@loaders.gl/gltf 4.3.0-alpha.3 → 4.3.0-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/dist.dev.js CHANGED
@@ -261,8 +261,8 @@ var __exports__ = (() => {
261
261
  }
262
262
  const dataView = new DataView(arrayBuffer);
263
263
  let magic = "";
264
- for (let i2 = 0; i2 < length; i2++) {
265
- magic += String.fromCharCode(dataView.getUint8(byteOffset + i2));
264
+ for (let i = 0; i < length; i++) {
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+ magic += String.fromCharCode(dataView.getUint8(byteOffset + i));
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  }
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  return magic;
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  }
@@ -314,8 +314,8 @@ var __exports__ = (() => {
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  );
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  const sourceArray = new Uint8Array(sourceBuffer);
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  targetArray.set(sourceArray);
317
- for (let i2 = 0; i2 < padLength; ++i2) {
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- dataView.setUint8(byteOffset + sourceBuffer.byteLength + i2, 32);
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+ for (let i = 0; i < padLength; ++i) {
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+ dataView.setUint8(byteOffset + sourceBuffer.byteLength + i, 32);
319
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  }
320
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  }
321
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  byteOffset += paddedLength;
@@ -526,8 +526,8 @@ var __exports__ = (() => {
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  }
527
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  function checkString(buffer, header, offset = 0) {
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  const headerBytes = stringToBytes(header);
529
- for (let i2 = 0; i2 < headerBytes.length; ++i2) {
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- if (headerBytes[i2] !== buffer[i2 + offset]) {
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+ for (let i = 0; i < headerBytes.length; ++i) {
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+ if (headerBytes[i] !== buffer[i + offset]) {
531
531
  return false;
532
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  }
533
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  }
@@ -597,30 +597,30 @@ var __exports__ = (() => {
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  return null;
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  }
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  const { tableMarkers, sofMarkers } = getJpegMarkers();
600
- let i2 = 2;
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- while (i2 + 9 < dataView.byteLength) {
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- const marker = dataView.getUint16(i2, BIG_ENDIAN);
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+ let i = 2;
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+ while (i + 9 < dataView.byteLength) {
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+ const marker = dataView.getUint16(i, BIG_ENDIAN);
603
603
  if (sofMarkers.has(marker)) {
604
604
  return {
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605
  mimeType: "image/jpeg",
606
- height: dataView.getUint16(i2 + 5, BIG_ENDIAN),
606
+ height: dataView.getUint16(i + 5, BIG_ENDIAN),
607
607
  // Number of lines
608
- width: dataView.getUint16(i2 + 7, BIG_ENDIAN)
608
+ width: dataView.getUint16(i + 7, BIG_ENDIAN)
609
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  // Number of pixels per line
610
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  };
611
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  }
612
612
  if (!tableMarkers.has(marker)) {
613
613
  return null;
614
614
  }
615
- i2 += 2;
616
- i2 += dataView.getUint16(i2, BIG_ENDIAN);
615
+ i += 2;
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+ i += dataView.getUint16(i, BIG_ENDIAN);
617
617
  }
618
618
  return null;
619
619
  }
620
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  function getJpegMarkers() {
621
621
  const tableMarkers = /* @__PURE__ */ new Set([65499, 65476, 65484, 65501, 65534]);
622
- for (let i2 = 65504; i2 < 65520; ++i2) {
623
- tableMarkers.add(i2);
622
+ for (let i = 65504; i < 65520; ++i) {
623
+ tableMarkers.add(i);
624
624
  }
625
625
  const sofMarkers = /* @__PURE__ */ new Set([
626
626
  65472,
@@ -865,7 +865,7 @@ var __exports__ = (() => {
865
865
  let { images, bufferViews } = gltf;
866
866
  images = images || [];
867
867
  bufferViews = bufferViews || [];
868
- const imageBufferViews = images.map((i2) => i2.bufferView);
868
+ const imageBufferViews = images.map((i) => i.bufferView);
869
869
  bufferViews = bufferViews.filter((view) => !imageBufferViews.includes(view));
870
870
  const bufferMemory = bufferViews.reduce((acc, view) => acc + view.byteLength, 0);
871
871
  const pixelCount = images.reduce((acc, image) => {
@@ -904,13 +904,13 @@ var __exports__ = (() => {
904
904
  return result2;
905
905
  }
906
906
  const result = new ArrayType(length);
907
- for (let i2 = 0; i2 < gltfAccessor.count; i2++) {
907
+ for (let i = 0; i < gltfAccessor.count; i++) {
908
908
  const values = new ArrayType(
909
909
  arrayBuffer,
910
- byteOffset + i2 * elementAddressScale,
910
+ byteOffset + i * elementAddressScale,
911
911
  numberOfComponentsInElement
912
912
  );
913
- result.set(values, i2 * numberOfComponentsInElement);
913
+ result.set(values, i * numberOfComponentsInElement);
914
914
  }
915
915
  return result;
916
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  }
@@ -1441,8 +1441,8 @@ var __exports__ = (() => {
1441
1441
  };
1442
1442
 
1443
1443
  // src/lib/extensions/utils/3d-tiles-utils.ts
1444
- function emod(n2) {
1445
- return (n2 % 1 + 1) % 1;
