@loaders.gl/i3s 3.1.0-alpha.5 → 3.1.0-beta.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (94) hide show
  1. package/dist/bundle.d.ts +1 -0
  2. package/dist/bundle.d.ts.map +1 -0
  3. package/dist/bundle.js +10364 -0
  4. package/dist/es5/i3s-attribute-loader.js +1 -1
  5. package/dist/es5/i3s-attribute-loader.js.map +1 -1
  6. package/dist/es5/i3s-building-scene-layer-loader.js +1 -1
  7. package/dist/es5/i3s-building-scene-layer-loader.js.map +1 -1
  8. package/dist/es5/i3s-content-loader.js +1 -1
  9. package/dist/es5/i3s-content-loader.js.map +1 -1
  10. package/dist/es5/i3s-loader.js +1 -1
  11. package/dist/es5/i3s-loader.js.map +1 -1
  12. package/dist/es5/i3s-node-page-loader.js +1 -1
  13. package/dist/es5/i3s-node-page-loader.js.map +1 -1
  14. package/dist/es5/lib/parsers/constants.js +61 -25
  15. package/dist/es5/lib/parsers/constants.js.map +1 -1
  16. package/dist/es5/lib/parsers/parse-i3s-tile-content.js +42 -36
  17. package/dist/es5/lib/parsers/parse-i3s-tile-content.js.map +1 -1
  18. package/dist/es5/lib/utils/url-utils.js.map +1 -1
  19. package/dist/es5/types.js +19 -0
  20. package/dist/es5/types.js.map +1 -1
  21. package/dist/esm/i3s-attribute-loader.js +1 -1
  22. package/dist/esm/i3s-attribute-loader.js.map +1 -1
  23. package/dist/esm/i3s-building-scene-layer-loader.js +1 -1
  24. package/dist/esm/i3s-building-scene-layer-loader.js.map +1 -1
  25. package/dist/esm/i3s-content-loader.js +1 -1
  26. package/dist/esm/i3s-content-loader.js.map +1 -1
  27. package/dist/esm/i3s-loader.js +1 -1
  28. package/dist/esm/i3s-loader.js.map +1 -1
  29. package/dist/esm/i3s-node-page-loader.js +1 -1
  30. package/dist/esm/i3s-node-page-loader.js.map +1 -1
  31. package/dist/esm/lib/parsers/constants.js +54 -22
  32. package/dist/esm/lib/parsers/constants.js.map +1 -1
  33. package/dist/esm/lib/parsers/parse-i3s-tile-content.js +41 -37
  34. package/dist/esm/lib/parsers/parse-i3s-tile-content.js.map +1 -1
  35. package/dist/esm/lib/utils/url-utils.js.map +1 -1
  36. package/dist/esm/types.js +13 -1
  37. package/dist/esm/types.js.map +1 -1
  38. package/dist/i3s-attribute-loader.d.ts +1 -0
  39. package/dist/i3s-attribute-loader.d.ts.map +1 -0
  40. package/dist/i3s-attribute-loader.js +177 -0
  41. package/dist/i3s-building-scene-layer-loader.d.ts +1 -0
  42. package/dist/i3s-building-scene-layer-loader.d.ts.map +1 -0
  43. package/dist/i3s-building-scene-layer-loader.js +26 -0
  44. package/dist/i3s-content-loader.d.ts +1 -0
  45. package/dist/i3s-content-loader.d.ts.map +1 -0
  46. package/dist/i3s-content-loader.js +28 -0
  47. package/dist/i3s-content-worker.js +7657 -2
  48. package/dist/i3s-loader.d.ts +1 -0
  49. package/dist/i3s-loader.d.ts.map +1 -0
  50. package/dist/i3s-loader.js +100 -0
  51. package/dist/i3s-node-page-loader.d.ts +1 -0
  52. package/dist/i3s-node-page-loader.d.ts.map +1 -0
  53. package/dist/i3s-node-page-loader.js +26 -0
  54. package/dist/index.d.ts +1 -0
  55. package/dist/index.d.ts.map +1 -0
  56. package/dist/index.js +14 -0
  57. package/dist/lib/helpers/i3s-nodepages-tiles.d.ts +1 -0
  58. package/dist/lib/helpers/i3s-nodepages-tiles.d.ts.map +1 -0
  59. package/dist/lib/helpers/i3s-nodepages-tiles.js +231 -0
  60. package/dist/lib/parsers/constants.d.ts +34 -27
  61. package/dist/lib/parsers/constants.d.ts.map +1 -0
  62. package/dist/lib/parsers/constants.js +107 -0
  63. package/dist/lib/parsers/parse-i3s-attribute.d.ts +2 -1
  64. package/dist/lib/parsers/parse-i3s-attribute.d.ts.map +1 -0
  65. package/dist/lib/parsers/parse-i3s-attribute.js +98 -0
  66. package/dist/lib/parsers/parse-i3s-building-scene-layer.d.ts +1 -0
  67. package/dist/lib/parsers/parse-i3s-building-scene-layer.d.ts.map +1 -0
  68. package/dist/lib/parsers/parse-i3s-building-scene-layer.js +46 -0
  69. package/dist/lib/parsers/parse-i3s-tile-content.d.ts +2 -1
