@loaders.gl/draco 3.1.0-alpha.1 → 3.1.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (79) hide show
  1. package/dist/bundle.d.ts +1 -0
  2. package/dist/dist.min.js +1 -1
  3. package/dist/dist.min.js.map +1 -1
  4. package/dist/draco-loader.d.ts +27 -0
  5. package/dist/draco-worker.js +1 -1
  6. package/dist/draco-worker.js.map +1 -1
  7. package/dist/draco-writer.d.ts +7 -0
  8. package/dist/draco3d/draco3d-types.d.ts +294 -0
  9. package/dist/es5/bundle.js +7 -0
  10. package/dist/es5/bundle.js.map +1 -0
  11. package/dist/es5/draco-loader.js +34 -0
  12. package/dist/es5/draco-loader.js.map +1 -0
  13. package/dist/es5/draco-writer.js +45 -0
  14. package/dist/es5/draco-writer.js.map +1 -0
  15. package/dist/es5/draco3d/draco3d-types.js +58 -0
  16. package/dist/es5/draco3d/draco3d-types.js.map +1 -0
  17. package/dist/es5/index.js +50 -0
  18. package/dist/es5/index.js.map +1 -0
  19. package/dist/es5/lib/draco-builder.js +361 -0
  20. package/dist/es5/lib/draco-builder.js.map +1 -0
  21. package/dist/es5/lib/draco-module-loader.js +96 -0
  22. package/dist/es5/lib/draco-module-loader.js.map +1 -0
  23. package/dist/es5/lib/draco-parser.js +464 -0
  24. package/dist/es5/lib/draco-parser.js.map +1 -0
  25. package/dist/es5/lib/draco-types.js +2 -0
  26. package/dist/{lib → es5/lib}/draco-types.js.map +0 -0
  27. package/dist/es5/lib/utils/get-draco-schema.js +55 -0
  28. package/dist/es5/lib/utils/get-draco-schema.js.map +1 -0
  29. package/dist/es5/lib/utils/version.js +9 -0
  30. package/dist/es5/lib/utils/version.js.map +1 -0
  31. package/dist/es5/workers/draco-worker.js +8 -0
  32. package/dist/es5/workers/draco-worker.js.map +1 -0
  33. package/dist/esm/bundle.js +5 -0
  34. package/dist/esm/bundle.js.map +1 -0
  35. package/dist/{draco-loader.js → esm/draco-loader.js} +0 -0
  36. package/dist/esm/draco-loader.js.map +1 -0
  37. package/dist/{draco-writer.js → esm/draco-writer.js} +0 -0
  38. package/dist/esm/draco-writer.js.map +1 -0
  39. package/dist/{draco3d → esm/draco3d}/draco3d-types.js +0 -0
  40. package/dist/esm/draco3d/draco3d-types.js.map +1 -0
  41. package/dist/{index.js → esm/index.js} +0 -0
  42. package/dist/esm/index.js.map +1 -0
  43. package/dist/{lib → esm/lib}/draco-builder.js +4 -6
  44. package/dist/esm/lib/draco-builder.js.map +1 -0
  45. package/dist/{lib → esm/lib}/draco-module-loader.js +4 -4
  46. package/dist/esm/lib/draco-module-loader.js.map +1 -0
  47. package/dist/{lib → esm/lib}/draco-parser.js +2 -2
  48. package/dist/esm/lib/draco-parser.js.map +1 -0
  49. package/dist/{lib → esm/lib}/draco-types.js +0 -0
  50. package/dist/esm/lib/draco-types.js.map +1 -0
  51. package/dist/{lib → esm/lib}/utils/get-draco-schema.js +1 -1
  52. package/dist/esm/lib/utils/get-draco-schema.js.map +1 -0
  53. package/dist/esm/lib/utils/version.js +2 -0
  54. package/dist/esm/lib/utils/version.js.map +1 -0
  55. package/dist/{workers → esm/workers}/draco-worker.js +0 -0
  56. package/dist/esm/workers/draco-worker.js.map +1 -0
  57. package/dist/index.d.ts +28 -0
  58. package/dist/lib/draco-builder.d.ts +106 -0
  59. package/dist/lib/draco-module-loader.d.ts +2 -0
  60. package/dist/lib/draco-parser.d.ts +136 -0
  61. package/dist/lib/draco-types.d.ts +58 -0
  62. package/dist/lib/utils/get-draco-schema.d.ts +7 -0
  63. package/dist/lib/utils/version.d.ts +1 -0
  64. package/dist/workers/draco-worker.d.ts +1 -0
  65. package/package.json +9 -8
  66. package/src/bundle.ts +2 -3
  67. package/dist/bundle.js +0 -7
  68. package/dist/bundle.js.map +0 -1
  69. package/dist/draco-loader.js.map +0 -1
  70. package/dist/draco-writer.js.map +0 -1
  71. package/dist/draco3d/draco3d-types.js.map +0 -1
  72. package/dist/index.js.map +0 -1
  73. package/dist/lib/draco-builder.js.map +0 -1
  74. package/dist/lib/draco-module-loader.js.map +0 -1
  75. package/dist/lib/draco-parser.js.map +0 -1
  76. package/dist/lib/utils/get-draco-schema.js.map +0 -1
  77. package/dist/lib/utils/version.js +0 -2
  78. package/dist/lib/utils/version.js.map +0 -1
  79. package/dist/workers/draco-worker.js.map +0 -1
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+ {"version":3,"sources":["../../src/draco-writer.ts"],"names":["DRACOBuilder","loadDracoEncoderModule","VERSION","DEFAULT_DRACO_OPTIONS","pointcloud","attributeNameEntry","DracoWriter","name","id","module","version","extensions","encode","options","draco","data","dracoBuilder","encodeSync","destroy"],"mappings":"AAGA,OAAOA,YAAP,MAAyB,qBAAzB;AACA,SAAQC,sBAAR,QAAqC,2BAArC;AACA,SAAQC,OAAR,QAAsB,qBAAtB;AAIA,MAAMC,qBAAqB,GAAG;AAC5BC,EAAAA,UAAU,EAAE,KADgB;AAE5BC,EAAAA,kBAAkB,EAAE;AAFQ,CAA9B;AAcA,OAAO,MAAMC,WAAmB,GAAG;AACjCC,EAAAA,IAAI,EAAE,OAD2B;AAEjCC,EAAAA,EAAE,EAAE,OAF6B;AAGjCC,EAAAA,MAAM,EAAE,OAHyB;AAIjCC,EAAAA,OAAO,EAAER,OAJwB;AAKjCS,EAAAA,UAAU,EAAE,CAAC,KAAD,CALqB;AAMjCC,EAAAA,MANiC;AAOjCC,EAAAA,OAAO,EAAE;AACPC,IAAAA,KAAK,EAAEX;AADA;AAPwB,CAA5B;;AAYP,eAAeS,MAAf,CACEG,IADF,EAEEF,OAAqC,GAAG,EAF1C,EAGwB;AAEtB,QAAM;AAACC,IAAAA;AAAD,MAAU,MAAMb,sBAAsB,CAACY,OAAD,CAA5C;AACA,QAAMG,YAAY,GAAG,IAAIhB,YAAJ,CAAiBc,KAAjB,CAArB;;AAEA,MAAI;AACF,WAAOE,YAAY,CAACC,UAAb,CAAwBF,IAAxB,EAA8BF,OAAO,CAACC,KAAtC,CAAP;AACD,GAFD,SAEU;AACRE,IAAAA,YAAY,CAACE,OAAb;AACD;AACF","sourcesContent":["import type {Writer} from '@loaders.gl/loader-utils';\nimport type {DracoMesh} from './lib/draco-types';\nimport type {DracoBuildOptions} from './lib/draco-builder';\nimport DRACOBuilder from './lib/draco-builder';\nimport {loadDracoEncoderModule} from './lib/draco-module-loader';\nimport {VERSION} from './lib/utils/version';\n\nexport type DracoWriterOptions = DracoBuildOptions & {};\n\nconst DEFAULT_DRACO_OPTIONS = {\n pointcloud: false, // Set to true if pointcloud (mode: 0, no indices)\n attributeNameEntry: 'name'\n // Draco Compression Parameters\n // method: 'MESH_EDGEBREAKER_ENCODING',\n // speed: [5, 5],\n // quantization: {\n // POSITION: 10\n // }\n};\n\n/**\n * Exporter for Draco3D compressed geometries\n */\nexport const DracoWriter: Writer = {\n name: 'DRACO',\n id: 'draco',\n module: 'draco',\n version: VERSION,\n extensions: ['drc'],\n encode,\n options: {\n draco: DEFAULT_DRACO_OPTIONS\n }\n};\n\nasync function encode(\n data: DracoMesh,\n options: {draco?: DracoWriterOptions} = {}\n): Promise<ArrayBuffer> {\n // Dynamically load draco\n const {draco} = await loadDracoEncoderModule(options);\n const dracoBuilder = new DRACOBuilder(draco);\n\n try {\n return dracoBuilder.encodeSync(data, options.draco);\n } finally {\n dracoBuilder.destroy();\n }\n}\n"],"file":"draco-writer.js"}
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+ {"version":3,"sources":["../../../src/draco3d/draco3d-types.ts"],"names":["draco_GeometryAttribute_Type","draco_EncodedGeometryType","draco_DataType","draco_StatusCode"],"mappings":"AAiBA,WAAYA,4BAAZ;;WAAYA,4B;AAAAA,EAAAA,4B,CAAAA,4B;AAAAA,EAAAA,4B,CAAAA,4B;AAAAA,EAAAA,4B,CAAAA,4B;AAAAA,EAAAA,4B,CAAAA,4B;AAAAA,EAAAA,4B,CAAAA,4B;AAAAA,EAAAA,4B,CAAAA,4B;GAAAA,4B,KAAAA,4B;;AAUZ,WAAYC,yBAAZ;;WAAYA,yB;AAAAA,EAAAA,yB,CAAAA,yB;AAAAA,EAAAA,yB,CAAAA,yB;AAAAA,EAAAA,yB,CAAAA,yB;GAAAA,yB,KAAAA,yB;;AAOZ,WAAYC,cAAZ;;WAAYA,c;AAAAA,EAAAA,c,CAAAA,c;AAAAA,EAAAA,c,CAAAA,c;AAAAA,EAAAA,c,CAAAA,c;AAAAA,EAAAA,c,CAAAA,c;AAAAA,EAAAA,c,CAAAA,c;AAAAA,EAAAA,c,CAAAA,c;AAAAA,EAAAA,c,CAAAA,c;AAAAA,EAAAA,c,CAAAA,c;AAAAA,EAAAA,c,CAAAA,c;AAAAA,EAAAA,c,CAAAA,c;AAAAA,EAAAA,c,CAAAA,c;AAAAA,EAAAA,c,CAAAA,c;AAAAA,EAAAA,c,CAAAA,c;GAAAA,c,KAAAA,c;;AAiBZ,WAAYC,gBAAZ;;WAAYA,gB;AAAAA,EAAAA,gB,CAAAA,gB;AAAAA,EAAAA,gB,CAAAA,gB;AAAAA,EAAAA,gB,CAAAA,gB;AAAAA,EAAAA,gB,CAAAA,gB;AAAAA,EAAAA,gB,CAAAA,gB;AAAAA,EAAAA,gB,CAAAA,gB;GAAAA,gB,KAAAA,gB","sourcesContent":["// A set of typescript types manually adapted from the Draco web IDL\n// Draco JS is a bit tricky to work with due to the C++ emscripten code base\n// sparse documentation, so these types provide an extra safety net.\n\n// Typescript defs adapted from draco3d emscripten IDL\n// https://raw.githubusercontent.com/google/draco/master/src/draco/javascript/emscripten/draco_web_decoder.idl\n// Interface exposed to emscripten's WebIDL Binder.\n// http://kripken.github.io/emscripten-site/docs/porting/connecting_cpp_and_javascript/WebIDL-Binder.html\n\n/* eslint-disable camelcase */\n\n/** Draco3D untyped memory pointer */\ntype VoidPtr = any;\n\n// DRACO WEB DECODER IDL\n\n/** Draco3D geometry attribute type */\nexport enum draco_GeometryAttribute_Type {\n 'draco_GeometryAttribute::INVALID',\n 'draco_GeometryAttribute::POSITION',\n 'draco_GeometryAttribute::NORMAL',\n 'draco_GeometryAttribute::COLOR',\n 'draco_GeometryAttribute::TEX_COORD',\n 'draco_GeometryAttribute::GENERIC'\n}\n\n/** Draco3D encoded geometry type */\nexport enum draco_EncodedGeometryType {\n 'draco::INVALID_GEOMETRY_TYPE',\n 'draco::POINT_CLOUD',\n 'draco::TRIANGULAR_MESH'\n}\n\n/** Draco3D data type */\nexport enum draco_DataType {\n 'draco::DT_INVALID',\n 'draco::DT_INT8',\n 'draco::DT_UINT8',\n 'draco::DT_INT16',\n 'draco::DT_UINT16',\n 'draco::DT_INT32',\n 'draco::DT_UINT32',\n 'draco::DT_INT64',\n 'draco::DT_UINT64',\n 'draco::DT_FLOAT32',\n 'draco::DT_FLOAT64',\n 'draco::DT_BOOL',\n 'draco::DT_TYPES_COUNT'\n}\n\n/** Draco3D status code */\nexport enum draco_StatusCode {\n 'draco_Status::OK',\n 'draco_Status::DRACO_ERROR',\n 'draco_Status::IO_ERROR',\n 'draco_Status::INVALID_PARAMETER',\n 'draco_Status::UNSUPPORTED_VERSION',\n 'draco_Status::UNKNOWN_VERSION'\n}\n\n/** Draco3D decoder buffer allocated on emscripten heap */\nexport declare class DecoderBuffer {\n constructor();\n Init(data: Int8Array, data_size: number): void;\n}\n\n/** Draco3D attribute transform data */\nexport declare class AttributeTransformData {\n constructor();\n transform_type(): number;\n}\n\n/** Draco3D geometry