1444
+ function emod(n) {
1445
+ return (n % 1 + 1) % 1;
1446
1446
  }
1447
1447
  var ATTRIBUTE_TYPE_TO_COMPONENTS2 = {
1448
1448
  SCALAR: 1,
@@ -2013,11 +2013,11 @@ var __exports__ = (() => {
2013
2013
  }
2014
2014
  function getEnumsArray(valuesData, offset, count, enumEntry) {
2015
2015
  const array = [];
2016
- for (let i2 = 0; i2 < count; i2++) {
2016
+ for (let i = 0; i < count; i++) {
2017
2017
  if (valuesData instanceof BigInt64Array || valuesData instanceof BigUint64Array) {
2018
2018
  array.push("");
2019
2019
  } else {
2020
- const value = valuesData[offset + i2];
2020
+ const value = valuesData[offset + i];
2021
2021
  const enumObject = getEnumByValue(enumEntry, value);
2022
2022
  if (enumObject) {
2023
2023
  array.push(enumObject.name);
@@ -2476,34 +2476,6 @@ var __exports__ = (() => {
2476
2476
  }
2477
2477
  }
2478
2478
 
2479
- // ../../node_modules/ktx-parse/dist/ktx-parse.modern.js
2480
- var t = new Uint8Array([0]);
2481
- var n;
2482
- var i;
2483
- var s;
2484
- var a;
2485
- var r;
2486
- var o;
2487
- var l;
2488
- var f;
2489
- !function(t2) {
2490
- t2[t2.NONE = 0] = "NONE", t2[t2.BASISLZ = 1] = "BASISLZ", t2[t2.ZSTD = 2] = "ZSTD", t2[t2.ZLIB = 3] = "ZLIB";
2491
- }(n || (n = {})), function(t2) {
2492
- t2[t2.BASICFORMAT = 0] = "BASICFORMAT";
2493
- }(i || (i = {})), function(t2) {
2494
- t2[t2.UNSPECIFIED = 0] = "UNSPECIFIED", t2[t2.ETC1S = 163] = "ETC1S", t2[t2.UASTC = 166] = "UASTC";
2495
- }(s || (s = {})), function(t2) {
2496
- t2[t2.UNSPECIFIED = 0] = "UNSPECIFIED", t2[t2.SRGB = 1] = "SRGB";
2497
- }(a || (a = {})), function(t2) {
2498
- t2[t2.UNSPECIFIED = 0] = "UNSPECIFIED", t2[t2.LINEAR = 1] = "LINEAR", t2[t2.SRGB = 2] = "SRGB", t2[t2.ITU = 3] = "ITU", t2[t2.NTSC = 4] = "NTSC", t2[t2.SLOG = 5] = "SLOG", t2[t2.SLOG2 = 6] = "SLOG2";
2499
- }(r || (r = {})), function(t2) {
2500
- t2[t2.ALPHA_STRAIGHT = 0] = "ALPHA_STRAIGHT", t2[t2.ALPHA_PREMULTIPLIED = 1] = "ALPHA_PREMULTIPLIED";
2501
- }(o || (o = {})), function(t2) {
2502
- t2[t2.RGB = 0] = "RGB", t2[t2.RRR = 3] = "RRR", t2[t2.GGG = 4] = "GGG", t2[t2.AAA = 15] = "AAA";
2503
- }(l || (l = {})), function(t2) {
2504
- t2[t2.RGB = 0] = "RGB", t2[t2.RGBA = 3] = "RGBA", t2[t2.RRR = 4] = "RRR", t2[t2.RRRG = 5] = "RRRG";
2505
- }(f || (f = {}));
2506
-
2507
2479
  // ../textures/src/lib/parsers/parse-ktx.ts
2508
2480
  var KTX2_ID = [
2509
2481
  // '´', 'K', 'T', 'X', '2', '0', 'ª', '\r', '\n', '\x1A', '\n'
@@ -2662,7 +2634,6 @@ var __exports__ = (() => {
2662
2634
  const levels = [];
2663
2635
  for (let levelIndex = 0; levelIndex < levelsCount; levelIndex++) {
2664
2636
  levels.push(transcodeKTX2Image(ktx2File, levelIndex, options));
2665
- break;
2666
2637
  }
2667
2638
  return [levels];
2668
2639
  } finally {
@@ -3066,13 +3037,13 @@ var __exports__ = (() => {
3066
3037
  }
3067
3038
  function unpack(data) {
3068
3039
  const result = new Uint8Array(data.length);
3069
- for (let i2 = 0; i2 < data.length; ++i2) {
3070
- const ch = data.charCodeAt(i2);
3071
- result[i2] = ch > 96 ? ch - 71 : ch > 64 ? ch - 65 : ch > 47 ? ch + 4 : ch > 46 ? 63 : 62;
3040
+ for (let i = 0; i < data.length; ++i) {
3041
+ const ch = data.charCodeAt(i);
3042
+ result[i] = ch > 96 ? ch - 71 : ch > 64 ? ch - 65 : ch > 47 ? ch + 4 : ch > 46 ? 63 : 62;
3072
3043
  }
3073
3044
  let write = 0;
3074
- for (let i2 = 0; i2 < data.length; ++i2) {
3075
- result[write++] = result[i2] < 60 ? wasmpack[result[i2]] : (result[i2] - 60) * 64 + result[++i2];
3045
+ for (let i = 0; i < data.length; ++i) {
3046
+ result[write++] = result[i] < 60 ? wasmpack[result[i]] : (result[i] - 60) * 64 + result[++i];
3076
3047
  }
3077
3048
  return result.buffer.slice(0, write);
3078
3049
  }
@@ -3262,10 +3233,10 @@ var __exports__ = (() => {
3262
3233
  let maxZ = -Infinity;
3263
3234
  const positions = attributes.POSITION ? attributes.POSITION.value : [];
3264
3235
  const len = positions && positions.length;
3265
- for (let i2 = 0; i2 < len; i2 += 3) {
3266
- const x = positions[i2];
3267
- const y = positions[i2 + 1];
3268
- const z = positions[i2 + 2];
3236
+ for (let i = 0; i < len; i += 3) {
3237
+ const x = positions[i];
3238
+ const y = positions[i + 1];
3239
+ const z = positions[i + 2];
3269
3240
  minX = x < minX ? x : minX;
3270
3241
  minY = y < minY ? y : minY;
3271
3242
  minZ = z < minZ ? z : minZ;
@@ -3733,7 +3704,7 @@ var __exports__ = (() => {
3733
3704
  return {
3734
3705
  quantization_bits: transform.quantization_bits(),
3735
3706
  range: transform.range(),
3736
- min_values: new Float32Array([1, 2, 3]).map((i2) => transform.min_value(i2))
3707
+ min_values: new Float32Array([1, 2, 3]).map((i) => transform.min_value(i))
3737
3708
  };
3738
3709
  }
3739
3710
  } finally {
@@ -3785,16 +3756,16 @@ var __exports__ = (() => {
3785
3756
  function getInt32Array(dracoArray) {
3786
3757
  const numValues = dracoArray.size();
3787
3758
  const intArray = new Int32Array(numValues);
3788
- for (let i2 = 0; i2 < numValues; i2++) {
3789
- intArray[i2] = dracoArray.GetValue(i2);
3759
+ for (let i = 0; i < numValues; i++) {
3760
+ intArray[i] = dracoArray.GetValue(i);
3790
3761
  }
3791
3762
  return intArray;
3792
3763
  }
3793
3764
  function getUint32Array(dracoArray) {
3794
3765
  const numValues = dracoArray.size();
3795
3766
  const intArray = new Int32Array(numValues);
3796
- for (let i2 = 0; i2 < numValues; i2++) {
3797
- intArray[i2] = dracoArray.GetValue(i2);
3767
+ for (let i = 0; i < numValues; i++) {
3768
+ intArray[i] = dracoArray.GetValue(i);
3798
3769
  }
3799
3770
  return intArray;
3800
3771
  }
@@ -4087,34 +4058,34 @@ var __exports__ = (() => {
4087
4058
  function isArray(value) {
4088
4059
  return Array.isArray(value) || ArrayBuffer.isView(value) && !(value instanceof DataView);
4089
4060
  }
4090
- function equals(a2, b, epsilon) {
4061
+ function equals(a, b, epsilon) {
4091