  70. package/dist/lib/parsers/parse-i3s-tile-content.d.ts.map +1 -0
  71. package/dist/lib/parsers/parse-i3s-tile-content.js +508 -0
  72. package/dist/lib/parsers/parse-i3s.d.ts +1 -0
  73. package/dist/lib/parsers/parse-i3s.d.ts.map +1 -0
  74. package/dist/lib/parsers/parse-i3s.js +84 -0
  75. package/dist/lib/utils/convert-i3s-obb-to-mbs.d.ts +1 -0
  76. package/dist/lib/utils/convert-i3s-obb-to-mbs.d.ts.map +1 -0
  77. package/dist/lib/utils/convert-i3s-obb-to-mbs.js +20 -0
  78. package/dist/lib/utils/url-utils.d.ts +2 -1
  79. package/dist/lib/utils/url-utils.d.ts.map +1 -0
  80. package/dist/lib/utils/url-utils.js +44 -0
  81. package/dist/types.d.ts +98 -13
  82. package/dist/types.d.ts.map +1 -0
  83. package/dist/types.js +15 -0
  84. package/dist/workers/i3s-content-worker.d.ts +1 -0
  85. package/dist/workers/i3s-content-worker.d.ts.map +1 -0
  86. package/dist/workers/i3s-content-worker.js +5 -0
  87. package/package.json +11 -12
  88. package/src/lib/parsers/constants.ts +69 -36
  89. package/src/lib/parsers/parse-i3s-tile-content.ts +110 -85
  90. package/src/lib/utils/url-utils.ts +1 -1
  91. package/src/types.ts +153 -22
  92. package/dist/dist.min.js +0 -2
  93. package/dist/dist.min.js.map +0 -1
  94. package/dist/i3s-content-worker.js.map +0 -1
@@ -0,0 +1,98 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.parseI3STileAttribute = void 0;
4
+ const constants_1 = require("./constants");
5
+ /**
6
+ * Get particular tile and creates attribute object inside.
7
+ * @param {ArrayBuffer} arrayBuffer
8
+ * @param {Object} options
9
+ * @returns {Promise<object>}
10
+ */
11
+ async function parseI3STileAttribute(arrayBuffer, options) {
12
+ const { attributeName, attributeType } = options;
13
+ if (!attributeName) {
14
+ return {};
15
+ }
16
+ return {
17
+ [attributeName]: attributeType ? parseAttribute(attributeType, arrayBuffer) : null
18
+ };
19
+ }
20
+ exports.parseI3STileAttribute = parseI3STileAttribute;
21
+ /**
22
+ * Parse attributes based on attribute type.
23
+ * @param {String} attributeType
24
+ * @param {ArrayBuffer} arrayBuffer
25
+ * @returns {any}
26
+ */
27
+ function parseAttribute(attributeType, arrayBuffer) {
28
+ switch (attributeType) {
29
+ case constants_1.STRING_ATTRIBUTE_TYPE:
30
+ return parseStringsAttribute(arrayBuffer);
31
+ case constants_1.OBJECT_ID_ATTRIBUTE_TYPE:
32
+ return parseShortNumberAttribute(arrayBuffer);
33
+ case constants_1.FLOAT_64_TYPE:
34
+ return parseFloatAttribute(arrayBuffer);
35
+ case constants_1.INT_16_ATTRIBUTE_TYPE:
36
+ return parseInt16ShortNumberAttribute(arrayBuffer);
37
+ default:
38
+ return parseShortNumberAttribute(arrayBuffer);
39
+ }
40
+ }
41
+ /**
42
+ * Parse short number attribute.
43
+ * Short Integer spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.7/attributeStorageInfo.cmn.md
44
+ * @param {ArrayBuffer} arrayBuffer
45
+ * @returns {Uint32Array}
46
+ */
47
+ function parseShortNumberAttribute(arrayBuffer) {
48
+ const countOffset = 4;
49
+ return new Uint32Array(arrayBuffer, countOffset);
50
+ }
51
+ /**
52
+ * Parse Int16 short number attribute.
53
+ * Parsing of such data is not documented. Added to handle Building Scene Layer Tileset attributes data.
54
+ * @param {ArrayBuffer} arrayBuffer
55
+ * @returns {Int16Array}
56
+ */
57
+ function parseInt16ShortNumberAttribute(arrayBuffer) {
58
+ const countOffset = 4;
59
+ return new Int16Array(arrayBuffer, countOffset);
60
+ }
61
+ /**
62
+ * Parse float attribute.
63
+ * Double Spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.7/attributeStorageInfo.cmn.md
64
+ * @param {ArrayBuffer} arrayBuffer
65
+ * @returns {Float64Array}
66
+ */
67
+ function parseFloatAttribute(arrayBuffer) {
68
+ const countOffset = 8;
69
+ return new Float64Array(arrayBuffer, countOffset);
70
+ }
71
+ /**
72
+ * Parse string attribute.
