@loaders.gl/draco 4.3.1 → 4.4.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (41) hide show
  1. package/dist/dist.dev.js +12966 -1012
  2. package/dist/dist.min.js +12 -3
  3. package/dist/draco-arrow-loader.d.ts +30 -0
  4. package/dist/draco-arrow-loader.d.ts.map +1 -0
  5. package/dist/draco-arrow-loader.js +19 -0
  6. package/dist/draco-format.d.ts +13 -0
  7. package/dist/draco-format.d.ts.map +1 -0
  8. package/dist/draco-format.js +15 -0
  9. package/dist/draco-loader.d.ts +28 -1
  10. package/dist/draco-loader.d.ts.map +1 -1
  11. package/dist/draco-loader.js +20 -1
  12. package/dist/draco-worker-node.js +253 -115
  13. package/dist/draco-worker-node.js.map +4 -4
  14. package/dist/draco-worker.js +111 -111
  15. package/dist/draco-worker.js.map +4 -4
  16. package/dist/draco-writer-worker-node.js +145 -6
  17. package/dist/draco-writer-worker-node.js.map +4 -4
  18. package/dist/draco-writer-worker.js +3 -2
  19. package/dist/draco-writer-worker.js.map +2 -2
  20. package/dist/draco-writer.d.ts +16 -0
  21. package/dist/draco-writer.d.ts.map +1 -1
  22. package/dist/draco-writer.js +19 -0
  23. package/dist/index.cjs +818 -802
  24. package/dist/index.cjs.map +4 -4
  25. package/dist/index.d.ts +5 -48
  26. package/dist/index.d.ts.map +1 -1
  27. package/dist/index.js +6 -38
  28. package/dist/lib/draco-builder.d.ts.map +1 -1
  29. package/dist/lib/draco-parser.d.ts.map +1 -1
  30. package/dist/lib/draco-parser.js +3 -1
  31. package/dist/lib/utils/get-draco-schema.d.ts.map +1 -1
  32. package/dist/lib/utils/get-draco-schema.js +1 -1
  33. package/dist/lib/utils/version.js +1 -1
  34. package/package.json +7 -6
  35. package/src/draco-arrow-loader.ts +25 -0
  36. package/src/draco-format.ts +18 -0
  37. package/src/draco-loader.ts +22 -2
  38. package/src/draco-writer.ts +21 -0
  39. package/src/index.ts +5 -45
  40. package/src/lib/draco-parser.ts +3 -1
  41. package/src/lib/utils/get-draco-schema.ts +2 -1
@@ -10,7 +10,7 @@
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  );
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  globalThis._loadersgl_.version = NPM_TAG;
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  } else {
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- globalThis._loadersgl_.version = "4.3.0";
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+ globalThis._loadersgl_.version = "4.4.0-alpha.0";
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  }
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  }
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  return globalThis._loadersgl_.version;
@@ -625,7 +625,7 @@
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  }
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  // src/lib/utils/version.ts
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- var VERSION2 = true ? "4.3.0" : "latest";
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+ var VERSION2 = true ? "4.4.0-alpha.0" : "latest";
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  // src/draco-writer.ts
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  var DEFAULT_DRACO_WRITER_OPTIONS = {
@@ -645,6 +645,7 @@
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  module: "draco",
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  version: VERSION2,
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  extensions: ["drc"],
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+ mimeTypes: ["application/octet-stream"],
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  options: {
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  draco: DEFAULT_DRACO_WRITER_OPTIONS
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  },
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../worker-utils/src/lib/env-utils/version.ts", "../../worker-utils/src/lib/env-utils/assert.ts", "../../worker-utils/src/lib/env-utils/globals.ts", "../../worker-utils/src/lib/node/worker_threads-browser.ts", "../../worker-utils/src/lib/worker-utils/get-transfer-list.ts", "../../worker-utils/src/lib/worker-farm/worker-body.ts", "../../worker-utils/src/lib/library-utils/library-utils.ts", "../src/lib/draco-builder.ts", "../src/lib/draco-module-loader.ts", "../src/lib/utils/version.ts", "../src/draco-writer.ts", "../src/workers/draco-writer-worker.ts"],
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- "sourcesContent": ["// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\n// Version constant cannot be imported, it needs to correspond to the build version of **this** module.\n\n/**\n * TODO - unpkg.com doesn't seem to have a `latest` specifier for alpha releases...\n * 'beta' on beta branch, 'latest' on prod branch\n */\nexport const NPM_TAG = 'latest';\n\ndeclare let __VERSION__: string;\n\nfunction getVersion() {\n if (!globalThis._loadersgl_?.version) {\n globalThis._loadersgl_ = globalThis._loadersgl_ || {};\n // __VERSION__ is injected by babel-plugin-version-inline\n if (typeof __VERSION__ === 'undefined') {\n // eslint-disable-next-line\n console.warn(\n 'loaders.gl: The __VERSION__ variable is not injected using babel plugin. Latest unstable workers would be fetched from the CDN.'\n );\n globalThis._loadersgl_.version = NPM_TAG;\n } else {\n globalThis._loadersgl_.version = __VERSION__;\n }\n }\n\n return globalThis._loadersgl_.version;\n}\n\nexport const VERSION = getVersion();\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\n// Replacement for the external assert method to reduce bundle size\n// Note: We don't use the second \"message\" argument in calling code,\n// so no need to support it here\n\n/** Throws an `Error` with the optional `message` if `condition` is falsy */\nexport function assert(condition: any, message?: string): void {\n if (!condition) {\n throw new Error(message || 'loaders.gl assertion failed.');\n }\n}\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\n// Purpose: include this in your module to avoids adding dependencies on\n// micro modules like 'global' and 'is-browser';\n\n/* eslint-disable no-restricted-globals */\nconst globals = {\n self: typeof self !== 'undefined' && self,\n window: typeof window !== 'undefined' && window,\n global: typeof global !== 'undefined' && global,\n document: typeof document !== 'undefined' && document\n};\n\nconst self_: {[key: string]: any} = globals.self || globals.window || globals.global || {};\nconst window_: {[key: string]: any} = globals.window || globals.self || globals.global || {};\nconst global_: {[key: string]: any} = globals.global || globals.self || globals.window || {};\nconst document_: {[key: string]: any} = globals.document || {};\n\nexport {self_ as self, window_ as window, global_ as global, document_ as document};\n\n/** true if running in the browser, false if running in Node.js */\nexport const isBrowser: boolean =\n // @ts-ignore process.browser\n typeof process !== 'object' || String(process) !== '[object process]' || process.browser;\n\n/** true if running on a worker thread */\nexport const isWorker: boolean = typeof importScripts === 'function';\n\n/** true if running on a mobile device */\nexport const isMobile: boolean =\n typeof window !== 'undefined' && typeof window.orientation !== 'undefined';\n\n// Extract node major version\nconst matches =\n typeof process !== 'undefined' && process.version && /v([0-9]*)/.exec(process.version);\n\n/** Version of Node.js if running under Node, otherwise 0 */\nexport const nodeVersion: number = (matches && parseFloat(matches[1])) || 0;\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\n/** Browser polyfill for Node.js built-in `worker_threads` module.\n * These fills are non-functional, and just intended to ensure that\n * `import 'worker_threads` doesn't break browser builds.\n * The replacement is done in package.json browser field\n */\nexport class NodeWorker {\n terminate() {}\n}\n\nexport type {NodeWorker as NodeWorkerType};\n\nexport const parentPort = null;\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\n// NOTE - there is a copy of this function is both in core and loader-utils\n// core does not need all the utils in loader-utils, just this one.\n\n/**\n * Returns an array of Transferrable objects that can be used with postMessage\n * https://developer.mozilla.org/en-US/docs/Web/API/Worker/postMessage\n * @param object data to be sent via postMessage\n * @param recursive - not for application use\n * @param transfers - not for application use\n * @returns a transfer list that can be passed to postMessage\n */\nexport function getTransferList(\n object: any,\n recursive: boolean = true,\n transfers?: Set<any>\n): Transferable[] {\n // Make sure that items in the transfer list is unique\n const transfersSet = transfers || new Set();\n\n if (!object) {\n // ignore\n } else if (isTransferable(object)) {\n transfersSet.add(object);\n } else if (isTransferable(object.buffer)) {\n // Typed array\n transfersSet.add(object.buffer);\n } else if (ArrayBuffer.isView(object)) {\n // object is a TypeArray viewing into a SharedArrayBuffer (not transferable)\n // Do not iterate through the content in this case\n } else if (recursive && typeof object === 'object') {\n for (const key in object) {\n // Avoid perf hit - only go one level deep\n getTransferList(object[key], recursive, transfersSet);\n }\n }\n\n // If transfers is defined, is internal recursive call\n // Otherwise it's called by the user\n return transfers === undefined ? Array.from(transfersSet) : [];\n}\n\n// https://developer.mozilla.org/en-US/docs/Web/API/Transferable\nfunction isTransferable(object: unknown) {\n if (!object) {\n return false;\n }\n if (object instanceof ArrayBuffer) {\n return true;\n }\n if (typeof MessagePort !