4062
  const oldEpsilon = config.EPSILON;
4092
4063
  if (epsilon) {
4093
4064
  config.EPSILON = epsilon;
4094
4065
  }
4095
4066
  try {
4096
- if (a2 === b) {
4067
+ if (a === b) {
4097
4068
  return true;
4098
4069
  }
4099
- if (isArray(a2) && isArray(b)) {
4100
- if (a2.length !== b.length) {
4070
+ if (isArray(a) && isArray(b)) {
4071
+ if (a.length !== b.length) {
4101
4072
  return false;
4102
4073
  }
4103
- for (let i2 = 0; i2 < a2.length; ++i2) {
4104
- if (!equals(a2[i2], b[i2])) {
4074
+ for (let i = 0; i < a.length; ++i) {
4075
+ if (!equals(a[i], b[i])) {
4105
4076
  return false;
4106
4077
  }
4107
4078
  }
4108
4079
  return true;
4109
4080
  }
4110
- if (a2 && a2.equals) {
4111
- return a2.equals(b);
4081
+ if (a && a.equals) {
4082
+ return a.equals(b);
4112
4083
  }
4113
4084
  if (b && b.equals) {
4114
- return b.equals(a2);
4085
+ return b.equals(a);
4115
4086
  }
4116
- if (typeof a2 === "number" && typeof b === "number") {
4117
- return Math.abs(a2 - b) <= config.EPSILON * Math.max(1, Math.abs(a2), Math.abs(b));
4087
+ if (typeof a === "number" && typeof b === "number") {
4088
+ return Math.abs(a - b) <= config.EPSILON * Math.max(1, Math.abs(a), Math.abs(b));
4118
4089
  }
4119
4090
  return false;
4120
4091
  } finally {
@@ -4152,14 +4123,14 @@ var __exports__ = (() => {
4152
4123
  return new this.constructor().copy(this);
4153
4124
  }
4154
4125
  fromArray(array, offset = 0) {
4155
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4156
- this[i2] = array[i2 + offset];
4126
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4127
+ this[i] = array[i + offset];
4157
4128
  }
4158
4129
  return this.check();
4159
4130
  }
4160
4131
  toArray(targetArray = [], offset = 0) {
4161
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4162
- targetArray[offset + i2] = this[i2];
4132
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4133
+ targetArray[offset + i] = this[i];
4163
4134
  }
4164
4135
  return targetArray;
4165
4136
  }
@@ -4186,8 +4157,8 @@ var __exports__ = (() => {
4186
4157
  }
4187
4158
  formatString(opts) {
4188
4159
  let string = "";
4189
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4190
- string += (i2 > 0 ? ", " : "") + formatValue(this[i2], opts);
4160
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4161
+ string += (i > 0 ? ", " : "") + formatValue(this[i], opts);
4191
4162
  }
4192
4163
  return "".concat(opts.printTypes ? this.constructor.name : "", "[").concat(string, "]");
4193
4164
  }
@@ -4195,8 +4166,8 @@ var __exports__ = (() => {
4195
4166
  if (!array || this.length !== array.length) {
4196
4167
  return false;
4197
4168
  }
4198
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4199
- if (!equals(this[i2], array[i2])) {
4169
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4170
+ if (!equals(this[i], array[i])) {
4200
4171
  return false;
4201
4172
  }
4202
4173
  }
@@ -4206,79 +4177,79 @@ var __exports__ = (() => {
4206
4177
  if (!array || this.length !== array.length) {
4207
4178
  return false;
4208
4179
  }
4209
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4210
- if (this[i2] !== array[i2]) {
4180
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4181
+ if (this[i] !== array[i]) {
4211
4182
  return false;
4212
4183
  }
4213
4184
  }
4214
4185
  return true;
4215
4186
  }
4216
4187
  negate() {
4217
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4218
- this[i2] = -this[i2];
4188
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4189
+ this[i] = -this[i];
4219
4190
  }
4220
4191
  return this.check();
4221
4192
  }
4222
- lerp(a2, b, t2) {
4223
- if (t2 === void 0) {
4224
- return this.lerp(this, a2, b);
4193
+ lerp(a, b, t) {
4194
+ if (t === void 0) {
4195
+ return this.lerp(this, a, b);
4225
4196
  }
4226
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4227
- const ai = a2[i2];
4228
- const endValue = typeof b === "number" ? b : b[i2];
4229
- this[i2] = ai + t2 * (endValue - ai);
4197
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4198
+ const ai = a[i];
4199
+ const endValue = typeof b === "number" ? b : b[i];
4200
+ this[i] = ai + t * (endValue - ai);
4230
4201
  }
4231
4202
  return this.check();
4232
4203
  }
4233
4204
  min(vector) {
4234
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4235
- this[i2] = Math.min(vector[i2], this[i2]);
4205
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4206
+ this[i] = Math.min(vector[i], this[i]);
4236
4207
  }
4237
4208
  return this.check();
4238
4209
  }
4239
4210
  max(vector) {
4240
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4241
- this[i2] = Math.max(vector[i2], this[i2]);
4211
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4212
+ this[i] = Math.max(vector[i], this[i]);
4242
4213
  }
4243
4214
  return this.check();
4244
4215
  }
4245
4216
  clamp(minVector, maxVector) {
4246
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4247
- this[i2] = Math.min(Math.max(this[i2], minVector[i2]), maxVector[i2]);
4217
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4218
+ this[i] = Math.min(Math.max(this[i], minVector[i]), maxVector[i]);
4248
4219
  }
4249
4220
  return this.check();
4250
4221
  }
4251
4222
  add(...vectors) {
4252
4223
  for (const vector of vectors) {
4253
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4254
- this[i2] += vector[i2];
4224
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4225
+ this[i] += vector[i];
4255
4226
  }
4256
4227
  }
4257
4228
  return this.check();
4258
4229
  }
4259
4230
  subtract(...vectors) {
4260
4231
  for (const vector of vectors) {
4261
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4262
- this[i2] -= vector[i2];
4232
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4233
+ this[i] -= vector[i];
4263
4234
  }
4264
4235
  }
4265
4236
  return this.check();
4266
4237
  }
4267
4238
  scale(scale2) {
4268
