@loaders.gl/gltf 3.1.8 → 3.2.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (42) hide show
  1. package/dist/dist.min.js +224 -228
  2. package/dist/es5/gltf-writer.js.map +1 -1
  3. package/dist/es5/index.js.map +1 -1
  4. package/dist/es5/lib/api/normalize-gltf-v1.js +3 -1
  5. package/dist/es5/lib/api/normalize-gltf-v1.js.map +1 -1
  6. package/dist/es5/lib/extensions/EXT_meshopt_compression.js +6 -15
  7. package/dist/es5/lib/extensions/EXT_meshopt_compression.js.map +1 -1
  8. package/dist/es5/lib/parsers/parse-gltf.js +16 -5
  9. package/dist/es5/lib/parsers/parse-gltf.js.map +1 -1
  10. package/dist/es5/lib/utils/version.js +1 -1
  11. package/dist/es5/lib/utils/version.js.map +1 -1
  12. package/dist/esm/gltf-writer.js.map +1 -1
  13. package/dist/esm/index.js.map +1 -1
  14. package/dist/esm/lib/api/normalize-gltf-v1.js +3 -1
  15. package/dist/esm/lib/api/normalize-gltf-v1.js.map +1 -1
  16. package/dist/esm/lib/extensions/EXT_meshopt_compression.js +7 -13
  17. package/dist/esm/lib/extensions/EXT_meshopt_compression.js.map +1 -1
  18. package/dist/esm/lib/parsers/parse-gltf.js +7 -1
  19. package/dist/esm/lib/parsers/parse-gltf.js.map +1 -1
  20. package/dist/esm/lib/utils/version.js +1 -1
  21. package/dist/esm/lib/utils/version.js.map +1 -1
  22. package/dist/gltf-writer.d.ts +2 -2
  23. package/dist/gltf-writer.d.ts.map +1 -1
  24. package/dist/index.d.ts +1 -1
  25. package/dist/index.d.ts.map +1 -1
  26. package/dist/lib/api/normalize-gltf-v1.js +1 -1
  27. package/dist/lib/extensions/EXT_meshopt_compression.d.ts +0 -3
  28. package/dist/lib/extensions/EXT_meshopt_compression.d.ts.map +1 -1
  29. package/dist/lib/extensions/EXT_meshopt_compression.js +6 -15
  30. package/dist/lib/parsers/parse-gltf.js +8 -1
  31. package/dist/lib/types/gltf-postprocessed-schema.d.ts +9 -9
  32. package/dist/lib/types/gltf-postprocessed-schema.d.ts.map +1 -1
  33. package/dist/lib/types/gltf-types.d.ts +2 -2
  34. package/dist/lib/types/gltf-types.d.ts.map +1 -1
  35. package/package.json +6 -9
  36. package/src/gltf-writer.ts +2 -2
  37. package/src/index.ts +3 -0
  38. package/src/lib/api/normalize-gltf-v1.ts +1 -1
  39. package/src/lib/extensions/EXT_meshopt_compression.ts +11 -18
  40. package/src/lib/parsers/parse-gltf.ts +7 -1
  41. package/src/lib/types/gltf-postprocessed-schema.ts +9 -9
  42. package/src/lib/types/gltf-types.ts +16 -2
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/gltf-writer.ts"],"names":["GLTFWriter","name","id","module","version","VERSION","extensions","mimeTypes","binary","encodeSync","options","gltf","byteOffset","byteLength","arrayBuffer","ArrayBuffer","dataView","DataView","_TypecheckGLBLoader"],"mappings":";;;;;;;AACA;;AACA;;AAUO,IAAMA,UAAU,GAAG;AACxBC,EAAAA,IAAI,EAAE,MADkB;AAExBC,EAAAA,EAAE,EAAE,MAFoB;AAGxBC,EAAAA,MAAM,EAAE,MAHgB;AAIxBC,EAAAA,OAAO,EAAEC,gBAJe;AAMxBC,EAAAA,UAAU,EAAE,CAAC,KAAD,CANY;AAOxBC,EAAAA,SAAS,EAAE,CAAC,mBAAD,CAPa;AAQxBC,EAAAA,MAAM,EAAE,IARgB;AAUxBC,EAAAA,UAAU,EAAVA,UAVwB;AAYxBC,EAAAA,OAAO,EAAE;AACPC,IAAAA,IAAI,EAAE;AADC;AAZe,CAAnB;;;AAiBP,SAASF,UAAT,CAAoBE,IAApB,EAA2D;AAAA,MAAjCD,OAAiC,uEAAJ,EAAI;AACzD,4BAAyBA,OAAzB,CAAOE,UAAP;AAAA,MAAOA,UAAP,oCAAoB,CAApB;AAGA,MAAMC,UAAU,GAAG,gCAAeF,IAAf,EAAqB,IAArB,EAA2BC,UAA3B,EAAuCF,OAAvC,CAAnB;AACA,MAAMI,WAAW,GAAG,IAAIC,WAAJ,CAAgBF,UAAhB,CAApB;AACA,MAAMG,QAAQ,GAAG,IAAIC,QAAJ,CAAaH,WAAb,CAAjB;AACA,kCAAeH,IAAf,EAAqBK,QAArB,EAA+BJ,UAA/B,EAA2CF,OAA3C;AAEA,SAAOI,WAAP;AACD;;AAGM,IAAMI,mBAA2B,GAAGlB,UAApC","sourcesContent":["import type {Writer} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\nimport {encodeGLTFSync} from './lib/encoders/encode-gltf';\n\nexport type GLTFWriterOptions = {\n gltf?: {};\n byteOffset?: number;\n};\n\n/**\n * GLTF exporter\n */\nexport const GLTFWriter = {\n name: 'glTF',\n id: 'gltf',\n module: 'gltf',\n version: VERSION,\n\n extensions: ['glb'], // We only support encoding to binary GLB, not to JSON GLTF\n mimeTypes: ['model/gltf-binary'], // 'model/gltf+json',\n binary: true,\n\n encodeSync,\n\n options: {\n gltf: {}\n }\n};\n\nfunction encodeSync(gltf, options: GLTFWriterOptions = {}) {\n const {byteOffset = 0} = options;\n\n // Calculate length, then create arraybuffer and encode\n const byteLength = encodeGLTFSync(gltf, null, byteOffset, options);\n const arrayBuffer = new ArrayBuffer(byteLength);\n const dataView = new DataView(arrayBuffer);\n encodeGLTFSync(gltf, dataView, byteOffset, options);\n\n return arrayBuffer;\n}\n\n// TYPE TESTS - TODO find a better way than exporting junk\nexport const _TypecheckGLBLoader: Writer = GLTFWriter;\n"],"file":"gltf-writer.js"}
1
+ {"version":3,"sources":["../../src/gltf-writer.ts"],"names":["GLTFWriter","name","id","module","version","VERSION","extensions","mimeTypes","binary","encodeSync","options","gltf","byteOffset","byteLength","arrayBuffer","ArrayBuffer","dataView","DataView","_TypecheckGLBLoader"],"mappings":";;;;;;;AACA;;AACA;;AAUO,IAAMA,UAAU,GAAG;AACxBC,EAAAA,IAAI,EAAE,MADkB;AAExBC,EAAAA,EAAE,EAAE,MAFoB;AAGxBC,EAAAA,MAAM,EAAE,MAHgB;AAIxBC,EAAAA,OAAO,EAAEC,gBAJe;AAMxBC,EAAAA,UAAU,EAAE,CAAC,KAAD,CANY;AAOxBC,EAAAA,SAAS,EAAE,CAAC,mBAAD,CAPa;AAQxBC,EAAAA,MAAM,EAAE,IARgB;AAUxBC,EAAAA,UAAU,EAAVA,UAVwB;AAYxBC,EAAAA,OAAO,EAAE;AACPC,IAAAA,IAAI,EAAE;AADC;AAZe,CAAnB;;;AAiBP,SAASF,UAAT,CAAoBE,IAApB,EAA2D;AAAA,MAAjCD,OAAiC,uEAAJ,EAAI;AACzD,4BAAyBA,OAAzB,CAAOE,UAAP;AAAA,MAAOA,UAAP,oCAAoB,CAApB;AAGA,MAAMC,UAAU,GAAG,gCAAeF,IAAf,EAAqB,IAArB,EAA2BC,UAA3B,EAAuCF,OAAvC,CAAnB;AACA,MAAMI,WAAW,GAAG,IAAIC,WAAJ,CAAgBF,UAAhB,CAApB;AACA,MAAMG,QAAQ,GAAG,IAAIC,QAAJ,CAAaH,WAAb,CAAjB;AACA,kCAAeH,IAAf,EAAqBK,QAArB,EAA+BJ,UAA/B,EAA2CF,OAA3C;AAEA,SAAOI,WAAP;AACD;;AAGM,IAAMI,mBAA2B,GAAGlB,UAApC","sourcesContent":["import type {Writer, WriterOptions} from '@loaders.gl/loader-utils';\nimport {VERSION} from './lib/utils/version';\nimport {encodeGLTFSync} from './lib/encoders/encode-gltf';\n\nexport type GLTFWriterOptions = WriterOptions & {\n gltf?: {};\n byteOffset?: number;\n};\n\n/**\n * GLTF exporter\n */\nexport const GLTFWriter = {\n name: 'glTF',\n id: 'gltf',\n module: 'gltf',\n version: VERSION,\n\n extensions: ['glb'], // We only support encoding to binary GLB, not to JSON GLTF\n mimeTypes: ['model/gltf-binary'], // 'model/gltf+json',\n binary: true,\n\n encodeSync,\n\n options: {\n gltf: {}\n }\n};\n\nfunction encodeSync(gltf, options: GLTFWriterOptions = {}) {\n const {byteOffset = 0} = options;\n\n // Calculate length, then create arraybuffer and encode\n const byteLength = encodeGLTFSync(gltf, null, byteOffset, options);\n const arrayBuffer = new ArrayBuffer(byteLength);\n const dataView = new DataView(arrayBuffer);\n encodeGLTFSync(gltf, dataView, byteOffset, options);\n\n return arrayBuffer;\n}\n\n// TYPE TESTS - TODO find a better way than exporting junk\nexport const _TypecheckGLBLoader: Writer = GLTFWriter;\n"],"file":"gltf-writer.js"}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA0BA;;AACA;;AAGA;;AACA;;AAGA;;AACA","sourcesContent":["/* eslint-disable camelcase, indent */\nexport type {GLB} from './lib/types/glb-types';\nexport type {\n GLTF,\n GLTFAccessor,\n GLTFBuffer,\n GLTFBufferView,\n GLTFMeshPrimitive,\n GLTFMesh,\n GLTFNode,\n GLTFMaterial,\n GLTFSampler,\n GLTFScene,\n GLTFSkin,\n GLTFTexture,\n GLTFImage,\n GLTFImagePostprocessed,\n // The following extensions are handled by the GLTFLoader and removed from the parsed glTF (disable via options.gltf.excludeExtensions)\n GLTF_KHR_binary_glTF,\n GLTF_KHR_draco_mesh_compression,\n GLTF_KHR_texture_basisu,\n GLTF_EXT_meshopt_compression,\n GLTF_EXT_texture_webp\n} from './lib/types/gltf-types';\n\n// glTF loader/writer definition objects\nexport {GLTFLoader} from './gltf-loader';\nexport {GLTFWriter} from './gltf-writer';\n\n// GLB Loader & Writer (for custom formats that want to leverage the GLB binary \"envelope\")\nexport {GLBLoader} from './glb-loader';\nexport {GLBWriter} from './glb-writer';\n\n// glTF Data Access Helper Class\nexport {default as GLTFScenegraph} from './lib/api/gltf-scenegraph';\nexport {postProcessGLTF} from './lib/api/post-process-gltf';\nexport type {Mesh} from './lib/types/gltf-json-schema';\nexport type {GLTFObject} from './lib/types/gltf-types';\n"],"file":"index.js"}
1
+ {"version":3,"sources":["../../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6BA;;AACA;;AAGA;;AACA;;AAGA;;AACA","sourcesContent":["/* eslint-disable camelcase, indent */\nexport type {GLB} from './lib/types/glb-types';\nexport type {\n GLTF,\n GLTFAccessor,\n GLTFBuffer,\n GLTFBufferView,\n GLTFMeshPrimitive,\n GLTFMesh,\n GLTFNode,\n GLTFMaterial,\n GLTFSampler,\n GLTFScene,\n GLTFSkin,\n GLTFTexture,\n GLTFImage,\n GLTFPostprocessed,\n GLTFNodePostprocessed,\n GLTFMaterialPostprocessed,\n GLTFImagePostprocessed,\n // The following extensions are handled by the GLTFLoader and removed from the parsed glTF (disable via options.gltf.excludeExtensions)\n GLTF_KHR_binary_glTF,\n GLTF_KHR_draco_mesh_compression,\n GLTF_KHR_texture_basisu,\n GLTF_EXT_meshopt_compression,\n GLTF_EXT_texture_webp\n} from './lib/types/gltf-types';\n\n// glTF loader/writer definition objects\nexport {GLTFLoader} from './gltf-loader';\nexport {GLTFWriter} from './gltf-writer';\n\n// GLB Loader & Writer (for custom formats that want to leverage the GLB binary \"envelope\")\nexport {GLBLoader} from './glb-loader';\nexport {GLBWriter} from './glb-writer';\n\n// glTF Data Access Helper Class\nexport {default as GLTFScenegraph} from './lib/api/gltf-scenegraph';\nexport {postProcessGLTF} from './lib/api/post-process-gltf';\nexport type {Mesh} from './lib/types/gltf-json-schema';\nexport type {GLTFObject} from './lib/types/gltf-types';\n"],"file":"index.js"}
@@ -354,13 +354,15 @@ var GLTFV1Normalizer = function () {
354
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  try {
356
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  var _loop = function _loop() {
357
+ var _material$values, _material$values2;
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+
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  var material = _step8.value;
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  material.pbrMetallicRoughness = {
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  baseColorFactor: [1, 1, 1, 1],
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  metallicFactor: 1,
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  roughnessFactor: 1
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  };
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- var textureId = material.values && material.values.tex;
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+ var textureId = ((_material$values = material.values) === null || _material$values === void 0 ? void 0 : _material$values.tex) || ((_material$values2 = material.values) === null || _material$values2 === void 0 ? void 0 : _material$values2.texture2d_0);
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  var textureIndex = json.textures.findIndex(function (texture) {
365
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  return texture.id === textureId;
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  });
@@ -1 +1 @@
1