== 'undefined' && object instanceof MessagePort) {\n return true;\n }\n if (typeof ImageBitmap !== 'undefined' && object instanceof ImageBitmap) {\n return true;\n }\n // @ts-ignore\n if (typeof OffscreenCanvas !== 'undefined' && object instanceof OffscreenCanvas) {\n return true;\n }\n return false;\n}\n\n/**\n * Recursively drop non serializable values like functions and regexps.\n * @param object\n */\nexport function getTransferListForWriter(object: object | null): object {\n if (object === null) {\n return {};\n }\n const clone = Object.assign({}, object);\n\n Object.keys(clone).forEach((key) => {\n // Typed Arrays and Arrays are passed with no change\n if (\n typeof object[key] === 'object' &&\n !ArrayBuffer.isView(object[key]) &&\n !(object[key] instanceof Array)\n ) {\n clone[key] = getTransferListForWriter(object[key]);\n } else if (typeof clone[key] === 'function' || clone[key] instanceof RegExp) {\n clone[key] = {};\n } else {\n clone[key] = object[key];\n }\n });\n\n return clone;\n}\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {WorkerMessageData, WorkerMessageType, WorkerMessagePayload} from '../../types';\nimport {getTransferList} from '../worker-utils/get-transfer-list';\n// import type {TransferListItem} from '../node/worker_threads';\nimport {parentPort} from '../node/worker_threads';\n\ntype TransferListItem = any;\n\n/** Vile hack to defeat over-zealous bundlers from stripping out the require */\nasync function getParentPort() {\n // const isNode = globalThis.process;\n // let parentPort;\n // try {\n // // prettier-ignore\n // eval('globalThis.parentPort = require(\\'worker_threads\\').parentPort'); // eslint-disable-line no-eval\n // parentPort = globalThis.parentPort;\n // } catch {\n // try {\n // // prettier-ignore\n // eval('globalThis.workerThreadsPromise = import(\\'worker_threads\\')'); // eslint-disable-line no-eval\n // const workerThreads = await globalThis.workerThreadsPromise;\n // parentPort = workerThreads.parentPort;\n // } catch (error) {\n // console.error((error as Error).message); // eslint-disable-line no-console\n // }\n // }\n return parentPort;\n}\n\nconst onMessageWrapperMap = new Map();\n\n/**\n * Type safe wrapper for worker code\n */\nexport default class WorkerBody {\n /** Check that we are actually in a worker thread */\n static async inWorkerThread(): Promise<boolean> {\n return typeof self !== 'undefined' || Boolean(await getParentPort());\n }\n\n /*\n * (type: WorkerMessageType, payload: WorkerMessagePayload) => any\n */\n static set onmessage(onMessage: (type: WorkerMessageType, payload: WorkerMessagePayload) => any) {\n async function handleMessage(message) {\n const parentPort = await getParentPort();\n // Confusingly the message itself also has a 'type' field which is always set to 'message'\n const {type, payload} = parentPort ? message : message.data;\n // if (!isKnownMessage(message)) {\n // return;\n // }\n onMessage(type, payload);\n }\n\n getParentPort().then((parentPort) => {\n if (parentPort) {\n parentPort.on('message', (message) => {\n handleMessage(message);\n });\n // if (message == 'exit') { parentPort.unref(); }\n // eslint-disable-next-line\n parentPort.on('exit', () => console.debug('Node worker closing'));\n } else {\n // eslint-disable-next-line no-restricted-globals\n globalThis.onmessage = handleMessage;\n }\n });\n }\n\n static async addEventListener(\n onMessage: (type: WorkerMessageType, payload: WorkerMessagePayload) => any\n ) {\n let onMessageWrapper = onMessageWrapperMap.get(onMessage);\n\n if (!onMessageWrapper) {\n onMessageWrapper = async (message: MessageEvent<any>) => {\n if (!isKnownMessage(message)) {\n return;\n }\n\n const parentPort = await getParentPort();\n // Confusingly in the browser, the message itself also has a 'type' field which is always set to 'message'\n const {type, payload} = parentPort ? message : message.data;\n onMessage(type, payload);\n };\n }\n\n const parentPort = await getParentPort();\n if (parentPort) {\n console.error('not implemented'); // eslint-disable-line\n } else {\n globalThis.addEventListener('message', onMessageWrapper);\n }\n }\n\n static async removeEventListener(\n onMessage: (type: WorkerMessageType, payload: WorkerMessagePayload) => any\n ) {\n const onMessageWrapper = onMessageWrapperMap.get(onMessage);\n onMessageWrapperMap.delete(onMessage);\n const parentPort = await getParentPort();\n if (parentPort) {\n console.error('not implemented'); // eslint-disable-line\n } else {\n globalThis.removeEventListener('message', onMessageWrapper);\n }\n }\n\n /**\n * Send a message from a worker to creating thread (main thread)\n * @param type\n * @param payload\n */\n static async postMessage(type: WorkerMessageType, payload: WorkerMessagePayload): Promise<void> {\n const data: WorkerMessageData = {source: 'loaders.gl', type, payload};\n // console.log('posting message', data);\n\n // Cast to Node compatible transfer list\n const transferList = getTransferList(payload) as TransferListItem[];\n\n const parentPort = await getParentPort();\n if (parentPort) {\n parentPort.postMessage(data, transferList);\n // console.log('posted message', data);\n } else {\n // @ts-expect-error Outside of worker scopes this call has a third parameter\n globalThis.postMessage(data, transferList);\n }\n }\n}\n\n// Filter out noise messages sent to workers\nfunction isKnownMessage(message: MessageEvent<any>) {\n const {type, data} = message;\n return (\n type === 'message' &&\n data &&\n typeof data.source === 'string' &&\n data.source.startsWith('loaders.gl')\n );\n}\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\n/* global importScripts */\nimport {isBrowser, isWorker} from '../env-utils/globals';\nimport {assert} from '../env-utils/assert';\nimport {VERSION} from '../env-utils/version';\n\nconst loadLibraryPromises: Record<string, Promise<any>> = {}; // promises\n\n/**\n * Dynamically loads a library (\"module\")\n *\n * - wasm library: Array buffer is returned\n * - js library: Parse JS is returned\n *\n * Method depends on environment\n * - browser - script element is created and installed on document\n * - worker - eval is called on global context\n * - node - file is required\n *\n * @param libraryUrl\n * @param moduleName\n * @param options\n */\nexport async function loadLibrary(\n libraryUrl: string,\n moduleName: string | null = null,\n options: object = {},\n libraryName: string | null = null\n): Promise<any> {\n if (moduleName) {\n libraryUrl = getLibraryUrl(libraryUrl, moduleName, options, libraryName);\n }\n // Ensure libraries are only loaded once\n\n loadLibraryPromises[libraryUrl] =\n // eslint-disable-next-line @typescript-eslint/no-misused-promises\n loadLibraryPromises[libraryUrl] || loadLibraryFromFile(libraryUrl);\n return await loadLibraryPromises[libraryUrl];\n}\n\n// TODO - sort out how to resolve paths for main/worker and dev/prod\nexport function getLibraryUrl(\n library: string,\n moduleName?: string,\n options: any = {},\n libraryName: string | null = null\n): string {\n // Check if already a URL\n if (!options.useLocalLibraries && library.startsWith('http')) {\n return library;\n }\n\n libraryName = libraryName || library;\n\n // Allow application to import and supply libraries through `options.modules`\n // TODO - See js-module-utils in loader-utils\n const modules = options.modules || {};\n if (modules[libraryName]) {\n return modules[libraryName];\n }\n\n // Load from local files, not from CDN scripts in Node.js\n // TODO - needs to locate the modules directory when installed!\n if (!isBrowser) {\n return `modules/${moduleName}/dist/libs/${libraryName}`;\n }\n\n // In browser, load from external scripts\n if (options.CDN) {\n assert(options.CDN.startsWith('http'));\n return `${options.CDN}/${moduleName}@${VERSION}/dist/libs/${libraryName}`;\n }\n\n // TODO - loading inside workers requires paths relative to worker script location...\n if (isWorker) {\n return `../src/libs/${libraryName}`;\n }\n\n return `modules/${moduleName}/src/libs/${libraryName}`;\n}\n\nasync function loadLibraryFromFile(libraryUrl: string): Promise<any> {\n if (libraryUrl.endsWith('wasm')) {\n return await loadAsArrayBuffer(libraryUrl);\n }\n\n if (!isBrowser) {\n // TODO - Node doesn't yet support dynamic import from https URLs\n // try {\n // return await import(libraryUrl);\n // } catch (error) {\n // console.error(error);\n // }\n try {\n const {requireFromFile} = globalThis.loaders || {};\n return await requireFromFile?.(libraryUrl);\n } catch (error) {\n console.error(error); // eslint-disable-line no-console\n return null;\n }\n }\n if (isWorker) {\n return importScripts(libraryUrl);\n }\n // TODO - fix - should be more secure than string parsing since observes CORS\n // if (isBrowser) {\n // return await loadScriptFromFile(libraryUrl);\n // }\n\n const scriptSource = await loadAsText(libraryUrl);\n return loadLibraryFromString(scriptSource, libraryUrl);\n}\n\n/*\nasync function loadScriptFromFile(libraryUrl) {\n const script = document.createElement('script');\n script.src = libraryUrl;\n return await new Promise((resolve, reject) => {\n script.onload = data => {\n resolve(data);\n };\n script.onerror = reject;\n });\n}\n*/\n\n// TODO - Needs security audit...\n// - Raw eval call\n// - Potentially bypasses CORS\n// Upside is that this separates fetching and parsing\n// we could create a`LibraryLoader` or`ModuleLoader`\nfunction loadLibraryFromString(scriptSource: string, id: string): null | any {\n if (!isBrowser) {\n const {requireFromString} = globalThis.loaders || {};\n return requireFromString?.