73
+ * String spec - https://github.com/Esri/i3s-spec/blob/master/docs/1.7/attributeStorageInfo.cmn.md
74
+ * @param arrayBuffer
75
+ * @returns list of strings
76
+ */
77
+ function parseStringsAttribute(arrayBuffer) {
78
+ const stringsCountOffset = 0;
79
+ const dataOffset = 8;
80
+ const bytesPerStringSize = 4;
81
+ const stringsArray = [];
82
+ try {
83
+ // Use DataView to avoid multiple of 4 error on Uint32Array constructor
84
+ const stringsCount = new DataView(arrayBuffer, stringsCountOffset, bytesPerStringSize).getUint32(stringsCountOffset, true);
85
+ const stringSizes = new Uint32Array(arrayBuffer, dataOffset, stringsCount);
86
+ let stringOffset = dataOffset + stringsCount * bytesPerStringSize;
87
+ for (const stringByteSize of stringSizes) {
88
+ const textDecoder = new TextDecoder('utf-8');
89
+ const stringAttribute = new Uint8Array(arrayBuffer, stringOffset, stringByteSize);
90
+ stringsArray.push(textDecoder.decode(stringAttribute));
91
+ stringOffset += stringByteSize;
92
+ }
93
+ }
94
+ catch (error) {
95
+ console.error('Parse string attribute error: ', error.message); // eslint-disable-line
96
+ }
97
+ return stringsArray;
98
+ }
@@ -6,3 +6,4 @@ import type { BuildingSceneLayerTileset } from '../../types';
6
6
  * @param context
7
7
  */
8
8
  export declare function parseBuildingSceneLayer(data: ArrayBuffer, url: string): Promise<BuildingSceneLayerTileset>;
9
+ //# sourceMappingURL=parse-i3s-building-scene-layer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"parse-i3s-building-scene-layer.d.ts","sourceRoot":"","sources":["../../../src/lib/parsers/parse-i3s-building-scene-layer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,yBAAyB,EAAwB,MAAM,aAAa,CAAC;AAIlF;;;;;GAKG;AACH,wBAAsB,uBAAuB,CAC3C,IAAI,EAAE,WAAW,EACjB,GAAG,EAAE,MAAM,GACV,OAAO,CAAC,yBAAyB,CAAC,CAQpC"}
@@ -0,0 +1,46 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.parseBuildingSceneLayer = void 0;
4
+ const OBJECT_3D_LAYER_TYPE = '3DObject';
5
+ /**
6
+ * Parses Builiding Scene Layer and creates tileset
7
+ * @param data
8
+ * @param options
9
+ * @param context
10
+ */
11
+ async function parseBuildingSceneLayer(data, url) {
12
+ const layer0 = JSON.parse(new TextDecoder().decode(data));
13
+ const { sublayers } = layer0;
14
+ return {
15
+ header: layer0,
16
+ sublayers: parseSublayersTree(sublayers, url)
17
+ };
18
+ }
19
+ exports.parseBuildingSceneLayer = parseBuildingSceneLayer;
20
+ /**
21
+ * Recursively parses Building Scene Layer sublayers.
22
+ * @param sublayers
23
+ * @param url
24
+ */
25
+ function parseSublayersTree(sublayers, url) {
26
+ let layers = [];
27
+ for (let index = 0; index < sublayers.length; index++) {
28
+ const subLayer = sublayers[index];
29
+ const { id, layerType, visibility = true, ...rest } = subLayer;
30
+ // Add support only for 3DObject layer type for I3S purposes.
31
+ if (layerType === OBJECT_3D_LAYER_TYPE) {
32
+ const sublayerUrl = `${url}/sublayers/${id}`;
33
+ layers.push({
34
+ url: sublayerUrl,
35
+ id,
36
+ layerType,
37
+ visibility,
38
+ ...rest
39
+ });
40
+ }
41
+ if (subLayer?.sublayers?.length) {
42
+ layers = [...layers, ...parseSublayersTree(subLayer.sublayers, url)];
43
+ }
44
+ }
45
+ return layers;
46
+ }
@@ -1,3 +1,4 @@
1
1
  import type { LoaderOptions, LoaderContext } from '@loaders.gl/loader-utils';
2
- import { Tileset, Tile } from '../../types';
2
+ import type { Tileset, Tile } from '../../types';
3
3
  export declare function parseI3STileContent(arrayBuffer: ArrayBuffer, tile: Tile, tileset: Tileset, options?: LoaderOptions, context?: LoaderContext): Promise<Tile>;
4
+ //# sourceMappingURL=parse-i3s-tile-content.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"parse-i3s-tile-content.d.ts","sourceRoot":"","sources":["../../../src/lib/parsers/parse-i3s-tile-content.ts"],"names":[],"mappings":"AAMA,OAAO,KAAK,EAAC,aAAa,EAAE,aAAa,EAAC,MAAM,0BAA0B,CAAC;AAK3E,OAAO,KAAK,EACV,OAAO,EACP,IAAI,EAOL,MAAM,aAAa,CAAC;AAgCrB,wBAAsB,mBAAmB,CACvC,WAAW,EAAE,WAAW,EACxB,IAAI,EAAE,IAAI,EACV,OAAO,EAAE,OAAO,EAChB,OAAO,CAAC,EAAE,aAAa,EACvB,OAAO,CAAC,EAAE,aAAa,iBAkDxB"}
@@ -0,0 +1,508 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.parseI3STileContent = void 0;
4
+ const core_1 = require("@loaders.gl/core");
5
+ const core_2 = require("@math.gl/core");
6
+ const geospatial_1 = require("@math.gl/geospatial");
7
+ const images_1 = require("@loaders.gl/images");
8
+ const draco_1 = require("@loaders.gl/draco");