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#712\n\n// Removals:\n// - [x] Removed buffer.type, #786, #629\n// - [ ] Removed revision number from profile.version, #709\n// - [ ] Removed technique.functions.scissor and removed 3089 (SCISSOR_TEST) as a valid value for technique.states.enable, #681\n// - [ ] Techniques, programs, and shaders were moved out to KHR_technique_webgl extension.\n\n// Other edits:\n// - [x] asset is now required, #642\n// - [ ] buffer.byteLength and bufferView.byteLength are now required, #560.\n// - [ ] accessor.min and accessor.max are now required, #593, and clarified that the JSON value and binary data must be the same, #628.\n// - [ ] Clarified animation.sampler and animation.channel restrictions, #712\n// - [ ] skin.inverseBindMatrices is now optional, #461.\n// - [ ] Attribute parameters can't have a value defined in the technique or parameter, #563 (comment).\n// - [ ] Only TEXCOORD and COLOR attribute semantics can be written in the form [semantic]_[set_index], #563 (comment).\n// - [ ] TEXCOORD and COLOR attribute semantics must be written in the form [semantic]_[set_index], e.g., just TEXCOORD should be TEXCOORD_0, and just COLOR should be COLOR_0, #649\n// - [ ] camera.perspective.aspectRatio and camera.perspective.yfov must now be > 0, not >= 0, #563 (comment).\n// - [ ] Application-specific parameter semantics must start with an underscore, e.g., _TEMPERATURE and _SIMULATION_TIME, #563 (comment).\n// - [ ] Properties in technique.parameters must be defined in technique.uniforms or technique.attributes,\n\n// #563 (comment).\n// - [ ] technique.parameter.count can only be defined when the semantic is JOINTMATRIX or an application-specific semantic is used. It can never be defined for attribute parameters; only uniforms, d2f6945\n// - [ ] technique.parameter.semantic is required when the parameter is an attribute, 28e113d\n// - [ ] Mesh-only models are allowed, e.g., without materials, #642\n// - [ ] Skeleton hierarchies (nodes containing jointName) must be separated from non-skeleton hierarchies., #647\n// - [ ] technique.states.functions.blendColor and technique.states.functions.depthRange parameters now must match WebGL function min/max, #707\n\nconst GLTF_ARRAYS = {\n accessors: 'accessor',\n animations: 'animation',\n buffers: 'buffer',\n bufferViews: 'bufferView',\n images: 'image',\n materials: 'material',\n meshes: 'mesh',\n nodes: 'node',\n samplers: 'sampler',\n scenes: 'scene',\n skins: 'skin',\n textures: 'texture'\n};\n\nconst GLTF_KEYS = {\n accessor: 'accessors',\n animations: 'animation',\n buffer: 'buffers',\n bufferView: 'bufferViews',\n image: 'images',\n material: 'materials',\n mesh: 'meshes',\n node: 'nodes',\n sampler: 'samplers',\n scene: 'scenes',\n skin: 'skins',\n texture: 'textures'\n};\n\n/**\n * Converts (normalizes) glTF v1 to v2\n */\nclass GLTFV1Normalizer {\n idToIndexMap = {\n animations: {},\n accessors: {},\n buffers: {},\n bufferViews: {},\n images: {},\n materials: {},\n meshes: {},\n nodes: {},\n samplers: {},\n scenes: {},\n skins: {},\n textures: {}\n };\n\n json;\n\n // constructor() {}\n\n /**\n * Convert (normalize) glTF < 2.0 to glTF 2.0\n * @param gltf - object with json and binChunks\n * @param options\n * @param options normalize Whether to actually normalize\n */\n normalize(gltf, options) {\n this.json = gltf.json;\n const json = gltf.json;\n\n // Check version\n switch (json.asset && json.asset.version) {\n // We are converting to v2 format. 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#712\n\n// Removals:\n// - [x] Removed buffer.type, #786, #629\n// - [ ] Removed revision number from profile.version, #709\n// - [ ] Removed technique.functions.scissor and removed 3089 (SCISSOR_TEST) as a valid value for technique.states.enable, #681\n// - [ ] Techniques, programs, and shaders were moved out to KHR_technique_webgl extension.\n\n// Other edits:\n// - [x] asset is now required, #642\n// - [ ] buffer.byteLength and bufferView.byteLength are now required, #560.\n// - [ ] accessor.min and accessor.max are now required, #593, and clarified that the JSON value and binary data must be the same, #628.\n// - [ ] Clarified animation.sampler and animation.channel restrictions, #712\n// - [ ] skin.inverseBindMatrices is now optional, #461.\n// - [ ] Attribute parameters can't have a value defined in the technique or parameter, #563 (comment).\n// - [ ] Only TEXCOORD and COLOR attribute semantics can be written in the form [semantic]_[set_index], #563 (comment).\n// - [ ] TEXCOORD and COLOR attribute semantics must be written in the form [semantic]_[set_index], e.g., just TEXCOORD should be TEXCOORD_0, and just COLOR should be COLOR_0, #649\n// - [ ] camera.perspective.aspectRatio and camera.perspective.yfov must now be > 0, not >= 0, #563 (comment).\n// - [ ] Application-specific parameter semantics must start with an underscore, e.g., _TEMPERATURE and _SIMULATION_TIME, #563 (comment).\n// - [ ] Properties in technique.parameters must be defined in technique.uniforms or technique.attributes,\n\n// #563 (comment).\n// - [ ] technique.parameter.count can only be defined when the semantic is JOINTMATRIX or an application-specific semantic is used. It can never be defined for attribute parameters; only uniforms, d2f6945\n// - [ ] technique.parameter.semantic is required when the parameter is an attribute, 28e113d\n// - [ ] Mesh-only models are allowed, e.g., without materials, #642\n// - [ ] Skeleton hierarchies (nodes containing jointName) must be separated from non-skeleton hierarchies., #647\n// - [ ] technique.states.functions.blendColor and technique.states.functions.depthRange parameters now must match WebGL function min/max, #707\n\nconst GLTF_ARRAYS = {\n accessors: 'accessor',\n animations: 'animation',\n buffers: 'buffer',\n bufferViews: 'bufferView',\n images: 'image',\n materials: 'material',\n meshes: 'mesh',\n nodes: 'node',\n samplers: 'sampler',\n scenes: 'scene',\n skins: 'skin',\n textures: 'texture'\n};\n\nconst GLTF_KEYS = {\n accessor: 'accessors',\n animations: 'animation',\n buffer: 'buffers',\n bufferView: 'bufferViews',\n image: 'images',\n material: 'materials',\n mesh: 'meshes',\n node: 'nodes',\n sampler: 'samplers',\n scene: 'scenes',\n skin: 'skins',\n texture: 'textures'\n};\n\n/**\n * Converts (normalizes) glTF v1 to v2\n */\nclass GLTFV1Normalizer {\n idToIndexMap = {\n animations: {},\n accessors: {},\n buffers: {},\n bufferViews: {},\n images: {},\n materials: {},\n meshes: {},\n nodes: {},\n samplers: {},\n scenes: {},\n skins: {},\n textures: {}\n };\n\n json;\n\n // constructor() {}\n\n /**\n * Convert (normalize) glTF < 2.0 to glTF 2.0\n * @param gltf - object with json and binChunks\n * @param options\n * @param options normalize Whether to actually normalize\n */\n normalize(gltf, options) {\n this.json = gltf.json;\n const json = gltf.json;\n\n // Check version\n switch (json.asset && json.asset.version) {\n // We are converting to v2 format. Return if there is nothing to do\n case '2.0':\n return;\n\n // This class is written to convert 1.0\n case undefined:\n case '1.0':\n break;\n\n default:\n // eslint-disable-next-line no-undef, no-console\n console.warn(`glTF: Unknown version ${json.asset.version}`);\n return;\n }\n\n if (!options.normalize) {\n // We are still missing a few conversion tricks, remove once addressed\n throw new Error('glTF v1 is not supported.');\n }\n\n // eslint-disable-next-line no-undef, no-console\n console.warn('Converting glTF v1 to glTF v2 format. This is experimental and may fail.');\n\n this._addAsset(json);\n\n // In glTF2 top-level fields are Arrays not Object maps\n this._convertTopLevelObjectsToArrays(json);\n\n // Extract bufferView indices for images\n // (this extension needs to be invoked early in the normalization process)\n // TODO can this be handled by standard extension processing instead of called explicitly?\n KHR_binary_glTF.preprocess(gltf);\n\n // Convert object references from ids to indices\n this._convertObjectIdsToArrayIndices(json);\n\n this._updateObjects(json);\n\n this._updateMaterial(json);\n }\n\n // asset is now required, #642 https://github.com/KhronosGroup/glTF/issues/639\n _addAsset(json) {\n json.asset = json.asset || {};\n // We are normalizing to glTF v2, so change version to \"2.0\"\n json.asset.version = '2.0';\n json.asset.generator = json.asset.generator || 'Normalized to glTF 2.0 by loaders.gl';\n }\n\n _convertTopLevelObjectsToArrays(json) {\n // TODO check that all arrays are covered\n for (const arrayName in GLTF_ARRAYS) {\n this._convertTopLevelObjectToArray(json, arrayName);\n }\n }\n\n /** Convert one top level object to array */\n _convertTopLevelObjectToArray(json, mapName) {\n const objectMap = json[mapName];\n if (!objectMap || Array.isArray(objectMap)) {\n return;\n }\n\n // Rewrite the top-level field as an array\n json[mapName] = [];\n // Copy the map key into object.id\n for (const id in objectMap) {\n const object = objectMap[id];\n object.id = object.id || id; // Mutates the loaded object\n const index = json[mapName].length;\n json[mapName].push(object);\n this.idToIndexMap[mapName][id] = index;\n }\n }\n\n /** Go through all objects in all top-level arrays and replace ids with indices */\n _convertObjectIdsToArrayIndices(json) {\n for (const arrayName in GLTF_ARRAYS) {\n this._convertIdsToIndices(json, arrayName);\n }\n if ('scene' in json) {\n json.scene = this._convertIdToIndex(json.scene, 'scene');\n }\n\n // Convert any index references that are not using array names\n\n // texture.source (image)\n for (const texture of json.textures) {\n this._convertTextureIds(texture);\n }\n for (const mesh of json.meshes) {\n this._convertMeshIds(mesh);\n }\n for (const node of json.nodes) {\n this._convertNodeIds(node);\n }\n for (const node of json.scenes) {\n this._convertSceneIds(node);\n }\n }\n\n _convertTextureIds(texture) {\n if (texture.source) {\n texture.source = this._convertIdToIndex(texture.source, 'image');\n }\n }\n\n _convertMeshIds(mesh) {\n for (const primitive of mesh.primitives) {\n const {attributes, indices, material} = primitive;\n for (const attributeName in attributes) {\n attributes[attributeName] = this._convertIdToIndex(attributes[attributeName], 'accessor');\n }\n if (indices) {\n primitive.indices = this._convertIdToIndex(indices, 'accessor');\n }\n if (material) {\n primitive.material = this._convertIdToIndex(material, 'material');\n }\n }\n }\n\n _convertNodeIds(node) {\n if (node.children) {\n node.children = node.children.map((child) => this._convertIdToIndex(child, 'node'));\n }\n if (node.meshes) {\n node.meshes = node.meshes.map((mesh) => this._convertIdToIndex(mesh, 'mesh'));\n }\n }\n\n _convertSceneIds(scene) {\n if (scene.nodes) {\n scene.nodes = scene.nodes.map((node) => this._convertIdToIndex(node, 'node'));\n }\n }\n\n /** Go through all objects in a top-level array and replace ids with indices */\n _convertIdsToIndices(json, topLevelArrayName) {\n if (!json[topLevelArrayName]) {\n console.warn(`gltf v1: json doesn't contain attribute ${topLevelArrayName}`); // eslint-disable-line no-console, no-undef\n json[topLevelArrayName] = [];\n }\n for (const object of json[topLevelArrayName]) {\n for (const key in object) {\n const id = object[key];\n const index = this._convertIdToIndex(id, key);\n object[key] = index;\n }\n }\n }\n\n _convertIdToIndex(id, key) {\n const arrayName = GLTF_KEYS[key];\n if (arrayName in this.idToIndexMap) {\n const index = this.idToIndexMap[arrayName][id];\n if (!Number.isFinite(index)) {\n throw new Error(`gltf v1: failed to resolve ${key} with id ${id}`);\n }\n return index;\n }\n return id;\n }\n\n /**\n *\n * @param {*} json\n */\n _updateObjects(json) {\n for (const buffer of this.json.buffers) {\n // - [x] Removed buffer.type, #786, #629\n delete buffer.type;\n }\n }\n\n /**\n * Update material (set pbrMetallicRoughness)\n * @param {*} json\n */\n _updateMaterial(json) {\n for (const material of json.materials) {\n material.pbrMetallicRoughness = {\n baseColorFactor: [1, 1, 1, 1],\n metallicFactor: 1,\n roughnessFactor: 1\n };\n\n const textureId = material.values?.tex || material.values?.texture2d_0;\n const textureIndex = json.textures.findIndex((texture) => texture.id === textureId);\n if (textureIndex !== -1) {\n material.pbrMetallicRoughness.baseColorTexture = {index: textureIndex};\n }\n }\n }\n}\n\nexport function normalizeGLTFV1(gltf, options = {}) {\n return new GLTFV1Normalizer().normalize(gltf, options);\n}\n"],"file":"normalize-gltf-v1.js"}
@@ -5,7 +5,6 @@ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefau
5
5
  Object.defineProperty(exports, "__esModule", {
6
6
  value: true
7
7
  });
8
- exports.preprocess = preprocess;
9
8
  exports.decode = decode;
10
9
  exports.name = void 0;
11
10
 