(scriptSource, id);\n }\n\n if (isWorker) {\n // Use lvalue trick to make eval run in global scope\n eval.call(globalThis, scriptSource); // eslint-disable-line no-eval\n // https://stackoverflow.com/questions/9107240/1-evalthis-vs-evalthis-in-javascript\n // http://perfectionkills.com/global-eval-what-are-the-options/\n return null;\n }\n\n const script = document.createElement('script');\n script.id = id;\n // most browsers like a separate text node but some throw an error. The second method covers those.\n try {\n script.appendChild(document.createTextNode(scriptSource));\n } catch (e) {\n script.text = scriptSource;\n }\n document.body.appendChild(script);\n return null;\n}\n\n// TODO - technique for module injection into worker, from THREE.DracoLoader...\n/*\nfunction combineWorkerWithLibrary(worker, jsContent) {\n var fn = wWorker.toString();\n var body = [\n '// injected',\n jsContent,\n '',\n '// worker',\n fn.substring(fn.indexOf('{') + 1, fn.lastIndexOf('}'))\n ].join('\\n');\n this.workerSourceURL = URL.createObjectURL(new Blob([body]));\n}\n*/\n\nasync function loadAsArrayBuffer(url: string): Promise<ArrayBuffer> {\n const {readFileAsArrayBuffer} = globalThis.loaders || {};\n if (isBrowser || !readFileAsArrayBuffer || url.startsWith('http')) {\n const response = await fetch(url);\n return await response.arrayBuffer();\n }\n return await readFileAsArrayBuffer(url);\n}\n\n/**\n * Load a file from local file system\n * @param filename\n * @returns\n */\nasync function loadAsText(url: string): Promise<string> {\n const {readFileAsText} = globalThis.loaders || {};\n if (isBrowser || !readFileAsText || url.startsWith('http')) {\n const response = await fetch(url);\n return await response.text();\n }\n return await readFileAsText(url);\n}\n", "/* eslint-disable camelcase */\n// This code is inspired by example code in the DRACO repository\nimport type {\n Draco3D,\n DracoInt8Array,\n Encoder,\n Mesh,\n MeshBuilder,\n PointCloud,\n Metadata,\n MetadataBuilder,\n draco_GeometryAttribute_Type\n} from '../draco3d/draco3d-types';\n\nimport type {TypedArray} from '@loaders.gl/schema';\nimport type {DracoMesh} from './draco-types';\n\nexport type DracoBuildOptions = {\n pointcloud?: boolean;\n metadata?: {[key: string]: string};\n attributesMetadata?: {};\n log?: any;\n\n // draco encoding options\n speed?: [number, number];\n method?: string;\n quantization?: {[attributeName: string]: number};\n};\n\n// Native Draco attribute names to GLTF attribute names.\nconst GLTF_TO_DRACO_ATTRIBUTE_NAME_MAP = {\n POSITION: 'POSITION',\n NORMAL: 'NORMAL',\n COLOR_0: 'COLOR',\n TEXCOORD_0: 'TEX_COORD'\n};\n\nconst noop = () => {};\n\nexport default class DracoBuilder {\n draco: Draco3D;\n dracoEncoder: Encoder;\n dracoMeshBuilder: MeshBuilder;\n dracoMetadataBuilder: MetadataBuilder;\n log: any;\n\n // draco - the draco decoder, either import `draco3d` or load dynamically\n constructor(draco: Draco3D) {\n this.draco = draco;\n this.dracoEncoder = new this.draco.Encoder();\n this.dracoMeshBuilder = new this.draco.MeshBuilder();\n this.dracoMetadataBuilder = new this.draco.MetadataBuilder();\n }\n\n destroy(): void {\n this.destroyEncodedObject(this.dracoMeshBuilder);\n this.destroyEncodedObject(this.dracoEncoder);\n this.destroyEncodedObject(this.dracoMetadataBuilder);\n // @ts-ignore\n this.dracoMeshBuilder = null;\n // @ts-ignore\n this.dracoEncoder = null;\n // @ts-ignore\n this.draco = null;\n }\n\n // TBD - when does this need to be called?\n destroyEncodedObject(object): void {\n if (object) {\n this.draco.destroy(object);\n }\n }\n\n /**\n * Encode mesh or point cloud\n * @param mesh =({})\n * @param options\n */\n encodeSync(mesh: DracoMesh, options: DracoBuildOptions = {}): ArrayBuffer {\n this.log = noop; // TODO\n this._setOptions(options);\n\n return options.pointcloud\n ? this._encodePointCloud(mesh, options)\n : this._encodeMesh(mesh, options);\n }\n\n // PRIVATE\n\n _getAttributesFromMesh(mesh: DracoMesh) {\n // TODO - Change the encodePointCloud interface instead?\n const attributes = {...mesh, ...mesh.attributes};\n // Fold indices into the attributes\n if (mesh.indices) {\n attributes.indices = mesh.indices;\n }\n return attributes;\n }\n\n _encodePointCloud(pointcloud: DracoMesh, options: DracoBuildOptions): ArrayBuffer {\n const dracoPointCloud = new this.draco.PointCloud();\n\n if (options.metadata) {\n this._addGeometryMetadata(dracoPointCloud, options.metadata);\n }\n\n const attributes = this._getAttributesFromMesh(pointcloud);\n\n // Build a `DracoPointCloud` from the input data\n this._createDracoPointCloud(dracoPointCloud, attributes, options);\n\n const dracoData = new this.draco.DracoInt8Array();\n\n try {\n const encodedLen = this.dracoEncoder.EncodePointCloudToDracoBuffer(\n dracoPointCloud,\n false,\n dracoData\n );\n\n if (!(encodedLen > 0)) {\n throw new Error('Draco encoding failed.');\n }\n\n this.log(`DRACO encoded ${dracoPointCloud.num_points()} points\n with ${dracoPointCloud.num_attributes()} attributes into ${encodedLen} bytes`);\n\n return dracoInt8ArrayToArrayBuffer(dracoData);\n } finally {\n this.destroyEncodedObject(dracoData);\n this.destroyEncodedObject(dracoPointCloud);\n }\n }\n\n _encodeMesh(mesh: DracoMesh, options: DracoBuildOptions): ArrayBuffer {\n const dracoMesh = new this.draco.Mesh();\n\n if (options.metadata) {\n this._addGeometryMetadata(dracoMesh, options.metadata);\n }\n\n const attributes = this._getAttributesFromMesh(mesh);\n\n // Build a `DracoMesh` from the input data\n this._createDracoMesh(dracoMesh, attributes, options);\n\n const dracoData = new this.draco.DracoInt8Array();\n\n try {\n const encodedLen = this.dracoEncoder.EncodeMeshToDracoBuffer(dracoMesh, dracoData);\n if (encodedLen <= 0) {\n throw new Error('Draco encoding failed.');\n }\n\n this.log(`DRACO encoded ${dracoMesh.num_points()} points\n with ${dracoMesh.num_attributes()} attributes into ${encodedLen} bytes`);\n\n return dracoInt8ArrayToArrayBuffer(dracoData);\n } finally {\n this.destroyEncodedObject(dracoData);\n this.destroyEncodedObject(dracoMesh);\n }\n }\n\n /**\n * Set encoding options.\n * @param {{speed?: any; method?: any; quantization?: any;}} options\n */\n _setOptions(options: DracoBuildOptions): void {\n if ('speed' in options) {\n // @ts-ignore\n this.dracoEncoder.SetSpeedOptions(...options.speed);\n }\n if ('method' in options) {\n const dracoMethod = this.draco[options.method || 'MESH_SEQUENTIAL_ENCODING'];\n // assert(dracoMethod)\n this.dracoEncoder.SetEncodingMethod(dracoMethod);\n }\n if ('quantization' in options) {\n for (const attribute in options.quantization) {\n const bits = options.quantization[attribute];\n const dracoPosition = this.draco[attribute];\n this.dracoEncoder.SetAttributeQuantization(dracoPosition, bits);\n }\n }\n }\n\n /**\n * @param {Mesh} dracoMesh\n * @param {object} attributes\n * @returns {Mesh}\n */\n _createDracoMesh(dracoMesh: Mesh, attributes, options: DracoBuildOptions): Mesh {\n const optionalMetadata = options.attributesMetadata || {};\n\n try {\n const positions = this._getPositionAttribute(attributes);\n if (!positions) {\n throw new Error('positions');\n }\n const vertexCount = positions.length / 3;\n\n for (let attributeName in attributes) {\n const attribute = attributes[attributeName];\n attributeName = GLTF_TO_DRACO_ATTRIBUTE_NAME_MAP[attributeName] || attributeName;\n const uniqueId = this._addAttributeToMesh(dracoMesh, attributeName, attribute, vertexCount);\n\n if (uniqueId !== -1) {\n this._addAttributeMetadata(dracoMesh, uniqueId, {\n name: attributeName,\n ...(optionalMetadata[attributeName] || {})\n });\n }\n }\n } catch (error) {\n this.destroyEncodedObject(dracoMesh);\n throw error;\n }\n\n return dracoMesh;\n }\n\n /**\n * @param {} dracoPointCloud\n * @param {object} attributes\n */\n _createDracoPointCloud(\n dracoPointCloud: PointCloud,\n attributes: object,\n options: DracoBuildOptions\n ): PointCloud {\n const optionalMetadata = options.attributesMetadata || {};\n\n try {\n const positions = this._getPositionAttribute(attributes);\n if (!positions) {\n throw new Error('positions');\n }\n const vertexCount = positions.length / 3;\n\n for (let attributeName in attributes) {\n const attribute = attributes[attributeName];\n attributeName = GLTF_TO_DRACO_ATTRIBUTE_NAME_MAP[attributeName] || attributeName;\n const uniqueId = this._addAttributeToMesh(\n dracoPointCloud,\n attributeName,\n attribute,\n vertexCount\n );\n if (uniqueId !== -1) {\n this._addAttributeMetadata(dracoPointCloud, uniqueId, {\n name: attributeName,\n ...