@loaders.gl/draco 3.1.3 → 4.0.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/dist/bundle.js +2 -2
  2. package/dist/bundle.js.map +1 -0
  3. package/dist/dist.min.js +2 -2
  4. package/dist/dist.min.js.map +2 -2
  5. package/dist/draco-loader.js +21 -27
  6. package/dist/draco-loader.js.map +1 -0
  7. package/dist/draco-worker.js +1 -1
  8. package/dist/draco-worker.js.map +2 -2
  9. package/dist/draco-writer.js +27 -39
  10. package/dist/draco-writer.js.map +1 -0
  11. package/dist/draco3d/draco3d-types.js +44 -47
  12. package/dist/draco3d/draco3d-types.js.map +1 -0
  13. package/dist/index.js +21 -28
  14. package/dist/index.js.map +1 -0
  15. package/dist/lib/draco-builder.js +329 -313
  16. package/dist/lib/draco-builder.js.map +1 -0
  17. package/dist/lib/draco-module-loader.js +72 -78
  18. package/dist/lib/draco-module-loader.js.map +1 -0
  19. package/dist/lib/draco-parser.js +416 -440
  20. package/dist/lib/draco-parser.js.map +1 -0
  21. package/dist/lib/draco-types.js +2 -3
  22. package/dist/{es5/lib → lib}/draco-types.js.map +0 -0
  23. package/dist/lib/utils/get-draco-schema.js +41 -35
  24. package/dist/lib/utils/get-draco-schema.js.map +1 -0
  25. package/dist/lib/utils/version.js +2 -7
  26. package/dist/lib/utils/version.js.map +1 -0
  27. package/dist/workers/draco-worker.js +4 -5
  28. package/dist/workers/draco-worker.js.map +1 -0
  29. package/package.json +8 -8
  30. package/dist/es5/bundle.js +0 -7
  31. package/dist/es5/bundle.js.map +0 -1
  32. package/dist/es5/draco-loader.js +0 -38
  33. package/dist/es5/draco-loader.js.map +0 -1
  34. package/dist/es5/draco-writer.js +0 -78
  35. package/dist/es5/draco-writer.js.map +0 -1
  36. package/dist/es5/draco3d/draco3d-types.js +0 -58
  37. package/dist/es5/draco3d/draco3d-types.js.map +0 -1
  38. package/dist/es5/index.js +0 -85
  39. package/dist/es5/index.js.map +0 -1
  40. package/dist/es5/lib/draco-builder.js +0 -409
  41. package/dist/es5/lib/draco-builder.js.map +0 -1
  42. package/dist/es5/lib/draco-module-loader.js +0 -229
  43. package/dist/es5/lib/draco-module-loader.js.map +0 -1
  44. package/dist/es5/lib/draco-parser.js +0 -528
  45. package/dist/es5/lib/draco-parser.js.map +0 -1
  46. package/dist/es5/lib/draco-types.js +0 -2
  47. package/dist/es5/lib/utils/get-draco-schema.js +0 -55
  48. package/dist/es5/lib/utils/get-draco-schema.js.map +0 -1
  49. package/dist/es5/lib/utils/version.js +0 -9
  50. package/dist/es5/lib/utils/version.js.map +0 -1
  51. package/dist/es5/workers/draco-worker.js +0 -8
  52. package/dist/es5/workers/draco-worker.js.map +0 -1
  53. package/dist/esm/bundle.js +0 -5
  54. package/dist/esm/bundle.js.map +0 -1
  55. package/dist/esm/draco-loader.js +0 -24
  56. package/dist/esm/draco-loader.js.map +0 -1
  57. package/dist/esm/draco-writer.js +0 -32
  58. package/dist/esm/draco-writer.js.map +0 -1
  59. package/dist/esm/draco3d/draco3d-types.js +0 -48
  60. package/dist/esm/draco3d/draco3d-types.js.map +0 -1
  61. package/dist/esm/index.js +0 -24
  62. package/dist/esm/index.js.map +0 -1
  63. package/dist/esm/lib/draco-builder.js +0 -354
  64. package/dist/esm/lib/draco-builder.js.map +0 -1
  65. package/dist/esm/lib/draco-module-loader.js +0 -85
  66. package/dist/esm/lib/draco-module-loader.js.map +0 -1
  67. package/dist/esm/lib/draco-parser.js +0 -452
  68. package/dist/esm/lib/draco-parser.js.map +0 -1
  69. package/dist/esm/lib/draco-types.js +0 -2
  70. package/dist/esm/lib/draco-types.js.map +0 -1
  71. package/dist/esm/lib/utils/get-draco-schema.js +0 -48
  72. package/dist/esm/lib/utils/get-draco-schema.js.map +0 -1
  73. package/dist/esm/lib/utils/version.js +0 -2
  74. package/dist/esm/lib/utils/version.js.map +0 -1
  75. package/dist/esm/workers/draco-worker.js +0 -4
  76. package/dist/esm/workers/draco-worker.js.map +0 -1
@@ -1,85 +0,0 @@
1
- import { loadLibrary } from '@loaders.gl/worker-utils';
2
- const DRACO_VERSION = '1.4.1';
3
- const DRACO_JS_DECODER_URL = "https://www.gstatic.com/draco/versioned/decoders/".concat(DRACO_VERSION, "/draco_decoder.js");
4
- const DRACO_WASM_WRAPPER_URL = "https://www.gstatic.com/draco/versioned/decoders/".concat(DRACO_VERSION, "/draco_wasm_wrapper.js");
5
- const DRACO_WASM_DECODER_URL = "https://www.gstatic.com/draco/versioned/decoders/".concat(DRACO_VERSION, "/draco_decoder.wasm");
6
- const DRACO_ENCODER_URL = "https://raw.githubusercontent.com/google/draco/".concat(DRACO_VERSION, "/javascript/draco_encoder.js");
7
- let loadDecoderPromise;
8
- let loadEncoderPromise;
9
- export async function loadDracoDecoderModule(options) {
10
- const modules = options.modules || {};
11
-
12
- if (modules.draco3d) {
13
- loadDecoderPromise = loadDecoderPromise || modules.draco3d.createDecoderModule({}).then(draco => {
14
- return {
15
- draco
16
- };
17
- });
18
- } else {
19
- loadDecoderPromise = loadDecoderPromise || loadDracoDecoder(options);
20
- }
21
-
22
- return await loadDecoderPromise;
23
- }
24
- export async function loadDracoEncoderModule(options) {
25
- const modules = options.modules || {};
26
-
27
- if (modules.draco3d) {
28
- loadEncoderPromise = loadEncoderPromise || modules.draco3d.createEncoderModule({}).then(draco => {
