);\n }\n else {\n isTileset = options.i3s.isTileset;\n }\n let isTileHeader;\n if (options.isTileHeader === 'auto') {\n isTileHeader = TILE_HEADER_REGEX.test(urlWithoutParams);\n }\n else {\n isTileHeader = options.i3s.isTileHeader;\n }\n if (isTileset) {\n data = await parseTileset(data, options, context);\n }\n else if (isTileHeader) {\n data = await parseTile(data, context);\n }\n else {\n data = await parseTileContent(data, options);\n }\n return data;\n}\nasync function parseTileContent(arrayBuffer, options) {\n return await parse(arrayBuffer, I3SContentLoader, options);\n}\nasync function parseTileset(data, options, context) {\n const tilesetJson = JSON.parse(new TextDecoder().decode(data));\n if (tilesetJson?.layerType === POINT_CLOUD) {\n throw new Error('Point Cloud layers currently are not supported by I3SLoader');\n }\n const tilesetPostprocessed = await normalizeTilesetData(tilesetJson, options, context);\n return tilesetPostprocessed;\n}\nasync function parseTile(data, context) {\n data = JSON.parse(new TextDecoder().decode(data));\n return normalizeTileData(data, context);\n}\nfunction getMagicNumber(data) {\n if (data instanceof ArrayBuffer) {\n // slice binary data (4 bytes from the beginning) and transform it to hexadecimal numeral system\n return [...new Uint8Array(data, 0, 4)]\n .map((value) => value.toString(16).padStart(2, '0'))\n .join('');\n }\n return null;\n}\n", "import { load, parse } from '@loaders.gl/core';\nimport { Vector3, Matrix4 } from '@math.gl/core';\nimport { Ellipsoid } from '@math.gl/geospatial';\nimport { parseFromContext } from '@loaders.gl/loader-utils';\nimport { ImageLoader } from '@loaders.gl/images';\nimport { DracoLoader } from '@loaders.gl/draco';\nimport { BasisLoader, CompressedTextureLoader } from '@loaders.gl/textures';\nimport { HeaderAttributeProperty } from \"../../types.js\";\nimport { getUrlWithToken } from \"../utils/url-utils.js\";\nimport { GL_TYPE_MAP, getConstructorForDataFormat, sizeOf, COORDINATE_SYSTEM } from \"./constants.js\";\nconst scratchVector = new Vector3([0, 0, 0]);\nfunction getLoaderForTextureFormat(textureFormat) {\n switch (textureFormat) {\n case 'ktx-etc2':\n case 'dds':\n return CompressedTextureLoader;\n case 'ktx2':\n return BasisLoader;\n case 'jpg':\n case 'png':\n default:\n return ImageLoader;\n }\n}\nconst I3S_ATTRIBUTE_TYPE = 'i3s-attribute-type';\nexport async function parseI3STileContent(arrayBuffer, tileOptions, tilesetOptions, options, context) {\n const content = {\n attributes: {},\n indices: null,\n featureIds: [],\n vertexCount: 0,\n modelMatrix: new Matrix4(),\n coordinateSystem: 0,\n byteLength: 0,\n texture: null\n };\n if (tileOptions.textureUrl) {\n // @ts-expect-error options is not properly typed\n const url = getUrlWithToken(tileOptions.textureUrl, options?.i3s?.token);\n const loader = getLoaderForTextureFormat(tileOptions.textureFormat);\n const fetchFunc = context?.fetch || fetch;\n const response = await fetchFunc(url); // options?.fetch\n const arrayBuffer = await response.arrayBuffer();\n // @ts-expect-error options is not properly typed\n if (options?.i3s.decodeTextures) {\n // TODO - replace with switch\n if (loader === ImageLoader) {\n const options = { ...tileOptions.textureLoaderOptions, image: { type: 'data' } };\n try {\n // Image constructor is not supported in worker thread.\n // Do parsing image data on the main thread by using context to avoid worker issues.\n const texture = await parseFromContext(arrayBuffer, [], options, context);\n content.texture = texture;\n }\n catch (e) {\n // context object is different between worker and node.js conversion script.\n // To prevent error we parse data in ordinary way if it is not parsed by using context.\n const texture = await parse(arrayBuffer, loader, options, context);\n content.texture = texture;\n }\n }\n else if (loader === CompressedTextureLoader || loader === BasisLoader) {\n let texture = await load(arrayBuffer, loader, tileOptions.textureLoaderOptions);\n if (loader === BasisLoader) {\n texture = texture[0];\n }\n content.texture = {\n compressed: true,\n mipmaps: false,\n width: texture[0].width,\n height: texture[0].height,\n data: texture\n };\n }\n }\n else {\n content.texture = arrayBuffer;\n }\n }\n content.material = makePbrMaterial(tileOptions.materialDefinition, content.texture);\n if (content.material) {\n content.texture = null;\n }\n return await parseI3SNodeGeometry(arrayBuffer, content, tileOptions, tilesetOptions, options);\n}\n/* eslint-disable max-statements */\nasync function parseI3SNodeGeometry(arrayBuffer, content, tileOptions, tilesetOptions, options) {\n const contentByteLength = arrayBuffer.byteLength;\n let attributes;\n let vertexCount;\n let byteOffset = 0;\n let featureCount = 0;\n let indices;\n if (tileOptions.isDracoGeometry) {\n const decompressedGeometry = await parse(arrayBuffer, DracoLoader, {\n draco: {\n attributeNameEntry: I3S_ATTRIBUTE_TYPE\n }\n });\n // @ts-expect-error\n vertexCount = decompressedGeometry.header.vertexCount;\n indices = decompressedGeometry.indices?.value;\n const { POSITION, NORMAL, COLOR_0, TEXCOORD_0, ['feature-index']: featureIndex, ['uv-region']: uvRegion } = decompressedGeometry.attributes;\n attributes = {\n position: POSITION,\n normal: NORMAL,\n color: COLOR_0,\n uv0: TEXCOORD_0,\n uvRegion,\n id: featureIndex\n };\n updateAttributesMetadata(attributes, decompressedGeometry);\n const featureIds = getFeatureIdsFromFeatureIndexMetadata(featureIndex);\n if (featureIds) {\n flattenFeatureIdsByFeatureIndices(attributes, featureIds);\n }\n }\n else {\n const { vertexAttributes, ordering: attributesOrder, featureAttributes, featureAttributeOrder } = tilesetOptions.store.defaultGeometrySchema;\n // First 8 bytes reserved for header (vertexCount and featureCount)\n const headers = parseHeaders(arrayBuffer, tilesetOptions);\n byteOffset = headers.byteOffset;\n vertexCount = headers.vertexCount;\n featureCount = headers.featureCount;\n // Getting vertex attributes such as positions, normals, colors, etc...\n const { attributes: normalizedVertexAttributes, byteOffset: offset } = normalizeAttributes(arrayBuffer, byteOffset, vertexAttributes, vertexCount, attributesOrder);\n // Getting feature attributes such as featureIds and faceRange\n const { attributes: normalizedFeatureAttributes } = normalizeAttributes(arrayBuffer, offset, featureAttributes, featureCount, featureAttributeOrder);\n flattenFeatureIdsByFaceRanges(normalizedFeatureAttributes);\n attributes = concatAttributes(normalizedVertexAttributes, normalizedFeatureAttributes);\n }\n if (!options?.i3s?.coordinateSystem ||\n // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison\n options.i3s.coordinateSystem === COORDINATE_SYSTEM.METER_OFFSETS) {\n const enuMatrix = parsePositions(attributes.position, tileOptions);\n content.modelMatrix = enuMatrix.invert();\n content.coordinateSystem = COORDINATE_SYSTEM.METER_OFFSETS;\n }\n else {\n content.modelMatrix = getModelMatrix(attributes.position);\n content.coordinateSystem = COORDINATE_SYSTEM.LNGLAT_OFFSETS;\n }\n content.attributes = {\n positions: attributes.position,\n normals: attributes.normal,\n colors: normalizeAttribute(attributes.color), // Normalize from UInt8\n texCoords: attributes.uv0,\n uvRegions: normalizeAttribute(attributes.uvRegion || attributes.region) // Normalize from UInt16\n };\n content.indices = indices || null;\n if (attributes.id && attributes.id.value) {\n content.featureIds = attributes.id.value;\n }\n // Remove undefined attributes\n for (const attributeIndex in content.attributes) {\n if (!content.attributes[attributeIndex]) {\n delete content.attributes[attributeIndex];\n }\n }\n content.vertexCount = vertexCount;\n content.byteLength = contentByteLength;\n return content;\n}\n/**\n * Update attributes with metadata from decompressed geometry.\n * @param decompressedGeometry\n * @param attributes\n */\nfunction updateAttributesMetadata(attributes, decompressedGeometry) {\n for (const key in decompressedGeometry.loaderData.attributes) {\n const dracoAttribute = decompressedGeometry.loaderData.attributes[key];\n switch (dracoAttribute.name) {\n case 'POSITION':\n attributes.position.metadata = dracoAttribute.metadata;\n break;\n case 'feature-index':\n attributes.id.metadata = dracoAttribute.metadata;\n break;\n default:\n break;\n }\n }\n}\n/**\n * Do concatenation of attribute objects.\n * Done as separate fucntion to avoid ts errors.\n * @param normalizedVertexAttributes\n * @param normalizedFeatureAttributes\n * @returns - result of attributes concatenation.\n */\nfunction concatAttributes(normalizedVertexAttributes, normalizedFeatureAttributes) {\n return { ...normalizedVertexAttributes, ...normalizedFeatureAttributes };\n}\n/**\n * Normalize attribute to range [0..1] . Eg. convert colors buffer from [255,255,255,255] to [1,1,1,1]\n * @param attribute - geometry attribute\n * @returns - geometry attribute in right format\n */\nfunction normalizeAttribute(attribute) {\n if (!attribute) {\n return attribute;\n }\n attribute.normalized = true;\n return attribute;\n}\nfunction parseHeaders(arrayBuffer, options) {\n let byteOffset = 0;\n // First 8 bytes reserved for header (vertexCount and featurecount)\n let vertexCount = 0;\n let featureCount = 0;\n for (const { property, type } of options.store.defaultGeometrySchema.header) {\n const TypedArrayTypeHeader = getConstructorForDataFormat(type);\n switch (property) {\n case HeaderAttributeProperty.vertexCount.toString():\n vertexCount = new TypedArrayTypeHeader(arrayBuffer, 0, 4)[0];\n byteOffset += sizeOf(type);\n break;\n case HeaderAttributeProperty.featureCount.toString():\n featureCount = new TypedArrayTypeHeader(arrayBuffer, 4, 4)[0];\n byteOffset += sizeOf(type);\n break;\n default:\n break;\n }\n }\n return {\n vertexCount,\n featureCount,\n byteOffset\n };\n}\n/* eslint-enable max-statements */\nfunction normalizeAttributes(arrayBuffer, byteOffset, vertexAttributes, attributeCount, attributesOrder) {\n const attributes = {};\n // the order of attributes depend on the order being added to the vertexAttributes object\n for (const attribute of attributesOrder) {\n if (vertexAttributes[attribute]) {\n const { valueType, valuesPerElement } = vertexAttributes[attribute];\n // protect from arrayBuffer read overunns by NOT assuming node has regions always even though its declared in defaultGeometrySchema.\n // In i3s 1.6: client is required to decide that based on ./shared resource of the node (materialDefinitions.[Mat_id].params.vertexRegions == true)\n // In i3s 1.7 the property has been rolled into the 3d scene layer json/node pages.\n // Code below does not account when the bytelength is actually bigger than\n // the calculated value (b\\c the tile potentially could have mesh segmentation information).\n // In those cases tiles without regions could fail or have garbage values.\n if (byteOffset + attributeCount * valuesPerElement * sizeOf(valueType) <=\n arrayBuffer.byteLength) {\n const buffer = arrayBuffer.slice(byteOffset);\n let value;\n if (valueType === 'UInt64') {\n value = parseUint64Values(buffer, attributeCount * valuesPerElement, sizeOf(valueType));\n }\n else {\n const TypedArrayType = getConstructorForDataFormat(valueType);\n value = new TypedArrayType(buffer, 0, attributeCount * valuesPerElement);\n }\n attributes[attribute] = {\n value,\n type: GL_TYPE_MAP[valueType],\n size: valuesPerElement\n };\n switch (attribute) {\n case 'color':\n attributes.color.normalized = true;\n break;\n case 'position':\n case 'region':\n case 'normal':\n default:\n }\n byteOffset = byteOffset + attributeCount * valuesPerElement * sizeOf(valueType);\n }\n else if (attribute !== 'uv0') {\n break;\n }\n }\n }\n return { attributes, byteOffset };\n}\n/**\n * Parse buffer to return array of uint64 values\n *\n * @param buffer\n * @param elementsCount\n * @returns 64-bit array of values until precision is lost after Number.MAX_SAFE_INTEGER\n */\nfunction parseUint64Values(buffer, elementsCount, attributeSize) {\n const values = [];\n const dataView = new DataView(buffer);\n let offset = 0;\n for (let index = 0; index < elementsCount; index++) {\n // split 64-bit number into two 32-bit parts\n const left = dataView.getUint32(offset, true);\n const right = dataView.getUint32(offset + 4, true);\n // combine the two 32-bit values\n const value = left + 2 ** 32 * right;\n values.push(value);\n offset += attributeSize;\n }\n return new Uint32Array(values);\n}\nfunction parsePositions(attribute, options) {\n const mbs = options.mbs;\n const value = attribute.value;\n const metadata = attribute.metadata;\n const enuMatrix = new Matrix4();\n const cartographicOrigin = new Vector3(mbs[0], mbs[1], mbs[2]);\n const cartesianOrigin = new Vector3();\n Ellipsoid.WGS84.cartographicToCartesian(cartographicOrigin, cartesianOrigin);\n Ellipsoid.WGS84.eastNorthUpToFixedFrame(cartesianOrigin, enuMatrix);\n attribute.value = offsetsToCartesians(value, metadata, cartographicOrigin);\n return enuMatrix;\n}\n/**\n * Converts position coordinates to absolute cartesian coordinates\n * @param vertices - \"position\" attribute data\n * @param metadata - When the geometry is DRACO compressed, contain position attribute's metadata\n * https://github.com/Esri/i3s-spec/blob/master/docs/1.7/compressedAttributes.cmn.md\n * @param cartographicOrigin - Cartographic origin coordinates\n * @returns - converted \"position\" data\n */\nfunction offsetsToCartesians(vertices, metadata = {}, cartographicOrigin) {\n const positions = new Float64Array(vertices.length);\n const scaleX = (metadata['i3s-scale_x'] && metadata['i3s-scale_x'].double) || 1;\n const scaleY = (metadata['i3s-scale_y'] && metadata['i3s-scale_y'].double) || 1;\n for (let i = 0; i < positions.length; i += 3) {\n positions[i] = vertices[i] * scaleX + cartographicOrigin.x;\n positions[i + 1] = vertices[i + 1] * scaleY + cartographicOrigin.y;\n positions[i + 2] = vertices[i + 2] + cartographicOrigin.z;\n }\n for (let i = 0; i < positions.length; i += 3) {\n // @ts-ignore\n Ellipsoid.WGS84.cartographicToCartesian(positions.subarray(i, i + 3), scratchVector);\n positions[i] = scratchVector.x;\n positions[i + 1] = scratchVector.y;\n positions[i + 2] = scratchVector.z;\n }\n return positions;\n}\n/**\n * Get model matrix for loaded vertices\n * @param positions positions attribute\n * @returns Matrix4 - model matrix for geometry transformation\n */\nfunction getModelMatrix(positions) {\n const metadata = positions.metadata;\n const scaleX = metadata?.['i3s-scale_x']?.double || 1;\n const scaleY = metadata?.['i3s-scale_y']?.double || 1;\n const modelMatrix = new Matrix4();\n modelMatrix[0] = scaleX;\n modelMatrix[5] = scaleY;\n return modelMatrix;\n}\n/**\n * Makes a glTF-compatible PBR material from an I3S material definition\n * @param materialDefinition - i3s material definition\n * https://github.com/Esri/i3s-spec/blob/master/docs/1.7/materialDefinitions.cmn.md\n * @param texture - texture image\n * @returns {object}\n */\nfunction makePbrMaterial(materialDefinition, texture) {\n let pbrMaterial;\n if (materialDefinition) {\n pbrMaterial = {\n ...materialDefinition,\n pbrMetallicRoughness: materialDefinition.pbrMetallicRoughness\n ? { ...materialDefinition.pbrMetallicRoughness }\n : { baseColorFactor: [255, 255, 255, 255] }\n };\n }\n else {\n pbrMaterial = {\n pbrMetallicRoughness: {}\n };\n if (texture) {\n pbrMaterial.pbrMetallicRoughness.baseColorTexture = { texCoord: 0 };\n }\n else {\n pbrMaterial.pbrMetallicRoughness.baseColorFactor = [255, 255, 255, 255];\n }\n }\n // Set default 0.25 per spec https://github.com/Esri/i3s-spec/blob/master/docs/1.7/materialDefinitions.cmn.md\n pbrMaterial.alphaCutoff = pbrMaterial.alphaCutoff || 0.25;\n if (pbrMaterial.alphaMode) {\n // I3S contain alphaMode in lowerCase\n pbrMaterial.alphaMode = pbrMaterial.alphaMode.toUpperCase();\n }\n // Convert colors from [255,255,255,255] to [1,1,1,1]\n if (pbrMaterial.emissiveFactor) {\n pbrMaterial.emissiveFactor = convertColorFormat(pbrMaterial.emissiveFactor);\n }\n if (pbrMaterial.pbrMetallicRoughness && pbrMaterial.pbrMetallicRoughness.baseColorFactor) {\n pbrMaterial.pbrMetallicRoughness.baseColorFactor = convertColorFormat(pbrMaterial.pbrMetallicRoughness.baseColorFactor);\n }\n if (texture) {\n setMaterialTexture(pbrMaterial, texture);\n }\n return pbrMaterial;\n}\n/**\n * Convert color from [255,255,255,255] to [1,1,1,1]\n * @param colorFactor - color array\n * @returns - new color array\n */\nfunction convertColorFormat(colorFactor) {\n const normalizedColor = [...colorFactor];\n for (let index = 0; index < colorFactor.length; index++) {\n normalizedColor[index] = colorFactor[index] / 255;\n }\n return normalizedColor;\n}\n/**\n * Set texture in PBR material\n * @param {object} material - i3s material definition\n * @param image - texture image\n * @returns\n */\nfunction setMaterialTexture(material, image) {\n const texture = { source: { image } };\n // I3SLoader now support loading only one texture. This elseif sequence will assign this texture to one of\n // properties defined in materialDefinition\n if (material.pbrMetallicRoughness && material.pbrMetallicRoughness.baseColorTexture) {\n material.pbrMetallicRoughness.baseColorTexture = {\n ...material.pbrMetallicRoughness.baseColorTexture,\n texture\n };\n }\n else if (material.emissiveTexture) {\n material.emissiveTexture = { ...material.emissiveTexture, texture };\n }\n else if (material.pbrMetallicRoughness &&\n material.pbrMetallicRoughness.metallicRoughnessTexture) {\n material.pbrMetallicRoughness.metallicRoughnessTexture = {\n ...material.pbrMetallicRoughness.metallicRoughnessTexture,\n texture\n };\n }\n else if (material.normalTexture) {\n material.normalTexture = { ...material.normalTexture, texture };\n }\n else if (material.occlusionTexture) {\n material.occlusionTexture = { ...material.occlusionTexture, texture };\n }\n}\n/**\n * Flatten feature ids using face ranges\n * @param normalizedFeatureAttributes\n * @returns\n */\nfunction flattenFeatureIdsByFaceRanges(normalizedFeatureAttributes) {\n const { id, faceRange } = normalizedFeatureAttributes;\n if (!id || !faceRange) {\n return;\n }\n const featureIds = id.value;\n const range = faceRange.value;\n const featureIdsLength = range[range.length - 1] + 1;\n const orderedFeatureIndices = new Uint32Array(featureIdsLength * 3);\n let featureIndex = 0;\n let startIndex = 0;\n for (let index = 1; index < range.length; index += 2) {\n const fillId = Number(featureIds[featureIndex]);\n const endValue = range[index];\n const prevValue = range[index - 1];\n const trianglesCount = endValue - prevValue + 1;\n const endIndex = startIndex + trianglesCount * 3;\n orderedFeatureIndices.fill(fillId, startIndex, endIndex);\n featureIndex++;\n startIndex = endIndex;\n }\n normalizedFeatureAttributes.id.value = orderedFeatureIndices;\n}\n/**\n * Flatten feature ids using featureIndices\n * @param attributes\n * @param featureIds\n * @returns\n */\nfunction flattenFeatureIdsByFeatureIndices(attributes, featureIds) {\n const featureIndices = attributes.id.value;\n const result = new Float32Array(featureIndices.length);\n for (let index = 0; index < featureIndices.length; index++) {\n result[index] = featureIds[featureIndices[index]];\n }\n attributes.id.value = result;\n}\n/**\n * Flatten feature ids using featureIndices\n * @param featureIndex\n * @returns\n */\nfunction getFeatureIdsFromFeatureIndexMetadata(featureIndex) {\n return featureIndex?.metadata?.['i3s-feature-ids']?.intArray;\n}\n", "export var HeaderAttributeProperty;\n(function (HeaderAttributeProperty) {\n HeaderAttributeProperty[\"vertexCount\"] = \"vertexCount\";\n HeaderAttributeProperty[\"featureCount\"] = \"featureCount\";\n})(HeaderAttributeProperty || (HeaderAttributeProperty = {}));\n", "/**\n * Return URL seperated from search params\n * @param url - URL that might have search params\n * @returns url without search params\n */\nexport function getUrlWithoutParams(url) {\n let urlWithoutParams;\n try {\n const urlObj = new URL(url);\n urlWithoutParams = `${urlObj.origin}${urlObj.pathname}`;\n // On Windows `new URL(url)` makes `C:\\...` -> `null\\...`\n if (urlWithoutParams.startsWith('null')) {\n urlWithoutParams = null;\n }\n }\n catch (e) {\n urlWithoutParams = null;\n }\n return urlWithoutParams || url;\n}\n/**\n * Generates url with token if it is exists.\n * @param url\n * @param token\n * @returns\n */\nexport function getUrlWithToken(url, token = null) {\n return token ? `${url}?token=${token}` : url;\n}\n/**\n * Generates attribute urls for tile.\n * @param tile\n * @returns list of attribute urls\n */\nexport function generateTileAttributeUrls(url, tile) {\n const { attributeData = [] } = tile;\n const attributeUrls = [];\n for (let index = 0; index < attributeData.length; index++) {\n const attributeUrl = attributeData[index].href.replace('./', '');\n attributeUrls.push(`${url}/${attributeUrl}`);\n }\n return attributeUrls;\n}\n/**\n * Generates attribute urls for tileset based on tileset and resource\n * @param tileset - tileset metadata\n * @param url - tileset base url\n * @param resource - resource id per I3S spec\n * @returns {Array}\n */\nexport function generateTilesetAttributeUrls(tileset, url, resource) {\n const attributeUrls = [];\n const { attributeStorageInfo = [] } = tileset;\n for (let index = 0; index < attributeStorageInfo.length; index++) {\n const fileName = attributeStorageInfo[index].key;\n attributeUrls.push(`${url}/nodes/${resource}/attributes/${fileName}/0`);\n }\n return attributeUrls;\n}\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright vis.gl contributors\nimport { parseI3STileContent } from \"./lib/parsers/parse-i3s-tile-content.js\";\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nconst VERSION = typeof \"4.4.0-alpha.1\" !