4239
  if (typeof scale2 === "number") {
4269
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4270
- this[i2] *= scale2;
4240
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4241
+ this[i] *= scale2;
4271
4242
  }
4272
4243
  } else {
4273
- for (let i2 = 0; i2 < this.ELEMENTS && i2 < scale2.length; ++i2) {
4274
- this[i2] *= scale2[i2];
4244
+ for (let i = 0; i < this.ELEMENTS && i < scale2.length; ++i) {
4245
+ this[i] *= scale2[i];
4275
4246
  }
4276
4247
  }
4277
4248
  return this.check();
4278
4249
  }
4279
4250
  multiplyByScalar(scalar) {
4280
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4281
- this[i2] *= scalar;
4251
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4252
+ this[i] *= scalar;
4282
4253
  }
4283
4254
  return this.check();
4284
4255
  }
@@ -4290,41 +4261,41 @@ var __exports__ = (() => {
4290
4261
  }
4291
4262
  validate() {
4292
4263
  let valid = this.length === this.ELEMENTS;
4293
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4294
- valid = valid && Number.isFinite(this[i2]);
4264
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4265
+ valid = valid && Number.isFinite(this[i]);
4295
4266
  }
4296
4267
  return valid;
4297
4268
  }
4298
- sub(a2) {
4299
- return this.subtract(a2);
4269
+ sub(a) {
4270
+ return this.subtract(a);
4300
4271
  }
4301
- setScalar(a2) {
4302
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4303
- this[i2] = a2;
4272
+ setScalar(a) {
4273
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4274
+ this[i] = a;
4304
4275
  }
4305
4276
  return this.check();
4306
4277
  }
4307
- addScalar(a2) {
4308
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4309
- this[i2] += a2;
4278
+ addScalar(a) {
4279
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4280
+ this[i] += a;
4310
4281
  }
4311
4282
  return this.check();
4312
4283
  }
4313
- subScalar(a2) {
4314
- return this.addScalar(-a2);
4284
+ subScalar(a) {
4285
+ return this.addScalar(-a);
4315
4286
  }
4316
4287
  multiplyScalar(scalar) {
4317
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4318
- this[i2] *= scalar;
4288
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4289
+ this[i] *= scalar;
4319
4290
  }
4320
4291
  return this.check();
4321
4292
  }
4322
- divideScalar(a2) {
4323
- return this.multiplyByScalar(1 / a2);
4293
+ divideScalar(a) {
4294
+ return this.multiplyByScalar(1 / a);
4324
4295
  }
4325
4296
  clampScalar(min, max) {
4326
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4327
- this[i2] = Math.min(Math.max(this[i2], min), max);
4297
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4298
+ this[i] = Math.min(Math.max(this[i], min), max);
4328
4299
  }
4329
4300
  return this.check();
4330
4301
  }
@@ -4338,8 +4309,8 @@ var __exports__ = (() => {
4338
4309
  if (v.length !== length) {
4339
4310
  return false;
4340
4311
  }
4341
- for (let i2 = 0; i2 < v.length; ++i2) {
4342
- if (!Number.isFinite(v[i2])) {
4312
+ for (let i = 0; i < v.length; ++i) {
4313
+ if (!Number.isFinite(v[i])) {
4343
4314
  return false;
4344
4315
  }
4345
4316
  }
@@ -4387,8 +4358,8 @@ var __exports__ = (() => {
4387
4358
  }
4388
4359
  lengthSquared() {
4389
4360
  let length = 0;
4390
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4391
- length += this[i2] * this[i2];
4361
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4362
+ length += this[i] * this[i];
4392
4363
  }
4393
4364
  return length;
4394
4365
  }
@@ -4400,40 +4371,40 @@ var __exports__ = (() => {
4400
4371
  }
4401
4372
  distanceSquared(mathArray) {
4402
4373
  let length = 0;
4403
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4404
- const dist = this[i2] - mathArray[i2];
4374
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4375
+ const dist = this[i] - mathArray[i];
4405
4376
  length += dist * dist;
4406
4377
  }
4407
4378
  return checkNumber(length);
4408
4379
  }
4409
4380
  dot(mathArray) {
4410
4381
  let product = 0;
4411
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4412
- product += this[i2] * mathArray[i2];
4382
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4383
+ product += this[i] * mathArray[i];
4413
4384
  }
4414
4385
  return checkNumber(product);
4415
4386
  }
4416
4387
  normalize() {
4417
4388
  const length = this.magnitude();
4418
4389
  if (length !== 0) {
4419
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4420
- this[i2] /= length;
4390
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4391
+ this[i] /= length;
4421
4392
  }
4422
4393
  }
4423
4394
  return this.check();
4424
4395
  }
4425
4396
  multiply(...vectors) {
4426
4397
  for (const vector of vectors) {
4427
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4428
- this[i2] *= vector[i2];
4398
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4399
+ this[i] *= vector[i];
4429
4400
  }
4430
4401
  }
4431
4402
  return this.check();
4432
4403
  }
4433
4404
  divide(...vectors) {
4434
4405
  for (const vector of vectors) {
4435
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4436
- this[i2] /= vector[i2];
4406
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4407
+ this[i] /= vector[i];
4437
4408
  }
4438
4409
  }
4439
4410
  return this.check();
@@ -4447,26 +4418,26 @@ var __exports__ = (() => {
4447
4418
  distanceToSquared(vector) {
4448
4419
  return this.distanceSquared(vector);
4449
4420
  }
4450
- getComponent(i2) {
4451
- assert4(i2 >= 0 && i2 < this.ELEMENTS, "index is out of range");
4452
- return checkNumber(this[i2]);
4421
+ getComponent(i) {
4422
+ assert4(i >= 0 && i < this.ELEMENTS, "index is out of range");
4423
+ return checkNumber(this[i]);
4453
4424
  }
4454
- setComponent(i2, value) {
4455
- assert4(i2 >= 0 && i2 < this.ELEMENTS, "index is out of range");
4456
- this[i2] = value;
4425
+ setComponent(i, value) {
4426
+ assert4(i >= 0 && i < this.ELEMENTS, "index is out of range");