attribute */\nexport declare class GeometryAttribute {\n constructor();\n}\n\n/** Draco3D point attribute */\nexport declare class PointAttribute {\n ptr: VoidPtr;\n\n constructor();\n size(): number;\n GetAttributeTransformData(): AttributeTransformData;\n\n // From GeometryAttribute\n attribute_type(): number;\n data_type(): number;\n num_components(): number;\n normalized(): boolean;\n byte_stride(): number;\n byte_offset(): number;\n unique_id(): number;\n}\n\n/** Draco3D attribute transform */\nexport declare class AttributeQuantizationTransform {\n constructor();\n InitFromAttribute(att: PointAttribute): boolean;\n quantization_bits(): number;\n min_value(axis: number): number;\n range(): number;\n}\n\n/** Draco3D attribute transform */\nexport declare class AttributeOctahedronTransform {\n constructor();\n InitFromAttribute(att: PointAttribute): boolean;\n quantization_bits(): number;\n}\n\n/** Draco3D point cloud */\nexport declare class PointCloud {\n ptr: VoidPtr;\n\n constructor();\n num_attributes(): number;\n num_points(): number;\n}\n\n/** Draco3D mesh */\nexport declare class Mesh extends PointCloud {\n constructor();\n num_faces(): number;\n}\n\n/** Draco3D metadata */\nexport declare class Metadata {\n ptr: VoidPtr;\n\n constructor();\n}\n\n/** Draco3D status */\nexport declare class Status {\n constructor();\n code(): draco_StatusCode;\n ok(): boolean;\n error_msg(): string;\n}\n\n/** Draco3D Float32Array allocated on the emscripten heap */\nexport declare class DracoFloat32Array {\n constructor();\n GetValue(index: number): number;\n size(): number;\n}\n\n/** Draco3D Int8Array allocated on the emscripten heap */\nexport declare class DracoInt8Array {\n constructor();\n GetValue(index: number): number;\n size(): number;\n}\n\n/** Draco3D Uint8Array allocated on the emscripten heap */\nexport declare class DracoUInt8Array {\n GetValue(index: number): number;\n size(): number;\n}\n\n/** Draco3D Int16Array allocated on the emscripten heap */\nexport declare class DracoInt16Array {\n constructor();\n GetValue(index: number): number;\n size(): number;\n}\n\n/** Draco3D Uint16Array allocated on the emscripten heap */\nexport declare class DracoUInt16Array {\n constructor();\n GetValue(index: number): number;\n size(): number;\n}\n\n/** Draco3D Int32Array allocated on the emscripten heap */\nexport declare class DracoInt32Array {\n constructor();\n GetValue(index: number): number;\n size(): number;\n}\n\n/** Draco3D Uint32Array allocated on the emscripten heap */\nexport declare class DracoUInt32Array {\n constructor();\n GetValue(index: number): number;\n size(): number;\n}\n\n/** Draco3D metadata querier */\nexport declare class MetadataQuerier {\n constructor();\n\n HasEntry(metadata: Metadata, entry_name: string): string;\n GetIntEntry(metadata: Metadata, entry_name: string);\n GetIntEntryArray(metadata: Metadata, entry_name: string, out_values: DracoInt32Array);\n GetDoubleEntry(metadata: Metadata, entry_name: string): number;\n GetStringEntry(metadata: Metadata, entry_name: string): string;\n\n NumEntries(metadata: Metadata): number;\n GetEntryName(metadata: Metadata, entry_id: number): string;\n}\n\n/**\n * Draco3D Decoder class\n */\nexport declare class Decoder {\n constructor();\n\n GetEncodedGeometryType(in_buffer: DecoderBuffer): draco_EncodedGeometryType;\n\n DecodeBufferToPointCloud(in_buffer: DecoderBuffer, out_point_cloud: PointCloud): Status;\n DecodeBufferToMesh(in_buffer: DecoderBuffer, out_mesh: Mesh): Status;\n\n GetAttributeId(pc: PointCloud, type: draco_GeometryAttribute_Type): number;\n GetAttributeIdByName(pc: PointCloud, name: string): number;\n GetAttributeIdByMetadataEntry(pc: PointCloud, name: string, value: string): number;\n\n GetAttribute(pc: PointCloud, att_id: number): PointAttribute;\n GetAttributeByUniqueId(pc: PointCloud, unique_id: number): PointAttribute;\n\n GetMetadata(pc: PointCloud): Metadata;\n GetAttributeMetadata(pc: PointCloud, att_id: number): Metadata;\n\n GetFaceFromMesh(m: Mesh, face_id: number, out_values: DracoInt32Array): boolean;\n GetTriangleStripsFromMesh(m: Mesh, strip_values: DracoInt32Array);\n\n GetTrianglesUInt16Array(m: Mesh, out_size: number, out_values: VoidPtr): boolean;\n GetTrianglesUInt32Array(m: Mesh, out_size: number, out_values: VoidPtr): boolean;\n\n GetAttributeFloat(pa: PointAttribute, att_index: number, out_values: DracoFloat32Array): boolean;\n\n GetAttributeFloatForAllPoints(\n pc: PointCloud,\n pa: PointAttribute,\n out_values: DracoFloat32Array\n ): boolean;\n\n // Deprecated, use GetAttributeInt32ForAllPoints instead.\n GetAttributeIntForAllPoints(\n pc: PointCloud,\n pa: PointAttribute,\n out_values: DracoInt32Array\n ): boolean;\n\n GetAttributeInt8ForAllPoints(\n pc: PointCloud,\n pa: PointAttribute,\n out_values: DracoInt8Array\n ): boolean;\n GetAttributeUInt8ForAllPoints(\n pc: PointCloud,\n pa: PointAttribute,\n out_values: DracoUInt8Array\n ): boolean;\n GetAttributeInt16ForAllPoints(\n pc: PointCloud,\n pa: PointAttribute,\n out_values: DracoInt16Array\n ): boolean;\n GetAttributeUInt16ForAllPoints(\n pc: PointCloud,\n pa: PointAttribute,\n out_values: DracoUInt16Array\n ): boolean;\n GetAttributeInt32ForAllPoints(\n pc: PointCloud,\n pa: PointAttribute,\n out_values: DracoInt32Array\n ): boolean;\n GetAttributeUInt32ForAllPoints(\n pc: PointCloud,\n pa: PointAttribute,\n out_values: DracoUInt32Array\n ): boolean;\n\n GetAttributeDataArrayForAllPoints(\n pc: PointCloud,\n pa: PointAttribute,\n data_type: draco_DataType,\n out_size: number,\n out_values: VoidPtr\n ): boolean;\n\n SkipAttributeTransform(att_type: draco_GeometryAttribute_Type): void;\n}\n\n// DRACO WEB ENCODER IDL\n\n/** Draco3D metadata builder */\nexport declare class MetadataBuilder {\n constructor();\n AddStringEntry(metadata: Metadata, entry_name: string, entry_value: string);\n AddIntEntry(metadata: Metadata, entry_name: string, entry_value: number);\n AddDoubleEntry(metadata: Metadata, entry_name: string, entry_value: number);\n AddIntEntryArray(\n metadata: Metadata,\n entry_name: string,\n entry_value: Int32Array,\n num_values: number\n );\n}\n\n/** Draco3D point cloud builder */\n\nexport declare class PointCloudBuilder {\n constructor();\n PointCloudBuilder(): void;\n AddFloatAttribute(\n pc: PointCloud,\n type: draco_GeometryAttribute_Type,\n num_vertices: number,\n num_components: number,\n att_values: Float32Array\n );\n AddInt8Attribute(\n pc: PointCloud,\n type: draco_GeometryAttribute_Type,\n num_vertices: number,\n num_components: number,\n att_values: Int8Array\n );\n AddUInt8Attribute(\n pc: PointCloud,\n type: draco_GeometryAttribute_Type,\n num_vertices: number,\n num_components: number,\n att_values: Uint8Array\n );\n AddInt16Attribute(\n pc: PointCloud,\n type: draco_GeometryAttribute_Type,\n num_vertices: number,\n num_components: number,\n att_values: Int16Array\n );\n AddUInt16Attribute(\n pc: PointCloud,\n type: draco_GeometryAttribute_Type,\n num_vertices: number,\n num_components: number,\n att_values: Uint16Array\n );\n AddInt32Attribute(\n pc: PointCloud,\n type: draco_GeometryAttribute_Type,\n num_vertices: number,\n num_components: number,\n att_values: Int32Array\n );\n AddUInt32Attribute(\n pc: PointCloud,\n type: draco_GeometryAttribute_Type,\n num_vertices: number,\n num_components: number,\n att_values: Uint32Array\n );\n\n AddMetadata(pc: PointCloud, metadata: Metadata): boolean;\n SetMetadataForAttribute(pc: PointCloud, attribute_id: number, metadata: Metadata);\n}\n\n/** Draco3D mesh builder */\nexport declare class MeshBuilder extends PointCloudBuilder {\n constructor();\n AddFacesToMesh(mesh: Mesh, num_faces: number, faces: number[]): boolean;\n}\n\n/** Draco3D encoder */\nexport declare class Encoder {\n constructor();\n Encoder(): void;\n SetEncodingMethod(method: number): void;\n SetAttributeQuantization(type: draco_GeometryAttribute_Type, quantization_bits: number);\n SetAttributeExplicitQuantization(\n type: draco_GeometryAttribute_Type,\n quantization_bits: number,\n num_components: number,\n origin: number[],\n range: number\n );\n SetSpeedOptions(encoding_speed: number, decoding_speed: number): void;\n SetTrackEncodedProperties(flag: boolean): void;\n\n EncodeMeshToDracoBuffer(mesh: Mesh, encoded_data: DracoInt8Array);\n EncodePointCloudToDracoBuffer(\n pc: PointCloud,\n deduplicate_values: boolean,\n encoded_data: DracoInt8Array\n );\n\n // Returns the number of encoded points or faces from the last Encode\n // operation. Returns 0 if SetTrackEncodedProperties was not set to true.\n GetNumberOfEncodedPoints(): number;\n GetNumberOfEncodedFaces(): number;\n}\n\n/** Draco3D expert encoder */\nexport declare class ExpertEncoder {\n constructor();\n ExpertEncoder(pc: PointCloud): void;\n SetEncodingMethod(method: number): void;\n SetAttributeQuantization(att_id: number, quantization_bits: number);\n SetAttributeExplicitQuantization(\n att_id: number,\n quantization_bits: number,\n num_components: number,\n origin: number[],\n range: number\n );\n SetSpeedOptions(encoding_speed: number, decoding_speed: number): void;\n SetTrackEncodedProperties(flag: boolean): void;\n\n EncodeToDracoBuffer(deduplicate_values: boolean, encoded_data: DracoInt8Array);\n\n // Returns the number of encoded points or faces from the last Encode\n // operation. Returns 0 if SetTrackEncodedProperties was not set to true.