== 'undefined' ? \"4.4.0-alpha.1\" : 'latest';\n/**\n * Loader for I3S - Indexed 3D Scene Layer\n */\nexport const I3SContentLoader = {\n dataType: null,\n batchType: null,\n name: 'I3S Content (Indexed Scene Layers)',\n id: 'i3s-content',\n module: 'i3s',\n worker: true,\n version: VERSION,\n mimeTypes: ['application/octet-stream'],\n parse,\n extensions: ['bin'],\n options: {\n 'i3s-content': {}\n }\n};\nasync function parse(data, options, context) {\n const { tile, _tileOptions, tileset, _tilesetOptions } = options?.i3s || {};\n const tileOptions = _tileOptions || tile;\n const tilesetOptions = _tilesetOptions || tileset;\n if (!tileOptions || !tilesetOptions) {\n return null;\n }\n return await parseI3STileContent(data, tileOptions, tilesetOptions, options, context);\n}\n", "import { OrientedBoundingBox } from '@math.gl/culling';\nimport { Ellipsoid } from '@math.gl/geospatial';\nimport { load } from '@loaders.gl/core';\nimport { TILE_TYPE, TILE_REFINEMENT, TILESET_TYPE } from '@loaders.gl/tiles';\nimport I3SNodePagesTiles from \"../helpers/i3s-nodepages-tiles.js\";\nimport { generateTileAttributeUrls, getUrlWithToken, getUrlWithoutParams } from \"../utils/url-utils.js\";\nimport { I3SLoader } from \"../../i3s-loader.js\";\nexport function normalizeTileData(tile, context) {\n const url = context.url || '';\n let contentUrl;\n if (tile.geometryData) {\n contentUrl = `${url}/${tile.geometryData[0].href}`;\n }\n let textureUrl;\n if (tile.textureData) {\n textureUrl = `${url}/${tile.textureData[0].href}`;\n }\n let attributeUrls;\n if (tile.attributeData) {\n attributeUrls = generateTileAttributeUrls(url, tile);\n }\n const children = tile.children || [];\n return normalizeTileNonUrlData({\n ...tile,\n children,\n url,\n contentUrl,\n textureUrl,\n textureFormat: 'jpg', // `jpg` format will cause `ImageLoader` usage that will be able to handle `png` as well\n attributeUrls,\n isDracoGeometry: false\n });\n}\nexport function normalizeTileNonUrlData(tile) {\n const boundingVolume = {};\n let mbs = [0, 0, 0, 1];\n if (tile.mbs) {\n mbs = tile.mbs;\n boundingVolume.sphere = [\n ...Ellipsoid.WGS84.cartographicToCartesian(tile.mbs.slice(0, 3)), // cartesian center of sphere\n tile.mbs[3] // radius of sphere\n ];\n }\n else if (tile.obb) {\n boundingVolume.box = [\n ...Ellipsoid.WGS84.cartographicToCartesian(tile.obb.center), // cartesian center of box\n ...tile.obb.halfSize, // halfSize\n ...tile.obb.quaternion // quaternion\n ];\n const obb = new OrientedBoundingBox().fromCenterHalfSizeQuaternion(boundingVolume.box.slice(0, 3), tile.obb.halfSize, tile.obb.quaternion);\n const boundingSphere = obb.getBoundingSphere();\n boundingVolume.sphere = [...boundingSphere.center, boundingSphere.radius];\n mbs = [...tile.obb.center, boundingSphere.radius];\n }\n const lodMetricType = tile.lodSelection?.[0].metricType;\n const lodMetricValue = tile.lodSelection?.[0].maxError;\n const type = TILE_TYPE.MESH;\n /**\n * I3S specification supports only REPLACE\n */\n const refine = TILE_REFINEMENT.REPLACE;\n return { ...tile, mbs, boundingVolume, lodMetricType, lodMetricValue, type, refine };\n}\nexport async function normalizeTilesetData(tileset, options, context) {\n const url = getUrlWithoutParams(context.url || '');\n let nodePagesTile;\n let root;\n if (tileset.nodePages) {\n nodePagesTile = new I3SNodePagesTiles(tileset, url, options);\n root = await nodePagesTile.formTileFromNodePages(0);\n }\n else {\n const parseOptions = options.i3s;\n const rootNodeUrl = getUrlWithToken(`${url}/nodes/root`, parseOptions.token);\n // eslint-disable-next-line no-use-before-define\n root = await load(rootNodeUrl, I3SLoader, {\n ...options,\n i3s: {\n // @ts-expect-error options is not properly typed\n ...options.i3s,\n loadContent: false, isTileHeader: true, isTileset: false\n }\n });\n }\n return {\n ...tileset,\n loader: I3SLoader,\n url,\n basePath: url,\n type: TILESET_TYPE.I3S,\n nodePagesTile,\n // @ts-expect-error\n root,\n lodMetricType: root.lodMetricType,\n lodMetricValue: root.lodMetricValue\n };\n}\n", "import { load } from '@loaders.gl/core';\nimport { getSupportedGPUTextureFormats, selectSupportedBasisFormat } from '@loaders.gl/textures';\nimport { I3SNodePageLoader } from \"../../i3s-node-page-loader.js\";\nimport { normalizeTileNonUrlData } from \"../parsers/parse-i3s.js\";\nimport { getUrlWithToken, generateTilesetAttributeUrls } from \"../utils/url-utils.js\";\n/**\n * class I3SNodePagesTiles - loads nodePages and form i3s tiles from them\n */\nexport default class I3SNodePagesTiles {\n tileset;\n nodePages = [];\n pendingNodePages = [];\n nodesPerPage;\n options;\n lodSelectionMetricType;\n textureDefinitionsSelectedFormats = [];\n nodesInNodePages;\n url;\n textureLoaderOptions = {};\n /**\n * @constructs\n * Create a I3SNodePagesTiles instance.\n * @param tileset - i3s tileset header ('layers/0')\n * @param url - tileset url\n * @param options - i3s loader options\n */\n constructor(tileset, url = '', options) {\n this.tileset = { ...tileset }; // spread the tileset to avoid circular reference\n this.url = url;\n this.nodesPerPage = tileset.nodePages?.nodesPerPage || 64;\n this.lodSelectionMetricType = tileset.nodePages?.lodSelectionMetricType;\n this.options = options;\n this.nodesInNodePages = 0;\n this.initSelectedFormatsForTextureDefinitions(tileset);\n }\n /**\n * Loads some nodePage and return a particular node from it\n * @param id - id of node through all node pages\n */\n async getNodeById(id) {\n const pageIndex = Math.floor(id / this.nodesPerPage);\n if (!this.nodePages[pageIndex] && !this.pendingNodePages[pageIndex]) {\n const nodePageUrl = getUrlWithToken(`${this.url}/nodepages/${pageIndex}`, \n // @ts-expect-error this.options is not properly typed\n this.options.i3s?.token);\n this.pendingNodePages[pageIndex] = {\n status: 'Pending',\n promise: load(nodePageUrl, I3SNodePageLoader, this.options)\n };\n this.nodePages[pageIndex] = await this.pendingNodePages[pageIndex].promise;\n this.nodesInNodePages += this.nodePages[pageIndex].nodes.length;\n this.pendingNodePages[pageIndex].status = 'Done';\n }\n if (this.pendingNodePages[pageIndex].status === 'Pending') {\n this.nodePages[pageIndex] = await this.pendingNodePages[pageIndex].promise;\n }\n const nodeIndex = id % this.nodesPerPage;\n return this.nodePages[pageIndex].nodes[nodeIndex];\n }\n /**\n * Forms tile header using node and tileset data\n * @param id - id of node through all node pages\n */\n // eslint-disable-next-line complexity, max-statements\n async formTileFromNodePages(id) {\n const node = await this.getNodeById(id);\n const children = [];\n const childNodesPromises = [];\n for (const child of node.children || []) {\n childNodesPromises.push(this.getNodeById(child));\n }\n const childNodes = await Promise.all(childNodesPromises);\n for (const childNode of childNodes) {\n children.push({\n id: childNode.index.toString(),\n obb: childNode.obb\n });\n }\n let contentUrl;\n let textureUrl;\n let materialDefinition;\n let textureFormat = 'jpg';\n let attributeUrls = [];\n let isDracoGeometry = false;\n if (node && node.mesh) {\n // Get geometry resource URL and type (compressed / non-compressed)\n const { url, isDracoGeometry: isDracoGeometryResult } = (node.mesh.geometry &&\n this.getContentUrl(node.mesh.geometry)) || { isDracoGeometry: false };\n contentUrl = url;\n isDracoGeometry = isDracoGeometryResult;\n const { textureData, materialDefinition: nodeMaterialDefinition } = this.getInformationFromMaterial(node.mesh.material);\n materialDefinition = nodeMaterialDefinition;\n textureFormat = textureData.format || textureFormat;\n if (textureData.name) {\n textureUrl = `${this.url}/nodes/${node.mesh.material.resource}/textures/${textureData.name}`;\n }\n if (this.tileset.attributeStorageInfo) {\n attributeUrls = generateTilesetAttributeUrls(this.tileset, this.url, node.mesh.attribute.resource);\n }\n }\n const lodSelection = this.getLodSelection(node);\n return normalizeTileNonUrlData({\n id: id.toString(),\n lodSelection,\n obb: node.obb,\n contentUrl,\n textureUrl,\n attributeUrls,\n materialDefinition,\n textureFormat,\n textureLoaderOptions: this.textureLoaderOptions,\n children,\n isDracoGeometry\n });\n }\n /**\n * Forms url and type of geometry resource by nodepage's data and `geometryDefinitions` in the tileset\n * @param - data about the node's mesh from the nodepage\n * @returns -\n * {string} url - url to the geometry resource\n * {boolean} isDracoGeometry - whether the geometry resource contain DRACO compressed geometry\n */\n getContentUrl(meshGeometryData) {\n let result = null;\n // @ts-ignore\n const geometryDefinition = this.tileset.geometryDefinitions[meshGeometryData.definition];\n let geometryIndex = -1;\n // Try to find DRACO geometryDefinition of `useDracoGeometry` option is set\n // @ts-expect-error this.options is not properly typed\n if (this.options.i3s && this.options.i3s.useDracoGeometry) {\n geometryIndex = geometryDefinition.geometryBuffers.findIndex((buffer) => buffer.compressedAttributes && buffer.compressedAttributes.encoding === 'draco');\n }\n // If DRACO geometry is not applicable try to select non-compressed geometry\n if (geometryIndex === -1) {\n geometryIndex = geometryDefinition.geometryBuffers.findIndex((buffer) => !buffer.compressedAttributes);\n }\n if (geometryIndex !== -1) {\n const isDracoGeometry = Boolean(geometryDefinition.geometryBuffers[geometryIndex].compressedAttributes);\n result = {\n url: `${this.url}/nodes/${meshGeometryData.resource}/geometries/${geometryIndex}`,\n isDracoGeometry\n };\n }\n return result;\n }\n /**\n * Forms 1.6 compatible LOD selection object from a nodepage's node data\n * @param node - a node from nodepage\n * @returns- Array of LodSelection\n */\n getLodSelection(node) {\n const lodSelection = [];\n if (this.lodSelectionMetricType === 'maxScreenThresholdSQ') {\n lodSelection.push({\n metricType: 'maxScreenThreshold',\n // @ts-ignore\n maxError: Math.sqrt(node.lodThreshold / (Math.PI * 0.25))\n });\n }\n lodSelection.push({\n metricType: this.lodSelectionMetricType,\n // @ts-ignore\n maxError: node.lodThreshold\n });\n return lodSelection;\n }\n /**\n * Returns information about texture and material from `materialDefinitions`\n * @param material - material data from nodepage\n * @returns - Couple {textureData, materialDefinition}\n * {string} textureData.name - path name of the texture\n * {string} textureData.format - format of the texture\n * materialDefinition - PBR-like material definition from `materialDefinitions`\n */\n getInformationFromMaterial(material) {\n const informationFromMaterial = { textureData: { name: null } };\n if (material) {\n const materialDefinition = this.tileset.materialDefinitions?.[material.definition];\n if (materialDefinition) {\n informationFromMaterial.materialDefinition = materialDefinition;\n const textureSetDefinitionIndex = materialDefinition?.pbrMetallicRoughness?.baseColorTexture?.textureSetDefinitionId;\n if (typeof textureSetDefinitionIndex === 'number') {\n informationFromMaterial.textureData =\n this.textureDefinitionsSelectedFormats[textureSetDefinitionIndex] ||\n informationFromMaterial.textureData;\n }\n }\n }\n return informationFromMaterial;\n }\n /**\n * Sets preferable and supported format for each textureDefinition of the tileset\n * @param tileset - I3S layer data\n * @returns\n */\n initSelectedFormatsForTextureDefinitions(tileset) {\n this.textureDefinitionsSelectedFormats = [];\n const possibleI3sFormats = this.getSupportedTextureFormats();\n const textureSetDefinitions = tileset.textureSetDefinitions || [];\n for (const textureSetDefinition of textureSetDefinitions) {\n const formats = (textureSetDefinition && textureSetDefinition.formats) || [];\n let selectedFormat = null;\n for (const i3sFormat of possibleI3sFormats) {\n const format = formats.find((value) => value.format === i3sFormat);\n if (format) {\n selectedFormat = format;\n break;\n }\n }\n // For I3S 1.8 need to define basis target format to decode\n if (selectedFormat && selectedFormat.format === 'ktx2') {\n this.textureLoaderOptions.basis = {\n format: selectSupportedBasisFormat(),\n containerFormat: 'ktx2',\n module: 'encoder'\n };\n }\n this.textureDefinitionsSelectedFormats.push(selectedFormat);\n }\n }\n /**\n * Returns the array of supported texture format\n * @returns list of format strings\n */\n getSupportedTextureFormats() {\n const formats = [];\n // @ts-expect-error this.options is not properly typed\n if (!this.options.i3s || this.options.i3s.useCompressedTextures) {\n // I3S 1.7 selection\n const supportedCompressedFormats = getSupportedGPUTextureFormats();\n // List of possible in i3s formats:\n // https://github.com/Esri/i3s-spec/blob/master/docs/1.7/textureSetDefinitionFormat.cmn.md\n if (supportedCompressedFormats.has('etc2')) {\n formats.push('ktx-etc2');\n }\n if (supportedCompressedFormats.has('dxt')) {\n formats.push('dds');\n }\n // I3S 1.8 selection\n // ktx2 wraps basis texture which at the edge case can be decoded as uncompressed image\n formats.push('ktx2');\n }\n formats.push('jpg');\n formats.push('png');\n return formats;\n }\n}\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright vis.gl contributors\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nconst VERSION = typeof \"4.4.0-alpha.1\" !== 'undefined' ? \"4.4.0-alpha.1\" : 'latest';\n/**\n * Loader for I3S node pages\n */\nexport const I3SNodePageLoader = {\n dataType: null,\n batchType: null,\n name: 'I3S Node Page',\n id: 'i3s-node-page',\n module: 'i3s',\n version: VERSION,\n mimeTypes: ['application/json'],\n parse: parseNodePage,\n extensions: ['json'],\n options: {\n i3s: {}\n }\n};\nasync function parseNodePage(data, options) {\n return JSON.parse(new TextDecoder().decode(data));\n}\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright vis.gl contributors\nimport { DataViewFile } from '@loaders.gl/loader-utils';\nimport { parseSLPKArchive } from \"./lib/parsers/parse-slpk/parse-slpk.js\";\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nconst VERSION = typeof \"4.4.0-alpha.1\" !== 'undefined' ? \"4.4.0-alpha.1\" : 'latest';\n/**\n * Loader for SLPK - Scene Layer Package (Archive I3S format)\n * @todo - this reloads the entire archive for every tile, should be optimized\n * @todo - this should be updated to use `parseFile` and ReadableFile\n */\nexport const SLPKLoader = {\n dataType: null,\n batchType: null,\n name: 'I3S SLPK (Scene Layer Package)',\n id: 'slpk',\n module: 'i3s',\n version: VERSION,\n mimeTypes: ['application/octet-stream'],\n extensions: ['slpk'],\n options: {},\n parse: async (data, options = {}) => {\n const archive = await parseSLPKArchive(new DataViewFile(new DataView(data)));\n return archive.getFile(options.slpk?.path ?? '', options.slpk?.pathMode);\n }\n};\n", "import { parseZipCDFileHeader, CD_HEADER_SIGNATURE, parseZipLocalFileHeader, searchFromTheEnd, parseHashTable, makeHashTableFromZipHeaders } from '@loaders.gl/zip';\nimport { SLPKArchive } from \"./slpk-archieve.js\";\n/**\n * Creates slpk file handler from raw file\n * @param fileProvider raw file data\n * @param cb is called with information message during parsing\n * @returns slpk file handler\n */\nexport async function parseSLPKArchive(fileProvider, cb, fileName) {\n const hashCDOffset = await searchFromTheEnd(fileProvider, CD_HEADER_SIGNATURE);\n const cdFileHeader = await parseZipCDFileHeader(hashCDOffset, fileProvider);\n let hashTable;\n if (cdFileHeader?.fileName !== '@specialIndexFileHASH128@') {\n hashTable = await makeHashTableFromZipHeaders(fileProvider);\n cb?.('SLPK doesnt contain hash file, hash info has been composed according to zip archive headers');\n }\n else {\n // cb?.('SLPK contains hash file');\n const localFileHeader = await parseZipLocalFileHeader(cdFileHeader.localHeaderOffset, fileProvider);\n if (!localFileHeader) {\n throw new Error('corrupted SLPK');\n }\n const fileDataOffset = localFileHeader.fileDataOffset;\n const hashFile = await fileProvider.slice(fileDataOffset, fileDataOffset + localFileHeader.compressedSize);\n hashTable = parseHashTable(hashFile);\n }\n return new SLPKArchive(fileProvider, hashTable, fileName);\n}\n", "import { MD5Hash } from '@loaders.gl/crypto';\nimport { IndexedArchive, parseZipLocalFileHeader } from '@loaders.gl/zip';\nimport { GZipCompression } from '@loaders.gl/compression';\n/** Description of real paths for different file types */\nconst PATH_DESCRIPTIONS = [\n {\n test: /^$/,\n extensions: ['3dSceneLayer.json.gz']\n },\n {\n test: /nodepages\\/\\d+$/,\n extensions: ['.json.gz']\n },\n {\n test: /sublayers\\/\\d+$/,\n extensions: ['/3dSceneLayer.json.gz']\n },\n {\n test: /nodes\\/(\\d+|root)$/,\n extensions: ['/3dNodeIndexDocument.json.gz']\n },\n {\n test: /nodes\\/\\d+\\/textures\\/.+$/,\n extensions: ['.jpg', '.png', '.bin.dds.gz', '.ktx', '.ktx2']\n },\n {\n test: /nodes\\/\\d+\\/geometries\\/\\d+$/,\n extensions: ['.bin.gz', '.draco.gz']\n },\n {\n test: /nodes\\/\\d+\\/attributes\\/f_\\d+\\/\\d+$/,\n extensions: ['.bin.gz']\n },\n {\n test: /statistics\\/(f_\\d+\\/\\d+|summary)$/,\n extensions: ['.json.gz']\n },\n {\n test: /nodes\\/\\d+\\/shared$/,\n extensions: ['/sharedResource.json.gz']\n }\n];\n/**\n * Class for handling information about slpk file\n */\nexport class SLPKArchive extends IndexedArchive {\n // Maps hex-encoded md5 filename hashes to bigint offsets into the archive\n hashTable;\n _textEncoder = new TextEncoder();\n _textDecoder = new TextDecoder();\n _md5Hash = new MD5Hash();\n /**\n * Constructor\n * @param fileProvider - instance of a binary data reader\n * @param hashTable - pre-loaded hashTable. If presented, getFile will skip reading the hash file\n * @param fileName - name of the archive. It is used to add to an URL of a loader context\n */\n constructor(fileProvider, hashTable, fileName) {\n super(fileProvider, hashTable, fileName);\n this.hashTable = hashTable;\n }\n /**\n * Returns file with the given path from slpk archive\n * @param path - path inside the slpk\n * @param mode - currently only raw mode supported\n * @returns buffer with ready to use file\n */\n async getFile(path, mode = 'raw') {\n if (mode === 'http') {\n const extensions = PATH_DESCRIPTIONS.find((val) => val.test.test(path))?.extensions;\n if (extensions) {\n let data;\n for (const ext of extensions) {\n data = await this.getDataByPath(`${path}${ext}`);\n if (data) {\n break;\n }\n }\n if (data) {\n return data;\n }\n }\n }\n if (mode === 'raw') {\n const decompressedFile = await this.getDataByPath(`${path}.gz`);\n if (decompressedFile) {\n return decompressedFile;\n }\n const fileWithoutCompression = await this.getFileBytes(path);\n if (fileWithoutCompression) {\n return fileWithoutCompression;\n }\n }\n throw new Error(`No such file in the archive: ${path}`);\n }\n /**\n * returning uncompressed data for paths that ends with .gz and raw data for all other paths\n * @param path - path inside the archive\n * @returns buffer with the file data\n */\n async getDataByPath(path) {\n // sometimes paths are not in lower case when hash file is created,\n // so first we're looking for lower case file name and then for original one\n let data = await this.getFileBytes(path.toLocaleLowerCase());\n if (!data) {\n data = await this.getFileBytes(path);\n }\n if (!data) {\n return undefined;\n }\n if (/\\.gz$/.test(path)) {\n const compression = new GZipCompression();\n const decompressedData = await compression.decompress(data);\n return decompressedData;\n }\n return data;\n }\n /**\n * Trying to get raw file data by address\n * @param path - path inside the archive\n * @returns buffer with the raw file data\n */\n async getFileBytes(path) {\n let compressedFile;\n if (this.hashTable) {\n const binaryPath = this._textEncoder.encode(path);\n const nameHash = await this._md5Hash.hash(binaryPath.buffer, 'hex');\n const offset = this.hashTable[nameHash];\n if (offset === undefined) {\n return undefined;\n }\n const localFileHeader = await parseZipLocalFileHeader(offset, this.fileProvider);\n if (!localFileHeader) {\n return undefined;\n }\n compressedFile = await this.fileProvider.slice(localFileHeader.fileDataOffset, localFileHeader.fileDataOffset + localFileHeader.compressedSize);\n }\n else {\n try {\n compressedFile = await this.getFileWithoutHash(path);\n }\n catch {\n compressedFile = undefined;\n }\n }\n return compressedFile;\n }\n}\n", "import { load } from '@loaders.gl/core';\nimport { parseI3STileAttribute } from \"./lib/parsers/parse-i3s-attribute.js\";\nimport { getUrlWithToken } from \"./lib/utils/url-utils.js\";\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nconst VERSION = typeof \"4.4.0-alpha.1\" !== 'undefined' ? \"4.4.0-alpha.1\" : 'latest';\nconst EMPTY_VALUE = '';\nconst REJECTED_STATUS = 'rejected';\n/**\n * Loader for I3S attributes\n */\nexport const I3SAttributeLoader = {\n dataType: null,\n batchType: null,\n name: 'I3S Attribute',\n id: 'i3s-attribute',\n module: 'i3s',\n version: VERSION,\n mimeTypes: ['application/binary'],\n parse: async (arrayBuffer, options) => parseI3STileAttribute(arrayBuffer, options),\n extensions: ['bin'],\n options: {},\n binary: true\n};\n// TODO - these seem to use the loader rather than being part of the loader. Move to different file...