29
- return {
30
- draco
31
- };
32
- });
33
- } else {
34
- loadEncoderPromise = loadEncoderPromise || loadDracoEncoder(options);
35
- }
36
-
37
- return await loadEncoderPromise;
38
- }
39
-
40
- async function loadDracoDecoder(options) {
41
- let DracoDecoderModule;
42
- let wasmBinary;
43
-
44
- switch (options.draco && options.draco.decoderType) {
45
- case 'js':
46
- DracoDecoderModule = await loadLibrary(DRACO_JS_DECODER_URL, 'draco', options);
47
- break;
48
-
49
- case 'wasm':
50
- default:
51
- [DracoDecoderModule, wasmBinary] = await Promise.all([await loadLibrary(DRACO_WASM_WRAPPER_URL, 'draco', options), await loadLibrary(DRACO_WASM_DECODER_URL, 'draco', options)]);
52
- }
53
-
54
- DracoDecoderModule = DracoDecoderModule || globalThis.DracoDecoderModule;
55
- return await initializeDracoDecoder(DracoDecoderModule, wasmBinary);
56
- }
57
-
58
- function initializeDracoDecoder(DracoDecoderModule, wasmBinary) {
59
- const options = {};
60
-
61
- if (wasmBinary) {
62
- options.wasmBinary = wasmBinary;
63
- }
64
-
65
- return new Promise(resolve => {
66
- DracoDecoderModule({ ...options,
67
- onModuleLoaded: draco => resolve({
68
- draco
69
- })
70
- });
71
- });
72
- }
73
-
74
- async function loadDracoEncoder(options) {
75
- let DracoEncoderModule = await loadLibrary(DRACO_ENCODER_URL, 'draco', options);
76
- DracoEncoderModule = DracoEncoderModule || globalThis.DracoEncoderModule;
77
- return new Promise(resolve => {
78
- DracoEncoderModule({
79
- onModuleLoaded: draco => resolve({
80
- draco
81
- })
82
- });
83
- });
84
- }
85
- //# sourceMappingURL=draco-module-loader.js.map
@@ -1 +0,0 @@
1
- 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Dynamic DRACO module loading inspired by THREE.DRACOLoader\n// https://github.com/mrdoob/three.js/blob/398c4f39ebdb8b23eefd4a7a5ec49ec0c96c7462/examples/jsm/loaders/DRACOLoader.js\n// by Don McCurdy / https://www.donmccurdy.com / MIT license\n\nimport {loadLibrary} from '@loaders.gl/worker-utils';\n\nconst DRACO_VERSION = '1.4.1';\nconst DRACO_JS_DECODER_URL = `https://www.gstatic.com/draco/versioned/decoders/${DRACO_VERSION}/draco_decoder.js`;\nconst DRACO_WASM_WRAPPER_URL = `https://www.gstatic.com/draco/versioned/decoders/${DRACO_VERSION}/draco_wasm_wrapper.js`;\nconst DRACO_WASM_DECODER_URL = `https://www.gstatic.com/draco/versioned/decoders/${DRACO_VERSION}/draco_decoder.wasm`;\n\nconst DRACO_ENCODER_URL = `https://raw.githubusercontent.com/google/draco/${DRACO_VERSION}/javascript/draco_encoder.js`;\n\nlet loadDecoderPromise;\nlet loadEncoderPromise;\n\nexport async function loadDracoDecoderModule(options) {\n const modules = options.modules || {};\n\n // Check if a bundled draco3d library has been supplied by application\n if (modules.draco3d) {\n loadDecoderPromise =\n loadDecoderPromise ||\n modules.draco3d.createDecoderModule({}).then((draco) => {\n return {draco};\n });\n } else {\n // If not, dynamically load the WASM script from our CDN\n loadDecoderPromise = loadDecoderPromise || loadDracoDecoder(options);\n }\n return await loadDecoderPromise;\n}\n\nexport async function loadDracoEncoderModule(options) {\n const modules = options.modules || {};\n\n // Check if a bundled draco3d library has been supplied by application\n if (modules.draco3d) {\n loadEncoderPromise =\n loadEncoderPromise ||\n modules.draco3d.createEncoderModule({}).then((draco) => {\n return {draco};\n });\n } else {\n // If not, dynamically load the WASM script from our CDN\n loadEncoderPromise = loadEncoderPromise || loadDracoEncoder(options);\n }\n return await loadEncoderPromise;\n}\n\n// DRACO DECODER LOADING\n\nasync function loadDracoDecoder(options) {\n let DracoDecoderModule;\n let wasmBinary;\n switch (options.draco && options.draco.decoderType) {\n case 'js':\n DracoDecoderModule = await loadLibrary(DRACO_JS_DECODER_URL, 'draco', options);\n break;\n\n case 'wasm':\n default:\n [DracoDecoderModule, wasmBinary] = await Promise.all([\n await loadLibrary(DRACO_WASM_WRAPPER_URL, 'draco', options),\n await loadLibrary(DRACO_WASM_DECODER_URL, 'draco', options)\n ]);\n }\n // Depends on how import happened...\n // @ts-ignore\n DracoDecoderModule = DracoDecoderModule || globalThis.DracoDecoderModule;\n return await initializeDracoDecoder(DracoDecoderModule, wasmBinary);\n}\n\nfunction initializeDracoDecoder(DracoDecoderModule, wasmBinary) {\n const options: {wasmBinary?: any} = {};\n if (wasmBinary) {\n options.wasmBinary = wasmBinary;\n }\n\n return new Promise((resolve) => {\n DracoDecoderModule({\n ...options,\n onModuleLoaded: (draco) => resolve({draco}) // Module is Promise-like. Wrap in object to avoid loop.\n });\n });\n}\n\n// ENCODER\n\nasync function loadDracoEncoder(options) {\n let DracoEncoderModule = await loadLibrary(DRACO_ENCODER_URL, 'draco', options);\n // @ts-ignore\n DracoEncoderModule = DracoEncoderModule || globalThis.DracoEncoderModule;\n\n return new Promise((resolve) => {\n DracoEncoderModule({\n onModuleLoaded: (draco) => resolve({draco}) // Module is Promise-like. Wrap in object to avoid loop.\n });\n });\n}\n"],"file":"draco-module-loader.js"}