4427
+ this[i] = value;
4457
4428
  return this.check();
4458
4429
  }
4459
- addVectors(a2, b) {
4460
- return this.copy(a2).add(b);
4430
+ addVectors(a, b) {
4431
+ return this.copy(a).add(b);
4461
4432
  }
4462
- subVectors(a2, b) {
4463
- return this.copy(a2).subtract(b);
4433
+ subVectors(a, b) {
4434
+ return this.copy(a).subtract(b);
4464
4435
  }
4465
- multiplyVectors(a2, b) {
4466
- return this.copy(a2).multiply(b);
4436
+ multiplyVectors(a, b) {
4437
+ return this.copy(a).multiply(b);
4467
4438
  }
4468
- addScaledVector(a2, b) {
4469
- return this.add(new this.constructor(a2).multiplyScalar(b));
4439
+ addScaledVector(a, b) {
4440
+ return this.add(new this.constructor(a).multiplyScalar(b));
4470
4441
  }
4471
4442
  };
4472
4443
 
@@ -4483,18 +4454,18 @@ var __exports__ = (() => {
4483
4454
  }
4484
4455
  return out;
4485
4456
  }
4486
- function transformMat3(out, a2, m) {
4487
- const x = a2[0];
4488
- const y = a2[1];
4457
+ function transformMat3(out, a, m) {
4458
+ const x = a[0];
4459
+ const y = a[1];
4489
4460
  out[0] = m[0] * x + m[3] * y + m[6];
4490
4461
  out[1] = m[1] * x + m[4] * y + m[7];
4491
4462
  return out;
4492
4463
  }
4493
4464
  var forEach = function() {
4494
4465
  const vec = create();
4495
- return function(a2, stride, offset, count, fn, arg) {
4496
- let i2;
4497
- let l2;
4466
+ return function(a, stride, offset, count, fn, arg) {
4467
+ let i;
4468
+ let l;
4498
4469
  if (!stride) {
4499
4470
  stride = 2;
4500
4471
  }
@@ -4502,48 +4473,48 @@ var __exports__ = (() => {
4502
4473
  offset = 0;
4503
4474
  }
4504
4475
  if (count) {
4505
- l2 = Math.min(count * stride + offset, a2.length);
4476
+ l = Math.min(count * stride + offset, a.length);
4506
4477
  } else {
4507
- l2 = a2.length;
4478
+ l = a.length;
4508
4479
  }
4509
- for (i2 = offset; i2 < l2; i2 += stride) {
4510
- vec[0] = a2[i2];
4511
- vec[1] = a2[i2 + 1];
4480
+ for (i = offset; i < l; i += stride) {
4481
+ vec[0] = a[i];
4482
+ vec[1] = a[i + 1];
4512
4483
  fn(vec, vec, arg);
4513
- a2[i2] = vec[0];
4514
- a2[i2 + 1] = vec[1];
4484
+ a[i] = vec[0];
4485
+ a[i + 1] = vec[1];
4515
4486
  }
4516
- return a2;
4487
+ return a;
4517
4488
  };
4518
4489
  }();
4519
4490
 
4520
4491
  // ../../node_modules/@math.gl/core/dist/lib/gl-matrix-extras.js
4521
- function vec3_transformMat4AsVector(out, a2, m) {
4522
- const x = a2[0];
4523
- const y = a2[1];
4524
- const z = a2[2];
4492
+ function vec3_transformMat4AsVector(out, a, m) {
4493
+ const x = a[0];
4494
+ const y = a[1];
4495
+ const z = a[2];
4525
4496
  const w = m[3] * x + m[7] * y + m[11] * z || 1;
4526
4497
  out[0] = (m[0] * x + m[4] * y + m[8] * z) / w;
4527
4498
  out[1] = (m[1] * x + m[5] * y + m[9] * z) / w;
4528
4499
  out[2] = (m[2] * x + m[6] * y + m[10] * z) / w;
4529
4500
  return out;
4530
4501
  }
4531
- function vec3_transformMat2(out, a2, m) {
4532
- const x = a2[0];
4533
- const y = a2[1];
4502
+ function vec3_transformMat2(out, a, m) {
4503
+ const x = a[0];
4504
+ const y = a[1];
4534
4505
  out[0] = m[0] * x + m[2] * y;
4535
4506
  out[1] = m[1] * x + m[3] * y;
4536
- out[2] = a2[2];
4507
+ out[2] = a[2];
4537
4508
  return out;
4538
4509
  }
4539
- function vec4_transformMat3(out, a2, m) {
4540
- const x = a2[0];
4541
- const y = a2[1];
4542
- const z = a2[2];
4510
+ function vec4_transformMat3(out, a, m) {
4511
+ const x = a[0];
4512
+ const y = a[1];
4513
+ const z = a[2];
4543
4514
  out[0] = m[0] * x + m[3] * y + m[6] * z;
4544
4515
  out[1] = m[1] * x + m[4] * y + m[7] * z;
4545
4516
  out[2] = m[2] * x + m[5] * y + m[8] * z;
4546
- out[3] = a2[3];
4517
+ out[3] = a[3];
4547
4518
  return out;
4548
4519
  }
4549
4520
 
@@ -4557,13 +4528,13 @@ var __exports__ = (() => {
4557
4528
  }
4558
4529
  return out;
4559
4530
  }
4560
- function dot(a2, b) {
4561
- return a2[0] * b[0] + a2[1] * b[1] + a2[2] * b[2];
4531
+ function dot(a, b) {
4532
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
4562
4533
  }
4563
- function cross(out, a2, b) {
4564
- const ax = a2[0];
4565
- const ay = a2[1];
4566
- const az = a2[2];
4534
+ function cross(out, a, b) {
4535
+ const ax = a[0];
4536
+ const ay = a[1];
4537
+ const az = a[2];
4567
4538
  const bx = b[0];
4568
4539
  const by = b[1];
4569
4540
  const bz = b[2];
@@ -4572,10 +4543,10 @@ var __exports__ = (() => {
4572
4543
  out[2] = ax * by - ay * bx;
4573
4544
  return out;
4574
4545
  }
4575
- function transformMat4(out, a2, m) {
4576
- const x = a2[0];
4577
- const y = a2[1];
4578
- const z = a2[2];
4546
+ function transformMat4(out, a, m) {
4547
+ const x = a[0];
4548
+ const y = a[1];
4549
+ const z = a[2];
4579
4550
  let w = m[3] * x + m[7] * y + m[11] * z + m[15];
4580
4551
  w = w || 1;
4581
4552
  out[0] = (m[0] * x + m[4] * y + m[8] * z + m[12]) / w;
@@ -4583,23 +4554,23 @@ var __exports__ = (() => {
4583
4554
  out[2] = (m[2] * x + m[6] * y + m[10] * z + m[14]) / w;
4584
4555
  return out;
4585
4556
  }
4586
- function transformMat32(out, a2, m) {
4587
- const x = a2[0];
4588
- const y = a2[1];
4589
- const z = a2[2];
4557
+ function transformMat32(out, a, m) {
4558
+ const x = a[0];
4559
+ const y = a[1];
4560
+ const z = a[2];
4590
4561
  out[0] = x * m[0] + y * m[3] + z * m[6];
4591
4562
  out[1] = x * m[1] + y * m[4] + z * m[7];
4592
4563
  out[2] = x * m[2] + y * m[5] + z * m[8];
4593
4564
  return out;
4594
4565
  }
4595
- function transformQuat(out, a2, q) {
4566
+ function transformQuat(out, a, q) {
4596
4567
  const qx = q[0];
4597
4568
  const qy = q[1];
4598
4569
  const qz = q[2];
4599
4570
  const qw = q[3];
4600
- const x = a2[0];
4601
- const y = a2[1];
4602
- const z = a2[2];
4571
+ const x = a[0];
4572
+ const y = a[1];
4573
+ const z = a[2];
4603
4574
  let uvx = qy * z - qz * y;
4604
4575
  let uvy = qz * x - qx * z;
4605
4576
  let uvz = qx * y - qy * x;
@@ -4618,64 +4589,64 @@ var __exports__ = (() => {