@@ -31,14 +30,6 @@ var EXT_MESHOPT_COMPRESSION = 'EXT_meshopt_compression';
31
30
  var name = EXT_MESHOPT_COMPRESSION;
32
31
  exports.name = name;
33
32
 
34
- function preprocess(gltfData) {
35
- var scenegraph = new _gltfScenegraph.default(gltfData);
36
-
37
- if (scenegraph.getRequiredExtensions().includes(EXT_MESHOPT_COMPRESSION) && !(0, _meshoptDecoder.isMeshoptSupported)()) {
38
- throw new Error("gltf: Required extension ".concat(EXT_MESHOPT_COMPRESSION, " not supported by browser"));
39
- }
40
- }
41
-
42
33
  function decode(_x, _x2) {
43
34
  return _decode.apply(this, arguments);
44
35
  }
@@ -99,7 +90,7 @@ function decodeMeshoptBufferView(_x3, _x4) {
99
90
 
100
91
  function _decodeMeshoptBufferView() {
101
92
  _decodeMeshoptBufferView = (0, _asyncToGenerator2.default)(_regenerator.default.mark(function _callee2(scenegraph, bufferView) {
102
- var meshoptExtension, buffer, _meshoptExtension$byt, byteOffset, _meshoptExtension$byt2, byteLength, byteStride, count, mode, _meshoptExtension$fil, filter, source, result;
93
+ var meshoptExtension, _meshoptExtension$byt, byteOffset, _meshoptExtension$byt2, byteLength, byteStride, count, mode, _meshoptExtension$fil, filter, bufferIndex, buffer, source, result;
103
94
 
104
95
  return _regenerator.default.wrap(function _callee2$(_context2) {
105
96
  while (1) {
@@ -112,12 +103,12 @@ function _decodeMeshoptBufferView() {
112
103
  break;
113
104
  }
114
105
 
115
- buffer = bufferView.buffer;
116
- _meshoptExtension$byt = meshoptExtension.byteOffset, byteOffset = _meshoptExtension$byt === void 0 ? 0 : _meshoptExtension$byt, _meshoptExtension$byt2 = meshoptExtension.byteLength, byteLength = _meshoptExtension$byt2 === void 0 ? 0 : _meshoptExtension$byt2, byteStride = meshoptExtension.byteStride, count = meshoptExtension.count, mode = meshoptExtension.mode, _meshoptExtension$fil = meshoptExtension.filter, filter = _meshoptExtension$fil === void 0 ? 'NONE' : _meshoptExtension$fil;
117
- source = new Uint8Array(buffer, byteOffset, byteLength);
118
- result = new ArrayBuffer(count * byteStride);
106
+ _meshoptExtension$byt = meshoptExtension.byteOffset, byteOffset = _meshoptExtension$byt === void 0 ? 0 : _meshoptExtension$byt, _meshoptExtension$byt2 = meshoptExtension.byteLength, byteLength = _meshoptExtension$byt2 === void 0 ? 0 : _meshoptExtension$byt2, byteStride = meshoptExtension.byteStride, count = meshoptExtension.count, mode = meshoptExtension.mode, _meshoptExtension$fil = meshoptExtension.filter, filter = _meshoptExtension$fil === void 0 ? 'NONE' : _meshoptExtension$fil, bufferIndex = meshoptExtension.buffer;
107
+ buffer = scenegraph.gltf.buffers[bufferIndex];
108
+ source = new Uint8Array(buffer.arrayBuffer, buffer.byteOffset + byteOffset, byteLength);
109
+ result = new Uint8Array(scenegraph.gltf.buffers[bufferView.buffer].arrayBuffer, bufferView.byteOffset, bufferView.byteLength);
119
110
  _context2.next = 8;
120
- return (0, _meshoptDecoder.meshoptDecodeGltfBuffer)(new Uint8Array(result), count, byteStride, source, mode, filter);
111
+ return (0, _meshoptDecoder.meshoptDecodeGltfBuffer)(result, count, byteStride, source, mode, filter);
121
112
 