\n GetNumberOfEncodedPoints(): number;\n GetNumberOfEncodedFaces(): number;\n}\n\n/** Draco3D module interface */\nexport interface Draco3D {\n // ENUMS\n\n // draco_EncodedGeometryType\n readonly INVALID_GEOMETRY_TYPE: draco_EncodedGeometryType;\n readonly POINT_CLOUD: draco_EncodedGeometryType;\n readonly TRIANGULAR_MESH: draco_EncodedGeometryType;\n\n // enum draco_GeometryAttribute_Type\n readonly INVALID: draco_GeometryAttribute_Type;\n readonly POSITION: draco_GeometryAttribute_Type;\n readonly NORMAL: draco_GeometryAttribute_Type;\n readonly COLOR: draco_GeometryAttribute_Type;\n readonly TEX_COORD: draco_GeometryAttribute_Type;\n readonly GENERIC: draco_GeometryAttribute_Type;\n\n // enum draco_DataType\n readonly DT_INVALID: draco_DataType;\n readonly DT_INT8: draco_DataType;\n readonly DT_UINT8: draco_DataType;\n readonly DT_INT16: draco_DataType;\n readonly DT_UINT16: draco_DataType;\n readonly DT_INT32: draco_DataType;\n readonly DT_UINT32: draco_DataType;\n readonly DT_INT64: draco_DataType;\n readonly DT_UINT64: draco_DataType;\n readonly DT_FLOAT32: draco_DataType;\n readonly DT_FLOAT64: draco_DataType;\n readonly DT_BOOL: draco_DataType;\n readonly DT_TYPES_COUNT: draco_DataType;\n\n readonly Mesh: typeof Mesh;\n readonly PointCloud: typeof PointCloud;\n readonly Metadata: typeof Metadata;\n\n readonly Encoder: typeof Encoder;\n readonly MeshBuilder: typeof MeshBuilder;\n readonly MetadataBuilder: typeof MetadataBuilder;\n\n readonly MetadataQuerier: typeof MetadataQuerier;\n readonly Decoder: typeof Decoder;\n readonly DecoderBuffer: typeof DecoderBuffer;\n\n readonly DracoFloat32Array: typeof DracoFloat32Array;\n readonly DracoInt8Array: typeof DracoInt8Array;\n readonly DracoUInt8Array: typeof DracoUInt8Array;\n readonly DracoInt16Array: typeof DracoInt16Array;\n readonly DracoUInt16Array: typeof DracoUInt16Array;\n readonly DracoInt32Array: typeof DracoInt32Array;\n readonly DracoUInt32Array: typeof DracoUInt32Array;\n\n readonly AttributeQuantizationTransform: typeof AttributeQuantizationTransform;\n\n // createEncoderModule(): Encoder;\n // createDecoderModule(): Decoder;\n destroy(resource: any): void;\n _malloc(byteLength: number): number;\n _free(ptr: number): void;\n\n HEAPF32: {\n buffer: ArrayBuffer;\n };\n}\n"],"file":"draco3d-types.js"}
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@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/index.ts"],"names":["DracoLoader","DracoWorkerLoader","DracoParser","loadDracoDecoderModule","DracoWriter","parse","arrayBuffer","options","draco","dracoParser","parseSync","destroy","_TypecheckDracoLoader"],"mappings":"AAGA,SAAQA,WAAW,IAAIC,iBAAvB,QAA+C,gBAA/C;AACA,OAAOC,WAAP,MAAwB,oBAAxB;AACA,SAAQC,sBAAR,QAAqC,2BAArC;AASA,SAAQC,WAAR,QAA0B,gBAA1B;AAKA,SAAQH,iBAAR;AAKA,OAAO,MAAMD,WAAW,GAAG,EACzB,GAAGC,iBADsB;AAEzBI,EAAAA;AAFyB,CAApB;;AAKP,eAAeA,KAAf,CAAqBC,WAArB,EAA+CC,OAA/C,EAAiG;AAC/F,QAAM;AAACC,IAAAA;AAAD,MAAU,MAAML,sBAAsB,CAACI,OAAD,CAA5C;AACA,QAAME,WAAW,GAAG,IAAIP,WAAJ,CAAgBM,KAAhB,CAApB;;AACA,MAAI;AACF,WAAOC,WAAW,CAACC,SAAZ,CAAsBJ,WAAtB,EAAmCC,OAAnC,aAAmCA,OAAnC,uBAAmCA,OAAO,CAAEC,KAA5C,CAAP;AACD,GAFD,SAEU;AACRC,IAAAA,WAAW,CAACE,OAAZ;AACD;AACF;;AAGD,OAAO,MAAMC,qBAAuC,GAAGZ,WAAhD","sourcesContent":["import type {LoaderWithParser} from '@loaders.gl/loader-utils';\nimport type {DracoMesh, DracoLoaderData} from './lib/draco-types';\nimport type {DracoLoaderOptions} from './draco-loader';\nimport {DracoLoader as DracoWorkerLoader} from './draco-loader';\nimport DracoParser from './lib/draco-parser';\nimport {loadDracoDecoderModule} from './lib/draco-module-loader';\n\n// Draco data types\n\nexport type {DracoMesh, DracoLoaderData};\n\n// Draco Writer\n\nexport type {DracoWriterOptions} from './draco-writer';\nexport {DracoWriter} from './draco-writer';\n\n// Draco Loader\n\nexport type {DracoLoaderOptions};\nexport {DracoWorkerLoader};\n\n/**\n * Loader for Draco3D compressed geometries\n */\nexport const DracoLoader = {\n ...DracoWorkerLoader,\n parse\n};\n\nasync function parse(arrayBuffer: ArrayBuffer, options?: DracoLoaderOptions): Promise<DracoMesh> {\n const {draco} = await loadDracoDecoderModule(options);\n const dracoParser = new DracoParser(draco);\n try {\n return dracoParser.parseSync(arrayBuffer, options?.draco);\n } finally {\n dracoParser.destroy();\n }\n}\n\n// TYPE TESTS - TODO find a better way than exporting junk\nexport const _TypecheckDracoLoader: LoaderWithParser = DracoLoader;\n"],"file":"index.js"}
@@ -81,8 +81,7 @@ export default class DracoBuilder {
81
81
  throw new Error('Draco encoding failed.');
82
82
  }
83
83
 
84
- this.log(`DRACO encoded ${dracoPointCloud.num_points()} points
85
- with ${dracoPointCloud.num_attributes()} attributes into ${encodedLen} bytes`);
84
+ this.log("DRACO encoded ".concat(dracoPointCloud.num_points(), " points\n with ").concat(dracoPointCloud.num_attributes(), " attributes into ").concat(encodedLen, " bytes"));
86
85
  return dracoInt8ArrayToArrayBuffer(dracoData);
87
86
  } finally {
88
87
  this.destroyEncodedObject(dracoData);
@@ -110,8 +109,7 @@ export default class DracoBuilder {
110
109
  throw new Error('Draco encoding failed.');
111
110
  }
112
111
 
113
- this.log(`DRACO encoded ${dracoMesh.num_points()} points
114
- with ${dracoMesh.num_attributes()} attributes into ${encodedLen} bytes`);
112
+ this.log("DRACO encoded ".concat(dracoMesh.num_points(), " points\n with ").concat(dracoMesh.num_attributes(), " attributes into ").concat(encodedLen, " bytes"));
115
113
  return dracoInt8ArrayToArrayBuffer(dracoData);
116
114
  } finally {
117
115
  this.destroyEncodedObject(dracoData);
@@ -215,12 +213,12 @@ export default class DracoBuilder {
215
213
 
216
214
  if (type === 'indices') {
217
215
  const numFaces = attribute.length / 3;
218
- this.log(`Adding attribute ${attributeName}, size ${numFaces}`);
216
+ this.log("Adding attribute ".concat(attributeName, ", size ").concat(numFaces));
219
217
  this.dracoMeshBuilder.AddFacesToMesh(mesh, numFaces, attribute);
220
218
  return -1;
221
219
  }
222
220
 
223
- this.log(`Adding attribute ${attributeName}, size ${size}`);
221
+ this.log("Adding attribute ".concat(attributeName, ", size ").concat(size));
224
222
  const builder = this.dracoMeshBuilder;
225
223
  const {
226
224
  buffer
@@ -0,0 +1 @@
1
+ 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dracoMetadataBuilder: MetadataBuilder;\n log: any;\n\n // draco - the draco decoder, either import `draco3d` or load dynamically\n constructor(draco: Draco3D) {\n this.draco = draco;\n this.dracoEncoder = new this.draco.Encoder();\n this.dracoMeshBuilder = new this.draco.MeshBuilder();\n this.dracoMetadataBuilder = new this.draco.MetadataBuilder();\n }\n\n destroy(): void {\n this.destroyEncodedObject(this.dracoMeshBuilder);\n this.destroyEncodedObject(this.dracoEncoder);\n this.destroyEncodedObject(this.dracoMetadataBuilder);\n // @ts-ignore\n this.dracoMeshBuilder = null;\n // @ts-ignore\n this.dracoEncoder = null;\n // @ts-ignore\n this.draco = null;\n }\n\n // TBD - when does this need to be called?\n destroyEncodedObject(object): void {\n if (object) {\n this.draco.destroy(object);\n }\n }\n\n /**\n * Encode mesh or point cloud\n * @param mesh =({})\n * @param options\n */\n encodeSync(mesh: DracoMesh, options: DracoBuildOptions = {}): ArrayBuffer {\n this.log = noop; // TODO\n this._setOptions(options);\n\n return options.pointcloud\n ? this._encodePointCloud(mesh, options)\n : this._encodeMesh(mesh, options);\n }\n\n // PRIVATE\n\n _getAttributesFromMesh(mesh: DracoMesh) {\n // TODO - Change the encodePointCloud interface instead?\n const attributes = {...mesh, ...mesh.attributes};\n // Fold indices into the attributes\n if (mesh.indices) {\n attributes.indices = mesh.indices;\n }\n return attributes;\n }\n\n _encodePointCloud(pointcloud: DracoMesh, options: DracoBuildOptions): ArrayBuffer {\n const dracoPointCloud = new this.draco.PointCloud();\n\n if (options.metadata) {\n this._addGeometryMetadata(dracoPointCloud, options.metadata);\n }\n\n const attributes = this._getAttributesFromMesh(pointcloud);\n\n // Build a `DracoPointCloud` from the input data\n this._createDracoPointCloud(dracoPointCloud, attributes, options);\n\n const dracoData = new this.draco.DracoInt8Array();\n\n try {\n const encodedLen = this.dracoEncoder.EncodePointCloudToDracoBuffer(\n dracoPointCloud,\n false,\n dracoData\n );\n\n if (!(encodedLen > 0)) {\n throw new Error('Draco encoding failed.');\n }\n\n this.log(`DRACO encoded ${dracoPointCloud.num_points()} points\n with ${dracoPointCloud.num_attributes()} attributes into ${encodedLen} bytes`);\n\n return dracoInt8ArrayToArrayBuffer(dracoData);\n } finally {\n this.destroyEncodedObject(dracoData);\n this.destroyEncodedObject(dracoPointCloud);\n }\n }\n\n _encodeMesh(mesh: DracoMesh, options: DracoBuildOptions): ArrayBuffer {\n const dracoMesh = new this.draco.Mesh();\n\n if (options.metadata) {\n this._addGeometryMetadata(dracoMesh, options.metadata);\n }\n\n const attributes = this._getAttributesFromMesh(mesh);\n\n // Build a `DracoMesh` from the input data\n this._createDracoMesh(dracoMesh, attributes, options);\n\n const dracoData = new this.draco.DracoInt8Array();\n\n try {\n const encodedLen = this.dracoEncoder.EncodeMeshToDracoBuffer(dracoMesh, dracoData);\n if (encodedLen <= 0) {\n throw new Error('Draco encoding failed.');\n }\n\n this.log(`DRACO encoded ${dracoMesh.num_points()} points\n with ${dracoMesh.num_attributes()} attributes into ${encodedLen} bytes`);\n\n return dracoInt8ArrayToArrayBuffer(dracoData);\n } finally {\n this.destroyEncodedObject(dracoData);\n this.destroyEncodedObject(dracoMesh);\n }\n }\n\n /**\n * Set encoding options.