@@ -1,452 +0,0 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import { getMeshBoundingBox } from '@loaders.gl/schema';
3
- import { getDracoSchema } from './utils/get-draco-schema';
4
- const GEOMETRY_TYPE = {
5
- TRIANGULAR_MESH: 0,
6
- POINT_CLOUD: 1
7
- };
8
- const DRACO_TO_GLTF_ATTRIBUTE_NAME_MAP = {
9
- POSITION: 'POSITION',
10
- NORMAL: 'NORMAL',
11
- COLOR: 'COLOR_0',
12
- TEX_COORD: 'TEXCOORD_0'
13
- };
14
- const DRACO_DATA_TYPE_TO_TYPED_ARRAY_MAP = {
15
- 1: Int8Array,
16
- 2: Uint8Array,
17
- 3: Int16Array,
18
- 4: Uint16Array,
19
- 5: Int32Array,
20
- 6: Uint32Array,
21
- 9: Float32Array
22
- };
23
- const INDEX_ITEM_SIZE = 4;
24
- export default class DracoParser {
25
- constructor(draco) {
26
- _defineProperty(this, "draco", void 0);
27
-
28
- _defineProperty(this, "decoder", void 0);
29
-
30
- _defineProperty(this, "metadataQuerier", void 0);
31
-
32
- this.draco = draco;
33
- this.decoder = new this.draco.Decoder();
34
- this.metadataQuerier = new this.draco.MetadataQuerier();
35
- }
36
-
37
- destroy() {
38
- this.draco.destroy(this.decoder);
39
- this.draco.destroy(this.metadataQuerier);
40
- }
41
-
42
- parseSync(arrayBuffer, options = {}) {
43
- const buffer = new this.draco.DecoderBuffer();
44
- buffer.Init(new Int8Array(arrayBuffer), arrayBuffer.byteLength);
45
-
46
- this._disableAttributeTransforms(options);
47
-
48
- const geometry_type = this.decoder.GetEncodedGeometryType(buffer);
49
- const dracoGeometry = geometry_type === this.draco.TRIANGULAR_MESH ? new this.draco.Mesh() : new this.draco.PointCloud();
50
-
51
- try {
52
- let dracoStatus;
53
-
54
- switch (geometry_type) {
55
- case this.draco.TRIANGULAR_MESH:
56
- dracoStatus = this.decoder.DecodeBufferToMesh(buffer, dracoGeometry);
57
- break;
58
-
59
- case this.draco.POINT_CLOUD:
60
- dracoStatus = this.decoder.DecodeBufferToPointCloud(buffer, dracoGeometry);
61
- break;
62
-
63
- default:
64
- throw new Error('DRACO: Unknown geometry type.');
65
- }
66
-
67
- if (!dracoStatus.ok() || !dracoGeometry.ptr) {
68
- const message = "DRACO decompression failed: ".concat(dracoStatus.error_msg());
69
- throw new Error(message);
70
- }
71
-
72
- const loaderData = this._getDracoLoaderData(dracoGeometry, geometry_type, options);
73
-
74
- const geometry = this._getMeshData(dracoGeometry, loaderData, options);
75
-
76
- const boundingBox = getMeshBoundingBox(geometry.attributes);
77
- const schema = getDracoSchema(geometry.attributes, loaderData, geometry.indices);
78
- const data = {
79
- loader: 'draco',
80
- loaderData,
81
- header: {
82
- vertexCount: dracoGeometry.num_points(),
83
- boundingBox
84
- },
85
- ...geometry,
86
- schema
87
- };
88
- return data;
89
- } finally {
90
- this.draco.destroy(buffer);
91
-
92
- if (dracoGeometry) {
93
- this.draco.destroy(dracoGeometry);
94
- }
95
- }
96
- }
97
-
98
- _getDracoLoaderData(dracoGeometry, geometry_type, options) {
99
- const metadata = this._getTopLevelMetadata(dracoGeometry);
100
-
101
- const attributes = this._getDracoAttributes(dracoGeometry, options);
102
-
103
- return {
104
- geometry_type,
105
- num_attributes: dracoGeometry.num_attributes(),
106
- num_points: dracoGeometry.num_points(),
107
- num_faces: dracoGeometry instanceof this.draco.Mesh ? dracoGeometry.num_faces() : 0,
108
- metadata,
109
- attributes
110
- };
111
- }
112
-
113
- _getDracoAttributes(dracoGeometry, options) {
114
- const dracoAttributes = {};
115
-
116
- for (let attributeId = 0; attributeId < dracoGeometry.num_attributes(); attributeId++) {
117
- const dracoAttribute = this.decoder.GetAttribute(dracoGeometry, attributeId);
118
-
119
- const metadata = this._getAttributeMetadata(dracoGeometry, attributeId);
120
-
121
- dracoAttributes[dracoAttribute.unique_id()] = {
122
- unique_id: dracoAttribute.unique_id(),
123
- attribute_type: dracoAttribute.attribute_type(),
124
- data_type: dracoAttribute.data_type(),
125
- num_components: dracoAttribute.num_components(),
126
- byte_offset: dracoAttribute.byte_offset(),
127
- byte_stride: dracoAttribute.byte_stride(),
128
- normalized: dracoAttribute.normalized(),
129
- attribute_index: attributeId,
130
- metadata
131
- };
132
-
133
- const quantization = this._getQuantizationTransform(dracoAttribute, options);
134
-
135
- if (quantization) {
136
- dracoAttributes[dracoAttribute.unique_id()].quantization_transform = quantization;
137
- }
138
-
139
- const octahedron = this._getOctahedronTransform(dracoAttribute, options);
140
-
141
- if (octahedron) {
142
- dracoAttributes[dracoAttribute.unique_id()].octahedron_transform = octahedron;
143
- }
144
- }
145
-
146
- return dracoAttributes;
147
- }
148
-
149
- _getMeshData(dracoGeometry, loaderData, options) {
150
- const attributes = this._getMeshAttributes(loaderData, dracoGeometry, options);
151
-
152
- const positionAttribute = attributes.POSITION;
153
-
154
- if (!positionAttribute) {
155
- throw new Error('DRACO: No position attribute found.');
156
- }
157
-
158
- if (dracoGeometry instanceof this.draco.Mesh) {
159
- switch (options.topology) {
160
- case 'triangle-strip':
161
- return {
162
- topology: 'triangle-strip',
163
- mode: 4,
164
- attributes,
165
- indices: {
166