122
113
  case 8:
123
114
  return _context2.abrupt("return", result);
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../../../../src/lib/extensions/EXT_meshopt_compression.ts"],"names":["DEFAULT_MESHOPT_OPTIONS","byteOffset","filter","EXT_MESHOPT_COMPRESSION","name","decode","gltfData","options","scenegraph","GLTFScenegraph","gltf","decompressMeshes","promises","json","bufferViews","bufferViewIndex","push","decodeMeshoptBufferView","Promise","all","removeExtension","bufferView","meshoptExtension","getObjectExtension","byteLength","byteStride","count","mode","bufferIndex","buffer","buffers","source","Uint8Array","arrayBuffer","result"],"mappings":";;;;;;;;;;;;;;AAGA;;AACA;;;;;;;;AAIA,IAAMA,uBAAuB,GAAG;AAC9BC,EAAAA,UAAU,EAAE,CADkB;AAE9BC,EAAAA,MAAM,EAAE;AAFsB,CAAhC;AAMA,IAAMC,uBAAuB,GAAG,yBAAhC;AAEO,IAAMC,IAAI,GAAGD,uBAAb;;;SAEeE,M;;;;;sEAAf,iBAAsBC,QAAtB,EAA8CC,OAA9C;AAAA;;AAAA;;AAAA;AAAA;AAAA;AAAA;AACCC,YAAAA,UADD,GACc,IAAIC,uBAAJ,CAAmBH,QAAnB,CADd;;AAAA,gBAGAC,OAHA,aAGAA,OAHA,gCAGAA,OAAO,CAAEG,IAHT,0CAGA,cAAeC,gBAHf;AAAA;AAAA;AAAA;;AAAA;;AAAA;AAOCC,YAAAA,QAPD,GAO4B,EAP5B;AAAA,mDAQyBN,QAAQ,CAACO,IAAT,CAAcC,WAAd,IAA6B,EARtD;;AAAA;AAQL,kEAA+D;AAApDC,gBAAAA,eAAoD;AAC7DH,gBAAAA,QAAQ,CAACI,IAAT,CAAcC,uBAAuB,CAACT,UAAD,EAAaO,eAAb,CAArC;AACD;AAVI;AAAA;AAAA;AAAA;AAAA;;AAAA;AAAA,mBAaCG,OAAO,CAACC,GAAR,CAAYP,QAAZ,CAbD;;AAAA;AAgBLJ,YAAAA,UAAU,CAACY,eAAX,CAA2BjB,uBAA3B;;AAhBK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,G;;;;SAoBQc,uB;;;;;uFAAf,kBACET,UADF,EAEEa,UAFF;AAAA;;AAAA;AAAA;AAAA;AAAA;AAIQC,YAAAA,gBAJR,GAI2Bd,UAAU,CAACe,kBAAX,CACvBF,UADuB,EAEvBlB,uBAFuB,CAJ3B;;AAAA,iBAQMmB,gBARN;AAAA;AAAA;AAAA;;AAAA,oCAiBQA,gBAjBR,CAUMrB,UAVN,EAUMA,UAVN,sCAUmB,CAVnB,mDAiBQqB,gBAjBR,CAWME,UAXN,EAWMA,UAXN,uCAWmB,CAXnB,2BAYMC,UAZN,GAiBQH,gBAjBR,CAYMG,UAZN,EAaMC,KAbN,GAiBQJ,gBAjBR,CAaMI,KAbN,EAcMC,IAdN,GAiBQL,gBAjBR,CAcMK,IAdN,0BAiBQL,gBAjBR,CAeMpB,MAfN,EAeMA,MAfN,sCAee,MAff,0BAgBc0B,WAhBd,GAiBQN,gBAjBR,CAgBMO,MAhBN;AAkBUA,YAAAA,MAlBV,GAkBmBrB,UAAU,CAACE,IAAX,CAAgBoB,OAAhB,CAAwBF,WAAxB,CAlBnB;AAoBUG,YAAAA,MApBV,GAoBmB,IAAIC,UAAJ,CAAeH,MAAM,CAACI,WAAtB,EAAmCJ,MAAM,CAAC5B,UAAP,GAAoBA,UAAvD,EAAmEuB,UAAnE,CApBnB;AAqBUU,YAAAA,MArBV,GAqBmB,IAAIF,UAAJ,CACbxB,UAAU,CAACE,IAAX,CAAgBoB,OAAhB,CAAwBT,UAAU,CAACQ,MAAnC,EAA2CI,WAD9B,EAEbZ,UAAU,CAACpB,UAFE,EAGboB,UAAU,CAACG,UAHE,CArBnB;AAAA;AAAA,mBA0BU,6CAAwBU,MAAxB,EAAgCR,KAAhC,EAAuCD,UAAvC,EAAmDM,MAAnD,EAA2DJ,IAA3D,EAAiEzB,MAAjE,CA1BV;;AAAA;AAAA,8CA2BWgC,MA3BX;;AAAA;AAAA,8CA8BS,IA9BT;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,G","sourcesContent":["/* eslint-disable camelcase */\nimport type {GLTF, GLTFBufferView, GLTF_EXT_meshopt_compression} from '../types/gltf-types';\nimport type {GLTFLoaderOptions} from '../../gltf-loader';\nimport GLTFScenegraph from '../api/gltf-scenegraph';\nimport {meshoptDecodeGltfBuffer} from '../../meshopt/meshopt-decoder';\n\n// @ts-ignore\n// eslint-disable-next-line\nconst DEFAULT_MESHOPT_OPTIONS = {\n byteOffset: 0,\n filter: 'NONE'\n};\n\n/** Extension name */\nconst EXT_MESHOPT_COMPRESSION = 'EXT_meshopt_compression';\n\nexport const name = EXT_MESHOPT_COMPRESSION;\n\nexport async function decode(gltfData: {json: GLTF}, options: GLTFLoaderOptions) {\n const scenegraph = new GLTFScenegraph(gltfData);\n\n if (!options?.gltf?.decompressMeshes) {\n return;\n }\n\n const promises: Promise<any>[] = [];\n for (const bufferViewIndex of gltfData.json.bufferViews || []) {\n promises.push(decodeMeshoptBufferView(scenegraph, bufferViewIndex));\n }\n\n // Decompress meshes in parallel\n await Promise.all(promises);\n\n // We have now decompressed all primitives, so remove the top-level extensions\n scenegraph.removeExtension(EXT_MESHOPT_COMPRESSION);\n}\n\n/** Decode one meshopt buffer view */\nasync function decodeMeshoptBufferView(\n scenegraph: GLTFScenegraph,\n bufferView: GLTFBufferView\n): Promise<ArrayBuffer | null> {\n const meshoptExtension = scenegraph.getObjectExtension<GLTF_EXT_meshopt_compression>(\n bufferView,\n EXT_MESHOPT_COMPRESSION\n );\n if (meshoptExtension) {\n const {\n byteOffset = 0,\n byteLength = 0,\n byteStride,\n count,\n mode,\n filter = 'NONE',\n buffer: bufferIndex\n } = meshoptExtension;\n const buffer = scenegraph.gltf.buffers[bufferIndex];\n\n const source = new Uint8Array(buffer.arrayBuffer, buffer.byteOffset + byteOffset, byteLength);\n const result = new Uint8Array(\n scenegraph.gltf.buffers[bufferView.buffer].arrayBuffer,\n bufferView.byteOffset,\n bufferView.byteLength\n );\n await meshoptDecodeGltfBuffer(result, count, byteStride, source, mode, filter);\n return result;\n }\n\n return null;\n}\n"],"file":"EXT_meshopt_compression.js"}
@@ -166,14 +166,14 @@ function _loadBuffers() {
166
166
 
167
167
  case 2:
168
168
  if (!(i < buffers.length)) {
169
- _context2.next = 19;
169
+ _context2.next = 22;
170
170
  break;
171
171
  }
172
172
 
173
173
  buffer = buffers[i];
174
174
 
175
175
  if (!buffer.uri) {
176
- _context2.next = 16;
176
+ _context2.next = 18;
177
177
  break;
178
178
  }
179
179
 
@@ -196,13 +196,24 @@ function _loadBuffers() {
196
196
  byteLength: arrayBuffer.byteLength
197
197
  };
198
198
  delete buffer.uri;
199
+ _context2.next = 19;
200
+ break;
199
201
 
200
- case 16:
202
+ case 18:
203
+ if (gltf.buffers[i] === null) {
204
+ gltf.buffers[i] = {
205
+ arrayBuffer: new ArrayBuffer(buffer.byteLength),
206
+ byteOffset: 0,
207
+ byteLength: buffer.byteLength
208
+ };
209
+ }
210
+
211
+ case 19:
201
212
  ++i;
202
213
  _context2.next = 2;
203
214
  break;
204
215
 
205
- case 19:
216
+ case 22:
206
217
  case "end":
207
218
  return _context2.stop();
208
219
  }
@@ -334,7 +345,7 @@ function _loadImage() {
334
345
  mipmaps: false,
335
346
  width: parsedImage[0].width,
336
347
  height: parsedImage[0].height,
337
- data: parsedImage
348
+ data: parsedImage[0]
338
349
  };
339
350
  }
340
351
 