\n/**\n * Load attributes based on feature id\n * @param {Object} tile\n * @param {number} featureId\n * @param {Object} options\n * @returns {Promise}\n */\n// eslint-disable-next-line complexity\nexport async function loadFeatureAttributes(tile, featureId, options = {}) {\n const { attributeStorageInfo, attributeUrls, tilesetFields } = getAttributesData(tile);\n if (!attributeStorageInfo || !attributeUrls || featureId < 0) {\n return null;\n }\n let attributes = [];\n const attributeLoadPromises = [];\n for (let index = 0; index < attributeStorageInfo.length; index++) {\n // @ts-ignore\n const url = getUrlWithToken(attributeUrls[index], options.i3s?.token);\n const attributeName = attributeStorageInfo[index].name;\n const attributeType = getAttributeValueType(attributeStorageInfo[index]);\n const loadOptions = { ...options, attributeName, attributeType };\n const promise = load(url, I3SAttributeLoader, loadOptions);\n attributeLoadPromises.push(promise);\n }\n try {\n attributes = await Promise.allSettled(attributeLoadPromises);\n }\n catch (error) {\n // do nothing\n }\n if (!attributes.length) {\n return null;\n }\n return generateAttributesByFeatureId(attributes, attributeStorageInfo, featureId, tilesetFields);\n}\n/**\n * Gets attributes data from tile.\n * @param tile\n * @returns\n */\nfunction getAttributesData(tile) {\n const attributeStorageInfo = tile.tileset?.tileset?.attributeStorageInfo;\n const attributeUrls = tile.header?.attributeUrls;\n const tilesetFields = tile.tileset?.tileset?.fields || [];\n return { attributeStorageInfo, attributeUrls, tilesetFields };\n}\n/**\n * Get attribute value type based on property names\n * @param {Object} attribute\n * @returns {String}\n */\nexport function getAttributeValueType(attribute) {\n if (attribute.hasOwnProperty('objectIds')) {\n return 'Oid32';\n }\n else if (attribute.hasOwnProperty('attributeValues')) {\n return attribute.attributeValues.valueType;\n }\n return '';\n}\n/**\n * Find in attributeStorageInfo attribute name responsible for feature ids list.\n * @param attributeStorageInfo\n * @returns Feature ids attribute name\n */\nfunction getFeatureIdsAttributeName(attributeStorageInfo) {\n const objectIdsAttribute = attributeStorageInfo.find(attribute => attribute.name.includes('OBJECTID'));\n return objectIdsAttribute?.name;\n}\n/**\n * Generates mapping featureId to feature attributes\n * @param {Array} attributes\n * @param {Object} attributeStorageInfo\n * @param {number} featureId\n * @returns {Object}\n */\nfunction generateAttributesByFeatureId(attributes, attributeStorageInfo, featureId, tilesetFields) {\n const objectIdsAttributeName = getFeatureIdsAttributeName(attributeStorageInfo);\n const objectIds = attributes.find((attribute) => attribute.value[objectIdsAttributeName]);\n if (!objectIds) {\n return null;\n }\n const attributeIndex = objectIds.value[objectIdsAttributeName].indexOf(featureId);\n if (attributeIndex < 0) {\n return null;\n }\n return getFeatureAttributesByIndex(attributes, attributeIndex, attributeStorageInfo, tilesetFields);\n}\n/**\n * Generates attribute object for feature mapping by feature id\n * @param {Array} attributes\n * @param {Number} featureIdIndex\n * @param {Object} attributeStorageInfo\n * @returns {Object}\n */\nfunction getFeatureAttributesByIndex(attributes, featureIdIndex, attributeStorageInfo, tilesetFields) {\n const attributesObject = {};\n for (let index = 0; index < attributeStorageInfo.length; index++) {\n const attributeName = attributeStorageInfo[index].name;\n const codedValues = getAttributeCodedValues(attributeName, tilesetFields);\n const attribute = getAttributeByIndexAndAttributeName(attributes, index, attributeName);\n attributesObject[attributeName] = formatAttributeValue(attribute, featureIdIndex, codedValues);\n }\n return attributesObject;\n}\n/**\n * Get coded values list from tileset.\n * @param attributeName\n * @param tilesetFields\n */\nfunction getAttributeCodedValues(attributeName, tilesetFields) {\n const attributeField = tilesetFields\n .find(field => field.name === attributeName || field.alias === attributeName);\n return attributeField?.domain?.codedValues || [];\n}\n/**\n * Return attribute value if it presents in atrributes list\n * @param {array} attributes\n * @param {number} index\n * @param {string} attributesName\n */\nfunction getAttributeByIndexAndAttributeName(attributes, index, attributesName) {\n const attributeObject = attributes[index];\n if (attributeObject.status === REJECTED_STATUS) {\n return null;\n }\n return attributeObject.value[attributesName];\n}\n/**\n * Do formatting of attribute values or return empty string.\n * @param {Array} attribute\n * @param {Number} featureIdIndex\n * @returns {String}\n */\nfunction formatAttributeValue(attribute, featureIdIndex, codedValues) {\n let value = EMPTY_VALUE;\n if (attribute && (featureIdIndex in attribute)) {\n // eslint-disable-next-line no-control-regex\n value = String(attribute[featureIdIndex]).replace(/\\u0000|NaN/g, '').trim();\n }\n // Check if coded values are existed. If so we use them.\n if (codedValues.length) {\n const codeValue = codedValues.find(codedValue => codedValue.code === Number(value));\n value = codeValue?.name || EMPTY_VALUE;\n }\n return value;\n}\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\nimport { STRING_ATTRIBUTE_TYPE, OBJECT_ID_ATTRIBUTE_TYPE, FLOAT_64_TYPE, INT_16_ATTRIBUTE_TYPE } from \"./constants.js\";\n/**\n * Get particular tile and creates attribute object inside.\n * @param arrayBuffer\n * @param {Object} options\n * @returns {Promise<object>}\n */\nexport function parseI3STileAttribute(arrayBuffer, options) {\n const { attributeName, attributeType } = options;\n if (!attributeName) {\n return {};\n }\n return {\n [attributeName]: attributeType ? parseAttribute(attributeType, arrayBuffer) : null\n };\n}\n/**\n * Parse attributes based on attribute type.\n * @param {String} attributeType\n * @param arrayBuffer\n * @returns\n */\nfunction parseAttribute(attributeType, arrayBuffer) {\n switch (attributeType) {\n case STRING_ATTRIBUTE_TYPE:\n return parseStringsAttribute(arrayBuffer);\n case OBJECT_ID_ATTRIBUTE_TYPE:\n return parseShortNumberAttribute(arrayBuffer);\n case FLOAT_64_TYPE:\n return parseFloatAttribute(arrayBuffer);\n case INT_16_ATTRIBUTE_TYPE:\n return parseInt16ShortNumberAttribute(arrayBuffer);\n default:\n return parseShortNumberAttribute(arrayBuffer);\n }\n}\n/**\n * Parse short number attribute.\n * Short Integer spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.7/attributeStorageInfo.cmn.md\n * @param arrayBuffer\n * @returns\n */\nfunction parseShortNumberAttribute(arrayBuffer) {\n const countOffset = 4;\n return new Uint32Array(arrayBuffer, countOffset);\n}\n/**\n * Parse Int16 short number attribute.\n * Parsing of such data is not documented. Added to handle Building Scene Layer Tileset attributes data.\n * @param arrayBuffer\n * @returns\n */\nfunction parseInt16ShortNumberAttribute(arrayBuffer) {\n const countOffset = 4;\n return new Int16Array(arrayBuffer, countOffset);\n}\n/**\n * Parse float attribute.\n * Double Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.7/attributeStorageInfo.cmn.md\n * @param arrayBuffer\n * @returns\n */\nfunction parseFloatAttribute(arrayBuffer) {\n const countOffset = 8;\n return new Float64Array(arrayBuffer, countOffset);\n}\n/**\n * Parse string attribute.\n * String spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.7/attributeStorageInfo.cmn.md\n * @param arrayBuffer\n * @returns list of strings\n */\nfunction parseStringsAttribute(arrayBuffer) {\n const stringsCountOffset = 0;\n const dataOffset = 8;\n const bytesPerStringSize = 4;\n const stringsArray = [];\n try {\n // Use DataView to avoid multiple of 4 error on Uint32Array constructor\n const stringsCount = new DataView(arrayBuffer, stringsCountOffset, bytesPerStringSize).getUint32(stringsCountOffset, true);\n const stringSizes = new Uint32Array(arrayBuffer, dataOffset, stringsCount);\n let stringOffset = dataOffset + stringsCount * bytesPerStringSize;\n for (const stringByteSize of stringSizes) {\n const textDecoder = new TextDecoder('utf-8');\n const stringAttribute = new Uint8Array(arrayBuffer, stringOffset, stringByteSize);\n stringsArray.push(textDecoder.decode(stringAttribute));\n stringOffset += stringByteSize;\n }\n }\n catch (error) {\n console.error('Parse string attribute error: ', error.message); // eslint-disable-line\n }\n return stringsArray;\n}\n", "const OBJECT_3D_LAYER_TYPE = '3DObject';\n/**\n * Parses Builiding Scene Layer and creates tileset\n * @param data\n * @param options\n * @param context\n */\nexport async function parseBuildingSceneLayer(data, url) {\n const layer0 = JSON.parse(new TextDecoder().decode(data));\n const { sublayers } = layer0;\n return {\n header: layer0,\n sublayers: parseSublayersTree(sublayers, url)\n };\n}\n/**\n * Recursively parses Building Scene Layer sublayers.\n * @param sublayers\n * @param url\n */\nfunction parseSublayersTree(sublayers, url) {\n let layers = [];\n for (let index = 0; index < sublayers.length; index++) {\n const subLayer = sublayers[index];\n const { id, layerType, visibility = true, ...rest } = subLayer;\n // Add support only for 3DObject layer type for I3S purposes.\n if (layerType === OBJECT_3D_LAYER_TYPE) {\n const sublayerUrl = `${url}/sublayers/${id}`;\n layers.push({\n url: sublayerUrl,\n id,\n layerType,\n visibility,\n ...rest\n });\n }\n if (subLayer?.sublayers?.length) {\n layers = [...layers, ...parseSublayersTree(subLayer.sublayers, url)];\n }\n }\n return layers;\n}\n", "import { parseBuildingSceneLayer } from \"./lib/parsers/parse-i3s-building-scene-layer.js\";\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nconst VERSION = typeof \"4.4.0-alpha.1\" !== 'undefined' ? \"4.4.0-alpha.1\" : 'latest';\n/**\n * Loader for I3S - Building Scene Layer\n */\nexport const I3SBuildingSceneLayerLoader = {\n dataType: null,\n batchType: null,\n name: 'I3S Building Scene Layer',\n id: 'i3s-building-scene-layer',\n module: 'i3s',\n version: VERSION,\n mimeTypes: ['application/json'],\n parse,\n extensions: ['json'],\n options: {}\n};\nasync function parse(data, options, context) {\n if (!context?.url) {\n throw new Error('Url is not provided');\n }\n return parseBuildingSceneLayer(data, context.url);\n}\n", "import { JSONLoader, load } from '@loaders.gl/core';\n/**\n * WKID, or Well-Known ID, of the CRS. Specify either WKID or WKT of the CRS.\n * Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/spatialReference.cmn.md\n */\nconst SUPPORTED_WKID = 4326;\nconst ARCGIS_SCENE_SERVER_LAYER_TYPE = 'ArcGISSceneServiceLayer';\nconst BUILDING_SCENE_LAYER = 'BuildingSceneLayer';\nconst INTEGRATED_MESH_LAYER = 'IntegratedMeshLayer';\nconst GROUP_LAYER = 'GroupLayer';\n/**\n * Supported layers list\n * Possible operational layers in WebScene: https://developers.arcgis.com/web-scene-specification/objects/operationalLayers/\n */\nconst SUPPORTED_LAYERS_TYPES = [\n ARCGIS_SCENE_SERVER_LAYER_TYPE,\n INTEGRATED_MESH_LAYER,\n BUILDING_SCENE_LAYER,\n GROUP_LAYER\n];\nconst NO_AVAILABLE_SUPPORTED_LAYERS_ERROR = 'NO_AVAILABLE_SUPPORTED_LAYERS_ERROR';\nconst NOT_SUPPORTED_CRS_ERROR = 'NOT_SUPPORTED_CRS_ERROR';\n/**\n * Provides additional information in the exception Error object, e.g. unsupported layer types.\n * @param message - message used in the Error object\n * @param details - additional information that can be used to handle the exception.\n * @example throw new LayerError(NO_AVAILABLE_SUPPORTED_LAYERS_ERROR, unsupportedLayers);\n */\nexport class LayerError extends Error {\n details;\n constructor(message, details) {\n super(message);\n this.details = details;\n this.name = 'LayerError';\n }\n}\n/**\n * Parses ArcGIS WebScene\n * @param data\n */\nexport async function parseWebscene(data) {\n const layer0 = JSON.parse(new TextDecoder().decode(data));\n const { operationalLayers } = layer0;\n const { layers, unsupportedLayers } = await parseOperationalLayers(operationalLayers, true);\n if (!layers.length) {\n throw new LayerError(NO_AVAILABLE_SUPPORTED_LAYERS_ERROR, unsupportedLayers);\n }\n return {\n header: layer0,\n layers,\n unsupportedLayers\n };\n}\n/**\n * Recursively parses WebScene operational layers.\n * @param layersList\n */\nasync function parseOperationalLayers(layersList, needToCheckCRS) {\n const layers = [];\n let unsupportedLayers = [];\n for (let index = 0; index < layersList.length; index++) {\n const layer = layersList[index];\n const isLayerSupported = SUPPORTED_LAYERS_TYPES.includes(layer.layerType);\n if (isLayerSupported) {\n if (needToCheckCRS && layer.layerType !== GROUP_LAYER) {\n await checkSupportedIndexCRS(layer);\n needToCheckCRS = false;\n }\n layers.push(layer);\n }\n else {\n unsupportedLayers.push(layer);\n }\n if (layer.layers?.length) {\n const { layers: childLayers, unsupportedLayers: childUnsupportedLayers } = await parseOperationalLayers(layer.layers, needToCheckCRS);\n layer.layers = childLayers;\n unsupportedLayers = [...unsupportedLayers, ...childUnsupportedLayers];\n }\n }\n return { layers, unsupportedLayers };\n}\n/**\n * Check if layer has supported CRS\n * @param layer\n */\nasync function checkSupportedIndexCRS(layer) {\n try {\n const layerJson = await load(layer.url, JSONLoader);\n // @ts-expect-error\n const wkid = layerJson?.spatialReference?.wkid;\n if (wkid !== SUPPORTED_WKID) {\n throw new Error(NOT_SUPPORTED_CRS_ERROR);\n }\n }\n catch (error) {\n throw error;\n }\n}\n", "import { parseWebscene } from \"./lib/parsers/parse-arcgis-webscene.js\";\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nconst VERSION = typeof \"4.4.0-alpha.1\" !== 'undefined' ? 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"names": ["COORDINATE_SYSTEM", "import_core", "import_core", "HeaderAttributeProperty", "arrayBuffer", "options", "parse", "import_geospatial", "import_core", "import_core", "import_textures", "VERSION", "VERSION", "
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3
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"sources": ["../src/index.ts", "../src/lib/parsers/constants.ts", "../src/i3s-loader.ts", "../src/lib/parsers/parse-i3s-tile-content.ts", "../src/types.ts", "../src/lib/utils/url-utils.ts", "../src/i3s-content-loader.ts", "../src/lib/parsers/parse-i3s.ts", "../src/lib/helpers/i3s-nodepages-tiles.ts", "../src/i3s-node-page-loader.ts", "../src/i3s-slpk-loader.ts", "../src/lib/parsers/parse-slpk/parse-slpk.ts", "../src/lib/parsers/parse-slpk/slpk-archieve.ts", "../src/i3s-attribute-loader.ts", "../src/lib/parsers/parse-i3s-attribute.ts", "../src/lib/parsers/parse-i3s-building-scene-layer.ts", "../src/i3s-building-scene-layer-loader.ts", "../src/lib/parsers/parse-arcgis-webscene.ts", "../src/arcgis-webscene-loader.ts", "../src/lib/utils/customize-colors.ts"],
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4
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"sourcesContent": ["// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nexport type {\n BoundingVolumes,\n Mbs,\n Obb,\n I3STilesetHeader,\n I3STileContent,\n I3STileHeader,\n SceneLayer3D,\n AttributeStorageInfo,\n Field,\n ESRIField,\n PopupInfo,\n Node3DIndexDocument,\n LodSelection,\n NodeReference,\n Resource,\n MaxScreenThresholdSQ,\n NodeInPage,\n SharedResources,\n Attribute,\n Extent,\n FeatureAttribute,\n FieldInfo,\n I3SMaterialDefinition,\n TextureDefinitionInfo,\n MaterialDefinitionInfo,\n FullExtent,\n StatisticsInfo,\n StatsInfo,\n Histogram,\n ValueCount,\n BuildingSceneSublayer,\n OperationalLayer,\n TextureSetDefinitionFormats\n} from './types';\nexport type {I3SLoaderOptions} from './i3s-loader';\n\nexport {COORDINATE_SYSTEM} from './lib/parsers/constants';\n\nexport {I3SLoader} from './i3s-loader';\nexport {SLPKLoader} from './i3s-slpk-loader';\nexport {I3SContentLoader} from './i3s-content-loader';\nexport {I3SAttributeLoader, loadFeatureAttributes} from './i3s-attribute-loader';\nexport {I3SBuildingSceneLayerLoader} from './i3s-building-scene-layer-loader';\nexport {I3SNodePageLoader} from './i3s-node-page-loader';\nexport {ArcGISWebSceneLoader} from './arcgis-webscene-loader';\n\nexport {SLPKArchive} from './lib/parsers/parse-slpk/slpk-archieve';\nexport {parseSLPKArchive} from './lib/parsers/parse-slpk/parse-slpk';\nexport {LayerError} from './lib/parsers/parse-arcgis-webscene';\nexport {customizeColors} from './lib/utils/customize-colors';\nexport {type I3STileAttributes} from './lib/parsers/parse-i3s-attribute';\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {GL} from '@loaders.gl/math';\n\nexport function getConstructorForDataFormat(dataType: string) {\n switch (dataType) {\n case 'UInt8':\n return Uint8Array;\n case 'UInt16':\n return Uint16Array;\n case 'UInt32':\n return Uint32Array;\n case 'Float32':\n return Float32Array;\n case 'UInt64':\n return Float64Array;\n default:\n throw new Error(`parse i3s tile content: unknown type of data: ${dataType}`);\n }\n}\n\nexport const GL_TYPE_MAP: {[key: string]: number} = {\n UInt8: GL.UNSIGNED_BYTE,\n UInt16: GL.UNSIGNED_SHORT,\n Float32: GL.FLOAT,\n UInt32: GL.UNSIGNED_INT,\n UInt64: GL.DOUBLE\n};\n/**\n * Returns how many bytes a type occupies\n * @param dataType\n * @returns\n */\nexport function sizeOf(dataType: string): number {\n switch (dataType) {\n case 'UInt8':\n return 1;\n case 'UInt16':\n case 'Int16':\n return 2;\n case 'UInt32':\n case 'Int32':\n case 'Float32':\n return 4;\n case 'UInt64':\n case 'Int64':\n case 'Float64':\n return 8;\n default:\n throw new Error(`parse i3s tile content: unknown size of data: ${dataType}`);\n }\n}\n\nexport const STRING_ATTRIBUTE_TYPE = 'String';\nexport const OBJECT_ID_ATTRIBUTE_TYPE = 'Oid32';\nexport const FLOAT_64_TYPE = 'Float64';\nexport const INT_16_ATTRIBUTE_TYPE = 'Int16';\n\n// https://github.com/visgl/deck.gl/blob/9548f43cba2234a1f4877b6b17f6c88eb35b2e08/modules/core/src/lib/constants.js#L27\n// Describes the format of positions\nexport enum COORDINATE_SYSTEM {\n /**\n * `LNGLAT` if rendering into a geospatial viewport, `CARTESIAN` otherwise\n */\n DEFAULT = -1,\n /**\n * Positions are interpreted as [lng, lat, elevation]\n * lng lat are degrees, elevation is meters. distances as meters.\n */\n LNGLAT = 1,\n /**\n * Positions are interpreted as meter offsets, distances as meters\n */\n METER_OFFSETS = 2,\n /**\n * Positions are interpreted as lng lat offsets: [deltaLng, deltaLat, elevation]\n * deltaLng, deltaLat are delta degrees, elevation is meters.\n * distances as meters.\n */\n LNGLAT_OFFSETS = 3,\n /**\n * Non-geospatial\n */\n CARTESIAN = 0\n}\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright vis.gl contributors\n\nimport type {LoaderWithParser, StrictLoaderOptions} from '@loaders.gl/loader-utils';\nimport {parse} from '@loaders.gl/core';\nimport type {I3STilesetHeader} from './types';\nimport {I3SContentLoader} from './i3s-content-loader';\nimport {normalizeTileData, normalizeTilesetData} from './lib/parsers/parse-i3s';\nimport {COORDINATE_SYSTEM} from './lib/parsers/constants';\nimport {I3SParseOptions} from './types';\nimport {getUrlWithoutParams} from './lib/utils/url-utils';\n\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nconst VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n\nconst TILESET_REGEX = /layers\\/[0-9]+$/;\nconst LOCAL_SLPK_REGEX = /\\.slpk$/;\nconst TILE_HEADER_REGEX = /nodes\\/([0-9-]+|root)$/;\nconst SLPK_HEX = '504b0304';\nconst POINT_CLOUD = 'PointCloud';\n\nexport type I3SLoaderOptions = StrictLoaderOptions & {\n i3s?: I3SParseOptions & {\n /** For I3SAttributeLoader */\n attributeName?: string;\n /** For I3SAttributeLoader */\n attributeType?: string;\n };\n};\n\n/**\n * Loader for I3S - Indexed 3D Scene Layer\n */\nexport const I3SLoader = {\n dataType: null as unknown as I3STilesetHeader,\n batchType: null as never,\n\n name: 'I3S (Indexed Scene Layers)',\n id: 'i3s',\n module: 'i3s',\n version: VERSION,\n mimeTypes: ['application/octet-stream'],\n parse: parseI3S,\n extensions: ['bin'],\n options: {\n i3s: {\n token: undefined,\n isTileset: 'auto',\n isTileHeader: 'auto',\n tile: undefined,\n tileset: undefined,\n _tileOptions: undefined,\n _tilesetOptions: undefined,\n useDracoGeometry: true,\n useCompressedTextures: true,\n decodeTextures: true,\n coordinateSystem: COORDINATE_SYSTEM.METER_OFFSETS\n }\n }\n} as const satisfies LoaderWithParser<I3STilesetHeader, never, I3SLoaderOptions>;\n\nasync function parseI3S(data, options: I3SLoaderOptions = {}, context): Promise<I3STilesetHeader> {\n const url = context.url;\n options.i3s = options.i3s || {};\n const magicNumber = getMagicNumber(data);\n\n // check if file is slpk\n if (magicNumber === SLPK_HEX) {\n throw new Error('Files with .slpk extention currently are not supported by I3SLoader');\n }\n\n const urlWithoutParams = getUrlWithoutParams(url);\n\n // auto detect file type based on url\n let isTileset;\n if (options.i3s.isTileset === 'auto') {\n isTileset = TILESET_REGEX.test(urlWithoutParams) || LOCAL_SLPK_REGEX.test(urlWithoutParams);\n } else {\n isTileset = options.i3s.isTileset;\n }\n\n let isTileHeader;\n if (options.i3s.isTileHeader === 'auto') {\n isTileHeader = TILE_HEADER_REGEX.test(urlWithoutParams);\n } else {\n isTileHeader = options.i3s.isTileHeader;\n }\n\n if (isTileset) {\n data = await parseTileset(data, options, context);\n } else if (isTileHeader) {\n data = await parseTile(data, context);\n } else {\n data = await parseTileContent(data, options);\n }\n\n return data;\n}\n\nasync function parseTileContent(arrayBuffer, options: I3SLoaderOptions) {\n return await parse(arrayBuffer, I3SContentLoader, options);\n}\n\nasync function parseTileset(data, options: I3SLoaderOptions, context) {\n const tilesetJson = JSON.parse(new TextDecoder().decode(data));\n\n if (tilesetJson?.layerType === POINT_CLOUD) {\n throw new Error('Point Cloud layers currently are not supported by I3SLoader');\n }\n\n const tilesetPostprocessed = await normalizeTilesetData(tilesetJson, options, context);\n return tilesetPostprocessed;\n}\n\nasync function parseTile(data, context) {\n data = JSON.parse(new TextDecoder().decode(data));\n return normalizeTileData(data, context);\n}\n\nfunction getMagicNumber(data) {\n if (data instanceof ArrayBuffer) {\n // slice binary data (4 bytes from the beginning) and transform it to hexadecimal numeral system\n return [...new Uint8Array(data, 0, 4)]\n .map((value) => value.toString(16).padStart(2, '0'))\n .join('');\n }\n return null;\n}\n", "import type {TypedArray} from '@loaders.gl/schema';\nimport {load, parse} from '@loaders.gl/core';\nimport {Vector3, Matrix4} from '@math.gl/core';\nimport {Ellipsoid} from '@math.gl/geospatial';\nimport {StrictLoaderOptions, LoaderContext, parseFromContext} from '@loaders.gl/loader-utils';\nimport {ImageLoader} from '@loaders.gl/images';\nimport {DracoLoader, DracoMesh} from '@loaders.gl/draco';\nimport {BasisLoader, CompressedTextureLoader} from '@loaders.gl/textures';\n\nimport {\n FeatureAttribute,\n VertexAttribute,\n I3SMeshAttributes,\n I3SMeshAttribute,\n TileContentTexture,\n HeaderAttributeProperty,\n I3SMaterialDefinition,\n I3STileContent,\n I3STileOptions,\n I3STilesetOptions\n} from '../../types';\nimport {getUrlWithToken} from '../utils/url-utils';\n\nimport {GL_TYPE_MAP, getConstructorForDataFormat, sizeOf, COORDINATE_SYSTEM} from './constants';\nimport {I3SLoaderOptions} from '../../i3s-loader';\n\nconst scratchVector = new Vector3([0, 0, 0]);\n\nfunction getLoaderForTextureFormat(textureFormat?: 'jpg' | 'png' | 'ktx-etc2' | 'dds' | 'ktx2') {\n switch (textureFormat) {\n case 'ktx-etc2':\n case 'dds':\n return CompressedTextureLoader;\n case 'ktx2':\n return BasisLoader;\n case 'jpg':\n case 'png':\n default:\n return ImageLoader;\n }\n}\n\nconst I3S_ATTRIBUTE_TYPE = 'i3s-attribute-type';\n\nexport async function parseI3STileContent(\n arrayBuffer: ArrayBuffer,\n tileOptions: I3STileOptions,\n tilesetOptions: I3STilesetOptions,\n options?: StrictLoaderOptions,\n context?: LoaderContext\n): Promise<I3STileContent> {\n const content: I3STileContent = {\n attributes: {},\n indices: null,\n featureIds: [],\n vertexCount: 0,\n modelMatrix: new Matrix4(),\n coordinateSystem: 0,\n byteLength: 0,\n texture: null\n };\n\n if (tileOptions.textureUrl) {\n // @ts-expect-error options is not properly typed\n const url = getUrlWithToken(tileOptions.textureUrl, options?.i3s?.token);\n const loader = getLoaderForTextureFormat(tileOptions.textureFormat);\n const fetchFunc = context?.fetch || fetch;\n const response = await fetchFunc(url); // options?.fetch\n const arrayBuffer = await response.arrayBuffer();\n\n // @ts-expect-error options is not properly typed\n if (options?.i3s.decodeTextures) {\n // TODO - replace with switch\n if (loader === ImageLoader) {\n const options = {...tileOptions.textureLoaderOptions, image: {type: 'data'}};\n try {\n // Image constructor is not supported in worker thread.