\n * @param {{speed?: any; method?: any; quantization?: any;}} options\n */\n _setOptions(options: DracoBuildOptions): void {\n if ('speed' in options) {\n // @ts-ignore\n this.dracoEncoder.SetSpeedOptions(...options.speed);\n }\n if ('method' in options) {\n const dracoMethod = this.draco[options.method || 'MESH_SEQUENTIAL_ENCODING'];\n // assert(dracoMethod)\n this.dracoEncoder.SetEncodingMethod(dracoMethod);\n }\n if ('quantization' in options) {\n for (const attribute in options.quantization) {\n const bits = options.quantization[attribute];\n const dracoPosition = this.draco[attribute];\n this.dracoEncoder.SetAttributeQuantization(dracoPosition, bits);\n }\n }\n }\n\n /**\n * @param {Mesh} dracoMesh\n * @param {object} attributes\n * @returns {Mesh}\n */\n _createDracoMesh(dracoMesh: Mesh, attributes, options: DracoBuildOptions): Mesh {\n const optionalMetadata = options.attributesMetadata || {};\n\n try {\n const positions = this._getPositionAttribute(attributes);\n if (!positions) {\n throw new Error('positions');\n }\n const vertexCount = positions.length / 3;\n\n for (let attributeName in attributes) {\n const attribute = attributes[attributeName];\n attributeName = GLTF_TO_DRACO_ATTRIBUTE_NAME_MAP[attributeName] || attributeName;\n const uniqueId = this._addAttributeToMesh(dracoMesh, attributeName, attribute, vertexCount);\n\n if (uniqueId !== -1) {\n this._addAttributeMetadata(dracoMesh, uniqueId, {\n name: attributeName,\n ...(optionalMetadata[attributeName] || {})\n });\n }\n }\n } catch (error) {\n this.destroyEncodedObject(dracoMesh);\n throw error;\n }\n\n return dracoMesh;\n }\n\n /**\n * @param {} dracoPointCloud\n * @param {object} attributes\n */\n _createDracoPointCloud(\n dracoPointCloud: PointCloud,\n attributes: object,\n options: DracoBuildOptions\n ): PointCloud {\n const optionalMetadata = options.attributesMetadata || {};\n\n try {\n const positions = this._getPositionAttribute(attributes);\n if (!positions) {\n throw new Error('positions');\n }\n const vertexCount = positions.length / 3;\n\n for (let attributeName in attributes) {\n const attribute = attributes[attributeName];\n attributeName = GLTF_TO_DRACO_ATTRIBUTE_NAME_MAP[attributeName] || attributeName;\n const uniqueId = this._addAttributeToMesh(\n dracoPointCloud,\n attributeName,\n attribute,\n vertexCount\n );\n if (uniqueId !== -1) {\n this._addAttributeMetadata(dracoPointCloud, uniqueId, {\n name: attributeName,\n ...(optionalMetadata[attributeName] || {})\n });\n }\n }\n } catch (error) {\n this.destroyEncodedObject(dracoPointCloud);\n throw error;\n }\n\n return dracoPointCloud;\n }\n\n /**\n * @param mesh\n * @param attributeName\n * @param attribute\n * @param vertexCount\n */\n _addAttributeToMesh(\n mesh: PointCloud,\n attributeName: string,\n attribute: TypedArray,\n vertexCount: number\n ) {\n if (!ArrayBuffer.isView(attribute)) {\n return -1;\n }\n\n const type = this._getDracoAttributeType(attributeName);\n // @ts-ignore TODO/fix types\n const size = attribute.length / vertexCount;\n\n if (type === 'indices') {\n // @ts-ignore TODO/fix types\n const numFaces = attribute.length / 3;\n this.log(`Adding attribute ${attributeName}, size ${numFaces}`);\n\n // @ts-ignore assumes mesh is a Mesh, not a point cloud\n this.dracoMeshBuilder.AddFacesToMesh(mesh, numFaces, attribute);\n return -1;\n }\n\n this.log(`Adding attribute ${attributeName}, size ${size}`);\n\n const builder = this.dracoMeshBuilder;\n const {buffer} = attribute;\n\n switch (attribute.constructor) {\n case Int8Array:\n return builder.AddInt8Attribute(mesh, type, vertexCount, size, new Int8Array(buffer));\n\n case Int16Array:\n return builder.AddInt16Attribute(mesh, type, vertexCount, size, new Int16Array(buffer));\n\n case Int32Array:\n return builder.AddInt32Attribute(mesh, type, vertexCount, size, new Int32Array(buffer));\n case Uint8Array:\n case Uint8ClampedArray:\n return builder.AddUInt8Attribute(mesh, type, vertexCount, size, new Uint8Array(buffer));\n\n case Uint16Array:\n return builder.AddUInt16Attribute(mesh, type, vertexCount, size, new Uint16Array(buffer));\n\n case Uint32Array:\n return builder.AddUInt32Attribute(mesh, type, vertexCount, size, new Uint32Array(buffer));\n\n case Float32Array:\n default:\n return builder.AddFloatAttribute(mesh, type, vertexCount, size, new Float32Array(buffer));\n }\n }\n\n /**\n * DRACO can compress attributes of know type better\n * TODO - expose an attribute type map?\n * @param attributeName\n */\n _getDracoAttributeType(attributeName: string): draco_GeometryAttribute_Type | 'indices' {\n switch (attributeName.toLowerCase()) {\n case 'indices':\n return 'indices';\n case 'position':\n case 'positions':\n case 'vertices':\n return this.draco.POSITION;\n case 'normal':\n case 'normals':\n return this.draco.NORMAL;\n case 'color':\n case 'colors':\n return this.draco.COLOR;\n case 'texcoord':\n case 'texcoords':\n return this.draco.TEX_COORD;\n default:\n return this.draco.GENERIC;\n }\n }\n\n _getPositionAttribute(attributes) {\n for (const attributeName in attributes) {\n const attribute = attributes[attributeName];\n const dracoType = this._getDracoAttributeType(attributeName);\n if (dracoType === this.draco.POSITION) {\n return attribute;\n }\n }\n return null;\n }\n\n /**\n * Add metadata for the geometry.\n * @param dracoGeometry - WASM Draco Object\n * @param metadata\n */\n _addGeometryMetadata(dracoGeometry: PointCloud, metadata: {[key: string]: string}) {\n const dracoMetadata = new this.draco.Metadata();\n this._populateDracoMetadata(dracoMetadata, metadata);\n this.dracoMeshBuilder.AddMetadata(dracoGeometry, dracoMetadata);\n }\n\n /**\n * Add metadata for an attribute to geometry.\n * @param dracoGeometry - WASM Draco Object\n * @param uniqueAttributeId\n * @param metadata\n */\n _addAttributeMetadata(\n dracoGeometry: PointCloud,\n uniqueAttributeId: number,\n metadata: Map<string, string> | {[key: string]: string}\n ) {\n // Note: Draco JS IDL doesn't seem to expose draco.AttributeMetadata, however it seems to\n // create such objects automatically from draco.Metadata object.\n const dracoAttributeMetadata = new this.draco.Metadata();\n this._populateDracoMetadata(dracoAttributeMetadata, metadata);\n // Draco3d doc note: Directly add attribute metadata to geometry.\n // You can do this without explicitly adding |GeometryMetadata| to mesh.\n this.dracoMeshBuilder.SetMetadataForAttribute(\n dracoGeometry,\n uniqueAttributeId,\n dracoAttributeMetadata\n );\n }\n\n /**\n * Add contents of object or map to a WASM Draco Metadata Object\n * @param dracoMetadata - WASM Draco Object\n * @param metadata\n */\n _populateDracoMetadata(\n dracoMetadata: Metadata,\n metadata: Map<string, string> | {[key: string]: string}\n ) {\n for (const [key, value] of getEntries(metadata)) {\n switch (typeof value) {\n case 'number':\n if (Math.trunc(value) === value) {\n this.dracoMetadataBuilder.AddIntEntry(dracoMetadata, key, value);\n } else {\n this.dracoMetadataBuilder.AddDoubleEntry(dracoMetadata, key, value);\n }\n break;\n case 'object':\n if (value instanceof Int32Array) {\n this.dracoMetadataBuilder.AddIntEntryArray(dracoMetadata, key, value, value.length);\n }\n break;\n case 'string':\n default:\n this.dracoMetadataBuilder.AddStringEntry(dracoMetadata, key, value);\n }\n }\n }\n}\n\n// HELPER FUNCTIONS\n\n/**\n * Copy encoded data to buffer\n * @param dracoData\n */\nfunction dracoInt8ArrayToArrayBuffer(dracoData: DracoInt8Array) {\n const byteLength = dracoData.size();\n const outputBuffer = new ArrayBuffer(byteLength);\n const outputData = new Int8Array(outputBuffer);\n for (let i = 0; i < byteLength; ++i) {\n outputData[i] = dracoData.GetValue(i);\n }\n return outputBuffer;\n}\n\n/** Enable iteration over either an object or a map */\nfunction getEntries(container) {\n const hasEntriesFunc = container.entries && !container.hasOwnProperty('entries');\n return hasEntriesFunc ? container.entries() : Object.entries(container);\n}\n"],"file":"draco-builder.js"}
@@ -1,9 +1,9 @@
1
1
  import { loadLibrary } from '@loaders.gl/worker-utils';
2
2
  const DRACO_VERSION = '1.4.1';
3
- const DRACO_JS_DECODER_URL = `https://www.gstatic.com/draco/versioned/decoders/${DRACO_VERSION}/draco_decoder.js`;
4
- const DRACO_WASM_WRAPPER_URL = `https://www.gstatic.com/draco/versioned/decoders/${DRACO_VERSION}/draco_wasm_wrapper.js`;
5
- const DRACO_WASM_DECODER_URL = `https://www.gstatic.com/draco/versioned/decoders/${DRACO_VERSION}/draco_decoder.wasm`;
6
- const DRACO_ENCODER_URL = `https://raw.githubusercontent.com/google/draco/${DRACO_VERSION}/javascript/draco_encoder.js`;
3
+ const DRACO_JS_DECODER_URL = "https://www.gstatic.com/draco/versioned/decoders/".concat(DRACO_VERSION, "/draco_decoder.js");
4
+ const DRACO_WASM_WRAPPER_URL = "https://www.gstatic.com/draco/versioned/decoders/".concat(DRACO_VERSION, "/draco_wasm_wrapper.js");
5
+ const DRACO_WASM_DECODER_URL = "https://www.gstatic.com/draco/versioned/decoders/".concat(DRACO_VERSION, "/draco_decoder.wasm");
6
+ const DRACO_ENCODER_URL = "https://raw.githubusercontent.com/google/draco/".concat(DRACO_VERSION, "/javascript/draco_encoder.js");
7
7
  let loadDecoderPromise;
8
8
  let loadEncoderPromise;
9
9
  export async function loadDracoDecoderModule(options) {
@@ -0,0 +1 @@
1