@@ -1 +1 @@
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loadBuffers?: boolean;\n decompressMeshes?: boolean;\n postProcess?: boolean;\n excludeExtensions?: string[];\n};\n\n// export type GLTFOptions = {\n// gltf?: GLTFParseOptions;\n// };\n\nexport function isGLTF(arrayBuffer, options?): boolean {\n const byteOffset = 0;\n return isGLB(arrayBuffer, byteOffset, options);\n}\n\nexport async function parseGLTF(\n gltf: GLTFWithBuffers,\n arrayBufferOrString,\n byteOffset = 0,\n options: GLTFLoaderOptions,\n context: LoaderContext\n) {\n parseGLTFContainerSync(gltf, arrayBufferOrString, byteOffset, options);\n\n normalizeGLTFV1(gltf, {normalize: options?.gltf?.normalize});\n\n preprocessExtensions(gltf, options, context);\n\n const promises: Promise<any>[] = [];\n\n // Load linked buffers asynchronously and decodes base64 buffers in parallel\n if (options?.gltf?.loadBuffers && gltf.json.buffers) {\n await loadBuffers(gltf, options, context);\n }\n\n if (options?.gltf?.loadImages) {\n const promise = loadImages(gltf, options, context);\n 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instanceof ArrayBuffer) {\n // If still ArrayBuffer, parse as GLB container\n const glb: GLB = {} as GLB;\n byteOffset = parseGLBSync(glb, data, byteOffset, options.glb);\n\n assert(glb.type === 'glTF', `Invalid GLB magic string ${glb.type}`);\n\n gltf._glb = glb;\n gltf.json = glb.json;\n } else {\n assert(false, 'GLTF: must be ArrayBuffer or string');\n }\n\n // Populate buffers\n // Create an external buffers array to hold binary data\n const buffers = gltf.json.buffers || [];\n gltf.buffers = new Array(buffers.length).fill(null);\n\n // Populates JSON and some bin chunk info\n if (gltf._glb && gltf._glb.header.hasBinChunk) {\n const {binChunks} = gltf._glb;\n gltf.buffers[0] = {\n arrayBuffer: binChunks[0].arrayBuffer,\n byteOffset: binChunks[0].byteOffset,\n byteLength: binChunks[0].byteLength\n };\n\n // TODO - this modifies JSON and is a post processing thing\n // gltf.json.buffers[0].data = gltf.buffers[0].arrayBuffer;\n // gltf.json.buffers[0].byteOffset = gltf.buffers[0].byteOffset;\n }\n\n // Populate images\n const images = gltf.json.images || [];\n gltf.images = new Array(images.length).fill({});\n}\n\n/** Asynchronously fetch and parse buffers, store in buffers array outside of json\n * TODO - traverse gltf and determine which buffers are actually needed\n */\nasync function loadBuffers(gltf: GLTFWithBuffers, options, context: LoaderContext) {\n // TODO\n const buffers = gltf.json.buffers || [];\n for (let i = 0; i < buffers.length; ++i) {\n const buffer = buffers[i];\n if (buffer.uri) {\n const {fetch} = context;\n assert(fetch);\n\n const uri = resolveUrl(buffer.uri, options);\n const response = await context?.fetch?.(uri);\n const arrayBuffer = await response?.arrayBuffer?.();\n\n gltf.buffers[i] = {\n arrayBuffer,\n byteOffset: 0,\n byteLength: arrayBuffer.byteLength\n };\n\n delete buffer.uri;\n }\n }\n}\n\n/**\n * Loads all images\n * TODO - traverse gltf and determine which images are actually needed\n * @param gltf\n * @param options\n * @param context\n * @returns\n */\nasync function loadImages(gltf: GLTFWithBuffers, options, context: LoaderContext) {\n const imageIndices = getReferencesImageIndices(gltf);\n\n const images = gltf.json.images || [];\n\n const promises: Promise<any>[] = [];\n for (const imageIndex of imageIndices) {\n promises.push(loadImage(gltf, images[imageIndex], imageIndex, options, context));\n }\n\n return await Promise.all(promises);\n}\n\n/** Make sure we only load images that are actually referenced by textures */\nfunction getReferencesImageIndices(gltf: GLTFWithBuffers): number[] {\n const imageIndices = new Set<number>();\n\n const textures = gltf.json.textures || [];\n for (const texture of textures) {\n if (texture.source !== undefined) {\n imageIndices.add(texture.source);\n }\n }\n\n return Array.from(imageIndices).sort();\n}\n\n/** Asynchronously fetches and parses one image, store in images array outside of json */\nasync function loadImage(\n gltf: 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overridable by using array of loaders\n // const parsedImage = await parse(arrayBuffer, [ImageLoader]);\n\n // Store the loaded image\n gltf.images = gltf.images || [];\n gltf.images[index] = parsedImage;\n}\n"],"file":"parse-gltf.js"}
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loadBuffers?: boolean;\n decompressMeshes?: boolean;\n postProcess?: boolean;\n excludeExtensions?: string[];\n};\n\n// export type GLTFOptions = {\n// gltf?: GLTFParseOptions;\n// };\n\nexport function isGLTF(arrayBuffer, options?): boolean {\n const byteOffset = 0;\n return isGLB(arrayBuffer, byteOffset, options);\n}\n\nexport async function parseGLTF(\n gltf: GLTFWithBuffers,\n arrayBufferOrString,\n byteOffset = 0,\n options: GLTFLoaderOptions,\n context: LoaderContext\n) {\n parseGLTFContainerSync(gltf, arrayBufferOrString, byteOffset, options);\n\n normalizeGLTFV1(gltf, {normalize: options?.gltf?.normalize});\n\n preprocessExtensions(gltf, options, context);\n\n const promises: Promise<any>[] = [];\n\n // Load linked buffers asynchronously and decodes base64 buffers in parallel\n if (options?.gltf?.loadBuffers && gltf.json.buffers) {\n await loadBuffers(gltf, options, context);\n }\n\n if (options?.gltf?.loadImages) {\n const promise = loadImages(gltf, options, context);\n 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gltf.buffers[0].byteOffset;\n }\n\n // Populate images\n const images = gltf.json.images || [];\n gltf.images = new Array(images.length).fill({});\n}\n\n/** Asynchronously fetch and parse buffers, store in buffers array outside of json\n * TODO - traverse gltf and determine which buffers are actually needed\n */\nasync function loadBuffers(gltf: GLTFWithBuffers, options, context: LoaderContext) {\n // TODO\n const buffers = gltf.json.buffers || [];\n for (let i = 0; i < buffers.length; ++i) {\n const buffer = buffers[i];\n if (buffer.uri) {\n const {fetch} = context;\n assert(fetch);\n\n const uri = resolveUrl(buffer.uri, options);\n const response = await context?.fetch?.(uri);\n const arrayBuffer = await response?.arrayBuffer?.();\n\n gltf.buffers[i] = {\n arrayBuffer,\n byteOffset: 0,\n byteLength: arrayBuffer.byteLength\n };\n\n delete buffer.uri;\n } else if (gltf.buffers[i] === null) {\n gltf.buffers[i] = {\n arrayBuffer: new ArrayBuffer(buffer.byteLength),\n byteOffset: 0,\n byteLength: buffer.byteLength\n };\n }\n }\n}\n\n/**\n * Loads all images\n * TODO - traverse gltf and determine which images are actually needed\n * @param gltf\n * @param options\n * @param context\n * @returns\n */\nasync function loadImages(gltf: GLTFWithBuffers, options, context: LoaderContext) {\n const imageIndices = getReferencesImageIndices(gltf);\n\n const images = gltf.json.images || [];\n\n const promises: Promise<any>[] = [];\n for (const imageIndex of imageIndices) {\n promises.push(loadImage(gltf, images[imageIndex], imageIndex, options, context));\n }\n\n return await Promise.all(promises);\n}\n\n/** Make sure we only load images that are actually referenced by textures */\nfunction getReferencesImageIndices(gltf: GLTFWithBuffers): number[] {\n const imageIndices = new Set<number>();\n\n const textures = gltf.json.textures || [];\n for (const texture of textures) {\n if (texture.source !== undefined) {\n imageIndices.add(texture.source);\n }\n }\n\n return Array.from(imageIndices).sort();\n}\n\n/** Asynchronously fetches and parses one image, store in images array outside of json */\nasync function loadImage(\n gltf: GLTFWithBuffers,\n image,\n index: number,\n options,\n context: LoaderContext\n) {\n const {fetch, parse} = context;\n\n let arrayBuffer;\n\n if (image.uri) {\n const uri = resolveUrl(image.uri, options);\n const response = await fetch(uri);\n arrayBuffer = await response.arrayBuffer();\n }\n\n if (Number.isFinite(image.bufferView)) {\n const array = getTypedArrayForBufferView(gltf.json, gltf.buffers, image.bufferView);\n arrayBuffer = sliceArrayBuffer(array.buffer, array.byteOffset, array.byteLength);\n }\n\n assert(arrayBuffer, 'glTF image has no data');\n\n // Call `parse`\n let parsedImage = await parse(\n arrayBuffer,\n [ImageLoader, BasisLoader],\n {mimeType: image.mimeType, basis: options.basis || {format: selectSupportedBasisFormat()}},\n context\n );\n\n if (parsedImage && parsedImage[0]) {\n parsedImage = {\n compressed: true,\n mipmaps: false,\n width: parsedImage[0].width,\n height: parsedImage[0].height,\n data: parsedImage[0]\n };\n }\n // TODO making sure ImageLoader is overridable by using array of loaders\n // const parsedImage = await parse(arrayBuffer, [ImageLoader]);\n\n // Store the loaded image\n gltf.images = gltf.images || [];\n gltf.images[index] = parsedImage;\n}\n"],"file":"parse-gltf.js"}
@@ -4,6 +4,6 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: true
5
5
  });
6
6
  exports.VERSION = void 0;
7
- var VERSION = typeof "3.1.8" !== 'undefined' ? "3.1.8" : 'latest';
7
+ var VERSION = typeof "3.2.0-alpha.3" !== 'undefined' ? "3.2.0-alpha.3" : 'latest';
8
8
  exports.VERSION = VERSION;
9
9
  //# sourceMappingURL=version.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../../src/lib/utils/version.ts"],"names":["VERSION"],"mappings":";;;;;;AAGO,IAAMA,OAAO,GAAG,mBAAuB,WAAvB,aAAmD,QAAnE","sourcesContent":["// Version constant cannot be imported, it needs to correspond to the build version of **this** module.\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nexport const VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n"],"file":"version.js"}
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+ {"version":3,"sources":["../../../../src/lib/utils/version.ts"],"names":["VERSION"],"mappings":";;;;;;AAGO,IAAMA,OAAO,GAAG,2BAAuB,WAAvB,qBAAmD,QAAnE","sourcesContent":["// Version constant cannot be imported, it needs to correspond to the build version of **this** module.\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nexport const VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n"],"file":"version.js"}
@@ -1 +1 @@
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@@ -1 +1 @@
1
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+ {"version":3,"sources":["../../src/index.ts"],"names":["GLTFLoader","GLTFWriter","GLBLoader","GLBWriter","default","GLTFScenegraph","postProcessGLTF"],"mappings":"AA6BA,SAAQA,UAAR,QAAyB,eAAzB;AACA,SAAQC,UAAR,QAAyB,eAAzB;AAGA,SAAQC,SAAR,QAAwB,cAAxB;AACA,SAAQC,SAAR,QAAwB,cAAxB;AAGA,SAAQC,OAAO,IAAIC,cAAnB,QAAwC,2BAAxC;AACA,SAAQC,eAAR,QAA8B,6BAA9B","sourcesContent":["/* eslint-disable camelcase, indent */\nexport type {GLB} from './lib/types/glb-types';\nexport type {\n GLTF,\n GLTFAccessor,\n GLTFBuffer,\n GLTFBufferView,\n GLTFMeshPrimitive,\n GLTFMesh,\n GLTFNode,\n GLTFMaterial,\n GLTFSampler,\n GLTFScene,\n GLTFSkin,\n GLTFTexture,\n GLTFImage,\n GLTFPostprocessed,\n GLTFNodePostprocessed,\n GLTFMaterialPostprocessed,\n GLTFImagePostprocessed,\n // The following extensions are handled by the GLTFLoader and removed from the parsed glTF (disable via options.gltf.excludeExtensions)\n GLTF_KHR_binary_glTF,\n GLTF_KHR_draco_mesh_compression,\n GLTF_KHR_texture_basisu,\n GLTF_EXT_meshopt_compression,\n GLTF_EXT_texture_webp\n} from './lib/types/gltf-types';\n\n// glTF loader/writer definition objects\nexport {GLTFLoader} from './gltf-loader';\nexport {GLTFWriter} from './gltf-writer';\n\n// GLB Loader & Writer (for custom formats that want to leverage the GLB binary \"envelope\")\nexport {GLBLoader} from './glb-loader';\nexport {GLBWriter} from './glb-writer';\n\n// glTF Data Access Helper Class\nexport {default as GLTFScenegraph} from './lib/api/gltf-scenegraph';\nexport {postProcessGLTF} from './lib/api/post-process-gltf';\nexport type {Mesh} from './lib/types/gltf-json-schema';\nexport type {GLTFObject} from './lib/types/gltf-types';\n"],"file":"index.js"}
@@ -226,12 +226,14 @@ class GLTFV1Normalizer {
226
226
 