(optionalMetadata[attributeName] || {})\n });\n }\n }\n } catch (error) {\n this.destroyEncodedObject(dracoPointCloud);\n throw error;\n }\n\n return dracoPointCloud;\n }\n\n /**\n * @param mesh\n * @param attributeName\n * @param attribute\n * @param vertexCount\n */\n _addAttributeToMesh(\n mesh: PointCloud,\n attributeName: string,\n attribute: TypedArray,\n vertexCount: number\n ): number {\n if (!ArrayBuffer.isView(attribute)) {\n return -1;\n }\n\n const type = this._getDracoAttributeType(attributeName);\n // @ts-ignore TODO/fix types\n const size = attribute.length / vertexCount;\n\n if (type === 'indices') {\n // @ts-ignore TODO/fix types\n const numFaces = attribute.length / 3;\n this.log(`Adding attribute ${attributeName}, size ${numFaces}`);\n\n // @ts-ignore assumes mesh is a Mesh, not a point cloud\n this.dracoMeshBuilder.AddFacesToMesh(mesh, numFaces, attribute);\n return -1;\n }\n\n this.log(`Adding attribute ${attributeName}, size ${size}`);\n\n const builder = this.dracoMeshBuilder;\n const {buffer} = attribute;\n\n switch (attribute.constructor) {\n case Int8Array:\n return builder.AddInt8Attribute(mesh, type, vertexCount, size, new Int8Array(buffer));\n\n case Int16Array:\n return builder.AddInt16Attribute(mesh, type, vertexCount, size, new Int16Array(buffer));\n\n case Int32Array:\n return builder.AddInt32Attribute(mesh, type, vertexCount, size, new Int32Array(buffer));\n case Uint8Array:\n case Uint8ClampedArray:\n return builder.AddUInt8Attribute(mesh, type, vertexCount, size, new Uint8Array(buffer));\n\n case Uint16Array:\n return builder.AddUInt16Attribute(mesh, type, vertexCount, size, new Uint16Array(buffer));\n\n case Uint32Array:\n return builder.AddUInt32Attribute(mesh, type, vertexCount, size, new Uint32Array(buffer));\n\n case Float32Array:\n return builder.AddFloatAttribute(mesh, type, vertexCount, size, new Float32Array(buffer));\n\n default:\n // eslint-disable-next-line no-console\n console.warn('Unsupported attribute type', attribute);\n return -1;\n }\n\n // case Float64Array:\n // Add attribute does not seem to be exposed\n // return builder.AddAttribute(mesh, type, vertexCount, size, new Float32Array(buffer));\n }\n\n /**\n * DRACO can compress attributes of know type better\n * TODO - expose an attribute type map?\n * @param attributeName\n */\n _getDracoAttributeType(attributeName: string): draco_GeometryAttribute_Type | 'indices' {\n switch (attributeName.toLowerCase()) {\n case 'indices':\n return 'indices';\n case 'position':\n case 'positions':\n case 'vertices':\n return this.draco.POSITION;\n case 'normal':\n case 'normals':\n return this.draco.NORMAL;\n case 'color':\n case 'colors':\n return this.draco.COLOR;\n case 'texcoord':\n case 'texcoords':\n return this.draco.TEX_COORD;\n default:\n return this.draco.GENERIC;\n }\n }\n\n _getPositionAttribute(attributes) {\n for (const attributeName in attributes) {\n const attribute = attributes[attributeName];\n const dracoType = this._getDracoAttributeType(attributeName);\n if (dracoType === this.draco.POSITION) {\n return attribute;\n }\n }\n return null;\n }\n\n /**\n * Add metadata for the geometry.\n * @param dracoGeometry - WASM Draco Object\n * @param metadata\n */\n _addGeometryMetadata(dracoGeometry: PointCloud, metadata: {[key: string]: string}) {\n const dracoMetadata = new this.draco.Metadata();\n this._populateDracoMetadata(dracoMetadata, metadata);\n this.dracoMeshBuilder.AddMetadata(dracoGeometry, dracoMetadata);\n }\n\n /**\n * Add metadata for an attribute to geometry.\n * @param dracoGeometry - WASM Draco Object\n * @param uniqueAttributeId\n * @param metadata\n */\n _addAttributeMetadata(\n dracoGeometry: PointCloud,\n uniqueAttributeId: number,\n metadata: Map<string, string> | {[key: string]: string}\n ) {\n // Note: Draco JS IDL doesn't seem to expose draco.AttributeMetadata, however it seems to\n // create such objects automatically from draco.Metadata object.\n const dracoAttributeMetadata = new this.draco.Metadata();\n this._populateDracoMetadata(dracoAttributeMetadata, metadata);\n // Draco3d doc note: Directly add attribute metadata to geometry.\n // You can do this without explicitly adding |GeometryMetadata| to mesh.\n this.dracoMeshBuilder.SetMetadataForAttribute(\n dracoGeometry,\n uniqueAttributeId,\n dracoAttributeMetadata\n );\n }\n\n /**\n * Add contents of object or map to a WASM Draco Metadata Object\n * @param dracoMetadata - WASM Draco Object\n * @param metadata\n */\n _populateDracoMetadata(\n dracoMetadata: Metadata,\n metadata: Map<string, string> | {[key: string]: string}\n ) {\n for (const [key, value] of getEntries(metadata)) {\n switch (typeof value) {\n case 'number':\n if (Math.trunc(value) === value) {\n this.dracoMetadataBuilder.AddIntEntry(dracoMetadata, key, value);\n } else {\n this.dracoMetadataBuilder.AddDoubleEntry(dracoMetadata, key, value);\n }\n break;\n case 'object':\n if (value instanceof Int32Array) {\n this.dracoMetadataBuilder.AddIntEntryArray(dracoMetadata, key, value, value.length);\n }\n break;\n case 'string':\n default:\n this.dracoMetadataBuilder.AddStringEntry(dracoMetadata, key, value);\n }\n }\n }\n}\n\n// HELPER FUNCTIONS\n\n/**\n * Copy encoded data to buffer\n * @param dracoData\n */\nfunction dracoInt8ArrayToArrayBuffer(dracoData: DracoInt8Array) {\n const byteLength = dracoData.size();\n const outputBuffer = new ArrayBuffer(byteLength);\n const outputData = new Int8Array(outputBuffer);\n for (let i = 0; i < byteLength; ++i) {\n outputData[i] = dracoData.GetValue(i);\n }\n return outputBuffer;\n}\n\n/** Enable iteration over either an object or a map */\nfunction getEntries(container) {\n const hasEntriesFunc = container.entries && !container.hasOwnProperty('entries');\n return hasEntriesFunc ? container.entries() : Object.entries(container);\n}\n", "// Dynamic DRACO module loading inspired by THREE.DRACOLoader\n// https://github.com/mrdoob/three.js/blob/398c4f39ebdb8b23eefd4a7a5ec49ec0c96c7462/examples/jsm/loaders/DRACOLoader.js\n// by Don McCurdy / https://www.donmccurdy.com / MIT license\n\nimport {loadLibrary} from '@loaders.gl/worker-utils';\n\nconst DRACO_DECODER_VERSION = '1.5.6';\nconst DRACO_ENCODER_VERSION = '1.4.1';\n\nconst STATIC_DECODER_URL = `https://www.gstatic.com/draco/versioned/decoders/${DRACO_DECODER_VERSION}`;\n\nexport const DRACO_EXTERNAL_LIBRARIES = {\n /** The primary Draco3D encoder, javascript wrapper part */\n DECODER: 'draco_wasm_wrapper.js',\n /** The primary draco decoder, compiled web assembly part */\n DECODER_WASM: 'draco_decoder.wasm',\n /** Fallback decoder for non-webassebly environments. Very big bundle, lower performance */\n FALLBACK_DECODER: 'draco_decoder.js',\n /** Draco encoder */\n ENCODER: 'draco_encoder.js'\n};\n\nexport const DRACO_EXTERNAL_LIBRARY_URLS = {\n [DRACO_EXTERNAL_LIBRARIES.DECODER]: `${STATIC_DECODER_URL}/${DRACO_EXTERNAL_LIBRARIES.DECODER}`,\n [DRACO_EXTERNAL_LIBRARIES.DECODER_WASM]: `${STATIC_DECODER_URL}/${DRACO_EXTERNAL_LIBRARIES.DECODER_WASM}`,\n [DRACO_EXTERNAL_LIBRARIES.FALLBACK_DECODER]: `${STATIC_DECODER_URL}/${DRACO_EXTERNAL_LIBRARIES.FALLBACK_DECODER}`,\n [DRACO_EXTERNAL_LIBRARIES.ENCODER]: `https://raw.githubusercontent.com/google/draco/${DRACO_ENCODER_VERSION}/javascript/${DRACO_EXTERNAL_LIBRARIES.ENCODER}`\n};\n\nlet loadDecoderPromise;\nlet loadEncoderPromise;\n\nexport async function loadDracoDecoderModule(options) {\n const modules = options.modules || {};\n\n // Check if a bundled draco3d library has been supplied by application\n if (modules.draco3d) {\n loadDecoderPromise ||= modules.draco3d.createDecoderModule({}).then((draco) => {\n return {draco};\n });\n } else {\n // If not, dynamically load the WASM script from our CDN\n loadDecoderPromise ||= loadDracoDecoder(options);\n }\n return await loadDecoderPromise;\n}\n\nexport async function loadDracoEncoderModule(options) {\n const modules = options.modules || {};\n\n // Check if a bundled draco3d library has been supplied by application\n if (modules.draco3d) {\n loadEncoderPromise ||= modules.draco3d.createEncoderModule({}).then((draco) => {\n return {draco};\n });\n } else {\n // If not, dynamically load the WASM script from our CDN\n loadEncoderPromise ||= loadDracoEncoder(options);\n }\n return await loadEncoderPromise;\n}\n\n// DRACO DECODER LOADING\n\nasync function loadDracoDecoder(options) {\n let DracoDecoderModule;\n let wasmBinary;\n switch (options.draco && options.draco.decoderType) {\n case 'js':\n DracoDecoderModule = await loadLibrary(\n DRACO_EXTERNAL_LIBRARY_URLS[DRACO_EXTERNAL_LIBRARIES.FALLBACK_DECODER],\n 'draco',\n options,\n DRACO_EXTERNAL_LIBRARIES.FALLBACK_DECODER\n );\n break;\n\n case 'wasm':\n default:\n [DracoDecoderModule, wasmBinary] = await Promise.all([\n await loadLibrary(\n DRACO_EXTERNAL_LIBRARY_URLS[DRACO_EXTERNAL_LIBRARIES.DECODER],\n 'draco',\n options,\n DRACO_EXTERNAL_LIBRARIES.DECODER\n ),\n await loadLibrary(\n DRACO_EXTERNAL_LIBRARY_URLS[DRACO_EXTERNAL_LIBRARIES.DECODER_WASM],\n 'draco',\n options,\n DRACO_EXTERNAL_LIBRARIES.DECODER_WASM\n )\n ]);\n }\n // Depends on how import happened...\n // @ts-ignore\n DracoDecoderModule = DracoDecoderModule || globalThis.DracoDecoderModule;\n return await initializeDracoDecoder(DracoDecoderModule, wasmBinary);\n}\n\nfunction initializeDracoDecoder(DracoDecoderModule, wasmBinary) {\n const options: {wasmBinary?: any} = {};\n if (wasmBinary) {\n options.wasmBinary = wasmBinary;\n }\n\n return new Promise((resolve) => {\n DracoDecoderModule({\n ...options,\n onModuleLoaded: (draco) => resolve({draco}) // Module is Promise-like. Wrap in object to avoid loop.\n });\n });\n}\n\n// ENCODER\n\nasync function loadDracoEncoder(options) {\n let DracoEncoderModule = await loadLibrary(\n DRACO_EXTERNAL_LIBRARY_URLS[DRACO_EXTERNAL_LIBRARIES.ENCODER],\n 'draco',\n options,\n DRACO_EXTERNAL_LIBRARIES.ENCODER\n );\n // @ts-ignore\n DracoEncoderModule = DracoEncoderModule || globalThis.DracoEncoderModule;\n\n return new Promise((resolve) => {\n DracoEncoderModule({\n onModuleLoaded: (draco) => resolve({draco}) // Module is Promise-like. Wrap in object to avoid loop.\n });\n });\n}\n", "// Version constant cannot be imported, it needs to correspond to the build version of **this** module.