\n // Do parsing image data on the main thread by using context to avoid worker issues.\n const texture: any = await parseFromContext(arrayBuffer, [], options, context!);\n content.texture = texture;\n } catch (e) {\n // context object is different between worker and node.js conversion script.\n // To prevent error we parse data in ordinary way if it is not parsed by using context.\n const texture: any = await parse(arrayBuffer, loader, options, context);\n content.texture = texture;\n }\n } else if (loader === CompressedTextureLoader || loader === BasisLoader) {\n let texture: any = await load(arrayBuffer, loader, tileOptions.textureLoaderOptions);\n if (loader === BasisLoader) {\n texture = texture[0];\n }\n content.texture = {\n compressed: true,\n mipmaps: false,\n width: texture[0].width,\n height: texture[0].height,\n data: texture\n };\n }\n } else {\n content.texture = arrayBuffer;\n }\n }\n\n content.material = makePbrMaterial(tileOptions.materialDefinition, content.texture);\n if (content.material) {\n content.texture = null;\n }\n\n return await parseI3SNodeGeometry(arrayBuffer, content, tileOptions, tilesetOptions, options);\n}\n\n/* eslint-disable max-statements */\nasync function parseI3SNodeGeometry(\n arrayBuffer: ArrayBuffer,\n content: I3STileContent,\n tileOptions: I3STileOptions,\n tilesetOptions: I3STilesetOptions,\n options?: I3SLoaderOptions\n): Promise<I3STileContent> {\n const contentByteLength = arrayBuffer.byteLength;\n let attributes: I3SMeshAttributes;\n let vertexCount: number;\n let byteOffset: number = 0;\n let featureCount: number = 0;\n let indices: TypedArray | undefined;\n\n if (tileOptions.isDracoGeometry) {\n const decompressedGeometry: DracoMesh = await parse(arrayBuffer, DracoLoader, {\n draco: {\n attributeNameEntry: I3S_ATTRIBUTE_TYPE\n }\n });\n // @ts-expect-error\n vertexCount = decompressedGeometry.header.vertexCount;\n indices = decompressedGeometry.indices?.value;\n const {\n POSITION,\n NORMAL,\n COLOR_0,\n TEXCOORD_0,\n ['feature-index']: featureIndex,\n ['uv-region']: uvRegion\n } = decompressedGeometry.attributes;\n\n attributes = {\n position: POSITION,\n normal: NORMAL,\n color: COLOR_0,\n uv0: TEXCOORD_0,\n uvRegion,\n id: featureIndex\n };\n\n updateAttributesMetadata(attributes, decompressedGeometry);\n\n const featureIds = getFeatureIdsFromFeatureIndexMetadata(featureIndex);\n\n if (featureIds) {\n flattenFeatureIdsByFeatureIndices(attributes, featureIds);\n }\n } else {\n const {\n vertexAttributes,\n ordering: attributesOrder,\n featureAttributes,\n featureAttributeOrder\n } = tilesetOptions.store.defaultGeometrySchema;\n // First 8 bytes reserved for header (vertexCount and featureCount)\n const headers = parseHeaders(arrayBuffer, tilesetOptions);\n byteOffset = headers.byteOffset;\n vertexCount = headers.vertexCount;\n featureCount = headers.featureCount;\n // Getting vertex attributes such as positions, normals, colors, etc...\n const {attributes: normalizedVertexAttributes, byteOffset: offset} = normalizeAttributes(\n arrayBuffer,\n byteOffset,\n vertexAttributes,\n vertexCount,\n attributesOrder\n );\n\n // Getting feature attributes such as featureIds and faceRange\n const {attributes: normalizedFeatureAttributes} = normalizeAttributes(\n arrayBuffer,\n offset,\n featureAttributes,\n featureCount,\n featureAttributeOrder\n );\n\n flattenFeatureIdsByFaceRanges(normalizedFeatureAttributes);\n attributes = concatAttributes(normalizedVertexAttributes, normalizedFeatureAttributes);\n }\n\n if (\n !options?.i3s?.coordinateSystem ||\n // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison\n options.i3s.coordinateSystem === COORDINATE_SYSTEM.METER_OFFSETS\n ) {\n const enuMatrix = parsePositions(attributes.position, tileOptions);\n content.modelMatrix = enuMatrix.invert();\n content.coordinateSystem = COORDINATE_SYSTEM.METER_OFFSETS;\n } else {\n content.modelMatrix = getModelMatrix(attributes.position);\n content.coordinateSystem = COORDINATE_SYSTEM.LNGLAT_OFFSETS;\n }\n\n content.attributes = {\n positions: attributes.position,\n normals: attributes.normal,\n colors: normalizeAttribute(attributes.color), // Normalize from UInt8\n texCoords: attributes.uv0,\n uvRegions: normalizeAttribute(attributes.uvRegion || attributes.region) // Normalize from UInt16\n };\n content.indices = indices || null;\n\n if (attributes.id && attributes.id.value) {\n content.featureIds = attributes.id.value;\n }\n\n // Remove undefined attributes\n for (const attributeIndex in content.attributes) {\n if (!content.attributes[attributeIndex]) {\n delete content.attributes[attributeIndex];\n }\n }\n\n content.vertexCount = vertexCount;\n content.byteLength = contentByteLength;\n\n return content;\n}\n\n/**\n * Update attributes with metadata from decompressed geometry.\n * @param decompressedGeometry\n * @param attributes\n */\nfunction updateAttributesMetadata(\n attributes: I3SMeshAttributes,\n decompressedGeometry: DracoMesh\n): void {\n for (const key in decompressedGeometry.loaderData.attributes) {\n const dracoAttribute = decompressedGeometry.loaderData.attributes[key];\n\n switch (dracoAttribute.name) {\n case 'POSITION':\n attributes.position.metadata = dracoAttribute.metadata;\n break;\n case 'feature-index':\n attributes.id.metadata = dracoAttribute.metadata;\n break;\n default:\n break;\n }\n }\n}\n\n/**\n * Do concatenation of attribute objects.\n * Done as separate fucntion to avoid ts errors.\n * @param normalizedVertexAttributes\n * @param normalizedFeatureAttributes\n * @returns - result of attributes concatenation.\n */\nfunction concatAttributes(\n normalizedVertexAttributes: I3SMeshAttributes,\n normalizedFeatureAttributes: I3SMeshAttributes\n): I3SMeshAttributes {\n return {...normalizedVertexAttributes, ...normalizedFeatureAttributes};\n}\n\n/**\n * Normalize attribute to range [0..1] . Eg. convert colors buffer from [255,255,255,255] to [1,1,1,1]\n * @param attribute - geometry attribute\n * @returns - geometry attribute in right format\n */\nfunction normalizeAttribute(attribute: I3SMeshAttribute): I3SMeshAttribute {\n if (!attribute) {\n return attribute;\n }\n attribute.normalized = true;\n return attribute;\n}\n\nfunction parseHeaders(arrayBuffer: ArrayBuffer, options: I3STilesetOptions) {\n let byteOffset = 0;\n // First 8 bytes reserved for header (vertexCount and featurecount)\n let vertexCount = 0;\n let featureCount = 0;\n for (const {property, type} of options.store.defaultGeometrySchema.header) {\n const TypedArrayTypeHeader = getConstructorForDataFormat(type);\n switch (property) {\n case HeaderAttributeProperty.vertexCount.toString():\n vertexCount = new TypedArrayTypeHeader(arrayBuffer, 0, 4)[0];\n byteOffset += sizeOf(type);\n break;\n case HeaderAttributeProperty.featureCount.toString():\n featureCount = new TypedArrayTypeHeader(arrayBuffer, 4, 4)[0];\n byteOffset += sizeOf(type);\n break;\n default:\n break;\n }\n }\n\n return {\n vertexCount,\n featureCount,\n byteOffset\n };\n}\n\n/* eslint-enable max-statements */\n\nfunction normalizeAttributes(\n arrayBuffer: ArrayBuffer,\n byteOffset: number,\n vertexAttributes: VertexAttribute | FeatureAttribute,\n attributeCount: number,\n attributesOrder: string[]\n) {\n const attributes: I3SMeshAttributes = {};\n\n // the order of attributes depend on the order being added to the vertexAttributes object\n for (const attribute of attributesOrder) {\n if (vertexAttributes[attribute]) {\n const {valueType, valuesPerElement}: {valueType: string; valuesPerElement: number} =\n vertexAttributes[attribute];\n // protect from arrayBuffer read overunns by NOT assuming node has regions always even though its declared in defaultGeometrySchema.\n // In i3s 1.6: client is required to decide that based on ./shared resource of the node (materialDefinitions.[Mat_id].params.vertexRegions == true)\n // In i3s 1.7 the property has been rolled into the 3d scene layer json/node pages.\n // Code below does not account when the bytelength is actually bigger than\n // the calculated value (b\\c the tile potentially could have mesh segmentation information).\n // In those cases tiles without regions could fail or have garbage values.\n if (\n byteOffset + attributeCount * valuesPerElement * sizeOf(valueType) <=\n arrayBuffer.byteLength\n ) {\n const buffer = arrayBuffer.slice(byteOffset);\n let value: TypedArray;\n\n if (valueType === 'UInt64') {\n value = parseUint64Values(buffer, attributeCount * valuesPerElement, sizeOf(valueType));\n } else {\n const TypedArrayType = getConstructorForDataFormat(valueType);\n value = new TypedArrayType(buffer, 0, attributeCount * valuesPerElement);\n }\n\n attributes[attribute] = {\n value,\n type: GL_TYPE_MAP[valueType],\n size: valuesPerElement\n };\n\n switch (attribute) {\n case 'color':\n attributes.color.normalized = true;\n break;\n case 'position':\n case 'region':\n case 'normal':\n default:\n }\n\n byteOffset = byteOffset + attributeCount * valuesPerElement * sizeOf(valueType);\n } else if (attribute !== 'uv0') {\n break;\n }\n }\n }\n\n return {attributes, byteOffset};\n}\n\n/**\n * Parse buffer to return array of uint64 values\n *\n * @param buffer\n * @param elementsCount\n * @returns 64-bit array of values until precision is lost after Number.MAX_SAFE_INTEGER\n */\nfunction parseUint64Values(\n buffer: ArrayBuffer,\n elementsCount: number,\n attributeSize: number\n): Uint32Array {\n const values: number[] = [];\n const dataView = new DataView(buffer);\n let offset = 0;\n\n for (let index = 0; index < elementsCount; index++) {\n // split 64-bit number into two 32-bit parts\n const left = dataView.getUint32(offset, true);\n const right = dataView.getUint32(offset + 4, true);\n // combine the two 32-bit values\n const value = left + 2 ** 32 * right;\n\n values.push(value);\n offset += attributeSize;\n }\n\n return new Uint32Array(values);\n}\n\nfunction parsePositions(attribute: I3SMeshAttribute, options: I3STileOptions): Matrix4 {\n const mbs = options.mbs;\n const value = attribute.value;\n const metadata = attribute.metadata;\n const enuMatrix = new Matrix4();\n const cartographicOrigin = new Vector3(mbs[0], mbs[1], mbs[2]);\n const cartesianOrigin = new Vector3();\n Ellipsoid.WGS84.cartographicToCartesian(cartographicOrigin, cartesianOrigin);\n Ellipsoid.WGS84.eastNorthUpToFixedFrame(cartesianOrigin, enuMatrix);\n attribute.value = offsetsToCartesians(value, metadata, cartographicOrigin);\n\n return enuMatrix;\n}\n\n/**\n * Converts position coordinates to absolute cartesian coordinates\n * @param vertices - \"position\" attribute data\n * @param metadata - When the geometry is DRACO compressed, contain position attribute's metadata\n * https://github.com/Esri/i3s-spec/blob/master/docs/1.7/compressedAttributes.cmn.md\n * @param cartographicOrigin - Cartographic origin coordinates\n * @returns - converted \"position\" data\n */\nfunction offsetsToCartesians(\n vertices: number[] | TypedArray,\n metadata: any = {},\n cartographicOrigin: Vector3\n): Float64Array {\n const positions = new Float64Array(vertices.length);\n const scaleX = (metadata['i3s-scale_x'] && metadata['i3s-scale_x'].double) || 1;\n const scaleY = (metadata['i3s-scale_y'] && metadata['i3s-scale_y'].double) || 1;\n for (let i = 0; i < positions.length; i += 3) {\n positions[i] = vertices[i] * scaleX + cartographicOrigin.x;\n positions[i + 1] = vertices[i + 1] * scaleY + cartographicOrigin.y;\n positions[i + 2] = vertices[i + 2] + cartographicOrigin.z;\n }\n\n for (let i = 0; i < positions.length; i += 3) {\n // @ts-ignore\n Ellipsoid.WGS84.cartographicToCartesian(positions.subarray(i, i + 3), scratchVector);\n positions[i] = scratchVector.x;\n positions[i + 1] = scratchVector.y;\n positions[i + 2] = scratchVector.z;\n }\n\n return positions;\n}\n\n/**\n * Get model matrix for loaded vertices\n * @param positions positions attribute\n * @returns Matrix4 - model matrix for geometry transformation\n */\nfunction getModelMatrix(positions: I3SMeshAttribute): Matrix4 {\n const metadata = positions.metadata;\n const scaleX: number = metadata?.['i3s-scale_x']?.double || 1;\n const scaleY: number = metadata?.['i3s-scale_y']?.double || 1;\n const modelMatrix = new Matrix4();\n modelMatrix[0] = scaleX;\n modelMatrix[5] = scaleY;\n return modelMatrix;\n}\n\n/**\n * Makes a glTF-compatible PBR material from an I3S material definition\n * @param materialDefinition - i3s material definition\n * https://github.com/Esri/i3s-spec/blob/master/docs/1.7/materialDefinitions.cmn.md\n * @param texture - texture image\n * @returns {object}\n */\nfunction makePbrMaterial(materialDefinition?: I3SMaterialDefinition, texture?: TileContentTexture) {\n let pbrMaterial;\n if (materialDefinition) {\n pbrMaterial = {\n ...materialDefinition,\n pbrMetallicRoughness: materialDefinition.pbrMetallicRoughness\n ? {...materialDefinition.pbrMetallicRoughness}\n : {baseColorFactor: [255, 255, 255, 255]}\n };\n } else {\n pbrMaterial = {\n pbrMetallicRoughness: {}\n };\n if (texture) {\n pbrMaterial.pbrMetallicRoughness.baseColorTexture = {texCoord: 0};\n } else {\n pbrMaterial.pbrMetallicRoughness.baseColorFactor = [255, 255, 255, 255];\n }\n }\n\n // Set default 0.25 per spec https://github.com/Esri/i3s-spec/blob/master/docs/1.7/materialDefinitions.cmn.md\n pbrMaterial.alphaCutoff = pbrMaterial.alphaCutoff || 0.25;\n\n if (pbrMaterial.alphaMode) {\n // I3S contain alphaMode in lowerCase\n pbrMaterial.alphaMode = pbrMaterial.alphaMode.toUpperCase();\n }\n\n // Convert colors from [255,255,255,255] to [1,1,1,1]\n if (pbrMaterial.emissiveFactor) {\n pbrMaterial.emissiveFactor = convertColorFormat(pbrMaterial.emissiveFactor);\n }\n if (pbrMaterial.pbrMetallicRoughness && pbrMaterial.pbrMetallicRoughness.baseColorFactor) {\n pbrMaterial.pbrMetallicRoughness.baseColorFactor = convertColorFormat(\n pbrMaterial.pbrMetallicRoughness.baseColorFactor\n );\n }\n\n if (texture) {\n setMaterialTexture(pbrMaterial, texture);\n }\n\n return pbrMaterial;\n}\n\n/**\n * Convert color from [255,255,255,255] to [1,1,1,1]\n * @param colorFactor - color array\n * @returns - new color array\n */\nfunction convertColorFormat(colorFactor: number[]): number[] {\n const normalizedColor = [...colorFactor];\n for (let index = 0; index < colorFactor.length; index++) {\n normalizedColor[index] = colorFactor[index] / 255;\n }\n return normalizedColor;\n}\n\n/**\n * Set texture in PBR material\n * @param {object} material - i3s material definition\n * @param image - texture image\n * @returns\n */\nfunction setMaterialTexture(material, image: TileContentTexture): void {\n const texture = {source: {image}};\n // I3SLoader now support loading only one texture. This elseif sequence will assign this texture to one of\n // properties defined in materialDefinition\n if (material.pbrMetallicRoughness && material.pbrMetallicRoughness.baseColorTexture) {\n material.pbrMetallicRoughness.baseColorTexture = {\n ...material.pbrMetallicRoughness.baseColorTexture,\n texture\n };\n } else if (material.emissiveTexture) {\n material.emissiveTexture = {...material.emissiveTexture, texture};\n } else if (\n material.pbrMetallicRoughness &&\n material.pbrMetallicRoughness.metallicRoughnessTexture\n ) {\n material.pbrMetallicRoughness.metallicRoughnessTexture = {\n ...material.pbrMetallicRoughness.metallicRoughnessTexture,\n texture\n };\n } else if (material.normalTexture) {\n material.normalTexture = {...material.normalTexture, texture};\n } else if (material.occlusionTexture) {\n material.occlusionTexture = {...material.occlusionTexture, texture};\n }\n}\n\n/**\n * Flatten feature ids using face ranges\n * @param normalizedFeatureAttributes\n * @returns\n */\nfunction flattenFeatureIdsByFaceRanges(normalizedFeatureAttributes: I3SMeshAttributes): void {\n const {id, faceRange} = normalizedFeatureAttributes;\n\n if (!id || !faceRange) {\n return;\n }\n\n const featureIds = id.value;\n const range = faceRange.value;\n const featureIdsLength = range[range.length - 1] + 1;\n const orderedFeatureIndices = new Uint32Array(featureIdsLength * 3);\n\n let featureIndex = 0;\n let startIndex = 0;\n\n for (let index = 1; index < range.length; index += 2) {\n const fillId = Number(featureIds[featureIndex]);\n const endValue = range[index];\n const prevValue = range[index - 1];\n const trianglesCount = endValue - prevValue + 1;\n const endIndex = startIndex + trianglesCount * 3;\n\n orderedFeatureIndices.fill(fillId, startIndex, endIndex);\n\n featureIndex++;\n startIndex = endIndex;\n }\n\n normalizedFeatureAttributes.id.value = orderedFeatureIndices;\n}\n\n/**\n * Flatten feature ids using featureIndices\n * @param attributes\n * @param featureIds\n * @returns\n */\nfunction flattenFeatureIdsByFeatureIndices(\n attributes: I3SMeshAttributes,\n featureIds: Int32Array\n): void {\n const featureIndices = attributes.id.value;\n const result = new Float32Array(featureIndices.length);\n\n for (let index = 0; index < featureIndices.length; index++) {\n result[index] = featureIds[featureIndices[index]];\n }\n\n attributes.id.value = result;\n}\n\n/**\n * Flatten feature ids using featureIndices\n * @param featureIndex\n * @returns\n */\nfunction getFeatureIdsFromFeatureIndexMetadata(\n featureIndex: I3SMeshAttribute\n): Int32Array | undefined {\n return featureIndex?.metadata?.['i3s-feature-ids']?.intArray;\n}\n", "import type {Matrix4, Quaternion, Vector3} from '@math.gl/core';\nimport type {TypedArray, MeshAttribute, TextureLevel} from '@loaders.gl/schema';\nimport {TILESET_TYPE, TILE_REFINEMENT, TILE_TYPE, Tile3D, Tileset3D} from '@loaders.gl/tiles';\nimport I3SNodePagesTiles from './lib/helpers/i3s-nodepages-tiles';\nimport {LoaderWithParser} from '@loaders.gl/loader-utils';\n\nexport type COLOR = [number, number, number, number];\n\n/**\n * Extension of SceneLayer3D JSON with postprocessed loader data\n */\nexport interface I3STilesetHeader extends SceneLayer3D {\n /** Not in spec, but is necessary for woking */\n url?: string;\n /** Base path that non-absolute paths in tileset are relative to. */\n basePath?: string;\n /** root node metadata */\n root: I3STileHeader;\n /** instance of the NodePages to tiles loader */\n nodePagesTile?: I3SNodePagesTiles;\n /** Type of the tileset */\n type: TILESET_TYPE.I3S;\n /** LOD metric type per I3S spec*/\n lodMetricType?: string;\n /** LOD metric value */\n lodMetricValue?: number;\n /** Loader that has to be used to load content */\n loader: LoaderWithParser;\n}\n/** https://github.com/Esri/i3s-spec/blob/master/docs/1.8/nodePage.cmn.md */\nexport type NodePage = {\n /** Array of nodes. */\n nodes: NodeInPage[];\n};\n/**\n * Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/mesh.cmn.md\n */\ntype NodeMesh = {\n /**\n * The material definition.