- value: this._getTriangleStripIndices(dracoGeometry),
167
- size: 1
168
- }
169
- };
170
-
171
- case 'triangle-list':
172
- default:
173
- return {
174
- topology: 'triangle-list',
175
- mode: 5,
176
- attributes,
177
- indices: {
178
- value: this._getTriangleListIndices(dracoGeometry),
179
- size: 1
180
- }
181
- };
182
- }
183
- }
184
-
185
- return {
186
- topology: 'point-list',
187
- mode: 0,
188
- attributes
189
- };
190
- }
191
-
192
- _getMeshAttributes(loaderData, dracoGeometry, options) {
193
- const attributes = {};
194
-
195
- for (const loaderAttribute of Object.values(loaderData.attributes)) {
196
- const attributeName = this._deduceAttributeName(loaderAttribute, options);
197
-
198
- loaderAttribute.name = attributeName;
199
-
200
- const {
201
- value,
202
- size
203
- } = this._getAttributeValues(dracoGeometry, loaderAttribute);
204
-
205
- attributes[attributeName] = {
206
- value,
207
- size,
208
- byteOffset: loaderAttribute.byte_offset,
209
- byteStride: loaderAttribute.byte_stride,
210
- normalized: loaderAttribute.normalized
211
- };
212
- }
213
-
214
- return attributes;
215
- }
216
-
217
- _getTriangleListIndices(dracoGeometry) {
218
- const numFaces = dracoGeometry.num_faces();
219
- const numIndices = numFaces * 3;
220
- const byteLength = numIndices * INDEX_ITEM_SIZE;
221
-
222
- const ptr = this.draco._malloc(byteLength);
223
-
224
- try {
225
- this.decoder.GetTrianglesUInt32Array(dracoGeometry, byteLength, ptr);
226
- return new Uint32Array(this.draco.HEAPF32.buffer, ptr, numIndices).slice();
227
- } finally {
228
- this.draco._free(ptr);
229
- }
230
- }
231
-
232
- _getTriangleStripIndices(dracoGeometry) {
233
- const dracoArray = new this.draco.DracoInt32Array();
234
-
235
- try {
236
- this.decoder.GetTriangleStripsFromMesh(dracoGeometry, dracoArray);
237
- return getUint32Array(dracoArray);
238
- } finally {
239
- this.draco.destroy(dracoArray);
240
- }
241
- }
242
-
243
- _getAttributeValues(dracoGeometry, attribute) {
244
- const TypedArrayCtor = DRACO_DATA_TYPE_TO_TYPED_ARRAY_MAP[attribute.data_type];
245
- const numComponents = attribute.num_components;
246
- const numPoints = dracoGeometry.num_points();
247
- const numValues = numPoints * numComponents;
248
- const byteLength = numValues * TypedArrayCtor.BYTES_PER_ELEMENT;
249
- const dataType = getDracoDataType(this.draco, TypedArrayCtor);
250
- let value;
251
-
252
- const ptr = this.draco._malloc(byteLength);
253
-
254
- try {
255
- const dracoAttribute = this.decoder.GetAttribute(dracoGeometry, attribute.attribute_index);
256
- this.decoder.GetAttributeDataArrayForAllPoints(dracoGeometry, dracoAttribute, dataType, byteLength, ptr);
257
- value = new TypedArrayCtor(this.draco.HEAPF32.buffer, ptr, numValues).slice();
258
- } finally {
259
- this.draco._free(ptr);
260
- }
261
-
262
- return {
263
- value,
264
- size: numComponents
265
- };
266
- }
267
-
268
- _deduceAttributeName(attribute, options) {
269
- const uniqueId = attribute.unique_id;
270
-
271
- for (const [attributeName, attributeUniqueId] of Object.entries(options.extraAttributes || {})) {
272
- if (attributeUniqueId === uniqueId) {
273
- return attributeName;
274
- }
275
- }
276
-
277
- const thisAttributeType = attribute.attribute_type;
278
-
279
- for (const dracoAttributeConstant in DRACO_TO_GLTF_ATTRIBUTE_NAME_MAP) {
280
- const attributeType = this.draco[dracoAttributeConstant];
281
-
282
- if (attributeType === thisAttributeType) {
283
- return DRACO_TO_GLTF_ATTRIBUTE_NAME_MAP[dracoAttributeConstant];
284
- }
285
- }
286
-
287
- const entryName = options.attributeNameEntry || 'name';
288
-
289
- if (attribute.metadata[entryName]) {
290
- return attribute.metadata[entryName].string;
291
- }
292
-
293
- return "CUSTOM_ATTRIBUTE_".concat(uniqueId);
294
- }
295
-
296
- _getTopLevelMetadata(dracoGeometry) {
297
- const dracoMetadata = this.decoder.GetMetadata(dracoGeometry);
298
- return this._getDracoMetadata(dracoMetadata);
299
- }
300
-
301
- _getAttributeMetadata(dracoGeometry, attributeId) {
302
- const dracoMetadata = this.decoder.GetAttributeMetadata(dracoGeometry, attributeId);
303
- return this._getDracoMetadata(dracoMetadata);
304
- }
305
-
306
- _getDracoMetadata(dracoMetadata) {
307
- if (!dracoMetadata || !dracoMetadata.ptr) {
308
- return {};
309
- }
310
-
311
- const result = {};
312
- const numEntries = this.metadataQuerier.NumEntries(dracoMetadata);
313
-
314
- for (let entryIndex = 0; entryIndex < numEntries; entryIndex++) {
315
- const entryName = this.metadataQuerier.GetEntryName(dracoMetadata, entryIndex);
316
- result[entryName] = this._getDracoMetadataField(dracoMetadata, entryName);
317
- }
318
-
319
- return result;
320
- }
321
-
322
- _getDracoMetadataField(dracoMetadata, entryName) {
323
- const dracoArray = new this.draco.DracoInt32Array();
324
-
325
- try {
326
- this.metadataQuerier.GetIntEntryArray(dracoMetadata, entryName, dracoArray);
327
- const intArray = getInt32Array(dracoArray);
328
- return {
329
- int: this.metadataQuerier.GetIntEntry(dracoMetadata, entryName),
330
- string: this.metadataQuerier.GetStringEntry(dracoMetadata, entryName),
331
- double: this.metadataQuerier.GetDoubleEntry(dracoMetadata, entryName),