\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nexport const VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n", "import type {WriterWithEncoder, WriterOptions} from '@loaders.gl/loader-utils';\nimport type {DracoMesh} from './lib/draco-types';\nimport type {DracoBuildOptions} from './lib/draco-builder';\nimport DRACOBuilder from './lib/draco-builder';\nimport {loadDracoEncoderModule} from './lib/draco-module-loader';\nimport {VERSION} from './lib/utils/version';\n\n/** Writer Options for draco */\nexport type DracoWriterOptions = WriterOptions & {\n draco?: DracoBuildOptions & {\n method?: 'MESH_EDGEBREAKER_ENCODING' | 'MESH_SEQUENTIAL_ENCODING';\n speed?: [number, number];\n quantization?: Record<string, number>;\n attributeNameEntry?: string;\n };\n};\n\nconst DEFAULT_DRACO_WRITER_OPTIONS = {\n pointcloud: false, // Set to true if pointcloud (mode: 0, no indices)\n attributeNameEntry: 'name'\n // Draco Compression Parameters\n // method: 'MESH_EDGEBREAKER_ENCODING', // Use draco defaults\n // speed: [5, 5], // Use draco defaults\n // quantization: { // Use draco defaults\n // POSITION: 10\n // }\n};\n\n/**\n * Exporter for Draco3D compressed geometries\n */\nexport const DracoWriter = {\n name: 'DRACO',\n id: 'draco',\n module: 'draco',\n version: VERSION,\n extensions: ['drc'],\n options: {\n draco: DEFAULT_DRACO_WRITER_OPTIONS\n },\n encode\n} as const satisfies WriterWithEncoder<DracoMesh, unknown, DracoWriterOptions>;\n\nasync function encode(data: DracoMesh, options: DracoWriterOptions = {}): Promise<ArrayBuffer> {\n // Dynamically load draco\n const {draco} = await loadDracoEncoderModule(options);\n const dracoBuilder = new DRACOBuilder(draco);\n\n try {\n return dracoBuilder.encodeSync(data, options.draco);\n } finally {\n dracoBuilder.destroy();\n }\n}\n", "import {WorkerBody, WorkerMessagePayload} from '@loaders.gl/worker-utils';\nimport {DracoWriter} from '../draco-writer';\n\n(async () => {\n // Check that we are actually in a worker thread\n if (!(await WorkerBody.inWorkerThread())) {\n return;\n }\n\n WorkerBody.onmessage = async (type, payload: WorkerMessagePayload) => {\n switch (type) {\n case 'process':\n try {\n const {input, options} = payload;\n const result = await DracoWriter.encode(input, options);\n WorkerBody.postMessage('done', {result});\n } catch (error) {\n const message = error instanceof Error ? error.message : '';\n WorkerBody.postMessage('error', {error: message});\n }\n break;\n default:\n }\n };\n})();\n"],
5
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+ "sourcesContent": ["// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {NPM_TAG} from '../npm-tag';\n\n// Version constant cannot be imported, it needs to correspond to the build version of **this** module.\ndeclare let __VERSION__: string;\n\nfunction getVersion() {\n if (!globalThis._loadersgl_?.version) {\n globalThis._loadersgl_ = globalThis._loadersgl_ || {};\n // __VERSION__ is injected by babel-plugin-version-inline\n if (typeof __VERSION__ === 'undefined') {\n // eslint-disable-next-line\n console.warn(\n 'loaders.gl: The __VERSION__ variable is not injected using babel plugin. Latest unstable workers would be fetched from the CDN.'\n );\n globalThis._loadersgl_.version = NPM_TAG;\n } else {\n globalThis._loadersgl_.version = __VERSION__;\n }\n }\n\n return globalThis._loadersgl_.version;\n}\n\nexport const VERSION = getVersion();\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\n// Replacement for the external assert method to reduce bundle size\n// Note: We don't use the second \"message\" argument in calling code,\n// so no need to support it here\n\n/** Throws an `Error` with the optional `message` if `condition` is falsy */\nexport function assert(condition: any, message?: string): void {\n if (!condition) {\n throw new Error(message || 'loaders.gl assertion failed.');\n }\n}\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\n// Purpose: include this in your module to avoids adding dependencies on\n// micro modules like 'global' and 'is-browser';\n\n/* eslint-disable no-restricted-globals */\nconst globals = {\n self: typeof self !== 'undefined' && self,\n window: typeof window !== 'undefined' && window,\n global: typeof global !== 'undefined' && global,\n document: typeof document !== 'undefined' && document\n};\n\nconst self_: {[key: string]: any} = globals.self || globals.window || globals.global || {};\nconst window_: {[key: string]: any} = globals.window || globals.self || globals.global || {};\nconst global_: {[key: string]: any} = globals.global || globals.self || globals.window || {};\nconst document_: {[key: string]: any} = globals.document || {};\n\nexport {self_ as self, window_ as window, global_ as global, document_ as document};\n\n/** true if running in the browser, false if running in Node.js */\nexport const isBrowser: boolean =\n // @ts-ignore process.browser\n typeof process !== 'object' || String(process) !== '[object process]' || process.browser;\n\n/** true if running on a worker thread */\nexport const isWorker: boolean = typeof importScripts === 'function';\n\n/** true if running on a mobile device */\nexport const isMobile: boolean =\n typeof window !== 'undefined' && typeof window.orientation !== 'undefined';\n\n// Extract node major version\nconst matches =\n typeof process !== 'undefined' && process.version && /v([0-9]*)/.exec(process.version);\n\n/** Version of Node.js if running under Node, otherwise 0 */\nexport const nodeVersion: number = (matches && parseFloat(matches[1])) || 0;\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\n/** Browser polyfill for Node.js built-in `worker_threads` module.\n * These fills are non-functional, and just intended to ensure that\n * `import 'worker_threads` doesn't break browser builds.\n * The replacement is done in package.json browser field\n */\nexport class NodeWorker {\n terminate() {}\n}\n\nexport type {NodeWorker as NodeWorkerType};\n\nexport const parentPort = null;\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\n// NOTE - there is a copy of this function is both in core and loader-utils\n// core does not need all the utils in loader-utils, just this one.\n\n/**\n * Returns an array of Transferrable objects that can be used with postMessage\n * https://developer.mozilla.org/en-US/docs/Web/API/Worker/postMessage\n * @param object data to be sent via postMessage\n * @param recursive - not for application use\n * @param transfers - not for application use\n * @returns a transfer list that can be passed to postMessage\n */\nexport function getTransferList(\n object: any,\n recursive: boolean = true,\n transfers?: Set<any>\n): Transferable[] {\n // Make sure that items in the transfer list is unique\n const transfersSet = transfers || new Set();\n\n if (!object) {\n // ignore\n } else if (isTransferable(object)) {\n transfersSet.add(object);\n } else if (isTransferable(object.buffer)) {\n // Typed array\n transfersSet.add(object.buffer);\n } else if (ArrayBuffer.isView(object)) {\n // object is a TypeArray viewing into a SharedArrayBuffer (not transferable)\n // Do not iterate through the content in this case\n } else if (recursive && typeof object === 'object') {\n for (const key in object) {\n // Avoid perf hit - only go one level deep\n getTransferList(object[key], recursive, transfersSet);\n }\n }\n\n // If transfers is defined, is internal recursive call\n // Otherwise it's called by the user\n return transfers === undefined ? Array.from(transfersSet) : [];\n}\n\n// https://developer.mozilla.org/en-US/docs/Web/API/Transferable\nfunction isTransferable(object: unknown) {\n if (!object) {\n return false;\n }\n if (object instanceof ArrayBuffer) {\n return true;\n }\n if (typeof MessagePort !== 'undefined' && object instanceof MessagePort) {\n return true;\n }\n if (typeof ImageBitmap !== 'undefined' && object instanceof ImageBitmap) {\n return true;\n }\n // @ts-ignore\n if (typeof OffscreenCanvas !== 'undefined' && object instanceof OffscreenCanvas) {\n return true;\n }\n return false;\n}\n\n/**\n * Recursively drop non serializable values like functions and regexps.\n * @param object\n */\nexport function getTransferListForWriter(object: object | null): object {\n if (object === null) {\n return {};\n }\n const clone = Object.assign({}, object);\n\n Object.keys(clone).forEach((key) => {\n // Typed Arrays and Arrays are passed with no change\n if (\n typeof object[key] === 'object' &&\n !ArrayBuffer.isView(object[key]) &&\n !(object[key] instanceof Array)\n ) {\n clone[key] = getTransferListForWriter(object[key]);\n } else if (typeof clone[key] === 'function' || clone[key] instanceof RegExp) {\n clone[key] = {};\n } else {\n clone[key] = object[key];\n }\n });\n\n return clone;\n}\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {WorkerMessageData, WorkerMessageType, WorkerMessagePayload} from '../../types';\nimport {getTransferList} from '../worker-utils/get-transfer-list';\n// import type {TransferListItem} from '../node/worker_threads';\nimport {parentPort} from '../node/worker_threads';\n\ntype TransferListItem = any;\n\n/** Vile hack to defeat over-zealous bundlers from stripping out the require */\nasync function getParentPort() {\n // const isNode = globalThis.process;\n // let parentPort;\n // try {\n // // prettier-ignore\n // eval('globalThis.parentPort = require(\\'worker_threads\\').parentPort'); // eslint-disable-line no-eval\n // parentPort = globalThis.parentPort;\n // } catch {\n // try {\n // // prettier-ignore\n // eval('globalThis.workerThreadsPromise = import(\\'worker_threads\\')'); // eslint-disable-line no-eval\n // const workerThreads = await globalThis.workerThreadsPromise;\n // parentPort = workerThreads.parentPort;\n // } catch (error) {\n // console.error((error as Error).message); // eslint-disable-line no-console\n // }\n // }\n return parentPort;\n}\n\nconst onMessageWrapperMap = new Map();\n\n/**\n * Type safe wrapper for worker code\n */\nexport default class WorkerBody {\n /** Check that we are actually in a worker thread */\n static async inWorkerThread(): Promise<boolean> {\n return typeof self !