\n */\n material: MeshMaterial;\n /** The geometry definition. */\n geometry: MeshGeometry;\n /** The attribute set definition. */\n attribute: meshAttribute;\n};\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/meshMaterial.cmn.md */\nexport type MeshMaterial = {\n /** The index in layer.materialDefinitions array. */\n definition: number;\n /** Resource id for the material textures. i.e: layers/0/nodes/{material.resource}/textures/{tex_name}. Is required if material declares any textures. */\n resource?: number;\n /** Estimated number of texel for the highest resolution base color texture. */\n texelCountHint?: number;\n};\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/meshGeometry.cmn.md */\nexport type MeshGeometry = {\n /** The index in layer.geometryDefinitions array */\n definition: number;\n /** The resource locator to be used to query geometry resources: layers/0/nodes/{this.resource}/geometries/{layer.geometryDefinitions[this.definition].geometryBuffers[0 or 1]}. */\n resource: number;\n /** Number of vertices in the geometry buffer of this mesh for the umcompressed mesh buffer. Please note that Draco compressed meshes may have less vertices due to de-duplication (actual number of vertices is part of the Draco binary blob). Default=0 */\n vertexCount?: number;\n /** Number of features for this mesh. Default=0. (Must omit or set to 0 if mesh doesn't use features.) */\n featureCount?: number;\n};\n/** https://github.com/Esri/i3s-spec/blob/master/docs/1.8/meshAttribute.cmn.md */\ntype meshAttribute = {\n /** The resource identifier to be used to locate attribute resources of this mesh. i.e. layers/0/nodes/<resource id>/attributes/... */\n resource: number;\n};\n\n/**\n * Texture format\n * @see https://github.com/Esri/i3s-spec/blob/master/docs/1.7/textureSetDefinitionFormat.cmn.md\n */\nexport type I3STextureFormat = 'jpg' | 'png' | 'ktx-etc2' | 'dds' | 'ktx2';\n\n/** Postprocessed I3S Node */\nexport type I3STileHeader = I3SMinimalNodeData & {\n /** MBS per I3S spec */\n mbs: Mbs;\n /** Material definition from the layer metadata per I3S spec */\n materialDefinition?: I3SMaterialDefinition;\n /** Bounding volume converted to 3DTiles format. It is generic for `tile` module */\n boundingVolume: {box?: number[]; sphere?: number[]};\n /** LOD metric selected for usage */\n lodMetricType?: string;\n /** LOD metric value */\n lodMetricValue?: number;\n /** Tile content type */\n type: TILE_TYPE.MESH;\n /** Tile refinement type. I3S supports only `REPLACE` */\n refine: TILE_REFINEMENT.REPLACE;\n};\n\n/**\n * Minimal I3S node data is needed for loading\n * These data can come from 3DNodeIndexDocument (I3S spec) or from `I3SNodePagesTiles` instance\n * @see https://github.com/Esri/i3s-spec/blob/master/docs/1.7/3DNodeIndexDocument.cmn.md\n */\nexport type I3SMinimalNodeData = {\n /** Node ID */\n id: string;\n /** Node base path */\n url?: string;\n /** LOD selection metrics */\n lodSelection?: LodSelection[];\n // OBB per I3S spec\n obb?: Obb;\n /** MBS per I3S spec */\n mbs?: Mbs;\n /** Geometry content URL */\n contentUrl?: string;\n /** Texture image URL */\n textureUrl?: string;\n /** Feature attributes URLs */\n attributeUrls?: string[];\n /** Material definition from I3S layer metadata */\n materialDefinition?: I3SMaterialDefinition;\n /** Texture format per I3S spec */\n textureFormat: I3STextureFormat;\n /** Loader options for texture loader. The loader might be `CompressedTextureLoader` for `dds`, BasisLoader for `ktx2` or ImageLoader for `jpg`and `png` */\n textureLoaderOptions?: {[key: string]: any};\n /** Child Nodes references */\n children: NodeReference[];\n /** Is the node has Draco compressed geometry */\n isDracoGeometry: boolean;\n};\n\nexport type I3SParseOptions = {\n /** ArcGIS access token */\n token?: string;\n /** Is 3DSceneLayer json expected in response */\n isTileset?: string;\n /** Is 3DNodeIndexDocument json expected in response */\n isTileHeader?: string;\n /** Tile3D instance. This property used only to load tile content */\n /** Tile-specific options */\n _tileOptions?: I3STileOptions;\n /** Tileset-specific options */\n _tilesetOptions?: I3STilesetOptions;\n /** Load Draco Compressed geometry if available */\n useDracoGeometry?: boolean;\n /** Load compressed textures if available */\n useCompressedTextures?: boolean;\n /** Set false if don't need to parse textures */\n decodeTextures?: boolean;\n /** deck.gl compatible coordinate system.\n * https://github.com/visgl/deck.gl/blob/master/docs/developer-guide/coordinate-systems.md\n * Supported coordinate systems: METER_OFFSETS, LNGLAT_OFFSETS\n */\n coordinateSystem?: number;\n /** Options to colorize 3DObjects by attribute value */\n colorsByAttribute?: {\n /** Feature attribute name */\n attributeName: string;\n /** Minimum attribute value */\n minValue: number;\n /** Maximum attribute value */\n maxValue: number;\n /** Minimum color. 3DObject will be colorized with gradient from `minColor to `maxColor` */\n minColor: COLOR;\n /** Maximum color. 3DObject will be colorized with gradient from `minColor to `maxColor` */\n maxColor: COLOR;\n /** Colorization mode. `replace` - replace vertex colors with a new colors, `multiply` - multiply vertex colors with new colors */\n mode: 'multiply' | 'replace';\n };\n\n /** @deprecated */\n tile?: Tile3D | I3STileOptions;\n /** Tileset3D instance. This property used only to load tile content */\n /** @deprecated */\n tileset?: Tileset3D | I3STilesetOptions;\n};\n\nexport type I3STileOptions = {\n isDracoGeometry: boolean;\n textureUrl?: string;\n textureFormat?: I3STextureFormat;\n textureLoaderOptions?: any;\n materialDefinition?: I3SMaterialDefinition;\n attributeUrls: string[];\n mbs: Mbs;\n};\n\nexport type I3STilesetOptions = {\n store: Store;\n attributeStorageInfo: AttributeStorageInfo[];\n fields: Field[];\n};\n\n// TODO Replace \"[key: string]: any\" with actual defenition\nexport type I3STileContent = {\n attributes: I3SMeshAttributes;\n indices: TypedArray | null;\n featureIds: number[] | TypedArray;\n vertexCount: number;\n modelMatrix: Matrix4;\n coordinateSystem: number;\n byteLength: number;\n texture: TileContentTexture;\n [key: string]: any;\n};\n\nexport type TileContentTexture =\n | ArrayBuffer\n | {\n compressed: boolean;\n mipmaps: boolean;\n width: number;\n height: number;\n data: TextureLevel[];\n }\n | null;\n\nexport type BoundingVolumes = {\n mbs: Mbs;\n obb: Obb;\n};\n\n/**\n * Oriented bounding box per I3S spec\n * @see https://github.com/Esri/i3s-spec/blob/master/docs/1.7/obb.cmn.md\n */\nexport type Obb = {\n center: number[] | Vector3;\n halfSize: number[] | Vector3;\n quaternion: number[] | Quaternion;\n};\n\n/**\n * Minimum bounding sphere per I3S spec\n * @see https://github.com/Esri/i3s-spec/blob/master/docs/1.7/3DNodeIndexDocument.cmn.md#properties\n */\nexport type Mbs = [number, number, number, number];\n\n/** SceneLayer3D based on I3S specification - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/3DSceneLayer.cmn.md */\nexport type SceneLayer3D = {\n /** Unique numeric ID of the layer. */\n id: number;\n /** The relative URL to the 3DSceneLayerResource. Only present as part of the SceneServiceInfo resource. */\n href?: string;\n /** The user-visible layer type */\n layerType: '3DObject' | 'IntegratedMesh';\n /** The spatialReference of the layer including the vertical coordinate reference system (CRS). Well Known Text (WKT) for CRS is included to support custom CRS. */\n spatialReference?: SpatialReference;\n /** Enables consuming clients to quickly determine whether this layer is compatible (with respect to its horizontal and vertical coordinate system) with existing content. */\n heightModelInfo?: HeightModelInfo;\n /** The ID of the last update session in which any resource belonging to this layer has been updated. */\n version: string;\n /** The name of this layer. */\n name?: string;\n /** The time of the last update. */\n serviceUpdateTimeStamp?: {lastUpdate: number};\n /** The display alias to be used for this layer. */\n alias?: string;\n /** Description string for this layer. */\n description?: string;\n /** Copyright and usage information for the data in this layer. */\n copyrightText?: string;\n /** Capabilities supported by this layer. */\n capabilities: string[];\n /** ZFactor to define conversion factor for elevation unit. */\n ZFactor?: number;\n /** Indicates if any styling information represented as drawingInfo is captured as part of the binary mesh representation. */\n cachedDrawingInfo?: CachedDrawingInfo;\n /** An object containing drawing information. */\n drawingInfo?: DrawingInfo;\n /** An object containing elevation drawing information. If absent, any content of the scene layer is drawn at its z coordinate. */\n elevationInfo?: ElevationInfo;\n /** PopupInfo of the scene layer. */\n popupInfo?: PopupInfo;\n /** Indicates if client application will show the popup information. Default is FALSE. */\n disablePopup: boolean;\n /**\n * The store object describes the exact physical storage of a layer and\n * enables the client to detect when multiple layers are served from\n * the same store.\n */\n store: Store;\n /** A collection of objects that describe each attribute field regarding its field name, datatype, and a user friendly name {name,type,alias}. */\n fields?: Field[];\n /** Provides the schema and layout used for storing attribute content in binary format in I3S. */\n attributeStorageInfo?: AttributeStorageInfo[];\n /** Contains the statistical information for a layer. */\n statisticsInfo?: StatisticsInfo[];\n /** The paged-access index description. */\n nodePages?: NodePageDefinition;\n /** List of materials classes used in this layer. */\n materialDefinitions?: I3SMaterialDefinition[];\n /** Defines the set of textures that can be referenced by meshes. */\n textureSetDefinitions?: TextureSetDefinition[];\n /** Define the layouts of mesh geometry and its attributes */\n geometryDefinitions?: GeometryDefinition[];\n /** 3D extent. */\n fullExtent?: FullExtent;\n};\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/cachedDrawingInfo.cmn.md */\nexport type CachedDrawingInfo = {\n /** If true, the drawingInfo is captured as part of the binary scene layer representation. */\n color: boolean;\n};\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/drawingInfo.cmn.md */\nexport type DrawingInfo = {\n /** An object defining the symbology for the layer. See more information about supported renderer types in ArcGIS clients. */\n renderer: any;\n /** Scale symbols for the layer. */\n scaleSymbols: boolean;\n};\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/elevationInfo.cmn.md */\nexport type ElevationInfo = {\n mode: 'relativeToGround' | 'absoluteHeight' | 'onTheGround' | 'relativeToScene';\n /** Offset is always added to the result of the above logic except for onTheGround where offset is ignored. */\n offset: number;\n /** A string value indicating the unit for the values in elevationInfo */\n unit: string;\n};\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/statisticsInfo.cmn.md */\nexport type StatisticsInfo = {\n /** Key indicating the resource of the statistics. */\n key: string;\n /** Name of the field of the statistical information. */\n name: string;\n /** The URL to the statistics information. */\n href: string;\n};\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/nodePageDefinition.cmn.md */\nexport type NodePageDefinition = {\n /** Number of nodes per page for this layer. Must be a power-of-two less than 4096 */\n nodesPerPage: number;\n /** Index of the root node. Default = 0. */\n rootIndex?: number;\n /** Defines the meaning of nodes[].lodThreshold for this layer. */\n lodSelectionMetricType: 'maxScreenThresholdSQ';\n};\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/materialDefinitions.cmn.md */\nexport type I3SMaterialDefinition = {\n /** A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology. When not specified, all the default values of pbrMetallicRoughness apply. */\n pbrMetallicRoughness: I3SPbrMetallicRoughness;\n /** The normal texture map. */\n normalTexture?: I3SMaterialTexture;\n /** The occlusion texture map. */\n occlusionTexture?: I3SMaterialTexture;\n /** The emissive texture map. */\n emissiveTexture?: I3SMaterialTexture;\n /** The emissive color of the material. */\n emissiveFactor?: [number, number, number];\n /** Defines the meaning of the alpha-channel/alpha-mask. */\n alphaMode: 'opaque' | 'mask' | 'blend';\n /** The alpha cutoff value of the material. */\n alphaCutoff?: number;\n /** Specifies whether the material is double sided. */\n doubleSided?: boolean;\n /** Winding order is counterclockwise. */\n cullFace?: 'none' | 'front' | 'back';\n};\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/pbrMetallicRoughness.cmn.md */\nexport type I3SPbrMetallicRoughness = {\n /** The material's base color factor. default=[1,1,1,1] */\n baseColorFactor?: [number, number, number, number];\n /** The base color texture. */\n baseColorTexture?: I3SMaterialTexture;\n /** the metalness of the material. default=1.0 */\n metallicFactor: number;\n /** the roughness of the material. default=1.0 */\n roughnessFactor: number;\n /** the metallic-roughness texture. */\n metallicRoughnessTexture?: I3SMaterialTexture;\n};\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/materialTexture.cmn.md */\nexport type I3SMaterialTexture = {\n /** The index in layer.textureSetDefinitions. */\n textureSetDefinitionId: number;\n /** The set index of texture's TEXCOORD attribute used for texture coordinate mapping. Default is 0. Deprecated. */\n texCoord?: number;\n /** The normal texture: scalar multiplier applied to each normal vector of the normal texture. For occlusion texture,scalar multiplier controlling the amount of occlusion applied. Default=1 */\n factor?: number;\n};\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/attributeStorageInfo.cmn.md */\nexport type AttributeStorageInfo = {\n key: string;\n name: string;\n header: {property: string; valueType: string}[];\n ordering?: string[];\n attributeValues?: AttributeValue;\n attributeByteCounts?: AttributeValue;\n objectIds?: AttributeValue;\n};\n\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/field.cmn.md */\nexport type Field = {\n name: string;\n type: ESRIField;\n alias?: string;\n domain?: Domain;\n};\n\nexport type ESRIField =\n | 'esriFieldTypeDate'\n | 'esriFieldTypeSingle'\n | 'esriFieldTypeDouble'\n | 'esriFieldTypeGUID'\n | 'esriFieldTypeGlobalID'\n | 'esriFieldTypeInteger'\n | 'esriFieldTypeOID'\n | 'esriFieldTypeSmallInteger'\n | 'esriFieldTypeString';\n\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/popupInfo.cmn.md */\nexport type PopupInfo = {\n title?: string;\n description?: string;\n expressionInfos?: any[];\n fieldInfos?: FieldInfo[];\n mediaInfos?: any[];\n popupElements?: {text?: string; type?: string; fieldInfos?: FieldInfo[]}[];\n};\n\n/**\n * Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.7/3DNodeIndexDocument.cmn.md\n */\nexport type Node3DIndexDocument = {\n id: string;\n version?: string;\n level?: number;\n mbs?: Mbs;\n obb?: Obb;\n lodSelection?: LodSelection[];\n children?: NodeReference[];\n neighbors?: NodeReference[];\n parentNode?: NodeReference;\n sharedResource?: Resource;\n featureData?: Resource[];\n geometryData?: Resource[];\n textureData?: Resource[];\n attributeData?: Resource[];\n created?: string;\n expires?: string;\n};\n\n/**\n * LOD selection metrics per I3S spec\n * @see https://github.com/Esri/i3s-spec/blob/master/docs/1.7/lodSelection.cmn.md\n */\nexport type LodSelection = {\n /** */\n metricType?: string;\n maxError: number;\n};\n\n/**\n * Node reference per I3S spec\n * @see https://github.com/Esri/i3s-spec/blob/master/docs/1.7/nodeReference.cmn.md\n */\nexport type NodeReference = {\n /** Tree Key ID of the referenced node represented as string. */\n id: string;\n /** Version (store update session ID) of the referenced node. */\n version?: string;\n /** An array of four doubles, corresponding to x, y, z and radius of the minimum bounding sphere of a node. */\n mbs?: Mbs;\n /** Describes oriented bounding box. */\n obb?: Obb;\n /** Number of values per element. */\n href?: string;\n /** Number of features in the referenced node and its descendants, down to the leaf nodes. */\n featureCount?: number;\n};\n\nexport type Resource = {\n href: string;\n layerContent?: string[];\n featureRange?: number[];\n multiTextureBundle?: string;\n vertexElements?: number[];\n faceElements?: number[];\n nodePath?: string;\n};\n\nexport type MaxScreenThresholdSQ = {\n maxError: number;\n};\n\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/node.cmn.md */\nexport type NodeInPage = {\n /**\n * The index in the node array. May be different than material, geometry and attribute resource id. See mesh for more information.\n */\n index: number;\n /**\n * The index of the parent node in the node array.\n */\n parentIndex?: number;\n /**\n * When to switch LoD. See https://github.com/Esri/i3s-spec/blob/master/docs/1.8/nodePageDefinition.cmn.md for more information.\n */\n lodThreshold?: number;\n /**\n * Oriented bounding box for this node.\n */\n obb: Obb;\n /**\n * index of the children nodes indices.\n */\n children?: number[];\n /**\n * The mesh for this node. WARNING: only SINGLE mesh is supported at version 1.7 (i.e. length must be 0 or 1).\n */\n mesh?: NodeMesh;\n};\n\n/**\n * https://github.com/Esri/i3s-spec/blob/master/docs/1.8/materialDefinitionInfo.cmn.md\n */\nexport type MaterialDefinitionInfo = {\n /** A name for the material as assigned in the creating application. */\n name?: string;\n /** Indicates the material type, chosen from the supported values. */\n type?: 'standard' | 'water' | 'billboard' | 'leafcard' | 'reference';\n /** The href that resolves to the shared resource bundle in which the material definition is contained. */\n $ref?: string;\n /** Parameter defined for the material.\n * https://github.com/Esri/i3s-spec/blob/master/docs/1.8/materialParams.cmn.md\n */\n params: {\n /** Indicates transparency of this material; 0 = opaque, 1 = fully transparent. */\n transparency?: number;\n /** Indicates reflectivity of this material. */\n reflectivity?: number;\n /** Indicates shininess of this material. */\n shininess?: number;\n /** Ambient color of this material. Ambient color is the color of an object where it is in shadow.\n * This color is what the object reflects when illuminated by ambient light rather than direct light. */\n ambient?: number[];\n /** Diffuse color of this material. Diffuse color is the most instinctive meaning of the color of an object.\n * It is that essential color that the object reveals under pure white light. It is perceived as the color\n * of the object itself rather than a reflection of the light. */\n diffuse?: number[];\n /** Specular color of this material. Specular color is the color of the light of a specular reflection\n * (specular reflection is the type of reflection that is characteristic of light reflected from a shiny\n * surface). */\n specular?: number[];\n /** Rendering mode. */\n renderMode: 'textured' | 'solid' | 'untextured' | 'wireframe';\n /** TRUE if features with this material should cast shadows. */\n castShadows?: boolean;\n /** TRUE if features with this material should receive shadows */\n receiveShadows?: boolean;\n /** Indicates the material culling options {back, front, none}. */\n cullFace?: string;\n /** This flag indicates that the vertex color attribute of the geometry should be used to color the geometry\n * for rendering. If texture is present, the vertex colors are multiplied by this color.\n * e.g. pixel_color = [interpolated]vertex_color * texel_color. Default is false. */\n vertexColors?: boolean;\n /** This flag indicates that the geometry has uv region vertex attributes. These are used for adressing\n * subtextures in a texture atlas. The uv coordinates are relative to this subtexture in this case.\n * This is mostly useful for repeated textures in a texture atlas. Default is false. */\n vertexRegions?: boolean;\n /** Indicates whether Vertex Colors also contain a transparency channel. Default is false. */\n useVertexColorAlpha?: boolean;\n };\n};\n\n/** https://github.com/Esri/i3s-spec/blob/master/docs/1.8/sharedResource.cmn.md */\nexport type SharedResources = {\n /** Materials describe how a Feature or a set of Features is to be rendered. */\n materialDefinitions?: {[key: string]: MaterialDefinitionInfo};\n /** A Texture is a set of images, with some parameters specific to the texture/uv mapping to geometries. */\n textureDefinitions?: {[key: string]: TextureDefinitionInfo};\n};\n\n/** https://github.com/Esri/i3s-spec/blob/master/docs/1.8/image.cmn.md */\ntype TextureImage = {\n /** A unique ID for each image. Generated using the BuildID function. */\n id: string;\n /** width of this image, in pixels. */\n size?: number;\n /** The maximum size of a single pixel in world units.