9
+ const textures_1 = require("@loaders.gl/textures");
10
+ const url_utils_1 = require("../utils/url-utils");
11
+ const constants_1 = require("./constants");
12
+ const scratchVector = new core_2.Vector3([0, 0, 0]);
13
+ function getLoaderForTextureFormat(textureFormat) {
14
+ switch (textureFormat) {
15
+ case 'jpeg':
16
+ case 'png':
17
+ return images_1.ImageLoader;
18
+ case 'ktx-etc2':
19
+ case 'dds':
20
+ return textures_1.CompressedTextureLoader;
21
+ case 'ktx2':
22
+ return textures_1.BasisLoader;
23
+ default:
24
+ return null;
25
+ }
26
+ }
27
+ const I3S_ATTRIBUTE_TYPE = 'i3s-attribute-type';
28
+ async function parseI3STileContent(arrayBuffer, tile, tileset, options, context) {
29
+ tile.content = tile.content || {};
30
+ tile.content.featureIds = tile.content.featureIds || null;
31
+ // construct featureData from defaultGeometrySchema;
32
+ tile.content.featureData = constructFeatureDataStruct(tileset);
33
+ tile.content.attributes = {};
34
+ if (tile.textureUrl) {
35
+ const url = (0, url_utils_1.getUrlWithToken)(tile.textureUrl, options?.i3s?.token);
36
+ const loader = getLoaderForTextureFormat(tile.textureFormat) || images_1.ImageLoader;
37
+ // @ts-ignore context must be defined
38
+ const response = await fetch(url);
39
+ const arrayBuffer = await response.arrayBuffer();
40
+ if (options?.i3s.decodeTextures) {
41
+ if (loader === images_1.ImageLoader) {
42
+ const options = { ...tile.textureLoaderOptions, image: { type: 'data' } };
43
+ try {
44
+ // @ts-ignore context must be defined
45
+ // Image constructor is not supported in worker thread.
46
+ // Do parsing image data on the main thread by using context to avoid worker issues.
47
+ tile.content.texture = await context.parse(arrayBuffer, options);
48
+ }
49
+ catch (e) {
50
+ // context object is different between worker and node.js conversion script.
51
+ // To prevent error we parse data in ordinary way if it is not parsed by using context.
52
+ tile.content.texture = await (0, core_1.parse)(arrayBuffer, loader, options);
53
+ }
54
+ }
55
+ else if (loader === textures_1.CompressedTextureLoader || loader === textures_1.BasisLoader) {
56
+ const texture = await (0, core_1.load)(arrayBuffer, loader, tile.textureLoaderOptions);
57
+ tile.content.texture = {
58
+ compressed: true,
59
+ mipmaps: false,
60
+ width: texture[0].width,
61
+ height: texture[0].height,
62
+ data: texture
63
+ };
64
+ }
65
+ }
66
+ else {
67
+ tile.content.texture = arrayBuffer;
68
+ }
69
+ }
70
+ tile.content.material = makePbrMaterial(tile.materialDefinition, tile.content.texture);
71
+ if (tile.content.material) {
72
+ tile.content.texture = null;
73
+ }
74
+ return await parseI3SNodeGeometry(arrayBuffer, tile, options);
75
+ }
76
+ exports.parseI3STileContent = parseI3STileContent;
77
+ /* eslint-disable max-statements */
78
+ async function parseI3SNodeGeometry(arrayBuffer, tile, options) {
79
+ if (!tile.content) {
80
+ return tile;
81
+ }
82
+ const content = tile.content;
83
+ let attributes;
84
+ let vertexCount;
85
+ let byteOffset = 0;
86
+ let featureCount = 0;
87
+ if (tile.isDracoGeometry) {
88
+ const decompressedGeometry = await (0, core_1.parse)(arrayBuffer, draco_1.DracoLoader, {
89
+ draco: {
90
+ attributeNameEntry: I3S_ATTRIBUTE_TYPE
91
+ }
92
+ });
93
+ vertexCount = decompressedGeometry.header.vertexCount;
94
+ const indices = decompressedGeometry.indices.value;
95
+ const { POSITION, NORMAL, COLOR_0, TEXCOORD_0, ['feature-index']: featureIndex, ['uv-region']: uvRegion } = decompressedGeometry.attributes;
96
+ attributes = {
97
+ position: POSITION,
98
+ normal: NORMAL,
99
+ color: COLOR_0,
100
+ uv0: TEXCOORD_0,
101
+ uvRegion,
102
+ id: featureIndex,
103
+ indices
104
+ };
105
+ updateAttributesMetadata(attributes, decompressedGeometry);
106
+ const featureIds = getFeatureIdsFromFeatureIndexMetadata(featureIndex);
107
+ if (featureIds) {
108
+ flattenFeatureIdsByFeatureIndices(attributes, featureIds);
109
+ }
110
+ }
111
+ else {
112
+ const { vertexAttributes, attributesOrder, featureAttributes, featureAttributeOrder } = content.featureData;
113
+ // First 8 bytes reserved for header (vertexCount and featureCount)
114
+ const headers = parseHeaders(content, arrayBuffer);
115
+ byteOffset = headers.byteOffset;
116
+ vertexCount = headers.vertexCount;
117
+ featureCount = headers.featureCount;
118
+ // Getting vertex attributes such as positions, normals, colors, etc...