332
- intArray
333
- };
334
- } finally {
335
- this.draco.destroy(dracoArray);
336
- }
337
- }
338
-
339
- _disableAttributeTransforms(options) {
340
- const {
341
- quantizedAttributes = [],
342
- octahedronAttributes = []
343
- } = options;
344
- const skipAttributes = [...quantizedAttributes, ...octahedronAttributes];
345
-
346
- for (const dracoAttributeName of skipAttributes) {
347
- this.decoder.SkipAttributeTransform(this.draco[dracoAttributeName]);
348
- }
349
- }
350
-
351
- _getQuantizationTransform(dracoAttribute, options) {
352
- const {
353
- quantizedAttributes = []
354
- } = options;
355
- const attribute_type = dracoAttribute.attribute_type();
356
- const skip = quantizedAttributes.map(type => this.decoder[type]).includes(attribute_type);
357
-
358
- if (skip) {
359
- const transform = new this.draco.AttributeQuantizationTransform();
360
-
361
- try {
362
- if (transform.InitFromAttribute(dracoAttribute)) {
363
- return {
364
- quantization_bits: transform.quantization_bits(),
365
- range: transform.range(),
366
- min_values: new Float32Array([1, 2, 3]).map(i => transform.min_value(i))
367
- };
368
- }
369
- } finally {
370
- this.draco.destroy(transform);
371
- }
372
- }
373
-
374
- return null;
375
- }
376
-
377
- _getOctahedronTransform(dracoAttribute, options) {
378
- const {
379
- octahedronAttributes = []
380
- } = options;
381
- const attribute_type = dracoAttribute.attribute_type();
382
- const octahedron = octahedronAttributes.map(type => this.decoder[type]).includes(attribute_type);
383
-
384
- if (octahedron) {
385
- const transform = new this.draco.AttributeQuantizationTransform();
386
-
387
- try {
388
- if (transform.InitFromAttribute(dracoAttribute)) {
389
- return {
390
- quantization_bits: transform.quantization_bits()
391
- };
392
- }
393
- } finally {
394
- this.draco.destroy(transform);
395
- }
396
- }
397
-
398
- return null;
399
- }
400
-
401
- }
402
-
403
- function getDracoDataType(draco, attributeType) {
404
- switch (attributeType) {
405
- case Float32Array:
406
- return draco.DT_FLOAT32;
407
-
408
- case Int8Array:
409
- return draco.DT_INT8;
410
-
411
- case Int16Array:
412
- return draco.DT_INT16;
413
-
414
- case Int32Array:
415
- return draco.DT_INT32;
416
-
417
- case Uint8Array:
418
- return draco.DT_UINT8;
419
-
420
- case Uint16Array:
421
- return draco.DT_UINT16;
422
-
423
- case Uint32Array:
424
- return draco.DT_UINT32;
425
-
426
- default:
427
- return draco.DT_INVALID;
428
- }
429
- }
430
-
431
- function getInt32Array(dracoArray) {
432
- const numValues = dracoArray.size();
433
- const intArray = new Int32Array(numValues);
434
-
435
- for (let i = 0; i < numValues; i++) {
436
- intArray[i] = dracoArray.GetValue(i);
437
- }
438
-
439
- return intArray;
440
- }
441
-
442
- function getUint32Array(dracoArray) {
443
- const numValues = dracoArray.size();
444
- const intArray = new Int32Array(numValues);
445
-
446
- for (let i = 0; i < numValues; i++) {
447
- intArray[i] = dracoArray.GetValue(i);
448
- }
449
-
450
- return intArray;
451
- }
452
- //# sourceMappingURL=draco-parser.js.map
@@ -1 +0,0 @@
1
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eslint-disable camelcase */\n\nimport type {TypedArray, MeshAttribute, MeshGeometry} from '@loaders.gl/schema';\n\n// Draco types (input)\nimport type {\n Draco3D,\n Decoder,\n Mesh,\n PointCloud,\n PointAttribute,\n Metadata,\n MetadataQuerier,\n DracoInt32Array,\n draco_DataType\n} from '../draco3d/draco3d-types';\n\n// Parsed data types (output)\nimport type {\n DracoMesh,\n DracoLoaderData,\n DracoAttribute,\n DracoMetadataEntry,\n DracoQuantizationTransform,\n DracoOctahedronTransform\n} from './draco-types';\n\nimport {getMeshBoundingBox} from '@loaders.gl/schema';\nimport {getDracoSchema} from './utils/get-draco-schema';\n\n/**\n * @param topology - How triangle indices should be generated (mesh only)\n * @param attributeNameEntry\n * @param extraAttributes\n * @param quantizedAttributes\n * @param octahedronAttributes\n */\nexport type DracoParseOptions = {\n topology?: 'triangle-list' | 'triangle-strip';\n attributeNameEntry?: string;\n extraAttributes?: {[uniqueId: string]: number};\n quantizedAttributes?: ('POSITION' | 'NORMAL' | 'COLOR' | 'TEX_COORD' | 'GENERIC')[];\n octahedronAttributes?: ('POSITION' | 'NORMAL' | 'COLOR' | 'TEX_COORD' | 'GENERIC')[];\n};\n\n// @ts-ignore\n// eslint-disable-next-line @typescript-eslint/no-unused-vars\nconst GEOMETRY_TYPE = {\n TRIANGULAR_MESH: 0,\n POINT_CLOUD: 1\n};\n\n// Native Draco attribute names to GLTF attribute names.