\n * This property is used by the client to pick the image to load and render. */\n pixelInWorldUnits?: number;\n /** The href to the image(s), one per encoding, in the same order as the encodings. */\n href?: string[];\n /** The byte offset of this image's encodings. There is one per encoding,\n * in the same order as the encodings, in the block in which this texture image resides. */\n byteOffset?: string[];\n /** The length in bytes of this image's encodings. There is one per encoding,\n * in the same order as the encodings. */\n length?: number[];\n};\n\nexport type Attribute = 'OBJECTID' | 'string' | 'double' | 'Int32' | string;\n\nexport type Extent = [number, number, number, number];\n\nexport type FeatureAttribute = {\n id: AttributeValue;\n faceRange: AttributeValue;\n};\n\nexport type BuildingSceneLayerTileset = {\n header: BuildingSceneLayer;\n sublayers: BuildingSceneSublayer[];\n};\n\nexport type BuildingSceneLayer = {\n id: number;\n name: string;\n version: string;\n alias?: string;\n layerType: 'Building';\n description?: string;\n copyrightText?: string;\n fullExtent: FullExtent;\n spatialReference: SpatialReference;\n heightModelInfo?: HeightModelInfo;\n sublayers: BuildingSceneSublayer[];\n filters?: Filter[];\n activeFilterID?: string;\n statisticsHRef?: string;\n};\n\nexport type BuildingSceneSublayer = {\n id: number;\n name: string;\n alias?: string;\n discipline?: 'Mechanical' | 'Architectural' | 'Piping' | 'Electrical' | 'Structural';\n modelName?: string;\n layerType: 'group' | '3DObject' | 'Point';\n visibility?: boolean;\n sublayers?: BuildingSceneSublayer[];\n isEmpty?: boolean;\n url?: string;\n};\n\ntype Filter = {\n id: string;\n name: string;\n description: string;\n isDefaultFilter?: boolean;\n isVisible?: boolean;\n filterBlocks: FilterBlock[];\n filterAuthoringInfo?: FilterAuthoringInfo;\n};\n\ntype FilterAuthoringInfo = {\n type: string;\n filterBlocks: FilterBlockAuthoringInfo[];\n};\n\ntype FilterBlockAuthoringInfo = {\n filterTypes: FilterType[];\n};\n\ntype FilterType = {\n filterType: string;\n filterValues: string[];\n};\n\ntype FilterBlock = {\n title: string;\n filterMode: FilterModeSolid | FilterModeWireFrame;\n filterExpression: string;\n};\n\ntype Edges = {\n type: string;\n color: number[];\n size: number;\n transparency: number;\n extensionLength: number;\n};\n\ntype FilterModeSolid = {\n type: 'solid';\n};\n\ntype FilterModeWireFrame = {\n type: 'wireFrame';\n edges: Edges;\n};\n\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/spatialReference.cmn.md */\nexport type SpatialReference = {\n /** The current WKID value of the vertical coordinate system. */\n latestVcsWkid: number;\n /** dentifies the current WKID value associated with the same spatial reference. */\n latestWkid: number;\n /** The WKID value of the vertical coordinate system. */\n vcsWkid: number;\n /** WKID, or Well-Known ID, of the CRS. Specify either WKID or WKT of the CRS. */\n wkid: number;\n /** WKT, or Well-Known Text, of the CRS. Specify either WKT or WKID of the CRS but not both. */\n wkt?: string;\n};\n\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/fullExtent.cmn.md */\nexport type FullExtent = {\n /** left longitude in decimal degrees */\n xmin: number;\n /** right longitude in decimal degrees */\n xmax: number;\n /** bottom latitude in decimal degrees*/\n ymin: number;\n /** top latitude in decimal degrees*/\n ymax: number;\n /** lowest elevation in meters */\n zmin: number;\n /** highest elevation in meters */\n zmax: number;\n spatialReference?: SpatialReference;\n};\n\n/**\n * https://github.com/Esri/i3s-spec/blob/master/docs/1.8/textureDefinitionInfo.cmn.md\n */\nexport type TextureDefinitionInfo = {\n /** MIMEtype - The encoding/content type that is used by all images in this map */\n encoding?: string[];\n /** UV wrapping modes, from {none, repeat, mirror}. */\n wrap?: string[];\n /** TRUE if the Map represents a texture atlas. */\n atlas?: boolean;\n /** The name of the UV set to be used as texture coordinates. */\n uvSet?: string;\n /** Indicates channels description. */\n channels?: 'rbg' | 'rgba' | string;\n /** An image is a binary resource, containing a single raster that can be used to texture a feature or symbol. */\n images: TextureImage[];\n};\n\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/domain.cmn.md */\ntype Domain = {\n type: string;\n name: string;\n description?: string;\n fieldType?: string;\n range?: [number, number];\n codedValues?: {name: string; code: string | number}[];\n mergePolicy?: string;\n splitPolicy?: string;\n};\n/**\n * spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/store.cmn.md\n */\ntype Store = {\n id?: string | number;\n profile: string;\n version: number | string;\n resourcePattern?: string[];\n rootNode?: string;\n extent?: number[];\n indexCRS?: string;\n vertexCRS?: string;\n normalReferenceFrame?: string;\n lodType?: string;\n lodModel?: string;\n defaultGeometrySchema: DefaultGeometrySchema;\n nidEncoding?: string;\n textureEncoding?: string[];\n featureEncoding?: string;\n geometryEncoding?: string;\n attributeEncoding?: string;\n indexingScheme?: string;\n};\n/**\n * Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/defaultGeometrySchema.cmn.md\n */\ntype DefaultGeometrySchema = {\n geometryType?: 'triangles';\n topology: 'PerAttributeArray' | 'Indexed';\n header: HeaderAttribute[];\n ordering: string[];\n vertexAttributes: VertexAttribute;\n faces?: VertexAttribute;\n featureAttributeOrder: string[];\n featureAttributes: FeatureAttribute;\n // TODO Do we realy need this Property?\n attributesOrder?: string[];\n};\n/**\n * spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/headerAttribute.cmn.md\n */\nexport type HeaderAttribute = {\n property: HeaderAttributeProperty.vertexCount | HeaderAttributeProperty.featureCount | string;\n type:\n | 'UInt8'\n | 'UInt16'\n | 'UInt32'\n | 'UInt64'\n | 'Int16'\n | 'Int32'\n | 'Int64'\n | 'Float32'\n | 'Float64';\n};\nexport enum HeaderAttributeProperty {\n vertexCount = 'vertexCount',\n featureCount = 'featureCount'\n}\nexport type VertexAttribute = {\n position: GeometryAttribute;\n normal: GeometryAttribute;\n uv0: GeometryAttribute;\n color: GeometryAttribute;\n region?: GeometryAttribute;\n};\nexport type GeometryAttribute = {\n byteOffset?: number;\n valueType: 'UInt8' | 'UInt16' | 'Int16' | 'Int32' | 'Int64' | 'Float32' | 'Float64';\n valuesPerElement: number;\n};\nexport type I3SMeshAttributes = {\n [key: string]: I3SMeshAttribute;\n};\nexport interface I3SMeshAttribute extends MeshAttribute {\n type?: number;\n metadata?: any;\n}\n/** https://github.com/Esri/i3s-spec/blob/master/docs/1.8/heightModelInfo.cmn.md */\ntype HeightModelInfo = {\n heightModel: 'gravity_related_height' | 'ellipsoidal';\n vertCRS: string;\n heightUnit:\n | 'meter'\n | 'us-foot'\n | 'foot'\n | 'clarke-foot'\n | 'clarke-yard'\n | 'clarke-link'\n | 'sears-yard'\n | 'sears-foot'\n | 'sears-chain'\n | 'benoit-1895-b-chain'\n | 'indian-yard'\n | 'indian-1937-yard'\n | 'gold-coast-foot'\n | 'sears-1922-truncated-chain'\n | 'us-inch'\n | 'us-mile'\n | 'us-yard'\n | 'millimeter'\n | 'decimeter'\n | 'centimeter'\n | 'kilometer';\n};\n\nexport type TextureSetDefinitionFormats = {name: string; format: I3STextureFormat}[];\n\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/textureSetDefinition.cmn.md */\ntype TextureSetDefinition = {\n formats: TextureSetDefinitionFormats;\n atlas?: boolean;\n};\n\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/geometryDefinition.cmn.md */\ntype GeometryDefinition = {\n topology?: 'triangle';\n geometryBuffers: GeometryBuffer[];\n};\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/geometryBuffer.cmn.md */\ntype GeometryBuffer = {\n offset?: number;\n position?: GeometryBufferItem;\n normal?: GeometryBufferItem;\n uv0?: GeometryBufferItem;\n color?: GeometryBufferItem;\n uvRegion?: GeometryBufferItem;\n featureId?: GeometryBufferItem;\n faceRange?: GeometryBufferItem;\n compressedAttributes?: {encoding: string; attributes: string[]};\n};\n\ntype GeometryBufferItem = {type: string; component: number; encoding?: string; binding?: string};\n\ntype AttributeValue = {valueType: string; encoding?: string; valuesPerElement?: number};\n\nexport type FieldInfo = {\n fieldName: string;\n visible: boolean;\n isEditable: boolean;\n label: string;\n};\n\nexport type ArcGISWebSceneData = {\n header: ArcGISWebScene;\n layers: OperationalLayer[];\n unsupportedLayers: OperationalLayer[];\n};\n\n/**\n * ArcGIS WebScene spec - https://developers.arcgis.com/web-scene-specification/objects/webscene/\n */\nexport type ArcGISWebScene = {\n /**\n * @todo add type.\n * Spec - https://developers.arcgis.com/web-scene-specification/objects/applicationProperties/\n * Configuration of application and UI elements.\n */\n applicationProperties?: any;\n /**\n * Operational layers contain business data which are used to make thematic scenes.\n */\n operationalLayers: OperationalLayer[];\n /**\n * Basemaps give the web scene a geographic context.\n */\n baseMap: BaseMap;\n /**\n * Ground defines the main surface of the web scene, based on elevation layers.\n */\n ground: Ground;\n /**\n * An object that defines the characteristics of the vertical coordinate system used by the web scene.\n */\n heightModelInfo: HeightModelInfo;\n /**\n * Root element in the web scene specifying a string value indicating the web scene version.\n * Valid values: 1.8, 1.9, 1.10, 1.11, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19, 1.20, 1.21, 1.22, 1.23, 1.24, 1.25, 1.26, 1.27\n */\n version: string;\n /**\n * String value indicating the application which authored the webmap\n */\n authoringApp: string;\n /**\n * String value indicating the authoring App's version number.\n */\n authoringAppVersion: string;\n /**\n * A presentation consists of multiple slides, where each slide is a specific view into the web scene.\n * Spec - https://developers.arcgis.com/web-scene-specification/objects/presentation/\n * @todo Add presentation type.\n */\n presentation: ArcGISPresentation;\n /**\n * An object that provides information about the initial environment settings and viewpoint of the web scene.\n */\n initialState: InitialState;\n /**\n * An object used to specify the spatial reference of the given geometry.\n */\n spatialReference: SpatialReference;\n viewingMode: 'global' | 'local';\n /**\n * @todo add type.\n * Defines area to be clipped for display.\n */\n clippingArea?: any;\n /**\n * @todo add type.\n * Spec - https://developers.arcgis.com/web-scene-specification/objects/mapFloorInfo/\n * Contains floor-awareness information for the web scene.\n */\n mapFloorInfo?: any;\n /**\n * @todo add type.\n * Spec - https://developers.arcgis.com/web-scene-specification/objects/mapRangeInfo/\n * Map Range Information\n */\n mapRangeInfo?: any;\n /**\n * @todo add type.\n * Spec - https://developers.arcgis.com/web-scene-specification/objects/table/\n * An array of table objects.\n */\n tables?: any;\n /**\n * @todo add type.\n * Spec - https://developers.arcgis.com/web-scene-specification/objects/transportationNetwork/\n * Used to specify the transportation networks of the scene.\n */\n transportationNetworks?: any;\n /**\n * @todo add type.\n * Spec - https://developers.arcgis.com/web-scene-specification/objects/widgets/\n * The widgets object contains widgets that should be exposed to the user.\n */\n widgets?: any;\n};\n\n/**\n * Spec - https://developers.arcgis.com/javascript/latest/api-reference/esri-webscene-Presentation.html\n */\ntype ArcGISPresentation = {\n slides: Slide[];\n};\n\n/**\n * A slide stores a snapshot of several pre-set properties of the WebScene and SceneView,\n * such as the basemap, viewpoint and visible layers.\n * Spec - https://developers.arcgis.com/javascript/latest/api-reference/esri-webscene-Slide.html\n */\ntype Slide = {\n id: string;\n title: {\n text: string;\n };\n thumbnail: {\n url: string;\n };\n description: {\n text: string;\n };\n ground: {\n transparency: number;\n };\n baseMap: ArcGISBaseMap;\n visibleLayers: ArcGISVisibleLayer[];\n viewpoint: ArcGISViewPoint;\n};\n\n/**\n * The basemap of the scene. Only the base and reference layers of the basemap are stored in a slide.\n * Spec - https://developers.arcgis.com/javascript/latest/api-reference/esri-Basemap.html\n */\ntype ArcGISBaseMap = {\n id: string;\n title: string;\n baseMapLayers: ArcGISBaseMapLayer[];\n};\n\n/**\n * The visible layers of the scene.\n * Spec - https://developers.arcgis.com/javascript/latest/api-reference/esri-webscene-Slide.html#visibleLayers\n */\ntype ArcGISVisibleLayer = {\n id: string;\n sublayerIds: number[];\n};\n/**\n * The basemap of the scene.\n * Spec - https://developers.arcgis.com/javascript/latest/api-reference/esri-Basemap.html\n */\ntype ArcGISBaseMapLayer = {\n id: string;\n title: string;\n url: string;\n layerType: string;\n visibility: boolean;\n};\n\n/**\n * The viewpoint of the slide. This acts like a bookmark, saving a predefined location or point of view from which to view the scene.\n * Spec - https://developers.arcgis.com/javascript/latest/api-reference/esri-Viewpoint.html\n */\ntype ArcGISViewPoint = {\n scale: number;\n rotation?: number;\n /**\n * Spec - https://developers.arcgis.com/web-scene-specification/objects/viewpoint/\n */\n targetGeometry: any;\n camera: ArcGISCamera;\n};\n\n/**\n * The camera defines the position, tilt, and heading of the point from which the SceneView's visible extent is observed.\n * It is not associated with device hardware. This class only applies to 3D SceneViews.\n * Spec - https://developers.arcgis.com/javascript/latest/api-reference/esri-Camera.html\n */\nexport type ArcGISCamera = {\n position: {\n x: number;\n y: number;\n z: number;\n };\n spatialReference: {\n wkid: number;\n latestWkid: number;\n };\n heading: number;\n tilt: number;\n};\n\n/**\n * Operational layers contain your data. Usually, a basemap sits beneath your operational layers to give them geographic context.\n * Spec- https://developers.arcgis.com/web-scene-specification/objects/operationalLayers/\n */\nexport type OperationalLayer = {\n id: string;\n opacity: number;\n title: string;\n url: string;\n visibility: boolean;\n itemId: string;\n layerType: string;\n LayerDefinition: LayerDefinition;\n screenSizePerspective: boolean;\n showLabels?: boolean;\n disablePopup?: boolean;\n showLegend?: boolean;\n layers?: OperationalLayer[];\n};\n\ntype LayerDefinition = {\n elevationInfo: ElevationInfo;\n drawingInfo: DrawingInfo;\n};\n\ntype BaseMap = {\n id: string;\n title: string;\n baseMapLayers: BaseMapLayer[];\n elevationLayers: ElevationLayer[];\n};\n\ntype BaseMapLayer = {\n id: string;\n opacity: number;\n title: string;\n url: string;\n visibility: boolean;\n layerType: string;\n};\n\ntype ElevationLayer = {\n id: string;\n listMode: string;\n title: string;\n url: string;\n visibility: boolean;\n layerType: string;\n};\n\ntype Ground = {\n layers: ElevationLayer[];\n transparency: number;\n navigationConstraint: NavigationConstraint;\n};\n\ntype NavigationConstraint = {\n type: string;\n};\n\ntype InitialState = {\n environment: Enviroment;\n viewpoint: ViewPoint;\n};\n\ntype Enviroment = {\n lighting: Lighting;\n atmosphereEnabled?: string;\n starsEnabled?: string;\n};\n\ntype Lighting = {\n datetime?: number;\n displayUTCOffset?: number;\n};\n\ntype ViewPoint = {\n camera: Camera;\n};\n\ntype Camera = {\n position: CameraPosition;\n heading: number;\n tilt: number;\n};\n\ntype CameraPosition = {\n spatialReference: SpatialReference;\n x: number;\n y: number;\n z: number;\n};\n\n/**\n * Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/statsInfo.cmn.md\n */\nexport type StatsInfo = {\n /** Represents the count of the value. */\n totalValuesCount?: number;\n /** Minimum attribute value for the entire layer. */\n min?: number;\n /** Maximum attribute value for the entire layer. */\n max?: number;\n /** Count for the entire layer. */\n count?: number;\n /** Sum of the attribute values over the entire layer. */\n sum?: number;\n /** Representing average or mean value. For example, sum/count. */\n avg?: number;\n /** Representing the standard deviation. */\n stddev?: number;\n /**\tRepresenting variance. For example, stats.stddev *stats.stddev. */\n variance?: number;\n /** Represents the histogram. */\n histogram?: Histogram;\n /** An array of most frequently used values within the point cloud scene layer. */\n mostFrequentValues?: ValueCount[];\n};\n\n/** Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/histogram.cmn.md */\nexport type Histogram = {\n /** Minimum attribute value for the entire layer. */\n minimum: number;\n /** Maximum attribute value for the entire layer. Maximum array size for stats.histo.counts is 256. */\n maximum: number;\n /** Count for the entire layer. */\n counts: number[];\n};\n\nexport type ValueCount = {\n /** Type of the attribute values after decompression, if applicable. Please note that string is not supported for point cloud scene layer attributes. */\n value: number | string;\n /** Count of the number of values. May exceed 32 bits. */\n count: number;\n};\n", "import {Node3DIndexDocument, SceneLayer3D} from '../../types';\n\n/**\n * Return URL seperated from search params\n * @param url - URL that might have search params\n * @returns url without search params\n */\nexport function getUrlWithoutParams(url: string): string {\n let urlWithoutParams: string | null;\n\n try {\n const urlObj = new URL(url);\n urlWithoutParams = `${urlObj.origin}${urlObj.pathname}`;\n\n // On Windows `new URL(url)` makes `C:\\...` -> `null\\...`\n if (urlWithoutParams.startsWith('null')) {\n urlWithoutParams = null;\n }\n } catch (e) {\n urlWithoutParams = null;\n }\n return urlWithoutParams || url;\n}\n\n/**\n * Generates url with token if it is exists.\n * @param url\n * @param token\n * @returns\n */\nexport function getUrlWithToken(url: string, token: string | null = null): string {\n return token ? `${url}?token=${token}` : url;\n}\n\n/**\n * Generates attribute urls for tile.\n * @param tile\n * @returns list of attribute urls\n */\nexport function generateTileAttributeUrls(url: string, tile: Node3DIndexDocument): string[] {\n const {attributeData = []} = tile;\n const attributeUrls: string[] = [];\n\n for (let index = 0; index < attributeData.length; index++) {\n const attributeUrl = attributeData[index].href.replace('./', '');\n attributeUrls.push(`${url}/${attributeUrl}`);\n }\n\n return attributeUrls;\n}\n\n/**\n * Generates attribute urls for tileset based on tileset and resource\n * @param tileset - tileset metadata\n * @param url - tileset base url\n * @param resource - resource id per I3S spec\n * @returns {Array}\n */\nexport function generateTilesetAttributeUrls(tileset: SceneLayer3D, url: string, resource: number) {\n const attributeUrls: string[] = [];\n const {attributeStorageInfo = []} = tileset;\n\n for (let index = 0; index < attributeStorageInfo.length; index++) {\n const fileName = attributeStorageInfo[index].key;\n attributeUrls.push(`${url}/nodes/${resource}/attributes/${fileName}/0`);\n }\n\n return attributeUrls;\n}\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright vis.gl contributors\n\nimport type {LoaderWithParser, LoaderContext} from '@loaders.gl/loader-utils';\nimport type {I3SLoaderOptions} from './i3s-loader';\nimport {parseI3STileContent} from './lib/parsers/parse-i3s-tile-content';\nimport {I3STileContent, I3STileOptions, I3STilesetOptions} from './types';\n\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\n\nconst VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n\n/**\n * Loader for I3S - Indexed 3D Scene Layer\n */\nexport const I3SContentLoader = {\n dataType: null as unknown as I3STileContent | null,\n batchType: null as never,\n\n name: 'I3S Content (Indexed Scene Layers)',\n id: 'i3s-content',\n module: 'i3s',\n worker: true,\n version: VERSION,\n mimeTypes: ['application/octet-stream'],\n parse,\n extensions: ['bin'],\n options: {\n 'i3s-content': {}\n }\n} as const satisfies LoaderWithParser<I3STileContent | null, never, I3SLoaderOptions>;\n\nasync function parse(data, options?: I3SLoaderOptions, context?: LoaderContext) {\n const {tile, _tileOptions, tileset, _tilesetOptions} = options?.i3s || {};\n const tileOptions = _tileOptions || tile;\n const tilesetOptions = _tilesetOptions || tileset;\n if (!tileOptions || !tilesetOptions) {\n return null;\n }\n return await parseI3STileContent(\n data,\n tileOptions as I3STileOptions,\n tilesetOptions as I3STilesetOptions,\n options,\n context\n );\n}\n", "import {OrientedBoundingBox} from '@math.gl/culling';\nimport {Ellipsoid} from '@math.gl/geospatial';\nimport {load} from '@loaders.gl/core';\nimport {TILE_TYPE, TILE_REFINEMENT, TILESET_TYPE} from '@loaders.gl/tiles';\nimport I3SNodePagesTiles from '../helpers/i3s-nodepages-tiles';\nimport {generateTileAttributeUrls, getUrlWithToken, getUrlWithoutParams} from '../utils/url-utils';\nimport {\n I3STilesetHeader,\n I3STileHeader,\n Mbs,\n I3SMinimalNodeData,\n Node3DIndexDocument,\n SceneLayer3D,\n I3SParseOptions\n} from '../../types';\nimport type {LoaderOptions, LoaderContext} from '@loaders.gl/loader-utils';\nimport { I3SLoader } from '../../i3s-loader';\n\nexport function normalizeTileData(tile : Node3DIndexDocument, context: LoaderContext): I3STileHeader {\n const url: string = context.url || '';\n let contentUrl: string | undefined;\n if (tile.geometryData) {\n contentUrl = `${url}/${tile.geometryData[0].href}`;\n }\n\n let textureUrl: string | undefined;\n if (tile.textureData) {\n textureUrl = `${url}/${tile.textureData[0].href}`;\n }\n\n let attributeUrls: string[] | undefined;\n if (tile.attributeData) {\n attributeUrls = generateTileAttributeUrls(url, tile);\n }\n\n const children = tile.children || [];\n\n return normalizeTileNonUrlData({\n ...tile,\n children,\n url,\n contentUrl,\n textureUrl,\n textureFormat: 'jpg', // `jpg` format will cause `ImageLoader` usage that will be able to handle `png` as well\n attributeUrls,\n isDracoGeometry: false\n });\n}\n\nexport function normalizeTileNonUrlData(tile : I3SMinimalNodeData): I3STileHeader {\n const boundingVolume: {box?: number[]; sphere?: number[]} = {};\n let mbs: Mbs = [0, 0, 0, 1];\n if (tile.mbs) {\n mbs = tile.mbs;\n boundingVolume.sphere = [\n ...Ellipsoid.WGS84.cartographicToCartesian(tile.mbs.slice(0, 3)), // cartesian center of sphere\n tile.mbs[3] // radius of sphere\n ] as Mbs;\n } else if (tile.obb) {\n boundingVolume.box = [\n ...Ellipsoid.WGS84.cartographicToCartesian(tile.obb.center), // cartesian center of box\n ...tile.obb.halfSize, // halfSize\n ...tile.obb.quaternion // quaternion\n ];\n const obb = new OrientedBoundingBox().fromCenterHalfSizeQuaternion(\n boundingVolume.box.slice(0, 3),\n tile.obb.halfSize,\n tile.obb.quaternion\n );\n const boundingSphere = obb.getBoundingSphere();\n boundingVolume.sphere = [...boundingSphere.center , boundingSphere.radius] as Mbs;\n mbs = [...tile.obb.center, boundingSphere.radius] as Mbs;\n }\n\n const lodMetricType = tile.lodSelection?.