227
227
  _updateMaterial(json) {
228
228
  for (const material of json.materials) {
229
+ var _material$values, _material$values2;
230
+
229
231
  material.pbrMetallicRoughness = {
230
232
  baseColorFactor: [1, 1, 1, 1],
231
233
  metallicFactor: 1,
232
234
  roughnessFactor: 1
233
235
  };
234
- const textureId = material.values && material.values.tex;
236
+ const textureId = ((_material$values = material.values) === null || _material$values === void 0 ? void 0 : _material$values.tex) || ((_material$values2 = material.values) === null || _material$values2 === void 0 ? void 0 : _material$values2.texture2d_0);
235
237
  const textureIndex = json.textures.findIndex(texture => texture.id === textureId);
236
238
 
237
239
  if (textureIndex !== -1) {
@@ -1 +1 @@
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eslint-disable camelcase */\nimport * as KHR_binary_glTF from '../extensions/KHR_binary_gltf';\n\n// Binary format changes (mainly implemented by GLBLoader)\n// https://github.com/KhronosGroup/glTF/tree/master/extensions/1.0/Khronos/KHR_binary_glTF\n\n// JSON format changes:\n// https://github.com/khronosgroup/gltf/issues/605\n\n// - [x] Top-level JSON objects are arrays now\n// - [ ] Removed indirection from animation: sampler now refers directly to accessors, #712\n// - [ ] material.parameter.value and technique.parameter.value must be an array, #690\n// - [ ] Node can have only one mesh #821\n// - [ ] Added reqs on JSON encoding\n// - [ ] Added reqs on binary data alignment #802 (comment)\n\n// Additions:\n// - [ ] Added accessor.normalized, #691, #706\n// - [ ] Added glExtensionsUsed property and 5125 (UNSIGNED_INT) accessor.componentType value, #619\n// - [ ] Added extensionsRequired property, #720, #721\n// - [ ] Added \"STEP\" as valid animation.sampler.interpolation value, #712\n\n// Removals:\n// - [x] Removed buffer.type, #786, #629\n// - [ ] Removed revision number from profile.version, #709\n// - [ ] Removed technique.functions.scissor and removed 3089 (SCISSOR_TEST) as a valid value for technique.states.enable, #681\n// - [ ] Techniques, programs, and shaders were moved out to KHR_technique_webgl extension.\n\n// Other edits:\n// - [x] asset is now required, #642\n// - [ ] buffer.byteLength and bufferView.byteLength are now required, #560.\n// - [ ] accessor.min and accessor.max are now required, #593, and clarified that the JSON value and binary data must be the same, #628.\n// - [ ] Clarified animation.sampler and animation.channel restrictions, #712\n// - [ ] skin.inverseBindMatrices is now optional, #461.\n// - [ ] Attribute parameters can't have a value defined in the technique or parameter, #563 (comment).\n// - [ ] Only TEXCOORD and COLOR attribute semantics can be written in the form [semantic]_[set_index], #563 (comment).\n// - [ ] TEXCOORD and COLOR attribute semantics must be written in the form [semantic]_[set_index], e.g., just TEXCOORD should be TEXCOORD_0, and just COLOR should be COLOR_0, #649\n// - [ ] camera.perspective.aspectRatio and camera.perspective.yfov must now be > 0, not >= 0, #563 (comment).\n// - [ ] Application-specific parameter semantics must start with an underscore, e.g., _TEMPERATURE and _SIMULATION_TIME, #563 (comment).\n// - [ ] Properties in technique.parameters must be defined in technique.uniforms or technique.attributes,\n\n// #563 (comment).\n// - [ ] technique.parameter.count can only be defined when the semantic is JOINTMATRIX or an application-specific semantic is used. It can never be defined for attribute parameters; only uniforms, d2f6945\n// - [ ] technique.parameter.semantic is required when the parameter is an attribute, 28e113d\n// - [ ] Mesh-only models are allowed, e.g., without materials, #642\n// - [ ] Skeleton hierarchies (nodes containing jointName) must be separated from non-skeleton hierarchies., #647\n// - [ ] technique.states.functions.blendColor and technique.states.functions.depthRange parameters now must match WebGL function min/max, #707\n\nconst GLTF_ARRAYS = {\n accessors: 'accessor',\n animations: 'animation',\n buffers: 'buffer',\n bufferViews: 'bufferView',\n images: 'image',\n materials: 'material',\n meshes: 'mesh',\n nodes: 'node',\n samplers: 'sampler',\n scenes: 'scene',\n skins: 'skin',\n textures: 'texture'\n};\n\nconst GLTF_KEYS = {\n accessor: 'accessors',\n animations: 'animation',\n buffer: 'buffers',\n bufferView: 'bufferViews',\n image: 'images',\n material: 'materials',\n mesh: 'meshes',\n node: 'nodes',\n sampler: 'samplers',\n scene: 'scenes',\n skin: 'skins',\n texture: 'textures'\n};\n\n/**\n * Converts (normalizes) glTF v1 to v2\n */\nclass GLTFV1Normalizer {\n idToIndexMap = {\n animations: {},\n accessors: {},\n buffers: {},\n bufferViews: {},\n images: {},\n materials: {},\n meshes: {},\n nodes: {},\n samplers: {},\n scenes: {},\n skins: {},\n textures: {}\n };\n\n json;\n\n // constructor() {}\n\n /**\n * Convert (normalize) glTF < 2.0 to glTF 2.0\n * @param gltf - object with json and binChunks\n * @param options\n * @param options normalize Whether to actually normalize\n */\n normalize(gltf, options) {\n this.json = gltf.json;\n const json = gltf.json;\n\n // Check version\n switch (json.asset && json.asset.version) {\n // We are converting to v2 format. Return if there is nothing to do\n case '2.0':\n return;\n\n // This class is written to convert 1.0\n case undefined:\n case '1.0':\n break;\n\n default:\n // eslint-disable-next-line no-undef, no-console\n console.warn(`glTF: Unknown version ${json.asset.version}`);\n return;\n }\n\n if (!options.normalize) {\n // We are still missing a few conversion tricks, remove once addressed\n throw new Error('glTF v1 is not supported.');\n }\n\n // eslint-disable-next-line no-undef, no-console\n console.warn('Converting glTF v1 to glTF v2 format. This is experimental and may fail.');\n\n this._addAsset(json);\n\n // In glTF2 top-level fields are Arrays not Object maps\n this._convertTopLevelObjectsToArrays(json);\n\n // Extract bufferView indices for images\n // (this extension needs to be invoked early in the normalization process)\n // TODO can this be handled by standard extension processing instead of called explicitly?\n KHR_binary_glTF.preprocess(gltf);\n\n // Convert object references from ids to indices\n this._convertObjectIdsToArrayIndices(json);\n\n this._updateObjects(json);\n\n this._updateMaterial(json);\n }\n\n // asset is now required, #642 https://github.com/KhronosGroup/glTF/issues/639\n _addAsset(json) {\n json.asset = json.asset || {};\n // We are normalizing to glTF v2, so change version to \"2.0\"\n json.asset.version = '2.0';\n json.asset.generator = json.asset.generator || 'Normalized to glTF 2.0 by loaders.gl';\n }\n\n _convertTopLevelObjectsToArrays(json) {\n // TODO check that all arrays are covered\n for (const arrayName in GLTF_ARRAYS) {\n this._convertTopLevelObjectToArray(json, arrayName);\n }\n }\n\n /** Convert one top level object to array */\n _convertTopLevelObjectToArray(json, mapName) {\n const objectMap = json[mapName];\n if (!objectMap || Array.isArray(objectMap)) {\n return;\n }\n\n // Rewrite the top-level field as an array\n json[mapName] = [];\n // Copy the map key into object.id\n for (const id in objectMap) {\n const object = objectMap[id];\n object.id = object.id || id; // Mutates the loaded object\n const index = json[mapName].length;\n json[mapName].push(object);\n this.idToIndexMap[mapName][id] = index;\n }\n }\n\n /** Go through all objects in all top-level arrays and replace ids with indices */\n _convertObjectIdsToArrayIndices(json) {\n for (const arrayName in GLTF_ARRAYS) {\n this._convertIdsToIndices(json, arrayName);\n }\n if ('scene' in json) {\n json.scene = this._convertIdToIndex(json.scene, 'scene');\n }\n\n // Convert any index references that are not using array names\n\n // texture.source (image)\n for (const texture of json.textures) {\n this._convertTextureIds(texture);\n }\n for (const mesh of json.meshes) {\n this._convertMeshIds(mesh);\n }\n for (const node of json.nodes) {\n this._convertNodeIds(node);\n }\n for (const node of json.scenes) {\n this._convertSceneIds(node);\n }\n }\n\n _convertTextureIds(texture) {\n if (texture.source) {\n texture.source = this._convertIdToIndex(texture.source, 'image');\n }\n }\n\n _convertMeshIds(mesh) {\n for (const primitive of mesh.primitives) {\n const {attributes, indices, material} = primitive;\n for (const attributeName in attributes) {\n attributes[attributeName] = this._convertIdToIndex(attributes[attributeName], 'accessor');\n }\n if (indices) {\n primitive.indices = this._convertIdToIndex(indices, 'accessor');\n }\n if (material) {\n primitive.material = this._convertIdToIndex(material, 'material');\n }\n }\n }\n\n _convertNodeIds(node) {\n if (node.children) {\n node.children = node.children.map((child) => this._convertIdToIndex(child, 'node'));\n }\n if (node.meshes) {\n node.meshes = node.meshes.map((mesh) => this._convertIdToIndex(mesh, 'mesh'));\n }\n }\n\n _convertSceneIds(scene) {\n if (scene.nodes) {\n scene.nodes = scene.nodes.map((node) => this._convertIdToIndex(node, 'node'));\n }\n }\n\n /** Go through all objects in a top-level array and replace ids with indices */\n _convertIdsToIndices(json, topLevelArrayName) {\n if (!json[topLevelArrayName]) {\n console.warn(`gltf v1: json doesn't contain attribute ${topLevelArrayName}`); // eslint-disable-line no-console, no-undef\n json[topLevelArrayName] = [];\n }\n for (const object of json[topLevelArrayName]) {\n for (const key in object) {\n const id = object[key];\n const index = this._convertIdToIndex(id, key);\n object[key] = index;\n }\n }\n }\n\n _convertIdToIndex(id, key) {\n const arrayName = GLTF_KEYS[key];\n if (arrayName in this.idToIndexMap) {\n const index = this.idToIndexMap[arrayName][id];\n if (!Number.isFinite(index)) {\n throw new Error(`gltf v1: failed to resolve ${key} with id ${id}`);\n }\n return index;\n }\n return id;\n }\n\n /**\n *\n * @param {*} json\n */\n _updateObjects(json) {\n for (const buffer of this.json.buffers) {\n // - [x] Removed buffer.type, #786, #629\n delete buffer.type;\n }\n }\n\n /**\n * Update material (set pbrMetallicRoughness)\n * @param {*} json\n */\n _updateMaterial(json) {\n for (const material of json.materials) {\n material.pbrMetallicRoughness = {\n baseColorFactor: [1, 1, 1, 1],\n metallicFactor: 1,\n roughnessFactor: 1\n };\n\n const textureId = material.values && material.values.tex;\n const textureIndex = json.textures.findIndex((texture) => texture.id === textureId);\n if (textureIndex !== -1) {\n material.pbrMetallicRoughness.baseColorTexture = {index: textureIndex};\n }\n }\n }\n}\n\nexport function normalizeGLTFV1(gltf, options = {}) {\n return new GLTFV1Normalizer().normalize(gltf, options);\n}\n"],"file":"normalize-gltf-v1.js"}