119
+ const { attributes: normalizedVertexAttributes, byteOffset: offset } = normalizeAttributes(arrayBuffer, byteOffset, vertexAttributes, vertexCount,
120
+ // @ts-expect-error
121
+ attributesOrder);
122
+ // Getting feature attributes such as featureIds and faceRange
123
+ const { attributes: normalizedFeatureAttributes } = normalizeAttributes(arrayBuffer, offset, featureAttributes, featureCount, featureAttributeOrder);
124
+ flattenFeatureIdsByFaceRanges(normalizedFeatureAttributes);
125
+ attributes = concatAttributes(normalizedVertexAttributes, normalizedFeatureAttributes);
126
+ }
127
+ if (!options?.i3s?.coordinateSystem ||
128
+ options.i3s.coordinateSystem === constants_1.COORDINATE_SYSTEM.METER_OFFSETS) {
129
+ const enuMatrix = parsePositions(attributes.position, tile);
130
+ content.modelMatrix = enuMatrix.invert();
131
+ content.coordinateSystem = constants_1.COORDINATE_SYSTEM.METER_OFFSETS;
132
+ }
133
+ else {
134
+ content.modelMatrix = getModelMatrix(attributes.position);
135
+ content.coordinateSystem = constants_1.COORDINATE_SYSTEM.LNGLAT_OFFSETS;
136
+ }
137
+ content.attributes = {
138
+ positions: attributes.position,
139
+ normals: attributes.normal,
140
+ colors: normalizeAttribute(attributes.color),
141
+ texCoords: attributes.uv0,
142
+ uvRegions: normalizeAttribute(attributes.uvRegion) // Normalize from UInt16
143
+ };
144
+ content.indices = attributes.indices || null;
145
+ if (attributes.id && attributes.id.value) {
146
+ tile.content.featureIds = attributes.id.value;
147
+ }
148
+ // Remove undefined attributes
149
+ for (const attributeIndex in content.attributes) {
150
+ if (!content.attributes[attributeIndex]) {
151
+ delete content.attributes[attributeIndex];
152
+ }
153
+ }
154
+ content.vertexCount = vertexCount;
155
+ content.byteLength = arrayBuffer.byteLength;
156
+ return tile;
157
+ }
158
+ /**
159
+ * Update attributes with metadata from decompressed geometry.
160
+ * @param decompressedGeometry
161
+ * @param attributes
162
+ */
163
+ function updateAttributesMetadata(attributes, decompressedGeometry) {
164
+ for (const key in decompressedGeometry.loaderData.attributes) {
165
+ const dracoAttribute = decompressedGeometry.loaderData.attributes[key];
166
+ switch (dracoAttribute.name) {
167
+ case 'POSITION':
168
+ attributes.position.metadata = dracoAttribute.metadata;
169
+ break;
170
+ case 'feature-index':
171
+ attributes.id.metadata = dracoAttribute.metadata;
172
+ break;
173
+ default:
174
+ break;
175
+ }
176
+ }
177
+ }
178
+ /**
179
+ * Do concatenation of attribute objects.
180
+ * Done as separate fucntion to avoid ts errors.
181
+ * @param normalizedVertexAttributes
182
+ * @param normalizedFeatureAttributes
183
+ * @returns - result of attributes concatenation.