4618
4589
  out[2] = z + uvz + uuvz;
4619
4590
  return out;
4620
4591
  }
4621
- function rotateX(out, a2, b, rad) {
4622
- const p2 = [];
4623
- const r2 = [];
4624
- p2[0] = a2[0] - b[0];
4625
- p2[1] = a2[1] - b[1];
4626
- p2[2] = a2[2] - b[2];
4627
- r2[0] = p2[0];
4628
- r2[1] = p2[1] * Math.cos(rad) - p2[2] * Math.sin(rad);
4629
- r2[2] = p2[1] * Math.sin(rad) + p2[2] * Math.cos(rad);
4630
- out[0] = r2[0] + b[0];
4631
- out[1] = r2[1] + b[1];
4632
- out[2] = r2[2] + b[2];
4592
+ function rotateX(out, a, b, rad) {
4593
+ const p = [];
4594
+ const r = [];
4595
+ p[0] = a[0] - b[0];
4596
+ p[1] = a[1] - b[1];
4597
+ p[2] = a[2] - b[2];
4598
+ r[0] = p[0];
4599
+ r[1] = p[1] * Math.cos(rad) - p[2] * Math.sin(rad);
4600
+ r[2] = p[1] * Math.sin(rad) + p[2] * Math.cos(rad);
4601
+ out[0] = r[0] + b[0];
4602
+ out[1] = r[1] + b[1];
4603
+ out[2] = r[2] + b[2];
4633
4604
  return out;
4634
4605
  }
4635
- function rotateY(out, a2, b, rad) {
4636
- const p2 = [];
4637
- const r2 = [];
4638
- p2[0] = a2[0] - b[0];
4639
- p2[1] = a2[1] - b[1];
4640
- p2[2] = a2[2] - b[2];
4641
- r2[0] = p2[2] * Math.sin(rad) + p2[0] * Math.cos(rad);
4642
- r2[1] = p2[1];
4643
- r2[2] = p2[2] * Math.cos(rad) - p2[0] * Math.sin(rad);
4644
- out[0] = r2[0] + b[0];
4645
- out[1] = r2[1] + b[1];
4646
- out[2] = r2[2] + b[2];
4606
+ function rotateY(out, a, b, rad) {
4607
+ const p = [];
4608
+ const r = [];
4609
+ p[0] = a[0] - b[0];
4610
+ p[1] = a[1] - b[1];
4611
+ p[2] = a[2] - b[2];
4612
+ r[0] = p[2] * Math.sin(rad) + p[0] * Math.cos(rad);
4613
+ r[1] = p[1];
4614
+ r[2] = p[2] * Math.cos(rad) - p[0] * Math.sin(rad);
4615
+ out[0] = r[0] + b[0];
4616
+ out[1] = r[1] + b[1];
4617
+ out[2] = r[2] + b[2];
4647
4618
  return out;
4648
4619
  }
4649
- function rotateZ(out, a2, b, rad) {
4650
- const p2 = [];
4651
- const r2 = [];
4652
- p2[0] = a2[0] - b[0];
4653
- p2[1] = a2[1] - b[1];
4654
- p2[2] = a2[2] - b[2];
4655
- r2[0] = p2[0] * Math.cos(rad) - p2[1] * Math.sin(rad);
4656
- r2[1] = p2[0] * Math.sin(rad) + p2[1] * Math.cos(rad);
4657
- r2[2] = p2[2];
4658
- out[0] = r2[0] + b[0];
4659
- out[1] = r2[1] + b[1];
4660
- out[2] = r2[2] + b[2];
4620
+ function rotateZ(out, a, b, rad) {
4621
+ const p = [];
4622
+ const r = [];
4623
+ p[0] = a[0] - b[0];
4624
+ p[1] = a[1] - b[1];
4625
+ p[2] = a[2] - b[2];
4626
+ r[0] = p[0] * Math.cos(rad) - p[1] * Math.sin(rad);
4627
+ r[1] = p[0] * Math.sin(rad) + p[1] * Math.cos(rad);
4628
+ r[2] = p[2];
4629
+ out[0] = r[0] + b[0];
4630
+ out[1] = r[1] + b[1];
4631
+ out[2] = r[2] + b[2];
4661
4632
  return out;
4662
4633
  }
4663
- function angle(a2, b) {
4664
- const ax = a2[0];
4665
- const ay = a2[1];
4666
- const az = a2[2];
4634
+ function angle(a, b) {
4635
+ const ax = a[0];
4636
+ const ay = a[1];
4637
+ const az = a[2];
4667
4638
  const bx = b[0];
4668
4639
  const by = b[1];
4669
4640
  const bz = b[2];
4670
4641
  const mag = Math.sqrt((ax * ax + ay * ay + az * az) * (bx * bx + by * by + bz * bz));
4671
- const cosine = mag && dot(a2, b) / mag;
4642
+ const cosine = mag && dot(a, b) / mag;
4672
4643
  return Math.acos(Math.min(Math.max(cosine, -1), 1));
4673
4644
  }
4674
4645
  var forEach2 = function() {
4675
4646
  const vec = create2();
4676
- return function(a2, stride, offset, count, fn, arg) {
4677
- let i2;
4678
- let l2;
4647
+ return function(a, stride, offset, count, fn, arg) {
4648
+ let i;
4649
+ let l;
4679
4650
  if (!stride) {
4680
4651
  stride = 3;
4681
4652
  }
@@ -4683,20 +4654,20 @@ var __exports__ = (() => {
4683
4654
  offset = 0;
4684
4655
  }
4685
4656
  if (count) {
4686
- l2 = Math.min(count * stride + offset, a2.length);
4657
+ l = Math.min(count * stride + offset, a.length);
4687
4658
  } else {
4688
- l2 = a2.length;
4659
+ l = a.length;
4689
4660
  }
4690
- for (i2 = offset; i2 < l2; i2 += stride) {
4691
- vec[0] = a2[i2];
4692
- vec[1] = a2[i2 + 1];
4693
- vec[2] = a2[i2 + 2];
4661
+ for (i = offset; i < l; i += stride) {
4662
+ vec[0] = a[i];
4663
+ vec[1] = a[i + 1];
4664
+ vec[2] = a[i + 2];
4694
4665
  fn(vec, vec, arg);
4695
- a2[i2] = vec[0];
4696
- a2[i2 + 1] = vec[1];
4697
- a2[i2 + 2] = vec[2];
4666
+ a[i] = vec[0];
4667
+ a[i + 1] = vec[1];
4668
+ a[i + 2] = vec[2];
4698
4669
  }
4699
- return a2;
4670
+ return a;
4700
4671
  };
4701
4672
  }();
4702
4673
 
@@ -4830,8 +4801,8 @@ var __exports__ = (() => {
4830
4801
  }
4831
4802
  } else {
4832
4803
  string += "column-major:";
4833
- for (let i2 = 0; i2 < this.ELEMENTS; ++i2) {
4834
- string += " ".concat(this[i2]);
4804
+ for (let i = 0; i < this.ELEMENTS; ++i) {
4805
+ string += " ".concat(this[i]);
4835
4806
  }
4836
4807
  }
4837
4808
  string += "]";
@@ -4849,55 +4820,55 @@ var __exports__ = (() => {
4849
4820
  }
4850
4821
  getColumn(columnIndex, result = new Array(this.RANK).fill(-0)) {
4851
4822
  const firstIndex = columnIndex * this.RANK;
4852
- for (let i2 = 0; i2 < this.RANK; ++i2) {
4853
- result[i2] = this[firstIndex + i2];
4823
+ for (let i = 0; i < this.RANK; ++i) {
4824
+ result[i] = this[firstIndex + i];
4854
4825
  }
4855
4826
  return result;
4856
4827
  }
4857
4828
  setColumn(columnIndex, columnVector) {
4858
4829
  const firstIndex = columnIndex * this.RANK;
4859
- for (let i2 = 0; i2 < this.RANK; ++i2) {
4860
- this[firstIndex + i2] = columnVector[i2];
4830
+ for (let i = 0; i < this.RANK; ++i) {
4831
+ this[firstIndex + i] = columnVector[i];
4861
4832
  }
4862
4833
  return this;
4863
4834
  }
4864
4835
  };
4865
4836
 
4866
4837
  // ../../node_modules/@math.gl/core/dist/gl-matrix/mat3.js
4867
- function transpose(out, a2) {
4868
- if (out === a2) {
4869
- const a01 = a2[1];
4870
- const a02 = a2[2];
4871
- const a12 = a2[5];
4872
- out[1] = a2[3];
4873
- out[2] = a2[6];
4838
+ function transpose(out, a) {
4839
+ if (out === a) {
4840
+ const a01 = a[1];
4841
+ const a02 = a[2];
4842
+ const a12 = a[5];