\nconst DRACO_TO_GLTF_ATTRIBUTE_NAME_MAP = {\n POSITION: 'POSITION',\n NORMAL: 'NORMAL',\n COLOR: 'COLOR_0',\n TEX_COORD: 'TEXCOORD_0'\n};\n\nconst DRACO_DATA_TYPE_TO_TYPED_ARRAY_MAP = {\n 1: Int8Array,\n 2: Uint8Array,\n 3: Int16Array,\n 4: Uint16Array,\n 5: Int32Array,\n 6: Uint32Array,\n 9: Float32Array\n};\n\nconst INDEX_ITEM_SIZE = 4;\n\nexport default class DracoParser {\n draco: Draco3D;\n decoder: Decoder;\n metadataQuerier: MetadataQuerier;\n\n // draco - the draco decoder, either import `draco3d` or load dynamically\n constructor(draco: Draco3D) {\n this.draco = draco;\n this.decoder = new this.draco.Decoder();\n this.metadataQuerier = new this.draco.MetadataQuerier();\n }\n\n /**\n * Destroy draco resources\n */\n destroy(): void {\n this.draco.destroy(this.decoder);\n this.draco.destroy(this.metadataQuerier);\n }\n\n /**\n * NOTE: caller must call `destroyGeometry` on the return value after using it\n * @param arrayBuffer\n * @param options\n */\n parseSync(arrayBuffer: ArrayBuffer, options: DracoParseOptions = {}): DracoMesh {\n const buffer = new this.draco.DecoderBuffer();\n buffer.Init(new Int8Array(arrayBuffer), arrayBuffer.byteLength);\n\n this._disableAttributeTransforms(options);\n\n const geometry_type = this.decoder.GetEncodedGeometryType(buffer);\n const dracoGeometry =\n geometry_type === this.draco.TRIANGULAR_MESH\n ? new this.draco.Mesh()\n : new this.draco.PointCloud();\n\n try {\n let dracoStatus;\n switch (geometry_type) {\n case this.draco.TRIANGULAR_MESH:\n dracoStatus = this.decoder.DecodeBufferToMesh(buffer, dracoGeometry as Mesh);\n break;\n\n case this.draco.POINT_CLOUD:\n dracoStatus = this.decoder.DecodeBufferToPointCloud(buffer, dracoGeometry);\n break;\n\n default:\n throw new Error('DRACO: Unknown geometry type.');\n }\n\n if (!dracoStatus.ok() || !dracoGeometry.ptr) {\n const message = `DRACO decompression failed: ${dracoStatus.error_msg()}`;\n // console.error(message);\n throw new Error(message);\n }\n\n const loaderData = this._getDracoLoaderData(dracoGeometry, geometry_type, options);\n\n const geometry = this._getMeshData(dracoGeometry, loaderData, options);\n\n const boundingBox = getMeshBoundingBox(geometry.attributes);\n\n const schema = getDracoSchema(geometry.attributes, loaderData, geometry.indices);\n\n const data: DracoMesh = {\n loader: 'draco',\n loaderData,\n header: {\n vertexCount: dracoGeometry.num_points(),\n boundingBox\n },\n ...geometry,\n schema\n };\n return data;\n } finally {\n this.draco.destroy(buffer);\n if (dracoGeometry) {\n this.draco.destroy(dracoGeometry);\n }\n }\n }\n\n // Draco specific \"loader data\"\n\n /**\n * Extract\n * @param dracoGeometry\n * @param geometry_type\n * @param options\n * @returns\n */\n _getDracoLoaderData(\n dracoGeometry: Mesh | PointCloud,\n geometry_type,\n options: DracoParseOptions\n ): DracoLoaderData {\n const metadata = this._getTopLevelMetadata(dracoGeometry);\n const attributes = this._getDracoAttributes(dracoGeometry, options);\n\n return {\n geometry_type,\n num_attributes: dracoGeometry.num_attributes(),\n num_points: dracoGeometry.num_points(),\n num_faces: dracoGeometry instanceof this.draco.Mesh ? dracoGeometry.num_faces() : 0,\n metadata,\n attributes\n };\n }\n\n /**\n * Extract all draco provided information and metadata for each attribute\n * @param dracoGeometry\n * @param options\n * @returns\n */\n _getDracoAttributes(\n dracoGeometry: Mesh | PointCloud,\n options: DracoParseOptions\n ): {[unique_id: number]: DracoAttribute} {\n const dracoAttributes: {[unique_id: number]: DracoAttribute} = {};\n\n for (let attributeId = 0; attributeId < dracoGeometry.num_attributes(); attributeId++) {\n // Note: Draco docs do not seem clear on `GetAttribute` ids just being a zero-based index,\n // but it does seems to work this way\n const dracoAttribute = this.decoder.GetAttribute(dracoGeometry, attributeId);\n\n const metadata = this._getAttributeMetadata(dracoGeometry, attributeId);\n\n dracoAttributes[dracoAttribute.unique_id()] = {\n unique_id: dracoAttribute.unique_id(),\n attribute_type: dracoAttribute.attribute_type(),\n data_type: dracoAttribute.data_type(),\n num_components: dracoAttribute.num_components(),\n\n byte_offset: dracoAttribute.byte_offset(),\n byte_stride: dracoAttribute.byte_stride(),\n normalized: dracoAttribute.normalized(),\n attribute_index: attributeId,\n\n metadata\n };\n\n // Add transformation parameters for any attributes app wants untransformed\n const quantization = this._getQuantizationTransform(dracoAttribute, options);\n if (quantization) {\n dracoAttributes[dracoAttribute.unique_id()].quantization_transform = quantization;\n }\n\n const octahedron = this._getOctahedronTransform(dracoAttribute, options);\n if (octahedron) {\n dracoAttributes[dracoAttribute.unique_id()].octahedron_transform = octahedron;\n }\n }\n\n return dracoAttributes;\n }\n\n /**\n * Get standard loaders.gl mesh category data\n * Extracts the geometry from draco\n * @param dracoGeometry\n * @param options\n */\n _getMeshData(\n dracoGeometry: Mesh | PointCloud,\n loaderData: DracoLoaderData,\n options: DracoParseOptions\n ): MeshGeometry {\n const attributes = this._getMeshAttributes(loaderData, dracoGeometry, options);\n\n const positionAttribute = attributes.POSITION;\n if (!positionAttribute) {\n throw new Error('DRACO: No position attribute found.');\n }\n\n // For meshes, we need indices to define the faces.