184
+ */
185
+ function concatAttributes(normalizedVertexAttributes, normalizedFeatureAttributes) {
186
+ return { ...normalizedVertexAttributes, ...normalizedFeatureAttributes };
187
+ }
188
+ /**
189
+ * Normalize attribute to range [0..1] . Eg. convert colors buffer from [255,255,255,255] to [1,1,1,1]
190
+ * @param attribute - geometry attribute
191
+ * @returns - geometry attribute in right format
192
+ */
193
+ function normalizeAttribute(attribute) {
194
+ if (!attribute) {
195
+ return attribute;
196
+ }
197
+ attribute.normalized = true;
198
+ return attribute;
199
+ }
200
+ function constructFeatureDataStruct(tileset) {
201
+ // seed featureData from defaultGeometrySchema
202
+ const defaultGeometrySchema = tileset.store.defaultGeometrySchema;
203
+ const featureData = defaultGeometrySchema;
204
+ // populate the vertex attributes value types and values per element
205
+ for (const geometryAttribute in constants_1.I3S_NAMED_GEOMETRY_ATTRIBUTES) {
206
+ for (const namedAttribute in constants_1.I3S_NAMED_VERTEX_ATTRIBUTES) {
207
+ const attribute = defaultGeometrySchema[geometryAttribute][namedAttribute];
208
+ if (attribute) {
209
+ const { byteOffset = 0, count = 0, valueType, valuesPerElement } = attribute;
210
+ featureData[geometryAttribute][namedAttribute] = {
211
+ valueType,
212
+ valuesPerElement,
213
+ byteOffset,
214
+ count
215
+ };
216
+ }
217
+ }
218
+ }
219
+ featureData.attributesOrder = defaultGeometrySchema.ordering;
220
+ return featureData;
221
+ }
222
+ function parseHeaders(content, arrayBuffer) {
223
+ let byteOffset = 0;
224
+ // First 8 bytes reserved for header (vertexCount and featurecount)
225
+ let vertexCount = 0;
226
+ let featureCount = 0;
227
+ content.featureData.header.forEach(({ property, type }) => {
228
+ const TypedArrayTypeHeader = (0, constants_1.getConstructorForDataFormat)(type);
229
+ if (property === constants_1.I3S_NAMED_HEADER_ATTRIBUTES.vertexCount) {
230
+ // @ts-expect-error
231
+ vertexCount = new TypedArrayTypeHeader(arrayBuffer, 0, 4)[0];
232
+ byteOffset += (0, constants_1.sizeOf)(type);
233
+ }
234
+ if (property === constants_1.I3S_NAMED_HEADER_ATTRIBUTES.featureCount) {
235
+ // @ts-expect-error
236
+ featureCount = new TypedArrayTypeHeader(arrayBuffer, 4, 4)[0];
237
+ byteOffset += (0, constants_1.sizeOf)(type);
238
+ }
239
+ });
240
+ return {
241
+ vertexCount,
242
+ featureCount,
243
+ byteOffset
244
+ };
245
+ }
246
+ /* eslint-enable max-statements */
247
+ function normalizeAttributes(arrayBuffer, byteOffset, vertexAttributes, vertexCount, attributesOrder) {
248
+ const attributes = {};
249
+ // the order of attributes depend on the order being added to the vertexAttributes object
250
+ for (const attribute of attributesOrder) {
251
+ if (vertexAttributes[attribute]) {
252
+ const { valueType, valuesPerElement } = vertexAttributes[attribute];
253
+ // update count and byteOffset count by calculating from defaultGeometrySchema + binnary content
254
+ const count = vertexCount;
255
+ // protect from arrayBuffer read overunns by NOT assuming node has regions always even though its declared in defaultGeometrySchema.
256
+ // In i3s 1.6: client is required to decide that based on ./shared resource of the node (materialDefinitions.[Mat_id].params.vertexRegions == true)
257
+ // In i3s 1.7 the property has been rolled into the 3d scene layer json/node pages.
258
+ // Code below does not account when the bytelength is actually bigger than
259
+ // the calculated value (b\c the tile potentially could have mesh segmentation information).
260
+ // In those cases tiles without regions could fail or have garbage values.
261
+ if (byteOffset + count * valuesPerElement > arrayBuffer.byteLength) {
262
+ break;
263
+ }
264
+ const buffer = arrayBuffer.slice(byteOffset);
265
+ let value = [];
266
+ if (valueType === 'UInt64') {
267
+ value = parseUint64Values(buffer, count * valuesPerElement, (0, constants_1.sizeOf)(valueType));
268
+ }
269
+ else {
270
+ const TypedArrayType = (0, constants_1.getConstructorForDataFormat)(valueType);
271
+ // @ts-expect-error
272
+ value = new TypedArrayType(buffer, 0, count * valuesPerElement);
273
+ }
274
+ attributes[attribute] = {
275
+ value,
276
+ type: constants_1.GL_TYPE_MAP[valueType],
277
+ size: valuesPerElement
278
+ };
279
+ switch (attribute) {
280
+ case 'color':
281
+ attributes.color.normalized = true;
282
+ break;
283
+ case 'position':
284
+ case 'region':
285
+ case 'normal':
286
+ default:
287
+ }
288
+ byteOffset = byteOffset + count * valuesPerElement * (0, constants_1.sizeOf)(valueType);
289
+ }
290
+ }
291
+ return { attributes, byteOffset };
292
+ }
293
+ /**
294
+ * Parse buffer to return array of uint64 values