== 'undefined' || Boolean(await getParentPort());\n }\n\n /*\n * (type: WorkerMessageType, payload: WorkerMessagePayload) => any\n */\n static set onmessage(onMessage: (type: WorkerMessageType, payload: WorkerMessagePayload) => any) {\n async function handleMessage(message) {\n const parentPort = await getParentPort();\n // Confusingly the message itself also has a 'type' field which is always set to 'message'\n const {type, payload} = parentPort ? message : message.data;\n // if (!isKnownMessage(message)) {\n // return;\n // }\n onMessage(type, payload);\n }\n\n getParentPort().then((parentPort) => {\n if (parentPort) {\n parentPort.on('message', (message) => {\n handleMessage(message);\n });\n // if (message == 'exit') { parentPort.unref(); }\n // eslint-disable-next-line\n parentPort.on('exit', () => console.debug('Node worker closing'));\n } else {\n // eslint-disable-next-line no-restricted-globals\n globalThis.onmessage = handleMessage;\n }\n });\n }\n\n static async addEventListener(\n onMessage: (type: WorkerMessageType, payload: WorkerMessagePayload) => any\n ) {\n let onMessageWrapper = onMessageWrapperMap.get(onMessage);\n\n if (!onMessageWrapper) {\n onMessageWrapper = async (message: MessageEvent<any>) => {\n if (!isKnownMessage(message)) {\n return;\n }\n\n const parentPort = await getParentPort();\n // Confusingly in the browser, the message itself also has a 'type' field which is always set to 'message'\n const {type, payload} = parentPort ? message : message.data;\n onMessage(type, payload);\n };\n }\n\n const parentPort = await getParentPort();\n if (parentPort) {\n console.error('not implemented'); // eslint-disable-line\n } else {\n globalThis.addEventListener('message', onMessageWrapper);\n }\n }\n\n static async removeEventListener(\n onMessage: (type: WorkerMessageType, payload: WorkerMessagePayload) => any\n ) {\n const onMessageWrapper = onMessageWrapperMap.get(onMessage);\n onMessageWrapperMap.delete(onMessage);\n const parentPort = await getParentPort();\n if (parentPort) {\n console.error('not implemented'); // eslint-disable-line\n } else {\n globalThis.removeEventListener('message', onMessageWrapper);\n }\n }\n\n /**\n * Send a message from a worker to creating thread (main thread)\n * @param type\n * @param payload\n */\n static async postMessage(type: WorkerMessageType, payload: WorkerMessagePayload): Promise<void> {\n const data: WorkerMessageData = {source: 'loaders.gl', type, payload};\n // console.log('posting message', data);\n\n // Cast to Node compatible transfer list\n const transferList = getTransferList(payload) as TransferListItem[];\n\n const parentPort = await getParentPort();\n if (parentPort) {\n parentPort.postMessage(data, transferList);\n // console.log('posted message', data);\n } else {\n // @ts-expect-error Outside of worker scopes this call has a third parameter\n globalThis.postMessage(data, transferList);\n }\n }\n}\n\n// Filter out noise messages sent to workers\nfunction isKnownMessage(message: MessageEvent<any>) {\n const {type, data} = message;\n return (\n type === 'message' &&\n data &&\n typeof data.source === 'string' &&\n data.source.startsWith('loaders.gl')\n );\n}\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\n/* global importScripts */\nimport {isBrowser, isWorker} from '../env-utils/globals';\nimport {assert} from '../env-utils/assert';\nimport {VERSION} from '../env-utils/version';\n\nconst loadLibraryPromises: Record<string, Promise<any>> = {}; // promises\n\n/**\n * Dynamically loads a library (\"module\")\n *\n * - wasm library: Array buffer is returned\n * - js library: Parse JS is returned\n *\n * Method depends on environment\n * - browser - script element is created and installed on document\n * - worker - eval is called on global context\n * - node - file is required\n *\n * @param libraryUrl\n * @param moduleName\n * @param options\n */\nexport async function loadLibrary(\n libraryUrl: string,\n moduleName: string | null = null,\n options: object = {},\n libraryName: string | null = null\n): Promise<any> {\n if (moduleName) {\n libraryUrl = getLibraryUrl(libraryUrl, moduleName, options, libraryName);\n }\n // Ensure libraries are only loaded once\n\n loadLibraryPromises[libraryUrl] =\n // eslint-disable-next-line @typescript-eslint/no-misused-promises\n loadLibraryPromises[libraryUrl] || loadLibraryFromFile(libraryUrl);\n return await loadLibraryPromises[libraryUrl];\n}\n\n// TODO - sort out how to resolve paths for main/worker and dev/prod\nexport function getLibraryUrl(\n library: string,\n moduleName?: string,\n options: any = {},\n libraryName: string | null = null\n): string {\n // Check if already a URL\n if (!options.useLocalLibraries && library.startsWith('http')) {\n return library;\n }\n\n libraryName = libraryName || library;\n\n // Allow application to import and supply libraries through `options.modules`\n // TODO - See js-module-utils in loader-utils\n const modules = options.modules || {};\n if (modules[libraryName]) {\n return modules[libraryName];\n }\n\n // Load from local files, not from CDN scripts in Node.js\n // TODO - needs to locate the modules directory when installed!\n if (!isBrowser) {\n return `modules/${moduleName}/dist/libs/${libraryName}`;\n }\n\n // In browser, load from external scripts\n if (options.CDN) {\n assert(options.CDN.startsWith('http'));\n return `${options.CDN}/${moduleName}@${VERSION}/dist/libs/${libraryName}`;\n }\n\n // TODO - loading inside workers requires paths relative to worker script location...\n if (isWorker) {\n return `../src/libs/${libraryName}`;\n }\n\n return `modules/${moduleName}/src/libs/${libraryName}`;\n}\n\nasync function loadLibraryFromFile(libraryUrl: string): Promise<any> {\n if (libraryUrl.endsWith('wasm')) {\n return await loadAsArrayBuffer(libraryUrl);\n }\n\n if (!isBrowser) {\n // TODO - Node doesn't yet support dynamic import from https URLs\n // try {\n // return await import(libraryUrl);\n // } catch (error) {\n // console.error(error);\n // }\n try {\n const {requireFromFile} = globalThis.loaders || {};\n return await requireFromFile?.(libraryUrl);\n } catch (error) {\n console.error(error); // eslint-disable-line no-console\n return null;\n }\n }\n if (isWorker) {\n return importScripts(libraryUrl);\n }\n // TODO - fix - should be more secure than string parsing since observes CORS\n // if (isBrowser) {\n // return await loadScriptFromFile(libraryUrl);\n // }\n\n const scriptSource = await loadAsText(libraryUrl);\n return loadLibraryFromString(scriptSource, libraryUrl);\n}\n\n/*\nasync function loadScriptFromFile(libraryUrl) {\n const script = document.createElement('script');\n script.src = libraryUrl;\n return await new Promise((resolve, reject) => {\n script.onload = data => {\n resolve(data);\n };\n script.onerror = reject;\n });\n}\n*/\n\n// TODO - Needs security audit...\n// - Raw eval call\n// - Potentially bypasses CORS\n// Upside is that this separates fetching and parsing\n// we could create a`LibraryLoader` or`ModuleLoader`\nfunction loadLibraryFromString(scriptSource: string, id: string): null | any {\n if (!isBrowser) {\n const {requireFromString} = globalThis.loaders || {};\n return requireFromString?.(scriptSource, id);\n }\n\n if (isWorker) {\n // Use lvalue trick to make eval run in global scope\n eval.call(globalThis, scriptSource); // eslint-disable-line no-eval\n // https://stackoverflow.com/questions/9107240/1-evalthis-vs-evalthis-in-javascript\n // http://perfectionkills.com/global-eval-what-are-the-options/\n return null;\n }\n\n const script = document.createElement('script');\n script.id = id;\n // most browsers like a separate text node but some throw an error. The second method covers those.\n try {\n script.appendChild(document.createTextNode(scriptSource));\n } catch (e) {\n script.text = scriptSource;\n }\n document.body.appendChild(script);\n return null;\n}\n\n// TODO - technique for module injection into worker, from THREE.DracoLoader...\n/*\nfunction combineWorkerWithLibrary(worker, jsContent) {\n var fn = wWorker.toString();\n var body = [\n '// injected',\n jsContent,\n '',\n '// worker',\n fn.substring(fn.indexOf('{') + 1, fn.lastIndexOf('}'))\n ].join('\\n');\n this.workerSourceURL = URL.createObjectURL(new Blob([body]));\n}\n*/\n\nasync function loadAsArrayBuffer(url: string): Promise<ArrayBuffer> {\n const {readFileAsArrayBuffer} = globalThis.loaders || {};\n if (isBrowser || !readFileAsArrayBuffer || url.startsWith('http')) {\n const response = await fetch(url);\n return await response.arrayBuffer();\n }\n return await readFileAsArrayBuffer(url);\n}\n\n/**\n * Load a file from local file system\n * @param filename\n * @returns\n */\nasync function loadAsText(url: string): Promise<string> {\n const {readFileAsText} = globalThis.loaders || {};\n if (isBrowser || !readFileAsText || url.startsWith('http')) {\n const response = await fetch(url);\n return await response.text();\n }\n return await readFileAsText(url);\n}\n", "/* eslint-disable camelcase */\n// This code is inspired by example code in the DRACO repository\nimport type {\n Draco3D,\n DracoInt8Array,\n Encoder,\n Mesh,\n MeshBuilder,\n PointCloud,\n Metadata,\n MetadataBuilder,\n draco_GeometryAttribute_Type\n} from '../draco3d/draco3d-types';\n\nimport type {TypedArray} from '@loaders.gl/schema';\nimport type {DracoMesh} from './draco-types';\n\nexport type DracoBuildOptions = {\n pointcloud?: boolean;\n metadata?: {[key: string]: string};\n attributesMetadata?: {};\n log?: any;\n\n // draco encoding options\n speed?: [number, number];\n method?: string;\n quantization?: {[attributeName: string]: number};\n};\n\n// Native Draco attribute names to GLTF attribute names.