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#712\n\n// Removals:\n// - [x] Removed buffer.type, #786, #629\n// - [ ] Removed revision number from profile.version, #709\n// - [ ] Removed technique.functions.scissor and removed 3089 (SCISSOR_TEST) as a valid value for technique.states.enable, #681\n// - [ ] Techniques, programs, and shaders were moved out to KHR_technique_webgl extension.\n\n// Other edits:\n// - [x] asset is now required, #642\n// - [ ] buffer.byteLength and bufferView.byteLength are now required, #560.\n// - [ ] accessor.min and accessor.max are now required, #593, and clarified that the JSON value and binary data must be the same, #628.\n// - [ ] Clarified animation.sampler and animation.channel restrictions, #712\n// - [ ] skin.inverseBindMatrices is now optional, #461.\n// - [ ] Attribute parameters can't have a value defined in the technique or parameter, #563 (comment).\n// - [ ] Only TEXCOORD and COLOR attribute semantics can be written in the form [semantic]_[set_index], #563 (comment).\n// - [ ] TEXCOORD and COLOR attribute semantics must be written in the form [semantic]_[set_index], e.g., just TEXCOORD should be TEXCOORD_0, and just COLOR should be COLOR_0, #649\n// - [ ] camera.perspective.aspectRatio and camera.perspective.yfov must now be > 0, not >= 0, #563 (comment).\n// - [ ] Application-specific parameter semantics must start with an underscore, e.g., _TEMPERATURE and _SIMULATION_TIME, #563 (comment).\n// - [ ] Properties in technique.parameters must be defined in technique.uniforms or technique.attributes,\n\n// #563 (comment).\n// - [ ] technique.parameter.count can only be defined when the semantic is JOINTMATRIX or an application-specific semantic is used. 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Return if there is nothing to do\n case '2.0':\n return;\n\n // This class is written to convert 1.0\n case undefined:\n case '1.0':\n break;\n\n default:\n // eslint-disable-next-line no-undef, no-console\n console.warn(`glTF: Unknown version ${json.asset.version}`);\n return;\n }\n\n if (!options.normalize) {\n // We are still missing a few conversion tricks, remove once addressed\n throw new Error('glTF v1 is not supported.');\n }\n\n // eslint-disable-next-line no-undef, no-console\n console.warn('Converting glTF v1 to glTF v2 format. This is experimental and may fail.');\n\n this._addAsset(json);\n\n // In glTF2 top-level fields are Arrays not Object maps\n this._convertTopLevelObjectsToArrays(json);\n\n // Extract bufferView indices for images\n // (this extension needs to be invoked early in the normalization process)\n // TODO can this be handled by standard extension processing instead of called explicitly?\n KHR_binary_glTF.preprocess(gltf);\n\n // Convert object references from ids to indices\n this._convertObjectIdsToArrayIndices(json);\n\n this._updateObjects(json);\n\n this._updateMaterial(json);\n }\n\n // asset is now required, #642 https://github.com/KhronosGroup/glTF/issues/639\n _addAsset(json) {\n json.asset = json.asset || {};\n // We are normalizing to glTF v2, so change version to \"2.0\"\n json.asset.version = '2.0';\n json.asset.generator = json.asset.generator || 'Normalized to glTF 2.0 by loaders.gl';\n }\n\n _convertTopLevelObjectsToArrays(json) {\n // TODO check that all arrays are covered\n for (const arrayName in GLTF_ARRAYS) {\n this._convertTopLevelObjectToArray(json, arrayName);\n }\n }\n\n /** Convert one top level object to array */\n _convertTopLevelObjectToArray(json, mapName) {\n const objectMap = json[mapName];\n if (!objectMap || Array.isArray(objectMap)) {\n return;\n }\n\n // Rewrite the top-level field as an array\n json[mapName] = [];\n // Copy the map key into object.id\n for (const id in objectMap) {\n const object = objectMap[id];\n object.id = object.id || id; // Mutates the loaded object\n const index = json[mapName].length;\n json[mapName].push(object);\n this.idToIndexMap[mapName][id] = index;\n }\n }\n\n /** Go through all objects in all top-level arrays and replace ids with indices */\n _convertObjectIdsToArrayIndices(json) {\n for (const arrayName in GLTF_ARRAYS) {\n this._convertIdsToIndices(json, arrayName);\n }\n if ('scene' in json) {\n json.scene = this._convertIdToIndex(json.scene, 'scene');\n }\n\n // Convert any index references that are not using array names\n\n // texture.source (image)\n for (const texture of json.textures) {\n this._convertTextureIds(texture);\n }\n for (const mesh of json.meshes) {\n this._convertMeshIds(mesh);\n }\n for (const node of json.nodes) {\n this._convertNodeIds(node);\n }\n for (const node of json.scenes) {\n this._convertSceneIds(node);\n }\n }\n\n _convertTextureIds(texture) {\n if (texture.source) {\n texture.source = this._convertIdToIndex(texture.source, 'image');\n }\n }\n\n _convertMeshIds(mesh) {\n for (const primitive of mesh.primitives) {\n const {attributes, indices, material} = primitive;\n for (const attributeName in attributes) {\n attributes[attributeName] = this._convertIdToIndex(attributes[attributeName], 'accessor');\n }\n if (indices) {\n primitive.indices = this._convertIdToIndex(indices, 'accessor');\n }\n if (material) {\n primitive.material = this._convertIdToIndex(material, 'material');\n }\n }\n }\n\n _convertNodeIds(node) {\n if (node.children) {\n node.children = node.children.map((child) => this._convertIdToIndex(child, 'node'));\n }\n if (node.meshes) {\n node.meshes = node.meshes.map((mesh) => this._convertIdToIndex(mesh, 'mesh'));\n }\n }\n\n _convertSceneIds(scene) {\n if (scene.nodes) {\n scene.nodes = scene.nodes.map((node) => this._convertIdToIndex(node, 'node'));\n }\n }\n\n /** Go through all objects in a top-level array and replace ids with indices */\n _convertIdsToIndices(json, topLevelArrayName) {\n if (!json[topLevelArrayName]) {\n console.warn(`gltf v1: json doesn't contain attribute ${topLevelArrayName}`); // eslint-disable-line no-console, no-undef\n json[topLevelArrayName] = [];\n }\n for (const object of json[topLevelArrayName]) {\n for (const key in object) {\n const id = object[key];\n const index = this._convertIdToIndex(id, key);\n object[key] = index;\n }\n }\n }\n\n _convertIdToIndex(id, key) {\n const arrayName = GLTF_KEYS[key];\n if (arrayName in this.idToIndexMap) {\n const index = this.idToIndexMap[arrayName][id];\n if (!Number.isFinite(index)) {\n throw new Error(`gltf v1: failed to resolve ${key} with id ${id}`);\n }\n return index;\n }\n return id;\n }\n\n /**\n *\n * @param {*} json\n */\n _updateObjects(json) {\n for (const buffer of this.json.buffers) {\n // - [x] Removed buffer.type, #786, #629\n delete buffer.type;\n }\n }\n\n /**\n * Update material (set pbrMetallicRoughness)\n * @param {*} json\n */\n _updateMaterial(json) {\n for (const material of json.materials) {\n material.pbrMetallicRoughness = {\n baseColorFactor: [1, 1, 1, 1],\n metallicFactor: 1,\n roughnessFactor: 1\n };\n\n const textureId = material.values?.tex || material.values?.texture2d_0;\n const textureIndex = json.textures.findIndex((texture) => texture.id === textureId);\n if (textureIndex !== -1) {\n material.pbrMetallicRoughness.baseColorTexture = {index: textureIndex};\n }\n }\n }\n}\n\nexport function normalizeGLTFV1(gltf, options = {}) {\n return new GLTFV1Normalizer().normalize(gltf, options);\n}\n"],"file":"normalize-gltf-v1.js"}
@@ -1,18 +1,11 @@
1
1
  import GLTFScenegraph from '../api/gltf-scenegraph';
2
- import { isMeshoptSupported, meshoptDecodeGltfBuffer } from '../../meshopt/meshopt-decoder';
2
+ import { meshoptDecodeGltfBuffer } from '../../meshopt/meshopt-decoder';
3
3
  const DEFAULT_MESHOPT_OPTIONS = {
4
4
  byteOffset: 0,
5
5
  filter: 'NONE'
6
6
  };
7
7
  const EXT_MESHOPT_COMPRESSION = 'EXT_meshopt_compression';
8
8
  export const name = EXT_MESHOPT_COMPRESSION;
9
- export function preprocess(gltfData) {
10
- const scenegraph = new GLTFScenegraph(gltfData);
11
-
12
- if (scenegraph.getRequiredExtensions().includes(EXT_MESHOPT_COMPRESSION) && !isMeshoptSupported()) {
13
- throw new Error("gltf: Required extension ".concat(EXT_MESHOPT_COMPRESSION, " not supported by browser"));
14
- }
15
- }
16
9
  export async function decode(gltfData, options) {
17
10
  var _options$gltf;
18
11
 