\n if (dracoGeometry instanceof this.draco.Mesh) {\n switch (options.topology) {\n case 'triangle-strip':\n return {\n topology: 'triangle-strip',\n mode: 4, // GL.TRIANGLES\n attributes,\n indices: {\n value: this._getTriangleStripIndices(dracoGeometry),\n size: 1\n }\n };\n case 'triangle-list':\n default:\n return {\n topology: 'triangle-list',\n mode: 5, // GL.TRIANGLE_STRIP\n attributes,\n indices: {\n value: this._getTriangleListIndices(dracoGeometry),\n size: 1\n }\n };\n }\n }\n\n // PointCloud - must come last as Mesh inherits from PointCloud\n return {\n topology: 'point-list',\n mode: 0, // GL.POINTS\n attributes\n };\n }\n\n _getMeshAttributes(\n loaderData: DracoLoaderData,\n dracoGeometry: Mesh | PointCloud,\n options: DracoParseOptions\n ): {[attributeName: string]: MeshAttribute} {\n const attributes: {[key: string]: MeshAttribute} = {};\n\n for (const loaderAttribute of Object.values(loaderData.attributes)) {\n const attributeName = this._deduceAttributeName(loaderAttribute, options);\n loaderAttribute.name = attributeName;\n const {value, size} = this._getAttributeValues(dracoGeometry, loaderAttribute);\n attributes[attributeName] = {\n value,\n size,\n byteOffset: loaderAttribute.byte_offset,\n byteStride: loaderAttribute.byte_stride,\n normalized: loaderAttribute.normalized\n };\n }\n\n return attributes;\n }\n\n // MESH INDICES EXTRACTION\n\n /**\n * For meshes, we need indices to define the faces.\n * @param dracoGeometry\n */\n _getTriangleListIndices(dracoGeometry: Mesh) {\n // Example on how to retrieve mesh and attributes.\n const numFaces = dracoGeometry.num_faces();\n const numIndices = numFaces * 3;\n const byteLength = numIndices * INDEX_ITEM_SIZE;\n\n const ptr = this.draco._malloc(byteLength);\n try {\n this.decoder.GetTrianglesUInt32Array(dracoGeometry, byteLength, ptr);\n return new Uint32Array(this.draco.HEAPF32.buffer, ptr, numIndices).slice();\n } finally {\n this.draco._free(ptr);\n }\n }\n\n /**\n * For meshes, we need indices to define the faces.\n * @param dracoGeometry\n */\n _getTriangleStripIndices(dracoGeometry: Mesh) {\n const dracoArray = new this.draco.DracoInt32Array();\n try {\n /* const numStrips = */ this.decoder.GetTriangleStripsFromMesh(dracoGeometry, dracoArray);\n return getUint32Array(dracoArray);\n } finally {\n this.draco.destroy(dracoArray);\n }\n }\n\n /**\n *\n * @param dracoGeometry\n * @param dracoAttribute\n * @param attributeName\n */\n _getAttributeValues(\n dracoGeometry: Mesh | PointCloud,\n attribute: DracoAttribute\n ): {value: TypedArray; size: number} {\n const TypedArrayCtor = DRACO_DATA_TYPE_TO_TYPED_ARRAY_MAP[attribute.data_type];\n const numComponents = attribute.num_components;\n const numPoints = dracoGeometry.num_points();\n const numValues = numPoints * numComponents;\n\n const byteLength = numValues * TypedArrayCtor.BYTES_PER_ELEMENT;\n const dataType = getDracoDataType(this.draco, TypedArrayCtor);\n\n let value: TypedArray;\n\n const ptr = this.draco._malloc(byteLength);\n try {\n const dracoAttribute = this.decoder.GetAttribute(dracoGeometry, attribute.attribute_index);\n this.decoder.GetAttributeDataArrayForAllPoints(\n dracoGeometry,\n dracoAttribute,\n dataType,\n byteLength,\n ptr\n );\n value = new TypedArrayCtor(this.draco.HEAPF32.buffer, ptr, numValues).slice();\n } finally {\n this.draco._free(ptr);\n }\n\n return {value, size: numComponents};\n }\n\n // Attribute names\n\n /** \n * DRACO does not store attribute names - We need to deduce an attribute name\n * for each attribute\n _getAttributeNames(\n dracoGeometry: Mesh | PointCloud,\n options: DracoParseOptions\n ): {[unique_id: number]: string} {\n const attributeNames: {[unique_id: number]: string} = {};\n for (let attributeId = 0; attributeId < dracoGeometry.num_attributes(); attributeId++) {\n const dracoAttribute = this.decoder.GetAttribute(dracoGeometry, attributeId);\n const attributeName = this._deduceAttributeName(dracoAttribute, options);\n attributeNames[attributeName] = attributeName;\n }\n return attributeNames;\n }\n */\n\n /**\n * Deduce an attribute name.\n * @note DRACO does not save attribute names, just general type (POSITION, COLOR)\n * to help optimize compression. We generate GLTF compatible names for the Draco-recognized\n * types\n * @param attributeData\n */\n _deduceAttributeName(attribute: DracoAttribute, options: DracoParseOptions): string {\n // Deduce name based on application provided map\n const uniqueId = attribute.unique_id;\n for (const [attributeName, attributeUniqueId] of Object.entries(\n options.extraAttributes || {}\n )) {\n if (attributeUniqueId === uniqueId) {\n return attributeName;\n }\n }\n\n // Deduce name based on attribute type\n const thisAttributeType = attribute.attribute_type;\n for (const dracoAttributeConstant in DRACO_TO_GLTF_ATTRIBUTE_NAME_MAP) {\n const attributeType = this.draco[dracoAttributeConstant];\n if (attributeType === thisAttributeType) {\n // TODO - Return unique names if there multiple attributes per type\n // (e.g. multiple TEX_COORDS or COLORS)\n return DRACO_TO_GLTF_ATTRIBUTE_NAME_MAP[dracoAttributeConstant];\n }\n }\n\n // Look up in metadata\n // TODO - shouldn't this have priority?