+ 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Dynamic DRACO module loading inspired by THREE.DRACOLoader\n// https://github.com/mrdoob/three.js/blob/398c4f39ebdb8b23eefd4a7a5ec49ec0c96c7462/examples/jsm/loaders/DRACOLoader.js\n// by Don McCurdy / https://www.donmccurdy.com / MIT license\n\nimport {loadLibrary} from '@loaders.gl/worker-utils';\n\nconst DRACO_VERSION = '1.4.1';\nconst DRACO_JS_DECODER_URL = `https://www.gstatic.com/draco/versioned/decoders/${DRACO_VERSION}/draco_decoder.js`;\nconst DRACO_WASM_WRAPPER_URL = `https://www.gstatic.com/draco/versioned/decoders/${DRACO_VERSION}/draco_wasm_wrapper.js`;\nconst DRACO_WASM_DECODER_URL = `https://www.gstatic.com/draco/versioned/decoders/${DRACO_VERSION}/draco_decoder.wasm`;\n\nconst DRACO_ENCODER_URL = `https://raw.githubusercontent.com/google/draco/${DRACO_VERSION}/javascript/draco_encoder.js`;\n\nlet loadDecoderPromise;\nlet loadEncoderPromise;\n\nexport async function loadDracoDecoderModule(options) {\n const modules = options.modules || {};\n\n // Check if a bundled draco3d library has been supplied by application\n if (modules.draco3d) {\n loadDecoderPromise =\n loadDecoderPromise ||\n modules.draco3d.createDecoderModule({}).then((draco) => {\n return {draco};\n });\n } else {\n // If not, dynamically load the WASM script from our CDN\n loadDecoderPromise = loadDecoderPromise || loadDracoDecoder(options);\n }\n return await loadDecoderPromise;\n}\n\nexport async function loadDracoEncoderModule(options) {\n const modules = options.modules || {};\n\n // Check if a bundled draco3d library has been supplied by application\n if (modules.draco3d) {\n loadEncoderPromise =\n loadEncoderPromise ||\n modules.draco3d.createEncoderModule({}).then((draco) => {\n return {draco};\n });\n } else {\n // If not, dynamically load the WASM script from our CDN\n loadEncoderPromise = loadEncoderPromise || loadDracoEncoder(options);\n }\n return await loadEncoderPromise;\n}\n\n// DRACO DECODER LOADING\n\nasync function loadDracoDecoder(options) {\n let DracoDecoderModule;\n let wasmBinary;\n switch (options.draco && options.draco.decoderType) {\n case 'js':\n DracoDecoderModule = await loadLibrary(DRACO_JS_DECODER_URL, 'draco', options);\n break;\n\n case 'wasm':\n default:\n [DracoDecoderModule, wasmBinary] = await Promise.all([\n await loadLibrary(DRACO_WASM_WRAPPER_URL, 'draco', options),\n await loadLibrary(DRACO_WASM_DECODER_URL, 'draco', options)\n ]);\n }\n // Depends on how import happened...\n // @ts-ignore\n DracoDecoderModule = DracoDecoderModule || globalThis.DracoDecoderModule;\n return await initializeDracoDecoder(DracoDecoderModule, wasmBinary);\n}\n\nfunction initializeDracoDecoder(DracoDecoderModule, wasmBinary) {\n const options: {wasmBinary?: any} = {};\n if (wasmBinary) {\n options.wasmBinary = wasmBinary;\n }\n\n return new Promise((resolve) => {\n DracoDecoderModule({\n ...options,\n onModuleLoaded: (draco) => resolve({draco}) // Module is Promise-like. Wrap in object to avoid loop.\n });\n });\n}\n\n// ENCODER\n\nasync function loadDracoEncoder(options) {\n let DracoEncoderModule = await loadLibrary(DRACO_ENCODER_URL, 'draco', options);\n // @ts-ignore\n DracoEncoderModule = DracoEncoderModule || globalThis.DracoEncoderModule;\n\n return new Promise((resolve) => {\n DracoEncoderModule({\n onModuleLoaded: (draco) => resolve({draco}) // Module is Promise-like. Wrap in object to avoid loop.\n });\n });\n}\n"],"file":"draco-module-loader.js"}
@@ -65,7 +65,7 @@ export default class DracoParser {
65
65
  }
66
66
 
67
67
  if (!dracoStatus.ok() || !dracoGeometry.ptr) {
68
- const message = `DRACO decompression failed: ${dracoStatus.error_msg()}`;
68
+ const message = "DRACO decompression failed: ".concat(dracoStatus.error_msg());
69
69
  throw new Error(message);
70
70
  }
71
71
 
@@ -290,7 +290,7 @@ export default class DracoParser {
290
290
  return attribute.metadata[entryName].string;
291
291
  }
292
292
 
293
- return `CUSTOM_ATTRIBUTE_${uniqueId}`;
293
+ return "CUSTOM_ATTRIBUTE_".concat(uniqueId);
294
294
  }
295
295
 
296
296
  _getTopLevelMetadata(dracoGeometry) {
@@ -0,0 +1 @@
1
+ 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eslint-disable camelcase */\n\nimport type {TypedArray, MeshAttribute, MeshGeometry} from '@loaders.gl/schema';\n\n// Draco types (input)\nimport type {\n Draco3D,\n Decoder,\n Mesh,\n PointCloud,\n PointAttribute,\n Metadata,\n MetadataQuerier,\n DracoInt32Array,\n draco_DataType\n} from '../draco3d/draco3d-types';\n\n// Parsed data types (output)\nimport type {\n DracoMesh,\n DracoLoaderData,\n DracoAttribute,\n DracoMetadataEntry,\n DracoQuantizationTransform,\n DracoOctahedronTransform\n} from './draco-types';\n\nimport {getMeshBoundingBox} from '@loaders.gl/schema';\nimport {getDracoSchema} from './utils/get-draco-schema';\n\n/**\n * @param topology - How triangle indices should be generated (mesh only)\n * @param attributeNameEntry\n * @param extraAttributes\n * @param quantizedAttributes\n * @param octahedronAttributes\n */\nexport type DracoParseOptions = {\n topology?: 'triangle-list' | 'triangle-strip';\n attributeNameEntry?: string;\n extraAttributes?: {[uniqueId: string]: number};\n quantizedAttributes?: ('POSITION' | 'NORMAL' | 'COLOR' | 'TEX_COORD' | 'GENERIC')[];\n octahedronAttributes?: ('POSITION' | 'NORMAL' | 'COLOR' | 'TEX_COORD' | 'GENERIC')[];\n};\n\n// @ts-ignore\n// eslint-disable-next-line @typescript-eslint/no-unused-vars\nconst GEOMETRY_TYPE = {\n TRIANGULAR_MESH: 0,\n POINT_CLOUD: 1\n};\n\n// Native Draco attribute names to GLTF attribute names.\nconst DRACO_TO_GLTF_ATTRIBUTE_NAME_MAP = {\n POSITION: 'POSITION',\n NORMAL: 'NORMAL',\n COLOR: 'COLOR_0',\n TEX_COORD: 'TEXCOORD_0'\n};\n\nconst DRACO_DATA_TYPE_TO_TYPED_ARRAY_MAP = {\n 1: Int8Array,\n 2: Uint8Array,\n 3: Int16Array,\n 4: Uint16Array,\n 5: Int32Array,\n 6: Uint32Array,\n 9: Float32Array\n};\n\nconst INDEX_ITEM_SIZE = 4;\n\nexport default class DracoParser {\n draco: Draco3D;\n decoder: Decoder;\n metadataQuerier: MetadataQuerier;\n\n // draco - the draco decoder, either import `draco3d` or load dynamically\n constructor(draco: Draco3D) {\n this.draco = draco;\n this.decoder = new this.draco.Decoder();\n this.metadataQuerier = new this.draco.MetadataQuerier();\n }\n\n /**\n * Destroy draco resources\n */\n destroy(): void {\n this.draco.destroy(this.decoder);\n this.draco.destroy(this.metadataQuerier);\n }\n\n /**\n * NOTE: caller must call `destroyGeometry` on the return value after using it\n * @param arrayBuffer\n * @param options\n */\n parseSync(arrayBuffer: ArrayBuffer, options: DracoParseOptions = {}): DracoMesh {\n const buffer = new this.draco.DecoderBuffer();\n buffer.Init(new Int8Array(arrayBuffer), arrayBuffer.byteLength);\n\n this._disableAttributeTransforms(options);\n\n const geometry_type = this.decoder.GetEncodedGeometryType(buffer);\n const dracoGeometry =\n geometry_type === this.draco.TRIANGULAR_MESH\n ? new this.draco.Mesh()\n : new this.draco.PointCloud();\n\n try {\n let dracoStatus;\n switch (geometry_type) {\n case this.draco.TRIANGULAR_MESH:\n dracoStatus = this.decoder.DecodeBufferToMesh(buffer, dracoGeometry as Mesh);\n break;\n\n case this.draco.POINT_CLOUD:\n dracoStatus = this.decoder.DecodeBufferToPointCloud(buffer, dracoGeometry);\n break;\n\n default:\n throw new Error('DRACO: Unknown geometry type.');\n }\n\n if (!dracoStatus.ok() || !dracoGeometry.ptr) {\n const message = `DRACO decompression failed: ${dracoStatus.error_msg()}`;\n // console.error(message);\n throw new Error(message);\n }\n\n const loaderData = this._getDracoLoaderData(dracoGeometry, geometry_type, options);\n\n const geometry = this._getMeshData(dracoGeometry, loaderData, options);\n\n const boundingBox = getMeshBoundingBox(geometry.attributes);\n\n const schema = getDracoSchema(geometry.attributes, loaderData, geometry.indices);\n\n const data: DracoMesh = {\n loader: 'draco',\n loaderData,\n header: {\n vertexCount: dracoGeometry.num_points(),\n boundingBox\n },\n ...geometry,\n schema\n };\n return data;\n } finally {\n this.draco.destroy(buffer);\n if (dracoGeometry) {\n this.draco.destroy(dracoGeometry);\n }\n }\n }\n\n // Draco specific \"loader data\"\n\n /**\n * Extract\n * @param dracoGeometry\n * @param geometry_type\n * @param options\n * @returns\n */\n _getDracoLoaderData(\n dracoGeometry: Mesh | PointCloud,\n geometry_type,\n options: DracoParseOptions\n ): DracoLoaderData {\n const metadata = this._getTopLevelMetadata(dracoGeometry);\n const attributes = this._getDracoAttributes(dracoGeometry, options);\n\n return {\n geometry_type,\n num_attributes: dracoGeometry.num_attributes(),\n num_points: dracoGeometry.num_points(),\n num_faces: dracoGeometry instanceof this.draco.Mesh ? dracoGeometry.num_faces() : 0,\n metadata,\n attributes\n };\n }\n\n /**\n * Extract all draco provided information and metadata for each attribute\n * @param dracoGeometry\n * @param options\n * @returns\n */\n _getDracoAttributes(\n dracoGeometry: Mesh | PointCloud,\n options: DracoParseOptions\n ): {[unique_id: number]: DracoAttribute} {\n const dracoAttributes: {[unique_id: number]: DracoAttribute} = {};\n\n for (let attributeId = 0; attributeId < dracoGeometry.num_attributes(); attributeId++) {\n // Note: Draco docs do not seem clear on `GetAttribute` ids just being a zero-based index,\n // but it does seems to work this way\n const dracoAttribute = this.decoder.GetAttribute(dracoGeometry, attributeId);\n\n const metadata = this._getAttributeMetadata(dracoGeometry, attributeId);\n\n dracoAttributes[dracoAttribute.unique_id()] = {\n unique_id: dracoAttribute.unique_id(),\n attribute_type: dracoAttribute.attribute_type(),\n data_type: dracoAttribute.data_type(),\n num_components: dracoAttribute.num_components(),\n\n byte_offset: dracoAttribute.byte_offset(),\n byte_stride: dracoAttribute.byte_stride(),\n normalized: dracoAttribute.normalized(),\n attribute_index: attributeId,\n\n metadata\n };\n\n // Add transformation parameters for any attributes app wants untransformed\n const quantization = this._getQuantizationTransform(dracoAttribute, options);\n if (quantization) {\n dracoAttributes[dracoAttribute.unique_id()].quantization_transform = quantization;\n }\n\n const octahedron = this._getOctahedronTransform(dracoAttribute, options);\n if (octahedron) {\n dracoAttributes[dracoAttribute.unique_id()].octahedron_transform = octahedron;\n }\n }\n\n return dracoAttributes;\n }\n\n /**\n * Get standard loaders.gl mesh category data\n * Extracts the geometry from draco\n * @param dracoGeometry\n * @param options\n */\n _getMeshData(\n dracoGeometry: Mesh | PointCloud,\n loaderData: DracoLoaderData,\n options: DracoParseOptions\n ): MeshGeometry {\n const attributes = this._getMeshAttributes(loaderData, dracoGeometry, options);\n\n const positionAttribute = attributes.POSITION;\n if (!positionAttribute) {\n throw new Error('DRACO: No position attribute found.');\n }\n\n // For meshes, we need indices to define the faces.