[0].metricType;\n const lodMetricValue = tile.lodSelection?.[0].maxError;\n const type = TILE_TYPE.MESH;\n /**\n * I3S specification supports only REPLACE\n */\n const refine = TILE_REFINEMENT.REPLACE;\n\n return {...tile, mbs, boundingVolume, lodMetricType, lodMetricValue, type, refine};\n}\n\nexport async function normalizeTilesetData(tileset : SceneLayer3D, options : LoaderOptions, context: LoaderContext): Promise<I3STileHeader | I3STilesetHeader> {\n const url = getUrlWithoutParams(context.url || '');\n let nodePagesTile: I3SNodePagesTiles | undefined;\n let root: I3STileHeader | I3STilesetHeader;\n if (tileset.nodePages) {\n nodePagesTile = new I3SNodePagesTiles(tileset, url, options);\n root = await nodePagesTile.formTileFromNodePages(0);\n } else {\n const parseOptions =\n (options.i3s && typeof options.i3s === 'object' ? options.i3s : {}) as I3SParseOptions;\n const rootNodeUrl = getUrlWithToken(`${url}/nodes/root`, parseOptions.token);\n // eslint-disable-next-line no-use-before-define\n root = await load(rootNodeUrl, I3SLoader, {\n ...options,\n i3s: {\n ...parseOptions,\n loadContent: false,\n isTileHeader: true,\n isTileset: false\n }\n });\n }\n\n return {\n ...tileset,\n loader: I3SLoader,\n url,\n basePath: url,\n type: TILESET_TYPE.I3S,\n nodePagesTile,\n // @ts-expect-error\n root,\n lodMetricType: root.lodMetricType,\n lodMetricValue: root.lodMetricValue\n }\n}\n", "import {load} from '@loaders.gl/core';\nimport {getSupportedGPUTextureFormats, selectSupportedBasisFormat} from '@loaders.gl/textures';\nimport {I3SNodePageLoader} from '../../i3s-node-page-loader';\nimport {normalizeTileNonUrlData} from '../parsers/parse-i3s';\nimport {getUrlWithToken, generateTilesetAttributeUrls} from '../utils/url-utils';\nimport type {LoaderOptions} from '@loaders.gl/loader-utils';\nimport {\n LodSelection,\n NodePage,\n NodeInPage,\n Obb,\n MeshMaterial,\n I3SMaterialDefinition,\n I3STextureFormat,\n MeshGeometry,\n I3STileHeader,\n SceneLayer3D\n} from '../../types';\n\n/**\n * class I3SNodePagesTiles - loads nodePages and form i3s tiles from them\n */\nexport default class I3SNodePagesTiles {\n tileset: SceneLayer3D;\n nodePages: NodePage[] = [];\n pendingNodePages: {promise: Promise<NodePage>; status: 'Pending' | 'Done'}[] = [];\n nodesPerPage: number;\n options: LoaderOptions;\n lodSelectionMetricType?: string;\n textureDefinitionsSelectedFormats: ({format: I3STextureFormat; name: string} | null)[] = [];\n nodesInNodePages: number;\n url: string;\n private textureLoaderOptions: {[key: string]: any} = {};\n\n /**\n * @constructs\n * Create a I3SNodePagesTiles instance.\n * @param tileset - i3s tileset header ('layers/0')\n * @param url - tileset url\n * @param options - i3s loader options\n */\n constructor(tileset: SceneLayer3D, url: string = '', options: LoaderOptions) {\n this.tileset = {...tileset}; // spread the tileset to avoid circular reference\n this.url = url;\n this.nodesPerPage = tileset.nodePages?.nodesPerPage || 64;\n this.lodSelectionMetricType = tileset.nodePages?.lodSelectionMetricType;\n this.options = options;\n this.nodesInNodePages = 0;\n\n this.initSelectedFormatsForTextureDefinitions(tileset);\n }\n\n /**\n * Loads some nodePage and return a particular node from it\n * @param id - id of node through all node pages\n */\n async getNodeById(id: number): Promise<NodeInPage> {\n const pageIndex = Math.floor(id / this.nodesPerPage);\n if (!this.nodePages[pageIndex] && !this.pendingNodePages[pageIndex]) {\n const nodePageUrl = getUrlWithToken(\n `${this.url}/nodepages/${pageIndex}`,\n // @ts-expect-error this.options is not properly typed\n this.options.i3s?.token\n );\n this.pendingNodePages[pageIndex] = {\n status: 'Pending',\n promise: load(nodePageUrl, I3SNodePageLoader, this.options)\n };\n this.nodePages[pageIndex] = await this.pendingNodePages[pageIndex].promise;\n this.nodesInNodePages += this.nodePages[pageIndex].nodes.length;\n this.pendingNodePages[pageIndex].status = 'Done';\n }\n if (this.pendingNodePages[pageIndex].status === 'Pending') {\n this.nodePages[pageIndex] = await this.pendingNodePages[pageIndex].promise;\n }\n const nodeIndex = id % this.nodesPerPage;\n return this.nodePages[pageIndex].nodes[nodeIndex];\n }\n\n /**\n * Forms tile header using node and tileset data\n * @param id - id of node through all node pages\n */\n // eslint-disable-next-line complexity, max-statements\n async formTileFromNodePages(id: number): Promise<I3STileHeader> {\n const node: NodeInPage = await this.getNodeById(id);\n const children: {id: string; obb: Obb}[] = [];\n const childNodesPromises: Promise<NodeInPage>[] = [];\n for (const child of node.children || []) {\n childNodesPromises.push(this.getNodeById(child));\n }\n\n const childNodes = await Promise.all(childNodesPromises);\n for (const childNode of childNodes) {\n children.push({\n id: childNode.index.toString(),\n obb: childNode.obb\n });\n }\n\n let contentUrl: string | undefined;\n let textureUrl: string | undefined;\n let materialDefinition: I3SMaterialDefinition | undefined;\n let textureFormat: I3STextureFormat = 'jpg';\n let attributeUrls: string[] = [];\n let isDracoGeometry: boolean = false;\n\n if (node && node.mesh) {\n // Get geometry resource URL and type (compressed / non-compressed)\n const {url, isDracoGeometry: isDracoGeometryResult} = (node.mesh.geometry &&\n this.getContentUrl(node.mesh.geometry)) || {isDracoGeometry: false};\n contentUrl = url;\n isDracoGeometry = isDracoGeometryResult;\n\n const {textureData, materialDefinition: nodeMaterialDefinition} =\n this.getInformationFromMaterial(node.mesh.material);\n materialDefinition = nodeMaterialDefinition;\n textureFormat = textureData.format || textureFormat;\n if (textureData.name) {\n textureUrl = `${this.url}/nodes/${node.mesh.material.resource}/textures/${textureData.name}`;\n }\n\n if (this.tileset.attributeStorageInfo) {\n attributeUrls = generateTilesetAttributeUrls(\n this.tileset,\n this.url,\n node.mesh.attribute.resource\n );\n }\n }\n\n const lodSelection = this.getLodSelection(node);\n\n return normalizeTileNonUrlData({\n id: id.toString(),\n lodSelection,\n obb: node.obb,\n contentUrl,\n textureUrl,\n attributeUrls,\n materialDefinition,\n textureFormat,\n textureLoaderOptions: this.textureLoaderOptions,\n children,\n isDracoGeometry\n });\n }\n\n /**\n * Forms url and type of geometry resource by nodepage's data and `geometryDefinitions` in the tileset\n * @param - data about the node's mesh from the nodepage\n * @returns -\n * {string} url - url to the geometry resource\n * {boolean} isDracoGeometry - whether the geometry resource contain DRACO compressed geometry\n */\n private getContentUrl(meshGeometryData: MeshGeometry) {\n let result: {url: string; isDracoGeometry: boolean} | null = null;\n // @ts-ignore\n const geometryDefinition = this.tileset.geometryDefinitions[meshGeometryData.definition];\n let geometryIndex = -1;\n // Try to find DRACO geometryDefinition of `useDracoGeometry` option is set\n const i3sOptions = this.options.i3s as Record<string, any> | undefined;\n if (i3sOptions && typeof i3sOptions === 'object' && i3sOptions.useDracoGeometry) {\n geometryIndex = geometryDefinition.geometryBuffers.findIndex(\n (buffer) => buffer.compressedAttributes && buffer.compressedAttributes.encoding === 'draco'\n );\n }\n // If DRACO geometry is not applicable try to select non-compressed geometry\n if (geometryIndex === -1) {\n geometryIndex = geometryDefinition.geometryBuffers.findIndex(\n (buffer) => !buffer.compressedAttributes\n );\n }\n if (geometryIndex !== -1) {\n const isDracoGeometry = Boolean(\n geometryDefinition.geometryBuffers[geometryIndex].compressedAttributes\n );\n result = {\n url: `${this.url}/nodes/${meshGeometryData.resource}/geometries/${geometryIndex}`,\n isDracoGeometry\n };\n }\n return result;\n }\n\n /**\n * Forms 1.6 compatible LOD selection object from a nodepage's node data\n * @param node - a node from nodepage\n * @returns- Array of LodSelection\n */\n private getLodSelection(node: NodeInPage): LodSelection[] {\n const lodSelection: LodSelection[] = [];\n if (this.lodSelectionMetricType === 'maxScreenThresholdSQ') {\n lodSelection.push({\n metricType: 'maxScreenThreshold',\n // @ts-ignore\n maxError: Math.sqrt(node.lodThreshold / (Math.PI * 0.25))\n });\n }\n lodSelection.push({\n metricType: this.lodSelectionMetricType,\n // @ts-ignore\n maxError: node.lodThreshold\n });\n return lodSelection;\n }\n\n /**\n * Returns information about texture and material from `materialDefinitions`\n * @param material - material data from nodepage\n * @returns - Couple {textureData, materialDefinition}\n * {string} textureData.name - path name of the texture\n * {string} textureData.format - format of the texture\n * materialDefinition - PBR-like material definition from `materialDefinitions`\n */\n private getInformationFromMaterial(material: MeshMaterial) {\n const informationFromMaterial: {\n textureData: {name: string | null; format?: I3STextureFormat};\n materialDefinition?: I3SMaterialDefinition;\n } = {textureData: {name: null}};\n\n if (material) {\n const materialDefinition = this.tileset.materialDefinitions?.[material.definition];\n if (materialDefinition) {\n informationFromMaterial.materialDefinition = materialDefinition;\n const textureSetDefinitionIndex =\n materialDefinition?.pbrMetallicRoughness?.baseColorTexture?.textureSetDefinitionId;\n\n if (typeof textureSetDefinitionIndex === 'number') {\n informationFromMaterial.textureData =\n this.textureDefinitionsSelectedFormats[textureSetDefinitionIndex] ||\n informationFromMaterial.textureData;\n }\n }\n }\n return informationFromMaterial;\n }\n\n /**\n * Sets preferable and supported format for each textureDefinition of the tileset\n * @param tileset - I3S layer data\n * @returns\n */\n private initSelectedFormatsForTextureDefinitions(tileset: SceneLayer3D): void {\n this.textureDefinitionsSelectedFormats = [];\n const possibleI3sFormats = this.getSupportedTextureFormats();\n const textureSetDefinitions = tileset.textureSetDefinitions || [];\n for (const textureSetDefinition of textureSetDefinitions) {\n const formats = (textureSetDefinition && textureSetDefinition.formats) || [];\n let selectedFormat: {name: string; format: I3STextureFormat} | null = null;\n for (const i3sFormat of possibleI3sFormats) {\n const format = formats.find((value) => value.format === i3sFormat);\n if (format) {\n selectedFormat = format;\n break;\n }\n }\n // For I3S 1.8 need to define basis target format to decode\n if (selectedFormat && selectedFormat.format === 'ktx2') {\n this.textureLoaderOptions.basis = {\n format: selectSupportedBasisFormat(),\n containerFormat: 'ktx2',\n module: 'encoder'\n };\n }\n\n this.textureDefinitionsSelectedFormats.push(selectedFormat);\n }\n }\n\n /**\n * Returns the array of supported texture format\n * @returns list of format strings\n */\n private getSupportedTextureFormats(): I3STextureFormat[] {\n const formats: I3STextureFormat[] = [];\n const i3sOptions = this.options.i3s as Record<string, any> | undefined;\n if (!i3sOptions || i3sOptions.useCompressedTextures) {\n // I3S 1.7 selection\n const supportedCompressedFormats = getSupportedGPUTextureFormats();\n // List of possible in i3s formats:\n // https://github.com/Esri/i3s-spec/blob/master/docs/1.7/textureSetDefinitionFormat.cmn.md\n if (supportedCompressedFormats.has('etc2')) {\n formats.push('ktx-etc2');\n }\n if (supportedCompressedFormats.has('dxt')) {\n formats.push('dds');\n }\n\n // I3S 1.8 selection\n // ktx2 wraps basis texture which at the edge case can be decoded as uncompressed image\n formats.push('ktx2');\n }\n\n formats.push('jpg');\n formats.push('png');\n return formats;\n }\n}\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright vis.gl contributors\n\nimport type {LoaderOptions, LoaderWithParser} from '@loaders.gl/loader-utils';\nimport type {I3SLoaderOptions} from './i3s-loader';\nimport type {NodePage} from './types';\n\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nconst VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n\n/**\n * Loader for I3S node pages\n */\nexport const I3SNodePageLoader = {\n dataType: null as unknown as NodePage,\n batchType: null as never,\n\n name: 'I3S Node Page',\n id: 'i3s-node-page',\n module: 'i3s',\n version: VERSION,\n mimeTypes: ['application/json'],\n parse: parseNodePage,\n extensions: ['json'],\n options: {\n i3s: {}\n }\n} as const satisfies LoaderWithParser<NodePage, never, I3SLoaderOptions>;\n\nasync function parseNodePage(data: ArrayBuffer, options?: LoaderOptions): Promise<NodePage> {\n return JSON.parse(new TextDecoder().decode(data)) as NodePage;\n}\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright vis.gl contributors\n\nimport type {LoaderOptions, LoaderWithParser} from '@loaders.gl/loader-utils';\nimport {DataViewReadableFile} from '@loaders.gl/zip';\nimport {parseSLPKArchive} from './lib/parsers/parse-slpk/parse-slpk';\n\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nconst VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n\n/** options to load data from SLPK */\nexport type SLPKLoaderOptions = LoaderOptions & {\n slpk?: {\n /** path inside the slpk archive */\n path?: string;\n /** mode of the path */\n pathMode?: 'http' | 'raw';\n };\n};\n\n/**\n * Loader for SLPK - Scene Layer Package (Archive I3S format)\n * @todo - this reloads the entire archive for every tile, should be optimized\n * @todo - this should be updated to use `parseFile` and ReadableFile\n */\nexport const SLPKLoader = {\n dataType: null as unknown as ArrayBuffer,\n batchType: null as never,\n\n name: 'I3S SLPK (Scene Layer Package)',\n id: 'slpk',\n module: 'i3s',\n version: VERSION,\n mimeTypes: ['application/octet-stream'],\n extensions: ['slpk'],\n options: {\n slpk: {\n path: '',\n pathMode: undefined\n }\n },\n parse: async (data: ArrayBuffer, options: SLPKLoaderOptions = {}): Promise<ArrayBuffer> => {\n const archive = await parseSLPKArchive(new DataViewReadableFile(new DataView(data)));\n return archive.getFile(options.slpk?.path ?? '', options.slpk?.pathMode);\n }\n} as const satisfies LoaderWithParser<ArrayBuffer, never, SLPKLoaderOptions>;\n", "import type {ReadableFile} from '@loaders.gl/loader-utils';\nimport {\n parseZipCDFileHeader,\n CD_HEADER_SIGNATURE,\n parseZipLocalFileHeader,\n searchFromTheEnd,\n parseHashTable,\n makeHashTableFromZipHeaders,\n readRange\n} from '@loaders.gl/zip';\nimport {SLPKArchive} from './slpk-archieve';\n\n/**\n * Creates slpk file handler from raw file\n * @param fileProvider raw readable file data\n * @param cb is called with information message during parsing\n * @returns slpk file handler\n */\nexport async function parseSLPKArchive(\n fileProvider: ReadableFile,\n cb?: (msg: string) => void,\n fileName?: string\n): Promise<SLPKArchive> {\n const hashCDOffset = await searchFromTheEnd(fileProvider, CD_HEADER_SIGNATURE);\n\n const cdFileHeader = await parseZipCDFileHeader(hashCDOffset, fileProvider);\n\n let hashTable: Record<string, bigint>;\n if (cdFileHeader?.fileName !== '@specialIndexFileHASH128@') {\n hashTable = await makeHashTableFromZipHeaders(fileProvider);\n cb?.(\n 'SLPK doesnt contain hash file, hash info has been composed according to zip archive headers'\n );\n } else {\n // cb?.('SLPK contains hash file');\n const localFileHeader = await parseZipLocalFileHeader(\n cdFileHeader.localHeaderOffset,\n fileProvider\n );\n if (!localFileHeader) {\n throw new Error('corrupted SLPK');\n }\n\n const fileDataOffset = localFileHeader.fileDataOffset;\n const hashFile = await readRange(\n fileProvider,\n fileDataOffset,\n fileDataOffset + localFileHeader.compressedSize\n );\n\n hashTable = parseHashTable(hashFile);\n }\n\n return new SLPKArchive(fileProvider, hashTable, fileName);\n}\n", "import {MD5Hash} from '@loaders.gl/crypto';\nimport type {ReadableFile} from '@loaders.gl/loader-utils';\nimport {IndexedArchive, parseZipLocalFileHeader, readRange} from '@loaders.gl/zip';\nimport {GZipCompression} from '@loaders.gl/compression';\n\n/** Description of real paths for different file types */\nconst PATH_DESCRIPTIONS: {test: RegExp; extensions: string[]}[] = [\n {\n test: /^$/,\n extensions: ['3dSceneLayer.json.gz']\n },\n {\n test: /nodepages\\/\\d+$/,\n extensions: ['.json.gz']\n },\n {\n test: /sublayers\\/\\d+$/,\n extensions: ['/3dSceneLayer.json.gz']\n },\n {\n test: /nodes\\/(\\d+|root)$/,\n extensions: ['/3dNodeIndexDocument.json.gz']\n },\n {\n test: /nodes\\/\\d+\\/textures\\/.+$/,\n extensions: ['.jpg', '.png', '.bin.dds.gz', '.ktx', '.ktx2']\n },\n {\n test: /nodes\\/\\d+\\/geometries\\/\\d+$/,\n extensions: ['.bin.gz', '.draco.gz']\n },\n {\n test: /nodes\\/\\d+\\/attributes\\/f_\\d+\\/\\d+$/,\n extensions: ['.bin.gz']\n },\n {\n test: /statistics\\/(f_\\d+\\/\\d+|summary)$/,\n extensions: ['.json.gz']\n },\n {\n test: /nodes\\/\\d+\\/shared$/,\n extensions: ['/sharedResource.json.gz']\n }\n];\n\n/**\n * Class for handling information about slpk file\n */\nexport class SLPKArchive extends IndexedArchive {\n // Maps hex-encoded md5 filename hashes to bigint offsets into the archive\n private hashTable?: Record<string, bigint>;\n\n protected _textEncoder = new TextEncoder();\n protected _textDecoder = new TextDecoder();\n protected _md5Hash = new MD5Hash();\n\n /**\n * Constructor\n * @param fileProvider - readable file handle for random access\n * @param hashTable - pre-loaded hashTable. If presented, getFile will skip reading the hash file\n * @param fileName - name of the archive. It is used to add to an URL of a loader context\n */\n constructor(fileProvider: ReadableFile, hashTable?: Record<string, bigint>, fileName?: string) {\n super(fileProvider, hashTable, fileName);\n this.hashTable = hashTable;\n }\n\n /**\n * Returns file with the given path from slpk archive\n * @param path - path inside the slpk\n * @param mode - currently only raw mode supported\n * @returns buffer with ready to use file\n */\n async getFile(path: string, mode: 'http' | 'raw' = 'raw'): Promise<ArrayBuffer> {\n if (mode === 'http') {\n const extensions = PATH_DESCRIPTIONS.find((val) => val.test.test(path))?.extensions;\n if (extensions) {\n let data: ArrayBuffer | undefined;\n for (const ext of extensions) {\n data = await this.getDataByPath(`${path}${ext}`);\n if (data) {\n break;\n }\n }\n if (data) {\n return data;\n }\n }\n }\n if (mode === 'raw') {\n const decompressedFile = await this.getDataByPath(`${path}.gz`);\n if (decompressedFile) {\n return decompressedFile;\n }\n const fileWithoutCompression = await this.getFileBytes(path);\n if (fileWithoutCompression) {\n return fileWithoutCompression;\n }\n }\n\n throw new Error(`No such file in the archive: ${path}`);\n }\n\n /**\n * returning uncompressed data for paths that ends with .gz and raw data for all other paths\n * @param path - path inside the archive\n * @returns buffer with the file data\n */\n private async getDataByPath(path: string): Promise<ArrayBuffer | undefined> {\n // sometimes paths are not in lower case when hash file is created,\n // so first we're looking for lower case file name and then for original one\n let data = await this.getFileBytes(path.toLocaleLowerCase());\n if (!data) {\n data = await this.getFileBytes(path);\n }\n if (!data) {\n return undefined;\n }\n if (/\\.gz$/.test(path)) {\n const compression = new GZipCompression();\n\n const decompressedData = await compression.decompress(data);\n return decompressedData;\n }\n return data;\n }\n\n /**\n * Trying to get raw file data by address\n * @param path - path inside the archive\n * @returns buffer with the raw file data\n */\n private async getFileBytes(path: string): Promise<ArrayBuffer | undefined> {\n let compressedFile: ArrayBuffer | undefined;\n if (this.hashTable) {\n const binaryPath = this._textEncoder.encode(path);\n const nameHash = await this._md5Hash.hash(binaryPath.buffer, 'hex');\n\n const offset = this.hashTable[nameHash];\n if (offset === undefined) {\n return undefined;\n }\n\n const localFileHeader = await parseZipLocalFileHeader(offset, this.file);\n if (!localFileHeader) {\n return undefined;\n }\n\n compressedFile = await readRange(\n this.file,\n localFileHeader.fileDataOffset,\n localFileHeader.fileDataOffset + localFileHeader.compressedSize\n );\n } else {\n try {\n compressedFile = await this.getFileWithoutHash(path);\n } catch {\n compressedFile = undefined;\n }\n }\n\n return compressedFile;\n }\n}\n", "import type {LoaderOptions, LoaderWithParser} from '@loaders.gl/loader-utils';\nimport {load} from '@loaders.gl/core';\nimport type {I3SLoaderOptions} from './i3s-loader';\nimport type {I3STileAttributes} from './lib/parsers/parse-i3s-attribute';\nimport {parseI3STileAttribute} from './lib/parsers/parse-i3s-attribute';\nimport {getUrlWithToken} from './lib/utils/url-utils';\n\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nconst VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\nconst EMPTY_VALUE = '';\nconst REJECTED_STATUS = 'rejected';\n\n/**\n * Loader for I3S attributes\n */\nexport const I3SAttributeLoader = {\n dataType: null as unknown as I3STileAttributes,\n batchType: null as never,\n name: 'I3S Attribute',\n id: 'i3s-attribute',\n module: 'i3s',\n version: VERSION,\n mimeTypes: ['application/binary'],\n parse: async (arrayBuffer: ArrayBuffer, options?: LoaderOptions) => parseI3STileAttribute(arrayBuffer, options),\n extensions: ['bin'],\n options: {},\n binary: true\n} as const satisfies LoaderWithParser<I3STileAttributes, never, I3SLoaderOptions>;\n\n\n// TODO - these seem to use the loader rather than being part of the loader. Move to different file...