\nconst GLTF_TO_DRACO_ATTRIBUTE_NAME_MAP = {\n POSITION: 'POSITION',\n NORMAL: 'NORMAL',\n COLOR_0: 'COLOR',\n TEXCOORD_0: 'TEX_COORD'\n};\n\nconst noop = () => {};\n\nexport default class DracoBuilder {\n draco: Draco3D;\n dracoEncoder: Encoder;\n dracoMeshBuilder: MeshBuilder;\n dracoMetadataBuilder: MetadataBuilder;\n log: any;\n\n // draco - the draco decoder, either import `draco3d` or load dynamically\n constructor(draco: Draco3D) {\n this.draco = draco;\n this.dracoEncoder = new this.draco.Encoder();\n this.dracoMeshBuilder = new this.draco.MeshBuilder();\n this.dracoMetadataBuilder = new this.draco.MetadataBuilder();\n }\n\n destroy(): void {\n this.destroyEncodedObject(this.dracoMeshBuilder);\n this.destroyEncodedObject(this.dracoEncoder);\n this.destroyEncodedObject(this.dracoMetadataBuilder);\n // @ts-ignore\n this.dracoMeshBuilder = null;\n // @ts-ignore\n this.dracoEncoder = null;\n // @ts-ignore\n this.draco = null;\n }\n\n // TBD - when does this need to be called?\n destroyEncodedObject(object): void {\n if (object) {\n this.draco.destroy(object);\n }\n }\n\n /**\n * Encode mesh or point cloud\n * @param mesh =({})\n * @param options\n */\n encodeSync(mesh: DracoMesh, options: DracoBuildOptions = {}): ArrayBuffer {\n this.log = noop; // TODO\n this._setOptions(options);\n\n return options.pointcloud\n ? this._encodePointCloud(mesh, options)\n : this._encodeMesh(mesh, options);\n }\n\n // PRIVATE\n\n _getAttributesFromMesh(mesh: DracoMesh) {\n // TODO - Change the encodePointCloud interface instead?\n const attributes = {...mesh, ...mesh.attributes};\n // Fold indices into the attributes\n if (mesh.indices) {\n attributes.indices = mesh.indices;\n }\n return attributes;\n }\n\n _encodePointCloud(pointcloud: DracoMesh, options: DracoBuildOptions): ArrayBuffer {\n const dracoPointCloud = new this.draco.PointCloud();\n\n if (options.metadata) {\n this._addGeometryMetadata(dracoPointCloud, options.metadata);\n }\n\n const attributes = this._getAttributesFromMesh(pointcloud);\n\n // Build a `DracoPointCloud` from the input data\n this._createDracoPointCloud(dracoPointCloud, attributes, options);\n\n const dracoData = new this.draco.DracoInt8Array();\n\n try {\n const encodedLen = this.dracoEncoder.EncodePointCloudToDracoBuffer(\n dracoPointCloud,\n false,\n dracoData\n );\n\n if (!(encodedLen > 0)) {\n throw new Error('Draco encoding failed.');\n }\n\n this.log(`DRACO encoded ${dracoPointCloud.num_points()} points\n with ${dracoPointCloud.num_attributes()} attributes into ${encodedLen} bytes`);\n\n return dracoInt8ArrayToArrayBuffer(dracoData);\n } finally {\n this.destroyEncodedObject(dracoData);\n this.destroyEncodedObject(dracoPointCloud);\n }\n }\n\n _encodeMesh(mesh: DracoMesh, options: DracoBuildOptions): ArrayBuffer {\n const dracoMesh = new this.draco.Mesh();\n\n if (options.metadata) {\n this._addGeometryMetadata(dracoMesh, options.metadata);\n }\n\n const attributes = this._getAttributesFromMesh(mesh);\n\n // Build a `DracoMesh` from the input data\n this._createDracoMesh(dracoMesh, attributes, options);\n\n const dracoData = new this.draco.DracoInt8Array();\n\n try {\n const encodedLen = this.dracoEncoder.EncodeMeshToDracoBuffer(dracoMesh, dracoData);\n if (encodedLen <= 0) {\n throw new Error('Draco encoding failed.');\n }\n\n this.log(`DRACO encoded ${dracoMesh.num_points()} points\n with ${dracoMesh.num_attributes()} attributes into ${encodedLen} bytes`);\n\n return dracoInt8ArrayToArrayBuffer(dracoData);\n } finally {\n this.destroyEncodedObject(dracoData);\n this.destroyEncodedObject(dracoMesh);\n }\n }\n\n /**\n * Set encoding options.\n * @param {{speed?: any; method?: any; quantization?: any;}} options\n */\n _setOptions(options: DracoBuildOptions): void {\n if ('speed' in options) {\n // @ts-ignore\n this.dracoEncoder.SetSpeedOptions(...options.speed);\n }\n if ('method' in options) {\n const dracoMethod = this.draco[options.method || 'MESH_SEQUENTIAL_ENCODING'];\n // assert(dracoMethod)\n this.dracoEncoder.SetEncodingMethod(dracoMethod);\n }\n if ('quantization' in options) {\n for (const attribute in options.quantization) {\n const bits = options.quantization[attribute];\n const dracoPosition = this.draco[attribute];\n this.dracoEncoder.SetAttributeQuantization(dracoPosition, bits);\n }\n }\n }\n\n /**\n * @param {Mesh} dracoMesh\n * @param {object} attributes\n * @returns {Mesh}\n */\n _createDracoMesh(dracoMesh: Mesh, attributes, options: DracoBuildOptions): Mesh {\n const optionalMetadata = options.attributesMetadata || {};\n\n try {\n const positions = this._getPositionAttribute(attributes);\n if (!positions) {\n throw new Error('positions');\n }\n const vertexCount = positions.length / 3;\n\n for (let attributeName in attributes) {\n const attribute = attributes[attributeName];\n attributeName = GLTF_TO_DRACO_ATTRIBUTE_NAME_MAP[attributeName] || attributeName;\n const uniqueId = this._addAttributeToMesh(dracoMesh, attributeName, attribute, vertexCount);\n\n if (uniqueId !== -1) {\n this._addAttributeMetadata(dracoMesh, uniqueId, {\n name: attributeName,\n ...(optionalMetadata[attributeName] || {})\n });\n }\n }\n } catch (error) {\n this.destroyEncodedObject(dracoMesh);\n throw error;\n }\n\n return dracoMesh;\n }\n\n /**\n * @param {} dracoPointCloud\n * @param {object} attributes\n */\n _createDracoPointCloud(\n dracoPointCloud: PointCloud,\n attributes: object,\n options: DracoBuildOptions\n ): PointCloud {\n const optionalMetadata = options.attributesMetadata || {};\n\n try {\n const positions = this._getPositionAttribute(attributes);\n if (!positions) {\n throw new Error('positions');\n }\n const vertexCount = positions.length / 3;\n\n for (let attributeName in attributes) {\n const attribute = attributes[attributeName];\n attributeName = GLTF_TO_DRACO_ATTRIBUTE_NAME_MAP[attributeName] || attributeName;\n const uniqueId = this._addAttributeToMesh(\n dracoPointCloud,\n attributeName,\n attribute,\n vertexCount\n );\n if (uniqueId !== -1) {\n this._addAttributeMetadata(dracoPointCloud, uniqueId, {\n name: attributeName,\n ...(optionalMetadata[attributeName] || {})\n });\n }\n }\n } catch (error) {\n this.destroyEncodedObject(dracoPointCloud);\n throw error;\n }\n\n return dracoPointCloud;\n }\n\n /**\n * @param mesh\n * @param attributeName\n * @param attribute\n * @param vertexCount\n */\n _addAttributeToMesh(\n mesh: PointCloud,\n attributeName: string,\n attribute: TypedArray,\n vertexCount: number\n ): number {\n if (!ArrayBuffer.isView(attribute)) {\n return -1;\n }\n\n const type = this._getDracoAttributeType(attributeName);\n // @ts-ignore TODO/fix types\n const size = attribute.length / vertexCount;\n\n if (type === 'indices') {\n // @ts-ignore TODO/fix types\n const numFaces = attribute.length / 3;\n this.log(`Adding attribute ${attributeName}, size ${numFaces}`);\n\n // @ts-ignore assumes mesh is a Mesh, not a point cloud\n this.dracoMeshBuilder.AddFacesToMesh(mesh, numFaces, attribute);\n return -1;\n }\n\n this.log(`Adding attribute ${attributeName}, size ${size}`);\n\n const builder = this.dracoMeshBuilder;\n const {buffer} = attribute;\n\n switch (attribute.constructor) {\n case Int8Array:\n return builder.AddInt8Attribute(mesh, type, vertexCount, size, new Int8Array(buffer));\n\n case Int16Array:\n return builder.AddInt16Attribute(mesh, type, vertexCount, size, new Int16Array(buffer));\n\n case Int32Array:\n return builder.AddInt32Attribute(mesh, type, vertexCount, size, new Int32Array(buffer));\n case Uint8Array:\n case Uint8ClampedArray:\n return builder.AddUInt8Attribute(mesh, type, vertexCount, size, new Uint8Array(buffer));\n\n case Uint16Array:\n return builder.AddUInt16Attribute(mesh, type, vertexCount, size, new Uint16Array(buffer));\n\n case Uint32Array:\n return builder.AddUInt32Attribute(mesh, type, vertexCount, size, new Uint32Array(buffer));\n\n case Float32Array:\n return builder.AddFloatAttribute(mesh, type, vertexCount, size, new Float32Array(buffer));\n\n default:\n // eslint-disable-next-line no-console\n console.warn('Unsupported attribute type', attribute);\n return -1;\n }\n\n // case Float64Array:\n // Add attribute does not seem to be exposed\n // return builder.AddAttribute(mesh, type, vertexCount, size, new Float32Array(buffer));\n }\n\n /**\n * DRACO can compress attributes of know type better\n * TODO - expose an attribute type map?\n * @param attributeName\n */\n _getDracoAttributeType(attributeName: string): draco_GeometryAttribute_Type | 'indices' {\n switch (attributeName.toLowerCase()) {\n case 'indices':\n return 'indices';\n case 'position':\n case 'positions':\n case 'vertices':\n return this.draco.POSITION;\n case 'normal':\n case 'normals':\n return this.draco.NORMAL;\n case 'color':\n case 'colors':\n return this.draco.COLOR;\n case 'texcoord':\n case 'texcoords':\n return this.draco.TEX_COORD;\n default:\n return this.draco.GENERIC;\n }\n }\n\n _getPositionAttribute(attributes) {\n for (const attributeName in attributes) {\n const attribute = attributes[attributeName];\n const dracoType = this._getDracoAttributeType(attributeName);\n if (dracoType === this.draco.POSITION) {\n return attribute;\n }\n }\n return null;\n }\n\n /**\n * Add metadata for the geometry.\n * @param dracoGeometry - WASM Draco Object\n * @param metadata\n */\n _addGeometryMetadata(dracoGeometry: PointCloud, metadata: {[key: string]: string}) {\n const dracoMetadata = new this.draco.Metadata();\n this._populateDracoMetadata(dracoMetadata, metadata);\n this.dracoMeshBuilder.AddMetadata(dracoGeometry, dracoMetadata);\n }\n\n /**\n * Add metadata for an attribute to geometry.