\n if (dracoGeometry instanceof this.draco.Mesh) {\n switch (options.topology) {\n case 'triangle-strip':\n return {\n topology: 'triangle-strip',\n mode: 4, // GL.TRIANGLES\n attributes,\n indices: {\n value: this._getTriangleStripIndices(dracoGeometry),\n size: 1\n }\n };\n case 'triangle-list':\n default:\n return {\n topology: 'triangle-list',\n mode: 5, // GL.TRIANGLE_STRIP\n attributes,\n indices: {\n value: this._getTriangleListIndices(dracoGeometry),\n size: 1\n }\n };\n }\n }\n\n // PointCloud - must come last as Mesh inherits from PointCloud\n return {\n topology: 'point-list',\n mode: 0, // GL.POINTS\n attributes\n };\n }\n\n _getMeshAttributes(\n loaderData: DracoLoaderData,\n dracoGeometry: Mesh | PointCloud,\n options: DracoParseOptions\n ): {[attributeName: string]: MeshAttribute} {\n const attributes: {[key: string]: MeshAttribute} = {};\n\n for (const loaderAttribute of Object.values(loaderData.attributes)) {\n const attributeName = this._deduceAttributeName(loaderAttribute, options);\n loaderAttribute.name = attributeName;\n const {value, size} = this._getAttributeValues(dracoGeometry, loaderAttribute);\n attributes[attributeName] = {\n value,\n size,\n byteOffset: loaderAttribute.byte_offset,\n byteStride: loaderAttribute.byte_stride,\n normalized: loaderAttribute.normalized\n };\n }\n\n return attributes;\n }\n\n // MESH INDICES EXTRACTION\n\n /**\n * For meshes, we need indices to define the faces.\n * @param dracoGeometry\n */\n _getTriangleListIndices(dracoGeometry: Mesh) {\n // Example on how to retrieve mesh and attributes.\n const numFaces = dracoGeometry.num_faces();\n const numIndices = numFaces * 3;\n const byteLength = numIndices * INDEX_ITEM_SIZE;\n\n const ptr = this.draco._malloc(byteLength);\n try {\n this.decoder.GetTrianglesUInt32Array(dracoGeometry, byteLength, ptr);\n return new Uint32Array(this.draco.HEAPF32.buffer, ptr, numIndices).slice();\n } finally {\n this.draco._free(ptr);\n }\n }\n\n /**\n * For meshes, we need indices to define the faces.\n * @param dracoGeometry\n */\n _getTriangleStripIndices(dracoGeometry: Mesh) {\n const dracoArray = new this.draco.DracoInt32Array();\n try {\n /* const numStrips = */ this.decoder.GetTriangleStripsFromMesh(dracoGeometry, dracoArray);\n return getUint32Array(dracoArray);\n } finally {\n this.draco.destroy(dracoArray);\n }\n }\n\n /**\n *\n * @param dracoGeometry\n * @param dracoAttribute\n * @param attributeName\n */\n _getAttributeValues(\n dracoGeometry: Mesh | PointCloud,\n attribute: DracoAttribute\n ): {value: TypedArray; size: number} {\n const TypedArrayCtor = DRACO_DATA_TYPE_TO_TYPED_ARRAY_MAP[attribute.data_type];\n const numComponents = attribute.num_components;\n const numPoints = dracoGeometry.num_points();\n const numValues = numPoints * numComponents;\n\n const byteLength = numValues * TypedArrayCtor.BYTES_PER_ELEMENT;\n const dataType = getDracoDataType(this.draco, TypedArrayCtor);\n\n let value: TypedArray;\n\n const ptr = this.draco._malloc(byteLength);\n try {\n const dracoAttribute = this.decoder.GetAttribute(dracoGeometry, attribute.attribute_index);\n this.decoder.GetAttributeDataArrayForAllPoints(\n dracoGeometry,\n dracoAttribute,\n dataType,\n byteLength,\n ptr\n );\n value = new TypedArrayCtor(this.draco.HEAPF32.buffer, ptr, numValues).slice();\n } finally {\n this.draco._free(ptr);\n }\n\n return {value, size: numComponents};\n }\n\n // Attribute names\n\n /** \n * DRACO does not store attribute names - We need to deduce an attribute name\n * for each attribute\n _getAttributeNames(\n dracoGeometry: Mesh | PointCloud,\n options: DracoParseOptions\n ): {[unique_id: number]: string} {\n const attributeNames: {[unique_id: number]: string} = {};\n for (let attributeId = 0; attributeId < dracoGeometry.num_attributes(); attributeId++) {\n const dracoAttribute = this.decoder.GetAttribute(dracoGeometry, attributeId);\n const attributeName = this._deduceAttributeName(dracoAttribute, options);\n attributeNames[attributeName] = attributeName;\n }\n return attributeNames;\n }\n */\n\n /**\n * Deduce an attribute name.\n * @note DRACO does not save attribute names, just general type (POSITION, COLOR)\n * to help optimize compression. We generate GLTF compatible names for the Draco-recognized\n * types\n * @param attributeData\n */\n _deduceAttributeName(attribute: DracoAttribute, options: DracoParseOptions): string {\n // Deduce name based on application provided map\n const uniqueId = attribute.unique_id;\n for (const [attributeName, attributeUniqueId] of Object.entries(\n options.extraAttributes || {}\n )) {\n if (attributeUniqueId === uniqueId) {\n return attributeName;\n }\n }\n\n // Deduce name based on attribute type\n const thisAttributeType = attribute.attribute_type;\n for (const dracoAttributeConstant in DRACO_TO_GLTF_ATTRIBUTE_NAME_MAP) {\n const attributeType = this.draco[dracoAttributeConstant];\n if (attributeType === thisAttributeType) {\n // TODO - Return unique names if there multiple attributes per type\n // (e.g. multiple TEX_COORDS or COLORS)\n return DRACO_TO_GLTF_ATTRIBUTE_NAME_MAP[dracoAttributeConstant];\n }\n }\n\n // Look up in metadata\n // TODO - shouldn't this have priority?\n const entryName = options.attributeNameEntry || 'name';\n if (attribute.metadata[entryName]) {\n return attribute.metadata[entryName].string;\n }\n\n // Attribute of \"GENERIC\" type, we need to assign some name\n return `CUSTOM_ATTRIBUTE_${uniqueId}`;\n }\n\n // METADATA EXTRACTION\n\n /** Get top level metadata */\n _getTopLevelMetadata(dracoGeometry: Mesh | PointCloud) {\n const dracoMetadata = this.decoder.GetMetadata(dracoGeometry);\n return this._getDracoMetadata(dracoMetadata);\n }\n\n /** Get per attribute metadata */\n _getAttributeMetadata(dracoGeometry: Mesh | PointCloud, attributeId: number) {\n const dracoMetadata = this.decoder.GetAttributeMetadata(dracoGeometry, attributeId);\n return this._getDracoMetadata(dracoMetadata);\n }\n\n /**\n * Extract metadata field values\n * @param dracoMetadata\n * @returns\n */\n _getDracoMetadata(dracoMetadata: Metadata): {[entry: string]: DracoMetadataEntry} {\n // The not so wonderful world of undocumented Draco APIs :(\n if (!dracoMetadata || !dracoMetadata.ptr) {\n return {};\n }\n const result = {};\n const numEntries = this.metadataQuerier.NumEntries(dracoMetadata);\n for (let entryIndex = 0; entryIndex < numEntries; entryIndex++) {\n const entryName = this.metadataQuerier.GetEntryName(dracoMetadata, entryIndex);\n result[entryName] = this._getDracoMetadataField(dracoMetadata, entryName);\n }\n return result;\n }\n\n /**\n * Extracts possible values for one metadata entry by name\n * @param dracoMetadata\n * @param entryName\n */\n _getDracoMetadataField(dracoMetadata: Metadata, entryName: string): DracoMetadataEntry {\n const dracoArray = new this.draco.DracoInt32Array();\n try {\n // Draco metadata fields can hold int32 arrays\n this.metadataQuerier.GetIntEntryArray(dracoMetadata, entryName, dracoArray);\n const intArray = getInt32Array(dracoArray);\n return {\n int: this.metadataQuerier.GetIntEntry(dracoMetadata, entryName),\n string: this.metadataQuerier.GetStringEntry(dracoMetadata, entryName),\n double: this.metadataQuerier.GetDoubleEntry(dracoMetadata, entryName),\n intArray\n };\n } finally {\n this.draco.destroy(dracoArray);\n }\n }\n\n // QUANTIZED ATTRIBUTE SUPPORT (NO DECOMPRESSION)\n\n /** Skip transforms for specific attribute types */\n _disableAttributeTransforms(options: DracoParseOptions) {\n const {quantizedAttributes = [], octahedronAttributes = []} = options;\n const skipAttributes = [...quantizedAttributes, ...octahedronAttributes];\n for (const dracoAttributeName of skipAttributes) {\n this.decoder.SkipAttributeTransform(this.draco[dracoAttributeName]);\n }\n }\n\n /**\n * Extract (and apply?) Position Transform\n * @todo not used\n */\n _getQuantizationTransform(\n dracoAttribute: PointAttribute,\n options: DracoParseOptions\n ): DracoQuantizationTransform | null {\n const {quantizedAttributes = []} = options;\n const attribute_type = dracoAttribute.attribute_type();\n const skip = quantizedAttributes.map((type) => this.decoder[type]).includes(attribute_type);\n if (skip) {\n const transform = new this.draco.AttributeQuantizationTransform();\n try {\n if (transform.InitFromAttribute(dracoAttribute)) {\n return {\n quantization_bits: transform.quantization_bits(),\n range: transform.range(),\n min_values: new Float32Array([1, 2, 3]).map((i) => transform.min_value(i))\n };\n }\n } finally {\n this.draco.destroy(transform);\n }\n }\n return null;\n }\n\n _getOctahedronTransform(\n dracoAttribute: PointAttribute,\n options: DracoParseOptions\n ): DracoOctahedronTransform | null {\n const {octahedronAttributes = []} = options;\n const attribute_type = dracoAttribute.attribute_type();\n const octahedron = octahedronAttributes\n .map((type) => this.decoder[type])\n .includes(attribute_type);\n if (octahedron) {\n const transform = new this.draco.AttributeQuantizationTransform();\n try {\n if (transform.InitFromAttribute(dracoAttribute)) {\n return {\n quantization_bits: transform.quantization_bits()\n };\n }\n } finally {\n this.draco.destroy(transform);\n }\n }\n return null;\n }\n\n // HELPERS\n}\n\n/**\n * Get draco specific data type by TypedArray constructor type\n * @param attributeType\n * @returns draco specific data type\n */\nfunction getDracoDataType(draco: Draco3D, attributeType: any): draco_DataType {\n switch (attributeType) {\n case Float32Array:\n return draco.DT_FLOAT32;\n case Int8Array:\n return draco.DT_INT8;\n case Int16Array:\n return draco.DT_INT16;\n case Int32Array:\n return draco.DT_INT32;\n case Uint8Array:\n return draco.DT_UINT8;\n case Uint16Array:\n return draco.DT_UINT16;\n case Uint32Array:\n return draco.DT_UINT32;\n default:\n return draco.DT_INVALID;\n }\n}\n\n/**\n * Copy a Draco int32 array into a JS typed array\n */\nfunction getInt32Array(dracoArray: DracoInt32Array): Int32Array {\n const numValues = dracoArray.size();\n const intArray = new Int32Array(numValues);\n for (let i = 0; i < numValues; i++) {\n intArray[i] = dracoArray.GetValue(i);\n }\n return intArray;\n}\n\n/**\n * Copy a Draco int32 array into a JS typed array\n */\nfunction getUint32Array(dracoArray: DracoInt32Array): Int32Array {\n const numValues = dracoArray.size();\n const intArray = new Int32Array(numValues);\n for (let i = 0; i < numValues; i++) {\n intArray[i] = dracoArray.GetValue(i);\n }\n return intArray;\n}\n"],"file":"draco-parser.js"}