\n const entryName = options.attributeNameEntry || 'name';\n if (attribute.metadata[entryName]) {\n return attribute.metadata[entryName].string;\n }\n\n // Attribute of \"GENERIC\" type, we need to assign some name\n return `CUSTOM_ATTRIBUTE_${uniqueId}`;\n }\n\n // METADATA EXTRACTION\n\n /** Get top level metadata */\n _getTopLevelMetadata(dracoGeometry: Mesh | PointCloud) {\n const dracoMetadata = this.decoder.GetMetadata(dracoGeometry);\n return this._getDracoMetadata(dracoMetadata);\n }\n\n /** Get per attribute metadata */\n _getAttributeMetadata(dracoGeometry: Mesh | PointCloud, attributeId: number) {\n const dracoMetadata = this.decoder.GetAttributeMetadata(dracoGeometry, attributeId);\n return this._getDracoMetadata(dracoMetadata);\n }\n\n /**\n * Extract metadata field values\n * @param dracoMetadata\n * @returns\n */\n _getDracoMetadata(dracoMetadata: Metadata): {[entry: string]: DracoMetadataEntry} {\n // The not so wonderful world of undocumented Draco APIs :(\n if (!dracoMetadata || !dracoMetadata.ptr) {\n return {};\n }\n const result = {};\n const numEntries = this.metadataQuerier.NumEntries(dracoMetadata);\n for (let entryIndex = 0; entryIndex < numEntries; entryIndex++) {\n const entryName = this.metadataQuerier.GetEntryName(dracoMetadata, entryIndex);\n result[entryName] = this._getDracoMetadataField(dracoMetadata, entryName);\n }\n return result;\n }\n\n /**\n * Extracts possible values for one metadata entry by name\n * @param dracoMetadata\n * @param entryName\n */\n _getDracoMetadataField(dracoMetadata: Metadata, entryName: string): DracoMetadataEntry {\n const dracoArray = new this.draco.DracoInt32Array();\n try {\n // Draco metadata fields can hold int32 arrays\n this.metadataQuerier.GetIntEntryArray(dracoMetadata, entryName, dracoArray);\n const intArray = getInt32Array(dracoArray);\n return {\n int: this.metadataQuerier.GetIntEntry(dracoMetadata, entryName),\n string: this.metadataQuerier.GetStringEntry(dracoMetadata, entryName),\n double: this.metadataQuerier.GetDoubleEntry(dracoMetadata, entryName),\n intArray\n };\n } finally {\n this.draco.destroy(dracoArray);\n }\n }\n\n // QUANTIZED ATTRIBUTE SUPPORT (NO DECOMPRESSION)\n\n /** Skip transforms for specific attribute types */\n _disableAttributeTransforms(options: DracoParseOptions) {\n const {quantizedAttributes = [], octahedronAttributes = []} = options;\n const skipAttributes = [...quantizedAttributes, ...octahedronAttributes];\n for (const dracoAttributeName of skipAttributes) {\n this.decoder.SkipAttributeTransform(this.draco[dracoAttributeName]);\n }\n }\n\n /**\n * Extract (and apply?) Position Transform\n * @todo not used\n */\n _getQuantizationTransform(\n dracoAttribute: PointAttribute,\n options: DracoParseOptions\n ): DracoQuantizationTransform | null {\n const {quantizedAttributes = []} = options;\n const attribute_type = dracoAttribute.attribute_type();\n const skip = quantizedAttributes.map((type) => this.decoder[type]).includes(attribute_type);\n if (skip) {\n const transform = new this.draco.AttributeQuantizationTransform();\n try {\n if (transform.InitFromAttribute(dracoAttribute)) {\n return {\n quantization_bits: transform.quantization_bits(),\n range: transform.range(),\n min_values: new Float32Array([1, 2, 3]).map((i) => transform.min_value(i))\n };\n }\n } finally {\n this.draco.destroy(transform);\n }\n }\n return null;\n }\n\n _getOctahedronTransform(\n dracoAttribute: PointAttribute,\n options: DracoParseOptions\n ): DracoOctahedronTransform | null {\n const {octahedronAttributes = []} = options;\n const attribute_type = dracoAttribute.attribute_type();\n const octahedron = octahedronAttributes\n .map((type) => this.decoder[type])\n .includes(attribute_type);\n if (octahedron) {\n const transform = new this.draco.AttributeQuantizationTransform();\n try {\n if (transform.InitFromAttribute(dracoAttribute)) {\n return {\n quantization_bits: transform.quantization_bits()\n };\n }\n } finally {\n this.draco.destroy(transform);\n }\n }\n return null;\n }\n\n // HELPERS\n}\n\n/**\n * Get draco specific data type by TypedArray constructor type\n * @param attributeType\n * @returns draco specific data type\n */\nfunction getDracoDataType(draco: Draco3D, attributeType: any): draco_DataType {\n switch (attributeType) {\n case Float32Array:\n return draco.DT_FLOAT32;\n case Int8Array:\n return draco.DT_INT8;\n case Int16Array:\n return draco.DT_INT16;\n case Int32Array:\n return draco.DT_INT32;\n case Uint8Array:\n return draco.DT_UINT8;\n case Uint16Array:\n return draco.DT_UINT16;\n case Uint32Array:\n return draco.DT_UINT32;\n default:\n return draco.DT_INVALID;\n }\n}\n\n/**\n * Copy a Draco int32 array into a JS typed array\n */\nfunction getInt32Array(dracoArray: DracoInt32Array): Int32Array {\n const numValues = dracoArray.size();\n const intArray = new Int32Array(numValues);\n for (let i = 0; i < numValues; i++) {\n intArray[i] = dracoArray.GetValue(i);\n }\n return intArray;\n}\n\n/**\n * Copy a Draco int32 array into a JS typed array\n */\nfunction getUint32Array(dracoArray: DracoInt32Array): Int32Array {\n const numValues = dracoArray.size();\n const intArray = new Int32Array(numValues);\n for (let i = 0; i < numValues; i++) {\n intArray[i] = dracoArray.GetValue(i);\n }\n return intArray;\n}\n"],"file":"draco-parser.js"}
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@@ -1 +0,0 @@
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