4843
+ out[1] = a[3];
4844
+ out[2] = a[6];
4874
4845
  out[3] = a01;
4875
- out[5] = a2[7];
4846
+ out[5] = a[7];
4876
4847
  out[6] = a02;
4877
4848
  out[7] = a12;
4878
4849
  } else {
4879
- out[0] = a2[0];
4880
- out[1] = a2[3];
4881
- out[2] = a2[6];
4882
- out[3] = a2[1];
4883
- out[4] = a2[4];
4884
- out[5] = a2[7];
4885
- out[6] = a2[2];
4886
- out[7] = a2[5];
4887
- out[8] = a2[8];
4850
+ out[0] = a[0];
4851
+ out[1] = a[3];
4852
+ out[2] = a[6];
4853
+ out[3] = a[1];
4854
+ out[4] = a[4];
4855
+ out[5] = a[7];
4856
+ out[6] = a[2];
4857
+ out[7] = a[5];
4858
+ out[8] = a[8];
4888
4859
  }
4889
4860
  return out;
4890
4861
  }
4891
- function invert(out, a2) {
4892
- const a00 = a2[0];
4893
- const a01 = a2[1];
4894
- const a02 = a2[2];
4895
- const a10 = a2[3];
4896
- const a11 = a2[4];
4897
- const a12 = a2[5];
4898
- const a20 = a2[6];
4899
- const a21 = a2[7];
4900
- const a22 = a2[8];
4862
+ function invert(out, a) {
4863
+ const a00 = a[0];
4864
+ const a01 = a[1];
4865
+ const a02 = a[2];
4866
+ const a10 = a[3];
4867
+ const a11 = a[4];
4868
+ const a12 = a[5];
4869
+ const a20 = a[6];
4870
+ const a21 = a[7];
4871
+ const a22 = a[8];
4901
4872
  const b01 = a22 * a11 - a12 * a21;
4902
4873
  const b11 = -a22 * a10 + a12 * a20;
4903
4874
  const b21 = a21 * a10 - a11 * a20;
@@ -4917,28 +4888,28 @@ var __exports__ = (() => {
4917
4888
  out[8] = (a11 * a00 - a01 * a10) * det;
4918
4889
  return out;
4919
4890
  }
4920
- function determinant(a2) {
4921
- const a00 = a2[0];
4922
- const a01 = a2[1];
4923
- const a02 = a2[2];
4924
- const a10 = a2[3];
4925
- const a11 = a2[4];
4926
- const a12 = a2[5];
4927
- const a20 = a2[6];
4928
- const a21 = a2[7];
4929
- const a22 = a2[8];
4891
+ function determinant(a) {
4892
+ const a00 = a[0];
4893
+ const a01 = a[1];
4894
+ const a02 = a[2];
4895
+ const a10 = a[3];
4896
+ const a11 = a[4];
4897
+ const a12 = a[5];
4898
+ const a20 = a[6];
4899
+ const a21 = a[7];
4900
+ const a22 = a[8];
4930
4901
  return a00 * (a22 * a11 - a12 * a21) + a01 * (-a22 * a10 + a12 * a20) + a02 * (a21 * a10 - a11 * a20);
4931
4902
  }
4932
- function multiply(out, a2, b) {
4933
- const a00 = a2[0];
4934
- const a01 = a2[1];
4935
- const a02 = a2[2];
4936
- const a10 = a2[3];
4937
- const a11 = a2[4];
4938
- const a12 = a2[5];
4939
- const a20 = a2[6];
4940
- const a21 = a2[7];
4941
- const a22 = a2[8];
4903
+ function multiply(out, a, b) {
4904
+ const a00 = a[0];
4905
+ const a01 = a[1];
4906
+ const a02 = a[2];
4907
+ const a10 = a[3];
4908
+ const a11 = a[4];
4909
+ const a12 = a[5];
4910
+ const a20 = a[6];
4911
+ const a21 = a[7];
4912
+ const a22 = a[8];
4942
4913
  const b00 = b[0];
4943
4914
  const b01 = b[1];
4944
4915
  const b02 = b[2];
@@ -4959,16 +4930,16 @@ var __exports__ = (() => {
4959
4930
  out[8] = b20 * a02 + b21 * a12 + b22 * a22;
4960
4931
  return out;
4961
4932
  }
4962
- function translate(out, a2, v) {
4963
- const a00 = a2[0];
4964
- const a01 = a2[1];
4965
- const a02 = a2[2];
4966
- const a10 = a2[3];
4967
- const a11 = a2[4];
4968
- const a12 = a2[5];
4969
- const a20 = a2[6];
4970
- const a21 = a2[7];
4971
- const a22 = a2[8];
4933
+ function translate(out, a, v) {
4934
+ const a00 = a[0];
4935
+ const a01 = a[1];
4936
+ const a02 = a[2];
4937
+ const a10 = a[3];
4938
+ const a11 = a[4];
4939
+ const a12 = a[5];
4940
+ const a20 = a[6];
4941
+ const a21 = a[7];
4942
+ const a22 = a[8];
4972
4943
  const x = v[0];
4973
4944
  const y = v[1];
4974
4945
  out[0] = a00;
@@ -4982,41 +4953,41 @@ var __exports__ = (() => {
4982
4953
  out[8] = x * a02 + y * a12 + a22;
4983
4954
  return out;
4984
4955
  }
4985
- function rotate(out, a2, rad) {
4986
- const a00 = a2[0];
4987
- const a01 = a2[1];
4988
- const a02 = a2[2];
4989
- const a10 = a2[3];
4990
- const a11 = a2[4];
4991
- const a12 = a2[5];
4992
- const a20 = a2[6];
4993
- const a21 = a2[7];
4994
- const a22 = a2[8];
4995
- const s2 = Math.sin(rad);
4956
+ function rotate(out, a, rad) {
4957
+ const a00 = a[0];
4958
+ const a01 = a[1];
4959
+ const a02 = a[2];
4960
+ const a10 = a[3];
4961
+ const a11 = a[4];
4962
+ const a12 = a[5];
4963
+ const a20 = a[6];
4964
+ const a21 = a[7];
4965
+ const a22 = a[8];
4966
+ const s = Math.sin(rad);
4996
4967
  const c = Math.cos(rad);
4997
- out[0] = c * a00 + s2 * a10;
4998
- out[1] = c * a01 + s2 * a11;
4999
- out[2] = c * a02 + s2 * a12;
5000
- out[3] = c * a10 - s2 * a00;
5001
- out[4] = c * a11 - s2 * a01;
5002
- out[5] = c * a12 - s2 * a02;
4968
+ out[0] = c * a00 + s * a10;
4969
+ out[1] = c * a01 + s * a11;
4970
+ out[2] = c * a02 + s * a12;
4971
+ out[3] = c * a10 - s * a00;
4972
+ out[4] = c * a11 - s * a01;
4973
+ out[5] = c * a12 - s * a02;
5003
4974
  out[6] = a20;
5004
4975
  out[7] = a21;
5005
4976
  out[8] = a22;
5006
4977
  return out;
5007
4978
  }
5008
- function scale(out, a2, v) {
4979
+ function scale(out, a, v) {
5009
4980
  const x = v[0];
5010
4981
  const y = v[1];
5011
- out[0] = x * a2[0];
5012
- out[1] = x * a2[1];
5013
- out[2] = x * a2[2];
5014
- out[3] = y * a2[3];
5015
- out[4] = y * a2[4];
5016
- out[5] = y * a2[5];
5017
- out[6] = a2[6];
5018
- out[7] = a2[7];
5019
- out[8] = a2[8];
4982
+ out[0] = x * a[0];
4983
+ out[1] = x * a[1];
4984
+ out[2] = x * a[2];
4985
+ out[3] = y * a[3];
4986
+ out[4] = y * a[4];
4987
+ out[5] = y * a[5];
4988
+ out[6] = a[6];
4989
+ out[7] = a[7];
4990
+ out[8] = a[8];
5020
4991
  return out;
5021
4992
  }
5022
4993
  function fromQuat(out, q) {
@@ -5145,12 +5116,12 @@ var __exports__ = (() => {
5145
5116
  invert(this, this);
5146
5117
  return this.check();
5147
5118
  }
5148
- multiplyLeft(a2) {
5149
- multiply(this, a2, this);
5119
+ multiplyLeft(a) {
5120
+ multiply(this, a, this);
5150
5121
  return this.check();
5151
5122
  }
5152
- multiplyRight(a2) {
5153
- multiply(this, this, a2);
5123
+ multiplyRight(a) {
5124