File without changes
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"names":[],"mappings":"","sourcesContent":[],"file":"draco-types.js"}
@@ -40,7 +40,7 @@ function makeMetadata(metadata) {
40
40
  const metadataMap = new Map();
41
41
 
42
42
  for (const key in metadata) {
43
- metadataMap.set(`${key}.string`, JSON.stringify(metadata[key]));
43
+ metadataMap.set("".concat(key, ".string"), JSON.stringify(metadata[key]));
44
44
  }
45
45
 
46
46
  return metadataMap;
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../../src/lib/utils/get-draco-schema.ts"],"names":["deduceMeshField","Schema","getDracoSchema","attributes","loaderData","indices","metadataMap","makeMetadata","metadata","fields","namedLoaderDataAttributes","transformAttributesLoaderData","attributeName","attribute","field","getArrowFieldFromAttribute","push","indicesField","result","key","dracoAttribute","name","undefined","Map","set","JSON","stringify"],"mappings":"AAAA,SAAQA,eAAR,QAA6C,oBAA7C;AACA,SAAQC,MAAR,QAA4B,oBAA5B;AAIA,OAAO,SAASC,cAAT,CACLC,UADK,EAELC,UAFK,EAGLC,OAHK,EAIG;AACR,QAAMC,WAAW,GAAGC,YAAY,CAACH,UAAU,CAACI,QAAZ,CAAhC;AACA,QAAMC,MAAe,GAAG,EAAxB;AACA,QAAMC,yBAAyB,GAAGC,6BAA6B,CAACP,UAAU,CAACD,UAAZ,CAA/D;;AACA,OAAK,MAAMS,aAAX,IAA4BT,UAA5B,EAAwC;AACtC,UAAMU,SAAS,GAAGV,UAAU,CAACS,aAAD,CAA5B;AACA,UAAME,KAAK,GAAGC,0BAA0B,CACtCH,aADsC,EAEtCC,SAFsC,EAGtCH,yBAAyB,CAACE,aAAD,CAHa,CAAxC;AAKAH,IAAAA,MAAM,CAACO,IAAP,CAAYF,KAAZ;AACD;;AACD,MAAIT,OAAJ,EAAa;AACX,UAAMY,YAAY,GAAGF,0BAA0B,CAAC,SAAD,EAAYV,OAAZ,CAA/C;AACAI,IAAAA,MAAM,CAACO,IAAP,CAAYC,YAAZ;AACD;;AACD,SAAO,IAAIhB,MAAJ,CAAWQ,MAAX,EAAmBH,WAAnB,CAAP;AACD;;AAED,SAASK,6BAAT,CAAuCP,UAAvC,EAEE;AACA,QAAMc,MAAiD,GAAG,EAA1D;;AACA,OAAK,MAAMC,GAAX,IAAkBf,UAAlB,EAA8B;AAC5B,UAAMgB,cAAc,GAAGhB,UAAU,CAACe,GAAD,CAAjC;AACAD,IAAAA,MAAM,CAACE,cAAc,CAACC,IAAf,IAAuB,WAAxB,CAAN,GAA6CD,cAA7C;AACD;;AACD,SAAOF,MAAP;AACD;;AAED,SAASH,0BAAT,CACEH,aADF,EAEEC,SAFF,EAGET,UAHF,EAIS;AACP,QAAME,WAAW,GAAGF,UAAU,GAAGG,YAAY,CAACH,UAAU,CAACI,QAAZ,CAAf,GAAuCc,SAArE;AACA,QAAMR,KAAK,GAAGd,eAAe,CAACY,aAAD,EAAgBC,SAAhB,EAA2BP,WAA3B,CAA7B;AACA,SAAOQ,KAAP;AACD;;AAED,SAASP,YAAT,CAAsBC,QAAtB,EAA0F;AACxF,QAAMF,WAAW,GAAG,IAAIiB,GAAJ,EAApB;;AACA,OAAK,MAAMJ,GAAX,IAAkBX,QAAlB,EAA4B;AAC1BF,IAAAA,WAAW,CAACkB,GAAZ,WAAmBL,GAAnB,cAAiCM,IAAI,CAACC,SAAL,CAAelB,QAAQ,CAACW,GAAD,CAAvB,CAAjC;AACD;;AACD,SAAOb,WAAP;AACD","sourcesContent":["import {deduceMeshField, MeshAttribute} from '@loaders.gl/schema';\nimport {Schema, Field} from '@loaders.gl/schema';\nimport type {DracoAttribute, DracoLoaderData, DracoMetadataEntry} from '../draco-types';\n\n/** Extract an arrow-like schema from a Draco mesh */\nexport function getDracoSchema(\n attributes: {[attributeName: string]: MeshAttribute},\n loaderData: DracoLoaderData,\n indices?: MeshAttribute\n): Schema {\n const metadataMap = makeMetadata(loaderData.metadata);\n const fields: Field[] = [];\n const namedLoaderDataAttributes = transformAttributesLoaderData(loaderData.attributes);\n for (const attributeName in attributes) {\n const attribute = attributes[attributeName];\n const field = getArrowFieldFromAttribute(\n attributeName,\n attribute,\n namedLoaderDataAttributes[attributeName]\n );\n fields.push(field);\n }\n if (indices) {\n const indicesField = getArrowFieldFromAttribute('indices', indices);\n fields.push(indicesField);\n }\n return new Schema(fields, metadataMap);\n}\n\nfunction transformAttributesLoaderData(loaderData: {[key: number]: DracoAttribute}): {\n [attributeName: string]: DracoAttribute;\n} {\n const result: {[attributeName: string]: DracoAttribute} = {};\n for (const key in loaderData) {\n const dracoAttribute = loaderData[key];\n result[dracoAttribute.name || 'undefined'] = dracoAttribute;\n }\n return result;\n}\n\nfunction getArrowFieldFromAttribute(\n attributeName: string,\n attribute: MeshAttribute,\n loaderData?: DracoAttribute\n): Field {\n const metadataMap = loaderData ? makeMetadata(loaderData.metadata) : undefined;\n const field = deduceMeshField(attributeName, attribute, metadataMap);\n return field;\n}\n\nfunction makeMetadata(metadata: {[key: string]: DracoMetadataEntry}): Map<string, string> {\n const metadataMap = new Map();\n for (const key in metadata) {\n metadataMap.set(`${key}.string`, JSON.stringify(metadata[key]));\n }\n return metadataMap;\n}\n"],"file":"get-draco-schema.js"}
@@ -0,0 +1,2 @@
1
+ export const VERSION = typeof "3.1.0-alpha.5" !== 'undefined' ? "3.1.0-alpha.5" : 'latest';
2
+ //# sourceMappingURL=version.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../../src/lib/utils/version.ts"],"names":["VERSION"],"mappings":"AAGA,OAAO,MAAMA,OAAO,GAAG,2BAAuB,WAAvB,qBAAmD,QAAnE","sourcesContent":["// Version constant cannot be imported, it needs to correspond to the build version of **this** module.\n// __VERSION__ is injected by babel-plugin-version-inline\n// @ts-ignore TS2304: Cannot find name '__VERSION__'.\nexport const VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest';\n"],"file":"version.js"}
File without changes
@@ -0,0 +1 @@
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+ {"version":3,"sources":["../../../src/workers/draco-worker.ts"],"names":["createLoaderWorker","DracoLoader"],"mappings":"AAAA,SAAQA,kBAAR,QAAiC,0BAAjC;AACA,SAAQC,WAAR,QAA0B,UAA1B;AAEAD,kBAAkB,CAACC,WAAD,CAAlB","sourcesContent":["import {createLoaderWorker} from '@loaders.gl/loader-utils';\nimport {DracoLoader} from '../index';\n\ncreateLoaderWorker(DracoLoader);\n"],"file":"draco-worker.js"}
@@ -0,0 +1,28 @@
1
+ import type { LoaderWithParser } from '@loaders.gl/loader-utils';
2
+ import type { DracoMesh, DracoLoaderData } from './lib/draco-types';
3
+ import type { DracoLoaderOptions } from './draco-loader';
4
+ import { DracoLoader as DracoWorkerLoader } from './draco-loader';
5
+ export type { DracoMesh, DracoLoaderData };
6
+ export type { DracoWriterOptions } from './draco-writer';
7
+ export { DracoWriter } from './draco-writer';
8
+ export type { DracoLoaderOptions };
9
+ export { DracoWorkerLoader };
10
+ /**
11
+ * Loader for Draco3D compressed geometries
12
+ */
13
+ export declare const DracoLoader: {
14
+ parse: typeof parse;
15
+ name: string;
16
+ id: string;
17
+ module: string;
18
+ shapes: string[];
19
+ version: any;
20
+ worker: boolean;
21
+ extensions: string[];
22
+ mimeTypes: string[];
23
+ binary: boolean;
24
+ tests: string[];
25
+ options: DracoLoaderOptions;
26
+ };
27
+ declare function parse(arrayBuffer: ArrayBuffer, options?: DracoLoaderOptions): Promise<DracoMesh>;
28
+ export declare const _TypecheckDracoLoader: LoaderWithParser;
@@ -0,0 +1,106 @@
1
+ import type { Draco3D, Encoder, Mesh, MeshBuilder, PointCloud, Metadata, MetadataBuilder, draco_GeometryAttribute_Type } from '../draco3d/draco3d-types';
2
+ import type { TypedArray } from '@loaders.gl/schema';
3
+ import type { DracoMesh } from './draco-types';
4
+ export declare type DracoBuildOptions = {
5
+ pointcloud?: boolean;
6
+ metadata?: {
7
+ [key: string]: string;
8
+ };
9
+ attributesMetadata?: {};
10
+ log?: any;
11
+ speed?: [number, number];
12
+ method?: string;
13
+ quantization?: {
14
+ [attributeName: string]: number;
15
+ };
16
+ };
17
+ export default class DracoBuilder {
18
+ draco: Draco3D;
19
+ dracoEncoder: Encoder;
20
+ dracoMeshBuilder: MeshBuilder;
21
+ dracoMetadataBuilder: MetadataBuilder;
22
+ log: any;
23
+ constructor(draco: Draco3D);
24
+ destroy(): void;
25
+ destroyEncodedObject(object: any): void;
26
+ /**
27
+ * Encode mesh or point cloud
28
+ * @param mesh =({})
29
+ * @param options
30
+ */
31
+ encodeSync(mesh: DracoMesh, options?: DracoBuildOptions): ArrayBuffer;
32
+ _getAttributesFromMesh(mesh: DracoMesh): {
33
+ attributes: {
34
+ [attributeName: string]: import("@loaders.gl/schema").MeshAttribute;
35
+ };
36
+ indices?: import("@loaders.gl/schema").MeshAttribute | undefined;
37
+ topology: "triangle-list" | "triangle-strip" | "point-list";
38
+ mode: number;
39
+ loader: "draco";
40
+ loaderData: {
41
+ [key: string]: any;
42
+ } & import("./draco-types").DracoLoaderData;
43
+ header?: {
44
+ vertexCount: number;
45
+ boundingBox?: [number[], number[]] | undefined;
46
+ } | undefined;
47
+ schema: import("@loaders.gl/schema").Schema;
48
+ };
49
+ _encodePointCloud(pointcloud: DracoMesh, options: DracoBuildOptions): ArrayBuffer;
50
+ _encodeMesh(mesh: DracoMesh, options: DracoBuildOptions): ArrayBuffer;
51
+ /**
52
+ * Set encoding options.