\n * @param dracoGeometry - WASM Draco Object\n * @param uniqueAttributeId\n * @param metadata\n */\n _addAttributeMetadata(\n dracoGeometry: PointCloud,\n uniqueAttributeId: number,\n metadata: Map<string, string> | {[key: string]: string}\n ) {\n // 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value);\n } else {\n this.dracoMetadataBuilder.AddDoubleEntry(dracoMetadata, key, value);\n }\n break;\n case 'object':\n if (value instanceof Int32Array) {\n this.dracoMetadataBuilder.AddIntEntryArray(dracoMetadata, key, value, value.length);\n }\n break;\n case 'string':\n default:\n this.dracoMetadataBuilder.AddStringEntry(dracoMetadata, key, value);\n }\n }\n }\n}\n\n// HELPER FUNCTIONS\n\n/**\n * Copy encoded data to buffer\n * @param dracoData\n */\nfunction dracoInt8ArrayToArrayBuffer(dracoData: DracoInt8Array) {\n const byteLength = dracoData.size();\n const outputBuffer = new ArrayBuffer(byteLength);\n const outputData = new Int8Array(outputBuffer);\n for (let i = 0; i < byteLength; ++i) {\n outputData[i] = dracoData.GetValue(i);\n }\n return outputBuffer;\n}\n\n/** Enable iteration over either an object or a map */\nfunction getEntries(container) {\n const hasEntriesFunc = container.entries && !container.hasOwnProperty('entries');\n return hasEntriesFunc ? container.entries() : Object.entries(container);\n}\n", "// Dynamic DRACO module loading inspired by THREE.DRACOLoader\n// https://github.com/mrdoob/three.js/blob/398c4f39ebdb8b23eefd4a7a5ec49ec0c96c7462/examples/jsm/loaders/DRACOLoader.js\n// by Don McCurdy / https://www.donmccurdy.com / MIT license\n\nimport {loadLibrary} from '@loaders.gl/worker-utils';\n\nconst DRACO_DECODER_VERSION = '1.5.6';\nconst DRACO_ENCODER_VERSION = '1.4.1';\n\nconst STATIC_DECODER_URL = `https://www.gstatic.com/draco/versioned/decoders/${DRACO_DECODER_VERSION}`;\n\nexport const DRACO_EXTERNAL_LIBRARIES = {\n /** The primary Draco3D encoder, javascript wrapper part */\n DECODER: 'draco_wasm_wrapper.js',\n /** The primary draco decoder, compiled web assembly part */\n DECODER_WASM: 'draco_decoder.wasm',\n /** Fallback decoder for non-webassebly environments. 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Wrap in object to avoid loop.\n });\n });\n}\n\n// ENCODER\n\nasync function loadDracoEncoder(options) {\n let DracoEncoderModule = await loadLibrary(\n DRACO_EXTERNAL_LIBRARY_URLS[DRACO_EXTERNAL_LIBRARIES.ENCODER],\n 'draco',\n options,\n DRACO_EXTERNAL_LIBRARIES.ENCODER\n );\n // @ts-ignore\n DracoEncoderModule = DracoEncoderModule || globalThis.DracoEncoderModule;\n\n return new Promise((resolve) => {\n DracoEncoderModule({\n onModuleLoaded: (draco) => resolve({draco}) // Module is Promise-like. Wrap in object to avoid loop.\n });\n });\n}\n", "// Version constant cannot be imported, it needs to correspond to the build version of **this** module.\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nexport const VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n", "// loaders.gl\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport type {WriterWithEncoder, WriterOptions} from '@loaders.gl/loader-utils';\nimport type {DracoMesh} from './lib/draco-types';\nimport type {DracoBuildOptions} from './lib/draco-builder';\nimport DRACOBuilder from './lib/draco-builder';\nimport {loadDracoEncoderModule} from './lib/draco-module-loader';\nimport {VERSION} from './lib/utils/version';\n\n/** Writer Options for draco */\nexport type DracoWriterOptions = WriterOptions & {\n draco?: DracoBuildOptions & {\n method?: 'MESH_EDGEBREAKER_ENCODING' | 'MESH_SEQUENTIAL_ENCODING';\n speed?: [number, number];\n quantization?: Record<string, number>;\n attributeNameEntry?: string;\n };\n};\n\nconst DEFAULT_DRACO_WRITER_OPTIONS = {\n pointcloud: false, // Set to true if pointcloud (mode: 0, no indices)\n attributeNameEntry: 'name'\n // Draco Compression Parameters\n // method: 'MESH_EDGEBREAKER_ENCODING', // Use draco defaults\n // speed: [5, 5], // Use draco defaults\n // quantization: { // Use draco defaults\n // POSITION: 10\n // }\n};\n\n/**\n * Browser worker doesn't work because of issue during \"draco_encoder.js\" loading.\n * Refused to execute script from 'https://raw.githubusercontent.com/google/draco/1.4.1/javascript/draco_encoder.js' because its MIME type ('') is not executable.\n */\nexport const DracoWriterWorker = {\n id: 'draco-writer',\n name: 'Draco compressed geometry writer',\n module: 'draco',\n version: VERSION,\n worker: true,\n options: {\n draco: {},\n source: null\n }\n};\n\n/**\n * Exporter for Draco3D compressed geometries\n */\nexport const DracoWriter = {\n name: 'DRACO',\n id: 'draco',\n module: 'draco',\n version: VERSION,\n extensions: ['drc'],\n mimeTypes: ['application/octet-stream'],\n options: {\n draco: DEFAULT_DRACO_WRITER_OPTIONS\n },\n encode\n} as const satisfies WriterWithEncoder<DracoMesh, unknown, DracoWriterOptions>;\n\nasync function encode(data: DracoMesh, options: DracoWriterOptions = {}): Promise<ArrayBuffer> {\n // Dynamically load draco\n const {draco} = await loadDracoEncoderModule(options);\n const dracoBuilder = new DRACOBuilder(draco);\n\n try {\n return dracoBuilder.encodeSync(data, options.draco);\n } finally {\n dracoBuilder.destroy();\n }\n}\n", "import {WorkerBody, WorkerMessagePayload} from '@loaders.gl/worker-utils';\nimport {DracoWriter} from '../draco-writer';\n\n(async () => {\n // Check that we are actually in a worker thread\n if (!(await WorkerBody.inWorkerThread())) {\n return;\n }\n\n WorkerBody.onmessage = async (type, payload: WorkerMessagePayload) => {\n switch (type) {\n case 'process':\n try {\n const {input, options} = payload;\n const result = await DracoWriter.encode(input, options);\n WorkerBody.postMessage('done', {result});\n } catch (error) {\n const message = error instanceof Error ? error.message : '';\n WorkerBody.postMessage('error', {error: message});\n }\n break;\n default:\n }\n };\n})();\n"],
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6
6
  "names": ["parentPort", "VERSION", "VERSION"]
7
7
  }
@@ -10,6 +10,21 @@ export type DracoWriterOptions = WriterOptions & {
10
10
  attributeNameEntry?: string;
11
11
  };
12
12
  };
13
+ /**
14
+ * Browser worker doesn't work because of issue during "draco_encoder.js" loading.
15
+ * Refused to execute script from 'https://raw.githubusercontent.com/google/draco/1.4.1/javascript/draco_encoder.js' because its MIME type ('') is not executable.
16
+ */
17
+ export declare const DracoWriterWorker: {
18
+ id: string;
19
+ name: string;
20
+ module: string;
21
+ version: any;
22
+ worker: boolean;
23
+ options: {
24
+ draco: {};
25
+ source: null;
26
+ };
27
+ };
13
28
  /**
14
29
  * Exporter for Draco3D compressed geometries
15
30
  */
@@ -19,6 +34,7 @@ export declare const DracoWriter: {
19
34
  readonly module: "draco";
20
35
  readonly version: any;
21
36
  readonly extensions: ["drc"];
37
+ readonly mimeTypes: ["application/octet-stream"];
22
38
  readonly options: {
23
39
  readonly draco: {
24
40
  pointcloud: boolean;
@@ -1 +1 @@
1
- {"version":3,"file":"draco-writer.d.ts","sourceRoot":"","sources":["../src/draco-writer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAoB,aAAa,EAAC,MAAM,0BAA0B,CAAC;AAC/E,OAAO,KAAK,EAAC,SAAS,EAAC,6BAA0B;AACjD,OAAO,KAAK,EAAC,iBAAiB,EAAC,+BAA4B;AAK3D,+BAA+B;AAC/B,MAAM,MAAM,kBAAkB,GAAG,aAAa,GAAG;IAC/C,KAAK,CAAC,EAAE,iBAAiB,GAAG;QAC1B,MAAM,CAAC,EAAE,2BAA2B,GAAG,0BAA0B,CAAC;QAClE,KAAK,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QACzB,YAAY,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QACtC,kBAAkB,CAAC,EAAE,MAAM,CAAC;KAC7B,CAAC;CACH,CAAC;AAaF;;GAEG;AACH,eAAO,MAAM,WAAW;;;;;;;;;;;;;CAUsD,CAAC;AAE/E,iBAAe,MAAM,CAAC,IAAI,EAAE,SAAS,EAAE,OAAO,GAAE,kBAAuB,GAAG,OAAO,CAAC,WAAW,CAAC,CAU7F"}
1
+ {"version":3,"file":"draco-writer.d.ts","sourceRoot":"","sources":["../src/draco-writer.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAoB,aAAa,EAAC,MAAM,0BAA0B,CAAC;AAC/E,OAAO,KAAK,EAAC,SAAS,EAAC,6BAA0B;AACjD,OAAO,KAAK,EAAC,iBAAiB,EAAC,+BAA4B;AAK3D,+BAA+B;AAC/B,MAAM,MAAM,kBAAkB,GAAG,aAAa,GAAG;IAC/C,KAAK,CAAC,EAAE,iBAAiB,GAAG;QAC1B,MAAM,CAAC,EAAE,2BAA2B,GAAG,0BAA0B,CAAC;QAClE,KAAK,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QACzB,YAAY,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QACtC,kBAAkB,CAAC,EAAE,MAAM,CAAC;KAC7B,CAAC;CACH,CAAC;AAaF;;;GAGG;AACH,eAAO,MAAM,iBAAiB;;;;;;;;;;CAU7B,CAAC;AAEF;;GAEG;AACH,eAAO,MAAM,WAAW;;;;;;;;;;;;;;CAWsD,CAAC;AAE/E,iBAAe,MAAM,CAAC,IAAI,EAAE,SAAS,EAAE,OAAO,GAAE,kBAAuB,GAAG,OAAO,CAAC,WAAW,CAAC,CAU7F"}
@@ -1,3 +1,6 @@
1
+ // loaders.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
1
4
  import DRACOBuilder from "./lib/draco-builder.js";
2
5
  import { loadDracoEncoderModule } from "./lib/draco-module-loader.js";
3
6
  import { VERSION } from "./lib/utils/version.js";
@@ -11,6 +14,21 @@ const DEFAULT_DRACO_WRITER_OPTIONS = {
11
14
  // POSITION: 10
12
15
  // }
13
16
  };
17
+ /**
18
+ * Browser worker doesn't work because of issue during "draco_encoder.js" loading.
19
+ * Refused to execute script from 'https://raw.githubusercontent.com/google/draco/1.4.1/javascript/draco_encoder.js' because its MIME type ('') is not executable.
20
+ */
21
+ export const DracoWriterWorker = {
22
+ id: 'draco-writer',
23
+ name: 'Draco compressed geometry writer',
24
+ module: 'draco',
25
+ version: VERSION,
26
+ worker: true,
27
+ options: {
28
+ draco: {},
29
+ source: null
30
+ }
31
+ };
14
32
  /**
15
33
  * Exporter for Draco3D compressed geometries
16
34
  */
@@ -20,6 +38,7 @@ export const DracoWriter = {
20
38
  module: 'draco',
21
39
  version: VERSION,
22
40
  extensions: ['drc'],
41
+ mimeTypes: ['application/octet-stream'],
23
42
  options: {
24
43
  draco: DEFAULT_DRACO_WRITER_OPTIONS
25
44
  },