295
+ *
296
+ * @param buffer
297
+ * @param elementsCount
298
+ * @returns 64-bit array of values until precision is lost after Number.MAX_SAFE_INTEGER
299
+ */
300
+ function parseUint64Values(buffer, elementsCount, attributeSize) {
301
+ const values = [];
302
+ const dataView = new DataView(buffer);
303
+ let offset = 0;
304
+ for (let index = 0; index < elementsCount; index++) {
305
+ // split 64-bit number into two 32-bit parts
306
+ const left = dataView.getUint32(offset, true);
307
+ const right = dataView.getUint32(offset + 4, true);
308
+ // combine the two 32-bit values
309
+ const value = left + 2 ** 32 * right;
310
+ values.push(value);
311
+ offset += attributeSize;
312
+ }
313
+ return values;
314
+ }
315
+ function parsePositions(attribute, tile) {
316
+ const mbs = tile.mbs;
317
+ const value = attribute.value;
318
+ const metadata = attribute.metadata;
319
+ const enuMatrix = new core_2.Matrix4();
320
+ const cartographicOrigin = new core_2.Vector3(mbs[0], mbs[1], mbs[2]);
321
+ const cartesianOrigin = new core_2.Vector3();
322
+ geospatial_1.Ellipsoid.WGS84.cartographicToCartesian(cartographicOrigin, cartesianOrigin);
323
+ geospatial_1.Ellipsoid.WGS84.eastNorthUpToFixedFrame(cartesianOrigin, enuMatrix);
324
+ attribute.value = offsetsToCartesians(value, metadata, cartographicOrigin);
325
+ return enuMatrix;
326
+ }
327
+ /**
328
+ * Converts position coordinates to absolute cartesian coordinates
329
+ * @param vertices - "position" attribute data
330
+ * @param metadata - When the geometry is DRACO compressed, contain position attribute's metadata
331
+ * https://github.com/Esri/i3s-spec/blob/master/docs/1.7/compressedAttributes.cmn.md
332
+ * @param cartographicOrigin - Cartographic origin coordinates
333
+ * @returns - converted "position" data
334
+ */
335
+ function offsetsToCartesians(vertices, metadata = {}, cartographicOrigin) {
336
+ const positions = new Float64Array(vertices.length);
337
+ const scaleX = (metadata['i3s-scale_x'] && metadata['i3s-scale_x'].double) || 1;
338
+ const scaleY = (metadata['i3s-scale_y'] && metadata['i3s-scale_y'].double) || 1;
339
+ for (let i = 0; i < positions.length; i += 3) {
340
+ positions[i] = vertices[i] * scaleX + cartographicOrigin.x;
341
+ positions[i + 1] = vertices[i + 1] * scaleY + cartographicOrigin.y;
342
+ positions[i + 2] = vertices[i + 2] + cartographicOrigin.z;
343
+ }
344
+ for (let i = 0; i < positions.length; i += 3) {
345
+ // @ts-ignore
346
+ geospatial_1.Ellipsoid.WGS84.cartographicToCartesian(positions.subarray(i, i + 3), scratchVector);
347
+ positions[i] = scratchVector.x;
348
+ positions[i + 1] = scratchVector.y;
349
+ positions[i + 2] = scratchVector.z;
350
+ }
351
+ return positions;
352
+ }
353
+ /**
354
+ * Get model matrix for loaded vertices
355
+ * @param positions positions attribute
356
+ * @returns Matrix4 - model matrix for geometry transformation
357
+ */
358
+ function getModelMatrix(positions) {
359
+ const metadata = positions.metadata;
360
+ const scaleX = metadata?.['i3s-scale_x']?.double || 1;
361
+ const scaleY = metadata?.['i3s-scale_y']?.double || 1;
362
+ const modelMatrix = new core_2.Matrix4();
363
+ modelMatrix[0] = scaleX;
364
+ modelMatrix[5] = scaleY;
365
+ return modelMatrix;
366
+ }
367
+ /**
368
+ * Makes a glTF-compatible PBR material from an I3S material definition
369
+ * @param materialDefinition - i3s material definition
370
+ * https://github.com/Esri/i3s-spec/blob/master/docs/1.7/materialDefinitions.cmn.md
371
+ * @param texture - texture image
372
+ * @returns {object}
373
+ */
374
+ function makePbrMaterial(materialDefinition, texture) {
375
+ let pbrMaterial;
376
+ if (materialDefinition) {
377
+ pbrMaterial = {
378
+ ...materialDefinition,
379
+ pbrMetallicRoughness: materialDefinition.pbrMetallicRoughness
380
+ ? { ...materialDefinition.pbrMetallicRoughness }
381
+ : { baseColorFactor: [255, 255, 255, 255] }
382
+ };
383
+ }
384
+ else {
385
+ pbrMaterial = {
386
+ pbrMetallicRoughness: {}
387
+ };
388
+ if (texture) {
389
+ pbrMaterial.pbrMetallicRoughness.baseColorTexture = { texCoord: 0 };
390
+ }
391
+ else {
392
+ pbrMaterial.pbrMetallicRoughness.baseColorFactor = [255, 255, 255, 255];
393
+ }
394
+ }
395
+ // Set default 0.25 per spec https://github.com/Esri/i3s-spec/blob/master/docs/1.7/materialDefinitions.cmn.md
396
+ pbrMaterial.alphaCutoff = pbrMaterial.alphaCutoff || 0.25;
397
+ if (pbrMaterial.alphaMode) {
398
+ // I3S contain alphaMode in lowerCase
399
+ pbrMaterial.alphaMode = pbrMaterial.alphaMode.toUpperCase();
400
+ }
401
+ // Convert colors from [255,255,255,255] to [1,1,1,1]
402
+ if (pbrMaterial.emissiveFactor) {
403
+ pbrMaterial.emissiveFactor = convertColorFormat(pbrMaterial.emissiveFactor);