\n\n/**\n * Load attributes based on feature id\n * @param {Object} tile\n * @param {number} featureId\n * @param {Object} options\n * @returns {Promise}\n */\n// eslint-disable-next-line complexity\nexport async function loadFeatureAttributes(tile, featureId, options = {}) {\n const {attributeStorageInfo, attributeUrls, tilesetFields} = getAttributesData(tile);\n\n if (!attributeStorageInfo || !attributeUrls || featureId < 0) {\n return null;\n }\n\n let attributes: object[] = [];\n const attributeLoadPromises: Promise<object>[] = [];\n\n for (let index = 0; index < attributeStorageInfo.length; index++) {\n // @ts-ignore\n const url = getUrlWithToken(attributeUrls[index], options.i3s?.token);\n const attributeName = attributeStorageInfo[index].name;\n const attributeType = getAttributeValueType(attributeStorageInfo[index]);\n const loadOptions = {...options, attributeName, attributeType};\n const promise = load(url, I3SAttributeLoader, loadOptions);\n\n attributeLoadPromises.push(promise);\n }\n try {\n attributes = await Promise.allSettled(attributeLoadPromises);\n } catch (error) {\n // do nothing\n }\n\n if (!attributes.length) {\n return null;\n }\n\n return generateAttributesByFeatureId(attributes, attributeStorageInfo, featureId, tilesetFields);\n}\n\n/**\n * Gets attributes data from tile.\n * @param tile \n * @returns \n */\nfunction getAttributesData(tile) {\n const attributeStorageInfo = tile.tileset?.tileset?.attributeStorageInfo;\n const attributeUrls = tile.header?.attributeUrls;\n const tilesetFields = tile.tileset?.tileset?.fields || [];\n\n return {attributeStorageInfo, attributeUrls, tilesetFields};\n}\n\n/**\n * Get attribute value type based on property names\n * @param {Object} attribute\n * @returns {String}\n */\nexport function getAttributeValueType(attribute) {\n if (attribute.hasOwnProperty('objectIds')) {\n return 'Oid32';\n } else if (attribute.hasOwnProperty('attributeValues')) {\n return attribute.attributeValues.valueType;\n }\n return '';\n}\n\n/**\n * Find in attributeStorageInfo attribute name responsible for feature ids list.\n * @param attributeStorageInfo \n * @returns Feature ids attribute name\n */\nfunction getFeatureIdsAttributeName(attributeStorageInfo) {\n const objectIdsAttribute = attributeStorageInfo.find(attribute => attribute.name.includes('OBJECTID'));\n\n return objectIdsAttribute?.name;\n}\n\n/**\n * Generates mapping featureId to feature attributes\n * @param {Array} attributes\n * @param {Object} attributeStorageInfo\n * @param {number} featureId\n * @returns {Object}\n */\nfunction generateAttributesByFeatureId(attributes, attributeStorageInfo, featureId, tilesetFields) {\n const objectIdsAttributeName = getFeatureIdsAttributeName(attributeStorageInfo);\n const objectIds = attributes.find((attribute) => attribute.value[objectIdsAttributeName]);\n\n if (!objectIds) {\n return null;\n }\n\n const attributeIndex = objectIds.value[objectIdsAttributeName].indexOf(featureId);\n\n if (attributeIndex < 0) {\n return null;\n }\n\n return getFeatureAttributesByIndex(attributes, attributeIndex, attributeStorageInfo, tilesetFields);\n}\n\n/**\n * Generates attribute object for feature mapping by feature id\n * @param {Array} attributes\n * @param {Number} featureIdIndex\n * @param {Object} attributeStorageInfo\n * @returns {Object}\n */\nfunction getFeatureAttributesByIndex(attributes, featureIdIndex, attributeStorageInfo, tilesetFields) {\n const attributesObject = {};\n\n for (let index = 0; index < attributeStorageInfo.length; index++) {\n const attributeName = attributeStorageInfo[index].name;\n const codedValues = getAttributeCodedValues(attributeName, tilesetFields);\n const attribute = getAttributeByIndexAndAttributeName(attributes, index, attributeName);\n attributesObject[attributeName] = formatAttributeValue(attribute, featureIdIndex, codedValues);\n }\n\n return attributesObject;\n}\n\n/**\n * Get coded values list from tileset.\n * @param attributeName \n * @param tilesetFields \n */\nfunction getAttributeCodedValues(attributeName, tilesetFields) {\n const attributeField = tilesetFields\n .find(field => field.name === attributeName || field.alias === attributeName);\n\n return attributeField?.domain?.codedValues || [];\n}\n\n/**\n * Return attribute value if it presents in atrributes list\n * @param {array} attributes\n * @param {number} index\n * @param {string} attributesName\n */\nfunction getAttributeByIndexAndAttributeName(attributes, index, attributesName) {\n const attributeObject = attributes[index];\n\n if (attributeObject.status === REJECTED_STATUS) {\n return null;\n }\n\n return attributeObject.value[attributesName];\n}\n\n/**\n * Do formatting of attribute values or return empty string.\n * @param {Array} attribute\n * @param {Number} featureIdIndex\n * @returns {String}\n */\nfunction formatAttributeValue(attribute, featureIdIndex, codedValues) {\n let value = EMPTY_VALUE;\n\n if (attribute && (featureIdIndex in attribute)) {\n // eslint-disable-next-line no-control-regex\n value = String(attribute[featureIdIndex]).replace(/\\u0000|NaN/g, '').trim();\n }\n\n // Check if coded values are existed. If so we use them.\n if (codedValues.length) {\n const codeValue = codedValues.find(codedValue => codedValue.code === Number(value));\n value = codeValue?.name || EMPTY_VALUE;\n }\n\n return value;\n}\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {TypedArray} from '@loaders.gl/schema';\n\nimport {\n STRING_ATTRIBUTE_TYPE,\n OBJECT_ID_ATTRIBUTE_TYPE,\n FLOAT_64_TYPE,\n INT_16_ATTRIBUTE_TYPE\n} from './constants';\n\ntype Attribute = string[] | TypedArray | null;\nexport type I3STileAttributes = Record<string, Attribute>;\n\n/**\n * Get particular tile and creates attribute object inside.\n * @param arrayBuffer\n * @param {Object} options\n * @returns {Promise<object>}\n */\nexport function parseI3STileAttribute(arrayBuffer: ArrayBuffer, options): I3STileAttributes {\n const {attributeName, attributeType} = options;\n\n if (!attributeName) {\n return {};\n }\n return {\n [attributeName]: attributeType ? parseAttribute(attributeType, arrayBuffer) : null\n };\n}\n\n/**\n * Parse attributes based on attribute type.\n * @param {String} attributeType\n * @param arrayBuffer\n * @returns\n */\nfunction parseAttribute(attributeType, arrayBuffer: ArrayBuffer): Attribute {\n switch (attributeType) {\n case STRING_ATTRIBUTE_TYPE:\n return parseStringsAttribute(arrayBuffer);\n case OBJECT_ID_ATTRIBUTE_TYPE:\n return parseShortNumberAttribute(arrayBuffer);\n case FLOAT_64_TYPE:\n return parseFloatAttribute(arrayBuffer);\n case INT_16_ATTRIBUTE_TYPE:\n return parseInt16ShortNumberAttribute(arrayBuffer);\n default:\n return parseShortNumberAttribute(arrayBuffer);\n }\n}\n\n/**\n * Parse short number attribute.\n * Short Integer spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.7/attributeStorageInfo.cmn.md\n * @param arrayBuffer\n * @returns\n */\nfunction parseShortNumberAttribute(arrayBuffer: ArrayBuffer): Uint32Array {\n const countOffset = 4;\n return new Uint32Array(arrayBuffer, countOffset);\n}\n\n/**\n * Parse Int16 short number attribute.\n * Parsing of such data is not documented. Added to handle Building Scene Layer Tileset attributes data.\n * @param arrayBuffer\n * @returns\n */\nfunction parseInt16ShortNumberAttribute(arrayBuffer: ArrayBuffer): Int16Array {\n const countOffset = 4;\n return new Int16Array(arrayBuffer, countOffset);\n}\n\n/**\n * Parse float attribute.\n * Double Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.7/attributeStorageInfo.cmn.md\n * @param arrayBuffer\n * @returns\n */\nfunction parseFloatAttribute(arrayBuffer: ArrayBuffer): Float64Array {\n const countOffset = 8;\n return new Float64Array(arrayBuffer, countOffset);\n}\n\n/**\n * Parse string attribute.\n * String spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.7/attributeStorageInfo.cmn.md\n * @param arrayBuffer\n * @returns list of strings\n */\nfunction parseStringsAttribute(arrayBuffer: ArrayBuffer): string[] {\n const stringsCountOffset = 0;\n const dataOffset = 8;\n const bytesPerStringSize = 4;\n const stringsArray: string[] = [];\n\n try {\n // Use DataView to avoid multiple of 4 error on Uint32Array constructor\n const stringsCount = new DataView(\n arrayBuffer,\n stringsCountOffset,\n bytesPerStringSize\n ).getUint32(stringsCountOffset, true);\n const stringSizes = new Uint32Array(arrayBuffer, dataOffset, stringsCount);\n let stringOffset = dataOffset + stringsCount * bytesPerStringSize;\n\n for (const stringByteSize of stringSizes) {\n const textDecoder = new TextDecoder('utf-8');\n const stringAttribute = new Uint8Array(arrayBuffer, stringOffset, stringByteSize);\n stringsArray.push(textDecoder.decode(stringAttribute));\n stringOffset += stringByteSize;\n }\n } catch (error) {\n console.error('Parse string attribute error: ', (error as Error).message); // eslint-disable-line\n }\n\n return stringsArray;\n}\n", "import type {BuildingSceneLayerTileset, BuildingSceneSublayer} from '../../types';\n\nconst OBJECT_3D_LAYER_TYPE = '3DObject';\n\n/**\n * Parses Builiding Scene Layer and creates tileset\n * @param data\n * @param options\n * @param context\n */\nexport async function parseBuildingSceneLayer(\n data: ArrayBuffer,\n url: string\n): Promise<BuildingSceneLayerTileset> {\n const layer0 = JSON.parse(new TextDecoder().decode(data));\n const {sublayers} = layer0;\n\n return {\n header: layer0,\n sublayers: parseSublayersTree(sublayers, url)\n };\n}\n\n/**\n * Recursively parses Building Scene Layer sublayers.\n * @param sublayers\n * @param url\n */\nfunction parseSublayersTree(\n sublayers: BuildingSceneSublayer[],\n url: string\n): BuildingSceneSublayer[] {\n let layers: BuildingSceneSublayer[] = [];\n\n for (let index = 0; index < sublayers.length; index++) {\n const subLayer = sublayers[index];\n const {id, layerType, visibility = true, ...rest} = subLayer;\n\n // Add support only for 3DObject layer type for I3S purposes.\n if (layerType === OBJECT_3D_LAYER_TYPE) {\n const sublayerUrl = `${url}/sublayers/${id}`;\n\n layers.push({\n url: sublayerUrl,\n id,\n layerType,\n visibility,\n ...rest\n });\n }\n\n if (subLayer?.sublayers?.length) {\n layers = [...layers, ...parseSublayersTree(subLayer.sublayers, url)];\n }\n }\n\n return layers;\n}\n", "import type {LoaderWithParser, LoaderOptions, LoaderContext} from '@loaders.gl/loader-utils';\nimport type {I3SLoaderOptions} from './i3s-loader';\nimport type {BuildingSceneLayerTileset} from './types';\n\nimport {parseBuildingSceneLayer} from './lib/parsers/parse-i3s-building-scene-layer';\n\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\n\nconst VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n\n/**\n * Loader for I3S - Building Scene Layer\n */\nexport const I3SBuildingSceneLayerLoader = {\n dataType: null as unknown as BuildingSceneLayerTileset,\n batchType: null as never,\n\n name: 'I3S Building Scene Layer',\n id: 'i3s-building-scene-layer',\n module: 'i3s',\n version: VERSION,\n mimeTypes: ['application/json'],\n parse,\n extensions: ['json'],\n options: {}\n} as const satisfies LoaderWithParser<BuildingSceneLayerTileset, never, I3SLoaderOptions>;\n\nasync function parse(\n data: ArrayBuffer,\n options?: LoaderOptions,\n context?: LoaderContext\n): Promise<BuildingSceneLayerTileset> {\n if (!context?.url) {\n throw new Error('Url is not provided');\n }\n\n return parseBuildingSceneLayer(data, context.url);\n}\n", "import {JSONLoader, load} from '@loaders.gl/core';\nimport type {ArcGISWebSceneData, OperationalLayer} from '../../types';\n\n/**\n * WKID, or Well-Known ID, of the CRS. Specify either WKID or WKT of the CRS.\n * Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.8/spatialReference.cmn.md\n */\nconst SUPPORTED_WKID = 4326;\n\nconst ARCGIS_SCENE_SERVER_LAYER_TYPE = 'ArcGISSceneServiceLayer';\nconst BUILDING_SCENE_LAYER = 'BuildingSceneLayer';\nconst INTEGRATED_MESH_LAYER = 'IntegratedMeshLayer';\nconst GROUP_LAYER = 'GroupLayer';\n\n/**\n * Supported layers list\n * Possible operational layers in WebScene: https://developers.arcgis.com/web-scene-specification/objects/operationalLayers/\n */\nconst SUPPORTED_LAYERS_TYPES = [\n ARCGIS_SCENE_SERVER_LAYER_TYPE,\n INTEGRATED_MESH_LAYER,\n BUILDING_SCENE_LAYER,\n GROUP_LAYER\n];\n\nconst NO_AVAILABLE_SUPPORTED_LAYERS_ERROR = 'NO_AVAILABLE_SUPPORTED_LAYERS_ERROR';\nconst NOT_SUPPORTED_CRS_ERROR = 'NOT_SUPPORTED_CRS_ERROR';\n\n/**\n * Provides additional information in the exception Error object, e.g. unsupported layer types.\n * @param message - message used in the Error object\n * @param details - additional information that can be used to handle the exception.\n * @example throw new LayerError(NO_AVAILABLE_SUPPORTED_LAYERS_ERROR, unsupportedLayers);\n */\nexport class LayerError extends Error {\n constructor(\n message: string,\n public details: unknown\n ) {\n super(message);\n this.name = 'LayerError';\n }\n}\n\n/**\n * Parses ArcGIS WebScene\n * @param data\n */\nexport async function parseWebscene(data: ArrayBuffer): Promise<ArcGISWebSceneData> {\n const layer0 = JSON.parse(new TextDecoder().decode(data));\n const {operationalLayers} = layer0;\n const {layers, unsupportedLayers} = await parseOperationalLayers(operationalLayers, true);\n\n if (!layers.length) {\n throw new LayerError(NO_AVAILABLE_SUPPORTED_LAYERS_ERROR, unsupportedLayers);\n }\n\n return {\n header: layer0,\n layers,\n unsupportedLayers\n };\n}\n\n/**\n * Recursively parses WebScene operational layers.\n * @param layersList\n */\nasync function parseOperationalLayers(\n layersList: OperationalLayer[],\n needToCheckCRS: boolean\n): Promise<{layers: OperationalLayer[]; unsupportedLayers: OperationalLayer[]}> {\n const layers: OperationalLayer[] = [];\n let unsupportedLayers: OperationalLayer[] = [];\n\n for (let index = 0; index < layersList.length; index++) {\n const layer = layersList[index];\n const isLayerSupported = SUPPORTED_LAYERS_TYPES.includes(layer.layerType);\n\n if (isLayerSupported) {\n if (needToCheckCRS && layer.layerType !== GROUP_LAYER) {\n await checkSupportedIndexCRS(layer);\n needToCheckCRS = false;\n }\n\n layers.push(layer);\n } else {\n unsupportedLayers.push(layer);\n }\n\n if (layer.layers?.length) {\n const {layers: childLayers, unsupportedLayers: childUnsupportedLayers} =\n await parseOperationalLayers(layer.layers, needToCheckCRS);\n layer.layers = childLayers;\n unsupportedLayers = [...unsupportedLayers, ...childUnsupportedLayers];\n }\n }\n\n return {layers, unsupportedLayers};\n}\n\n/**\n * Check if layer has supported CRS\n * @param layer\n */\nasync function checkSupportedIndexCRS(layer: OperationalLayer) {\n try {\n const layerJson = await load(layer.url, JSONLoader);\n // @ts-expect-error\n const wkid = layerJson?.spatialReference?.wkid;\n\n if (wkid !== SUPPORTED_WKID) {\n throw new Error(NOT_SUPPORTED_CRS_ERROR);\n }\n } catch (error) {\n throw error;\n }\n}\n", "import type {LoaderOptions, LoaderWithParser} from '@loaders.gl/loader-utils';\nimport type {ArcGISWebSceneData} from './types';\n\nimport {parseWebscene} from './lib/parsers/parse-arcgis-webscene';\n\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nconst VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n\nexport type ArcGISWebSceneLoaderOptions = LoaderOptions & {};\n\n/**\n * Loader for ArcGIS WebScene\n * Spec - https://developers.arcgis.com/web-scene-specification/objects/webscene/\n */\nexport const ArcGISWebSceneLoader = {\n dataType: null as unknown as ArcGISWebSceneData,\n batchType: null as never,\n name: 'ArcGIS Web Scene Loader',\n id: 'arcgis-web-scene',\n module: 'i3s',\n version: VERSION,\n mimeTypes: ['application/json'],\n parse,\n extensions: ['json'],\n options: {}\n} as const satisfies LoaderWithParser<ArcGISWebSceneData, never, ArcGISWebSceneLoaderOptions>;\n\n/**\n * Parse ArcGIS webscene\n * @param data\n */\nasync function parse(data: ArrayBuffer): Promise<ArcGISWebSceneData> {\n return parseWebscene(data);\n}\n", "import type {MeshAttribute, TypedArray} from '@loaders.gl/schema';\nimport type {AttributeStorageInfo, COLOR, Field} from '../../types';\n\nimport {load} from '@loaders.gl/core';\nimport {getAttributeValueType, I3SAttributeLoader} from '../../i3s-attribute-loader';\nimport {getUrlWithToken} from './url-utils';\nimport {I3STileAttributes} from '../parsers/parse-i3s-attribute';\n\ntype ColorsByAttribute = {\n /** Feature attribute name */\n attributeName: string;\n /** Minimum attribute value */\n minValue: number;\n /** Maximum attribute value */\n maxValue: number;\n /** Minimum color. 3DObject will be colorized with gradient from `minColor to `maxColor` */\n minColor: [number, number, number, number];\n /** Maximum color. 3DObject will be colorized with gradient from `minColor to `maxColor` */\n maxColor: [number, number, number, number];\n /** Colorization mode. `replace` - replace vertex colors with a new colors, `multiply` - multiply vertex colors with new colors */\n mode: string;\n};\n\n/**\n * Calculate new vertex colors array to visualize 3D objects in a attribute driven way\n * @param colors - vertex colors attribute\n * @param featureIds - feature Ids attribute\n * @param attributeUrls - array of attribute's urls\n * @param fields - array of attribute's fileds\n * @param attributeStorageInfo - array of attributeStorageInfo\n * @param colorsByAttribute - attribute color options\n * @param token - access token\n * @returns new colors attribute\n */\n// eslint-disable-next-line max-params\nexport async function customizeColors(\n colors: MeshAttribute,\n featureIds: number[] | TypedArray,\n attributeUrls: string[],\n fields: Field[],\n attributeStorageInfo: AttributeStorageInfo[],\n colorsByAttribute: ColorsByAttribute | null,\n token?: string\n): Promise<MeshAttribute> {\n if (!colorsByAttribute) {\n return colors;\n }\n\n const resultColors = {\n ...colors,\n value: new Uint8Array(colors.value)\n };\n\n const colorizeAttributeField = fields.find(({name}) => name === colorsByAttribute?.attributeName);\n if (\n !colorizeAttributeField ||\n !['esriFieldTypeDouble', 'esriFieldTypeInteger', 'esriFieldTypeSmallInteger'].includes(\n colorizeAttributeField.type\n )\n ) {\n return colors;\n }\n\n const colorizeAttributeData = await loadFeatureAttributeData(\n colorizeAttributeField.name,\n attributeUrls,\n attributeStorageInfo,\n token\n );\n if (!colorizeAttributeData) {\n return colors;\n }\n\n const objectIdField = fields.find(({type}) => type === 'esriFieldTypeOID');\n if (!objectIdField) {\n return colors;\n }\n\n const objectIdAttributeData = await loadFeatureAttributeData(\n objectIdField.name,\n attributeUrls,\n attributeStorageInfo,\n token\n );\n if (!objectIdAttributeData) {\n return colors;\n }\n\n const attributeValuesMap: {[key: number]: COLOR} = {};\n // @ts-expect-error\n for (let i = 0; i < objectIdAttributeData[objectIdField.name].length; i++) {\n // @ts-expect-error\n attributeValuesMap[objectIdAttributeData[objectIdField.name][i]] = calculateColorForAttribute(\n // @ts-expect-error\n colorizeAttributeData[colorizeAttributeField.name][i] as number,\n colorsByAttribute\n );\n }\n\n for (let i = 0; i < featureIds.length; i++) {\n const color = attributeValuesMap[featureIds[i]];\n if (!color) {\n continue; // eslint-disable-line no-continue\n }\n\n /* eslint max-statements: [\"error\", 30] */\n /* eslint complexity: [\"error\", 12] */\n if (colorsByAttribute.mode === 'multiply') {\n // multiplying original mesh and calculated for attribute rgba colors in range 0-255\n color.forEach((colorItem, index) => {\n resultColors.value[i * 4 + index] = (resultColors.value[i * 4 + index] * colorItem) / 255;\n });\n } else {\n resultColors.value.set(color, i * 4);\n }\n }\n\n return resultColors;\n}\n\n/**\n * Calculate rgba color from the attribute value\n * @param attributeValue - value of the attribute\n * @param colorsByAttribute - attribute color options\n * @returns - color array for a specific attribute value\n */\nfunction calculateColorForAttribute(\n attributeValue: number,\n colorsByAttribute: ColorsByAttribute\n): COLOR {\n if (!colorsByAttribute) {\n return [255, 255, 255, 255];\n }\n const {minValue, maxValue, minColor, maxColor} = colorsByAttribute;\n const rate = (attributeValue - minValue) / (maxValue - minValue);\n const color: COLOR = [255, 255, 255, 255];\n for (let i = 0; i < minColor.length; i++) {\n color[i] = Math.round((maxColor[i] - minColor[i]) * rate + minColor[i]);\n }\n return color;\n}\n\n/**\n * Load feature attribute data from the ArcGIS rest service\n * @param attributeName - attribute name\n * @param attributeUrls - array of attribute's urls\n * @param attributeStorageInfo - array of attributeStorageInfo\n * @param token - access token\n * @returns - Array-like list of the attribute values\n */\nasync function loadFeatureAttributeData(\n attributeName: string,\n attributeUrls: string[],\n attributeStorageInfo: AttributeStorageInfo[],\n token?: string\n): Promise<I3STileAttributes | null> {\n const attributeIndex = attributeStorageInfo.findIndex(({name}) => attributeName === name);\n if (attributeIndex === -1) {\n return null;\n }\n const objectIdAttributeUrl = getUrlWithToken(attributeUrls[attributeIndex], token);\n const attributeType = getAttributeValueType(attributeStorageInfo[attributeIndex]);\n const objectIdAttributeData = await load(objectIdAttributeUrl, I3SAttributeLoader, {\n i3s: {\n attributeName,\n attributeType\n }\n });\n\n return objectIdAttributeData;\n}\n"],
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|
|
6
|
+
"names": ["COORDINATE_SYSTEM", "import_core", "import_core", "HeaderAttributeProperty", "arrayBuffer", "options", "parse", "import_geospatial", "import_core", "import_core", "import_textures", "VERSION", "VERSION", "import_zip", "import_zip", "VERSION", "import_core", "VERSION", "VERSION", "parse", "import_core", "VERSION", "parse", "import_core"]
|
|
7
7
|
}
|