53
+ * @param {{speed?: any; method?: any; quantization?: any;}} options
54
+ */
55
+ _setOptions(options: DracoBuildOptions): void;
56
+ /**
57
+ * @param {Mesh} dracoMesh
58
+ * @param {object} attributes
59
+ * @returns {Mesh}
60
+ */
61
+ _createDracoMesh(dracoMesh: Mesh, attributes: any, options: DracoBuildOptions): Mesh;
62
+ /**
63
+ * @param {} dracoPointCloud
64
+ * @param {object} attributes
65
+ */
66
+ _createDracoPointCloud(dracoPointCloud: PointCloud, attributes: object, options: DracoBuildOptions): PointCloud;
67
+ /**
68
+ * @param mesh
69
+ * @param attributeName
70
+ * @param attribute
71
+ * @param vertexCount
72
+ */
73
+ _addAttributeToMesh(mesh: PointCloud, attributeName: string, attribute: TypedArray, vertexCount: number): any;
74
+ /**
75
+ * DRACO can compress attributes of know type better
76
+ * TODO - expose an attribute type map?
77
+ * @param attributeName
78
+ */
79
+ _getDracoAttributeType(attributeName: string): draco_GeometryAttribute_Type | 'indices';
80
+ _getPositionAttribute(attributes: any): any;
81
+ /**
82
+ * Add metadata for the geometry.
83
+ * @param dracoGeometry - WASM Draco Object
84
+ * @param metadata
85
+ */
86
+ _addGeometryMetadata(dracoGeometry: PointCloud, metadata: {
87
+ [key: string]: string;
88
+ }): void;
89
+ /**
90
+ * Add metadata for an attribute to geometry.
91
+ * @param dracoGeometry - WASM Draco Object
92
+ * @param uniqueAttributeId
93
+ * @param metadata
94
+ */
95
+ _addAttributeMetadata(dracoGeometry: PointCloud, uniqueAttributeId: number, metadata: Map<string, string> | {
96
+ [key: string]: string;
97
+ }): void;
98
+ /**
99
+ * Add contents of object or map to a WASM Draco Metadata Object
100
+ * @param dracoMetadata - WASM Draco Object
101
+ * @param metadata
102
+ */
103
+ _populateDracoMetadata(dracoMetadata: Metadata, metadata: Map<string, string> | {
104
+ [key: string]: string;
105
+ }): void;
106
+ }
@@ -0,0 +1,2 @@
1
+ export declare function loadDracoDecoderModule(options: any): Promise<any>;
2
+ export declare function loadDracoEncoderModule(options: any): Promise<any>;
@@ -0,0 +1,136 @@
1
+ import type { TypedArray, MeshAttribute, MeshGeometry } from '@loaders.gl/schema';
2
+ import type { Draco3D, Decoder, Mesh, PointCloud, PointAttribute, Metadata, MetadataQuerier } from '../draco3d/draco3d-types';
3
+ import type { DracoMesh, DracoLoaderData, DracoAttribute, DracoMetadataEntry, DracoQuantizationTransform, DracoOctahedronTransform } from './draco-types';
4
+ /**
5
+ * @param topology - How triangle indices should be generated (mesh only)
6
+ * @param attributeNameEntry
7
+ * @param extraAttributes
8
+ * @param quantizedAttributes
9
+ * @param octahedronAttributes
10
+ */
11
+ export declare type DracoParseOptions = {
12
+ topology?: 'triangle-list' | 'triangle-strip';
13
+ attributeNameEntry?: string;
14
+ extraAttributes?: {
15
+ [uniqueId: string]: number;
16
+ };
17
+ quantizedAttributes?: ('POSITION' | 'NORMAL' | 'COLOR' | 'TEX_COORD' | 'GENERIC')[];
18
+ octahedronAttributes?: ('POSITION' | 'NORMAL' | 'COLOR' | 'TEX_COORD' | 'GENERIC')[];
19
+ };
20
+ export default class DracoParser {
21
+ draco: Draco3D;
22
+ decoder: Decoder;
23
+ metadataQuerier: MetadataQuerier;
24
+ constructor(draco: Draco3D);
25
+ /**
26
+ * Destroy draco resources
27
+ */
28
+ destroy(): void;
29
+ /**
30
+ * NOTE: caller must call `destroyGeometry` on the return value after using it
31
+ * @param arrayBuffer
32
+ * @param options
33
+ */
34
+ parseSync(arrayBuffer: ArrayBuffer, options?: DracoParseOptions): DracoMesh;
35
+ /**
36
+ * Extract
37
+ * @param dracoGeometry
38
+ * @param geometry_type
39
+ * @param options
40
+ * @returns
41
+ */
42
+ _getDracoLoaderData(dracoGeometry: Mesh | PointCloud, geometry_type: any, options: DracoParseOptions): DracoLoaderData;
43
+ /**
44
+ * Extract all draco provided information and metadata for each attribute
45
+ * @param dracoGeometry
46
+ * @param options
47
+ * @returns
48
+ */
49
+ _getDracoAttributes(dracoGeometry: Mesh | PointCloud, options: DracoParseOptions): {
50
+ [unique_id: number]: DracoAttribute;
51
+ };
52
+ /**
53
+ * Get standard loaders.gl mesh category data
54
+ * Extracts the geometry from draco
55
+ * @param dracoGeometry
56
+ * @param options
57
+ */
58
+ _getMeshData(dracoGeometry: Mesh | PointCloud, loaderData: DracoLoaderData, options: DracoParseOptions): MeshGeometry;
59
+ _getMeshAttributes(loaderData: DracoLoaderData, dracoGeometry: Mesh | PointCloud, options: DracoParseOptions): {
60
+ [attributeName: string]: MeshAttribute;
61
+ };
62
+ /**
63
+ * For meshes, we need indices to define the faces.
64
+ * @param dracoGeometry
65
+ */
66
+ _getTriangleListIndices(dracoGeometry: Mesh): Uint32Array;
67
+ /**
68
+ * For meshes, we need indices to define the faces.
69
+ * @param dracoGeometry
70
+ */
71
+ _getTriangleStripIndices(dracoGeometry: Mesh): Int32Array;
72
+ /**
73
+ *
74
+ * @param dracoGeometry
75
+ * @param dracoAttribute
76
+ * @param attributeName
77
+ */
78
+ _getAttributeValues(dracoGeometry: Mesh | PointCloud, attribute: DracoAttribute): {
79
+ value: TypedArray;
80
+ size: number;
81
+ };
82
+ /**
83
+ * DRACO does not store attribute names - We need to deduce an attribute name
84
+ * for each attribute
85
+ _getAttributeNames(
86
+ dracoGeometry: Mesh | PointCloud,
87
+ options: DracoParseOptions
88
+ ): {[unique_id: number]: string} {
89
+ const attributeNames: {[unique_id: number]: string} = {};
90
+ for (let attributeId = 0; attributeId < dracoGeometry.num_attributes(); attributeId++) {
91
+ const dracoAttribute = this.decoder.GetAttribute(dracoGeometry, attributeId);
92
+ const attributeName = this._deduceAttributeName(dracoAttribute, options);
93
+ attributeNames[attributeName] = attributeName;
94
+ }
95
+ return attributeNames;
96
+ }
97
+ */
98
+ /**
99
+ * Deduce an attribute name.
100
+ * @note DRACO does not save attribute names, just general type (POSITION, COLOR)
101
+ * to help optimize compression. We generate GLTF compatible names for the Draco-recognized
102
+ * types
103
+ * @param attributeData
104
+ */
105
+ _deduceAttributeName(attribute: DracoAttribute, options: DracoParseOptions): string;
106
+ /** Get top level metadata */
107
+ _getTopLevelMetadata(dracoGeometry: Mesh | PointCloud): {
108
+ [entry: string]: DracoMetadataEntry;
109
+ };
110
+ /** Get per attribute metadata */
111
+ _getAttributeMetadata(dracoGeometry: Mesh | PointCloud, attributeId: number): {
112
+ [entry: string]: DracoMetadataEntry;
113
+ };
114
+ /**
115
+ * Extract metadata field values
116
+ * @param dracoMetadata
117
+ * @returns
118
+ */
119
+ _getDracoMetadata(dracoMetadata: Metadata): {
120
+ [entry: string]: DracoMetadataEntry;
121
+ };
122
+ /**
123
+ * Extracts possible values for one metadata entry by name
124
+ * @param dracoMetadata
125
+ * @param entryName
126
+ */
127
+ _getDracoMetadataField(dracoMetadata: Metadata, entryName: string): DracoMetadataEntry;
128
+ /** Skip transforms for specific attribute types */
129
+ _disableAttributeTransforms(options: DracoParseOptions): void;
130
+ /**
131
+ * Extract (and apply?) Position Transform
132
+ * @todo not used
133
+ */
134
+ _getQuantizationTransform(dracoAttribute: PointAttribute, options: DracoParseOptions): DracoQuantizationTransform | null;
135
+ _getOctahedronTransform(dracoAttribute: PointAttribute, options: DracoParseOptions): DracoOctahedronTransform | null;
136
+ }