404
+ }
405
+ if (pbrMaterial.pbrMetallicRoughness && pbrMaterial.pbrMetallicRoughness.baseColorFactor) {
406
+ pbrMaterial.pbrMetallicRoughness.baseColorFactor = convertColorFormat(pbrMaterial.pbrMetallicRoughness.baseColorFactor);
407
+ }
408
+ setMaterialTexture(pbrMaterial, texture);
409
+ return pbrMaterial;
410
+ }
411
+ /**
412
+ * Convert color from [255,255,255,255] to [1,1,1,1]
413
+ * @param colorFactor - color array
414
+ * @returns - new color array
415
+ */
416
+ function convertColorFormat(colorFactor) {
417
+ const normalizedColor = [...colorFactor];
418
+ for (let index = 0; index < colorFactor.length; index++) {
419
+ normalizedColor[index] = colorFactor[index] / 255;
420
+ }
421
+ return normalizedColor;
422
+ }
423
+ /**
424
+ * Set texture in PBR material
425
+ * @param {object} material - i3s material definition
426
+ * @param image - texture image
427
+ * @returns
428
+ */
429
+ function setMaterialTexture(material, image) {
430
+ const texture = { source: { image } };
431
+ // I3SLoader now support loading only one texture. This elseif sequence will assign this texture to one of
432
+ // properties defined in materialDefinition
433
+ if (material.pbrMetallicRoughness && material.pbrMetallicRoughness.baseColorTexture) {
434
+ material.pbrMetallicRoughness.baseColorTexture = {
435
+ ...material.pbrMetallicRoughness.baseColorTexture,
436
+ texture
437
+ };
438
+ }
439
+ else if (material.emissiveTexture) {
440
+ material.emissiveTexture = { ...material.emissiveTexture, texture };
441
+ }
442
+ else if (material.pbrMetallicRoughness &&
443
+ material.pbrMetallicRoughness.metallicRoughnessTexture) {
444
+ material.pbrMetallicRoughness.metallicRoughnessTexture = {
445
+ ...material.pbrMetallicRoughness.metallicRoughnessTexture,
446
+ texture
447
+ };
448
+ }
449
+ else if (material.normalTexture) {
450
+ material.normalTexture = { ...material.normalTexture, texture };
451
+ }
452
+ else if (material.occlusionTexture) {
453
+ material.occlusionTexture = { ...material.occlusionTexture, texture };
454
+ }
455
+ }
456
+ /**
457
+ * Flatten feature ids using face ranges
458
+ * @param normalizedFeatureAttributes
459
+ * @returns
460
+ */
461
+ function flattenFeatureIdsByFaceRanges(normalizedFeatureAttributes) {
462
+ const { id, faceRange } = normalizedFeatureAttributes;
463
+ if (!id || !faceRange) {
464
+ return;
465
+ }
466
+ const featureIds = id.value;
467
+ const range = faceRange.value;
468
+ const featureIdsLength = range[range.length - 1] + 1;
469
+ const orderedFeatureIndices = new Uint32Array(featureIdsLength * 3);
470
+ let featureIndex = 0;
471
+ let startIndex = 0;
472
+ for (let index = 1; index < range.length; index += 2) {
473
+ const fillId = Number(featureIds[featureIndex]);
474
+ const endValue = range[index];
475
+ const prevValue = range[index - 1];
476
+ const trianglesCount = endValue - prevValue + 1;
477
+ const endIndex = startIndex + trianglesCount * 3;
478
+ orderedFeatureIndices.fill(fillId, startIndex, endIndex);
479
+ featureIndex++;
480
+ startIndex = endIndex;
481
+ }
482
+ normalizedFeatureAttributes.id.value = orderedFeatureIndices;
483
+ }
484
+ /**
485
+ * Flatten feature ids using featureIndices
486
+ * @param attributes
487
+ * @param featureIds
488
+ * @returns
489
+ */
490
+ function flattenFeatureIdsByFeatureIndices(attributes, featureIds) {
491
+ const featureIndices = attributes.id.value;
492
+ const result = new Float32Array(featureIndices.length);
493
+ for (let index = 0; index < featureIndices.length; index++) {
494
+ result[index] = featureIds[featureIndices[index]];
495
+ }
496
+ attributes.id.value = result;
497
+ }
498
+ /**
499
+ * Flatten feature ids using featureIndices
500
+ * @param featureIndex
501
+ * @returns
502
+ */
503
+ function getFeatureIdsFromFeatureIndexMetadata(featureIndex) {
504
+ return (featureIndex &&
505
+ featureIndex.metadata &&
506
+ featureIndex.metadata['i3s-feature-ids'] &&
507
+ featureIndex.metadata['i3s-feature-ids'].intArray);
508
+ }
@@ -1,3 +1,4 @@
1
1
  export declare function normalizeTileData(tile: any, options: any, context: any): any;
2
2
  export declare function normalizeTileNonUrlData(tile: any): any;
3
3
  export declare function normalizeTilesetData(tileset: any, options: any, context: any): Promise<void>;
4
+ //# sourceMappingURL=parse-i3s.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"parse-i3s.d.ts","sourceRoot":"","sources":["../../../src/lib/parsers/parse-i3s.ts"],"names":[],"mappings":"AAOA,wBAAgB,iBAAiB,CAAC,IAAI,KAAA,EAAE,OAAO,KAAA,EAAE,OAAO,KAAA,OAoBvD;AAED,wBAAgB,uBAAuB,CAAC,IAAI,KAAA,OAqC3C;AAED,wBAAsB,oBAAoB,CAAC,OAAO,KAAA,EAAE,OAAO,KAAA,EAAE,OAAO,KAAA,iBAqBnE"}