@@ -36,18 +29,19 @@ async function decodeMeshoptBufferView(scenegraph, bufferView) {
36
29
  const meshoptExtension = scenegraph.getObjectExtension(bufferView, EXT_MESHOPT_COMPRESSION);
37
30
 
38
31
  if (meshoptExtension) {
39
- const buffer = bufferView.buffer;
40
32
  const {
41
33
  byteOffset = 0,
42
34
  byteLength = 0,
43
35
  byteStride,
44
36
  count,
45
37
  mode,
46
- filter = 'NONE'
38
+ filter = 'NONE',
39
+ buffer: bufferIndex
47
40
  } = meshoptExtension;
48
- const source = new Uint8Array(buffer, byteOffset, byteLength);
49
- const result = new ArrayBuffer(count * byteStride);
50
- await meshoptDecodeGltfBuffer(new Uint8Array(result), count, byteStride, source, mode, filter);
41
+ const buffer = scenegraph.gltf.buffers[bufferIndex];
42
+ const source = new Uint8Array(buffer.arrayBuffer, buffer.byteOffset + byteOffset, byteLength);
43
+ const result = new Uint8Array(scenegraph.gltf.buffers[bufferView.buffer].arrayBuffer, bufferView.byteOffset, bufferView.byteLength);
44
+ await meshoptDecodeGltfBuffer(result, count, byteStride, source, mode, filter);
51
45
  return result;
52
46
  }
53
47
 
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../../../../src/lib/extensions/EXT_meshopt_compression.ts"],"names":["GLTFScenegraph","meshoptDecodeGltfBuffer","DEFAULT_MESHOPT_OPTIONS","byteOffset","filter","EXT_MESHOPT_COMPRESSION","name","decode","gltfData","options","scenegraph","gltf","decompressMeshes","promises","bufferViewIndex","json","bufferViews","push","decodeMeshoptBufferView","Promise","all","removeExtension","bufferView","meshoptExtension","getObjectExtension","byteLength","byteStride","count","mode","buffer","bufferIndex","buffers","source","Uint8Array","arrayBuffer","result"],"mappings":"AAGA,OAAOA,cAAP,MAA2B,wBAA3B;AACA,SAAQC,uBAAR,QAAsC,+BAAtC;AAIA,MAAMC,uBAAuB,GAAG;AAC9BC,EAAAA,UAAU,EAAE,CADkB;AAE9BC,EAAAA,MAAM,EAAE;AAFsB,CAAhC;AAMA,MAAMC,uBAAuB,GAAG,yBAAhC;AAEA,OAAO,MAAMC,IAAI,GAAGD,uBAAb;AAEP,OAAO,eAAeE,MAAf,CAAsBC,QAAtB,EAA8CC,OAA9C,EAA0E;AAAA;;AAC/E,QAAMC,UAAU,GAAG,IAAIV,cAAJ,CAAmBQ,QAAnB,CAAnB;;AAEA,MAAI,EAACC,OAAD,aAACA,OAAD,gCAACA,OAAO,CAAEE,IAAV,0CAAC,cAAeC,gBAAhB,CAAJ,EAAsC;AACpC;AACD;;AAED,QAAMC,QAAwB,GAAG,EAAjC;;AACA,OAAK,MAAMC,eAAX,IAA8BN,QAAQ,CAACO,IAAT,CAAcC,WAAd,IAA6B,EAA3D,EAA+D;AAC7DH,IAAAA,QAAQ,CAACI,IAAT,CAAcC,uBAAuB,CAACR,UAAD,EAAaI,eAAb,CAArC;AACD;;AAGD,QAAMK,OAAO,CAACC,GAAR,CAAYP,QAAZ,CAAN;AAGAH,EAAAA,UAAU,CAACW,eAAX,CAA2BhB,uBAA3B;AACD;;AAGD,eAAea,uBAAf,CACER,UADF,EAEEY,UAFF,EAG+B;AAC7B,QAAMC,gBAAgB,GAAGb,UAAU,CAACc,kBAAX,CACvBF,UADuB,EAEvBjB,uBAFuB,CAAzB;;AAIA,MAAIkB,gBAAJ,EAAsB;AACpB,UAAM;AACJpB,MAAAA,UAAU,GAAG,CADT;AAEJsB,MAAAA,UAAU,GAAG,CAFT;AAGJC,MAAAA,UAHI;AAIJC,MAAAA,KAJI;AAKJC,MAAAA,IALI;AAMJxB,MAAAA,MAAM,GAAG,MANL;AAOJyB,MAAAA,MAAM,EAAEC;AAPJ,QAQFP,gBARJ;AASA,UAAMM,MAAM,GAAGnB,UAAU,CAACC,IAAX,CAAgBoB,OAAhB,CAAwBD,WAAxB,CAAf;AAEA,UAAME,MAAM,GAAG,IAAIC,UAAJ,CAAeJ,MAAM,CAACK,WAAtB,EAAmCL,MAAM,CAAC1B,UAAP,GAAoBA,UAAvD,EAAmEsB,UAAnE,CAAf;AACA,UAAMU,MAAM,GAAG,IAAIF,UAAJ,CACbvB,UAAU,CAACC,IAAX,CAAgBoB,OAAhB,CAAwBT,UAAU,CAACO,MAAnC,EAA2CK,WAD9B,EAEbZ,UAAU,CAACnB,UAFE,EAGbmB,UAAU,CAACG,UAHE,CAAf;AAKA,UAAMxB,uBAAuB,CAACkC,MAAD,EAASR,KAAT,EAAgBD,UAAhB,EAA4BM,MAA5B,EAAoCJ,IAApC,EAA0CxB,MAA1C,CAA7B;AACA,WAAO+B,MAAP;AACD;;AAED,SAAO,IAAP;AACD","sourcesContent":["/* eslint-disable camelcase */\nimport type {GLTF, GLTFBufferView, GLTF_EXT_meshopt_compression} from '../types/gltf-types';\nimport type {GLTFLoaderOptions} from '../../gltf-loader';\nimport GLTFScenegraph from '../api/gltf-scenegraph';\nimport {meshoptDecodeGltfBuffer} from '../../meshopt/meshopt-decoder';\n\n// @ts-ignore\n// eslint-disable-next-line\nconst DEFAULT_MESHOPT_OPTIONS = {\n byteOffset: 0,\n filter: 'NONE'\n};\n\n/** Extension name */\nconst EXT_MESHOPT_COMPRESSION = 'EXT_meshopt_compression';\n\nexport const name = EXT_MESHOPT_COMPRESSION;\n\nexport async function decode(gltfData: {json: GLTF}, options: GLTFLoaderOptions) {\n const scenegraph = new GLTFScenegraph(gltfData);\n\n if (!options?.gltf?.decompressMeshes) {\n return;\n }\n\n const promises: Promise<any>[] = [];\n for (const bufferViewIndex of gltfData.json.bufferViews || []) {\n promises.push(decodeMeshoptBufferView(scenegraph, bufferViewIndex));\n }\n\n // Decompress meshes in parallel\n await Promise.all(promises);\n\n // We have now decompressed all primitives, so remove the top-level extensions\n scenegraph.removeExtension(EXT_MESHOPT_COMPRESSION);\n}\n\n/** Decode one meshopt buffer view */\nasync function decodeMeshoptBufferView(\n scenegraph: GLTFScenegraph,\n bufferView: GLTFBufferView\n): Promise<ArrayBuffer | null> {\n const meshoptExtension = scenegraph.getObjectExtension<GLTF_EXT_meshopt_compression>(\n bufferView,\n EXT_MESHOPT_COMPRESSION\n );\n if (meshoptExtension) {\n const {\n byteOffset = 0,\n byteLength = 0,\n byteStride,\n count,\n mode,\n filter = 'NONE',\n buffer: bufferIndex\n } = meshoptExtension;\n const buffer = scenegraph.gltf.buffers[bufferIndex];\n\n const source = new Uint8Array(buffer.arrayBuffer, buffer.byteOffset + byteOffset, byteLength);\n const result = new Uint8Array(\n scenegraph.gltf.buffers[bufferView.buffer].arrayBuffer,\n bufferView.byteOffset,\n bufferView.byteLength\n );\n await meshoptDecodeGltfBuffer(result, count, byteStride, source, mode, filter);\n return result;\n }\n\n return null;\n}\n"],"file":"EXT_meshopt_compression.js"}