+ multiply(this, this, a);
5154
5125
  return this.check();
5155
5126
  }
5156
5127
  rotate(radians) {
@@ -5227,8 +5198,8 @@ var __exports__ = (() => {
5227
5198
  return;
5228
5199
  }
5229
5200
  const materials = gltfData.json.materials || [];
5230
- for (let i2 = 0; i2 < materials.length; i2++) {
5231
- transformTexCoords(i2, gltfData);
5201
+ for (let i = 0; i < materials.length; i++) {
5202
+ transformTexCoords(i, gltfData);
5232
5203
  }
5233
5204
  }
5234
5205
  function transformTexCoords(materialIndex, gltfData) {
@@ -5294,11 +5265,11 @@ var __exports__ = (() => {
5294
5265
  const components = COMPONENTS[accessor.type];
5295
5266
  const elementAddressScale = bufferView.byteStride || bytes * components;
5296
5267
  const result = new Float32Array(length);
5297
- for (let i2 = 0; i2 < accessor.count; i2++) {
5298
- const uv = new ArrayType(arrayBuffer, byteOffset + i2 * elementAddressScale, 2);
5268
+ for (let i = 0; i < accessor.count; i++) {
5269
+ const uv = new ArrayType(arrayBuffer, byteOffset + i * elementAddressScale, 2);
5299
5270
  scratchVector.set(uv[0], uv[1], 1);
5300
5271
  scratchVector.transformByMatrix3(matrix);
5301
- result.set([scratchVector[0], scratchVector[1]], i2 * components);
5272
+ result.set([scratchVector[0], scratchVector[1]], i * components);
5302
5273
  }
5303
5274
  if (originalTexCoord === texCoord) {
5304
5275
  updateGltf(accessor, bufferView, gltfData.buffers, result);
@@ -5832,22 +5803,22 @@ var __exports__ = (() => {
5832
5803
  }
5833
5804
  async function loadBuffers(gltf, options, context) {
5834
5805
  const buffers = gltf.json.buffers || [];
5835
- for (let i2 = 0; i2 < buffers.length; ++i2) {
5836
- const buffer = buffers[i2];
5806
+ for (let i = 0; i < buffers.length; ++i) {
5807
+ const buffer = buffers[i];
5837
5808
  if (buffer.uri) {
5838
5809
  const { fetch: fetch2 } = context;
5839
5810
  assert3(fetch2);
5840
5811
  const uri = resolveUrl(buffer.uri, options);
5841
5812
  const response = await context?.fetch?.(uri);
5842
5813
  const arrayBuffer = await response?.arrayBuffer?.();
5843
- gltf.buffers[i2] = {
5814
+ gltf.buffers[i] = {
5844
5815
  arrayBuffer,
5845
5816
  byteOffset: 0,
5846
5817
  byteLength: arrayBuffer.byteLength
5847
5818
  };
5848
5819
  delete buffer.uri;
5849
- } else if (gltf.buffers[i2] === null) {
5850
- gltf.buffers[i2] = {
5820
+ } else if (gltf.buffers[i] === null) {
5821
+ gltf.buffers[i] = {
5851
5822
  arrayBuffer: new ArrayBuffer(buffer.byteLength),
5852
5823
  byteOffset: 0,
5853
5824
  byteLength: buffer.byteLength
@@ -6177,35 +6148,35 @@ var __exports__ = (() => {
6177
6148
  const json = { ...gltf };
6178
6149
  this.json = json;
6179
6150
  if (gltf.bufferViews) {
6180
- json.bufferViews = gltf.bufferViews.map((bufView, i2) => this._resolveBufferView(bufView, i2));
6151
+ json.bufferViews = gltf.bufferViews.map((bufView, i) => this._resolveBufferView(bufView, i));
6181
6152
  }
6182
6153
  if (gltf.images) {
6183
- json.images = gltf.images.map((image, i2) => this._resolveImage(image, i2));
6154
+ json.images = gltf.images.map((image, i) => this._resolveImage(image, i));
6184
6155
  }
6185
6156
  if (gltf.samplers) {
6186
- json.samplers = gltf.samplers.map((sampler, i2) => this._resolveSampler(sampler, i2));
6157
+ json.samplers = gltf.samplers.map((sampler, i) => this._resolveSampler(sampler, i));
6187
6158
  }
6188
6159
  if (gltf.textures) {
6189
- json.textures = gltf.textures.map((texture, i2) => this._resolveTexture(texture, i2));
6160
+ json.textures = gltf.textures.map((texture, i) => this._resolveTexture(texture, i));
6190
6161
  }
6191
6162
  if (gltf.accessors) {
6192
- json.accessors = gltf.accessors.map((accessor, i2) => this._resolveAccessor(accessor, i2));
6163
+ json.accessors = gltf.accessors.map((accessor, i) => this._resolveAccessor(accessor, i));
6193
6164
  }
6194
6165
  if (gltf.materials) {
6195
- json.materials = gltf.materials.map((material, i2) => this._resolveMaterial(material, i2));
6166
+ json.materials = gltf.materials.map((material, i) => this._resolveMaterial(material, i));
6196
6167
  }
6197
6168
  if (gltf.meshes) {
6198
- json.meshes = gltf.meshes.map((mesh, i2) => this._resolveMesh(mesh, i2));
6169
+ json.meshes = gltf.meshes.map((mesh, i) => this._resolveMesh(mesh, i));
6199
6170
  }
6200
6171
  if (gltf.nodes) {
6201
- json.nodes = gltf.nodes.map((node, i2) => this._resolveNode(node, i2));
6202
- json.nodes = json.nodes.map((node, i2) => this._resolveNodeChildren(node));
6172
+ json.nodes = gltf.nodes.map((node, i) => this._resolveNode(node, i));
6173
+ json.nodes = json.nodes.map((node, i) => this._resolveNodeChildren(node));
6203
6174
  }
6204
6175
  if (gltf.skins) {
6205
- json.skins = gltf.skins.map((skin, i2) => this._resolveSkin(skin, i2));
6176
+ json.skins = gltf.skins.map((skin, i) => this._resolveSkin(skin, i));
6206
6177
  }
6207
6178
  if (gltf.scenes) {
6208
- json.scenes = gltf.scenes.map((scene, i2) => this._resolveScene(scene, i2));
6179
+ json.scenes = gltf.scenes.map((scene, i) => this._resolveScene(scene, i));
6209
6180
  }
6210
6181
  if (typeof this.json.scene === "number" && json.scenes) {
6211
6182
  json.scene = json.scenes[this.json.scene];
@@ -6421,11 +6392,11 @@ var __exports__ = (() => {
6421
6392
  */
6422
6393
  _getValueFromInterleavedBuffer(buffer, byteOffset, byteStride, bytesPerElement, count) {
6423
6394
  const result = new Uint8Array(count * bytesPerElement);
6424
- for (let i2 = 0; i2 < count; i2++) {
6425
- const elementOffset = byteOffset + i2 * byteStride;
6395
+ for (let i = 0; i < count; i++) {
6396
+ const elementOffset = byteOffset + i * byteStride;
6426
6397
  result.set(
6427
6398
  new Uint8Array(buffer.arrayBuffer.slice(elementOffset, elementOffset + bytesPerElement)),
6428
- i2 * bytesPerElement
6399
+ i * bytesPerElement
6429
6400
  );
6430
6401
  }
6431
6402
  return result.buffer;